Parachute's Kiss:Thanks for the mod anyways, <3
overall i enjoyed the old map vibe that this one had but i feel like the concept could have been better executed on
notice how each iteration of this has a slightly different flow:
00:02:331 (2,3,4) - 4 breaks circular flow
00:04:722 (4,5,6) - all three notes follow circular flow
00:07:091 (4,5,6) - 6 breaks implied slider direction of 4
About these 3 things, i dont really understand what you mean since i wanted these flow breaks on the last notes of this pattern and i dont see how the flow is getting broken at 00:04:722 (4,5) - which btw is the same as 00:07:091 (4,5) - . The third note of these patterns should have been flowbreaks, even if the last one is a bit more of a harsh one, i think it keeps the consistency good, at least on the example you picked, and i dont really see a reason to change that. So in the end i really dont see anywhere where the flow makes the map "badly playable" or where it doesnt fit the music, and if you see any actual flowmistakes then im more then happy to look at them, but i dont really see what you mean since, honestly the flow isnt even bad on these spots or anything its just a bit of a different flow to emphasize the music a bit better at these points (:
there's a lot in this map like this. i appreciate the symmetry, but more thought needs to be put into keeping flow consistent throughout the map
00:03:825 (1,2) and 00:06:216 (1,2) is probably the best example of this. ctrl+g on the second pattern completely changes how it plays. i can appreciate striving for variety, but consistency ought never to be sacrificed for it.Yea it does change a bit how it plays. A bit. Its just barely noticeable, actually youll not even notice this while playing since the placing of these notes together are literally the same, its just ctrl+g'd on 1 slider. Its still perfectly playable, imo fits the music totally fine and is kinda consistent (since its still kinda of a turn when playing on both of these places). So unless theres a reason besides "consistency" id rather not change this since imo its still really similar playing wise, flow wise, aesthetically so yea.
00:08:550 (1,2,3,4) - why the awkward movement to 3? also, why the overlaps? i'd sooner use a pattern more like this: Because the music here is kinda weird too + theres a drum-thing-sound on this 3 note so tbh i think it fits the music like this, so no change ^^ also i dont really see what you mean with overlap? the only overlap is at 00:10:463 (2) - and yea. i do agree this could be made a bit cleaner with the next slider so, fixed that overlap (if you even meant that). if you mean 00:07:966 (6,2) - the 6 is completely gone before 2 is completed so .. uhm idk about that one especially since the music gets kinda weird here i think its fitting so ill keep it for now.
00:18:837 (4,5) - notice how different the movement is from 4 to 5 than any of the other ones? also, the overlaps are completely unnecessary. i'd redesign this pattern Here also i dont really get what you mean. playing wise this pattern just gets more intense with every .. lets say "part" while at 3 and 5 are new "parts" since the song gets more intense in these parts too. And tbh i dont really see how its so "different" to play 4 to 5 honestly. 5 to 6 is nearly the same just a bit more up/more of a jump. If the flow would be totally different i would get it but its literally just left/right the whole time o.O also the beginning of a new part there makes this totally reasonable. Just like i started making the 3 diagonal flow instead of the normal flow on 1 to 2. then normal flow again 3 to 4 since its kinda the same just a bit more intense (the only thing i could agree on here is to make this jump bigger but imo its not necessary here already) then i made this 180° flow to 5 since a new part starts, and then the bigger jump to 6 since it gets more intense. I dont really see at any point how this has bad overlaps or how this is supposed to be bad to play since the flow is totally fine imo and it represents the music like this so... no change ^^
00:34:077 (4,1,2,3,4,5) - this part is extremely difficult to read on account of the overlaps and completely horizontal movement. i'm not against using difficult reading as a concept in your map, but as is 90% of the map is extremely easy to read and this pattern stands out as a result. either this pattern needs to be changed to minimize the reading difficult it presents, or the rest of the map needs to be reworked to utilize difficult reading as a more central mechanic Why? the singing here is COMPLETELY different to the rest of the song so i dont see any reason not to make a "newer" pattern here, when theres a "new" part introduced in the music too?
00:45:756 (7,8,9) - cross screen wide angled jumps like this are extremely difficult to hit. what i said above applies. i'm not against the use of jumps like this, but if they are used they need to be a more central aspect of the map. they can't just appear half way through out of no where. Hmm thats something i would have agreed on. I might reconsider this one day but honestly this is just 2.3 spacing and its not hard really :/ theres way bigger jumps that are way harder to hit... i dont think any player would have a problem with this particular jump but be completely fine with the rest of the map tbh...
hopefully this helps!