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FELT - After rain

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Total Posts
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Topic Starter
SeaRasp
This beatmap was submitted using in-game submission on Sunday, May 7, 2017 at 1:43:09 PM

Artist: FELT
Title: After rain
Tags: 美歌 mika NAGI☆ Silver Drive FELT6 Celektus
BPM: 70
Filesize: 10660kb
Play Time: 05:25
Difficulties Available:
  1. Denial (3.61 stars, 746 notes)
Download: FELT - After rain
Information: Scores/Beatmap Listing
---------------
Map done by <strong>SeaRasp</strong>
Hitsounds done by <strong>Celektus</strong>
xChorse
Hello, m4m from my queue.

Denial

00:08:957 (6) - perhaps try overlapping or putting it higher instead of stacking? It's a bit weird to play since it's the first stack (at least for me but that's probably because it's ar8)'

00:16:886 (9,10,1) - needs some more emphasis imo since it's louder than the sounds before it.

00:18:171 (3,4) - could be angled like 00:13:029 (7,8) - or 00:01:029 (3,4) - . It just looks nicer imo.

00:26:529 (6,7) - could be CTRL+G'ed to add more fluid movement to it since it's the first time the flow stops even though the music doesn't really change there. (00:27:171 (9) - is where the vocals start, so it could even be emphasized with a small spacing change)

00:43:671 - could be mapped. The other times you skipped a beat were when you emphasized the singer taking a breath but this one doesn't have that, instead it's holding a note.

00:40:886 (7,1) - you put a lot of emphasis here, you could do the same here 00:47:314 (6,7) -

01:07:029 (5,1,2) - is really hard to read, maybe change it to something like this? https://osu.ppy.sh/ss/7808836

01:28:886 - pretty strong sound, could be mapped with a hitcircle (Change 01:28:457 (7) - into a 1/4 slider and add a note at 01:28:886 - )

01:37:029 (3,4) - CTRL+G'ing them is better rhythm-wise imo.

01:38:529 (1,3,5) - and 01:38:743 (2,4,1) - could have the same spacing to look more aesthetically pleasing, but it's fine as it is.

01:49:441 - these sounds aren't very emphasized in the song but they are the main emphasis in the way you mapped it. I'd probably change them into a return slider instead.

03:25:441 (1,1) - I think you didn't stack previous 1/8s (like 03:10:013 (4) - ) so you could probably space them out a bit.

03:52:120 (8) - the sound here is very weak, so you could map 03:52:013 (7,8) - as a 1/8 slider like you did with 03:51:584 (5,6) - , or remove it and change the spacing after it.

03:56:512 (10) - could be placed somewhere around x:98 y:284 since the sound starts fading there but the spacing increases currently.

04:06:611 (5,1) - might be a bit offscreen

04:46:455 (2,3,4,5) - these in the same section as these 04:40:884 (1,2,3,1) - could be easily misread, I guess you could NC them or something.

04:50:955 (8,9) - could be spaced more imo since the sounds are pretty strong here

Msg me ingame if I messed something up or you don't understand something. Good luck!
Topic Starter
SeaRasp

xChorse wrote:

Hello, m4m from my queue.

Denial

00:08:957 (6) - perhaps try overlapping or putting it higher instead of stacking? It's a bit weird to play since it's the first stack (at least for me but that's probably because it's ar8)' sure

00:16:886 (9,10,1) - needs some more emphasis imo since it's louder than the sounds before it. It's pretty consistent imo

00:18:171 (3,4) - could be angled like 00:13:029 (7,8) - or 00:01:029 (3,4) - . It just looks nicer imo. a little variety doesn't hurt xD

00:26:529 (6,7) - could be CTRL+G'ed to add more fluid movement to it since it's the first time the flow stops even though the music doesn't really change there. (00:27:171 (9) - is where the vocals start, so it could even be emphasized with a small spacing change) movement is fine here and the vocals are emphasized and distinct from the piano with the slider

00:43:671 - could be mapped. The other times you skipped a beat were when you emphasized the singer taking a breath but this one doesn't have that, instead it's holding a note. Hum yeah that's true

00:40:886 (7,1) - you put a lot of emphasis here, you could do the same here 00:47:314 (6,7) - I like that the continuation of the vocal is marked by the continuation of the linear flow threw both sliders but the higher note is a higher placed slider

01:07:029 (5,1,2) - is really hard to read, maybe change it to something like this? https://osu.ppy.sh/ss/7808836 It's supposed to be that way , it's like an echo in the music so that's how I would map it

01:28:886 - pretty strong sound, could be mapped with a hitcircle (Change 01:28:457 (7) - into a 1/4 slider and add a note at 01:28:886 - ) Ow I like how this feels while playing to me letting go and getting ready to click the next one works well here. Plus both piano and vocal overlap here so a 1/2 slider represent's it best

01:37:029 (3,4) - CTRL+G'ing them is better rhythm-wise imo. Not really because I want the circle to cover the vocals so the slider follows the piano

01:38:529 (1,3,5) - and 01:38:743 (2,4,1) - could have the same spacing to look more aesthetically pleasing, but it's fine as it is. Yeah this is intentional I don't want a plain looking pattern here

01:49:441 - these sounds aren't very emphasized in the song but they are the main emphasis in the way you mapped it. I'd probably change them into a return slider instead. No these patterns are like the entire map xD and it gives a good feel to the 1/6

03:25:441 (1,1) - I think you didn't stack previous 1/8s (like 03:10:013 (4) - ) so you could probably space them out a bit. they're not the same sort of 1/8, this one is for emphasis on the downbeat which is a strong sound

03:52:120 (8) - the sound here is very weak, so you could map 03:52:013 (7,8) - as a 1/8 slider like you did with 03:51:584 (5,6) - , or remove it and change the spacing after it. true but I kinda like the progression feel it gives like the circles cover stronger and stronger sounds

03:56:512 (10) - could be placed somewhere around x:98 y:284 since the sound starts fading there but the spacing increases currently. Yeah I get the idea

04:06:611 (5,1) - might be a bit offscreen That's fine

04:46:455 (2,3,4,5) - these in the same section as these 04:40:884 (1,2,3,1) - could be easily misread, I guess you could NC them or something. Definitely not NCing them that would mess them up even more. The current NC is actually perfect to avoid confusion cuz the 1/6 starts with a NC and this one starts on a (2) so it's good

04:50:955 (8,9) - could be spaced more imo since the sounds are pretty strong here Current spacing looks better with the overall pattern

Msg me ingame if I messed something up or you don't understand something. Good luck!
Thank you for the mod !!
Lavi
o/ Here's your mod:
SPOILER
00:21:600 (3,6) - Make this overlap the same as the other ones maybe, like 00:07:029 (1,3)
00:23:314 (8,10) - If you're going with this particular pattern for overlaps, make sure they're all the same throughout the entire map or at least section
00:32:314 (3,4) - You seem to be mapping to vocals, so a singletap and then blue-blue slider fits better imo
00:43:029 (4,6) - I'd make it the same slight overlap you did before ( 00:31:029 (1,3) )
01:13:243 (4,6) - ^
01:38:529 (1,2,3,4,5,1) - Make these a bit neater, http://screenshot.sh/mGTvxSt0NkzMD maybe?
02:00:155 (1,2) - This is weird, why don't you start the slider on white like 01:56:727 (1) ? I know what you're trying to be mapping to, 01:44:727 (5,6) the same sound is here but you skipped it too. Try to be more consistent.
01:56:727 (1,2,3,4,5) - this is how this pattern should go, stick to this variation :)
02:19:870 (8,9,10,11) - doesn't really work here, could do the same back and forth pattern as 02:01:013 (3,4,5,6)
02:31:013 (1,2,3,4,5,6) - http://screenshot.sh/n8jH9Ztp1HPKr
03:10:013 (4) - I don't think this is necessary, a singletap would work too, with a longer 165-215 degrees jump to 03:10:227 (5) or something like this 04:32:312 (4,5)
03:46:013 (1) - may be just me but I reaalllyyyy don't like stuff like this, it's 100% sliderend missed for me
03:48:798 (6,2) - make that slight overlap thingy
04:49:027 (3,5) and 04:49:241 (4,6) - ^
04:51:170 (9,1) - stack these completely to follow the pattern for 1:2 overlaps on this map
04:56:312 (4,5) - I'd make (4) a singletap and start the long slider at 04:56:527 http://screenshot.sh/m1Sl071a8Yruj

That's it, solid map overall, just make the overlaps the same for the same patterns and you're good to go. Good luck
Mitkoff
Hello,
Nm from q

[Denial]
00:17:100 (10,1) - 1.2 ds, it's too low for strong sound. Before You emphasize downbeats more 00:13:886 (1) - 00:10:457 (1) - 00:07:029 (1) - sugest to do 1,6 here too http://puu.sh/vld2x.jpg
00:23:957 (10) - space it from 00:23:314 (8) - a bit more , kind a too much overlap now, looks more like broken stack but not your usual overlaps
03:08:727 (1) - ^
03:43:870 (3,5) - ^
00:29:743 (6,7) - same shape, now 7 a bit more curved
01:07:029 (5,2) - it's still hard to read if you are "hard" player even with overlap, maybe You could space it more. Also it a bit strange with your map consistent. I expected somthing like https://puu.sh/vldx9.jpg to be similar with your close overlap conseption.
01:11:529 - pretty strong sound wich should be playable as 01:11:100 - this one. There is no vocal so make sense to emphasize piano sounds https://puu.sh/vldFs.jpg or https://puu.sh/vldJ3.jpg
01:14:314 (7,8) - Ctrl+g rhythm sounds better imo. Kinda more neat follow vocal which goes down from 01:14:314 - , and being more
common 01:14:957 - and 01:14:743 -
02:02:298 (1,2,1,2) - xD mmm what sanse to make new combo with same (~) color? 01:56:298 (1,2,3) - here we have 1/6 part so yeah its' cool ,
but 02:02:298 (1,2,1,2,1,2) - colors here should be more differense imo. Or all 3 (1-2) comboes might be blue at least. like You did -> 03:31:013 (1,2,1,2,1,2) -
03:49:013 (1,2,1,2,1) - ^ Actually it's depends to 1-2 stuff as 1-2 uses for make extra emphasis for 2 beats, so i guess make color swaps like yellow-blue-yellow are more fits for those patterns . Extra emphasis not only by NC but with bright colors too.
02:29:298 (2,3,4,5) - it' could be readed like 1/6, maybe space them a bit more
03:01:441 (5,2,4,5) - make visually same overlaps?
03:10:013 (4) - honestly it's bad at all senses... Spacing not consistant with other map's parts, 6 really hard to catch (it's only 1 palce where i missread it when test play it) snaping also off and there is triple if listen closely (03:10:173 - 03:10:227 - 03:10:280 - with 1/16 snaping), so end of 4th slider feels out of place...
i suggest: https://puu.sh/vlfys.jpg snaps on vocals it's probably best variant (replace slider to circle)
03:54:155 (3,4,5,6) - visualy smae stuff like https://puu.sh/vlfT4.jpg
04:16:468 - Here we have as strong sound as vocal, make sense to map it too, maybe continue your slider04:15:183 (2) -
[]
Hmm, pretty neat map already. Pretty good song.
That's it.
Gl with map.
-Promise
Hi!,
From my modding queue

You were #4 when I asked for 3 so I'll just give a quick look through.

00:34:029 (7,1) - Delete #1 and make #7 a repeat slider
01:31:671 (2,3) - Switch positions of 2 & 3. Slider-note-slider.
03:09:584 (3,4) - Delete 4, make 3 into repeat

About it : ^)
Celektus

From Celektus' Hitsounding Queue

Here a zip file with the Hitsounded files and custom Hitsounds. Here's also link to My Skin in case you'd like to add my Hitsounds as Customs. I would recommend looking into a better soft-whistle in case you don't like the one I added. I some notes might not Snapped correctly since I made a mistake when Hitsounding and resnapped a lot of 1/6 and 1/8 so look over that again. Also Here's a little Mod that's mostly about skipping sounds I usually would've Hitsounded.
  1. remove this note cause it's very special 00:46:886 (5) - It's her inhaling and that would be a cool way to emphasize it

  2. you skipped Vocals here 01:14:529 (8) - 01:31:671 (2) - 02:00:370 (2) - 02:14:084 (2) - 03:06:798 (5) - 03:08:941 (2) - and maybe other places and I think you shouldn't since that's one of the most important elements of the song

  3. this could be a bigger jump 03:15:370 (9,1) - because 1 is a stronger piano sound to jump into

    and this sound being jumped to is weaker so it should have smaller spacing

  4. also there is another set that's going for rank right now with the same Background consider changing yours. By that chance also look for a 1920x1080 sized Background since those are allowed since a few moths ago and just look better
Topic Starter
SeaRasp

Wanko wrote:

o/ Here's your mod:
00:21:600 (3,6) - Make this overlap the same as the other ones maybe, like 00:07:029 (1,3) This one isn't supposed to be the same
00:23:314 (8,10) - If you're going with this particular pattern for overlaps, make sure they're all the same throughout the entire map or at least section Possible but it doesn't have to be the exact same overlap everywhere imo
00:32:314 (3,4) - You seem to be mapping to vocals, so a singletap and then blue-blue slider fits better imo Also following the piano so this is good for that reason
00:43:029 (4,6) - I'd make it the same slight overlap you did before ( 00:31:029 (1,3) ) True was thinking about doing that
01:13:243 (4,6) - ^ yep
01:38:529 (1,2,3,4,5,1) - Make these a bit neater, http://screenshot.sh/mGTvxSt0NkzMD maybe? Intentional
02:00:155 (1,2) - This is weird, why don't you start the slider on white like 01:56:727 (1) ? I know what you're trying to be mapping to, 01:44:727 (5,6) the same sound is here but you skipped it too. Try to be more consistent.
01:56:727 (1,2,3,4,5) - this is how this pattern should go, stick to this variation :) That one is more focused on percussion to prepare the following pattern which is mainly following that and also the other one is coming out of 1/6 so it's easier to catch than a circle+slider and there's also a distinct vocal on it
02:19:870 (8,9,10,11) - doesn't really work here, could do the same back and forth pattern as 02:01:013 (3,4,5,6) They aren't really following the same sounds these don't have a stronger beat like 02:01:013 (3,5) -
02:31:013 (1,2,3,4,5,6) - http://screenshot.sh/n8jH9Ztp1HPKr I want them to be stacked here
03:10:013 (4) - I don't think this is necessary, a singletap would work too, with a longer 165-215 degrees jump to 03:10:227 (5) or something like this 04:32:312 (4,5) A kick slider fits well here to cover all the sounds
03:46:013 (1) - may be just me but I reaalllyyyy don't like stuff like this, it's 100% sliderend missed for me I like them to emphasize the downbeat
03:48:798 (6,2) - make that slight overlap thingy No need here it looks already decent the way it is
04:49:027 (3,5) and 04:49:241 (4,6) - ^ same
04:51:170 (9,1) - stack these completely to follow the pattern for 1:2 overlaps on this map Want to make the downbeat distinct here by unstacking them
04:56:312 (4,5) - I'd make (4) a singletap and start the long slider at 04:56:527 http://screenshot.sh/m1Sl071a8Yruj but this would skip the sound there is on that upbeat

That's it, solid map overall, just make the overlaps the same for the same patterns and you're good to go. Good luck
Thanks for the mod !

Mitkoff wrote:

Hello,
Nm from q

[Denial]
00:17:100 (10,1) - 1.2 ds, it's too low for strong sound. Before You emphasize downbeats more 00:13:886 (1) - 00:10:457 (1) - 00:07:029 (1) - sugest to do 1,6 here too http://puu.sh/vld2x.jpg I'd rather not sacrifice the pattern though even though your right I don't think it's really necessary
00:23:957 (10) - space it from 00:23:314 (8) - a bit more , kind a too much overlap now, looks more like broken stack but not your usual overlaps ok a bit
03:08:727 (1) - ^ ok
03:43:870 (3,5) - ^ this one is a slider so I like the slight overlap
00:29:743 (6,7) - same shape, now 7 a bit more curved No they're the same shape xD
01:07:029 (5,2) - it's still hard to read if you are "hard" player even with overlap, maybe You could space it more. Also it a bit strange with your map consistent. I expected somthing like https://puu.sh/vldx9.jpg to be similar with your close overlap conseption. I mean it isn't really supposed to be easy to read it's just my way of creating the echo feeling and btw the map is not geared toward hard players just because the difficulty is technically a "hard"
01:11:529 - pretty strong sound wich should be playable as 01:11:100 - this one. There is no vocal so make sense to emphasize piano sounds https://puu.sh/vldFs.jpg or https://puu.sh/vldJ3.jpg Just because it is covered by a slider tail doesn't mean it's less playable imo
01:14:314 (7,8) - Ctrl+g rhythm sounds better imo. Kinda more neat follow vocal which goes down from 01:14:314 - , and being more
common 01:14:957 - and 01:14:743 - I guess you're right
02:02:298 (1,2,1,2) - xD mmm what sanse to make new combo with same (~) color? 01:56:298 (1,2,3) - here we have 1/6 part so yeah its' cool ,
but 02:02:298 (1,2,1,2,1,2) - colors here should be more differense imo. Or all 3 (1-2) comboes might be blue at least. like You did -> 03:31:013 (1,2,1,2,1,2) -
03:49:013 (1,2,1,2,1) - ^ Actually it's depends to 1-2 stuff as 1-2 uses for make extra emphasis for 2 beats, so i guess make color swaps like yellow-blue-yellow are more fits for those patterns . Extra emphasis not only by NC but with bright colors too. They're not the same color though :?
02:29:298 (2,3,4,5) - it' could be readed like 1/6, maybe space them a bit more The NCing should be an indicator already the pattern starts on a (2) and giving the part it's mapped in it is to be expected
03:01:441 (5,2,4,5) - make visually same overlaps? No need here they aren't the same overlap
03:10:013 (4) - honestly it's bad at all senses... Spacing not consistant with other map's parts, 6 really hard to catch (it's only 1 palce where i missread it when test play it) snaping also off and there is triple if listen closely (03:10:173 - 03:10:227 - 03:10:280 - with 1/16 snaping), so end of 4th slider feels out of place...
i suggest: https://puu.sh/vlfys.jpg snaps on vocals it's probably best variant (replace slider to circle) I personally don't see a problem with this at all since a kick slider like this should be played just like a circle exept that it gives the feel of what the song is actually providing, a circle wouldn't fit as well
03:54:155 (3,4,5,6) - visualy smae stuff like https://puu.sh/vlfT4.jpg not necessary I'd like to keep it this way
04:16:468 - Here we have as strong sound as vocal, make sense to map it too, maybe continue your slider04:15:183 (2) - Uh I don't hear it :/
[]
Hmm, pretty neat map already. Pretty good song.
That's it.
Gl with map.
Thanks !!

-Fluffy wrote:

Hi!,
From my modding queue

You were #4 when I asked for 3 so I'll just give a quick look through.

00:34:029 (7,1) - Delete #1 and make #7 a repeat slider The downbeat is pretty important here so I can't really not map it
01:31:671 (2,3) - Switch positions of 2 & 3. Slider-note-slider. That is because I am prioritizing the piano notes here
03:09:584 (3,4) - Delete 4, make 3 into repeat Already explained why I kept the kick slider

About it : ^)
Thanks for suggestions

Celektus wrote:

From Celektus' Hitsounding Queue

Here a zip file with the Hitsounded files and custom Hitsounds. Here's also link to My Skin in case you'd like to add my Hitsounds as Customs. I would recommend looking into a better soft-whistle in case you don't like the one I added. I some notes might not Snapped correctly since I made a mistake when Hitsounding and resnapped a lot of 1/6 and 1/8 so look over that again. Also Here's a little Mod that's mostly about skipping sounds I usually would've Hitsounded.
  1. remove this note cause it's very special 00:46:886 (5) - It's her inhaling and that would be a cool way to emphasize it I feel like mapping that with a circle is already emphasizing it and I'd rather also map the piano

  2. you skipped Vocals here 01:14:529 (8) - 01:31:671 (2) - 02:00:370 (2) - 02:14:084 (2) - 03:06:798 (5) - 03:08:941 (2) - and maybe other places and I think you shouldn't since that's one of the most important elements of the song Well that is because sometimes I feel like the percussion or sometimes piano takes higher priority over the vocals and should be emphasized since the vocals are pretty strong in most of the song already so making the instruments stand out when they are at their peak seems appropriate

  3. this could be a bigger jump 03:15:370 (9,1) - because 1 is a stronger piano sound to jump into This part isn't really piano oriented so it makes sense to me to make 03:15:584 (1,2) - the bigger jump

    and this sound being jumped to is weaker so it should have smaller spacing

  4. also there is another set that's going for rank right now with the same Background consider changing yours. By that chance also look for a 1920x1080 sized Background since those are allowed since a few moths ago and just look better Hum I really do like this background cuz I to me it represents the overall feel of the song but I mean I'm open to change if I find a much better one but for now I'd rather keep it if it's ok
Thank you for saving me with the hitsounds lol !!!
TheKingHenry
Hello mod from my queue~
Denial
  1. 00:27:171 (9,1) - blanket could look better. Currently 00:27:600 (1) - curve is too low or alternatively the distance is too small compared to the curve.
  2. 00:29:743 (6) - NC. Tbh I would just split like all combos so far to 2 smaller ones. Tho looking forward, all measures can't really be done like that so I guess this works better.
  3. 00:52:886 (4,5) - blanket fix
  4. 02:29:298 (2,3,4) - looks too much like your 1/3 so far (or 1/6 actually due the bpm)
  5. 02:57:584 (6,1) - shouldn't this be stacked to the next one like you've often done before?
  6. 03:40:441 (4,5) - too large spacing since the gap isn't the normal one. Should use the smaller one like with the one example of this rhythm you have here before at 01:31:029 (1,2) -
  7. Just noticed these metronome resets you have here. Not gonna check it now, but are you sure they are necessary? I guess if the timing is like some supercell songs then it makes sense.
  8. 04:07:683 (2,4) - this would be better stacked imo, same with others in this section. Tho if you want to keep it this way that's fine too
  9. Pretty clean and fun map tbh
Good luck!
My Angel RangE
Hello~

Denial

00:06:171 (7) - basket
00:13:886 (1,2,3) - it's the same beat, so DS Constantly better looking good.
00:17:314 (1,2,3) - ^ well, .. too?
00:19:886 (7,8,1) - ^
00:53:314 (5) - End tail basket
01:24:171 (6) - basket error
01:43:870 (3) - basket error?
01:49:727 (3,1) - Ds 01:56:298 (1,2,3,1) - Unlike this pattern, to near
03:46:441 (1) -l look you'r style all stack better Half stack look good
04:27:598 (1) - basket
05:08:312 (1,1) - ^^same, Half stack look good


gl~
Topic Starter
SeaRasp

TheKingHenry wrote:

Hello mod from my queue~
Denial
  1. 00:27:171 (9,1) - blanket could look better. Currently 00:27:600 (1) - curve is too low or alternatively the distance is too small compared to the curve. It still looks blanketed already though
  2. 00:29:743 (6) - NC. Tbh I would just split like all combos so far to 2 smaller ones. Tho looking forward, all measures can't really be done like that so I guess this works better. Yeah I'd rather not that would be inconsistent and the rhythm density isn't really high so keeping it to NC every downbeat seems appropriate
  3. 00:52:886 (4,5) - blanket fix Not really supposed to be perfectly blanketed
  4. 02:29:298 (2,3,4) - looks too much like your 1/3 so far (or 1/6 actually due the bpm) I know but I already explained in other mods that the NCing should be an indicator
  5. 02:57:584 (6,1) - shouldn't this be stacked to the next one like you've often done before? Don't think so
  6. 03:40:441 (4,5) - too large spacing since the gap isn't the normal one. Should use the smaller one like with the one example of this rhythm you have here before at 01:31:029 (1,2) - It should be fine as it is a slider jump which are easier to hit than circles
  7. Just noticed these metronome resets you have here. Not gonna check it now, but are you sure they are necessary? I guess if the timing is like some supercell songs then it makes sense. Yeah the offset does move around a bit
  8. 04:07:683 (2,4) - this would be better stacked imo, same with others in this section. Tho if you want to keep it this way that's fine too I like this overlap better it fits with my overall map better
  9. Pretty clean and fun map tbh TY!
Good luck!

My Angel RangE wrote:

Hello~

Denial

00:06:171 (7) - basket It's fine
00:13:886 (1,2,3) - it's the same beat, so DS Constantly better looking good. not always
00:17:314 (1,2,3) - ^ well, .. too?
00:19:886 (7,8,1) - ^
00:53:314 (5) - End tail basket not supposed to be perfect
01:24:171 (6) - basket error nah
01:43:870 (3) - basket error? nah
01:49:727 (3,1) - Ds 01:56:298 (1,2,3,1) - Unlike this pattern, to near that is to emphasize the dowwnbeat and they are the same ds
03:46:441 (1) -l look you'r style all stack better Half stack look good I like that full stack for this situation
04:27:598 (1) - basket already decent
05:08:312 (1,1) - ^^same, Half stack look good nah


gl~
Thanks for your suggestions !
tokiko
hi from PandaHero's queue

00:06:814 (8) - you can try to stack it with the black circle on bg (like this)
00:34:029 (7) - maybe this curve will be a little better?
00:41:957 (2) - maybe ctrl+h and rotate on ~4 degrees? like that
01:39:600 (1) - 1/8 slider instead of circle would be better, i think
01:40:671 (1) - i think spinner should start at the red tick (01:40:886 - )
01:49:441 (1,2,3) - this may be a little confusing but i think that's alright
02:19:013 - new combo here? (sorry)
03:59:620 - mute spinner end, please

sorry for the poor mod and good luck!
Rizen
Denial
  1. 00:09:171 (7) - I see no reason why to space this out since the piano sounds are of a relatively similar intensity ;_; perhaps move it a bit closer to circle 6
  2. 00:52:886 (4) - would flow better if you rotate this 180deg like this imo
  3. 01:07:029 (5) - perhaps you could move this a bit more to the bottom left so slider 2 is more visible
  4. 01:47:727 (4) - give more spacing emphasis and place at somewhere like x:233 y:207? Will also help players differenciate between 1/3 and 1/2 rhythm for upcoming 1/3 pattern at 01:49:441 (1,2,3) -
  5. 02:08:513 (4) - piano is rather strong so maybe give this spacing emphasis and move somewhere like x:464 y:340?
  6. 02:22:870 (6) - ctrl+g? will give spacing emphasis for 02:23:727 (1) -
  7. 03:10:013 (4) - move closer to slider 5? spacing on both sides indicate the same rhythm (1/2) when it's actually 1/4 onto the next object
  8. 03:51:584 (5) - perhaps NC this to improve readability (i.e. upcoming patterns are 1/4). could apply to 03:56:298 (1) - too
  9. 04:04:040 (2) - DS uneven
  10. 04:26:741 (8,9,10) - perhaps move it slightly more to the bottom right so circle 10 doesn't 'perfectly stack' on top of that slider tail? could cause readability issues
  11. 04:40:884 (1,2,3,1) - DS very slightly uneven
gl
Hytex
nm from que

[denial]
00:24:171 (1,2) - looks a bit confusing/unreadable imo
01:12:814 (2,3,4,5) - ^
01:26:529 (2) - slider starts in a soft sound and ends with a strong sound, so 01:26:529 (2,3) - ctrl+g
01:46:441 (1,2) - what are you following in here?
02:53:727 (4) - ^^ replace with circles instead?
03:10:013 (4,5) - would better if it was a single slider instead? (4) doesnt follow anything
03:51:584 (5,6,7,8,9,10,11) - i think its a 1/6 section here?

ok i think thats it
Topic Starter
SeaRasp

tokiko wrote:

hi from PandaHero's queue

00:06:814 (8) - you can try to stack it with the black circle on bg (like this) Not bad idea actually
00:34:029 (7) - maybe this curve will be a little better? A straight slider fits better with the following one
00:41:957 (2) - maybe ctrl+h and rotate on ~4 degrees? like that That works also but I'd rather keep this one
01:39:600 (1) - 1/8 slider instead of circle would be better, i think Yeah I like that
01:40:671 (1) - i think spinner should start at the red tick (01:40:886 - ) Alright was actually debating on that
01:49:441 (1,2,3) - this may be a little confusing but i think that's alright Yeah it's fine
02:19:013 - new combo here? (sorry) Keeping consistent is better
03:59:620 - mute spinner end, please Nah cuz it ends on a vocal

sorry for the poor mod and good luck!

Rizen wrote:

Denial
  1. 00:09:171 (7) - I see no reason why to space this out since the piano sounds are of a relatively similar intensity ;_; perhaps move it a bit closer to circle 6 Alright just a bit
  2. 00:52:886 (4) - would flow better if you rotate this 180deg like this imo True I like that
  3. 01:07:029 (5) - perhaps you could move this a bit more to the bottom left so slider 2 is more visible I like it not too visible it looks better
  4. 01:47:727 (4) - give more spacing emphasis and place at somewhere like x:233 y:207? Will also help players differenciate between 1/3 and 1/2 rhythm for upcoming 1/3 pattern at 01:49:441 (1,2,3) - To keep consistent with the other similar patterns I would rather keep this the way it is
  5. 02:08:513 (4) - piano is rather strong so maybe give this spacing emphasis and move somewhere like x:464 y:340? Hum yeah
  6. 02:22:870 (6) - ctrl+g? will give spacing emphasis for 02:23:727 (1) - Why not, also rearanged slider postions
  7. 03:10:013 (4) - move closer to slider 5? spacing on both sides indicate the same rhythm (1/2) when it's actually 1/4 onto the next object Kickslider should be fine to read just like a 1/2 distance
  8. 03:51:584 (5) - perhaps NC this to improve readability (i.e. upcoming patterns are 1/4). could apply to 03:56:298 (1) - too OK
  9. 04:04:040 (2) - DS uneven fixed
  10. 04:26:741 (8,9,10) - perhaps move it slightly more to the bottom right so circle 10 doesn't 'perfectly stack' on top of that slider tail? could cause readability issues I like the complete stack better for now
  11. 04:40:884 (1,2,3,1) - DS very slightly uneven fixed
gl

Hytex wrote:

nm from que

[denial]
00:24:171 (1,2) - looks a bit confusing/unreadable imo should be fine
01:12:814 (2,3,4,5) - ^ ^
01:26:529 (2) - slider starts in a soft sound and ends with a strong sound, so 01:26:529 (2,3) - ctrl+g uhh the slider ends on nothing pretty much xD
01:46:441 (1,2) - what are you following in here? drums
02:53:727 (4) - ^^ replace with circles instead? nop
03:10:013 (4,5) - would better if it was a single slider instead? (4) doesnt follow anything yeah the percussion
03:51:584 (5,6,7,8,9,10,11) - i think its a 1/6 section here? I don't think so

ok i think thats it
Thx for the mods guys !
Stack
late mod from my NM queue

Denial


You might want to get a higher resolution background as this one is pretty low-res. I couldn't find any better versions quickly but youu can maybe try and upscale it a bit

00:11:743 (4,5) - I don't see a reaon why the spacing here should be larger as for every other sound in this quiet part the spacing doesn't change much

00:31:029 (1) - Don't make a reverse here as the piano get alot louder after the reverse and this isn't reflected in the map

00:35:314 (4) - There is a loud vocal on this sliderend which I would have expected to be mapped after 00:33:600 (6,7,1) - followed the vocals very closely

00:39:171 (3,4) - You are also missing on a vocal here and mapping the piano instead, you can try mapping it like https://imgur-archive.ppy.sh/1DxXCgS.png so you still have the piano while mappin the vocal better

00:41:314 (1) - make this a 1/4 slider and a circle instead of a 1/2 as the "ku"-sound has relatively large emphasis due to the reverse and some decently large spacing while the "go"-sound which is part of the same word is mapped on a sliderend which doesn't give it any emphasis at all

00:43:029 (4) - same here, vocal would be better mapped witha 1/4 slider and a circle

Small sidenote: As the piano continues during this entire section it would be better to prioritize vocals, thats why I am suggesting the above changes to the rhythm. As mapping the piano woulld be pretty boring as its the same rhythm on a 1/4 metronome

00:48:171 (1) - again, another strong vocal on a sliderend

00:49:029 (3) - ^

If u really want some variation in sliderlength, spots like 00:49:671 (4) - would be better for it as this vocal keeps going on longer than the others, just like you did here 00:51:600 (1) -

00:50:314 (6) - Vocal on sliderend

00:52:886 (4) - Needs to be 2 circles as both the sliderhead and tail are equally strong sounds that both need to be mapped, You can make 00:53:314 (5) - start on the sliderend of 00:52:886 (4) - if you want to keep a long slider here while emphasizing a vocal

01:14:314 (7) - strong vocal on sliderend, you can map this differently by mapping a 1/4 slider on the following timestamps
  1. 01:14:314 (7) -
  2. 01:14:743
01:20:743 (5) - strong vocal on sliderend

01:24:171 (6) - ^, I guess if you always map the piano than this would be your choice of mapping the song but then you waould have places like 01:25:029 (8) - where the sliderhead is not important at all without major vocals and piano while the sliderend has the piano sound

01:25:886 (1) - storng vocal on sliderend

I'll stop pointing vocals over piano out now as I feel like your way is a different way to map the song, I don't necessarily agree with your style but I feel like pointing all these out wouln't result in much.

01:28:457 (7) - sliderhead doesn't have important sound (it still has the piano but the sliderend piano sound is more distinct while the tail has the piano and a vocal

01:31:671 (2) - this slider doesn't make much sense in comparrison to the previous 1/2 sliders and the way you used those to emphasize vocals, example of how to map this differently https://imgur-archive.ppy.sh/TFfpp40.png

01:37:243 (4) - sliderend here is more important than sliderhead

01:37:671 (5,1,2,3,4,5) - If you are making all of these clickable then I would also make this sliderend 01:37:671 (5) - cliackable to signify that you are changing emphasis from the vocals to the piano

01:46:655 (2) - This slider is emphasized with spacing while having no strong sound on its sliderhead and having a vocal on the red tick in the middle, you can fix this by making this section into mostly 1/4 sliders as there are no super important sound on the blue ticks

01:49:584 (2,3) - Don't see why you mapped them on 1/6 here, just removing these and placing a circle on 01:49:655 would fit better

01:49:870 (1) - even though this puts alot of emphasis on an important sound by placing a 1/2 slider, it ignores the sound of the vocal and the snare on the sliderend

01:55:870 (7,8,1,2,3) - The difficulty spikes here a bit in terms of technicality, maybe put a bit less spacing on this stream or lessen the distance here 01:56:084 (8,1) -

02:00:370 (2) - On the red tick in this slider, there is a vocal that is completely ignored

02:01:655 (6) - ^, also here on this white tick

02:10:013 (1,2,3,1) - I wouldn't make a 1/6 stream here in the first place but if you really want one then fix 02:10:334 (3) - as this one is snapped to 1/8

02:14:727 (3,4,5) - maybe space this differently as this is really uncomfortable to jump at such a wide angle

02:52:441 (3) - there is a drum sound on this sliderend which you may or may not want to map, but as you are following the drum in this entire section I really would

02:53:727 (4) - the sound on the sliderend and white tick is way stronger than on the sliderhead

02:53:727 (4,1) - You are also missing some drum sound in between these 2 notes

03:00:584 (4) - same as 02:53:727 (4) -, the sliderend sound is way stronger than the sliderhead, map it like you did here 03:02:298 (3,4) -

03:02:941 (5,6) - map this better by making it like this https://imgur-archive.ppy.sh/sNQEDuy.png, the strong sound are mapped with sldierheads which should be better. Right now 03:02:941 (5,6) - bith have really imporatnt sounds on their sliderends

03:05:941 (2) - As this note mainly relies on the vocals for it's reason to be clickable, also make this sliderend clickable

03:07:441 (6) - use 2 circle to reflect the vocals better

03:08:941 (2) - there is a vocal in the middle of this slider which is ignored so maybe circle plus 1/4 slider?

03:09:584 (3,4,5) - reflect the timing of these notes better by placing 03:10:013 (4) - close to 03:10:227 (5) -, or make it a normal circle which I feel is better

03:17:727 (6) - very strong drum and vocal sound on this sliderend which definetly should be clickable

03:36:155 (1,2) - I was planning to not say anything about vocals over instruments but this one is way to important and would be better mapped with 2 1/4 sliders

03:46:013 (1,1) - I would reserve prefect stacks for 1/1 gaps oonly as you have done alot earlier in the map

03:51:584 (1,2) - I don't see a reason why these should be 1/4 sliders, nrmal ciecles would do fine and it's not like these sound are similar to 03:56:298 (9,10) -

I don't quite agree with how the vocals in the quiet section are mapped but thats your decision if you feel that these follow the rhythm close enough than leave it like that

04:26:312 (6,7,8,9,10) - why use such eneven spacing

04:51:598 (1,1) - You can insert a break here

04:57:384 (6) - sound on this note is pretty much nonexistent and the sliderend before it is pretty imporant so maybe map it so this is a sliderend

That should be everything, it's mainly your rhythm choice which I don't quite agree on, spacing looks fine
(this took way too long q_q)

Gl with the map :)
Topic Starter
SeaRasp

gottagof4ast wrote:

late mod from my NM queue

Denial


You might want to get a higher resolution background as this one is pretty low-res. I couldn't find any better versions quickly but youu can maybe try and upscale it a bit not very good at editing stuff so I'll keep this one for now

00:11:743 (4,5) - I don't see a reaon why the spacing here should be larger as for every other sound in this quiet part the spacing doesn't change much That piano sound is quite higher than the others

00:31:029 (1) - Don't make a reverse here as the piano get alot louder after the reverse and this isn't reflected in the map held vocal

00:35:314 (4) - There is a loud vocal on this sliderend which I would have expected to be mapped after 00:33:600 (6,7,1) - followed the vocals very closely Having a vocal on a slider end to me doesn't make it that much less important than it being clickable

00:39:171 (3,4) - You are also missing on a vocal here and mapping the piano instead, you can try mapping it like https://imgur-archive.ppy.sh/1DxXCgS.png so you still have the piano while mappin the vocal better That seems like an awkward rhythm because that slider tail would end on a much more important piano note and since it's the main instrument it makes it very noticeable

00:41:314 (1) - make this a 1/4 slider and a circle instead of a 1/2 as the "ku"-sound has relatively large emphasis due to the reverse and some decently large spacing while the "go"-sound which is part of the same word is mapped on a sliderend which doesn't give it any emphasis at all

00:43:029 (4) - same here, vocal would be better mapped witha 1/4 slider and a circle it's an extension of the previous slider to cover the held vocal once again

Small sidenote: As the piano continues during this entire section it would be better to prioritize vocals, thats why I am suggesting the above changes to the rhythm. As mapping the piano woulld be pretty boring as its the same rhythm on a 1/4 metronome Well that's the intro, after the piano pretty much disappears further emphasizing the more diverse variety in rhythm choices in the kiai and following sections by making the intro a bit more monotone

00:48:171 (1) - again, another strong vocal on a sliderend What you seem to fail understanding here is that I am actually emphasizing the vocals with these 1/2 sliders (even though the main focus stays mostly the piano), if I switched them up for more 1/4 sliders it would surely make every distinct vocal clickable but it would also make the section even more boring and they could also be mistaken for more objects following the piano which is what you seem to be trying to convince me not to do. Btw if you were thinking about more circles that would be worse as it would make the intro section far more rhythmically intense than the main sections

00:49:029 (3) - ^ no change

If u really want some variation in sliderlength, spots like 00:49:671 (4) - would be better for it as this vocal keeps going on longer than the others, just like you did here 00:51:600 (1) - no change

00:50:314 (6) - Vocal on sliderend no change

00:52:886 (4) - Needs to be 2 circles as both the sliderhead and tail are equally strong sounds that both need to be mapped, You can make 00:53:314 (5) - start on the sliderend of 00:52:886 (4) - if you want to keep a long slider here while emphasizing a vocal I don't see why it "needs" to be 2 circles the two sliders work together and the longer one is an extension of the previous for the held vocal all while keeping the important piano notes covered

01:14:314 (7) - strong vocal on sliderend, you can map this differently by mapping a 1/4 slider on the following timestamps no change
  1. 01:14:314 (7) -
  2. 01:14:743
01:20:743 (5) - strong vocal on sliderend no change

01:24:171 (6) - ^, I guess if you always map the piano than this would be your choice of mapping the song but then you waould have places like 01:25:029 (8) - where the sliderhead is not important at all without major vocals and piano while the sliderend has the piano sound true but making it a 1/2 slider for example wouldn't fit my overall map because the vocal isn't held for the duration of which that the slider would be so I'd rather keep the circle+slider to show the briefness of that vocal and to keep the overall feel

01:25:886 (1) - storng vocal on sliderend no change

I'll stop pointing vocals over piano out now as I feel like your way is a different way to map the song, I don't necessarily agree with your style but I feel like pointing all these out wouln't result in much. Also some advice if you see the same sort of patterning almost everywhere in a map that means it is intentional and you should therefore just mention it in the overalls

01:28:457 (7) - sliderhead doesn't have important sound (it still has the piano but the sliderend piano sound is more distinct while the tail has the piano and a vocal Yes intentional as it is once again like an extension of the previous slider while making piano clickable and also the slider end is imo already emphasized because of the 1/2 gap afterward and it feels nice to play

01:31:671 (2) - this slider doesn't make much sense in comparrison to the previous 1/2 sliders and the way you used those to emphasize vocals, example of how to map this differently https://imgur-archive.ppy.sh/TFfpp40.png

01:37:243 (4) - sliderend here is more important than sliderhead changed for this one

01:37:671 (5,1,2,3,4,5) - If you are making all of these clickable then I would also make this sliderend 01:37:671 (5) - cliackable to signify that you are changing emphasis from the vocals to the piano Slider already indicates that the focus has shifted

01:46:655 (2) - This slider is emphasized with spacing while having no strong sound on its sliderhead and having a vocal on the red tick in the middle, you can fix this by making this section into mostly 1/4 sliders as there are no super important sound on the blue ticks this does fit better with the overall feel of the map though

01:49:584 (2,3) - Don't see why you mapped them on 1/6 here, just removing these and placing a circle on 01:49:655 would fit better cuz it 1/6 xD

01:49:870 (1) - even though this puts alot of emphasis on an important sound by placing a 1/2 slider, it ignores the sound of the vocal and the snare on the sliderend 1/2 slider to emphasize the cymbale on the downbeat

01:55:870 (7,8,1,2,3) - The difficulty spikes here a bit in terms of technicality, maybe put a bit less spacing on this stream or lessen the distance here 01:56:084 (8,1) - This isn't a difficulty spike at all though

02:00:370 (2) - On the red tick in this slider, there is a vocal that is completely ignored Shifting focus to percussion for this section so ignoring to vocals seems appropriate

02:01:655 (6) - ^, also here on this white tick no change

02:10:013 (1,2,3,1) - I wouldn't make a 1/6 stream here in the first place but if you really want one then fix 02:10:334 (3) - as this one is snapped to 1/8 Oh did not realize that, Thanks !

02:14:727 (3,4,5) - maybe space this differently as this is really uncomfortable to jump at such a wide angle It actually doesn't play that bad

02:52:441 (3) - there is a drum sound on this sliderend which you may or may not want to map, but as you are following the drum in this entire section I really would Yes that's the point it's covered by the slider end

02:53:727 (4) - the sound on the sliderend and white tick is way stronger than on the sliderhead yep that's intentional

02:53:727 (4,1) - You are also missing some drum sound in between these 2 notes Yes cuz if I mapped them it would totally lose the build-up starting from here 03:01:441 (5) - and I want it to stand out

03:00:584 (4) - same as 02:53:727 (4) -, the sliderend sound is way stronger than the sliderhead, map it like you did here 03:02:298 (3,4) -

03:02:941 (5,6) - map this better by making it like this https://imgur-archive.ppy.sh/sNQEDuy.png, the strong sound are mapped with sldierheads which should be better. Right now 03:02:941 (5,6) - bith have really imporatnt sounds on their sliderends The point, no change

03:05:941 (2) - As this note mainly relies on the vocals for it's reason to be clickable, also make this sliderend clickable I'm actually not really mapping to the vocals for this section

03:07:441 (6) - use 2 circle to reflect the vocals better no change

03:08:941 (2) - there is a vocal in the middle of this slider which is ignored so maybe circle plus 1/4 slider? no change

03:09:584 (3,4,5) - reflect the timing of these notes better by placing 03:10:013 (4) - close to 03:10:227 (5) -, or make it a normal circle which I feel is better Alright changed

03:17:727 (6) - very strong drum and vocal sound on this sliderend which definetly should be clickable it's a held vocal so I'd rather not and also having it on the tail works well with the next two objects

03:36:155 (1,2) - I was planning to not say anything about vocals over instruments but this one is way to important and would be better mapped with 2 1/4 sliders Don't like mapping two 1/4 slider on the downbeat

03:46:013 (1,1) - I would reserve prefect stacks for 1/1 gaps oonly as you have done alot earlier in the map Why only 1/1, this works well too and is readable with the NC

03:51:584 (1,2) - I don't see a reason why these should be 1/4 sliders, nrmal ciecles would do fine and it's not like these sound are similar to 03:56:298 (9,10) - Dont really get your point with them not being similar I know that but the 1/8 sliders here are to represent the more "clouded" section of the song

I don't quite agree with how the vocals in the quiet section are mapped but thats your decision if you feel that these follow the rhythm close enough than leave it like that It's not really about following the rhythms of the song, that would be pointless where we would just use circles to represent each distinc sound, to me mapping is more about translating the feel of the song and what it provides and this is how I feel fits but there could be other ways; ofc there would be other ways depending on the mapper himself

04:26:312 (6,7,8,9,10) - why use such eneven spacing ... why not ? it fits well

04:51:598 (1,1) - You can insert a break here Possible but not having a break is best imo

04:57:384 (6) - sound on this note is pretty much nonexistent and the sliderend before it is pretty imporant so maybe map it so this is a sliderend Piano

That should be everything, it's mainly your rhythm choice which I don't quite agree on, spacing looks fine Thanks but overall try to position yourself (as a modder) in the skin of the mapper and try to figure out what they would do or agree to change and if many certain patterns repeat themselves that means they're intentional etc. Also a good thing is to figure out what the main focus of the map is: like vocals/percussion/ or other instruments before making too many suggestions about stuff that might not be what the mapper is mapping to
(this took way too long q_q)

Gl with the map :)
Thanks for your opinions ! It's always nice to clarify some points
  1. no change without explanations are when I suppose you should understand based on previous responses
Stack
That should be everything, it's mainly your rhythm choice which I don't quite agree on, spacing looks fine Thanks but overall try to position yourself (as a modder) in the skin of the mapper and try to figure out what they would do or agree to change and if many certain patterns repeat themselves that means they're intentional etc. Also a good thing is to figure out what the main focus of the map is: like vocals/percussion/ or other instruments before making too many suggestions about stuff that might not be what the mapper is mapping to
(this took way too long q_q)
I was already thinking the same while modding, It's just weird to hear something and then see it differently than what you expected, like those strong vocals on a slidertick.
But you are probably right, I'll look more for actual mistakes like

02:10:013 (1,2,3,1) - I wouldn't make a 1/6 stream here in the first place but if you really want one then fix 02:10:334 (3) - as this one is snapped to 1/8
I'm also a bit new to modding so I would rather point out too much, as too little would sometimes leave nothing left of my mod after some points don't get used
Sotarks
hi sry for late

[Denial]
00:06:171 (7,1) - i would avoid this overlap personaly, just stack it on 00:06:171 (7) - 's head ?

00:24:814 (2) - x212 y 223 to avoid the overlap

01:15:171 (9) - i'll avoid the stack to get more impact on vocals

01:18:171 (9) - keep ds pls; x75 y144

01:19:671 (2,3,4) - this plays really bad because of this 01:19:886 (3) - overlap, and the flow imo

01:39:600 (1) - o pls no normal sample set for that cute guitar sound

01:49:441 (1,2,3) - can this be a reverse please, plays so unsmooth
01:56:298 (1,2,3) - ^ same for everyone tbh xD

02:07:870 (3) - why that anchor on this slider ? xd remove it lo

02:10:013 (1,2,3) - this one you can leave it for the vocals

02:16:870 (1,2,3) - 02:23:727 (1,2,3) - ^ same as above

02:29:298 (2,3,4) - u use same spacing as your 1/3 pls i missplayed here xd

02:34:013 (1,2,3) - ^ 1/3 slider

02:57:584 (6) - 2 circles here could be nice

03:11:513 (8) - stacks

really nice map and nice song!
gl
Topic Starter
SeaRasp

Sotarks wrote:

hi sry for late

[Denial]
00:06:171 (7,1) - i would avoid this overlap personaly, just stack it on 00:06:171 (7) - 's head ? intentional

00:24:814 (2) - x212 y 223 to avoid the overlap nah

01:15:171 (9) - i'll avoid the stack to get more impact on vocals I think it's fine

01:18:171 (9) - keep ds pls; x75 y144 Looks better this way though

01:19:671 (2,3,4) - this plays really bad because of this 01:19:886 (3) - overlap, and the flow imo plays fine imo

01:39:600 (1) - o pls no normal sample set for that cute guitar sound Changed

01:49:441 (1,2,3) - can this be a reverse please, plays so unsmooth I mean it isn't meant to be smooth
01:56:298 (1,2,3) - ^ same for everyone tbh xD :o

02:07:870 (3) - why that anchor on this slider ? xd remove it lo no anchor I think you aren't showing the right one

02:10:013 (1,2,3) - this one you can leave it for the vocals same

02:16:870 (1,2,3) - 02:23:727 (1,2,3) - ^ same as above nah

02:29:298 (2,3,4) - u use same spacing as your 1/3 pls i missplayed here xd I know !

02:34:013 (1,2,3) - ^ 1/3 slider nah

02:57:584 (6) - 2 circles here could be nice I don't think so for this section

03:11:513 (8) - stacks decent enough

really nice map and nice song!
gl
Thanks !
Battle


[General]
Unused hitsounds:
soft-hitfinish3.wav
soft-hitwhistle2.wav

Timing points conflict, make it the same sample: 04:00:183 -

Regular finish really doesn't fit in with the start, you should find a custom sample Hitsounds in general really don't feel like they fit, if you use custom samples I feel like you should pick more "calmer" feeling ones, this such as the sounds on places like 00:35:743 - really just feel like they clash with the music


[Rain]
00:12:171 - According to how you've been putting finishes, this should have a finish since it's one of the add-on piano sounds, also the finish still really doesn't fit so yeah
00:16:457 (7,8,9,10) - Why are you using normal hitsamples here, they basically act as drums and these are just high pitched noises
00:23:100 (7,8) - What about a jump, you usually emphasize the piano that chimes in once and awhile
00:25:457 (4,5) - Tbh the most ironic part of this is this is like the quietest piano sound so far that's chimed in and it has the biggest jump out of all of them
00:28:243 (2,3,4) - Really questioning why this is spaced the way it is, I mean you're doing DS but then you just randomly break away from it, when imo it would make sense to just keep the DS going since the part is fairly calm
00:48:171 - Music jumps up in vocal intensity here but the DS remains the same, it doesn't really feel nice since it doesn't reflect the music becoming more intense while the map continues to be relatively calm
00:49:029 (3) - It'd be nicer if the tail was clickable, since I'm fairly sure you've been following the vocals otherwise I really don't know what you're following, the vocal ends up starting on the red tick, better to keep consistency w/ what you follow
00:51:386 - Meh, a pause here ends up feeling more forced than anything to maintain consistency with the more calmer part, since the vocals have upped their intensity quite a bit, it would make more sense to keep this continuous rhythm going, even with just a slider
01:07:029 (5,1,2) - Typically I would imagine an echo being an extension of a sound, which would in my eyes mean that the repeat would be on the outer layer instead of the inner one, aside from that 10% volume is way too low to give any sort of proper feedback
01:19:029 (1,2,3) - Not really liking this movement here, while 1/2 slider do play like single taps for the most part, at least for this length, it doesn't make a huge difference here, but the back and forth movement doesn't really reflect the music in my eyes. Alongside that this should also be helping build up the intensity for 5,6,7,8 as discussed on the next point
01:20:743 (5,6,7,8) - tbh this pattern should have gradually increased in intensity rather than forcing all of it onto 5, it builds up from 5 so it would have made more sense, since it reflects the music a bit better
01:49:441 (1,2,3,1) - This is just a random diff spike outta nowhere tbh, considering what you've thrown at the player so far, this is far from predictable or interpret-able by players
02:04:870 (4,5) - Don't really see a huge point in this giant jump during the vocals being held, it's bigger than some of the jumps when the vocals are actually being sung, and alongside with the bg music it's more justifiable, however this just seems out of context since the song is decreasing in intensity a bit here
02:20:513 (11,1) - Sooooo, in this case it seems like you've been following the bg music rather than the vocals, so why is this piano so underspaced really, cuz it's kinda like it's there just to make a triangle with 10,11,1

Uh, I guess I'll just stop there, I'm not really digging the hitsounds or how the map is like, there's some weird rhythm swapping in places like 01:12:171 (1,2,3,4,5,6,7,8,9) - where you switch from following the piano to going along with the vocals, to me it just feels inconsistent.

In any event, good luck on this map
BanchoBot
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