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posted

Okorin wrote:

I was implying what the suggestion is, I realize i should have been more straight forward

the diff was 0ni btw, thanks arrival

the suggestion would be either only mapping the off-vocals accurately or only the instruments that are actually snapped for that part instead of mapping both halfway

btw i get the drink references for coca-kantan, diet futsuu and dr. muzukashii, but what's 0ni referencing?


I mapped the vocals that were on-beat and the piano chords.

I actually changed it yesterday ;w;
posted
ZerOni looks really better xD, 0 is so ambiguous

EDIT: (01:47:953 - as reference) is a best way imo, so you follow piano and this 01:48:668 (4) - could be a good connection for the next note. I think it feels really better considering Oko suggestion (please take a relook on what he said here btw :p)
posted

xfraczynho wrote:

ZerOni looks really better xD, 0 is so ambiguous


idk
posted
Here comes a mod for Oni to follow through.

  • [0ni]

  1. 00:32:596 and 00:33:132 - you may add d here to make a better spread with Muzukashii. Currently the note density at this spot is quite similar.
  2. 00:37:418 (39,40,41) - maybe try d k k instead of k d d to emphasize the drum beat at 00:37:953 (42) - ?
  3. 01:43:668 (1) - d as you did in Muzukashii for pattern consistency ? The background sound here is not really significant to add finish, so I would recommend using an ordinary don.
  4. 01:54:739 (12) - consider changing this note to k ? This would follow the high-pitched sound effect there and contrast 01:49:025 (6) - nicely.
  5. 02:19:560 (115) - maybe d as you did previously to follow the drum here as well ?


You may call me back after that~ :D
posted

Stingy wrote:

xfraczynho wrote:

ZerOni looks really better xD, 0 is so ambiguous


idk


yeah, the ingame menu font makes 0ni look a lot like oni so the pun is a bit lost in-game :s
I agree ZerOni would be a good alternative
posted

Noffy wrote:



yeah, the ingame menu font makes 0ni look a lot like oni so the pun is a bit lost in-game :s
I agree ZerOni would be a good alternative

idk still I like 0ni and I don’t see much of a need to change it besides the aesthetic look of the menu?
posted

Stingy wrote:

Noffy wrote:



yeah, the ingame menu font makes 0ni look a lot like oni so the pun is a bit lost in-game :s
I agree ZerOni would be a good alternative

idk still I like 0ni and I don’t see much of a need to change it besides the aesthetic look of the menu?


well like, the menu is the main place you'd see the diffname. The only other place is on the web which you'd only see like, once.
It literally just looks like a plain lowercase oni :(
It's beyond aesthetics so much as the meaning and coolness is nearly totally lost due to the font :'c
posted

Noffy wrote:

Stingy wrote:


idk still I like 0ni and I don’t see much of a need to change it besides the aesthetic look of the menu?


well like, the menu is the main place you'd see the diffname. The only other place is on the web which you'd only see like, once.
It literally just looks like a plain lowercase oni :(
It's beyond aesthetics so much as the meaning and coolness is nearly totally lost due to the font :'c


I’ll do Oni Zero ;w; will change when I get home
posted

Nardoxyribonucleic wrote:

Here comes a mod for Oni to follow through.

  • [0ni]

  1. 00:32:596 and 00:33:132 - you may add d here to make a better spread with Muzukashii. Currently the note density at this spot is quite similar. there's no sound lmao
  2. 00:37:418 (39,40,41) - maybe try d k k instead of k d d to emphasize the drum beat at 00:37:953 (42) - ? ok :o
  3. 01:43:668 (1) - d as you did in Muzukashii for pattern consistency ? The background sound here is not really significant to add finish, so I would recommend using an ordinary don. idk why that's a finish
  4. 01:54:739 (12) - consider changing this note to k ? This would follow the high-pitched sound effect there and contrast 01:49:025 (6) - nicely. no because reverb bass kick
  5. 02:19:560 (115) - maybe d as you did previously to follow the drum here as well ? yeah ;w;


You may call me back after that~ :D
posted
A quick recheck here. (no kd)

  • [Oni Zero]

  1. 00:32:596 and 00:33:132 - there is an audible beat at these spots. Please reconsider adding d to make a better spread with Muzukashii. Currently the note density at this spot is quite similar. Alternatively you may simplify the pattern in Muzukashii for better difficulty progression considering there is only few notes and a spinner in Kantan and Futsuu respectively.
posted

Nardoxyribonucleic wrote:

A quick recheck here. (no kd)

  • [Oni Zero]

  1. 00:32:596 and 00:33:132 - there is an audible beat at these spots. Please reconsider adding d to make a better spread with Muzukashii. Currently the note density at this spot is quite similar. Alternatively you may simplify the pattern in Muzukashii for better difficulty progression considering there is only few notes and a spinner in Kantan and Futsuu respectively.


Ok
posted
The Oni difficulty looks fine now. Just some more suggestions regarding the SV usage in Muzukashii.

  • [Dr. Muzukashii]

  1. 00:23:668 - try to remove this timing point and move the one at 00:24:739 to 00:24:025 - as you did in Oni. Currently the 1/4 ddd overlaps with the next d substantially, which hinders the readability in a great extent.
  2. 02:03:668 - you may move this timing point to 02:03:489 - with 0.9x SV for an aesthetically better slider velocity transition of the 1/4 kkk. Then try 01:55:096 - 0.84x; 02:00:810 - 0.87x for smoother SV increase.


Call me back.
posted

Nardoxyribonucleic wrote:

The Oni difficulty looks fine now. Just some more suggestions regarding the SV usage in Muzukashii.

  • [Dr. Muzukashii]

  1. 00:23:668 - try to remove this timing point and move the one at 00:24:739 to 00:24:025 - as you did in Oni. Currently the 1/4 ddd overlaps with the next d substantially, which hinders the readability in a great extent.
  2. 02:03:668 - you may move this timing point to 02:03:489 - with 0.9x SV for an aesthetically better slider velocity transition of the 1/4 kkk. Then try 01:55:096 - 0.84x; 02:00:810 - 0.87x for smoother SV increase.


Call me back.

Blame Stefan 2017 QwQ
Just kidding Stefan ily ;w;

I’ll fix soon I am eating breakfast
posted
After all these changes, the set seems ready to be pushed forward again.

Rebubbled~
posted

Nardoxyribonucleic wrote:

After all these changes, the set seems ready to be pushed forward again.

Rebubbled~


>w<)7

I love you Nardo!
posted
(╯°□°)╯︵
posted
owo? OWO!

congratzuuuu Stingy nyan!
posted

Gabe wrote:

(╯°□°)╯︵


*picks up Heart*
ùwú silly Gabe you seem to have dropped this heart on my mapset

ByBy wrote:

owo? OWO!

congratzuuuu Stingy nyan!


;w; thank you! Thank you thank you!
posted
We did it boi!
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