Yeahfrogyfro wrote:
nm from my queue
Insane:
00:08:550 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - pay attention to the angle between these. 00:09:582 (4,1) and 00:10:173 (4,1) feel totally different because one is a sharp angle and the other is wide. decide on if you want wide angle jumps or sharp angle jumps between your jump streams and stick with it
no, imo this doesnt matter at all cause they arent real jumps, angles doesnt matter in this case
00:29:329 (8,9,1,2,3) - the cursor movement along these 5 notes is completely wide angled. this doesn't really give a whole lot of emphasis to the downbeat
on 00:28:750 (6,7,8,9) - i got 2 jumps in sharp angles for the snaredrums here, 00:29:774 (1,2,3) - are vocal focused and got a sharp angle jump to the next 00:30:368 (1,2,3) pattern - and the next 00:30:962 (1,2,3) - to emphasize the snare again
at 00:29:774 (1). i'd try to make the angle between 00:29:477 (9,1,2) sharp so that 1 stands out a lot more than it currently does.
i stacked 9 at the sliderend to solve that problem i understand u there
00:39:556 (1,2,3,4,5) - i don't like how the flow for this section changes for 5. what is different about 5 that warrants breaking the pattern 1 through 4 set up? i dont know what breaks it i mean circle to linear in with the same spacing and on straight sliders, that doesnt play badly at all?
00:42:201 (3,4,5) - there's a rotation change on 5 that doesn't really make much sense to me. the only thing i can think of is the chord change but i really don't think that warrants such uncomfortable movement strong vocals + buildup imo enough to justify my choice
00:52:297 (7) - might want to cover the snare drum sound that happens inside of this slider
ye fuck that part, ill change it now my bad!
00:53:775 (1,2,3,4,5,6,1,2,3,4) - movement seems really sporatic here. at 00:54:931 (5) and 00:56:692 (4) the slider body moves against how the player entered the slider. there's stuff like 00:54:363 (3) and 00:56:396 (3) where the slider body moves with how the player entered the slider. i couldn't figure out why you kept changing movement on these sliders. i'd remap this part putting more thought into flow.
this was intenionelly i got again a buildupsection, directionchange is because of the vocals and the bassslide after justify the big jump and again a directionchange
01:00:863 (2) - this slider landing on a 1/12 tick is near impossible to time. remap these two sliders in an easier way for the player
testplayers never mention im fine with it too, if it caused probs ok ill change it but imo is this the easiest solution^^
01:05:609 (6,7,8,1,2) - all these big 1/2 gaps make the chorus lose a lot of intensity. i'm thinking back to the beginning where you had patterns like 00:01:435 (1,2) to go along with the guitar. wouldn't stuff like 01:07:681 (1,2) make sense to be mapped in a similar way? i'd add in some more sliders to try to keep the intensity of the map up.
why should i build intensity when there isnt any, there are a lot of break where no guitar and bass is playing i reflected that. I got a lot of intense stuff on the guitar riff parts, so no change there
hopefully this helps!
thank you very much for your mod and keep up this quality. i like it!
ill edit the normal mod later btw