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Merengue - "Ano Hero to" Bokura ni Tsuite -noitamina ver.-

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ABD007
Rebound diff
00:02:019 (1) - Put a note after this slider
00:02:804 (4) - stack each other
00:44:203 (1) - to 00:44:427 (2) - slider
01:06:865 (2) - change it to triple
01:19:879 (3) - make as triple or reverse slider
01:20:777 (7) - ^ this too
01:21:675 (4) - ^ this too
01:23:245 (2) - add a note after your slider
01:24:143 (4) - ^ this too
01:27:060 (3) - triple or reverse slider
01:27:733 (6) - ^ this too

Nice song ^^
Topic Starter
Rizen

Kyousukee wrote:

Rebound diff
00:02:019 (1) - Put a note after this slider no circle there on purpose to transition from easyish pattern to more difficult
00:02:804 (4) - stack each other no need, that's more of a personal thing
00:44:203 (1) - to 00:44:427 (2) - slider nope, choosing between two circles or a slider here is more of a personal thing too. I find having two circles here better for the vocals
01:06:865 (2) - change it to triple too weak so I chose not to map it (it would just confuse players since that instrument is basically inaudible)
01:19:879 (3) - make as triple or reverse slider ^
01:20:777 (7) - ^ this too ^
01:21:675 (4) - ^ this too ^
01:23:245 (2) - add a note after your slider ^
01:24:143 (4) - ^ this too ^
01:27:060 (3) - triple or reverse slider ^
01:27:733 (6) - ^ this too ^

that instruments in this song isn't that dominant in the song hence why I didn't map it out completely

thanks for lookingg

Nice song ^^
DeletedUser_423548
From Queue


  • [Normal]
  1. 00:03:290 - Do not you lower the volume?
  2. 00:15:481 (3) - Ctrl+J is better

  • [Hard]
  1. 00:45:997 (4) - Add NC
  2. 01:17:411 (1,2) - 01:17:860 (3,4) - Only position Ctrl+G
    01:18:084 (4,5) - The flow here gets better
Your score is very beautiful!
Good luck! :)
Topic Starter
Rizen

Yasaija 714 wrote:

From Queue


  • [Normal]
  1. 00:03:290 - Do not you lower the volume? done
  2. 00:15:481 (3) - Ctrl+J is better slider path movement direction done intentionally since the piano instrument goes "high to low". I then represented this with the direction of the slider path. I did the same thing with 00:08:301 (3) - and 00:22:662 (3) -

  • [Hard]
  1. 00:45:997 (4) - Add NC done
  2. 01:17:411 (1,2) - 01:17:860 (3,4) - Only position Ctrl+G
    01:18:084 (4,5) - The flow here gets better remade that pattern there
Your score is very beautiful! you mean the song? owo
Good luck! :)
thanks Yasaija 714!
Monstrata
Rebound

00:00:897 - Felt a bit odd that you didnt map this to something clickable.
00:05:609 (1) - Might just be personal aesthetics, but i think overlapping the head + tail looks kinda bad, especially when the circle borders are overlapped.

00:30:515 (6,1) - How about a jump?
01:07:090 (3,4,5,6,7) - The jumps from 5>6>7 really overshadow your pitch emphasis on 3>4

Hard

01:00:358 (1,2,3) - Spacing is a bit messy here.

Cool diff.

Normal

00:28:944 (1) - I think the curve is unnecessary here. You could do a linear slider instead and make it a ctrH'ed version of 00:29:393 (2) - . It would create a more interesting pattern here imo.
01:17:411 (1) - I wish this slider could be more even in terms of its curve. The bump currently isn't very centered which is throwing the pattern off. Use the slider-ball at 01:17:635 - for reference.

[]

Got metadata somewhere? Good set, you can call me back ^^
Topic Starter
Rizen

Monstrata wrote:

Rebound

00:00:897 - Felt a bit odd that you didnt map this to something clickable. the keyboard at that part isn't as defined as the other parts, which is why I didn't map it
00:05:609 (1) - Might just be personal aesthetics, but i think overlapping the head + tail looks kinda bad, especially when the circle borders are overlapped. adjusted

00:30:515 (6,1) - How about a jump? sure
01:07:090 (3,4,5,6,7) - The jumps from 5>6>7 really overshadow your pitch emphasis on 3>4 changed this pattern

Hard

01:00:358 (1,2,3) - Spacing is a bit messy here. fixedd

Cool diff. :D

Normal

00:28:944 (1) - I think the curve is unnecessary here. You could do a linear slider instead and make it a ctrH'ed version of 00:29:393 (2) - . It would create a more interesting pattern here imo. done
01:17:411 (1) - I wish this slider could be more even in terms of its curve. The bump currently isn't very centered which is throwing the pattern off. Use the slider-ball at 01:17:635 - for reference. zz fixed

[]

Got metadata somewhere? Good set, you can call me back ^^

metadata
thanks Monstrata!!
Net0
Late

[General]
  1. Metadata official sources are available at the following links;
    http://www.pingpong-anime.tv/music/
    http://www.merengue.jp/home/?p=6220
    The official jp title is “あのヒーローと” 僕らについて -noitamina ver.-
    The romanization is correct too; "Ano Hero to" Bokura ni Tsuite -noitamina ver.-
[Normal]
  1. 00:35:676 (4,1) – This visual is really unique in the diff. Flow is very natural here 00:35:451 (3,4,1) – but the fact that the sliders are too close and that’s the only spot they blanket at such level is really curious to me. Was it done with a purpose?
  2. 01:21:001 (1,3) – Are you sure about the tricky flow here? The objects readability is a debatable matter for sure, but personally to me this level of AR hardly makes this TOO hard for new players, specially considering the bpm of the song. The thing is the movement here 01:21:001 (1,2) – leads the player to keep the flow of the entire diff which is linear wise, so it would be expected that the movement would continue like that, but you made a backward movement, 01:21:899 (2,3) - , really sharpened angle there. I’m not sure if the most basic diff should have such flow already.

[Hard]
  1. It’s linear flow, you can avoid this overlap if you want 00:21:764 (1,3) - https://puu.sh/vwTEo.jpg , I don’t see how it could affect negatively the map avoiding this overlap. Suggestion x:488 y:237
  2. Now the overlap idea being done on the kiai is on a complete different level, didn’t expect it at all, 00:33:432 (3,4) - /00:34:778 (3,4) -/00:36:125 (1,2) – great job with the leniency on this ones :D
  3. I think your flow could be consistent in this two sections here 00:45:997 (1,2,3,4,1) - /00:47:792 (3,4,5,6,1) - . Mainly talking about the last slider of each section having different flow. A personal suggestion for this is probably ctrol+g this two sliders here 00:48:690 (1,2) - , so that you can change the flow only on the connection to the jump section 00:49:139 (2,3) – to give it more impact and emphasis.

[Insane]
  1. You fixed this slider 00:05:609 (1) - because monstrata mentioned something about slider head and slider end overlapping right? Well the fix created an inconsistency with the next one 00:12:789 (1) - , so you probably want to change that as well.
  2. Not a problem just curiosity, why making different shapes for this two here 01:17:411 (1,2) – since they seem like a vertical mirrored symmetric pattern idea?

I'm always too late, you're just to fast to get BNs :X . Great mapset as usual :D
DeletedUser_6181859
no kd, just suggestions (as you requested... nah)
sorry im so late
Hard: - 00:01:794 - was clickable in previous diff
00:21:764 (1) - pattern without curve should be fine (like 00:07:404 (1) )
01:18:309 (5,6) - moving slider a few pixels right should be better too
nice map, nice song
good luck with second bn!
Topic Starter
Rizen

Net0 wrote:

Late

[General]
  1. Metadata official sources are available at the following links;
    http://www.pingpong-anime.tv/music/
    http://www.merengue.jp/home/?p=6220
    The official jp title is “あのヒーローと” 僕らについて -noitamina ver.-
    The romanization is correct too; "Ano Hero to" Bokura ni Tsuite -noitamina ver.-
[Normal]
  1. 00:35:676 (4,1) – This visual is really unique in the diff. Flow is very natural here 00:35:451 (3,4,1) – but the fact that the sliders are too close and that’s the only spot they blanket at such level is really curious to me. Was it done with a purpose? I used this 'design' again at 01:07:987 (4,1) -
  2. 01:21:001 (1,3) – Are you sure about the tricky flow here? The objects readability is a debatable matter for sure, but personally to me this level of AR hardly makes this TOO hard for new players, specially considering the bpm of the song. The thing is the movement here 01:21:001 (1,2) – leads the player to keep the flow of the entire diff which is linear wise, so it would be expected that the movement would continue like that, but you made a backward movement, 01:21:899 (2,3) - , really sharpened angle there. I’m not sure if the most basic diff should have such flow already. cahnged circle placement

[Hard]
  1. It’s linear flow, you can avoid this overlap if you want 00:21:764 (1,3) - https://puu.sh/vwTEo.jpg , I don’t see how it could affect negatively the map avoiding this overlap. Suggestion x:488 y:237 but I used these type of overlaps on purpose x_x
  2. Now the overlap idea being done on the kiai is on a complete different level, didn’t expect it at all, 00:33:432 (3,4) - /00:34:778 (3,4) -/00:36:125 (1,2) – great job with the leniency on this ones :D thanks :D I actually wanted to map this song just because I thought that doing this would go well
  3. I think your flow could be consistent in this two sections here 00:45:997 (1,2,3,4,1) - /00:47:792 (3,4,5,6,1) - . Mainly talking about the last slider of each section having different flow. A personal suggestion for this is probably ctrol+g this two sliders here 00:48:690 (1,2) - , so that you can change the flow only on the connection to the jump section 00:49:139 (2,3) – to give it more impact and emphasis. ctrl+g'd a few sliders

[Insane]
  1. You fixed this slider 00:05:609 (1) - because monstrata mentioned something about slider head and slider end overlapping right? Well the fix created an inconsistency with the next one 00:12:789 (1) - , so you probably want to change that as well. fixedddd
  2. Not a problem just curiosity, why making different shapes for this two here 01:17:411 (1,2) – since they seem like a vertical mirrored symmetric pattern idea? I had a different pattern coming up but changed it to current, which caused inconsistent shapes. fixedd

I'm always too late, you're just to fast to get BNs :X . Great mapset as usual :D
thanks Net0!

100bit wrote:

no kd, just suggestions (as you requested... nah)
sorry im so late
Hard: - 00:01:794 - was clickable in previous diff
00:21:764 (1) - pattern without curve should be fine (like 00:07:404 (1) )
01:18:309 (5,6) - moving slider a few pixels right should be better too
nice map, nice song
good luck with second bn!

fixed all
thanks 100bit!
Monstrata
Normal

00:30:739 (1) - The spinner is too short for a Normal imo. I think there's insufficient time for a player to both react to the spinner, and spin fast enough to get a 300. Can you use a slider instead?
[]

thats all. let me know ur thoughts~
Topic Starter
Rizen

Monstrata wrote:

Normal

00:30:739 (1) - The spinner is too short for a Normal imo. I think there's insufficient time for a player to both react to the spinner, and spin fast enough to get a 300. Can you use a slider instead?
[]

thats all. let me know ur thoughts~
done. Hope the new slider is finee

thanks!
Monstrata
~delbbuB .won doog skool gnihtyreve ,yakO

!kcul dooG
Seijiro
hey hey ho~

Rebound:
- 00:02:916 (4,5) - I believe the sound on 00:03:140 - is not really a click, but rather a sound wave propagation, hence the click is not really suitable. What about https://osu.ppy.sh/ss/7987152 instead? (ignore the poor visuals)
- not really big, but you could probably do something better about this lol 00:10:994 (1) - . Example: http://osu.ppy.sh/ss/7987169 // 00:43:754 (3) - same
- 00:13:911 (2,3,4) - these are a lot of clicks considering you followed vocals a bit more with 00:10:994 (1,2,3,1) - . 00:14:135 (3,4) - slider?
- 00:21:989 (2) - what do you think of stacking this under 1? You would get more vocals that way and rhythm-wise it's still the same
- 00:34:330 (1) - wild NC appears. You usually keep the normal 4-beats Combo-ing, so it feels a bit off
- 00:37:471 (1,1) - you don't need the second NC. Compare with 00:34:778 (1,2) - 00:36:125 (1,2) - 00:39:715 (1,2) -
- 00:45:549 (3,4) - this would work so much better as a slider D:
- 00:45:998 (1,2,3,4) - this might be personal, but all those straight ahead jumps are a bit lacking in emphasis. I won't ask to change the pattern, since it's cool, but rather, can you invert the flow and make it going upwards? https://osu.ppy.sh/ss/7987265
I do realize that similar patterns would need retouches if you change this so I'm not sure you'll like to do so. Emphasis is way beter that way tho
Hey, you actually do something similar to what I suggested for 01:00:134 (4,1) - :p
- 01:14:719 (5) - better NC'ing so the player recognizes the decreasing spacing pattern
- I thought you were following vocals when I saw 01:16:289 (3,4,5,6,1,2,3,4,1,2) - but then I see 01:19:879 (3,4,5,6,7,1,2,3,4) - and wonder what's up with it. I mean... it is simply a DS'd series of circles which put emphasis on nothing and decsribe nothing in particular, so why? .-.
- 01:28:181 - dare mo inai :'( Well, jokes aside, it would be cool to add something there if possible

Hard:
- 00:02:018 (1,2) - consistency with 00:00:224 (1) - ?
- 00:02:916 (3,4) - maybe you can do the same stuff from the top diff I suggested
- 00:57:665 (1) - minor, but what about some circles instead?
- 01:17:411 (1,2,3,4) - not sure this rhythm deserves any special pattern or anything of that sort lol. It is simply something like 01:16:289 (2,3,4) - . It's more that I can't find anything in the rhythm to make me think of that back and forth movement (there are also no hints at all at something like this in the rest of the map) // 01:21:001 (1,2,3,4) - same

Normal is mlmlmlmlm sexy


I put more stuff just to make sure of my doubts.
Call me back


also gimme link to official metadata please x)
Topic Starter
Rizen

MrSergio wrote:

hey hey ho~

Rebound:
- 00:02:916 (4,5) - I believe the sound on 00:03:140 - is not really a click, but rather a sound wave propagation, hence the click is not really suitable. What about https://osu.ppy.sh/ss/7987152 instead? (ignore the poor visuals) done
- not really big, but you could probably do something better about this lol 00:10:994 (1) - . Example: http://osu.ppy.sh/ss/7987169 // 00:43:754 (3) - same wavy now
- 00:13:911 (2,3,4) - these are a lot of clicks considering you followed vocals a bit more with 00:10:994 (1,2,3,1) - . 00:14:135 (3,4) - slider? slider it is
- 00:21:989 (2) - what do you think of stacking this under 1? You would get more vocals that way and rhythm-wise it's still the same sure
- 00:34:330 (1) - wild NC appears. You usually keep the normal 4-beats Combo-ing, so it feels a bit off applied
- 00:37:471 (1,1) - you don't need the second NC. Compare with 00:34:778 (1,2) - 00:36:125 (1,2) - 00:39:715 (1,2) - applied
- 00:45:549 (3,4) - this would work so much better as a slider D: okii
- 00:45:998 (1,2,3,4) - this might be personal, but all those straight ahead jumps are a bit lacking in emphasis. I won't ask to change the pattern, since it's cool, but rather, can you invert the flow and make it going upwards? https://osu.ppy.sh/ss/7987265
I do realize that similar patterns would need retouches if you change this so I'm not sure you'll like to do so. Emphasis is way beter that way tho
Hey, you actually do something similar to what I suggested for 01:00:134 (4,1) - :p I did this type of emphasis to create a transition to the 'second' half of the kiai, and as an introduction to the next barrage of 'increasing distance' patterns seen in the first half of second half of first kiai. The time you linked for 'similar idea' should actually be 00:59:461 (1,2,3,4) - , where those twinkle sounds are going down the scale. I hope I explained well enough
- 01:14:719 (5) - better NC'ing so the player recognizes the decreasing spacing pattern done
- I thought you were following vocals when I saw 01:16:289 (3,4,5,6,1,2,3,4,1,2) - but then I see 01:19:879 (3,4,5,6,7,1,2,3,4) - and wonder what's up with it. I mean... it is simply a DS'd series of circles which put emphasis on nothing and decsribe nothing in particular, so why? .-. wanted to use changes in flow here to represent the music but I guess that's a bad idea... changed
- 01:28:181 - dare mo inai :'( Well, jokes aside, it would be cool to add something there if possible instruments stop so I find it appropriate to stop there

Hard:
- 00:02:018 (1,2) - consistency with 00:00:224 (1) - ? more intense there because of the addition of that percussion
- 00:02:916 (3,4) - maybe you can do the same stuff from the top diff I suggested changed
- 00:57:665 (1) - minor, but what about some circles instead? want to contrast density with 00:59:460 (1,2,3,4,1,2,3,4) - . Also for consistency with 00:54:075 (1,2,3,4) -
- 01:17:411 (1,2,3,4) - not sure this rhythm deserves any special pattern or anything of that sort lol. It is simply something like 01:16:289 (2,3,4) - . It's more that I can't find anything in the rhythm to make me think of that back and forth movement (there are also no hints at all at something like this in the rest of the map) // 01:21:001 (1,2,3,4) - same replaced both instances

Normal is mlmlmlmlm sexy


I put more stuff just to make sure of my doubts.
Call me back


also gimme link to official metadata please x)
metadata

I also reworked the hitsounds so they express the music better. May need bubble first now

thanks MrSergio!
Seijiro
Shyotamaze
Congrats!
Kalibe
nice, grats!
Haruto
Grats Rizennnnn ></
Kyouren
Gratzz! :3
Topic Starter
Rizen
thanks everyone! /o/
napie09
thanks for this map o-o love ping pong
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