[Last Judgement]
first is rhythm last bit is gameplay.
Thanks for requesting mod, good luck on rank!
first is rhythm last bit is gameplay.
- 03:17:665 - A note should be at this point, you have been placing objects on the same sound before and after this point so to keep it consistent with the beats you follow it would be better to just place a note here. This wouldn't have been a problem if there was a slider tick here but there isn't.
- 04:42:840 - Not sure why you broke the pattern of going 4 singles into 2 sliders, the music never changed from before and it starts to take away from what sounds you were trying to emphasise with sliders to begin with. It would also play nice if you used the same pattern as 04:41:125 (1,2,3,4) but flipped like you did with 04:38:554 (5,6) at 04:40:268 (5,6)
- 04:56:982 (2) - This should be a slider and 04:57:197 (3) this should be a single note, the slider end is a stronger sound than all the others so you should try and emphasise this instead of having it on a slider end.
- 05:05:982 (3) - The slider should start at 05:05:929 if you are not following the piano.
- 05:12:411 (2,3,4) - This part should be mapped in 1/6, 05:12:482 place single note here, 05:12:518 (3) - this slider should start at 05:12:554 and end at 05:12:697 with a single note placed at 05:12:768
- 05:15:267 (11) - delete this and make 05:15:196 (10) a slider ending at 05:15:304
- 00:38:107 (1) - would be cool if the section up to 01:38:775 was able to be only plate walked, the reason I am suggesting this is because the way everything is mapped the longer you play the harder the map gets so having the intro of this map havthing the ability to be platewalked would be cool, this would require; 01:08:422 (1) to be moved to x:420 and 01:17:896 (1) being moved to x:344 and 01:25:159 (5) being moved to x:244
- 02:45:110 - It would be a cool concept to have jumps getting further and further as the flute plays higher notes, this would only take effect to 02:50:810 if you do this than the objects should be like this; 02:46:910 (1) x:268, 02:47:210 (2) x:444, 02:48:710 (1) x312, 02:49:010 (2) x:456, 02:50:510 (1) x:264, 02:50:810 (2) x:109
Thanks for requesting mod, good luck on rank!