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Igorrr - Pavor Nocturnus [OsuMania]

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AnatOWJIya

L A U R A wrote:

hey hey~~

OWJI"S Normal

SPOILER
00:24:045 - maybe 1 more notes here since its snare sound Accepted
00:27:148 - 1 more note to here since 00:22:838 - you make it 2 Accepted
00:28:528 - 1 more note too here for snare sound Accepted
00:34:735 - ^ Accepted
00:45:080 - ^ Accepted
00:45:424 (45424|1) - delete v
01:05:424 - til 01:06:114 - can be 2 notes since snare sound way too dominant Accepted
01:11:976 - 1 more notes here Accepted
01:44:045 (104045|3) - move it to 1 better i think Accepted
01:56:804 - 1 note here Accepted
01:57:493 - ^ Accepted
01:59:390 (119390|2) - delete 1 Accepted
01:59:562 - make it 2 here instead Accepted


Good luck :D
Thanks for mod ;3
@Janko Diff
Litharrale
NM from my queue
1|2|3|4
audio and bg look good
toggle off widescreen support

hard
What's the point of custom hitsounds in the file if you're not gonna use them?
00:00:080 (80|1,1114|3,2148|2,3183|2,4217|2,5252|2,6286|2) - The starts of each measure at the start are a lot stronger than the other doubles, maybe turn them into triples to emphasise this a bit more?
Why are 00:14:562 (14562|1,14562|3,14562|0,14735|3,14735|2,14735|0) - these two a triple but this 00:15:597 (15597|3,15597|2,15597|1,15769|0,15769|3) - is a triple then a double
00:43:183 (43183|0,43183|2,43528|2,43700|0) - I get why you've done it in this whole section but it feels really off to have some bass notes be doubles and others be singles. If you trust the player to be able to do LN+stream, then surely they can also do LN+double
00:45:597 (45597|3) - end this LN at 00:49:735 - it's the start of kiai and it chokes up the section. Either start a new LN in a different column for the same "ohhhhhhhhh" or stop it there altogether.
01:09:993 - This is the strongest sound out of the whole stream and you didnt map it?

The magic of this song is that it's a 58bpm song clashed with a 178bpm song and I really feel you've failed to take advantage of that which is a shame. Focus on the downbeats more

I took a glance at your top diff and it's the same. It seems like you've mapped this song for this quick bursts and ignored the other part of it. It's not as bad as I'm making it seem though, still a really solid chart. Good luck!
DustMoon
hi~
1|2|3|4|
Easy
00:06:286 (6286|0) - soft sound ,i think 1 note maybe enough
00:24:907 (24907|3) - move to 3,and 00:33:183 (33183|2) - move to 4
00:45:252 (45252|2) - change to single note
00:49:735 (49735|0,50080|2,50424|0,50769|1,51114|0,51459|1,51804|0) - plz not use like runningman mapping,its too hard
01:59:735 (119735|0) - move to 3
02:03:873 (123873|3) - should end this time piont02:04:045 -
02:11:804 (131804|3,132148|1,132493|0) - delete
03:41:114 (221114|2,221459|1,221631|0,221804|2,221976|3,222148|1,222321|0,222493|3,222493|2) - change
03:59:347 (239347|0,239519|1) - WTF?changehttps://puu.sh/vFk8J/470e71df47.jpg
03:59:821 (239821|3) - checkhttps://puu.sh/vFkd8/54c5067c16.jpgnot alignment
03:51:804 - 04:16:631 - BPM was changed
Good luck! :)
Topic Starter
Janko

L A U R A wrote:

hey hey~~

Hard

SPOILER
00:16:631 - i think better the 3 button note here instead of 00:16:459 -
00:51:459 - i think this part onward can be a bit jacky if you follow the gitar sound like move 00:51:631 (51631|2) - to 2 and so on til 01:05:252 - since next part is stairy parts
01:39:390 (99390|2) - maybe delete it since i dunno what it represent even if it represent vocal voice its still need to be longer
01:48:011 (108011|3) - change the ln to normal or make it into 3 notes instead
02:54:045 - this part it think you change become stairy like part 02:50:080 - or chang that part insted with ln to represent that spammy sound
03:09:390 (189390|2,189390|3,189476|0,189562|3,189648|1,189735|3,189821|0,189907|3,189993|1,190080|3,190166|0) - way to hard on right side, balance it a bit might be good OK
03:50:942 (230942|3,231114|3,231286|3,231459|3,231631|3,231804|3) - way too heavy in the right again OK
and for the last part using ln probably better from 03:51:804 (231804|3) -

Good luck :D
Thanks ^^ btw I didn't forget about your map


Litharrale wrote:

NM from my queue
1|2|3|4
audio and bg look good
toggle off widescreen support Whoops fixed

hard
What's the point of custom hitsounds in the file if you're not gonna use them? you can see in description that status hitsounds are work in progress
00:00:080 (80|1,1114|3,2148|2,3183|2,4217|2,5252|2,6286|2) - The starts of each measure at the start are a lot stronger than the other doubles, maybe turn them into triples to emphasise this a bit more? I don't want to do harder map
Why are 00:14:562 (14562|1,14562|3,14562|0,14735|3,14735|2,14735|0) - these two a triple but this 00:15:597 (15597|3,15597|2,15597|1,15769|0,15769|3) - is a triple then a double I modified it a bit
00:43:183 (43183|0,43183|2,43528|2,43700|0) - I get why you've done it in this whole section but it feels really off to have some bass notes be doubles and others be singles. If you trust the player to be able to do LN+stream, then surely they can also do LN+double Hmm I added one additional note
00:45:597 (45597|3) - end this LN at 00:49:735 - it's the start of kiai and it chokes up the section. Either start a new LN in a different column for the same "ohhhhhhhhh" or stop it there altogether. I'm not sure. This LN fit me. I'll think it over yet
01:09:993 - This is the strongest sound out of the whole stream and you didnt map it? I modified this part

The magic of this song is that it's a 58bpm song clashed with a 178bpm song and I really feel you've failed to take advantage of that which is a shame. Focus on the downbeats more

I took a glance at your top diff and it's the same. It seems like you've mapped this song for this quick bursts and ignored the other part of it. It's not as bad as I'm making it seem though, still a really solid chart. Good luck!
Thanks

DustMoon wrote:

hi~
1|2|3|4|
Easy
00:06:286 (6286|0) - soft sound ,i think 1 note maybe enough ok
00:24:907 (24907|3) - move to 3,and 00:33:183 (33183|2) - move to 4 ok
00:45:252 (45252|2) - change to single note ok
00:49:735 (49735|0,50080|2,50424|0,50769|1,51114|0,51459|1,51804|0) - plz not use like runningman mapping,its too hard I don't think so
01:59:735 (119735|0) - move to 3 ok
02:03:873 (123873|3) - should end this time piont02:04:045 -
02:11:804 (131804|3,132148|1,132493|0) - delete lol why
03:41:114 (221114|2,221459|1,221631|0,221804|2,221976|3,222148|1,222321|0,222493|3,222493|2) - change Too hard? I have no idea how to change this
03:59:347 (239347|0,239519|1) - WTF?changehttps://puu.sh/vFk8J/470e71df47.jpg I modified this pattern
03:59:821 (239821|3) - checkhttps://puu.sh/vFkd8/54c5067c16.jpgnot alignment
03:51:804 - 04:16:631 - BPM was changed

Thanks
Good luck! :)
Curiossity
Igorrr - Pavor Nocturnus MOD

From Curiossity's Mania Marathon M4M Modding Queue

Columns: 1|2|3|4

Sorry it's late ;w;

Parasomnia
00:08:528 (8528|1,8614|2) - Should this be 1/8th notes as well?

00:34:735 (34735|2) - Should be 3 notes

00:38:873 (38873|3) - ^ or at least 2

00:47:148 (47148|0,47148|2) - Yeah, make the notes above 2 like this one

01:01:804 (61804|2) - Why is this two notes? The only extra sound i hear is a squeak thing but that's 1/4th later imo

01:06:373 (66373|0,66416|1) - Might be ghost notes, i think the snares start on the 1/2 beat

01:09:476 (69476|2) - ghost?

01:09:907 (69907|2,69993|3) - Add some 1/8th notes for the burst here?

01:13:528 (73528|0) - Starting here, maybe have a jack part like at 03:34:217 (maybe even switch the pattern here with the pattern there)

01:16:631 (76631|3) - Perfect place for 1/8th or 1/16th spam, as well as 1/2 beat later

01:16:976 (76976|3,76976|2,77148|0,77148|1) - How are these two sound the same? Make the kick 2, and the snare 1

01:17:752 (77752|1,77838|3,77924|0,77924|2) - 1/4 =/= 1/8, remap probably.

01:18:700 (78700|3) - Not sure this should be three, not heavy enough of a sound

01:22:752 (82752|1) - ghost

01:49:735 (109735|0) - spam more

01:54:648 (114648|1,114735|1,114821|1) - ow, maybe move 01:54:821 (114821|1) - to 3 and 01:54:907 (114907|2) - to 2

01:54:993 (114993|3) - This note is 1 while the rest are 2 in this part, maybe make it 2? esp. after last suggestion, now it only jacks once anyway

02:11:631 (131631|1,131631|3,131631|0,131717|0,131717|3,131717|2) - these should probably be 2, also this pattern @.@

02:34:476 (154476|2) - ghost

02:54:907 (174907|3,174907|2) - why 2, there's a cymbal thingy here so shouldn't it be 3?

02:55:683 (175683|2,175769|0) - Not the same sound at all

03:01:114 (181114|3,181114|2,181286|3,181286|2) - Maybe give all kicks in this row a 1/4 LN, for the sound?

03:05:252 (185252|0,185338|0,186200|0,186286|0) - You start and end with jacks on 1, maybe move one of them to 2 for a bit of balance.

03:17:580 (197580|3,197666|3,197666|0,197752|0,197752|3,197838|0) - tone it down a bit probably

03:34:217 (214217|0) - I understand the idea behind this jack part, but I feel it's a bit much esp. since the song has toned down since the kiai. Might just be me.

03:51:804 (231804|3) - Might want to re time this part? Some notes feel a bit off, maybe it's a different bpm or something.

Not bad, pretty well structured imo

Lie's Insane
00:13:355 (13355|1) - Should be 2

00:14:045 (14045|3) - ^

00:18:873 (18873|2) - ^

00:23:011 (23011|3) - ^ lots of these, not listing all of them since there's probably a reason behind it? idunno

00:39:735 (39735|2,39735|1,40080|1,40080|2) - Maybe should only be 1?

00:42:148 (42148|2) - ^

00:43:011 (43011|1) - 2

00:46:286 (46286|2) - 1

00:48:700 (48700|3) - Should be a note 1/4 after this

01:11:631 (71631|2,71804|2) - Some 1/4 notes in here too

01:13:054 (73054|2) - Should probably be on red line?

01:22:838 (82838|1) - Starting here, there's a lot of variability between what sounds are in the music and what you're mapping. Try to stay consistent unless there's no other feasible way to map something. i.e. 01:24:390 (84390|2,84476|1) - These two notes are not the same in the music, and there's plenty of space to make the second note a double. Just go through it again at like 50% or 75% speed and make sure that all sounds are accounted for.

01:49:735 (109735|2,109735|0,109907|0,109907|2) - Pretty sure these end on the 1/4 mark

01:55:942 (115942|3) - Starting here, you're missing a lot of notes. 02:05:597 (125597|1) - This is the same sound as many of the sounds you aren't mapping

02:11:229 (131229|1) - ?

02:27:838 (147838|1) - Move to 4

02:29:045 (149045|0) - More 1/2 and 1/4 sliders for the longer snare sounds

03:01:114 (181114|0) - Again more sliders here

03:38:011 (218011|1,218068|3,218125|1) - why 1/6ths here

03:44:476 (224476|2,224562|2) - jacks hurt but ok

Yeah mostly worried about how you layer things and how consistent the layering is, maybe take another look and make sure it all looks good

Igorrr's the best.
Hopefully this helps, and good luck getting this ranked! :)
Another Lie

Curiossity wrote:

Igorrr - Pavor Nocturnus MOD

From Curiossity's Mania Marathon M4M Modding Queue

Columns: 1|2|3|4

Sorry it's late ;w;

Lie's Insane
00:13:355 (13355|1) - Should be 2

00:14:045 (14045|3) - ^

00:18:873 (18873|2) - ^

00:23:011 (23011|3) - ^ lots of these, not listing all of them since there's probably a reason behind it? idunno There is

00:39:735 (39735|2,39735|1,40080|1,40080|2) - Maybe should only be 1? ok

00:42:148 (42148|2) - ^ ^

00:43:011 (43011|1) - 2 ^

00:46:286 (46286|2) - 1 ^

00:48:700 (48700|3) - Should be a note 1/4 after this added

01:11:631 (71631|2,71804|2) - Some 1/4 notes in here too no, that was in purpose

01:13:054 (73054|2) - Should probably be on red line? not that red line sound, but the other one

01:22:838 (82838|1) - Starting here, there's a lot of variability between what sounds are in the music and what you're mapping. Try to stay consistent unless there's no other feasible way to map something. i.e. 01:24:390 (84390|2,84476|1) - These two notes are not the same in the music, and there's plenty of space to make the second note a double. Just go through it again at like 50% or 75% speed and make sure that all sounds are accounted for. i know what you're intending at, but i'm doing that on purpose. Focus using single note to create pure mini trill or jack things.

01:49:735 (109735|2,109735|0,109907|0,109907|2) - Pretty sure these end on the 1/4 mark hear it with 25% please, and look at 1/8 above

01:55:942 (115942|3) - Starting here, you're missing a lot of notes. 02:05:597 (125597|1) - This is the same sound as many of the sounds you aren't mapping Hahaha you're trapped. I did it intentionally on purpose. To variate from Parasomnia diff and then Parasomnia have more notes in that part :P :P

02:11:229 (131229|1) - ? ? sound there

02:27:838 (147838|1) - Move to 4 basically, that was 02:27:838 (147838|1,147924|3,148011|1) -

02:29:045 (149045|0) - More 1/2 and 1/4 sliders for the longer snare sounds more sliders = more harder

03:01:114 (181114|0) - Again more sliders here ^

03:38:011 (218011|1,218068|3,218125|1) - why 1/6ths here o_o i didn't remember putting that there. deleted

03:44:476 (224476|2,224562|2) - jacks hurt but ok ignore jacks there hahaha :D

Yeah mostly worried about how you layer things and how consistent the layering is, maybe take another look and make sure it all looks good

Igorrr's the best.
Hopefully this helps, and good luck getting this ranked! :)
Cool
Topic Starter
Janko

Curiossity wrote:

Igorrr - Pavor Nocturnus MOD

From Curiossity's Mania Marathon M4M Modding Queue

Columns: 1|2|3|4

Sorry it's late ;w;

Parasomnia
00:08:528 (8528|1,8614|2) - Should this be 1/8th notes as well? Fixed

00:34:735 (34735|2) - Should be 3 notes I added one note

00:38:873 (38873|3) - ^ or at least 2 Ok

00:47:148 (47148|0,47148|2) - Yeah, make the notes above 2 like this one

01:01:804 (61804|2) - Why is this two notes? The only extra sound i hear is a squeak thing but that's 1/4th later imo Fixed

01:06:373 (66373|0,66416|1) - Might be ghost notes, i think the snares start on the 1/2 beat Nope 1/8 I think

01:09:476 (69476|2) - ghost? Hmm probably. Removed

01:09:907 (69907|2,69993|3) - Add some 1/8th notes for the burst here? Nope

01:13:528 (73528|0) - Starting here, maybe have a jack part like at 03:34:217 (maybe even switch the pattern here with the pattern there) Nope

01:16:631 (76631|3) - Perfect place for 1/8th or 1/16th spam, as well as 1/2 beat later Hmmm I changed something

01:16:976 (76976|3,76976|2,77148|0,77148|1) - How are these two sound the same? Make the kick 2, and the snare 1 Nope

01:17:752 (77752|1,77838|3,77924|0,77924|2) - 1/4 =/= 1/8, remap probably.I removed one note

01:18:700 (78700|3) - Not sure this should be three, not heavy enough of a sound I'm sure

01:22:752 (82752|1) - ghost Removed

01:49:735 (109735|0) - spam more Wut?

01:54:648 (114648|1,114735|1,114821|1) - ow, maybe move 01:54:821 (114821|1) - to 3 and 01:54:907 (114907|2) - to 2 Sure

01:54:993 (114993|3) - This note is 1 while the rest are 2 in this part, maybe make it 2? esp. after last suggestion, now it only jacks once anyway

02:11:631 (131631|1,131631|3,131631|0,131717|0,131717|3,131717|2) - these should probably be 2, also this pattern @.@ I moved this note to column 3

02:34:476 (154476|2) - ghost ok

02:54:907 (174907|3,174907|2) - why 2, there's a cymbal thingy here so shouldn't it be 3? Yep but for comfortable play I removed one

02:55:683 (175683|2,175769|0) - Not the same sound at all

03:01:114 (181114|3,181114|2,181286|3,181286|2) - Maybe give all kicks in this row a 1/4 LN, for the sound? Nope

03:05:252 (185252|0,185338|0,186200|0,186286|0) - You start and end with jacks on 1, maybe move one of them to 2 for a bit of balance. Left hand is left hand. It doesn't matter

03:17:580 (197580|3,197666|3,197666|0,197752|0,197752|3,197838|0) - tone it down a bit probably I leave it

03:34:217 (214217|0) - I understand the idea behind this jack part, but I feel it's a bit much esp. since the song has toned down since the kiai. Might just be me. Hmm... ^
03:51:804 (231804|3) - Might want to re time this part? Some notes feel a bit off, maybe it's a different bpm or something.

Not bad, pretty well structured imo

Igorrr's the best.
Hopefully this helps, and good luck getting this ranked! :)
Thanks!
pnx


[Parasomnia]
  1. 02:11:631 - It has different sound from 02:11:459 - but in the same way, it have sound like 02:11:976 - . So, change 02:11:631 (131631|0,131631|3,131631|1,131717|2,131717|3,131717|0) - into double note.
[Insane]
  1. 00:03:528 (3528|3) - I suggest to move it to the second column because of its balancing

Sorry for a late and short mod~ GL~! Overall is good!
Topic Starter
Janko

PnX wrote:



[Parasomnia]
  1. 02:11:631 - It has different sound from 02:11:459 - but in the same way, it have sound like 02:11:976 - . So, change 02:11:631 (131631|0,131631|3,131631|1,131717|2,131717|3,131717|0) - into double note. Ok
[Insane]
  1. 00:03:528 (3528|3) - I suggest to move it to the second column because of its balancing Another Lie can't reply on your mod but said me that there are no changes

Sorry for a late and short mod~ GL~! Overall is good!
Thanks
Captain Cusheen
Mooodduuuu
Parasomnia
00:13:355 (13355|2) - 00:13:355 (13355|2) - was a big what for me ~ change it
01:54:735 (114735|2) - to 01:54:907 (114907|1) - ^

Can't mod the other diffs too long D: but hey that scarecrow can be my bestfriend :D
lenpai
good music like this deserves longer mods
parasomnia
gave it a full playthrough, some of the jacks were nice but the overall diff is too rolly and jumptrilliy for my liking :<

some complaints about the overall layering: 00:01:114 (1114|2,1114|0,1114|3) - vs 00:01:631 (1631|2,1631|3) - has the same loudness and tripling both sounds would be really nice for the map excluding sections with LN layers. 00:01:631 (1631|2,1631|3) - with a pretty weak sound like this being a triple, yes i get it it's on a bar line, the only doubled sound as previously indicated would be really nice charted as a triple. Mod below will ignore this complaint.

here goes
00:08:485 (8485|1,8528|2) - ctrl j so that the transition to the note in 4 doesnt feel awkward. 3/8 jack should be ok.
00:20:252 - possesses enough loudness to have a double note, you could also go for something quite nice like because of the inclusion of the double https://puu.sh/wbshf/c541dea508.png rest of the section could use rigidity like this as opposed to rolly patterning
00:28:183 - stuff like these is what i would like to see
00:32:580 - might be overdone for you liking but this should be ok. Plays really easily https://puu.sh/wbsq4/d4b8fd21b3.png
00:35:942 (35942|1,36114|3) - to 3 and 2 respectively simply to maintain the level of rigidity the previous sections have
00:44:735 - the extended trill here really sucks and making a comfy minijack would only be a viable alternative. consider this: https://puu.sh/wbsIk/ac91471a74.png Don't worry about the reverse shield, that's easier to play than you might think.
00:50:769 - any reason as to why you didnt triple this? Quite inconsistent if you ask me.
00:53:183 - this is kinda what im talking about when it comes to stuff being too rolly for my linking, would personally go for something like https://puu.sh/wbtjT/d79e7b9fb2.png
Won't point out everything at this point as my point might have been made clear with examples on how to deal with the rolly stuff :>
00:01:631 (1631|3,1631|2,63528|3,63873|3) - to 4 and 3 might be nicer for the section because that long 1/2 trill isnt really that necessary + more rigidity :D
01:07:666 - would personally go for https://puu.sh/wbtGw/1ad5031162.png
01:12:148 - quite a step up in difficulty. Would go for https://puu.sh/wbtM4/7f1c4ebf4a.png
01:15:769 - hey this is a pretty strong sound. Odd you just went for a single here
01:22:321 - yummy
01:29:304 (89304|1,89390|2) - while some jumptrills are excusable because the sound there repeats clearly, this one i wont slide. ctrl j for something quite nice. The drums here vary enough. You may opt to swap 01:29:390 (89390|2,89476|1) - instead that's also ok
01:41:976 - you can move stuff around the jumptrills and end up creating something actually more fun to play like https://puu.sh/wbu6c/fc36b2f484.png + managed to add in a fitting triple in there
01:46:286 - one more jumptrill alteration screenshot then im done moving these around: https://puu.sh/wbuda/afe159dd8f.png
01:54:648 - quite a very unnecessary diffspike please just double this
02:11:459 - this section is super aids to play. Very unnecessary diffspike. But w/e ill try to provide a fix with the current density though i would seriously like it if you would just double 02:11:545 - https://puu.sh/wbv8G/d1d865083c.png
02:16:200 (136200|3,136286|1) - overall just better to ctrl j and 02:16:459 (136459|3) - to 3
02:44:045 - 02:44:390 - the guitar is not even that audible to make these deserve a triple
03:01:114 - quite obvious that you dont want to just pull off a roll here so an LN to represent the 1/8s could be nice

Other sections not modded in much depth should have the same complaints with what was indicated in the mod from lack of rigidity to just having stuff unnecessarily hard.

Ended up modding more in a diff than i expected this should be enough

Best of luck!
Topic Starter
Janko

Lenfried- wrote:

good music like this deserves longer mods
parasomnia
gave it a full playthrough, some of the jacks were nice but the overall diff is too rolly and jumptrilliy for my liking :<

some complaints about the overall layering: 00:01:114 (1114|2,1114|0,1114|3) - vs 00:01:631 (1631|2,1631|3) - has the same loudness and tripling both sounds would be really nice for the map excluding sections with LN layers. 00:01:631 (1631|2,1631|3) - with a pretty weak sound like this being a triple, yes i get it it's on a bar line, the only doubled sound as previously indicated would be really nice charted as a triple. Mod below will ignore this complaint. Hmm... I leave it but I added LNs in some moments

here goes
00:08:485 (8485|1,8528|2) - ctrl j so that the transition to the note in 4 doesnt feel awkward. 3/8 jack should be ok. ctrl+J ok but I modified earlier 134 on 124
00:20:252 - possesses enough loudness to have a double note, you could also go for something quite nice like because of the inclusion of the double https://puu.sh/wbshf/c541dea508.png rest of the section could use rigidity like this as opposed to rolly patterning Looks good. Changed
00:28:183 - stuff like these is what i would like to see :D
00:32:580 - might be overdone for you liking but this should be ok. Plays really easily https://puu.sh/wbsq4/d4b8fd21b3.png Changed
00:35:942 (35942|1,36114|3) - to 3 and 2 respectively simply to maintain the level of rigidity the previous sections have nope
00:44:735 - the extended trill here really sucks and making a comfy minijack would only be a viable alternative. consider this: https://puu.sh/wbsIk /ac91471a74.png Don't worry about the reverse shield, that's easier to play than you might think. :thinking: ok
00:50:769 - any reason as to why you didnt triple this? Quite inconsistent if you ask me. lul. You're right. Fixed
00:53:183 - this is kinda what im talking about when it comes to stuff being too rolly for my linking, would personally go for something like https://puu.sh/wbtjT/d79e7b9fb2.png I did it differently
Won't point out everything at this point as my point might have been made clear with examples on how to deal with the rolly stuff :>
00:01:631 (1631|3,1631|2,63528|3,63873|3) - to 4 and 3 might be nicer for the section because that long 1/2 trill isnt really that necessary + more rigidity :D hmm idk but are you sure that you put good timing?
01:07:666 - would personally go for https://puu.sh/wbtGw/1ad5031162.png fun pattern but I think that left hand is too burdened so I did it differently
01:12:148 - quite a step up in difficulty. Would go for https://puu.sh/wbtM4/7f1c4ebf4a.png Again your proposal inspired me to change this pattern
01:15:769 - hey this is a pretty strong sound. Odd you just went for a single here seriously? o.O well... ok xD Fixed
01:22:321 - yummy
01:29:304 (89304|1,89390|2) - while some jumptrills are excusable because the sound there repeats clearly, this one i wont slide. ctrl j for something quite nice. The drums here vary enough. You may opt to swap 01:29:390 (89390|2,89476|1) - instead that's also ok Ok. Nice idea
01:41:976 - you can move stuff around the jumptrills and end up creating something actually more fun to play like https://puu.sh/wbu6c/fc36b2f484.png + managed to add in a fitting triple in there Idea about jack is nice but you suggest jack in bad moments. For example: http://puu.sh/wbQH7/3f1dcec61b.png jacks should start on white line. Not on blue line. I modified this suggest
01:46:286 - one more jumptrill alteration screenshot then im done moving these around: https://puu.sh/wbuda/afe159dd8f.png I have no idea how to change it and your proposittion doesn't fit me so I leave it.
01:54:648 - quite a very unnecessary diffspike please just double this ok
02:11:459 - this section is super aids to play. Very unnecessary diffspike. But w/e ill try to provide a fix with the current density though i would seriously like it if you would just double 02:11:545 - https://puu.sh/wbv8G/d1d865083c.png hmmm nice but I modified your suggestion
02:16:200 (136200|3,136286|1) - overall just better to ctrl j and 02:16:459 (136459|3) - to 3 ok
02:44:045 - 02:44:390 - the guitar is not even that audible to make these deserve a triple I have no idea for anything better
03:01:114 - quite obvious that you dont want to just pull off a roll here so an LN to represent the 1/8s could be nice I have to think about it

Other sections not modded in much depth should have the same complaints with what was indicated in the mod from lack of rigidity to just having stuff unnecessarily hard.

Ended up modding more in a diff than i expected this should be enough

Best of luck!
Thanks for mod! I like this type of mod timing - suggestion and end. Nothing more
error_exe777
oh god more technical maps i want to die

General
Difficulties: all finished
Spread: very good difficulty gradient well done
Hitsounds: seem to be wip
Metadata: fine
AiMod: all good
Other: you need some more timing points add the end with the guitar

Parasomnia
00:00:942 (942|1,1114|1,1286|1) - is this intended? i don't see any 3 note jacks anywhere else in the section

00:13:355 (13355|1,13355|2,13355|0) - i think a triple is a bit too much. i would make it a double

01:04:217 (64217|2,64217|0,64217|3) - a triple is too much

01:09:907 - why not add a 1/8th roll?

01:12:493 (72493|2,72493|1,72493|3) - again, triple too much

01:16:631 - i would add some LNs for the white noise kinda sound

01:17:666 - ^^

01:35:942 - why did you skip the 1/8? its clearly there

01:37:235 (97235|0,97278|3) - very awkward. i would make the 1/8 roll a better pattern tbh

02:34:735 - 1/8th?

02:34:950 (154950|3,154993|2) - only having two notes from a 1/8th streams is a bit silly

02:51:459 (171459|2,171545|3) - what are these for? if its the drum kinda thing its 1/2, not 1/4. if its not, they seems out of place.

02:52:019 (172019|2) - okay 1/8 snap is weird why not just snap to the 1/2 tick

03:04:950 - add one?

Lie's Insane
00:35:424 - make this a double?

00:41:286 (41286|3,41286|2) - this is way too out of place, especially in a 1/8 stream. not to mention, there is no sound justifying a double. please change this

00:43:700 - double?

00:56:114 - ^^

00:58:011 - why did you miss the last column?

01:06:631 - would prefer if you started the stream here

01:08:011 (68011|1,68183|1,68355|2,68528|2) - these are aksdfjlafjldsfkjlsdkfjlsdkfjsdlkf

01:33:054 (93054|3,93097|0,93140|2) - very awkward pattern tbh

01:41:631 (101631|1,101847|1) - you can very easily avoid this

01:49:735 (109735|3,109735|0,109907|3,109907|0) - why are these doubles when 01:16:631 (76631|2,76804|2) - are singles?

01:55:942 - in this section, skipping all these notes seems very odd. not to mention the chart is very backwards. i would recommend a re-map tbh

02:11:545 - add a note? skipping it seems v odd

02:38:097 (158097|0,158140|1,158183|0) - ouch this is very easily avoided

02:58:183 - why did you suddenly skip the 1/8?

03:20:942 - why not a double?

03:25:080 - ^^

03:29:217 - ^^

03:33:355 - ^^

04:11:459 (251459|3) - end 04:16:631 - like top diff

Hard
00:02:235 - add one

00:20:338 (20338|1,20424|2) - i recommend a CTRL+H

00:49:735 (49735|0,49735|2) - i dont think this should be a double

00:51:976 - add one

01:17:924 (77924|3) - i recommend deleting this for more emphasis on the stronger drum beats

03:49:735 - why did you skip the 1/4?

OWJI's Normal
00:10:942 (10942|1,10942|2,11286|3,11459|1,11459|2,11804|3) - pretty boring, and you skipped the first column, please re-arrange this

01:22:666 - add one please

01:47:321 (107321|1,107666|1) - avoidable

02:36:631 (156631|3) - why did you cut this short?

03:26:459 (206459|3) - same as above really

03:48:011 (228011|3,228183|3,228528|1,228700|1) - what are these for?

Easy
00:15:942 (15942|2,16286|1,16631|2) - is this trill intended?

00:16:631 - okay, mapping only vocals here is a bit stupid. i mean, look at the graph on the right. its the least dense part. at least map some notes please

00:52:838 (52838|3,52838|2,54907|3,54907|2,56976|2,56976|3,59045|2,59045|3,61114|2,61114|3,63183|2,63183|3) - now now this is weird. it looks intended but it might not be. i would highly recommend moving some around regardless

01:55:942 (115942|2,116286|1,116631|2) - trill intended?

03:18:700 - another very empty section. please add some like i mentioned before

kyAH this took ages

best of luck
AnatOWJIya

error_exe777 wrote:

oh god more technical maps i want to die

General
Difficulties: all finished
Spread: very good difficulty gradient well done
Hitsounds: seem to be wip
Metadata: fine
AiMod: all good
Other: you need some more timing points add the end with the guitar


OWJI's Normal
00:10:942 (10942|1,10942|2,11286|3,11459|1,11459|2,11804|3) - pretty boring, and you skipped the first column, please re-arrange this Done

01:22:666 - add one please Done

01:47:321 (107321|1,107666|1) - avoidable Done

02:36:631 (156631|3) - why did you cut this short? Done

03:26:459 (206459|3) - same as above really Done

03:48:011 (228011|3,228183|3,228528|1,228700|1) - what are these for? re-arranged



kyAH this took ages

best of luck
Ayachi Meme
hi

from mod q

1\2\3\4

easy
00:51:459 (51459|1) - move to 3 as theres not much notes there
00:52:493 (52493|0) - move to 2
01:00:080 (60080|0,60080|3) - this should be a double should it? similar sounds are only 1 note
01:04:217 (64217|0,64217|3) - same
01:08:355 (68355|0,68355|1) - same
01:16:631 (76631|1,76631|0) - same
01:20:769 (80769|0,80769|3) - same
.
you should still map the vocals from 01:29:735 - to 01:32:148 - but thats just me
.
01:13:528 - add a note
01:19:735 - same
01:21:804 - same
.
.
01:28:700 (88700|2) - this could be a ln until the next one
.
02:50:769 - add a note
02:58:011 - same
03:11:459 - same
.
03:37:321 (217321|1,217321|3) - this should be a single note
03:46:976 (226976|2) - move to 1

normal
00:03:700 (3700|2,3873|3) - ctrl + g
00:06:286 (6286|3,6459|3) - i dont think this should be in a normal diff, change pls
00:23:873 (23873|1,24045|1) - same
01:06:286 (66286|0) - i feel like u could move this to 3?
03:48:011 (228011|2,228011|3) - y is this a double

very nice mapset, cant wait for rank! if its going for rank??
best of luck with map : )
Topic Starter
Janko

error_exe777 wrote:

oh god more technical maps i want to die

General
Difficulties: all finished
Spread: very good difficulty gradient well done
Hitsounds: seem to be wip
Metadata: fine
AiMod: all good
Other: you need some more timing points add the end with the guitar

Parasomnia
00:00:942 (942|1,1114|1,1286|1) - is this intended? i don't see any 3 note jacks anywhere else in the section Fixed

00:13:355 (13355|1,13355|2,13355|0) - i think a triple is a bit too much. i would make it a double Chnged

01:04:217 (64217|2,64217|0,64217|3) - a triple is too much Chnged

01:09:907 - why not add a 1/8th roll? This is long sound. Not a few short sounds.

01:12:493 (72493|2,72493|1,72493|3) - again, triple too much Nope.

01:16:631 - i would add some LNs for the white noise kinda sound Hmm ok

01:17:666 - ^^ ^

01:35:942 - why did you skip the 1/8? its clearly there It's not comfortable for me

01:37:235 (97235|0,97278|3) - very awkward. i would make the 1/8 roll a better pattern tbh Nope.

02:34:735 - 1/8th? Hmm ok

02:34:950 (154950|3,154993|2) - only having two notes from a 1/8th streams is a bit silly ¯\_(ツ)_/¯

02:51:459 (171459|2,171545|3) - what are these for? if its the drum kinda thing its 1/2, not 1/4. if its not, they seems out of place Chnged

02:52:019 (172019|2) - okay 1/8 snap is weird why not just snap to the 1/2 tick You know. This is the hardest diff in this spread. If it would be easier diff - then I would do 1/2

03:04:950 - add one? nope

Hard
00:02:235 - add one Lol why?

00:20:338 (20338|1,20424|2) - i recommend a CTRL+H Ok

00:49:735 (49735|0,49735|2) - i dont think this should be a double the sound stands out so I gave two notes

00:51:976 - add one ok

01:17:924 (77924|3) - i recommend deleting this for more emphasis on the stronger drum beats nope

03:49:735 - why did you skip the 1/4?I don't remember xd Fixed

Easy
00:15:942 (15942|2,16286|1,16631|2) - is this trill intended? yep

00:16:631 - okay, mapping only vocals here is a bit stupid. i mean, look at the graph on the right. its the least dense part. at least map some notes please nope

00:52:838 (52838|3,52838|2,54907|3,54907|2,56976|2,56976|3,59045|2,59045|3,61114|2,61114|3,63183|2,63183|3) - now now this is weird. it looks intended but it might not be. i would highly recommend moving some around regardless it was intended

01:55:942 (115942|2,116286|1,116631|2) - trill intended? yep but I did ctrl+H

03:18:700 - another very empty section. please add some like i mentioned before nop

kyAH this took ages

best of luck

Ayachi Meme wrote:

hi

from mod q

1\2\3\4

easy
00:51:459 (51459|1) - move to 3 as theres not much notes there ok
00:52:493 (52493|0) - move to 2 ^
01:00:080 (60080|0,60080|3) - this should be a double should it? similar sounds are only 1 note When I mapped this I knew why I gave two notes but now I don't remember xd
01:04:217 (64217|0,64217|3) - same
01:08:355 (68355|0,68355|1) - same
01:16:631 (76631|1,76631|0) - same
01:20:769 (80769|0,80769|3) - same ^^^^
.
you should still map the vocals from 01:29:735 - to 01:32:148 - but thats just me I mapped for double vocal in that moment
.
01:13:528 - add a note Nope because LN ended here. This is too hard for Easy diff I think
01:19:735 - same Hmm ok
01:21:804 - same ^
.
.
01:28:700 (88700|2) - this could be a ln until the next one ok
.
02:50:769 - add a note nope. I wrote about it earlier
02:58:011 - same ok
03:11:459 - same ^^
.
03:37:321 (217321|1,217321|3) - this should be a single note yep
03:46:976 (226976|2) - move to 1 ok


very nice mapset, cant wait for rank! if its going for rank?? I hope yes ^^
best of luck with map : )
Thanks for mods!!

------------------------------------------------------------
From AnotherLie

error_exe777 wrote:

oh god more technical maps i want to die die please XD

Lie's Insane
00:35:424 - make this a double? ok

00:41:286 (41286|3,41286|2) - this is way too out of place, especially in a 1/8 stream. not to mention, there is no sound justifying a double. please change this moved

00:43:700 - double? ok

00:56:114 - ^^ ok

00:58:011 - why did you miss the last column? i don't get your meaning in this place, but i may be mistaken 01:00:080 (60080|1,60080|3,60080|2) - as 3

01:06:631 - would prefer if you started the stream here keep, that part is pretty comfortable for my burst

01:08:011 (68011|1,68183|1,68355|2,68528|2) - these are aksdfjlafjldsfkjlsdkfjlsdkfjsdlkf uh... re-arranged

01:33:054 (93054|3,93097|0,93140|2) - very awkward pattern tbh changed

01:41:631 (101631|1,101847|1) - you can very easily avoid this moved

01:49:735 (109735|3,109735|0,109907|3,109907|0) - why are these doubles when 01:16:631 (76631|2,76804|2) - are singles? deleted some

01:55:942 - in this section, skipping all these notes seems very odd. not to mention the chart is very backwards. i would recommend a re-map tbh no no, i intentionally leave it blank (this isn't highest diff) so i'd like to use break there

02:11:545 - add a note? skipping it seems v odd added 1st col

02:38:097 (158097|0,158140|1,158183|0) - ouch this is very easily avoided ugh... i'd like a bit challenging pattern,but nvm

02:58:183 - why did you suddenly skip the 1/8? i forgot that

03:20:942 - why not a double? ok

03:25:080 - ^^ ^

03:29:217 - ^^ ^

03:33:355 - ^^ ^

04:11:459 (251459|3) - end 04:16:631 - like top diff

Another Lie wrote:

Thanks for your helpfull
Hestia-
[Parasomnia]
01:30:338 - Add 2
01:48:614 (108614|2) - move to 01:48:643 -
01:48:312 (108312|1) - Move to 01:48:298 -
02:29:778 - Add 2
02:29:821 - Add 3
02:29:864 - Add 4
02:29:907 (149907|3) - Move to 1
02:30:295 - Add 2
02:30:338 - Add 1
riunosk
marked for mod

here it is 1234

doing last difficulty only since i'm rather bad at igorrr maps

paralyzed insomnia
00:09:993 (9993|0,10080|0) - having rather weak sounds, this minijack doesn't seem to fit nevermind the entire track is calm
00:13:011 (13011|0,13183|0,13355|0,13528|0,13700|0) - anchor
00:20:080 (20080|0,20252|0,20424|0,20597|0) - ^
00:27:838 (27838|1,28011|1,28183|1,28355|1,28528|1) - ^
00:28:269 (28269|0,28442|0,28614|0,28786|0) - ^
01:54:390 - rather heavy on the jacks for left hand
02:40:942 (160942|3,161114|3,161286|3,161459|3,161631|3) - anchor
02:42:838 (162838|3,163011|3,163183|3,163355|3,163528|3,163700|3,163873|3,164045|3,164217|3,164390|3,164562|3,164648|3,164821|3,164993|3,165166|3,165338|3,165511|3,165597|3) - ^long af one
decent chart
gud luk for renk
Topic Starter
Janko

Hestia- wrote:

[Parasomnia]
01:30:338 - Add 2 Nope. This gap needs to be. It's for convenience
01:48:614 (108614|2) - move to 01:48:643 - fixed
01:48:312 (108312|1) - Move to 01:48:298 - ok
02:29:778 - Add 2
02:29:821 - Add 3
02:29:864 - Add 4 Hmm I don't like this xd sry
02:29:907 (149907|3) - Move to 1 Theoretically I can do this but I wanted avoid too many notes in column 1
02:30:295 - Add 2
02:30:338 - Add 1 Nope

riunosk wrote:

marked for mod

here it is 1234

doing last difficulty only since i'm rather bad at igorrr maps

paralyzed insomnia
00:09:993 (9993|0,10080|0) - having rather weak sounds, this minijack doesn't seem to fit nevermind the entire track is calm
00:13:011 (13011|0,13183|0,13355|0,13528|0,13700|0) - anchor Yeah I know but this is hard to change it xd I changed some
00:20:080 (20080|0,20252|0,20424|0,20597|0) - ^ I can't do this otherwise
00:27:838 (27838|1,28011|1,28183|1,28355|1,28528|1) - ^ ^
00:28:269 (28269|0,28442|0,28614|0,28786|0) - ^
01:54:390 - rather heavy on the jacks for left hand I moved one jack to the right
02:40:942 (160942|3,161114|3,161286|3,161459|3,161631|3) - anchor I don't know how do it otherwise
02:42:838 (162838|3,163011|3,163183|3,163355|3,163528|3,163700|3,163873|3,164045|3,164217|3,164390|3,164562|3,164648|3,164821|3,164993|3,165166|3,165338|3,165511|3,165597|3) - ^long af one yep but I think that notes are spread evenly
decent chart
gud luk for renk
Thanks for mods!
Seolv
from queue

Easy

  1. 00:17:666 - I'm not really sure if you wanna skip this important beat in the song, it's pretty strong
  2. 00:49:735 - You can hear here that the vocal changes pitch so you should end 00:45:597 (45597|3) - on that beat and put another LN there
  3. 01:01:114 (61114|3) - Delete this LN cause the song doesn't support it and to make it consistent with the previous part
  4. 01:12:493 (72493|0) - ^
  5. 01:32:148 (92148|2) - I can see that here you're emphasizing the vocals but the vocals are short so it should only be a note
  6. 01:23:873 - Here you didn't put 2 notes but at 01:07:321 - you did and it's the same sound
  7. 01:46:459 (106459|2) - Remove this, doesn't serve a purpose
  8. 01:50:769 - Watch out from this parts because you don't put 2 notes on some parts that are the same sound and on some you do so I suggest that you go through the whole map and listen and put 2 notes on all of the sounds because I am not going to point them all out
  9. 02:45:597 - Since you have emphasized the vocals throughout this whole diff, I recommend that you follow it in this kiai too, you can hear that there is a holding vocal sound in the background
  10. 02:46:631 - ^
  11. 03:21:804 - Delete this and extend the previous LN to emphasize the vocals (cause the vocals didn't change pitch so it should all be a one LN)
  12. 03:51:804 - This part is just unrankable I think, because you cannot just go around and put 1/8 or 1/16 notes instead of timing the map so either delete the whole part or time it correctly (or get someone who's good at timing to time it for you)

Normal

  1. 00:02:148 - Why two notes here? It's the same as 00:02:493 -
  2. 00:05:597 (5597|0,5769|2,5942|1) - I wonder why you emphasized only this when there are clearly same sounds on 00:06:114 - etc.
  3. 00:07:666 (7666|2) - Put 1/4 here, it won't be too hard for a normal and you wouldn't have to use LN which isn't even fitting in here since there are no holding sounds
  4. 00:08:355 (8355|3) - Why LN here?
  5. 00:26:631 - Why no notes here?
  6. 00:31:114 (31114|3) - Why LN here? I won't be repeating this over again since I think that you should look at all the LNs yourself and see which ones deserve to be deleted. LNs are used to emphasize holding sounds like vocals that are long
  7. 00:49:735 - The whole kiai is less dense than the rest of the song, you might wanna add a little bit of notes to it to make it harder
  8. 01:05:252 (65252|2,65252|3,65424|1,65424|0) - Just a suggestion, since all of these sounds are the same you can make them in same rows which would create a better pattern
Tbh I found that this diff mostly has problems with emphasizing certain beats and you don't use LNs correctly, other than that the diff is nice.
AnatOWJIya

[ L u k a s ] wrote:

from queue


Normal

  1. 00:02:148 - Why two notes here? It's the same as 00:02:493
- Because i want them to be there00:05:597 (5597|0,5769|2,5942|1) - I wonder why you emphasized only this when there are clearly same sounds on 00:06:114 - etc. Because i want them mapped like this00:07:666 (7666|2) - Put 1/4 here, it won't be too hard for a normal and you wouldn't have to use LN which isn't even fitting in here since there are no holding sounds Done 00:08:355 (8355|3) - Why LN here? Because there's a sound for it00:26:631 - Why no notes here? Added00:31:114 (31114|3) - Why LN here? I won't be repeating this over again since I think that you should look at all the LNs yourself and see which ones deserve to be deleted. LNs are used to emphasize holding sounds like vocals that are long I put LN's wherever i think they fit the music00:49:735 - The whole kiai is less dense than the rest of the song, you might wanna add a little bit of notes to it to make it harder I wanna it be mapped like that 0w001:05:252 (65252|2,65252|3,65424|1,65424|0) - Just a suggestion, since all of these sounds are the same you can make them in same rows which would create a better pattern No
Tbh I found that this diff mostly has problems with emphasizing certain beats and you don't use LNs correctly, other than that the diff is nice.
Thanks for mod
Caoutchouc
Dobry o/

Parasomnia
00:13:068 (13068|0) - Wydaje mi się że ten dźwięk jest na 1/3 a nie 1/4.
00:20:683 - tu jest dość głośny dźwięk, który nie jest zmapowany chociaż niby mogłoby tak zostać.
00:50:769 (50769|0,50769|2,50769|1) - wcześniej ten dłuższy dźwięk mapowałeś lnem a teraz same nutki? To pojawia się też później więc przeskanuj mapę i znajdź inne takie.
01:30:080 (90080|2,90080|0,90080|3) - tutaj dałbym chociaż lna
01:49:735 (109735|0,109735|3,109735|1) - wcześniej mapowałeś to dwoma lnami a teraz nic :v
01:50:769 (110769|0,110769|2,110769|3) - ^
02:29:045 - ten dźwięk/dźwięki mapowałeś burstem a teraz nic ale nwm
02:36:286 - tutaj znowu chociaż ten ln
03:01:114 - do 03:02:148 - albo nie słyszę dźwięków tam gdzie są nutki np. 03:01:373 (181373|1) - albo słyszę dźwięki tam gdzie nutek nie ma. Może jestem głuchy ale dla mnie albo nutka powinna być na każdym 1/4 albo na żadnym.
03:01:114 (181114|3,181114|2,181286|3,181286|2,181459|3,181459|2,181631|3,181631|2,181804|2,181804|3,181976|3,181976|2) - te powinny być lnami albo chociaż jedna nutka i jeden ln bo 03:02:666 (182666|1) - jest identyczny a jest lnem.
03:06:286 (186286|2,186286|0,186286|3) - tu znowu nie ma lna a wcześniej mapowałeś lnem
Nie będę wymieniał każdego (wg mnie) błędu gdyż powtarzają się na całej długości mapy.

Nie mam dziś czasu na zrobienie moda na inne diffy ale 1 to zawsze coś :>
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Topic Starter
Janko

[ L u k a s ] wrote:

from queue

Easy

  1. 00:17:666 - I'm not really sure if you wanna skip this important beat in the song, it's pretty strong Yeah. I added some notes
  2. 00:49:735 - You can hear here that the vocal changes pitch so you should end 00:45:597 (45597|3) - on that beat and put another LN there Nope. I ended this LN here 00:51:804 - I think that this more fit
  3. 01:01:114 (61114|3) - Delete this LN cause the song doesn't support it and to make it consistent with the previous part
  4. 01:12:493 (72493|0) - ^ Ok ^
  5. 01:32:148 (92148|2) - I can see that here you're emphasizing the vocals but the vocals are short so it should only be a note No change. Notes doesn't fit
  6. 01:23:873 - Here you didn't put 2 notes but at 01:07:321 - you did and it's the same sound Changed.
  7. 01:46:459 (106459|2) - Remove this, doesn't serve a purpose Nope. I added some notes in 1/2 so now should be good
  8. 01:50:769 - Watch out from this parts because you don't put 2 notes on some parts that are the same sound and on some you do so I suggest that you go through the whole map and listen and put 2 notes on all of the sounds because I am not going to point them all out I tried not to give double notes during LNs because I think it might be too much for Easy diff
  9. 02:45:597 - Since you have emphasized the vocals throughout this whole diff, I recommend that you follow it in this kiai too, you can hear that there is a holding vocal sound in the background
  10. 02:46:631 - ^
  11. 03:21:804 - Delete this and extend the previous LN to emphasize the vocals (cause the vocals didn't change pitch so it should all be a one LN) Changed
  12. 03:51:804 - This part is just unrankable I think, because you cannot just go around and put 1/8 or 1/16 notes instead of timing the map so either delete the whole part or time it correctly (or get someone who's good at timing to time it for you) Well I think that there should be no problem with this

Nick Wilde wrote:

Dobry o/

Parasomnia
00:13:068 (13068|0) - Wydaje mi się że ten dźwięk jest na 1/3 a nie 1/4. ciekawe. Poprawione
00:20:683 - tu jest dość głośny dźwięk, który nie jest zmapowany chociaż niby mogłoby tak zostać. Nie jest taki głośny. Mi tu chodziło o mapowanie tego "beatu(? xD) na pierwszym planie a ten dźwięk raczej do tła bym zaliczył
00:50:769 (50769|0,50769|2,50769|1) - wcześniej ten dłuższy dźwięk mapowałeś lnem a teraz same nutki? To pojawia się też później więc przeskanuj mapę i znajdź inne takie. niby tak ale zauważ że to jest podczas długiego LNa a podczas nich nie mapowałem tego by było za bardzo napaćkane i utrudniałoby kontynuacje patternu
01:30:080 (90080|2,90080|0,90080|3) - tutaj dałbym chociaż lna jak dla mnie LN tutaj byłby tak meh
01:49:735 (109735|0,109735|3,109735|1) - wcześniej mapowałeś to dwoma lnami a teraz nic :v ty no faktycznie xd
01:50:769 (110769|0,110769|2,110769|3) - ^ danke danke
02:29:045 - ten dźwięk/dźwięki mapowałeś burstem a teraz nic ale nwm a to zostawie akurat
02:36:286 - tutaj znowu chociaż ten ln Panie Kierowniku dej no LNa. Nie no mi tam pasuje chociaż rozumiem chęć zapełnienia pustki
03:01:114 - do 03:02:148 - albo nie słyszę dźwięków tam gdzie są nutki np. 03:01:373 (181373|1) - albo słyszę dźwięki tam gdzie nutek nie ma. Może jestem głuchy ale dla mnie albo nutka powinna być na każdym 1/4 albo na żadnym. W sumie racja. Dodałem notki
03:01:114 (181114|3,181114|2,181286|3,181286|2,181459|3,181459|2,181631|3,181631|2,181804|2,181804|3,181976|3,181976|2) - te powinny być lnami albo chociaż jedna nutka i jeden ln bo 03:02:666 (182666|1) - jest identyczny a jest lnem. tyle że tutaj jakoś to by mi nie pasowało. Tzn pod dźwięk owszem ale no mam jakieś opory
03:06:286 (186286|2,186286|0,186286|3) - tu znowu nie ma lna a wcześniej mapowałeś lnem Dodane
Nie będę wymieniał każdego (wg mnie) błędu gdyż powtarzają się na całej długości mapy. Na tym w sumie polega mod bo jeżeli mapper czegoś nie zmapował to najpewniej tego nie zauważył więc wypunktowanie każdej złej rzeczy jest jak najbardziej na miejscu

Nie mam dziś czasu na zrobienie moda na inne diffy ale 1 to zawsze coś :> Pewnie
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