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yoshiki*lisa - Destin Histoire -TV size-

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Topic Starter
Xenok
This beatmap was submitted using in-game submission on mardi, 21 août 2018 at 22:18:46

Artist: yoshiki*lisa
Title: Destin Histoire -TV size-
Source: GOSICK
Tags: -ゴシック- Suissie Gothic rock opening Victorique de Blois romance
BPM: 166
Filesize: 3613kb
Play Time: 01:26
Difficulties Available:
  1. Hard (3.28 stars, 246 notes)
  2. Normal (1.96 stars, 135 notes)
  3. Story of my Fate (4.9 stars, 314 notes)
  4. Suissie's Light Insane (4.27 stars, 271 notes)
Download: yoshiki*lisa - Destin Histoire -TV size-
Information: Scores/Beatmap Listing
---------------
Gosick best anime
Insane by Suissie
mp3 taken from Namki's set
Timing by Golden Wolf
Kyuukai
hi
2017-04-12 13:26 Kyuukai: 00:12:595 (2,3,1,2,3,4) - 
2017-04-12 13:26 Kyuukai: ca
2017-04-12 13:26 Kyuukai: c'est NON
2017-04-12 13:26 Kyuukai: genre
2017-04-12 13:26 Kyuukai: NON
2017-04-12 13:26 Xenok: =w=
2017-04-12 13:27 Kyuukai: 00:58:770 - silence
2017-04-12 13:28 Xenok: all fixed
2017-04-12 13:28 Kyuukai: bon
2017-04-12 13:28 Kyuukai: j'ai parlé a aki
2017-04-12 13:28 Kyuukai: au lieu de toi
2017-04-12 13:29 Xenok: lul
2017-04-12 13:29 Kyuukai: xDD
2017-04-12 13:29 Kyuukai: 00:57:957 (1,2,1,2) -
2017-04-12 13:29 Kyuukai: donc
2017-04-12 13:29 Kyuukai: je disais
2017-04-12 13:29 Kyuukai: 00:57:957 (1,2) -
2017-04-12 13:29 Kyuukai: 00:57:957 (1,2,1) -
2017-04-12 13:29 Kyuukai: plutot
2017-04-12 13:30 Kyuukai: ca donne l'impression que 00:57:957 (1) - est un 1/2 slider compte tenu de la distance entre 00:57:957 (1,2) - et 00:58:318 (2,1) -
2017-04-12 13:30 Kyuukai: mais peut être que c'est seulement mon ressenti
2017-04-12 13:31 Xenok: bah en fait ce slider apparait plusieurs fois sur la map
2017-04-12 13:31 Kyuukai: oui mais la c'est une note
2017-04-12 13:31 Kyuukai: pas un slider
2017-04-12 13:31 Xenok: et la note est juste en ligne droite bien suivit du slider tail
2017-04-12 13:32 Xenok: 00:11:692 (1,2) -
2017-04-12 13:32 Kyuukai: j'trouve la distance entre 00:58:318 (2,3) - trop grande tho
2017-04-12 13:32 Kyuukai: bah tiens 00:11:692 (1,2) - j'lavais pas vu
2017-04-12 13:32 Kyuukai: xdddd
2017-04-12 13:32 Kyuukai: 01:16:391 (1,1) - c'est bizarre ça
2017-04-12 13:33 Xenok: why?
2017-04-12 13:33 Kyuukai: ca m'as paru bizarre a jouer, mais c'est subjectif
2017-04-12 13:33 Xenok: le low tom fait comme un contre coup du coup je pense que ça exprime ce genre de pattern
2017-04-12 13:34 Kyuukai: sinan ta map pourrait passer rank imo
2017-04-12 13:35 Kyuukai: mais le pb majeur
2017-04-12 13:35 Kyuukai: c'est ça
2017-04-12 13:35 Kyuukai: 00:12:234 (1,2,3,1,2,3,4) -
2017-04-12 13:35 Kyuukai: c'est NON
2017-04-12 13:35 Xenok: j'ai fix un peu
2017-04-12 13:35 Kyuukai: au fait c'est la transition 2/4 into triple
2017-04-12 13:36 Kyuukai: qui pose pb
2017-04-12 13:36 Kyuukai: bon
2017-04-12 13:36 Kyuukai: time to get a A
2017-04-12 13:36 Kyuukai: on ur map
2017-04-12 13:36 Kyuukai: en EZ
2017-04-12 13:38 Xenok: att je l'update vite du coup
2017-04-12 13:39 Kyuukai: tamer
2017-04-12 13:39 Kyuukai: j'perds le fil
2017-04-12 13:41 Xenok: LUL
2017-04-12 13:41 Kyuukai: loezthkbulghsfg
2017-04-12 13:41 Kyuukai: nique ta mère
2017-04-12 13:41 Xenok: je try
2017-04-12 13:43 Kyuukai: y'a encore des trucs chelou
2017-04-12 13:43 Kyuukai: 00:46:933 (1,2,3,4,1) -
2017-04-12 13:43 Kyuukai: ca je l'avais pas vu
2017-04-12 13:44 Kyuukai: d'ailleurs
2017-04-12 13:44 Kyuukai: 00:50:547 (1,2) -
2017-04-12 13:44 Kyuukai: 00:56:330 (1,2) -
2017-04-12 13:44 Kyuukai: au fait
2017-04-12 13:44 Kyuukai: 00:49:282 (1,2) -
2017-04-12 13:44 Kyuukai: 00:52:174 (1,2) -
2017-04-12 13:45 Kyuukai: tu follow vocals
2017-04-12 13:45 Kyuukai: puis tu swap
2017-04-12 13:45 Xenok: pas exactement
2017-04-12 13:45 Kyuukai: j'trouve ça pas consistant
2017-04-12 13:46 Kyuukai: j'aurais plutot vu 00:49:282 (1,2) - ici 00:50:547 (1,2) -
2017-04-12 13:46 Kyuukai: aussi
2017-04-12 13:46 Xenok: 00:50:547 - ici le downbeat est sur un red tic
2017-04-12 13:46 Xenok: 00:52:174 - ici sur un white tic
2017-04-12 13:46 Xenok: je voulais que le joueur clique le snare dans les deux cas
2017-04-12 13:46 Kyuukai: hum je vois
2017-04-12 13:47 Kyuukai: d'ailleurs
2017-04-12 13:47 Kyuukai: t'as pas le droit de mettre 0%
2017-04-12 13:47 Kyuukai: aux sliderends
2017-04-12 13:47 Kyuukai: 5% mini
2017-04-12 13:47 Xenok: ah bon
2017-04-12 13:47 Kyuukai: oui
2017-04-12 13:47 Xenok: ;w;
Sotarks
i did smth i guess
20:37 Xenok: moi au contraire j'ai mappé mon premier op
20:37 *Xenok is editing [https://osu.ppy.sh/b/1264545 yoshiki*lisa - Destin Histoire -TV size- [Story of my fate]]
20:37 Xenok: :thinking:
20:38 Sotarks: tb size
20:38 Sotarks: WOW
20:38 Sotarks: le gap
20:38 Sotarks: hard > insane
20:38 Sotarks: jamais tu rank ça
20:38 Xenok: j'ai pas fini
20:38 Sotarks: xD
20:38 Xenok: y'aura une light insane
20:38 Xenok: je vais demander gd
20:38 Sotarks: ah lourd
20:38 Xenok: d'ailleurs j'ai pas fini la hard
20:38 Sotarks: tu veux que je la
20:38 Sotarks: joue
20:38 Sotarks: ta carte
20:38 Sotarks: ?
20:38 Xenok: oui s'il vous plait ;w;
20:39 Sotarks: c dur la souris
20:39 Xenok: a
20:41 Xenok: j'ai cru t'étais bourré
20:41 Sotarks: 10/10
20:41 Sotarks: mec
20:41 Sotarks: trop bien ta map
20:41 Sotarks: wow
20:41 Xenok: OwO
20:41 Sotarks: tu veux quelques tips
20:41 Sotarks: ?
20:41 Xenok: oui
20:41 Sotarks: 00:12:234 (1,2) - le spacing de ça est perturbant
20:41 Sotarks: j'ai cru c'était du 1/4 jump
20:41 Sotarks: 00:46:933 (1,2) - ^
20:42 Xenok: je devrais mettre plus grand?
20:42 Sotarks: ouai
20:42 Sotarks: et inverser le flow
20:43 Xenok: tiens bonne idée
20:43 Xenok: je ctrl+g le slider tu veux dire?
20:43 Sotarks: 01:16:391 (1,1,2,3,4) - ça
20:43 Sotarks: change le rythmn
20:43 Sotarks: https://imgur-archive.ppy.sh/b3uUA8E.png
20:43 Sotarks: comme ça
20:43 Sotarks: si possible
20:44 Sotarks: nan pas forcement le slider
20:44 Sotarks: mais tu fait en sorte qu'on missread pas
20:44 Sotarks: et en vrai a part ça
20:44 Sotarks: j'ai rien a dit
20:44 Sotarks: dire*
20:44 Xenok: ok
20:44 Sotarks: j'aurai été bn
20:44 Sotarks: j'taurai demandé de trouver 5 trash mod
20:44 Sotarks: et j'aurai rank
20:45 Xenok: j'ai try de reverse le slider et ça passe plutôt bien on dirait
20:45 Sotarks: oki
20:45 Sotarks: mais fix le rythme
20:45 Sotarks: la haut
20:45 Xenok: oh mec cimer
20:45 Xenok: yep je fais ça
20:45 Sotarks: j'aime les hitsounds
20:45 Sotarks: le bg il suxx
20:45 Sotarks: par contre
20:45 Sotarks: xd
20:45 Sotarks: imo
20:47 Xenok: aok
20:47 Xenok: ;w;
20:47 Sotarks: gl
20:47 Sotarks: ;)
20:48 Sotarks: ça veut dire quoi : ;w; ?
20:48 Xenok: c'est un emoji qui pleure
20:48 Xenok: c'est très trash weeb
20:48 Sotarks: http://www.zerochan.net/945788
20:49 Xenok: je maudis le mec qui m'a incité à l'utiliser
20:49 Sotarks: http://www.fanpop.com/clubs/gosick/images/33478715/title/victorica-photo
20:49 Xenok: il est stylé le 2ème
20:49 Sotarks: yea
20:53 Xenok: mais elle est toute floue en full =/
20:55 Xenok: après j'aime bien le bg actuel perso
Suissie
Hello o/
Im trying to mod. You might disagree a lot idk and since I dont understand french couldn't I understand what the others where talking about.

I dont understand why you use there 00:16:752 (3) - a reverse slider and there 00:18:198 (3) - just a 1/2 slider. Variation ?
00:47:475 (4) - This is kinda akward to play and I think normal note would fit better since I dont know what you're trying to emphasize with this 1/4 slider.
00:20:366 (1) - move this slider a bit up to make this 00:19:824 (4,5,6,1) - look better. Would also emphasize that strong downbeat with bigger spacing.
00:22:535 (3,4,5) - maybe try to move 5 a bit to the right to make the spacing of 3 sliderhead, 4 and 5 more similar.
00:53:439 (1,2,3,4) - I think those increasing jumps dont fit well. Either dont increase the spacing that much or place a 1/2 slider there 00:53:439 (1) - . But Im kinda unsure about this point.
I think this 01:03:740 (1) - is kinda inconsistent. would replace it with a 1/2 slider because your ignoring that strong downbeat.

I hope it could help you a bit. c:
Topic Starter
Xenok

Suissie wrote:

Hello o/
Im trying to mod. You might disagree a lot idk and since I dont understand french couldn't I understand what the others where talking about.

I dont understand why you use there 00:16:752 (3) - a reverse slider and there 00:18:198 (3) - just a 1/2 slider. Variation ? Yeah, I thought I could be a bit less variated in the easy part without disturbing the player
00:47:475 (4) - This is kinda akward to play and I think normal note would fit better since I dont know what you're trying to emphasize with this 1/4 slider.let's put a note so c:
00:20:366 (1) - move this slider a bit up to make this 00:19:824 (4,5,6,1) - look better. Would also emphasize that strong downbeat with bigger spacing. well, moved
00:22:535 (3,4,5) - maybe try to move 5 a bit to the right to make the spacing of 3 sliderhead, 4 and 5 more similar. applied
00:53:439 (1,2,3,4) - I think those increasing jumps dont fit well. Either dont increase the spacing that much or place a 1/2 slider there 00:53:439 (1) - . But Im kinda unsure about this point. Well this was a linada proposition, and since there is a singletap pattern starting on red tick (00:53:439 (1) - ) and since now I didn't make jumps starting in downbeat I think increasing spacing here is a good thing, and here I follow the voice, drum kicks/snare and emplification with cymbal at the same time, making the spacing of this jump justified. I also think it plays good
I think this 01:03:740 (1) - is kinda inconsistent. would replace it with a 1/2 slider because your ignoring that strong downbeat. I'm just placing 1/2 sliders where the drummer hit cymbal, and he don't here

I hope it could help you a bit. c: Every mods help a lot, thanks!
quickman30
Suissie's Light insane

01:10:427 (2) - this patern disturb me x). why you will not move the four on the five ?
01:10:427 (2) - I think ther is no sound on blue ticks

Story of my fate

00:47:294 (2,3,4) - this triple is maybe too close of this slider 00:47:656 (1) -
00:54:704 (6) - is too far of this slider 00:54:162 (5) -


Nice map btw !
Topic Starter
Xenok

quickman30 wrote:

Story of my fate

00:47:294 (2,3,4) - this triple is maybe too close of this slider 00:47:656 (1) - true, changed
00:54:704 (6) - is too far of this slider 00:54:162 (5) - since this slider is 1/1, you don't have to follow it fully, making it "shorter" to play than how it actually look, this pattern isn't disturbing at all imo


Nice map btw ! Thx c:
Suissie

quickman30 wrote:

Suissie's Light insane

01:10:427 (2) - this patern disturb me x). why you will not move the four on the five ? wrong timestamp
01:10:427 (2) - I think ther is no sound on blue ticks fixed

Story of my fate

00:47:294 (2,3,4) - this triple is maybe too close of this slider 00:47:656 (1) -
00:54:704 (6) - is too far of this slider 00:54:162 (5) -


Nice map btw !
Deramok
unasked for mod for personal practice

[story of my fate]
  1. 00:16:029 (1) - it's the only one of it's kind you increase the spacing for. might want to assimilate
  2. 00:35:728 (4,5) - start the slier on the red for vocal emphasis. you have a snare on the end of 00:31:933 (1) - so it shouldn't be a problem with the drums and you have all vocal starts on clicks in this part otherwise. alternatively you can also change 00:31:933 (1) - though ofc or just use singles
  3. 00:39:342 (2,3) - 00:45:125 (2,3) - reverse object order. fits the guitar and the drum better and you use vocals on slider ends in this part already, so that isn't a problem
  4. 00:41:872 (1) - tripple like 00:39:071 (5,1) - ?
  5. 01:01:029 (2) - this note is not supported by the song. either make some filler or 1/1 slider from 1 or leave it open i'd suggest
  6. 00:49:644 (2) - not wrong but in fact just fine as it is, but concider the thought of making this into singles as an alternative as the vocal on the ends of these is fairly strong.
[suissie's light insane]
  1. 00:33:017 (6) - it's odd to suddenly have a vocal on a slider end instead of being on heads like in the rest of the part for the sake of having a guitar sound that is usually on ends on a single 00:32:836 (5) - since it's the one and only occasion you do this without the song changing in any noticable way
  2. 00:49:644 (2,3,4) - the spacing is off. the strong beats on 2 3 for their respective instruments get the least emphsasis while the one 4, which is more of a filler, gets the most attention. on top of it you put the vocal on the end of it too and then proceed to give less spacing to the important notes on 00:50:366 (5,1) - . you got everything reversed basically. well, at least 1 gets some with the slider and direction change. here 00:51:812 (5) - it is more acceptable since there is at least a snare on it. similar deal with 00:55:427 (2,3,4) -
  3. 01:01:029 (2) - overmapped
[hard]
  • 00:42:595 (3) - you have a main focus on the drums in this part with vocals frequently being on tails. so maybe you should get a clickable object on the snare here
Topic Starter
Xenok

Deramok wrote:

unasked for mod for personal practice

[story of my fate]
  1. 00:16:029 (1) - it's the only one of it's kind you increase the spacing for. might want to assimilate well I made almost the same here: 00:20:005 (5,6) - 00:22:897 (4,5) - (even if those two aren't right before the new combo, just for telling that this part isn't totally snaped) and here: 00:24:523 (5,1) - so I guess this patterning is quite often in this part. Also I think that someone that usually play 4.8* wouldn't be affected by that.
  2. 00:35:728 (4,5) - start the slier on the red for vocal emphasis. you have a snare on the end of 00:31:933 (1) - so it shouldn't be a problem with the drums and you have all vocal starts on clicks in this part otherwise. alternatively you can also change 00:31:933 (1) - though ofc or just use singles true
  3. 00:39:342 (2,3) - 00:45:125 (2,3) - reverse object order. fits the guitar and the drum better and you use vocals on slider ends in this part already, so that isn't a problem really nice
  4. 00:41:872 (1) - tripple like 00:39:071 (5,1) - ? well in 00:39:071 (5,1) we can hear that the drummer is doing a really smooth roll on snare, it's very discret but make the difference for me
  5. 01:01:029 (2) - this note is not supported by the song. either make some filler or 1/1 slider from 1 or leave it open i'd suggest well there is some other notes on (2) that aren't fully supported by the song in this part but put 1/2 sliders everywhere where it happens would make the part really strange to play imo since the patterning with snare on white tic is really a powerfull drum pattern to me and if I follow this slider logic all the part would feel so boring to play comparing to what the song provide
  6. 00:49:644 (2) - not wrong but in fact just fine as it is, but concider the thought of making this into singles as an alternative as the vocal on the ends of these is fairly strong. I don't really follow voice in kiai except at 00:53:439 - because it fit really well with drums here imo
[hard]
  • 00:42:595 (3) - you have a main focus on the drums in this part with vocals frequently being on tails. so maybe you should get a clickable object on the snare here I did the same in the last diff, I think here vocal really lead this mesure because of the repetition on red tics. I don' think it would perturb an hard player
Great thanks for this mod Dera :)
Smokeman
NM from q


:arrow: Story of lyf

00:00:126 - why not use some smoother slider shapes to fit the chill modd of the song. examples: https://puu.sh/vNSE9/0b4389c8da.png https://puu.sh/vNSLx/eec32f438d.png and some placement referencing https://puu.sh/vNSN9/4a27b84fc2.png works very well when the music is low key like we have here.
00:04:824 (3) - you can keep this straight (or just slightly bend) to indicate the change that is about to happen in the music (which is musicaly implyied aswell)
00:13:318 (2,3,4) - lower spacing since they are quite neglible (contrast to the intensity of 00:12:595 (2,3,1) - )
00:14:583 - would be cool if you utilised some 1/1 gaps aswell. There is an object that is being played ever half a beat which is a bit too stressfull imo.
00:14:583 (1) - you put thi over 00:14:041 (2) - and thats cool. But you could go a bit further and move it just slightly off 00:14:041 (2) - (liek blanket around or smth) since 00:14:583 (1) - starts on a very distinctly different sound (from guitar chords to some wierd chill ambient sound thingy) example https://puu.sh/vNTva/517a54123e.png Liek this it woudl still be easy readable while also adding this new way of emphasising 00:14:583 -
00:15:306 (3) - let this be 1/1 slider since the vocals repeat the same pattern and also to make it less dense. You dont need to click 00:15:668 - its just fill precussion you can even skip it if you feel ambitious!
00:18:198 (3) - 00:21:089 (3) - same
00:22:535 (3) - could do a repeat here just like 00:16:752 (3) - . I though it was a pretty good idea. Like this you would have 3 1/1 followed by a 1/2 repeat, which sounds like a solid rythmical for a song like this.
00:26:150 - you followed the vocals a lot and you still do but sometimes you dont:
00:30:487 (1,2,3,4,5,6,7) - woudl recommend a rythm like this https://puu.sh/vNTFU/e2608d1500.png 00:30:487 (1) - could be anything with atleast a 1/2 slider.
00:36:089 - could you make this clickable cuz noticeable vocal gimmick
00:39:162 (6,1,2) - try something like this instead https://puu.sh/vNTXz/60e2b3ebc8.png the way 00:39:162 (6,1) - awkwardly goes to the right undersells this part imo.
00:44:583 (4,5,1,2,3) - same
00:46:933 (1) - let this have the same angle as 00:46:391 (1) - https://puu.sh/vNU2y/cc2fc4b2ae.png this might sound pedantic and it is but reusing angles like this makes your map a lot tidier. It is quite untidy at the moment so every little thing which is fixable in an instant counts.
00:47:656 (1) - have this longer (3/4 or 1/1) since the long note of the vocal flows right into the drums in the song and you could emphasise that
00:50:547 (1) - imo the whoe positioning and shape of this is questionable. It just stands out in the lower corner and has these minimal bends ugh. try blanketing these 00:50:186 (4,1) - as a start and you might find a good way make this look approvable
00:52:897 (3,4,5,1,2,3,4) - emphasis is all over the place holy shit i dont even know what you are doing here lol. Try using contrasting spcing differences to emphasise the important sounds. I hope these pictures are enough since i dont want to write down a whole paragraph about what is going on https://puu.sh/vNUCa/7db7bb9624.png https://puu.sh/vNUDY/f2c2c90b60.png so try to understand what emphasis i am suggestiong with these.
00:56:330 (1) - ugh just https://puu.sh/vNULJ/5721195501.png
01:00:848 - decide whether you want to follow the drums on each 1/1 or the vocals 01:02:113 (2) - this mish-mash was very unintuitive to play...
01:03:740 (1) - add slider. See 01:06:632 (1) - this slider does its job great, it emphasise the finish by letting the player hold whil also givning him a pause from the jump hell.
01:05:005 (2) - imo put this on 01:05:186 -
Tbh this jumpy part is such a mess i dont even know where to start ugh...
01:18:198 (1) - ctrl+g this and see if you like the effect


rip artisto guy :<
Topic Starter
Xenok

Smokeman wrote:

NM from q


:arrow: Story of lyf

00:00:126 - why not use some smoother slider shapes to fit the chill modd of the song. examples: https://puu.sh/vNSE9/0b4389c8da.png https://puu.sh/vNSLx/eec32f438d.png and some placement referencing https://puu.sh/vNSN9/4a27b84fc2.png works very well when the music is low key like we have here. nice for smoother slidershapes but placement referencing is not my mapping style at all, I really dislike putting notes right behind the sliderend :c
00:04:824 (3) - you can keep this straight (or just slightly bend) to indicate the change that is about to happen in the music (which is musicaly implyied aswell) I didn't understand why it would indicate the music change? :o
00:13:318 (2,3,4) - lower spacing since they are quite neglible (contrast to the intensity of 00:12:595 (2,3,1) - )yes
00:14:583 - would be cool if you utilised some 1/1 gaps aswell. There is an object that is being played ever half a beat which is a bit too stressfull imo. Dunno it looks okay since the voice oftenly hit red tics and guitare is every 1/2. Also I extend slider every big white tic making this part way calm imo
00:14:583 (1) - you put thi over 00:14:041 (2) - and thats cool. But you could go a bit further and move it just slightly off 00:14:041 (2) - (liek blanket around or smth) since 00:14:583 (1) - starts on a very distinctly different sound (from guitar chords to some wierd chill ambient sound thingy) example https://puu.sh/vNTva/517a54123e.png Liek this it woudl still be easy readable while also adding this new way of emphasising 00:14:583 - true, but I always started in the last note position in this situation like 00:05:366 (2,1) - or 00:48:740 (2,1) - , but it would have sounded very nice else
00:15:306 (3) - let this be 1/1 slider since the vocals repeat the same pattern and also to make it less dense. You dont need to click 00:15:668 - its just fill precussion you can even skip it if you feel ambitious!sure, but I was scared to this part being just 1/1 slider then one note in red tic and all along the place, so I made it a bit more densy but I think it's more interesting to play, and I guess this low spacing is calling the calmness of the song. it's also the less dense part of the map exept the very end and the begining so I think it sounds ok
00:18:198 (3) - 00:21:089 (3) - same same :c
00:22:535 (3) - could do a repeat here just like 00:16:752 (3) - . I though it was a pretty good idea. Like this you would have 3 1/1 followed by a 1/2 repeat, which sounds like a solid rythmical for a song like this. nice proposition
00:26:150 - you followed the vocals a lot and you still do but sometimes you dont:
00:30:487 (1,2,3,4,5,6,7) - woudl recommend a rythm like this https://puu.sh/vNTFU/e2608d1500.png 00:30:487 (1) - could be anything with atleast a 1/2 slider. well this part is heavily focused on drums tbh. I use 00:29:041 (1) - 1/1 sliders to support the soft cymbal every 2 mesure, so it's the only moment I permiss myself to put snare on sliderends, and then I always put snare on sliderhead or note. Your pattern would break this logic since it would make snare finish on sliderend and this 1/1 wouldn't follow the precedent rhythm logic :o
00:36:089 - could you make this clickable cuz noticeable vocal gimmick sure, it have been fixed in the precedent mod but haden't uploaded yet :?
00:39:162 (6,1,2) - try something like this instead https://puu.sh/vNTXz/60e2b3ebc8.png the way 00:39:162 (6,1) - awkwardly goes to the right undersells this part imo. same, have been fixed the mod right before, sorry for not having uploaded it directly :cry:
00:44:583 (4,5,1,2,3) - same ^
00:46:933 (1) - let this have the same angle as 00:46:391 (1) - https://puu.sh/vNU2y/cc2fc4b2ae.png this might sound pedantic and it is but reusing angles like this makes your map a lot tidier. It is quite untidy at the moment so every little thing which is fixable in an instant counts. true, this kind of details make the map more "structured" I guess. changed
00:47:656 (1) - have this longer (3/4 or 1/1) since the long note of the vocal flows right into the drums in the song and you could emphasise that true, I made it 1/1
00:50:547 (1) - imo the whoe positioning and shape of this is questionable. It just stands out in the lower corner and has these minimal bends ugh. try blanketing these 00:50:186 (4,1) - as a start and you might find a good way make this look approvable true that it was looking huee, changed
00:52:897 (3,4,5,1,2,3,4) - emphasis is all over the place holy shit i dont even know what you are doing here lol. Try using contrasting spcing differences to emphasise the important sounds. I hope these pictures are enough since i dont want to write down a whole paragraph about what is going on https://puu.sh/vNUCa/7db7bb9624.png https://puu.sh/vNUDY/f2c2c90b60.png so try to understand what emphasis i am suggestiong with these. well true that it was overspaced, tbh I followed linada's suggestion to space more this place because the voice is more powerful and the cymbal is crushing at the same time, but true that it is maybe too much, changed
00:56:330 (1) - ugh just https://puu.sh/vNULJ/5721195501.png lmao changed
01:00:848 - decide whether you want to follow the drums on each 1/1 or the vocals 01:02:113 (2) - this mish-mash was very unintuitive to play... So at this place my rhythm logic is like this: I priorise every 1/1 snares BUT if there is a cymbal crashing, I put I slider, it's also why the next line is refused
01:03:740 (1) - add slider. See 01:06:632 (1) - this slider does its job great, it emphasise the finish by letting the player hold whil also givning him a pause from the jump hell. so I didn't put slider here because it would break my logic for the snare and cymbals. If i put a slider here it would be the only one that wouldn't be supported by the cymbal.
01:05:005 (2) - imo put this on 01:05:186 - wat
Tbh this jumpy part is such a mess i dont even know where to start ugh... Rhytmicaly or spacingly/structurly wise? I think my rhythm logic here is pretty clear :c
01:18:198 (1) - ctrl+g this and see if you like the effect ye looks cool c:


rip artisto guy :< ;w;


Really thanks for this big mod :D
Suissie

Deramok wrote:

[suissie's light insane]
  1. 00:33:017 (6) - it's odd to suddenly have a vocal on a slider end instead of being on heads like in the rest of the part for the sake of having a guitar sound that is usually on ends on a single 00:32:836 (5) - since it's the one and only occasion you do this without the song changing in any noticable way dont know how to do better I rly need variation at this part :s
  2. 00:49:644 (2,3,4) - the spacing is off. the strong beats on 2 3 for their respective instruments get the least emphsasis while the one 4, which is more of a filler, gets the most attention. on top of it you put the vocal on the end of it too and then proceed to give less spacing to the important notes on 00:50:366 (5,1) - . you got everything reversed basically. well, at least 1 gets some with the slider and direction change. here 00:51:812 (5) - it is more acceptable since there is at least a snare on it. similar deal with 00:55:427 (2,3,4) - fixed
  3. 01:01:029 (2) - overmapped but fits the rhythm quite well imo
Realazy
[Normal]

i notice your combos are pretty short for a normal diff as they rarely go over 3 notes, you could maybe try NCing every other downbeat instead? short NCs could fuck up with the drain

00:23:077 (3,2) - i don't think it's a good idea to start mapping 1/2s here as the song isn't intense enough yet, plus it kinda breaks your hitsound pattern here
00:36:993 (2) - it can be pretty tiring for newcomers to play that many 1/2s in a row especially considering this is the lowest diff, could you remove some of the 1/2 to make it easier?
01:21:089 (1) - that's a pretty long spinner too which can be pretty exhausting though it's at the end of the map

yeah overall I don't really see this being the lowest diff, even if the bpm is low more than half the map has 1/2 rhythms, probably get an easy or something with much more 1/1 or even 2/1 idk

[Hard]

the difficulty gap between normal and this diff seems really large, this diff is full of 1/2 and has quite a few 1/4 triples and pretty large jumps compared to normal which doesn't have any jumps and has pretty frequent 1/1 gaps

00:23:258 (1) - why use a 1/1 slider here? none of the 1/1 vocals in this section have been mapped with 1/2 sliders and using it here changes how this part plays as your 1/2 sliders now start on red ticks instead of white ticks, and thus your hitsounds are on the slidertail instead of the sliderhead like they usually are in that section
00:25:065 (1) - i think raising the SV would make more sense on 00:26:150 (1) - as the music finally gets stronger instead of what you currently have which is only on slightly different drums
00:25:427 (2,1,2,3) - the spacing feels really off here: 2,1 is way too big for that diff, it's one of the biggest jumps in the map yet it comes right after a pretty calm part, after which similarly intense sounds (2 and 3) aren't nearly spaced as much as 2,1 are, might wanna make it more consistent and possibly reduce 00:25:427 (2,1) - 's spacing
00:46:029 (5,6) - 00:47:294 (2,3) - these should definitely be triples, it's pretty audible
00:46:933 (1) - i don't think a NC is a good enough way to emphasize this, you could probably just space this out further instead of NCing it
01:02:475 (2,3) - i think ctrl+g sounds better here due to the vocals starting on 01:02:475 (2) - which are held until 01:02:836 -
01:10:788 (1) - this sound really isn't that strong, i don't think such a big jump fits here

[Suissie's light insane]

might wanna capitalize light and insane i guess?

00:01:391 (1,2) - i think you should swap those NCs around since the melody basically repeats itself every downbeat, and the song doesn't start on a similar note as 00:01:391 (1) -
00:16:029 (5) - NC? the other combos in that section are usually 1 downbeat long, this one is twice as long
00:26:872 (1) - same reasoning but the other way around
00:26:150 - so actually in that part I guess you're going for some repeated patterning which looks fine but it's really inconsistent, mostly noticeable in patterns like these 00:27:595 (1,2,3) - and 00:28:318 (4,5,6) - , 00:29:041 (1,2,3) - and 00:29:764 (4,5,6) -, i suggest you go on a slight overhaul and try to copypaste patterns and rotate them around to look more consistent?
00:32:656 (4,5,6) - why such a sudden rhythm change here? nothing in the music is particularly emphasized by this, just like 00:34:463 (5) - doesn't really ask for a different rhythm
00:36:993 (3,4,5,6) - your spacing is progressively going lower but it looks really unbalanced that way, the difference between 00:37:174 (4,5) - and 00:37:354 (5,6,1) - is so big that one might read the latter as a 1/4 triple, could you either space the last notes more or bring 4 closer to them?
00:38:439 (3,4) - stack those?
00:46:029 (5,6,7,8) - something went wrong there i guess lol
00:50:547 (6,1) - you should probably swap those NCs since the stronger sound is actually on 00:50:547 (6) - and should be emphasized more
00:53:077 (4,5) - why such a low spacing? you don't usually emphasize those snare hits with antijumps
00:59:764 - the sudden pause here feels really weird as most of the chorus has either 1/2 or 1/4 gaps between notes
01:03:379 (6,7) - and 01:07:354 (4,5) - those stacks feel pretty awkward as this is a high spacing section and stopping right there just feels weird especially when those 2 notes don't land on similar sounds, notably due to vocals and snares
01:12:053 (2,1) - that's pretty large lol even if it's only a sliderjump, could you reduce the spacing a bit
01:21:541 (1) - can you explain why this spinner starts so late after 01:21:089 (1) - ? you could just start it at 01:21:180 - since players of this level will have enough reflexes for it, especially when it's so long
speaking of which, it ends so early compared to xenok's diffs, could you extend it so all diffs end at the same point?

j'ai pas encore check la top diff mais j'le ferai plus tard

edit:

[Story of my 280bpm female choir gothic metal]

00:07:535 (2,3) - 00:08:258 (5,6) - spacing here is pretty inconsistent although you're mapping the same beats pretty much, i suggest you space 00:08:258 (5,6) - more to emphasize the snare better like you did previously?
00:08:981 - this pause here is pretty cool but sadly it's inconsistent with the rest of that section as you mapped it with constant 1/2, either add some more pauses for emphasis or map that beat?
00:10:607 (3) - again here that's a significant snare, you placed a jump at 00:11:150 (2,3) - but here you decided to stack 00:10:427 (2,3) - , why?
00:14:583 - this part here is pretty inconsistent regarding jumps and where you place them, those at the end of combos are alright but some of them don't really make sense to me so i'll point them out, keep in mind they're probably recurring during that whole section
00:15:125 (2) - i don't really see why you placed a jump here and not at 00:16:571 (2) - 00:18:017 (2) - etc, or the other way around actually
00:17:294 (4,1) - why is the spacing so low here compared to 00:15:848 (5,1) - ? it makes more sense to have a jump here, same applies to 00:18:740 (5,1) - etc
00:20:005 (5,6) - i think the emphasis on the next combo would be better if you at least ctrl+g'd those, or even stack 5 on 2 then ctrl+g 5 and 6, since the flow kinda breaks here for no particular reason
00:23:258 (1,2,3) - this was cool tho
next part is fine
00:41:872 (1,2,3,4) - you should probably move them 1/2 beat forward as almost all of your sliders in that part start on white ticks + you're not prioritizing a few stronger beats such as 00:42:053 - or 00:42:776 -
00:46:391 (1,2) - those should be way less spaced to differntiate them from your 1/2 patterns before as they're spaced more or less the same
00:53:258 (5,1,2,3,4) - you could turn this into a star pattern? would be neater
00:54:162 (5) - unsnapped
01:01:029 (2,1) - spacing here is alright since 1 is stronger, but then you have 01:01:391 (2,1) - which is spaced way less than the combos are themselves
01:05:547 (1) - that nc is unnecessary as you're mapping the same vocal phrase here i believe
01:04:282 (2,1,2) - that spacing is really large compared to the rest of the jump section, can you reduce it a bit? same for 01:08:619 (2,1) - and 01:07:354 (1,2) -
01:09:523 (1,1) - this could sound cool if 1 was 3/4 i think
01:12:053 (1) - why is there a NC here? your burst patterns longer than 4 notes usually don't have those
01:14:674 (2,2) - they sound noticeably off, i believe they should start on an 1/3 tick
jeanbernard8865
Mod.jpg

[Normal]

00:23:800 (2) - missclicked red anchor here ? I don’t understand why else there would be one

00:26:872 (2) - again that red anchor feels out of place

[Hard]

00:10:065 (1) - should be red anchor to be consistent with 00:07:174 (1)

00:21:812 (1,2,3) - why curved when all the other sliders in this phrase were straight

00:32:294 (2) - again that red anchor feels out of place

01:11:692 (1,2) - shouldn’t those be better with 3 reverses instead of 2 since the player will probably read them the same way as 01:00:125 (1,2)

01:21:089 (1) - A MAN DEMANDS A SLIDERART FINISHER

[Suissie's light insane]

CAPITALISE THAT DIFFNAME I BEG OF YOU

00:07:716 (2,3,4,5) - I find it weird that you introduced circular flow at 00:05:909 (1,2,3,4,5) yet you break it here

00:29:403 (2,3) - circular flow here while 00:27:957 (2,3) - 00:28:680 (5,6) - etc was back & forth

00:31:933 (1,2,3,4,5,6,1,2,3,4,5) - I don’t get why the rhythm here is so different from the rest of the phrase ?

00:37:354 (5,6,1) - might wanna stack since you do 1/2 stacks pretty often in the map so it should be pretty intuitive

00:44:222 (3) - why red anchor while 00:43:499 (1) was curved ?

00:47:294 (2,3,4) - should be readable as long as you stack 00:37:354 (5,6,1), because else it’s gonna be rather confusing as to what rhythm these are, like ‘ oh another stacked 1/2, it’s fine I know this map does it a lot *100 miss* WTF ‘

00:55:969 (5,6,3) - ugly overlap

01:06:632 (1) - should be 2 circles since 01:00:848 (1,2) was 2 circles as well

[Story of my fate]

Capitalise Fate pls

00:16:029 (1,1,1,1) - should all be the same shape

01:06:993 (1,2,1,2,1,2) - why are those so.. Horizontal ? all of your other jumps were vertical so those feel out of place

01:21:180 (1) - bruh c’mon where the sliderart

good luck !
gtfo
short ingame mod for suissie (the beginning is missing and the log didnt work after you went off so its in puush sorry, you'll have to get the timestamps yourself)
2017-05-15 15:23 gtfo: https://puu.sh/vQHmn.jpg slider
2017-05-15 15:23 gtfo: https://puu.sh/vQHmZ.jpg ctrl f
2017-05-15 15:24 gtfo: https://puu.sh/vQHnu.jpg copy paste
2017-05-15 15:24 gtfo: https://puu.sh/vQHnN.jpg put over last element
2017-05-15 15:24 gtfo: https://puu.sh/vQHoC.jpg delete duplicated one
2017-05-15 15:24 gtfo: 01:00:125 (1,2,3,4,5,6,7,8,1) - sind 9 elemente
2017-05-15 15:24 gtfo: deshalb 5
2017-05-15 15:24 gtfo: +5
2017-05-15 15:25 gtfo: -1
2017-05-15 15:25 gtfo: =9
2017-05-15 15:25 gtfo: so kann man perfekt symmetrische streams machen
2017-05-15 15:25 gtfo: solange sie eine ungerade anzahl an objekten haben
2017-05-15 15:26 gtfo: 01:09:523 (1,2,1,2) - stacks sollten gleich bleiben
2017-05-15 15:26 gtfo: 00:37:716 - diese stelle
2017-05-15 15:26 gtfo: hattest du immer einen 1/2 abstand und gestackt
2017-05-15 15:26 gtfo: 00:37:716 (1,2) -
2017-05-15 15:26 gtfo: 00:38:439 (3,4) -
2017-05-15 15:27 gtfo: 00:39:162 (1,2) -
2017-05-15 15:27 gtfo: 00:46:391 (1,2) - dann hast du hier einen anderen abstand genommen um zu zeigen
2017-05-15 15:27 gtfo: das ist 1/3
2017-05-15 15:27 gtfo: 1/4*
2017-05-15 15:27 gtfo: auch wenns nicht so hübsch ist
2017-05-15 15:27 gtfo: funktioniert
2017-05-15 15:29 gtfo: 00:48:017 (2,3,4,5,6) - würde das selbe wie mit dem vorherigen stream machen tbh
2017-05-15 15:29 gtfo: copy first 3 elements
2017-05-15 15:31 gtfo: paste them
2017-05-15 15:32 gtfo: 00:53:439 (1,1) - ein wenig zu stuffed
2017-05-15 15:33 gtfo: vllt kannst du irgendwie noch platz gewinnen damit es mit dem blanket funktioniert
https://puu.sh/vQJ4c.jpg
https://puu.sh/vQJ4B.jpg
https://puu.sh/vQJ5a.jpg
https://puu.sh/vQJ5A.jpg
Suissie

Realazy wrote:

[Suissie's light insane]

might wanna capitalize light and insane i guess?fixed

00:01:391 (1,2) - i think you should swap those NCs around since the melody basically repeats itself every downbeat, and the song doesn't start on a similar note as 00:01:391 (1) - fixed
00:16:029 (5) - NC? the other combos in that section are usually 1 downbeat long, this one is twice as longfixed
00:26:872 (1) - same reasoning but the other way aroundfixed
00:26:150 - so actually in that part I guess you're going for some repeated patterning which looks fine but it's really inconsistent, mostly noticeable in patterns like these 00:27:595 (1,2,3) - and 00:28:318 (4,5,6) - , 00:29:041 (1,2,3) - and 00:29:764 (4,5,6) -, i suggest you go on a slight overhaul and try to copypaste patterns and rotate them around to look more consistent? Ok I fixed that part. Does it look better now?
00:32:656 (4,5,6) - why such a sudden rhythm change here? nothing in the music is particularly emphasized by this, just like 00:34:463 (5) - doesn't really ask for a different rhythmThat is because the Rhythm got really boring and I tried to variate a bit. Do you have a better idea?
00:36:993 (3,4,5,6) - your spacing is progressively going lower but it looks really unbalanced that way, the difference between 00:37:174 (4,5) - and 00:37:354 (5,6,1) - is so big that one might read the latter as a 1/4 triple, could you either space the last notes more or bring 4 closer to them? fixed
00:38:439 (3,4) - stack those? yep
00:46:029 (5,6,7,8) - something went wrong there i guess lol yeah ik. but dont know what
00:50:547 (6,1) - you should probably swap those NCs since the stronger sound is actually on 00:50:547 (6) - and should be emphasized more fixed
00:53:077 (4,5) - why such a low spacing? you don't usually emphasize those snare hits with antijumps fixed
00:59:764 - the sudden pause here feels really weird as most of the chorus has either 1/2 or 1/4 gaps between notes Idk. I find it fits pretty well.
01:03:379 (6,7) - and 01:07:354 (4,5) - those stacks feel pretty awkward as this is a high spacing section and stopping right there just feels weird especially when those 2 notes don't land on similar sounds, notably due to vocals and snares Im trying to emphasize the next strong sound with this. For me it plays well and doesen't feel akward.
01:12:053 (2,1) - that's pretty large lol even if it's only a sliderjump, could you reduce the spacing a bit fixed
01:21:541 (1) - can you explain why this spinner starts so late after 01:21:089 (1) - ? you could just start it at 01:21:180 - since players of this level will have enough reflexes for it, especially when it's so long
speaking of which, it ends so early compared to xenok's diffs, could you extend it so all diffs end at the same point? fixed

j'ai pas encore check la top diff mais j'le ferai plus tard

edit:
thx for modding
Suissie

AyanokoRin wrote:

[Suissie's light insane]

CAPITALISE THAT DIFFNAME I BEG OF YOU yeye chill xd

00:07:716 (2,3,4,5) - I find it weird that you introduced circular flow at 00:05:909 (1,2,3,4,5) yet you break it here Fixed I guess

00:29:403 (2,3) - circular flow here while 00:27:957 (2,3) - 00:28:680 (5,6) - etc was back & forth fixed from mod before

00:31:933 (1,2,3,4,5,6,1,2,3,4,5) - I don’t get why the rhythm here is so different from the rest of the phrase ? man everyone D: Pls tell me how to fix. I need variation at this part.

00:37:354 (5,6,1) - might wanna stack since you do 1/2 stacks pretty often in the map so it should be pretty intuitive I think now its fine.

00:44:222 (3) - why red anchor while 00:43:499 (1) was curved ? first starts on vocal and the second on drum and guitar.

00:47:294 (2,3,4) - should be readable as long as you stack 00:37:354 (5,6,1), because else it’s gonna be rather confusing as to what rhythm these are, like ‘ oh another stacked 1/2, it’s fine I know this map does it a lot *100 miss* WTF ‘ I think its ok now.

00:55:969 (5,6,3) - ugly overlap fixed

01:06:632 (1) - should be 2 circles since 01:00:848 (1,2) was 2 circles as well no. Its still in the right rhythm imo.
thx for mod
Suissie

gtfo wrote:

short ingame mod for suissie (the beginning is missing and the log didnt work after you went off so its in puush sorry, you'll have to get the timestamps yourself)
2017-05-15 15:23 gtfo: https://puu.sh/vQHmn.jpg slider
2017-05-15 15:23 gtfo: https://puu.sh/vQHmZ.jpg ctrl f
2017-05-15 15:24 gtfo: https://puu.sh/vQHnu.jpg copy paste
2017-05-15 15:24 gtfo: https://puu.sh/vQHnN.jpg put over last element
2017-05-15 15:24 gtfo: https://puu.sh/vQHoC.jpg delete duplicated one
2017-05-15 15:24 gtfo: 01:00:125 (1,2,3,4,5,6,7,8,1) - sind 9 elemente
2017-05-15 15:24 gtfo: deshalb 5
2017-05-15 15:24 gtfo: +5
2017-05-15 15:25 gtfo: -1
2017-05-15 15:25 gtfo: =9
2017-05-15 15:25 gtfo: so kann man perfekt symmetrische streams machen
2017-05-15 15:25 gtfo: solange sie eine ungerade anzahl an objekten haben
2017-05-15 15:26 gtfo: 01:09:523 (1,2,1,2) - stacks sollten gleich bleiben
2017-05-15 15:26 gtfo: 00:37:716 - diese stelle
2017-05-15 15:26 gtfo: hattest du immer einen 1/2 abstand und gestackt
2017-05-15 15:26 gtfo: 00:37:716 (1,2) -
2017-05-15 15:26 gtfo: 00:38:439 (3,4) -
2017-05-15 15:27 gtfo: 00:39:162 (1,2) -
2017-05-15 15:27 gtfo: 00:46:391 (1,2) - dann hast du hier einen anderen abstand genommen um zu zeigen
2017-05-15 15:27 gtfo: das ist 1/3
2017-05-15 15:27 gtfo: 1/4*
2017-05-15 15:27 gtfo: auch wenns nicht so hübsch ist
2017-05-15 15:27 gtfo: funktioniert
2017-05-15 15:29 gtfo: 00:48:017 (2,3,4,5,6) - würde das selbe wie mit dem vorherigen stream machen tbh
2017-05-15 15:29 gtfo: copy first 3 elements
2017-05-15 15:31 gtfo: paste them
2017-05-15 15:32 gtfo: 00:53:439 (1,1) - ein wenig zu stuffed
2017-05-15 15:33 gtfo: vllt kannst du irgendwie noch platz gewinnen damit es mit dem blanket funktioniert
https://puu.sh/vQJ4c.jpg
https://puu.sh/vQJ4B.jpg
https://puu.sh/vQJ5a.jpg
https://puu.sh/vQJ5A.jpg
fixed I guess :p.
Topic Starter
Xenok

Realazy wrote:

[Normal]

i notice your combos are pretty short for a normal diff as they rarely go over 3 notes, you could maybe try NCing every other downbeat instead? short NCs could fuck up with the drain true, nced one downbeat on two

00:23:077 (3,2) - i don't think it's a good idea to start mapping 1/2s here as the song isn't intense enough yet, plus it kinda breaks your hitsound pattern here This pattern was out of place
00:36:993 (2) - it can be pretty tiring for newcomers to play that many 1/2s in a row especially considering this is the lowest diff, could you remove some of the 1/2 to make it easier? well dunno, I don't think this pattern is pretty hard even for newer players, normal diff can easily deal with this pattern at this bpm imo
01:21:089 (1) - that's a pretty long spinner too which can be pretty exhausting though it's at the end of the map I'll make an exception with this diff I guess

yeah overall I don't really see this being the lowest diff, even if the bpm is low more than half the map has 1/2 rhythms, probably get an easy or something with much more 1/1 or even 2/1 idk The fact is that a lot of downbeats start on red tics so I can harly deal with that in an easy diff, and if the normal diff is lower than 2* it should be ok

[Hard]

the difficulty gap between normal and this diff seems really large, this diff is full of 1/2 and has quite a few 1/4 triples and pretty large jumps compared to normal which doesn't have any jumps and has pretty frequent 1/1 gaps Well we are switching between normal and hard, I guess that's normal :thinking:

00:23:258 (1) - why use a 1/1 slider here? none of the 1/1 vocals in this section have been mapped with 1/2 sliders and using it here changes how this part plays as your 1/2 sliders now start on red ticks instead of white ticks, and thus your hitsounds are on the slidertail instead of the sliderhead like they usually are in that section True this 1/1 slider wasn't really revelant
00:25:065 (1) - i think raising the SV would make more sense on 00:26:150 (1) - as the music finally gets stronger instead of what you currently have which is only on slightly different drums Sure but the way the drummer uses the hit hat before the snare pattern it make me think like "let's go buddy" so I make the sv higher already here
00:25:427 (2,1,2,3) - the spacing feels really off here: 2,1 is way too big for that diff, it's one of the biggest jumps in the map yet it comes right after a pretty calm part, after which similarly intense sounds (2 and 3) aren't nearly spaced as much as 2,1 are, might wanna make it more consistent and possibly reduce 00:25:427 (2,1) - 's spacing Changed the whole pattern
00:46:029 (5,6) - 00:47:294 (2,3) - these should definitely be triples, it's pretty audible changed
00:46:933 (1) - i don't think a NC is a good enough way to emphasize this, you could probably just space this out further instead of NCing it I always used this logic in this song pattern in the map
01:02:475 (2,3) - i think ctrl+g sounds better here due to the vocals starting on 01:02:475 (2) - which are held until 01:02:836 - The fact is that in this part I follow this logic: Cymbals>Snares and don't pay attention to voice. If there is a cymbal I will make the slider start on it, then imediatly refocus on snares on sliderheads
01:10:788 (1) - this sound really isn't that strong, i don't think such a big jump fits here changed

[Suissie's light insane]

might wanna capitalize light and insane i guess?

00:01:391 (1,2) - i think you should swap those NCs around since the melody basically repeats itself every downbeat, and the song doesn't start on a similar note as 00:01:391 (1) -
00:16:029 (5) - NC? the other combos in that section are usually 1 downbeat long, this one is twice as long
00:26:872 (1) - same reasoning but the other way around
00:26:150 - so actually in that part I guess you're going for some repeated patterning which looks fine but it's really inconsistent, mostly noticeable in patterns like these 00:27:595 (1,2,3) - and 00:28:318 (4,5,6) - , 00:29:041 (1,2,3) - and 00:29:764 (4,5,6) -, i suggest you go on a slight overhaul and try to copypaste patterns and rotate them around to look more consistent?
00:32:656 (4,5,6) - why such a sudden rhythm change here? nothing in the music is particularly emphasized by this, just like 00:34:463 (5) - doesn't really ask for a different rhythm
00:36:993 (3,4,5,6) - your spacing is progressively going lower but it looks really unbalanced that way, the difference between 00:37:174 (4,5) - and 00:37:354 (5,6,1) - is so big that one might read the latter as a 1/4 triple, could you either space the last notes more or bring 4 closer to them?
00:38:439 (3,4) - stack those?
00:46:029 (5,6,7,8) - something went wrong there i guess lol
00:50:547 (6,1) - you should probably swap those NCs since the stronger sound is actually on 00:50:547 (6) - and should be emphasized more
00:53:077 (4,5) - why such a low spacing? you don't usually emphasize those snare hits with antijumps
00:59:764 - the sudden pause here feels really weird as most of the chorus has either 1/2 or 1/4 gaps between notes
01:03:379 (6,7) - and 01:07:354 (4,5) - those stacks feel pretty awkward as this is a high spacing section and stopping right there just feels weird especially when those 2 notes don't land on similar sounds, notably due to vocals and snares
01:12:053 (2,1) - that's pretty large lol even if it's only a sliderjump, could you reduce the spacing a bit
01:21:541 (1) - can you explain why this spinner starts so late after 01:21:089 (1) - ? you could just start it at 01:21:180 - since players of this level will have enough reflexes for it, especially when it's so long
speaking of which, it ends so early compared to xenok's diffs, could you extend it so all diffs end at the same point?

j'ai pas encore check la top diff mais j'le ferai plus tard

edit:

[Story of my 280bpm female choir gothic metal]

00:07:535 (2,3) - 00:08:258 (5,6) - spacing here is pretty inconsistent although you're mapping the same beats pretty much, i suggest you space 00:08:258 (5,6) - more to emphasize the snare better like you did previously? spaced out a bit
00:08:981 - this pause here is pretty cool but sadly it's inconsistent with the rest of that section as you mapped it with constant 1/2, either add some more pauses for emphasis or map that beat? Well this section is 00:05:909 - and 00:08:800 - is repeated, but the first note hiting at 00:05:909 (1) - can't be a single note because it mark the start of the section, and 00:08:800 (1) - is in the middle of the section, so I guess those should not be exactly the same
00:10:607 (3) - again here that's a significant snare, you placed a jump at 00:11:150 (2,3) - but here you decided to stack 00:10:427 (2,3) - , why? I couldn't find better flow with spacing the note xd
00:14:583 - this part here is pretty inconsistent regarding jumps and where you place them, those at the end of combos are alright but some of them don't really make sense to me so i'll point them out, keep in mind they're probably recurring during that whole section sure but they just are there to make and of patterns a bit more spicy, without ignoring the song or what imo, and since the diff is an extra the spacing don't have to be fully snaped or exactly the same every each of a musical pattern. I also sometime prioritize patterning over spacing, because of this part being really easy to play
00:15:125 (2) - i don't really see why you placed a jump here and not at 00:16:571 (2) - 00:18:017 (2) - etc, or the other way around actually ^
00:17:294 (4,1) - why is the spacing so low here compared to 00:15:848 (5,1) - ? it makes more sense to have a jump here, same applies to 00:18:740 (5,1) - etc ^
00:20:005 (5,6) - i think the emphasis on the next combo would be better if you at least ctrl+g'd those, or even stack 5 on 2 then ctrl+g 5 and 6, since the flow kinda breaks here for no particular reason the square you proposed seems to have a strange flow, I hate squares. Also, there is piano at this part that could justify this, but refer to ^
00:23:258 (1,2,3) - this was cool tho thx :)
next part is fine
00:41:872 (1,2,3,4) - you should probably move them 1/2 beat forward as almost all of your sliders in that part start on white ticks + you're not prioritizing a few stronger beats such as 00:42:053 - or 00:42:776 - The singer here do a little gimmick and I'm following it since the singer gimmick comes out of place
00:46:391 (1,2) - those should be way less spaced to differntiate them from your 1/2 patterns before as they're spaced more or less the same true, I also changed the next pattern
00:53:258 (5,1,2,3,4) - you could turn this into a star pattern? would be neater Done
00:54:162 (5) - unsnapped This isn't unsnapped! if you look at AiMod, it will tell that it is out of the playfield, but it isnt at all, this is how it looks while playing: https://osu.ppy.sh/ss/8255673 (it also is in the playfield in the design tab: https://osu.ppy.sh/ss/8255675 )
01:01:029 (2,1) - spacing here is alright since 1 is stronger, but then you have 01:01:391 (2,1) - which is spaced way less than the combos are themselves yeah changed a bit
01:05:547 (1) - that nc is unnecessary as you're mapping the same vocal phrase here i believe the NCs of this part is focused on crash cymbals and snares, but since the cymbal crash on a red tic, I won't NC it else there would be combos with only one element and that trigger me
01:04:282 (2,1,2) - that spacing is really large compared to the rest of the jump section, can you reduce it a bit? same for 01:08:619 (2,1) - and 01:07:354 (1,2) - well the spacing in the section is very variable between 2 and 2.6, but it's mostly based on flow and not focused on spacing, since it overall look spaced the same, and play like if it was
01:09:523 (1,1) - this could sound cool if 1 was 3/4 i think 01:09:523 (1) - this one maybe but not the next one since there is a drum beat at 01:10:427 -, so to stay consistent with those two sliders I prefer let them both have 1/2 gap with
01:12:053 (1) - why is there a NC here? your burst patterns longer than 4 notes usually don't have those true, nothing revelating a NC here
01:14:674 (2,2) - they sound noticeably off, i believe they should start on an 1/3 tick woops big fail, it surealy have been done after a timing checking and autospaning, dunno
Really thx for the big nice mod! :)
Halfslashed
Late, but finally here.

[Normal]
It's more of a general issue, but this difficulty overall is too dense to be the lowest difficulty of this mapset. You have some fairly long chains of 1/2 that are more suited with a spread that contains an Easy difficulty. In general, for the lowest difficulty, try to limit rhythm density to three or less objects connected by 1/2 gaps. I pointed out a few instances of this, but i'll leave the rest up to you.

00:25:427 (4,5,1) - I suggest increasing the visual distance between 4 and 1 in order to break your triangle, because as is, this pattern is confusing to read, especially when there is a reverse slider in the mix.
00:28:318 (5,6) - This rhythm is inconsistent with what you did at 00:26:872 (2,3), when musically these parts are very similar. I suggest changing this to what you did with the earlier time stamp.
00:35:909 (3) - Since you're following drums, I recommend removing this and placing a circle on 00:36:089. Right now this rhythm is confusing since you mix the drums and vocals, even skipping a drum.
00:36:993 (5,6,1,2,3,4,5,1,2,3,4,5) - This is a massive 1/2 chain that needs to be broken up, especially considering how slow of a part this is. I recommend changing stuff like 00:38:439 (2) - 00:39:885 (5) - 00:41:330 (2) - to circles and not mapping the red tick, or even undermapping the section more. As is, it is denser than the earlier more intense section by quite a bit.
00:44:222 (2) - Same suggestion as above, since this is also still quite a big chain of 1/2.
00:51:089 (5,6,7) - Given your drum focus and the high note density here, I recommend something like instead.
01:04:463 (2,3) - Since players at this level will follow sliders to the end, this is uncomfortable, and unintuitive since the next note is closer than the slider tail. I recommend moving 01:03:740 (1,2) - down to remove the partial overlap with the slider track and have a less harsh motion.

[Hard]
Your use of spacing emphasis in this difficulty is very problematic. You have jumps like 00:06:993 (5,1) which are both very large and unintuitive for players that are just starting to break away from distance snap, since they have equal visual distance with 00:06:632 (3,4,1). Players at this level usually aren't snapping to aim, so patterns like this are often very hard for them. Additionally, you basically make no use of jumps from slider tails, which are much easier for players at this level to adjust to. This is quite a big issue.
00:12:234 (1,1) - Unnecessary NCs. If you change these, an NC at 00:13:318 (2) - would be appropriate.
00:47:294 (2,3,4) - I suggest changing this to a 1/4 reverse, since right now you have a really stressful rhythm gap to the next object. When using 1/4 in difficulty at this level, you should have at least a 1/1 clicking gap between the last object of the 1/4 chain and the next one, such as 00:13:318 (2,3,4,1) -

[Suissie's Light Insane]
00:05:909 (1,3,4) - Stacking is really messed up here, lol.
00:07:174 (1,2) - It doesn't make sense to see such a small spacing here, since your spacing usually reflects the snares. I recommend spacing this out more, and while you're at it, reduce the spacing between 00:07:716 (2,3).
00:17:294 (4,1) - This is really big spacing. I suggest using the spacing that you used for 00:20:186 (4,1), since it's more appropriate here.
00:32:475 (3,4) - I think a larger spacing is appropriate here, given what you did for 00:31:571 (2,3,1) -
00:33:379 (1,2,3,4,5) - I'm wondering what happened here, because you were using an increasing spacing idea for the past few measures, but now are using a stack. I recommend just doing what you did for 00:29:041 (1,2,3,4,5,6) -
00:39:162 (1) - I think it'd be cooler if you shortened this reverse and stacked 00:39:704 (2) under the end, since the guitar cuts off here.
00:44:945 (1,2) - Here though, I think a 1/2 reverse is more appropriate, given how weak 2 is.
00:46:933 (1,2) - I recommend using a 1/1 slider here instead of an extended slider into a circle, since it's more comfortable to play for players at this level. Right now you're doing the equivalent of making a player click a quad, which is significantly harder than the rest of the rhythms in this map.
00:48:197 (4,5,6) - I recommend changing this to a 1/4 reverse to highlight the decreasing intensity of the drums here, and to add more contrast with the following jumps.
00:53:258 (5,1) - It makes more sense to increase spacing here, given how strong the sound is, or at least nerf 00:53:077 (4,5).
00:55:969 (5) - I recommend stacking this under 00:55:788 (4) instead, since right now you have an off-beat jump that also lowers spacing to the snare, which you normally have a jump to.
00:56:150 (6,1) - Increase this spacing to be consistent with your prior emphasis.

[Story of my Fate]
00:00:126 - It'd be cool if you did something with soft whistles in the intro here, since right now it feels very lacking in hitsounds.
00:17:294 (4,1) - I recommend using a spacing increase here, since it's relatively strong and you also increased spacing at 00:15:848 (5,1).
Not much to really say here, fairly safe difficulty.

Good luck!
Suissie

Halfslashed wrote:

Late, but finally here.

[Suissie's Light Insane]
00:05:909 (1,3,4) - Stacking is really messed up here, lol.
00:07:174 (1,2) - It doesn't make sense to see such a small spacing here, since your spacing usually reflects the snares. I recommend spacing this out more, and while you're at it, reduce the spacing between 00:07:716 (2,3).
00:17:294 (4,1) - This is really big spacing. I suggest using the spacing that you used for 00:20:186 (4,1), since it's more appropriate here.
00:32:475 (3,4) - I think a larger spacing is appropriate here, given what you did for 00:31:571 (2,3,1) -
00:33:379 (1,2,3,4,5) - I'm wondering what happened here, because you were using an increasing spacing idea for the past few measures, but now are using a stack. I recommend just doing what you did for 00:29:041 (1,2,3,4,5,6) -
00:39:162 (1) - I think it'd be cooler if you shortened this reverse and stacked 00:39:704 (2) under the end, since the guitar cuts off here.
00:44:945 (1,2) - Here though, I think a 1/2 reverse is more appropriate, given how weak 2 is.
00:46:933 (1,2) - I recommend using a 1/1 slider here instead of an extended slider into a circle, since it's more comfortable to play for players at this level. Right now you're doing the equivalent of making a player click a quad, which is significantly harder than the rest of the rhythms in this map.
00:48:197 (4,5,6) - I recommend changing this to a 1/4 reverse to highlight the decreasing intensity of the drums here, and to add more contrast with the following jumps.
00:53:258 (5,1) - It makes more sense to increase spacing here, given how strong the sound is, or at least nerf 00:53:077 (4,5).
00:55:969 (5) - I recommend stacking this under 00:55:788 (4) instead, since right now you have an off-beat jump that also lowers spacing to the snare, which you normally have a jump to.
00:56:150 (6,1) - Increase this spacing to be consistent with your prior emphasis.

All change <3. Thank you very much

Good luck!
Topic Starter
Xenok

AyanokoRin wrote:

Mod.jpg

[Normal]

00:23:800 (2) - missclicked red anchor here ? I don’t understand why else there would be one http://i.imgur.com/75YOgYf.png but there isn't red anchor here :thinking:

00:26:872 (2) - again that red anchor feels out of place true

[Hard]

00:10:065 (1) - should be red anchor to be consistent with 00:07:174 (1) I removed red anchor at 00:07:174 (1) -

00:21:812 (1,2,3) - why curved when all the other sliders in this phrase were straight some weren't, and there isn't a logic applied with that in this section

00:32:294 (2) - again that red anchor feels out of place ok

01:11:692 (1,2) - shouldn’t those be better with 3 reverses instead of 2 since the player will probably read them the same way as 01:00:125 (1,2) since this drum roll is made on snare I want to make spacing to amphasis the strong sound

01:21:089 (1) - A MAN DEMANDS A SLIDERART FINISHER I'm bad at slider art lul

[Suissie's light insane]

CAPITALISE THAT DIFFNAME I BEG OF YOU

00:07:716 (2,3,4,5) - I find it weird that you introduced circular flow at 00:05:909 (1,2,3,4,5) yet you break it here

00:29:403 (2,3) - circular flow here while 00:27:957 (2,3) - 00:28:680 (5,6) - etc was back & forth

00:31:933 (1,2,3,4,5,6,1,2,3,4,5) - I don’t get why the rhythm here is so different from the rest of the phrase ?

00:37:354 (5,6,1) - might wanna stack since you do 1/2 stacks pretty often in the map so it should be pretty intuitive

00:44:222 (3) - why red anchor while 00:43:499 (1) was curved ?

00:47:294 (2,3,4) - should be readable as long as you stack 00:37:354 (5,6,1), because else it’s gonna be rather confusing as to what rhythm these are, like ‘ oh another stacked 1/2, it’s fine I know this map does it a lot *100 miss* WTF ‘

00:55:969 (5,6,3) - ugly overlap

01:06:632 (1) - should be 2 circles since 01:00:848 (1,2) was 2 circles as well

[Story of my fate]

Capitalise Fate pls

00:16:029 (1,1,1,1) - should all be the same shape well I just want to swap a bit between shape so I think it will be good

01:06:993 (1,2,1,2,1,2) - why are those so.. Horizontal ? all of your other jumps were vertical so those feel out of place the firsts of the sections were horizontal too, and it's to emphasis the start of the 2nd part of the jump part

01:21:180 (1) - bruh c’mon where the sliderart very very bad at it

good luck ! OwO
Topic Starter
Xenok

Halfslashed wrote:

Late, but finally here.

[Normal]
It's more of a general issue, but this difficulty overall is too dense to be the lowest difficulty of this mapset. You have some fairly long chains of 1/2 that are more suited with a spread that contains an Easy difficulty. In general, for the lowest difficulty, try to limit rhythm density to three or less objects connected by 1/2 gaps. I pointed out a few instances of this, but i'll leave the rest up to you. the easiest difficulty of a mapset should be less than 2 stars if there isn't an easy, and it's acceptable for a set to not have any easy, this is acceptable. Also, if I don't make an easy, it's because I already tried, it became to the point that with all those dropbeats starting on red ticks, I was unable to do something acceptable, so I decided to not do any easy

00:25:427 (4,5,1) - I suggest increasing the visual distance between 4 and 1 in order to break your triangle, because as is, this pattern is confusing to read, especially when there is a reverse slider in the mix. done
00:28:318 (5,6) - This rhythm is inconsistent with what you did at 00:26:872 (2,3), when musically these parts are very similar. I suggest changing this to what you did with the earlier time stamp. I used the same structure for the whole section, alternating with the two patterns
00:35:909 (3) - Since you're following drums, I recommend removing this and placing a circle on 00:36:089. Right now this rhythm is confusing since you mix the drums and vocals, even skipping a drum. true, but the voice here is doing a gimick, and I'm following it since it's the end of the part,
the player is a bit prepared for a change. I will stay with this rhythm because yours is harder to read for a new player imo

00:36:993 (5,6,1,2,3,4,5,1,2,3,4,5) - This is a massive 1/2 chain that needs to be broken up, especially considering how slow of a part this is. I recommend changing stuff like 00:38:439 (2) - 00:39:885 (5) - 00:41:330 (2) - to circles and not mapping the red tick, or even undermapping the section more. As is, it is denser than the earlier more intense section by quite a bit. This is true that this section is "dense", but the player don't have to click very much more than the other section. It just has long sliders to old, and with full 1/2 gaps, the part is even easier to read since the player always know he has to play the same way each patterns. it's denser but easier imo
00:44:222 (2) - Same suggestion as above, since this is also still quite a big chain of 1/2. I think this part is in the same as the comment above
00:51:089 (5,6,7) - Given your drum focus and the high note density here, I recommend something like instead. Fits very well :)
01:04:463 (2,3) - Since players at this level will follow sliders to the end, this is uncomfortable, and unintuitive since the next note is closer than the slider tail. I recommend moving 01:03:740 (1,2) - down to remove the partial overlap with the slider track and have a less harsh motion. Changed even if it looks uglier now imo :c

[Hard]
Your use of spacing emphasis in this difficulty is very problematic. You have jumps like 00:06:993 (5,1) which are both very large and unintuitive for players that are just starting to break away from distance snap, since they have equal visual distance with 00:06:632 (3,4,1). Players at this level usually aren't snapping to aim, so patterns like this are often very hard for them. Additionally, you basically make no use of jumps from slider tails, which are much easier for players at this level to adjust to. This is quite a big issue. To be honest there are few of those jumps and they are very structured since they happen always with the same triangle patterning and always at downbeats. In the worst scenario, the player will just restart the map and understand the pattern. Remember the map is 3.3*, a player playing this kind of map would easily get on with small "jumps" like those
00:12:234 (1,1) - Unnecessary NCs. If you change these, an NC at 00:13:318 (2) - would be appropriate. The logic here is to nc at cymbals
00:47:294 (2,3,4) - I suggest changing this to a 1/4 reverse, since right now you have a really stressful rhythm gap to the next object. When using 1/4 in difficulty at this level, you should have at least a 1/1 clicking gap between the last object of the 1/4 chain and the next one, such as 00:13:318 (2,3,4,1) - sure, it was indeed pretty hard

[Suissie's Light Insane]
00:05:909 (1,3,4) - Stacking is really messed up here, lol.
00:07:174 (1,2) - It doesn't make sense to see such a small spacing here, since your spacing usually reflects the snares. I recommend spacing this out more, and while you're at it, reduce the spacing between 00:07:716 (2,3).
00:17:294 (4,1) - This is really big spacing. I suggest using the spacing that you used for 00:20:186 (4,1), since it's more appropriate here.
00:32:475 (3,4) - I think a larger spacing is appropriate here, given what you did for 00:31:571 (2,3,1) -
00:33:379 (1,2,3,4,5) - I'm wondering what happened here, because you were using an increasing spacing idea for the past few measures, but now are using a stack. I recommend just doing what you did for 00:29:041 (1,2,3,4,5,6) -
00:39:162 (1) - I think it'd be cooler if you shortened this reverse and stacked 00:39:704 (2) under the end, since the guitar cuts off here.
00:44:945 (1,2) - Here though, I think a 1/2 reverse is more appropriate, given how weak 2 is.
00:46:933 (1,2) - I recommend using a 1/1 slider here instead of an extended slider into a circle, since it's more comfortable to play for players at this level. Right now you're doing the equivalent of making a player click a quad, which is significantly harder than the rest of the rhythms in this map.
00:48:197 (4,5,6) - I recommend changing this to a 1/4 reverse to highlight the decreasing intensity of the drums here, and to add more contrast with the following jumps.
00:53:258 (5,1) - It makes more sense to increase spacing here, given how strong the sound is, or at least nerf 00:53:077 (4,5).
00:55:969 (5) - I recommend stacking this under 00:55:788 (4) instead, since right now you have an off-beat jump that also lowers spacing to the snare, which you normally have a jump to.
00:56:150 (6,1) - Increase this spacing to be consistent with your prior emphasis.

[Story of my Fate]
00:00:126 - It'd be cool if you did something with soft whistles in the intro here, since right now it feels very lacking in hitsounds. did something for that c:
00:17:294 (4,1) - I recommend using a spacing increase here, since it's relatively strong and you also increased spacing at 00:15:848 (5,1). spacing change in this part is mostly to fit some visual patterning, the other sliders at this place in the part usually don't have bigger spacings
Not much to really say here, fairly safe difficulty. ;w;

Good luck! Thank you very much! Sorry for refusing a lot of thing but it sometimes don't really fit my opinion :cry:
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