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Tomohisa Sako - Floria -TV Anime Size-

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Total Posts
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Topic Starter
Ryuusei Aika
This beatmap was submitted using in-game submission on 2017年6月3日 星期六 at 21:32:59

Artist: Tomohisa Sako
Title: Floria -TV Anime Size-
Source: 夏目友人帳 陸
Tags: op opening natsume yuujinchou roku Abhor [_Abhor_] Shounen T 少年T
BPM: 60.66
Filesize: 12203kb
Play Time: 01:25
Difficulties Available:
  1. Abhor's Hard (2.69 stars, 187 notes)
  2. Flower (3.4 stars, 225 notes)
  3. Normal (1.72 stars, 136 notes)
Download: Tomohisa Sako - Floria -TV Anime Size-
Download: Tomohisa Sako - Floria -TV Anime Size- (no video)
Information: Scores/Beatmap Listing
---------------
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Credits
GD by: Lobelia
Hitsound by: me
BNs: Koiyuki, Kibbleru
OsuMasterNo
Mod:
Abhor's Hard
There are no hitsounds.
I advise you to put hitsounds only on 1/1.

Flower
Objects on 00:00:930 to 00:07:853 desk look ugly. Distance Snap must be 1.8.
00:14:777 to 0:15:766 It will look better if you make an equilateral triangle.
On 00:16:096 too.
On 00:24:339 It will look better, if the slider is on the other slider.
On 00:32:087 to 00:32:416 Circles look bad. I advise you to do a triangle.
On 00:47:748 to 00:38:242 Citcles look bad. I advise yo to do a line.

There are no hitsounds.
I advise you to put hitsounds only on 1/1.
Topic Starter
Ryuusei Aika

OsuMasterNo wrote:

Mod:
Abhor's Hard
There are no hitsounds.
I advise you to put hitsounds only on 1/1. this set havent finished yet, we'll set hs after we finish it. Also thanks for advice!

Flower
Objects on 00:00:930 to 00:07:853 desk look ugly. Distance Snap must be 1.8. Remap the whole beginning part
00:14:777 to 0:15:766 It will look better if you make an equilateral triangle. i think current right triangle is better
On 00:16:096 too. ^
On 00:24:339 It will look better, if the slider is on the other slider. current overlap is better for me
On 00:32:087 to 00:32:416 Circles look bad. I advise you to do a triangle. ok
On 00:47:748 to 00:38:242 Citcles look bad. I advise yo to do a line. changed in another way

There are no hitsounds.
I advise you to put hitsounds only on 1/1.
thanks for mod! :)
Eir_DELETED
from my queue

Normal

  1. check ds error from AiMod
  2. 00:00:930 - two timing line is placed same time. it's unrankable. so, can you remove green line and gain volume to 50%?
  3. 00:24:339 (6) - can you change to circle? i know that sound is here(00:24:504 - ). however it is a quite weak sound and more better to do simply rhythm pattern on lower diff i guess. 00:40:165 (6) - 00:50:056 (8) - same
  4. 00:48:407 (5) - add NC? your aNC pattern is 0.5 measure around this section

Abhor's Hard

  1. really solid map. nothing to say!

Flower

  1. 00:44:451 (1,2,3) - the spacing confuse for players. regardless of different rhythm gap(00:44:451 (1,2) - 1/3 apart, 00:45:275 (2,3) - 1/6 apart), same distances are weird for me.
  2. 01:13:465 (5,6,7,1) - Hmm... i suggest to be biggest distance on 01:13:795 (7,1) - not 01:13:630 (6,7) - in term of most emphasized sound is cymbal 01:24:675 (4,5) - same as the reason

i've reminded watching this anime at a few years ago when i heard the song.
pretty nice song and mapset i guess, Good Luck!
Topic Starter
Ryuusei Aika

joker- wrote:

from my queue

Normal

  1. check ds error from AiMod aimod didnt show me anything error on the ds idk why lol manually fixed ds error on 00:32:252 (4,1) - , 00:36:208 (5,1) - , 00:58:793 (2,3) - , 01:04:233 (4,5) - , 01:18:081 (1,2) - , 01:21:048 (7,8) - . thanks for reminding!
  2. 00:00:930 - two timing line is placed same time. it's unrankable. so, can you remove green line and gain volume to 50%? volume here is supposed to set to 20%. changed
  3. 00:24:339 (6) - can you change to circle? i know that sound is here(00:24:504 - ). however it is a quite weak sound and more better to do simply rhythm pattern on lower diff i guess. 00:40:165 (6) - 00:50:056 (8) - same there are many part of 2 strong beats + 2 weak beats in this song, so i decide to follow all of those rhythm for a better consistency (it would be strange if i change 00:48:078 (4) - to a circle, right? many of those parts are quite the same arrangement, and i used hs to show difference of strong and weak beats).
  4. 00:48:407 (5) - add NC? your aNC pattern is 0.5 measure around this section sure

Flower

  1. 00:44:451 (1,2,3) - the spacing confuse for players. regardless of different rhythm gap(00:44:451 (1,2) - 1/3 apart, 00:45:275 (2,3) - 1/6 apart), same distances are weird for me. changed, also changed 00:39:175 (3,1) - for the same reason
  2. 01:13:465 (5,6,7,1) - Hmm... i suggest to be biggest distance on 01:13:795 (7,1) - not 01:13:630 (6,7) - in term of most emphasized sound is cymbal 01:24:675 (4,5) - same as the reason both changed

i've reminded watching this anime at a few years ago when i heard the song. it's a nice anime xD
pretty nice song and mapset i guess, Good Luck!
thanks for mod! :D
Yoshimaro
hi im modder c: bite sized

MY IDOL

Normal

  1. 00:24:668 (1,2,1,2,1,2) - Is there anyway I can convince you to try this rhythm instead? For reference, I'm at 00:27:471 - in the editor with the timeline fairly zoomed out.

    This would still follow the vocals (actually with harder consonant sounds too on 00:25:493 - ) and using a 1/6 element is acceptable since you've already introduced it. If you did want to use this rhythm, I've gone ahead and provided a very easy way to structure your sliders that keeps the exact same flow in the reference box below. Not only does this keep the object density the same, but it removes the necessity to switch back and forth between 1/4 and 1/3 timing, so actually I think this will work wonders for playability as well
  2. 00:37:527 (2) - is there any way to have the curvature of the slider the same distance from 00:36:208 (5) - as 00:36:538 (1) - is? Use the reference box below for easier understanding.
    reference
    Current:



    Suggestion:


    This will open up the aesthetic, giving the objects more space to breathe C: of course, adjust 00:38:516 (3) - once applied.
  3. 00:41:319 (2,3) - I think this would've been nicer being introduced earlier in the map, since now it's just about half way through the map and stacks are first introduced, but I suppose it's not too big of an issue considering that the map is pretty short c:
  4. 01:15:113 (2,4) - This is going to blow the minds of new players LOL, That's a readability problem, try finding a different pattern that doesn't involve sliders overlapping like that hahaha. Also, it's the only time in the entire difficulty that you use that sort of combination.
  5. cute diff c:

Hard

  1. 01:25:005 (1) - feelsgoodman C:

Flower

  1. 01:25:005 (5,1) - I really liked the slider art on Abhor's hard, maybe you could make a flower here ɞ(ू•ᴗ•ू❁)

I only have stuff to say about the normal diff lol, good set c:
Topic Starter
Ryuusei Aika

- Yoshimaro - wrote:

hi im modder c: bite sized

MY IDOL AGREE

Normal

  1. 00:24:668 (1,2,1,2,1,2) - Is there anyway I can convince you to try this rhythm instead? For reference, I'm at 00:27:471 - in the editor with the timeline fairly zoomed out.

    This would still follow the vocals (actually with harder consonant sounds too on 00:25:493 - ) and using a 1/6 element is acceptable since you've already introduced it. If you did want to use this rhythm, I've gone ahead and provided a very easy way to structure your sliders that keeps the exact same flow in the reference box below. Not only does this keep the object density the same, but it removes the necessity to switch back and forth between 1/4 and 1/3 timing, so actually I think this will work wonders for playability as well

    I decide to keep current one, cuz instead of a not (relatively) stronger consonant sound, i prefer to follow the vocal, which is more obvious here. So if i using your rhythm, then the vocal on 00:25:163 - would not be emphasized. And, at the same time, i want to use a more simple rhythm compared with 00:40:494 (1,2,3,4) - (nearly the same) to show a density difference in those to different parts in the song, so that's the reason i arranged my rhythm like that.
    For me, the “back and forth” of 1/4 and 1/3 is not a big problem here. First, it's a ~61 bpm song and Second, all difference can be showed by the different ds.

  2. 00:37:527 (2) - is there any way to have the curvature of the slider the same distance from 00:36:208 (5) - as 00:36:538 (1) - is? Use the reference box below for easier understanding.
    reference
    Current:



    Suggestion:


    This will open up the aesthetic, giving the objects more space to breathe C: of course, adjust 00:38:516 (3) - once applied.
    Good catch lol changed
  3. 00:41:319 (2,3) - I think this would've been nicer being introduced earlier in the map, since now it's just about half way through the map and stacks are first introduced, but I suppose it's not too big of an issue considering that the map is pretty short c:
    It's ok for reason that stack like that is quite common in a normal diff, and here has also a rhythm consideration as i mentioned at before
  4. 01:15:113 (2,4) - This is going to blow the minds of new players LOL, That's a readability problem, try finding a different pattern that doesn't involve sliders overlapping like that hahaha. Also, it's the only time in the entire difficulty that you use that sort of combination.
    OK
  5. cute diff c: xD

Flower

  1. 01:25:005 (5,1) - I really liked the slider art on Abhor's hard, maybe you could make a flower here ɞ(ू•ᴗ•ू❁) the position of 01:25:005 (5) - makes it a little hard to make some slider art lol maybe i will consider to change it later.

I only have stuff to say about the normal diff lol, good set c:
Thanks for mod and detailed description!
Also do some self-mod and unified the nc setting at 01:04:233 (1) - and 01:25:005 (1) - .
elena2705
Hello~
From my queue
Sorry for delay...

Flower

00:31:427 - here two objects in one place

Abhor's Hard

00:37:527 (4,1) - maybe blanket???
00:42:967 (2,3) - do blanket better

Normal

Good^^

I like all diffs, and i can't find smth very wrong. I like how it's played)
I don't write more things, just because i don't want to change your style)
Good luck!!!
This song must be ranked!!!
Rizen
General
  1. 00:50:385 - need a second uninherited timing point here to reset the metronome. significant beats like the kiai start at 01:06:210 - should land on the large white tick
  2. the song has two types of cymbals in the music like at 01:10:168 (1) - and 00:14:777 (1) - . perhaps you can hitsound these too with a normal-finish addition to enhance the mapset further
Normal
  1. 00:02:908 (3,4) - very slight mis-blanket
  2. 00:25:493 - consider mapping the vocals here as you have done in the next section like at places like 00:41:319 (2) - ? imo would be best to either follow all or not follow them at all
  3. 00:48:407 (1) - perhaps a finish at slider head for cymbals?
  4. 00:54:342 (1) - whistle at slider end? has that snare drum in the music
  5. 00:56:320 (4) - forgot a NC here
  6. 01:04:893 (3) - change to a 1/6 slider then circle? to highlight the drums here
  7. 01:17:751 (7,1) - your theme of opposing sliders isn't shown here, when you have done it in almost every other situation. What I mean is you usually flow like 01:01:925 (5,1) - or 00:57:969 (7) - where the slider directions do not line up
Abhor's Hard
  1. no kiai time intentional?
  2. 00:14:777 (1,4) - any reason why these two sliders are different design? imo would be best to stick with either a curve or an elbow slider for the pattern here
  3. 00:23:679 (2,3,4) - try this rhythm instead? will follow the drums better imo
  4. 00:44:286 - add a circle here for drums? more appropriate here compared to 00:46:264 (4) - as the drums are much more audible
  5. 00:48:407 (1) - finish at slider head? would work well with cymbal crash in music
  6. 00:54:837 (2) - whistle at slider tail, has snare drum in music
  7. 00:57:309 (3) - perhaps you can copy,paste,replace with 00:56:980 (2) - so the two sliders are the same angle? if angle is intentional, increase it since right now the angle difference between the two sliders are rather insignificant
  8. 01:10:662 (2) - circle then 1/6 slider to follow that percussion? similar to what you did at 01:18:575 (2,3) -
Flower
  1. 00:01:919 (1,2,3) - I don't quite understand why you increased spacing here compared to 00:00:930 (1,2,3) - since the song intensity between the two are the same. would be best to stick with one universal spacing imo up until the instruments pick up at 00:07:853 (1) -
  2. 00:08:842 (1) - change to a 1/3 repeat slider, similar to 00:10:821 (1) - ? to map that percussion on that purple tick
  3. 00:19:723 (2,3) - space circle 3 out more, spacing too similar to 00:16:755 (1,2) - which are spaced different rhythmically
  4. 00:31:427 (4) - unsnapped, change beat snap divisor back to 1/12
  5. 00:39:835 (2) - move a tiny bit lower to make the difference in spacing and hence rhythm clearer at 00:39:505 (1,2,3) -
  6. 00:41:483 (3,4,5) - I can't really see a reason why circle 5 should be spaced out more considering the intensity here is rather leveled out throughout this sequence. Like you even made it spaced evenly at 00:27:636 (4,5,6) -
  7. 00:46:429 (1) - stack this on top of slider head of 00:46:759 (2) - ? spacing at 00:46:429 (1,2,3) - way too similar considering they are different rhythmically. current spacing implies they are all 1/3 spaced apart when it's not
  8. 00:49:726 (4,5) - ctrl+g the placements? would give emphasis to 00:49:726 (4) - as that's where the drum snares start
  9. 00:51:210 - imo would be best to map these vocal parts too as you have done so at 00:25:493 (2) - . applies to entire section
  10. 01:02:255 (1,2) - space a bit more here, a bit too less here imo
  11. 01:25:005 (1) - perhaps move this to on top of 01:24:510 (3) - ? having the last non-spinner object at the very corner of the play field makes the transition to the spinner kinda awkward
if there's something you don't understand or if I explained a point badly, don't be afraid to pm me :P
good luck!
Lobelia

elena2705 wrote:

Abhor's Hard

00:37:527 (4,1) - maybe blanket???fixed
00:42:967 (2,3) - do blanket betterfixed

Rizen wrote:

Abhor's Hard
  1. no kiai time intentional?added
  2. 00:14:777 (1,4) - any reason why these two sliders are different design? imo would be best to stick with either a curve or an elbow slider for the pattern herefixed
  3. 00:23:679 (2,3,4) - try this rhythm instead? will follow the drums better imofixed
  4. 00:44:286 - add a circle here for drums? more appropriate here compared to 00:46:264 (4) - as the drums are much more audiblei want to just follow the vocal so i ignored some drums,00:46:264 (4) -i add a circle since the rhythm begin change
  5. 00:48:407 (1) - finish at slider head? would work well with cymbal crash in musicfixed
  6. 00:54:837 (2) - whistle at slider tail, has snare drum in musicit sounds a bit loud,i think it's fine now
  7. 00:57:309 (3) - perhaps you can copy,paste,replace with 00:56:980 (2) - so the two sliders are the same angle? if angle is intentional, increase it since right now the angle difference between the two sliders are rather insignificantfixed
  8. 01:10:662 (2) - circle then 1/6 slider to follow that percussion? similar to what you did at 01:18:575 (2,3) - fixed
duang
osu file format v14

[General]
AudioFilename: Floria.mp3
AudioLeadIn: 0
PreviewTime: 65717
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24668,32581,40494
DistanceSpacing: 2
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Floria
TitleUnicode:フローリア
Artist:Sako Tomohisa
ArtistUnicode:佐香 智久
Creator:Ryuusei Aika
Version:Abhor's Hard
Source:夏目友人帳 陸
Tags:ed ending natsume yuujinchou roku Abhor
BeatmapID:1265702
BeatmapSetID:598791

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:2.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Floria.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
930,989.119683481701,4,2,2,35,1,0
8842,-100,4,2,2,60,0,0
16755,-100,4,2,1,45,0,0
17745,-100,4,2,2,45,0,0
23679,-100,4,2,1,45,0,0
48407,-100,4,2,1,60,0,0
50385,-100,4,2,1,50,0,0
58298,-100,4,2,1,45,0,0
64233,-100,4,2,1,60,0,0
66211,-83.3333333333333,4,2,1,70,0,1
85005,-181.818181818182,4,2,1,70,0,0
85994,-181.818181818182,4,2,1,50,0,0
86983,-181.818181818182,4,2,1,30,0,0
87972,-181.818181818182,4,2,1,10,0,0


[Colours]
Combo1 : 82,148,59
Combo2 : 229,184,143
Combo3 : 148,127,62
Combo4 : 234,235,32

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135,315,26647,6,0,B|123:274|123:274|133:226,1,86.6666666666667,8|0,0:0|0:0,0:0:0:0:
205,184,27141,2,0,P|171:152|116:146,1,86.6666666666667,0|0,0:0|0:0,0:0:0:0:
57,187,27636,2,0,L|45:90,2,86.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
100,19,28625,6,0,P|131:46|186:54,1,86.6666666666667,8|0,0:0|0:0,0:0:0:0:
261,49,29119,2,0,P|308:39|353:52,1,86.6666666666667,0|0,0:0|0:0,0:0:0:0:
417,96,29614,2,0,L|412:192,2,86.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
461,263,30603,6,0,P|414:277|368:268,1,86.6666666666667,2|0,0:0|0:0,0:0:0:0:
321,205,31098,2,0,L|271:220,1,43.3333333333333,0|0,0:0|0:0,0:0:0:0:
245,297,31427,1,2,0:0:0:0:
168,337,31592,2,0,B|157:291|157:291|174:241,1,86.6666666666667,2|2,0:0|0:0,0:0:0:0:
201,172,32087,1,2,0:0:0:0:
201,172,32252,2,0,L|216:127,1,43.3333333333333,8|8,0:0|0:0,0:0:0:0:
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41,193,33241,2,0,L|51:251,1,43.3333333333333,0|0,0:0|0:0,0:0:0:0:
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211,288,34560,6,0,P|251:282|301:291,2,86.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
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452,194,36043,1,0,0:0:0:0:
452,194,36208,2,0,L|445:140,1,43.3333333333333,0|0,0:0|0:0,0:0:0:0:
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262,54,37032,1,0,0:0:0:0:
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261,336,40000,1,2,0:0:0:0:
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341,209,55331,2,0,P|384:210|431:229,2,86.6666666666667,8|8|0,0:0|0:0|0:0,0:0:0:0:
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109,319,57639,1,2,0:0:0:0:
109,319,57804,2,0,P|99:272|112:229,1,86.6666666666667,2|8,0:0|0:0,0:0:0:0:
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351,274,62090,1,0,0:0:0:0:
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51,99,64233,6,0,P|90:80|140:84,1,86.6666666666667,12|2,0:0|0:0,0:0:0:0:
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258,200,64893,2,0,P|284:212|313:218,1,43.3333333333333,8|0,0:0|0:0,0:0:0:0:
391,215,65222,2,0,P|334:234|362:278,1,130,2|0,0:0|0:0,0:0:0:0:
449,271,65882,2,0,P|467:248|470:224,1,43.3333333333333,0|0,0:0|0:0,0:0:0:0:
380,116,66211,6,0,P|371:164|393:218,1,103.999996826172,4|0,0:0|0:0,0:0:0:0:
463,154,66706,1,0,0:0:0:0:
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65,177,68684,1,0,0:0:0:0:
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241,125,69673,1,0,0:0:0:0:
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419,197,70168,6,0,P|379:231|370:286,1,103.999996826172,2|0,0:0|0:0,0:0:0:0:
448,329,70662,1,0,0:0:0:0:
448,329,70827,2,0,P|460:307|463:278,1,51.999998413086
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462,267,71981,1,0,0:0:0:0:
410,190,72146,6,0,P|405:128|414:84,1,103.999996826172,2|0,0:0|0:0,0:0:0:0:
476,18,72641,1,0,0:0:0:0:
412,87,72806,2,0,L|339:86,1,51.999998413086,0|0,0:0|0:0,0:0:0:0:
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88,234,73795,2,0,P|59:231|27:236,1,51.999998413086,8|0,0:0|0:0,0:0:0:0:
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272,271,74619,1,0,0:0:0:0:
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466,116,79565,1,0,0:0:0:0:
432,29,79729,2,0,P|395:22|366:24,1,51.999998413086,0|0,0:0|0:0,0:0:0:0:
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321,310,80554,1,0,0:0:0:0:
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267,119,82532,1,0,0:0:0:0:
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454,102,83851,1,0,0:0:0:0:
398,177,84016,6,0,P|386:228|403:283,1,103.999996826172,2|2,0:0|0:0,0:0:0:0:
478,226,84510,1,2,0:0:0:0:
398,177,84675,2,0,L|328:188,1,51.999998413086,8|0,0:0|0:0,0:0:0:0:
294,251,85005,6,0,B|262:226|261:185|261:185|217:243|137:230|98:187|68:122|110:42|171:20|236:38|268:69|279:123,1,524.333349334717,6|0,0:0|0:0,0:0:0:0:
Kyouren
Metadata check (No kudosu!)

http://k.sakotomohisa.com/s/n26/page/sm ... ?VVCL-1022



Title: フローリア -TVアニメサイズ-
Romaji Title: Floria -TV Anime Size-

Don't forget add "Shounen T" to tags because it's his niconico nickname id

Good luck! :3
Topic Starter
Ryuusei Aika
@elena2705: my fault, fixed

Rizen wrote:

General
  1. 00:50:385 - need a second uninherited timing point here to reset the metronome. significant beats like the kiai start at 01:06:210 - should land on the large white tick added! also resnap green lines
  2. the song has two types of cymbals in the music like at 01:10:168 (1) - and 00:14:777 (1) - . perhaps you can hitsound these too with a normal-finish addition to enhance the mapset further i'd love to, but i think current normal finish doesn't fix those cymbal better, so i will search for some other hs for them. All of the hs(cympal)-related mods are the same reply with that, so i will not reply them.
Normal
  1. 00:02:908 (3,4) - very slight mis-blanket noooooooooooo
  2. 00:25:493 - consider mapping the vocals here as you have done in the next section like at places like 00:41:319 (2) - ? imo would be best to either follow all or not follow them at all as i mentioned in yoshimaro's mod, here is (relatively) a quiet part, so i decided to arrange a more sparse rhythm here to show difference between this part and the following same but more strong one.
  3. 00:48:407 (1) - perhaps a finish at slider head for cymbals?
  4. 00:54:342 (1) - whistle at slider end? has that snare drum in the music mmm finally i decided to not add that cuz sound at 00:54:837 - is different with, like 01:04:563 (2) - (and more weak) so i decided to not put whitsle on it
  5. 00:56:320 (4) - forgot a NC here am i dreaming
  6. 01:04:893 (3) - change to a 1/6 slider then circle? to highlight the drums here good idea
  7. 01:17:751 (7,1) - your theme of opposing sliders isn't shown here, when you have done it in almost every other situation. What I mean is you usually flow like 01:01:925 (5,1) - or 00:57:969 (7) - where the slider directions do not line up you've got a point. using ctrl+j on 01:17:751 (7) - for a better consistency.
Flower
  1. 00:01:919 (1,2,3) - I don't quite understand why you increased spacing here compared to 00:00:930 (1,2,3) - since the song intensity between the two are the same. would be best to stick with one universal spacing imo up until the instruments pick up at 00:07:853 (1) - ok, remapped the beginning piano part
  2. 00:08:842 (1) - change to a 1/3 repeat slider, similar to 00:10:821 (1) - ? to map that percussion on that purple tick ok
  3. 00:19:723 (2,3) - space circle 3 out more, spacing too similar to 00:16:755 (1,2) - which are spaced different rhythmically ok
  4. 00:31:427 (4) - unsnapped, change beat snap divisor back to 1/12 fixed
  5. 00:39:835 (2) - move a tiny bit lower to make the difference in spacing and hence rhythm clearer at 00:39:505 (1,2,3) - prefer current structure of 00:39:835 (2,3,4) - , so i moved 00:39:505 (1) - up a bit
  6. 00:41:483 (3,4,5) - I can't really see a reason why circle 5 should be spaced out more considering the intensity here is rather leveled out throughout this sequence. Like you even made it spaced evenly at 00:27:636 (4,5,6) - changed
  7. 00:46:429 (1) - stack this on top of slider head of 00:46:759 (2) - ? spacing at 00:46:429 (1,2,3) - way too similar considering they are different rhythmically. current spacing implies they are all 1/3 spaced apart when it's not good idea
  8. 00:49:726 (4,5) - ctrl+g the placements? would give emphasis to 00:49:726 (4) - as that's where the drum snares start here has also a flow change at 00:49:396 (3,4) - so i think it works too
  9. 00:51:210 - imo would be best to map these vocal parts too as you have done so at 00:25:493 (2) - . applies to entire section ok
  10. 01:02:255 (1,2) - space a bit more here, a bit too less here imo here i like to increase ds just on the strong drum beat. but i also changed shape of 2 and adjusted 01:03:738 (5) - for a more suitable ds
  11. 01:25:005 (1) - perhaps move this to on top of 01:24:510 (3) - ? having the last non-spinner object at the very corner of the play field makes the transition to the spinner kinda awkward changed pattern and moved 1 down a little bit
if there's something you don't understand or if I explained a point badly, don't be afraid to pm me :P
good luck!
thanks for mod! :D

@Kitty tag and names changed! Thanks for metadata xD

also updated abhor's change
Pennek
hi from modqueue o/

[Normal]
00:10:821 (4,1) - These are the only two times you use red-anchored sliders and they feel very out of place when having seen the whole map - which is a shame, because I really liked what you introduced with the first one but then silently neglected as you turned towards curved sliders. Point is, they stand out a lot - either take them out or incorporate them into the rest of the map.

00:24:009 (5,6,1) - This flow (90 degree angle) is really difficult for a begginer in and off itself but coupling it with two 1/3 sliders just makes an unnecessary boost in difficulty. (and, this doesn't really matter much, but imo it looks ugly aswell.) You could rework to follow the rotation you have going on already, and change rotation on the strong beat 00:24:668 (1) - like you do so well in the earlier sections. This applies for other places in the map. 00:31:592 (2,3,4,1) - Something like this where the sliders curve into the strong beat where you can change direction. You can generally make most of the two 1/3 slider sections a lot nicer by having a clear way of using them every time.

[Abhor's Hard]
You can make these much nicer by placing them in a triangle grid. Doing this will also add more emphasis on 00:20:712 (1) - https://puu.sh/vU94v/1b5514e4e0.jpg
00:24:339 (4,1) - Could use some more spacing to signify the end of one pattern and beginning of another. This will also add more emphasis.
01:12:806 (3) - There is a lot of unneeded emphasis on this note as it breaks the flow established by the last two notes. You can fix it by doing something that follows the flow (use the same curved 1/3 sliders you use all other places)

[Flower]
00:20:382 (3) - spacing to this so short? almost the same as this 00:21:371 (2) - . this is the same timeline gap 00:29:449 (2) - even if we take intensity of the song into consideration the difference is spacing is too big. Spacing inconsistencies around the map like these. this needs a recheck

Generally I don't see your logic behind switching rotation of flow at all. Please work on that!
Lobelia

Pennek wrote:

hi from modqueue o/

[Abhor's Hard]
You can make these much nicer by placing them in a triangle grid. Doing this will also add more emphasis on 00:20:712 (1) - https://puu.sh/vU94v/1b5514e4e0.jpgno,it will ignore the distance
00:24:339 (4,1) - Could use some more spacing to signify the end of one pattern and beginning of another. This will also add more emphasis.it's not affect playing and i want to make a blanket here
01:12:806 (3) - There is a lot of unneeded emphasis on this note as it breaks the flow established by the last two notes. You can fix it by doing something that follows the flow (use the same curved 1/3 sliders you use all other places)emm...it still follow the DS ,so i think it's not a problem

Lami wrote:

H

00:22:690 (1,2) - i think it's better if you remake this.sure,fixed
same direction on same curve slider, seems meh
01:25:005 (1) - can u remove overlap https://puu.sh/vUHOq.png fixed

Yoshino-- wrote:

Abhor's Hard:

00:11:645 (2,4) - perfect overlap might be confusing for new playersit's a hard diff...not for new players

00:22:690 (1) - ctrl+g to make it more intuitive to playi follow the DS,so it will not be hard to read

I would also do the same with the other sliders like that, but doing so doesn't really work for all of them

01:15:113 (4,1) - perfect overlap again, could be hard to read not hard

01:24:016 (1,3) - ^

这里统一回摸。。再多找几个之后,一次性给CODE
Lami
N

im not sure this diffculty is enough familar for beginner, as many 1/6 sldiers.
it maybe similar with 1/2 sliders at 180 bpms. this sliders are so awful for beginner, imo.
maybe need more opinion for that.

00:40:165 (6,1) - tbh, i dont think it's good idea, which don't consider placement with flow, at lowest diff.(about slider's), but it's up to you i guess
01:01:925 (5,1) - ^

other thing is fine

H

00:22:690 (1,2) - i think it's better if you remake this.
same direction on same curve slider, seems meh
01:25:005 (1) - can u remove overlap https://puu.sh/vUHOq.png

I

00:00:930 - ~ 00:07:853 - if u use consistent DS at this section, then looks better. i mean 'setting basis DS'
for example, 00:00:930 (1,2,3) - DS x2.0 , but suddenly increase at 00:01:919 (1,2,3) - DS x2.3 .
they looks so randomly for me.

Personally, I think it's better for playing, if there is a definite difference placement(Distance) between the 1/1 and 1/2 rhythm.
because player usaually judge rhythm from distance(placement), not only Approach circle.
for example, 00:19:723 (2,3) - , 00:20:712 (1,2) - // 00:39:505 (1,2,3) - // 00:46:429 (1,2,3) - they have different rhythm but they have really same DS...


looks fine. i guess there is nothing big mistake, even if i have some curiosity.
Topic Starter
Ryuusei Aika

Pennek wrote:

hi from modqueue o/

[Normal]
00:10:821 (4,1) - These are the only two times you use red-anchored sliders and they feel very out of place when having seen the whole map - which is a shame, because I really liked what you introduced with the first one but then silently neglected as you turned towards curved sliders. Point is, they stand out a lot - either take them out or incorporate them into the rest of the map. changed both red-anchored sliders into curved sliders

00:24:009 (5,6,1) - This flow (90 degree angle) is really difficult for a begginer in and off itself but coupling it with two 1/3 sliders just makes an unnecessary boost in difficulty. (and, this doesn't really matter much, but imo it looks ugly aswell.) You could rework to follow the rotation you have going on already, and change rotation on the strong beat 00:24:668 (1) - like you do so well in the earlier sections. This applies for other places in the map. 00:31:592 (2,3,4,1) - Something like this where the sliders curve into the strong beat where you can change direction. You can generally make most of the two 1/3 slider sections a lot nicer by having a clear way of using them every time.
changed 00:24:009 (5,6,1) - for a better look and changed 00:57:308 (2) - into 1 note for not introduce 3 1/6 sliders.
for why i want to use two 1/6 sliders: cuz i want to emphasize all of those 4 beats here (2 strong + 2 weak, which are all audiable), and as it's normal, i cannot use 1/6 reverse + 1 note even 4 notes to do that, so 2 1/3 sliders is the best and the easiest way to reach it. if it's a easy, i will absolutely not doing that but it's a normal, so if i dont emphasize those beats then it would be a little strange.
for why i using angle-changed flows: when i changed angle, which principally appeared at 00:24:668 (1) - or 00:32:581 (1) - etc, is when the part of the song changed or the tune of the song changed, so i changed flow for better emphasizing them. also, it's quite boring if all of my object is just round and round.

but i agree with you that, on some issues, that the angle is changed quite unnatural. so i decided to change them too, like 00:39:835 (5,6) - , 01:01:925 (5,1) - and 01:09:838 (7,1) -.


[Flower]
00:20:382 (3) - spacing to this so short? almost the same as this 00:21:371 (2) - . this is the same timeline gap tes, fixed
00:29:449 (2) - even if we take intensity of the song into consideration the difference is spacing is too big. right, changed position of 00:28:625 (1) - for a more proper ds
Spacing inconsistencies around the map like these. this needs a recheck yes! changed according to you, rizen and lami's mod, and also by some self-mods

Generally I don't see your logic behind switching rotation of flow at all. Please work on that!
thanks for mod! :D

Lami wrote:

N

im not sure this diffculty is enough familar for beginner, as many 1/6 sldiers.
it maybe similar with 1/2 sliders at 180 bpms. this sliders are so awful for beginner, imo.
maybe need more opinion for that. i think it's ok and reasons are mentioned in Pennek's mod.

00:40:165 (6,1) - tbh, i dont think it's good idea, which don't consider placement with flow, at lowest diff.(about slider's), but it's up to you i guess
01:01:925 (5,1) - ^ both changed

other thing is fine

I

00:00:930 - ~ 00:07:853 - if u use consistent DS at this section, then looks better. i mean 'setting basis DS'
for example, 00:00:930 (1,2,3) - DS x2.0 , but suddenly increase at 00:01:919 (1,2,3) - DS x2.3 .
they looks so randomly for me.
remapped this part

Personally, I think it's better for playing, if there is a definite difference placement(Distance) between the 1/1 and 1/2 rhythm.
because player usaually judge rhythm from distance(placement), not only Approach circle.
for example, 00:19:723 (2,3) - , 00:20:712 (1,2) - // 00:39:505 (1,2,3) - // 00:46:429 (1,2,3) - they have different rhythm but they have really same DS...
you're right! all fixed

looks fine. i guess there is nothing big mistake, even if i have some curiosity.
thanks for mod! 8-)

self-mod in flower diff: (which are not mentioned in previous replies of mods):
00:15:107 (2,3) - rotated 30 degrees for a better look
00:42:473 (1,2,3,4,5) - changed pattern to fit the vocal better and make a different (more complex rhythm) of previous part due to different intensity of the song
00:09:832 (2,3) - 01:06:871 (2,3) - , 01:07:860 (5,1) - , 01:14:784 (2,3) - , 01:16:762 (3,4) - , 01:18:575 (2,3) - : increased ds to emphasize the drum beat or the tune change
01:23:355 (4,5) - : changed into one slider due to nothing need to emphasized here by 2 notes.

as abhor haven't updated yet (due to he want to update when changes are major), so just normal and flower diff are updated.
DeletedUser_2179411
This map need a star for me ..

Lovely song .. and really good mapped ..

Please rank it !
Topic Starter
Ryuusei Aika

Rose Melody wrote:

This map need a star for me ..

Lovely song .. and really good mapped ..

Please rank it !
thanks! :D
Mafumafu
From my M4M queue
稍微看了一下 问题主要在于最高难度间距搞得不是很好,感觉都差不多,而且都很大。结果突出重音的效果很不好,建议做成错落有致的。

你认为改得差不多了 还可以找我M4M
Mordred
small mod from my queue


Normal

00:07:853 (4) - nc? really strong beat + change in the music

00:16:096 (6,7) - beginners might have trouble with this, change to a repeat slider or delete 00:16:426 (7) - and extend 00:16:096 (6) - ?

00:24:009 (5,6) - maybe do the same here, there isn't really a sound on 00:24:504 -


Abhor's Hard:

00:11:645 (2,4) - perfect overlap might be confusing for new players

00:22:690 (1) - ctrl+g to make it more intuitive to play

I would also do the same with the other sliders like that, but doing so doesn't really work for all of them

01:15:113 (4,1) - perfect overlap again, could be hard to read

01:24:016 (1,3) - ^



Not really my kind of map and song, but good luck with it, I hope some of this helps!
Rizia
[Flower]
  1. 00:58:627 (2,3) - 個人不反對讀圖梗 但是這也跟前面00:57:969 (6,1) - 太像了吧 況且也看得不舒服
  2. 01:06:211 (1) - 縮短到01:06:540 - 讓01:06:705 - 有個可以按的地方更好, 現在音拉太長不自然了
  3. 01:14:124 (1) - ^
Lobelia
酱酱~
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TitleUnicode:フローリア -TVアニメサイズ-
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ArtistUnicode:佐香 智久
Creator:Ryuusei Aika
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49,338,49067,2,0,L|107:335,1,43.3333333333333,0|0,0:0|0:0,0:0:0:0:
151,272,49396,2,0,P|194:292|236:291,1,86.6666666666667,2|2,0:0|0:0,0:0:0:0:
316,266,49891,1,2,0:0:0:0:
375,202,50056,2,0,L|372:147,1,43.3333333333333,8|8,0:0|0:0,0:0:0:0:
453,128,50385,6,0,L|457:228,1,86.6666666666667,4|0,0:0|0:0,0:0:0:0:
489,295,50880,2,0,P|444:299|392:273,1,86.6666666666667,0|0,0:0|0:0,0:0:0:0:
375,202,51375,2,0,P|328:183|270:194,2,86.6666666666667,8|8|0,0:0|0:0|0:0,0:0:0:0:
298,350,52364,6,0,L|319:247,1,86.6666666666667,8|0,0:0|0:0,0:0:0:0:
230,247,52858,2,0,B|189:261|189:261|144:249,1,86.6666666666667,0|0,0:0|0:0,0:0:0:0:
73,202,53353,2,0,L|53:107,2,86.6666666666667,8|8|0,0:0|0:0|0:0,0:0:0:0:
213,99,54342,6,0,P|191:135|189:195,1,86.6666666666667,8|0,0:0|0:0,0:0:0:0:
271,163,54837,2,0,P|305:131|357:124,1,86.6666666666667
341,209,55331,2,0,P|384:210|431:229,2,86.6666666666667,8|8|0,0:0|0:0|0:0,0:0:0:0:
260,358,56320,6,0,P|316:345|369:273,1,130,8|0,0:0|0:0,0:0:0:0:
341,209,56980,2,0,L|296:216,1,43.3333333333333,8|0,0:0|0:0,0:0:0:0:
230,270,57309,2,0,L|185:277,1,43.3333333333333,8|0,0:0|0:0,0:0:0:0:
109,319,57639,1,2,0:0:0:0:
109,319,57804,2,0,P|99:272|112:229,1,86.6666666666667,2|8,0:0|0:0,0:0:0:0:
185,193,58298,6,0,P|194:149|177:96,1,86.6666666666667,12|0,0:0|0:0,0:0:0:0:
109,64,58793,2,0,P|98:106|105:148,1,86.6666666666667,0|0,0:0|0:0,0:0:0:0:
184,109,59288,2,0,L|283:97,2,86.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
109,64,60112,1,0,0:0:0:0:
188,29,60277,6,0,L|282:17,1,86.6666666666667,8|0,0:0|0:0,0:0:0:0:
347,64,60771,2,0,P|352:110|327:162,1,86.6666666666667,0|0,0:0|0:0,0:0:0:0:
286,217,61266,2,0,P|266:258|270:308,2,86.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
351,274,62090,1,0,0:0:0:0:
412,376,62255,6,0,P|370:358|309:363,1,86.6666666666667,8|0,0:0|0:0,0:0:0:0:
267,298,62749,2,0,P|223:320|186:318,1,86.6666666666667,0|0,0:0|0:0,0:0:0:0:
124,257,63244,2,0,L|110:161,2,86.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
51,99,64233,6,0,P|90:80|140:84,1,86.6666666666667,12|2,0:0|0:0,0:0:0:0:
197,139,64728,1,2,0:0:0:0:
258,200,64893,2,0,P|284:212|313:218,1,43.3333333333333,8|0,0:0|0:0,0:0:0:0:
391,215,65222,2,0,P|334:234|362:278,1,130,2|0,0:0|0:0,0:0:0:0:
449,271,65882,2,0,P|467:248|470:224,1,43.3333333333333,0|0,0:0|0:0,0:0:0:0:
380,116,66211,6,0,P|371:164|393:218,1,103.999996826172,4|0,0:0|0:0,0:0:0:0:
463,154,66706,1,0,0:0:0:0:
463,154,66871,2,0,L|467:92,1,51.999998413086,0|0,0:0|0:0,0:0:0:0:
403,31,67201,2,0,P|344:35|303:68,2,103.999996826172,2|0|0,0:0|0:0|0:0,0:0:0:0:
241,125,68190,6,0,P|187:114|136:120,1,103.999996826172,2|0,0:0|0:0,0:0:0:0:
65,177,68684,1,0,0:0:0:0:
65,177,68849,2,0,L|72:240,1,51.999998413086
165,301,69179,2,0,L|183:193,1,103.999996826172,2|0,0:0|0:0,0:0:0:0:
241,125,69673,1,0,0:0:0:0:
277,211,69838,2,0,P|302:219|335:218,1,51.999998413086,0|0,0:0|0:0,0:0:0:0:
419,197,70168,6,0,P|379:231|370:286,1,103.999996826172,2|0,0:0|0:0,0:0:0:0:
448,329,70662,1,0,0:0:0:0:
448,329,70827,2,0,P|460:307|463:278,1,51.999998413086
369,279,71157,2,0,L|256:308,2,103.999996826172,2|0|0,0:0|0:0|0:0,0:0:0:0:
462,267,71981,1,0,0:0:0:0:
410,190,72146,6,0,P|405:128|414:84,1,103.999996826172,2|0,0:0|0:0,0:0:0:0:
476,18,72641,1,0,0:0:0:0:
412,87,72806,2,0,L|339:86,1,51.999998413086,0|0,0:0|0:0,0:0:0:0:
229,86,73135,2,0,P|237:137|231:188,1,103.999996826172,2|2,0:0|0:0,0:0:0:0:
177,265,73630,1,2,0:0:0:0:
88,234,73795,2,0,P|59:231|27:236,1,51.999998413086,8|0,0:0|0:0,0:0:0:0:
114,318,74124,6,0,P|158:345|224:332,1,103.999996826172,4|0,0:0|0:0,0:0:0:0:
272,271,74619,1,0,0:0:0:0:
231,188,74784,2,0,P|227:169|231:136,1,51.999998413086,0|0,0:0|0:0,0:0:0:0:
320,165,75113,2,0,P|362:172|429:164,1,103.999996826172,2|0,0:0|0:0,0:0:0:0:
506,122,75608,1,0,0:0:0:0:
434,60,75773,2,0,P|394:54|363:60,1,51.999998413086,0|0,0:0|0:0,0:0:0:0:
320,165,76103,6,0,L|330:279,2,103.999996826172,2|0|0,0:0|0:0|0:0,0:0:0:0:
391,337,77092,2,0,P|338:357|275:344,1,103.999996826172,2|0,0:0|0:0,0:0:0:0:
234,277,77586,1,0,0:0:0:0:
234,277,77751,2,0,L|170:287,1,51.999998413086,0|0,0:0|0:0,0:0:0:0:
78,341,78081,6,0,B|60:292|60:292|72:230,1,103.999996826172,2|0,0:0|0:0,0:0:0:0:
153,198,78575,1,0,0:0:0:0:
153,198,78740,2,0,L|223:186,1,51.999998413086,0|0,0:0|0:0,0:0:0:0:
271,122,79070,2,0,P|309:130|386:130,1,103.999996826172,2|0,0:0|0:0,0:0:0:0:
466,116,79565,1,0,0:0:0:0:
432,29,79729,2,0,P|395:22|366:24,1,51.999998413086,0|0,0:0|0:0,0:0:0:0:
373,131,80059,6,0,P|381:180|374:238,1,103.999996826172,2|0,0:0|0:0,0:0:0:0:
321,310,80554,1,0,0:0:0:0:
321,310,80718,2,0,P|284:304|258:308,1,51.999998413086,0|0,0:0|0:0,0:0:0:0:
177,325,81048,2,0,B|156:341|130:347|130:347|101:339|82:323,1,103.999996826172,2|2,0:0|0:0,0:0:0:0:
132,243,81543,1,2,0:0:0:0:
195,174,81708,2,0,P|213:197|220:221,1,51.999998413086,8|0,0:0|0:0,0:0:0:0:
110,162,82037,6,0,P|134:114|190:90,1,103.999996826172,12|0,0:0|0:0,0:0:0:0:
267,119,82532,1,0,0:0:0:0:
267,119,82697,2,0,L|330:116,1,51.999998413086,0|0,0:0|0:0,0:0:0:0:
391,33,83026,2,0,L|287:20,2,103.999996826172,2|0|0,0:0|0:0|0:0,0:0:0:0:
454,102,83851,1,0,0:0:0:0:
398,177,84016,6,0,P|386:228|403:283,1,103.999996826172,2|2,0:0|0:0,0:0:0:0:
478,226,84510,1,2,0:0:0:0:
398,177,84675,2,0,L|328:188,1,51.999998413086,8|0,0:0|0:0,0:0:0:0:
295,251,85005,6,0,B|263:226|262:185|262:185|211:243|133:230|99:187|66:119|109:41|173:21|228:37|268:62|279:123,1,524.333349334717,6|0,0:0|0:0,0:0:0:0:
Topic Starter
Ryuusei Aika

Yoshino-- wrote:

small mod from my queue


Normal

00:07:853 (4) - nc? really strong beat + change in the music ok

00:16:096 (6,7) - beginners might have trouble with this, change to a repeat slider or delete 00:16:426 (7) - and extend 00:16:096 (6) - ? for me it's ok for a normal diff, and some reasons were explained in Pennek's mod.

00:24:009 (5,6) - maybe do the same here, there isn't really a sound on 00:24:504 - 00:24:504 - do has a sound, i know it's relatively weak, but it's also audible. so if i don't follow this sound then compared with 00:31:922 (3,4) - etc, it would lose a certain extent of regularity.

Not really my kind of map and song, but good luck with it, I hope some of this helps!
Thanks for mod! :D

Rizia's mod will be replyed after i finished some remap works in flower diff to fix general ds problems as Regraz said.

Rizia wrote:

[Flower]
  1. 00:58:627 (2,3) - 個人不反對讀圖梗 但是這也跟前面00:57:969 (6,1) - 太像了吧 況且也看得不舒服 这里remap了
  2. 01:06:211 (1) - 縮短到01:06:540 - 讓01:06:705 - 有個可以按的地方更好, 現在音拉太長不自然了 我觉得还好比较它副歌vocal这一段就是拉长的,我觉得长滑条比较合适,再加上要是像你那么说的改的话这一块就跟01:07:201 (3,4) - 一样的结构但是间隔不一样了,感觉会很怪
  3. 01:14:124 (1) - ^ ^
谢柚子 8-)

According to Regraz's advice: remapped 00:07:853 - ~ 01:04:067 - , generally reduced unreasonable ds (especially >2.6x ds in previous part) to make arrangement and evolution of ds and difficulty better in whole song.

All updated!
notice: Abhor's reply is on #14, first page.
gary00737
水摸 多多指教

Tag 不一致

Flower
00:58:628 (2,3) - 試打時覺得這個位置有點近
01:00:606 (2,3) - ^ 雖然知道了可是還是MISS掉 :roll:


呃..打起來很舒服 一試玩DT卻MISS一堆 (平時不開模式 :o


很棒


受教了 :)
Topic Starter
Ryuusei Aika

gary00737 wrote:

水摸 多多指教

Tag 不一致 我忘叫abhor更新了 我是傻子

Flower
00:58:628 (2,3) - 試打時覺得這個位置有點近 换了个pattern
01:00:606 (2,3) - ^ 雖然知道了可是還是MISS掉 :roll: ^



呃..打起來很舒服 一試玩DT卻MISS一堆 (平時不開模式 :o dt本身就难很多呀


很棒


受教了 :)
thanks for mod!
also fixed some hs errors
Momochikun
hi

you might consider adding silent sliderslide as it sounds a bit disturbing on the earlier part

[flower]
01:18:575 (2) - its touching hp bar, move it down
00:32:581 (1,2,1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,4) - this part contains too much nc's , delete nc from 00:33:570 (1) - 00:35:549 (1) - 00:37:527 (1) - to keep your nc's pattern from before
00:16:096 (5,6,7) - polish this triangle ?

[Normal]
00:57:308 (2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3) - this part is a bit too dense imo, try simplify it to some 1/1 ? compared to the 00:17:745 (2,3,4) - which all covered with long sliders, this part is kinda a diff spike imo. though its acceptable if kiai or smth

cant really find anything, song was enjoyable and the map was fine. good luck !
Topic Starter
Ryuusei Aika

Momochikun wrote:

hi

you might consider adding silent sliderslide as it sounds a bit disturbing on the earlier part good idea

[flower]
01:18:575 (2) - its touching hp bar, move it down noooooooooo
00:32:581 (1,2,1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,4) - this part contains too much nc's , delete nc from 00:33:570 (1) - 00:35:549 (1) - 00:37:527 (1) - to keep your nc's pattern from before ok, also deleted nc on 00:39:505 (1) -
00:16:096 (5,6,7) - polish this triangle ? 00:16:261 (6) - has a strong beat but 00:16:426 (7) - has a more weak drum so i intended to use larger ds between 5-6 then 6-7

[Normal]
00:57:308 (2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3) - this part is a bit too dense imo, try simplify it to some 1/1 ? compared to the 00:17:745 (2,3,4) - which all covered with long sliders, this part is kinda a diff spike imo. though its acceptable if kiai or smth true, changed all 1/3 slider pairs into 1/2 sliders

cant really find anything, song was enjoyable and the map was fine. good luck !
thanks for mod! :lol:
Shishou
hi from my modding q
short mod here
flower:
00:12:140 (3,4,1,2,3) - i think it's a bit awkward to use a 1/2 here since you mostly use 1/1 sliders here 00:08:842 (1,2,3,1,2) -
00:24:174 (4) - use ds
00:24:339 (5) - use ds
00:24:668 (1) - distance this to the previous note
00:27:471 (4) - remove this slider and end this slider 00:27:141 (3) - here 00:27:450 (4) -
00:40:494 (1,2,3,4,5) - 00:42:473 (1,2,3,4,5,6,7) - make the rhythm consistent?
00:48:407 (1) - the distance here should be bigger here than here 00:47:748 (5,6,7) - since it's a downbeat
01:19:069 (3,4,5) - https://puu.sh/vXYtj/9f4a55d137.png make it like this?
01:21:378 (5,6,7) - make the distance here the same
that's all
good luck
Topic Starter
Ryuusei Aika

Shishou wrote:

hi from my modding q
short mod here
flower:
00:12:140 (3,4,1,2,3) - i think it's a bit awkward to use a 1/2 here since you mostly use 1/1 sliders here 00:08:842 (1,2,3,1,2) - 1/6 are used to follow some additional sounds here
00:24:174 (4) - use ds i intended to do so in order to show difference between strong beat (00:24:174 (4) - ) and weak beat (00:24:339 (5) - )
00:24:339 (5) - use ds ^
00:24:668 (1) - distance this to the previous note increased to 2.0x
00:27:471 (4) - remove this slider and end this slider 00:27:141 (3) - here 00:27:450 (4) - 00:26:647 (1,2,3,4,5) - follow vocal so i think it's fine
00:40:494 (1,2,3,4,5) - 00:42:473 (1,2,3,4,5,6,7) - make the rhythm consistent? ^ and those 2 parts of vocal is a little different
00:48:407 (1) - the distance here should be bigger here than here 00:47:748 (5,6,7) - since it's a downbeat ok
01:19:069 (3,4,5) - https://puu.sh/vXYtj/9f4a55d137.png make it like this? changed, also changed some following pattern
01:21:378 (5,6,7) - make the distance here the same same reason as above
that's all
good luck
thanks for mod :roll:
also changed pattern 01:12:146 (1,2,3,4,5,6,7) - for a better look
Luel Roseline

KittyAdventure wrote:

Metadata check (No kudosu!)

http://k.sakotomohisa.com/s/n26/page/sm ... ?VVCL-1022



Title: フローリア -TVアニメサイズ-
Romaji Title: Floria -TV Anime Size-

Don't forget add "Shounen T" to tags because it's his niconico nickname id

Good luck! :3
8% battery
Koiyuki
Normal
  1. 00:41:319 (2,3) - nm作为最低难度就不要放stack,分开来吧
  2. 00:43:297 (2,3) - 00:45:275 (2,3) - ^
Abhor's Hard
  1. ar7吧,7.5就和normal的5差的有点大了
    挺好的
Flower
  1. 00:16:096 (5,6,7) - 3个保持统一ds?
  2. 00:24:009 (3,4,5) - ^
  3. 00:31:922 (6) - 可以往右边稍微移一点,比如放在302,252之类的位置
  4. 00:42:967 (3,4) - 这个ds可以拉大一点
  5. 00:50:385 - 红绿线作用相同时需删除绿线
  6. 01:00:770 (2,3,4,5) - 2和4这种overlap看上去比较违和,试试 http://puu.sh/w04cm/74767a6028.jpg
  7. 01:02:255 (1,2) - 2移下来点打起来看上去都舒服 http://puu.sh/w04fG/395b5d8ac0.jpg,然后01:03:244 (3,4,5,6) - 的间距也可以加大点,至少和01:01:265 (3,4,5) - 差不多比较好
  8. 01:22:037 (1,2) - kiai间距都拉这么大了避免一下这种overlap呗
最高diff有待商榷,改一下之后再找我吧
Lobelia
帮我改成ar7吧!谢谢
Topic Starter
Ryuusei Aika

Koiyuki wrote:

Normal
  1. 00:41:319 (2,3) - nm作为最低难度就不要放stack,分开来吧
  2. 00:43:297 (2,3) - 00:45:275 (2,3) - ^ 都改了
Flower
  1. 00:16:096 (5,6,7) - 3个保持统一ds?
  2. 00:24:009 (3,4,5) - ^ 这俩都是前两个和后一(两)个是不同的音,我想强调前两个的音才用变ds的
  3. 00:31:922 (6) - 可以往右边稍微移一点,比如放在302,252之类的位置 ok,放附近了
  4. 00:42:967 (3,4) - 这个ds可以拉大一点 3的前后都拉成1.8x了,顺便把00:43:297 (4,5,6,7,1,2,3,4) - 转了下,看着舒服点
  5. 00:50:385 - 红绿线作用相同时需删除绿线 ok
  6. 01:00:770 (2,3,4,5) - 2和4这种overlap看上去比较违和,试试 http://puu.sh/w04cm/74767a6028.jpg改成了另一种2-3的ds小一点的样子
  7. 01:02:255 (1,2) - 2移下来点打起来看上去都舒服 http://puu.sh/w04fG/395b5d8ac0.jpg,然后01:03:244 (3,4,5,6) - 的间距也可以加大点,至少和01:01:265 (3,4,5) - 差不多比较好 ok,以及01:03:573 (4,5) - 这里改成俩滑条了
  8. 01:22:037 (1,2) - kiai间距都拉这么大了避免一下这种overlap呗
最高diff有待商榷,改一下之后再找我吧
谢摸!
以及顺便把01:19:399 (4,5,1,2,3) - 这块重新摆了一下,不然这里最开始5-1的ds比1-2的ds都要小有点奇怪
@阿伯 ar改好了

updated!
Koiyuki
bubbled
Kyouren
Next BN: Remember to ask Ryuusei Aika fixed this!

http://lineblog.me/tomohisasako/


Special thanks for Lanturn for the correction website about romaji artist

Romaji Artist should be Tomohisa Sako, not Sako Tomohisa!

No kudosu, and good luck! :3
Koiyuki
free to update and call me to reb
metadata issue should be fixed
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