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t=NODE - Four Seasons [CatchTheBeat]

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Liyac
Hi, I probably should have noticed/spoken up sooner but as of recent maps, I don't think "東方Project" is a valid source anymore. Instead, the recent maps seem to favor more of the game's direct source titles instead of just touhou.

So the correct source of this map should be "東方花映塚 ~ Phantasmagoria of Flower View."
source

best of luck ranking the map!
Ascendance

Californian wrote:

Hi, I probably should have noticed/spoken up sooner but as of recent maps, I don't think "東方Project" is a valid source anymore. Instead, the recent maps seem to favor more of the game's direct source titles instead of just touhou.

So the correct source of this map should be "東方花映塚 ~ Phantasmagoria of Flower View."
source

best of luck ranking the map!
While it's not unrankable, the above source is preferred, so no pop is required. Just change it on the next BN check. touhou project isn't as accurate but works just fine
Topic Starter
Dea ex machina
Will change source next BN check :) thanks
Absolute Zero
Just a reminder to address the mod above for source; I would agree that would be preferable.

[Last Judgement]
00:41:580 (5) - Don't think this should be a 1/4 slider as I don't really hear anything that justifies the end of the slider. This comment applies to other sections like 00:45:370 (4) and 00:52:949 (5).
00:46:317 (2,3,4,5,6) - This feels weirdly underspaced compared to something like 00:38:738 (2,3,4,5).
00:48:212 (3) - Stronger sound is on the end of this slider right here. Make these two hitcircles with a dash in between instead. You run into a similar problem as places like 00:48:212 (3) and 00:54:843 (5).
01:22:633 (3,4,5,6,7,8) - Feels like this stream is a bit overmapped tbh--if you could give justification for these 1/4 streams that would be nice.
01:31:791 (2,3,4,5) - Personally I don’t really like this pattern here—It’s kinda bland and standstill.
01:33:054 (1,2) - Would accompany the pitch increase with a stronger dash.
01:36:528 (4,1) - This is completely walkable but still is a pitch increase. I would increase distancing.
01:49:889 (1,2,3,1,2) - These sliders are pretty constricted to the center. I would consider making the pattern more mobile.
02:00:439 (3) - I think this slider works better as a 1/2 slider.
02:15:486 (2,1) - Increase distancing a little more to accent the huge pitch change. I would move (2) leftwards.
02:24:059 (2,3) - I would making this (3,4) larger than (2,3), even making (2,3) almost stagnant. This is because the melody doesn’t change pitch until (3,4).
03:28:766 (3,4,5,6) - I think this pattern is excessive for the soft sounds it’s hitting.
04:34:910 (4,5) - The bell sound is quite strong; I would consider making this a stronger dash to reflect that.
04:44:125 (4,1) - Consider increasing this to a hyper because of the new phrase and a strong bell and higher pitch in the melody.
04:58:268 (1,2,3,1,2,3,4) - The same music is treated differently between these two patterns.
05:13:697 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - what the fuck was the accordionist drunk here (working snapping out)
05:15:411 (1) - Covering a note with a slider at 05:15:518. Make this three hitcircles instead.
05:51:298 (1,2) - I always miss this pattern for some reason—I’m used to it being a 1/4 hypers like at 05:50:698 (5,6). Maybe it’s just me.
07:19:704 (5,6,7,8) - Personally, I’m not a huge fan of this pattern as it kinda sticks out a little too much compared to the flow you have before. You can keep it if you want, but I would suggest changing it.
08:34:490 (1,2,3,4) - What are these notes following?
08:36:974 (2,3) - Would make this a hyper to accent the drum.
Topic Starter
Dea ex machina

Absolute Zero wrote:

Just a reminder to address the mod above for source; I would agree that would be preferable. yya

[Last Judgement]
00:41:580 (5) - Don't think this should be a 1/4 slider as I don't really hear anything that justifies the end of the slider. This comment applies to other sections like 00:45:370 (4) and 00:52:949 (5). the slider was to hold out the sound that its mapped over
00:46:317 (2,3,4,5,6) - This feels weirdly underspaced compared to something like 00:38:738 (2,3,4,5). the reason it's different is because it still provides a different movement for each note while being a different pattern than the one you mentioned. will space them out though instead of changing completely
00:48:212 (3) - Stronger sound is on the end of this slider right here. Make these two hitcircles with a dash in between instead. You run into a similar problem as places like 00:48:212 (3) and 00:54:843 (5). definitely trying to avoid too many dashes at the start so all applied except for that part
01:22:633 (3,4,5,6,7,8) - Feels like this stream is a bit overmapped tbh--if you could give justification for these 1/4 streams that would be nice. overmapped ur right, changed
01:31:791 (2,3,4,5) - Personally I don’t really like this pattern here—It’s kinda bland and standstill. i like the pattern but i spaced it out to make it less standstill
01:33:054 (1,2) - Would accompany the pitch increase with a stronger dash. done
01:36:528 (4,1) - This is completely walkable but still is a pitch increase. I would increase distancing. done
01:49:889 (1,2,3,1,2) - These sliders are pretty constricted to the center. I would consider making the pattern more mobile. was aiming for some slight symmetry here, it's my _ _ _ _ _!
02:00:439 (3) - I think this slider works better as a 1/2 slider. i feel like im missing too much of the sound that way :(
02:15:486 (2,1) - Increase distancing a little more to accent the huge pitch change. I would move (2) leftwards. big agree
02:24:059 (2,3) - I would making this (3,4) larger than (2,3), even making (2,3) almost stagnant. This is because the melody doesn’t change pitch until (3,4). done
03:28:766 (3,4,5,6) - I think this pattern is excessive for the soft sounds it’s hitting. lowered spacing but i think its fine
04:34:910 (4,5) - The bell sound is quite strong; I would consider making this a stronger dash to reflect that. did that
04:44:125 (4,1) - Consider increasing this to a hyper because of the new phrase and a strong bell and higher pitch in the melody. done done
04:58:268 (1,2,3,1,2,3,4) - The same music is treated differently between these two patterns. ya fix
05:13:697 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - what the fuck was the accordionist drunk here (working snapping out) owob wasnt sure what consensus you came to so its still the same
05:15:411 (1) - Covering a note with a slider at 05:15:518. Make this three hitcircles instead. ya
05:51:298 (1,2) - I always miss this pattern for some reason—I’m used to it being a 1/4 hypers like at 05:50:698 (5,6). Maybe it’s just me. i feel like it plays fine :,
07:19:704 (5,6,7,8) - Personally, I’m not a huge fan of this pattern as it kinda sticks out a little too much compared to the flow you have before. You can keep it if you want, but I would suggest changing it. at long last i have changed this pattern
08:34:490 (1,2,3,4) - What are these notes following?

alienflybot wrote:

08:34:490 (1,2,3) - Strange. I find 08:34:490 - 08:35:134 - similar to 08:33:159 - 08:33:790 - so both parts should be mapped with the same timeline. As it is impossible to put a 1/1 reversed slider here to cross with multiple offset lines, how about replacing 08:34:490 (1,2) - with circles and add dashes between each other?
^ explanation, was two sliders before to cover the sound (1) starts on
08:36:974 (2,3) - Would make this a hyper to accent the drum. really wanna keep my vision of no hypers at the end :'(
thanks very much :D
Foxy Grandpa
recheck!

00:07:879 - u should really map here cuz it sounds nice
06:16:900 - could u lower the bpom here its a little fast thx


okay call me back!!!!!!!!!!!!!!!!!!!!!!!!!!
Topic Starter
Dea ex machina

FoxyGrandpa wrote:

recheck!

00:07:879 - u should really map here cuz it sounds nice never
06:16:900 - could u lower the bpom here its a little fast thx not done


okay call me back!!!!!!!!!!!!!!!!!!!!!!!!!!
all applied!
Storyboarder
sb finished! thanks for waiting :)
Foxy Grandpa
alright looks good!


bbbbbbbbbubbled!
Topic Starter
Dea ex machina

Storyboarder wrote:

sb finished! thanks for waiting :)
thanks!

FoxyGrandpa wrote:

alright looks good!


bbbbbbbbbubbled!
thanks!
mithew
email notification
Topic Starter
Dea ex machina
hey its me ABSOLUTE ZERO here's your bubble fii:
Topic Starter
Dea ex machina

Absolute 0 wrote:

hey its me ABSOLUTE ZERO here's your bubble fii:
wow thanks!
Ascendance
dedicated to every1 except me
Absolute Zero
just coming back for this quick stuff
00:55:475 (2,3,4,5) - Saw this as well--same overmap argument as mentioned before--I only hear sounds every 1/2.
08:37:249 - Two conflicting timing points here in terms of sample set. Change the uninherited to S:C5.
Ascendance
hi

08:34:490 (1,2,3,4) - please fix this as we discussed, should definitely be 1/1 and is not unrankable at all, dunno why afb said that
hp -> 6

6* marathon and it's hp5, too forgiving for sure

hopefully the twitter meme dies, gl
Topic Starter
Dea ex machina

Absolute Zero wrote:

just coming back for this quick stuff
00:55:475 (2,3,4,5) - Saw this as well--same overmap argument as mentioned before--I only hear sounds every 1/2.
08:37:249 - Two conflicting timing points here in terms of sample set. Change the uninherited to S:C5.
applied both, thanks :)

Ascendance wrote:

hi

08:34:490 (1,2,3,4) - please fix this as we discussed, should definitely be 1/1 and is not unrankable at all, dunno why afb said that
hp -> 6

6* marathon and it's hp5, too forgiving for sure

hopefully the twitter meme dies, gl
fixed the slider to 1/1 but im not gonna change the hp, i feel the map is too long and im not trying to kill someone at the very end after all the buildup

thanks :)
Ascendance
after closer inspection the snapping at 05:13:697 - until 05:15:197 - and maybe a few after are really really off. If it's noticeable simply by playing, idk if a simplification really covers it. The snapping i got is here: https://osu.ppy.sh/ss/10170166

You might want more opinions on it, I gathered a few myself
_handholding
05:13:697 (1) - the snapping in this section is off by a mile. The instrument lands on an awkward array of snaps so I can see why you would choose to simplify the whole thing. However, when you map 05:14:554 (1) as completely different when it's very similar to 05:13:697 (1) , it definitely throws the whole thing out of whack and makes it more apparent that you aren't playing along to the instrument itself and a rather artificial rhythm put in. I'm not quite sure if this is what you were going for I just wanted to point this out to see if you were aware. To add on top the hitsound doesn't do a good job either at covering this up, and infact, ends up worsening the problem.

I cannot 100% confirm what the snapping is but this is what a couple of my other friends agree on https://osu.ppy.sh/ss/10170166
[]
I made this post as I was curious to know if this was intentional or not, on the off chance that you were aware of the wrong snapping
Absolute Zero
Had a very long discussion with Nokashi, celerih, Hareimu, and Fii about this a while ago and decided that it's best that we approximate in evenly for playing and to an extent (as much as I hate to use this word) aesthetics. The relatively exact snapping actually plays on 1/12 and 1/16 ticks, and looks visibly uneven in play. I'm not going to post the screenshot as it is a sore sight.
Topic Starter
Dea ex machina
05:13:697 - and 05:14:554 - are not mapped to the same instruments.
_handholding
@AZ Yes I can see that but having 05:13:697 (1) and 05:15:411 (1) play as constant 1/4s and 05:14:554 (1) as constant 1/6 does feel like a sin, given the fact there is almost no contrast between the 3 sections. This is why I stated it come across as very artificial.


edit: @wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww what are the different instruments you're mapping?
Ascendance

Absolute Zero wrote:

Had a very long discussion with Nokashi, celerih, Hareimu, and Fii about this a while ago and decided that it's best that we approximate in evenly for playing and to an extent (as much as I hate to use this word) aesthetics. The relatively exact snapping actually plays on 1/12 and 1/16 ticks, and looks visibly uneven in play. I'm not going to post the screenshot as it is a sore sight.
there was no 1/16 and only 1 1/12 in the snapping I discussed with others. The "approximation" sounds not even close to resembling the music either. Like I said, it was very noticeable when playing that the snapping was wrong. A map should be timed as closely as possible, and as we saw with Despacito, CTB has no clickable aspect, making it easier to use complex rhythms without affecting playability. If aesthetics are a problem, follow different instruments.
Absolute Zero

Kisses wrote:

@AZ Yes I can see that but having 05:13:697 (1) and 05:15:411 (1) play as constant 1/4s and 05:14:554 (1) as constant 1/6 does feel like a sin, given the fact there is almost no contrast between the 3 sections. This is why I stated it come across as very artificial.


edit: @wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww what are the different instruments you're mapping?

I'd be willing to accept consistent resnapping but I'm generally against specific snapping to a drunk accordionist.
Topic Starter
Dea ex machina

Kisses wrote:

edit: @wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww what are the different instruments you're mapping?
accordion and then the percussion

Ascendance wrote:

there was no 1/16 and only 1 1/12 in the snapping I discussed with others.
the snapping you discussed with others is incredibly off as well.
Ascendance
find something that works better then instead of implying i'm not doing a good enough job fixing your map
Topic Starter
Dea ex machina

Ascendance wrote:

find something that works better then instead of implying i'm not doing a good enough job fixing your map
That wasn't my point. Snapping the notes to the exactly to how they're presented by the insanely off-time accordion results in something virtually unappealing to look at or play unless in a standstill pattern, and mapping a different instrument is not an option as it will not fit the entire rest of the section I already mapped.
_handholding
@AZ I hold the same opinion

-wwwww wrote:

Kisses wrote:

edit: @wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww what are the different instruments you're mapping?
accordion and then the percussion
The percussion does include some 1/6 snaps but it's definitely not a continuous, maybe overmapping would be what some people would go for but it does clash with a problem that I'll state below.

You've mapped the accordion > percussion > accordion all in the space of a few seconds. Switching layers this frequently sounds incredibly off putting and focusing on one instrument is much preferred over mapping different instruments as you please. It does come off as awkward to switch to percussion from the accordion after when the accordion is still very much audible to the player and you've shown so much focus to it at the start
Ascendance
Don't really understand at all but I don't wanna start anything I guess. Kisses' post sums it up pretty nicely but I don't expect a change so I won't pursue anything, gl with your map
Topic Starter
Dea ex machina

Kisses wrote:

The percussion does include some 1/6 snaps but it's definitely not a continuous, maybe overmapping would be what some people would go for but it does clash with a problem that I'll state below.

You've mapped the accordion > percussion > accordion all in the space of a few seconds. Switching layers this frequently sounds incredibly off putting and focusing on one instrument is much preferred over mapping different instruments as you please. It does come off as awkward to switch to percussion from the accordion after when the accordion is still very much audible to the player and you've shown so much focus to it at the start
Yes, that's valid, I'll change it to the accordion.
Absolute Zero
In the end I just wanted to get more opinions on the issue so I decided to just bring it up again and if it's smoothest this way then I don't have too much of an attachment to the snaps cuz I was a little torn myself

¯\_(ツ)_/¯


Topic Starter
Dea ex machina
Yep, we came to a consensus and found a way to make it work with as close to the correct snapping as we could.
Ascendance
The thread could have gone smoother but the snaps are much better now. The only other things that sound off to me are 05:16:348 (1,2,3) - , I have 1,2 a 1/16 tick earlier (gray) and 3 on 05:16:643 - and ending on red still. This section is really weird T_T
Topic Starter
Dea ex machina
@ascen applied

@whoever , giving ascendance a kudosu since he's basically posted a mod at this point
_handholding
does that mean I don't get a kudosu
Topic Starter
Dea ex machina
Yes
Absolute Zero
Did a last sweep to see if things were applied.

Bubbled!
Ascendance
Posted: about 24 hours ago
autofanboy
Recheck!

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Tags
  1. Remove 'phantasmagoria flower view' as these words are included in the Source.

[ Last Judgement]

  • Gameplay
  1. 02:15:174 (1,2,1) - Movement here seems to be lacking a bit, so the emphasis at this point is not so well. Maybe you can try this: Ctrl+H 02:13:955 (1,2,1) - altogether and move this to x:428. In that way, the mentioned part will become back and forth movements which can emphasize the beat at 02:15:799 (1) - pretty well by the dash.
  2. 02:17:631 (1,2) - Why not a dash? Feels a bit inconsistent since most of these long slider patterns have dashes between each other (for emphasizing Whistles), such as 02:12:128 (1,2) - .
  3. 02:25:591 (2) - Maybe change this to 1/2 patterns? The beat at the red tick, i.e. 02:25:900 - is not mapped.
  4. 07:08:103 (1,2,1,2,1,2,1,2) - Maybe just keep them being NC'ed every 2 complete white tick snaps? Only this part has denser amount of NC while the later-on parts are less dense (with at least 6-8 combo each).
  5. 07:53:710 (7) - How about inclining this more to the vertical? I think this is less intense than the parts at 07:52:535 (1) - and 07:54:102 (1) - .
  6. 07:58:997 (3,4) - I find the distance here a bit large, mind shortening it by moving (4) to x:444 or a few pixel larger? In this case the distance is likely similar to the inner distance of a 1/4 slider.

Poke me after.
Topic Starter
Dea ex machina

alienflybot wrote:

Recheck!

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Tags
  1. Remove 'phantasmagoria flower view' as these words are included in the Source.

[ Last Judgement]

  • Gameplay
  1. 02:15:174 (1,2,1) - Movement here seems to be lacking a bit, so the emphasis at this point is not so well. Maybe you can try this: Ctrl+H 02:13:955 (1,2,1) - altogether and move this to x:428. In that way, the mentioned part will become back and forth movements which can emphasize the beat at 02:15:799 (1) - pretty well by the dash.
  2. 02:17:631 (1,2) - Why not a dash? Feels a bit inconsistent since most of these long slider patterns have dashes between each other (for emphasizing Whistles), such as 02:12:128 (1,2) - .
  3. 02:25:591 (2) - Maybe change this to 1/2 patterns? The beat at the red tick, i.e. 02:25:900 - is not mapped.
  4. 07:08:103 (1,2,1,2,1,2,1,2) - Maybe just keep them being NC'ed every 2 complete white tick snaps? Only this part has denser amount of NC while the later-on parts are less dense (with at least 6-8 combo each).
  5. 07:53:710 (7) - How about inclining this more to the vertical? I think this is less intense than the parts at 07:52:535 (1) - and 07:54:102 (1) - .
  6. 07:58:997 (3,4) - I find the distance here a bit large, mind shortening it by moving (4) to x:444 or a few pixel larger? In this case the distance is likely similar to the inner distance of a 1/4 slider.

Poke me after.
everything applied! thanks for recheck :)
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