Tbh, that didn't really require a pop, you could just poke next BN about it hehe. Anyways, renominated.
thx alot for the mod if u disagree with something in my reply feel free to say so i can make more changes :pKagetsu wrote:
hi
[General][Believing]
- your sb is broken? i dunno... it doesn't show the mapper names nor the songs lyrics, there are a lot of unused files.
- any official source for the metadata? t/579817/start=15 this quote from Iamkwan pm xd (scroll down the page last post)
.
- 00:32:146 (6) - as previous rhythms were following vocals, this could do the same by using 1/2 instead fixed
- 00:48:767 (7,8,1) - snapping is questionable... 00:49:443 - although this may sound like 1/6, most of the vocal notes in the song are off, i'd rather use 1/4 because it's more predictable, and it sounds better they were 1/4 fixed and i even felt uncomfortable little with because they the only different snaps xd
- 00:57:078 (2) -01:10:051 (2) - this is off aswell, and it's also inconsistent compared with stuff like 02:43:092 (1,2,3) - or 02:56:065 (1,2,3) - , please make it consistent fixed
- 01:03:159 (2) - this thing being a circle doesn't go well with the song imo, it kinda blends too much with piano, taking off the emphasis those notes need removed it xd
- 03:53:632 (1,2,3,4) - i don't really agree with these rhythms, you're mapping two layers of the song at the same time which results in an unpredictable rhythm... personally i would go with something like this there is really soft drums in the bg if i am not wrong if u listen carefully idk i kept them but i changed something small next pattern i made this clickable 03:55:254 -
- 04:00:930 (1,2,3,4) - kinda the same thing as previous, i believe 04:00:119 (1,2,3,4) - are following the strings, if so, then the jumps on 04:00:930 (1,2,3,4) - doesn't make much sense because you're mapping two different layers of the song using the same concepts i mapped 2 different layers with hitcircles that doesnt mean they mapped same since the first layer 04:00:119 (1,2,3,4) - not so big jumps and express a specific flow for that sound and second layer is 04:00:930 (1,2,3,4) - that has bigger jumpas and different flow that express different sound like the drum so for me they are not mapped the same
- 04:08:024 (4,5) - i don't really get why this jump is so big, it feels unbalanced if we consider that there's nothing different compared to the rest of the section lowed the jumps
- 04:10:659 (1,2) - i get the idea behind these long sliders but it feels kinda undermapped for my taste, there are still some strong beats in the music such as 04:11:267 - 04:12:889 - etc... not to mention that the low sv combined with low object density feels unbalanced compared to the rest of the section which is not too different to this one since you not the first one who said this i guess i change fixed xd
- 04:18:565 (6) -04:44:511 (6) - 04:57:484 (6) - most of these shapes look irregular, as if there wasn't too much effort on making them properly, not really an issue but i guess it's worth to mention polished more symmetrycal nodes with grid snap
Thank you again it was really helpful x)Xinely wrote:
choose randomly from pigeon queue hello
i might wrong due downloaded this 3 days ago.. but on my side "sb\lite.png" is unused file removed
diff :
- 00:36:200 (8) - the drum is strong here, why not try make a bit jump to emphasis it better? example ctrl+g and move to 64,228 agree fixed
- 00:49:173 (8) - similar with above, might try ctrl+g or tweak the placement fixed
- 00:50:592 (3) - any reason why spacing is different here? >w< fixed
- 01:11:470 (5,6,7,8,1) - somehow the star pattern design is off here fixed
- 01:23:024 (5) - i would prefer move this to 160,232 to make a bit higher jump for emphasis vocal on next sliderfixed
- 01:34:173 (3) - drum whistle fits to emphasis the piano imo fixed and to be consistent on rest of all kiais
- 01:37:213 (7) - the jump is weird. you cant hear any sound here but its mapped with higher spacing than 01:37:416 (8) - which has strong drum sound. i would say move 01:37:213 (7) - to 128,280
- 01:43:902 (6,7) - consistency shape for aesthetic pls? fixed
- 01:57:686 - raise the volume to 40%. i cant hear the hitsound fixed
- 02:24:848 (4,5) - if its supposed for blanket, pls fix it fix
- 02:48:565 (5,6) - ^ fix
- 03:15:524 (1) - a bit weird aesthetic i think. would prefer move to 332,352 for at least be a mirror aesthetic with (2) fix
- 03:44:713 (1) - same as 01:57:686 - i dont get what u mean if about hitsound i think this fits okay
- 03:58:091 (3) - it has weak sound but mapped with jump ee. i would say reduce the spacing even a bit like 284,304 to make at least difference spacing between 1 to 2 and 2 to 3 fixed
seems you have t2 bn already for qualify, just poke me if you need me but my goal is about writing some stuff i think can improve first
i will im looking for someone know japanes lo thx again updated!Kagetsu wrote:
map is fine now. you could probably ask someone to confirm the lyrics tho
- 00:25:051 (4,5) - i don't get why this is stacked. looks inconsistent compared to 00:18:565 (4,5) - 00:21:808 (4,5) - fixed
- 04:13:902 - the sv change is too sudden for such a high pitch, could gradually decrease sv instead fixed
- 04:41:470 (2,3) - vs 04:42:686 (6,1) - kinda dislike how you're using stacks for two different time gaps fixed removed second stack
the fourth kanji on 9 is 贖 which doesnt contain the radical 手. In addition she says 贖い (あがない)not 無い(ない) so its correct as is.Pulse wrote:
[Storyboard]There's a kanji error on 10th lyrics sb line (9.png): The 4th kanji is wrong, the correct would be 無, instead we have some kanji with the radical 手.
weeb xexxar '_>'Xexxar wrote:
the fourth kanji on 9 is 贖 which doesnt contain the radical 手. In addition she says 贖い (あがない)not 無い(ない) so its correct as is.Pulse wrote:
[Storyboard]There's a kanji error on 10th lyrics sb line (9.png): The 4th kanji is wrong, the correct would be 無, instead we have some kanji with the radical 手.
I guess then no changes in sb since its fine x) tyXexxar wrote:
the fourth kanji on 9 is 贖 which doesnt contain the radical 手. In addition she says 贖い (あがない)not 無い(ない) so its correct as is.Pulse wrote:
[Storyboard]There's a kanji error on 10th lyrics sb line (9.png): The 4th kanji is wrong, the correct would be 無, instead we have some kanji with the radical 手.
we already discussed this many times ! not on thread and its confirmed this is how it should be ;w;Shad0w1and wrote:
uhm I pretty much believe the Unicode should be
Weight of the World/Kowareta Sekai no Uta
IamKwaN wrote:
ye sure
Unicode Title: Weight of the World/壊レタ世界ノ歌
Romanised Title: Weight of the World Kowaretasekainouta
Unicode Artist: 河野万里奈
Romanised Artist: Marina Kawano
Source: NieR:Automata
References:
http://www.square-enix.co.jp/music/sem/ ... /automata/
https://www.sonymusicshop.jp/m/item/ite ... 30ISDu4DtQ
http://www.jp.square-enix.com/nierautomata/
http://www.niergame.com/gb/
http://kawanomarina.com/
good luck!
Well right just didn't find official english meta. I am mapping a Hard diff for japanese ver as well, we may link to each other late when i done it?Lilyanna wrote:
we already discussed this many times ! not on thread and its confirmed this is how it should be ;w;Shad0w1and wrote:
uhm I pretty much believe the Unicode should be
Weight of the World/Kowareta Sekai no Uta
here is the quote again also monstrata helped me check it long time again i forgot what was the reason behind not using space XD but i remember he explained it to me !!IamKwaN wrote:
ye sure
Unicode Title: Weight of the World/壊レタ世界ノ歌
Romanised Title: Weight of the World Kowaretasekainouta
Unicode Artist: 河野万里奈
Romanised Artist: Marina Kawano
Source: NieR:Automata
References:
http://www.square-enix.co.jp/music/sem/ ... /automata/
https://www.sonymusicshop.jp/m/item/ite ... 30ISDu4DtQ
http://www.jp.square-enix.com/nierautomata/
http://www.niergame.com/gb/
http://kawanomarina.com/
good luck!