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Camellia - Speedrun

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Topic Starter
Monarch
This beatmap was submitted using in-game submission on 30 April 2017 at 22:11:25

Artist: Camellia
Title: Speedrun
Tags: EDP presents ravemania speed
BPM: 182
Filesize: 7251kb
Play Time: 00:01
Difficulties Available:
  1. Easy (0 stars, 1 notes)
  2. Expert (6.54 stars, 1253 notes)
Download: Camellia - Speedrun
Information: Scores/Beatmap Listing
---------------
01:20:853 (3,4,5,6) -01:31:403 (2,3,4,5) -02:47:227 (1) -03:07:914 (7,8) -03:52:611 (3,1) -

points for concern

ignore iz dif
Osu Tatakae Ouendan
From WORLD'S LARGEST M4M QUEUE

>A<

alright let's try
I'm not experienced in modding things like this so let's just hope for the best (uwu)
Asked some help and advice on taking a look at this one around #modhelp and other friends so here we go

00:11:459 (1) - Remove NC? that or remove NC on 00:11:624 (1) -
00:17:888 (1,2) - I feel like these two shouldn't be really small spaced. It can be spaced narrower than 00:17:558 (1,2) - but having spacing this small kills the momentum for me and then the sudden rise in jumps 00:18:217 (1,2,1,2) - starts to feel difficult to transition into
00:38:327 (3,4) - this just felt weird for me, considering most of the anti-jumps are all in groups of 2 instead of 3, so I think, you should space out 00:38:327 (3) - and because you'd be spacing out 3, you'd have to space out 00:38:492 (4) - as well
00:49:206 (3) - I know there's something to map to here, but I just find it really weird that you'd break out of the 4 note pattern you've established already. See 00:43:272 (1,2,3) - 00:44:591 (1,2,3) - 00:49:866 (1,2,3) - especially since those sounds are far more notable and significant
00:52:668 (2) - Might want to map this as two sliders instead of a hold
01:00:085 (7,8,1,2,3,4,5,6,7,8) - testplayer commented that this just felt way too repititive to play on. It'd probably be better to map each repitition differently so that each repitition gets better emphasis.
01:04:701 (1,2,3,4,1,2,3,4,1,2,3,4) - a few people commented that the sudden spacing increase feel slightly out of nowhere, but my real concern is the spacing increase makes it a lot harder to catch up since each group of 4 is spaced away from each other. Well there's a lot of that in the map so look around see what you wish to change
01:22:007 (1,2) - these feel out of place. Maybe you should just map this section as something other than hold sliders, mostly as there doesn't seem to be something to map a hold slider to.
01:28:930 (1) - Remove NC. I get that maybe it's there since there's a SV change, but the change isn't significant anyway, so I think it doesn't require an NC.
01:30:414 (1,2,3,4) - I feel that the movement here could be polished. It's slightly leaning to the right, whereas I feel that if it was closer to a vertical climb, then it would be easier to hit the circles considering they're zigzagged like that.
01:34:040 (1,2,3,4) - my main concern is that it's far below 01:33:710 (2,3,4,5) - so the movement is a little off. Would suggest moving it higher, somewhere like starting on x351 y301 and then adjusting its shape. That is, if you don't change this pattern entirely due to the earlier suggestion
01:57:117 (5) - this could probably be a circle instead as I don't think a slider would work and that a circle would feel stronger to end on
02:21:018 (2) - the sound is actually on 02:21:101 - , so the suggestion is to map it in a way similar to 02:22:172 (1,2) -
02:26:293 (2) - same as above
03:13:106 (4) - not sure what the empty space after this part is about.
03:13:436 (1) - Remove NC.
03:18:381 (4) - the empty part after this is a lot more damaging to me as it kills the momentum and the movement just ends in a random space in nowhere. I really think you should find a way to fill that next part up
03:18:710 (1) - Remove NC

I'm not sure what else to say and I don't have anything else from the other advisors so i'll end here uwu
Hope this helps /w\
Topic Starter
Monarch

Osu Tatakae Ouendan wrote:

From WORLD'S LARGEST M4M QUEUE

>A<

alright let's try
I'm not experienced in modding things like this so let's just hope for the best (uwu)
Asked some help and advice on taking a look at this one around #modhelp and other friends so here we go

00:11:459 (1) - Remove NC? that or remove NC on 00:11:624 (1) - removed
00:17:888 (1,2) - I feel like these two shouldn't be really small spaced. It can be spaced narrower than 00:17:558 (1,2) - but having spacing this small kills the momentum for me and then the sudden rise in jumps 00:18:217 (1,2,1,2) - starts to feel difficult to transition into increased spacing
00:38:327 (3,4) - this just felt weird for me, considering most of the anti-jumps are all in groups of 2 instead of 3, so I think, you should space out 00:38:327 (3) - and because you'd be spacing out 3, you'd have to space out 00:38:492 (4) - as well it's a style of jump to signify buildup, 4 is the first note where this buildup is adequately pronounced so its the note I chose for the first small jump
00:49:206 (3) - I know there's something to map to here, but I just find it really weird that you'd break out of the 4 note pattern you've established already. See 00:43:272 (1,2,3) - 00:44:591 (1,2,3) - 00:49:866 (1,2,3) - especially since those sounds are far more notable and significant changed as suggested
00:52:668 (2) - Might want to map this as two sliders instead of a hold changed the rythm, not to that though (to a circle and one repeat slider pair
01:00:085 (7,8,1,2,3,4,5,6,7,8) - testplayer commented that this just felt way too repititive to play on. It'd probably be better to map each repitition differently so that each repitition gets better emphasis. working as intended
01:04:701 (1,2,3,4,1,2,3,4,1,2,3,4) - a few people commented that the sudden spacing increase feel slightly out of nowhere, but my real concern is the spacing increase makes it a lot harder to catch up since each group of 4 is spaced away from each other. Well there's a lot of that in the map so look around see what you wish to change

changed the two sections in question (01:04:701 (1,2,3,4,1,2,3,4,1,2,3,4,1) - 01:09:974 (1,2,3,4,1,2,3,4,1,2,3,4,1) - ) to better reflect the music


01:22:007 (1,2) - these feel out of place. Maybe you should just map this section as something other than hold sliders, mostly as there doesn't seem to be something to map a hold slider to. I can hear a distinct revving sound which is what these sldiers and 01:20:853 (3,4,5,6) - these are mapped to, the latter are only kicksliders because the rev isn't really fully formed
01:28:930 (1) - Remove NC. I get that maybe it's there since there's a SV change, but the change isn't significant anyway, so I think it doesn't require an NC. i wanna try to have nc's on every place that actually deserves them, since ive also overused it in some parts that dont need it I've toned it down in them areas however I'd like to keep the deserving ones, however small, in
01:30:414 (1,2,3,4) - I feel that the movement here could be polished. It's slightly leaning to the right, whereas I feel that if it was closer to a vertical climb, then it would be easier to hit the circles considering they're zigzagged like that. rotated 2 degrees anticlockwise
01:34:040 (1,2,3,4) - my main concern is that it's far below 01:33:710 (2,3,4,5) - so the movement is a little off. Would suggest moving it higher, somewhere like starting on x351 y301 and then adjusting its shape. That is, if you don't change this pattern entirely due to the earlier suggestionmoved to the position suggested, pattern is not changed as there is an intensity change
01:57:117 (5) - this could probably be a circle instead as I don't think a slider would work and that a circle would feel stronger to end onmade into a circle
02:21:018 (2) - the sound is actually on 02:21:101 - , so the suggestion is to map it in a way similar to 02:22:172 (1,2) - changed
02:26:293 (2) - same as abovechanged
03:13:106 (4) - not sure what the empty space after this part is about. threse a pause in the main instrument of this section, I dont think having a gap should catch the player out as its very obvious to the player what sounds are being followed and when they stop
03:13:436 (1) - Remove NC.removed
03:18:381 (4) - the empty part after this is a lot more damaging to me as it kills the momentum and the movement just ends in a random space in nowhere. I really think you should find a way to fill that next part up ^
03:18:710 (1) - Remove NC removed

I'm not sure what else to say and I don't have anything else from the other advisors so i'll end here uwu thank
Hope this helps /w\
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