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Allie Crystal - Burning Bright

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Yusomi
hii delivering my m4m~

Cloud
00:23:181 (7,8) - maybe make spacing same as 00:22:986 (6,7) -
00:31:557 (4) - move this to the right a little so it's directly in the middle of 00:31:168 (3,6) -
00:33:116 (9,2) - maybe stack em?
00:45:583 (9,10) - maybe space these similar to 00:44:415 (5,6) -
01:08:960 (4,7) - you could stack the 7 under 4's sliderend
01:10:324 (9,10,11) - i think it's best to even space these
01:21:817 (5,8) - you could fix stacking here to make it prettier
01:25:908 (10,11,12) - make spacing even here?
01:28:051 (4,5,6) - make these similar to 01:28:830 (8,9,10) - for consistency

Normal
Press Ctrl+Shft+A and check the box that says "Check distance snap", there are many issues with this difficulty here :o
00:24:155 (1,2,3) - stuff like this isn't allowed in normal diffs
00:45:973 (2,3,4) - and 00:47:531 (5,6) - , this isn't suitable for a normal diff either, new players will be confused by this

Easy
Similar to the normal AIMod finds many issues in this map
00:51:038 (1,3) - it's best to avoid any sort of overlap in easy diffs

good luck !
Topic Starter
July - San

Yusomi wrote:

hii delivering my m4m~

Cloud
00:23:181 (7,8) - maybe make spacing same as 00:22:986 (6,7) -
00:31:557 (4) - move this to the right a little so it's directly in the middle of 00:31:168 (3,6) -
00:33:116 (9,2) - maybe stack em?
00:45:583 (9,10) - maybe space these similar to 00:44:415 (5,6) -
01:08:960 (4,7) - you could stack the 7 under 4's sliderend
01:10:324 (9,10,11) - i think it's best to even space these
01:21:817 (5,8) - you could fix stacking here to make it prettier
01:25:908 (10,11,12) - make spacing even here?
01:28:051 (4,5,6) - make these similar to 01:28:830 (8,9,10) - for consistency

Normal
Press Ctrl+Shft+A and check the box that says "Check distance snap", there are many issues with this difficulty here :o
Sorry for the mistakes in "Distance Snap" I will try to fix them so that it does not go so badly
00:24:155 (1,2,3) - stuff like this isn't allowed in normal diffs fix?
00:45:973 (2,3,4) - and 00:47:531 (5,6) - , this isn't suitable for a normal diff either, new players will be confused by thisfix


Easy
Similar to the normal AIMod finds many issues in this map sorry
00:51:038 (1,3) - it's best to avoid any sort of overlap in easy diffs fix!

good luck !
Dokatu
MOD 4 MOD

His mod - CLICK

If there are errors in words, grammar - I'm sorry.



Easy :

  1. Slider velocity should not change. It should be x1.00.
  2. Distance snap should not be changed. It should be from 0.8x to 1.2x.
  3. 01:30:778 (5) - Try this.
  4. 00:30:778 (1,3) - These sliders should be made the same. Better copy the slider 3. (CTRL + C)
Normal :

  1. 00:28:830 (1,2,3,4,5) - Try to do it.
Cloud :

  1. 01:08:570 (3,4) - 3 slider CTRL + C and put it in place of the slider 4.
  2. Put NC on the selected ticks. (In the normal, too.)
And so ... The map is good. Good luck!
Topic Starter
July - San

XFroceS wrote:

MOD 4 MOD

His mod - CLICK

If there are errors in words, grammar - I'm sorry.



Easy :

  1. Slider velocity should not change. It should be x1.00. FIX!
  2. Distance snap should not be changed. It should be from 0.8x to 1.2x.
  3. 01:30:778 (5) - Try this. ok and fix
  4. 00:30:778 (1,3) - These sliders should be made the same. Better copy the slider 3. (CTRL + C)
fix?
Normal :

  1. 00:28:830 (1,2,3,4,5) - Try to do it.
Cloud :

  1. 01:08:570 (3,4) - 3 slider CTRL + C and put it in place of the slider 4.
  2. Put NC on the selected ticks. (In the normal, too.) fix
And so ... The map is good. Good luck!
Thanks you, and Thanks for the mod!
_MMMMMM_MMMMMM_
Bueno, acá va mi primer mod de STD. No tengo mucha experiencia ni siquiera jugándolo, pero como prometí M4M voy a hacer el intento :P.

  • Easy
1) 00:29:220 - De acuerdo al ranking criteria, los cambios de velocidad de slider pueden ser aplicados únicamente cuando hay un cambio notorio en el ritmo. Se me hace un poco brusco que arranque en la mitad de un combo (y en un slider de 1/1) para una dificultad Easy. Tampoco veo muy necesario el cambio dado que no hay una variación importante en el ritmo durante toda la canción. Mi sugerencia sería borrar los cambios de velocidad en esta dificultad (claro que podés ignorarla).

2) 00:54:155 - Creo que acá podés poner un spinner, obviamente cambiando este objeto 00:52:207 (2) - por dos sliders de 1/1 o fijandote una manera que resulte cómodo para un principiante. Obviamente queda a tu elección c:

3) Nuevamente volviendo al tema de la vel. del deslizador, desconozco la razón de por qué el 90% del mapa tiene la velocidad en 1.20x, pero lo veo innecesario y más para una easy. En caso que 1.0x te resulte demasiado lento, quizás en vez de recurrir a inherited points puedas directamente subir la velocidad del deslizador general (aunque no estoy seguro de si haya una regla sobre eso, como un numero máximo o algo por el estilo).

  • Normal
1) De acuerdo al ranking criteria, el OD en dificultad Normal debe estar entre 3 y 5. Y el de esta dificultad es 6.

2) 00:51:038 (1,2,3) - Ok, esto me parece un poco inapropiado. Nuevamente citando el ranking criteria, en dificultad normal hay que evitar colocar objetos a 1/2 de distancia de un slider. "Los jugadores en este nivel siguen completamente las rutas de los sliders, por lo que colocar un objeto golpeado directamente después del control del slider es más intuitivo"; y acá pusiste 3 objetos seguidos a 1/2, lo cual es un poco complicado para ser Normal...

3) Lo mismo que el punto 2) acá 00:54:155 (1,1,1) -

4) 01:10:518 (2,1) - Esto puede ser confuso para los principiantes de acuerdo al ranking criteria, sugeriría que evites sobreponer circles encima de sliders.

5) 01:15:583 (3,4,5) - Bueno, acá no se si sea necesario aclarar acá y en los próximos patrones de 1/2. Igualmente no sé mucho sobre este modo, así que podría estar equivocándome al decir que son inapropiados :thinking:. Así que, lo dejo a tu criterio.

  • Cloud
La verdad no puedo decir mucho de esta dificultad, pienso que está muy bien. Así que sólo me voy a limitar a decir un par de cositas:

1) Imagino que la dificultad sería lo equivalente a Hard. Según el ranking criteria hay que evitar mezclar ritmos de 1/2 y 1/4 en un mismo combo, "los diferentes ritmos de esta densidad sin indicación de espaciado pueden causar problemas de lectura"

2) 00:31:947 (6) - Este slider está 1 beat más largo de lo que debería. Termina acá 00:32:142 - . Ocurre lo mismo acá 00:38:181 (6) -

Es todo de mi parte. Espero haberte sido de ayuda ~ c:
Maxylan
M4M From your queue ~
Also star guardian background from League of Legends is so overused in Osu! lol

Cloud
[General]

I'm pretty disappointed in the movements, because it's a "Hard" difficulty, which doesn't have a lot of speed or spacing, this could be forgiven, however I would love to see this mapped in a more fluent way, for example, skipping 00:22:986 (6,7) - 00:24:544 (2,3) - the cursor walking in favor of something that flows better. You could also work a lot more on your aesthetics, for instance, using more consistent slider shapes and stacking objects instead of overlapping, as well as exploring different distances to emphasize sounds in the song.
Also, helpful advice, try and keep new combos under 9-8 :)
[]
  1. I would love to see all your diffs start at this point 00:05:454 - with spinners, the sound on that point and the simular sounds that follows are perfect for spinners.
  2. 00:24:934 (4) - Try and avoid hitsounding when there's no sound in the song to emphasise, same goes if the sound in the song doesn't even exist/match the hitsound.
  3. 00:27:272 (1,2) - This is, bad, for aesthetics, to say the least. Try and think of overlaps like this:
    Overlaps does not mean bad.
    Alot of overlaps or severe overlaps does mean bad.
    Overlaps can always be avoided and should always be avoided if possible.
    Same goes for most other overlaps I see in this diff.
  4. 00:29:025 - You missed a pretty important sound in favor of emphasizing the vocals, which is something that should be avoided whenever possible as well. You could, for example, make 00:28:830 (4) - into a 1/2 slider and putting a repeat arrow on it, that way it covers the drums as well as emphasize the vocals.
  5. 00:30:778 (2,3) - Here you focus on vocals yet here 00:32:337 (7) - You skip them entirely (notice the red tick on 00:32:531 - )
    Also, 00:31:947 (6,7) - since you have never used 1/4 timegaps up to that point, you should make it more obvious to the player that there will be a 1/4 timegap (i.e make for example 00:32:337 (7) - stand out more, or have it stacked under 00:31:947 (6) - , or do the same thing you did on 00:38:181 (6,7) - )
  6. 00:33:311 (10,11,1) - This could be emphasized by moving it further away, making the sound stand out more, however since it has the tripple stacked on it this is fine.
  7. HOWEVER! These two 00:34:869 (3,4) - are on top of pretty important stand-out drum sounds, and because they don't have a tripple on them I suggest moving them further away to give a much clearer emphasis to the drum sound.
    Same goes for 00:37:791 (5) - and many more instances
  8. 00:38:960 (8,9,10,11,12) - This takes me back to what I wrote in "General", try and think of things that actually flow, because cursor walking is not flow.
    If I'm going to use more simple terminology, use sharper angles between objects, 00:38:960 (8) - currently has a very VERY wide angle, around 130 degrees if I should estimate. Keeping angles between objects under 90 degrees not only looks pleasing but also plays more fluently.
    Because I wrote it in General it means I see this problem alot, this was just one example, and this is just my opinion. Keep in mind the rules I stated above are not as important for "Hards, normals and easy" because of these low SR's very limited speed and movement.
  9. 00:52:012 (11,12,1) - This tripple/double whatever you want to call it, is unwarranted, it feels like it's mapped on top of nothing.
  10. 00:53:765 (1,2) - Bodies imply counter intuative movement.
  11. 00:54:934 (3) - 01:19:674 (9) - Why not use a stream here, or a tripple, or anyhing like you did previously?
  12. 01:07:402 (4,5,6,1) - The tripple on 4,5,6 leads very poorly into the slider 1.
  13. 01:08:960 (4,7) - 01:21:817 (5,8) - reeeeeeeeeeeeeeeeeeeeeeeeeeeeee stack plz
  14. 01:10:518 - Once again an important sound missed, already explained earlier in the mod so wont go into detail again
  15. 01:32:337 (3,4,5,6,1) - ReeeeeeeeeeeEEEEE Now you use stacks and you didn't earlier?

Sorry I only modded one diff, I'm kindof pressed for time atm. Here's a video of a cat with a sombrero as an apology

Ikira
HELLUUUU
here's my bad english mod! xd


[Easy]

00:17:921 (1) - why is this slider not symmetric?
ahhh all your sliders aren't symmetric... symmetric sliders are prettier than unsymmetric sliders... (hope you know what i mean)
mhh wait make more sliders symmetric, not all :3
00:43:246 (1,2,3) - don't overlap it's hard for beginners
01:14:804 (1) - i think you should stack this circle on 01:15:194 (2) - this slider
01:23:376 (4,5) - don't overlap

[Normal]

00:11:687 (3) - i think you should make an prettier slider like this 00:05:454 (1) -
00:24:155 (1,2) - overlaaappp it's not so pretty
00:46:363 (3) - what's this for a slider? xd
i like your normal diff

[Cloud]

00:55:713 - 01:04:674 - i think... beauty looong slider are good in this break

01:32:337 (3,4,5,6,1) - don't stack make a ''flow'' stream

i love this diff *Q* :D

I hope my Mod was helpful... i think your map is really good and good luck!
RVMathew
Hola! Que Tal?

Returning m4m. Note that I am a bit rusty at modding. Also any points I make may overlap with the previous

General
1) When opening the map, there was an error with the video; it seems like it is not added properly. Please fix.

Top Diff
Rhythm seems fine, so I will be focusing on the aesthetic portion of the map.
1) 00:19:479 (5) - The wave slider looks uneven. Please fix.
2) 00:22:596 (5,6,7,8) - The pattern looks uneven due to the visual spacing. Tidy it up so it looks like this: https://osu.ppy.sh/ss/9404321
3) 00:28:830 (4,5,6) - Here the music starts to build up a bit. To reflect that, you can increase the distance between 4 and 5 (say 1.3-1.4x apart).
4) 00:37:402 (4,5,6,7) - This part looks very clumsy; the distance between the notes varies quite a bit, and 6 and 7 are way too close.
5) 00:48:116 (8,9) - If you were trying to create a blanket, it is very off. Please fix if that is the case.
6) 00:49:479 (2) - Again the wave slider looks uneven.
7) 01:06:233 (1,2,3) - The music does build up a bit, so you can try and reflect it by making the distance between each successive slider a little bit bigger if you want.
8) 01:07:791 (1,2,3) - Why is the distance between 1 and 2, and 2 and 3 different when there is no obvious change in the music? Please make the distance consistent.
9) 01:08:570 (3,4) - Make the sliders the same shape; it looks better that way.
10) 01:09:739 (7) - Stack this underneath 01:08:960 (4) properly; as it is 7 is not stacked neatly, so it looks bad that way.

The rhythm is fine but the map looks very clumsy. Spend some time making the map a lot more neat.

Normal
1) 00:44:025 (4) - I recommend splitting the repeat slider into a note followed by a 1/1 slider. This way you can capture the vocals a lot better.
2) 00:49:090 (2) - Blanket is off.
3) 00:52:207 (3,5) - The overlap does not look nice. Try and remove the overlap.

Good luck with the mod. Again note that at the time of writing this you did have an outstanding mod post to reply to, so some of the stuff may have already been addressed.
Topic Starter
July - San

RVMathew wrote:

Hola! Que Tal?

Returning m4m. Note that I am a bit rusty at modding. Also any points I make may overlap with the previous

General
1) When opening the map, there was an error with the video; it seems like it is not added properly. Please fix. Maybe it's a bug..

Top Diff
Rhythm seems fine, so I will be focusing on the aesthetic portion of the map.
1) 00:19:479 (5) - The wave slider looks uneven. Please fix.
2) 00:22:596 (5,6,7,8) - The pattern looks uneven due to the visual spacing. Tidy it up so it looks like this: https://osu.ppy.sh/ss/9404321
3) 00:28:830 (4,5,6) - Here the music starts to build up a bit. To reflect that, you can increase the distance between 4 and 5 (say 1.3-1.4x apart).
4) 00:37:402 (4,5,6,7) - This part looks very clumsy; the distance between the notes varies quite a bit, and 6 and 7 are way too close.
5) 00:48:116 (8,9) - If you were trying to create a blanket, it is very off. Please fix if that is the case.
6) 00:49:479 (2) - Again the wave slider looks uneven.
7) 01:06:233 (1,2,3) - The music does build up a bit, so you can try and reflect it by making the distance between each successive slider a little bit bigger if you want.
8) 01:07:791 (1,2,3) - Why is the distance between 1 and 2, and 2 and 3 different when there is no obvious change in the music? Please make the distance consistent.
9) 01:08:570 (3,4) - Make the sliders the same shape; it looks better that way.
10) 01:09:739 (7) - Stack this underneath 01:08:960 (4) properly; as it is 7 is not stacked neatly, so it looks bad that way.

The rhythm is fine but the map looks very clumsy. Spend some time making the map a lot more neat.

Normal
1) 00:44:025 (4) - I recommend splitting the repeat slider into a note followed by a 1/1 slider. This way you can capture the vocals a lot better. fix
2) 00:49:090 (2) - Blanket is off.
3) 00:52:207 (3,5) - The overlap does not look nice. Try and remove the overlap. FIX!

Good luck with the mod. Again note that at the time of writing this you did have an outstanding mod post to reply to, so some of the stuff may have already been addressed.
Hectic
Hi, m4m here

cloud:
  1. 00:22:207 (4,5,6,7,8) - you seem to follow vocal mostly while maintaining filler rhythm, perhaps try something like this to emphasize lyrics ("so pure, so bright")
  2. 00:26:298 (2,3,1) - again, this rhythm doesn't rrepresent vocal well, something like this should work
  3. 00:27:272 (1,2) - make this overlap cleaner? something like this
  4. 00:28:635 (3,4,5,6,1) - music in this section changes DRASTICALLY, but maps feels the same. you really should represent change in music by making this section more intense so it gives the same feeling as the music (some circles, mini-jumps, anything that makes contrast with previous section would work)
  5. 00:33:116 (9,1) - swap ncs? didn't quite get why they are like this
  6. 00:38:181 (6,7) - you should not place object so close to each other because it doesn't fit with overall style of the map
  7. 00:52:109 (12) - why this note here?
  8. 00:54:934 (3) - mostly personal preference, but how about 5 notes here instead of slider?
  9. 00:55:324 - why did you decide to end break earlier? o.o
  10. 01:07:402 (4,5,6,1) - listen closely - note should be here 01:07:694 - , not here 01:07:499 (5) -
  11. 01:07:791 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10) - honestly, i can't figure out what's happening with the rhythm in this whole section, its probably not your fault but music's or im just dumb
  12. 01:20:259 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,1,2,3,4,5,6,1) - as for this section, theres major change in music - halfbpm, drums become twice less dense, but you don't represent this change in any way, rhythm is 1/2 filler as always, no sv change. besides that, there are a lot of 1/4 drums which you ignore but usually you represent 1/4 drums rhythm
  13. also generally i'd suggest adjusting spacing so maps looks neater. Try to keep you objects within the same distance between each other, it really does a lot of work for visual aspect
Hope I was somewhat helpful. If you have any questions, i'd be happy to answer them. Good luck!
Maxylan
July San you should prioritize responding to mods when you receive them, not only is it bad form to leave them be but also without responding to mods and fixing their problems, alot of people just run the risk of repeating the same stuff.

Also, yeah if you want the map ranked you have to respond, so, there's that. Check this link if you don't believe me: https://osu.ppy.sh/help/wiki/Ranking_Criteria/Code_of_Conduct
m3gB3g
hi~ m4m time!

SPOILER
warning:bad eng bcs rus
Cloud

I think this map needs more spinners! Bcs these spinners gonna fit vocal perfect also you will evade breaks and empty unmapped places. (Also ranking criteria says you should have 80%+ track space mapped)

Here my spinner offers:
1) start spinner at 00:05:454 (1) - end here-> 00:10:129 -
2) start 00:11:687 - end 00:16:363 -
3) start 00:55:421 - end 00:59:999 -
4) start 01:01:363 - end 01:04:674 -
I hope you will add them.Dont forget put spinners in low diffs after.

00:33:116 (9) - i think you should stack this with 00:33:895 (2) - . Bcs for me this move seems excess in diff (i mean he is only one in all diff )
00:22:207 (4) - nc



Normal

00:17:921 (1,2) - in low diffs object should have perfect flow for newbies! This pattern have too sharp angle also sliders dont have way for good flow...
00:19:479 (3,1) - for example here it seems awfull.
00:28:830 (1,2,3,4) - its too...
Okay this Normal diff should be remapped bcs you ignoring too many ranking criteria..
I recommend you to take look another ranked low diffs also read ranking criteria, guide and advances in forum for gitgud
For example: Press Ctrl+A . Your objects MUST cover all playfield (at least ~90%)

Easy

Same issues like in" Normal". You need remap this diff .
Top diff seems good but you need to do a lot of things in low diffs. GL you can do it!
Topic Starter
July - San

m3gB3g wrote:

hi~ m4m time!

SPOILER
warning:bad eng bcs rus
Cloud

I think this map needs more spinners! Bcs these spinners gonna fit vocal perfect also you will evade breaks and empty unmapped places. (Also ranking criteria says you should have 80%+ track space mapped)

Here my spinner offers:
1) start spinner at 00:05:454 (1) - end here-> 00:10:129 -
2) start 00:11:687 - end 00:16:363 -
3) start 00:55:421 - end 00:59:999 -
4) start 01:01:363 - end 01:04:674 -
I hope you will add them.Dont forget put spinners in low diffs after.

00:33:116 (9) - i think you should stack this with 00:33:895 (2) - . Bcs for me this move seems excess in diff (i mean he is only one in all diff )
00:22:207 (4) - nc ok



Normal

00:17:921 (1,2) - in low diffs object should have perfect flow for newbies! This pattern have too sharp angle also sliders dont have way for good flow...
00:19:479 (3,1) - for example here it seems awfull.
00:28:830 (1,2,3,4) - its too...
Okay this Normal diff should be remapped bcs you ignoring too many ranking criteria..
I recommend you to take look another ranked low diffs also read ranking criteria, guide and advances in forum for gitgud
For example: Press Ctrl+A . Your objects MUST cover all playfield (at least ~90%)
i will try to fix it!
Easy

Same issues like in" Normal". You need remap this diff . okay, i can try
Top diff seems good but you need to do a lot of things in low diffs. GL you can do it!
Thanks for your mod! :)
Topic Starter
July - San

Maxylan wrote:

July San you should prioritize responding to mods when you receive them, not only is it bad form to leave them be but also without responding to mods and fixing their problems, alot of people just run the risk of repeating the same stuff.

Also, yeah if you want the map ranked you have to respond, so, there's that. Check this link if you don't believe me: https://osu.ppy.sh/help/wiki/Ranking_Criteria/Code_of_Conduct
I have to wait until the cloud comes back to read the mods of its diff, please wait :| :|
Topic Starter
July - San

Ikira wrote:

HELLUUUU
here's my bad english mod! xd


[Easy]

00:17:921 (1) - why is this slider not symmetric?
ahhh all your sliders aren't symmetric... symmetric sliders are prettier than unsymmetric sliders... (hope you know what i mean)
mhh wait make more sliders symmetric, not all :3 fixing it up
00:43:246 (1,2,3) - don't overlap it's hard for beginners Fix
01:14:804 (1) - i think you should stack this circle on 01:15:194 (2) - this slider
01:23:376 (4,5) - don't overlap Fix

[Normal]

00:11:687 (3) - i think you should make an prettier slider like this 00:05:454 (1) - fix
00:24:155 (1,2) - overlaaappp it's not so pretty Fix
00:46:363 (3) - what's this for a slider? xd fix
i like your normal diff Thanks dude!

[Cloud] cloud then you will see this!

00:55:713 - 01:04:674 - i think... beauty looong slider are good in this break

01:32:337 (3,4,5,6,1) - don't stack make a ''flow'' stream

i love this diff *Q* :D

I hope my Mod was helpful... i think your map is really good and good luck!
Danke Freund! ;)
Maxylan

July - San wrote:

I have to wait until the cloud comes back to read the mods of its diff, please wait :| :|
I have no clue what you're talking about, but you still have to respond if you want the map ranked.
https://osu.ppy.sh/help/wiki/Ranking_Criteria/Code_of_Conduct

Also, don't post multiple posts in your beatmaps thread, edit your old posts instead. Global Moderators told me that so you should probably learn from my mistakes :D
Jonis221
  • [General]
  1. Hitsound inconsistencies all over difficulties.

    [Easy]
  2. 00:17:921 (1) - You can make this sliderwave neater.
  3. 00:21:038 (3,5) - Overlap.
  4. 00:24:934 (1,2) - For more comfortable flow you can align sliderhead and slidertail https://i.imgur.com/cJcHPS5.png
  5. 00:27:272 (3) - You just can make neat sliderwave using less sliderpoints. https://i.imgur.com/DYcQ6sz.png
  6. 00:32:726 (5) - You can map some more stuff instead this long period slider.
  7. 00:35:843 (2,4) - To be more organised you can avoid this overlap.
  8. 00:42:077 (2,1) - Sliderbody is pretty close, try some blanketing.
  9. 00:44:415 (2) - Overlap.
  10. 00:50:648 - You can fill this empty gap.
  11. 01:07:791 - I would make this sound clickable.
  12. 01:08:181 (2,4) - Overlap.
  13. 01:21:817 (3,4) - Make sliders more similar.
  14. 01:23:376 - 01:26:492 - 01:29:609 - Add NC
  15. 01:28:830 - Remove NC
  16. 01:25:324 (6,8) - Avoid overlap.
    Ok, this difficulty should have a bit more rhythm in my opinion.

    [Cloud : o]
  17. 00:17:921 (1,2) - Make sliders similar for more aesthetical looking.
  18. 00:19:479 (5) - Make sliderwave more symmetrical.
  19. 00:26:882 (3) - This curve looks a bit eh. How about to make something like this? https://i.imgur.com/pSNbVPh.png
  20. 00:27:661 (2,4) - Blanket? https://i.imgur.com/rsfZP97.png
  21. 00:31:947 (6) - Just make simple curve and blanket with 00:31:557 (4) -
  22. 00:47:531 - How about to make this sound clickable?
  23. 00:48:116 (8,9) - Blanket maybe?
  24. 00:49:479 (2) - Make sliderwave symmetrical.
  25. 00:50:648 (5) - NC here cause current combo is a bit too long. And there's a more parts like this, I think you'll find them.
  26. 01:08:960 (4,7) - Stack?
  27. 01:25:908 (10,11,12) - Fix distances.
Topic Starter
July - San

EggsGone wrote:

  • [General]
  1. Hitsound inconsistencies all over difficulties.

    [Easy]
  2. 00:17:921 (1) - You can make this sliderwave neater. ok
  3. 00:21:038 (3,5) - Overlap.
  4. 00:24:934 (1,2) - For more comfortable flow you can align sliderhead and slidertail https://i.imgur.com/cJcHPS5.png fix
  5. 00:27:272 (3) - You just can make neat sliderwave using less sliderpoints. https://i.imgur.com/DYcQ6sz.png fix
  6. 00:32:726 (5) - You can map some more stuff instead this long period slider. ?
  7. 00:35:843 (2,4) - To be more organised you can avoid this overlap. ok
  8. 00:42:077 (2,1) - Sliderbody is pretty close, try some blanketing. ok
  9. 00:44:415 (2) - Overlap. okey
  10. 00:50:648 - You can fill this empty gap.
  11. 01:07:791 - I would make this sound clickable. ?
  12. 01:08:181 (2,4) - Overlap. ok
  13. 01:21:817 (3,4) - Make sliders more similar.
  14. 01:23:376 - 01:26:492 - 01:29:609 - Add NC fix!
  15. 01:28:830 - Remove NC fix!
  16. 01:25:324 (6,8) - Avoid overlap. ok
    Ok, this difficulty should have a bit more rhythm in my opinion.

    [Cloud : o]
  17. 00:17:921 (1,2) - Make sliders similar for more aesthetical looking.
  18. 00:19:479 (5) - Make sliderwave more symmetrical.
  19. 00:26:882 (3) - This curve looks a bit eh. How about to make something like this? https://i.imgur.com/pSNbVPh.png
  20. 00:27:661 (2,4) - Blanket? https://i.imgur.com/rsfZP97.png
  21. 00:31:947 (6) - Just make simple curve and blanket with 00:31:557 (4) -
  22. 00:47:531 - How about to make this sound clickable?
  23. 00:48:116 (8,9) - Blanket maybe?
  24. 00:49:479 (2) - Make sliderwave symmetrical.
  25. 00:50:648 (5) - NC here cause current combo is a bit too long. And there's a more parts like this, I think you'll find them.
  26. 01:08:960 (4,7) - Stack?
  27. 01:25:908 (10,11,12) - Fix distances.
Thanks For your mod Dude! :)
6th
Hi !

[Cloud]
00:22:402 (1,2,3,4) - This pattern could look neater if spacing was visually the same. Also I suggest reversing 00:21:428 (5) - so clicking the red tick after is easier.
00:28:830 (2,3,4,1) - Spacing is too consistent which may trick player because (3) is 1/2 while (1) is 1/1. Please fix that.
00:39:155 (9,10,11) - Use a jump for consistency with 00:36:428 (9,10,1) -
00:41:298 (5,6) - This overlap doesn't look right. You could maybe increase spacing so it would make the flow more smooth.
00:44:609 (6,7,8) - Too clustered again.
01:08:960 (4,1,2,3) - Same issue here.
01:10:324 (5) - Remove clap on head.

[Normal]
Why is the intro mapped in Normal but not in Cloud ? doesn't make much sense.
00:26:882 (4,5) - This doesn't play well because it leads player to hold (4) which is really tricky for beginners.
01:29:220 (1,2) - Those claps don't seem to make much sense and don't follow the song.

[Easy]
Same. Having the intro mapped in Easy but not in higher diffs feels weird lol.
00:41:687 (1,2) - Blanket could be better.
00:44:804 - Why are you ignoring that clap while you give priority to others before ?
00:53:765 (1) - This spinner may be too short for beginners. I would replace it by a slider.
01:25:324 (3) - This slider hides next's slider arrow a bit which can be unpredictable for beginners, you may want to fix that.

Good luck.
Topic Starter
July - San

6th wrote:

Hi !

[Cloud] Wait for Cloud, she will come tomorrow to solve your mods
00:22:402 (1,2,3,4) - This pattern could look neater if spacing was visually the same. Also I suggest reversing 00:21:428 (5) - so clicking the red tick after is easier.
00:28:830 (2,3,4,1) - Spacing is too consistent which may trick player because (3) is 1/2 while (1) is 1/1. Please fix that.
00:39:155 (9,10,11) - Use a jump for consistency with 00:36:428 (9,10,1) -
00:41:298 (5,6) - This overlap doesn't look right. You could maybe increase spacing so it would make the flow more smooth.
00:44:609 (6,7,8) - Too clustered again.
01:08:960 (4,1,2,3) - Same issue here.
01:10:324 (5) - Remove clap on head.

[Normal]
Why is the intro mapped in Normal but not in Cloud ? doesn't make much sense.
00:26:882 (4,5) - This doesn't play well because it leads player to hold (4) which is really tricky for beginners. Fix
01:29:220 (1,2) - Those claps don't seem to make much sense and don't follow the song. fix, i guess

[Easy]
Same. Having the intro mapped in Easy but not in higher diffs feels weird lol.
00:41:687 (1,2) - Blanket could be better.
00:44:804 - Why are you ignoring that clap while you give priority to others before ? fix
00:53:765 (1) - This spinner may be too short for beginners. I would replace it by a slider. fix
01:25:324 (3) - This slider hides next's slider arrow a bit which can be unpredictable for beginners, you may want to fix that. fix

Good luck.
THANKS!

And Thanks for your mod dude! :)
fffffffffffffxD
Hello there.. from that m4m, so I'll mod your map now but, keep in mind that I'm not too experienced with modding/mapping as you may have noticed hehe, I'll do my best to be at least a bit helpful in my mod, though.. so let's see what we got here :D

Easy
I think you can increase the cs a tiny bit if you want to, it's not a big deal, but I'd rather have a smaller one like 2,5 or 3.
00:05:454 (1) - Okay so, even though this is an large slider which can give the player time to think and act, but I think you shouldn't use multiple reverse arrows, mainly because new players might not even know what they mean, they might not know what they're supposed to do after that and this can mislead them somehow.. so why don't you use a larger slider without multiple reverse arrows or add some hit circles there? you can try placing 1 or 2 hit circles inbetween them
00:11:687 (1) - ^
00:21:038 (3) - You can make this a more comfortable hand/mouse movement by placing this object at x:324 y:92 and don't forget about 4 which you can place at x:128 y:128 just an exemple that you can follow, just make the ''path'' clear for a CCW movement.
00:27:272 (3) - This might be considered a weird slider shape for an easy, mainly for new peeps hehe.. keep all your slider shapes as simple as possible, using 1 curve at max, having such ''weird'' slider shapes can cause them to panic xD just like I do when I see high bpm streams :(
Also at some 1 beat gaps like for example 00:37:012 (3,4) you could add NC and add a NC each 3 or 4 objects, for me it works best than having 6 or 7.. I consider a bit too much, you can split those.
01:32:726 (1) - This spinner is starting too early.. place it at 01:33:116
Also you can map 01:36:622 until 01:42:077 at least.

Normal
00:05:454 (1) - The same thing that I said earlier on the easy map applies here too.. maybe too complex
00:11:687 (1) - ^
In normal diff though, you don't need to completely remove the sliders, but make them a bit simpler and you'll be good.
You could follow the same concept of easy for this diff too regarding NC, I'm not gonna be so specific about that but, maybe:
00:45:583 (1) - Remove NC here
00:45:194 (6) - Add here instead
01:32:921 (1) - Spinner.. should be on the white tick, it'll give more time to think :D
Also you can map 01:36:622 until 01:42:077 at least² woah nice copypasta

There's not much to mod here, nothing that a new modder could find, I tend to look into things that are mostly out of place or can make your map unrankable.. but this is good for me, so next one..

Cloud
Maybe naming it to Cloud's Hard/Insane? I dunno.
00:03:116 could use a Spinner, it can last until 00:05:454
00:50:648 (5) - If you wanna make things a bit more insteresting and challenging just hit ctrl + g here
01:11:103 and the other red ticks after that you should make them clickable
Also you can map 01:36:622 until 01:42:077 at least³ and put some high spacing notes heree, would be interesting!

Nothing much to say here too and that's mainly because I'm bad at mapping Hard/Insane diffs.. :(

Okay sorry if there's not much content in my mod ;-; but I hope I was somewhat helpful, good luck with your map! :ok_hand:
Cloudchaser
@everyone: I've fixed a lot of stuff in this map since it's old, and july changed bpm recently, my sliders "went crazy" and had to fix it before reading your mods. Don't surprise if I only point what I didn't fixed.

---> NC fixed
---> Weird Distance and sliders fixed (idk how they became so clumsy)

@Nekoraw @Rus_Brony_osu : NC stuff was fixed time ago, I just sent to July old stuff that I forgot completly...


@Rus_Brony_osu: 01:29:609 (1,2,3) - This triple isn't random, it's following vocals.

00:36:428 (9,10,1) - why did you changed the spacing?
00:51:817 (10,11) - ^ Downbeats!
@[ESKA]: Fixed before applying mods.
@Yusomi: ^ (except: 01:28:051 (4,5,6) - make these similar to 01:28:830 (8,9,10) - for consistency idk what consistency are you talking about tho)

@XFroceS: fixed before applying mods
@un-plugged: Gracias por el feedback. Agregué particularmente el segundo punto que concuerdo que ese slider estaba fuera de tiempo. Por otro lado, considero que al ser la dificultad más difícil se puede tener una mayor libertad al mapear, obvio sin olvidar que es una hard. Encuentro que está bien si hablamos de ritmo, aunque no es nada que tampoco se pudiese pulir con mods.

@Maxylan
[General]

I'm pretty disappointed in the movements, because it's a "Hard" difficulty, which doesn't have a lot of speed or spacing, this could be forgiven, however I would love to see this mapped in a more fluent way, for example, skipping 00:22:986 (6,7) - 00:24:544 (2,3) - the cursor walking in favor of something that flows better. You could also work a lot more on your aesthetics, for instance, using more consistent slider shapes and stacking objects instead of overlapping, as well as exploring different distances to emphasize sounds in the song.
Also, helpful advice, try and keep new combos under 9-8 :) lmao, to be honest, this is one of my worst map ever xD I mapped really quick and I didn't feel anything while mapping this song, sadly. Well, talking about structure: This song was touched by July without my permission and we talked about it by imbox. I've fixed a LOT of things since now (Nov 5th ) and I think it's much beeeeeeetter than months ago... Imagine that bpm was changed (before 77, now 154) and changed a lot of DS and stuff... Fixed blankets (prob gonna ignore most of your blankets one cuz I polished a lot) and NCs (repeating the same as I pointed at the beginning)
[]
  1. I would love to see all your diffs start at this point 00:05:454 - with spinners, the sound on that point and the simular sounds that follows are perfect for spinners. The intro is so boring to actually map it...
  2. 00:24:934 (4) - Try and avoid hitsounding when there's no sound in the song to emphasise, same goes if the sound in the song doesn't even exist/match the hitsound.
  3. 00:27:272 (1,2) - This is, bad, for aesthetics, to say the least. Try and think of overlaps like this:
    Overlaps does not mean bad.
    Alot of overlaps or severe overlaps does mean bad.
    Overlaps can always be avoided and should always be avoided if possible.
    Same goes for most other overlaps I see in this diff.
  4. 00:29:025 - You missed a pretty important sound in favor of emphasizing the vocals, which is something that should be avoided whenever possible as well. You could, for example, make 00:28:830 (4) - into a 1/2 slider and putting a repeat arrow on it, that way it covers the drums as well as emphasize the vocals.
  5. 00:30:778 (2,3) - Here you focus on vocals yet here 00:32:337 (7) - You skip them entirely (notice the red tick on 00:32:531 - )
    Also, 00:31:947 (6,7) - since you have never used 1/4 timegaps up to that point, you should make it more obvious to the player that there will be a 1/4 timegap (i.e make for example 00:32:337 (7) - stand out more, or have it stacked under 00:31:947 (6) - , or do the same thing you did on 00:38:181 (6,7) - )
  6. 00:33:311 (10,11,1) - This could be emphasized by moving it further away, making the sound stand out more, however since it has the tripple stacked on it this is fine.
  7. HOWEVER! These two 00:34:869 (3,4) - are on top of pretty important stand-out drum sounds, and because they don't have a tripple on them I suggest moving them further away to give a much clearer emphasis to the drum sound.
    Same goes for 00:37:791 (5) - and many more instances
  8. 00:38:960 (8,9,10,11,12) - This takes me back to what I wrote in "General", try and think of things that actually flow, because cursor walking is not flow.
    If I'm going to use more simple terminology, use sharper angles between objects, 00:38:960 (8) - currently has a very VERY wide angle, around 130 degrees if I should estimate. Keeping angles between objects under 90 degrees not only looks pleasing but also plays more fluently.
    Because I wrote it in General it means I see this problem alot, this was just one example, and this is just my opinion. Keep in mind the rules I stated above are not as important for "Hards, normals and easy" because of these low SR's very limited speed and movement. pls
  9. 00:52:012 (11,12,1) - This tripple/double whatever you want to call it, is unwarranted, it feels like it's mapped on top of nothing. there's a tripled with drums+vocals. Hear it with 25%
  10. 00:53:765 (1,2) - Bodies imply counter intuative movement. I don't understand your "intuative movement" anymore
  11. 00:54:934 (3) - 01:19:674 (9) - Why not use a stream here, or a tripple, or anyhing like you did previously? they are not the same pattern, in fact, one is triplet and the other is a drum roll or at least what I heard.
  12. 01:07:402 (4,5,6,1) - The tripple on 4,5,6 leads very poorly into the slider 1.
  13. 01:08:960 (4,7) - 01:21:817 (5,8) - reeeeeeeeeeeeeeeeeeeeeeeeeeeeee stack plz I'VE FIXED IT I KNOW WHAT YOU FELT I SAID THE SAME WHEN I CHECKED THIS MAP TODAY
  14. 01:10:518 - Once again an important sound missed, already explained earlier in the mod so wont go into detail again vocal was more important anyway
  15. 01:32:337 (3,4,5,6,1) - ReeeeeeeeeeeEEEEE Now you use stacks and you didn't earlier? pls mercy it's not my fault at all



@Ikira: fixed before applying mods

Not adding more mods from now because my difficult was changed a lot and most of your mods are obsolete by now. NC, stacking, spacing were cleared out above. In other hands, thanks you for taking your time and sorry for HUGE delay. This shouldn't happen again.

my diff:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 42856
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Burning Bright
TitleUnicode:Burning Bright
Artist:Allie Crystal
ArtistUnicode:Allie Crystal
Creator:July - San
Version:Cloudchaser's Hard
Source:League of Legends
Tags:league of legends lol poppy jinx lulu lux janna star guardian guardianas estelares song Cloudchaser
BeatmapID:1441508
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG Star Guardian.jpg",0,0
Video,0,"Star Guardian.mp4"
//Break Periods
2,55524,62366
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
5454,389.61038961039,4,2,1,40,1,0
17921,-100,4,2,1,40,0,0
30389,-100,4,2,1,42,0,0
42856,-100,4,2,1,42,0,1
55324,-100,4,2,1,42,0,0
80259,-100,4,2,1,65,0,1
92726,-100,4,2,1,30,0,0
94285,-100,4,2,1,15,0,0
95843,-100,4,2,1,10,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 245,21,10
Combo3 : 255,72,164
Combo4 : 131,255,6
Combo5 : 169,83,255

[HitObjects]
116,244,17921,6,0,P|164:248|208:248,1,65
248,192,18311,2,0,P|276:192|320:200,1,65
376,264,18700,1,2,0:0:0:0:
416,88,19090,1,0,0:0:0:0:
232,64,19479,6,0,B|176:84|172:48|80:80,1,130,2|0,0:0|0:0,0:0:0:0:
56,152,20064,2,0,L|72:284,1,130
248,240,20843,1,0,0:0:0:0:
336,272,21038,6,0,P|388:264|412:248,1,65,2|0,0:0|0:0,0:0:0:0:
376,168,21428,2,0,P|392:96|384:20,1,130,0|2,0:0|0:0,0:0:0:0:
120,96,22402,1,0,0:0:0:0:
216,96,22596,6,0,P|208:128|184:168,2,65,2|0|0,0:0|0:0|0:0,0:0:0:0:
304,56,23181,1,0,0:0:0:0:
344,168,23376,2,0,P|420:164|484:164,1,130,0|2,0:0|0:0,0:0:0:0:
304,280,24155,6,0,P|274:288|220:276,1,65,4|0,0:0|0:0,0:0:0:0:
168,232,24544,1,0,0:0:0:0:
160,144,24739,1,0,0:0:0:0:
240,104,24934,2,0,P|244:164|228:192,1,65,2|0,0:0|0:0,0:0:0:0:
336,168,25324,2,0,P|328:104|352:16,1,130,0|6,0:0|0:0,0:0:0:0:
456,184,26103,5,0,0:0:0:0:
384,232,26298,2,0,L|372:380,1,130,2|0,0:0|0:0,0:0:0:0:
288,328,26882,2,0,P|216:340|200:336,1,65
192,256,27272,2,0,P|136:240|112:240,1,65,4|0,0:0|0:0,0:0:0:0:
45,285,27661,6,0,B|101:285|129:238|129:238|100:195|21:197,1,195
40,56,28635,1,0,0:0:0:0:
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304,176,29415,1,0,0:0:0:0:
304,176,29609,2,0,P|359:183|436:168,1,130,8|8,3:0|3:0,0:0:0:0:
480,32,30389,5,4,0:0:0:0:
448,208,30778,2,0,P|444:256|428:292,1,65,8|0,0:0|0:0,0:0:0:0:
360,232,31168,2,0,P|336:264|296:288,1,65
224,256,31557,1,8,0:0:0:0:
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104,280,31947,2,0,B|96:248|112:200|112:200,1,65,10|0,0:0|0:0,0:0:0:0:
144,136,32337,1,8,0:0:0:0:
184,56,32531,2,0,B|224:72|232:120,1,65,2|0,0:0|0:0,0:0:0:0:
256,184,32921,1,0,0:0:0:0:
336,144,33116,1,8,0:0:0:0:
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112,200,38181,2,0,L|120:112,1,65,12|0,0:0|0:0,0:0:0:0:
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80,312,40324,2,0,P|112:256|64:184,1,130,8|0,0:0|0:0,0:0:0:0:
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104,88,41298,2,0,P|176:116|192:120,1,65,4|0,0:0|0:0,0:0:0:0:
270,27,41687,2,0,P|256:56|248:88,1,65,8|8,0:0|0:0,0:0:0:0:
248,224,42077,1,0,0:0:0:0:
328,176,42272,1,8,0:0:0:0:
360,256,42466,1,8,0:0:0:0:
264,352,42661,1,8,0:0:0:0:
264,352,42759,1,8,0:0:0:0:
264,352,42856,6,0,P|196:340|172:328,1,65,12|0,0:0|0:0,0:0:0:0:
216,248,43246,2,0,L|72:228,1,130,8|0,0:0|0:0,0:0:0:0:
48,152,43830,1,0,0:0:0:0:
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392,88,44804,2,0,P|396:48|388:8,1,65,8|0,0:0|0:0,0:0:0:0:
296,88,45194,2,0,P|292:128|296:164,1,65,0|8,0:0|0:0,0:0:0:0:
352,224,45583,1,8,0:0:0:0:
280,280,45778,1,8,0:0:0:0:
144,272,45973,6,0,P|84:272|56:280,1,65,4|0,0:0|0:0,0:0:0:0:
64,176,46363,2,0,P|100:181|132:179,1,65,8|0,0:0|0:0,0:0:0:0:
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Topic Starter
July - San

Cloudchaser wrote:

@everyone: I've fixed a lot of stuff in this map since it's old, and july changed bpm recently, my sliders "went crazy" and had to fix it before reading your mods. Don't surprise if I only point what I didn't fixed.

---> NC fixed
---> Weird Distance and sliders fixed (idk how they became so clumsy)

@Nekoraw @Rus_Brony_osu : NC stuff was fixed time ago, I just sent to July old stuff that I forgot completly...


@Rus_Brony_osu: 01:29:609 (1,2,3) - This triple isn't random, it's following vocals.

00:36:428 (9,10,1) - why did you changed the spacing?
00:51:817 (10,11) - ^ Downbeats!
@[ESKA]: Fixed before applying mods.
@Yusomi: ^ (except: 01:28:051 (4,5,6) - make these similar to 01:28:830 (8,9,10) - for consistency idk what consistency are you talking about tho)

@XFroceS: fixed before applying mods
@un-plugged: Gracias por el feedback. Agregué particularmente el segundo punto que concuerdo que ese slider estaba fuera de tiempo. Por otro lado, considero que al ser la dificultad más difícil se puede tener una mayor libertad al mapear, obvio sin olvidar que es una hard. Encuentro que está bien si hablamos de ritmo, aunque no es nada que tampoco se pudiese pulir con mods.

@Maxylan
[General]

I'm pretty disappointed in the movements, because it's a "Hard" difficulty, which doesn't have a lot of speed or spacing, this could be forgiven, however I would love to see this mapped in a more fluent way, for example, skipping 00:22:986 (6,7) - 00:24:544 (2,3) - the cursor walking in favor of something that flows better. You could also work a lot more on your aesthetics, for instance, using more consistent slider shapes and stacking objects instead of overlapping, as well as exploring different distances to emphasize sounds in the song.
Also, helpful advice, try and keep new combos under 9-8 :) lmao, to be honest, this is one of my worst map ever xD I mapped really quick and I didn't feel anything while mapping this song, sadly. Well, talking about structure: This song was touched by July without my permission and we talked about it by imbox. I've fixed a LOT of things since now (Nov 5th ) and I think it's much beeeeeeetter than months ago... Imagine that bpm was changed (before 77, now 154) and changed a lot of DS and stuff... Fixed blankets (prob gonna ignore most of your blankets one cuz I polished a lot) and NCs (repeating the same as I pointed at the beginning)
[]
  1. I would love to see all your diffs start at this point 00:05:454 - with spinners, the sound on that point and the simular sounds that follows are perfect for spinners. The intro is so boring to actually map it...
  2. 00:24:934 (4) - Try and avoid hitsounding when there's no sound in the song to emphasise, same goes if the sound in the song doesn't even exist/match the hitsound.
  3. 00:27:272 (1,2) - This is, bad, for aesthetics, to say the least. Try and think of overlaps like this:
    Overlaps does not mean bad.
    Alot of overlaps or severe overlaps does mean bad.
    Overlaps can always be avoided and should always be avoided if possible.
    Same goes for most other overlaps I see in this diff.
  4. 00:29:025 - You missed a pretty important sound in favor of emphasizing the vocals, which is something that should be avoided whenever possible as well. You could, for example, make 00:28:830 (4) - into a 1/2 slider and putting a repeat arrow on it, that way it covers the drums as well as emphasize the vocals.
  5. 00:30:778 (2,3) - Here you focus on vocals yet here 00:32:337 (7) - You skip them entirely (notice the red tick on 00:32:531 - )
    Also, 00:31:947 (6,7) - since you have never used 1/4 timegaps up to that point, you should make it more obvious to the player that there will be a 1/4 timegap (i.e make for example 00:32:337 (7) - stand out more, or have it stacked under 00:31:947 (6) - , or do the same thing you did on 00:38:181 (6,7) - )
  6. 00:33:311 (10,11,1) - This could be emphasized by moving it further away, making the sound stand out more, however since it has the tripple stacked on it this is fine.
  7. HOWEVER! These two 00:34:869 (3,4) - are on top of pretty important stand-out drum sounds, and because they don't have a tripple on them I suggest moving them further away to give a much clearer emphasis to the drum sound.
    Same goes for 00:37:791 (5) - and many more instances
  8. 00:38:960 (8,9,10,11,12) - This takes me back to what I wrote in "General", try and think of things that actually flow, because cursor walking is not flow.
    If I'm going to use more simple terminology, use sharper angles between objects, 00:38:960 (8) - currently has a very VERY wide angle, around 130 degrees if I should estimate. Keeping angles between objects under 90 degrees not only looks pleasing but also plays more fluently.
    Because I wrote it in General it means I see this problem alot, this was just one example, and this is just my opinion. Keep in mind the rules I stated above are not as important for "Hards, normals and easy" because of these low SR's very limited speed and movement. pls
  9. 00:52:012 (11,12,1) - This tripple/double whatever you want to call it, is unwarranted, it feels like it's mapped on top of nothing. there's a tripled with drums+vocals. Hear it with 25%
  10. 00:53:765 (1,2) - Bodies imply counter intuative movement. I don't understand your "intuative movement" anymore
  11. 00:54:934 (3) - 01:19:674 (9) - Why not use a stream here, or a tripple, or anyhing like you did previously? they are not the same pattern, in fact, one is triplet and the other is a drum roll or at least what I heard.
  12. 01:07:402 (4,5,6,1) - The tripple on 4,5,6 leads very poorly into the slider 1.
  13. 01:08:960 (4,7) - 01:21:817 (5,8) - reeeeeeeeeeeeeeeeeeeeeeeeeeeeee stack plz I'VE FIXED IT I KNOW WHAT YOU FELT I SAID THE SAME WHEN I CHECKED THIS MAP TODAY
  14. 01:10:518 - Once again an important sound missed, already explained earlier in the mod so wont go into detail again vocal was more important anyway
  15. 01:32:337 (3,4,5,6,1) - ReeeeeeeeeeeEEEEE Now you use stacks and you didn't earlier? pls mercy it's not my fault at all



@Ikira: fixed before applying mods

Not adding more mods from now because my difficult was changed a lot and most of your mods are obsolete by now. NC, stacking, spacing were cleared out above. In other hands, thanks you for taking your time and sorry for HUGE delay. This shouldn't happen again.

my diff:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 42856
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Burning Bright
TitleUnicode:Burning Bright
Artist:Allie Crystal
ArtistUnicode:Allie Crystal
Creator:July - San
Version:Cloudchaser's Hard
Source:League of Legends
Tags:league of legends lol poppy jinx lulu lux janna star guardian guardianas estelares song Cloudchaser
BeatmapID:1441508
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG Star Guardian.jpg",0,0
Video,0,"Star Guardian.mp4"
//Break Periods
2,55524,62366
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
5454,389.61038961039,4,2,1,40,1,0
17921,-100,4,2,1,40,0,0
30389,-100,4,2,1,42,0,0
42856,-100,4,2,1,42,0,1
55324,-100,4,2,1,42,0,0
80259,-100,4,2,1,65,0,1
92726,-100,4,2,1,30,0,0
94285,-100,4,2,1,15,0,0
95843,-100,4,2,1,10,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 245,21,10
Combo3 : 255,72,164
Combo4 : 131,255,6
Combo5 : 169,83,255

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Updated! :D
Topic Starter
July - San

fffffffffffffxD wrote:

Hello there.. from that m4m, so I'll mod your map now but, keep in mind that I'm not too experienced with modding/mapping as you may have noticed hehe, I'll do my best to be at least a bit helpful in my mod, though.. so let's see what we got here :D

Easy
I think you can increase the cs a tiny bit if you want to, it's not a big deal, but I'd rather have a smaller one like 2,5 or 3.
00:05:454 (1) - Okay so, even though this is an large slider which can give the player time to think and act, but I think you shouldn't use multiple reverse arrows, mainly because new players might not even know what they mean, they might not know what they're supposed to do after that and this can mislead them somehow.. so why don't you use a larger slider without multiple reverse arrows or add some hit circles there? you can try placing 1 or 2 hit circles inbetween them
00:11:687 (1) - ^ fix
00:21:038 (3) - You can make this a more comfortable hand/mouse movement by placing this object at x:324 y:92 and don't forget about 4 which you can place at x:128 y:128 just an exemple that you can follow, just make the ''path'' clear for a CCW movement.
00:27:272 (3) - This might be considered a weird slider shape for an easy, mainly for new peeps hehe.. keep all your slider shapes as simple as possible, using 1 curve at max, having such ''weird'' slider shapes can cause them to panic xD just like I do when I see high bpm streams :( fix
Also at some 1 beat gaps like for example 00:37:012 (3,4) you could add NC and add a NC each 3 or 4 objects, for me it works best than having 6 or 7.. I consider a bit too much, you can split those. fix
01:32:726 (1) - This spinner is starting too early.. place it at 01:33:116 fix
Also you can map 01:36:622 until 01:42:077 at least. I'm sorry, but I think it would be better to leave that as it is, to my liking

Normal
00:05:454 (1) - The same thing that I said earlier on the easy map applies here too.. maybe too complex
00:11:687 (1) - ^ fix
In normal diff though, you don't need to completely remove the sliders, but make them a bit simpler and you'll be good.
You could follow the same concept of easy for this diff too regarding NC, I'm not gonna be so specific about that but, maybe:
00:45:583 (1) - Remove NC here fix
00:45:194 (6) - Add here instead fix
01:32:921 (1) - Spinner.. should be on the white tick, it'll give more time to think :D fix
Also you can map 01:36:622 until 01:42:077 at least² woah nice copypasta I'm sorry, but I think it would be better to leave that as it is, to my liking

There's not much to mod here, nothing that a new modder could find, I tend to look into things that are mostly out of place or can make your map unrankable.. but this is good for me, so next one..

Cloud
Maybe naming it to Cloud's Hard/Insane? I dunno.
00:03:116 could use a Spinner, it can last until 00:05:454
00:50:648 (5) - If you wanna make things a bit more insteresting and challenging just hit ctrl + g here
01:11:103 and the other red ticks after that you should make them clickable
Also you can map 01:36:622 until 01:42:077 at least³ and put some high spacing notes heree, would be interesting!

Nothing much to say here too and that's mainly because I'm bad at mapping Hard/Insane diffs.. :(

Okay sorry if there's not much content in my mod ;-; but I hope I was somewhat helpful, good luck with your map! :ok_hand:

Thanks dude! :D
6th
Hard diff looks much better indeed.

I think that some of my points are still valid tho.

00:26:103 (1,2,3,4,1) - The rhythm is not okay here. You give priority to vocals with 1/1 sliders but these 1/2 sliders 00:26:882 (3,4) - aren't following them.
00:29:609 (3,1) - This uses 1/1 but has the spacing as 00:28:830 (1,2) - which uses 1/2. It can look confusing for low level players.
00:31:947 (6) - This deserves a jump to be consistent with 00:35:064 (4) - 00:38:181 (6) - etc
00:52:109 (12) - Sounds overmapped.
01:13:928 - Skipping that blue tick feels weird considering how dense this section is.
01:23:960 (4) - The spacing is a bit annoying here actually because it is probably the highest in the whole kiai. Moreover, there is no momentum or smooth angle that could help it flow good. Does this slider need that much emphasis ? I don't think so.

Good luck.
Cloudchaser
I am going to consider your mod this time and sorry for inconvenience! applying tomorrow
Cloudchaser

6th wrote:

Hard diff looks much better indeed.

I think that some of my points are still valid tho.

00:26:103 (1,2,3,4,1) - The rhythm is not okay here. You give priority to vocals with 1/1 sliders but these 1/2 sliders 00:26:882 (3,4) - aren't following them.
00:29:609 (3,1) - This uses 1/1 but has the spacing as 00:28:830 (1,2) - which uses 1/2. It can look confusing for low level players.
00:31:947 (6) - This deserves a jump to be consistent with 00:35:064 (4) - 00:38:181 (6) - etc
00:52:109 (12) - Sounds overmapped. it's not! Actually I'm following the lyrics pretty much "running out the time" is 3/4 but if someone point this in future mods I will change :)
01:13:928 - Skipping that blue tick feels weird considering how dense this section is. that pattern is 1/2. There's no sound in that blue tick
01:23:960 (4) - The spacing is a bit annoying here actually because it is probably the highest in the whole kiai. Moreover, there is no momentum or smooth angle that could help it flow good. Does this slider need that much emphasis ? I don't think so. Hmmmm you're right! but I have no idea what to do there for now

Good luck.
Thanks you ^^ very appreciated!

diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 42856
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Burning Bright
TitleUnicode:Burning Bright
Artist:Allie Crystal
ArtistUnicode:Allie Crystal
Creator:July - San
Version:Cloudchaser's Hard
Source:League of Legends
Tags:league of legends lol poppy jinx lulu lux janna star guardian guardianas estelares song Cloudchaser
BeatmapID:1441508
BeatmapSetID:597903

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aramaking
hi ~

but my english is tooo bad :(
thanks google translation

Genelal
i think you might as well use symmetry arrangement

is not Insane?

00:42:856 - hitsound vol. i think that it may be 52% 01:07:791 - from 42% here

[Easy]

00:10:129 (3) - i think you should stack to 00:11:687 (1) -

01:24:934 (2) - x405:y324

[Normal]

00:33:116 (2) - x216:y340

00:45:973 (3) - NC
00:46:363 (1) - NC

00:45:973 (3,4,5,6) - you can put notes


[Cloudchaser's Hard]
00:27:272 (3) - NC

00:33:116 (10,2) - over lap?

00:36:428 (9,10,1) - x147:y104

00:30:389 (1) - ~01:32:726 (1) - you should put NC every four measures

00:52:012 (11,12,1,2) - x319:y223 i think it is too far away x2.51

00:53:570 (7) - x60:y225


thanks for m4m!!! :D :D
Topic Starter
July - San

Scaltinof wrote:

hi ~

but my english is tooo bad :(
thanks google translation xD

Genelal
i think you might as well use symmetry arrangement

is not Insane?

00:42:856 - hitsound vol. i think that it may be 52% 01:07:791 - from 42% here i apply that in the normal and easy diff

[Easy]

00:10:129 (3) - i think you should stack to 00:11:687 (1) - ?

01:24:934 (2) - x405:y324 ?

[Normal]

00:33:116 (2) - x216:y340

00:45:973 (3) - NC fix
00:46:363 (1) - NC fix

00:45:973 (3,4,5,6) - you can put notes next time, explain better please D:


[Cloudchaser's Hard]
00:27:272 (3) - NC

00:33:116 (10,2) - over lap?

00:36:428 (9,10,1) - x147:y104

00:30:389 (1) - ~01:32:726 (1) - you should put NC every four measures

00:52:012 (11,12,1,2) - x319:y223 i think it is too far away x2.51

00:53:570 (7) - x60:y225


thanks for m4m!!! :D :D
thanks you too for the mod :D
Cloudchaser

Scaltinof wrote:

[Cloudchaser's Hard]
00:27:272 (3) - NC

00:33:116 (10,2) - over lap? Any idea where to overlap?

00:36:428 (9,10,1) - x147:y104 I prefer the small jump

00:30:389 (1) - ~01:32:726 (1) - you should put NC every four measures I prefer higher NCs in hard or above. It's more readable than short patterns at all

00:52:012 (11,12,1,2) - x319:y223 i think it is too far away x2.51 I don't get this point ;c

00:53:570 (7) - x60:y225


thanks for m4m!!! :D :D

Not answered = applied

Next time try to explain a bit more, no matter if you're using translator, I will understand the idea! thanks

diff
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Title:Burning Bright
TitleUnicode:Burning Bright
Artist:Allie Crystal
ArtistUnicode:Allie Crystal
Creator:July - San
Version:Cloudchaser's Hard
Source:League of Legends
Tags:league of legends lol poppy jinx lulu lux janna star guardian guardianas estelares song Cloudchaser
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Eir_DELETED
m4m

General

  1. remove "league of legends" from tags since the words are duplicated with Source

Easy

  1. in general, i seem NC pattern is really messy since it doesn't consist at the whole. you should add NC each 2 measures in lower diffs at least.
  2. 00:50:648 - why did you ignore the major sound? it should be beat by smh

Normal

  1. CS is too low atm. should be fine to change cs4 for the spread.
  2. same mention as Easy about NC stuffs
  3. the diff spread has an issue that this normal is pretty easy for Hard in terms of density. you can add some notes somewhere for solving big gap with hard

Cloudchaser's Hard

  1. 00:25:324 (5) - you would try to replace a 1/2 slider + circle since it would make more sense to be clickable cymbal sound imo 00:47:142 (5) - same things
  2. 01:08:570 (3,4,5,6,7) - im kinda not fun the same spaces on here cuz you can make more space on 01:09:350 (5) - for emphasis the cymbal in your pattern.

that's all
gl
Topic Starter
July - San

joker- wrote:

m4m

General

  1. remove "league of legends" from tags since the words are duplicated with Source
that's right, fix

Easy

  1. in general, i seem NC pattern is really messy since it doesn't consist at the whole. you should add NC each 2 measures in lower diffs at least. Fix several NC, I hope it looks better now
  2. 00:50:648 - why did you ignore the major sound? it should be beat by smh fix

Normal

  1. CS is too low atm. should be fine to change cs4 for the spread.
  2. same mention as Easy about NC stuffs Fix several NC, I hope it looks better now
  3. the diff spread has an issue that this normal is pretty easy for Hard in terms of density. you can add some notes somewhere for solving big gap with hard

Cloudchaser's Hard

  1. 00:25:324 (5) - you would try to replace a 1/2 slider + circle since it would make more sense to be clickable cymbal sound imo 00:47:142 (5) - same things
  2. 01:08:570 (3,4,5,6,7) - im kinda not fun the same spaces on here cuz you can make more space on 01:09:350 (5) - for emphasis the cymbal in your pattern.
[/list]

that's all
gl
Thanks for the mod! :)
Cloudchaser
Burning bright has its price!

all applied.
diff 13/11/2017
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 42856
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Burning Bright
TitleUnicode:Burning Bright
Artist:Allie Crystal
ArtistUnicode:Allie Crystal
Creator:July - San
Version:Cloudchaser's Hard
Source:League of Legends
Tags:lol poppy jinx lulu lux janna star guardian guardianas estelares song Cloudchaser
BeatmapID:1441508
BeatmapSetID:597903

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
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Video,0,"Star Guardian.mp4"
//Break Periods
2,55524,62366
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Osuology
Sorry it took longer! At least I'm here.

Cloudchaser's Hard
To be fully honest, I found nothing at all aside from a question that you probably have a good answer to. I am wondering how the NC's work in this map, they seem to sometimes be every measure, and other times every two measures.

Normal
I would recommend you to make NC's every two measures, it seems to fit the music really well for the most part (and if you end a slider on the start of a measure, NC the hitobject after that slider, not the slider itself. 00:17:921 (1,2,1,2,3,1) - this section would change to something like this: 00:17:921 (1,2,3,1,2,3) - ). This makes sense logically, muscially. If you don't know what a measure is, the timeline in the top section shows some white ticks, and every four of those white ticks, one of them is taller than the others, this is the start of a new measure. I'm not gonna go through the whole map and list you what you need to change, whatever you feel like needs changing, you should change.

00:41:298 (1,1) - The concept of overlapping is a fairly complex one to newer players, so I would recommend against doing this, even though they are far apart. (Once again, I won't be listing every case of this happening, you should go through and make sure everything is right according to anything new you find out.)

01:12:077 (3) - Why does this slider's tick sound like a snare? (drum-hitclap) it should be more like a kick drum or something, it doesn't fit in.

Otherwise, you did good for a new mapper! I will warn you that a lot of good mappers will probably tell you this map sucks and to remap (they will be right in some regards). When you remap, I would highly recommend you backup these old versions so you can compare and see how good you get! :)

Easy
00:21:038 (1,3) - As I said in the normal difficulty, you should definitely change it for the Easy; it is usually easier than normal so it should be very very easy to read.

00:37:012 (1,2,1) - As well, the NC'ing issue from the Normal carries over to this diff too. This should be all in one combo, since they all start in 2 measures.

00:41:687 (1,2) - For easier blanketing, you can use the approach circle of the hitcircle you wish to blanket, and make sure it lines up with the slider nicely.

These will apply multiple times as well! Good luck.

Overall, nice map for beginner! Good luck with ranking! :D
Cloudchaser
Going to fix the Nc cuz you werent the only one Who pointed the same and well, it is correct what you said.
going to fix as soon as I arrive from schook
Cloudchaser
mi diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 42856
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Burning Bright
TitleUnicode:Burning Bright
Artist:Allie Crystal
ArtistUnicode:Allie Crystal
Creator:July - San
Version:Cloudchaser's Hard
Source:League of Legends
Tags:lol poppy jinx lulu lux janna star guardian guardianas estelares song Cloudchaser
BeatmapID:1441508
BeatmapSetID:597903

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG Star Guardian.jpg",0,0
Video,0,"Star Guardian.mp4"
//Break Periods
2,55524,62366
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
5454,389.61038961039,4,2,1,40,1,0
17921,-100,4,2,1,40,0,0
30389,-100,4,2,1,42,0,0
42856,-100,4,2,1,42,0,1
55324,-100,4,2,1,42,0,0
80259,-100,4,2,1,65,0,1
92726,-100,4,2,1,30,0,0
94285,-100,4,2,1,15,0,0
95843,-100,4,2,1,10,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 245,21,10
Combo3 : 255,72,164
Combo4 : 131,255,6
Combo5 : 169,83,255

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300,44,37012,1,8,0:0:0:0:
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392,160,37402,2,0,P|340:176|308:200,1,65
296,264,37791,2,0,P|244:248|212:224,1,65,8|8,0:0|0:0,0:0:0:0:
112,200,38181,6,0,L|120:112,1,65,12|0,0:0|0:0,0:0:0:0:
144,48,38570,2,0,P|184:60|224:56,1,65,8|0,0:0|0:0,0:0:0:0:
288,24,38960,1,0,0:0:0:0:
376,48,39155,2,0,P|392:32|400:8,2,32.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
376,136,39544,1,0,0:0:0:0:
280,232,39739,6,0,P|216:240|128:268,1,130,4|8,0:0|0:0,0:0:0:0:
80,312,40324,2,0,P|112:256|64:184,1,130,8|0,0:0|0:0,0:0:0:0:
16,72,40908,1,8,0:0:0:0:
16,72,41103,1,8,0:0:0:0:
104,88,41298,6,0,P|176:116|192:120,1,65,4|0,0:0|0:0,0:0:0:0:
270,27,41687,2,0,P|256:56|248:88,1,65,8|8,0:0|0:0,0:0:0:0:
248,224,42077,1,0,0:0:0:0:
328,176,42272,1,8,0:0:0:0:
360,256,42466,1,8,0:0:0:0:
264,352,42661,1,8,0:0:0:0:
264,352,42759,1,8,0:0:0:0:
264,352,42856,6,0,P|196:340|172:328,1,65,12|0,0:0|0:0,0:0:0:0:
216,248,43246,2,0,L|72:228,1,130,8|0,0:0|0:0,0:0:0:0:
48,152,43830,1,0,0:0:0:0:
128,112,44025,2,0,P|144:64|144:48,1,65,8|8,0:0|0:0,0:0:0:0:
232,24,44415,5,8,0:0:0:0:
296,88,44609,1,0,0:0:0:0:
392,88,44804,2,0,P|396:48|388:8,1,65,8|0,0:0|0:0,0:0:0:0:
296,88,45194,2,0,P|292:128|296:164,1,65,0|8,0:0|0:0,0:0:0:0:
352,224,45583,1,8,0:0:0:0:
280,280,45778,1,8,0:0:0:0:
144,272,45973,6,0,P|84:272|56:280,1,65,4|0,0:0|0:0,0:0:0:0:
64,176,46363,2,0,P|100:181|132:179,1,65,8|0,0:0|0:0,0:0:0:0:
168,96,46752,1,0,0:0:0:0:
248,144,46947,1,0,0:0:0:0:
328,104,47142,2,0,L|336:40,2,65,8|8|8,0:0|0:0|0:0,0:0:0:0:
384,176,47726,5,0,0:0:0:0:
328,248,47921,1,8,0:0:0:0:
240,240,48116,2,0,P|148:216|100:240,1,130,0|8,0:0|0:0,0:0:0:0:
168,324,48700,1,8,0:0:0:0:
256,344,48895,1,8,0:0:0:0:
352,248,49090,6,0,L|360:164,1,65,12|0,0:0|0:0,0:0:0:0:
344,96,49479,2,0,B|276:72|268:112|188:80,1,130,8|0,0:0|0:0,0:0:0:0:
128,48,50064,1,8,0:0:0:0:
64,112,50259,2,0,P|64:168|56:192,1,65,8|0,0:0|0:0,0:0:0:0:
144,224,50648,6,0,P|144:300|168:328,1,97.5,4|0,0:0|0:0,0:0:0:0:
172,328,51038,2,0,P|212:324|236:324,1,65,8|0,0:0|0:0,0:0:0:0:
352,360,51428,1,8,0:0:0:0:
408,288,51622,1,8,0:0:0:0:
408,288,51720,1,8,0:0:0:0:
408,288,51817,1,8,0:0:0:0:
308,172,52012,1,0,0:0:0:0:
308,172,52109,1,0,0:0:0:0:
308,172,52207,6,0,P|308:116|304:56,1,97.5,4|0,0:0|0:0,0:0:0:0:
280,52,52596,2,0,P|220:36|200:32,1,65,8|0,0:0|0:0,0:0:0:0:
144,96,52986,1,0,0:0:0:0:
148,200,53181,1,8,0:0:0:0:
148,200,53278,1,8,0:0:0:0:
148,200,53376,1,8,0:0:0:0:
60,224,53570,1,0,0:0:0:0:
184,328,53765,6,0,P|248:316|328:332,1,130,4|8,0:0|0:0,0:0:0:0:
344,192,54350,2,0,P|408:204|484:188,1,130,8|8,0:0|0:0,0:0:0:0:
456,104,54934,1,8,0:0:0:0:
456,104,55031,1,0,0:0:0:0:
456,104,55129,1,8,0:0:0:0:
456,104,55226,1,0,0:0:0:0:
456,104,55324,5,4,0:0:0:0:
256,192,63116,12,0,65843,0:0:0:0:
60,192,66233,6,0,P|112:216|144:212,1,65,8|0,0:0|0:0,0:0:0:0:
174,81,66622,2,0,P|147:97|128:123,1,65,10|0,0:0|0:0,0:0:0:0:
235,232,67012,2,0,P|223:202|200:180,1,65,10|0,0:0|0:0,0:0:0:0:
128,123,67402,1,8,0:0:0:0:
212,88,67596,1,8,0:0:0:0:
300,276,67791,6,0,P|228:308|172:276,1,130,4|8,0:0|0:0,0:0:0:0:
112,236,68376,1,8,0:0:0:0:
120,144,68570,2,0,P|112:80|120:56,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
200,192,69155,1,0,0:0:0:0:
308,108,69350,5,12,0:0:0:0:
384,56,69544,1,0,0:0:0:0:
308,108,69739,2,0,L|220:114,1,65,8|0,0:0|0:0,0:0:0:0:
144,64,70129,1,0,0:0:0:0:
96,144,70324,2,0,P|136:212|112:284,1,130,10|0,0:0|0:0,0:0:0:0:
96,296,70811,1,0,0:0:0:0:
64,328,70908,5,6,0:0:0:0:
240,328,71298,2,0,P|276:312|324:300,1,65,8|0,0:0|0:0,0:0:0:0:
384,264,71687,2,0,P|404:164|392:116,1,130,0|8,0:0|0:0,0:0:0:0:
360,56,72272,1,8,0:0:0:0:
288,112,72466,6,0,L|216:104,1,65,4|8,0:0|0:0,0:0:0:0:
176,24,72856,2,0,L|104:32,1,65,0|8,0:0|0:0,0:0:0:0:
56,104,73246,1,8,0:0:0:0:
128,160,73441,1,8,0:0:0:0:
40,192,73635,1,0,0:0:0:0:
112,248,73830,1,8,0:0:0:0:
248,296,74025,6,0,P|300:272|320:248,1,65,4|0,0:0|0:0,0:0:0:0:
324,252,74317,1,0,0:0:0:0:
336,228,74415,1,8,0:0:0:0:
336,136,74609,1,0,0:0:0:0:
252,104,74804,2,0,P|188:120|164:120,1,65,0|8,0:0|0:0,0:0:0:0:
100,144,75194,2,0,P|116:216|116:288,1,130,8|8,0:0|0:0,0:0:0:0:
64,352,75778,5,8,0:0:0:0:
64,352,75876,1,8,0:0:0:0:
64,352,75973,2,0,P|144:320|192:352,1,130,8|8,0:0|0:0,0:0:0:0:
264,304,76557,1,8,0:0:0:0:
352,336,76752,1,8,0:0:0:0:
288,136,77142,6,0,L|424:152,1,130,4|8,0:0|0:0,0:0:0:0:
360,224,77727,1,0,0:0:0:0:
280,272,77921,2,0,P|268:212|264:200,1,65,0|8,0:0|0:0,0:0:0:0:
176,208,78311,2,0,P|160:280|192:352,1,130,8|4,0:0|0:0,0:0:0:0:
328,336,78895,5,8,0:0:0:0:
328,336,78993,1,0,0:0:0:0:
328,336,79090,2,0,P|328:280|320:256,1,65,8|8,0:0|0:0,0:0:0:0:
240,248,79479,1,0,0:0:0:0:
176,331,79674,1,0,0:0:0:0:
176,331,79869,1,8,0:0:0:0:
152,176,80064,1,8,0:0:0:0:
184,144,80161,1,0,0:0:0:0:
216,112,80259,6,0,P|284:124|304:120,1,65,4|0,0:0|0:0,0:0:0:0:
376,104,80649,2,0,L|352:248,1,130,8|0,0:0|0:0,0:0:0:0:
408,304,81233,1,0,0:0:0:0:
320,336,81428,2,0,P|280:304|256:288,1,65,8|0,0:0|0:0,0:0:0:0:
248,208,81817,6,0,P|272:184|296:144,1,65,12|0,0:0|0:0,0:0:0:0:
200,128,82207,1,0,0:0:0:0:
144,200,82402,1,0,0:0:0:0:
168,288,82596,2,0,P|176:328|168:376,1,65,8|0,0:0|0:0,0:0:0:0:
56,208,82986,2,0,P|55:175|62:144,1,65,8|0,0:0|0:0,0:0:0:0:
80,120,83279,1,0,0:0:0:0:
104,96,83376,5,12,0:0:0:0:
184,48,83570,1,0,0:0:0:0:
264,96,83765,1,0,0:0:0:0:
184,256,83960,2,0,P|167:188|197:128,1,130,8|0,0:0|0:0,0:0:0:0:
264,200,84545,2,0,P|281:238|283:275,1,65
312,344,84934,5,8,0:0:0:0:
224,360,85129,1,0,0:0:0:0:
168,288,85324,2,0,P|174:250|164:210,1,65
112,152,85714,1,8,0:0:0:0:
184,96,85908,2,0,P|265:116|324:115,1,130
344,88,86395,1,0,0:0:0:0:
384,64,86493,5,4,0:0:0:0:
456,240,86882,2,0,B|388:264|388:224|312:248,1,130,8|8,0:0|0:0,0:0:0:0:
248,296,87467,1,0,0:0:0:0:
176,240,87662,2,0,L|164:160,1,65
200,88,88051,6,0,P|236:100|320:64,1,130,12|0,0:0|0:0,0:0:0:0:
400,32,88635,1,8,0:0:0:0:
416,120,88830,2,0,P|412:164|436:248,1,130,4|8,0:0|0:0,0:0:0:0:
368,304,89415,1,0,0:0:0:0:
288,264,89609,6,0,P|212:256|200:256,1,65,4|8,0:0|0:0,0:0:0:0:
176,248,89902,1,8,0:0:0:0:
136,264,89999,1,8,0:0:0:0:
192,336,90194,1,0,0:0:0:0:
336,336,90389,2,0,P|364:288|368:272,1,65,8|8,0:0|0:0,0:0:0:0:
352,232,90681,1,8,0:0:0:0:
336,192,90779,2,0,P|308:144|308:120,1,65,8|8,0:0|0:0,0:0:0:0:
424,48,91168,6,0,P|440:111|384:128,1,130,12|8,0:0|0:0,0:0:0:0:
307,135,91752,2,0,P|231:119|159:143,1,130,12|8,0:0|0:0,0:0:0:0:
88,264,92337,1,8,0:0:0:0:
120,296,92434,1,8,0:0:0:0:
160,320,92531,1,8,0:0:0:0:
200,296,92629,1,8,0:0:0:0:
232,264,92726,5,12,0:0:0:0:
256,192,92824,12,2,95843,0:0:0:0:
Topic Starter
July - San

Osuology wrote:

Sorry it took longer! At least I'm here.

Cloudchaser's Hard
To be fully honest, I found nothing at all aside from a question that you probably have a good answer to. I am wondering how the NC's work in this map, they seem to sometimes be every measure, and other times every two measures.

Normal
I would recommend you to make NC's every two measures, it seems to fit the music really well for the most part (and if you end a slider on the start of a measure, NC the hitobject after that slider, not the slider itself. 00:17:921 (1,2,1,2,3,1) - this section would change to something like this: 00:17:921 (1,2,3,1,2,3) - ). This makes sense logically, muscially. If you don't know what a measure is, the timeline in the top section shows some white ticks, and every four of those white ticks, one of them is taller than the others, this is the start of a new measure. I'm not gonna go through the whole map and list you what you need to change, whatever you feel like needs changing, you should change.

00:41:298 (1,1) - The concept of overlapping is a fairly complex one to newer players, so I would recommend against doing this, even though they are far apart. (Once again, I won't be listing every case of this happening, you should go through and make sure everything is right according to anything new you find out.)

01:12:077 (3) - Why does this slider's tick sound like a snare? (drum-hitclap) it should be more like a kick drum or something, it doesn't fit in.

Otherwise, you did good for a new mapper! I will warn you that a lot of good mappers will probably tell you this map sucks and to remap (they will be right in some regards). When you remap, I would highly recommend you backup these old versions so you can compare and see how good you get! :) Fix several combos, I hope it looks better now

Easy
00:21:038 (1,3) - As I said in the normal difficulty, you should definitely change it for the Easy; it is usually easier than normal so it should be very very easy to read. sorry, but I did not understand that

00:37:012 (1,2,1) - As well, the NC'ing issue from the Normal carries over to this diff too. This should be all in one combo, since they all start in 2 measures.
I've fixed all the combos I've seen

00:41:687 (1,2) - For easier blanketing, you can use the approach circle of the hitcircle you wish to blanket, and make sure it lines up with the slider nicely.
Fix, I guess

These will apply multiple times as well! Good luck.

Overall, nice map for beginner! Good luck with ranking! :D
Thanks dude! and thanks for your mod!, :)
Osuology

July - San wrote:

Osuology wrote:

Easy
00:21:038 (1,3) - As I said in the normal difficulty, you should definitely change it for the Easy; it is usually easier than normal so it should be very very easy to read. sorry, but I did not understand that
Thanks dude! and thanks for your mod!, :)
The overlap was what I was talking about, making the overlaps not overlaps so it's more readable.
martyur
Easy Mod
General Tips
Change AR to 1-2
Most of the map has extreme curves, can you make that not be it. Don't make the map just curves, you need straight so it looks nice
don't make the longest NC only 2, that's really strange that every its a new NC every 1~2 hits
map mod oof
00:21:038 (1,2,1) - make the 1 and the other 1 match up, makes it look better
01:08:181 (2,1,2) - make the 2 and the other 2 match up, makes it look Better
00:05:454 (1,1,1,1) - is it really necessary to make them all new combo, no. make them into one then the next note a NC
picky map modding oof
I wasn't picky on this map your blessed
all I found bb, nice map overrall
Topic Starter
July - San

Dunced wrote:

Easy Mod
General Tips
Change AR to 1-2
Most of the map has extreme curves, can you make that not be it. Don't make the map just curves, you need straight so it looks nice
don't make the longest NC only 2, that's really strange that every its a new NC every 1~2 hits change some combos, I hope it looks better now
map mod oof
00:21:038 (1,2,1) - make the 1 and the other 1 match up, makes it look better fix
01:08:181 (2,1,2) - make the 2 and the other 2 match up, makes it look Better fix
00:05:454 (1,1,1,1) - is it really necessary to make them all new combo, no. make them into one then the next note a NC Eliminate the start in normal and easy diff, to make it look better
picky map modding oof
I wasn't picky on this map your blessed
all I found bb, nice map overrall Thank you very much bb! 8-)


Thanks for the mod :D
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