dedicated to every1 except me
applied both, thanksAbsolute Zero wrote:
just coming back for this quick stuff
00:55:475 (2,3,4,5) - Saw this as well--same overmap argument as mentioned before--I only hear sounds every 1/2.
08:37:249 - Two conflicting timing points here in terms of sample set. Change the uninherited to S:C5.
fixed the slider to 1/1 but im not gonna change the hp, i feel the map is too long and im not trying to kill someone at the very end after all the buildupAscendance wrote:
hi
08:34:490 (1,2,3,4) - please fix this as we discussed, should definitely be 1/1 and is not unrankable at all, dunno why afb said that
hp -> 6
6* marathon and it's hp5, too forgiving for sure
hopefully the twitter meme dies, gl
there was no 1/16 and only 1 1/12 in the snapping I discussed with others. The "approximation" sounds not even close to resembling the music either. Like I said, it was very noticeable when playing that the snapping was wrong. A map should be timed as closely as possible, and as we saw with Despacito, CTB has no clickable aspect, making it easier to use complex rhythms without affecting playability. If aesthetics are a problem, follow different instruments.Absolute Zero wrote:
Had a very long discussion with Nokashi, celerih, Hareimu, and Fii about this a while ago and decided that it's best that we approximate in evenly for playing and to an extent (as much as I hate to use this word) aesthetics. The relatively exact snapping actually plays on 1/12 and 1/16 ticks, and looks visibly uneven in play. I'm not going to post the screenshot as it is a sore sight.
Kisses wrote:
@AZ Yes I can see that but having 05:13:697 (1) and 05:15:411 (1) play as constant 1/4s and 05:14:554 (1) as constant 1/6 does feel like a sin, given the fact there is almost no contrast between the 3 sections. This is why I stated it come across as very artificial.
edit: @wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww what are the different instruments you're mapping?
accordion and then the percussionKisses wrote:
edit: @wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww what are the different instruments you're mapping?
the snapping you discussed with others is incredibly off as well.Ascendance wrote:
there was no 1/16 and only 1 1/12 in the snapping I discussed with others.
That wasn't my point. Snapping the notes to the exactly to how they're presented by the insanely off-time accordion results in something virtually unappealing to look at or play unless in a standstill pattern, and mapping a different instrument is not an option as it will not fit the entire rest of the section I already mapped.Ascendance wrote:
find something that works better then instead of implying i'm not doing a good enough job fixing your map
The percussion does include some 1/6 snaps but it's definitely not a continuous, maybe overmapping would be what some people would go for but it does clash with a problem that I'll state below.-wwwww wrote:
accordion and then the percussionKisses wrote:
edit: @wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww what are the different instruments you're mapping?
Yes, that's valid, I'll change it to the accordion.Kisses wrote:
The percussion does include some 1/6 snaps but it's definitely not a continuous, maybe overmapping would be what some people would go for but it does clash with a problem that I'll state below.
You've mapped the accordion > percussion > accordion all in the space of a few seconds. Switching layers this frequently sounds incredibly off putting and focusing on one instrument is much preferred over mapping different instruments as you please. It does come off as awkward to switch to percussion from the accordion after when the accordion is still very much audible to the player and you've shown so much focus to it at the start
everything applied! thanks for recheckalienflybot wrote:
Recheck!█ Optional to change --- █ Suggested to change --- █ Unrankable [ General]
Tags
- Remove 'phantasmagoria flower view' as these words are included in the Source.
[ Last Judgement]
Gameplay
- 02:15:174 (1,2,1) - Movement here seems to be lacking a bit, so the emphasis at this point is not so well. Maybe you can try this: Ctrl+H 02:13:955 (1,2,1) - altogether and move this to x:428. In that way, the mentioned part will become back and forth movements which can emphasize the beat at 02:15:799 (1) - pretty well by the dash.
- 02:17:631 (1,2) - Why not a dash? Feels a bit inconsistent since most of these long slider patterns have dashes between each other (for emphasizing Whistles), such as 02:12:128 (1,2) - .
- 02:25:591 (2) - Maybe change this to 1/2 patterns? The beat at the red tick, i.e. 02:25:900 - is not mapped.
- 07:08:103 (1,2,1,2,1,2,1,2) - Maybe just keep them being NC'ed every 2 complete white tick snaps? Only this part has denser amount of NC while the later-on parts are less dense (with at least 6-8 combo each).
- 07:53:710 (7) - How about inclining this more to the vertical? I think this is less intense than the parts at 07:52:535 (1) - and 07:54:102 (1) - .
- 07:58:997 (3,4) - I find the distance here a bit large, mind shortening it by moving (4) to x:444 or a few pixel larger? In this case the distance is likely similar to the inner distance of a 1/4 slider.
Poke me after.
-wwwww wrote:
Yes