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t=NODE - Four Seasons [CatchTheBeat]

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Professor Gila
apart from timing taken from Lan wings' map, almost every hitobjects are similar to it :o

but neverthless, you remapped it for ctb

i appreciate that :) :) :)

a job well done!

(and the hitsounds also taken from Lan wings' map)
Topic Starter
Dea ex machina

Professor Gila wrote:

(and the hitsounds also taken from Lan wings' map)
they were taken from ekoro's set with some adjusting to make them similar to lan wings' diff (and i got permission quite a long time ago)
Professor Gila
mmmmm yeah i see

duhh i forgot .-.
autofanboy
Hello!

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Tags
  1. Add: 'Shiki' , '-Haru-'. They are the japanese romaji of '四季-春-'.
  2. Add: '東方花映塚'. The full name of the game is '東方花映塚 ~ Phantasmagoria of Flower View' which include the kanji part.
  3. You may also add the tags of the game developer such as '上海アリス幻樂団' and 'Team Shanghai Alice'.

[ Last Judgement]

  • Gameplay
  1. 02:38:210 (2,3,4,5,6) - Curve it more? There is no movements in gameplay.
  2. 02:40:910 (5,6,7,8,1) - ^
  3. 03:28:016 (8,1,2) - Transition at 03:28:316 (1,2) - is a bit strange because of the anti-flow jump there. How about something like this: *Screenshot
  4. 04:25:152 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Same as 02:38:210 (2,3,4,5,6) - .
  5. 04:44:554 - 04:49:697 - The whole part here can be fully caught without dashing. Consider increasing distances for dashing.
  6. 04:55:482 (2) - Change this to the timeline pattern like 04:52:054 (2,3) - so the beat at 04:55:697 - can be mapped.
  7. 06:37:301 (6,7) - Reduce the distance here slightly to allow easier recovery after the hyperdash at 06:37:101 (5,6) - .
  8. 07:01:903 (2) - How about flipping this horizontally and place at the original position - x:319? The flow seems a bit smoother.
  9. 07:06:103 (8,9,1) - Transition of (9,1) is quite surprising and unexpected. Maybe you can change the placements of (8,9) to this: *Screenshot

I am not a storyboarding expert so I cannot say anything about that, maybe you can find someone good at that to mod / check. For the gameplay part it is well done.
Topic Starter
Dea ex machina

alienflybot wrote:

Hello!

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Tags
  1. Add: 'Shiki' , '-Haru-'. They are the japanese romaji of '四季-春-'. done
  2. Add: '東方花映塚'. The full name of the game is '東方花映塚 ~ Phantasmagoria of Flower View' which include the kanji part. done
  3. You may also add the tags of the game developer such as '上海アリス幻樂団' and 'Team Shanghai Alice'. done

[ Last Judgement]

  • Gameplay
  1. 02:38:210 (2,3,4,5,6) - Curve it more? There is no movements in gameplay. done
  2. 02:40:910 (5,6,7,8,1) - ^ done
  3. 03:28:016 (8,1,2) - Transition at 03:28:316 (1,2) - is a bit strange because of the anti-flow jump there. How about something like this: *Screenshot done
  4. 04:25:152 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Same as 02:38:210 (2,3,4,5,6) - . done
  5. 04:44:554 - 04:49:697 - The whole part here can be fully caught without dashing. Consider increasing distances for dashing. done
  6. 04:55:482 (2) - Change this to the timeline pattern like 04:52:054 (2,3) - so the beat at 04:55:697 - can be mapped. ok done :(
  7. 06:37:301 (6,7) - Reduce the distance here slightly to allow easier recovery after the hyperdash at 06:37:101 (5,6) - . done
  8. 07:01:903 (2) - How about flipping this horizontally and place at the original position - x:319? The flow seems a bit smoother. done
  9. 07:06:103 (8,9,1) - Transition of (9,1) is quite surprising and unexpected. Maybe you can change the placements of (8,9) to this: *Screenshotdone

I am not a storyboarding expert so I cannot say anything about that, maybe you can find someone good at that to mod / check. For the gameplay part it is well done. will do
thanks for the mod!
Storyboarder
sb is good & rankable :)

J
Topic Starter
Dea ex machina
:)
mithew
PlaceHolder.
autofanboy
Hello! Winter hype!

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ Last Judgment]

  • Gameplay
  1. 00:43:791 (1,2) - Guess you may want to add a dash here, just to keep consistent with 00:39:685 (5,1) - which the hitsound is emphasized by a dash.
  2. 00:48:212 (3,4) - Same here, maybe add a dash? Since adding a dash here would make 00:48:843 (4,5) - a dash too, maybe the following solution helps: *Screenshot
  3. 00:55:159 (1,2) - Add a dash here? You can achieve by moving 00:55:475 (2,3,4,5,6) - altogether to the right.
  4. 01:05:896 (4,5) - Aren't these notes not fitting the song? How about this: I think it should follow the sound at 01:05:975 - which is 1/8 tick after (4). Maybe you can remove (5) as well and change the pattern here a little bit.
  5. 01:57:330 (1) - Curve this more, I think the movement can be increased slightly for this slider as it is longer than the previous ones.
  6. 02:28:347 (4,1) - Add a dash here? Since 02:27:741 (2,3,4,1) - is becoming progressively stronger in the music right there. In addition, 02:28:666 (1,2) - can also be emphasized by a dash like what you have done at 02:30:534 (1,2) - . So one solution is to move 02:28:666 (1) - to the left.
  7. 03:07:614 (4,5) - Strange to have a dash here. I think it can be removed so the beat at 03:08:514 (1) - is emphasized more by the dash. Also, 03:08:514 (1,2) - is good for a dash spot. Hence one way to change is to move 03:08:214 (5,1) - altogether to the left slightly.
  8. 04:09:994 (1) - Curve more?
  9. 06:43:702 (6,7) - Reduce the distance here? I find myself keep missing this because of the overshooting. You can move 06:43:902 (7,8,1,2,3,4) - altogether to the right slightly to fix it.
  10. 08:34:490 (1,2,3) - Strange. I find 08:34:490 - 08:35:134 - similar to 08:33:159 - 08:33:790 - so both parts should be mapped with the same timeline. As it is impossible to put a 1/1 reversed slider here to cross with multiple offset lines, how about replacing 08:34:490 (1,2) - with circles and add dashes between each other?

Call me back after the fix!
Topic Starter
Dea ex machina

alienflybot wrote:

Hello! Winter hype!

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ Last Judgment]

  • Gameplay
  1. 00:43:791 (1,2) - Guess you may want to add a dash here, just to keep consistent with 00:39:685 (5,1) - which the hitsound is emphasized by a dash.
  2. 00:48:212 (3,4) - Same here, maybe add a dash? Since adding a dash here would make 00:48:843 (4,5) - a dash too, maybe the following solution helps: *Screenshot
  3. 00:55:159 (1,2) - Add a dash here? You can achieve by moving 00:55:475 (2,3,4,5,6) - altogether to the right.
  4. 01:05:896 (4,5) - Aren't these notes not fitting the song? How about this: I think it should follow the sound at 01:05:975 - which is 1/8 tick after (4). Maybe you can remove (5) as well and change the pattern here a little bit.
  5. 01:57:330 (1) - Curve this more, I think the movement can be increased slightly for this slider as it is longer than the previous ones.
  6. 02:28:347 (4,1) - Add a dash here? Since 02:27:741 (2,3,4,1) - is becoming progressively stronger in the music right there. In addition, 02:28:666 (1,2) - can also be emphasized by a dash like what you have done at 02:30:534 (1,2) - . So one solution is to move 02:28:666 (1) - to the left.
  7. 03:07:614 (4,5) - Strange to have a dash here. I think it can be removed so the beat at 03:08:514 (1) - is emphasized more by the dash. Also, 03:08:514 (1,2) - is good for a dash spot. Hence one way to change is to move 03:08:214 (5,1) - altogether to the left slightly.
  8. 04:09:994 (1) - Curve more?
  9. 06:43:702 (6,7) - Reduce the distance here? I find myself keep missing this because of the overshooting. You can move 06:43:902 (7,8,1,2,3,4) - altogether to the right slightly to fix it.
  10. 08:34:490 (1,2,3) - Strange. I find 08:34:490 - 08:35:134 - similar to 08:33:159 - 08:33:790 - so both parts should be mapped with the same timeline. As it is impossible to put a 1/1 reversed slider here to cross with multiple offset lines, how about replacing 08:34:490 (1,2) - with circles and add dashes between each other?

Call me back after the fix!
all applied! thanks for the mod, these are really nice changes :)
autofanboy
Beautiful

Bubbled!
JierYagtama
Hoyylll it's happening OWO
Ascendance
the shadow of ____
Liyac
Hi, I probably should have noticed/spoken up sooner but as of recent maps, I don't think "東方Project" is a valid source anymore. Instead, the recent maps seem to favor more of the game's direct source titles instead of just touhou.

So the correct source of this map should be "東方花映塚 ~ Phantasmagoria of Flower View."
source

best of luck ranking the map!
Ascendance

Californian wrote:

Hi, I probably should have noticed/spoken up sooner but as of recent maps, I don't think "東方Project" is a valid source anymore. Instead, the recent maps seem to favor more of the game's direct source titles instead of just touhou.

So the correct source of this map should be "東方花映塚 ~ Phantasmagoria of Flower View."
source

best of luck ranking the map!
While it's not unrankable, the above source is preferred, so no pop is required. Just change it on the next BN check. touhou project isn't as accurate but works just fine
Topic Starter
Dea ex machina
Will change source next BN check :) thanks
Absolute Zero
Just a reminder to address the mod above for source; I would agree that would be preferable.

[Last Judgement]
00:41:580 (5) - Don't think this should be a 1/4 slider as I don't really hear anything that justifies the end of the slider. This comment applies to other sections like 00:45:370 (4) and 00:52:949 (5).
00:46:317 (2,3,4,5,6) - This feels weirdly underspaced compared to something like 00:38:738 (2,3,4,5).
00:48:212 (3) - Stronger sound is on the end of this slider right here. Make these two hitcircles with a dash in between instead. You run into a similar problem as places like 00:48:212 (3) and 00:54:843 (5).
01:22:633 (3,4,5,6,7,8) - Feels like this stream is a bit overmapped tbh--if you could give justification for these 1/4 streams that would be nice.
01:31:791 (2,3,4,5) - Personally I don’t really like this pattern here—It’s kinda bland and standstill.
01:33:054 (1,2) - Would accompany the pitch increase with a stronger dash.
01:36:528 (4,1) - This is completely walkable but still is a pitch increase. I would increase distancing.
01:49:889 (1,2,3,1,2) - These sliders are pretty constricted to the center. I would consider making the pattern more mobile.
02:00:439 (3) - I think this slider works better as a 1/2 slider.
02:15:486 (2,1) - Increase distancing a little more to accent the huge pitch change. I would move (2) leftwards.
02:24:059 (2,3) - I would making this (3,4) larger than (2,3), even making (2,3) almost stagnant. This is because the melody doesn’t change pitch until (3,4).
03:28:766 (3,4,5,6) - I think this pattern is excessive for the soft sounds it’s hitting.
04:34:910 (4,5) - The bell sound is quite strong; I would consider making this a stronger dash to reflect that.
04:44:125 (4,1) - Consider increasing this to a hyper because of the new phrase and a strong bell and higher pitch in the melody.
04:58:268 (1,2,3,1,2,3,4) - The same music is treated differently between these two patterns.
05:13:697 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - what the fuck was the accordionist drunk here (working snapping out)
05:15:411 (1) - Covering a note with a slider at 05:15:518. Make this three hitcircles instead.
05:51:298 (1,2) - I always miss this pattern for some reason—I’m used to it being a 1/4 hypers like at 05:50:698 (5,6). Maybe it’s just me.
07:19:704 (5,6,7,8) - Personally, I’m not a huge fan of this pattern as it kinda sticks out a little too much compared to the flow you have before. You can keep it if you want, but I would suggest changing it.
08:34:490 (1,2,3,4) - What are these notes following?
08:36:974 (2,3) - Would make this a hyper to accent the drum.
Topic Starter
Dea ex machina

Absolute Zero wrote:

Just a reminder to address the mod above for source; I would agree that would be preferable. yya

[Last Judgement]
00:41:580 (5) - Don't think this should be a 1/4 slider as I don't really hear anything that justifies the end of the slider. This comment applies to other sections like 00:45:370 (4) and 00:52:949 (5). the slider was to hold out the sound that its mapped over
00:46:317 (2,3,4,5,6) - This feels weirdly underspaced compared to something like 00:38:738 (2,3,4,5). the reason it's different is because it still provides a different movement for each note while being a different pattern than the one you mentioned. will space them out though instead of changing completely
00:48:212 (3) - Stronger sound is on the end of this slider right here. Make these two hitcircles with a dash in between instead. You run into a similar problem as places like 00:48:212 (3) and 00:54:843 (5). definitely trying to avoid too many dashes at the start so all applied except for that part
01:22:633 (3,4,5,6,7,8) - Feels like this stream is a bit overmapped tbh--if you could give justification for these 1/4 streams that would be nice. overmapped ur right, changed
01:31:791 (2,3,4,5) - Personally I don’t really like this pattern here—It’s kinda bland and standstill. i like the pattern but i spaced it out to make it less standstill
01:33:054 (1,2) - Would accompany the pitch increase with a stronger dash. done
01:36:528 (4,1) - This is completely walkable but still is a pitch increase. I would increase distancing. done
01:49:889 (1,2,3,1,2) - These sliders are pretty constricted to the center. I would consider making the pattern more mobile. was aiming for some slight symmetry here, it's my _ _ _ _ _!
02:00:439 (3) - I think this slider works better as a 1/2 slider. i feel like im missing too much of the sound that way :(
02:15:486 (2,1) - Increase distancing a little more to accent the huge pitch change. I would move (2) leftwards. big agree
02:24:059 (2,3) - I would making this (3,4) larger than (2,3), even making (2,3) almost stagnant. This is because the melody doesn’t change pitch until (3,4). done
03:28:766 (3,4,5,6) - I think this pattern is excessive for the soft sounds it’s hitting. lowered spacing but i think its fine
04:34:910 (4,5) - The bell sound is quite strong; I would consider making this a stronger dash to reflect that. did that
04:44:125 (4,1) - Consider increasing this to a hyper because of the new phrase and a strong bell and higher pitch in the melody. done done
04:58:268 (1,2,3,1,2,3,4) - The same music is treated differently between these two patterns. ya fix
05:13:697 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - what the fuck was the accordionist drunk here (working snapping out) owob wasnt sure what consensus you came to so its still the same
05:15:411 (1) - Covering a note with a slider at 05:15:518. Make this three hitcircles instead. ya
05:51:298 (1,2) - I always miss this pattern for some reason—I’m used to it being a 1/4 hypers like at 05:50:698 (5,6). Maybe it’s just me. i feel like it plays fine :,
07:19:704 (5,6,7,8) - Personally, I’m not a huge fan of this pattern as it kinda sticks out a little too much compared to the flow you have before. You can keep it if you want, but I would suggest changing it. at long last i have changed this pattern
08:34:490 (1,2,3,4) - What are these notes following?

alienflybot wrote:

08:34:490 (1,2,3) - Strange. I find 08:34:490 - 08:35:134 - similar to 08:33:159 - 08:33:790 - so both parts should be mapped with the same timeline. As it is impossible to put a 1/1 reversed slider here to cross with multiple offset lines, how about replacing 08:34:490 (1,2) - with circles and add dashes between each other?
^ explanation, was two sliders before to cover the sound (1) starts on
08:36:974 (2,3) - Would make this a hyper to accent the drum. really wanna keep my vision of no hypers at the end :'(
thanks very much :D
Foxy Grandpa
recheck!

00:07:879 - u should really map here cuz it sounds nice
06:16:900 - could u lower the bpom here its a little fast thx


okay call me back!!!!!!!!!!!!!!!!!!!!!!!!!!
Topic Starter
Dea ex machina

FoxyGrandpa wrote:

recheck!

00:07:879 - u should really map here cuz it sounds nice never
06:16:900 - could u lower the bpom here its a little fast thx not done


okay call me back!!!!!!!!!!!!!!!!!!!!!!!!!!
all applied!
Storyboarder
sb finished! thanks for waiting :)
Foxy Grandpa
alright looks good!


bbbbbbbbbubbled!
Topic Starter
Dea ex machina

Storyboarder wrote:

sb finished! thanks for waiting :)
thanks!

FoxyGrandpa wrote:

alright looks good!


bbbbbbbbbubbled!
thanks!
mithew
email notification
Topic Starter
Dea ex machina
hey its me ABSOLUTE ZERO here's your bubble fii:
Topic Starter
Dea ex machina

Absolute 0 wrote:

hey its me ABSOLUTE ZERO here's your bubble fii:
wow thanks!
Ascendance
dedicated to every1 except me
Absolute Zero
just coming back for this quick stuff
00:55:475 (2,3,4,5) - Saw this as well--same overmap argument as mentioned before--I only hear sounds every 1/2.
08:37:249 - Two conflicting timing points here in terms of sample set. Change the uninherited to S:C5.
Ascendance
hi

08:34:490 (1,2,3,4) - please fix this as we discussed, should definitely be 1/1 and is not unrankable at all, dunno why afb said that
hp -> 6

6* marathon and it's hp5, too forgiving for sure

hopefully the twitter meme dies, gl
Topic Starter
Dea ex machina

Absolute Zero wrote:

just coming back for this quick stuff
00:55:475 (2,3,4,5) - Saw this as well--same overmap argument as mentioned before--I only hear sounds every 1/2.
08:37:249 - Two conflicting timing points here in terms of sample set. Change the uninherited to S:C5.
applied both, thanks :)

Ascendance wrote:

hi

08:34:490 (1,2,3,4) - please fix this as we discussed, should definitely be 1/1 and is not unrankable at all, dunno why afb said that
hp -> 6

6* marathon and it's hp5, too forgiving for sure

hopefully the twitter meme dies, gl
fixed the slider to 1/1 but im not gonna change the hp, i feel the map is too long and im not trying to kill someone at the very end after all the buildup

thanks :)
Ascendance
after closer inspection the snapping at 05:13:697 - until 05:15:197 - and maybe a few after are really really off. If it's noticeable simply by playing, idk if a simplification really covers it. The snapping i got is here: https://osu.ppy.sh/ss/10170166

You might want more opinions on it, I gathered a few myself
_handholding
05:13:697 (1) - the snapping in this section is off by a mile. The instrument lands on an awkward array of snaps so I can see why you would choose to simplify the whole thing. However, when you map 05:14:554 (1) as completely different when it's very similar to 05:13:697 (1) , it definitely throws the whole thing out of whack and makes it more apparent that you aren't playing along to the instrument itself and a rather artificial rhythm put in. I'm not quite sure if this is what you were going for I just wanted to point this out to see if you were aware. To add on top the hitsound doesn't do a good job either at covering this up, and infact, ends up worsening the problem.

I cannot 100% confirm what the snapping is but this is what a couple of my other friends agree on https://osu.ppy.sh/ss/10170166
[]
I made this post as I was curious to know if this was intentional or not, on the off chance that you were aware of the wrong snapping
Absolute Zero
Had a very long discussion with Nokashi, celerih, Hareimu, and Fii about this a while ago and decided that it's best that we approximate in evenly for playing and to an extent (as much as I hate to use this word) aesthetics. The relatively exact snapping actually plays on 1/12 and 1/16 ticks, and looks visibly uneven in play. I'm not going to post the screenshot as it is a sore sight.
Topic Starter
Dea ex machina
05:13:697 - and 05:14:554 - are not mapped to the same instruments.
_handholding
@AZ Yes I can see that but having 05:13:697 (1) and 05:15:411 (1) play as constant 1/4s and 05:14:554 (1) as constant 1/6 does feel like a sin, given the fact there is almost no contrast between the 3 sections. This is why I stated it come across as very artificial.


edit: @wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww what are the different instruments you're mapping?
Ascendance

Absolute Zero wrote:

Had a very long discussion with Nokashi, celerih, Hareimu, and Fii about this a while ago and decided that it's best that we approximate in evenly for playing and to an extent (as much as I hate to use this word) aesthetics. The relatively exact snapping actually plays on 1/12 and 1/16 ticks, and looks visibly uneven in play. I'm not going to post the screenshot as it is a sore sight.
there was no 1/16 and only 1 1/12 in the snapping I discussed with others. The "approximation" sounds not even close to resembling the music either. Like I said, it was very noticeable when playing that the snapping was wrong. A map should be timed as closely as possible, and as we saw with Despacito, CTB has no clickable aspect, making it easier to use complex rhythms without affecting playability. If aesthetics are a problem, follow different instruments.
Absolute Zero

Kisses wrote:

@AZ Yes I can see that but having 05:13:697 (1) and 05:15:411 (1) play as constant 1/4s and 05:14:554 (1) as constant 1/6 does feel like a sin, given the fact there is almost no contrast between the 3 sections. This is why I stated it come across as very artificial.


edit: @wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww what are the different instruments you're mapping?

I'd be willing to accept consistent resnapping but I'm generally against specific snapping to a drunk accordionist.
Topic Starter
Dea ex machina

Kisses wrote:

edit: @wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww what are the different instruments you're mapping?
accordion and then the percussion

Ascendance wrote:

there was no 1/16 and only 1 1/12 in the snapping I discussed with others.
the snapping you discussed with others is incredibly off as well.
Ascendance
find something that works better then instead of implying i'm not doing a good enough job fixing your map
Topic Starter
Dea ex machina

Ascendance wrote:

find something that works better then instead of implying i'm not doing a good enough job fixing your map
That wasn't my point. Snapping the notes to the exactly to how they're presented by the insanely off-time accordion results in something virtually unappealing to look at or play unless in a standstill pattern, and mapping a different instrument is not an option as it will not fit the entire rest of the section I already mapped.
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