I extended my NM slots so here you go~!
The map is really good and same goes for the skin. I hope you get this ranked soon!
[General]
- Unused Hitsounds:
- normal-hitwhistle52.wav
- soft-sliderslide60.wav
[Love]
- 00:08:270 (1,2,3,4) - I'm guessing these are mapped to the chime sounds in the background. Okay, seems fine. But I just find it odd to not restart mapping the vocals at 00:09:392 (3) - , considering the hitsounding in this part too. I feel like 00:09:672 - should at least be hittable instead of being mapped passively.
- 00:39:112 (1) - I don't really have much problem with the slider. Although I would suggest for it to be more spaced-out. The first two strokes look compressed.
- 00:51:448 (3,4) - The structure / pattern of the notes here seems weird. This part seem to focus heavily on vocals, so I think a nice thing that could be done here is having a slider mapped at 00:51:728 - instead of 00:52:009 (4) - which I don't know where it's mapped D:
- 01:16:682 (4,5,6,7) - + 02:10:794 (5,6,7) - ... - Emphases here feel more apparent than 00:23:130 (5,6,7) - which is strongly similar as the other.
- 01:17:803 (1,2) - Hm... These 1/4 sliders seem a bit new, considering the kiai prior. I think it'd be better to introduce these 1/4s early on 00:23:971 (1,2) - . Also for consistency.
- 01:31:822 (1,4) - Turning points are different. If you were to follow the already established pattern (00:37:429 (1,2,3,4,1,2,3,4,1,2,3,4) - ), 01:31:681 (4) - should be the point where the stream changes direction. Although I agree that 01:31:822 (1) - should be the turning point, consistency is needed so yeah.
- 02:01:542 (4) - Too compressed at the end part. Consider moving the tail lower for a clearer path.
- 02:12:756 (4,5,6,7) - Why not do it like 00:25:093 (4,5,6,7) - 01:18:925 (4,5,6,7) - where there can be more movement . imo the sliders would be "felt" more if these were to be like the others.
- 02:26:775 (1) - Too compressed D:
- 02:54:252 (1) - I reaaaally don't think a repeating slider is necessary. Nothing much is in the song that would correspond to one.
- 03:03:784 (1,2,3) - No need for a sharp angle here. This makes it seem there's a really strong sound at 03:03:925 (2) - , which there isn't.
- 03:21:027 (1) - 03:22:710 (4) - You know the drill xd. Though in this case 03:22:710 (4) - is a turning point thus so should be 03:21:588 (4) - , I think.
- 03:45:841 (1,2,3,4,5,6) - The hitsounds here... Sound... Weird. But I can't put my finger on it.
- 03:57:056 (1) - Would be nice to have a low chime sound here.
The map is really good and same goes for the skin. I hope you get this ranked soon!