RADWIMPS - Yume Tourou

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Tanomoshii Nekojou
Another RADWIMPS song!?!?!
Oh my... Your name (Monstrata and the Movie title) will appear again on my song list~... :o:o:o:o:):):):)
OzzyOzrock
:)
note551
Hi, could I map the ard difficulty?
Here's what it looks like for now, not finished yet
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 90062
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 40185,40360,41581,42278,42976,43674,44371,45069,45767,46464,47162,54585,54753,57113,61832,62506,63180,69079,69247,69585,69753,69922,70259,70596,71101,71270,71438,71607,71776,71944,72281,72450,72618,73967,88967,89304,89472,89809,89978,93349,93517,94023,94191,94697,94865,95034,95202,95371,95540,98742,98910,99416,99585,100090,100259,105315,107674,108011,108180,108517,108686,108854,110540,110624,110708,110877,110961,111045,111382,111551,111719,111888,112056,112225,112562,112731,113068,113236,113405,113573,113910,114079,114753,114922,115090,115259,115427,115596,115680,115764,115849,115933,116101,116270,116438,116607,116776,116944,117113,117450,118292,118377,118461,118545,118629,120989,121326,123686,124023,124360,124528,124613,124697,124781,124865,125034,125202
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Yume Tourou
TitleUnicode:夢灯籠
Artist:RADWIMPS
ArtistUnicode:RADWIMPS
Creator:Monstrata
Version:note's hard
Source:君の名は。
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.76
SliderTickRate:1

[Events]
//Background and Video events
0,0,"737151.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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24488,-200,4,2,0,70,0,0
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90146,-100,4,2,0,70,0,1
114416,-100,4,2,0,70,0,0


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unko
can i make a difficulty
Sotarks
taki's & mitsuha's
JeirYagtama
:eyes:
MaridiuS
M4M mod from your queue

[Extra: Taki]
00:26:581 (2) - Maybe 00:26:406 - start it from here and add a 1/2 00:26:929 - ? This way you get to follow the piano you didn't skip till now and keep usual rhythm.
00:29:371 (3) - think of making this into 3 circles? 00:29:197 (2) - think this one is stronger, and i don't see many reasons to put a slider since there are no vocals
00:31:813 (2) - ugh maybe make it 1/2 and reverse it?
00:41:232 - hm increasing the SV here would be nice, but i guess remapping would be a chore.
00:46:464 (4) - Ctrl+g adds an interesting flow
00:57:450 (1,2,3,1) - is this even readable on sightread?
01:02:506 (1,2,3,4,5) - i think its not because this has same spacing yet its 1/4
00:53:742 (3) - weird thing i spotted, this is not NCed here 00:59:135 (1) - but here it is
00:58:798 (4) - also shouldn't this be 2 circles like you did here 00:53:405 (1,2) - http://i.imgur.com/WEnuVLk.jpg flow actually looks sick
01:06:551 (3,4) - I'd turn them into circles because compared to 01:07:225 (1,2,3,4) - they have vocals on slider end and start.
01:10:596 (3) - a little nitpicky, but making it go downwards may make it look better? http://i.imgur.com/x5yAffB.jpg
01:11:607 (2) - considering the nature of your map, think you can make this pattern better looking by placing the sliderend on 01:11:101 (4) -, further more copy paste this 01:11:270 (1) - and replace it with 01:11:944 (3) - and blanket itself http://i.imgur.com/4ymQyqT.jpg
01:20:034 (3) - personally i'd make this a slider
01:25:933 (2) - ^, think it will make the rhythm doper
01:29:472 (6,7) - considering how loud the snares are on both the slider head and tail, i suggset making it into circles. Also NC on 01:29:472 (6) - kinda feels like it could fit
01:36:551 (4) - wouldn't placing it like 01:35:540 (1) - , making it symmetrical make more sense, actually http://i.imgur.com/Kv5pxY0.jpg i like this a lot more, you get to emphasize both that slider and the next downbeat
01:43:124 (4,5,6) - mm shouldnt they get more spcing emphasis similalr to here 01:37:731 (4,5,6) -
01:53:236 (2) - compared to what it sounds i think clap is a bit too loud for what it follows
02:03:180 (3) - aint this a bit overspaced? http://i.imgur.com/ldmeFmK.jpg placing it here would make more sense.
02:05:034 (1) - i'd place it here, better aesthetics, but i assume you wanted it at your position as some form of a disconnect from previous pattern. http://i.imgur.com/cc798TJ.jpg

[Extra: Mitsuha]
In this map I will mostly point out aesthetic suggestions, it seems like it follows identical rhythm to Taki.
00:58:798 (4) - wouldn't placing it here be better? http://i.imgur.com/pNDmEB7.jpg
00:46:115 (3,4) - i'd place them like this? To emphasize them, but i guess the spacing is too big http://i.imgur.com/oqMgJD0.jpg
00:52:046 (1,2) - isn't stacked perfectly xd
00:54:079 (5,1,3) - visual spacing is a bit inconsistent here
00:55:764 (5,2) - weird that you didn't blanket this like you usually do
01:05:877 (1) - http://i.imgur.com/ImsdEfA.jpg small suggestion, i like how this looks
01:18:686 (3,1) - blanketing this too would be dope
01:25:259 (4) - shouldn't this be in the middle of 01:24:753 (1,2) -


[Sotarks' Musubi Insane]
Why is the diffuclty named Sotarks' rather than Sotark's?
00:34:604 (6) - think of making this into a circle and add a 1/1 slider here 00:34:778 -
00:40:883 (8,1) - fix blanket?
00:41:232 (1,2) - seems like intensity is going up here, yet you map it with 2 very long sliders.
00:52:394 (1) - mm this doesn't get any emphasis even though its so strong. How bout this? http://i.imgur.com/aexie9k.jpg
00:55:090 (1) - ugh i think changing the slider end into a circle would fit more here, somehow the 3/4 slider feels out of place in the section
00:55:764 (3) - I suggest changing it into a slider.
01:01:158 (4,5,6,7) - can you justify this large spacing increase specifically here?
01:01:832 (1) - for an insane i'd rather have this as a 3stack. Having a 1/4 slider out of nowhere confuses me, and it will probably confuse people at the level of insane maps even more
01:03:180 (1) - Okay so, to make the pattern perfect, i'd curve this slider a bit more, and make a closer blanket to 01:03:011 (2) - (also blanket is a bit imperfect as it is). It will keep the same visual spacing that 01:02:674 (7,2) - these things do.
01:05:371 (8,9,10) - can you make this fit better compared to the wave slider? Doesn't look good atm.
01:04:865 (7,1) - overlap
01:05:877 (1,2,3) - can't you place it like this? http://i.imgur.com/Q5Z8l2u.jpg
01:06:888 (4,6) - Blanket fix
01:08:573 (1) - a bit oddly looking, think its out of place for the section.
01:14:472 (2) - Ugh a little upwards and 01:14:641 (3,4) - a little downwards to better blanket the wave?
01:18:011 (6,7) - this blanket error is a bit more obvious
01:19:023 (1,2,1) - placing them here http://i.imgur.com/IR1URHd.jpg could make it look better
01:25:680 - Mmmm maybe make use of this? either here like this http://i.imgur.com/vqo3Sns. jpg or here http://i.imgur.com/eGxd6Pt.jpg
01:26:944 (6,1) - i don't like this overlap
01:28:461 (4) - http://i.imgur.com/YI6uHHE.jpg id place it here, what do you think?
01:31:158 (6,7) - using this spacing for these sounds in the section, ain't it a bit underspaced? i mean 01:32:169 (3,4) - compare it to this spacing
01:32:337 (4) - listen to its sliderend, shouldn't it be clickable? ;d
01:37:899 (5,1) - fix blanket
01:44:978 (6) - Ctrl+G for more emphasis?
01:44:978 (6,8) - they ain't perfectly paralel
01:47:674 (1,3) - ugh they are too curved, imo they look ugly and should be replaced with 01:46:326 (1) -
01:51:719 (1,2) - blanket
01:53:573 (9) - NC?, yep you did a NC here 02:05:034 (1) - .

[NeoSL's Insane]
00:29:371 (3) - I'd reverse this, plays nice, and add a circle on 00:29:894 -
00:29:197 (2,4) - If you dont, then fix this imperfect overlap
00:33:383 - feels a bit weird that you ignored it here if its mapped here 00:27:801 (2) -
00:35:650 (1,3) - imperfect stacking, also fix blanket 00:36:174 (2,3) -
00:37:743 (3) - oky so this one starts with a vocal and doesnt end on one, 00:38:092 (4) - this one ends on one, i suggset making (4) into 2 circles
00:54:416 (5,6,7) - i don't like the fact that you didn't emphasize this
00:55:596 (3,7) - ugh this overlap
01:20:202 (4,2) - why is this imperfect stacking happening
01:11:607 (2,2) - i'd personally make them circles to follow the vocals like i mentioned here 00:38:092 (4)
01:29:472 (7,8,9,10,11) - It would be nice to increase to DS for this 5stack, intensity is the highest on it.
02:05:034 (11) - NC?
This one was really carefully mapped, can't point up many things

[Insane: Taki]
Okay so this is a bit weird, but you're using higher SV on the start than on extra
00:32:162 (3,4) - fix blanket
00:45:941 (3,4,5,1) - aint this a bit too close?
00:54:332 - Should the 3stack rather be here than here 00:53:826 (2) -
00:56:354 - shouldn't there be a beat here?
ugh i dont agree with the rhythm on 00:52:394 (1) - to 01:03:180 (1) - so i won't point out more.
01:04:191 (5) - why is the spacing to this slider too low?
01:06:719 (4) - is the offbeat really necessary here? I highly suggest using both beats to be clickable, maybe add a slider on the kick.
01:11:270 (1,2) - ain't they a tad bit too close?
01:13:967 (1,2,3,4,5) - I don't like the fact that in the section you're not using this kind of overlapping again, it starts with it so i would assume there would be more similar patterns.
01:28:461 (7,8) - I'd increase the spacing on them a bit
01:31:832 (2,5) - okay so you've used a partial overlap, even though the whole section if it has overlaps they are full overlaps
01:30:483 (2,4) - a bit imperfect overlap
01:33:180 (2,3) - making them parallel would make it look better? http://i.imgur.com/Q7TDiWm.jpg
01:32:843 (1) - vs 01:38:236 (1) - different mapping style on same rhythm, i guess chose one on both.
01:42:113 (4,1) - yo that's a bit odd
02:05:034 (4) - NC?

[Insane: Mitsuha]
00:25:883 (1,2) - they don't look curved i had to check if they had 1 more anchor, curve them a bit more you know, for the structure
00:41:929 (3,4) - a bit more of sliders could use a slightly denser curve
00:29:197 (2,4) - a bit imperfect stacking
00:48:732 (2,3) - looks a bit odd bcs no blanketing
01:06:719 (4) - i mentioned this at taki
01:07:225 (1,2) - hm now that i payed attention, you stopped doing the slight curve.
01:12:618 (1,2,3,4) - I think that you might consider using a stream here, since Insane difficulties are a bit more streamy
01:22:731 (3) - is this out of screen a bit
01:55:427 (5) - woow does this count as out of screen?
02:05:034 (4) - NC?

Mm, that should be it.
Syph
heya, m4m from ur queue
there seems to be some metadata conflicts in a few diffs

Sotarks' Musubi Insane



00:26:232 (6,7) - this overlap looks messy, maybe space it out more
00:26:232 (6,1) - same for this one
00:31:290 (4,5) - don't really see the reason to give this so much spacing
01:34:781 - would like to see this sound clickable like in other insane diffs

i don't really understand why you sometimes nc'd every other downbeat and sometimes every single one in kiai

NeoSL's Insane



00:33:557 (2) - this should actually be a 1/3 reverse and not on blue tick pretty sure?
00:35:476 - why did you ignore this? o_o you seem to be focusing on vocal so dunno why you left this empty
00:35:650 (1,3) - stack properly :d
01:02:843 (8) - consider nc because you changed angle and spacing of the stream
02:04:191 (2,3,4,5,6,7,8,9,10) - stream shape doesn't look that nice imo, maybe just blanket the entire stream around 02:03:517 (6) - ? would be pretty fitting with the rest of your diff i think

Insane: Mitsuha



00:57:450 (1,1,1) - same as Insane: Taki
01:09:922 (1,3) - stack 3 on tail of 1 maybe? looks a bit weird right now as you basically always stack stuff
01:34:697 (3,4) - same as Insane: Taki

Insane: Taki



just a personal thing but I feel like the slider shapes you've decided to use for the calm section are a bit out of place (00:24:488 (1) - , 00:30:767 (2) - , 00:38:441 (1) - etc) as you usually see stuff like this in more intense sections and even wub sections in a lot of maps lol, there's probably a good reason behind it but yeah thought I'd point it out anyway

00:57:450 (1,1,1) - 01:59:472 (1,1,1) - any reason why you decided to nc these here but not on the higher diffs?
01:03:011 (8,1) - feels like these are a bit too spaced to me, maybe stack the tail of 01:03:180 (1) - on 01:02:506 (3) - instead of the head
01:34:697 (3,4) - 01:39:837 (2) - etc. stuff like this could definitely use some kind of hitsounding, a bit lacking right now imo

Extra: Mitsuha



01:55:090 (3,5) - stack properly lol

that's all, though same stuff as I said in Extra: Taki except for first point applies here too

Extra: Taki



00:41:581 (2,3) - this is a pretty big spacing increase when u consider the rest of the pattern when there's not really a difference in the music. seems a bit out of place with rest where you kept spacing more consistent, dunno
01:34:781 - would like to see this clickable tbh, drum here is pretty strong
01:45:568 - ^

gl~
here's my map https://osu.ppy.sh/s/604075 -- just mod the diffs that are done as the set isn't finished yet (so skip normal basically) edit: nvm i finished normal diff now lol
Topic Starter
Monstrata

MaridiuS wrote:

M4M mod from your queue

[Extra: Taki]
00:26:581 (2) - Maybe 00:26:406 - start it from here and add a 1/2 00:26:929 - ? This way you get to follow the piano you didn't skip till now and keep usual rhythm. I want to begin the map with simpler rhythm and slowly build up in density.
00:29:371 (3) - think of making this into 3 circles? 00:29:197 (2) - think this one is stronger, and i don't see many reasons to put a slider since there are no vocals This is too dense for me.
00:31:813 (2) - ugh maybe make it 1/2 and reverse it? ^ I want simple rhythms to match the calmness of the intro.
00:41:232 - hm increasing the SV here would be nice, but i guess remapping would be a chore. Increased SV isn't the only way to convey an increase in difficulty. Here the shift is denser rhythms and more 1/2 sliders.
00:46:464 (4) - Ctrl+g adds an interesting flow I don't want to use jumps like this yet, and it makes the triangle pattern afterwards look a bit weird.
00:57:450 (1,2,3,1) - is this even readable on sightread? NC spammed instead
01:02:506 (1,2,3,4,5) think its not because this has same spacing yet its 1/4
00:53:742 (3) - weird thing i spotted, this is not NCed here 00:59:135 (1) - but here it is I'm NC'ing based on the patterning and isntruments here, since NC"ing by measures is really weird imo and causes my patterns to be separated by colors when they should be one pattern themselves.
00:58:798 (4) - also shouldn't this be 2 circles like you did here 00:53:405 (1,2) - http://i.imgur.com/WEnuVLk.jpg flow actually looks sick You're right. Fixed for both diffs.
01:06:551 (3,4) - I'd turn them into circles because compared to 01:07:225 (1,2,3,4) - they have vocals on slider end and start. Same about density. I don't want to introduce too much 1/2 circle rhythm yet.
01:10:596 (3) - a little nitpicky, but making it go downwards may make it look better? http://i.imgur.com/x5yAffB.jpg Current angle is better since its creating 45 degree turns with the previous 4 sliders.
01:11:607 (2) - considering the nature of your map, think you can make this pattern better looking by placing the sliderend on 01:11:101 (4) -, further more copy paste this 01:11:270 (1) - and replace it with 01:11:944 (3) - and blanket itself http://i.imgur.com/4ymQyqT.jpg Idk. I think my current placement is better.
01:20:034 (3) - personally i'd make this a slider Ehh, I prefer circle.
01:25:933 (2) - ^, think it will make the rhythm doper Nah.
01:29:472 (6,7) - considering how loud the snares are on both the slider head and tail, i suggset making it into circles. Also NC on 01:29:472 (6) - kinda feels like it could fit Both kicksliders and circles will fit. Kicksliders is most consistent with my patterning here.
01:36:551 (4) - wouldn't placing it like 01:35:540 (1) - , making it symmetrical make more sense, actually http://i.imgur.com/Kv5pxY0.jpg i like this a lot more, you get to emphasize both that slider and the next downbeat I think the placement is fine.
01:43:124 (4,5,6) - mm shouldnt they get more spcing emphasis similalr to here 01:37:731 (4,5,6) - I think the spacing is fine here...
01:53:236 (2) - compared to what it sounds i think clap is a bit too loud for what it follows
02:03:180 (3) - aint this a bit overspaced? http://i.imgur.com/ldmeFmK.jpg placing it here would make more sense. Nah, the spacing is fine.
slider to slider jumps are easier anyways.

02:05:034 (1) - i'd place it here, better aesthetics, but i assume you wanted it at your position as some form of a disconnect from previous pattern. It's creating a linear pattern between the last 3 objects. Also i don't really like the angle you used so i'll keep.http://i.imgur.com/cc798TJ.jpg

[Extra: Mitsuha]
In this map I will mostly point out aesthetic suggestions, it seems like it follows identical rhythm to Taki.
00:58:798 (4) - wouldn't placing it here be better? http://i.imgur.com/pNDmEB7.jpg Fixed this from your suggestion on Taki's diff instead.
00:46:115 (3,4) - i'd place them like this? To emphasize them, but i guess the spacing is too big http://i.imgur.com/oqMgJD0.jpg Yep. Too big.
00:52:046 (1,2) - isn't stacked perfectly xd Fixed
00:54:079 (5,1,3) - visual spacing is a bit inconsistent here Did what I could. It's not noticeable so i'm not too worried.
00:55:764 (5,2) - weird that you didn't blanket this like you usually do Wanted to incorporate a star pattern instead and get out of my current grid pttern/
01:05:877 (1) - http://i.imgur.com/ImsdEfA.jpg small suggestion, i like how this looks I prefer the slider-tail stacks. Yours is very generic
01:18:686 (3,1) - blanketing this too would be dope Yea, but o well. It won't fit in a nice way
01:25:259 (4) - shouldn't this be in the middle of 01:24:753 (1,2) - Nope, its following a grid style,

Mm, that should be it.

Syph wrote:

heya, m4m from ur queue
there seems to be some metadata conflicts in a few diffs

Extra: Mitsuha



01:55:090 (3,5) - stack properly lol Can't. curved slider-ends can't stack with heads if I want to continue the grid sequence. It'll mess up the grid since curved sliders are shorter than linears.

that's all, though same stuff as I said in Extra: Taki except for first point applies here too

Extra: Taki



00:41:581 (2,3) - this is a pretty big spacing increase when u consider the rest of the pattern when there's not really a difference in the music. seems a bit out of place with rest where you kept spacing more consistent, dunno I think the spacing is fine
01:34:781 - would like to see this clickable tbh, drum here is pretty strong I prefer 1/2 rhythms ^^
01:45:568 - ^

gl~
here's my map https://osu.ppy.sh/s/604075 -- just mod the diffs that are done as the set isn't finished yet (so skip normal basically)
Thanks for the mods!!
Sotarks

MaridiuS wrote:

[Sotarks' Musubi Insane]
Why is the diffuclty named Sotarks' rather than Sotark's? because my name is Sotarks and not Sotark pls.
00:34:604 (6) - think of making this into a circle and add a 1/1 slider here 00:34:778 - the current rythmn is fine
00:40:883 (8,1) - fix blanket? blanket is good here no? xd
00:41:232 (1,2) - seems like intensity is going up here, yet you map it with 2 very long sliders. more impact on head, and like the current rythmn.
00:52:394 (1) - mm this doesn't get any emphasis even though its so strong. How bout this? http://i.imgur.com/aexie9k.jpg rythmn is dense here for this SR it's already enough intense.
00:55:090 (1) - ugh i think changing the slider end into a circle would fit more here, somehow the 3/4 slider feels out of place in the section the rythmn is fine
00:55:764 (3) - I suggest changing it into a slider. i'm following guitar
01:01:158 (4,5,6,7) - can you justify this large spacing increase specifically here? music gets intense ?
01:01:832 (1) - for an insane i'd rather have this as a 3stack. Having a 1/4 slider out of nowhere confuses me, and it will probably confuse people at the level of insane maps even more the 1/4 beat is not so strong imo to be mapped on a insane diff like that, i prefer keeping the 1/4 slider here tho.
01:03:180 (1) - Okay so, to make the pattern perfect, i'd curve this slider a bit more, and make a closer blanket to 01:03:011 (2) - (also blanket is a bit imperfect as it is). It will keep the same visual spacing that 01:02:674 (7,2) - these things do. pattern is fine like that imo
01:05:371 (8,9,10) - can you make this fit better compared to the wave slider? Doesn't look good atm. it looks good imo
01:04:865 (7,1) - overlap it's not visible in game
01:05:877 (1,2,3) - can't you place it like this? http://i.imgur.com/Q5Z8l2u.jpg
01:06:888 (4,6) - Blanket fix
01:08:573 (1) - a bit oddly looking, think its out of place for the section. it's cool slider tho
01:14:472 (2) - Ugh a little upwards and 01:14:641 (3,4) - a little downwards to better blanket the wave?
01:18:011 (6,7) - this blanket error is a bit more obvious wasn't supposed to be a blanket as you can see
01:19:023 (1,2,1) - placing them here http://i.imgur.com/IR1URHd.jpg could make it look better the way they are placed is cool enough imo
01:25:680 - Mmmm maybe make use of this? either here like this http://i.imgur.com/vqo3Sns. jpg or here http://i.imgur.com/eGxd6Pt.jpg nahhh prefer my stuff here
01:26:944 (6,1) - i don't like this overlap
01:28:461 (4) - http://i.imgur.com/YI6uHHE.jpg id place it here, what do you think? i prefer at this current place
01:31:158 (6,7) - using this spacing for these sounds in the section, ain't it a bit underspaced? i mean 01:32:169 (3,4) - compare it to this spacing i don't want to space too much wanna keep this insane pretty ez tbh compare to the top ones.
01:32:337 (4) - listen to its sliderend, shouldn't it be clickable? ;d yeah but want to give more impact on clap and not use too dense rythmns
01:37:899 (5,1) - fix blanket
01:44:978 (6) - Ctrl+G for more emphasis? pretty low section here compared to the rest and i like emphasizing stuff like this
01:44:978 (6,8) - they ain't perfectly paralel
01:47:674 (1,3) - ugh they are too curved, imo they look ugly and should be replaced with 01:46:326 (1) - it's cool those curse makes a nice flow..
01:51:719 (1,2) - blanket
01:53:573 (9) - NC?, yep you did a NC here 02:05:034 (1) - .

Syph wrote:

Sotarks' Musubi Insane



00:26:232 (6,7) - this overlap looks messy, maybe space it out more want to use that overlap to clarify the rythmn here, spacing it would've been too forced for that slow part imo, and that overlap plays well..
00:26:232 (6,1) - same for this one that one aswell is ok
00:31:290 (4,5) - don't really see the reason to give this so much spacing i hear a louder voice section ehre that needs to be catched up with more intensity imo.
01:34:781 - would like to see this sound clickable like in other insane diffs as you can see i'm doing a very low insane don't want to make dense 1/4 rythmns in this diff

i don't really understand why you sometimes nc'd every other downbeat and sometimes every single one in kiai same
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 90062
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Yume Tourou
TitleUnicode:夢灯籠
Artist:RADWIMPS
ArtistUnicode:RADWIMPS
Creator:Monstrata
Version:Sotarks' Musubi Insane
Source:君の名は。
Tags:
BeatmapID:1271851
BeatmapSetID:597111

[Difficulty]
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CircleSize:3.7
OverallDifficulty:8.7
ApproachRate:9
SliderMultiplier:1.72
SliderTickRate:1

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354,36,97731,1,0,1:0:0:0:
398,199,97899,1,10,0:0:0:0:
424,99,98068,1,0,1:0:0:0:
472,261,98236,6,0,P|409:300|309:235,1,175.440001070801,2|8,1:0|0:0,0:0:0:0:
230,102,98742,1,2,0:0:0:0:
230,102,98910,2,0,B|218:162|218:162|238:216|238:216|222:292,1,175.440001070801,2|8,1:0|0:0,0:0:0:0:
304,156,99416,1,2,0:0:0:0:
152,228,99585,2,0,B|20:240|20:240|76:200,1,175.440001070801,2|8,1:0|3:0,0:0:0:0:
134,147,100090,1,2,0:0:0:0:
169,310,100259,1,2,1:0:0:0:
235,255,100427,2,0,P|253:303|242:351,1,87.7200005354004,2|0,0:0|1:0,0:0:0:0:
152,228,100764,1,10,0:0:0:0:
327,285,100933,6,0,L|421:261,1,87.7200005354004,6|0,1:0|0:0,0:0:0:0:
347,194,101270,1,10,0:0:0:0:
235,255,101438,2,0,L|144:225,1,87.7200005354004,2|0,0:0|1:0,0:0:0:0:
227,163,101776,1,2,0:0:0:0:
235,255,101944,1,2,1:0:0:0:
218,72,102113,1,8,0:0:0:0:
151,227,102281,6,0,P|89:232|31:142,1,175.440001070801,6|8,1:0|0:0,0:0:0:0:
116,150,102787,1,2,0:0:0:0:
116,150,102955,1,2,1:0:0:0:
108,311,103124,1,10,0:0:0:0:
151,227,103292,1,2,1:0:0:0:
195,308,103461,1,10,0:0:0:0:
207,155,103629,6,0,B|293:123|286:205|402:143,1,175.440001070801,2|10,1:0|0:0,0:0:0:0:
411,70,104135,2,0,P|353:65|313:93,1,87.7200005354004,2|0,0:0|1:0,0:0:0:0:
376,155,104472,1,2,0:0:0:0:
411,70,104641,1,2,1:0:0:0:
430,279,104809,1,8,0:0:0:0:
478,196,104978,2,0,L|293:182,2,175.440001070801,6|8|8,1:0|0:0|3:0,0:0:0:0:
478,196,105820,1,0,0:0:0:0:
430,279,105989,2,0,L|326:271,1,87.7200005354004,2|4,1:0|3:0,0:0:0:0:
248,119,106326,6,0,P|294:158|304:202,1,87.7200005354004,6|0,1:0|0:0,0:0:0:0:
243,357,106663,1,10,0:0:0:0:
135,204,106832,2,0,L|241:195,1,87.7200005354004,2|0,0:0|1:0,0:0:0:0:
187,282,107169,1,2,0:0:0:0:
164,121,107337,1,2,1:0:0:0:
100,285,107506,1,10,0:0:0:0:
96,69,107674,6,0,P|139:36|175:38,1,87.7200005354004,2|0,1:0|0:0,0:0:0:0:
248,119,108011,1,10,0:0:0:0:
398,67,108180,2,0,P|355:34|319:36,1,87.7200005354004,2|0,0:0|1:0,0:0:0:0:
251,203,108517,1,10,0:0:0:0:
247,37,108686,1,2,1:0:0:0:
332,121,108854,1,10,0:0:0:0:
164,121,109023,6,0,B|175:256|175:256|218:308,2,175.440001070801,4|8|0,1:0|0:0|1:0,0:0:0:0:
164,121,109865,1,0,0:0:0:0:
251,203,110034,1,0,1:0:0:0:
87,265,110202,1,8,0:0:0:0:
200,286,110371,2,0,P|266:299|346:234,2,175.440001070801,0|8|4,1:0|3:0|3:0,0:0:0:0:
200,286,111214,1,4,3:0:0:0:
251,203,111382,1,0,1:0:0:0:
360,350,111551,1,8,0:0:0:0:
411,182,111719,6,0,P|368:152|309:156,1,87.7200005354004,6|2,1:0|0:0,0:0:0:0:
345,235,112056,1,2,0:0:0:0:
337,61,112225,2,0,P|288:73|252:114,1,87.7200005354004,2|0,1:0|0:0,0:0:0:0:
333,149,112562,1,2,1:0:0:0:
196,52,112731,2,0,L|94:46,1,87.7200005354004,10|0,0:0|0:0,0:0:0:0:
27,155,113068,2,0,L|129:149,1,87.7200005354004,2|2,1:0|0:0,0:0:0:0:
151,147,113320,1,8,0:0:0:0:
151,147,113405,1,10,0:0:0:0:
76,45,113573,5,6,1:0:0:0:
76,45,114416,6,0,L|187:32,1,96.3200011757813,12|0,0:0|1:0,0:0:0:0:
246,158,114753,2,0,L|135:145,1,96.3200011757813,8|0,0:0|1:0,0:0:0:0:
326,91,115090,2,0,L|346:193,1,96.3200011757813,8|0,0:0|1:0,0:0:0:0:
227,252,115427,2,0,L|245:157,1,96.3200011757813,8|0,0:0|1:0,0:0:0:0:
429,218,115764,5,8,0:0:0:0:
344,185,115933,1,0,1:0:0:0:
405,37,116101,1,8,0:0:0:0:
419,125,116270,1,0,1:0:0:0:
326,91,116438,1,8,0:0:0:0:
506,109,116607,5,8,1:0:0:0:
245,157,116776,2,0,L|121:148,1,96.3200011757813,8|0,1:0|1:0,0:0:0:0:
251,273,117113,6,0,L|398:259,1,144.480001763672,8|0,0:0|1:0,0:0:0:0:
439,176,117450,2,0,L|335:185,1,96.3200011757813,8|0,0:0|1:0,0:0:0:0:
440,333,117787,1,8,0:0:0:0:
395,259,117956,1,0,1:0:0:0:
294,355,118124,2,0,L|185:364,1,96.3200011757813,8|0,0:0|1:0,0:0:0:0:
199,362,118377,1,0,0:0:0:0:
199,362,118461,5,8,0:0:0:0:
249,273,118630,1,0,1:0:0:0:
154,229,118798,1,8,0:0:0:0:
107,322,118967,1,0,1:0:0:0:
249,273,119136,2,0,L|268:159,1,96.3200011757813,8|0,0:0|1:0,0:0:0:0:
182,129,119472,5,8,0:0:0:0:
132,127,119584,5,8,0:0:0:0:
91,157,119696,5,8,0:0:0:0:
73,200,119809,6,0,P|73:269|128:311,1,96.3200011757813,0|0,1:0|0:0,0:0:0:0:
164,338,120062,1,0,1:0:0:0:
164,338,120146,2,0,L|282:328,1,96.3200011757813,8|0,0:0|1:0,0:0:0:0:
379,217,120483,2,0,L|261:207,1,96.3200011757813,8|0,0:0|1:0,0:0:0:0:
413,298,120820,2,0,P|458:255|456:188,1,96.3200011757813,8|0,0:0|1:0,0:0:0:0:
433,130,121158,5,8,0:0:0:0:
379,217,121326,1,0,1:0:0:0:
240,118,121495,1,8,0:0:0:0:
284,208,121663,1,0,1:0:0:0:
336,123,121831,1,8,0:0:0:0:
323,290,122000,5,8,1:0:0:0:
387,51,122168,2,0,P|332:35|289:49,1,96.3200011757813,8|0,1:0|1:0,0:0:0:0:
192,200,122505,6,0,B|146:209|146:209|91:191,1,96.3200011757813,8|0,0:0|1:0,0:0:0:0:
49,117,122758,1,0,1:0:0:0:
49,117,122842,2,0,B|15:165|15:165|15:224,1,96.3200011757813,8|0,0:0|1:0,0:0:0:0:
133,279,123180,2,0,B|133:241|133:241|99:193,1,96.3200011757813,8|0,0:0|1:0,0:0:0:0:
70,340,123517,2,0,P|118:366|173:354,1,96.3200011757813,8|0,0:0|1:0,0:0:0:0:
237,188,123854,6,0,P|185:206|175:223,1,48.1600005878906,0|0,1:0|0:0,0:0:0:0:
238,271,124023,2,0,P|261:270|283:259,1,48.1600005878906,8|0,3:0|0:0,0:0:0:0:
359,157,124191,2,0,P|307:175|297:192,1,48.1600005878906,8|8,0:0|0:0,0:0:0:0:
360,240,124360,2,0,P|383:239|405:228,1,48.1600005878906,8|8,0:0|0:0,0:0:0:0:
442,147,124528,2,0,P|422:97|398:82,1,48.1600005878906,4|4,3:0|3:0,0:0:0:0:
343,112,124697,2,0,P|346:135|358:156,1,48.1600005878906,0|8,1:0|0:0,0:0:0:0:
376,37,124865,2,0,P|312:35|292:47,1,48.1600005878906,0|0,1:0|0:0,0:0:0:0:
260,82,125034,5,12,0:0:0:0:


thanks!
Mitkoff
Hello,
M4M from your q

[Extra]
  • rhythm
  1. 00:26:406 - i thinks this beat should be mapped, besides vocals i guess You might make a bit more emphasis on instrumets like https://puu.sh/vPSqT.jpg , since this beat almost strongest around.
  2. 00:29:371 (3) - mb change it to 1/2 reverse? imo 00:29:546 - here is pretty noticeably sound changes. Like one sounds flows over another. Tbh i would make smthing like https://puu.sh/vPTWi.jpg with silence on 1st slider, it fits perfectly, but perhaps too tricky.
  3. 00:48:208 (1) - i think simply a 1 circle here might be enough, since there is vocals becomes cutting and it would be consistent with 00:42:627 (1) - rhythm
  4. 00:53:826 - why You decide to skip guitar? imo for beggining of this part 1/4 beats are really important such a 00:53:826 - 00:56:523 - , i guess You still catch it by usind 1/4 sliders 00:53:742 (3) - and 00:56:438 (3) - , it shoudn't broke your structure (at least for Taki, other diff completly will be broken) too much and will be follow misic much clearly. also 01:01:832 (3) - 01:00:820 (3) - mb might be 1/4. At least for 2 fist place i think could be used 1/4 gap, other not that important, because of strong vocal and less clicable structure of pattering. Relate to part after kiai too i think.
  5. 01:02:506 (1,2) - sounds different than rest part of stream, i suggest avoid to use it as one clear stream cause at least for me different powered beats which mapped equal, knock down player from clear following , what aboutt https://puu.sh/vPWmC.jpg and http://puu.sh/vPZea.jpg ?
  6. 01:29:135 (4) - You lost too much value by did it as 1/4, cause if You could make really noticable difference betwen 01:28:967 - and 01:29:304 - for emphasis different tone of music it would be great. I can suggest somthing like https://puu.sh/vPXxR.jpg but yeah, map is not really technical and it's pretty bad fit your structure, but mb You like it so or have better idea, so...
  7. 01:34:781 - 01:35:118 - wanna click 1/4s there and 01:39:585 (1,2,3,4,5,6) - etc or remove 01:50:877 (4,5,6,7,8) - because they sounds equal, and i don't expect these after your skip 3 or 4 of 1/4 sections. it's pretty wierd tbh.
  8. And 00:53:068 (3) - 00:58:124 (2) - 01:59:135 (6) - 01:59:135 (6) - 01:59:135 (6) - 01:59:135 (6) - for what normal whistles? tbh i have no idea why used and why for different sounds.
  • Taki
  1. 00:52:046 (1,2) - stack
  2. 00:56:101 (1,4,5,6) - let these be similar because now angle of blanketing and visual spacing are different which visually make bad feelings.
  3. 00:55:427 (3,5) - stack is off
  4. 01:02:506 (1,2,3,4) - supposed to be uneven line? if yes i guess make sense increase angle for being more noticeable in gameplay.
  5. 01:36:551 (4,1) - stack
  6. 01:38:236 (1,3) - ^ heh :o
  7. 01:22:225 (2,6) - stack is off
  • Mitsuha
    idk why https://osu.ppy.sh/ss/8089917 but somehow i can always fc only Mitsuha's diffs lol
    00:35:301 (3,1) -
    00:38:441 (1,2) -
    00:52:046 (1,2) -
    01:04:191 (4,2) -
    01:07:562 (2,3) -
    01:10:259 (2,3) -
    01:29:472 (6,1) -
    01:28:798 (1,7) -
  1. 01:02:506 (6) - NC as Taki?
  2. 01:24:585 (9,2,3) - should'nt it be even line? :roll: or have at least equl visual spacing?
  3. 01:46:158 (5) - i think it should have a bit lower angle, for equal to 01:46:158 (5,1) - , space it lower like 01:47:506 (6,1) -


[Insane]
Insane and Extra were mapped by different people? Cause style is a bit different. :lol: If to be honest, pretty strange to see Insane which support 1/4 rhythms much better then Extra ...

  • Taki
  1. triples sometimes use 01:35:455 (6) - even spacing, sometimes not 01:39:837 (2) - 01:51:298 (6) - perhaps You can fix it? (both diffs i guuess )
  2. 01:14:472 (2,3,4,5,6) - i guess even lines would looks much better, since curve not really give any good visual triangles
  3. 01:23:910 (4,5,6) - i think it should have more spacing as 01:21:635 (6,7) - or lower like 01:12:281 (4,5,6) -
  4. 01:28:629 (8) - i think should be spaced more since have strong beat
  5. 01:26:776 (3,5,1,2,3,5,6,7,8) - could have triangles waves which will be increases from 01:27:450 (1,3,7) - to 01:26:776 (3,5,2) - , it fix previous problem btw
  6. 01:31:832 (2,4,5,6) - https://puu.sh/vQ2mr.jpg suggestion, and this kind of overlap used with what reason?If it just for diversity i guess You might use it more often, because now looks like they are placed randomly. (both diffs in Mitsuha's diff it used 1 time or smthing around it.)
  • Mitsuha
  1. 00:28:674 (1,2) - could be better blanket
  2. 01:03:517 (2,3,4) -
  3. 01:04:191 (5) - why it's soo spaced?? 01:04:191 (5,1,2) - this spacing looks unclear for me, if compare to Taki, it uses unnecessary big jumps there
  4. 01:23:573 (2,3,7) - even spacing mb?
  5. 01:30:820 (3,5) - blanket could be cleaner
  6. 01:42:281 (1,2,3) - ^
  7. 01:42:281 (1,1) - stack is off
  8. 01:43:461 (6,1,3) - might have equl visual spacing now 3 a bit closer to 6 than 1.
  9. 01:48:854 (7) - too close , its strong sound, might space it like prev calp?
  10. 01:45:652 (4,6) - blanket?
  11. 01:51:045 (5,6,7) - https://puu.sh/vQ54H.jpg or http://puu.sh/vQ567.jpg like You did it before?
  12. 01:47:843 (2) - why did You uncommonly stack it? You did't such things before, imo it break flow...
  13. 01:55:427 (5) - i guess it's too off screan


[NeoSL's Insane]
  1. 00:35:476 - suggest add circle here since vocal which looks like You prioritize
  2. 00:35:650 (1,3) - stack
  3. 00:55:596 (3,7) - avoid this overlap if possible
  4. 01:52:225 (4,5,6,1,2,3) - imo better aboid this overlap since too many objects in one place, at least You can do artificial stak like https://puu.sh/vQ7bU.jpg for keep it more neat.

heh it's too clean :o

[Sotarks]
  1. 00:30:767 (3,5) - why did You space it so? i mean 00:32:860 (1) - there vocal much more sharply so why no jump as well?
  2. 00:46:115 (8) - https://puu.sh/vQ7oB.jpg consistency with prev pause?
  3. 01:11:270 (1,2) - might be cool blakets, right now it's too off, if You care ofc

nothing else sry
[]

I guess that's it. Hope something will be usefull. :?
GL~
Haruto

MaridiuS wrote:

M4M mod from your queue

[Insane: Taki]
Okay so this is a bit weird, but you're using higher SV on the start than on extra that is fine, at least for me. and it usually mappers preference so i'd rather keep it for now.
00:32:162 (3,4) - fix blanket fixed
00:45:941 (3,4,5,1) - aint this a bit too close? it is but at least it doesnt overlap with 00:46:639 (1) - 's sliderborder.
00:54:332 - Should the 3stack rather be here than here 00:53:826 (2) - the current one is the right one. there is no sound on 00:54:332 - even if you said there is. it shouldnt be mapped because the sound isnt loud at all. thus, 00:53:826 - i followed the guitar here so yea~
00:56:354 - shouldn't there be a beat here? there is but its pretty quite
ugh i dont agree with the rhythm on 00:52:394 (1) - to 01:03:180 (1) - so i won't point out more. mappers preference anyway, dont really want to follow monstra's rhythm usement because everyone has their own preference~
01:04:191 (5) - why is the spacing to this slider too low? used flowbreak instead of emphasize there to emphasize the vocal. so i guess its fine to keep
01:06:719 (4) - is the offbeat really necessary here? I highly suggest using both beats to be clickable, maybe add a slider on the kick. following the vocal held sound.
01:11:270 (1,2) - ain't they a tad bit too close? looks fine to me. well they are close but thats for the sake of triangle pattern here 01:11:270 (1,2,3) -
01:13:967 (1,2,3,4,5) - I don't like the fact that in the section you're not using this kind of overlapping again, it starts with it so i would assume there would be more similar patterns. what kind of overlapping do you refer to, tho?
01:28:461 (7,8) - I'd increase the spacing on them a bit fixed
01:31:832 (2,5) - okay so you've used a partial overlap, even though the whole section if it has overlaps they are full overlaps
01:30:483 (2,4) - a bit imperfect overlap oh so you are refering to the stacks? well fixed them then
01:33:180 (2,3) - making them parallel would make it look better? http://i.imgur.com/Q7TDiWm.jpg 01:33:180 (2,3) - this is paralel'ed already imo. look at 01:33:180 (2) - this slider straight part with 01:33:517 (3) - . (3) is a complete copy paste from (2) with a removed red lines and then i scaled it.
01:32:843 (1) - vs 01:38:236 (1) - different mapping style on same rhythm, i guess chose one on both. variousity
01:42:113 (4,1) - yo that's a bit odd 01:42:113 (4,1) - Skystar inspired i guess? lolol
02:05:034 (4) - NC?

[Insane: Mitsuha]
00:25:883 (1,2) - they don't look curved i had to check if they had 1 more anchor, curve them a bit more you know, for the structure
00:41:929 (3,4) - a bit more of sliders could use a slightly denser curve
00:29:197 (2,4) - a bit imperfect stacking
00:48:732 (2,3) - looks a bit odd bcs no blanketing
01:06:719 (4) - i mentioned this at taki same reasoning as well
01:07:225 (1,2) - hm now that i payed attention, you stopped doing the slight curve.
01:12:618 (1,2,3,4) - I think that you might consider using a stream here, since Insane difficulties are a bit more streamy nope, it should be fine and things should be as same as taki
01:22:731 (3) - is this out of screen a bit below
01:55:427 (5) - woow does this count as out of screen? nah, as long as the head is on the grid, the other bodies shouldnt be considered as offscreen lol and as long as your PC/laptop does have a wider screen then it shouldnt be offscreen.
02:05:034 (4) - NC? nope, i dont really want to nc this for the sake of reading

Mm, that should be it.
Thank you for the mods! no reply = also fixed~

Syph wrote:

Insane: Mitsuha



00:57:450 (1,1,1) - same as Insane: Taki oh, you probably dont know that these diffs were made by me. I do prefer if i NC'ed every 1/6 rhythm here so people will easily recognize the 1/6 rhythm
01:09:922 (1,3) - stack 3 on tail of 1 maybe? looks a bit weird right now as you basically always stack stuff oh, this were purposely placed for the triangle pattern. might change later in the future
01:34:697 (3,4) - same as Insane: Taki same as well

Insane: Taki



just a personal thing but I feel like the slider shapes you've decided to use for the calm section are a bit out of place (00:24:488 (1) - , 00:30:767 (2) - , 00:38:441 (1) - etc) as you usually see stuff like this in more intense sections and even wub sections in a lot of maps lol, there's probably a good reason behind it but yeah thought I'd point it out anyway

00:57:450 (1,1,1) - 01:59:472 (1,1,1) - any reason why you decided to nc these here but not on the higher diffs? oh, you probably dont know that these diffs were made by me. I do prefer if i NC'ed every 1/6 rhythm here so people will easily recognize the 1/6 rhythm (2)
01:03:011 (8,1) - feels like these are a bit too spaced to me, maybe stack the tail of 01:03:180 (1) - on 01:02:506 (3) - instead of the head nah, i think this are just fine since kicksliders plays almost like a normal circle for most people.
01:34:697 (3,4) - 01:39:837 (2) - etc. stuff like this could definitely use some kind of hitsounding, a bit lacking right now imo sure, added my own for both diff as well

gl~

Mitkoff wrote:

[Insane]
Insane and Extra were mapped by different people? Cause style is a bit different. :lol: If to be honest, pretty strange to see Insane which support 1/4 rhythms much better then Extra ...

Taki
triples sometimes use 01:35:455 (6) - even spacing, sometimes not 01:39:837 (2) - 01:51:298 (6) - perhaps You can fix it? (both diffs i guuess ) i think i have fixed it on my own

  • 01:14:472 (2,3,4,5,6) - i guess even lines would looks much better, since curve not really give any good visual triangles sure, fixed
    01:23:910 (4,5,6) - i think it should have more spacing as 01:21:635 (6,7) - or lower like 01:12:281 (4,5,6) - yeah, fixed
    01:28:629 (8) - i think should be spaced more since have strong beat nah, 01:27:955 (4,5,6,7) - these repetitive jumps are enough to be a flowbreak for (8) so im not going to space (8) more than what it has made already
    01:26:776 (3,5,1,2,3,5,6,7,8) - could have triangles waves which will be increases from 01:27:450 (1,3,7) - to 01:26:776 (3,5,2) - , it fix previous problem btw eh, i dont intend to make a triangle pattern here (if thats what you mean)
    01:31:832 (2,4,5,6) - https://puu.sh/vQ2mr.jpg suggestion, and this kind of overlap used with what reason?If it just for diversity i guess You might use it more often, because now looks like they are placed randomly. (both diffs in Mitsuha's diff it used 1 time or smthing around it.)fixed already


Mitsuha

  • 00:28:674 (1,2) - could be better blanket wrong timestamp? those arent mean to be blanketed tho
    01:03:517 (2,3,4) - fixed
    01:04:191 (5) - why it's soo spaced?? 01:04:191 (5,1,2) - this spacing looks unclear for me, if compare to Taki, it uses unnecessary big jumps there vocal. taki's diff is different because on a thematic purpose
    01:23:573 (2,3,7) - even spacing mb? nah i think this is enough
    01:30:820 (3,5) - blanket could be cleaner fixed
    01:42:281 (1,2,3) - ^ same
    01:42:281 (1,1) - stack is off fixed
    01:43:461 (6,1,3) - might have equl visual spacing now 3 a bit closer to 6 than 1. used flowbreak as emphasizing there
    01:48:854 (7) - too close , its strong sound, might space it like prev calp? oh i think this is fine? the repeating jumps is there to indicate it
    01:45:652 (4,6) - blanket? nah
    01:51:045 (5,6,7) - https://puu.sh/vQ54H.jpg or http://puu.sh/vQ567.jpg like You did it before? want to try something different here
    01:47:843 (2) - why did You uncommonly stack it? You did't such things before, imo it break flow... not really, i think it suits the song's part. might change if anyone said the same thing again
    01:55:427 (5) - i guess it's too off screan lol no, i think i have explained the same thing to MaridiuS
Thank you for the mods everyone!
osu file format v14

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[Metadata]
Title:Yume Tourou
TitleUnicode:夢灯籠
Artist:RADWIMPS
ArtistUnicode:RADWIMPS
Creator:Monstrata
Version:Insane: Mitsuha
Source:君の名は。
Tags:
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Title:Yume Tourou
TitleUnicode:夢灯籠
Artist:RADWIMPS
ArtistUnicode:RADWIMPS
Creator:Monstrata
Version:Insane: Taki
Source:君の名は。
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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262,255,77674,2,0,B|236:205|236:205|245:115,1,132.75,0|0,3:0|0:0,0:0:0:0:
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491,57,78349,1,0,3:0:0:0:
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267,102,79106,1,0,0:0:0:0:
245,106,79191,1,0,0:0:0:0:
226,97,79275,1,0,0:0:0:0:
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126,335,79865,1,2,0:0:0:0:
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208,357,80371,2,0,B|163:358|163:358|126:335,1,88.5,0|2,3:0|0:0,0:0:0:0:
32,217,80708,5,0,3:0:0:0:
206,87,80877,1,2,0:0:0:0:
193,239,81045,1,0,3:0:0:0:
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275,173,81382,2,0,L|366:160,1,88.5,2|0,3:2|0:0,0:0:0:0:
385,158,81635,1,0,0:0:0:0:
407,156,81719,1,0,3:0:0:0:
206,87,81888,1,0,0:0:0:0:
206,87,81972,1,0,0:0:0:0:
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161,158,83405,5,2,3:2:0:0:
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229,243,83742,1,0,3:0:0:0:
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61,96,83995,1,8,0:0:0:0:
46,109,84079,1,0,3:0:0:0:
139,243,84247,1,8,0:3:0:0:
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233,84,84922,1,0,3:0:0:0:
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344,95,85427,1,8,0:0:0:0:
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233,84,85764,1,8,3:0:0:0:
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366,249,88292,1,0,3:0:0:0:
425,125,88461,1,8,3:0:0:0:
281,170,88629,1,8,0:0:0:0:
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448,210,89051,1,8,0:0:0:0:
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281,170,89304,1,4,3:0:0:0:
338,335,89472,5,8,0:0:0:0:
368,336,89556,1,8,0:0:0:0:
399,336,89640,1,8,0:0:0:0:
422,316,89724,1,0,0:0:0:0:
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281,170,89978,1,8,1:2:0:0:
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415,97,92506,1,0,3:0:0:0:
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353,108,94191,6,0,B|373:151|373:151|362:220,1,88.5,2|0,0:0|0:0,0:0:0:0:
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196,263,94697,1,8,0:3:0:0:
196,263,94781,1,8,0:3:0:0:
196,263,94865,5,8,3:3:0:0:
352,307,95034,1,4,0:3:0:0:
352,307,95118,1,4,0:3:0:0:
352,307,95202,1,4,3:3:0:0:
171,356,95371,1,0,0:0:0:0:
151,349,95455,1,8,0:3:0:0:
131,342,95540,6,0,B|104:305|104:305|102:256,1,88.5,4|0,0:0|0:0,0:0:0:0:
251,198,95877,2,0,B|232:239|232:239|190:265,1,88.5,8|0,0:0|0:0,0:0:0:0:
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326,145,96719,1,8,0:0:0:0:
251,198,96888,6,0,B|285:228|285:228|334:234,1,88.5,2|0,0:0|0:0,0:0:0:0:
413,140,97225,2,0,B|402:95|402:95|365:62,1,88.5,8|0,0:0|0:0,0:0:0:0:
244,100,97562,1,0,3:0:0:0:
416,233,97731,1,8,0:0:0:0:
436,11,97899,1,0,3:0:0:0:
416,233,98068,1,8,0:0:0:0:
412,139,98236,6,0,B|455:149|455:149|511:219|511:219|506:262,1,177,2|8,0:0|0:0,0:0:0:0:
432,327,98742,1,0,0:0:0:0:
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432,327,99247,1,0,3:0:0:0:
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265,286,99585,6,0,B|241:246|241:246|244:204,1,88.5,2|0,0:0|0:0,0:0:0:0:
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326,27,100090,1,8,0:3:0:0:
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164,123,100596,1,0,3:0:0:0:
329,221,100764,1,8,0:0:0:0:
326,27,100933,6,0,B|350:67|350:67|347:109,1,88.5,4|0,0:0|0:0,0:0:0:0:
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157,286,102113,1,8,0:0:0:0:
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146,294,103461,1,8,0:0:0:0:
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255,119,104135,2,0,B|300:115|300:115|340:135,1,88.5,2|0,0:0|3:0,0:0:0:0:
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164,123,104641,1,0,3:0:0:0:
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204,29,105483,1,0,0:0:0:0:
204,29,105568,1,0,0:0:0:0:
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344,114,105905,1,0,0:0:0:0:
344,114,105989,2,0,B|385:129|385:129|428:120,1,88.5,0|0,3:0|0:0,0:0:0:0:
490,57,106242,1,0,0:0:0:0:
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480,300,107337,1,0,3:0:0:0:
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342,320,108349,1,0,3:0:0:0:
199,230,108517,1,8,0:0:0:0:
342,140,108686,1,0,3:0:0:0:
199,230,108854,1,8,0:0:0:0:
73,148,109023,6,0,B|133:153|133:153|184:132|184:132|250:139,1,177,4|8,0:0|0:0,0:0:0:0:
199,230,109528,1,2,0:0:0:0:
82,59,109697,2,0,L|72:153,1,88.5,0|0,3:0|0:0,0:0:0:0:
245,138,110034,1,0,3:0:0:0:
174,40,110202,1,8,0:0:0:0:
199,230,110371,6,0,B|242:243|242:243|288:232,1,88.5,4|0,0:0|0:0,0:0:0:0:
330,139,110624,1,0,0:0:0:0:
330,139,110708,2,0,B|287:126|287:126|241:137,1,88.5,0|8,3:0|0:3,0:0:0:0:
378,222,110961,1,0,0:0:0:0:
378,222,111045,2,0,B|420:234|420:234|466:223,1,88.5,0|4,3:0|0:3,0:0:0:0:
483,215,111298,1,8,0:3:0:0:
500,207,111382,1,0,3:0:0:0:
410,101,111551,1,8,0:0:0:0:
283,231,111719,6,0,L|294:328,1,88.5,4|0,0:0|0:0,0:0:0:0:
378,222,112056,1,8,0:0:0:0:
330,139,112225,2,0,B|285:126|285:126|198:149,1,132.75,0|0,3:0|0:0,0:0:0:0:
178,156,112562,2,0,B|192:253,1,88.5,0|2,3:0|0:0,0:0:0:0:
214,368,112899,1,8,0:0:0:0:
283,231,113068,5,0,3:0:0:0:
112,335,113236,1,2,0:0:0:0:
112,335,113320,1,8,0:0:0:0:
112,335,113405,2,0,B|118:291,1,44.25,8|0,0:0|0:0,0:0:0:0:
154,74,113573,5,4,3:2:0:0:
154,74,114416,6,0,L|248:57,1,88.5,12|0,1:2|3:0,0:0:0:0:
178,156,114753,2,0,L|84:139,1,88.5,8|0,0:0|3:0,0:0:0:0:
85,14,115090,1,8,0:0:0:0:
178,156,115259,1,0,3:0:0:0:
10,188,115427,2,0,B|-7:145|-7:145|6:99,1,88.5,8|0,0:0|3:0,0:0:0:0:
85,14,115764,5,8,0:0:0:0:
85,14,115849,1,0,0:0:0:0:
85,14,115933,1,0,3:0:0:0:
118,239,116101,1,8,0:0:0:0:
265,157,116270,1,0,3:0:0:0:
90,140,116438,1,8,0:0:0:0:
221,246,116607,1,2,0:1:0:0:
186,67,116776,2,0,L|176:169,1,88.5,2|0,0:1|3:0,0:0:0:0:
221,246,117113,6,0,B|288:253|288:253|352:216,1,132.75,12|0,0:0|0:0,0:0:0:0:
362,210,117450,2,0,L|353:121,1,88.5,8|0,0:0|3:0,0:0:0:0:
339,0,117787,1,8,0:0:0:0:
265,157,117955,1,0,3:0:0:0:
186,67,118124,2,0,L|286:58,1,88.5,8|0,0:0|3:0,0:0:0:0:
418,50,118461,5,8,0:0:0:0:
418,50,118545,1,0,0:0:0:0:
418,50,118629,2,0,B|447:86|447:86|451:137,1,88.5,2|8,0:1|0:0,0:0:0:0:
377,283,118967,1,0,3:0:0:0:
353,121,119135,1,8,0:0:0:0:
461,233,119304,1,2,0:1:0:0:
279,255,119472,5,8,0:0:0:0:
255,258,119585,5,8,0:0:0:0:
231,261,119697,5,8,0:0:0:0:
206,265,119809,6,0,B|193:309|193:309|205:362,1,88.5,4|2,0:0|0:1,0:0:0:0:
105,378,120062,1,0,0:0:0:0:
105,378,120146,2,0,B|88:338|88:338|52:309,1,88.5,12|0,0:0|3:0,0:0:0:0:
105,162,120483,2,0,L|128:278,1,88.5,8|0,0:0|3:0,0:0:0:0:
223,178,120820,2,0,L|200:294,1,88.5,8|0,0:0|3:0,0:0:0:0:
178,88,121158,5,8,0:0:0:0:
178,88,121242,1,0,0:0:0:0:
178,88,121326,2,0,B|221:77|221:77|272:90,1,88.5,0|8,3:0|0:0,0:0:0:0:
320,223,121663,1,2,0:0:0:0:
320,223,121747,1,0,0:0:0:0:
320,223,121832,1,8,0:0:0:0:
223,178,122000,1,2,0:1:0:0:
355,119,122169,1,2,0:1:0:0:
358,309,122337,1,0,3:0:0:0:
320,223,122506,6,0,B|381:221|381:221|448:264,1,132.75,12|0,0:0|0:0,0:0:0:0:
441,259,122843,2,0,L|454:162,1,88.5,8|0,0:0|3:0,0:0:0:0:
320,223,123180,1,8,0:0:0:0:
415,377,123349,1,0,3:0:0:0:
254,299,123517,1,8,0:0:0:0:
355,119,123686,1,2,0:1:0:0:
358,309,123854,5,4,0:3:0:0:
187,215,124023,1,8,0:3:0:0:
185,192,124107,1,0,0:0:0:0:
183,170,124191,1,8,0:0:0:0:
182,148,124275,1,8,0:0:0:0:
180,126,124360,1,8,0:0:0:0:
179,104,124444,1,0,0:0:0:0:
177,82,124528,6,0,L|106:73,1,44.25,8|8,0:3|0:0,0:0:0:0:
79,200,124697,2,0,L|105:164,1,44.25,10|8,0:0|0:0,0:0:0:0:
26,54,124865,2,0,L|43:95,1,44.25,2|0,3:1|0:0,0:0:0:0:
118,305,125034,1,12,0:0:0:0:
Topic Starter
Monstrata

Mitkoff wrote:

Hello,
M4M from your q

[Extra]
  • rhythm
  1. 00:26:406 - i thinks this beat should be mapped, besides vocals i guess You might make a bit more emphasis on instrumets like https://puu.sh/vPSqT.jpg , since this beat almost strongest around. I prefer to keep rhythm simplier at the beginning and build out slowly
  2. 00:29:371 (3) - mb change it to 1/2 reverse? imo 00:29:546 - here is pretty noticeably sound changes. Like one sounds flows over another. Tbh i would make smthing like https://puu.sh/vPTWi.jpg with silence on 1st slider, it fits perfectly, but perhaps too tricky. Same. its too dense imo.
  3. 00:48:208 (1) - i think simply a 1 circle here might be enough, since there is vocals becomes cutting and it would be consistent with 00:42:627 (1) - rhythm slider gives it better flow imo
  4. 00:53:826 - why You decide to skip guitar? imo for beggining of this part 1/4 beats are really important such a 00:53:826 - 00:56:523 - , i guess You still catch it by usind 1/4 sliders 00:53:742 (3) - and 00:56:438 (3) - , it shoudn't broke your structure (at least for Taki, other diff completly will be broken) too much and will be follow misic much clearly. also 01:01:832 (3) - 01:00:820 (3) - mb might be 1/4. At least for 2 fist place i think could be used 1/4 gap, other not that important, because of strong vocal and less clicable structure of pattering. Relate to part after kiai too i think. I want to focus on the guitar on 1/2 and drums.
  5. 01:02:506 (1,2) - sounds different than rest part of stream, i suggest avoid to use it as one clear stream cause at least for me different powered beats which mapped equal, knock down player from clear following , what aboutt https://puu.sh/vPWmC.jpg and http://puu.sh/vPZea.jpg ? They sound the same to me xP.
  6. 01:29:135 (4) - You lost too much value by did it as 1/4, cause if You could make really noticable difference betwen 01:28:967 - and 01:29:304 - for emphasis different tone of music it would be great. I can suggest somthing like https://puu.sh/vPXxR.jpg but yeah, map is not really technical and it's pretty bad fit your structure, but mb You like it so or have better idea, so... Going to use kicksliders. the problem with changing circle/kickslider patterns like this is that you lose pattern consistency which is something i value a lot more. if its kickslider circle kickslider kickslider the patterning just becomes really inconsistent.
  7. 01:34:781 - 01:35:118 - wanna click 1/4s there and 01:39:585 (1,2,3,4,5,6) - etc or remove 01:50:877 (4,5,6,7,8) - because they sounds equal, and i don't expect these after your skip 3 or 4 of 1/4 sections. it's pretty wierd tbh. I really prefer mapping just 1/2's. It's fine to undermap imo and the rhythms I use are consistent and good.
  8. And 00:53:068 (3) - 00:58:124 (2) - 01:59:135 (6) - 01:59:135 (6) - 01:59:135 (6) - 01:59:135 (6) - for what normal whistles? tbh i have no idea why used and why for different sounds. Ill get Kalibe
  • Taki
  1. 00:52:046 (1,2) - stack k
  2. 00:56:101 (1,4,5,6) - let these be similar because now angle of blanketing and visual spacing are different which visually make bad feelings. Not sure what you mean, i think the angle is already very similar
  3. 00:55:427 (3,5) - stack is off Fix
  4. 01:02:506 (1,2,3,4) - supposed to be uneven line? if yes i guess make sense increase angle for being more noticeable in gameplay. Fixed
  5. 01:36:551 (4,1) - stack
  6. 01:38:236 (1,3) - ^ heh :o
  7. 01:22:225 (2,6) - stack is off fixed all ^
  • Mitsuha
    idk why https://osu.ppy.sh/ss/8089917 but somehow i can always fc only Mitsuha's diffs lol
    00:35:301 (3,1) -
    00:38:441 (1,2) -
    00:52:046 (1,2) -
    01:04:191 (4,2) -
    01:07:562 (2,3) -
    01:10:259 (2,3) - Fixed all. It's common to get stack errors like this when using only curved sliders due to osu pixel rounding on slider-ends.

    01:29:472 (6,1) -
    01:28:798 (1,7) -
  1. 01:02:506 (6) - NC as Taki? Wow, good eyes.
  2. 01:24:585 (9,2,3) - should'nt it be even line? :roll: or have at least equl visual spacing Nah, following a different triangle concept
  3. 01:46:158 (5) - i think it should have a bit lower angle, for equal to 01:46:158 (5,1) - , space it lower like 01:47:506 (6,1) - I think the pacing is fine tbh.




I guess that's it. Hope something will be usefull. :?
GL~
Thanks for the mod!!
Topic Starter
Monstrata
2017-04-19 21:58 Monstrata: oh btw
2017-04-19 21:58 Monstrata: that normal gd xd
2017-04-19 21:58 Monstrata: needs work xd
2017-04-19 21:58 Monstrata: very dame desu
2017-04-19 21:58 Monstrata: ;w;
2017-04-19 21:59 Dunois: ya LOL
2017-04-19 21:59 Dunois: im probably gonna remap
2017-04-19 21:59 Dunois: cause
2017-04-19 21:59 Monstrata: let me give you settings first at least xD
2017-04-19 21:59 Dunois: i noticed i map very closely to the center
2017-04-19 21:59 Dunois: it always happend
2017-04-19 21:59 Dunois: hapens
2017-04-19 21:59 Monstrata: thats usually fine
2017-04-19 21:59 Monstrata: but uh
2017-04-19 21:59 Monstrata: Go to yoba's diff
2017-04-19 21:59 Monstrata: open it
2017-04-19 21:59 Monstrata: and then Create New Diff
2017-04-19 22:00 Monstrata: from his diff.
2017-04-19 22:00 Dunois: o ok
2017-04-19 22:00 Monstrata: so there are less green lines and stuff to worry about
2017-04-19 22:00 Dunois: i just created new diff from
2017-04-19 22:00 Dunois: mitsuhas
2017-04-19 22:02 Monstrata: yea you copied the SV too
2017-04-19 22:02 Monstrata: which is too high xD
2017-04-19 22:02 Monstrata: on the Timing tab, when you select SV's
2017-04-19 22:02 Monstrata: pick 1.00
2017-04-19 22:02 Monstrata: for Normal
2017-04-19 22:02 Monstrata: http://puu.sh/vq4LX.jpg
2017-04-19 22:02 Monstrata: DS, use 1.00x
2017-04-19 22:02 Monstrata: and always use DS
2017-04-19 22:03 Monstrata: circle size, use 3.5
2017-04-19 22:03 Monstrata: AR/OD/HP are whatever we can work those out later, theyre not important to mapping
2017-04-19 22:03 Monstrata: but yea. base SV should be 1.00x DS should be 1.00x, and CS should be 3.5
2017-04-19 22:03 Monstrata: whenever you add green lines, make sure the value is 1.00x
2017-04-19 22:04 Monstrata: for the intro, you can maybe use 0.80x if you want the intro to be slower, but for a Normal that's not necessary.
2017-04-23 01:11 Monstrata: yo uh
2017-04-23 01:11 Monstrata: about that normal gd xd
2017-04-23 01:11 Monstrata: are you still planning to work on it with the settings i recommended ;o
2017-04-23 01:12 Monstrata: otherwise i might give the slot to someone else cuz im getting 2908340234 pm's about it lol
2017-04-23 01:20 Dunois: yeah im working on it
2017-04-23 01:23 Monstrata: o ok. send me ur progress so i can check if its working tho
2017-04-23 02:04 Monstrata: o, how far are you ;o
2017-04-23 02:04 Dunois: well i just remapped the entire thing
2017-04-23 02:04 Dunois: a little bit further than last time
2017-04-23 02:04 Monstrata: are you past
2017-04-23 02:04 Monstrata: 00:52:394 -
2017-04-23 02:04 Dunois: was busy with school stuff
2017-04-23 02:05 Dunois: 00:43:674 (6) -
2017-04-23 02:05 Monstrata: nah its fine. not worried about time
2017-04-23 02:05 Monstrata: uh send me what you have so far
2017-04-23 02:05 Dunois: wanna take a look at version 2
2017-04-23 02:05 Dunois: xd
2017-04-23 02:05 Dunois: ok
2017-04-23 02:05 Dunois: ya
2017-04-23 02:05 Monstrata: need to make sure ur on track, cuz thats more important
2017-04-23 02:05 Monstrata: ya
2017-04-23 02:05 Dunois: http://puu.sh/vtoAX/60a4216d17.osu
2017-04-23 02:07 Monstrata: mmm
2017-04-23 02:07 Monstrata: you need to prioritize downbeat rhythms
2017-04-23 02:07 Monstrata: 00:25:883 - make this clickable
2017-04-23 02:08 Monstrata: 00:27:801 (2,3) - also, dont use stacks in normal xP
2017-04-23 02:08 Dunois: o
2017-04-23 02:08 Dunois: ya i was kinda iffy about that
2017-04-23 02:08 Monstrata: only time you "can" stack is if they are like 1/2 rhythms but even then its highly recommended to just space everything out always
2017-04-23 02:09 Monstrata: also you still aren't using distance snap
2017-04-23 02:09 Monstrata: 00:33:906 (8) - for example
2017-04-23 02:09 Monstrata: http://puu.sh/vtoGO.png
2017-04-23 02:09 Monstrata: on the top right
2017-04-23 02:09 Monstrata: turn on distance snap if you don't have it on yet
2017-04-23 02:09 Monstrata: and use 1.00x DS
2017-04-23 02:09 Monstrata: http://puu.sh/vtoHQ.jpg
2017-04-23 02:09 Dunois: ye it is on
2017-04-23 02:10 Monstrata: okay
2017-04-23 02:10 Monstrata: also yea rhythms need to be redone. ill just point out the parts that are good
2017-04-23 02:11 Monstrata: 00:27:278 (1,2,3) - This is not bad, but replace the circles with one 3/2 slider
2017-04-23 02:11 Monstrata: 00:29:197 (2,3) - here replace with a 1/1 slider starting 00:29:371 -
2017-04-23 02:11 Dunois: so like this ?http://puu.sh/vtoMd/bda679a23a.jpg
2017-04-23 02:11 Monstrata: 00:30:767 - is an important note cuz of the vocal, so make it clickable
2017-04-23 02:11 Monstrata: yes
2017-04-23 02:12 Monstrata: 00:41:232 (1,2,3,4,5,6) - with stuff like this, you're following the instruments
2017-04-23 02:12 Monstrata: but you're switching between instruments and vocals
2017-04-23 02:13 Monstrata: 00:41:232 (1) - vocal
2017-04-23 02:13 Monstrata: 00:41:755 (2) - Instrument
2017-04-23 02:13 Monstrata: 00:42:278 (3) - instrument
2017-04-23 02:13 Monstrata: 00:42:627 (4) - vocal o head, instrument on tail
2017-04-23 02:13 Monstrata: its better to just follow the vocal layer when the song is this simple
2017-04-23 02:14 Monstrata: anyways okay hmm
2017-04-23 02:14 Monstrata: so basically
2017-04-23 02:15 Monstrata: How Yoba was able to make a nearly perfect diff was
2017-04-23 02:15 Monstrata: i told him to only map the first 10 seconds, and only map rhythm first
2017-04-23 02:15 Monstrata: like dont even care about placement, just pick rhythms you think are good,
2017-04-23 02:15 Monstrata: send to me,
2017-04-23 02:15 Monstrata: and then i'll mod them, and when its good, then you can turn them into patterns
2017-04-23 02:15 Monstrata: lol
2017-04-23 02:15 Dunois: actually thats what i was kinda doing earlier LOL
2017-04-23 02:16 Dunois: just putting down random notes
2017-04-23 02:16 Monstrata: okay lets do that then. cuz its a lot easier to mod xD
2017-04-23 02:16 Dunois: so should i just continue from where i left off
2017-04-23 02:16 Dunois: and then send it
2017-04-23 02:16 Monstrata: it
2017-04-23 02:16 Monstrata: probably needs a full remap tbh xP
2017-04-23 02:16 Monstrata: since rhythms aren't ideal
2017-04-23 02:17 Monstrata: 00:24:488 - Start from here stop at 00:35:650 -
2017-04-23 02:17 Monstrata: and just do rhythms, don't bother with placements
2017-04-23 02:17 Monstrata: You could literally copy the rhythms Yoba used, and make them slightly denser if you want
2017-04-23 02:18 Monstrata: for example, looking at Yoba's diff
2017-04-23 02:18 Monstrata: 00:24:488 (1,2) - you can copy this
2017-04-23 02:18 Monstrata: 00:25:883 (3,4) - Here you could use two 1/1 sliders instead
2017-04-23 02:18 Monstrata: 00:29:022 (4) - Here you can probably make it slightly denser and map the gap on 00:29:720 - to something
2017-04-23 02:18 Monstrata: but you could more or less use the same rhythm structure and it would be 100% fine cuz this is a really calm section in the song
2017-04-23 02:21 Dunois: 1/1 slider is like a full slider from like
2017-04-23 02:21 Dunois: a white tick to the next white tick
2017-04-23 02:21 Dunois: right
2017-04-23 02:21 Monstrata: yep
2017-04-23 02:21 Monstrata: 00:24:488 (1) - on yoba's diff would be a 2/1 slider cuz it spans two white ticks
2017-04-23 02:22 Dunois: ok
2017-04-23 02:23 Monstrata: o wait
2017-04-23 02:23 Monstrata: wait
2017-04-23 02:23 Monstrata: you forgot to increase Slider Velocity
2017-04-23 02:23 Monstrata: to 1.00
2017-04-23 02:24 Monstrata: http://puu.sh/vtpdE.jpg
2017-04-23 02:24 Dunois: huh
2017-04-23 02:24 Dunois: i thought you said .90
2017-04-23 02:24 Monstrata: i did?
2017-04-23 02:24 Monstrata: i thought isaid 1.00
2017-04-23 02:24 Monstrata: cuz Yoba's is alredy 0.9
2017-04-23 02:24 Dunois: oh nvm
2017-04-23 02:24 Dunois: you said 1.00
2017-04-23 02:24 Monstrata: so Easy should be higher
2017-04-23 02:24 Monstrata: yea
2017-04-23 02:24 Dunois: and then sent a screenshot of my sv
2017-04-23 02:24 Dunois: lo
2017-04-23 02:24 Monstrata: well, its not a huge change
2017-04-23 02:25 Dunois: http://puu.sh/vq4LX.jpg
2017-04-23 02:25 Monstrata: lol
2017-04-23 02:25 Monstrata: well, at least ur just doing rhythms so it doesn't affect much
2017-04-23 02:25 Monstrata: you will have to resnap sliders but whatever you're just doing rhythms anyways
2017-04-23 02:25 Dunois: so should i just
2017-04-23 02:25 Dunois: delet
2017-04-23 02:25 Dunois: everyting
2017-04-23 02:26 Monstrata: more or less xd
2017-04-23 02:26 Monstrata: yea
2017-04-23 02:26 Monstrata: lol
2017-04-23 02:26 Dunois: rip
2017-04-24 23:39 Dunois: chec discord when u can :eyes
2017-04-24 23:40 Dunois: :
2017-04-24 23:47 Monstrata: o ok
2017-04-24 23:48 Monstrata: send to me
2017-04-24 23:48 Dunois: ye i did
2017-04-24 23:48 Dunois: lo
2017-04-24 23:50 Monstrata: 00:27:627 (6) - avoid these in the intro
2017-04-24 23:50 Monstrata: for 00:27:256 (5,6) -
2017-04-24 23:50 Monstrata: use a 1/1 slider then a 3/2 slider
2017-04-24 23:51 Monstrata: http://puu.sh/vvtlQ.jpg
2017-04-24 23:51 Monstrata: 00:29:022 (8) - add a repeat here
2017-04-24 23:54 Monstrata: ur diff crashed my osu xD
2017-04-24 23:54 Dunois: wat
2017-04-24 23:54 Dunois: i was going for the
2017-04-24 23:54 Dunois: Kagami jumps feel
2017-04-24 23:54 Dunois: :^))
2017-04-24 23:55 Monstrata: lool
2017-04-24 23:55 Monstrata: btw
2017-04-24 23:55 Monstrata: NC every two measures
2017-04-24 23:55 Monstrata: you know how to NC right?
2017-04-24 23:55 Dunois: new combo
2017-04-24 23:56 Dunois: ya
2017-04-24 23:56 Dunois: was just doing the rhythm like u said
2017-04-24 23:56 Monstrata: rhythm + nc usually go hand in hand haha
2017-04-24 23:56 Dunois: so should i just do this fo
2017-04-24 23:56 Dunois: oh
2017-04-24 23:56 Monstrata: NC helps you keep track of rhythm
2017-04-24 23:56 Dunois: should i just do this for the rest of the mpa
2017-04-24 23:57 Dunois: measures in the song? or white ticks
2017-04-24 23:58 Monstrata: yea
2017-04-24 23:58 Monstrata: measures in the song
2017-04-24 23:58 Monstrata: and actually for 00:29:022 (8) - add a 1/1 slider
2017-04-24 23:58 Monstrata: beginning at 00:29:371 -
2017-04-24 23:58 Monstrata: delete 00:29:720 (9) - cuz it'll be a slider-end
2017-04-24 23:58 Monstrata: 00:31:464 (12) - make this a 1/1 repeat instead cuz it can be denser than easy
2017-04-24 23:59 Monstrata: 00:32:860 (14,15) - make this two 1/1 sliders
2017-04-24 23:59 Monstrata: 00:34:255 (16,17) - 1/1 slider, then 3/2 slider like earlier
2017-04-24 23:59 Monstrata: okay
2017-04-24 23:59 Monstrata: send me update when you're done
2017-04-25 00:01 Dunois: done
2017-04-25 00:02 Monstrata: okay
2017-04-25 00:03 Monstrata: 00:25:883 (3) - make it 1/1 repeat as well so its consistent with 00:31:464 (3) -
2017-04-25 00:04 Monstrata: 00:28:674 (3,4) - for this. do
2017-04-25 00:04 Monstrata: http://puu.sh/vvtOA.jpg
2017-04-25 00:04 Monstrata: only place i think 1/2 sliders is fine
2017-04-25 00:04 Monstrata: cuz it sets up 00:40:185 -
2017-04-25 00:04 Monstrata: 00:32:860 (5) - forgot to nc this
2017-04-25 00:04 Monstrata: send update again after you're done
2017-04-25 00:05 Dunois: ok i did https://puu.sh/vvtOA.jpg but it doesnt make sense
2017-04-25 00:05 Dunois: lo
2017-04-25 00:06 Dunois: https://osu.ppy.sh/ss/7917307
2017-04-25 00:06 Monstrata: 00:29:022 (4) - piano basically
2017-04-25 00:06 Monstrata: 00:29:371 (5) - and again
2017-04-25 00:06 Monstrata: actually not piano, but whatever that instrument at the back is
2017-04-25 00:06 Monstrata: guitar?
2017-04-25 00:06 Monstrata: yea
2017-04-25 00:07 Dunois: how about a note at 00:29:720 -
2017-04-25 00:07 Monstrata: its a weak note
2017-04-25 00:07 Monstrata: if you hear
2017-04-25 00:07 Monstrata: the instrument is letting go
2017-04-25 00:07 Monstrata: basically
2017-04-25 00:08 Monstrata: thats why slider-end is better
2017-04-25 00:08 Dunois: sent
2017-04-25 00:09 Dunois: idk it doesnt sound right
2017-04-25 00:09 Dunois: idk if i did the wrong notes or now
2017-04-25 00:09 Dunois: not
2017-04-25 00:09 Dunois: *
2017-04-25 00:10 Monstrata: 00:28:674 (3,4) - move this to the next white tick
2017-04-25 00:11 Monstrata: should look like this:
2017-04-25 00:11 Monstrata: http://puu.sh/vvu5M.jpg
2017-04-25 00:11 Dunois: then what about 00:28:674 -
2017-04-25 00:11 Dunois: oh
2017-04-25 00:11 Monstrata: circle xd ye
2017-04-25 00:11 Dunois: ok now it sounds better
2017-04-25 00:12 Monstrata: okay
2017-04-25 00:12 Monstrata: do you understand the rhythm choice tho?
2017-04-25 00:12 Dunois: ya
2017-04-25 00:12 Monstrata: like why these rhythms are used
2017-04-25 00:12 Monstrata: ok
2017-04-25 00:13 Monstrata: map rhythm-only
2017-04-25 00:13 Monstrata: up to 00:46:813 -
2017-04-25 00:13 Monstrata: and send me again
2017-04-25 00:13 Monstrata: you should hopefulyl notice that you can use the same rhythm again and it'll make sense
2017-04-25 00:14 Dunois: ya thats what im doing rn
2017-04-25 00:14 Dunois: lol
2017-04-25 00:14 Monstrata: kk send me when ur finished
2017-04-25 00:16 Dunois: white tick to next red tick is a 1/4th slider right
2017-04-25 00:16 Dunois: 00:40:185 (4) -
2017-04-25 00:17 Dunois: https://osu.ppy.sh/ss/7917332\
2017-04-25 00:18 Monstrata: uh no
2017-04-25 00:18 Monstrata: thats a 1/2
2017-04-25 00:18 Monstrata: slider
2017-04-25 00:18 Monstrata: blue ticks = 1/4 :P
2017-04-25 00:19 Dunois: o
2017-04-25 00:19 Dunois: was looking at the wrong hti
2017-04-25 00:19 Dunois: gds
2017-04-25 00:19 Dunois: agd khjadsgfhjk
2017-04-25 00:28 Dunois: setn
2017-04-25 00:28 Dunois: sent
2017-04-25 00:31 Monstrata: xd
2017-04-25 00:31 Monstrata: shoulda taken you 30 seconds
2017-04-25 00:31 Monstrata: ill explain in a sec
2017-04-25 00:32 Dunois: doing socials at the same time xd
2017-04-25 00:33 Monstrata: 00:24:488 (1,2,3,4) - 00:35:650 (1,2,3,4) -
2017-04-25 00:33 Monstrata: listen to them
2017-04-25 00:33 Monstrata: do they sound familiar?
2017-04-25 00:34 Dunois: so should i repeat 3
2017-04-25 00:34 Monstrata: 00:39:836 (3,4,5) - this is a good variation
2017-04-25 00:34 Monstrata: yes, you should repeat 3
2017-04-25 00:34 Monstrata: 00:41:232 (1,2,3,4,1,2,3,4) - these rhythms aren't good. you should stick to white ticks here and just follow vocals
2017-04-25 00:35 Dunois: there isnt really an emphasis on 00:37:394 - like there is for 00:26:232 -
2017-04-25 00:35 Monstrata: thats fine
2017-04-25 00:35 Monstrata: its a "filler" rhythm
2017-04-25 00:36 Monstrata: mainly for consistent
2017-04-25 00:36 Monstrata: cy*
2017-04-25 00:36 Monstrata: anyways
2017-04-25 00:36 Monstrata: the reason i said it should have taken 30 seconds is
2017-04-25 00:36 Monstrata: you could literally have
2017-04-25 00:36 Monstrata: taken
2017-04-25 00:36 Monstrata: all of
2017-04-25 00:36 Monstrata: 00:24:488 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) -
2017-04-25 00:36 Monstrata: and copy/pasted it
2017-04-25 00:36 Monstrata: the only changes you'd have to make would be for 00:46:115 -
2017-04-25 00:36 Monstrata: and 00:40:883 - (which you did pretty well)
2017-04-25 00:37 Dunois: .
2017-04-25 00:37 Monstrata: for 00:41:232 - everything onward. since its not a good rhythm, just copy 00:30:069 (1,2,3,4,1,2,3,4) - and paste it
2017-04-25 00:38 Monstrata: the only thing you need to change is 00:46:115 - make this a 1/2 repeat
2017-04-25 00:38 Monstrata: for the vocal
2017-04-25 00:38 Monstrata: okya thats all, send me update when ur done
2017-04-25 00:40 Dunois: sent
2017-04-25 00:43 Monstrata: okay
2017-04-25 00:43 Monstrata: rhythm up to 00:52:394 -
2017-04-25 00:43 Monstrata: then i guess we can start working on placement
2017-04-25 00:43 Monstrata: see if you can notice the repeating rhythm
2017-04-25 00:43 Monstrata: and use similar rhythm choices
2017-04-25 00:44 Monstrata: 00:46:813 - 00:49:604 - between here you can use a variation of an earlier rhythm
2017-04-25 00:44 Monstrata: 00:49:604 - is when the rhythm becomes unique
2017-04-25 00:44 Monstrata: just hints
2017-04-25 00:49 Dunois: stn
2017-04-25 00:49 Dunois: snet
2017-04-25 00:52 Monstrata: 00:46:813 (1) - make this a repeat
2017-04-25 00:52 Monstrata: 00:51:522 (4) - not a good rhythm cuz ur ignoring the drum on 00:51:697 -
2017-04-25 00:52 Monstrata: here
2017-04-25 00:52 Monstrata: you can do
2017-04-25 00:53 Monstrata: http://puu.sh/vvvpu.jpg
2017-04-25 00:53 Monstrata: its denser
2017-04-25 00:53 Monstrata: but this will work since you're finally entering the faster part of the song
2017-04-25 00:53 Monstrata: where you can start using rhythms similar to this (though usually not this dense)
2017-04-25 00:54 Dunois: ok
2017-04-25 00:54 Monstrata: fix, send, and once i confirm rhythms are god you can start organizing them into patterns
2017-04-25 00:54 Monstrata: also
2017-04-25 00:54 Monstrata: before you
2017-04-25 00:54 Monstrata: send
2017-04-25 00:54 Monstrata: increase sv to 1.00
2017-04-25 00:54 Monstrata: you still havent done it lmao
2017-04-25 00:55 Dunois: w
2017-04-25 00:55 Dunois: tf
2017-04-25 00:55 Monstrata: are you sure you're doing it right?
2017-04-25 00:55 Dunois: ya
2017-04-25 00:55 Monstrata: okay
2017-04-25 00:55 Monstrata: after you do that
2017-04-25 00:55 Dunois: i probably just used an old diff with it at .90
2017-04-25 00:55 Dunois: and delet everything
2017-04-25 00:56 Monstrata: xdddd
2017-04-25 00:56 Monstrata: okay
2017-04-25 00:56 Monstrata: after doing that
2017-04-25 00:56 Monstrata: resnap all your sliders
2017-04-25 00:56 Monstrata: since they'll be slightly short
2017-04-25 00:56 Monstrata: good thing i noticed before you started mapping so you dont have to remap everything again lmao
2017-04-25 00:56 Monstrata: send when ur finished
2017-04-25 01:19 Monstrata: ok
2017-04-25 01:19 Monstrata: 00:35:650 -
2017-04-25 01:19 Monstrata: do placements only until here
2017-04-25 01:19 Monstrata: then send to me~
2017-04-25 14:31 Dunois: im done up to 35 sec
2017-04-25 14:32 Monstrata: ill check in a bit
2017-04-25 14:32 Monstrata: timing stuff
2017-05-09 00:04 Monstrata: ACTION is editing [https://osu.ppy.sh/b/837665 NICO Touches the Walls - Niwaka Ame ni mo Makezu [Normal]]
2017-05-09 00:04 Monstrata: lets check this one out
2017-05-09 00:04 Monstrata: tell me when ur viewing the map
2017-05-09 00:04 Dunois: ye
2017-05-09 00:05 Monstrata: 00:04:323 (1,2) - K so I begin with a blanket pattern. very generic i guess.
2017-05-09 00:05 Monstrata: slider 1 is pointing away from slider 1's head
2017-05-09 00:06 Monstrata: 00:05:291 (3) - This circle is random. I just placed it somewhere that flowed well after 2, theres usually a broad range of areas i could have gone
2017-05-09 00:06 Monstrata: 00:05:614 (1) - Next slider, i just do a generic blanket. When you have a circle + slider pattern you can almost always use a blanket pattern and it'll be 100% high quality, xD
2017-05-09 00:07 Monstrata: 00:06:904 (2) - Random slider. it doesn't really matter what the shape is, as long as it flows well after slider 1. here the slider follows the movement of slider 1 after the repeat
2017-05-09 00:07 Monstrata: 00:07:388 (3) - This slider is a linear slider to match slider 2
2017-05-09 00:07 Monstrata: so for example if i made 00:06:904 (2) - curved instead of linear, http://puu.sh/vKlMB.jpg then i would make slider 3 curved as well so it looks more consistent http://puu.sh/vKlNv.jpg
2017-05-09 00:08 Monstrata: 00:08:194 (1) - This is another typical blanket patern, this time im blanetting the slider-tail
2017-05-09 00:08 Monstrata: 00:08:840 (2) - Creating a triangle pattern with the slider-tails of the previous two sliders
2017-05-09 00:08 Monstrata: 00:08:840 (2,3,4) - and this angle is kinda wide.
2017-05-09 00:08 Monstrata: I use 120 degree rotations here
2017-05-09 00:09 Monstrata: 00:09:485 (4,5) - These are just random. they fit the flow so theyre fine
2017-05-09 00:09 Monstrata: 00:10:775 (1) - typical blanket pattern.
2017-05-09 00:09 Monstrata: 00:12:065 (2) - Typical slider that flows out of the repeat slider
2017-05-09 00:10 Monstrata: 00:12:549 (3) -so stuff like this looks like it breaks flow cuz slider 2 is moving to the right
2017-05-09 00:10 Monstrata: but you have to move leftward to play slider 3
2017-05-09 00:10 Monstrata: stuff like this is fine, if its 1/2 a beat, these are "flowbreaks" which if used once in a while, are good
2017-05-09 00:10 Monstrata: am i too slow/fast? xD
2017-05-09 00:10 Dunois: nah
2017-05-09 00:11 Dunois: youre fonr
2017-05-09 00:11 Dunois: finer
2017-05-09 00:11 Monstrata: 00:13:356 (1) - typical slider that flows well out of the previous slider again
2017-05-09 00:11 Monstrata: 00:14:001 (2,3) - i created this by copying slider 1
2017-05-09 00:11 Monstrata: and Ctrl+F'ing it
2017-05-09 00:11 Monstrata: and just using the first and last circle
2017-05-09 00:11 Monstrata: so you get the same linear movement
2017-05-09 00:11 Monstrata: it creates a visual consistency
2017-05-09 00:12 Monstrata: 00:14:646 (4) - curved slide.r I could have made it linear, but curved looks a bit nicer
2017-05-09 00:12 Monstrata: but the important thing is really flow
2017-05-09 00:12 Monstrata: 00:15:130 (5) - flow break again but you see from 4>5's head the movement is fine
2017-05-09 00:12 Monstrata: its after you "click" 5 that you break flow and move downwards so its more acceptable
2017-05-09 00:13 Monstrata: 00:15:130 (5,1) - same idea here, slider 5's flow would suggest going upward right?
2017-05-09 00:13 Monstrata: but i use a sort of flow break here because you go downward instead, but the flowbreak occurs after you click, not before
2017-05-09 00:13 Monstrata: for example lets say ur mapping a higher diff and you do : http://puu.sh/vKlYZ.jpg
2017-05-09 00:13 Monstrata: this would be a flowbreak that occurs before clicking
2017-05-09 00:14 Monstrata: cuz you're forved to move in an unnatural movement after completing the slider
2017-05-09 00:14 Monstrata: but anyways
2017-05-09 00:14 Monstrata: 00:15:936 (1,2) - generic blanket pattern
2017-05-09 00:14 Dunois: are you gonna go through the entire map?
2017-05-09 00:14 Monstrata: tell me when you get it
2017-05-09 00:14 Monstrata: xD
2017-05-09 00:14 Monstrata: im almost just repeating myself now
2017-05-09 00:15 Dunois: mayb up to 30 sec LOL
2017-05-09 00:15 Monstrata: ok
2017-05-09 00:15 Dunois: also caref ul
2017-05-09 00:15 Dunois: dont get silenced
2017-05-09 00:15 Dunois: xd
2017-05-09 00:15 Monstrata: 00:17:711 (3,1) - another generic blanket. really, just take into account that the tail > head movement flows well
2017-05-09 00:15 Monstrata: 00:18:517 (1,2,3,4) - these are 120 degree movements again
2017-05-09 00:15 Monstrata: so wide angles
2017-05-09 00:15 Monstrata: 00:19:807 (4,5) - flow break,
2017-05-09 00:16 Monstrata: 00:20:291 (5,1) - generic blanket
2017-05-09 00:16 Monstrata: 00:21:582 (2) - flow break
2017-05-09 00:16 Dunois: how about i ask you about parts
2017-05-09 00:16 Monstrata: 00:21:582 (2,3,4) - here 2>3 the movement is a bit less ideal since the angle is a bit sharper
2017-05-09 00:16 Monstrata: but occasionally its fine
2017-05-09 00:16 Monstrata: okay sure
2017-05-09 00:16 Dunois: 00:36:582 (1,2,3,1) -
2017-05-09 00:16 Monstrata: 00:36:582 (1,2) - this is rotational or circular flow
2017-05-09 00:17 Monstrata: 00:37:227 (2,3) - then from 2>3 its just a linear movement to slider 3
2017-05-09 00:17 Monstrata: generic blanket slider pattern
2017-05-09 00:17 Monstrata: 00:37:872 (3,1) - Sort of a flow break. so movement from 3> 1's head flows well, but the direction of slider 1 doesn't really coincide with the previous slider's flow
2017-05-09 00:17 Monstrata: but this is usually fine as this map kinda shows
2017-05-09 00:18 Dunois: what was your thought process for 01:17:872 (1,2,3,4) -
2017-05-09 00:18 Dunois: cause the curved sliders look weird
2017-05-09 00:19 Monstrata: so here, the curves are all trying to break flow since thats the main way you emphasize notes
2017-05-09 00:19 Monstrata: in Normal
2017-05-09 00:19 Monstrata: since you can't have jumps, you can't emphasize strong beats through jumps
2017-05-09 00:19 Monstrata: the curves are copy/pasted and rotated by like 30 degrees
2017-05-09 00:19 Monstrata: the idea is to force the player to break after clicking every slider
2017-05-09 00:20 Monstrata: so 1>2's head flows fine, but 2's slider body doesn't follow slider 1's slider body so theres a bit of a flow break
2017-05-09 00:20 Dunois: 01:46:259 (1,2,3) -
2017-05-09 00:20 Monstrata: ok
2017-05-09 00:20 Dunois: mostly 2 and 3
2017-05-09 00:21 Monstrata: 01:46:259 (1,2) - basically "generic good flow slider" but here slider 1 is curved so slider 2 is also curved, its just consistency thing, but dont bother too much since inconsistency is fine too for some variation
2017-05-09 00:21 Monstrata: 2>3
2017-05-09 00:21 Monstrata: is a flowbreak
2017-05-09 00:21 Monstrata: but again you see from 2>3's head it flows fine
2017-05-09 00:21 Monstrata: and on 3 you here that high note on the guitar so i emphasize it with flowbreaks
2017-05-09 00:21 Monstrata: 01:44:969 (4,5) - compare
2017-05-09 00:21 Monstrata: and 01:50:130 (4,5) -
2017-05-09 00:22 Monstrata: i consistently map this note to a flowbreak on all occasions i think
2017-05-09 00:22 Monstrata: 01:51:420 (1,2,3,4) -
2017-05-09 00:22 Dunois: ok
2017-05-09 00:22 Dunois: i think im good
2017-05-09 00:22 Dunois: lo
2017-05-09 00:22 Monstrata: okay sweet
2017-05-09 00:22 Monstrata: i need to sleep soon, work tmr
2017-05-09 00:22 Monstrata: so
2017-05-09 00:22 Monstrata: pm me when you're finished i guess
2017-05-09 00:23 Dunois: ya me too i have school
2017-05-09 00:23 Monstrata: okay!
2017-05-12 16:23 Monstrata: so first thing
2017-05-12 16:23 Monstrata: 00:32:511 (4) -
2017-05-12 16:24 Monstrata: http://puu.sh/vOb6P.jpg
2017-05-12 16:24 Monstrata: overlap looks pretty bad
2017-05-12 16:24 Monstrata: here, making a triangle with 2>3>4 would be the best method imo
2017-05-12 16:24 Dunois: ?
2017-05-12 16:24 Dunois: https://osu.ppy.sh/ss/8071256
2017-05-12 16:24 Monstrata: o wait first fix the blanket on 00:31:115 (2,3) -
2017-05-12 16:25 Monstrata: yea thats good
2017-05-12 16:25 Monstrata: fix blanket on 2>3 cuz its off
2017-05-12 16:25 Monstrata: mainly cuz 3 is a bit too close
2017-05-12 16:25 Monstrata: http://puu.sh/vObay.jpg
2017-05-12 16:25 Monstrata: on the top right its 0.94 instead of 0.99 / 1,00
2017-05-12 16:25 Monstrata: so that tells you the spacing isn't big enough
2017-05-12 16:25 Dunois: uh
2017-05-12 16:25 Dunois: hold on
2017-05-12 16:26 Dunois: if theres 2 blankets like 00:30:069 (1,2,3) -
2017-05-12 16:26 Monstrata: then for stuff like 00:32:860 (1,2) - having the slider point directly to the head will look nicer. as well, you could curve it a bit less imo. or copy slider 3 from 00:34:255 (3) -
2017-05-12 16:26 Monstrata: for the blanket: http://puu.sh/vObe5.jpg
2017-05-12 16:26 Dunois: cause the way you told me how to blanket stuff
2017-05-12 16:26 Dunois: like move the thing on the timeline
2017-05-12 16:26 Dunois: does it have to be blanketed using the same point where the approach circle is
2017-05-12 16:26 Dunois: i dunno how to explain it
2017-05-12 16:27 Dunois: but like
2017-05-12 16:27 Monstrata: yea it does
2017-05-12 16:27 Dunois: o
2017-05-12 16:27 Dunois: ok
2017-05-12 16:27 Monstrata: so you should click on 00:30:679 -
2017-05-12 16:27 Monstrata: to give you a reference point
2017-05-12 16:27 Monstrata: and base ur blanket off that point
2017-05-12 16:27 Dunois: ok yea
2017-05-12 16:27 Dunois: https://osu.ppy.sh/ss/8071273
2017-05-12 16:27 Dunois: is this fine
2017-05-12 16:27 Dunois: or do i hav to move
2017-05-12 16:27 Dunois: 3
2017-05-12 16:27 Dunois: mroe
2017-05-12 16:27 Monstrata: good enough
2017-05-12 16:27 Monstrata: give me permission to fine tune ur diff later i guess cuz stuff like this is really nazi
2017-05-12 16:28 Monstrata: when we do mods
2017-05-12 16:28 Dunois: how to do
2017-05-12 16:28 Dunois: also can i rename the diff now
2017-05-12 16:29 Monstrata: yea sure rename or whatever we can do that later tho
2017-05-12 16:29 Monstrata: for 00:32:860 (1) -
2017-05-12 16:29 Monstrata: copy and paste the slider
2017-05-12 16:29 Monstrata: and stack it on the tail
2017-05-12 16:29 Monstrata: like this:
2017-05-12 16:29 Monstrata: http://puu.sh/vObmf.jpg
2017-05-12 16:29 Monstrata: to get the location where you should put slider 2
2017-05-12 16:31 Dunois: 00:32:860 (1) - https://osu.ppy.sh/ss/8071298
2017-05-12 16:31 Monstrata: something like: http://puu.sh/vObrb.jpg
2017-05-12 16:31 Dunois: https://osu.ppy.sh/ss/8071298
2017-05-12 16:31 Dunois: ?
2017-05-12 16:31 Monstrata: omg
2017-05-12 16:31 Monstrata: View >
2017-05-12 16:31 Monstrata: Stacking
2017-05-12 16:31 Monstrata: disable that
2017-05-12 16:31 Monstrata: it'll help you a lot
2017-05-12 16:32 Monstrata: but yea thats the idea
2017-05-12 16:32 Monstrata: I would also use 00:34:255 (3) - and rotate it a bit, that way you're using the same slider shape again instead of using different shapes
2017-05-12 16:32 Monstrata: its always a good idea to copy/paste sliders if you can, so the visuals look more consistent
2017-05-12 16:33 Monstrata: anyways, fix this and i'll show you a good example after
2017-05-12 16:35 Dunois: ok
2017-05-12 16:35 Monstrata: 00:37:046 (3,4,1) -
2017-05-12 16:35 Monstrata: good example of inconsistent slider patterns
2017-05-12 16:36 Monstrata: tldr, patterns like these are 100% high quality and 100% rankable so you can always consider using them when the rhythm is right
2017-05-12 16:36 Monstrata: but that said
2017-05-12 16:36 Monstrata: 00:37:046 (3,4) - first, fix the blanket here, it's slightly off
2017-05-12 16:36 Monstrata: with stuff like this you really want your blanket to be as even as you can
2017-05-12 16:36 Monstrata: screenshot ur fix when ur done so i can confirm
2017-05-12 16:38 Dunois: https://osu.ppy.sh/ss/8071339
2017-05-12 16:38 Monstrata: good enough okay
2017-05-12 16:38 Monstrata: now
2017-05-12 16:38 Monstrata: take 00:37:046 (3,4) -
2017-05-12 16:38 Monstrata: copy and paste it
2017-05-12 16:38 Monstrata: then Ctrl >
2017-05-12 16:38 Monstrata: Ctrl >
2017-05-12 16:39 Monstrata: so do that twice to flip it 180 degrees
2017-05-12 16:39 Monstrata: then stack the two circles
2017-05-12 16:39 Monstrata: http://puu.sh/vObOI.jpg
2017-05-12 16:39 Monstrata: the idea is to do something like this:
2017-05-12 16:39 Monstrata: so you can get a perfect double blanket pattern
2017-05-12 16:39 Dunois: to make the pattern consistent?
2017-05-12 16:39 Dunois: o
2017-05-12 16:39 Monstrata: yep
2017-05-12 16:39 Dunois: and then remove the repeat
2017-05-12 16:39 Dunois: righ
2017-05-12 16:39 Monstrata: also, if one of the blankets is good, all the blankets are good too since its copy/paste
2017-05-12 16:40 Monstrata: you wont have to worry about fixing blankets as long as you roriginal was good. its why i stress making blankets accurate for stuff like this
2017-05-12 16:40 Monstrata: and yea. definitely use this and other patterns more often cuz theyre really easy to set up once you know how, and are guaranteed high quality
2017-05-12 16:40 Monstrata: you can rotate by like 120 degrees and do triangular designs too, or 90 degrees and do square designs etc...
2017-05-12 16:40 Monstrata: so theres some variation too
2017-05-12 16:40 Monstrata: screenshot when you finish
2017-05-12 16:43 Dunois: https://osu.ppy.sh/ss/8071362
2017-05-12 16:44 Monstrata: k good
2017-05-12 16:44 Monstrata: 00:38:441 (1,2) - this looks pretty bad
2017-05-12 16:44 Monstrata: slider 2 doesn't follow the curve
2017-05-12 16:44 Monstrata: also
2017-05-12 16:44 Monstrata: http://puu.sh/vOc6r.jpg
2017-05-12 16:44 Monstrata: it creates a poor structure
2017-05-12 16:45 Monstrata: so basically visual structure is the idea that all objects "appear" the same distance away from each other
2017-05-12 16:45 Dunois: https://osu.ppy.sh/ss/8071373
2017-05-12 16:45 Monstrata: better yep
2017-05-12 16:45 Monstrata: 00:40:185 (4,5,1) - don't do sharp angles like this
2017-05-12 16:45 Monstrata: very very rough but:
2017-05-12 16:45 Monstrata: http://puu.sh/vOcav.jpg
2017-05-12 16:46 Monstrata: something like this could be interesting
2017-05-12 16:46 Monstrata: 00:43:674 (4,1,2,3) - redo this with the copy/paste technique in mind,
2017-05-12 16:46 Dunois: https://osu.ppy.sh/ss/8071389
2017-05-12 16:47 Monstrata: 00:45:418 (3,4) - then here, position slider 4 like, at the bottom of the screen instead cuz the current movement isn't good in terms of flow
2017-05-12 16:47 Monstrata: oh thats fine too
2017-05-12 16:47 Monstrata: be careful
2017-05-12 16:47 Monstrata: about spacing
2017-05-12 16:47 Monstrata: http://puu.sh/vOcgm.jpg
2017-05-12 16:47 Monstrata: you can see the spacing is slightly off
2017-05-12 16:48 Dunois: https://osu.ppy.sh/ss/8071392
2017-05-12 16:48 Dunois: is this fine tho
2017-05-12 16:49 Monstrata: its alright theres enough time in between
2017-05-12 16:49 Monstrata: 1 measure
2017-05-12 16:49 Monstrata: like, in the future, try to avoid that, but if you can't, its not the end of the world
2017-05-12 16:52 Monstrata: 00:49:604 (1,3) -
2017-05-12 16:52 Monstrata: these sliders being different
2017-05-12 16:52 Monstrata: looks pretty bad
2017-05-12 16:53 Monstrata: generaly slider 3 is good
2017-05-12 16:53 Monstrata: its the right amount of curve that allows players to play a curve. whereas slider 1 is almost linear
2017-05-12 16:53 Monstrata: 00:51:697 (5,6) - make this a linear pattern instead. too much curving around
2017-05-12 16:53 Monstrata: copy/paste slider 5, and stack it on the tail
2017-05-12 16:54 Monstrata: http://puu.sh/vOcCe.jpg
2017-05-12 16:54 Monstrata: and the tail is where you should put the circle
2017-05-12 16:54 Monstrata: http://puu.sh/vOcCX.jpg
2017-05-12 16:54 Monstrata: okay. then fix the spacing to the next slider, and send to me
2017-05-12 17:01 Dunois: sent
2017-05-12 17:02 Monstrata: 00:42:278 (2,3,4) -
2017-05-12 17:02 Monstrata: needs to be reworked
2017-05-12 17:03 Monstrata: 2 should be on the left side of the screen
2017-05-12 17:03 Monstrata: to follow slider 1's curve
2017-05-12 17:03 Monstrata: also 3>4 is a really big jump so thats not good
2017-05-12 17:03 Monstrata: 00:42:627 (3) - you can remove the repeat and add a circle on 00:43:325 - if it helps with remapping
2017-05-12 17:04 Monstrata: but if you can manage without doing so thats better
2017-05-12 17:04 Monstrata: 00:44:023 (1,2,3) - really off
2017-05-12 17:04 Monstrata: mainly slider 3
2017-05-12 17:04 Monstrata: http://puu.sh/vOd5r.jpg
2017-05-12 17:04 Monstrata: 00:45:418 (3,4,1) - overlaps like this are not good xP
2017-05-12 17:05 Monstrata: use triangles more often: http://puu.sh/vOd7R.jpg
2017-05-12 17:05 Monstrata: 00:48:208 (3,4,1) - same, use a triangle or something. and use the same slider but Ctlr+H / Ctrl+J or something
2017-05-12 17:05 Monstrata: you should be copy pasting the majority of your objects
2017-05-12 17:06 Monstrata: not physically clicking and mapping them out
2017-05-12 17:06 Monstrata: 00:49:604 (1,3) - still inconsistent in slider shape. copy paste. don't try to replicate it by hand
2017-05-12 17:07 Monstrata: 00:50:999 (3,4,5,6) - now this is too linear. for 00:51:697 (5,6,1) - move it up a bit: http://puu.sh/vOdf2.jpg
2017-05-12 17:07 Monstrata: send me update when you've gone through all that^
2017-05-12 17:14 Dunois: sent
2017-05-12 17:20 Monstrata: eh
2017-05-12 17:20 Monstrata: 00:42:278 (2,3,4,5,1) - now its just a jumble of overlaps xP
2017-05-12 17:20 Monstrata: i think you just need to remap the section
2017-05-12 17:20 Monstrata: and disregard the pattern on 00:44:023 (1,2,3) -
2017-05-12 17:21 Monstrata: you can remake it but i think right now ur trying too hard to make the previous section fit so you can keep it
2017-05-12 17:21 Monstrata: and its not working xP
2017-05-12 17:21 Monstrata: 00:45:418 (3,4,1) - this isn't a triangle xP
2017-05-12 17:22 Monstrata: 00:46:813 (1,4) - try to avoid this overlap mainly because slider 4 is a short slider with a repeat
2017-05-12 17:22 Monstrata: okay should be all now
2017-05-12 17:23 Monstrata: you'll likely have to remap a lot of stuff past 00:40:185 - so you could try avoiding the overlap with 00:39:836 (3,1) - too
2017-05-12 17:23 Monstrata: use a triangle or something
2017-05-12 17:23 Monstrata: 00:39:836 (3,4) - Copy this, Paste and rotate by 240 degrees. : http://puu.sh/vOe2q.jpg
2017-05-12 17:24 Monstrata: so you can get the perfect triangle location for the next circle
2017-05-12 17:24 Monstrata: you can then use that as a reference to get: http://puu.sh/vOe3O.jpg
2017-05-12 17:24 Monstrata: and using that you can place 00:41:232 (1) - in a better spot
2017-05-12 17:25 Monstrata: http://puu.sh/vOe6a.jpg is what you should do here
2017-05-12 17:25 Monstrata: see if you can perfectly replicate that first. because its a really basic pattern that demonstrates mapping techniques you should be using in like 75% of your mapping
2017-05-12 17:26 Monstrata: if you can't easily replicate this kind of placement through copy/paste techniques its going to be really hard moving forward xP
2017-05-12 18:45 Dunois: ok i tried to fix most of the overlapping but i mostly just flipped stuff and i think it works
2017-05-12 18:45 Dunois: sne
2017-05-12 18:45 Dunois: sent
2017-05-12 18:46 Monstrata: hmm
2017-05-12 18:46 Monstrata: 00:45:418 (3,4,1) - do you not know how to make triangles with this pattern? D:
2017-05-12 18:46 Monstrata: slider-end of 3
2017-05-12 18:47 Monstrata: +slider head of 4
2017-05-12 18:47 Monstrata: + slider head of 1
2017-05-12 18:47 Dunois: o fuk
2017-05-12 18:48 Monstrata: 00:39:836 (3,4,5,1) - structure still isn't perfectly triangular. i mean, i guess its fine not to, but try my method first since it's better than no method ;w;
2017-05-12 18:48 Dunois: https://osu.ppy.sh/ss/8072080
2017-05-12 18:48 Monstrata: still looks off. you shouldn't be moving slider 1 in order to "eyeball" where it should be
2017-05-12 18:48 Monstrata: you should create a circle on slider 3's tail
2017-05-12 18:49 Monstrata: and a circle on slider 4's head
2017-05-12 18:49 Monstrata: then rotate those two circles by 60 degrees
2017-05-12 18:49 Monstrata: http://puu.sh/vOhOC.jpg
2017-05-12 18:49 Monstrata: http://puu.sh/vOhP5.jpg removed the sliders for clarity
2017-05-12 18:49 Monstrata: http://puu.sh/vOhQ4.jpg
2017-05-12 18:50 Monstrata: is what it should look like
2017-05-12 18:50 Monstrata: so its 100% precise
2017-05-12 18:50 Dunois: https://osu.ppy.sh/ss/8072090
2017-05-12 18:50 Monstrata: k looks better
2017-05-12 18:50 Monstrata: now back to 00:39:836 (3,4,5,1) -
2017-05-12 18:50 Dunois: ok
2017-05-12 18:50 Dunois: wait
2017-05-12 18:50 Dunois: dont tell me
2017-05-12 18:50 Dunois: let me try
2017-05-12 18:51 Monstrata: http://puu.sh/vOhTi.jpg use the method i wrote earlier on here
2017-05-12 18:51 Monstrata: for that pattern
2017-05-12 18:51 Monstrata: ok
2017-05-12 18:54 Dunois: OK
2017-05-12 18:54 Dunois: i did it
2017-05-12 18:54 Dunois: i think
2017-05-12 18:55 Monstrata: okay that works
2017-05-12 18:55 Monstrata: so now you know, copy/paste and rotate in ways to create triangles/hexagons is always a good option
2017-05-12 18:56 Dunois: yes
2017-05-12 18:56 Monstrata: 00:42:627 (3,4,5,1) - fix this now to make it more consistent
2017-05-12 18:56 Monstrata: you can try this:
2017-05-12 18:56 Monstrata: http://puu.sh/vOi8c.jpg
2017-05-12 18:56 Monstrata: rotate the slider by 60 degrees
2017-05-12 18:56 Monstrata: then copy paste the slider again
2017-05-12 18:56 Monstrata: err -60 degrees
2017-05-12 18:57 Monstrata: and use those placements for the circles
2017-05-12 18:57 Monstrata: 00:47:860 (2) - stack it with 00:45:418 (3) - 's slider-end. theres enough time in between.
2017-05-12 18:58 Monstrata: 00:48:208 (3,4) - readjust this, then 00:49:604 (5) - i really recommend doing something else that doesn't involve covering up the head of the slider
2017-05-12 18:59 Monstrata: 9 times out of 10, covering the head of the slider makes the pattern hard to read cuz beginners react based on the # on the head to indicate where the head is
2017-05-12 19:00 Monstrata: and you have to remember theres a 300 or katu burst that occurs after a slider-end and that covers the area for another flat 750 ms after the object is gone
2017-05-12 19:03 Dunois: ok
2017-05-12 19:04 Monstrata: 00:43:325 (4) - probably messed up the spacing here
2017-05-12 19:04 Monstrata: its 1.06x
2017-05-12 19:04 Monstrata: 00:43:674 (5,1) - blanket would be better
2017-05-12 19:05 Monstrata: 00:43:674 (5,1,2) - double blanket actually. do something like this:
2017-05-12 19:05 Monstrata: http://puu.sh/vOivN.jpg
2017-05-12 19:05 Monstrata: 00:47:860 (2) - ?? stack with 00:45:418 (3) - 's tail
2017-05-12 19:05 Monstrata: 00:48:208 (3,4,5) - good
2017-05-12 19:06 Monstrata: 00:50:127 (6,7) - poor visual flow. just use a linear slider for 7 i guess.
2017-05-12 19:06 Monstrata: http://puu.sh/vOizG.jpg set it up like this.
2017-05-12 19:07 Monstrata: http://puu.sh/vOiA6.jpg then rotate the linear slider by 180 degrees from selection center like this:
2017-05-12 19:07 Monstrata: then readjust: http://puu.sh/vOiBn.jpg
2017-05-12 19:08 Monstrata: kk send when ur done all that. hopefully thats all lol
2017-05-12 19:18 Dunois: ok
2017-05-12 19:18 Dunois: 00:46:813 (1,2,3) -
2017-05-12 19:18 Dunois: can 3 be this close to 1
2017-05-12 19:19 Monstrata: no
2017-05-12 19:19 Monstrata: tilt slider 1
2017-05-12 19:19 Monstrata: more to the left
2017-05-12 19:19 Monstrata: its okay if it goes off the grid a bit
2017-05-12 19:20 Monstrata: actually
2017-05-12 19:20 Monstrata: do this:
2017-05-12 19:20 Monstrata: one sec
2017-05-12 19:20 Monstrata: http://puu.sh/vOj8J.jpg
2017-05-12 19:20 Monstrata: then rotate by 180 degrees from selection center
2017-05-12 19:20 Monstrata: http://puu.sh/vOj9J.jpg
2017-05-12 19:20 Monstrata: 00:49:604 (5) - NC
2017-05-12 19:21 Monstrata: then
2017-05-12 19:21 Monstrata: 00:48:208 (3) - Copy and past this. then Ctrl+H it
2017-05-12 19:21 Monstrata: and replace 00:49:604 (5) - with the new slider
2017-05-12 19:21 Monstrata: so its more symmetrical
2017-05-12 19:21 Monstrata: alternatively
2017-05-12 19:22 Monstrata: 00:48:208 (3) - just copy/paste and Ctlr+H
2017-05-12 19:22 Monstrata: then readjust 00:48:906 (4) - to make them symmetrical
2017-05-12 19:22 Monstrata: like this: http://puu.sh/vOje4.jpg
2017-05-12 19:22 Monstrata: see how slider 4 is right at the center of the screen
2017-05-12 19:22 Monstrata: you'll only have to do very minimal movement. you can just select all of 00:50:127 (6,7,8,9,10,1) - and move it to fix the 1.00 DS spacing
2017-05-12 19:23 Monstrata: okay these are simple changes so send me when ur done and we can start doing the rhythm for the next section up until kiai
2017-05-12 19:24 Dunois: ok
2017-05-12 19:25 Monstrata: 00:48:208 (3,4,5) - i think making them symmetrical is better actually
2017-05-12 19:25 Monstrata: try my method
2017-05-12 19:25 Monstrata: cuz
2017-05-12 19:25 Monstrata: http://puu.sh/vOjmR.jpg
2017-05-12 19:25 Monstrata: you can see they aren't linear
2017-05-12 19:26 Monstrata: http://puu.sh/vOjoX.jpg copy paste and Ctrl H
2017-05-12 19:26 Monstrata: Ctrl+G and replace it with old slider, then adjust slider 4 to compensate
2017-05-12 19:28 Dunois: ok done
2017-05-12 19:29 Monstrata: okay give me a minute im just going to fix some really really minor stuff for you
2017-05-12 19:29 Monstrata: Basicall8
2017-05-12 19:30 Monstrata: 00:49:604 (5,6) - readjusting this to improve the curve
2017-05-12 19:30 Monstrata: 00:25:534 (2,3) - fixing blanket
2017-05-12 19:31 Monstrata: 00:33:557 (2,3) - fixing spacing
2017-05-12 19:31 Monstrata: 00:42:627 (3,4) - and fixing spacing here
2017-05-12 19:31 Monstrata: 00:49:604 (5) - and adding NC
2017-05-12 19:31 Monstrata: okay going to upload this cuz its now 100% good in my eyes
2017-05-12 19:31 Dunois: xd
dunois
2017-05-12 19:32 Monstrata: kk updated
2017-05-12 19:32 Monstrata: do rhythms up to 01:13:967 - now
2017-05-12 19:32 Dunois: are you still going through with your ctb diff
2017-05-12 19:32 Dunois: now that youre a ctb bn
2017-05-12 19:32 Monstrata: probably not xD
2017-05-12 19:33 Monstrata: i just did it for fun but
2017-05-12 19:33 Monstrata: i have a lot of maps i need to finish
2017-05-12 19:33 Dunois: lmao
2017-05-12 19:33 Monstrata: and i want to get them all qualified on birthday so
2017-05-12 19:33 Monstrata: xD
2017-05-12 19:33 Monstrata: time to prioritize Z:D
2017-05-12 19:42 Dunois: i probably spent more time on that one diff than any one of my past mapsets LOL
2017-05-12 19:47 Monstrata: yea lmao
2017-05-12 19:57 Monstrata: at least this one will probably get ranked if we can finish the diff in time lol
2017-05-12 19:58 Dunois: how long do i have again\
2017-05-12 19:58 Monstrata: end of the weekend ideally.
2017-05-12 19:58 Monstrata: since i probably need at least 1 week to get the set modded and ready
2017-05-12 20:00 Dunois: ok
2017-05-12 20:35 Monstrata: hows rhythms going
2017-05-12 22:42 Dunois: done
2017-05-12 22:44 Monstrata: okay
2017-05-12 22:45 Monstrata: some changes need to be made. since your incorporation of 1/2 rhythm is a bit awkward
2017-05-12 22:45 Monstrata: 00:53:573 - add circle
2017-05-12 22:45 Monstrata: 00:53:742 (3) - make this a 1/2 slider with a repeat
2017-05-12 22:45 Monstrata: 00:54:079 (4) - delete this
2017-05-12 22:45 Monstrata: 00:54:416 - add a 1/2 slider here
2017-05-12 22:45 Monstrata: (delete this) 00:54:585 (5) -
2017-05-12 22:46 Monstrata: 00:56:270 - add circle
2017-05-12 22:46 Monstrata: 00:56:438 (3) - delete and replace with 1/2 repeat slider
2017-05-12 22:46 Monstrata: 00:57:113 - add a slider here thats 1/1
2017-05-12 22:47 Monstrata: 00:57:787 (1,2,3,4,5,6) - here you had the right idea of copying the rhythm from 00:52:394 -
2017-05-12 22:47 Monstrata: so re-copy the rhythm after you've fixed the above^
2017-05-12 22:48 Dunois: 00:53:068 (2,3,4) -
2017-05-12 22:48 Dunois: this doesnt sound right tho
2017-05-12 22:48 Dunois: https://osu.ppy.sh/ss/8073238
2017-05-12 22:48 Monstrata: oh
2017-05-12 22:49 Monstrata: lemme give you a better one actually
2017-05-12 22:49 Monstrata: do this:
2017-05-12 22:50 Monstrata: http://puu.sh/vOrvM.jpg
2017-05-12 22:50 Monstrata: a variation you can also do is: http://puu.sh/vOrwv.jpg which is less dense. but lets do that later when the music becomes simpler
2017-05-12 22:52 Monstrata: for 00:55:090 (1,2,3,4,5) - actually mmm
2017-05-12 22:53 Monstrata: do
2017-05-12 22:53 Monstrata: http://puu.sh/vOrEa.jpg
2017-05-12 22:53 Monstrata: rhythm structuring for Normal is actually kinda hard tbh lol
2017-05-12 22:54 Monstrata: 01:00:483 - you can copy the rhythm from 00:55:090 -
2017-05-12 22:54 Monstrata: and then make 01:02:506 (5,6) - 1/2 sliders instead of circles to make it denser
2017-05-12 22:54 Monstrata: hmmm send me update when ur done
2017-05-12 22:58 Dunois: sent
2017-05-12 22:59 Dunois: i acccidentally deleted from 01:03:180 - to where you told me to stop
2017-05-12 23:00 Monstrata: o ok
2017-05-12 23:00 Monstrata: ill just fix for you
2017-05-12 23:00 Monstrata: cuz the rhythm there is a bit complex in terms of balancing 1/2 and 1/1
2017-05-12 23:00 Monstrata: but i'll explain the rhythm choice to you first
2017-05-12 23:01 Monstrata: 00:55:090 (7) -
2017-05-12 23:01 Monstrata: i nc'ed this for you
2017-05-12 23:05 Monstrata: k going to upload now
2017-05-12 23:06 Monstrata: had to copy paste some codes so it took a while
2017-05-12 23:06 Monstrata: ACTION is editing [https://osu.ppy.sh/b/1286618 RADWIMPS - Yume Tourou [Dunois' Normal]]
2017-05-12 23:06 Monstrata: are you on latest version? poke me when you are
2017-05-12 23:07 Dunois: ok yes
2017-05-12 23:08 Monstrata: so first of all
2017-05-12 23:08 Monstrata: you'll notice i never have sliders beginning on red ticks
2017-05-12 23:09 Monstrata: cuz in Normal and low diffs in general, red tick sliders are offbeat and are not good in most cases
2017-05-12 23:09 Dunois: ye
2017-05-12 23:09 Dunois: i actually
2017-05-12 23:09 Monstrata: 01:03:180 (1,2,3) - for stuff like this, i'm following the vocal. you should map stuff like this with the circle + slider stacked
2017-05-12 23:09 Dunois: vaguely remember someone saying that for one of my old mapsets
2017-05-12 23:10 Monstrata: http://puu.sh/vOse5.jpg so this is the kind of patterning you should do
2017-05-12 23:10 Monstrata: for rhythms like this 01:05:877 (1,2,3) - etc...
2017-05-12 23:10 Monstrata: now 01:13:967 (1,2,3) - Here, the same. Normal doesn't have a lot of room for difficulty increase
2017-05-12 23:10 Monstrata: so we'll only space them out once Kiai starts to make the kiai harder
2017-05-12 23:12 Monstrata: 01:15:315 (4,5,6,7) - for this, use a pattern where 4+5 and 6+7 are similar, like basically copy/paste 4+5 and do some rotation/ctrl+H/thing here since they are the same sounds being repeated
2017-05-12 23:12 Dunois: can you send that through discord so i remember
2017-05-12 23:12 Monstrata: 01:11:270 (1,2,3) - probably a good idea to have a triangle pattern
2017-05-12 23:13 Monstrata: okay sent
2017-05-12 23:13 Monstrata: thats about it
2017-05-12 23:13 Monstrata: look through the rhythm I set up
2017-05-12 23:13 Monstrata: and if you have questions pls ask
2017-05-12 23:13 Dunois: should i do rhythm until the end or map what there is so far
2017-05-12 23:13 Monstrata: nah you can start mapping again
2017-05-12 23:14 Monstrata: but before you do, make sure you know why you're using those rhythms,
2017-05-12 23:14 Monstrata: so ask me if you dont know why i made something a circle/slider
2017-05-12 23:14 Dunois: ye
2017-05-12 23:14 Monstrata: other than that, just remember to keep a consistent DS, use good flows, blanket a lot, use lots of triangles etc...
2017-05-12 23:15 Monstrata: map up to 01:03:180 -
2017-05-12 23:15 Monstrata: so in case theres stuff we need to remap we dont have to shift a lot of stuff
2017-05-13 02:07 Dunois: sent
2017-05-13 02:11 Monstrata: 00:57:113 (5,6,1) - poor flow
2017-05-13 02:11 Monstrata: 6>1
2017-05-13 02:11 Monstrata: the visual doesn't match the slider's shape
2017-05-13 02:12 Monstrata: considering slider 1's curve
2017-05-13 02:12 Monstrata: use something like: http://puu.sh/vOxJ0.jpg
2017-05-13 02:12 Monstrata: 00:56:438 (4,5) - spacing is wrong here, and thats probably why the blanket isn't accurate
2017-05-13 02:12 Monstrata: 00:58:798 (3,4) - don't use two different sliders,
2017-05-13 02:12 Monstrata: take one
2017-05-13 02:12 Monstrata: copy paste and ctrl+J
2017-05-13 02:13 Monstrata: also tilt them a bit less
2017-05-13 02:13 Monstrata: http://puu.sh/vOxKX.jpg
2017-05-13 02:13 Monstrata: this is good
2017-05-13 02:13 Monstrata: 00:59:809 (5,6,1,1) - what happened here. dont do overlaps
2017-05-13 02:13 Monstrata: 00:59:809 (5,6) - make it a linear pattern instead http://puu.sh/vOxMh.jpg
2017-05-13 02:14 Monstrata: 01:01:832 (1,2) - fix blanket
2017-05-13 02:14 Monstrata: k send update when ur done if ur still up
2017-05-13 13:08 Dunois: sent
2017-05-13 13:26 Dunois: wait no resent
2017-05-13 13:56 Monstrata: 00:57:787 (1,2,3,4) - you should really give better curves to your patterns too
2017-05-13 13:56 Monstrata: 00:57:450 (6,1) - wooops i mean here
2017-05-13 13:57 Monstrata: do something like this and make a triangle:
2017-05-13 13:57 Monstrata: http://puu.sh/vP23f.jpg
2017-05-13 13:58 Monstrata: for 00:58:798 (3,4,5,6) -
2017-05-13 13:58 Monstrata: http://puu.sh/vP26G.jpg
2017-05-13 13:58 Monstrata: make it look something like this. see how slider 5's approach circle is touching both sliders equally?
2017-05-13 13:58 Monstrata: always try to make placements look equidistant if you can
2017-05-13 13:59 Monstrata: 01:00:483 (1,1,1) -
2017-05-13 13:59 Monstrata: dont use random sliders that you are constructing yourself
2017-05-13 13:59 Monstrata: use one slider
2017-05-13 13:59 Monstrata: and copy/paste it 3 times and use rotation techniques here
2017-05-13 14:01 Monstrata: actually for 01:00:483 (1,2,3) - do something like this: http://puu.sh/vP2hK.jpg
2017-05-13 14:01 Monstrata: you can set this up by first setting up a perfect blanket
2017-05-13 14:02 Monstrata: http://puu.sh/vP2kB.jpg
2017-05-13 14:02 Monstrata: and then copy/pasting both the slider + circle
2017-05-13 14:02 Monstrata: and rotating both of them 120 degrees
2017-05-13 14:02 Monstrata: http://puu.sh/vP2lZ.jpg
2017-05-13 14:02 Monstrata: and then stacking: http://puu.sh/vP2mz.jpg
2017-05-13 14:02 Monstrata: and then copy/pasting both sliders and rotating by 120 degrees to get the 3rd slider
2017-05-13 14:03 Monstrata: yea actually do exactly that so you can practice another mapping technique cuz this is something you should be doing in a lot of maps
2017-05-13 14:04 Monstrata: okay send me update when ur done. right now you're still not incorporating enough visual patterns or consistenties
2017-05-13 14:04 Monstrata: for example: 00:52:394 (1,2,3) -
2017-05-13 14:04 Monstrata: 1 + 2 + 3 can make a straight line and that would improve visuals
2017-05-13 14:04 Monstrata: you can set this up by copy/pasting 1 + 2
2017-05-13 14:04 Monstrata: http://puu.sh/vP2vG.jpg
2017-05-13 14:05 Monstrata: to get the position of 3
2017-05-13 14:05 Monstrata: http://puu.sh/vP2x3.jpg
2017-05-13 14:05 Monstrata: the end result is something cleaner
2017-05-13 14:08 Monstrata: Okay, send me update when ur done fixing. I fixed your stuff myself and i've uploaded it as another diff called "Edited Dunois Normal" so after you're done fixing, send me the code
2017-05-13 14:08 Monstrata: then redownload the map so you can see how i would have fixed it
2017-05-13 14:08 Monstrata: and we can compare
2017-05-13 14:27 Dunois: ok i think i changed everything you said
2017-05-13 14:43 Monstrata: not bad
2017-05-13 14:44 Monstrata: 00:59:809 (5,6) - spacing got messed up here
2017-05-13 14:44 Monstrata: 01:00:483 (1,1,1) - you don't need to NC that many times
2017-05-13 14:44 Monstrata: okay very small fixes, send me update when ur
2017-05-13 14:44 Monstrata: o wait
2017-05-13 14:44 Monstrata: 00:51:697 (5,6) - spacing error here too
2017-05-13 14:44 Monstrata: okay just fix those 3
2017-05-13 14:44 Dunois: https://osu.ppy.sh/ss/8080791
2017-05-13 14:45 Dunois: ?
2017-05-13 14:45 Dunois: no nc
2017-05-13 14:45 Dunois: oh woops
2017-05-13 14:45 Dunois: i fixed that after i sent it to you
2017-05-13 14:45 Monstrata: o xD
2017-05-13 14:47 Dunois: https://osu.ppy.sh/ss/8080812
2017-05-13 14:47 Dunois: are notes not allowed to be this close?
2017-05-13 14:48 Monstrata: oh
2017-05-13 14:48 Monstrata: no
2017-05-13 14:48 Monstrata: so you might have to move stuff around some more
2017-05-13 14:49 Monstrata: you could probably move an entire section
2017-05-13 14:49 Monstrata: or move some of the earlier parts
2017-05-13 14:49 Dunois: ya thats what i mostly do when theres stuff about spacing
2017-05-13 14:49 Dunois: l
2017-05-13 14:50 Monstrata: the challenge is keeping a visual flow with 00:52:046 (6,1) -
2017-05-13 14:50 Monstrata: cuz of the curve
2017-05-13 14:51 Monstrata: if it helps
2017-05-13 14:51 Monstrata: 00:51:522 (4,5) - you could try stacking these instead o spacing
2017-05-13 14:51 Monstrata: http://puu.sh/vP5cp.jpg it's not perfect
2017-05-13 14:51 Monstrata: but its acceptable
2017-05-13 14:51 Monstrata: just an idea
2017-05-13 14:53 Dunois: whats the max 2 notes can me spaced
2017-05-13 14:53 Dunois: be*
2017-05-13 14:53 Dunois: for normal
2017-05-13 14:53 Dunois: 0.05?
2017-05-13 14:54 Dunois: https://osu.ppy.sh/ss/8080864
2017-05-13 14:54 Dunois: also is this finexd
2017-05-13 14:54 Monstrata: make the two linear sliders
2017-05-13 14:54 Monstrata: the same
2017-05-13 14:54 Monstrata: so copy slider 3
2017-05-13 14:54 Monstrata: past it, and scale it down
2017-05-13 14:54 Dunois: ye
2017-05-13 14:54 Monstrata: so theyreparallel
2017-05-13 14:54 Monstrata: also uh
2017-05-13 14:55 Monstrata: 5>6 the angle is kinda bad
2017-05-13 14:55 Monstrata: don't angle it at like 90 degrees
2017-05-13 14:55 Monstrata: http://puu.sh/vP5qB.jpg
2017-05-13 14:55 Monstrata: is good
2017-05-13 14:57 Dunois: ok sent
2017-05-13 15:06 Monstrata: eh
2017-05-13 15:08 Monstrata: can i make some changes
2017-05-13 15:08 Monstrata: 00:58:461 (2,3,4,5,6) - is still pretty bad
2017-05-13 15:08 Monstrata: cuz you dont make use of linear patterns
2017-05-13 15:08 Monstrata: also 2+5+6 is really clumped together still
2017-05-13 15:08 Monstrata: 01:00:146 (6,1) - also spacing etc...
2017-05-13 15:09 Dunois: ok
2017-05-13 15:12 Monstrata: k done
2017-05-13 15:12 Monstrata: i set you up for the next section so you know where to begin
2017-05-13 15:12 Monstrata: also fixed blankets and some triangle stuff
2017-05-13 15:12 Monstrata: small things
2017-05-13 15:12 Monstrata: ACTION is editing [https://osu.ppy.sh/b/1286618 RADWIMPS - Yume Tourou [Dunois' Normal]]
2017-05-13 15:12 Monstrata: updated~
2017-05-13 15:13 Monstrata: 00:59:135 (4,5,6) - i made a linear pattern here., better than no pattern
2017-05-13 15:13 Monstrata: 00:58:798 (3,4) - and i made these parallel instead of Ctrl+H'ed
2017-05-13 15:13 Monstrata: parallel looks nicer with short sliders
2017-05-13 15:14 Monstrata: 01:02:843 (5,1) - and i started the next section for you so you can start mapping with 01:03:686 (2) - etc...
2017-05-13 15:14 Monstrata: Anyways, map until 01:13:967 -
2017-05-13 15:14 Monstrata: remember what i said earlier, map stuff like 01:03:686 (2,3) - to stacks
2017-05-13 15:15 Monstrata: 01:11:270 (1,2,3) - and use a triangular slider pattern here similar to 01:00:483 (1,2,3) -
2017-05-13 15:15 Monstrata: okay that should be all for now
2017-05-13 15:34 Dunois: wait so should i update my map
2017-05-13 15:42 Monstrata: yea
2017-05-13 15:42 Monstrata: update ur map first to latest version
2017-05-13 15:43 Monstrata: since i made some changes
2017-05-14 05:25 Dunois: done
2017-05-14 05:26 Dunois: dunna if youre awake or not xd
2017-05-14 05:26 Dunois: gonna go sleep now tho
2017-05-14 14:03 Dunois: check map i wanna finish :d
2017-05-14 14:03 Monstrata: o
2017-05-14 14:05 Monstrata: wow
2017-05-14 14:05 Monstrata: pretty good
2017-05-14 14:05 Dunois: really
2017-05-14 14:05 Dunois: ?
2017-05-14 14:05 Dunois: :O
2017-05-14 14:05 Monstrata: 01:05:877 (1,2,3) - so, stuff like this, point the slider like this:
2017-05-14 14:05 Monstrata: http://puu.sh/vQ4im.jpg
2017-05-14 14:05 Monstrata: then rotate by 180 degrees from selection center
2017-05-14 14:05 Dunois: to make it linear
2017-05-14 14:05 Monstrata: 01:09:247 (3,4,5) - flow here could be better though.
2017-05-14 14:06 Monstrata: and yes for linear pattern
2017-05-14 14:06 Monstrata: you can try
2017-05-14 14:06 Monstrata: http://puu.sh/vQ4lg.jpg
2017-05-14 14:06 Monstrata: something like this
2017-05-14 14:06 Monstrata: if you can get it to fit this would be the best pattern imo
2017-05-14 14:06 Monstrata: 01:11:270 (7) - NC this
2017-05-14 14:06 Monstrata: 01:10:933 (6,7,8,9,10,11) - nice
2017-05-14 14:06 Monstrata: okay thats all
2017-05-14 14:06 Monstrata: fix those 3 issues i pointed out and send to me
2017-05-14 14:10 Dunois: sent
2017-05-14 14:11 Monstrata: 01:12:618 (3,4,5) - i liked it better when you overlapped them the other way
2017-05-14 14:11 Monstrata: anyways
2017-05-14 14:11 Dunois: flip it?
2017-05-14 14:12 Monstrata: can i fix for you?
2017-05-14 14:12 Monstrata: i think ur setting urself up for a bad pattern
2017-05-14 14:12 Dunois: from 01:12:618 (3,4,5) - right
2017-05-14 14:12 Monstrata: cuz the current angle is kinda sharp, but ur also getting off the screen a bit
2017-05-14 14:12 Monstrata: yea
2017-05-14 14:12 Dunois: ok
2017-05-14 14:12 Dunois: cause the 01:09:247 (3,4,5) - fix i didnt wanna
2017-05-14 14:12 Dunois: wekk
2017-05-14 14:12 Dunois: well
2017-05-14 14:12 Dunois: idk
2017-05-14 14:13 Monstrata: its okay i'll just fix for you im just moving the two circles slightly
2017-05-14 14:13 Monstrata: to set up the next section for you
2017-05-14 14:13 Dunois: ok
2017-05-14 14:14 Monstrata: okay updated
2017-05-14 14:14 Monstrata: redownload so you have my fix
2017-05-14 14:14 Monstrata: map until 01:24:753 - and send me~
2017-05-14 14:14 Monstrata: whewm 40 more seconds
2017-05-14 17:09 Dunois: sent
2017-05-14 17:19 Monstrata: i 100% told you but
2017-05-14 17:19 Monstrata: 01:15:315 (4,5,6,7) -
2017-05-14 17:20 Monstrata: should be together
2017-05-14 17:20 Monstrata: so do something with 4+5 and copy paste it for 6+7
2017-05-14 17:20 Monstrata: 01:18:011 (5,6,7,1) - really jumbled up here
2017-05-14 17:20 Monstrata: 01:17:674 (4,7) - don't overlap
2017-05-14 17:20 Monstrata: you should really use more triangle structure here
2017-05-14 17:20 Monstrata: and more blankets
2017-05-14 17:20 Monstrata: 01:16:326 (7,1) - etc...
2017-05-14 17:20 Monstrata: blankets
2017-05-14 17:21 Monstrata: 01:20:708 (4,5,6) - linear pattern pls
2017-05-14 17:21 Monstrata: 4 is off
2017-05-14 17:22 Monstrata: 01:25:427 (2) - bad position.
2017-05-14 17:22 Monstrata: actually uh
2017-05-14 17:22 Monstrata: thats the next part nvm
2017-05-14 17:22 Dunois: ya
2017-05-14 17:22 Dunois: lo
2017-05-14 17:22 Monstrata: 01:15:989 (6,7,1,2,3,4,5,6,7,1,2,3) - basically everything here is probably going to need to be remapped into something better
2017-05-14 17:22 Monstrata: you need more copy/paste patterns
2017-05-14 17:23 Monstrata: 01:20:708 (4,5,6,7,1,2,3,4,5) - stuff like this is good.
2017-05-14 17:23 Dunois: https://osu.ppy.sh/ss/8091788
2017-05-14 17:23 Dunois: is someting liek this ok
2017-05-14 17:24 Dunois: or should i change it completely
2017-05-14 17:24 Monstrata: Ctrl+J 6+7
2017-05-14 17:24 Monstrata: and its good
2017-05-14 17:24 Monstrata: ctrl+G and fit it back in the pattern, then show me
2017-05-14 17:25 Dunois: https://osu.ppy.sh/ss/8091803
2017-05-14 17:26 Monstrata: uh
2017-05-14 17:26 Monstrata: what
2017-05-14 17:26 Monstrata: you ctrl+G'ed them
2017-05-14 17:26 Monstrata: CtrlJ
2017-05-14 17:26 Dunois: you said ctrl g
2017-05-14 17:26 Monstrata: J
2017-05-14 17:26 Dunois: w
2017-05-14 17:26 Monstrata: oh
2017-05-14 17:26 Monstrata: yea just Ctlr+J*
2017-05-14 17:26 Dunois: ok yea
2017-05-14 17:26 Dunois: i was like uhh ok
2017-05-14 17:26 Monstrata: so you get parallel pattern
2017-05-14 17:26 Monstrata: err not parallel but symmetrical
2017-05-14 17:27 Dunois: https://osu.ppy.sh/ss/8091812
2017-05-14 17:27 Monstrata: but now 5>6 is a poor angle
2017-05-14 17:27 Monstrata: http://puu.sh/vQeCm.jpg
2017-05-14 17:27 Monstrata: this
2017-05-14 17:28 Monstrata: then next slider begins below 7 (blanket 7 too)
2017-05-14 17:28 Monstrata: like
2017-05-14 17:28 Monstrata: http://puu.sh/vQeFi.jpg
2017-05-14 17:28 Monstrata: would be nice
2017-05-14 17:29 Dunois: https://osu.ppy.sh/ss/8091822
2017-05-14 17:29 Dunois: oh yea
2017-05-14 17:29 Monstrata: next
2017-05-14 17:29 Monstrata: something like this:
2017-05-14 17:29 Monstrata: http://puu.sh/vQeIG.jpg
2017-05-14 17:29 Monstrata: to transition out of the clumped pattern
2017-05-14 17:34 Dunois: https://osu.ppy.sh/ss/8091850
2017-05-14 17:34 Dunois: this ok?
2017-05-14 17:36 Monstrata: mmm
2017-05-14 17:36 Monstrata: i would ctrl+G 6+7
2017-05-14 17:36 Monstrata: actually
2017-05-14 17:36 Monstrata: better to do thisL
2017-05-14 17:38 Monstrata: something like this:
2017-05-14 17:38 Monstrata: http://puu.sh/vQf5T.jpg
2017-05-14 17:38 Monstrata: wider angles
2017-05-14 17:38 Monstrata: instead of using sharp triangular flow
2017-05-14 17:38 Dunois: wait
2017-05-14 17:38 Dunois: where is that
2017-05-14 17:38 Monstrata: i just made that randomly
2017-05-14 17:38 Dunois: timestamp
2017-05-14 17:38 Monstrata: based on ur pattern
2017-05-14 17:39 Monstrata: so ctrl+G 6 and 7
2017-05-14 17:39 Monstrata: then stack the new 7 on the green slider's tail
2017-05-14 17:39 Dunois: then blanket
2017-05-14 17:39 Monstrata: then move the green slider somewhere else or rotate to create another blanket pattern
2017-05-14 17:39 Monstrata: yep
2017-05-14 17:39 Dunois: 1
2017-05-14 17:39 Dunois: ye
2017-05-14 17:39 Monstrata: ideally you can make the green slider's tail also create a triangle with 6>7
2017-05-14 17:40 Monstrata: do you kno whow to set it up?
2017-05-14 17:41 Dunois: i just sent you what i tried
2017-05-14 17:41 Monstrata: http://puu.sh/vQfdI.jpg Blanket first | http://puu.sh/vQfem.jpg Rotate 240 degrees | http://puu.sh/vQffd.jpg stack
2017-05-14 17:42 Monstrata: http://puu.sh/vQffP.jpg copy the two circles | rotate 120 degrees to get triangle
2017-05-14 17:42 Monstrata: http://puu.sh/vQfi2.jpg then create slider
2017-05-14 17:42 Monstrata: http://puu.sh/vQfiO.jpg and then crtrl+ g etc..
2017-05-14 17:43 Monstrata: actually urs is
2017-05-14 17:43 Monstrata: almost perfect so good enough
2017-05-14 17:44 Monstrata: but thats the method basically
2017-05-14 17:44 Dunois: fuk
2017-05-14 17:44 Dunois: i literally just ereased everything
2017-05-14 17:44 Monstrata: its okay
2017-05-14 17:45 Monstrata: uh
2017-05-14 17:45 Monstrata: 01:17:674 (4,5) - this transition is really bad can i fix for you?
2017-05-14 17:45 Dunois: yea
2017-05-14 17:45 Monstrata: theres a really simple way to fix but its really convoluted to explain basically rotate whole pattern and stack and change angles t.c.
2017-05-14 17:45 Monstrata: im making it
2017-05-14 17:45 Monstrata: http://puu.sh/vQfrD.jpg
2017-05-14 17:45 Monstrata: a perfect hexagon pattern like this
2017-05-14 17:46 Monstrata: okay ill upload
2017-05-14 17:46 Monstrata: changes before are good. so just concentrate on
2017-05-14 17:46 Monstrata: 01:19:865 (2) - onwards
2017-05-14 17:47 Monstrata: anyways
2017-05-14 17:47 Monstrata: updated
2017-05-14 17:47 Monstrata: update ur diff to latest version so you can see my change
2017-05-14 17:47 Monstrata: for 01:19:865 (2,3) -
2017-05-14 17:47 Monstrata: i recommend a blanket pattern like this:
2017-05-14 17:47 Monstrata: http://puu.sh/vQfxO.jpg
2017-05-14 17:48 Dunois: also just making sure
2017-05-14 17:48 Dunois: i pluralized it right
2017-05-14 17:48 Dunois: right
2017-05-14 17:48 Dunois: Dunois"
2017-05-14 17:48 Dunois: Dunois'
2017-05-14 17:48 Monstrata: both work
2017-05-14 17:48 Monstrata: Dunois' is best
2017-05-14 17:50 Dunois: for the change
2017-05-14 17:50 Dunois: so next note should be
2017-05-14 17:50 Dunois: http://puu.sh/vQfDC/876524f501.jpg
2017-05-14 17:50 Dunois: right
2017-05-14 17:50 Monstrata: yep
2017-05-14 17:50 Monstrata: if you see the ss i sent
2017-05-14 17:50 Monstrata: thats what you could go fo
2017-05-14 17:50 Monstrata: https://puu.sh/vQfxO.jpg
2017-05-14 17:51 Monstrata: lets you work with the top side of the map
2017-05-14 17:51 Monstrata: you can probably just rotate and ctrl+J
2017-05-14 17:51 Monstrata: the entire rest of the map
2017-05-14 17:51 Monstrata: since the patterns are all good. its just a matter of fitting them in
2017-05-14 17:52 Monstrata: if you want you can do this:
2017-05-14 17:52 Monstrata: 01:20:708 (4,5,6,7,1,2,3,4,5) - take this whole thing, rotate by 90 degrees
2017-05-14 17:52 Monstrata: then ctrl+J
2017-05-14 17:53 Monstrata: then rotate by -30 degrees
2017-05-14 17:53 Monstrata: would look something like: http://puu.sh/vQfNK.jpg
2017-05-14 17:54 Dunois: OH
2017-05-14 17:54 Dunois: oh
2017-05-14 17:54 Dunois: i blanketed 4
2017-05-14 17:54 Dunois: and then did what you wanted me to do
2017-05-14 17:55 Dunois: so
2017-05-14 17:55 Dunois: https://osu.ppy.sh/ss/8091959
2017-05-14 17:55 Monstrata: i think
2017-05-14 17:55 Monstrata: its better to do what i did
2017-05-14 17:55 Monstrata: and not blanket here
2017-05-14 17:56 Monstrata: reason being, you get a weird squigly flow
2017-05-14 17:56 Monstrata: http://puu.sh/vQfWP.jpg
2017-05-14 17:57 Monstrata: whereas my way is a cleaner circular flow'
2017-05-14 17:58 Monstrata: want me to just apply this for you? lol
2017-05-14 17:58 Monstrata: so you can just go onto kiai
2017-05-14 17:58 Dunois: ya
2017-05-14 17:58 Dunois: brb i gotta do some stuff
2017-05-14 17:58 Monstrata: kk
2017-05-14 17:58 Dunois: mom has friends over
2017-05-14 18:04 Monstrata: http://puu.sh/vQgkP.txt
2017-05-14 18:04 Monstrata: osu is having server issues. i can't upload
2017-05-14 18:04 Monstrata: so thats the latest version
2017-05-14 18:05 Monstrata: copy/paste it into your current .osu notepad. then do rhythms until 01:40:933 -
2017-05-14 18:05 Monstrata: half of kiai
2017-05-14 20:12 Dunois: sent
2017-05-14 20:15 Dunois: 01:31:326 (4,5) - i think i should change this to 1/2 slider
2017-05-14 20:16 Dunois: same with 01:36:719 (4,5) -
2017-05-14 20:26 Monstrata: hnmm
2017-05-14 20:26 Monstrata: ok
2017-05-14 20:26 Monstrata: 01:26:776 (6) - add a repeat
2017-05-14 20:26 Monstrata: 3/2 gaps aren't good on Normal
2017-05-14 20:26 Monstrata: 01:27:450 (1,2,3,4,5,6,7,1) - this build up isn't good
2017-05-14 20:27 Monstrata: 01:27:450 (1,2) - 1/1 slider instead
2017-05-14 20:27 Monstrata: 01:28:124 (3,4) - 1/1 circles
2017-05-14 20:27 Monstrata: 01:29:472 (6) - don't do 2x repeats
2017-05-14 20:27 Monstrata: remove one of the repeats. and it'll be good
2017-05-14 20:28 Dunois: and leave it?
2017-05-14 20:28 Dunois: or add a note in place
2017-05-14 20:28 Dunois: also i messed up combos when doing changes so you can show me where you meant by 1/1 cirles
2017-05-14 20:28 Dunois: circles
2017-05-14 20:28 Dunois: *
2017-05-14 20:28 Monstrata: leave it
2017-05-14 20:28 Monstrata: basically use this rhythm:
2017-05-14 20:29 Monstrata: http://puu.sh/vQmIb.jpg
2017-05-14 20:29 Monstrata: 01:31:495 (5,6,7) - Ctrl+G is better
2017-05-14 20:30 Monstrata: two circles after a slider is usually not a good rhythm
2017-05-14 20:30 Monstrata: http://puu.sh/vQmLw.jpg would be good
2017-05-14 20:30 Monstrata: 01:36:889 (5,6) - Same, replace with a 1/1 slider
2017-05-14 20:31 Monstrata: but other than that
2017-05-14 20:31 Monstrata: good
2017-05-14 20:31 Monstrata: make the fixes and send me update
2017-05-14 20:32 Dunois: on twitter did you mean a mapping collab for sparkle or an avatar collab
2017-05-14 20:32 Dunois: i dont wanna be wrong vs jimmy LOL
2017-05-14 20:33 Monstrata: mapping collab lol
2017-05-14 20:36 Dunois: sent
2017-05-14 20:36 Dunois: i think
2017-05-14 20:36 Monstrata: 01:32:843 (8) - add NC
2017-05-14 20:36 Dunois: resent just in case
2017-05-14 20:36 Monstrata: 01:38:237 (8) - NC
2017-05-14 20:37 Monstrata: okay
2017-05-14 20:37 Monstrata: start mapping~
2017-05-14 20:38 Dunois: are you gonna be awake for a while
2017-05-14 20:38 Dunois: LO
2017-05-14 20:38 Monstrata: yea
2017-05-14 20:47 Dunois: i think you can delete
2017-05-14 20:47 Dunois: ACTION is editing [https://osu.ppy.sh/b/1293170 RADWIMPS - Yume Tourou [Edited Dunois Normal]]
2017-05-14 20:47 Dunois: now
2017-05-14 20:48 Dunois: xd
2017-05-14 20:48 Monstrata: oh xD
2017-05-14 20:48 Monstrata: yea probably
2017-05-14 22:07 Dunois: sent
2017-05-14 22:18 Monstrata: 01:26:776 (6,2) - xd overlap
2017-05-14 22:19 Monstrata: 01:29:135 (5,1) -
2017-05-14 22:19 Monstrata: pls never do stuff like this xP if the objects are touching like this its bad
2017-05-14 22:19 Dunois: fk
2017-05-14 22:19 Dunois: end of 5 and 1?
2017-05-14 22:19 Monstrata: 01:30:820 (3,4,5,6) - make them both blanket 6 otherwise it looks really inconsistent
2017-05-14 22:19 Monstrata: yes
2017-05-14 22:19 Dunois: oh yea
2017-05-14 22:19 Dunois: also
2017-05-14 22:19 Monstrata: 01:32:843 (1,2,3) - use blankets, linear looks bad
2017-05-14 22:20 Monstrata: http://puu.sh/vQr4Z.jpg
2017-05-14 22:20 Monstrata: cuz of that
2017-05-14 22:20 Dunois: should i just
2017-05-14 22:20 Monstrata: 01:34:865 (4,3) - same this is too close together, really cluttered
2017-05-14 22:20 Dunois: copy paste the pattern from earlier
2017-05-14 22:20 Monstrata: yes
2017-05-14 22:20 Monstrata: please copy paste more
2017-05-14 22:20 Dunois: ok LOL
2017-05-14 22:20 Monstrata: like what you have from earlier is 100% rankable so if you can, copy paste
2017-05-14 22:20 Monstrata: 01:38:236 (1,2,3) - same
2017-05-14 22:20 Dunois: ok yeah i ll just replace it
2017-05-14 22:20 Dunois: ya
2017-05-14 22:20 Dunois: LO
2017-05-14 22:21 Monstrata: 01:36:889 (5,6) - linear pattern pls
2017-05-14 22:21 Monstrata: 01:37:562 (6,7) - and use a parallel instead of a random angle
2017-05-14 22:21 Monstrata: if theres no pattern make a pattern
2017-05-14 22:21 Monstrata: 01:26:438 (5,6) - poor angle. do : http://puu.sh/vQr90.jpg at least its a neutral angle
2017-05-14 22:22 Dunois: wont it overlap 01:28:124 (2) -
2017-05-14 22:22 Monstrata: 01:34:865 (4,2,3) - create a triangle http://puu.sh/vQraz.jpg
2017-05-14 22:22 Monstrata: yes it'll overlap, so redo the next section or rotate it so it doesn't overlap
2017-05-14 22:23 Monstrata: okay i think thats all... idk. we'll see how you fix it
2017-05-14 22:23 Monstrata: but yea send me update when ur done
2017-05-14 22:26 Dunois: 01:28:124 (2) -
2017-05-14 22:26 Dunois: how can i make it blanket both
2017-05-14 22:27 Monstrata: whats on ur screen
2017-05-14 22:27 Monstrata: screenshot
2017-05-14 22:27 Monstrata: cuz idk what you mean
2017-05-14 22:27 Dunois: https://osu.ppy.sh/ss/8092996
2017-05-14 22:27 Dunois: thsi
2017-05-14 22:27 Monstrata: o
2017-05-14 22:27 Dunois: this?
2017-05-14 22:27 Dunois: this*
2017-05-14 22:27 Monstrata: u mean 01:32:169 (6) -
2017-05-14 22:27 Monstrata: you had the wrong time stamp
2017-05-14 22:28 Dunois: ya idk why it didnt copy the right one
2017-05-14 22:28 Monstrata: 01:19:023 (7,1,2,3) - see what i did with this
2017-05-14 22:28 Monstrata: same idea
2017-05-14 22:28 Monstrata: so you probably have to ctrl+G slider 3
2017-05-14 22:28 Monstrata: then blanket
2017-05-14 22:28 Monstrata: then ctrl+G it back to normal
2017-05-14 22:50 Dunois: sent
2017-05-14 22:52 Monstrata: 01:32:506 (7,1) - transition isn't good considering the flow of slider 1
2017-05-14 22:53 Monstrata: maybe try this: http://puu.sh/vQscT.jpg
2017-05-14 22:53 Monstrata: 01:39:585 (3,4) - spacing is a bit messed up here,. move 4+5 together
2017-05-14 22:53 Monstrata: okay thats all
2017-05-14 22:53 Monstrata: fixes are good
2017-05-14 22:54 Monstrata: 01:29:472 (6,1) - oh, spacing here is a bit inconsistent too
2017-05-14 22:54 Monstrata: too short this time
2017-05-14 22:59 Dunois: wait i dont know if i fixed 01:29:472 (6,1) - or not yet
2017-05-14 23:00 Dunois: https://osu.ppy.sh/ss/8093080
2017-05-14 23:01 Monstrata: http://puu.sh/vQsue.jpg
2017-05-14 23:01 Monstrata: if those numbers are close to 1.00 then you're good
2017-05-14 23:01 Monstrata: here i think its fine
2017-05-14 23:05 Dunois: ok well i just sent
2017-05-14 23:05 Dunois: you can check and let me kno i guess
2017-05-14 23:07 Monstrata: oh
2017-05-14 23:07 Monstrata: looks good
2017-05-14 23:07 Monstrata: do rhythms up until 01:54:416 -
2017-05-14 23:08 Monstrata: then
2017-05-14 23:09 Monstrata: for 01:54:416 - and onward
2017-05-14 23:09 Monstrata: literally copy the rhythm you used for 00:52:394 - 01:03:180 -
2017-05-14 23:09 Monstrata: and we're done all rhythms
2017-05-14 23:22 Dunois: sent
2017-05-14 23:23 Monstrata: 01:41:448 - vocal is on red tick
2017-05-14 23:24 Monstrata: so here
2017-05-14 23:24 Monstrata: http://puu.sh/vQtlZ.jpg
2017-05-14 23:24 Monstrata: do this:
2017-05-14 23:24 Monstrata: 01:43:629 (7,8,9) - same idea here
2017-05-14 23:24 Monstrata: 01:45:652 (11) - make this a circle instead, since the red tick is really weak compared to 01:46:158 - which actually has a vocal note
2017-05-14 23:25 Monstrata: 01:47:000 (14,15) - same, move them earlier so its on the red tick
2017-05-14 23:25 Monstrata: 01:48:349 (17,18) - use the same rhythm as earlier http://puu.sh/vQtpv.jpg
2017-05-14 23:25 Dunois: forgot to nc stuff
2017-05-14 23:25 Monstrata: yea
2017-05-14 23:25 Monstrata: holy
2017-05-14 23:25 Monstrata: its so hard
2017-05-14 23:26 Dunois: yeah woops xd
2017-05-14 23:26 Monstrata: ugh
2017-05-14 23:26 Monstrata: appply what i said first
2017-05-14 23:26 Monstrata: then do NC's
2017-05-14 23:26 Monstrata: then send me
2017-05-14 23:26 Monstrata: so i dont get you confused
2017-05-14 23:29 Dunois: sent
2017-05-14 23:29 Dunois: i got confused too
2017-05-14 23:30 Monstrata: yea you got confused
2017-05-14 23:31 Monstrata: 01:41:944 (3,4) - use a 1/2 slider instead
2017-05-14 23:31 Monstrata: 3 clicks in a row is really dense
2017-05-14 23:31 Monstrata: 01:44:641 (3,4) - same
2017-05-14 23:31 Monstrata: 01:47:506 (4,5,6,7) - this is completely wrong just delete it for now
2017-05-14 23:31 Monstrata: take 01:46:326 (1,2,3) - and copy paste it onto the next white tick
2017-05-14 23:31 Monstrata: http://puu.sh/vQtCb.jpg
2017-05-14 23:32 Monstrata: thats more or less the base rhythm you're going to spam
2017-05-14 23:32 Monstrata: since if you listen, the emphasis is White tick, then red tick 3/2 of a beat later, then white tick 3/2 after
2017-05-14 23:32 Monstrata: 01:46:326 - 01:46:832 - 01:47:337 - those are the points of emphasis for example
2017-05-14 23:33 Monstrata: 01:49:697 (2,3) - same idea here. move it 1/2 a beat forward
2017-05-14 23:33 Monstrata: http://puu.sh/vQtEW.jpg this is good
2017-05-14 23:33 Dunois: yeah i did that already
2017-05-14 23:33 Monstrata: 01:52:225 (2,3) - same rhythm as earlier
2017-05-14 23:34 Monstrata: 01:53:068 (4) - could be a 1/2 repeat probably, instead of 1/1 for the red tick
2017-05-14 23:34 Dunois: https://osu.ppy.sh/ss/8093135
2017-05-14 23:34 Monstrata: http://puu.sh/vQtH5.jpg
2017-05-14 23:34 Dunois: should i change 2 3 to a 1/2 slider
2017-05-14 23:34 Monstrata: nah leave it empty imo
2017-05-14 23:35 Monstrata: otherwise theres too much of a 1/2 chain
2017-05-14 23:35 Monstrata: 01:50:371 (4,5,6,7) - considering this part warlier
2017-05-14 23:35 Monstrata: and then
2017-05-14 23:35 Monstrata: 02:04:360 - add a circle here
2017-05-14 23:35 Monstrata: so its slightly different from earlier
2017-05-14 23:35 Monstrata: xD
2017-05-14 23:35 Dunois: xd
2017-05-14 23:35 Dunois: https://osu.ppy.sh/ss/8093144
2017-05-14 23:35 Dunois: so this si fine then
2017-05-14 23:36 Monstrata: another option is http://puu.sh/vQtJK.jpg if you want to make the last note clickable, both are fine so its up to your preference here
2017-05-14 23:36 Monstrata: and yea thats fine
2017-05-14 23:36 Monstrata: send me update when ur done fixing~
2017-05-14 23:36 Dunois: ill see
2017-05-14 23:36 Dunois: whatever is better later when i do placements i guess
2017-05-14 23:37 Dunois: snet
2017-05-14 23:37 Dunois: sent
2017-05-14 23:39 Monstrata: nice
2017-05-14 23:39 Monstrata: map until 01:54:416 -
2017-05-15 00:09 Dunois: done
2017-05-15 00:11 Monstrata: ah
2017-05-15 00:11 Monstrata: man
2017-05-15 00:11 Dunois: i think
2017-05-15 00:11 Monstrata: idk about this lemme think
2017-05-15 00:11 Dunois: i knwo what you mean
2017-05-15 00:12 Dunois: LOL
2017-05-15 00:12 Monstrata: see the problem with Normals is
2017-05-15 00:12 Monstrata: when you use 1/2 rhythms
2017-05-15 00:12 Monstrata: its hard to create patterns
2017-05-15 00:12 Dunois: ya
2017-05-15 00:12 Dunois: 01:40:933 (1,2,3,4) - this stuff
2017-05-15 00:12 Dunois: and
2017-05-15 00:12 Monstrata: so i kinda get why you have these ugly long lines of sliders
2017-05-15 00:12 Dunois: 01:46:326 (1,2,3) -
2017-05-15 00:12 Monstrata: congo line of slinders
2017-05-15 00:12 Dunois: this one
2017-05-15 00:12 Dunois: LOL
2017-05-15 00:13 Monstrata: okay i got it
2017-05-15 00:13 Monstrata: we should change the rhythm to avoid this
2017-05-15 00:13 Monstrata: 01:40:933 (1,2,3) - replace with a singl 3/2 repeat slider
2017-05-15 00:13 Monstrata: wait
2017-05-15 00:13 Monstrata: that might not work either
2017-05-15 00:13 Monstrata: slkdjfslkdf
2017-05-15 00:14 Monstrata: ok
2017-05-15 00:14 Monstrata: lemme think
2017-05-15 00:14 Monstrata: cuz like, generally with stuff like this
2017-05-15 00:14 Monstrata: i'll use linear sliders and just use parallel patterns so it actually creates something interesting
2017-05-15 00:15 Monstrata: okay
2017-05-15 00:16 Monstrata: heres something i did: http://puu.sh/vQv5W.jpg
2017-05-15 00:16 Monstrata: 01:40:933 (1,2,3,4) - for this
2017-05-15 00:16 Monstrata: so
2017-05-15 00:16 Monstrata: 01:40:933 (1,2,3) - are like one phrasal pattern, so i made them the same structure more or less
2017-05-15 00:16 Monstrata: but 01:42:281 (4) - is different. its following instrument not vocals. so i use a different stand-alone pattern instead
2017-05-15 00:17 Monstrata: want me to update with this change so you can see?
2017-05-15 00:17 Dunois: ya
2017-05-15 00:17 Monstrata: i think you can build around it, and use a similar idea for the other pattern
2017-05-15 00:17 Dunois: yes
2017-05-15 00:17 Dunois: pls
2017-05-15 00:17 Monstrata: or just copy paste it cuz thats fine. we can call it consistency
2017-05-15 00:18 Monstrata: ACTION is editing [https://osu.ppy.sh/b/1286618 RADWIMPS - Yume Tourou [Dunois' Normal]]
2017-05-15 00:18 Monstrata: kk updated
2017-05-15 00:18 Monstrata: i think
2017-05-15 00:18 Monstrata: 01:46:326 - just fix up until here
2017-05-15 00:18 Monstrata: and send to me
2017-05-15 00:19 Monstrata: cuz this is probably going to require some remapping anyways
2017-05-15 00:38 Dunois: sent
2017-05-15 00:38 Monstrata: 01:43:629 (1,2,3,4) - oh this is pretty cool
2017-05-15 00:39 Monstrata: 01:44:135 (2,5) - this is a bad overlap tho
2017-05-15 00:39 Dunois: i took inspiration from zen zen zense
2017-05-15 00:39 Monstrata: but imo, you should move 5 to where 6 is
2017-05-15 00:39 Dunois: xd
2017-05-15 00:39 Monstrata: http://puu.sh/vQvTd.jpg
2017-05-15 00:39 Monstrata: and then move 6 to the right more
2017-05-15 00:40 Monstrata: 01:46:326 (1,2) - stuff like this. make them the same slider shape so its more consistent visually
2017-05-15 00:40 Monstrata: take one, and ctrl+H it for the other basically
2017-05-15 00:40 Monstrata: 01:47:674 (1,2) - same. You could try two curved, then two cornered
2017-05-15 00:40 Monstrata: 01:51:045 (5,6,1) - really bunched together
2017-05-15 00:41 Monstrata: do something like this. have the slider point away from the pattern
2017-05-15 00:41 Monstrata: http://puu.sh/vQvXA.jpg
2017-05-15 00:41 Monstrata: so you can free up space
2017-05-15 00:42 Monstrata: 01:52:731 (3,4) - theres a 1/1 gap here so no need to clump
2017-05-15 00:42 Monstrata: use more of the area, don't map to the top/left corner when you have to much space on the right
2017-05-15 00:42 Monstrata: okay
2017-05-15 00:42 Monstrata: send me when ur done fixing and we should be good probably
2017-05-15 00:49 Dunois: done
2017-05-15 00:51 Monstrata: 01:47:674 (1) - remove NC
2017-05-15 00:51 Monstrata: okay thats all
2017-05-15 00:51 Monstrata: map until the end
2017-05-15 00:51 Monstrata: 01:53:573 (5,1) - stack is good.
2017-05-15 00:52 Monstrata: 00:52:394 - refer to how you mapped this part of course, since its the same rhythm
2017-05-15 00:52 Monstrata: try and use more blankets
2017-05-15 00:52 Monstrata: you haven't been using them a lot lately cuz of the rhythms
2017-05-15 00:52 Dunois: ye i try to
2017-05-15 01:05 Dunois: done
2017-05-15 01:07 Monstrata: 01:54:416 (1,2,3) - potential for linear pattern
2017-05-15 01:07 Monstrata: try using the heads? slider 1 + 2 + 3 can form a line
2017-05-15 01:07 Monstrata: and then slider 3 can be pointing in that line
2017-05-15 01:07 Monstrata: 01:55:427 (3,4) - and this, maybe use parallel sliders instead. looks better
2017-05-15 01:08 Monstrata: for 01:56:775 (6,1,2,3) - try creating a square pattern.
2017-05-15 01:08 Monstrata: http://puu.sh/vQwOA.jpg like this
2017-05-15 01:08 Monstrata: so theres equidistant space between 01:56:776 (6) - and 01:58:123 (3) -
2017-05-15 01:09 Monstrata: for 02:01:832 (5) - copy 02:00:820 (3) - and rotate 90 degrees so you get a perpendicular pattern
2017-05-15 01:09 Dunois: https://osu.ppy.sh/ss/8093392
2017-05-15 01:09 Dunois: does this lok right
2017-05-15 01:09 Monstrata: looks good enough
2017-05-15 01:09 Monstrata: yea
2017-05-15 01:09 Monstrata: send me when you've fixed above ^
2017-05-15 01:11 Dunois: ye sent
2017-05-15 01:12 Monstrata: 02:00:820 (3,5) - too close.
2017-05-15 01:12 Monstrata: 01:55:427 (3,4) - could give them a bit more of an angle like : http://puu.sh/vQwWy.jpg
2017-05-15 01:13 Dunois: https://osu.ppy.sh/ss/8093411
2017-05-15 01:13 Dunois: this fine?
2017-05-15 01:14 Monstrata: mmm
2017-05-15 01:14 Monstrata: do it like this:
2017-05-15 01:14 Monstrata: http://puu.sh/vQwZ5.jpg
2017-05-15 01:14 Monstrata: so its touching the head of 4 and the tail of 3
2017-05-15 01:14 Monstrata: equidistance
2017-05-15 01:15 Dunois: https://osu.ppy.sh/ss/8093416 ?
2017-05-15 01:15 Monstrata: mmm a bit too low. see how the approach circle overlaps more of 4's head and less of 3's tail
2017-05-15 01:15 Monstrata: talking about the borders
2017-05-15 01:16 Monstrata: http://puu.sh/vQx2B.jpg
2017-05-15 01:16 Monstrata: anyways that should be all
2017-05-15 01:16 Monstrata: then we can go through the whole map
2017-05-15 01:16 Dunois: o for that part i just made it into a triangle
2017-05-15 01:17 Monstrata: o ok
2017-05-15 01:19 Dunois: ok sent
2017-05-15 01:20 Monstrata: okay nice
2017-05-15 01:20 Monstrata: going to go through the whole map now
2017-05-15 01:21 Dunois: https://osu.ppy.sh/ss/8093416
2017-05-15 01:21 Dunois: woops
2017-05-15 01:21 Monstrata: 00:26:929 (4,1) - so now you know more about flow. you can understand how this might be kinda bad xP
2017-05-15 01:21 Dunois: 00:32:511 (4,1) -
2017-05-15 01:21 Dunois: can make this linear right
2017-05-15 01:21 Monstrata: thats fine i think
2017-05-15 01:22 Monstrata: theres enough of the angle
2017-05-15 01:22 Dunois: ok
2017-05-15 01:22 Monstrata: 00:31:115 (2,3,4) - could be a triangle tho
2017-05-15 01:22 Monstrata: actually hmm
2017-05-15 01:23 Monstrata: tbh what you have is 95% good now
2017-05-15 01:23 Monstrata: so basically as a modder these are the places ppl will point out now.
2017-05-15 01:23 Monstrata: 00:26:929 (4,1) - flow is bad. Use a blanket.
2017-05-15 01:23 Monstrata: 00:31:115 (2,3,4,1) - use triangular placement instead
2017-05-15 01:23 Monstrata: 00:46:813 (1,2,3) - this angle is really poor
2017-05-15 01:23 Monstrata: 2>3 especially
2017-05-15 01:24 Monstrata: 01:18:685 (6,7,1,2,3) - overlap looks kinda bad
2017-05-15 01:24 Monstrata: 01:28:798 (4,5,6) - weird pattern. make them the same angle or something?
2017-05-15 01:25 Monstrata: but yea thats it
2017-05-15 01:25 Monstrata: if you want i can apply them for you
2017-05-15 01:25 Monstrata: since there are easy ways to fix them that won't require remapping
2017-05-15 01:25 Dunois: i fixed one of them
2017-05-15 01:26 Dunois: https://osu.ppy.sh/ss/8093454
2017-05-15 01:26 Monstrata: okay. send me the ones you can fix, and i'll handle the ones that are causing you to move stuff around too much
2017-05-15 01:26 Monstrata: oh, that works nicely
2017-05-15 01:26 Dunois: ok yea
2017-05-15 01:26 Dunois: ok i sent it to you
2017-05-15 01:27 Dunois: what about hitsounding
2017-05-15 01:27 Monstrata: do you want me to explain how i fix the others so you can understand?
2017-05-15 01:27 Monstrata: and for hitsounding im just going to copy from highest diff
2017-05-15 01:27 Dunois: yes
2017-05-15 01:27 Dunois: wait how does hitsounding work
2017-05-15 01:27 Dunois: dont you have to go through the entire map and use the toolbar on the right
2017-05-15 01:27 Monstrata: yep
2017-05-15 01:28 Monstrata: you go through and add claps, for snares
2017-05-15 01:28 Dunois: huh
2017-05-15 01:28 Monstrata: whistles for instruments (whistles is very complicated)
2017-05-15 01:28 Dunois: then how are you gonna copy it
2017-05-15 01:28 Monstrata: finish for cymbals
2017-05-15 01:28 Monstrata: there are programs
2017-05-15 01:28 Monstrata: basically it'll copy the hitsounding on Hard
2017-05-15 01:28 Monstrata: so if i have a clap on a certain time line
2017-05-15 01:28 Monstrata: it'll apply that clap to whatever is on the next iff
2017-05-15 01:29 Dunois: oooo
2017-05-15 01:29 Monstrata: for example, if i have a whistle on 00:27:278 - on highest diff. it'll add a whistle to 00:27:278 (1) - 's head
2017-05-15 01:29 Monstrata: yea
2017-05-15 01:29 Monstrata: i got someone else to do hitsounds for me cuz im too lazy nowadays lol
2017-05-15 01:29 Monstrata: okay so first
2017-05-15 01:29 Monstrata: 00:26:929 (4,1) - im going ot blanket this
2017-05-15 01:29 Monstrata: http://puu.sh/vQxsv.jpg
2017-05-15 01:29 Monstrata: and i moved 00:24:488 (1,2,3,4) - to the right a bit to give more room
2017-05-15 01:30 Monstrata: 00:27:801 (2) - this creates a weird flow here, so im making this slider an S slider to reset the flow
2017-05-15 01:31 Monstrata: end result: http://puu.sh/vQxvB.jpg
2017-05-15 01:31 Monstrata: 00:31:464 (3,4,1) - going to make these triangles first and not worry about next section
2017-05-15 01:33 Monstrata: 00:30:069 (1,2) - also fixing this blanket cuz the DS is tilting me
2017-05-15 01:34 Monstrata: so then i have somethig like : http://puu.sh/vQxCj.jpg
2017-05-15 01:34 Monstrata: but this causes 00:33:557 (2) - to be really off so im replacing it with a different and more vertical slider
2017-05-15 01:34 Monstrata: http://puu.sh/vQxDd.jpg
2017-05-15 01:35 Monstrata: i set the slider up so its diagonally symmetrical
2017-05-15 01:35 Monstrata: basically Ctrl+> then Ctrl+H
2017-05-15 01:35 Monstrata: for 00:45:418 (3,4,1) -
2017-05-15 01:35 Monstrata: first im going to make 00:45:418 (3,4) - a linear pattern, so i'll point the slider away from 3's slider tail
2017-05-15 01:36 Monstrata: http://puu.sh/vQxGc.jpg
2017-05-15 01:36 Monstrata: then instead of foing upward
2017-05-15 01:36 Monstrata: http://puu.sh/vQxH5.jpg im going to go rightward
2017-05-15 01:36 Monstrata: and create a triangle like this instead
2017-05-15 01:37 Monstrata: and that'll fix the flow cuz now it creates a linear pattern too and removes the sharp angle
2017-05-15 01:37 Monstrata: tbh fixing mods is sometimes like solving a puzzle lol
2017-05-15 01:37 Dunois: lmao
2017-05-15 01:37 Monstrata: you're trying to fix a problem without creating a billion other problems my moving stuff around
2017-05-15 01:38 Dunois: yeah
2017-05-15 01:38 Monstrata: 01:19:360 (1,2,3) - for this. im just going to delete and redo the pattern
2017-05-15 01:38 Monstrata: but im going to map it backwards starting with the 3rd slider
2017-05-15 01:38 Monstrata: so i'll create the blanket first
2017-05-15 01:39 Monstrata: http://puu.sh/vQxLe.jpg then the first slider
2017-05-15 01:39 Monstrata: now i flip it around
2017-05-15 01:39 Monstrata: http://puu.sh/vQxMh.jpg
2017-05-15 01:40 Monstrata: now i'll move the entire 01:20:708 (4,5,6,7,1,2,3,4,5) - down a bit
2017-05-15 01:40 Monstrata: this is almost good, except now http://puu.sh/vQxNq.jpg is kinda messed up but thats fine since 01:24:753 (1) - is a stand-alone slider
2017-05-15 01:40 Monstrata: if the slider is stand alone, then its easier to manipulate
2017-05-15 01:41 Monstrata: so: http://puu.sh/vQxOX.jpg
2017-05-15 01:41 Monstrata: i curve the slider a bit more and
2017-05-15 01:41 Monstrata: done
2017-05-15 01:43 Monstrata: oh
2017-05-15 01:43 Monstrata: 01:56:438 (5,6) - i'll move this down a bit
2017-05-15 01:43 Monstrata: same idea as 02:01:832 (5,6) -
2017-05-15 01:43 Monstrata: equidistance
2017-05-15 01:43 Monstrata: between the two sliders
2017-05-15 01:44 Monstrata: okay thats all
2017-05-15 01:45 Monstrata: i think nazi modders will now focus on blankets and linear patterns being off etc...
2017-05-15 01:45 Monstrata: but im 95% sure i've covered every other conceivable issue now
2017-05-15 01:45 Monstrata: 01:46:326 (1,2,3,4,5,6) - the only pattern im not 100% sure on is this. since it looks rather messy and feels like more interesting slider designs could have been used, but thats subjective
2017-05-15 01:46 Monstrata: so it's something we'll just have to wait for modders to point out (if they do)
2017-05-15 01:47 Dunois: :D
2017-05-15 01:47 Dunois: :d
2017-05-15 01:47 Monstrata: alright time to open my queue and get more mods
2017-05-15 01:48 Monstrata: there are some issues with hitsounding on highest diff so
2017-05-15 01:48 Monstrata: im not going to copy yet
2017-05-15 01:49 Monstrata: once i resolve the hitsound issue i'll copy so there won't be issues later
Pata-Mon
M4M from your q
My map: https://osu.ppy.sh/s/518359 18 min drain < 8+12, is it ok xDDD

Many diff no hitsound

00:52:046 - 00:52:220 - it's 1/6
@Irohas, @Sotarks, @Monstrata (Insane: Mitsuha/Taki)


[Toukai]
  1. 00:24:488 (1,3) - hmm stack like this is not really suitable in EZ diff
  2. 00:41:232 (1,3) - ^
  3. 01:00:483 (1) - touch the hp bar
  4. 01:11:270 (1,3) - you can use ctrl+C, V, H, J, to use the same slider
  5. 01:19:360 (1,3) - blanket?
  6. 01:25:427 - 01:26:776 - 01:28:124 - these drum sound is important than something like 01:25:090 - . Try this https://puu.sh/vQEQQ/a476e14a48.png


[Dunois]
  1. 00:50:999 (3,4,5,6) - the rhythm before here is really simple, so I suggest to simplify here a bit, 00:51:697 (5,6) - use a 1/1 slider (you didn't follow vocal before here so it's ok)
  2. 01:21:382 (6,7) - a 1/1 slider will be better to follow vocal
  3. 01:23:910 - this sound is important, better to follow it
  4. 01:50:371 (4,5,6,7) - music is not so strong here, better to simplify rhythm here. But you can follow this 01:50:202 - . Try this https://puu.sh/vQFcH/b9065de4a9.png
  5. 02:04:865 (1) - why nc


[Irohas]
  1. 00:24:488 - to 00:41:232 - whistle is a bit loud. 25%-30% would be enough imo
  2. drum-whistle should be at 01:15:483 - instead of 01:15:652 - ?
  3. 00:52:046 (1) - it's 1/6
  4. 00:57:450 (5) - it's 1/3
  5. 01:35:202 (4,1) - blanket?
  6. 01:50:540 (2,3,4) - kick slider start at red lines... it's weird when playing. Try this https://puu.sh/vQFve/ffdab0f3eb.png


[Walao]
  1. 01:03:854 (3) - ctrl+G seem to follow better
  2. 01:35:540 (1,3) - I know it's blanket but they are too close. Try this https://puu.sh/vQFNQ/8eda126232.png
  3. 01:38:068 (6) - make a small jump?


[NiNo]
  1. 00:57:450 (5) - 这是 1/3
  2. 00:59:135 (1) - Ctrl+G更舒服
  3. 01:35:034 (6,7,8) - 这里音不怎么明显,用滑条会比较好
  4. 01:47:674 (1,3) - 这个正好擦边的位置不太好看 微调下


GL
Senery
Hi! m4m from your queue
My map: https://osu.ppy.sh/s/559641 its 5 min drain, one marathon diff

[Toukai's Easy]
  1. the first timing section seems to me that the hitsounds are a little too loud maybe lower it a bit untill the next red tick?
  2. 00:31:115 (2) - move this slightly to the right to align with the slider
  3. 00:36:697 (2) - fix blanket
  4. 00:55:090 (1) - what are you emphasizing here? maybe instead of a slider put 3 circles or a 1 beat slider + circle in to match the drum beat, aswell as 00:57:787 (1) - , 01:00:483 (1) - and 01:03:180 (1) - the others are fine
  5. 01:30:820 (2) - this is not really well aligned with 01:30:146 (1) -
  6. 01:34:191 (3,4) - maybe put circles here instead of sliders its a kind of different section than the rest of the slider part


[Dunois' Normal]
  1. 00:46:639 (1) - move this to the red tick before it to follow the vocals properly instead of suddenly switching to something else
  2. 00:48:906 (4) - would be better to put this one on the red tick before it aswell, this one is a bit more questionable because of the pattern you used in the beginning, but it would be better to put it on the vocals imo
  3. 01:21:382 (6,7) - slider would be nicer here imo, seems to fit better than 2 circles
  4. 01:46:326 (1) - make this a half beat slider and put a circle on 01:46:663 - this seems to fit better on the vocals
  5. 01:55:764 (4) - make this as the pattern like 01:56:438 (5,6) - fits better because the tail has a strong drum sound
  6. 02:01:157 (4) - ^


[Irohas' Hard]
  1. 00:29:197 (5) - suggestion to make this a half beat slider + circle on 00:29:546 -
  2. 00:33:557 (3) - make this a circle on 00:33:557 - and a half beat slider on 00:33:732 - this seems to fit a lot better than the 1 beat slider
  3. 00:54:753 (2) - make this a circle to emphasize the clapping(?) sound
  4. 01:00:146 (2) - ^
  5. 01:30:820 (3) - make this a half beat slider with a circle on 01:31:158 - to emphasize the vocals
  6. 01:57:618 (2) - stack with 01:56:607 (1) -


[Walao's Light Insane]
  1. 01:27:450 (1,2,3,4,5,6,7,8,1) - maybe move this a little further from 01:26:944 (4) - because of the 1 beat gap (or stack it?)
  2. 01:54:416 (1) - not correctly stacked


[NiNo's Insane]
  1. no hitsounds?
  2. 01:25:764 (4,5,6,7) - this part seems a bit weird(and throws me off), maybe try a circle on 01:25:933 (5) - and a slider on 01:26:101 -


that should do it, I hope its alright!
hohol454
From your M4M Queue
My Map: https://osu.ppy.sh/s/581167 only 3 mins drain

Some source conflicts between diffs, no tags

Toukai's Easy
00:32:511 (4,1,2) - could change the blanket slightly to make 2 fit into sliderbody
00:35:650 (1) - fix blanket
00:42:627 (3) - might be a bit hard to read for new players
00:44:022 (1) - blanket
00:54:079 (5,6) - i think the rhythm is better switched so the slider goes over the 2 claps at 00:54:585 - and 00:54:753 -
00:59:135 (3,4) - I would switch these as well, you get a bit of repetition but it feels better to me
01:04:191 (2,3,4) - change the angle of whole pattern so 4 looks better with previous 2/1 slider
01:09:585 (2,3) - should probably use the same rhythm as 01:04:191 (2,3,4) -
01:24:753 (1,2,3,4) - suggestion for this http://puu.sh/vQBWi/7498303e08.PNG to not miss so many beats and make the difficulty match song intensity, same thing right after.
for the kiai, any time you make a perfect line with 2 circles and a sliderhead/sliderend it looks out of place. 01:47:000 (2,3,4) - and 01:51:045 (5,6,1) - worst offenders. Because they are nearly perfectly vertical/horizontal, it looks like something out of a 2009 map. I would angle 01:42:955 (5,6) - a bit more too

Dunois' Normal
00:44:023 (1) - imperfect blanket
00:48:208 (3) -
01:28:124 (2,3,4,5) - something like https://puu.sh/vQJfO/c7ef025b4c.PNG follows the music better
01:54:416 (1) - i wouldn't stack this

Iroha's Hard
isn't OD5 too low?
01:28:967 (2,3,4,5) - I would prefer if you undermapped slightly and made the sliders have 2 repeats
01:51:214 (4) - sliderend is overmapped, should be 2 repeats
01:51:719 (1) - could make 3/4 slider

Walao's Light Insane
00:46:115 (3,4) - rotate them clockwise slightly and blanket with each other
01:37:225 (2,3) - and 01:37:899 (5,6) - these would be more playable if you did not stack them with other things and made the spacing more even instead.

NiNo's Insane
00:52:394 (1,2) - ctrl+G possibly
01:50:624 - circle here?
01:59:472 (5,6,7,8,1) - these are 1/3
01:59:978 (2) - should be snapped here 02:00:034 - if you change previous stream to 1/3
02:03:180 (5,6) - the stacked singles should be here instead of 02:02:506 (1,2,3,4) - . You had the rhythm right before, 02:02:506 (1,2) - there is a long note and it doesn't make sense right now

GL
dunois

hohol454 wrote:

Dunois' Normal
00:44:023 (1) - imperfect blanket does not seem that way
00:48:208 (3) - yes
01:28:124 (2,3,4,5) - something like https://puu.sh/vQJfO/c7ef025b4c.PNG follows the music better i like it
01:54:416 (1) - i wouldn't stack this ^

Senery wrote:

[Dunois' Normal]
  1. 00:46:639 (1) - move this to the red tick before it to follow the vocals properly instead of suddenly switching to something else nah it sounds better
  2. 00:48:906 (4) - would be better to put this one on the red tick before it aswell, this one is a bit more questionable because of the pattern you used in the beginning, but it would be better to put it on the vocals imo ^
  3. 01:21:382 (6,7) - slider would be nicer here imo, seems to fit better than 2 circles yeet
  4. 01:46:326 (1) - make this a half beat slider and put a circle on 01:46:663 - this seems to fit better on the vocals i like the full beat slider better, plus it makes it look cluttered
  5. 01:55:764 (4) - make this as the pattern like 01:56:438 (5,6) - fits better because the tail has a strong drum sound drum sound not strong enough to make clickable wheras 01:56:438 (5,6) has a loud distinct clap
  6. 02:01:157 (4) - ^ ^




that should do it, I hope its alright!

Pata-Mon wrote:

[Dunois]
  1. 00:50:999 (3,4,5,6) - the rhythm before here is really simple, so I suggest to simplify here a bit, 00:51:697 (5,6) - use a 1/1 slider (you didn't follow vocal before here so it's ok) i like to think of it as a build up to the next part of the song since it intensifies
  2. 01:21:382 (6,7) - a 1/1 slider will be better to follow vocal yeet
  3. 01:23:910 - this sound is important, better to follow it note here might make it more cluttered
  4. 01:50:371 (4,5,6,7) - music is not so strong here, better to simplify rhythm here. But you can follow this 01:50:202 - . Try this https://puu.sh/vQFcH/b9065de4a9.png kiai + the most intense part of the song so ill leave this for now
  5. 02:04:865 (1) - why nc oh
thanks for mods!!
osu file format v14

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56,76,42627,2,0,L|113:174,1,100
207,159,43325,1,0,0:0:0:0:
252,249,43674,1,0,0:3:0:0:
331,307,44023,6,0,P|348:261|345:212,1,100
384,120,44720,2,0,P|332:112|284:132,1,100,0|0,0:3|0:3,0:3:0:0:
232,212,45418,2,0,P|181:234|126:223,1,100,0|0,0:3|0:3,0:3:0:0:
68,300,46115,2,0,L|9:359,2,50
164,324,46813,6,0,L|261:349,2,100
136,228,47860,1,0,0:0:0:0:
111,131,48208,2,0,P|161:131|204:155,1,100
256,240,48906,2,0,L|256:296,2,50
308,154,49604,6,0,P|351:130|401:131,1,100
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192,245,51522,1,0,0:0:0:0:
192,245,51697,2,0,L|120:236,1,50
116,196,52046,1,0,0:0:0:0:
160,104,52394,6,0,P|184:52|220:24,1,100
264,120,53068,1,0,0:0:0:0:
368,136,53405,2,0,L|404:184,1,50
400,228,53742,2,0,L|436:272,2,50
296,220,54416,2,0,L|224:220,1,50
196,220,54753,1,0,0:0:0:0:
108,264,55090,6,0,P|97:215|112:168,1,100
196,116,55764,1,0,0:0:0:0:
292,108,56101,2,0,L|348:116,1,50
388,132,56438,2,0,P|424:176|432:224,1,100
336,216,57113,1,0,0:0:0:0:
260,284,57450,1,0,0:0:0:0:
164,308,57787,6,0,P|112:272|92:224,1,100
191,211,58461,1,0,0:0:0:0:
217,111,58798,2,0,L|269:103,1,50
312,122,59135,2,0,L|364:114,2,50
277,216,59809,2,0,L|257:265,1,50
239,308,60146,1,0,0:0:0:0:
139,309,60483,6,0,P|98:264|92:209,1,100
42,140,61158,2,0,P|101:126|152:149,1,100
236,140,61832,2,0,P|217:198|172:230,1,100
139,309,62506,2,0,L|177:339,1,50
227,330,62843,2,0,L|265:360,1,50
315,351,63180,6,0,L|435:326,1,100
448,296,63686,1,0,0:0:0:0:
448,296,63854,2,0,P|472:256|476:192,1,100
440,112,64528,2,0,P|397:93|333:96,1,100
256,144,65202,1,0,0:0:0:0:
156,136,65540,2,0,L|106:154,1,50
64,172,65877,6,0,P|48:216|76:280,1,100
108,288,66382,1,0,0:0:0:0:
108,288,66551,2,0,L|216:340,1,100
306,312,67225,2,0,P|352:308|404:272,1,100
323,215,67899,1,0,0:0:0:0:
336,116,68236,2,0,L|308:64,1,50
268,48,68573,6,0,P|217:61|172:88,1,100
148,124,69079,1,0,0:0:0:0:
148,124,69247,2,0,P|130:173|127:225,1,100
132,320,69922,2,0,P|168:356|224:368,1,100
213,267,70596,1,0,0:0:0:0:
252,176,70933,1,0,0:0:0:0:
295,84,71270,6,0,P|354:70|405:93,1,100
489,84,71944,2,0,P|470:142|425:174,1,100
392,253,72618,2,0,P|351:208|345:153,1,100
389,81,73292,1,0,0:0:0:0:
332,0,73629,1,0,0:0:0:0:
232,8,73967,6,0,P|175:27|136:74,1,100
132,104,74472,1,0,0:0:0:0:
132,104,74641,2,0,P|129:164|159:217,1,100
200,276,75315,2,0,L|256:288,1,50
296,272,75652,1,0,0:0:0:0:
340,184,75989,2,0,L|388:173,1,50
436,188,76326,1,0,0:0:0:0:
496,268,76663,6,0,P|440:288|380:272,1,100
352,272,77169,1,0,0:0:0:0:
352,272,77337,2,0,L|340:330,1,50
333,370,77674,1,0,0:0:0:0:
233,384,78011,2,0,P|188:354|161:291,1,100,0|0,0:3|0:3,0:3:0:0:
188,217,78685,1,0,0:3:0:0:
285,191,79023,1,0,0:3:0:0:
377,231,79360,6,0,P|347:270|302:291,1,100
253,286,79865,1,0,0:0:0:0:
253,286,80034,2,0,P|211:260|188:217,1,100
227,123,80708,2,0,L|293:102,1,50
320,93,81045,1,0,0:0:0:0:
413,55,81382,2,0,L|400:164,1,100
310,195,82056,6,0,P|269:240|264:295,1,100
213,364,82731,2,0,P|272:377|323:354,1,100
407,363,83405,2,0,P|389:304|344:272,1,100
262,277,84079,2,0,L|250:225,1,50
285,191,84416,2,0,L|297:139,1,50
306,93,84753,6,0,P|257:72|194:86,1,100
129,133,85427,1,0,0:0:0:0:
119,230,85764,2,0,L|176:264,1,50
204,280,86101,1,0,0:0:0:0:
291,328,86438,1,0,0:0:0:0:
293,228,86776,2,0,L|296:156,2,50
380,280,87450,6,0,P|434:268|469:226,1,100
382,176,88124,1,0,0:0:0:0:
424,84,88461,1,0,0:0:0:0:
323,95,88798,2,0,L|272:73,1,50
234,75,89135,2,0,L|189:95,1,50
144,76,89472,2,0,L|93:54,2,50
116,172,90146,5,0,0:0:0:0:
152,260,90483,1,0,0:0:0:0:
218,185,90820,2,0,P|257:155|306:148,1,100,0|0,0:3|0:3,0:3:0:0:
355,160,91325,1,0,0:0:0:0:
355,160,91494,2,0,P|393:202|402:266,1,100
301,247,92169,1,0,0:3:0:0:
232,320,92506,1,0,0:0:0:0:
132,324,92842,6,0,P|91:279|85:224,1,100
35,155,93517,2,0,P|94:141|145:164,1,100
229,155,94191,2,0,P|210:213|165:245,1,100
89,273,94865,2,0,L|30:299,2,50
104,174,95540,5,0,0:0:0:0:
181,237,95877,1,0,0:0:0:0:
168,336,96214,2,0,P|212:368|268:372,1,100
304,364,96720,1,0,0:0:0:0:
304,364,96889,2,0,P|348:332|369:280,1,100,0|0,0:3|0:0,0:0:0:0:
340,196,97562,2,0,L|320:136,1,50,0|0,0:3|0:3,0:3:0:0:
276,136,97899,2,0,L|256:76,1,50,0|0,0:3|0:3,0:3:0:0:
216,64,98236,6,0,P|197:122|152:154,1,100
119,233,98910,2,0,P|78:188|72:133,1,100
22,64,99585,2,0,P|81:50|132:73,1,100
200,112,100259,2,0,L|220:48,2,50
184,160,100764,1,0,0:0:0:0:
172,208,100933,6,0,L|285:221,1,100
293,263,101438,2,0,L|406:276,1,100
423,314,101944,2,0,L|479:320,1,50
512,283,102281,2,0,P|526:235|511:188,1,100
424,140,102955,2,0,L|416:196,2,50
384,108,103461,1,0,0:0:0:0:
344,76,103629,6,0,L|232:96,1,100
256,144,104135,2,0,P|254:193|236:239,1,100
188,252,104640,2,0,L|132:264,1,50
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171,54,105652,1,0,0:0:0:0:
272,56,105989,2,0,L|329:27,1,50
364,44,106326,6,0,B|401:79|416:128,1,100
444,168,106832,2,0,B|406:203|392:252,1,100
372,296,107337,1,0,0:0:0:0:
288,348,107674,2,0,B|250:312|236:264,1,100
208,224,108180,2,0,B|245:188|260:140,1,100
280,96,108685,1,0,0:0:0:0:
240,4,109023,6,0,B|151:50,1,100
160,100,109528,2,0,B|71:146,1,100
76,196,110034,1,0,0:0:0:0:
148,264,110371,2,0,L|168:320,1,50
212,320,110708,2,0,L|256:376,1,50
288,348,111045,2,0,L|336:392,2,50
324,312,111551,1,0,0:0:0:0:
358,277,111719,6,0,P|387:230|393:178,1,100
345,172,112225,2,0,P|297:150|259:107,1,100
235,74,112731,1,0,0:0:0:0:
154,133,113068,2,0,L|84:139,2,50
182,171,113573,1,0,0:0:0:0:
182,171,114416,6,0,P|190:219|226:262,1,100
280,180,115090,1,0,0:0:0:0:
380,192,115427,2,0,L|432:216,1,50
460,248,115764,2,0,L|512:272,2,50
369,291,116438,2,0,L|297:291,1,50
269,291,116775,1,0,0:0:0:0:
233,383,117112,6,0,P|193:355|173:303,1,100
157,211,117786,1,0,0:0:0:0:
257,195,118123,2,0,L|317:155,1,50
341,139,118460,2,0,P|391:113|440:116,1,100
409,211,119135,1,0,0:0:0:0:
481,283,119472,1,0,0:0:0:0:
383,307,119809,6,0,P|331:271|311:223,1,100
341,139,120483,1,0,0:0:0:0:
244,165,120820,2,0,L|192:157,1,50
145,171,121157,2,0,L|93:163,2,50
199,254,121832,2,0,L|191:303,1,50
225,339,122169,1,0,0:0:0:0:
325,339,122505,6,0,P|366:294|372:239,1,100
422,170,123180,2,0,P|363:156|312:179,1,100
228,170,123854,2,0,P|247:228|292:260,1,100
321,271,124360,1,0,0:0:0:0:
369,291,124528,2,0,L|421:315,1,50
417,363,124865,2,0,L|469:387,1,50
Topic Starter
Monstrata
@Pata-Mon fixed all, thanks!

Senery wrote:

Hi! m4m from your queue
My map: https://osu.ppy.sh/s/559641 its 5 min drain, one marathon diff

[Toukai's Easy]
  1. the first timing section seems to me that the hitsounds are a little too loud maybe lower it a bit untill the next red tick? Recopied
  2. 00:31:115 (2) - move this slightly to the right to align with the slider Did something else
  3. 00:36:697 (2) - fix blanket yea
  4. 00:55:090 (1) - what are you emphasizing here? maybe instead of a slider put 3 circles or a 1 beat slider + circle in to match the drum beat, aswell as 00:57:787 (1) - , 01:00:483 (1) - and 01:03:180 (1) - the others are fine Seems fine to me.
  5. 01:30:820 (2) - this is not really well aligned with 01:30:146 (1) - Fixed
  6. 01:34:191 (3,4) - maybe put circles here instead of sliders its a kind of different section than the rest of the slider part Did something ye

hohol454 wrote:

From your M4M Queue
My Map: https://osu.ppy.sh/s/581167 only 3 mins drain

Some source conflicts between diffs, no tags

Toukai's Easy
00:32:511 (4,1,2) - could change the blanket slightly to make 2 fit into sliderbody Fix
00:35:650 (1) - fix blanket^
00:42:627 (3) - might be a bit hard to read for new players Redid the pattern
00:44:022 (1) - blanket fx
00:54:079 (5,6) - i think the rhythm is better switched so the slider goes over the 2 claps at 00:54:585 - and 00:54:753 - The rhythm is fine imo.
00:59:135 (3,4) - I would switch these as well, you get a bit of repetition but it feels better to me Same
01:04:191 (2,3,4) - change the angle of whole pattern so 4 looks better with previous 2/1 slider Agree, redid this
01:09:585 (2,3) - should probably use the same rhythm as 01:04:191 (2,3,4) - Mmm I think the current rhythm is fine.
01:24:753 (1,2,3,4) - suggestion for this http://puu.sh/vQBWi/7498303e08.PNG to not miss so many beats and make the difficulty match song intensity, same thing right after. I did something different for the last slider
for the kiai, any time you make a perfect line with 2 circles and a sliderhead/sliderend it looks out of place. 01:47:000 (2,3,4) - and 01:51:045 (5,6,1) - worst offenders. Because they are nearly perfectly vertical/horizontal, it looks like something out of a 2009 map. I would angle 01:42:955 (5,6) - a bit more too Yea, did some shifts.


GL
[/quote]

Thanks for the mods! Applying for Toukai
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