Late, but finally here.
[Normal]
It's more of a general issue, but this difficulty overall is too dense to be the lowest difficulty of this mapset. You have some fairly long chains of 1/2 that are more suited with a spread that contains an Easy difficulty. In general, for the lowest difficulty, try to limit rhythm density to three or less objects connected by 1/2 gaps. I pointed out a few instances of this, but i'll leave the rest up to you.
00:25:427 (4,5,1) - I suggest increasing the visual distance between 4 and 1 in order to break your triangle, because as is, this pattern is confusing to read, especially when there is a reverse slider in the mix.
00:28:318 (5,6) - This rhythm is inconsistent with what you did at 00:26:872 (2,3), when musically these parts are very similar. I suggest changing this to what you did with the earlier time stamp.
00:35:909 (3) - Since you're following drums, I recommend removing this and placing a circle on 00:36:089. Right now this rhythm is confusing since you mix the drums and vocals, even skipping a drum.
00:36:993 (5,6,1,2,3,4,5,1,2,3,4,5) - This is a massive 1/2 chain that needs to be broken up, especially considering how slow of a part this is. I recommend changing stuff like 00:38:439 (2) - 00:39:885 (5) - 00:41:330 (2) - to circles and not mapping the red tick, or even undermapping the section more. As is, it is denser than the earlier more intense section by quite a bit.
00:44:222 (2) - Same suggestion as above, since this is also still quite a big chain of 1/2.
00:51:089 (5,6,7) - Given your drum focus and the high note density here, I recommend something like
instead.
01:04:463 (2,3) - Since players at this level will follow sliders to the end, this is uncomfortable, and unintuitive since the next note is closer than the slider tail. I recommend moving 01:03:740 (1,2) - down to remove the partial overlap with the slider track and have a less harsh motion.
[Hard]
Your use of spacing emphasis in this difficulty is very problematic. You have jumps like 00:06:993 (5,1) which are both very large and unintuitive for players that are just starting to break away from distance snap, since they have equal visual distance with 00:06:632 (3,4,1). Players at this level usually aren't snapping to aim, so patterns like this are often very hard for them. Additionally, you basically make no use of jumps from slider tails, which are much easier for players at this level to adjust to. This is quite a big issue.
00:12:234 (1,1) - Unnecessary NCs. If you change these, an NC at 00:13:318 (2) - would be appropriate.
00:47:294 (2,3,4) - I suggest changing this to a 1/4 reverse, since right now you have a really stressful rhythm gap to the next object. When using 1/4 in difficulty at this level, you should have at least a 1/1 clicking gap between the last object of the 1/4 chain and the next one, such as 00:13:318 (2,3,4,1) -
[Suissie's Light Insane]
00:05:909 (1,3,4) - Stacking is really messed up here, lol.
00:07:174 (1,2) - It doesn't make sense to see such a small spacing here, since your spacing usually reflects the snares. I recommend spacing this out more, and while you're at it, reduce the spacing between 00:07:716 (2,3).
00:17:294 (4,1) - This is really big spacing. I suggest using the spacing that you used for 00:20:186 (4,1), since it's more appropriate here.
00:32:475 (3,4) - I think a larger spacing is appropriate here, given what you did for 00:31:571 (2,3,1) -
00:33:379 (1,2,3,4,5) - I'm wondering what happened here, because you were using an increasing spacing idea for the past few measures, but now are using a stack. I recommend just doing what you did for 00:29:041 (1,2,3,4,5,6) -
00:39:162 (1) - I think it'd be cooler if you shortened this reverse and stacked 00:39:704 (2) under the end, since the guitar cuts off here.
00:44:945 (1,2) - Here though, I think a 1/2 reverse is more appropriate, given how weak 2 is.
00:46:933 (1,2) - I recommend using a 1/1 slider here instead of an extended slider into a circle, since it's more comfortable to play for players at this level. Right now you're doing the equivalent of making a player click a quad, which is significantly harder than the rest of the rhythms in this map.
00:48:197 (4,5,6) - I recommend changing this to a 1/4 reverse to highlight the decreasing intensity of the drums here, and to add more contrast with the following jumps.
00:53:258 (5,1) - It makes more sense to increase spacing here, given how strong the sound is, or at least nerf 00:53:077 (4,5).
00:55:969 (5) - I recommend stacking this under 00:55:788 (4) instead, since right now you have an off-beat jump that also lowers spacing to the snare, which you normally have a jump to.
00:56:150 (6,1) - Increase this spacing to be consistent with your prior emphasis.
[Story of my Fate]
00:00:126 - It'd be cool if you did something with soft whistles in the intro here, since right now it feels very lacking in hitsounds.
00:17:294 (4,1) - I recommend using a spacing increase here, since it's relatively strong and you also increased spacing at 00:15:848 (5,1).
Not much to really say here, fairly safe difficulty.
Good luck!