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BRIGHT - Kirai... Demo Suki ~Aishiteru~

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-Zeraora
I extended my NM slots so here you go~!

[General]
  1. Unused Hitsounds:
    1. normal-hitwhistle52.wav
    2. soft-sliderslide60.wav

[Love]
  1. 00:08:270 (1,2,3,4) - I'm guessing these are mapped to the chime sounds in the background. Okay, seems fine. But I just find it odd to not restart mapping the vocals at 00:09:392 (3) - , considering the hitsounding in this part too. I feel like 00:09:672 - should at least be hittable instead of being mapped passively.
  2. 00:39:112 (1) - I don't really have much problem with the slider. Although I would suggest for it to be more spaced-out. The first two strokes look compressed.
  3. 00:51:448 (3,4) - The structure / pattern of the notes here seems weird. This part seem to focus heavily on vocals, so I think a nice thing that could be done here is having a slider mapped at 00:51:728 - instead of 00:52:009 (4) - which I don't know where it's mapped D:
  4. 01:16:682 (4,5,6,7) - + 02:10:794 (5,6,7) - ... - Emphases here feel more apparent than 00:23:130 (5,6,7) - which is strongly similar as the other.
  5. 01:17:803 (1,2) - Hm... These 1/4 sliders seem a bit new, considering the kiai prior. I think it'd be better to introduce these 1/4s early on 00:23:971 (1,2) - . Also for consistency.
  6. 01:31:822 (1,4) - Turning points are different. If you were to follow the already established pattern (00:37:429 (1,2,3,4,1,2,3,4,1,2,3,4) - ), 01:31:681 (4) - should be the point where the stream changes direction. Although I agree that 01:31:822 (1) - should be the turning point, consistency is needed so yeah.
  7. 02:01:542 (4) - Too compressed at the end part. Consider moving the tail lower for a clearer path.
  8. 02:12:756 (4,5,6,7) - Why not do it like 00:25:093 (4,5,6,7) - 01:18:925 (4,5,6,7) - where there can be more movement :( . imo the sliders would be "felt" more if these were to be like the others.
  9. 02:26:775 (1) - Too compressed D:
  10. 02:54:252 (1) - I reaaaally don't think a repeating slider is necessary. Nothing much is in the song that would correspond to one.
  11. 03:03:784 (1,2,3) - No need for a sharp angle here. This makes it seem there's a really strong sound at 03:03:925 (2) - , which there isn't.
  12. 03:21:027 (1) - 03:22:710 (4) - You know the drill xd. Though in this case 03:22:710 (4) - is a turning point thus so should be 03:21:588 (4) - , I think.
  13. 03:45:841 (1,2,3,4,5,6) - The hitsounds here... Sound... Weird. But I can't put my finger on it.
  14. 03:57:056 (1) - Would be nice to have a low chime sound here.

The map is really good and same goes for the skin. I hope you get this ranked soon! :D
Ellyu
From my q. sorry being late ;w;

[hitsound]
great one! I love that key sound :D
soft-hitfinish52.wav
soft-hitfinish53.wav
soft-hitfinish54.wav
soft-hitfinish58.wav
soft-hitfinish59.wav
soft-hitfinish61.wav
...etc. U can check by urself
most of ur .wav file are shorter than 100ms which is unrankable.

[Love]
00:21:027 (1,2) - space too large?
00:30:420 - make this clickable to emphasize the strong beat here
00:31:822 (4,5,1) - space could be larger imo. cuz the pitch obvious enhanced there.
00:52:570 (5,1) - to keep consistence with 00:43:598 (5,1) - .so better not overlap them
01:46:401 (5,1) - same as^
00:59:859 (1,2,3,4,5) - space too small compare with those doublet. and u know small spaced stream with low bpm is not that fun to play
01:08:831 (1,2,3,4) - 01:53:691 (1,2,3,4) - 02:34:065 (1,2,3,4) - 03:25:654 (1,2,3,4) - 03:30:139 (1,2,3,4) - same as^. or you can groupe each 2 note to make a oo oo jumping stream. but that will be a little hard.
01:03:784 (6) - a reversed 1/4 slider? to fit the vocal
02:04:626 (7,1) - add a triple here
02:37:289 (3,4) - the only one stacked doublet here. better to change it to keep consistence
03:03:224 (1,2,3,4,1,2,3,4,1,2,3,4) - turn it upside down plz. this reversed heart look like a butt instead of a heart.
03:40:793 (1,2) - suddenly stop here plays really weird
Yoshimaro
hi im modder

General

  1. normal-hitwhistle52.wav and soft-sliderslide60.wav are unused.

Love

  1. 00:02:102 (2,3) - 00:03:224 (5,6) - 00:04:345 (2,3) - I have no problem with there being spacing between these notes, but I think your current level of emphasis for these gaps is to the detriment of your map quality. Compare any of those to 01:20:607 (3,4) - ... 01:21:168 (4) - not only is this in kiai but it's on a downbeat and you even emphasized it with heavier emphasis and on top of it all it's 1/2 gap just like 00:02:102 (2,3) - , basically just nerf the jumps in the intro lol.
  2. 00:28:457 (1,2) - Blanket lol
  3. 00:34:906 (7) - All other instances like this in the difficulty lead into the next note, while this one leads away from it
  4. 00:38:411 (4) - Why does the turn occur here? 00:38:551 (1) - The directional impact should occur in unison with the downbeat. Or, if you want it to follow the vocals, 00:38:270 (3) - .
  5. 01:18:925 (4) - BTW can we NC every instance of this in the map? I should've mentioned earlier but you use this rhythm type throughout the map, so as a fundamental constituent of the map, I think you can NC it to further emphasize this rhythm type.
  6. 01:31:822 (1) - A good example of where you emphasized the stream flow nicely, note that the emphasis in flow occurs on the downbeat along with vocals.
  7. 01:32:383 (1) - A bad example of where you emphasized the stream flow. Note that the directional emphasis actually occurs during the transition between 01:32:242 (4,1) - , not like how you have here on 01:31:822 (1,2) - .
  8. 02:01:542 (4) - I think you know of nicer looking alternatives to this haha, maybe something like this?
    It's less cramped and has a clearer slider path on top of being more consistent with your previous sliders.
  9. 02:25:093 (1,2,3,4,1,2,3,4,1,2,3,4) - Stream speech again.
  10. 02:26:775 (1) - Slider speech again, I'm positive you have better looking sliders to come up with hahaha...
  11. 02:45:841 (2,3) - DS emphasis speech again.
  12. 02:54:252 (1) - I think this is uncalled for considering it's 70% through the map and you just now introduce this element.
  13. 03:03:224 (1,2,3,4,1,2,3,4,1,2,3,4) - Cute heart but I actually didn't know it was a heart until I looked at in editor because it was upside down as well as it plays really goofy because of 03:04:625 (3,4,5) - and is also really inconsistent with your other streams :c
  14. 03:21:729 (1) - Good emphasis during the stream here, but to help make the stream more readable, you should unstack 03:21:588 (4,2) - (especially considering the skin makes it REEEAALLY hard to read).
  15. 03:39:112 (1,2,3,4,1,2,3,4,1,2,3,4,1) - The best stream in the map tbh.
  16. 03:41:074 - The hitsounds are off key starting here :c
  17. 03:41:915 (2,3) - DS emphasis speech again.
Topic Starter
Modem

-Harpuia- wrote:

I extended my NM slots so here you go~!

[General]
  1. Unused Hitsounds:
    1. normal-hitwhistle52.wav Fixed~!
    2. soft-sliderslide60.wav Fixed~!

[Love]
  1. 00:08:270 (1,2,3,4) - I'm guessing these are mapped to the chime sounds in the background. Okay, seems fine. But I just find it odd to not restart mapping the vocals at 00:09:392 (3) - , considering the hitsounding in this part too. I feel like 00:09:672 - should at least be hittable instead of being mapped passively. Wow nice. Fixed~!
  2. 00:39:112 (1) - I don't really have much problem with the slider. Although I would suggest for it to be more spaced-out. The first two strokes look compressed. Nope sorry ;w; I guess it is fine with the way it is spaced now
  3. 00:51:448 (3,4) - The structure / pattern of the notes here seems weird. This part seem to focus heavily on vocals, so I think a nice thing that could be done here is having a slider mapped at 00:51:728 - instead of 00:52:009 (4) - which I don't know where it's mapped D: Nope sorry ;w; In this part, I mainly mapped the drum from the main music. Not the vocal >w<
  4. 01:16:682 (4,5,6,7) - + 02:10:794 (5,6,7) - ... - Emphases here feel more apparent than 00:23:130 (5,6,7) - which is strongly similar as the other. Yep. I purposely made those parts mapped differently than the others because those parts are still the start of the kiai time. So I don't want to make the rhythm too intense just yet ;)
  5. 01:17:803 (1,2) - Hm... These 1/4 sliders seem a bit new, considering the kiai prior. I think it'd be better to introduce these 1/4s early on 00:23:971 (1,2) - . Also for consistency. Nope sorry ;w; Since I've already start introducing them at 01:04:345 (1) ;)
  6. 01:31:822 (1,4) - Turning points are different. If you were to follow the already established pattern (00:37:429 (1,2,3,4,1,2,3,4,1,2,3,4) - ), 01:31:681 (4) - should be the point where the stream changes direction. Although I agree that 01:31:822 (1) - should be the turning point, consistency is needed so yeah. Nope sorry ;w;. Making (4) as the turning point would make those stream a little bit too sharp and makes the probability of the players slipped around these parts also high. Moreover, I guess whether I change the turning point or not wouldn't be that much of the problem for the players so..... ;)
  7. 02:01:542 (4) - Too compressed at the end part. Consider moving the tail lower for a clearer path. Fixed~!
  8. 02:12:756 (4,5,6,7) - Why not do it like 00:25:093 (4,5,6,7) - 01:18:925 (4,5,6,7) - where there can be more movement :( . imo the sliders would be "felt" more if these were to be like the others. Well.... Actually, the head for each of the next slider were stacked at the tail of the previous sliders XD. But well.... I'll consider to change it if it was stated again by the next modders owo/
  9. 02:26:775 (1) - Too compressed D: I guess this slider's shape is pretty obvious, so no change sorry ;w;
  10. 02:54:252 (1) - I reaaaally don't think a repeating slider is necessary. Nothing much is in the song that would correspond to one. That slider's function is to emphasis the 1/16 piano from the main music. It might be a little bit faint, but it is worth enough to be mapped ;)
  11. 03:03:784 (1,2,3) - No need for a sharp angle here. This makes it seem there's a really strong sound at 03:03:925 (2) - , which there isn't. Well, actually I made that stream's shape not to emphasis any strong sounds, but to emphasis the 'lyrics' ;)
  12. 03:21:027 (1) - 03:22:710 (4) - You know the drill xd. Though in this case 03:22:710 (4) - is a turning point thus so should be 03:21:588 (4) - , I think. Yep. Still no change sorry ;w;
  13. 03:45:841 (1,2,3,4,5,6) - The hitsounds here... Sound... Weird. But I can't put my finger on it. But I hitsounded them according to the vocal >w<
  14. 03:57:056 (1) - Would be nice to have a low chime sound here. Nope sorry ;w; honestly speaking, there is no chime sound that fit enough to be put on that note even if I also reaallllyyy wanted to, so.... ;w;

The map is really good and same goes for the skin. I hope you get this ranked soon! :D Wow thanks~! >///<
Thanks for the mod~! >w</
Topic Starter
Modem

Ellyu wrote:

From my q. sorry being late ;w;

[hitsound]
great one! I love that key sound :D Aaaawwhhh thank youuu <333
soft-hitfinish52.wav
soft-hitfinish53.wav
soft-hitfinish54.wav
soft-hitfinish58.wav
soft-hitfinish59.wav
soft-hitfinish61.wav
...etc. U can check by urself
most of ur .wav file are shorter than 100ms which is unrankable. Well, actually I use those hitsounds in my previous ranked map -> https://osu.ppy.sh/s/453879 so I guess it is safe enough and rankable ;)

[Love]
00:21:027 (1,2) - space too large? Yup ^^ to emphasis the drum from the main music
00:30:420 - make this clickable to emphasize the strong beat here Nope sorry ;w; I still prefer using the 1/2 slider to emphasis it >w<
00:31:822 (4,5,1) - space could be larger imo. cuz the pitch obvious enhanced there. Nope sorry ;w; I guess that spacing is large enough ;)
00:52:570 (5,1) - to keep consistence with 00:43:598 (5,1) - .so better not overlap them But.... That is not overlapped?
01:46:401 (5,1) - same as^ ^
00:59:859 (1,2,3,4,5) - space too small compare with those doublet. and u know small spaced stream with low bpm is not that fun to play Well, considering this part still has a calm rhythm, I guess small spaced stream makes much sense
01:08:831 (1,2,3,4) - 01:53:691 (1,2,3,4) - 02:34:065 (1,2,3,4) - 03:25:654 (1,2,3,4) - 03:30:139 (1,2,3,4) - same as^. or you can groupe each 2 note to make a oo oo jumping stream. but that will be a little hard. And same reason as above ;)
01:03:784 (6) - a reversed 1/4 slider? to fit the vocal Nope sorry ;w; Because I mainly mapping the music in this part ;)
02:04:626 (7,1) - add a triple here But.... That would be a little bit overmapped >.<
02:37:289 (3,4) - the only one stacked doublet here. better to change it to keep consistence Nope sorry ;w; for the variation
03:03:224 (1,2,3,4,1,2,3,4,1,2,3,4) - turn it upside down plz. this reversed heart look like a butt instead of a heart. OMG YOU'VE GOT THE POINT XD XD XD Anyway, fixed~!
03:40:793 (1,2) - suddenly stop here plays really weird Well, the music did stop for awhile there, so.... o.o
Thanks for the mod~! >w</
Topic Starter
Modem

- Yoshimaro - wrote:

hi im modder

General

  1. normal-hitwhistle52.wav and soft-sliderslide60.wav are unused. Fixed~!

Love

  1. 00:02:102 (2,3) - 00:03:224 (5,6) - 00:04:345 (2,3) - I have no problem with there being spacing between these notes, but I think your current level of emphasis for these gaps is to the detriment of your map quality. Compare any of those to 01:20:607 (3,4) - ... 01:21:168 (4) - not only is this in kiai but it's on a downbeat and you even emphasized it with heavier emphasis and on top of it all it's 1/2 gap just like 00:02:102 (2,3) - , basically just nerf the jumps in the intro lol. Nice one but I did these because basically there is obviously a difference in the rhythm between those two parts in which 00:02:102 (2,3) - 00:03:224 (5,6) - 00:04:345 (2,3) were calm parts of the song and 01:20:607 (3,4) - 01:21:168 (4) were in the intense part of the song which is why I mapped those two parts differently ;). Moreover, I mapped the end parts of the song consistently like what I did at the beginning of the song, so there wouldn't be any problems about the consistency
  2. 00:28:457 (1,2) - Blanket lol Fixed lmao
  3. 00:34:906 (7) - All other instances like this in the difficulty lead into the next note, while this one leads away from it No change sorry ;w; I think the placement of 00:35:186 (1) is nice enough to emphasis the downbeats ;)
  4. 00:38:411 (4) - Why does the turn occur here? 00:38:551 (1) - The directional impact should occur in unison with the downbeat. Or, if you want it to follow the vocals, 00:38:270 (3) - . Nope, actually the turn occurs there in order to support the flow of the streams (to make the streams easier to follow). Moreover, even if I want to make the turn started at (1), but there is not enough room to do so ;w;
  5. 01:18:925 (4) - BTW can we NC every instance of this in the map? I should've mentioned earlier but you use this rhythm type throughout the map, so as a fundamental constituent of the map, I think you can NC it to further emphasize this rhythm type. Hm, okay, fixed~!
  6. 01:31:822 (1) - A good example of where you emphasized the stream flow nicely, note that the emphasis in flow occurs on the downbeat along with vocals. Thanks~ :3
  7. 01:32:383 (1) - A bad example of where you emphasized the stream flow. Note that the directional emphasis actually occurs during the transition between 01:32:242 (4,1) - , not like how you have here on 01:31:822 (1,2) - . No change sorry ;w;
  8. 02:01:542 (4) - I think you know of nicer looking alternatives to this haha, maybe something like this?
    It's less cramped and has a clearer slider path on top of being more consistent with your previous sliders. Okay, changed the shape a little bit XD
  9. 02:25:093 (1,2,3,4,1,2,3,4,1,2,3,4) - Stream speech again. No change sorry ;w;
  10. 02:26:775 (1) - Slider speech again, I'm positive you have better looking sliders to come up with hahaha... Um, actually I'm not? Hahaha *nervous laugh*
  11. 02:45:841 (2,3) - DS emphasis speech again. But, that was consistently spaced?
  12. 02:54:252 (1) - I think this is uncalled for considering it's 70% through the map and you just now introduce this element. Because the 1/16 piano just started there uwu
  13. 03:03:224 (1,2,3,4,1,2,3,4,1,2,3,4) - Cute heart but I actually didn't know it was a heart until I looked at in editor because it was upside down as well as it plays really goofy because of 03:04:625 (3,4,5) - and is also really inconsistent with your other streams :c Omg that's right XD Fixed~!
  14. 03:21:729 (1) - Good emphasis during the stream here, but to help make the stream more readable, you should unstack 03:21:588 (4,2) - (especially considering the skin makes it REEEAALLY hard to read). Hm, I'm going to consider changing it
  15. 03:39:112 (1,2,3,4,1,2,3,4,1,2,3,4,1) - The best stream in the map tbh. XD XD XD
  16. 03:41:074 - The hitsounds are off key starting here :c No. The keysounds were like because the singer's voice was slightly higher than the beginning of the song, so....
  17. 03:41:915 (2,3) - DS emphasis speech again.But, but I used the same ds as the beginning of the song uwu
Thanks for the mod~! >w</
Topic Starter
Modem
Updated~! >w</
Joe Castle
what is gender?
is that a food?
Topic Starter
Modem

Joe Castle wrote:

what is gender?
is that a food?
It is a meme
Joe Castle

Modem wrote:

Joe Castle wrote:

what is gender?
is that a food?
It is a meme
I sexually identify as a pepe the frog 🐸
Topic Starter
Modem

Joe Castle wrote:

I sexually identify as a pepe the frog 🐸
Dude nice
meii18
placeholder~
Topic Starter
Modem

ByBy wrote:

placeholder~
Oh wow thanks senpai~ <333
meii18
from my q owo

[general]
*seems like you setted the combo colours https://puu.sh/w82RY/174cfbd7d8.png but the game itself does not read them try again to set them and then save so it should work
*after i saw the whole video i doubt that this is going slowly to nsfw after i saw what the couple did at 00:45:841 - which made me unsure i don't say that the video nsfw but still i am unsure maybe because i've never seen this anime before but saying for now that the kisses are fine imo
*metadata should be fine imo unfortunantely these are the only sources i got so far ;__; https://puu.sh/w92rR/36459ccf0f.png http://www.jpopasia.com/bright/discography/ http://www.generasia.com/wiki/BRIGHT both artist and title are fine
*talking about these hitsounds:
  • soft-hitwhistle33.mp3
    soft-hitwhistle34.mp3
    soft-hitwhistle35.mp3
    soft-hitwhistle36.mp3
    soft-hitwhistle37.mp3
    soft-hitwhistle38.mp3
    soft-hitwhistle39.mp3
    soft-hitwhistle40.mp3
    soft-hitwhistle41.mp3
    soft-hitwhistle42.mp3
    soft-hitwhistle43.mp3
    soft-hitwhistle81.mp3
you are not allowed to use hitsounds with ogg. format because the game itself won't read them you must use wav. format instead
*soft-sliderslide74.wav is unused

[Love]
*why HP 8? doesn't seems to be a bit hard for players? this is typically an insane let's say so HP 6 or 7 would fit more better // same for AR i played a bit roughly because of AR having it like 7.5 would fit
*00:04:906 (4,5) - this pattern flows good but not really good i feel i want to go with the cursor down not back to up maybe a ctrl+g would worth for a better flow
*00:08:270 (1) - imo i don't think the slider's shape fit the song itself a straight slider or a curved one would fit more better tbh
*00:28:177 (6) - if you listen the vocals carefully and of course the instruments the slider is supposed to end on 1/4 not on 1/8 i noticed this one while playing and i got an 100x so move the slider's end to 00:28:317 - since the instruments togheter with the vocals stops there
00:34:906 (4,1) - because this one is too much curved the flows gets abruptly broken tbh through 00:34:065 (1,2,3) - the cursor flows really nice but starting from (4)- it starts to flow a bit weird imo the only way is to make (4)- less curved in order to give back the nice flow given by 00:34:065 (1,2,3) -
*00:39:112 (1) - ugh its head looks pretty cramped as i see but it breaks the flow too...a bit the head should be like this for instance https://puu.sh/w957l/0f6a45abc6.jpg so it would look less cramped
00:40:794 (4,5,6,7) - in comparison with 00:22:850 (4,5,6,7) - this one has higher spacing than 00:22:850 (4,5,6,7) - imo and here the song is not so intensive as it did at chorus the vocals and instruments are tranquil here so i guess 00:22:850 (4,5,6,7) - deserves t have higher spacing than this pattern because there the song is intensive not tranquil as it does here // 00:45:280 (4,5,6,7) - same goes here
*00:43:037 (4) - this 1/8 slider kinda ignores the instruments as i can see it which means that it does not fit at all i'm dealing for an 1/2 slider + 1/4 note instead http://puu.sh/w95F9/cf9497b6f7.jpg in order to give more emphasis than ignoring them // 00:52:009 (4) - ^^^
*00:46:962 (3,4) - maybe spacing them more? always i got a sliderbreak at 00:47:523 (4) - because i thought is a 6 hitobjects in a single pattern and this was pretty overwhelming spacing them more would distinguish the second 1/4 pattern i meant 00:47:523 (4,5,6) -
*01:25:654 (4) - this one played really roughly for a tranquil song ;w; i prefer to have and angle slider rather than this tbh for a better playability and ofc to fit the song's pace // 01:26:775 (1) - i think you should reconsider this one too and so on...
*01:45:841 (4) - same thing as i said for 00:43:037 (4) - 1/2 slider + 1/4 note rhythm would work better in order to not ignore the both instruments and vocals
*02:12:756 (1,2,3,4) - i really liked when i played this pattern but i think it should be reconsidered because from 02:13:037 (2,3,4) - the numbers from sliders head are almost completely hidden and this can make the readability pretty demanding because it would be pretty hard to distinguish which is the tail and which is the head imo a pattern like this one would be more nicer imo and the readablity will be more clear https://puu.sh/w96tz/4aa5fdea29.jpg
*02:26:775 (1) - now seriously this one looks really really cramped xd and it plays pretty roughly tbh a curved slider or a wave would be good
*02:54:252 (1) - i don't see nothing which supports this buzz slider don't you think this is overmapped? because i don't hear nothing like 'brrrr' and obviously this buzz slider is overmapped an 1/2 slider would work here instead
*03:03:224 (1,2,3,4,1,2,3,4,1,2,3,4) - <3
*03:17:242 (1) - NC placed accidentally? i don't see that here is the new stanza so better remove this NC since it does not emphasize nothing and there's no new stanza obviously
*03:44:719 (4) - i think here is supposed to be S:C55 in order to add the piano hitsound as you did before and also the drum sampleset sounds noisy ;; // 03:45:280 (5) - S:C56
i think you have to "remove" all of these drum samplesets because it does not fit with the song's pace and you brought inconsistency to hitsounds ;w;
*03:49:766 (4) - same as 02:54:252 (1) - this buzz slider is overmapped because i don't hear any 'brrr' here so maybe replace it with a 1/1 note or with an 1/2 slider

that's all i guess you can call me back if you wish to mod all the diffs >w<
gl!
Sidetail
ok please do not touch the wav files unless you are SURE that they are not used in the song and know what you're doing.

https://puu.sh/w9quz/cdd599c646.osz

in the process, you seem to converted wav files into mp3 with significant delays. for each one, i fixed and made them back into wav files (thats why it might not be as high quality as before you converted them since mp3 is compressed form of audio file - due to quality loss during wav -> mp3 conversion)

first thing i would do is look through greenlines and check each wav file is used.

also i am not sure why you put 00:16:401 (4) - back with keysound but i would leave entire slider out of keysound since there isn't much to keysound except the voice. ( dont recommend keysounding the voice)
Topic Starter
Modem
Thank you very much Sidetail <333 You're awesome

And thank you for the mod ByBy-senpai owo/
I'm going to reply on them when I got some free time

For now, updated~! >w</
Topic Starter
Modem

ByBy wrote:

from my q owo

[general]
*seems like you setted the combo colours https://puu.sh/w82RY/174cfbd7d8.png but the game itself does not read them try again to set them and then save so it should work Okay fixed~ owo/
*after i saw the whole video i doubt that this is going slowly to nsfw after i saw what the couple did at 00:45:841 - which made me unsure i don't say that the video nsfw but still i am unsure maybe because i've never seen this anime before but saying for now that the kisses are fine imo Oh don't worry senpai! That scene only shows them uh.... HUGGING!! ^o^ *tries to be overly positive thinking*
*metadata should be fine imo unfortunantely these are the only sources i got so far ;__; https://puu.sh/w92rR/36459ccf0f.png http://www.jpopasia.com/bright/discography/ http://www.generasia.com/wiki/BRIGHT both artist and title are fine Yay~ Thanks for the metadata check senpai~ <333
*talking about these hitsounds:
  • soft-hitwhistle33.mp3
    soft-hitwhistle34.mp3
    soft-hitwhistle35.mp3
    soft-hitwhistle36.mp3
    soft-hitwhistle37.mp3
    soft-hitwhistle38.mp3
    soft-hitwhistle39.mp3
    soft-hitwhistle40.mp3
    soft-hitwhistle41.mp3
    soft-hitwhistle42.mp3
    soft-hitwhistle43.mp3
    soft-hitwhistle81.mp3

    Fixed all of them
you are not allowed to use hitsounds with ogg. format because the game itself won't read them you must use wav. format instead Fixed~!
*soft-sliderslide74.wav is unused It is used senpai >v<

[Love]
*why HP 8? doesn't seems to be a bit hard for players? this is typically an insane let's say so HP 6 or 7 would fit more better // same for AR i played a bit roughly because of AR having it like 7.5 would fit Fixed~!
*00:04:906 (4,5) - this pattern flows good but not really good i feel i want to go with the cursor down not back to up maybe a ctrl+g would worth for a better flow The flow wasn't that hard I guess, so no change senpai sowwy ;w;
*00:08:270 (1) - imo i don't think the slider's shape fit the song itself a straight slider or a curved one would fit more better tbh No change senpai sowwy ;w;
*00:28:177 (6) - if you listen the vocals carefully and of course the instruments the slider is supposed to end on 1/4 not on 1/8 i noticed this one while playing and i got an 100x so move the slider's end to 00:28:317 - since the instruments togheter with the vocals stops there Fixed~!
00:34:906 (4,1) - because this one is too much curved the flows gets abruptly broken tbh through 00:34:065 (1,2,3) - the cursor flows really nice but starting from (4)- it starts to flow a bit weird imo the only way is to make (4)- less curved in order to give back the nice flow given by 00:34:065 (1,2,3) - Nope sorry senpai, I'm going to keep it uwu
*00:39:112 (1) - ugh its head looks pretty cramped as i see but it breaks the flow too...a bit the head should be like this for instance https://puu.sh/w957l/0f6a45abc6.jpg so it would look less cramped That's nice but I still want to keep mine senpai sorry ;w;
00:40:794 (4,5,6,7) - in comparison with 00:22:850 (4,5,6,7) - this one has higher spacing than 00:22:850 (4,5,6,7) - imo and here the song is not so intensive as it did at chorus the vocals and instruments are tranquil here so i guess 00:22:850 (4,5,6,7) - deserves t have higher spacing than this pattern because there the song is intensive not tranquil as it does here // 00:45:280 (4,5,6,7) - same goes here Fixed~!
*00:43:037 (4) - this 1/8 slider kinda ignores the instruments as i can see it which means that it does not fit at all i'm dealing for an 1/2 slider + 1/4 note instead http://puu.sh/w95F9/cf9497b6f7.jpg in order to give more emphasis than ignoring them // 00:52:009 (4) - ^^^ Nope sorry senpai, since I focused on mapping the music here ;)
*00:46:962 (3,4) - maybe spacing them more? always i got a sliderbreak at 00:47:523 (4) - because i thought is a 6 hitobjects in a single pattern and this was pretty overwhelming spacing them more would distinguish the second 1/4 pattern i meant 00:47:523 (4,5,6) - Nope sorry senpai >w< I guess the spacing still pretty readable owo
*01:25:654 (4) - this one played really roughly for a tranquil song ;w; i prefer to have and angle slider rather than this tbh for a better playability and ofc to fit the song's pace // 01:26:775 (1) - i think you should reconsider this one too and so on... Um yeah I guess XD
*01:45:841 (4) - same thing as i said for 00:43:037 (4) - 1/2 slider + 1/4 note rhythm would work better in order to not ignore the both instruments and vocals Nope sorry senpai, since I focused on mapping the music here ;)
*02:12:756 (1,2,3,4) - i really liked when i played this pattern but i think it should be reconsidered because from 02:13:037 (2,3,4) - the numbers from sliders head are almost completely hidden and this can make the readability pretty demanding because it would be pretty hard to distinguish which is the tail and which is the head imo a pattern like this one would be more nicer imo and the readablity will be more clear https://puu.sh/w96tz/4aa5fdea29.jpg Oh wow that's really nice senpai owo But I guess I would try to keep it for a little while more until the bn checks xd
*02:26:775 (1) - now seriously this one looks really really cramped xd and it plays pretty roughly tbh a curved slider or a wave would be good XD XD XD Fixed~!
*02:54:252 (1) - i don't see nothing which supports this buzz slider don't you think this is overmapped? because i don't hear nothing like 'brrrr' and obviously this buzz slider is overmapped an 1/2 slider would work here instead It is to emphasize the 1/16 piano from the main music ;)
*03:03:224 (1,2,3,4,1,2,3,4,1,2,3,4) - <3 <333
*03:17:242 (1) - NC placed accidentally? i don't see that here is the new stanza so better remove this NC since it does not emphasize nothing and there's no new stanza obviously Fixed~!
*03:44:719 (4) - i think here is supposed to be S:C55 in order to add the piano hitsound as you did before and also the drum sampleset sounds noisy ;; // 03:45:280 (5) - S:C56 Fixed~!
i think you have to "remove" all of these drum samplesets because it does not fit with the song's pace and you brought inconsistency to hitsounds ;w; Okay XD
*03:49:766 (4) - same as 02:54:252 (1) - this buzz slider is overmapped because i don't hear any 'brrr' here so maybe replace it with a 1/1 note or with an 1/2 slider It is to emphasize the 1/16 piano from the main music ;)

that's all i guess you can call me back if you wish to mod all the diffs >w< This is more than enough senpai, thank you very muuuch <3333
gl!
Thanks for the mod and the stars senpai~! >w</
Topic Starter
Modem
Updated~ >w</
Mafumafu
[General]
It shows there are bunch of unused hitsound files.

Timing line conflicts in Hard:
00:01:261 (volume level)
00:01:542 (volume level)

[Advanced]
00:12:756 (1,3,4) - You could slightly adjust the layout so that the visual spacing between them is balanced.
01:27:196 (2) - I am thinking that place it like this will provide a better flow from 1 to 3. https://osu.ppy.sh/ss/8545384

[Hard]
00:17:523 (1) - Not enough recovery time
01:32:943 (4) - I think this is over twisted, the vocal here is not that twisted to deserve such a slider-shape.
01:37:429 Add a note here too
02:54:252 (1) - Holy
03:30:140 (1) - Two independent 1/4 sliders might be a better choice here. An additional reverse would grant player a combobreak if they are not well prepared.
03:34:626 (1) - ^
03:49:766 (4) - This is pretty unsnapped. Why not just a normal slider? This is Hard diff! <3

[Love]
Wait, AR 7.5? It is even lower than Hard.

Actually, you don't even use such a large spacing in the intro part of the song. It is very smooth and calm so using small spacing would be a way better option.
01:31:822 (1,2,3,4) - Curve these 4 notes for better flow.
01:32:803 (4,1) - This flow is quite awkward tbh.
02:12:756 (1,2,3,4) - This is too crowded and twisted to be read properly, you need to change a pattern here.
02:54:252 (1) - Just replace this with normal notes.
03:08:831 (1,2,3,4) - This is also not a nice pattern, quite crowded. Try another.
03:40:233 (1,2,3,4) - Why not make it symmetric with 03:39:112 (1,2,3,4) - ?
03:41:355 (1) - Same comment as intro part.
Topic Starter
Modem

Regraz wrote:

Take a post here mod soon
Yaaaayyy
Thank youuuu <333333
polka
03:56:214 (4) - This note still sounds sour to me. Not sure why since I don't know my musical terminology >_>
Topic Starter
Modem

PolkaMocha wrote:

03:56:214 (4) - This note still sounds sour to me. Not sure why since I don't know my musical terminology >_>
I'm going to check this later xd

I guess it fits the vocal nicely, so no change o3o
Topic Starter
Modem
Thank you very much Regraz!

Will fix them later :)
Topic Starter
Modem

Regraz wrote:

[General]
It shows there are bunch of unused hitsound files. Sadly I dun have an application to check which ones :'D Nevermind, fixed~!

Timing line conflicts in Hard:
00:01:261 (volume level) Fixed~!
00:01:542 (volume level) Fixed~!

[Advanced]
00:12:756 (1,3,4) - You could slightly adjust the layout so that the visual spacing between them is balanced. Fixed~!
01:27:196 (2) - I am thinking that place it like this will provide a better flow from 1 to 3. https://osu.ppy.sh/ss/8545384 Fixed~!

[Hard]
00:17:523 (1) - Not enough recovery time THAT'S TOTALLY FINE!! JUST LET THEM SUFFER >:D
01:32:943 (4) - I think this is over twisted, the vocal here is not that twisted to deserve such a slider-shape. Fixed~!
01:37:429 Add a note here too Added~!
02:54:252 (1) - Holy Moly
03:30:140 (1) - Two independent 1/4 sliders might be a better choice here. An additional reverse would grant player a combobreak if they are not well prepared. Fixed~!
03:34:626 (1) - ^ Fixed~!
03:49:766 (4) - This is pretty unsnapped. Why not just a normal slider? This is Hard diff! <3 Fixed~!

[Love]
Wait, AR 7.5? It is even lower than Hard. Oh, whoops

Actually, you don't even use such a large spacing in the intro part of the song. It is very smooth and calm so using small spacing would be a way better option. Um, the spacing isn't that far, so.... May I keep it? :( Pleaseee??
01:31:822 (1,2,3,4) - Curve these 4 notes for better flow. I guess keeping them straight would also make a good flow ;)
01:32:803 (4,1) - This flow is quite awkward tbh. Oh, now that you mention it o.o''
02:12:756 (1,2,3,4) - This is too crowded and twisted to be read properly, you need to change a pattern here. Okay, fixed~!
02:54:252 (1) - Just replace this with normal notes. Fixed~!
03:08:831 (1,2,3,4) - This is also not a nice pattern, quite crowded. Try another. Fixed~!
03:40:233 (1,2,3,4) - Why not make it symmetric with 03:39:112 (1,2,3,4) - ? Fixed~!
03:41:355 (1) - Same comment as intro part. Same begging on my knees for letting me not to change it :(
Thanks for the mod~! >w</
Topic Starter
Modem
Updated~!
Arphimigon
Lab Mod!
[Advanced]
Nothing detected!

[Hard]
Note at 00:31:121 - should be placed at: [92, 282] currently at: [94, 285]
Note at 00:34:065 - should be placed at: [233, 207] currently at: [236, 208]
Note at 00:40:093 - should be placed at: [439, 167] currently at: [442, 172]
Note at 00:42:336 - should be placed at: [183, 65] currently at: [180, 64]
Note at 01:05:467 - should be placed at: [308, 284] currently at: [312, 288]
Note at 01:22:710 - should be placed at: [191, 72] currently at: [188, 72]
Slider head at 01:44:158 - should be placed at: [307, 153] currently at: [308, 148]
Note at 01:45:140 - should be placed at: [200, 159] currently at: [204, 160]
Note at 02:17:663 - should be placed at: [183, 129] currently at: [188, 128]
Note at 03:10:373 - should be placed at: [116, 67] currently at: [120, 68]
Note at 03:31:682 - should be placed at: [76, 121] currently at: [80, 124]
Your percentage of perfect blankets is: 45.0 % 9/20
Your average distance off of a perfect blanket was 4!

[Love]
Note at 00:23:411 - should be placed at: [94, 188] currently at: [99, 184]
Note at 00:35:607 - should be placed at: [89, 85] currently at: [88, 88]
Note at 00:40:093 - should be placed at: [209, 222] currently at: [212, 220]
Note at 00:41:355 - should be placed at: [423, 166] currently at: [426, 166]
Note at 00:42:336 - should be placed at: [423, 166] currently at: [426, 166]
Note at 01:27:196 - should be placed at: [255, 170] currently at: [254, 173]
Your percentage of perfect blankets is: 84.21 % 32/38
Your average distance off of a perfect blanket was 4!

[Normal]
Note at 00:25:934 - should be placed at: [470, 220] currently at: [473, 221]
Note at 00:36:027 - should be placed at: [180, 191] currently at: [183, 191]
Note at 00:47:242 - should be placed at: [165, 76] currently at: [168, 76]
Note at 00:48:364 - should be placed at: [165, 76] currently at: [168, 76]
Note at 01:06:308 - should be placed at: [101, 162] currently at: [104, 164]
Note at 03:01:822 - should be placed at: [164, 124] currently at: [163, 127]
Note at 03:41:074 - should be placed at: [405, 182] currently at: [408, 183]
Your percentage of perfect blankets is: 78.12 % 25/32
Your average distance off of a perfect blanket was 3!

I hope I didn't malfunction D:

This felt like a bit much for it to output lol
- titan
hi! from my queue

Normal

SPOILER
00:11:635 (3,4,1) - this doesn't seem to be a perfect triangle
00:54:252 (3,4,1) - maybe move (4) out to the left to stagger them instead of having them in a straight line?
01:26:775 (1) - imo this looks better if you move it to the left
02:04:906 (1) - same thing here ^
03:03:224 (1) - this slider looks kind of odd. i think you should mess around with the anchors a bit to get a nicer looking heart shape.
03:57:056 (1) - since this circle is so close to the center but not quite there, i think you should move it to the very center
i just kinda skimmed over the other diffs because this is really long, and i didnt find anything, except AR8 on the hard diff seems a tiny bit fast. anyways, looks really nice. good luck!
Yahuri
HELLO I SAW THIS ON NATSU'S QUEUE AND ITS BEAUTIFUL SO FREE MOD 4 U RICCHAN!!!!!!!!!!!

General
03:56:214 - the bell here sounds really dissonant with the song i think?? i tried switching sampleset to S:C52 and it sounds better imo
-not necessary but you could get rid of unneeded inherited points in the lower diffs to make them look cleaner (for example the ones used to silence 3/4 sliderends)
03:46:997 - this inherited point is unsnapped (though its 5% volume and doesnt rly make sense here 03:46:962 so i think you should delete it)

Normal
00:10:513 (1,3) - fix blanket, the sides of 3 are close to 1 than the body of 3
00:36:027 (2,3) - ^
01:44:719 (1,2) - DS is a little bit too close, move 2 like a pixel left lol

Advanced
00:02:102 (2) - i barely hear anything here. 00:02:102 (2) - this starts on a weaker note and ends on a stronger note. try this rhythm, it works better for emphasis https://osu.ppy.sh/ss/8740656
00:10:513 (1,2,3,4) - ^
02:58:738 (1,2) - fix blanket
03:24:532 (4,5,6) - could make this flow in a straight line
03:41:355 (1,2,3,4) - same as beginning
03:50:327 (1,2,3,4) - try this rhythm for emphasis https://osu.ppy.sh/ss/8740727

Hard
01:29:018 (1,2,3) - blanket distances of 1-2 and 3-1 are slightly different, 1-2 is larger than 3-1. move 3 a bit to the left then fix blanket
01:54:813 (4,5) - fix blanket

Love
00:23:411 (6,1,2,3) - similar thing to the first point in Hard. this is fine but if you want to change this then you need to reduce the visual spacing of 00:22:850 (4,5,6,7,1)

Good luck~!
Topic Starter
Modem
Thanks for the mod guys >v<

I will reply to all of them soon ♡
Topic Starter
Modem

- titan wrote:

hi! from my queue

Normal

SPOILER
00:11:635 (3,4,1) - this doesn't seem to be a perfect triangle They are okay I guess >v<
00:54:252 (3,4,1) - maybe move (4) out to the left to stagger them instead of having them in a straight line? I can't :'D Even if I also wanted to do that so badly, but the grid doesn't allow me to uwu
01:26:775 (1) - imo this looks better if you move it to the left The grid :'D
02:04:906 (1) - same thing here ^ Nope. I guess it is fine the way it is >v<
03:03:224 (1) - this slider looks kind of odd. i think you should mess around with the anchors a bit to get a nicer looking heart shape. I'm sorry, that is the best that I could make 'cuz I'm suck at making a symmetrical slider >A<
03:57:056 (1) - since this circle is so close to the center but not quite there, i think you should move it to the very center
Okay fixed~
i just kinda skimmed over the other diffs because this is really long, and i didnt find anything, except AR8 on the hard diff seems a tiny bit fast. anyways, looks really nice. good luck! Thanks~! >v</
Thanks for the mod owo/
Topic Starter
Modem

Yahuri wrote:

HELLO I SAW THIS ON NATSU'S QUEUE AND ITS BEAUTIFUL SO FREE MOD 4 U OMG THANK YOU VERY MUCH XDRICCHAN!!!!!!!!!!! #BEST UKE IN THE WHOLE UNIVERSE xd

General
03:56:214 - the bell here sounds really dissonant with the song i think?? i tried switching sampleset to S:C52 and it sounds better imo I tried that before, but at this part, the singer's voice got a little bit higher pitched than 03:56:495 so I guess SC:54 still better for that part xd
-not necessary but you could get rid of unneeded inherited points in the lower diffs to make them look cleaner (for example the ones used to silence 3/4 sliderends) Hm, I guess they are fine xd
03:46:997 - this inherited point is unsnapped (though its 5% volume and doesnt rly make sense here 03:46:962 so i think you should delete it) Well, ummm about that >v<' if I get rid of it then it would make a noisy sound since I've deleted the soft-sliderslide for that keysound .owo. Because when I added the soft-sliderslide for that keysound, somehow the modding assistant detected that as an unused file even if it clearly was used :'D. Soooo the only thing that I could do is lowering down the volume of that slider into 5% in the 1/16 snap and letting the keysound at its head audible

Normal
00:10:513 (1,3) - fix blanket, the sides of 3 are close to 1 than the body of 3 Fixed~!
00:36:027 (2,3) - ^ That's the best that I could make sowwy ;w;
01:44:719 (1,2) - DS is a little bit too close, move 2 like a pixel left lol Yeah, but the ds I was using preventing me to do so ;w;

Advanced
00:02:102 (2) - i barely hear anything here. 00:02:102 (2) - this starts on a weaker note and ends on a stronger note. try this rhythm, it works better for emphasis https://osu.ppy.sh/ss/8740656 Fixed~!
00:10:513 (1,2,3,4) - ^ Fixed~!
02:58:738 (1,2) - fix blanket That is the best that I could make sowwy :'D
03:24:532 (4,5,6) - could make this flow in a straight line Fixed~!
03:41:355 (1,2,3,4) - same as beginning Fixed~!
03:50:327 (1,2,3,4) - try this rhythm for emphasis https://osu.ppy.sh/ss/8740727 Changed into another pattern~

Hard
01:29:018 (1,2,3) - blanket distances of 1-2 and 3-1 are slightly different, 1-2 is larger than 3-1. move 3 a bit to the left then fix blanket That is the best I could make X'D
01:54:813 (4,5) - fix blanket Yep, same :'D

Love
00:23:411 (6,1,2,3) - similar thing to the first point in Hard. this is fine but if you want to change this then you need to reduce the visual spacing of 00:22:850 (4,5,6,7,1) No change sowwy >w<

Good luck~!
Thanks for the mod owo/
Topic Starter
Modem

Arphimigon wrote:

Lab Mod!
[Advanced]
Nothing detected!

[Hard]
Note at 00:31:121 - should be placed at: [92, 282] currently at: [94, 285]
Note at 00:34:065 - should be placed at: [233, 207] currently at: [236, 208]
Note at 00:40:093 - should be placed at: [439, 167] currently at: [442, 172]
Note at 00:42:336 - should be placed at: [183, 65] currently at: [180, 64]
Note at 01:05:467 - should be placed at: [308, 284] currently at: [312, 288]
Note at 01:22:710 - should be placed at: [191, 72] currently at: [188, 72]
Slider head at 01:44:158 - should be placed at: [307, 153] currently at: [308, 148]
Note at 01:45:140 - should be placed at: [200, 159] currently at: [204, 160]
Note at 02:17:663 - should be placed at: [183, 129] currently at: [188, 128]
Note at 03:10:373 - should be placed at: [116, 67] currently at: [120, 68]
Note at 03:31:682 - should be placed at: [76, 121] currently at: [80, 124]
Your percentage of perfect blankets is: 45.0 % 9/20
Your average distance off of a perfect blanket was 4!

[Love]
Note at 00:23:411 - should be placed at: [94, 188] currently at: [99, 184]
Note at 00:35:607 - should be placed at: [89, 85] currently at: [88, 88]
Note at 00:40:093 - should be placed at: [209, 222] currently at: [212, 220]
Note at 00:41:355 - should be placed at: [423, 166] currently at: [426, 166]
Note at 00:42:336 - should be placed at: [423, 166] currently at: [426, 166]
Note at 01:27:196 - should be placed at: [255, 170] currently at: [254, 173]
Your percentage of perfect blankets is: 84.21 % 32/38
Your average distance off of a perfect blanket was 4!

[Normal]
Note at 00:25:934 - should be placed at: [470, 220] currently at: [473, 221]
Note at 00:36:027 - should be placed at: [180, 191] currently at: [183, 191]
Note at 00:47:242 - should be placed at: [165, 76] currently at: [168, 76]
Note at 00:48:364 - should be placed at: [165, 76] currently at: [168, 76]
Note at 01:06:308 - should be placed at: [101, 162] currently at: [104, 164]
Note at 03:01:822 - should be placed at: [164, 124] currently at: [163, 127]
Note at 03:41:074 - should be placed at: [405, 182] currently at: [408, 183]
Your percentage of perfect blankets is: 78.12 % 25/32
Your average distance off of a perfect blanket was 3!

I hope I didn't malfunction D:

This felt like a bit much for it to output lol Fixed some of them thank you very much >w<
Thanks for the mod~! owo/
Topic Starter
Modem
Updated~! >w</
coke bottle
hihi from my q

General
Your filesize of the mapset exceeds 24mb with the video. You need to change this.
You would also need a source, which is the anime in the background.

Normal
Would not recommend you to use sliders like 00:39:672 (1) - . maight cumfosed beginners so yeah. please change it/ if u see anyu other sliders like this, please chamge them as well.

Advanced
00:08:270 (1) - this slider maight confuse beginners since its not clear as of where its going. please change ot onto something more straight forward. there are also many sliders like this in the later point of the maps, please change them as well.

Hard
since it's a hard diff, please fix your distace snap. open ai mod and check it.

Love
CLEAN.

Not exactly the best mod, but would highly recommend you to fix the things stated in general.

Also, heres a star cuz this map is so gud
Topic Starter
Modem

Reynolduh wrote:

hihi from my q

General
Your filesize of the mapset exceeds 24mb with the video. You need to change this. That's fine. It isn't exactly unrankable. It is just a simple warning ;)
You would also need a source, which is the anime in the background. This song is originally not related to the anime, so, even if I use this anime as the AMV, I shouldn't put its title at the source owo

Normal
Would not recommend you to use sliders like 00:39:672 (1) - . maight cumfosed beginners so yeah. please change it/ if u see anyu other sliders like this, please chamge them as well. Those sliders' shape are very obvious, so it is fine ;)

Advanced
00:08:270 (1) - this slider maight confuse beginners since its not clear as of where its going. please change ot onto something more straight forward. there are also many sliders like this in the later point of the maps, please change them as well. Those sliders' shape are very obvious, so it is fine ;)

Hard
since it's a hard diff, please fix your distace snap. open ai mod and check it. Because it is a Hard diff we are allowed to put jumps here and there, so, even if there would be some distance snap errors, but it is still perfectly rankable ;)

Love
CLEAN. YAY \>w</

Not exactly the best mod, but would highly recommend you to fix the things stated in general.

Also, heres a star cuz this map is so gud owowowowo thankssss

Thanks for the mod and the star \>w</
victorfernando
placeholder <3
Topic Starter
Modem

IamKwaN wrote:

Unicode Title: キライ…でも好き ~アイシテル~
Romanised Title: Kirai... Demo Suki ~Aishiteru~
Unicode Artist: BRIGHT

References:
https://web.archive.org/web/20111120050 ... net/movie/

good luck!
Thanks KwaN~

Updated~! >w</
Mafumafu
The length of the website link is too long that it got abbreviated and when you copied it and pasted it here you actually only copied the "..." in between instead of what it actually was.
Please post a complete one here instead.
Topic Starter
Modem
Omg that's right xd

Okay done~
Natsu
General

  1. Why do you even need an epilepsy warning??
  2. I don't think the video is OK for osu!, if you realy want to keep it then contact a few QATs or GMT about it
  3. Wave hitsounds with possible delay > 5ms:
    soft-hitwhistle34.wav
    soft-hitwhistle37.wav
    soft-hitwhistle41.wav
    soft-hitwhistle43.wav
  4. 03:55:934 - hitsounds around here doesn't sounds that good, maybe because of the volume?
Love

  1. 00:34:906 (4,1) - this is a sure combo break, take in consideration the 1/8 jump and the slider shape pointing to a wrong direction, I really want to see this fixed.
  2. 00:39:112 (1,1,2) - the main issue I have with this map is the spacing, it's super hard to know what is 1/8 and what is 1/4, I strongly recomend to use a specific spacing for the 1/8s and don't use 1/8 jumps, for example take a look at 00:43:598 (5,1,2) - the 1/8 spacing is bigger than the 1/4s, personally I don't agree with this.
  3. 01:37:990 (1) - don't need to NC, it just mess up with the HP drain
  4. 01:40:934 - it's the break delayed on purpose?
Hard

  1. Rename it to Insane, it has basically the same rhythm as Love and the spacing isn't any different either.
  2. 01:37:990 (1) - as I said before you don't need this NC , oh also the break has a weird delay and I don't think it's on purpose
  3. 02:08:831 (1) - NC is totally unnecessary
  4. 03:22:289 (3,4,1) - spacing
Advanced

  1. Rename to hard
  2. 01:54:813 (4) - the slider shape is hard to read, use a more appropiate one
  3. 02:03:784 (4) - same
  4. AR 6 play better, 5 is too low
Normal

  1. 02:18:364 (1) - all the slider shapes similar to this one needs to be changed, they are too hard to play for new players, already tested with a few ones, specially things like 03:12:196 (1) -
  2. AR 4
  3. Sometimes the diff feels too dense, you can use 1/1 breaks to bring the player some rest, having a constant 1/2s isn't good for a normal diff even if is low bpm
If the bold things are fixed you can call me back
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