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ClariS - Hitorigoto -TV MIX-

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Total Posts
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Topic Starter
Lavi
This map has been deleted on the request of its creator. It is no longer available.
P A N
irc

SPOILER
17:02 Wanko: Hello, could I ask you to mod a map for me in your spare time?
17:03 P A N: hm let me see your map
17:03 *Wanko is listening to [https://osu.ppy.sh/b/1262042 ClariS - Hitorigoto (TV Size)]
17:07 P A N: it's already good
17:07 Wanko: oh :v well thanks
17:08 Wanko: it's kinda my first time aiming for ranked and i need mods for that anyway, right?
17:08 Wanko: not sure how it works
17:09 P A N: well
17:09 P A N: I can mod a bit because I'm kinda lazy
17:09 P A N: but irc please?
17:10 Wanko: xD
17:10 Wanko: sure
17:10 P A N: firsttttttt thing is
17:10 P A N: the aesthetic
17:10 Wanko: of course :D
17:11 P A N: let's begin with 00:01:091 (1,2,1,2,3) -
17:11 P A N: http://puu.sh/vftoa/976fc24a4a.jpg
17:12 P A N: make them perfect
17:12 P A N: I mean perfect triangle of slider tail
17:12 Wanko: equal space?
17:12 P A N: and two circles in the center of them
17:12 Wanko: i see
17:14 P A N: apply to other one too
17:14 Wanko: yeah, will do
17:14 P A N: next is umm
17:14 P A N: 00:21:454 (1,2) -
17:15 P A N: I don't think it's soooo beautiful?
17:16 P A N: I meann
17:16 P A N: make them a pattern
17:16 Wanko: what do you say, just a regular flat slider instead?
17:16 P A N: sec, waiting puush
17:16 P A N: http://puu.sh/vftyL/11ef8fdcfd.jpg
17:16 P A N: like this
17:16 Wanko: oh
17:17 Wanko: yeah that's better
17:17 P A N: and there's no reason to overlapped here 00:22:181 (3,1) -
17:17 P A N: so better avoid that :3
17:17 P A N: oops 00:22:727 (1,3) - too
17:18 Wanko: i still dont know when it's ok to overlap stuff, ok, will move them a bit xd
17:20 P A N: umm it's fine to overlapped with it's... beautiful and looks natural
17:20 P A N: XD
17:20 P A N: but yours feel force
17:20 P A N: and 00:56:545 (1,2) - is too simple imo
17:21 Wanko: haha ok
17:21 Wanko: hm
17:22 Wanko: i'll make it the same distance as 00:59:454 (1,2) -
17:22 Wanko: didnt notice it was different >_>
17:22 P A N: ah that's better
17:22 P A N: but personally
17:22 P A N: 00:57:272 (3,4,5) - is errr
17:23 P A N: different from 00:54:909 (1,2,3,4,5,6,7,8,9) -
17:23 P A N: I mean I would make it back forth jump
17:23 P A N: instead
17:23 P A N: it's good to introduce the next phrase too 00:58:000 (1,2,3,4,5,6,7,8) -
17:24 Wanko: so i'd have to change these as well then? 01:00:181 (3,4,5) -
17:24 P A N: http://puu.sh/vftPK/8026a964a1.jpg
17:25 P A N: yea you made that different
17:25 P A N: with the first one
17:25 P A N: so maybe change it?
17:26 Wanko: http://screenshot.sh/mKLSCgEHzEIxR you think i can leave it like this?
17:29 P A N: yyyyup
17:29 Wanko: ok, good
17:30 P A N: well that's all
17:30 P A N: for major thing
17:30 P A N: your jump is pretty cool
17:31 Wanko: thank you~
17:33 Wanko: now, do i upload the log to the forums myself or you have to do it?
17:33 P A N: me
Topic Starter
Lavi
Thank you P A N, you're my hero <3
Joe Castle
Hi! i came from #modreq i i saw you needed a mod, so ill see if i can help you (even do im still new here in the modding stuff)

lets see what you have ready :) (this is just my opinion)


ROCKSTARRZz´s normal:

1. 00:14:181 (1,2,3) - the second slider, it sliderend border doesnt connect properly like the other patterns (it should look like this i guess, http://osu.ppy.sh/ss/7795259)

2. 00:16:727 (3,4,5) - Same as 1, but all the slider´s sliderend border doesnt connect properly (it should look like this, i guess, http://osu.ppy.sh/ss/7795266)

3. 00:37:454 (2,3) - the third slider should be a Little bit more to a side, so it can match the others (kinda like this http://osu.ppy.sh/ss/7795269)

4. 01:01:818 (6,1) - this circle doesnt look good where it goes... maybe it should go like this (https://osu.ppy.sh/ss/7795274 , thats the idea, doesnt mean it should REALLY go there :o )

5. 01:26:909 (1) - This is more like a idea, but, the slider should end at 01:29:091, because, for me, there´s where the song really ends




Normal:

1. 00:17:272 (3,4,5) - looks kinda weird for me... maybe it should look like a triangle (my idea is like this http://osu.ppy.sh/ss/7795286)

2. 00:20:181 (3,4,5) - Same as 1 (http://osu.ppy.sh/ss/7795289, thats my idea, but you can make it as you like :P )

3. 00:38:545 (4) - this circle should go a tiny Little bit to the right, just to make that part more clean :oops:

4. 00:56:000 (3) - this circle doesnt look good where it is, maybe you should put it to the right :o

5. 01:07:272 (2,3,4) - you can fix this so you can make it look more like a triangle

6. 01:19:636 (1,2,3,4) - the spacing between the circles isnt that perfect, but move the third a Little bit to the left and it will look better uwu

7. 01:26:909 (1) - This is more like a idea, but, the slider should end at 01:29:091, because, for me, there´s where the song really ends


Hard:

1. 00:05:272 (6,1,2) - you should move the Green circle a Little bit to the right, so it doesnt look that close to the slider

2. 00:07:272 (3,4,5) - Move the third slider a Little bit to the left, so it doesnt look that close to the first slider

3. 00:13:454 (3,4,5) - you should do it like this (http://osu.ppy.sh/ss/7795315) so it can flow kinda better

4. 00:25:091 (4,5,6) - Those sliders look weird too... maybe you should just make curve ones, or just line ones

5. 00:30:909 (4,5,6) - Same as 4

6. 00:40:363 (1,2) - separate this sliders, they look to close :o

7. 00:45:818 (4,5,1) - this spacing should be like the one at 00:45:091, it may make it flow better :lol:

8. 00:48:000 (2,3,4) - you should separate the first circle from the slider a Little bit more, they look too close

9. 01:02:545 (2,3,4) - that doesnt look that good :( , try doing something like this (https://osu.ppy.sh/ss/7795343 , thats just my idea, you can do whatever you like ;) )

10. 01:03:636 (1,2,3,4) - Same as 4, too

11. 01:11:999 (3,4,5) - try doing something like 9

12. 01:13:545 - separate the circle from that slider, they are too close

13. 01:16:727 (1,2) - same as 4 too

14. 01:18:727 (2,3,4) - move the circle a Little bit to the left, so it doesnt look that close to the second slider

15. The same with the spinners of the other diffs


Insane:

there are not so many problems with this diff, just separate some circles from some sliders and, if you want, change those weird shaped L sliders to just curve sliders (In my opinión :o ) also, don't forget the idea I gave you about the spinners

Good job with the hitsounds! They sound lovely <3

in general, is a pretty solid map, just fix those Little problems and your map will be the best! keep working hard!!!
Topic Starter
Lavi
Hello Joe, thanks for the mod!
Normal:
SPOILER
1. 00:17:272 (3,4,5) - looks kinda weird for me... fixed
2. 00:20:181 (3,4,5) - Same as 1 fixed
3. 00:38:545 (4) - this circle should go a tiny Little bit to the right, just to make that part more clean made it a bit different
4. 00:56:000 (3) - this circle doesnt look good where it is, maybe you should put it to the right fixed
5. 01:07:272 (2,3,4) - you can fix this so you can make it look more like a triangle fixed
6. 01:19:636 (1,2,3,4) - the spacing between the circles isnt that perfect, but move the third a Little bit to the left and it will look better uwu fixed spacing
7. 01:26:909 (1) - This is more like a idea, but, the slider should end at 01:29:091, because, for me, there´s where the song really ends Hmm, I'll leave it as it is for now
Hard:
SPOILER
1. 00:05:272 (6,1,2) - you should move the Green circle a Little bit to the right, so it doesnt look that close to the slider fixed
2. 00:07:272 (3,4,5) - Move the third slider a Little bit to the left, so it doesnt look that close to the first slider fixed
3. 00:13:454 (3,4,5) - you should do it like this (http://osu.ppy.sh/ss/7795315) so it can flow kinda better moved tchem around a bit, fixed
4. 00:25:091 (4,5,6) - Those sliders look weird too... maybe you should just make curve ones, or just line ones keeping tchem, personal preference ;)
6. 00:40:363 (1,2) - separate this sliders, they look to close spaced tchem a bit, fixed
7. 00:45:818 (4,5,1) - this spacing should be like the one at 00:45:091, it may make it flow better it is the same, used distance snap here
6. 00:40:363 (1,2) - separate this sliders, they look to close The placement is intentional, this way 00:48:363 (4) is located right between 00:47:454 (1,2)
9. 01:02:545 (2,3,4) - that doesnt look that good , try doing something like this (https://osu.ppy.sh/ss/7795343 , thats just my idea, you can do whatever you like ) Did something slightly different but fixed
11. 01:11:999 (3,4,5) - try doing something like 9 Skipped
12. 01:13:545 - separate the circle from that slider, they are too close fixed
14. 01:18:727 (2,3,4) - move the circle a Little bit to the left, so it doesnt look that close to the second slider fixed
davidminh0111
Mod:
Hard:
00:36:545: Add a circle

Sorry i don't know how to mod this map because in a suck modder
Topic Starter
Lavi
Thanks david for taking a look anyway :)
ErunamoJAZZ
yoshee4232
M4M! :)

[Insane]
  1. 00:06:181 (3) - maybe instead of the slider here you could map the lyrics instead
  2. 00:19:272 (4) - - this looks better if you move it a little further out like this
  3. 00:37:454 (4) - NC because it's on the strong beat
  4. 00:38:909 (1) - ctrl+g for better flow
  5. 01:12:181 (4) - put a slider here to follow the lyrics better, just like what you did here 01:09:272 (4) where the slider head is on the "yo" sound
  6. 01:14:000 (1) - place closer to the end of the slider because there is only a 1/4 gap between the two
  7. 01:15:272 (1,2,3,4) - this reads kinda bad, maybe something more like this?
  8. 01:20:363 (5,6,7,8) - also reads weird, maybe more like this?
  9. 01:26:181 (5,6,7,8) - same thing, and you could do something more like this
[Hard]
  1. 00:04:727 (5) - at the end of this reverse slider there should be a clickable object like this
  2. 00:47:272 (4,1) - maybe blanket these two
  3. 01:00:363 (3,4) - ctrl+G to flow better
  4. 01:00:727 (1) - put slider like this so it flows to the next object better
  5. 01:02:545 (2,3,4) - I think this placement would flow better
  6. 01:15:818 (2,3,4) - blanket these a bit better
  7. 01:27:091 (1) - move this slider forward by 1/2 a beat and then put a clickable object like this so that you actively click on the strong end beat since spinners aren't really clickable objects
[Advanced]

  • Generally I would say that the SV is a bit too high for this difficulty, beginners tend to have a lot of trouble with higher SVs
  1. 00:20:909 (5,6) - try with just a slider here instead
  2. 01:21:818 (1) - remove NC
  3. 01:26:909 (1) - again, have an active object where the spinner is and just move the spinner forward
    that's kinda it, not great with 2* and below
[ROCKSTARRZz's Normal]

  • this one is just pointing out a few issues with where the slider heads are because the heads should be placed on the stronger sounds
  1. 00:12:727 (1,2,3,1,2,3) - this whole section could probably go more like this and it would follow the music much better [img]
    SPOILER
    http://puu.sh/viu1L.jpg[/img]
  2. 00:16:726 (3,4,5) - move these forward by half a beat
  3. 00:19:818 (1,2,3,4) - back by half a beat
  4. 00:22:909 (3,4,5) - half a beat back
    nothing else really for this
[EruJazz's Easy]

  • Looks good, not even sure how I would judge playability on an easy :P
Tell me if there's any trouble downloading my map, some people had a bit of trouble but it seems to have sorted itself out https://osu.ppy.sh/s/554008
Topic Starter
Lavi
Yo, thanks for the mod, applied most of what you mentioned, left some because of personal preferences ;)
Joe Castle
I'll shoot you a star if you promise me you will rank this map and you will not let this mapset go for graveyard

I really love this song and the map is good
tina71129
good job 8-)
kanoakira
:) GOOD!!!
Topic Starter
Lavi
Joe, I can't promise it will definitely get ranked, but I'm trying to make it happen :)
Akemi_Homura
Hit-sound is great. '-'
Nice map.
Joe Castle

Wanko wrote:

Joe, I can't promise it will definitely get ranked, but I'm trying to make it happen :)
That's enough for me, shooting you a star rn
Topic Starter
Lavi
Thank you ^^
rockstarrzz
Mods for other difs that aren't mine cos why not

EruJazz' Easy
SPOILER
00:01:454 (2) - No sound here
00:03:636 (5) - ^
00:07:272 (1) - ^
00:09:454 (4) - ^ Ik it makes it a bit more intuitive but most of the other difs aren't placing notes at those parts
00:36:000 (1,2,3) - This part is quite confusing, seems like its mapped to 3 different things?
00:50:545 (1,2) - Is there supposed to be a note in the middle here, there's a drum sound for it to be worthwhile, and there aren't any other 1/1 gaps in this section
Ik they're taken from the other dif, but the keysounding really doesn't work on this dif because the note amount is much less dense so it ignores alot of the keysounds and just makes it kinda awkward
Apart from that, good dif

Normal
SPOILER
00:33:091 (1,2,3,4) - this is kinda ugly, 2 stacks of 2 maybe, or just make it into a neat pattern
01:00:727 (1,3,4) - the angles of these sliders triggers me for some reason
01:03:272 (5,1,2,3,4) - again, this looks kinda ugly/random
01:06:545 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - You used alot of 1/1 straight sliders in this section, maybe change some up to anchored ones or curved etc
01:18:909 (2) - Rotate 180 degrees from the previous one like you did a few seconds back
01:25:454 (3,4,5,6) - Could make this a little neater
01:26:909 (1) - Spinner seems to stop at a random point

Hard
SPOILER
Most of the problems I've found with this map are the jumps/spacing, since in Hard's there is little-to-no jumps at all, consectutive 1/2 notes are stacked or slightly spaced, becasue this is low bpm you could probably get away with small jumps, but I would really avoid changing the distance on certain notes, as on this difficulty of maps, players don't really need to worry about spacing emphasis as they're just learning how to do jumps.
00:04:545 (4) -
00:09:091 (4,5) - These seem a tad too spaced
00:10:545 (4,5,6) - idk wtf is going on here but change it up a bit so its more linear, 00:10:181 (3,4) - these 2 should be parallel or something
00:12:000 (2,3,4,5) - I'd make the slider flow into the triple a bit more since triples are quite hard at this difficulty so try to make them as intuitive as possible
00:13:454 (3,4,5) - too spaced
00:14:000 (6,7,8) - I'd make all these part of the same pattern, 120 degree rotation on each or something
00:16:909 (3,4,5,6) - Same here, try and keep it consistent, 2 pattern of 2 would work well, make sure they follow the same pattern tho
00:18:545 (1,2) - Use same shape slider
00:19:272 (3,4,5) - little too spaced?
00:26:545 (1) - Don't know why this slider pattern is used here aswell?
00:28:545 (5) - Make that same distance from 00:27:636 (2,3) - for aesthetics
00:32:363 (9,10,1) - Decide on a shape and repeat
00:34:181 (4,5,6) - Make sure these are same distance, can't really tell if they are or not
00:54:909 (1,2,3,4) - Spacing!!
00:57:454 (3,1) - This is kinda weird, as you haven't used this type of overlap before, it's neat but keep it consistent throughout the map
00:58:181 (2,3,4,5) - Spacing
01:00:363 (3,4,1) - ^
01:01:454 (3,4,1) - Distance snap pls
01:02:000 (1,2,3,4) - This is weird and confusing
01:03:636 (1,2,3,4) - Really ugly, do 2 patterns of 2
01:05:091 (1,2,3,4) - aaaaaaaaaaa
01:06:545 (1,2,3,4) - ^
01:09:090 (3,4,1) - here again??
01:09:817 (2,3,4,5) - ...
01:11:999 (3,4,5) - Kinda looks ugly idrk why tho
01:13:636 (1,2,3,4) - ds pls
01:16:727 (1) - rotate so its facing the next slider
01:21:818 (3,4) - too big of a jump
01:23:636 (5) - here too
01:26:727 (4) - ? wut

If you did want to keep these jump patterns, I'd recommend turning it into a ~3.9* light insane instead, they just feel a little too complex for only a 'Hard'

Insane
SPOILER
00:12:727 (1,2,3,4,5) - Spacing to the slider is kinda...weird?
00:16:909 (1,2,3,4) - 2 patterns of 2
00:24:727 (1,2,3,1,2,3,4) - idrk how to change it exactly, but 7 sliders all the same should be changed up, maybe when the combo changes
00:27:272 (1,2,3,4,5,6,7,8,9) - this is...uh, not fun
00:30:545 (1,2,3,1,2,3,4) - here again
00:38:909 (1,2) - rotate by 180
00:52:000 (1,2,3) - Rotate all by 120
00:55:818 (6,7,8,9) - thats awk
01:03:636 (1,2,3,4) - 2 patterns of 2 that are same spacing
01:05:818 (1,2,3,4) - same here, make 3 and 4 parallel
01:07:454 (6,7,8,9) - ew again
01:28:272 (4) - I'd change up this slider a little, it looks like it should follow left but it goes right, unless you wanted it to be purposely unintuitive.
It still feels like alot of the jumps are quite random but ehh, ik it's your style and at least it's not cross screen pp jumps, I still think they should have a little more thought behind the spacing difference though.

Welp there ya go, gl for rank before this song/anime becomes irrelevant ;D
Asuka_-
Im not good at english.
I use google translation. XD


Unrankable issue / highly suggestion. / Normal suggestion

General
Is ”Hitorigoto (TV Size)” official?
If it is not official, you should use ↓ instead.

Title: Hitorigoto -TV size ver.-
TitleUnicode: ヒトリゴト -TV size ver.-
meta http://eromanga-sensei.com/music/opening/


Easy
00:04:000 - N:C1
00:28:727 (3,4) - ... 00:29:818 - strong sound here.
i think should change to like 00:34:181 (3,4) - or https://gyazo.com/d8a682e7dd0708d47fe4e0c41dd4586d
01:06:909 (1,2) - DS


rockstarrzz's Normal
plz check AiMod (many DS issue)
It is good to place NC every 8 beats.
00:05:454 (1,2,3) - overlap
00:17:273 (4,1) - ^
00:24:727 (1,2,3,4,5) - remove finish...
plz do not use DS1.5.
plz be within 1.3


00:28:000 (3,4,1) - keep ds. Beginners get confused.
00:53:454 (1) - hp bar
01:25:454 (5,6) - keep DS

Please unify DS as much as possible.


Normal
where are CustomHitsounds... Xd
00:43:272 (1) - remove NC
00:50:545 (6,1) - swap NC
00:48:363 (2,4) - overlap
00:54:909 (1,3) - ^


Hard

Please use DS where you can use.
00:10:909 (5,6) - change to 1/2 slider. (00:08:000 (5,5) - of the same sound are 1/2slider.)
00:12:363 (3,4,5) -
00:14:000 (6) - NC
00:16:000 (1) - not need NC

00:12:727 - ~ 00:36:000 -
It is good to place NC every 4 beats.


00:15:636 - and 00:21:454 - are the same sound
Please unify objects


01:00:363 (3,2) - overlap
01:02:000 (1,3,4,5) - ^
01:03:272 (5,3) - ^

01:16:909 - ~ 01:18:000 -
01:16:909 - clap
01:17:272 - whitsle
01:17:454 - whisle & clap


Insane

00:28:727 - nc
I think that it is better to have keysound(S:C5) in 00:56:727 -, 00:59:636 -
01:05:818 (1,2,3,4) - keysound!!

Please correct unnecessary overlap



-------------------------------------------

bad english... sorry...

these are my main concerns for now. please reply
I will come again when I feel like it.
gl
Topic Starter
Lavi
rockstarrzz' mod:

SPOILER
normal:
00:33:091 (1,2,3,4) - this is kinda ugly, 2 stacks of 2 maybe, or just make it into a neat pattern - fixed positions a bit
01:00:727 (1,3,4) - the angles of these sliders triggers me for some reason - *triggered* nah, I think they're fine.
01:03:272 (5,1,2,3,4) - again, this looks kinda ugly/random - M8, there's nothing random in my mapping, everything is as it is for a reason ;D the 'i' sound is way deeper than the 1st two, so it's lower on the screen. that's the shitty logic I use at least.
01:06:545 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - You used alot of 1/1 straight sliders in this section, maybe change some up to anchored ones or curved etc changed one slider :P
01:18:909 (2) - Rotate 180 degrees from the previous one like you did a few seconds back nah, this is a different pattern, different section
01:25:454 (3,4,5,6) - Could make this a little neater - CONFUSED SCREAMING
01:26:909 (1) - Spinner seems to stop at a random point - forgot to change it before, fixed
Hard:
SPOILER
Applied most, distance snapped most of the map and made patterns (hopefully) easy to understand
Insane:
SPOILER
00:12:727 (1,2,3,4,5) - Spacing to the slider is kinda...weird? - it was placed like this to overlap with 00:14:363 (2) , guess I can do half overlap
00:16:909 (1,2,3,4) - 2 patterns of 2 - This flows really well imo and fits the music so keeping it
00:27:272 (1,2,3,4,5,6,7,8,9) - this is...uh, not fun - fixed
00:52:000 (1,2,3) - Rotate all by 120 - Changed it up a little
Keeping the rest because it's the theme of this map and I'm not changing that


Asuka_-'s mod:

After checking my competition (*cough* Doormat *cough*) and rigorous research done by my analysts, it seems the official is -TV MIX-, so changed the metadata to that.
SPOILER
Normal:
where are CustomHitsounds... Xd - They kinda don't work properly on lower diffs because I'm skipping a lot of sounds
all fixed

Hard:
00:10:909 (5,6) - change to 1/2 slider. It's not the same sound as the other one you used as example ;) and it's better to keep them singletaps for playability's sake imo

NCs fixed, rest is irrelevant because I changed a lot in this diff because of rockstarrzz's mod :S

Insane:
Fixed the NC, I'm aware of all the overlaps in this diff and I just let them stay
01:05:818 (1,2,3,4) - keysound!! - I left these out on purpose
riffy
Did a really quick check on the hardest diff. Spacing stuff, a bit of rhythm improvements.

IRC log
13:30 Wanko: Hello, are you free for a quick glance on a map i'm trying to rank?
13:30 Bakari: yeah, sure
13:30 *Wanko is listening to [https://osu.ppy.sh/b/1262042 ClariS - Hitorigoto -TV MIX-]
13:30 Wanko: it's not k-pop but...
13:33 *Bakari is editing [https://osu.ppy.sh/b/1262042 ClariS - Hitorigoto -TV MIX- [Insane]]
13:34 Bakari: 00:09:818 (1,2,3,4) - it felt pretty weird since strong drums 1-2 had no any kind of movement
13:34 Bakari: and then 3-4 were mapped with jumps
13:35 Wanko: hmm, so just a jump instead?
13:35 Bakari: 00:13:272 (4,5) - could've been a jump, I suppose. this kind of beats is generally mapped with jumps in this difficulty
13:35 Bakari: try adding jumps on 1-2 and stacking 3-4
13:35 Bakari: 00:21:454 (1,2) - not sure why you would curve sliders in such a way
13:35 Wanko: i see
13:36 Bakari: 00:22:727 (1,2) - especially when the shapes are inconsistent
13:36 Wanko: wanted to change things up a bit, guess it didnt work
13:37 Bakari: 00:42:909 (6,7,1,2) - that was pretty confusing, try to differntiate 3/4 and 1/2 visually?
13:37 Bakari: 00:47:454 (7,1) - stacks right after jumps are kind of flow-breaking
13:37 Bakari: if that was intended, that's cool
13:37 Wanko: good point
13:37 Bakari: though I feel like keeping some kind of movement is better
13:38 Bakari: 00:48:727 (5,6,1) - spacing here implies that (6) is stronger than (1). is that really so?
13:38 Wanko: placed (5) close only because there's an extended slider before it
13:39 Bakari: https://osu.ppy.sh/ss/7840520
13:39 Bakari: try increasing the spacing since (1) is stronger
13:39 Bakari: so, it'd give it more emphasis
13:39 Wanko: oh
13:40 Bakari: 00:49:454 (2,3,4,5) - there's some kind of trumpet kicking in, try to Ctrl+G the whole thing. this way the sliders will stress it better
13:40 Bakari: in terms of rhythm, of course. you'll have to move things around afterwards :p
13:41 Bakari: 00:53:454 (1) - two equally strong beats here, so instead of a slider you could fit two circles
13:41 Wanko: ye, that's obvious enough ^^
13:41 Bakari: 00:56:363 (9,1) - this has already been mentioned, if you feel like changing it, keep the changes consistent :p
13:42 Wanko: i want to keep these for kiai :P
13:42 Bakari: 01:03:636 (1,2,3,4) - (4) gets no jump, though it sounds pretty much the same as the previous beats
13:44 Bakari: i guess that'll do for a quick check
13:45 Wanko: ok thank you <3
13:45 Bakari: anytime
13:45 Wanko: nice to get a mod from someone who knows what he's doing for once ;D

Sounds pretty cool, though it could be a bit better in terms of gameplay! Best of luck!
Topic Starter
Lavi
Thank you again, Bakari <3
Rizen
hii, just here for easy and normal gd only srry

tags inconsistent, only the easy diff has the "full set"
consider adding "op" to tags as it is a common abbreviation for "opening"

EruJazz's Easy
  1. you have a few places where the difference in DS is noticable aesthetically such as 00:41:091 (4,1,2) - , 00:42:545 (2,3,4) - , etc. I suggest going over it
  2. 00:04:000 (6) - use the N:C1 sampleset as used at 00:09:818 (5) - ?
  3. 00:15:636 - finish
  4. 00:34:545 (4) - I think a 3/2 repeat slider will work better here as it would contrast with your 3/2 usage at 00:28:727 (3,4) -
  5. 00:44:727 (5,1) - vs. 00:47:636 (1,2) - . are you NC'ing when the vocals pick up again or on the large white tick?
  6. 01:09:455 (4) - missed NC
  7. The problem with keysounding is that lower diffs will be missing quite a few of the keyhitsounds due to lack of objects. You could use sample import to fix this if you want
ROCKSTARRZz's Normal
  1. first off, hitsounding. the hitsounding in this diff is very very bland. There is literally no usage of finishes to accent the cymbal crashes in the music such as at points like 00:11:272 (1) - , 00:54:909 (1) - , 01:06:545 (3) - , etc. A large portion of the diff also lacks any hitsounds at all (an example is the kiai time). Try listening to the hitsounds of the other diffs since the diff is essentially unrankable like this
  2. DS should be consistent in Normal diffs. However, you have numerous instances where this is broken. you may check AIMod with "Check distance snap" ticked to fix a few of these instances
  3. NCing should also be more or less consistent such as "NC per every two measures". The NCing in this diff is quite frankly all over the place, especially during the kiai time e.g. 00:57:818 (1,2,1,2,3,4,5,6,1,2) - the only places that should be NC'd in this selection is 00:57:818 (1) - , 01:00:727 (5) - , and no where else
  4. also, please make sure your rhythm choice is intuitive to follow. an example where this is not is 00:14:181 (1,2,3) - , where you follow the trumpets 3/4 of the time but not at 00:14:181 (1,2,3) - which makes following the rhythm rather difficult
gl
davidminh0111
Hello from #modreqs:
[Insane]
00:07:272 (3, 4, 5): Can you make the slider more beautiful
00:27:272 (1, 2, 3, 4, 5, 6, 7, 8): Remap please, it looks confuse
00:46:727 (3, 4, 5): Remap
00:53:454: Remove NC
01:28:272: Please make this slider more beautiful

Good luck, I hope this beatmap will soon get ranked
Moku_Hazushi
(From my modding queue)

Hey there, so im probably late, i dont remember when you posted the request but its at least a week ago xD
So yeah at first i thought it would be short mod but i end up liking the song and wanted to make many suggestions ahah. So obviously there will be stuff you disagree with, always change your map if you are 120% agree with the mod :p

But its a really good map anyway so best of luck to get it ranked :3

Eru Jazz's Easy


00:04:000 (6,5) - For those 2 maybe you should replace it for a simple circle, it is not recommended to go under 1/1 beat on easy difficulties. But in a sense you have relevant hitsouding and its a slider so in fact im not 100% sure you should remove it, just notifying it

At 00:01:818 i would go for something like the following. It feels really weird to not hit anything at 00:02:545 because the singing and other instruments emphasize that beat.



00:14:363 (3) - Would add a clap here

00:15:091 (5) - I suggest using the following shape for this slider, the idea is to follow the trumpet going high and suddenly low



00:20:181 (3) - Here too

00:20:909 (5) - Same remark as 00:15:091 (5)

00:27:636 (2) - I would suggest using a coming back slider (coming back at 00:28:000) here to keep with the singing going fast and the bass (but i know it means movement lot of stuff :c)

00:27:636 (2) - Maybe a clap at the end of this slider and
00:28:727 (3) - At the beginning of this one
00:29:636 (4) - And this one too

00:29:636 (4) - Would go for the following shape for this slider, to contrast with 00:27:636 (2)



If you agree with the previous claps you should add some here too
00:34:181 (3) +
00:34:545 (4) - at the beginning of the slider

00:37:454 (3) - Clap

At 00:44:000 i suggest using the following mapping. The idea is to keep the circle + slider at the beginning of the 2 singing phrases and add some variation with the coming back slider (once again i know it means remapping lot of stuff)

00:46:909 (4) - Maybe make it a straight line slider to mark the end of the current combo

01:22:181 - I would expect a circle here



Great difficulty overall, nothing much to say about the mapping in fact, just some adjustement. I see there are lot of works with the hitsouding especially during the kiai (great kiai btw) so yup good luck to get this ranked :)

Normal


00:03:636 (6) - There is no reason for a coming back slider here since it occurs during the transition between 2 musical phrases, you should break it into normal circle and/or slider, up to you

00:09:454 (3) - Same remark

00:15:091 - Maybe you can add a circle here, just to add some rythm variation at the end of this combo (but it raises the star rating from 2 to 2.03 if for example you put that new circle at the head of the next slider)

00:16:727 (2) - Be careful, im pretty sure this slider is a bit too low

00:20:909 - Same remark as 00:15:091 (raises the star rating to 2.05 with the previous suggestion)

00:21:818 (1) - I think its supposed to be a whistle here

00:28:727 (5) - Would add a clap at the tail of this slider

00:34:545 (5) - Same a clap at the end of the slider

00:35:272 (6) - I would make it a long slider (not coming back) to mark the transition and not confuse with the following coming back slider, plus it add contrast since you are not using much long slider in your map

00:37:454 (2) - I think a clap is better here than a whistle
00:38:909 (1) - Same here

00:38:909 (1) - Go for a straight line to keep with 00:39:636 (2)

00:52:000 (3) - Maybe move it a bit upper, just to do a some sort of blanket with 00:51:272 (2) to recall 00:50:181 (5,1)

00:55:636 (2) - Would put a whistle instead of a clap here

00:57:818 (1) - I think you forgot a clap here

01:02:545 (4,5) - I think its better to remove (5) and make (4) a coming back slider, goes well with the singing

01:05:818 (6) - Keep with whistle at the begining and end of the slider

01:09:818 (1) - Clap here

01:15:272 (1,2) - Whistles suit those slider better than claps
01:18:181 (1,2) - Same
01:24:000 (1,2) - And same


00:56:363 (4) +
00:59:272 (4) +
01:08:363 (5) +
01:11:272 (4) - I suggest you change the shape of those sliders into curvy shape, just for esthetical reason. During the kiai you are using straight line slider and i think making those coming back slider curvy could make the making more entertaining

(surry no screenshot for this diff c:) Good mapping overall, in fact lot of time i refrain my self to write "you should go for this or this mapping etc" because i was following the singing too much while you are most focus on a solid battery rythmic mapping ahah. Great kiai too and good hitsouding good job :3

Hard


At 00:04:000 maybe you can go for the following mapping, it matches with the singing a bit more (with 1 and 2 on the same place)



00:04:181 (2) - Why no clap here ?

00:10:909 (5,6) - Why not a slider like before ?

At 00:12:000 i would go for that kind of slider 'cause its always great to emphasize that ternary in binary parts like you did at 00:11:272 (1



00:14:363 (2) - Clap here

For 00:14:727 (3) i think you should go for that kind of shape to be in the following of 00:14:000 (1,2)



00:18:545 (1) - I think you should go for a clap not a whistle here

00:20:181 (2) - Clap here i think

00:30:181 (1) - No NC here i would move it to 00:30:545 (2)

00:30:181 (1) - And whistle here

00:31:999 (7) - Just maybe NC here, not sure tho

00:38:545 (6) - Maybe blanket with 00:38:000 (5)

00:59:818 (2,3,4) - I expected a bigger spacing between those to match with the voice going high and a small climax on the kiai

01:09:454 (1) - No NC here, would NC at 01:09:817 (2)

01:11:454 (2,3,4) - Same as 00:59:818

01:13:091 (7,8) - Maybe delete 8 and make 7 a coming back slider

At 01:25:636 i would go for this kind of position for the slider 01:25:818 (2)



I really enjoyed playing this difficulty, the hitsounding was bluffing at 00:24:363 in a sense the is it really regular while the mapping is not regular at all xD, also great kiai as always :3

Insane


00:08:363 (1) - Why a slider here ? You started the 2n part of the introduction with the same stacked circles as usual (00:06:909 (1,2)) you should keep on with it

At 00:12:000 i would keep with that coming back slider you did at 00:06:181 (3) to still emphasize the ternary in binary and move 00:12:000 (4) a bit so it wont go too much outside of the 4:3 box



00:14:363 (2) - Im always surprised there is no clap here xD Maybe you had a good reason and im just repeting myself for nothing

00:16:363 (4,5,6) - I think you can go for a bigger spacing here (not too much just a bit more)

00:20:181 (2) - Clap here too

00:23:454 (3) - Maybe give it the same shape as 00:23:091 (2)

00:32:727 (4) - Clap here

00:34:363 (8) - Maybe you can move it just a bit to the left (around x:306 y:88 for example) and
00:34:545 (9,1) - Just a bit more to the right (x:432 y:248 for example) the idea is to associate a small left to right movement to the up and down movement

00:38:909 (1,2) - I would make those 2 a bit more curvy, the slider tails almost facing each other

00:43:272 (1) - This slider is to high, it could obstruct the lifebar of certain skin

00:52:000 (1,2,3) - Try to make them almost the same shape

00:53:818 (3) - Maybe move it a bit to the left or right, its a bit overlapping i think

01:05:818 (1,2,3,4) - I was thinking of a different shape for those 4, see the following suggestion. Your mapping is already fine, im just thinking of a less random shape, its up to you :



01:15:454 (2,3) - Space them a bit more i think
01:20:727 (7,8) - Those 2 also

Great difficulty again, i really like the kiai and those circle overlapping a straight slider patterns (00:56:363 (9,1) - 00:59:272 (8,1) -
01:08:363 (11,1) etc). So yeah really fun to play, many good ideas awsome >w<)b
P A N
I think there are still many missing finish such as 00:21:454 (1) and 00:15:636 (1) and etc.
Topic Starter
Lavi
Moku_Hazushi's mod:

Anything not mentioned is stuff I left out for personal reasons :V
SPOILER
Normal:

Fixed hitsounds, previously I just copied them over from Insane, but I guess this diff follows a different rhythm so it doesn't really work too well.

00:38:909 (1) - Go for a straight line to keep with 00:39:636 (2) :( but my logic... ok fixed
00:52:000 (3) - Maybe move it a bit upper, just to do a some sort of blanket with 00:51:272 (2) to recall 00:50:181 (5,1) It's already a blanket with 00:54:000 (2)
01:02:545 (4,5) - I think its better to remove (5) and make (4) a coming back slider, goes well with the singing nah :V
01:11:272 (4) - I suggest you change the shape of those sliders into curvy shape, just for esthetical reason. During the kiai you are using straight line slider and i think making those coming back slider curvy could make the making more entertaining Leaving it straigh for consistency (lol)

Hard:

At 00:04:000 maybe you can go for the following mapping, it matches with the singing a bit more (with 1 and 2 on the same place) Hmm, I'm not too sure it does, keeping as it is for now
00:04:181 (2) - Why no clap here ? Cuz I use whistles for this sound :V firetruck logic

00:10:909 (5,6) - Why not a slider like before ? Cuz it's boring

For 00:14:727 (3) i think you should go for that kind of shape to be in the following of 00:14:000 (1,2) Notice how (3) is a lower tone than 2 before it, that's why it's starting from the bottom. I KNOW I'M WEIRD. Changed it up a bit

00:20:181 (2) - Clap here i think 00:30:181 (1) - And whistle hereFixed

00:38:545 (6) - Maybe blanket with 00:38:000 (5) And how would I do that without breaking flow and distance snap? :P

00:59:818 (2,3,4) - I expected a bigger spacing between those to match with the voice going high and a small climax on the kiai Believe me,
I want to space these more but ranking criteria are being a pain.


01:13:091 (7,8) - Maybe delete 8 and make 7 a coming back slider Made the blanket nicer instead.


Insane:
00:08:363 (1) - Why a slider here ? You started the 2n part of the introduction with the same stacked circles as usual (00:06:909 (1,2)) you should keep on with it
This part is mapped to vocals, 00:08:363 (1) is the same sound as 00:07:272 (3) , therefore a slider.
At 00:12:000 i would keep with that coming back slider you did at 00:06:181 (3) to still emphasize the ternary in binary and move 00:12:000 (4) a bit so it wont go too much outside of the 4:3 box That's a good point, I was considering making it the same reverse slider as before but that's boring. So I'll probably keep it as it is for now.

For all the 'clap here's - That's just my way of hitsounding stuff xd I could just make it clap - no clap - repeat for the whole map but I like it more this way.

00:34:363 (8) - Maybe you can move it just a bit to the left (around x:306 y:88 for example) and
00:34:545 (9,1) - Just a bit more to the right (x:432 y:248 for example) the idea is to associate a small left to right movement to the up and down movement
I get the general idea, modified a bit to fit the theme of this map, fixed~
00:38:909 (1,2) - I would make those 2 a bit more curvy, the slider tails almost facing each other Yeeee, this one... To make it fit the vocals I'd make the 1st one curved and 2nd one straight, but then modders shit all over 'aesthetics' if I actually map what I hear so I just went for 2 mirrored sliders. Curved them a bit more towards each other.

00:43:272 (1) - This slider is to high, it could obstruct the lifebar of certain skin OK I DIDN'T THINK OF THAT, Totally forgot some people play with the HUD on. Moving this slider really screws up several combos afterwards but let's say I fixed it.

00:52:000 (1,2,3) - Try to make them almost the same shape fixed

00:53:818 (3) - yep, overlap here is intentional :)

01:05:818 (1,2,3,4) - I was thinking of a different shape for those 4, see the following suggestion. Your mapping is already fine, im just thinking of a less random shape, its up to you DON'T CALL IT RANDOM, CALL IT ART INSTEAD, THANKS~. (1) and (4) are parallel, same for (2) and (3), with (1) being angled 45 degrees to (2) and (3) 45 degrees to (4). I'll leave this one out for now, will think about it.

01:15:454 (2,3) - Space them a bit more i think
01:20:727 (7,8) - Those 2 also I don't want to make it too jumpy, it's only 4.3*,

@P A N added some finish sounds in the intro
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