@Wikozo u so late i even forgot.. anyway thx for help ill apply mod with second bn check since they short simple.. if i find XD
If you wanna change something just do it and I'll rebub :vLilyanna wrote:
@Wikozo u so late i even forgot.. anyway thx for help ill apply mod with second bn check since they short simple.. if i find XD
thx for mod_sponez wrote:
Hello!Very good map. Good luck!
- 01:20:288 - A word is pronounced here, but it does not stand out. Need circle. For example, here I want to click. Similary here 03:07:315. it used to be mapped tbh but then its the only 1/6 in map and its so close to upbeat the white tick which is the claps therefore we decided not map it so no confusing and the claps also stronger and more emphasised so it should be fine
- 02:13:902 (1) - This slider must end here 02:14:308 and here 02:14:511 need circle. ill ask kalibe for this since its his part if he change ill give kds if not then sorry no change xd
- 03:42:686 (4,5) - https://osu.ppy.sh/ss/8050486. idk what u want say with this picture
sorry no change im not allowed to give kds since i didnt change >w< !Wikozo wrote:
M4M from my queue
[Believing]Very good map! Good Luck!
- 00:27:281 (2) - you can do the same slider like this 00:27:686 (3) but in the same place. like this : but i did it that way multiple of time its fine i just like that flow better
- 02:36:808 (2) - you can't get this slider a little bit up since its on screen it should be fine http://puu.sh/vWdcV/1ae52d456c.jpg
- 03:33:362 (1,2,3,1,1,2,1,2) - on this circles there is a big confusion its to emphasise the music tens
- 04:00:119 (1,2,3,4,1,2,3,4) - ^
- 04:00:119 (1,2,3,4,1,2,3,4) - ^ i see nothing wrong u didnt give me reason xd its readable and neat
just to be clear with bns and from pm big thx againIamKwaN wrote:
ye sure
Unicode Title: Weight of the World/壊レタ世界ノ歌
Romanised Title: Weight of the World Kowaretasekainouta
Unicode Artist: 河野万里奈
Romanised Artist: Marina Kawano
Source: NieR:Automata
References:
http://www.square-enix.co.jp/music/sem/ ... /automata/
https://www.sonymusicshop.jp/m/item/ite ... 30ISDu4DtQ
http://www.jp.square-enix.com/nierautomata/
http://www.niergame.com/gb/
http://kawanomarina.com/
good luck!
thx for mod ill wait for kalibe to give me update and poke u hope i convice u with what i changed and i didntBakari wrote:
Hey! hi
[General][Believing]
- It would be good to have the name of the storyboarder added to the tags. You know, they did contribute to this map. okay
Lilyanna
- 00:24:240 (2) - this really should be replaced with two circles to match the rhythm you were using previously. fixed
Note: 00:46:943 (2) - same, perhaps. The patterning feels pretty close to the first one. i want leave it mapped diifferently there since there is vocals and the slider follows the "weeeh"- 01:03:159 (2,3) - that is quite a straightforward way to introduce jumps. I feel like we should reduce the spacing, to make the jump feel more natural and easier to understand. yes fixed
Note: 01:27:281 (7,8,9) - same. I really doubt that the spacing changes are large enough to justify the jumps. those spacing changed in every same 3 circles in rest of 3 kiais so i think its fine- 00:48:160 (4,5,6,7,8) - you have mixed up vocals and instruments. And ended up with the pattern that emphasises neither of them. I see that you try to use slider/circle difference to separate rhythms, but it still feels sort of overdone. Consider sticking to a certain instrument instead of just mixing everything? This way the rhythm will be way easier to follow and feel more natural. i mapped the piano with circles and the vocals with 1/4 sliders i think its clear enough x) dont see any confusion they both expressed differently
- 00:56:065 (1,2) - this and some similar patterns - the flow change feels a little bit sharp, since it's a slow song, let's try something softer? more circular patterns its still circular that way but ye ill change
- 01:14:713 (5) - the vocals are snapped on the blue tick ahead, actually. In case you were going for the repeating 1/4 instruments, you can keep the slider, but you'd have to map 01:13:497 - as well. remapped and fixed that part i didnt really understand what u tried to say but from what i saw
on my map i got it i guess and fix it xd- 01:22:619 (4) - pretty sure that two circles or two 1/4 sliders would do better. The idea is to emphasise 01:23:024 - as well as the beat before. Tey are pretty much even in strength and are supported by vocals.agreed fixed
Note: 01:25:862 (4) - same, I believe. but here i prefer keep it like that its not as much stronger as the first in terms of vocals tbh- 01:19:781 (2) - as it has been mentioned by Natsu, the vocals are actually following 1/2 rhythm. please listen in slowest speed it goes after the red and the sallybal didnt even pronounced yet untill where its already snapped 1/12 pls take time and listen again if i am wrong ill go to ear doctor XD
- 03:48:767 (3,4) - the jump here feels like an overkill, I believe that the spacing should be much smaller as the slider does not highligh any strong beats. i dont really think its big jump or big deal and since yes i believe the slider hold a certain sound that can be emphasised if u listen to it
- 04:11:267 - why are you ignoring these beats? As we were discussing the map you made it clear that your intention was to stress as many beats as you could. 04:10:659 - because i believed its about time to prioritize that music in bg the drums are becoming secondary at that point and that music of the long sliders its dominating the whole thing and its time to express them!
- 04:53:024 (2) - try to remove and add a slider to (1)? This citcle feels really weak and it appears to be done mostly for polarity purpsoses. its not weak at all i clearly hear something same as (1) i prefer keep it it even has finish because it follows a strong enough sound
Hit me up when done, we'll see how it goes
_sponez wrote:
Hello!
- 02:13:902 (1) - This slider must end here 02:14:308 and here 02:14:511 need circle. i want to express this powerful deep sound with 3/4
thx for mods~Bakari wrote:
Hey!
[Believing]
[Kalibe]
- 03:11:470 (3,4,5) - all three of them sound very similar, yet they are spaced in 3 different ways. One is stacked, the first one has a jump and the last one uses regular spacing. I would probably just space all three of these objects to form a small jumpy pattern. tried to fix, hope it's fine now
- 03:42:078 (3,4,5) - let's reverse the pattern and space 3-4 close as the sound on (4) is really weak and then give (5) a small jump as it gets more tense. What do you think? did something diffirent
Bakari wrote:
Assuming 00:48:767 (7,8) - these are sliders to fit the vocals, you mihgt want to replace 00:49:578 (1) - with circles to follow the same idea and represent instruemnts. Otherwise, you're contadicting your own ideas in the next pattern. The snapping of the slidertails is also kind of a questionable matter to me as I feel like they could've been snapped in a better way.there is actualy a vocal there in the downbeat with the piano if i am not wrong also idk bout snapping not my fault she doesnt sing to the music xdok thats at least what i thought im gonna remap this part
oh, and I have overlooked one more thing. 01:29:916 (3,4,5,6,1) - can you explain the way flow works here? If I got it right, 01:30:524 (4,5,6) - are drop-offs, therefore, the transition to (1) has a pretty sudden angle change and feels broken. the sudden angle change in intentional the (1) is a downbeat a new pattern and a strong sound so iwant take new turn and break flow tom express it better
seems like i need you.Monstrata wrote:
Do you still need me for bubble? Looks like you might have enough BN's now.
Monstrata wrote:
Believing
hp 7 is pretty high for a song like this... I think 6 is enough. fixed
lilyanna
00:18:970 (5,6,7) - 00:22:213 (5,6,7) - etc... I think perfect triangles fits ur aesthetics better. fixed
00:38:430 (4,5,6,7) - Like visually, they just look a bit off unnecessarily i think i dont really get what u mean
00:51:402 (4,5,6) - More consistency in DS? omg thats ugly fixed
01:06:605 (2,3,4) - This is good~
04:39:443 (1,2) - Can you make this blanket better or something, it looks really bad ;c eh fixed
kalibe
03:02:551 (1,2) - Ehh blanket
Lilyanna wrote:
thx alot for the mod if u disagree with something in my reply feel free to say so i can make more changes :pKagetsu wrote:
hi
[General][Believing]
- your sb is broken? i dunno... it doesn't show the mapper names nor the songs lyrics, there are a lot of unused files.
- any official source for the metadata? t/579817/start=15 this quote from Iamkwan pm xd (scroll down the page last post)
.
- 00:32:146 (6) - as previous rhythms were following vocals, this could do the same by using 1/2 instead fixed
- 00:48:767 (7,8,1) - snapping is questionable... 00:49:443 - although this may sound like 1/6, most of the vocal notes in the song are off, i'd rather use 1/4 because it's more predictable, and it sounds better they were 1/4 fixed and i even felt uncomfortable little with because they the only different snaps xd
- 00:57:078 (2) -01:10:051 (2) - this is off aswell, and it's also inconsistent compared with stuff like 02:43:092 (1,2,3) - or 02:56:065 (1,2,3) - , please make it consistent fixed
- 01:03:159 (2) - this thing being a circle doesn't go well with the song imo, it kinda blends too much with piano, taking off the emphasis those notes need removed it xd
- 03:53:632 (1,2,3,4) - i don't really agree with these rhythms, you're mapping two layers of the song at the same time which results in an unpredictable rhythm... personally i would go with something like this there is really soft drums in the bg if i am not wrong if u listen carefully idk i kept them but i changed something small next pattern i made this clickable 03:55:254 -
- 04:00:930 (1,2,3,4) - kinda the same thing as previous, i believe 04:00:119 (1,2,3,4) - are following the strings, if so, then the jumps on 04:00:930 (1,2,3,4) - doesn't make much sense because you're mapping two different layers of the song using the same concepts i mapped 2 different layers with hitcircles that doesnt mean they mapped same since the first layer 04:00:119 (1,2,3,4) - not so big jumps and express a specific flow for that sound and second layer is 04:00:930 (1,2,3,4) - that has bigger jumpas and different flow that express different sound like the drum so for me they are not mapped the same
- 04:08:024 (4,5) - i don't really get why this jump is so big, it feels unbalanced if we consider that there's nothing different compared to the rest of the section lowed the jumps
- 04:10:659 (1,2) - i get the idea behind these long sliders but it feels kinda undermapped for my taste, there are still some strong beats in the music such as 04:11:267 - 04:12:889 - etc... not to mention that the low sv combined with low object density feels unbalanced compared to the rest of the section which is not too different to this one since you not the first one who said this i guess i change fixed xd
- 04:18:565 (6) -04:44:511 (6) - 04:57:484 (6) - most of these shapes look irregular, as if there wasn't too much effort on making them properly, not really an issue but i guess it's worth to mention polished more symmetrycal nodes with grid snap
Thank you again it was really helpful x)Xinely wrote:
choose randomly from pigeon queue hello
i might wrong due downloaded this 3 days ago.. but on my side "sb\lite.png" is unused file removed
diff :
- 00:36:200 (8) - the drum is strong here, why not try make a bit jump to emphasis it better? example ctrl+g and move to 64,228 agree fixed
- 00:49:173 (8) - similar with above, might try ctrl+g or tweak the placement fixed
- 00:50:592 (3) - any reason why spacing is different here? >w< fixed
- 01:11:470 (5,6,7,8,1) - somehow the star pattern design is off here fixed
- 01:23:024 (5) - i would prefer move this to 160,232 to make a bit higher jump for emphasis vocal on next sliderfixed
- 01:34:173 (3) - drum whistle fits to emphasis the piano imo fixed and to be consistent on rest of all kiais
- 01:37:213 (7) - the jump is weird. you cant hear any sound here but its mapped with higher spacing than 01:37:416 (8) - which has strong drum sound. i would say move 01:37:213 (7) - to 128,280
- 01:43:902 (6,7) - consistency shape for aesthetic pls? fixed
- 01:57:686 - raise the volume to 40%. i cant hear the hitsound fixed
- 02:24:848 (4,5) - if its supposed for blanket, pls fix it fix
- 02:48:565 (5,6) - ^ fix
- 03:15:524 (1) - a bit weird aesthetic i think. would prefer move to 332,352 for at least be a mirror aesthetic with (2) fix
- 03:44:713 (1) - same as 01:57:686 - i dont get what u mean if about hitsound i think this fits okay
- 03:58:091 (3) - it has weak sound but mapped with jump ee. i would say reduce the spacing even a bit like 284,304 to make at least difference spacing between 1 to 2 and 2 to 3 fixed
seems you have t2 bn already for qualify, just poke me if you need me but my goal is about writing some stuff i think can improve first
i will im looking for someone know japanes lo thx again updated!Kagetsu wrote:
map is fine now. you could probably ask someone to confirm the lyrics tho
- 00:25:051 (4,5) - i don't get why this is stacked. looks inconsistent compared to 00:18:565 (4,5) - 00:21:808 (4,5) - fixed
- 04:13:902 - the sv change is too sudden for such a high pitch, could gradually decrease sv instead fixed
- 04:41:470 (2,3) - vs 04:42:686 (6,1) - kinda dislike how you're using stacks for two different time gaps fixed removed second stack
the fourth kanji on 9 is 贖 which doesnt contain the radical 手. In addition she says 贖い (あがない)not 無い(ない) so its correct as is.Pulse wrote:
[Storyboard]There's a kanji error on 10th lyrics sb line (9.png): The 4th kanji is wrong, the correct would be 無, instead we have some kanji with the radical 手.
weeb xexxar '_>'Xexxar wrote:
the fourth kanji on 9 is 贖 which doesnt contain the radical 手. In addition she says 贖い (あがない)not 無い(ない) so its correct as is.Pulse wrote:
[Storyboard]There's a kanji error on 10th lyrics sb line (9.png): The 4th kanji is wrong, the correct would be 無, instead we have some kanji with the radical 手.
I guess then no changes in sb since its fine x) tyXexxar wrote:
the fourth kanji on 9 is 贖 which doesnt contain the radical 手. In addition she says 贖い (あがない)not 無い(ない) so its correct as is.Pulse wrote:
[Storyboard]There's a kanji error on 10th lyrics sb line (9.png): The 4th kanji is wrong, the correct would be 無, instead we have some kanji with the radical 手.
we already discussed this many times ! not on thread and its confirmed this is how it should be ;w;Shad0w1and wrote:
uhm I pretty much believe the Unicode should be
Weight of the World/Kowareta Sekai no Uta
IamKwaN wrote:
ye sure
Unicode Title: Weight of the World/壊レタ世界ノ歌
Romanised Title: Weight of the World Kowaretasekainouta
Unicode Artist: 河野万里奈
Romanised Artist: Marina Kawano
Source: NieR:Automata
References:
http://www.square-enix.co.jp/music/sem/ ... /automata/
https://www.sonymusicshop.jp/m/item/ite ... 30ISDu4DtQ
http://www.jp.square-enix.com/nierautomata/
http://www.niergame.com/gb/
http://kawanomarina.com/
good luck!
Well right just didn't find official english meta. I am mapping a Hard diff for japanese ver as well, we may link to each other late when i done it?Lilyanna wrote:
we already discussed this many times ! not on thread and its confirmed this is how it should be ;w;Shad0w1and wrote:
uhm I pretty much believe the Unicode should be
Weight of the World/Kowareta Sekai no Uta
here is the quote again also monstrata helped me check it long time again i forgot what was the reason behind not using space XD but i remember he explained it to me !!IamKwaN wrote:
ye sure
Unicode Title: Weight of the World/壊レタ世界ノ歌
Romanised Title: Weight of the World Kowaretasekainouta
Unicode Artist: 河野万里奈
Romanised Artist: Marina Kawano
Source: NieR:Automata
References:
http://www.square-enix.co.jp/music/sem/ ... /automata/
https://www.sonymusicshop.jp/m/item/ite ... 30ISDu4DtQ
http://www.jp.square-enix.com/nierautomata/
http://www.niergame.com/gb/
http://kawanomarina.com/
good luck!