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kamome sano Electric Orchestra - HE4VEN ~Tengoku e Youkoso~

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Finshie
m4m as requested

[BASIC]
  1. 01:33:664 (1,2) - not really sure what youre following here. no sound at 01:34:132 - (or atleast a reason the have a slider end on) and 01:34:601 - . You could change to this or remove both sliders and insert a break.
  2. 01:39:289 (5) - could halve this slider and change to reverse slider
  3. 01:16:321 (2) -you could copy this rhythm to 01:49:601 (3) - for consistency since it both sound the same and the sound ends at red not white tick (or atleast the noticable sound). You also used same rhythm on every diff except this one.
[NOVICE]
  1. 01:09:759 (5) - this works fine but not 01:10:696 (6) - it sounds completely different in terms of rhythm. this could work (like what you did at 01:40:343 (2,3) - )
  2. 01:33:664 (1,2,3,4) - would be better if u remove this and have a pause here. The sound doesnt really sound good to map tbh except for easy since the sound is so irregular.
  3. the NCs are kinda messy. Like in first kiai, you dont NC that much the ended up with (9) but in 2nd kiai you nc every 2 measures. i suggest making the same nc as 2nd kiai to other parts of the map.
[ADVANCED]
  1. 00:17:378 (1,1) - 1beat gap between spinner and next note is fine but the bpm is really high though. how about ending the spinner at 00:19:839 - ?
  2. 00:38:119 (1,2,3,4,5,6,7) - would be nice you could make then all reverse 1/2 or note+1/2 since they all sound the same.
  3. 00:49:837 (5) - 1/2+note?
  4. 01:02:610 (3) - theres a strong beat on 01:02:727 - and i feel like it should be clickable. why not make it same as 01:02:259 (1,2) - ? the pauses made by reverse slider is kinda awkward too. applies also to 01:03:313 (6) - and 01:25:110 (3,6,3,6) -
  5. 01:33:664 (1,2,3,4,5,6) - same suggestion in normal.
  6. 01:46:085 (5,6) - ctrl+g rhythm 01:46:085 - kinda sound like 01:45:382 (3) - so. same with 01:47:960 (5,6) -
  7. 01:58:858 (6) - i think a note would do here.
    Took me some time to mod this diff since the way you mapped it sound kinda confusing to me
[Yuria's EXHAUST]
not much else to say. clean diff


[MAXIMUM]
  1. 01:06:712 (5) - should be move farther from 01:06:477 (3,4) - since its stronger than those 2 notes. you emphasized it here 01:36:007 (3,4) - though you made 01:36:242 (4,5) - really close.
  2. 01:10:813 (6,9) - this doesnt sound the same. 01:11:048 (9) - has sound on blue tick so maybe change this into 2 notes instead.
  3. 01:15:969 (4) - definitely both should be clickable the slider end is a strong sound too.
  4. 01:28:743 (3,4) - so close. ds should like 01:28:509 (1,2) - . applies to 01:29:094 (6,7) - 01:29:446 (9,10) - and 01:29:797 (12,13) -
  5. 01:31:321 (8,9) - make it closer? the distance is kinda hard with this bpm. same with 01:31:555 (9,10) -
  6. 01:35:773 (1,2,3) - ctrl+g? (slider+2notes) kinda like 01:06:243 (2,3,4,5,6) -
  7. 01:36:242 (5,6) - 6 needs to be emphasized since its a strong sound. like 01:06:712 (5,6) - for example.
  8. 01:54:053 (5) - can be mapped better than 1/1 reverse. same with 01:55:459 (5) - . I dont think the the 1/1 pause after the slider is necessary.
  9. 01:55:459 (5) - remove drum sampleset here? sounds weird while 02:00:029 (1) - doesnt have drum sampleset
rip HEAVENLY?
gl!~
Zero__wind
NM from my queue, sorry for the delay

Red: unrankable issues
Purple: highly recommend to fix

General
try exchanging your combo color 2 and 3, in order to seperate the similar colors (two blue ones and two green ones) to make reading easier at some particular points
hitsound suggestions can work for other diffs

BASIC
00:27:339 (1) - finish on head? same for other diffs
00:40:228 (2,2) - hitsound feels quite empty, try drum whistle on head and drum clap at end for these two sliders?
01:06:009 (3) - not recommended to draw that small curve at end, slider shapes should better be simple and can be easily understood by beginners
01:09:759 (3) - ^

NOVICE
00:40:228 (2,4) - drum whistle on head?
00:48:197 (3) - add drum clap for the bassdrum?
01:16:087 (4) - the drum whistle sounds a bit out of place imo, I suggest to change to drum clap both on head and at end to fit the music better
01:29:212 (2,3) - blanket seems a bit off
there're some rhythm issues in this diff such as 00:11:871 (1,2,3) - , I think your current rhythm didn't really present the important beats but was only sticking to 1/1 to be easy. I think you should try to use the rhythm 01:39:289 (1,2) - at this point instead, it'll express the heavy beat at 00:12:222 - and 00:12:925 - really well. same for 00:13:511 (1,2) - and similar ones later

ADVANCED
00:08:238 (1,1) - this recovery time of spinner is kinda too short for this diff considering the BPM is really high. it'd be better if you end the spinner at 00:11:402 - to give new players more time to catch 00:11:871 (1) - after spinner
00:17:378 (1,1) - same issue, recommended to remove 00:19:839 (1) - and end the spinner here instead

00:26:439 - you don't need to drag the break here, plz make it back to natural, same at 00:52:218 - 01:20:109 - and 01:52:450 -
00:49:837 (5) - remove the reverse and add a circle at 00:50:072 - ? it'll be really nice if people can hit this heavy beat instead of leaving it at a slider end

Yuria's EXHAUST
good diff, the rhythm is really nice
nothing really bothers me in this diff, just confirm, intended to use default clap? I'm ok with it though, not really fitting the music I'd say

MAXIMUM
00:46:556 (8,9,10,11) - these are wrong snapped, they should be 1/3 beats instead of 1/4. you can consider to use reverse sliders instead if you don't want to make it too hard
00:49:603 (8,1) - this spacing is kinda misleading, it feels more like a common 1/2 gap like 00:55:931 (8,1) - instead of 1/1 like 00:48:548 (2,3) - and others, maybe stack 00:49:603 (8,1) - like 00:48:548 (2,3) - ? or maybe move 1 further away
01:57:569 (9) - consider adding NC here or on 01:57:686 (10) - otherwise this comboset is too long
02:00:146 (1) - I don't think this NC is necessary, better remove it, refer to HEAVENLY diff

HEAVENLY
00:08:121 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - why so many NCs here but no NC from 00:09:761 (1) - on? this inconsistency feels really strange
00:39:525 (1,2,3,4,5) - consider a bigger spacing for this stream? it'll fit the keyboard sound better imo. smaller spacings like 00:38:471 (3,4,5,6,7,8,9,10,11) - express the drumbeat well
00:46:556 (7,8,9,10) - these are wrong snapped, they should be 1/3 beats instead of 1/4
00:26:769 - same as mentioned in ADVANCED, drag these breaks back to natural, same for the other breaktime in later parts
01:57:569 (9) - same as MAXIMUM, add a NC here or on 01:57:686 (10) -

that's all for me
good luck~
Enon
네 말대로 CS는 그냥 서클의 크기일 뿐이고, 이걸 활용하는 방법에는 정답도 오답도 없다고 할 수 있겠지만, CS라는 요소는 확실히 민감하게 다루어져야할 요소라고 생각이 들긴 한다
Nostalgic
my part for m4m!

Maximum
  1. 00:39:760 - 00:43:041 slower sv for this section?
  2. 01:04:719 (4,6) - blanket (somewhere like 427, 161) would look nicer
  3. 01:28:860 (4,7,10,13) - nc pls
  4. 01:32:259 should be a slow sv section
  5. In general it's definitely a clear and enjoyable map. Nothing more to add.

Advanced
  1. 00:58:509 (4) - nc
  2. 01:39:054 (7,4) - fix stacking manually

Other diffs look fine to me. It's prolly not the most detailed mod so I will simply shoot stars instead.
Chalwa
Hellow you asked on PM.
[General]
  1. Nothing i think
[BASIC]
  1. 00:31:557 (4) - I prefer to make NC here, because it's new strong part here and it looks better.
  2. 00:36:478 (1,2) - Why you haven't made a second slider horizontally like previous one on the reverse? (I think you know what i mean)
  3. 00:46:791 (1,2) - Ok, in my opinion overlaps on Easy diffs are 100% fine, but this one is really hard to read for newbies, so easier way you can make here is Ctrl + H second slider and then stack end with 00:46:322 (4) circle. Of course you should to move 00:50:072 (1) circle. I think the best place is start of 00:46:791 (1) slider.
  4. 01:06:009 (3) - I think this reverse is too late for newbies and it can be kinda disappointing. Better place where you can move a anchor point is second slider tick imo.
  5. 01:09:759 (3) - Same as above.
[NOVICE]
  1. 00:34:603 (3,4,5,6,7,8) - This pattern is too hard for normal i think, cause it/s 1/2 125 BPM. I think better thing which you can make here is make 1/1 slider within 00:35:307 (5,6) notes.
I don't like 250 BPM modding, i prefer mapping.
.
Topic Starter
Kawashiro
Sorry about delay to check

busy in irl so i'll check it this weekend
Lami
Yuria's EXHAUST

모딩이 오지않는 완벽한 갓갓님맵

00:49:837 (9) - 앞패턴에서 00:48:197 (1) - NC가 4/1로 끊겼기에 00:49:837 (9,1) - 도 그냥 앞에서 끊는게 나을가같아요
01:17:259 (1) - 이거 좀 이상한 느낌인데 걍 빼는게 낫지않겠음?
01:50:538 (1) - ^ d
01:29:212 (5,6,7,8) - 별거 아니긴한데 01:28:509 (1,2,3,4) - 랑 너무 다른패턴이 나와서 조금 시각적으로 난잡해보였음..

MAXIMUM

00:06:949 (5,6) - 이 구간이 그나마 조용한 구간이라그런지, 이 구간의 다른 패턴에 비하면 점프가 조금 과한거같아요
00:10:230 (1) - 이 뉴콤은 다른 뉴콤이랑 주기가 맞질 않는데 여기만 구지 뉴콤해야할 필요가있..?
00:17:261 (1) - x302,y355정도가 맵의 디자인(전반적인 DS)과 더 어울리는거같아요.
리듬이 1/4로 다르긴한데 슬라 끝나는부분이기도 하고 =다른부분에도 있고...,= , 뉴콤이있어서 그정도는 문제 안될거같은 느낌
00:30:385 (6) - 빵빠레 소리인진 뭔진 모르겠지만, 이 구간에서 빵빠레 소리에 맞춰서 슬라를 넣은거라면 (6)에서 새 1/2 슬라가 시작되는건 부자연스럽게 느껴지네요.
차라리 (5)를 1/1슬라로 하고 00:30:151 (5) - 에 노트를 넣는게 나을듯.
00:30:503 - 보다 00:30:385 - 가 많이 작은데 작은박자에 새 클릭노트를 넣는건 좀 그런거같아요.
00:34:252 (5,6) - 여기 왜 갑자기 점프? 00:33:783 (3,4) - 에는 점프가 없기에 음에 맞춰서 넣은거라고 보기도 애매한거같음
그냥 기본DS 맞추는게 모양에 더 어울리는거같네요
00:41:166 (4,1) - (1) 박자가 매우 커서 여기서의 안티점프가 적절한지 잘 모르겠네요.
좀만 간격벌려도 충분히 강조의 효과가 나오는거같은데 DS 좀 더 늘리시는게 나을거같아요
하시는 김에, 00:42:221 (3,4,1) - 의 흐름(진행방향?)도 왼쪽에서 오른쪽, 00:43:861 (1,2,3,4,5) - 도 같은 흐름이라 뭔가 부자연스러운 느낌인데
하나는 반대로 바꾸는것도 괜찮을거같네요.
00:47:962 (8,1) - 뉴콤있다고 하지만 그래도 좀더 간격 늘리는게 나은거같아요. 작은 간격배치때문에 뉴콤있어도 강조효과가 부족한느낌
00:56:009 (1,2,3,1) - 간격 불일치
00:57:923 (5) - ctrl+g 가 낫지 않을까요 4,5 / 6,7 각각 같은방향 하는게 플레이도 훨씬 낫긴한데
01:05:540 (8,9) - 그리 큰 문제는 아니긴한데, 다른 슬라이더 곡률을 고려하면 이 슬라 곡률이 조금 높은거같아요. 큰차이는 아니지만 좀만 줄이는게..?
01:09:759 (1) - 와 01:10:110 (2) - 는 박자가 같아야 할거같은 느낌이네요 박자도 완벽하게 같은데 구지 (2)만 1/1로 빼야할 이유가 부족한느낌. 같은부분 두번째 키아이는 같네요.
01:16:790 (7,8) - , 01:50:070 (7,8) - 구조상의 불일치 (점프의 유무)
01:28:509 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 뉴콤 너무 길어요 패턴상 123,456,789 이렇게 확 떨어지는 구간이 있어서, NC를 안쓰시면 가독성이 좀 떨어지는거같네요.
요즘 맵이던 그 맵을 플레이하는 플레이어던 이미 패턴상에서 NC로 나누는건 익숙해져서 더욱 그럴거같은데
NC를 잘 안쓰는 스타일이신거같은 느낌이 들긴하는데, 01:21:946 (1,2,1,2,3,4,5,1,2,3,4,5) - 이런 2/1 NC구간을 보면 아닌거같기도하고..
난이도상 이 파트는 점프랑 안티점프가 섞여서 좀 튀게 어려운거같은데 패턴 리메이크같은건 어떤가요.
01:32:259 - 이부분 볼륨이 너무 커서 노래가 묻히는 감이있는데 좀 줄이시는게 나을거같아요. 특히 01:33:548 - 같이 슬라 끝나는부분이..
01:36:945 (7,8) - 맵의 전반적인 디자인을 고려하면 이 점프는 너무 큰거같아요. 대체적으로 점프는 주요 박자에서만 쓰신거같은데 여기는 구지 이런 큰 점프를 넣어야 하나 싶은 느낌
01:48:195 (7,8) - 박자상.. 1/4 슬라?
01:56:631 (3,4) - 특별한 강박이 없어서 꽤나 부자연스러운 점프였습니다, 차라리 (4)를 (3)에 스택하시는게 나을거같아요. 뒤에꺼도 마찬가지
01:56:163 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 사실, 이 구간의 패턴이 어떤 리듬을 따라서 노트,슬라가 놓여졌는지 잘 이해가 안되네요..
그렇게 생각하는 이유가 01:56:163 (1,2,3,4) - 와 01:56:866 (5,6,7,8,9,10,11,12) - 각각으로 나눠서 보면 이해가 안되는건 아닌데,
전체적인 구간으로 놓고보면 노래패턴은 같은데 리듬은 좀 다르게 짜여져있어서.. 1234와 5~12는 노래상 같은 박자로 짜여져야한다고 생각해요.
점프간격도 노래랑은 좀 따로노는 느낌인데, 노래 박자크기따라서 점프도 다시 맞춰넣으심이..
01:56:163 - 뉴콤 좀 넣는게 좋지않을까요, hp드레인도 그렇긴하지만 스트림아니고서는 숫자가 10이상 넘어가면 시각적으로 패턴이 난잡해보이는감이;
02:00:029 (1,1) - 시각적으로 좀 이상해보이는데 뉴콤을 빼던지 슬라로 바꾸던지 노트 하나지우고 슬라 끝으로 처리한다던지..

01:37:882 (3,4) - 01:41:632 (3,4) - 01:44:562 (8,9) - etc, 앞에서는 단일 서클로 썼던 부분들처럼 두번째 키아이 같은부분을 노트로 바꾸는거에 대해 한번 고려해보세요
개인적으로, 앞부분의 키아이에 비해서 2번째 키아이가 드럼(?)이 빽빽해서 그런지 난이도상 좀 더 어려워도 될거같아서 그런지, 뒷부분이 더 쉬운박자를 쓰는거에 대해서 조금 위화감이 들었어요.
01:44:914 (1,2,3,4) - 이 패턴구간의 전반적인 음이 높은편인데 패턴은 앞보다 쉬운 점프없는 패턴이라서 좀 아쉬웠어요. 노래 분위기는 같은데 갑자기 쉬워지는 느낌이랄까. 좀더 어렵게 하는게 낫지않을까 싶어서,,
Topic Starter
Kawashiro
Finshie

Finshie wrote:

m4m as requested

[BASIC]
  1. 01:33:664 (1,2) - not really sure what youre following here. no sound at 01:34:132 - (or atleast a reason the have a slider end on) and 01:34:601 - . You could change to this or remove both sliders and insert a break.
  2. 01:39:289 (5) - could halve this slider and change to reverse slider
  3. 01:16:321 (2) -you could copy this rhythm to 01:49:601 (3) - for consistency since it both sound the same and the sound ends at red not white tick (or atleast the noticable sound). You also used same rhythm on every diff except this one.
[NOVICE]
  1. 01:09:759 (5) - this works fine but not 01:10:696 (6) - it sounds completely different in terms of rhythm. this could work (like what you did at 01:40:343(2,3) - ) - No, 01:10:696 - this point has pretty strong sound to put clickable object and want to make consistency between 01:09:759 (5,6) - them
  2. 01:33:664 (1,2,3,4) - would be better if u remove this and have a pause here. The sound doesnt really sound good to map tbh except for easy since the sound is so irregular.
  3. the NCs are kinda messy. Like in first kiai, you dont NC that much the ended up with (9) but in 2nd kiai you nc every 2 measures. i suggest making the same nc as 2nd kiai to other parts of the map. - because the second kiai has more noisy and messy sound
[ADVANCED]
  1. 00:17:378 (1,1) - 1beat gap between spinner and next note is fine but the bpm is really high though. how about ending the spinner at 00:19:839 - ?
  2. 00:38:119 (1,2,3,4,5,6,7) - would be nice you could make then all reverse 1/2 or note+1/2 since they all sound the same.
  3. 00:49:837 (5) - 1/2+note?
  4. 01:02:610 (3) - theres a strong beat on 01:02:727 - and i feel like it should be clickable. why not make it same as 01:02:259 (1,2) - ? the pauses made by reverse slider is kinda awkward too. applies also to 01:03:313 (6) - and 01:25:110 (3,6,3,6) -
  5. 01:33:664 (1,2,3,4,5,6) - same suggestion in normal.
  6. 01:46:085 (5,6) - ctrl+g rhythm 01:46:085 - kinda sound like 01:45:382 (3) - so. same with 01:47:960 (5,6) -
  7. 01:58:858 (6) - i think a note would do here.
    Took me some time to mod this diff since the way you mapped it sound kinda confusing to me
[Yuria's EXHAUST]
not much else to say. clean diff


[MAXIMUM]
  1. 01:06:712 (5) - should be move farther from 01:06:477 (3,4) - since its stronger than those 2 notes. you emphasized it here 01:36:007 (3,4) - though you made 01:36:242 (4,5) - really close.
  2. 01:10:813 (6,9) - this doesnt sound the same. 01:11:048 (9) - has sound on blue tick so maybe change this into 2 notes instead.
  3. 01:15:969 (4) - definitely both should be clickable the slider end is a strong sound too.
  4. 01:28:743 (3,4) - so close. ds should like 01:28:509 (1,2) - . applies to 01:29:094 (6,7) - 01:29:446 (9,10) - and 01:29:797 (12,13) -
  5. 01:31:321 (8,9) - make it closer? the distance is kinda hard with this bpm. same with 01:31:555 (9,10) -
  6. 01:35:773 (1,2,3) - ctrl+g? (slider+2notes) kinda like 01:06:243 (2,3,4,5,6) -
  7. 01:36:242 (5,6) - 6 needs to be emphasized since its a strong sound. like 01:06:712 (5,6) - for example.
  8. 01:54:053 (5) - can be mapped better than 1/1 reverse. same with 01:55:459 (5) - . I dont think the the 1/1 pause after the slider is necessary.
  9. 01:55:459 (5) - remove drum sampleset here? sounds weird while 02:00:029 (1) - doesnt have drum sampleset
rip HEAVENLY?
gl!~

Zero__wind

Zero__wind wrote:

NM from my queue, sorry for the delay

Red: unrankable issues
Purple: highly recommend to fix

General
try exchanging your combo color 2 and 3, in order to seperate the similar colors (two blue ones and two green ones) to make reading easier at some particular points
hitsound suggestions can work for other diffs

BASIC
00:27:339 (1) - finish on head? same for other diffs
00:40:228 (2,2) - hitsound feels quite empty, try drum whistle on head and drum clap at end for these two sliders?
01:06:009 (3) - not recommended to draw that small curve at end, slider shapes should better be simple and can be easily understood by beginners
01:09:759 (3) - ^

NOVICE
00:40:228 (2,4) - drum whistle on head? - No, I don't want it. because I want to emphasis hitfinish sound.
00:48:197 (3) - add drum clap for the bassdrum?
01:16:087 (4) - the drum whistle sounds a bit out of place imo, I suggest to change to drum clap both on head and at end to fit the music better
01:29:212 (2,3) - blanket seems a bit off
there're some rhythm issues in this diff such as 00:11:871 (1,2,3) - , I think your current rhythm didn't really present the important beats but was only sticking to 1/1 to be easy. I think you should try to use the rhythm 01:39:289 (1,2) - at this point instead, it'll express the heavy beat at 00:12:222 - and 00:12:925 - really well. same for 00:13:511 (1,2) - and similar ones later - No, I already consider and about that. But look, 00:11:871 (1,2) - these parts has 8 strong sound. I just want to emphasis first and forth sound so i divided this sound two parts and put clickable object in 1 and 2.

ADVANCED
00:08:238 (1,1) - this recovery time of spinner is kinda too short for this diff considering the BPM is really high. it'd be better if you end the spinner at 00:11:402 - to give new players more time to catch 00:11:871 (1) - after spinner
00:17:378 (1,1) - same issue, recommended to remove 00:19:839 (1) - and end the spinner here instead

00:26:439 - you don't need to drag the break here, plz make it back to natural, same at 00:52:218 - 01:20:109 - and 01:52:450 -
00:49:837 (5) - remove the reverse and add a circle at 00:50:072 - ? it'll be really nice if people can hit this heavy beat instead of leaving it at a slider end

MAXIMUM
00:46:556 (8,9,10,11) - these are wrong snapped, they should be 1/3 beats instead of 1/4. you can consider to use reverse sliders instead if you don't want to make it too hard
00:49:603 (8,1) - this spacing is kinda misleading, it feels more like a common 1/2 gap like 00:55:931 (8,1) - instead of 1/1 like 00:48:548 (2,3) - and others, maybe stack 00:49:603 (8,1) - like 00:48:548 (2,3) - ? or maybe move 1 further away
01:57:569 (9) - consider adding NC here or on 01:57:686 (10) - otherwise this comboset is too long
02:00:146 (1) - I don't think this NC is necessary, better remove it, refer to HEAVENLY diff

that's all for me
good luck~

Nostalgic

Nostalgic wrote:

my part for m4m!

[Maximum]
  1. 00:39:760 - 00:43:041 slower sv for this section?
  2. 01:04:719 (4,6) - blanket (somewhere like 427, 161) would look nicer
  3. 01:28:860 (4,7,10,13) - nc pls
  4. 01:32:259 should be a slow sv section
  5. In general it's definitely a clear and enjoyable map. Nothing more to add.

[Advanced]
  1. 00:58:509 (4) - nc
  2. 01:39:054 (7,4) - fix stacking manually - Hmm? already perfectly stacked between the end of 7 and start of 4

Other diffs look fine to me. It's prolly not the most detailed mod so I will simply shoot stars instead.

Chalwa

Chalwa wrote:

Hellow you asked on PM.
[General]
  1. Nothing i think
[BASIC]
  1. 00:31:557 (4) - I prefer to make NC here, because it's new strong part here and it looks better.
  2. 00:36:478 (1,2) - Why you haven't made a second slider horizontally like previous one on the reverse? (I think you know what i mean) - 00:33:197 (1,2,1) - I thought these 3 points have same melody and only 00:38:119 (2) - this has different melody
  3. 00:46:791 (1,2) - Ok, in my opinion overlaps on Easy diffs are 100% fine, but this one is really hard to read for newbies, so easier way you can make here is Ctrl + H second slider and then stack end with 00:46:322 (4) circle. Of course you should to move 00:50:072 (1) circle. I think the best place is start of 00:46:791 (1) slider. - Hmm, I never think its hard for noobs.
  4. 01:06:009 (3) - I think this reverse is too late for newbies and it can be kinda disappointing. Better place where you can move a anchor point is second slider tick imo.
  5. 01:09:759 (3) - Same as above.
[NOVICE]
  1. 00:34:603 (3,4,5,6,7,8) - This pattern is too hard for normal i think, cause it/s 1/2 125 BPM. I think better thing which you can make here is make 1/1 slider within 00:35:307 (5,6) notes. - I agree but 1/1 is not a good idea. I just stack them
I don't like 250 BPM modding, i prefer mapping.
.

Lami

Lami wrote:

MAXIMUM

00:06:949 (5,6) - 이 구간이 그나마 조용한 구간이라그런지, 이 구간의 다른 패턴에 비하면 점프가 조금 과한거같아요
00:10:230 (1) - 이 뉴콤은 다른 뉴콤이랑 주기가 맞질 않는데 여기만 구지 뉴콤해야할 필요가있..?
00:17:261 (1) - x302,y355정도가 맵의 디자인(전반적인 DS)과 더 어울리는거같아요.
리듬이 1/4로 다르긴한데 슬라 끝나는부분이기도 하고 =다른부분에도 있고...,= , 뉴콤이있어서 그정도는 문제 안될거같은 느낌
00:30:385 (6) - 빵빠레 소리인진 뭔진 모르겠지만, 이 구간에서 빵빠레 소리에 맞춰서 슬라를 넣은거라면 (6)에서 새 1/2 슬라가 시작되는건 부자연스럽게 느껴지네요.
차라리 (5)를 1/1슬라로 하고 00:30:151 (5) - 에 노트를 넣는게 나을듯.
00:30:503 - 보다 00:30:385 - 가 많이 작은데 작은박자에 새 클릭노트를 넣는건 좀 그런거같아요.
00:34:252 (5,6) - 여기 왜 갑자기 점프? 00:33:783 (3,4) - 에는 점프가 없기에 음에 맞춰서 넣은거라고 보기도 애매한거같음
그냥 기본DS 맞추는게 모양에 더 어울리는거같네요
00:41:166 (4,1) - (1) 박자가 매우 커서 여기서의 안티점프가 적절한지 잘 모르겠네요.
좀만 간격벌려도 충분히 강조의 효과가 나오는거같은데 DS 좀 더 늘리시는게 나을거같아요
하시는 김에, 00:42:221 (3,4,1) - 의 흐름(진행방향?)도 왼쪽에서 오른쪽, 00:43:861 (1,2,3,4,5) - 도 같은 흐름이라 뭔가 부자연스러운 느낌인데
하나는 반대로 바꾸는것도 괜찮을거같네요.
00:47:962 (8,1) - 뉴콤있다고 하지만 그래도 좀더 간격 늘리는게 나은거같아요. 작은 간격배치때문에 뉴콤있어도 강조효과가 부족한느낌
00:56:009 (1,2,3,1) - 간격 불일치
00:57:923 (5) - ctrl+g 가 낫지 않을까요 4,5 / 6,7 각각 같은방향 하는게 플레이도 훨씬 낫긴한데
01:05:540 (8,9) - 그리 큰 문제는 아니긴한데, 다른 슬라이더 곡률을 고려하면 이 슬라 곡률이 조금 높은거같아요. 큰차이는 아니지만 좀만 줄이는게..?
01:09:759 (1) - 와 01:10:110 (2) - 는 박자가 같아야 할거같은 느낌이네요 박자도 완벽하게 같은데 구지 (2)만 1/1로 빼야할 이유가 부족한느낌. 같은부분 두번째 키아이는 같네요.
01:16:790 (7,8) - , 01:50:070 (7,8) - 구조상의 불일치 (점프의 유무)
01:28:509 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 뉴콤 너무 길어요 패턴상 123,456,789 이렇게 확 떨어지는 구간이 있어서, NC를 안쓰시면 가독성이 좀 떨어지는거같네요.
요즘 맵이던 그 맵을 플레이하는 플레이어던 이미 패턴상에서 NC로 나누는건 익숙해져서 더욱 그럴거같은데
NC를 잘 안쓰는 스타일이신거같은 느낌이 들긴하는데, 01:21:946 (1,2,1,2,3,4,5,1,2,3,4,5) - 이런 2/1 NC구간을 보면 아닌거같기도하고..
난이도상 이 파트는 점프랑 안티점프가 섞여서 좀 튀게 어려운거같은데 패턴 리메이크같은건 어떤가요.
01:32:259 - 이부분 볼륨이 너무 커서 노래가 묻히는 감이있는데 좀 줄이시는게 나을거같아요. 특히 01:33:548 - 같이 슬라 끝나는부분이..
01:36:945 (7,8) - 맵의 전반적인 디자인을 고려하면 이 점프는 너무 큰거같아요. 대체적으로 점프는 주요 박자에서만 쓰신거같은데 여기는 구지 이런 큰 점프를 넣어야 하나 싶은 느낌
01:48:195 (7,8) - 박자상.. 1/4 슬라?
01:56:631 (3,4) - 특별한 강박이 없어서 꽤나 부자연스러운 점프였습니다, 차라리 (4)를 (3)에 스택하시는게 나을거같아요. 뒤에꺼도 마찬가지
01:56:163 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 사실, 이 구간의 패턴이 어떤 리듬을 따라서 노트,슬라가 놓여졌는지 잘 이해가 안되네요..
그렇게 생각하는 이유가 01:56:163 (1,2,3,4) - 와 01:56:866 (5,6,7,8,9,10,11,12) - 각각으로 나눠서 보면 이해가 안되는건 아닌데,
전체적인 구간으로 놓고보면 노래패턴은 같은데 리듬은 좀 다르게 짜여져있어서.. 1234와 5~12는 노래상 같은 박자로 짜여져야한다고 생각해요.
점프간격도 노래랑은 좀 따로노는 느낌인데, 노래 박자크기따라서 점프도 다시 맞춰넣으심이..
01:56:163 - 뉴콤 좀 넣는게 좋지않을까요, hp드레인도 그렇긴하지만 스트림아니고서는 숫자가 10이상 넘어가면 시각적으로 패턴이 난잡해보이는감이;
02:00:029 (1,1) - 시각적으로 좀 이상해보이는데 뉴콤을 빼던지 슬라로 바꾸던지 노트 하나지우고 슬라 끝으로 처리한다던지..

01:37:882 (3,4) - 01:41:632 (3,4) - 01:44:562 (8,9) - etc, 앞에서는 단일 서클로 썼던 부분들처럼 두번째 키아이 같은부분을 노트로 바꾸는거에 대해 한번 고려해보세요
개인적으로, 앞부분의 키아이에 비해서 2번째 키아이가 드럼(?)이 빽빽해서 그런지 난이도상 좀 더 어려워도 될거같아서 그런지, 뒷부분이 더 쉬운박자를 쓰는거에 대해서 조금 위화감이 들었어요.
01:44:914 (1,2,3,4) - 이 패턴구간의 전반적인 음이 높은편인데 패턴은 앞보다 쉬운 점프없는 패턴이라서 좀 아쉬웠어요. 노래 분위기는 같은데 갑자기 쉬워지는 느낌이랄까. 좀더 어렵게 하는게 낫지않을까 싶어서,,


Sorry for not check MXM diff. I have to remake it. :(
I don't have enough experience to make Expert diffs when I make it. And now I can realize it's very bad map by you modders.
Anyway I don't want to rank current map. I will remake MXM asap.
Koiyuki
BASIC
  1. 00:06:246 (3) - ctrl+g? looks better lol
  2. 00:19:839 - drum clap
  3. 00:43:978 - add a note? or 00:43:041 (1) - make it a slider end here?
  4. 01:58:038 (4) - http://puu.sh/w3A3V/24de689f55.jpg
NOVICE
  1. 00:19:839 - drum clap
ADVANCED
  1. 00:07:535 (6,1) - imo it's more comfortable to raise the slider 6, the part is a bit near to the bottom
  2. 00:17:495 (1,1) - due to it's 256 bpm, it's still a little near. I recommend to remove 00:19:839 (1) - and extend the spin here
  3. 00:19:839 - drum clap
  4. 01:57:452 (6,1) - stack
Yuria's EXHAUST
  1. 01:11:282 (8) - ctrl+g may flow better imo, 01:11:048 (7,8) - that ds in 256bpm may cause combo break high possibly.
  2. 01:54:756 (1,2) - stack
MAXIMUM
  1. 00:10:933 (1,2,3,4) - i hear here should be 1/4 as exhaust diff.
  2. 00:33:197 (1) - from this part to 00:38:002 - i think you should use s:c6 clap but not s:c1?
when i mod i havent seem that u say u wanna remake the max diff, so i just post some snapping or hs issues here
since it's a 256bpm song, u'd better think more about mapping streams when remaking because it's really not a easy bpm for players to catch
Topic Starter
Kawashiro

Koiyuki wrote:

BASIC
  1. 00:06:246 (3) - ctrl+g? looks better lol - I don't like it.
  2. 00:19:839 - drum clap
  3. 00:43:978 - add a note? or 00:43:041 (1) - make it a slider end here? - I only add circle. I don't want to break consistency in 00:39:760 (1,2) - 00:41:400 (1,2) -
  4. 01:58:038 (4) - http://puu.sh/w3A3V/24de689f55.jpg
NOVICE
  1. 00:19:839 - drum clap
ADVANCED
  1. 00:07:535 (6,1) - imo it's more comfortable to raise the slider 6, the part is a bit near to the bottom - Hmm, I think current flow is not bad and comfortable.
  2. 00:17:495 (1,1) - due to it's 256 bpm, it's still a little near. I recommend to remove 00:19:839 (1) - and extend the spin here
  3. 00:19:839 - drum clap
  4. 01:57:452 (6,1) - stack

No comment = fix

thanks
milr_
이제 버블을 도전 하는겁니다.
Enon
막난과 유리아님 난이도 사이에 난이도 하나 더 추가할 계획이 있는지 물어보고 싶네
Topic Starter
Kawashiro
물론 있음
Luel Roseline

UnLock- wrote:

물론 있음
뭔 난이도길래...만약 추가하게 되면 랭크 시키는 데 기간이 더 길어질 텐데 괜찮은가?
Enon
난이도 분포가 적절해보이지 않아서 그렇습니다. 스타레이팅은 믿을게 못되지만 4.3 - 6.3 이 간격은 좀 너무 넓지 않나 싶어요
Elasia
fixed all. thanks~ :)

SPOILER
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AudioLeadIn: 0
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[Editor]
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Title:HE4VEN ~Tengoku e youkoso~
TitleUnicode:HE4VEN ~天国へようこそ~
Artist:kamome sano Electric Orchestra
ArtistUnicode:カモメサノエレクトリックオーケストラ
Creator:UnLock-
Version:Yuria's EXHAUST
Source:SOUND VOLTEX IV HEAVENLY HAVEN
Tags:The 6th KAC Original Song Contest Winner Near Noah Welcome to Heaven sdvx 4 Yuria
BeatmapID:1263682
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236,16,69524,2,0,L|301:12,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
148,88,69759,6,0,L|16:80,1,132.000004683971,14|8,0:1|0:1,0:0:0:0:
92,216,70110,2,0,L|223:208,1,132.000004683971,14|8,0:1|0:1,0:0:0:0:
296,68,70462,2,0,L|289:133,1,66.0000023419855,14|0,0:1|0:0,0:0:0:0:
320,228,70696,2,0,L|323:260,2,33.0000011709928,8|8|10,0:1|0:1|0:1,0:0:0:0:
208,340,70930,1,8,0:1:0:0:
208,340,70989,1,8,0:1:0:0:
208,340,71048,2,0,L|211:307,2,33.0000011709928,8|8|10,0:1|0:1|0:1,0:0:0:0:
298,346,71282,2,0,L|364:340,1,66.0000023419855,8|10,0:1|0:1,0:0:0:0:
224,208,71516,1,8,0:1:0:0:
224,208,71868,6,0,L|289:214,1,66.0000023419855,14|0,0:1|0:0,0:0:0:0:
132,176,72102,2,0,P|134:208|139:241,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
204,120,72337,1,10,0:1:0:0:
88,96,72454,2,0,L|220:88,1,132.000004683971,2|0,0:0|0:0,0:0:0:0:
368,144,72805,2,0,L|303:138,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
408,52,73040,2,0,L|343:46,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
464,132,73274,2,0,L|456:208,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
348,304,73509,6,0,L|479:296,1,132.000004683971,10|8,0:1|0:1,0:0:0:0:
360,204,73860,1,0,0:0:0:0:
239,223,73977,2,0,P|242:256|247:289,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
288,136,74212,1,10,0:1:0:0:
156,172,74329,2,0,L|164:40,1,132.000004683971,2|0,0:0|0:0,0:0:0:0:
68,215,74680,2,0,P|65:183|64:150,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
208,256,74915,2,0,P|206:288|204:321,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
40,312,75149,2,0,L|105:308,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
244,180,75384,6,0,L|178:176,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
296,252,75618,1,10,0:1:0:0:
328,128,75735,1,0,0:0:0:0:
428,224,75852,2,0,L|424:289,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
340,340,76087,1,10,0:1:0:0:
496,368,76204,2,0,P|440:372|344:376,1,132.000004683971,10|8,0:1|0:1,0:0:0:0:
192,324,76555,2,0,P|224:325|257:327,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
112,384,76790,2,0,L|100:252,1,132.000004683971,10|0,0:0|0:0,0:0:0:0:
156,172,77141,1,10,0:0:0:0:
256,192,77259,12,0,81009,0:0:0:0:
92,144,84759,5,14,0:1:0:0:
92,144,84876,2,0,L|156:148,1,60.000000298023,10|0,0:1|0:0,0:0:0:0:
264,216,85110,1,10,0:1:0:0:
264,216,85227,2,0,L|204:219,1,60.000000298023,10|0,0:1|0:0,0:0:0:0:
320,84,85462,1,10,0:1:0:0:
320,84,85579,2,0,L|312:143,1,60.000000298023,10|0,0:1|0:0,0:0:0:0:
360,280,85813,1,10,0:1:0:0:
360,280,85930,2,0,L|352:220,1,60.000000298023,10|0,0:1|0:0,0:0:0:0:
504,252,86165,6,0,L|444:248,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
404,360,86399,2,0,L|463:356,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
288,332,86634,5,14,0:1:0:0:
288,332,86751,2,0,L|280:272,1,60.000000298023,10|0,0:1|0:0,0:0:0:0:
328,132,86985,1,10,0:1:0:0:
328,132,87102,2,0,L|320:192,1,60.000000298023,10|0,0:1|0:0,0:0:0:0:
240,56,87337,1,10,0:1:0:0:
240,56,87454,2,0,L|300:48,1,60.000000298023,10|0,0:1|0:0,0:0:0:0:
196,136,87688,1,10,0:1:0:0:
196,136,87805,1,10,0:1:0:0:
104,112,87923,6,0,P|99:82|96:52,2,60.000000298023,0|2|0,0:0|0:0|0:0,0:0:0:0:
160,220,88274,2,0,L|220:224,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
336,148,88509,6,0,L|314:220,1,60.000000298023,14|8,0:1|0:1,0:0:0:0:
292,292,88743,1,8,0:0:0:0:
408,208,88860,2,0,L|416:284,1,60.000000298023,10|8,0:1|0:1,0:0:0:0:
424,356,89094,1,8,0:0:0:0:
280,328,89212,2,0,L|220:335,1,60.000000298023,10|8,0:1|0:1,0:0:0:0:
132,348,89446,1,8,0:0:0:0:
240,248,89563,2,0,L|180:241,1,60.000000298023,10|8,0:1|0:1,0:0:0:0:
92,228,89798,1,8,0:0:0:0:
140,92,89915,2,0,L|147:151,1,60.000000298023,10|8,0:1|0:1,0:0:0:0:
272,100,90149,2,0,L|279:40,1,60.000000298023,10|8,0:0|0:1,0:0:0:0:
368,196,90384,6,0,L|371:225,3,30.0000001490115,14|8|8|8,0:1|0:1|0:1|0:1,0:0:0:0:
368,116,90618,2,0,L|341:127,3,30.0000001490115,10|8|8|8,0:1|0:1|0:1|0:1,0:0:0:0:
444,92,90852,2,0,L|424:70,3,30.0000001490115,10|8|8|8,0:1|0:1|0:1|0:1,0:0:0:0:
492,156,91087,2,0,L|506:130,3,30.0000001490115,10|8|8|8,0:1|0:1|0:1|0:1,0:0:0:0:
444,220,91321,6,8,L|472:226,8,30.0000001490115,10|8|8|8|10|8|8|8|10,0:1|0:1|0:1|0:1|0:1|0:1|0:1|0:1|0:1,0:1:0:0:
320,111,95773,6,0,P|323:144|327:177,1,66.0000023419855,14|0,0:0|0:0,0:0:0:0:
448,256,96007,2,0,L|360:248,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
260,240,96242,1,10,0:0:0:0:
336,328,96359,2,0,L|204:340,1,132.000004683971,10|8,0:1|0:1,0:0:0:0:
68,272,96710,2,0,L|133:279,1,66.0000023419855,10|0,0:0|0:0,0:0:0:0:
232,184,96945,2,0,L|167:191,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
352,116,97179,2,0,L|287:109,1,66.0000023419855,10|0,0:0|0:0,0:0:0:0:
436,44,97414,6,0,L|452:192,1,132.000004683971,10|8,0:1|0:0,0:0:0:0:
508,256,97765,1,8,0:1:0:0:
372,216,97882,2,0,L|364:281,1,66.0000023419855,2|8,0:1|0:0,0:0:0:0:
432,352,98117,1,10,0:1:0:0:
280,312,98234,2,0,L|128:324,1,132.000004683971,10|8,0:1|0:0,0:0:0:0:
224,172,98585,2,0,P|220:204|216:237,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
200,88,98820,2,0,L|276:94,1,66.0000023419855,10|8,0:0|0:1,0:0:0:0:
140,204,99054,2,0,L|64:210,1,66.0000023419855,10|8,0:0|0:1,0:0:0:0:
32,52,99289,6,0,P|29:84|33:117,2,66.0000023419855,14|8|8,0:0|0:1|0:1,0:0:0:0:
184,104,99640,2,0,P|186:71|182:38,2,66.0000023419855,14|8|8,0:0|0:1|0:1,0:0:0:0:
44,224,99992,2,0,L|194:235,1,132.000004683971,14|8,0:0|0:1,0:0:0:0:
331,135,100343,2,0,P|271:135|259:195,1,132.000004683971,14|8,0:0|0:1,0:0:0:0:
412,180,100695,2,0,L|424:140,3,33.0000011709928,10|0|0|0,3:2|3:0|3:0|3:0,0:0:0:0:
452,124,100929,2,0,L|447:82,3,33.0000011709928,10|0|0|0,3:2|3:0|3:0|3:0,0:0:0:0:
472,56,101164,6,0,P|408:64|344:44,1,132.000004683971,14|8,0:1|0:0,0:0:0:0:
256,4,101515,1,0,0:0:0:0:
212,92,101632,2,0,P|244:98|277:102,1,66.0000023419855,10|8,0:0|0:1,0:0:0:0:
128,40,101867,1,10,0:1:0:0:
64,140,101984,2,0,L|208:128,1,132.000004683971,10|8,0:0|0:1,0:0:0:0:
327,200,102335,2,0,P|295:196|262:189,1,66.0000023419855,10|0,0:0|0:0,0:0:0:0:
400,268,102570,2,0,P|369:279|338:290,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
496,240,102804,2,0,L|488:305,1,66.0000023419855,10|0,0:0|0:0,0:0:0:0:
424,172,103039,6,0,L|400:24,1,132.000004683971,10|8,0:1|0:0,0:0:0:0:
488,88,103390,1,0,0:0:0:0:
340,140,103507,2,0,L|274:136,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
372,20,103742,1,10,0:1:0:0:
220,76,103859,2,0,L|236:220,1,132.000004683971,10|8,0:0|0:1,0:0:0:0:
348,288,104210,2,0,L|355:222,1,66.0000023419855,10|0,0:0|0:0,0:0:0:0:
192,280,104445,2,0,L|200:348,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
392,364,104679,2,0,P|359:368|326:371,1,66.0000023419855,10|0,0:0|0:0,0:0:0:0:
440,244,104914,6,0,P|472:248|505:251,2,66.0000023419855,14|0|10,0:1|0:0|0:0,0:0:0:0:
332,188,105265,1,0,0:0:0:0:
281,295,105382,2,0,P|313:291|346:286,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
208,224,105617,1,10,0:0:0:0:
60,300,105734,6,0,B|120:328|120:328|185:321,1,132.000004683971,14|8,0:1|0:1,0:0:0:0:
84,204,106085,2,0,P|51:206|18:210,1,66.0000023419855,10|0,0:0|0:0,0:0:0:0:
160,140,106320,2,0,P|132:122|102:106,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
208,224,106554,2,0,L|273:217,1,66.0000023419855,10|0,0:0|0:0,0:0:0:0:
264,64,106789,6,0,P|259:96|256:129,2,66.0000023419855,14|0|10,0:1|0:0|0:0,0:0:0:0:
336,0,107140,1,0,0:0:0:0:
411,108,107257,2,0,P|379:104|346:100,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
488,44,107492,1,10,0:0:0:0:
480,192,107609,6,0,L|328:200,1,132.000004683971,14|8,0:1|0:1,0:0:0:0:
196,144,107960,2,0,P|228:147|261:151,1,66.0000023419855,10|0,0:0|0:0,0:0:0:0:
368,236,108195,2,0,L|376:276,3,33.0000011709928,10|0|0|0,3:1|3:0|3:0|3:0,0:0:0:0:
408,284,108429,2,0,L|400:324,3,33.0000011709928,10|0|0|0,3:2|3:0|3:0|3:0,0:0:0:0:
372,348,108664,6,0,L|440:344,2,66.0000023419855,14|0|10,0:1|0:0|0:0,0:0:0:0:
280,304,109015,1,0,0:0:0:0:
144,372,109132,2,0,L|209:375,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
184,256,109367,1,10,0:0:0:0:
52,300,109484,6,0,P|54:332|59:365,1,66.0000023419855,10|0,0:1|0:0,0:0:0:0:
116,196,109718,1,8,0:1:0:0:
116,196,109835,2,0,L|128:112,1,66.0000023419855,10|0,0:0|0:0,0:0:0:0:
264,120,110070,2,0,P|208:104|228:40,1,132.000004683971,10|0,0:0|0:0,0:0:0:0:
332,68,110421,1,10,0:0:0:0:
256,192,110538,12,0,113116,0:0:0:0:
132,164,113350,5,0,0:0:0:0:
132,164,113467,2,0,P|134:197|136:244,1,60.000000298023,0|2,0:0|0:0,0:0:0:0:
100,308,113702,1,0,0:0:0:0:
236,364,113819,2,0,P|206:361|176:357,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
304,300,114053,1,0,0:0:0:0:
304,300,114170,2,0,P|333:295|363:293,2,60.000000298023,0|2|0,0:0|0:0|0:0,0:0:0:0:
216,264,114522,2,0,P|232:239|250:215,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
404,200,114756,5,0,0:0:0:0:
404,200,114873,2,0,P|374:198|344:192,1,60.000000298023,0|2,0:0|0:0,0:0:0:0:
280,128,115108,1,0,0:0:0:0:
376,44,115225,2,0,P|372:80|367:103,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
248,48,115459,1,0,0:0:0:0:
248,48,115577,2,0,P|216:52|180:56,2,60.000000298023,0|2|0,0:0|0:0|0:0,0:0:0:0:
120,12,115928,2,0,P|112:44|108:72,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
188,192,116163,5,14,0:1:0:0:
104,160,116280,2,0,P|74:163|44:167,1,60.000000298023,2|8,0:0|0:1,0:0:0:0:
156,272,116514,2,0,P|185:275|215:279,1,60.000000298023,2|8,0:0|0:1,0:0:0:0:
292,228,116748,1,2,0:0:0:0:
208,120,116866,1,10,0:1:0:0:
208,119,116983,2,0,P|210:148|214:178,1,60.000000298023,2|8,0:0|0:1,0:0:0:0:
320,80,117217,2,0,P|317:109|313:139,1,60.000000298023,2|8,0:0|0:1,0:0:0:0:
244,32,117452,1,2,0:0:0:0:
376,8,117569,5,10,0:1:0:0:
376,8,117686,2,0,P|405:13|434:20,1,60.000000298023,2|8,0:0|0:1,0:0:0:0:
408,160,117920,2,0,P|403:130|401:100,1,60.000000298023,2|8,0:0|0:1,0:0:0:0:
492,128,118155,1,2,0:0:0:0:
436,252,118272,1,10,0:1:0:0:
436,252,118389,2,0,P|392:248|364:244,1,60.000000298023,2|8,0:0|0:1,0:0:0:0:
280,163,118623,2,0,P|284:193|288:223,1,60.000000298023,2|8,0:0|0:1,0:0:0:0:
228,292,118858,1,2,0:0:0:0:
228,292,119209,6,0,P|260:216|116:268,1,360.000001788138,14|0,0:1|0:0,0:0:0:0:
140,300,119990,2,0,L|132:340,2,40.000000198682,2|2|2,0:0|0:0|0:0,0:0:0:0:
milr_
ㄹㅇ 난이도 추가하실 계획임? lol
tatatat
The OD and HP are too low for the Novice diff. I suggest 3 HP and OD since its on the verge of being a normal map. I also suggest increasing the CS in the Novice diff a little. Maybe to 3.5? The Novice diff's HP and OD should also be a little higher. Same with the Advanced. In the Novice diff at 00:08:121 - instead of including a break you could include a spinner with at least 4 beats of recovery time at the end. The volume at through 01:51:707 - 01:56:163 - should be quieter. I don't think there should be any breaks in Yuria's Exhaust or the Heavenly diff at 01:33:665 -
The volume at the beginning of the song should be quieter(before any notes are even played. The volume still affects players playing the map autoconverted into other gamemodes). Overall I think most of the song needs to have the volume adjusted at various points. Too many to point out.
In the Novice diff I think 01:46:789 - should be a start of a new combo since its just the same as the pattern at the beginning of the combo. Making a new combo would also award the player with an additional geki for 300'ing the combo which awards bonus HP. Another thing in the Novice diff, I think that the sliders at 00:04:371 - , 00:05:308 - , 00:06:246 - , and 00:07:183 - should all be curved since the rhythm they represent are all so similar in structure. Despite them being similar, I think the sliders starting at 00:06:246 - should be a part of a new combo and be curved in the opposite direction (curved towards the left instead of the right) since the rhythm they represent is descending now unlike the first two sliders where the rhythm is ascending.
Topic Starter
Kawashiro

milr_ wrote:

ㄹㅇ 난이도 추가하실 계획임? lol
어쩔수 없잖아용...
Topic Starter
Kawashiro

tatatat wrote:

The OD and HP are too low for the Novice diff. I suggest 3 HP and OD since its on the verge of being a normal map. I also suggest increasing the CS in the Novice diff a little. Maybe to 3.5? The Novice diff's HP and OD should also be a little higher. Same with the Advanced. - No, you already know that novice is for noobs. but this diff has some weird beat like 3/2 or 3/1 like 00:58:509 (3,1,2) - here so some noobs can't read it clearly. that's why i set low od and hp
In the Novice diff at 00:08:121 - instead of including a break you could include a spinner with at least 4 beats of recovery time at the end. - Yeah so spinners in here.
The volume at through 01:51:707 - 01:56:163 - should be quieter. I don't think there should be any breaks in Yuria's Exhaust or the Heavenly diff at 01:33:665 -
The volume at the beginning of the song should be quieter(before any notes are even played. The volume still affects players playing the map autoconverted into other gamemodes). Overall I think most of the song needs to have the volume adjusted at various points. Too many to point out. - Idk what you mean about volume. if you mean the song's volume, I can't fix it. I'm not a composer and don't have any rights to fix it. Or if you mean the Hitsound volume, 01:51:707 - that timing point volume doesn't affect before 01:53:350 (1) - this note and It's Standard diff, I don't have to care autoconverted other gamemodes. And 01:56:163 - I don't think this point need to be quieter
In the Novice diff I think 01:46:789 - should be a start of a new combo since its just the same as the pattern at the beginning of the combo. Making a new combo would also award the player with an additional geki for 300'ing the combo which awards bonus HP. - that already has NC
Another thing in the Novice diff, I think that the sliders at 00:04:371 - , 00:05:308 - , 00:06:246 - , and 00:07:183 - should all be curved since the rhythm they represent are all so similar in structure. Despite them being similar, I think the sliders starting at 00:06:246 - should be a part of a new combo and be curved in the opposite direction (curved towards the left instead of the right) since the rhythm they represent is descending now unlike the first two sliders where the rhythm is ascending. - I only fix 00:04:371 (1) - this.
Bluekrait
Mostly Aesthetic Mod for UnLock-
PM me in game or through forum for any questions regarding my mod!


[BASIC]
  1. 01:08:821 (2,3) - Try increasing the gap between these two notes or overlapping them. Current gap is very narrow:
  2. 01:39:289 (5,1) - Same as above:
[NOVICE]
  1. 00:05:308 (3,1) - Fix blanket
  2. 00:28:042 (2,3) - Gap thing mentioned in BASIC:
  3. 00:38:822 (5,1) - Fix blanket
  4. 01:08:821 (3,4) - ^
  5. 01:12:571 (3,4) - ^
  6. 01:29:212 (2,3) - ^
  7. 01:47:492 (2,3,4) - Even out the distance between the sliders and the center circle (2):
[ADVANCED]
  1. 00:05:777 (7,2) - Overlap these just a little bit more to match 00:06:246 (2,3) and 00:07:183 (5,6)
  2. 00:34:252 (4,5) - Fix blanket
  3. 00:44:681 (7,1) - Narrow gap here, though not as extreme as previous ones.
  4. 01:09:524 (7,1) - ^
  5. 01:17:141 (1) - Remove NC? It looks out of place, not just because it isn't on a big white tick.
  6. 01:14:329 (4,5) - Blanket
  7. 01:16:204 (5,6) - ^
  8. 01:22:649 (8,1) - ^ (this one's not too bad)
  9. 01:59:209 (1,2) - ^ (fix this one especially because it's the last note)
[Yuria's EXHAUST]
  1. 00:54:524 (9,9) - Consider NC'ing these and messing with SV to mirror 00:48:197 (1,1)

[HEAVENLY]
  1. 01:17:141 (1) - Remove NC, it looks out of place with all previous combos.
  2. Stream sections were a bit too intense for me. Don't let this concern you too much though, I'm generally bad at streams.
  3. 01:59:326 (1) - Super short spinner! Consider Moving it back to the blue tick at 01:59:267 or even the 1/8 at 01:59:238 to give players enough time for full spin.
Awesome set you have here! PM me when Toybot submits his GD and I'll mod that too. Hopefully it will bridge the gap between Yuria's EXHAUST and HEAVENLY.
Enon
와우 토이봇 ㅋㅋ
Topic Starter
Kawashiro

Bluekrait wrote:

Mostly Aesthetic Mod for UnLock-
PM me in game or through forum for any questions regarding my mod!


[BASIC]
  1. 01:08:821 (2,3) - Try increasing the gap between these two notes or overlapping them. Current gap is very narrow: - hmm? it has no problem
  2. 01:39:289 (5,1) - Same as above: - it has no problem
[NOVICE]
  1. 00:05:308 (3,1) - Fix blanket - Already perfect blanket
  2. 00:28:042 (2,3) - Gap thing mentioned in BASIC:
  3. 00:38:822 (5,1) - Fix blanket - Already perfect blanket
  4. 01:08:821 (3,4) - ^
  5. 01:12:571 (3,4) - ^
  6. 01:29:212 (2,3) - ^
  7. 01:47:492 (2,3,4) - Even out the distance between the sliders and the center circle (2):
[ADVANCED]
  1. 00:05:777 (7,2) - Overlap these just a little bit more to match 00:06:246 (2,3) and 00:07:183 (5,6) - No
  2. 00:34:252 (4,5) - Fix blanket - Already perfect blanket
  3. 00:44:681 (7,1) - Narrow gap here, though not as extreme as previous ones.
  4. 01:09:524 (7,1) - ^
  5. 01:17:141 (1) - Remove NC? It looks out of place, not just because it isn't on a big white tick.
  6. 01:14:329 (4,5) - Blanket - Already perfect blanket. all of these
  7. 01:16:204 (5,6) - ^
  8. 01:22:649 (8,1) - ^ (this one's not too bad)
  9. 01:59:209 (1,2) - ^ (fix this one especially because it's the last note)
[HEAVENLY]
  1. 01:17:141 (1) - Remove NC, it looks out of place with all previous combos.
  2. Stream sections were a bit too intense for me. Don't let this concern you too much though, I'm generally bad at streams.
  3. 01:59:326 (1) - Super short spinner! Consider Moving it back to the blue tick at 01:59:267 or even the 1/8 at 01:59:238 to give players enough time for full spin.
Awesome set you have here! PM me when Toybot submits his GD and I'll mod that too. Hopefully it will bridge the gap between Yuria's EXHAUST and HEAVENLY.
no comment = fix

thanks
Luel Roseline
루엘이 대화를 요청합니다.

아직도 멀었어? 이 맵 기다리는 사람이 많아보일 것 같은데

Topic Starter
Kawashiro

Luel Roseline wrote:

루엘이 대화를 요청합니다.

아직도 멀었어? 이 맵 기다리는 사람이 많아보일 것 같은데

:thinking:
dsco
i think you will need another extra diff between the top 2

basic
00:33:197 (1,2,1,2) - rhythm doesnt follow the music very well
01:08:821 (2,3) - bodies too close
01:23:821 (6,1) - fix stack
01:53:350 (1,2) - doesnt follow music well, separating into two 2/1 sliders is better

novice
00:11:871 (1) - the second red tick under this slider should have something mapped to it. i think http://i.imgur.com/P4PiKUb.png
00:12:574 (2) - 00:13:511 (1) - 00:14:214 (2) - 00:15:152 (1,2,3) - ^
00:32:728 (4,1) - stack is misleading, especially with parts like 00:35:307 (5,6) -
00:36:478 (1,2) - slight overlap is ugly
00:41:400 (3) - slider should start on the previous white tick
00:44:916 (3) - NC
00:46:791 (1,2,3,1,2,3) - 00:53:118 (1,2,3,1,2,3) - 01:02:259 (1,2) - 01:24:759 (1,2) - 01:26:634 (1,2) - same rhythm suggestion as intro
01:10:696 (6) - doesnt follow music well
01:22:884 (5) - NC

advanced
00:11:871 (1,2,3,4,5) - rhythm like this: http://i.imgur.com/lhZyYV5.png works much better since the red ticks are far more emphasized (or follow 00:53:118 (1,2,3,4,5) - )
00:13:511 (1,2,3,4,5) - 00:15:152 (1,2,3,4,5,6) - ^
00:43:861 (3,4,5,6,7) - overly dense rhythm, doesnt follow the music well
01:02:259 (1,2,3,4,5,6,7,8) - overly dense rhythm. you map this differently many times in the map, it should be more consistent (see: 00:53:118 (1,2,3,4,5) - 00:11:871 (1,2,3,4,5) - 01:24:759 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - ) each one of those is mapped differently but its the same rhythms. definitely needs to be ironed out.
01:54:053 (5) - doesnt deserve to be clickable. i think this combo doesnt follow the melody very well, half the melody is clickable and half isnt, and its random how its organized / divided.
01:55:811 (7,1) - slight overlap is ugly
01:56:163 (1,2,3,4,5,6,1,2,3,4,5,6) - doesnt follow the music well, repeats at different intervals

not much to say on yuria's, very well mapped

heavenly
00:06:128 (8) - should be emphasized more
00:08:121 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - these should not be grouped in 5s/3s, for 1/3 streams you want to group them in 4s since the important ticks repeat in 3s and not 4s. the map doesnt follow the music well since the red and white ticks dont have emphasis like in the music
00:31:323 (7,8,9) - i dont think this sound is loud enough to deserve to be mapped, at least 2 kicksliders would be better than trilpe
00:31:440 (9,1,1) - slight overlaps dont look good
00:45:619 (6,7) - supposed to be 1/3
00:49:602 (2,1) - fix stack
00:54:407 (3,4) - doesnt play well since its nearly unreadable rhythm that the second one starts on the blue tick.
01:06:009 (1,2) - bigger spacing would be nice since this almost reads like 1/2
01:21:009 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - reduce spacing / rhythmic density? this part is rather quiet. also it is the hardest part of the map by a lot and raises the SR despite this part being so gentle in the music
01:56:748 (4,5) - stacking these emphasises 4 but not 5 (see also:" 01:57:452 (1,2) - 01:58:155 (5,6) -
Topic Starter
Kawashiro
dsco

dsco wrote:

i think you will need another extra diff between the top 2

basic
00:33:197 (1,2,1,2) - rhythm doesnt follow the music very well
01:08:821 (2,3) - bodies too close
01:23:821 (6,1) - fix stack
01:53:350 (1,2) - doesnt follow music well, separating into two 2/1 sliders is better

novice
00:11:871 (1) - the second red tick under this slider should have something mapped to it. i think http://i.imgur.com/P4PiKUb.png - No, I already know this point has sound like https://puu.sh/wycFI/50f8ac9282.png that circles. so i tried to unify every 4 sounds like current slider. in your pattern, 4th sound is dead
00:12:574 (2) - 00:13:511 (1) - 00:14:214 (2) - 00:15:152 (1,2,3) - ^ - ^
00:32:728 (4,1) - stack is misleading, especially with parts like 00:35:307 (5,6) - - No. at first, 00:32:728 (4,1) - this point has a very special sount so i put stack. second, its not hard for normal player. they aren't stupid
00:36:478 (1,2) - slight overlap is ugly - Not ugly
00:41:400 (3) - slider should start on the previous white tick - No. If you thinking 00:39:525 - this point and 00:41:166 - this point are same,
that's wrong. also 00:39:525 (1) - this slidertail and 00:41:400 (3) - this sliderhead had different sound.

00:44:916 (3) - NC
00:46:791 (1,2,3,1,2,3) - 00:53:118 (1,2,3,1,2,3) - 01:02:259 (1,2) - 01:24:759 (1,2) - 01:26:634 (1,2) - same rhythm suggestion as intro - ^^^^
01:10:696 (6) - doesnt follow music well
01:22:884 (5) - NC - No, 01:21:009 (1,2,3,4,5,6) - all of them has same sound.

advanced
00:11:871 (1,2,3,4,5) - rhythm like this: http://i.imgur.com/lhZyYV5.png works much better since the red ticks are far more emphasized (or follow 00:53:118 (1,2,3,4,5) - ) - No, mine is much better. because this can emphasize sounds what you point out and 00:13:277 (5) - this bass sound
00:13:511 (1,2,3,4,5) - 00:15:152 (1,2,3,4,5,6) - ^ - ^
00:43:861 (3,4,5,6,7) - overly dense rhythm, doesnt follow the music well - It follows the music well
01:02:259 (1,2,3,4,5,6,7,8) - overly dense rhythm. you map this differently many times in the map, it should be more consistent (see: 00:53:118 (1,2,3,4,5) - 00:11:871 (1,2,3,4,5) - 01:24:759 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - ) each one of those is mapped differently but its the same rhythms. definitely needs to be ironed out. - that sounds you pointed out has all different sound. ofc it has same beat but different timbre. so i mapped different style.
01:54:053 (5) - doesnt deserve to be clickable. i think this combo doesnt follow the melody very well, half the melody is clickable and half isnt, and its random how its organized / divided. - huh? it follows melody very well?
01:55:811 (7,1) - slight overlap is ugly - not ugly
01:56:163 (1,2,3,4,5,6,1,2,3,4,5,6) - doesnt follow the music well, repeats at different intervals - no, it follows the music well

not much to say on yuria's, very well mapped

heavenly
00:06:128 (8) - should be emphasized more - 00:06:128 (8,1) - already this gap is emphasizing it
00:08:121 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - these should not be grouped in 5s/3s, for 1/3 streams you want to group them in 4s since the important ticks repeat in 3s and not 4s. the map doesnt follow the music well since the red and white ticks dont have emphasis like in the music - this NC cycle is following piano rhythm. if you listen piano carefully, you can realize 00:08:121 (1,1,1,1) - all of them has same high tone piano sound. so i divide nc every 12 sounds.
00:31:323 (7,8,9) - i dont think this sound is lo
ud enough to deserve to be mapped, at least 2 kicksliders would be better than trilpe - 2 kicksliders are stronger than 3 stream, and this stream emphasize next pattern.
00:31:440 (9,1,1) - slight overlaps dont look good - because of higher ar, there are no overlaps in playing.
00:45:619 (6,7) - supposed to be 1/3
00:49:602 (2,1) - fix stack
00:54:407 (3,4) - doesnt play well since its nearly unreadable rhythm that the second one starts on the blue tick. - it because of your lack of reading skill. I have no reason to use only readable patterns
01:06:009 (1,2) - bigger spacing would be nice since this almost reads like 1/2
01:21:009 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - reduce spacing / rhythmic density? this part is rather quiet. also it is the hardest part of the map by a lot and raises the SR despite this part being so gentle in the music - that stream is inspired by sdvx. i know this part is quiet and so i put stream in here.
01:56:748 (4,5) - stacking these emphasises 4 but not 5 (see also:" 01:57:452 (1,2) - 01:58:155 (5,6) - - Hmm, I'll think more about it

Thanks :)
Justysuwu
Hi :D
BASIC
01:11:868 (1) - instead this make 1 beat slider ended in this circle
01:58:038 (4,1) - there would be some distance between these sliders
NOVICE
01:06:009 (5) - make this one beat shorter and in break get circle
01:16:790 (5) - end this on green line
ADVANCED
Good map! I can't find somethink bad :D
Yuria's EXHAUST
00:16:909 (11) - too big combo
01:59:990 (2) - i think two arrows more
HEAVENTLY
01:17:141 (8) - instead this make half-beat slider

[lucky:1337]Good Luck![/lucky:1337]
YooA
HEAVENTLY
01:27:805 (8,1,2) - 이부분 새로운 리듬이 01:27:923 - 여기서부터 시작하는데 뉴콤보가 01:28:040 (1) - 여기에 박혀있어서 그런지 들으면서 많이 어색했어요. 여기 박자를 https://puu.sh/wzIDP/e2b655e0d2.png 이런식으로 바꾸는건 어떨까요?


01:56:163 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - 이부분 노랫소리가 점점 커지는데 반영이 안된 것 같아요. 오히려 01:58:389 (7,8) - 이부분은 더 간격이 줄어들엇네요.

갓맵 ㄷㄷ
Topic Starter
Kawashiro

Revia wrote:

HEAVENTLY
01:27:805 (8,1,2) - 이부분 새로운 리듬이 01:27:923 - 여기서부터 시작하는데 뉴콤보가 01:28:040 (1) - 여기에 박혀있어서 그런지 들으면서 많이 어색했어요. 여기 박자를 https://puu.sh/wzIDP/e2b655e0d2.png 이런식으로 바꾸는건 어떨까요? - 앞의 01:26:165 (1,2) - 이 둘과 뒤의 01:29:915 (9,10) - 이 둘 사이의 일관성을 위해서 일부러 이정도 이레귤러는 무시하고 싶었어요. 그리고 시작은 분명 집어주신데가 맞지만 01:28:040 (1,2) - 이 둘의 시작지점에도 괜찮은 소리가 있기 때문에 지금 이대로도 문제 없다고 생각해요


01:56:163 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - 이부분 노랫소리가 점점 커지는데 반영이 안된 것 같아요. 오히려 01:58:389 (7,8) - 이부분은 더 간격이 줄어들엇네요.

갓맵 ㄷㄷ

MyAngelMeinter wrote:

Hi :D
BASIC
01:11:868 (1) - instead this make 1 beat slider ended in this circle - No, I think new melody is start at 01:11:868 (1) - here so i want to put clickable object
01:58:038 (4,1) - there would be some distance between these sliders - Hmm, I'll think more about this
NOVICE
01:06:009 (5) - make this one beat shorter and in break get circle
01:16:790 (5) - end this on green line - same as Heavenly, i just follow electric organ sound.
ADVANCED
Good map! I can't find somethink bad :D
HEAVENTLY
01:17:141 (8) - instead this make half-beat slider - No, I just follow electric organ sound. this sound starts at 8 and finish at 01:17:727 -
here. but i want to put break so i didn't map 01:17:259 - here

[lucky:1337]Good Luck![/lucky:1337]
No comment = fix

Thanks :)
_DT3
Hey! Modding by PM request ^^
Only modding the top two diffs as asked for (but also general stuff about the set)

[General]
  1. Even if Yuria's Exhaust has some patterns that resemble far 1/2 jumps like in toybot's diff, a diff inbetween those two diffs would feel more appropriate looking at the SR especially. Consider adding a 5* diff too (And yes, toybot's diff was supposed to even out the spread but it still seems kinda uneven)
  2. Just a suggestion but maybe AR 7 or so on ADVANCED to make the AR spread more linear?

[toybot's MAXIMUM]
  1. I am in love this diff tbh, so pretty much only minor stuff xd
  2. 00:28:510 (4,2) - Fix the stack pls thanks
  3. 00:38:471 (1,2,1,2,1,2) - Looking closer, I can see that you decreased spacing for every hitcircle but it isn't really conveyed to the player that much imo, maybe increase the spacing for 00:38:353 (2,1) - and then go lower spacing for the following patterns by DS x0.2?
  4. 01:02:610 (1,2,1,2,1,2) - Also, since you do this for so many of the 1-2s, what about decreasing the spacing gradually?

[HEAVENLY]
  1. Why not 'HE4VENLY' for the diff name :P
  2. 00:11:402 - This seems to be 1/4 is you listen to it at 25%, please snap these to 1/4 and not to 1/3 ^^
  3. 00:11:871 - to 00:15:152 - Imo, the 1/2 sliders don't really fit here, because:
    1. There aren't even sounds on the slider ends
    2. You also use 1/2 sliders for this part 00:15:152 - which actually has a sound on every tail, so using the same rhythm for two different parts of the song feels a bit weird
    3. It would help to emphasize the flute more if you remove the slider ends because that makes the hitcircles stand out more

    So yeah, I feel like those sliders should be turned into hitcircles, consider reworking that part a bit
  4. 00:13:980 (4,8) - 00:15:620 (4,8) - I'm not sure if this is actually rankable:

    Ranking Criteria wrote:

    When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.
    And since these two sliders are overlapping each other before the first one fully fades out, this could be considered unrankable. Might wanna ask for opinions on this though
  5. 00:27:339 - This part seems to have pretty inconsistent NCing or there might be a different concept used, why aren't the downbeats NCed like you did in the previous part (or maybe even only every two downbeats)? (The NCs would be 00:27:339 (5) - 00:28:745 (2) - 00:29:448 (4) - 00:30:151 (6) - 00:30:854 (2) - )
  6. 00:32:318 - I don't really like how this sound is skipped, maybe a rhythm like https://osu.ppy.sh/ss/8516546 could work?
  7. 00:33:197 - Up to you I guess, but by using the soft-hitclaps for hitsounding in this part, you aren't able to hitsound the kicks which could work better in this intense part imo.
  8. 00:40:580 (3,3) - Hmm, I find it weird that you prioritize NCing 00:39:760 (1,1) - rather than the mentioned ones, might wanna NC those instead
  9. 00:43:861 (2) - What about a drum-hitclap on the head and a drum-hitwhistle on the tail?
  10. 01:04:134 (1,2) - 01:06:009 (1,2,3) - 01:13:509 (1,2,3) - These patterns could have the same rhythm imo, there isn't really any consistent pattern used here and I don't see why they are so different in the song to make use of different rhythm
  11. I don't think this will be too dramatic but I find it weird that the first kiai has bigger overall spacing than the second kiai. Compare for example 01:05:305 (7,8,9) - and 01:38:585 (6,7,8) - | 01:14:212 (5,6) - and 01:43:507 (3,4,5) - . This might be because of the differences in rhythm too, so you might want to consider making things more consistent if you like.
  12. 01:59:209 (1,1,2) - Do these patterns really need such large spacing? It will make the player break unnecessarily since the song isn't exactly too strong here imo. Rotating 02:00:029 (1,2) - by 90° (clockwise) and stacking it with 01:58:858 (9) - looks better tbh

Ok, I'm done now, looks like a nice set overall.
GL!
Luel Roseline
Your message is too short.
Bluekrait
Follow-up Mod for toybot
PM me in game or through forum for any questions regarding my mod!


[toybot's MAXIMUM]
  1. 00:04:839 (3,4,5,6,1) - 00:05:777 (3,4,5,1) - Might I recommend increasing stream SV for these streams and/or decreaseing stream SV for 00:08:589 (2,3,4,5,6,7,1) - 00:10:464 (2,3,4,5,6,7,1) Even though you prefaced each of those sections with a long reverse, I felt it wasn't enough.
  2. 00:16:323 (2) - Ran out of room? hehe
  3. 01:04:134 (1) - 01:11:516 (4) - Kiai?
  4. 01:11:868 (1) - 01:16:790 (1) - ^
  5. 01:35:773 (1) - 01:50:421 (1) - ^
UnLock- you need another difficulty (5.xx stars) to bridge the gap between toybot's Maximum (6.03 stars) and Yuria's Exhaust (4.33 stars). Star difficulty ain't lying either, Yuria's has no streams, then jumping to toybot, you suddenly have long 256 bpm streams.
Topic Starter
Kawashiro
I know that gap is too big between MXM and EXH. I'm searching another GD now. Actually I really don't want to map this song again. XD
Topic Starter
Kawashiro
Hmm. I also can't believe my decide, I want to try to remake Heavenly diff because of just 1 reason. At first, I thought I perfectly understood of this song because I heard this song over than 400 times. But that's wrong. By the toybot's diff and sdvx playing movie, i've found too many missed sounds in whole part of my diff. ofc i want to rank this, but its not with shit map. idk how long this will take, I'll make perfect beatmap.

@_DT3 : I'm sry. Plz call me when you need modding, GD or any help! ><

왜케 놓친 박자도 많고 맵도 구데기같지... 이번엔 더 집중해서 제대로 만들어봄 ㅇㅇ 이게 다 노래가 구데기같아서 그런거임
Luel Roseline


헐? 묵혀둔 맥시멈이 있었어...그것도 네가 삭제했던...
Blan_C
Hello, NM from my queue

ADVANCED

  1. 00:04:371 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) - I think rythm here is wrongly done. I dont know whats the point of placing these 1/1 00:04:605 (2,7,3,6) - it is not following the piano at all as there are sounds on red ticks. That being said these 1/1 are misplaced. Try to follow piano as you did 00:05:074 (4,5,6) - to not break rythm that drastically
  2. 00:11:871 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1) - Every strong beat on red tick is skipped. Why? You can use sliders like 00:31:557 (1,2,3,4) - to make reverse on these sounds. Imo for now its terrible, please fix that!
  3. 01:37:414 - You skipped important sound here, 01:37:296 (1) - is missplaced. Just do it like that:

Yuria's EXHAUST

  1. 00:40:580 (3,3) - Please put NC's on these.
Good luck!
Elasia

Bluekrait wrote:

[Yuria's EXHAUST]
  1. 00:54:524 (9,9) - Consider NC'ing these and messing with SV to mirror 00:48:197 (1,1) SV was not added, fixed NC'ing

MyAngelMeinter wrote:

Yuria's EXHAUST
00:16:909 (11) - too big combo
01:59:990 (2) - i think two arrows more i think it's fine. because the sound ends at 02:00:146 -

Blan_C wrote:

Yuria's EXHAUST

  1. 00:40:580 (3,3) - Please put NC's on these.
i fixed all NC'ing.

Thanks all :)

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63665
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:HE4VEN ~Tengoku e youkoso~
TitleUnicode:HE4VEN ~天国へようこそ~
Artist:kamome sano Electric Orchestra
ArtistUnicode:カモメサノエレクトリックオーケストラ
Creator:UnLock-
Version:Yuria's EXHAUST
Source:SOUND VOLTEX IV HEAVENLY HAVEN
Tags:The 6th KAC Original Song Contest Winner Near Noah Welcome to Heaven sdvx 4 Yuria toybot
BeatmapID:1263682
BeatmapSetID:597797

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.20000000596046
SliderTickRate:1

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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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120,12,115928,2,0,P|112:44|108:72,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
188,192,116163,5,14,0:1:0:0:
104,160,116280,2,0,P|74:163|44:167,1,60.000000298023,2|8,0:0|0:1,0:0:0:0:
156,272,116514,2,0,P|185:275|215:279,1,60.000000298023,2|8,0:0|0:1,0:0:0:0:
292,228,116748,1,2,0:0:0:0:
208,120,116866,5,10,0:1:0:0:
208,119,116983,2,0,P|210:148|214:178,1,60.000000298023,2|8,0:0|0:1,0:0:0:0:
320,80,117217,2,0,P|317:109|313:139,1,60.000000298023,2|8,0:0|0:1,0:0:0:0:
244,32,117452,1,2,0:0:0:0:
376,8,117569,5,10,0:1:0:0:
376,8,117686,2,0,P|405:13|434:20,1,60.000000298023,2|8,0:0|0:1,0:0:0:0:
408,160,117920,2,0,P|403:130|401:100,1,60.000000298023,2|8,0:0|0:1,0:0:0:0:
492,128,118155,1,2,0:0:0:0:
436,252,118272,5,10,0:1:0:0:
436,252,118389,2,0,P|392:248|364:244,1,60.000000298023,2|8,0:0|0:1,0:0:0:0:
280,163,118623,2,0,P|284:193|288:223,1,60.000000298023,2|8,0:0|0:1,0:0:0:0:
228,292,118858,1,2,0:0:0:0:
228,292,119209,6,0,P|260:216|116:268,1,360.000001788138,14|0,0:1|0:0,0:0:0:0:
140,300,119990,6,0,L|132:340,2,40.000000198682,2|2|2,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Kawashiro
give up

i realized that i'm not good at mapping while try to make the hardest diff
Enon
please don't throw out your mapset with GDs anymore
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