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(K)NoW_NAME - Freesia

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Kawashiro
Nobody don't mod my diff :cry:
Renaylria

Kawashiro wrote:

Nobody don't mod my diff :cry:
Aggh, now I feel bad ;w;

00:08:499 (1,2,3,4) - Might be better to ctrl+G this pattern. The past 3 squares have always started on the upper layers :P (And adjust it at the end as well if you do 01:23:166 (1,2,3,4)
00:13:833 (1,2,3,4,5,1) - It might be better to adjust Object 5 a bit closer perhaps? The space implies that it's a 1/2 rhythm (Doesn't have to be distanced snapped or anything, just a little closer.
00:15:499 (1,2,3,4,5,6) - While I know time distance equality isn't as important in Insane, the spacing for 1/2 and 1/4 rhythms are the same... Might want to enlarge or lessen the spacing depending on your preference :P
00:49:499 (4,5) - Adjust the slider tail down a little or bump Object 5 up a little
01:03:333 (9) - No hitsound?
01:17:833 (3) - Might be a bit to high up with the direction the slider end is facing.

<3 This map
Topic Starter
LowAccuracySS

Renquiem wrote:

Hello Hello~
5 diff mod!

Easy
00:16:166 (2) - Just a small nit pick but might it be better to have this slider head and end be parallel horizontally? lol ok, fixed
Small I know...
00:20:833 (1,2,3) - Not quite a perfect triangle. Move Object 3 down and right a little wasn't really aiming for a triangle, just a zig-zag. but whatever, fixed
00:47:499 (1,2,3) - Same deal. Just move object 3 left 1 tick. such a small difference that doesn't even make an impact for gameplay
00:50:166 (3,4,5) - triangle! ^
00:52:833 (6) - repeat slider with more than 1 revers aren't suggested in Easy, since players may not beable to react quick enough to the second reverse arrow I just removed the reverses all together
01:13:499 (4,1) - Not quite a blanket. Move 1NC up a little? sure lol

Normal
00:12:833 (1) - Spinner recovery on Normal should be at least 2 beats usually?... It feels fine but you might want to check with a higher up on this. this is a guideline- since the low bpm of the song, the player should still have enough time to react to the spinner. just to be safe, I removed (3).
00:18:666 (2,3) - Move Object 3 down 1 tick for better blanket makes no difference in gameplay but o k
00:34:166 (1) - Spinner recovery? same statement as 00:12:833 (1) except I didn't change anything
00:39:499 (1,2,3,4) - ENABLE STACKING!!! 3 is way off in that triangle ^^; um ok so I always have stacking enabled anyway, but it still looks fine in my eyes. I don't believe this to be a very major issue, so denied :thinking:
01:18:499 (3) - Make perpendicular to 01:19:166 (4) ? uh ok

All in all, good map! Nice job not over mapping to such a mellow tune ^^
thanks for the mod
coco
from q

[kawa]
00:12:166 (1) - i feel like all of these should be in the same place, so maybe just put them all somewhere where it's close enough to hit this(00:14:833 (1)) one
00:08:499 (1,2,3,4) - ctrl g
01:23:166 (1,2,3,4) - ^
00:46:833 (8) - space this and 00:47:166 (9) the same, or even more spacing on 8. 8 is strong beat and should have more emphasis than 9 but rn with the large spacing 9 is getting emphasis
00:58:166 (1) - remove nc and 00:58:499 (2) - nc on this to match vocals?
01:01:999 (4) - vocalist changes notes maybe u can do 1/4 repeat slider
01:10:833 (4,5) - space less so 01:11:166 (6) is emphasized more
01:21:666 (1) - maybe u can change these to 1/2 sliders with low sv (.25x)

i like this diff gl
Kawashiro

Renquiem wrote:

00:08:499 (1,2,3,4) - Might be better to ctrl+G this pattern. The past 3 squares have always started on the upper layers :P (And adjust it at the end as well if you do 01:23:166 (1,2,3,4)
00:13:833 (1,2,3,4,5,1) - It might be better to adjust Object 5 a bit closer perhaps? The space implies that it's a 1/2 rhythm (Doesn't have to be distanced snapped or anything, just a little closer. - I already put NC and this spacing is for emphasize that sounds.
00:15:499 (1,2,3,4,5,6) - While I know time distance equality isn't as important in Insane, the spacing for 1/2 and 1/4 rhythms are the same... Might want to enlarge or lessen the spacing depending on your preference :P - from 00:15:499 (1) - here to 00:36:499 (9) - here, all spacings are following the tension of the song and the vocal.
00:49:499 (4,5) - Adjust the slider tail down a little or bump Object 5 up a little - No. is there any reason to follow this?
01:03:333 (9) - No hitsound?
01:17:833 (3) - Might be a bit to high up with the direction the slider end is facing. - No, i want to keep same shape as 01:14:833 (2,3) - this.

<3 This map

cococolaco wrote:

[kawa]
00:12:166 (1) - i feel like all of these should be in the same place, so maybe just put them all somewhere where it's close enough to hit this(00:14:833 (1)) one - No. I stopped using square pattern at 00:10:166 (1) - here so 00:12:166 (1) - that sounds have to placed different location.
00:08:499 (1,2,3,4) - ctrl g
01:23:166 (1,2,3,4) - ^
00:46:833 (8) - space this and 00:47:166 (9) the same, or even more spacing on 8. 8 is strong beat and should have more emphasis than 9 but rn with the large spacing 9 is getting emphasis - No, it doesn't. cuz 00:46:833 (8,9) - that time gap make this pattern weak. already 00:46:499 (7,8) - this is stronger than it
00:58:166 (1) - remove nc and 00:58:499 (2) - nc on this to match vocals? - No, the highlight of this is start at 00:58:166 (1) - here.
01:01:999 (4) - vocalist changes notes maybe u can do 1/4 repeat slider
01:10:833 (4,5) - space less so 01:11:166 (6) is emphasized more
01:21:666 (1) - maybe u can change these to 1/2 sliders with low sv (.25x) - No, this circle is only expressing the sound changing. i don't want to add more beat cuz i want to keep consistency at intro

i like this diff gl
No comment = fixed

Thank you dudes <3

My best girlfriend's Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58333
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 4833,15499,26166,36833,47499,58166,68833,79499
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Freesia
TitleUnicode:Freesia
Artist:(K)NoW_NAME
ArtistUnicode:(K)NoW_NAME
Creator:[ Space ]
Version:Kawa's Insane
Source:サクラクエスト
Tags:Sakura Quest ending ed tv size Space Plaudible Lince Cosmico IOException Time Capule
BeatmapID:1396087
BeatmapSetID:598712

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:7.7
ApproachRate:9
SliderMultiplier:2.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
Video,0,"opening.mp4"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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79333,-100,4,2,1,65,0,0


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Combo2 : 170,255,255
Combo3 : 213,170,255
Combo4 : 255,170,170
Combo5 : 255,255,170

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457,54,54833,1,2,3:0:0:0:
207,69,55166,2,0,P|200:99|211:137,1,60,0|0,0:0|0:0,0:0:0:0:
296,208,55499,6,0,B|268:192|268:192|181:206,1,120,2|0,0:0|0:0,0:0:0:0:
112,220,55999,1,2,0:0:0:0:
252,332,56166,2,0,L|256:264,1,60,8|0,3:0|0:0,0:0:0:0:
268,120,56499,1,0,0:0:0:0:
352,268,56666,1,8,0:0:0:0:
344,292,56749,1,8,0:0:0:0:
336,320,56833,6,0,L|424:316,1,60,8|0,0:0|0:0,0:0:0:0:
255,272,57166,2,0,L|167:268,1,60,8|0,0:0|0:0,0:0:0:0:
360,244,57499,1,8,0:0:0:0:
231,348,57666,1,8,0:0:0:0:
208,196,57833,1,8,0:0:0:0:
312,325,57999,1,2,0:0:0:0:
16,303,58166,6,0,P|59:292|101:305,1,90,6|0,0:0|0:0,0:0:0:0:
146,350,58499,2,0,P|122:367|93:369,1,60,2|2,0:0|0:0,0:0:0:0:
20,216,58833,2,0,L|24:84,1,120,8|0,0:0|0:0,0:0:0:0:
176,32,59333,1,2,0:0:0:0:
115,87,59499,2,0,P|96:63|93:34,1,60,0|0,0:0|0:0,0:0:0:0:
192,112,59833,2,0,L|180:184,1,60,2|0,0:0|0:0,0:0:0:0:
64,239,60166,2,0,B|92:228|92:228|179:249,1,120,8|0,0:0|0:0,0:0:0:0:
124,312,60666,1,0,0:0:0:0:
40,164,60833,6,0,P|35:134|44:104,1,60,2|0,0:0|0:0,0:0:0:0:
208,36,61166,2,0,P|215:64|210:94,1,60,0|2,0:0|0:0,0:0:0:0:
352,188,61499,2,0,L|372:69,1,120,8|0,0:0|0:0,0:0:0:0:
272,240,61999,2,0,P|242:241|215:229,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
439,213,62499,2,0,P|468:212|495:223,1,60,2|0,0:0|0:0,0:0:0:0:
312,336,62833,1,8,0:0:0:0:
352,188,62999,1,0,0:0:0:0:
196,228,63166,1,0,0:0:0:0:
367,270,63333,1,0,0:0:0:0:
314,97,63499,6,0,P|271:86|229:99,1,90,2|0,0:0|0:0,0:0:0:0:
188,148,63833,2,0,P|213:163|242:164,1,60,0|2,0:0|0:0,0:0:0:0:
440,84,64166,2,0,B|424:56|424:56|380:140,1,120,8|0,0:0|0:0,0:0:0:0:
312,284,64666,1,2,0:0:0:0:
367,223,64833,2,0,P|343:204|314:201,1,60,0|0,0:0|0:0,0:0:0:0:
392,300,65166,2,0,L|464:288,1,60,2|0,0:0|0:0,0:0:0:0:
336,364,65499,2,0,L|212:348,1,120,8|0,0:0|0:0,0:0:0:0:
132,336,65999,1,0,0:0:0:0:
260,196,66166,6,0,P|275:221|278:251,1,60,2|0,0:0|0:0,0:0:0:0:
172,164,66499,2,0,P|186:138|210:120,1,60,0|2,0:0|0:0,0:0:0:0:
188,260,66833,2,0,L|64:244,1,120,8|0,0:0|0:0,0:0:0:0:
188,344,67333,1,2,0:0:0:0:
260,304,67499,2,0,P|272:276|270:247,1,60,0|0,0:0|0:0,0:0:0:0:
136,152,67833,2,0,P|163:164|192:162,1,60,2|0,0:0|0:0,0:0:0:0:
368,112,68166,2,0,L|248:104,1,120,8|8,0:0|0:0,0:0:0:0:
440,68,68666,1,2,0:0:0:0:
332,272,68833,6,0,P|392:308|376:228,1,180,6|2,0:0|0:0,0:0:0:0:
312,128,69499,2,0,P|250:161|328:188,1,180,8|2,0:0|0:0,0:0:0:0:
446,182,70166,2,0,P|447:112|385:165,1,180,0|0,0:0|0:0,0:0:0:0:
472,248,70833,1,8,0:0:0:0:
312,168,70999,1,0,0:0:0:0:
464,76,71166,1,2,0:0:0:0:
364,272,71333,1,0,0:0:0:0:
180,112,71499,6,0,P|120:76|136:156,1,180,2|2,0:0|0:0,0:0:0:0:
292,216,72166,2,0,P|300:142|234:174,1,180,8|2,0:0|0:0,0:0:0:0:
123,259,72833,2,0,P|152:268|182:269,1,60
392,332,73166,2,0,P|363:323|333:322,1,60,2|0,0:0|0:0,0:0:0:0:
256,356,73499,1,8,0:0:0:0:
432,108,73833,1,2,0:0:0:0:
432,108,73999,1,0,0:0:0:0:
364,156,74166,6,0,L|212:132,1,120,6|0,0:0|0:0,0:0:0:0:
64,272,74833,2,0,P|101:268|144:240,1,60,8|0,0:0|0:0,0:0:0:0:
172,192,75166,1,0,0:0:0:0:
328,252,75333,2,0,L|328:328,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
288,372,75833,2,0,P|316:384|347:382,1,60,2|0,0:0|0:0,0:0:0:0:
416,336,76166,1,8,0:0:0:0:
176,76,76499,1,0,0:0:0:0:
176,76,76666,1,0,0:0:0:0:
148,156,76833,6,0,L|300:132,1,120,2|0,0:0|0:0,0:0:0:0:
464,240,77499,2,0,P|427:236|384:208,1,60,8|0,0:0|0:0,0:0:0:0:
356,160,77833,1,0,0:0:0:0:
208,252,77999,2,0,L|208:328,2,60,2|2|0,0:0|0:0|0:0,0:0:0:0:
100,168,78499,2,0,P|120:189|149:197,1,60,8|0,0:0|0:0,0:0:0:0:
212,92,78833,2,0,P|183:99|162:120,1,60,2|0,0:0|0:0,0:0:0:0:
224,164,79166,1,8,0:0:0:0:
84,84,79333,1,0,0:0:0:0:
96,252,79499,5,6,1:0:0:0:
108,324,79666,1,0,0:0:0:0:
180,312,79833,1,0,0:0:0:0:
168,240,79999,1,0,0:0:0:0:
400,148,80499,5,0,0:0:0:0:
388,220,80666,1,0,0:0:0:0:
316,208,80833,1,0,0:0:0:0:
328,136,80999,1,0,0:0:0:0:
252,356,81666,5,0,0:0:0:0:
112,148,82166,5,0,0:0:0:0:
184,136,82333,1,0,0:0:0:0:
196,208,82499,1,0,0:0:0:0:
124,220,82666,1,0,0:0:0:0:
416,252,83166,5,0,0:0:0:0:
344,240,83333,1,0,0:0:0:0:
332,312,83499,1,0,0:0:0:0:
404,324,83666,1,0,0:0:0:0:
252,28,84333,5,0,0:0:0:0:
80,164,84833,5,0,0:0:0:0:
148,140,84999,1,0,0:0:0:0:
216,160,85166,1,0,0:0:0:0:
284,180,85333,1,0,0:0:0:0:
404,72,85833,5,0,0:0:0:0:
336,48,85999,1,0,0:0:0:0:
268,68,86166,1,0,0:0:0:0:
200,88,86333,1,0,0:0:0:0:
256,352,86999,5,0,0:0:0:0:
432,220,87499,5,0,0:0:0:0:
364,244,87666,1,0,0:0:0:0:
296,224,87833,1,0,0:0:0:0:
228,204,87999,1,0,0:0:0:0:
108,312,88499,5,0,0:0:0:0:
176,336,88666,1,0,0:0:0:0:
244,316,88833,1,0,0:0:0:0:
312,296,88999,1,0,0:0:0:0:
Plaudible
woah this got mods fast
will respond soontm
Topic Starter
LowAccuracySS

Plaudible wrote:

woah this got mods fast
will respond soontm
don't forget to respond to 6th's mod!
Topic Starter
LowAccuracySS

Lince Cosmico wrote:

Renquiem wrote:

Hello Hello~ o/
5 diff mod!
Lince's Light Insane
00:05:833 (1,2,3,4) - Not quite parralell slightly fixed it :p
00:08:499 (1,2,3,4) - Same dealio same
00:10:166 (1,2,1,2,3) - Check slider ends as well!!! (Same issue) i don't see this one
01:03:333 (4,5,1) - No hit sounds? No, but I added a bit more of volume so it's actually hearable
01:05:166 (1,2,3,4,5,1,2,3,4) - I understand you were repeating upon the previous notes but in jump for this looks a bit crooked. i quite like it
01:18:499 (1,2,3,1) - Might want to space this out a little more since the pause and spacing may cause players to hit this rhythm to soon.yeah,
true, moved it a bit

All in all, good map! Nice job not over mapping to such a mellow tune ^^ thanks for the mod :)

IOException wrote:

uberzolik:

00:50:166 (1,2,3,4,5) - the movement on this is kinda ehhh imo, and also i think it's a bit too intense movement and rhythm-wise compared to the previous segments, even if the vocals are a bit more intense
maybe you could do a rhythm like this
- fixed
00:54:166 (5) - this is weird since you seem to focus a lot on making all vocals clickable yet here you've got a sliderend on the end of the vocals
- o well lo
00:56:499 (4,5,6,7) - pls dont do this ads glr.'v /; (ok that's super subjectiv tbh but imo thos r awfulll)
- fixed
00:58:833 (3,4) - could make 3 a 1/2 slider, since you focus on vocals like in 01:04:833 (5,6) -
- fixed
01:09:499 (3) - would fit more as a 1/2 slider since the vocals extend, maybe try a rhythm like this? would fit more and as a plus it'd catch the vocal better than the repeat
- in this second half i want to pick up the note density so im getting rid of 1/2 sliders except for on the downbeat
01:12:666 (5,6) - blue tik sliders reeee maybe try using a similar rhythm to what i suggested ^ since it's really similar
- reeee it maeks sense here tho
01:20:999 (5) - the sliders on this part sound kinda weird, i think it's better if it ends a blue tick later maybe?
- fixed
this is more of a random thing but i kinda wish you had used 00:42:166 (1,2,3) - again but less intense at 00:44:833 (1,2,3) - cos its a prety cool movement imo
- i feel like the echo has less emphasis so didn't use 1/2 sliders but nice suggestion!

troll:

first definitely consider turning the ar down
- fixed
00:15:499 (1,3) - blanket is off
- fixed
00:18:166 (1) - might just be me but this slider looks bad
- fixed
00:19:166 (3,4) - these feel just a bit too curved
- fixed
00:26:833 (2) - this could blanket better
- fixed
00:30:499 (5) - i don't know if i like the drum+whistle sound on the repeat arrow
- fixed
00:33:499 (7,8,1) - looks off. not blanketed. asymmetrical but close enough to look off...
- fixed
00:41:166 (6,7,8,1) - flow here is weird
- o well lo
00:48:499 (5,7) - blanket
- fixed
00:54:166 (5,7) - i think this would be better if 7 was a bit further
- what do u mean
00:56:499 (4,5,6,7) - kinda unreadable for a 3.59*
- fixed
00:58:833 (3,4) - unnecessarily large jump that's unjustified in the music
- made it a bit closer
01:02:999 (8,9) - same as above
- same
01:18:666 (8,9) - ' ', too disparate from 01:18:999 (10,11) right after
- made it a bit closer
01:16:833 (1) - consider dropping some ncs in this
- all nc'd
01:20:499 (3) - why is this so far, wasn't it supposed to be ramping down
- fixed
01:22:166 (1,2) - could say the same for these
- fixed

renquiem:

00:19:166 (3,4,5) - You's stacked this rhythm in the beginning and the spacing is very similar to a 1/2 space. It might be better to stack these rhythms
- fixed
00:56:499 (4,5,6,7) - For a light insane this stacking of different rhythms isn't recommended
- fixed
01:03:166 (9) - No hitsound on the sliderend?
- fixed
Weedy
lookie me from my q

general
timing seems to be slightly late by like 4ms
hitsounds are also somewhat delayed, especially that soda-can-opening sound

Easy

  1. 00:07:499 (3) - ocd but the red anchor isn't on the slider tick
  2. 00:06:833 (2,3,4) - where my blankets at doe
  3. 00:09:499 (4,1) - yeah can you just go over this diff and fix bad blankets like these
  4. 00:10:166 (1,2,3) - this could be equilateral triangle https://osu.ppy.sh/ss/9037374
  5. 00:33:499 - circle here because 90bpm slow = you can put circle there (plus consistency)
  6. 00:54:166 - did you like accidentally delete something here? if not you should probably mirror 00:52:833 (6) - this and fill the space because else it feels really empty
  7. 01:08:833 (1,3) - eww they're touching
  8. 01:16:833 (3,4) - ye blanket dat shit

Normal

  1. 00:04:833 (1,2) - 00:07:499 (1,2) - 00:10:166 (1,2) - make these slider types consistent please (or at least have some sort of pattern with them) because there's no reason not to
  2. 00:12:166 - circle here for consistency
  3. 00:16:499 (2,3) - yeah fix all of yer disgusting blankets in this diff too
  4. 00:18:166 (1,2) - i recommend doing a 3/4 slider here because it's quite hard to read a 3/4 gap as a noob
  5. 00:18:166 (1,2,3) - i thought you weren't supposed to change DS in a normal
  6. 00:41:499 (3,4,1) - unstack and move (3) for readability and because (3) carries a different vocal pitch
  7. 00:48:166 (2,3) - vomit blanket
  8. 01:19:166 (4) - imo 2 circles works better here for ending emphasis

Plaudible

  1. 00:18:166 (1) - this curves less than a pencil why would you curve it lol
  2. 00:25:499 (5) - ctrl j bc flows better
  3. 00:38:833 (6,7) - by using kicksliders in this section to cover 1/2 vocals, you ruin the emphasis on the drums 00:56:833 (1,2,1,2) - here ://// just make the other kicksliders 1/2 circles lol
  4. p clean i think


Lince

  1. 00:10:166 (1,2,1,2) - why 1/4 sliders here when you use 1/4 slider - circle - circle everywhere else
  2. 00:15:499 - what are you even mapping to in this section? even if you were mapping vocals over background beat you'd still be missing beats that the Hard covers lol
  3. 00:16:999 - like this
  4. 00:19:666 - and this, etc. i suggest a slight remap to cover the rhythms better, esp in light insane
  5. 00:40:499 (1) - unnecessary slowdown, make this normal speed and have a circle 00:40:999 - here stack on 00:41:166 (2) -
  6. 01:08:166 (1,2,3,4) - drum stronger than vocals u wot (tone down spacing, is unnecessary, thank)
  7. eww pp
Topic Starter
LowAccuracySS

[[Pika]] wrote:

lookie me from my q

general
timing seems to be slightly late by like 4ms ur rite, gonna wait for everyone to reply tho
hitsounds are also somewhat delayed, especially that soda-can-opening sound eh, doesn't matter too bad

Easy

  1. 00:07:499 (3) - ocd but the red anchor isn't on the slider tick how do I aes Loler
  2. 00:06:833 (2,3,4) - where my blankets at doe here
  3. 00:09:499 (4,1) - yeah can you just go over this diff and fix bad blankets like these how do I aes Loler
  4. 00:10:166 (1,2,3) - this could be equilateral triangle https://osu.ppy.sh/ss/9037374 attempt
  5. 00:33:499 - circle here because 90bpm slow = you can put circle there (plus consistency) ok so in the last mods I removed this because of spinner prepare time thing but looking again lol doesn't matter
  6. 00:54:166 - did you like accidentally delete something here? if not you should probably mirror 00:52:833 (6) - this and fill the space because else it feels really empty same point as above LOL
  7. 01:08:833 (1,3) - eww they're touching wtf that's gay as shit
  8. 01:16:833 (3,4) - ye blanket dat shit u Wot

Normal

  1. 00:04:833 (1,2) - 00:07:499 (1,2) - 00:10:166 (1,2) - make these slider types consistent please (or at least have some sort of pattern with them) because there's no reason not to ok
  2. 00:12:166 - circle here for consistency d
  3. 00:16:499 (2,3) - yeah fix all of yer disgusting blankets in this diff too how do I aes Loler
  4. 00:18:166 (1,2) - i recommend doing a 3/4 slider here because it's quite hard to read a 3/4 gap as a noob explain with images pls
  5. 00:18:166 (1,2,3) - i thought you weren't supposed to change DS in a normal how the fuck did that happen LOl
  6. 00:41:499 (3,4,1) - unstack and move (3) for readability and because (3) carries a different vocal pitch fair enough
  7. 00:48:166 (2,3) - vomit blanket ho lee fuk
  8. 01:19:166 (4) - imo 2 circles works better here for ending emphasis ok
[/notice]
thanks for mod loler
negusver
M4M as requested… I sometimes end up supporting strongly biased mapping standards, so you're justified in being upset. I tried to do my best though.

[General]

You can use a modding assistant to locate some general issues (didn't bother to take screenshots)

[Easy]

I think the rhythm is unnecessarily plain in this difficulty and object placement seems to be random at most times. but yeah I can't really make suggestions rhythmically because any change would break the structure of keeping rhythm as uninteresting as possible (the guitar seems to be ignored throughout the diff). Theres really no reason not to map red ticks if they're emphasized.
I think the diff is rankable as is.

On the other hand, lets disregard structure for once.

I would for instance like to see both 00:04:833 - and 00:05:833 - clickable. I don't think 00:06:833 (2) - is important enough, as it doesn't really reflect on the main melody as much. I would suggest a rhythm like https://drive.google.com/uc?id=0BzAUOW6 ... ERwbEpYY3c
same for 00:10:166 -
players at this level snap to every object so the stop of in music at 00:05:499 - 00:06:833 - and so forth would be better reflected this way imo. Right now theres no emphasis.
00:18:833 (4) - I think using a reverse slider would create better emphasis and contrast 00:20:833 (1) - 's rise in tension through flowbreak
00:23:499 (3) - now the reverse slider doesn't seem completely out of place, but woul d use https://drive.google.com/uc?id=0BzAUOW6 ... jY0bWM0Szg if you remapped this and not disregard the guitar completely (don't apply to this version ofc)
00:26:166 (1) - don't like the rhythm of this, 00:27:166 - would like to see this clickable
00:36:833 (1) - 00:39:499 (3) - could both be ended on red
the simplified structure leads for example to 00:51:499 - being emphasized and 00:51:166 - not even mapped, which is kinda absurd
01:08:833 (1) - skips a lot of beats, consider reverse or circles imo (or use both in a variation with 01:11:499 - )


[Normal]

It feels that at times theres a lack of emphasis created by somewhat randomized (so it seems) object placement. Also I don't really understand some of the rhythm choices. Like in the kiai you seem to be ignoring the drums which feels kinda weird.
I'm sorry if the suggested rhythm concept is biased, but I'm not flawless.

00:15:499 (1) - I think a slider here implies too much movement as the main instrument (voice) fades out quickly. I think something like https://drive.google.com/uc?id=0BzAUOW6 ... F9Qdkp1ZU0 with 1 and 2 stacked would create better emphasis. You can use a variation of this for similar spots later on, as I wont point them out.
00:18:166 (1,2) - don't like the rhythm here, also 00:18:666 (2) - disregards the stop in music, also seems out of place rhythmically
00:21:833 (3,4) - why is this stacked, the music is very continuous
00:24:499 (3,4,5) - disregards the increased tension in comparison with 00:23:499 (1,2) - , I would reverseslider 00:24:499 (3,4) -
00:26:166 (1,2,3,4) - I think https://drive.google.com/uc?id=0BzAUOW6 ... 0FBcWhhcms would create better emphasis with 3 and 1 stacked
00:36:833 (1,2,3,4,5,1) - why not use a rhythm like
https://drive.google.com/uc?id=0BzAUOW6 ... F93VTR0SEE … I mean your rhythm kinda works but lacks emphasis
00:41:166 (2,3,4,1) - why are these stacked theres nothing that implies a stop of movement
00:42:166 (1,2,3,4) - don't like this rhythm, make 00:43:833 - clickable
00:45:166 - why is this clickable
00:45:499 (3,4) - why is this movement reduced, theres no decrease in tension (sliders arranged like this imply reduced movement)
00:56:666 - I think a stop movement before here would make sense, so turn this 00:56:166 (2) - into circle and stack with 00:56:833 (3) -
00:59:166 (2,3) - doesn't make sense to me, like theres no relevant sound on 00:59:166 - , just do https://drive.google.com/uc?id=0BzAUOW6 ... DQwWWhoNVE , similar things happen later, so yeah
01:08:833 (1,2,3) - I think using a rhythm like https://drive.google.com/uc?id=0BzAUOW6 ... llhYmR0Q2s would make more sense , with 01:10:499 (3,4) - stacked
01:14:166 - 01:14:499 - should both be mapped imo

[Plaudible's Hard]

Really like this diff

00:06:833 (3,1) - I'd stack these for better emphasis of 00:07:499 (1) - (increases the difference in movement)
00:12:166 (3,1) - dito
00:16:499 - I'd prefer a rhythm like https://drive.google.com/uc?id=0BzAUOW6 ... 2JMdmZGYTg to have both 00:16:833 - and 00:17:499 - be clickable like 00:20:166 -
00:19:499 (3) - is more important than 00:19:666 (4) - but the latter is more emphasized, I'd prefer a reverse slider at 00:19:499 - , also the current pattern takes away emphasis from 00:20:166 (5) - because no change in direction
00:28:166 - would like to see that clickable, also movement doesn't make sense imo 00:27:499 (3,4) - is pretty continuous musically
00:31:499 (1,2,3) - I think sharper angles here could improve emphasis of 00:32:833 (3) - , maybe like https://drive.google.com/uc?id=0BzAUOW6 ... XVYa3oxS3c
00:34:166 (1,2) - I'd turn those into 2 1/2 sliders to make 00:34:833 - clickable

didn't find anything in the second part, well done

[IOException's Light Insane]

Not the biggest fan of the rhythm choices of this tbh. I think they all make sense structurally, but don't necessarily create good emphasis throughout. Examples of Timings I would like to see ideally be clickable:
00:19:499 - 00:21:499 - 00:24:499 - 00:27:166 - 00:40:166 - 00:50:833 - 00:57:499 - 01:04:666 - 01:08:499 - 01:11:333 -

emphasis on 00:04:833 (1,2) - , 00:07:499 (1,2) - in comparison to 00:05:833 (1,2,3) - , 00:08:499 (1,2,3,4) - and so forth is different
00:04:833 (1,2) - emphasises white and red, 00:05:833 (1,2,3) - red and blue; I therefore feel you should either change 00:10:166 (1,2,3) - as it feels out of place or not stack 00:06:166 (2,3) - / 00:08:833 (2,3) - to give blue less emphasis (stacking implies change in movement and therefore emphasis)
00:19:499 - would like to see this be clickable as it has been in the intro
00:21:166 (2) - would prefer circle slider to make 00:21:499 - clickable
00:24:833 (4) - turning this into circle and stack with 00:25:166 (5) - would create better emphasis of
00:24:166 - now this probably doesn't make sense structurally, but I think a rhythm like https://drive.google.com/uc?id=0BzAUOW6 ... zVpYURGSHM would emphasize 00:25:499 (6) - better and also make 00:24:499 (4) - clickable which makes sense I think
00:26:833 (2) - I think turning this and 00:27:166 - into circles would create better emphasis of 00:27:166 (3,4) -
00:29:499 (2) - same
00:32:499 (3,4,5) - not sure why you would want to stop movement here by stacking
00:33:999 (7) - what is this mapped to, what about something like https://drive.google.com/uc?id=0BzAUOW6 ... WdmUmlZOVE
00:36:833 (1,2) - why you emphasize blue here, theres nothing, would turn into reverse slider
00:45:833 (4,5,6) - why stop movement, musi c is very continuous
00:47:499 (1,2) - use https://drive.google.com/uc?id=0BzAUOW6 ... XZqWHBRUlk instead
00:50:499 (2,3) - stack these, theres shouldn't be emphasis on 00:50:499 (2) -
01:02:833 (7,8) - stack for better emphasis of 01:03:166 (9) -
01:15:666 (6,7) - stack to emphasize guitar better

[Lince's Light Insane]

Examples of objects I would like to see clickable: 00:22:166 - 01:12:999 - 01:15:666 -

00:16:499 (2) - I'd extend this and similar sliders until blue tick on 00:16:999 - for consistency with the intro, but thats personal preference I guess
00:15:499 (1,2,3,4) - and 00:20:833 (1,2,3,4) - would use https://drive.google.com/uc?id=0BzAUOW6 ... GlJMi1Lb00 for both
00:25:166 (3,1) - don't like the continuous movement, emphasis on 00:25:499 (1) - could be better
00:59:333 - and 01:09:999 - and 01:12:666 - I'd prefer a rhythm like https://drive.google.com/uc?id=0BzAUOW6 ... kstRlFhVEU to make 01:12:999 - and similar clickable
01:08:333 (2) - why does this exist, just delete 2 and stack 1 and 3 imo
01:15:333 (4,5,6) - would turn 6 into 2 circls for guitar, also emphasizes 01:15:833 (8) - better

pretty clean overall


[Kawa's Insane]

I like the rhythm choices of this diff for the most part, so there's not much to point out.
So since you chose to basically never stack 1/2 gaps, the theres very little room for emphasis ( 00:26:833 (2,3) - 00:28:499 (6,1) - as examples…); combined with the spacing being very similar all the time, I feel that this diff lacks a bit of emphasis through movement.
For instance, in the entire part 00:36:166 - until 00:58:166 - there's not a single flow break; in the kiai it gets a little better as 1/1 sliders like 01:01:499 (3) - are emphasized somewhat.
Also I think the base spacing of the intro might be a little bit high in comparison to the kiai; for example 00:16:499 (3,4) - 00:24:833 (7,8) - and similar seems to be a bit much
I still think this map is good, and structurally its flawless, and if the lack of emphasis is part of its core concept, I apologize for pointing it out. Now lets see

00:14:499 (5,1) - Well I couldn't SS this pattern, but I suck of course.
00:16:166 (2,3) - arranged like this theres really no emphasis on 00:16:499 (3) - , maybe
00:17:499 - 00:27:833 (5) - would love to see that somehow be clickable, like all other similar sounds are even emphasized movement wise
00:17:166 (5,6,1) - spacing like this is kinda inconsistent with stacking 00:18:666 (3) -
00:51:499 (5,6) - there are a lot of these that are not really mapped to breaks in music, like 00:37:166 (2,3) - and similar are justified imo, but 00:47:166 (9,10) - 00:52:833 (1,2) - and basically always when there's a voice feel kinda unfitting

That's it I think


I learned a lot doing this mod, so thanks for having me
Kawashiro

negusver wrote:

[Kawa's Insane]

I like the rhythm choices of this diff for the most part, so there's not much to point out.
So since you chose to basically never stack 1/2 gaps, the theres very little room for emphasis ( 00:26:833 (2,3) - 00:28:499 (6,1) - as examples…); combined with the spacing being very similar all the time, I feel that this diff lacks a bit of emphasis through movement.
For instance, in the entire part 00:36:166 - until 00:58:166 - there's not a single flow break; in the kiai it gets a little better as 1/1 sliders like 01:01:499 (3) - are emphasized somewhat.
Also I think the base spacing of the intro might be a little bit high in comparison to the kiai; for example 00:16:499 (3,4) - 00:24:833 (7,8) - and similar seems to be a bit much
I still think this map is good, and structurally its flawless, and if the lack of emphasis is part of its core concept, I apologize for pointing it out. Now lets see - At first, maybe you already know this song is pretty calm before kiai. you can realize my diff has some bookmarks. i divided the song according to the tension or some objective reasons by bookmarks. 00:04:833 (1) - ~ 00:15:499 (1) - No vocal, No instrumental except guitar. / 00:15:499 (1) - ~ 00:36:499 (9) - Vocal + only guitar / 00:36:833 (1) - ~ 00:56:749 (6) - Vocal + guitar + keyboard. / 00:58:166 (1) - ~ 01:08:666 (8) - highlight / 01:08:666 (8) - ~ 01:19:333 (8) - highlight end + vocal / 01:19:499 (1) - ~ 01:28:999 (4) - same as intro. before 00:36:833 (1) - here, song is pretty soft so i don't want to cut flow by using stack. And after here, i start to use some stacks for make more anomalous flow. And i start to use more hard jump patterns at kiai. it's really bored to explain everything but you should know all of flows are intended.

00:14:499 (5,1) - Well I couldn't SS this pattern, but I suck of course. - Cheer up u can fc that :3
00:16:166 (2,3) - arranged like this theres really no emphasis on 00:16:499 (3) - , maybe
00:17:499 - 00:27:833 (5) - would love to see that somehow be clickable, like all other similar sounds are even emphasized movement wise
00:17:166 (5,6,1) - spacing like this is kinda inconsistent with stacking 00:18:666 (3) - Yeah i should not use stack at here
00:51:499 (5,6) - there are a lot of these that are not really mapped to breaks in music, like 00:37:166 (2,3) - and similar are justified imo, but 00:47:166 (9,10) - 00:52:833 (1,2) - and basically always when there's a voice feel kinda unfitting - Nah, I'm following that synth sound. and these stack seems no problem.

That's it I think


I learned a lot doing this mod, so thanks for having me
No comments = fixed

Thanks :)

My beautiful waifu's Insane
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 58333
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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WidescreenStoryboard: 1

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DistanceSpacing: 1.2
BeatDivisor: 8
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[Metadata]
Title:Freesia
TitleUnicode:Freesia
Artist:(K)NoW_NAME
ArtistUnicode:(K)NoW_NAME
Creator:[ Space ]
Version:Kawa's Insane
Source:サクラクエスト
Tags:Sakura Quest ending ed tv size Space Plaudible Lince Cosmico IOException Time Capule
BeatmapID:1396087
BeatmapSetID:598712

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312,336,62833,1,8,0:0:0:0:
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196,228,63166,1,0,0:0:0:0:
367,270,63333,1,0,0:0:0:0:
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332,272,68833,6,0,P|392:308|376:228,1,180,6|2,0:0|0:0,0:0:0:0:
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Topic Starter
LowAccuracySS

Lince Cosmico wrote:

[[Pika]] wrote:

lookie me from my q tell nevo to rank dream solister

Lince

  1. 00:10:166 (1,2,1,2) - why 1/4 sliders here when you use 1/4 slider - circle - circle everywhere else R H Y T H M V A R I A T I O N, it would be boring just playing the same shit for like 20 secs lol
  2. 00:15:499 - what are you even mapping to in this section? even if you were mapping vocals over background beat you'd still be missing beats that the Hard covers lol it's hard to explain, but basically i decided on using a simplier rhythm to fit the relax of the part, besides that i tried to keep following the long slider sound combining it with vocals but not too much of them but since it's kinda unconsistent with the later part , ii added a circle 00:16:999 - here and 00:19:666 -
  3. 00:16:999 - like this
  4. 00:19:666 - and this, etc. i suggest a slight remap to cover the rhythms better, esp in light insane
  5. 00:40:499 (1) - unnecessary slowdown, make this normal speed and have a circle 00:40:999 - here stack on 00:41:166 (2) - it isn't unnecessary, i wanted to emphasize the long vocal on the bg
  6. 01:08:166 (1,2,3,4) - drum stronger than vocals u wot (tone down spacing, is unnecessary, thank) savage
  7. eww pp huh
why are people so savage at mods
Topic Starter
LowAccuracySS
well, I guess I'll revive this since I am at a comfortable level of mapping and Lince got unbanned! :)
VINXIS
mapping is dead Lol
Topic Starter
LowAccuracySS

Mishima Yurara wrote:

mapping is dead Lol
agree my mans

edit: quiting osu this game has become too much to handle bye
Kawashiro
:0
Topic Starter
LowAccuracySS

Kawashiro wrote:

:0
yea
Lince Cosmico

LowAccuracySS wrote:

well, I guess I'll revive this since I am at a comfortable level of mapping and Lince got unbanned! :)
You said lince but u probably wanted to say c h e k i t o, nah just kidding im glad u revived this. my mapping is a bit old there but who cares lol
Nevo
woke
lcfc
Pog
BanchoBot
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