Minor snap problem: (Extra diff)
00:21:042 (21042|2) - should be at 00:20:967
will be DQ and hopefully Re-qualified
00:21:042 (21042|2) - should be at 00:20:967
will be DQ and hopefully Re-qualified
Thanks!DDMythical wrote:
1 / 2 / 3 / 4
take everything i say with a pinch of salt: except the stuff in red
I'm not going to look at hitsounds because I don't play with them on.Grimmpossible01:11:367 (71367|0,71404|1,71442|2,71479|3) - These are completely unplayable. The LNs are 1/16th 200BPM releases which makes them 18ms in length. Keep in mind that the engine basically doesnt work with LNs 10ms and below so this is already seriously pushing it when it comes to release times. But to have it come after a previous LN and into a jump makes this entire burst/transition luck. (I should clarify that these are not luck to FC but rather to acc with 300g's or 300s. It's pretty much entirely luck whether you get this transition or not and the justification for the LNs staying (i.e. layering or sound emphasis) isnt actually there so there really isnt any reason for these miniLNs to stay.) You changed my mind, changed.
02:00:192 (120192|0,120267|0) - In my opinion using a minijack here is a bit strange as in my opinion the emphasis should be reserved for the stronger sounds such as: 02:22:392 (142392|1,142392|0,142467|0,142467|2,142467|3) -
02:02:592 (122592|1,122667|1) - ^ Accepted
FROM 02:56:967 (176967|0,176967|2,176967|3) - TO 03:10:392 (190392|2,190392|0,190467|1,190467|3) -
This entire section is poorly mapped in my opinion. The LNs make it stupidly easy to cbrush and they are not at the length where you can treat them as standard notes so you have to attempt to hold them whilst doing 200bpm glut-techtransition patterns which mean that in my opinion it needs a remap to be similar to the first 'ending' section (where the preview point is) but with variation in the layering and other stuff. This is my favorite part of the map. I really like it that way, because it's very unique, but I appreciate your opinion. It emphasises the sound and vary the pattern.
two cents.
Hi thank you for commenting.Verniy_Chan wrote:
Correct me if i'am wrong (since the current ranking criteria web still outdated and /me always hiatus)
Hitsounds .wav have less than 100ms, which is an unrankable issue based on the Ranking Criteria
and
thunder_strike.wav is unnecessary hitsound?
don't hate me please
updated thank youProtastic101 wrote:
normal-hitfinish pans a bit to the right :thinking:
hitnormal has a bit of silence at the very beginning, plus the extension is too long
and hitwhistle has too much silence still
here's the fix with all three https://puu.sh/wVQag.zip
IamKwaN wrote:
According to this site, 花蟲 is name of the creator who creates animation, illustration and other digital contents, so it's not appropriate to be placed in Source.