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Customi Z - COOLEST

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Topic Starter
Timperjuncio
This beatmap was submitted using in-game submission on viernes, 30 de junio de 2017 at 13:29:40

Artist: Customi Z
Title: COOLEST
Source: さかもと です が
Tags: Customi Z Sakamoto Desu Ga Coolest Timperjuncio Jump Stream Rock
BPM: 188
Filesize: 2512kb
Play Time: 01:27
Difficulties Available:
  1. Extra (5,48 stars, 464 notes)
  2. Normal (2,23 stars, 138 notes)
  3. Sakamoto (6,32 stars, 498 notes)
Download: Customi Z - COOLEST
Information: Scores/Beatmap Listing
---------------
Looking for mods :D
Normal, Extra & Sakamoto COMPLETED
Working Easy, Hard & Insane!
Nedsing
00:05:058 (7) - I think it would be better if this slider was a circle instead
00:39:526 (1,2,3,4,1) - I really love this part! Tho, I don't know if it's allowed... :(
00:44:951 (3) - New combo
00:45:271 (5) - ^
00:49:260 (6) - ^
01:07:611 (1) - These timing points are on the exact same time!
01:10:643 (3,4,5,6,7) - This stream shape looks a bit weird, make it more smooth
01:13:037 (4) - New combo
01:18:462 (4) - ^
01:26:760 (1) - This slider should end on the blue tick

Very cool map actually! GOOD JOB!
Topic Starter
Timperjuncio

Nedsing wrote:

00:05:058 (7) - I think it would be better if this slider was a circle instead
00:39:526 (1,2,3,4,1) - I really love this part! Tho, I don't know if it's allowed... :(
00:44:951 (3) - New combo
00:45:271 (5) - ^
00:49:260 (6) - ^
01:07:611 (1) - These timing points are on the exact same time!
01:10:643 (3,4,5,6,7) - This stream shape looks a bit weird, make it more smooth
01:13:037 (4) - New combo
01:18:462 (4) - ^
01:26:760 (1) - This slider should end on the blue tick

Very cool map actually! GOOD JOB!

Thank you very much for your time!
A1caida
Hi! #modreqs
noob mode
SPOILER
00:17:984 (4) - maybe end this slider at 00:18:143 - ??
00:59:233 (3) - useless note
00:59:872 (6) - ^
01:02:744 (2,4,6,8) - ^
01:04:978 (7) - ^
01:06:893 (3) - ^
Good luck!
Smokeman
NM from my q

this gonna be short, i hope...

00:03:463 (1,2) - up tilll now all sliders were linear since you change the velocity here and its not imidiately apparent that the change happens before the slider is clicked you could indicate it by having more interesting slider shapes like 00:05:218 (2,3) - .
00:04:899 (6,1) - should eb more stresssed/spaced than 00:04:739 (5,6) - . The rektangular flow isnt really helping either since its commonly unnatural to play
00:05:457 - mute the slider-ends
00:05:218 (2,3) - you could move them closer together and/or 00:03:463 (1,2) - to indicate the extended slider (00:05:218 (2) - ) a bit better.
00:06:973 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - slowly increasing the distance of each object in the stream would emphasise the slow build-up of the drums in the music pretty well. Try it!
00:08:888 (1) - would put a single note instead as a break to the deathstream but also to highlight the melody a bit
00:09:367 (6) - bad choise imo. 00:09:526 - 00:09:606 - are 1/4 notes you would want to be atleast emphasised. Make the slider 1/2 beats long and start the stream at 00:09:606 - by putting a circle off-stacked on 00:09:686 - or something
00:10:005 - putting a long 1/2 or 1/1 slider would emphasise the guitar/melody since it's pushed to the foreground even though you have drums kicking 1/4 rythms (see 00:10:484 (5,6,7) - )
00:13:994 (1) - ctrl+j for better flow
The jumps are very cheap in general. Feels like a jump training map, not really following/representing the music with its intensity so i m just gonna leave them unremarked
00:23:888 (11,3) - usually grouping objects with even simple technics liek overlapping can improve the visual component of your map drasticly!
00:39:526 (1,2,3,4) - gud idea but you should try to line the heads/tails of the sliders or stack them or something, again grouping!
00:40:484 - its a bad idea to boost slider velo with arbitrary BPM inreases. x2 or x2.5 would be enough!
00:53:568 (1) - ctrl+g this and then adjust 00:53:888 (2) - . You should try to get the start of the chorus to feel appropriately rewarding to hit. Atm its just a low spaced slider transition : (


didnt proofread.. sorry in advance

mapping huge jumps on everythign is cheap and you dont learn much doing it when you start out.
Try looking at other ranked maps to get an idea of how to structure desnsity and difficulty of your maps.

have fun mapping!!!

cheers
Topic Starter
Timperjuncio

Smokeman wrote:

NM from my q

this gonna be short, i hope...

00:03:463 (1,2) - up tilll now all sliders were linear since you change the velocity here and its not imidiately apparent that the change happens before the slider is clicked you could indicate it by having more interesting slider shapes like 00:05:218 (2,3) - .
00:04:899 (6,1) - should eb more stresssed/spaced than 00:04:739 (5,6) - . The rektangular flow isnt really helping either since its commonly unnatural to play
00:05:457 - mute the slider-ends
00:05:218 (2,3) - you could move them closer together and/or 00:03:463 (1,2) - to indicate the extended slider (00:05:218 (2) - ) a bit better.
00:06:973 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - slowly increasing the distance of each object in the stream would emphasise the slow build-up of the drums in the music pretty well. Try it!
00:08:888 (1) - would put a single note instead as a break to the deathstream but also to highlight the melody a bit
00:09:367 (6) - bad choise imo. 00:09:526 - 00:09:606 - are 1/4 notes you would want to be atleast emphasised. Make the slider 1/2 beats long and start the stream at 00:09:606 - by putting a circle off-stacked on 00:09:686 - or something
00:10:005 - putting a long 1/2 or 1/1 slider would emphasise the guitar/melody since it's pushed to the foreground even though you have drums kicking 1/4 rythms (see 00:10:484 (5,6,7) - )
00:13:994 (1) - ctrl+j for better flow
The jumps are very cheap in general. Feels like a jump training map, not really following/representing the music with its intensity so i m just gonna leave them unremarked
00:23:888 (11,3) - usually grouping objects with even simple technics liek overlapping can improve the visual component of your map drasticly!
00:39:526 (1,2,3,4) - gud idea but you should try to line the heads/tails of the sliders or stack them or something, again grouping!
00:40:484 - its a bad idea to boost slider velo with arbitrary BPM inreases. x2 or x2.5 would be enough!
00:53:568 (1) - ctrl+g this and then adjust 00:53:888 (2) - . You should try to get the start of the chorus to feel appropriately rewarding to hit. Atm its just a low spaced slider transition : (


didnt proofread.. sorry in advance

mapping huge jumps on everythign is cheap and you dont learn much doing it when you start out.
Try looking at other ranked maps to get an idea of how to structure desnsity and difficulty of your maps.

have fun mapping!!!

cheers
Thank you very much for your time, it really helped me a lot ^^
Lavi
o/ here's your mod:

SPOILER
So it's kinda overmapped but I won't really question that, if that's what you were going for then it's fine ;)

Work on your blankets. An easy way to make them is placing a singletap like 1:4 beat earlier and wrap the slider around the approach circle. So you can fix all the stuff like https://osu.ppy.sh/ss/7865878 or https://osu.ppy.sh/ss/7865881

00:01:548 (2) - move to like x:322 y:129, or just move the slider afterwards as it's not aligned properly~
00:02:824 (6) - singletaps instead of this slider fit the song better
00:14:633 (4) - make it overlap completely
00:16:867 (1) - ^
00:15:431 (7) - stack it with sliderend like 00:16:468 (3) ?
00:17:186 (1,2,3) - http://imgur.com/xR4x4WK
00:25:165 (4,5,1) - get some pattern going for these 1:4 singles. It's hard to read
00:52:292 (1,2) - weird angles
01:06:015 (7,8) - make (8)'s ds. 1,45x too

That'd be it, mainly the blankets need fixing and be more consistent with your 1:4 overlaps so they're easier to predict :)
Shishou
hi
Coolest
00:03:463 (1,2) - end this slider here? 00:03:702
00:05:218 (2,3,1) - fix overlap
00:13:675 (7,1) - fix blanket
00:15:909 (1) - remove nc
00:21:494 (3) - overlap it at the end of this slider 00:21:654 (1) -
00:25:324 (5,1) - fix blanket
00:30:431 (6) - improve this slider then blanket it with 00:30:111 (4) -
00:34:739 (1) - remove nc
00:52:611 (2) - why not copy paste this slider 00:52:292 (1) - to make it more clean

that's all
good luck
Djulus
from #modreqs
Coolest
00:13:994 (1) - don't nc
00:16:468 (1) - nc
00:16:548 (1) - remove nc
00:16:468 (1) - nc
00:16:867 (4) and 00:17:186 (1) - remove nc
00:19:101 (1) - ^
00:28:835 (2,3,4) - this slider's too hard dude, change this pattern or stack
00:55:324 (2,3,4,5) - ^
00:54:366 (2,3,4) - ^ lol
01:13:037 (1,2,3,4,5,6,7,8) - pretty shit stream,change
00:19:420 (1,2,3,4,5,6,7,1,2,1,2,1,2,3) - over jumps
01:10:962 (1) - nc
01:26:999 (3) - remove
_________________________________________________________________
good luck :)
Syph
snfjosif
19:52 Timperjuncio: hi, would you be up today to mod the map I told you yesterday?
19:52 Syph: i can irc it yeah
19:53 Timperjuncio: ok
19:53 *Timperjuncio is listening to [https://osu.ppy.sh/b/1273204 Customi Z - COOLEST]
19:53 Timperjuncio: here it is
19:54 Syph: 00:04:260 (4,6,2) - this looks pretty messy to me
19:54 Syph: better to just stack them all
19:55 Syph: or do something like this https://sy.phic.al/i/fxgsjsn.png
19:56 Syph: 00:08:250 (1) - would strongly suggest not doing more than one reverse on things like this in high level difficulties as they really throw people off
19:56 Syph: 00:09:127 (1,4) - swap nc's so you have nc's on similar sounds instead of random places
19:56 Syph: 00:10:005 (6,1) - ^
19:57 Syph: 00:11:122 (6) - could nc this to indicate sv change
19:58 Syph: 00:12:239 (1,3) - switch nc's
19:58 Syph: idk you need to rework your nc's for sure
19:58 Syph: nc on downbeats
19:58 Syph: no need to really nc anywhere else unless it's like a hard to read thing
19:58 Syph: then nc's would help to indicate it
19:58 Syph: sv changes for example
19:59 Timperjuncio: understood
19:59 Syph: 00:15:909 (1,2) - you could consider doing higher sv here to emphasize the vocals
19:59 Syph: but not neccesary
19:59 Syph: 00:19:420 (2,1,2,1,2,1,2,1,2,1,2,1,2,3) - if this map is serious for rank and stuff
19:59 Syph: dont do this
19:59 Syph: we both know this doesnt fit the song whatsoever
20:00 Syph: 00:34:101 (1,2,3) - would like more spacing here, and unstacking 2 and 3
20:00 Syph: cuz vocal is really strong here
20:01 Syph: 00:58:515 (2,1) - idk i think this is kinda weird since you dont do stuff like this before in the song
20:01 Syph: if you're gonna do weird stuff introduce people to it as early as possible
20:01 Syph: not 70% into the song
20:02 Syph: 01:00:749 (4,5,6) - stuff like this needs to follow something
20:02 Syph: if there's no 1/4 sounds just use hitcircles
20:02 Syph: that's all really
20:02 Syph: just look around the map for everything i mentioned
20:02 Syph: because everything repeats itself pretty often
20:03 Syph: but i won't point every single thing out
20:06 Timperjuncio: alright
Estopa
Nice map, I hope you get far with it. I have sent you a gd, use it if you like it C:
Twiggles
from my nm q

the coolest diff<sparkle>
00:02:824 (6,7,8) - is different than the other sliders' stacking, consider revising this
00:08:250 (1) - add a clap like the rest of the stream
00:08:569 (1) - why is this nc? it's different from the stream
00:10:484 (5,6) - these blankets are too close
00:13:675 (7,1) - ^^ but even worse
00:18:463 (3) - put this on the same line as 00:17:505 (7) -
00:18:782 (4,1) - blanket
00:21:175 (1) - stack on 00:20:537 (2) -
00:21:654 (1) - stack on 00:20:856 (3) -
00:23:569 (5,6) - make these two sliders similar or completely different, looks unpleasing
00:23:888 (6,1) - blanket
00:23:888 (6,1) - stack
00:31:149 (3) - you're funny, this should be either between the two sliders or non-existent
00:31:867 (1,4) - make this look better
00:33:143 (3,4,5) - copy the 3 and turn it -90 degrees and make it the 4
00:34:899 (5,6,7) - should be same as 00:34:260 (2,3) -
00:38:729 (4) - stack on 00:38:090 (1) -
00:39:526 (1,1,1,1) - make this section look better
00:43:914 (1) - remove nc
00:46:388 (3) - stack or move away from 00:45:590 (1) -
00:52:611 (2) - ^^ 00:51:972 (3) -
00:55:005 (2,1) - blanket
00:55:324 (1) - touching 00:54:367 (2,4) - careful
00:58:356 (1,2,3,4) - revise this so it doesn't touch the 00:58:037 (1) -
01:02:505 (1,5) - sliders are different
01:07:292 (3) - stack on 01:06:494 (2) - or move 01:07:452 (4) - slightly away from 01:06:654 (3) -
01:12:079 (1) - move a little to the right, it's clipping the 9
01:16:228 (7,1) - blanket, not a very good one too lol
01:16:866 (2,3,2,3) - should be jumps or different
01:20:058 (6,1) - blanket
01:20:696 (1,2,3,4,5,6,7,8,9) - move it or sit it on 01:20:537 (2) -
01:21:654 (1) - put this somewhere else
01:21:973 - should have notes in here somewhere
01:23:409 (4) - make this a slider
01:23:728 (1) - weird slider and not with the beat, also blanket
01:24:845 (1,2,3,4,5,6,7,8) - overlap 01:24:207 (1) -
01:27:159 - i think a note here would be better or remove 01:26:999 (3) - and make the phrase jumps

also emphasize your kiai more, it seem's stale throughout the song and doesn't feel 6* ish
you also need an easy/normal diff for ranked
Topic Starter
Timperjuncio

kookoo11 wrote:

from my nm q

the coolest diff<sparkle>
00:02:824 (6,7,8) - is different than the other sliders' stacking, consider revising this
00:08:250 (1) - add a clap like the rest of the stream
00:08:569 (1) - why is this nc? it's different from the stream
00:10:484 (5,6) - these blankets are too close
00:13:675 (7,1) - ^^ but even worse
00:18:463 (3) - put this on the same line as 00:17:505 (7) -
00:18:782 (4,1) - blanket
00:21:175 (1) - stack on 00:20:537 (2) -
00:21:654 (1) - stack on 00:20:856 (3) -
00:23:569 (5,6) - make these two sliders similar or completely different, looks unpleasing
00:23:888 (6,1) - blanket
00:23:888 (6,1) - stack
00:31:149 (3) - you're funny, this should be either between the two sliders or non-existent
00:31:867 (1,4) - make this look better
00:33:143 (3,4,5) - copy the 3 and turn it -90 degrees and make it the 4
00:34:899 (5,6,7) - should be same as 00:34:260 (2,3) -
00:38:729 (4) - stack on 00:38:090 (1) -
00:39:526 (1,1,1,1) - make this section look better
00:43:914 (1) - remove nc
00:46:388 (3) - stack or move away from 00:45:590 (1) -
00:52:611 (2) - ^^ 00:51:972 (3) -
00:55:005 (2,1) - blanket
00:55:324 (1) - touching 00:54:367 (2,4) - careful
00:58:356 (1,2,3,4) - revise this so it doesn't touch the 00:58:037 (1) -
01:02:505 (1,5) - sliders are different
01:07:292 (3) - stack on 01:06:494 (2) - or move 01:07:452 (4) - slightly away from 01:06:654 (3) -
01:12:079 (1) - move a little to the right, it's clipping the 9
01:16:228 (7,1) - blanket, not a very good one too lol
01:16:866 (2,3,2,3) - should be jumps or different
01:20:058 (6,1) - blanket
01:20:696 (1,2,3,4,5,6,7,8,9) - move it or sit it on 01:20:537 (2) -
01:21:654 (1) - put this somewhere else
01:21:973 - should have notes in here somewhere
01:23:409 (4) - make this a slider
01:23:728 (1) - weird slider and not with the beat, also blanket
01:24:845 (1,2,3,4,5,6,7,8) - overlap 01:24:207 (1) -
01:27:159 - i think a note here would be better or remove 01:26:999 (3) - and make the phrase jumps

also emphasize your kiai more, it seem's stale throughout the song and doesn't feel 6* ish
you also need an easy/normal diff for ranked
Thanks for your modding, it was very helpful. About blankets, how much should i separate the slider from the circle?
Twiggles

Timperjuncio wrote:

kookoo11 wrote:

from my nm q

the coolest diff<sparkle>
00:02:824 (6,7,8) - is different than the other sliders' stacking, consider revising this
00:08:250 (1) - add a clap like the rest of the stream
00:08:569 (1) - why is this nc? it's different from the stream
00:10:484 (5,6) - these blankets are too close
00:13:675 (7,1) - ^^ but even worse
00:18:463 (3) - put this on the same line as 00:17:505 (7) -
00:18:782 (4,1) - blanket
00:21:175 (1) - stack on 00:20:537 (2) -
00:21:654 (1) - stack on 00:20:856 (3) -
00:23:569 (5,6) - make these two sliders similar or completely different, looks unpleasing
00:23:888 (6,1) - blanket
00:23:888 (6,1) - stack
00:31:149 (3) - you're funny, this should be either between the two sliders or non-existent
00:31:867 (1,4) - make this look better
00:33:143 (3,4,5) - copy the 3 and turn it -90 degrees and make it the 4
00:34:899 (5,6,7) - should be same as 00:34:260 (2,3) -
00:38:729 (4) - stack on 00:38:090 (1) -
00:39:526 (1,1,1,1) - make this section look better
00:43:914 (1) - remove nc
00:46:388 (3) - stack or move away from 00:45:590 (1) -
00:52:611 (2) - ^^ 00:51:972 (3) -
00:55:005 (2,1) - blanket
00:55:324 (1) - touching 00:54:367 (2,4) - careful
00:58:356 (1,2,3,4) - revise this so it doesn't touch the 00:58:037 (1) -
01:02:505 (1,5) - sliders are different
01:07:292 (3) - stack on 01:06:494 (2) - or move 01:07:452 (4) - slightly away from 01:06:654 (3) -
01:12:079 (1) - move a little to the right, it's clipping the 9
01:16:228 (7,1) - blanket, not a very good one too lol
01:16:866 (2,3,2,3) - should be jumps or different
01:20:058 (6,1) - blanket
01:20:696 (1,2,3,4,5,6,7,8,9) - move it or sit it on 01:20:537 (2) -
01:21:654 (1) - put this somewhere else
01:21:973 - should have notes in here somewhere
01:23:409 (4) - make this a slider
01:23:728 (1) - weird slider and not with the beat, also blanket
01:24:845 (1,2,3,4,5,6,7,8) - overlap 01:24:207 (1) -
01:27:159 - i think a note here would be better or remove 01:26:999 (3) - and make the phrase jumps

also emphasize your kiai more, it seem's stale throughout the song and doesn't feel 6* ish
you also need an easy/normal diff for ranked
Thanks for your modding, it was very helpful. About blankets, how much should i separate the slider from the circle?
From the previous circle's approach circle

Or the note after's approach circle hitting the outline of the slider. I think there was a link somewhere but I don't have it rn :/
(Nvm found it t/208596)
Fursum
From my mod queue.

Watched coolest on auto a couple times and slowed down in editor, but couldn't really find anything.

[Cooler]

00:05:856 (1,3) - Found this a bit hard to read, but I guess its okay with AR9

00:15:431 (2,4) - ^

[Yoshi's Cool]

00:31:867 (1,2,1) - Blanket is a little off center.
_sponez
Hello!

  • [Cooler]
  1. 00:00:590 (1,2,3,4,5,6,7,8) - 2,3,4 look angular, make it smoother.
  2. 00:04:739 (7,2) - Overlay - it's look bad.
  3. 00:05:537 (3,2) - https://osu.ppy.sh/ss/7909705.
  4. 00:12:399 (6,1,2) - https://osu.ppy.sh/ss/7909711.
  5. 00:49:260 (6) - NC.

    [Coolest]
  6. 00:10:244 (2,3,4,5) - It's look bad.
  7. 00:20:537 (2,3) - Align.
  8. 00:21:494 (3,1) - Overlay - it's look bad.
  9. 00:59:633 (3,1) - Align.
Good luck!
Topic Starter
Timperjuncio

_sponez wrote:

Hello!

  • [Cooler]
  1. 00:00:590 (1,2,3,4,5,6,7,8) - 2,3,4 look angular, make it smoother.
  2. 00:04:739 (7,2) - Overlay - it's look bad.
  3. 00:05:537 (3,2) - https://osu.ppy.sh/ss/7909705.
  4. 00:12:399 (6,1,2) - https://osu.ppy.sh/ss/7909711.
  5. 00:49:260 (6) - NC.

    [Coolest]
  6. 00:10:244 (2,3,4,5) - It's look bad.
  7. 00:20:537 (2,3) - Align.
  8. 00:21:494 (3,1) - Overlay - it's look bad.
  9. 00:59:633 (3,1) - Align.
Good luck!
Thanks for your help! :D
Ward74
Seregon's Normal

[*] Check aimod they are a lot of fail distance snap
00:11:122 (3) - Try to put a circle here it's better
00:27:080 (2) - Put this under the slider
00:53:569 (1) - It's a high velocity for a normal diff
01:24:207 (1,2,1,2,1,2) - It's weird

Yoshi's Cool

00:01:229 (1,2) - Blanked ?
00:26:441 (4,1,2,3) - All Nc ?
00:40:803 (1,2) - Move this under this 00:40:165 (3) -
00:42:718 (5,3) - Too

Cooler and Coolest

Good
DykkyLieS
Helloo

sakamoto
00:17:984 (1) - I really feel here, a simple 1/2 slider would be better
00:20:537 (2) - ^
00:51:016 (1,2,3,4,1,2,3,4) - I feel the gap is a little bit too big there while playing, but it's up to you.
01:18:462 (1) - I would insert a note before this one to not break the rhythm pattern.
00:58:994 (3) - ^
01:00:431 (3) - I'll extend the slider the the red stick, and then put two 1/4's
01:05:537 (3) - Maybe shorten this one and add 1/4?
overall i feel the kiai time lacks sensation
01:21:654 (1) - Insert note before? but not essential, up to you.




Coolest
00:09:367 (5,6,7,1,2) - The rhythm selection here is pretty weird for me. I would go: reverse 5 (so delete 6), transform 2 (the slider) into 2 notes, or only one (on red stick).
00:17:984 (1) - I would make this end on beat, and not over extend it.
00:20:537 (3) - ^
00:22:771 (1) - However this one I feel ok ahha
01:08:888 (1) - why you wanted to reverse this one?
01:18:782 (4) - I would use a note to not saturate the sound
01:24:686 (4) - I wouldnt reserve but expend; eventually lower the the velocity to not make it too long
01:25:324 (9) - i would go slider and replace 01:25:324 (9,10,1) -

Yoshi's cooler
00:10:484 (3,4,5) - feel kinda weird, maybe delete 3,4 and put de slider, replace 5 by a note?
00:17:824 (1,2,3,4) - Rhythm wise i would put 4 before 1 (a note before sliders). But it's a choice
01:03:303 (4,5,1,2) - you wanted to do something different here? xD I would go as normal. switch 1 and 2 (slider length) :P
01:21:494 (1,2) - I would delete these two

This map is not my style, but again it's the mappers choice

The easy diff seems ok for me xD
but for all diffs, the hitsounds are toooo loud..
_Crow
Hi, from queue still open lol 1 slot

[Normal]

00:08:888 (1,2,1,2,1,2) - 1/4 rhythm in normals is NOT recommended

00:13:675 (3) - drastic sv manipulation isn't recommended either, like in this case too 00:49:420 (1,2,3,4,5) -

There are a lot more cases like this, so i'm not gonna link them all, but basically if you want to go for ranked you'll need to remap it
(Also sv is way too high for a normal)

[Coolest]

I don't really like the spacing you use up until 00:05:058 -, the song is not very intense there, so there shouldn't be too much high spacing

00:10:005 (1) - this slider is overmapped, there's no sound on 00:10:085 -

In the second part, the spacing feels a bit random, i mean, you use large spacing like 00:19:420 (1,2,1,2,1) - without any apparent reason, and small spacing on hype-building sections like 00:40:803 (1,2,1,2,1,2,1,2) -, or again large spacing with no reason here 00:56:601 (1,2,3,4,5,6,7,1,2,1) -, and small spacing outta nowhere here 01:00:909 (2,3,1,2,1,2,3,1) -. Spacing should reflect the song's intensity, so it's not a good idea to change spacing too much in a section where intensity is pretty much equal

00:26:122 (1,2) - Skipping some 1/4s here

[Sakamoto]

Pretty much same spacing problem as Coolest diff, however in this diff you handle it a bit better. Like here 00:49:739 (1,2,3,4,5,6,7,8,9,1) -, increasing spacing fits well here. Or around the beginning, here 00:06:973 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -, I really really like the way you increase the spacing in the stream

00:26:122 (4) - Skipping 1/4s here too

That's all, good luck!
Zallies
m4m as u trusted me

if you want mods, make sure all of the tags, name, all of the medata are on the beatmap
its okay if you really ignore all of the mods, cuz its a bunch of overmap tbh
wait for the bn sees the mapping style >.>
[general]
  1. add Color Combo
  2. add GD name
  3. also is all the medata are good to go?
  4. Fix the Volume Sections
code
[sakamoto]
  • can you think of a better diff name lol
    im not really sure about your slider velocity, its really long tbh and should be like 1.70/60/80 etc
    clap should be 2nd, 4th, 6th, --- long white tick. not to be made from the vocal
    so every parts are really long jump aka overmapped, so i started confusing
  1. 00:00:590 (1,2,3,4,5,6,7,8) - tbh all of this stream part is all clap, not 00:06:654 (3,1,5,1,5,1,5) - this only
  2. 00:03:303 - music is holding so its not 1/2 slider
  3. since you use .50 on the lower parts, 00:03:782 - this should be the start (again) of the .50 sv
  4. 00:04:101 (3,4) - too long for low ds part
  5. 00:03:702 - imo you dont need to make 5% on every blue tick, lol its really fine to having that
  6. 00:06:734 - cirlce here, 00:06:814 (4) - you dont need to make a kickslider here just make a circle or:
    make a 1/4 slider, 3 reverse slider and repeat, and add 8 or 12 or 16 (might be overmapped) circles: https://puu.sh/wtT4B/fba68f5b90.png
  7. 00:08:888 (1) - i rather use 1/4 and the other parts
  8. 00:10:484 (5) - nc / slider art isnt good and the other parts too so etc.
  9. 00:11:920 (4) - slider wrong postion, should be white tick rather than this part because of emphasis
  10. 00:11:441 (2,3) - this is why i dont like using high sv XD red and blue tick are spaced
    also ds on this pattern its really overmap
  11. 00:11:920 (4,2) - not really the most intuitive overlap
  12. 00:21:654 (1) - weird slider art
  13. 00:22:771 (1,4) - overlap is kinda bothering to me
  14. 00:24:207 (1,1) - i dont see why make 1,2 1,2 pattern (it is a popular technique it gets overused or not really used properly) just make a jump 1,2,3,4 pattern
  15. 00:15:909 (1,2) - too low ds
  16. 00:20:856 (3,4) - overmapped, 00:21:175 (1,2) - and you make a small ds, please emphasis the jumps ds
  17. 00:29:154 (4,1) - i dont know where the 1/1 slider is going, try rotation 180
  18. 00:30:431 (6,1) - switch nc
  19. 00:32:505 (1) - remove nc
  20. 00:32:346 (2) - oh you didnt nc this but wait, 00:32:984 (1) - why nc-ing this?
    by the look at it, 00:33:143 - has a music of changing the rhythm
  21. 00:34:420 (3,3) - weird aesthetic tbh
  22. 00:35:058 (3,1,2) - keep away from overlap its kinda confusing
  23. 00:35:537 (1,2) - swtich nc and also the other 1,2 suggestion: https://puu.sh/wugJT/031154c808.png
    imo white tick is really need to be nc-ing, you really dont need 1,2 jumps just make a 4 circle and another 4 circle this is really too difficult to having a sr6 and 1,2 jump is a special jump for making beatmaps
  24. 00:31:707 (6,1) - too high ds
  25. 00:36:814 (4,1) - idk where 1 is exactly going this should be 4 is on the right becuase the curve slider is on left
  26. 00:38:409 - slider, since this is the clap, of music making on it
  27. 00:38:090 (1,4) - weird overlapping try staking instead?
  28. 00:42:638 (1,1,1) - remove nc
  29. 00:42:638 (3,6,3) - i heard the music they dont have this rhythm. but it has white red tick beat
  30. 00:43:994 (4,5) - fix weird structure
  31. 00:46:308 - this have sound, and theres is no triple on this music rhythm
  32. 00:47:185 (9,1) - change nc if you didnt understand, this is t
  33. 00:45:909 - too high ds aka high jumps
  34. 00:47:186 - lol after making a high jumps or ds, and this part is low ds orz
  35. 00:47:824 (5) - slider here, why making jumps if this is a low rhythm
  36. 00:47:186 (1) - ^ or make here a 1/1. 00:47:345 (2) - which means this have no sound
  37. 00:49:260 (6) - remove nc
  38. 00:50:856 (9,1) - ? overjump overmap
  39. 00:51:016 - also this part too, i dont have to say it on this overkill weird flow
  40. 00:52:930 (1,2,3,4,5) - clap this lal
  41. 00:54:047 (1,1) - remove nc
  42. 00:11:122 (1,2) - swtich nc
  43. 00:52:611 (2,1,2,3) - weird structure patterns
  44. 00:53:568 (1,1) - uhuh
  45. 00:57:398 (1,2,1,2,1,2) - i dont see any claps on every circles, i only hear on 00:57:717 (1,1,2,3,4) - this claps
  46. 00:59:154 (1) - remove nc / this is still 1/2. this feel like a 1/1 slider to me just make a curve or straight slide
  47. 01:00:431 (3) - i dont even know now
  48. 01:05:856 (5) - remove clap
  49. 01:07:611 (1) - remove clap
  50. 01:10:962 (7,9) - remove clap
  51. 01:13:994 - oh and suddenly missing hitsounds why removing it?
  52. 01:18:462 (1) - didnt hear any claps but 01:18:621 (3,4,5,6,7,8) - here are all claps
  53. 01:19:898 (5,6) - weird structure
  54. 01:20:696 (3) - remove nc
  55. 01:24:207 - use whistle intead not clap, clap is more important of making hitsounds tbh
overall you might see at the future that this map need alot of work

[coolest]
Extra or Insane? what?
and also same SV2.50 woooohoooo
  1. 00:09:526 - imo stream music is more need, this have music
  2. 00:02:026 (4,5,1) - i dont see any big ds on low part
  3. 00:02:665 (2,3,4,5) - ^
  4. 00:06:175 (3,1) - didnt see 1 going, fix structure
  5. 00:07:611 (1,2,3,4) - no need to be overkill, jush try circle instead
  6. 00:10:165 - clap
  7. 00:10:484 (4,5,1) -
  8. 00:11:920 (4,5) - switch the flow
  9. 00:13:197 (1) - remove nc
  10. 00:11:441 (2) - fix slider curve
  11. 00:12:877 (2,3,1,2) - didnt see any jump on this section why using it
  12. 00:15:909 (1,2) - make a back n fort slider, this is confusing after making a jump (ds ofc) and you make a low ds
  13. 00:16:548 (1) - remove clap
  14. 00:17:186 (1,3) - switch nc and 00:17:984 (1) - remove nc / dont look at the pattern, look at the top of ticks instead
  15. 00:19:101 (8,1) - switch nc.. oh you making 1,2 ok
    please remove 1,2 this is special pattern
  16. [00:16:867 (3,1) - overlapping issue
  17. 00:18:782 (4) - what suddenly changes to soft-hitnormal
  18. 00:19:739 (1) - dont see any clap
  19. dont see any clap
  20. 00:20:537 (3) - slider end clap
  21. 00:20:856 (4) - remove clap
  22. 00:21:335 (2) - clap
  23. 00:21:175 (1) - remove nc
  24. 00:20:058 (3,1) - switch nc
  25. 00:19:899 (2,3,1,2,3,4,1,2,3) - i dont see any music why start to make big ds orz
  26. 00:21:973 (2,3,4,5,6) - fix flow, and aesthetics also the pattern you make. one is low ds and other is high ds
  27. 00:22:771 (1,2,3,4,5) - ALMOSTT this is the part i love this nothing else almost good pattern, rhythm and flow
  28. 00:24:207 (1,1) - remove nc you making 00:23:888 (1) - this looks like a 1,2 jump too
  29. 00:25:324 (1,4) - overlap issue
  30. 00:26:760 (2,3,1) - too close also structure is low
  31. 00:27:080 (1,2) - remove nc
  32. 00:27:000 (3,3,3) - didnt hear any music flow
  33. 00:29:952 (1) - remove nc
  34. 00:31:867 (1) - why such a big slider, theres no sv .50 or 75 etc and still the sv is 2.50, make an inherited points > slow part e
  35. 00:33:143 (3,1) - uhh overlap i guess
  36. 00:35:697 (1,2,3,4,5,6,7) - didnt hear any big jumps flow
  37. 00:36:973 (1,1) - weird structure slider issue
  38. 00:39:526 (1,2,3) - oooo i started to liking it... 00:40:484 (4) - WHATT?
  39. 1,2 again >.> 00:40:963 (2,2) - good ds imo 00:41:601 (2,2) - too big imo
  40. 00:41:920 (2,1) - you make a BIG ds and 00:42:080 (1,2) - this part isnt super small
  41. 00:43:835 (4,5,6) - fix aesthetics structure
  42. 00:46:308 - remove slider and start making stream
  43. 00:46:867 (7,1) - big ds, 00:47:186 (1,2,3,4) - really slow also good flow and still 00:47:824 (5) - big slider sv
  44. 00:48:303 (6) - umm you really ignore the blue or yes? if yes its fine
  45. 00:49:260 (1) - remove nc
  46. 00:50:058 (1) - remove nc
  47. 00:50:856 (7,3) - overlap
  48. 00:52:931 (1,2,3,4,5,6,7,8) - insert clap
  49. 01:02:186 (1,2) - big ds
  50. 01:16:548 (1,2,3) - too low ds
In general, you really need to work on aesthetics of mapping your diff.

[gd]
  1. 00:01:148 (8,1) - fix the structure
  2. 00:01:229 (1,2,3) - ds is short try to make it wider
  3. 00:08:250 (9) - stream is still on, try make a 1/4 slider reverse
  4. 00:09:526 - music
  5. 00:10:244 - circle
  6. 00:11:601 - too empty
  7. 00:11:760 (1) - ^ if you add circle remove nc this
  8. 00:13:675 - on this part should be like this: http://osu.ppy.sh/ss/8439739 (dont mind the mapping)
  9. 00:15:909 (1,3) - switch nc
  10. 00:25:324 (6,1) - switch nc
  11. 00:29:314 (10,1) - siwtch nc
  12. 00:30:431 (3) - this should be 1/1 slider, and to be empty
  13. 00:32:505 (1) - remove nc
  14. 00:34:101 (1,3) - switch nc and 00:34:580 (1) - remove nc
  15. 00:38:409 (1) - clap which means its important flow
  16. 00:39:526 - no need to make a bigger sv, just ds on it
  17. 00:43:037 (1,2) - siwtch nc
  18. 00:46:787 - circle
  19. 00:46:947 - circle
  20. 00:49:260 - triplet
  21. 00:50:058 (3,4,6) - wierd overlap
  22. 00:58:356 (1,5) - switch nc 00:59:314 (1) - remove nc
  23. 00:59:952 (4,1) - siwtch nc
  24. 01:02:505 (5) - nc 01:02:984 (1) - remove nc
  25. 01:04:580 (1,2) - siwtch
  26. 01:08:569 (1) - i think this is fine? or remove nc
  27. 01:10:643 - slider starts here
  28. 01:11:122 - slider sartsd here
  29. 01:15:750 (1,1,1) - wakaranai des why nc?
nc and ds flow, all i wanna say on this mod, becuase every patterns need alot of work though
gl
Celektus
[Overall]

Just as a side note it's very common to reply to mods with a quote of the Modders post and you replying to denied suggestions with a color underneath the suggestion. So the modder can give further explanation or understand you denying something... If you already know this I guess just mention that you took every suggestion in the bottom.

  1. Your Metadata is slightly wrong as you didn't use the original Japanese artist name in kanji and didn't add any source. The correct Metadata should be like this:

    • Artist カスタマイZ
      Romanised Artist CustomiZ
      Source 坂本ですが?
    I took all the information from this ranked taiko set: https://osu.ppy.sh/b/987118

  2. delete untitled.png in your map folder as it's not needed.

  3. add combo colors

  4. maps with less than 5 minutes of drain time need a Linear Spread this means you need diffs from a simplistic normal diff or a Easy diff gradually going up in difficulty to your top diff. So you need like a Hard Normal and Easy. I thought I'd mention this since no Modder seemed to specifically mention it and you also have nothing in the map description indicating that you are working on any additional diffs

  5. Overall use Volume around 25%-45% I'd say as 100% like some people mentioned is too much. and try other. I'll redo the Hitsounding for you as requested, but I wanted to make clearer what people maybe meant by making your Hitsounds quieter with literal numbers
Topic Starter
Timperjuncio

Celektus wrote:

[Overall]

Just as a side note it's very common to reply to mods with a quote of the Modders post and you replying to denied suggestions with a color underneath the suggestion. So the modder can give further explanation or understand you denying something... If you already know this I guess just mention that you took every suggestion in the bottom.

  1. Your Metadata is slightly wrong as you didn't use the original Japanese artist name in kanji and didn't add any source. The correct Metadata should be like this:

    • Artist カスタマイZ
      Romanised Artist CustomiZ
      Source 坂本ですが?
    I took all the information from this ranked taiko set: https://osu.ppy.sh/b/987118

  2. delete untitled.png in your map folder as it's not needed.

  3. add combo colors

  4. maps with less than 5 minutes of drain time need a Linear Spread this means you need diffs from a simplistic normal diff or a Easy diff gradually going up in difficulty to your top diff. So you need like a Hard Normal and Easy. I thought I'd mention this since no Modder seemed to specifically mention it and you also have nothing in the map description indicating that you are working on any additional diffs

  5. Overall use Volume around 25%-45% I'd say as 100% like some people mentioned is too much. and try other. I'll redo the Hitsounding for you as requested, but I wanted to make clearer what people maybe meant by making your Hitsounds quieter with literal numbers

Oh Jesus, thank you very much. I really needed it!
I learnt how to actually deal with mods a couple of weeks ago, so I couldn't put that into practice until now, but it's something I completely understand since then.
I also knew the "under 5 mins rules", but thanks anyway for pointing it out just in case!
Something I don't understand is the reason why you suggest using volume around 25% - 45%. I hear it completely right just like how it is. Maybe because of the skin? Idk.
Topic Starter
Timperjuncio

Zallies wrote:

m4m as u trusted me

if you want mods, make sure all of the tags, name, all of the medata are on the beatmap
its okay if you really ignore all of the mods, cuz its a bunch of overmap tbh
wait for the bn sees the mapping style >.>
[general]
  1. add Color Combo
  2. add GD name
  3. also is all the medata are good to go?
  4. Fix the Volume Sections
code
[sakamoto]
  • can you think of a better diff name lol
    im not really sure about your slider velocity, its really long tbh and should be like 1.70/60/80 etc
    clap should be 2nd, 4th, 6th, --- long white tick. not to be made from the vocal
    so every parts are really long jump aka overmapped, so i started confusing
  1. 00:00:590 (1,2,3,4,5,6,7,8) - tbh all of this stream part is all clap, not 00:06:654 (3,1,5,1,5,1,5) - this only
  2. 00:03:303 - music is holding so its not 1/2 slider
  3. since you use .50 on the lower parts, 00:03:782 - this should be the start (again) of the .50 sv
  4. 00:04:101 (3,4) - too long for low ds part
  5. 00:03:702 - imo you dont need to make 5% on every blue tick, lol its really fine to having that
  6. 00:06:734 - cirlce here, 00:06:814 (4) - you dont need to make a kickslider here just make a circle or:
    make a 1/4 slider, 3 reverse slider and repeat, and add 8 or 12 or 16 (might be overmapped) circles: https://puu.sh/wtT4B/fba68f5b90.png
  7. 00:08:888 (1) - i rather use 1/4 and the other parts
  8. 00:10:484 (5) - nc / slider art isnt good and the other parts too so etc.
  9. 00:11:920 (4) - slider wrong postion, should be white tick rather than this part because of emphasis
  10. 00:11:441 (2,3) - this is why i dont like using high sv XD red and blue tick are spaced
    also ds on this pattern its really overmap
  11. 00:11:920 (4,2) - not really the most intuitive overlap
  12. 00:21:654 (1) - weird slider art
  13. 00:22:771 (1,4) - overlap is kinda bothering to me
  14. 00:24:207 (1,1) - i dont see why make 1,2 1,2 pattern (it is a popular technique it gets overused or not really used properly) just make a jump 1,2,3,4 pattern
  15. 00:15:909 (1,2) - too low ds
  16. 00:20:856 (3,4) - overmapped, 00:21:175 (1,2) - and you make a small ds, please emphasis the jumps ds
  17. 00:29:154 (4,1) - i dont know where the 1/1 slider is going, try rotation 180
  18. 00:30:431 (6,1) - switch nc
  19. 00:32:505 (1) - remove nc
  20. 00:32:346 (2) - oh you didnt nc this but wait, 00:32:984 (1) - why nc-ing this?
    by the look at it, 00:33:143 - has a music of changing the rhythm
  21. 00:34:420 (3,3) - weird aesthetic tbh
  22. 00:35:058 (3,1,2) - keep away from overlap its kinda confusing
  23. 00:35:537 (1,2) - swtich nc and also the other 1,2 suggestion: https://puu.sh/wugJT/031154c808.png
    imo white tick is really need to be nc-ing, you really dont need 1,2 jumps just make a 4 circle and another 4 circle this is really too difficult to having a sr6 and 1,2 jump is a special jump for making beatmaps
  24. 00:31:707 (6,1) - too high ds
  25. 00:36:814 (4,1) - idk where 1 is exactly going this should be 4 is on the right becuase the curve slider is on left
  26. 00:38:409 - slider, since this is the clap, of music making on it
  27. 00:38:090 (1,4) - weird overlapping try staking instead?
  28. 00:42:638 (1,1,1) - remove nc
  29. 00:42:638 (3,6,3) - i heard the music they dont have this rhythm. but it has white red tick beat
  30. 00:43:994 (4,5) - fix weird structure
  31. 00:46:308 - this have sound, and theres is no triple on this music rhythm
  32. 00:47:185 (9,1) - change nc if you didnt understand, this is t
  33. 00:45:909 - too high ds aka high jumps
  34. 00:47:186 - lol after making a high jumps or ds, and this part is low ds orz
  35. 00:47:824 (5) - slider here, why making jumps if this is a low rhythm
  36. 00:47:186 (1) - ^ or make here a 1/1. 00:47:345 (2) - which means this have no sound
  37. 00:49:260 (6) - remove nc
  38. 00:50:856 (9,1) - ? overjump overmap
  39. 00:51:016 - also this part too, i dont have to say it on this overkill weird flow
  40. 00:52:930 (1,2,3,4,5) - clap this lal
  41. 00:54:047 (1,1) - remove nc
  42. 00:11:122 (1,2) - swtich nc
  43. 00:52:611 (2,1,2,3) - weird structure patterns
  44. 00:53:568 (1,1) - uhuh
  45. 00:57:398 (1,2,1,2,1,2) - i dont see any claps on every circles, i only hear on 00:57:717 (1,1,2,3,4) - this claps
  46. 00:59:154 (1) - remove nc / this is still 1/2. this feel like a 1/1 slider to me just make a curve or straight slide
  47. 01:00:431 (3) - i dont even know now
  48. 01:05:856 (5) - remove clap
  49. 01:07:611 (1) - remove clap
  50. 01:10:962 (7,9) - remove clap
  51. 01:13:994 - oh and suddenly missing hitsounds why removing it?
  52. 01:18:462 (1) - didnt hear any claps but 01:18:621 (3,4,5,6,7,8) - here are all claps
  53. 01:19:898 (5,6) - weird structure
  54. 01:20:696 (3) - remove nc
  55. 01:24:207 - use whistle intead not clap, clap is more important of making hitsounds tbh
overall you might see at the future that this map need alot of work

[coolest]
Extra or Insane? what?
and also same SV2.50 woooohoooo
  1. 00:09:526 - imo stream music is more need, this have music
  2. 00:02:026 (4,5,1) - i dont see any big ds on low part
  3. 00:02:665 (2,3,4,5) - ^
  4. 00:06:175 (3,1) - didnt see 1 going, fix structure
  5. 00:07:611 (1,2,3,4) - no need to be overkill, jush try circle instead
  6. 00:10:165 - clap
  7. 00:10:484 (4,5,1) -
  8. 00:11:920 (4,5) - switch the flow
  9. 00:13:197 (1) - remove nc
  10. 00:11:441 (2) - fix slider curve
  11. 00:12:877 (2,3,1,2) - didnt see any jump on this section why using it
  12. 00:15:909 (1,2) - make a back n fort slider, this is confusing after making a jump (ds ofc) and you make a low ds
  13. 00:16:548 (1) - remove clap
  14. 00:17:186 (1,3) - switch nc and 00:17:984 (1) - remove nc / dont look at the pattern, look at the top of ticks instead
  15. 00:19:101 (8,1) - switch nc.. oh you making 1,2 ok
    please remove 1,2 this is special pattern
  16. [00:16:867 (3,1) - overlapping issue
  17. 00:18:782 (4) - what suddenly changes to soft-hitnormal
  18. 00:19:739 (1) - dont see any clap
  19. dont see any clap
  20. 00:20:537 (3) - slider end clap
  21. 00:20:856 (4) - remove clap
  22. 00:21:335 (2) - clap
  23. 00:21:175 (1) - remove nc
  24. 00:20:058 (3,1) - switch nc
  25. 00:19:899 (2,3,1,2,3,4,1,2,3) - i dont see any music why start to make big ds orz
  26. 00:21:973 (2,3,4,5,6) - fix flow, and aesthetics also the pattern you make. one is low ds and other is high ds
  27. 00:22:771 (1,2,3,4,5) - ALMOSTT this is the part i love this nothing else almost good pattern, rhythm and flow
  28. 00:24:207 (1,1) - remove nc you making 00:23:888 (1) - this looks like a 1,2 jump too
  29. 00:25:324 (1,4) - overlap issue
  30. 00:26:760 (2,3,1) - too close also structure is low
  31. 00:27:080 (1,2) - remove nc
  32. 00:27:000 (3,3,3) - didnt hear any music flow
  33. 00:29:952 (1) - remove nc
  34. 00:31:867 (1) - why such a big slider, theres no sv .50 or 75 etc and still the sv is 2.50, make an inherited points > slow part e
  35. 00:33:143 (3,1) - uhh overlap i guess
  36. 00:35:697 (1,2,3,4,5,6,7) - didnt hear any big jumps flow
  37. 00:36:973 (1,1) - weird structure slider issue
  38. 00:39:526 (1,2,3) - oooo i started to liking it... 00:40:484 (4) - WHATT?
  39. 1,2 again >.> 00:40:963 (2,2) - good ds imo 00:41:601 (2,2) - too big imo
  40. 00:41:920 (2,1) - you make a BIG ds and 00:42:080 (1,2) - this part isnt super small
  41. 00:43:835 (4,5,6) - fix aesthetics structure
  42. 00:46:308 - remove slider and start making stream
  43. 00:46:867 (7,1) - big ds, 00:47:186 (1,2,3,4) - really slow also good flow and still 00:47:824 (5) - big slider sv
  44. 00:48:303 (6) - umm you really ignore the blue or yes? if yes its fine
  45. 00:49:260 (1) - remove nc
  46. 00:50:058 (1) - remove nc
  47. 00:50:856 (7,3) - overlap
  48. 00:52:931 (1,2,3,4,5,6,7,8) - insert clap
  49. 01:02:186 (1,2) - big ds
  50. 01:16:548 (1,2,3) - too low ds
In general, you really need to work on aesthetics of mapping your diff.

[gd]
  1. 00:01:148 (8,1) - fix the structure
  2. 00:01:229 (1,2,3) - ds is short try to make it wider
  3. 00:08:250 (9) - stream is still on, try make a 1/4 slider reverse
  4. 00:09:526 - music
  5. 00:10:244 - circle
  6. 00:11:601 - too empty
  7. 00:11:760 (1) - ^ if you add circle remove nc this
  8. 00:13:675 - on this part should be like this: http://osu.ppy.sh/ss/8439739 (dont mind the mapping)
  9. 00:15:909 (1,3) - switch nc
  10. 00:25:324 (6,1) - switch nc
  11. 00:29:314 (10,1) - siwtch nc
  12. 00:30:431 (3) - this should be 1/1 slider, and to be empty
  13. 00:32:505 (1) - remove nc
  14. 00:34:101 (1,3) - switch nc and 00:34:580 (1) - remove nc
  15. 00:38:409 (1) - clap which means its important flow
  16. 00:39:526 - no need to make a bigger sv, just ds on it
  17. 00:43:037 (1,2) - siwtch nc
  18. 00:46:787 - circle
  19. 00:46:947 - circle
  20. 00:49:260 - triplet
  21. 00:50:058 (3,4,6) - wierd overlap
  22. 00:58:356 (1,5) - switch nc 00:59:314 (1) - remove nc
  23. 00:59:952 (4,1) - siwtch nc
  24. 01:02:505 (5) - nc 01:02:984 (1) - remove nc
  25. 01:04:580 (1,2) - siwtch
  26. 01:08:569 (1) - i think this is fine? or remove nc
  27. 01:10:643 - slider starts here
  28. 01:11:122 - slider sartsd here
  29. 01:15:750 (1,1,1) - wakaranai des why nc?
nc and ds flow, all i wanna say on this mod, becuase every patterns need alot of work though
gl
About Sakamoto difficulty:

at 00:51:016 I don't think it's overmapped as it is the hype-building part before the chorus. Also, song is very strong right there, so I don't see anything wrong with those patterns.
00:53:568 (1,1) - uhuh - I don't understand "uhuh". Please, make it clear.
01:00:431 (3) - i dont even know now - Neither I do.
01:13:994 - oh and suddenly missing hitsounds why removing it? - well, actually that was my bad. I remapped that part and forgot to put hitsounds again :P

About Coolest difficulty:

00:09:526 - imo stream music is more need, this have music - well, I think it is not necessarily needed to place a stream there. It still fits the song really well: according to the melody, not to the drums.
00:19:101 (8,1) - switch nc.. oh you making 1,2 ok please remove 1,2 this is special pattern - I don't understand why it is wrong. I feel like it is better being 1,2 1,2...
00:19:899 (2,3,1,2,3,4,1,2,3) - i dont see any music why start to make big ds orz - fuck off man, it's just so clear that the song gets stronger right there orz orz orz
00:46:308 - remove slider and start making stream - There's actually no stream...
00:46:867 (7,1) - big ds - I disagree as it is the last "scream" in that part of the song.
Minorsonek
M4M from #modreqs

Sakamoto
00:03:143 (8) - (suggestion) this slider has the same sound as previous sliders and is in the same combo so keep linear flow
00:05:856 (4)- why overlap with 00:05:218 (2) -?
00:07:292 (5) - its strong sound, stream speed increases here so should be NC (for every (5)circle)
00:11:122 (7) - different sound, should be emphasised by spacing or at least NC
00:16:548 (1,2,3,4,5) - why not to make perfect star here?
00:16:867 (3,7) - weird overlap
00:19:899 (1) - reason to NC here? its the same sound as 00:19:739 (2) -
00:26:760 (1,2,1,2) - its the same sound as 00:26:122 (4,5) - and you can make similar sliders here or at least increase spacing at 00:27:080 (1,2) - bcs you did the same on this sound (00:26:441 (5) - ) by increasing SV
00:27:877 (2) - 00:27:239 (2) - i dont hear sound here
00:29:314 (1,2) - whats the reason to not stack (2) circle under slider's end as you did previously in many situations?
00:35:377 (1,2,3,4,1) - another crooked star
00:36:814 (6,3) - noticeable weird overlap
00:39:207 (7,1) - ^
00:44:632 (1,2,1,2,1,2,1,2,1) - i know rainbow looks nice but for me its too many NCs on not that important sounds
00:47:744 (5) - missed sound here
00:48:941 (4,3,4) - weird overlap
01:02:665 (2,3,1,2,1,2) - you did NC not important red tick and left white important tick (sound too) without NC (im skipping NC spam issue here)
01:06:175 (7,1,2,3,4) - even worse star, wtf this pattern
01:13:037 (1,2,3,4,5,6,7,8) - bad flow
01:13:596 (8,4,5,6) - overlap
01:18:462 (1,2,3,4,5,6,7,8) - whats the reason to make spacing here lower than 01:20:696 (3,4,5,6,7,8,9,10,11) - ?
01:24:845 (1,2,3,4,5,6,7,8,1) - repair blanket

To be honest, diff looks like "lets spam some weird patterns and NCs".

Extra
00:02:346 (1,3) - sliderend of (1) isnt stacked well with (3)
00:04:739 (7) - move it a bit to up
00:04:260 (5,2) - stack it properly
00:18:782 (1,2) - 2 is stronger sound than 1
00:19:420 (1,2,1,2,1) - reason for NC spam?
00:31:069 (1,2,3,4,5,6,1) - make perfect star here
00:32:984 (2,3,4,1,2,3,4) - rly weird pattern, where have you seen that?
00:40:963 (2,4,2,4) - space it equally
00:48:782 (3,5) - reason to overlap?
00:56:282 (2,4) - ^?
01:14:314 (3) - 01:15:271 (1) - stack it better

I've skipped slidershape issues, too many of them

Insane
00:06:973 (8) - (suggestion)move it up a little bit to make stream linear
00:09:846 (1,2,1) - missed some sounds between sliders
00:11:760 (1,2,3,4,1,2,3) - where is flow?
00:15:431 (2,3,4,1) - too wide angles, uncomfortable to play
00:19:739 (3,4,5) - why linear flow here?
00:24:846 (3,4,5) - 90 degree angle?
00:24:526 (2,6) - weird noticeable overlap
00:44:633 (1,2) - 00:45:111 (4,5) - space them the same
00:50:218 (4,6) - overlap
00:51:973 (1,2) - ^
00:56:760 (3,4,5) - space this (4) equally to each slider
00:58:675 (5,6) - wtf blanket

Extra diffs had bad patterns etc but at least they had flow and more comfortable movements. This diff haven't even touched ranking criterias

Maybe im noob but lets be honest - this map doesnt meet ranking criteria, maybe you want it loved then ok, extras are playable
Topic Starter
Timperjuncio

Minorsonek wrote:

M4M from #modreqs

Sakamoto
00:03:143 (8) - (suggestion) this slider has the same sound as previous sliders and is in the same combo so keep linear flow
00:05:856 (4)- why overlap with 00:05:218 (2) -?
00:07:292 (5) - its strong sound, stream speed increases here so should be NC (for every (5)circle)
00:11:122 (7) - different sound, should be emphasised by spacing or at least NC
00:16:548 (1,2,3,4,5) - why not to make perfect star here?
00:16:867 (3,7) - weird overlap
00:19:899 (1) - reason to NC here? its the same sound as 00:19:739 (2) -
00:26:760 (1,2,1,2) - its the same sound as 00:26:122 (4,5) - and you can make similar sliders here or at least increase spacing at 00:27:080 (1,2) - bcs you did the same on this sound (00:26:441 (5) - ) by increasing SV
00:27:877 (2) - 00:27:239 (2) - i dont hear sound here
00:29:314 (1,2) - whats the reason to not stack (2) circle under slider's end as you did previously in many situations?
00:35:377 (1,2,3,4,1) - another crooked star
00:36:814 (6,3) - noticeable weird overlap
00:39:207 (7,1) - ^
00:44:632 (1,2,1,2,1,2,1,2,1) - i know rainbow looks nice but for me its too many NCs on not that important sounds
00:47:744 (5) - missed sound here
00:48:941 (4,3,4) - weird overlap
01:02:665 (2,3,1,2,1,2) - you did NC not important red tick and left white important tick (sound too) without NC (im skipping NC spam issue here)
01:06:175 (7,1,2,3,4) - even worse star, wtf this pattern
01:13:037 (1,2,3,4,5,6,7,8) - bad flow
01:13:596 (8,4,5,6) - overlap
01:18:462 (1,2,3,4,5,6,7,8) - whats the reason to make spacing here lower than 01:20:696 (3,4,5,6,7,8,9,10,11) - ?
01:24:845 (1,2,3,4,5,6,7,8,1) - repair blanket

To be honest, diff looks like "lets spam some weird patterns and NCs".

Extra
00:02:346 (1,3) - sliderend of (1) isnt stacked well with (3)
00:04:739 (7) - move it a bit to up
00:04:260 (5,2) - stack it properly
00:18:782 (1,2) - 2 is stronger sound than 1
00:19:420 (1,2,1,2,1) - reason for NC spam?
00:31:069 (1,2,3,4,5,6,1) - make perfect star here
00:32:984 (2,3,4,1,2,3,4) - rly weird pattern, where have you seen that?
00:40:963 (2,4,2,4) - space it equally
00:48:782 (3,5) - reason to overlap?
00:56:282 (2,4) - ^?
01:14:314 (3) - 01:15:271 (1) - stack it better

I've skipped slidershape issues, too many of them

Insane
00:06:973 (8) - (suggestion)move it up a little bit to make stream linear
00:09:846 (1,2,1) - missed some sounds between sliders
00:11:760 (1,2,3,4,1,2,3) - where is flow?
00:15:431 (2,3,4,1) - too wide angles, uncomfortable to play
00:19:739 (3,4,5) - why linear flow here?
00:24:846 (3,4,5) - 90 degree angle?
00:24:526 (2,6) - weird noticeable overlap
00:44:633 (1,2) - 00:45:111 (4,5) - space them the same
00:50:218 (4,6) - overlap
00:51:973 (1,2) - ^
00:56:760 (3,4,5) - space this (4) equally to each slider
00:58:675 (5,6) - wtf blanket

Extra diffs had bad patterns etc but at least they had flow and more comfortable movements. This diff haven't even touched ranking criterias

Maybe im noob but lets be honest - this map doesnt meet ranking criteria, maybe you want it loved then ok, extras are playable

About Sakamoto:

00:29:314 (1,2) - whats the reason to not stack (2) circle under slider's end as you did previously in many situations? - I just wanted to make new things so the mapping doesn't get boring (same patterns, etc). I don't know if there's something teorically wrong with that, but, if there isn't, I would prefer to leave it like that.
01:18:462 (1,2,3,4,5,6,7,8) - whats the reason to make spacing here lower than 01:20:696 (3,4,5,6,7,8,9,10,11) - ? - Because intensity is higher on the second one.

About Extra:

00:04:260 (5,2) - stack it properly - Try to stack it. You'll see it finishes like that...
00:40:963 (2,4,2,4) - space it equally - I don't understand what you mean

About Insane:

Yeah, I don't have any friends good at mapping. I'm removing that difficulty in order to map a """"""propper"""""" one by myself.
Zallies
lol you rather do this

Zallies wrote:

[general]
  1. add Color Combo ahh okay added
  2. add GD name naah because...
  3. also is all the medata are good to go? oh wait lemma check first
  4. Fix the Volume Sections fixed
but meh
good luck at ranking bes
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