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Unsun - Whispers

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Topic Starter
Azure_Kite
This beatmap was submitted using in-game submission on Thursday, 11 August 2011 at 11:43:35 AM

Artist: Unsun
Title: Whispers
BPM: 145
Filesize: 21718kb
Play Time: 03:26
Difficulties Available:
  1. Barely Audible (4.47 stars, 306 notes)
  2. Murmur (3.66 stars, 265 notes)
  3. Quiet (1.98 stars, 205 notes)
  4. Silent (4.96 stars, 529 notes)
Download: Unsun - Whispers
Download: Unsun - Whispers (no video)
Information: Scores/Beatmap Listing
---------------
Unsun!

Coolstuff!

Maps!

EDIT: Fix'd stuff
EDIT: Fix'd more stuff
EDIT: Fix'd even more stuff
EDIT: Thank you Equivalent <3
EDIT: Fix'd some more errors
pekos
[Silent]
00:06:260 (1) - not snapped
00:27:759 (9) or 00:27:967 (1) - new combo?
02:45:553 (7) - 02:45:760 (1) - too close?

[Barely Audible]
02:59:622 (6) - error?

[Murmur]
00:10:380 (3) - 1grid right?

[Quiet]
good
Topic Starter
Azure_Kite

pekos wrote:

[Silent]
00:06:260 (1) - not snapped Whoops
00:27:759 (9) or 00:27:967 (1) - new combo? I agree
02:45:553 (7) - 02:45:760 (1) - too close? Flipped

[Barely Audible]
02:59:622 (6) - error? Yeah, whoops.

[Murmur]
00:10:380 (3) - 1grid right? Done :D

[Quiet]
good

Thanks for your mod
dkun
hey a song that's not weeaboo
ok

modding key:
this is a suggestion/praise
this is something you should really fix
this is unrankable


Silent
00:34:174 (1) - Move the endpoint up one grid (nazi)
00:58:794 (5,6,7,8,9) - You should stack this?
The part after second break is very well done in terms of placement of streams! VERY fun to play. :D
Other then that, great diff overall!
I know what I'll be playing when I need to warm up.

The rest of the mapset seems great as well, but what would seem to fit very nicely would be a Taiko diff!
Also, great effect you did there with the scanlines. Took me a second to notice it! :P

❤ = ★
Topic Starter
Azure_Kite

dkun wrote:

hey a song that's not weeaboo
ok

modding key:
this is a suggestion/praise
this is something you should really fix
this is unrankable


Silent
00:34:174 (1) - Move the endpoint up one grid (nazi) Done
00:58:794 (5,6,7,8,9) - You should stack this? I don't see why; Although I did tame the spacing of the stream a little bit.
The part after second break is very well done in terms of placement of streams! VERY fun to play. :D Thanks :D
Other then that, great diff overall!
I know what I'll be playing when I need to warm up.

The rest of the mapset seems great as well, but what would seem to fit very nicely would be a Taiko diff!
Also, great effect you did there with the scanlines. Took me a second to notice it! :P

❤ = ★

Thanks for your Mod :3
YaMaO04
hi~ from #modreq

[Silent]
01:07:277(6) - add new combo?
03:04:794(8) - add new combo?
03:22:794(9) - add new combo?

[Barely Audible]
00:21:760(3) - The turn is hidden and it is not easy to see it?
02:01:277(2) - The turn is hidden and it is not easy to see it?
02:14:518(2) - The turn is hidden and it is not easy to see it?

good map :)
&star~ :) :) :)
Topic Starter
Azure_Kite

yamao0404 wrote:

hi~ from #modreq

[Silent]
01:07:277(6) - add new combo? Nah
03:04:794(8) - add new combo? yeah
03:22:794(9) - add new combo? yeah

[Barely Audible]
00:21:760(3) - The turn is hidden and it is not easy to see it?
02:01:277(2) - The turn is hidden and it is not easy to see it?
02:14:518(2) - The turn is hidden and it is not easy to see it?

Yeah, fixed these up. Increased spacing to make them mild jumps, also making the reverse icon visible in the process.

good map :)


Thanks for your mod~
&star~ :) :) :)
theMikeAG
Well, here's my mod.

~General~
Your difficulty names don't fit together very well. No idea how to fix, sorry.

~Quiet~
02:37:070 (1) - End this spinner at 02:39:760 to give players more time to hit the next note.

~Murmur~
02:04:174 (x) - Add note here.
03:00:449 (1,2,3,4) - This section seems a little difficult for a Normal...

~Barely Audible~
02:04:174 (x) - Add note here?
02:17:415 (x) - Add note here?

Have a Star!
Equivalent_old
Equivalent's mod via #modreqs:

General:
->Your custom hitclap is quite low in sound, thus making it blend with the music drum. I see you using 100% here as well just to make loud enough, but for me it still blend with the drum of the song.
->Maybe remove countdown? I see it quite annoying
->Your kiai time is like 1/2 of the map, maybe remove the middle kiai time?
->Move your preview time to 00:59:622. Right now the preview sound like "Aight.... I like to..." which is not sound very nice to hear as a preview.
->There is a trace offset changes xD, where the break line "the shading line of break" clearly show it and there are several green line that are not snap to the actual time:
--->00:59:204
--->01:25:695
--->01:53:833
--->02:20:315
I suggest you fix this as those line were related to the volume of your hitsound.

Kiai time and hitsound volume suggestion:
normal-hitclap that I've been amplify for a clearer hitsound
By using above hitsound I give you:

Highlighted in this matter:
03:13:277 (T) Kiai time shoud end here. I dont think kiai end time is appropriate drop on blue tick, it doesn't suit well
03:26:518 (T) I think kiai time end here sound better.

Quiet:
01:45:139 (2) Too near to the HP bar
01:51:760 (2) Might consider lift this up a little bit, where when you play hardrock mod, this note will touch the hp bar
02:37:070 (1) I don't really agree with double spinner for the easiest diff, it quite annoying to spin for a beginner
02:53:415 (1) ^

Murmur:
02:04:174 (X) add note here. Where it feel empty without note here
02:17:415 (X) ^
It quite good for this diff, accept Im not a fans of double spinner especially in normal/easy diff

Barely audible:
(Hp drain +1, OD-1 please) Where I see it not relevant to make OD 7 just to make it hard and HP 4 so player didn't die fast. In the end player end up having a bad score (C rank for example) with high OD but low HP.
01:54:243 (1,2,3) Im not the fans of this pattern, for me it quite confusing, but it nothing wrong though. Just voicing out
02:00:863 (1,2) I don't really like the note placement here, where the hitburst from end of (1) cover the reverse arrow on (2)partially, thus making me confuse as a slider with no reverse arrow.
02:03:760 (1) Start the spinner here
02:14:105 (1,2) same comment as 2:00:863
02:17:001 (1) start spinner here
02:40:174 (1,1) This can be polished more in shape. Nothing is wrong, but it will be look nicer if you willing to go extra mile to polish it

Silent:
01:22:174 (8) Suggesting end of slider (8) to be moved toward center of spinner instead going outside
01:44:932 (3) this note drop on 1/6, Is it on purpose? Im thinking it more to error after the offset changes rather than on purpose because the song is using 4 beat for the whole time.
01:51:656 (1) ^
02:53:415 (1) <3 A nice replacement for a spinner. Why dont you put it on easy diff?

That all from me <3

Have a star and goodluck in ranking this. I love this song

On the sidenotes: Your map is the first that I modded pattern so far <3, before this I just mod technically. How to say, my first mod on pattern. Sorry if it doesn't help much

Edit: Added modding on Silent, I totally forgot about that diff >.<
deadbeat
Why was I not informed of this map during our multi game D:
Must try when I get back on
Topic Starter
Azure_Kite

theMikeAG wrote:

Well, here's my mod.

~General~
Your difficulty names don't fit together very well. No idea how to fix, sorry. Sure they fit.

~Quiet~
02:37:070 (1) - End this spinner at 02:39:760 to give players more time to hit the next note. Done

~Murmur~
02:04:174 (x) - Add note here. Done
03:00:449 (1,2,3,4) - This section seems a little difficult for a Normal... I don't think so, a final chorus is where you slightly up the difficulty anyways, if you were going to. This gives it the urgency a final chorus needs.

~Barely Audible~
02:04:174 (x) - Add note here? Nah,
02:17:415 (x) - Add note here? Nah

Have a Star!
Thanks for your Mod :D


Equivalent wrote:

Equivalent's mod via #modreqs:

General:
->Your custom hitclap is quite low in sound, thus making it blend with the music drum. I see you using 100% here as well just to make loud enough, but for me it still blend with the drum of the song. What. The whole point of the HitNormal is that it helps mix with the song. This hitsound is perfectly loud enough.
->Maybe remove countdown? I see it quite annoying No.
->Your kiai time is like 1/2 of the map, maybe remove the middle kiai time? Kiai is supposed to be used for main parts of the song, like choruses. From my understanding, Kiai is acceptable as long as it doesn't last for > 40 seconds at a time. In this case, it runs for 27 seconds during each chorus.
->Move your preview time to 00:59:622. Right now the preview sound like "Aight.... I like to..." which is not sound very nice to hear as a preview. Done
->There is a trace offset changes xD, where the break line "the shading line of break" clearly show it and there are several green line that are not snap to the actual time:
--->00:59:204
--->01:25:695
--->01:53:833
--->02:20:315

The volume stays the same, it won't matter. Fixed though, in case timing functionality changes sometime in the future.

Kiai time and hitsound volume suggestion:
normal-hitclap that I've been amplify for a clearer hitsound
By using above hitsound I give you:
[attachment=0:4f3d3]Untitled.jpg[/attachment:4f3d3]
Highlighted in this matter:
03:13:277 (T) Kiai time shoud end here. I dont think kiai end time is appropriate drop on blue tick, it doesn't suit well Kiai time ends fine here.
03:26:518 (T) I think kiai time end here sound better. Sounds better? Kiai end doesn't have a sound.

Quiet:
01:45:139 (2) Too near to the HP bar Moved down a bit; thanks.
01:51:760 (2) Might consider lift this up a little bit, where when you play hardrock mod, this note will touch the hp bar Done
02:37:070 (1) I don't really agree with double spinner for the easiest diff, it quite annoying to spin for a beginner Changed that section around, there's now notes taking over one of the spinners.
02:53:415 (1) ^ Same here.

Murmur:
02:04:174 (X) add note here. Where it feel empty without note here Already fixd with last mod
02:17:415 (X) ^
It quite good for this diff, accept Im not a fans of double spinner especially in normal/easy diff

Barely audible:
(Hp drain +1, OD-1 please) Where I see it not relevant to make OD 7 just to make it hard and HP 4 so player didn't die fast. In the end player end up having a bad score (C rank for example) with high OD but low HP. Yeah, done.
01:54:243 (1,2,3) Im not the fans of this pattern, for me it quite confusing, but it nothing wrong though. Just voicing out Changed it a little.
02:00:863 (1,2) I don't really like the note placement here, where the hitburst from end of (1) cover the reverse arrow on (2)partially, thus making me confuse as a slider with no reverse arrow. Changed
02:03:760 (1) Start the spinner here I'm not a fan of having Spinners start 1/2 after a note. The spinner appears during the note, confusing the player more.
02:14:105 (1,2) same comment as 2:00:863 Fixed here, too.
02:17:001 (1) start spinner here Same as 2:03, moved 1 beat away from last note.
02:40:174 (1,1) This can be polished more in shape. Nothing is wrong, but it will be look nicer if you willing to go extra mile to polish it, Yeah. I was tired when I made those =_=. Fixed, they're spaced out a little more, and look a lot smoother.

Silent:
01:22:174 (8) Suggesting end of slider (8) to be moved toward center of spinner instead going outside Changed the Pattern around a little
01:44:932 (3) this note drop on 1/6, Is it on purpose? Im thinking it more to error after the offset changes rather than on purpose because the song is using 4 beat for the whole time. Oops
01:51:656 (1) ^
02:53:415 (1) <3 A nice replacement for a spinner. Why dont you put it on easy diff?

That all from me <3

Have a star and goodluck in ranking this. I love this song

On the sidenotes: Your map is the first that I modded pattern so far <3, before this I just mod technically. How to say, my first mod on pattern. Sorry if it doesn't help much

Edit: Added modding on Silent, I totally forgot about that diff >.<


Hahah, thank you very much for your mod; it was quite indepth for your first technical mod. Keep up the good work :D
EEeee
Quite
01:27:346 - the break u have over here, re-add it, then edit it to start at 01:27:346 again, cause is the ending half of it broken?

Murmur
01:27:346 - the break here looks perfect(you can just make sure it's okay by re-adding it, then starting it where u want), and map does as well

Barely Audible
01:27:346 - the break u have over here looks good as well(you can just make sure it's okay by re-adding it, then starting it where u want) and map looks great as well

Silent
00:31:691 (5) - new combo?
00:34:174 (1) - remove new combo?
01:27:346 - same thing about the break in this one, re-add it, then edit it to start at 01:27:346 again, cause is the ending half of it broken?
03:18:036 (6) - new combo? seems similar if u add one here like the previous moment she says this in the song

Overall, Awesome map, Awesome song, Awesome vid quality (me likey) and i think this is my first time modding one of ur maps, i'm really impressed!!!
Topic Starter
Azure_Kite

EEeee wrote:

Quite
01:27:346 - the break u have over here, re-add it, then edit it to start at 01:27:346 again, cause is the ending half of it broken? Fixed

Murmur
01:27:346 - the break here looks perfect(you can just make sure it's okay by re-adding it, then starting it where u want), and map does as well done

Barely Audible
01:27:346 - the break u have over here looks good as well(you can just make sure it's okay by re-adding it, then starting it where u want) and map looks great as well done

Silent
00:31:691 (5) - new combo? Done
00:34:174 (1) - remove new combo? Done
01:27:346 - same thing about the break in this one, re-add it, then edit it to start at 01:27:346 again, cause is the ending half of it broken? Fixed
03:18:036 (6) - new combo? seems similar if u add one here like the previous moment she says this in the song Fixed as well

Overall, Awesome map, Awesome song, Awesome vid quality (me likey) and i think this is my first time modding one of ur maps, i'm really impressed!!!
Hahah, thankyou very much for your mod :D
Equivalent_old
Haha, never thought that my first is quite helpful. Btw, was to suggest about the "break" like EEeee suggestes beforehand. But since mm201 say it just purely cosmestic, so i didn't bother : viewtopic.php?f=56&t=58765 Maybe a good way for me to farm kudos from it. tee hee
HeatKai
[quiet]
Same SV as [murmur] ?
change it *reduce* ?

00:17:829 (3,4,5,6,7) - so many stack == ?
00:20:725 (1) - remove new combo
01:12:449 (5) - align it with 01:12:036 (4) then check spacing :3
02:07:070 (5) - ^ ?
02:44:725 (2) - is it okay to touch the hp drain bar ?

[murmur]
03:11:622 (1,1,1,1,1) - don't spam new combo , zure XD
03:20:312 (1,2,3) - maybe let them go right , don't go down ? because (3) kinda blocked by the slider :o
03:24:864 (1,1,1,1,1) - don't spam new combo :3

[barely audible]
00:22:174 (x) - add note

*good diff*

=3

[silent]
02:55:277 (x) - add note
02:55:484 (x) - ^


Good :D
As I say :D
;)
Kudos star :D
MMzz
Could I make a taiko?

Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
OzzyOzrock

MMzz wrote:

Could I make a taiko?

Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
no!!1 enlgush!! no!!!
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