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posted
M4M with this map https://osu.ppy.sh/b/1354363

the timing point at 00:54:080 seems a few ms late to me

can you use the same hitsounds as the other diffs?

00:02:779 (3) - make this a circle and put a slider starting at the next red tick that extends to right before 5 (just small rhythm idea, probably not that good tbh)

00:20:304 (1,2) - this is quite hard to read, try putting a circle at the start of this slider 00:21:034 (2) - and then putting the next slider so it starts where the second repeat does

00:22:056 (4) - would put more emphasis if it was two circles, because you've hitsounded the end of the slider to show emphasis, but using two circles would work better

00:22:662 (1,2) - same as 00:20:304 (1,2) -

00:26:809 (4) - same as 00:22:056 (4) -

00:35:127 (2,3,4,5) - this is uncomfortable to play imo

00:48:456 (11,1) - the spacing of the jumps earlier are too similar to this spacing here, I read it as a jump when playing it, maybe increase the spacing

01:00:567 (2,3,4,5,6,7) - I suggest NCing all these to give a better indicator of the 1/6
00:24:300 (7,8,9,10) - any reason for the spacing inconsistencies in these jumps

00:36:304 (5) - for all gaps you've used two notes before the gap, but here you used a slider and it doesn't fit as well

00:45:756 (7) - ^^

00:49:353 (5) - this really doesn't fit here

01:00:518 (1,2) - this just feels weird and sounds out of time, maybe use the same timing in the hardest diff?

01:05:010 (4) - minor thing but can you use the same hitsound on this slider heads as you did on these notes 01:04:107 (1) - 01:04:558 (1) -

01:09:743 (4) - ^^

01:19:246 (4) - ^^
00:04:722 (3) - slider shape seems a bit too sharp

00:06:216 (1) - can you move this down so it fows from the previous note

01:05:908 (3) - maybe extend this out to the red tick? idk

01:08:264 (2) - ^^
00:47:262 (2,3) - this might be a bit too hard for a normal

00:52:014 (2,3) - ^^

00:58:177 (1) - maybe extend this spinner out to the next red tick


nice map, I hope this helps!! :):):)
posted
May mod any diff you want! This mod felt a bit too empty. -> https://osu.ppy.sh/s/624437

[Parachute's Kiss]
I like the interesting patterns. The map feels well mapped, albeit the flow is a bit wonky in some bits. I'm not confident enough to talk about flow problems, so I will point out some issues with

01:00:469 (1,2,3,4,5,6) - Randomly placing a 1/6 stream into a 1/4 section doesn't work. Try either using a repeating slider to cover it, or ease into the 1/3 by having the sliders before it imply 1/3 snapping.

00:35:863 (4,5) - The 3/4 slider here feels too weird to play. I think I know how to fix it. You missed a small sound at 00:36:010 , which you can cover using passive rhythm by making 00:35:863 (4) into a slider, ending on the note. This way you can rid of the 3/4 gap.

01:16:146 (4,5,6) - This curved slider section really stands out since the rest of the song uses straight sliders reflecting around the center.
00:25:037 (1,2) - This also stands out alot.
You seem to litter curved sliders every once and a while, however either only use curved sliders on recognizable notes, like vocals, or guitar riffs, or use them in an alternating pattern (straight, curved, straight) so they feel more natural in the map. The problem with them standing out is they imply the song does something different.

00:22:056 (4) - The slider tail here feels too INTENSE to be covered by a slider tail. Maybe use a double. This sound is rare enough so a double could make sense to represent this.
00:26:809 (4) - This too.

01:01:408 (1) - I don't think a spinner ending should be mapped to this. Maybe have the spinner end right before a circle placed right in the center. This is because a spinner won't show off the sudden cymbal ending the pause in percussion.

[Insane]
I am not so good at playing below 5 stars, so I'm only pointing out a few issues. Good map btw.

00:36:304 (5) - This has the same problem as the extra, and the slider tail feels too intense. Maybe use 2 circles.
posted

DeviousPanda wrote:

M4M with this map https://osu.ppy.sh/b/1354363

the timing point at 00:54:080 seems a few ms late to me

good catch tho xD

00:47:262 (2,3) - this might be a bit too hard for a normal

00:52:014 (2,3) - ^^

ill change it maybe, cause im not 100% sure how to make it otherwise

00:58:177 (1) - maybe extend this spinner out to the next red tick cant cause of the diff. simplicity


Insane

00:24:300 (7,8,9,10) - any reason for the spacing inconsistencies in these jumps 2 snare hits, or u meant 2,2 instead of 2?^^ i fixed that.

00:36:304 (5) - for all gaps you've used two notes before the gap, but here you used a slider and it doesn't fit as well oh ye ur right

00:45:756 (7) - ^^ fixed both :)

00:49:353 (5) - this really doesn't fit here i mapped his voice and imo this reflects the song good

01:00:518 (1,2) - this just feels weird and sounds out of time, maybe use the same timing in the hardest diff? ill recheck this and the part u mention above

01:05:010 (4) - minor thing but can you use the same hitsound on this slider heads as you did on these notes 01:04:107 (1) - 01:04:558 (1) -

01:09:743 (4) - ^^

01:19:246 (4) - ^^ the idea is quiet good but ill made the map after the real drums, to be consitent i wont do it :/

nice map, I hope this helps!! :):):)sure it does, thanks a lot!
posted
Awesome song from my all-time favorite band.

Good luck!
posted

DeviousPanda wrote:

M4M with this map https://osu.ppy.sh/b/1354363

the timing point at 00:54:080 seems a few ms late to me

can you use the same hitsounds as the other diffs? No.

00:02:779 (3) - make this a circle and put a slider starting at the next red tick that extends to right before 5 (just small rhythm idea, probably not that good tbh) Weeell, i mapped the guitar stuff here so idk about that ^^

00:20:304 (1,2) - this is quite hard to read, try putting a circle at the start of this slider 00:21:034 (2) - and then putting the next slider so it starts where the second repeat does

00:22:056 (4) - would put more emphasis if it was two circles, because you've hitsounded the end of the slider to show emphasis, but using two circles would work better Hmm with this slider i actually wanted to emphasize the beginning of it more than the ending, thats why i think the sliders makes more sense here. I think the clap sound is just more hear-able in the song and deserves more attention xD

00:22:662 (1,2) - same as 00:20:304 (1,2) -

00:26:809 (4) - same as 00:22:056 (4) -

00:35:127 (2,3,4,5) - this is uncomfortable to play imo Dont think so here x:

00:48:456 (11,1) - the spacing of the jumps earlier are too similar to this spacing here, I read it as a jump when playing it, maybe increase the spacing I changed it a bit, i hope its better now even though i did the opposite. It was kinda misplaced anyways so yea definitely changed something.

01:00:567 (2,3,4,5,6,7) - I suggest NCing all these to give a better indicator of the 1/6 Kinda unsure if a nc helps with that (and its not even 1/6 btw but nobody notices that anyways (; ), but fixed i guess.



nice map, I hope this helps!! :):):)
[Parachute's Kiss]
I like the interesting patterns. The map feels well mapped, albeit the flow is a bit wonky in some bits. I'm not confident enough to talk about flow problems, so I will point out some issues with

01:00:469 (1,2,3,4,5,6) - Randomly placing a 1/6 stream into a 1/4 section doesn't work. Try either using a repeating slider to cover it, or ease into the 1/3 by having the sliders before it imply 1/3 snapping.

00:35:863 (4,5) - The 3/4 slider here feels too weird to play. I think I know how to fix it. You missed a small sound at 00:36:010 , which you can cover using passive rhythm by making 00:35:863 (4) into a slider, ending on the note. This way you can rid of the 3/4 gap. Well about this i quite disagree. first i dont see a problem with a 3/4 gap since right there i mapped the singing for the whole part and he literally makes a break for this long so I would be kinda surprised if ppl who can play the rest of this diff get confused by this 1 part.
Second imo the slider will actually make this part waaay more confusing since as i said i focused on the singing and having 1 random slider that breaks this..
idk i dont really like that at all so nope x:


01:16:146 (4,5,6) - This curved slider section really stands out since the rest of the song uses straight sliders reflecting around the center. Uhm well this section is nowhere else in the song so imo the curved respresent this special part really good ^^
00:25:037 (1,2) - This also stands out alot.
You seem to litter curved sliders every once and a while, however either only use curved sliders on recognizable notes, like vocals, or guitar riffs, or use them in an alternating pattern (straight, curved, straight) so they feel more natural in the map. The problem with them standing out is they imply the song does something different. Changed some sliders

00:22:056 (4) - The slider tail here feels too INTENSE to be covered by a slider tail. Maybe use a double. This sound is rare enough so a double could make sense to represent this. Why? Its literally less audible than the sliderstart. + the break after it makes me like the slider into break thing more since imo it supports that more.
00:26:809 (4) - This too. ^

01:01:408 (1) - I don't think a spinner ending should be mapped to this. Maybe have the spinner end right before a circle placed right in the center. This is because a spinner won't show off the sudden cymbal ending the pause in percussion. Idk imo it would play way worse. I hate when spinners just end randomly and without any reason. The guitar sound the spinner stands for ends at this point and imo it is stronger than just placing a 1/1 circle,
which in the end would be stacked to the next one anyways = makes not really much of a difference (since the part is so "slow" anyways) So no change about that ^^
Thanks for mods <3
posted
General
  1. Cut version? :(


Normal
  1. 00:08:550 (1) - Move this to the white tick and end here 00:10:320 please, fits very well with the guitar
  2. 00:31:556 (4) - Add a clap here? Just a suggestion but sounds good imo
  3. 00:50:214 (3) - Remove the NC here, doesn't fit with your combo pattern
  4. 00:58:474 (1) - Extend this to 01:01:333


Space's Hard
  1. 00:15:014 (4) - This doesn't look well with the previous slider, why you don't move to another place?
  2. 00:50:502 (5) - Same ^


Insane
  1. Nice


Parachute's Kiss
  1. For some reason, the diff reminds me on mtmcl's maps lol


Good luck :)
posted
Here's my part of the M4M
My map: https://osu.ppy.sh/s/646289

Parachute's Kiss
  1. 00:20:012 (2) - Sorta weak transition going into the next section. How about converting into 2 notes for emphasize on the snare beats for more impact like you did at 00:10:320 (1,2,3,4) - . Same goes for 00:22:056 (5,6) - and 00:26:809 (5) -
  2. 00:50:502 (5,6,7) - This rhythm doesn't go with the song as 00:50:817 (6,7) - is mapped to silence. And the only heavy beat here isn't clickable (00:51:132 - ). How about this rhythm? https://puu.sh/wWb1c/7a61a32106.jpg
  3. 01:00:469 (1,2,3,4,5,6) - Because of the default stacking mechanic, it ruins the symmetry. So maybe if you make the stream into a straight line instead, it would keep the symmetry. (https://osu.ppy.sh/ss/8710294)
  4. 01:20:140 (1) - The only thing audiable here are the vocals so a spinner isn't a good way to represent that because spinners are used to emphasize longer held notes. I suggest mapping the rest of the lyrics using notes.


Insane
  1. 00:01:883 (3) - Can't hear an audiable beat here. A 1/4 slider would be good because it emphasizes the only noticable beats here, the guitar and bass.
  2. 00:07:091 (1,2) - Because the slider end is pointed so much upwards on (1), it makes for uncomfortable movement between (1) and (2). How about something like https://osu.ppy.sh/ss/8710442 so ease that. Same for 00:11:776 (1,2) - and 00:14:131 (1,2) -
  3. 00:22:056 (7) - How about stacking on 00:21:326 (5) - sliderhead to make for better impact/emphasize for both the snare and open hi-hat beat.
  4. 00:34:397 (4) - This repeat slider doesn't follow the music because the only heavy beat here isn't clickable, so it lacks impact. How about this rhythm? https://puu.sh/wWc9I/a721131c2a.jpg
  5. 00:36:304 (5,6) - Missing hitsounds
  6. 00:38:532 (1) - Remove clap as there's no snare sound on this beat in this drum fill.
  7. 00:52:438 - Since you were following the vocals in this part, it feels awkward leaving this vocal beat out since it's the more heavy beat in this section.
  8. 01:20:140 (1) - Same as Parachute's diff.


Space's Hard
  1. Entire diff has very poor hitsounding. Kicks on snare beats, snares on kick beats, missing hitsounds, etc. Please have someone experienced do it for you.
  2. 01:20:140 (1) - Same as every other diff

------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Hmm... I don't know how to feel about this one. But I wont lie - it lacks in quality. Most placements felt random, some rhythms doesn't follow the music at all, and aestetics could've been polished or expanded upon. But that doesn't mean that it needs a remap. Just alot more mods.

Good luck!
posted

DavidEd wrote:

Space's Hard
  1. Entire diff has very poor hitsounding. Kicks on snare beats, snares on kick beats, missing hitsounds, etc. Please have someone experienced do it for you. feels subjective, sound fine to me :shrug:
  2. 01:20:140 (1) - Same as every other diff instruments stop so i thought it'd be a good way to symbolise that fadeout in particular

------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Hmm... I don't know how to feel about this one. But I wont lie - it lacks in quality. Most placements felt random, some rhythms doesn't follow the music at all, and aestetics could've been polished or expanded upon. But that doesn't mean that it needs a remap. Just alot more mods.

Good luck!
posted

DavidEd wrote:

Here's my part of the M4M
My map: https://osu.ppy.sh/s/646289

Insane
  1. 00:01:883 (3) - Can't hear an audiable beat here. A 1/4 slider would be good because it emphasizes the only noticable beats here, the guitar and bass.
  2. 00:07:091 (1,2) - Because the slider end is pointed so much upwards on (1), it makes for uncomfortable movement between (1) and (2). How about something like https://osu.ppy.sh/ss/8710442 so ease that. Same for 00:11:776 (1,2) - and 00:14:131 (1,2) -
  3. 00:22:056 (7) - How about stacking on 00:21:326 (5) - sliderhead to make for better impact/emphasize for both the snare and open hi-hat beat.
  4. 00:34:397 (4) - This repeat slider doesn't follow the music because the only heavy beat here isn't clickable, so it lacks impact. How about this rhythm? https://puu.sh/wWc9I/a721131c2a.jpg
  5. 00:36:304 (5,6) - Missing hitsounds
  6. 00:38:532 (1) - Remove clap as there's no snare sound on this beat in this drum fill.
  7. 00:52:438 - Since you were following the vocals in this part, it feels awkward leaving this vocal beat out since it's the more heavy beat in this section.
  8. 01:20:140 (1) - Same as Parachute's diff.



Hmm... I don't know how to feel about this one. But I wont lie - it lacks in quality. Most placements felt random, some rhythms doesn't follow the music at all, and aestetics could've been polished or expanded upon. But that doesn't mean that it needs a remap. Just alot more mods.


Good luck!
Thanks alot for your mod! i took the 50% remap to make it clear and NOT random to avoid 100 mods^^ i checked all your parts that u mentioned too.
posted

DavidEd wrote:

Here's my part of the M4M
My map: https://osu.ppy.sh/s/646289

Parachute's Kiss
  1. 00:20:012 (2) - Sorta weak transition going into the next section. How about converting into 2 notes for emphasize on the snare beats for more impact like you did at 00:10:320 (1,2,3,4) - . Same goes for 00:22:056 (5,6) - and 00:26:809 (5) - Changed
  2. 00:50:502 (5,6,7) - This rhythm doesn't go with the song as 00:50:817 (6,7) - is mapped to silence. And the only heavy beat here isn't clickable (00:51:132 - ). How about this rhythm? https://puu.sh/wWb1c/7a61a32106.jpg Changed it a bit. the 00:50:817 - however is made to the singing so, ill keep it like that for now since it definitely represents the music now ^^
  3. 01:00:469 (1,2,3,4,5,6) - Because of the default stacking mechanic, it ruins the symmetry. So maybe if you make the stream into a straight line instead, it would keep the symmetry. (https://osu.ppy.sh/ss/8710294) Changed
  4. 01:20:140 (1) - The only thing audiable here are the vocals so a spinner isn't a good way to represent that because spinners are used to emphasize longer held notes. I suggest mapping the rest of the lyrics using notes. Changed
Thanks for mod! <3
posted
M4M https://osu.ppy.sh/s/651065 Hny's diff please.

INSANE
00:08:550 (1) - Hitsound of finish, either remove or add more at the start of each of those patterns. [00:09:140 (1) - 00:09:730 (1) - 00:10:320 (1) - ]

00:10:320 (1,2,3,4) - The movement on this is uncomfortable, its handled way better there 00:19:131 (1) - in this part.

00:11:188 (2) - Move this one bit lower and to the right. Compensate the transition from two strong sounds to lesser one.


00:22:056 (7) - This feels like its very out of its place. Try placing it higher like in 00:26:809 (7) - Inconsistent. Same sound, yet this time its placed according to the straight flow, so either change the first one to be in straight line or rearrange that one.

00:33:809 (1,2) - These two sliders are random as phucc. Also the sound these sliders are trying to represent is really weak.

Also 00:34:105 (2) - Ranking criteria states that sliders must end on a sound of equal or less power than the beggining, and as i hear it, it ends on a stronger one.

The map after 00:35 gets really coonfusing, at least for me.

01:00:518 (1) - Shouldn't this be reversed two times?

01:04:107 (1,2,3,1,2,3) - This feels kind of too diff spiky.

01:20:140 (1,2,3,4,5) - This star gave me a disease :cry::cry::cry::cry::cry:
posted

Hny wrote:

M4M https://osu.ppy.sh/s/651065 Hny's diff please.

INSANE
00:08:550 (1) - Hitsound of finish, either remove or add more at the start of each of those patterns. [00:09:140 (1) - 00:09:730 (1) - 00:10:320 (1) - ] no, i followed the songs finishes, so why i should?

00:10:320 (1,2,3,4) - The movement on this is uncomfortable, its handled way better there 00:19:131 (1) - in this part. on both parts a strong last 4 notes stream, imo they do what the are supposed to do, reflect the music, the jumps between are so little that is unnessecary in which degress the are, only the space between 1,2,3,4 matters

00:11:188 (2) - Move this one bit lower and to the right. Compensate the transition from two strong sounds to lesser one.
why not it was a bit weak^^

00:22:056 (7) - This feels like its very out of its place. Try placing it higher like in 00:26:809 (7) - Inconsistent. Same sound, yet this time its placed according to the straight flow, so either change the first one to be in straight line or rearrange that one. agree, changed

00:33:809 (1,2) - These two sliders are random as phucc. Also the sound these sliders are trying to represent is really weak. Hee heaaadxD!? the arent random, as u can see from this part on i mapped the lyrics first not the riff anymore

Also 00:34:105 (2) - Ranking criteria states that sliders must end on a sound of equal or less power than the beggining, and as i hear it, it ends on a stronger one. same as above, i mapped lyrcis not drums

The map after 00:35 gets really coonfusing, at least for me. i need examples xD

01:00:518 (1) - Shouldn't this be reversed two times? ye, i missed one tick,. fixed :)

01:04:107 (1,2,3,1,2,3) - This feels kind of too diff spiky. i made it consistent, it represents the music. i mean that arent common pp jump pattern, but i dont see any reason to change it into that

01:20:140 (1,2,3,4,5) - This star gave me a disease :cry::cry::cry::cry::cry:well, this wasnt supposed to be a star, i made it more clear^^
thanks a lot for your mod ;)
posted
00:38:103 (7,8,1,2,3) - If you prioritise the vocal, why this objects are more focused on instrumental
01:04:107 (1,2,3,1,2,3) - ^
00:42:494 (4,5) - they have to be more spaced because of strong sound
00:43:975 (1,2) - you can change the direction of the flow, this sound is much different
00:52:014 (5,6) - there is no point for stack, you have a lot of space
01:10:042 (1,2,3,4) - ^
There is a problem in spacing, if you trying to make each object on time-distance quality, than you should work on one spacing
00:03:526 (5) - overlap
00:17:952 (1,2) - make blanket
00:36:304 (6) - if you follow the vocal, why this mapped on instrumental 00:32:758 (3,5)
00:44:568 (3) - reverse
00:25:037 (1,2,3,4) - looks very hard for the new players, normal and easy should be appropriate for the new players
posted

DendyMudak wrote:

00:38:103 (7,8,1,2,3) - If you prioritise the vocal, why this objects are more focused on instrumental
01:04:107 (1,2,3,1,2,3) - ^ mhh, i mapped the drumhits, vocals and that guitar riff <01:04:107 (1,2,3,1,2,3) same goes for the drumfill at 00:38:103 i allways choose the foreground sounds, that reflect the song best. I did this consistent in that parts so i guess its ok and was the best solution for me
00:42:494 (4,5) - they have to be more spaced because of strong sound agree, fix
00:43:975 (1,2) - you can change the direction of the flow, this sound is much different good idea, changed that pattern
00:52:014 (5,6) - there is no point for stack, you have a lot of space yepp, that was random
01:10:042 (1,2,3,4) - ^ no, there are only drums that was intenionelly to stack this part to represent that little break from the other instruments
00:25:037 (1,2,3,4) - looks very hard for the new players, normal and easy should be appropriate for the new players mhh i dont think so i did the same at 00:20:304 (1,2,3,4) - but i looked at some other parts and simplified 00:23:269 (2,3) -
Thanks a lot for your free Mod, really appreciated :D
posted
Hello, m4m from my queue
Sounds like drummer was drunk af :o

[Modding assistant stuff]
1. Unused hitsounds:
drum-hitclap3.wav
drum-hitfinish3.mp3
drum-hitwhistle3.wav
drum-sliderslide3.wav
2. Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav):
drum-hitfinish2.mp3
drum-hitfinish3.mp3
3. Hitsound file is not 100 ms length:
drum-hitnormal2.wav 97.3ms

[Normal]
00:23:269 (2,3) - will be more understanable for newbies if you continue doing your short slider-long slider rhythm as you did here - 00:20:888 (2,3)
00:45:756 (5) - this slider scared me, 1/2 slider on the vocal will be cool

[Space's Hard]
00:08:550 (1) - if you remove one reverse it will be more appropriate for this difficulty lvl imo
00:40:440 (3) - this clap sounds out of place, try whistle instead
00:54:647 (4) - ^
00:43:375 (6) - remove whistles from head and end of the slider, please, it sounds like hs spam x_x
00:57:583 (5) - put clap instead of whistle, it sounds better here
01:00:223 (7) - remove clap
01:08:848 (3) - put nc so it will be easier to read?

[Insane]
00:33:809 (2,3) - this two sliders looks a bit random, try this - https://osu.ppy.sh/ss/8931244
00:36:304 (1) - move it up a bit up, I think this vocal needs more spacing (like between these objects - 00:34:835 (2,3))
00:37:674 (5,6) - same as before, try to make spacing between this objects similar to spacing between these two notes - 00:37:377 (3,4)
00:38:968 (4) - what about this - https://osu.ppy.sh/ss/8931302? For creating difference between this slider and sliders from next part
00:43:975 (1,2,3) - just an aesthetic suggestion, copy 1 slider, put it instead of 2, ctrl+h and ctrl+g it - https://osu.ppy.sh/ss/8931333
00:45:756 (8,9) - map vocal by 1/2 slider isntead of these two notes, because you mapped vocal before?
00:47:262 (5) - ctrl+h? Spacing between 4 and 5 is too small imo
00:49:353 (3) - what about end this slider on the white tick? Sound on it is stronger than sound on blue tick
00:52:438 - you missed vocal sound on this tick, try to make note+slider instead of big slider?
00:56:988 (5,6) - what about cirlce+1/1 slider rhythm here, I think it will emphasize vocal better https://osu.ppy.sh/ss/8931423
01:08:848 (1,2,3,1,2,3) - make similar angle like you did here - 01:04:107 (1,2,3,1,2,3), because it sounds pretty same?

[Parachute's Kiss]
This diff was really enjoyable to mod, gj :)

There is not so much yellow color on the bg, maybe remove it?
01:19:543 - you have red and green line with different volume lvl (58% and 38%)

00:18:542 (3,4) - oh, you can copy this thing - 00:17:952 (1,2), ctrl+j it and stack head of 4 slider with the end of 2 slider, I think it will be cool with your style https://osu.ppy.sh/ss/8930977
00:26:513 (4) - why you stop cursor on this slider, there is nothing in music for it, what about ctrl+g this - 00:26:513 (4,5)? (don't forget that hitsounds will ctrl+g too)
00:31:556 (1,2,3) - ctrl+j and move it down? This will be more intuitive to play
00:33:809 (3,4) - what about ctr+g this rhythm? It will fit vocal better imo
00:34:543 (1,2) - not a very good spacing solution for 1/2 objects, I would recommend you to make smth like this - https://osu.ppy.sh/ss/8931080
00:35:715 (3,4) - if you did this ^, I guess you'll need to make smth with these notes
00:48:755 (1) - stack this with 00:47:859 (7)? This note deserves more spacing imo
00:52:014 (5) - maybe put nc here so it will be more pleasant to read?
00:54:080 (3) - 00:54:647 (5) - 00:55:214 (7) - it will plays more fun if you do ctrl+g for these sliders
01:00:481 (1,2,3,4,5,6) - ...these notes are unsnapped, right?
01:07:089 (3) - stack it with slider's head will be better, because it's the same sound as here - 01:05:908 (3)
01:16:444 (5) - what about ctrl+h, j, g and move it up for better flow?? https://osu.ppy.sh/ss/8931165

Good luck with this set
posted

PandaHero wrote:

Hello, m4m from my queue
Sounds like drummer was drunk af :o

[Parachute's Kiss]
This diff was really enjoyable to mod, gj :)Thanks <3

There is not so much yellow color on the bg, maybe remove it? Uhm I had a different bg but rin desu removed it so well see about that one xD
01:19:543 - you have red and green line with different volume lvl (58% and 38%)

00:18:542 (3,4) - oh, you can copy this thing - 00:17:952 (1,2), ctrl+j it and stack head of 4 slider with the end of 2 slider, I think it will be cool with your style https://osu.ppy.sh/ss/8930977
00:26:513 (4) - why you stop cursor on this slider, there is nothing in music for it, what about ctrl+g this - 00:26:513 (4,5)? (don't forget that hitsounds will ctrl+g too)
00:31:556 (1,2,3) - ctrl+j and move it down? This will be more intuitive to play
00:33:809 (3,4) - what about ctr+g this rhythm? It will fit vocal better imo Idk about this one. The note changes and where it changes i make the player click the second slider so imo it fits more like it is now ^^
00:34:543 (1,2) - not a very good spacing solution for 1/2 objects, I would recommend you to make smth like this - https://osu.ppy.sh/ss/8931080 Why? I think it fits the harsh vocal sounds here pretty good with a stack so no change, also the whole "more harsh" section here with the linear pattern in the middle. I think it fits good so ill keep it for now^^
00:35:715 (3,4) - if you did this ^, I guess you'll need to make smth with these notes
00:48:755 (1) - stack this with 00:47:859 (7)? This note deserves more spacing imo
00:52:014 (5) - maybe put nc here so it will be more pleasant to read? True, its easier to read. Imo misuse of nc though /: not sure if its actually the best thing to do but i made a nc there.
00:54:080 (3) - 00:54:647 (5) - 00:55:214 (7) - it will plays more fun if you do ctrl+g for these sliders I dont think so about this one tbh.
Spacing emphasis is better right now so it would kinda ruin that and i also think its already fun like it is so i dont think this is necessary at all especiall since it would ruin the spacing emphasis ^^

01:00:481 (1,2,3,4,5,6) - ...these notes are unsnapped, right? Not rlly xD, idk how else to do this while still representing the music, and this is imo the closest to get to ^^'
01:07:089 (3) - stack it with slider's head will be better, because it's the same sound as here - 01:05:908 (3)
01:16:444 (5) - what about ctrl+h, j, g and move it up for better flow?? https://osu.ppy.sh/ss/8931165 Well you gotta explain on why that would have better flow though o.O i dont see any flow problem since it will go just up-right anyways and honestly it wouldnt make much of a difference here playwise. At least i dont see any difference ^^'

Good luck with this set
Everything where i wrote nothing is fixed. Thanks for mod <3
posted
Hi from my queue =! :)
I searched it up, the BPM should be 102, I think you have too many timing points, you can put more than 1 but yours has too many (well IDK maybe you are right)
IDK you forgot to add Kiai time or you remove it on purpose
00:08:258 (1) - I think the spinner is too short for beginners(at least 5 beats (white ticks)), consider delete it or make it longer
00:17:657 (1) - same as this
01:19:543 (1) - same
there is a heavy beat on 00:33:659 - add something-
01:15:401 - add an circle- there is a heavy beat just like this 01:10:042 (1,2,3) -
00:10:894 (1,2,3) - consider putting with the same DS
I think you should plan the DS for your map, its different sometimes so it will make players confused

ok GL!! :)
posted

PandaHero wrote:

Hello, m4m from my queue
Sounds like drummer was drunk af :oHow dare u xD

[Modding assistant stuff]
1. Unused hitsounds:
drum-hitclap3.wav
drum-hitfinish3.mp3
drum-hitwhistle3.wav
drum-sliderslide3.wav They are for Spaces Hard i fixed it
2. Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav):
drum-hitfinish2.mp3
drum-hitfinish3.mp3 converted
3. Hitsound file is not 100 ms length:
drum-hitnormal2.wav 97.3ms its longer now :)

[Normal]
00:23:269 (2,3) - will be more understanable for newbies if you continue doing your short slider-long slider rhythm as you did here - 00:20:888 (2,3)
i rly dont know about this it doesnt reflect the music, if someone else point this out as a problem ill change it

00:45:756 (5) - this slider scared me, 1/2 slider on the vocal will be cool i tried hard to change that section but idk how to represet it and make it beginner friendly changed it a bit but not rhythmwise

[Insane]
00:33:809 (2,3) - this two sliders looks a bit random, try this - https://osu.ppy.sh/ss/8931244 i rotate them a bit so they look good togheter i wanted to represent the strong vocals, thats why i choose that strong shape
00:36:304 (1) - move it up a bit up, I think this vocal needs more spacing (like between these objects - 00:34:835 (2,3))
00:37:674 (5,6) - same as before, try to make spacing between this objects similar to spacing between these two notes - 00:37:377 (3,4) i made as before 2 and 2,2 on snare normal 1,4 made it more clear now :)
00:38:968 (4) - what about this - https://osu.ppy.sh/ss/8931302? For creating difference between this slider and sliders from next part
00:43:975 (1,2,3) - just an aesthetic suggestion, copy 1 slider, put it instead of 2, ctrl+h and ctrl+g it - https://osu.ppy.sh/ss/8931333i like the idea but the flow would be inconsitent in compare with the pattern that follow ;:/
00:45:756 (8,9) - map vocal by 1/2 slider isntead of these two notes, because you mapped vocal before? true i added sth
00:47:262 (5) - ctrl+h? Spacing between 4 and 5 is too small imo i moved a bit up instead
00:49:353 (3) - what about end this slider on the white tick? Sound on it is stronger than sound on blue tick
00:52:438 - you missed vocal sound on this tick, try to make note+slider instead of big slider? added circle :)
00:56:988 (5,6) - what about cirlce+1/1 slider rhythm here, I think it will emphasize vocal better https://osu.ppy.sh/ss/8931423
01:08:848 (1,2,3,1,2,3) - make similar angle like you did here - 01:04:107 (1,2,3,1,2,3), because it sounds pretty same? uhh lel youre right

Good luck with this set
Thanks alot for your Mod :)
posted

tiffany yu tyu wrote:

Hi from my queue =! :)
I searched it up, the BPM should be 102, I think you have too many timing points, you can put more than 1 but yours has too many (well IDK maybe you are right) nah u cant handle Rhcp songs / songs w/o metronome in one bpm^^
IDK you forgot to add Kiai time or you remove it on purpose purpose^^
00:08:258 (1) - I think the spinner is too short for beginners(at least 5 beats (white ticks)), consider delete it or make it longer
00:17:657 (1) - same as this
01:19:543 (1) - same mhh auto gets 7k atleast on all my spinners, idk what else should i do in this parts, spinner reflect best here, if somebody else points this out ill change it
there is a heavy beat on 00:33:659 - add something- followed vocals complety, since its an normal i have to hold it simpel
01:15:401 - add an circle- there is a heavy beat just like this 01:10:042 (1,2,3) - not there but find sth else cuase of this^^
00:10:894 (1,2,3) - consider putting with the same DS is iot rly that hard? i mean its buildup and a little gimmick, dont consider to change it cause imo its a nice way to represent this part of this song on an insane diff
I think you should plan the DS for your map, its different sometimes so it will make players confused rechecked all find 2 notes, that could were DS random

ok GL!! :)
Thank you a lot for your time and Free mod
Have a nice Day :) !
posted

DendyMudak wrote:

There is a problem in spacing, if you trying to make each object on time-distance quality, than you should work on one spacing
00:03:526 (5) - overlap overlap on what, looks fine to me
00:17:952 (1,2) - make blanket nah it feels like it will go against the downward directional flow i am emphasising here
00:36:304 (6) - if you follow the vocal, why this mapped on instrumental 00:32:758 (3,5) it is all on vocals, i didn't want to overmap it as it would be too much of a diffspike for a hard.
00:44:568 (3) - reverse wouldn't be consistent with how ive mapped this in other places.
Thanks for checking :)

PandaHero wrote:

[Space's Hard]
00:08:550 (1) - if you remove one reverse it will be more appropriate for this difficulty lvl imo wouldn't sound right with the guitar im mapping to.
00:40:440 (3) - this clap sounds out of place, try whistle instead yeah that sounds better, thanks for finding this! :)
00:54:647 (4) - ^ yeah, also agree on this. thanks! :)
00:43:375 (6) - remove whistles from head and end of the slider, please, it sounds like hs spam x_x alright changed
00:57:583 (5) - put clap instead of whistle, it sounds better here nah I think its current sound is fine
01:00:223 (7) - remove clap alright, changed this too
01:08:848 (3) - put nc so it will be easier to read? nah I feel it's fine as it is, due to 01:05:908 (3,4) being a similar style
Thanks for the mod! :)

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 39262
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 12
GridSize: 4
TimelineZoom: 1.950484

[Metadata]
Title:Suck my Kiss
TitleUnicode:Suck my Kiss
Artist:Red Hot Chili Peppers
ArtistUnicode:Red Hot Chili Peppers
Creator:Rin Desu
Version:Space's Hard
Source:
Tags:RHCP 1991 Blood Sugar Sex Magic Rock ALternativ Funk Space Parachute Explicit
BeatmapID:1360612
BeatmapSetID:596832

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:2.4
SliderTickRate:1

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300,320,37531,2,0,P|224:328|168:300,1,120,8|0,0:0|0:0,0:0:0:0:
172,224,37960,1,0,0:0:0:0:
160,136,38103,2,0,L|148:64,1,60,10|0,0:0|0:0,0:0:0:0:
284,192,38532,1,0,0:0:0:0:
348,132,38675,2,0,P|412:136|440:160,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
368,220,39115,1,0,0:0:0:0:
304,276,39262,6,0,P|260:276|200:224,1,96,2|0,0:0|0:0,0:0:0:0:
301,97,39850,2,0,L|281:205,1,96,8|0,0:0|0:0,0:0:0:0:
407,114,40440,2,0,L|387:222,1,96,2|0,0:0|0:0,0:0:0:0:
256,268,41030,1,8,0:0:0:0:
480,224,41322,1,0,0:0:0:0:
232,344,41615,6,0,P|184:308|176:260,1,96,2|0,0:0|0:0,0:0:0:0:
208,200,42054,1,0,0:0:0:0:
156,136,42201,2,0,L|168:28,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
276,152,42788,1,2,0:0:0:0:
128,212,43081,1,0,0:0:0:0:
304,236,43375,2,0,B|336:248|364:236|364:236|372:240|372:240|408:224|444:240,1,120,8|0,0:0|0:0,0:0:0:0:
260,320,43975,5,10,0:0:0:0:
332,156,44271,1,0,0:0:0:0:
168,232,44568,2,0,L|176:300,1,60,10|0,0:0|0:0,0:0:0:0:
64,124,45014,2,0,L|88:316,1,180,10|0,0:0|0:0,0:0:0:0:
148,92,45756,2,0,L|156:160,1,60,10|0,0:0|0:0,0:0:0:0:
400,264,46360,5,2,0:0:0:0:
240,180,46662,1,0,0:0:0:0:
392,80,46964,2,0,L|440:40,1,60,10|0,0:0|0:0,0:0:0:0:
264,88,47411,2,0,P|196:96|164:236,1,180,10|0,0:0|0:0,0:0:0:0:
176,272,48009,1,0,0:0:0:0:
152,360,48158,2,0,L|244:356,1,60,8|0,0:0|0:0,0:0:0:0:
320,288,48456,2,0,L|228:292,1,60,8|0,0:0|0:0,0:0:0:0:
380,348,48755,5,2,0:0:0:0:
280,196,49054,1,0,0:0:0:0:
408,60,49353,2,0,L|400:132,1,60,10|0,0:0|0:0,0:0:0:0:
304,272,49783,2,0,P|224:252|224:140,1,180,10|0,0:0|0:0,0:0:0:0:
268,320,50502,2,0,P|228:308|200:280,1,60,10|0,0:0|0:0,0:0:0:0:
396,80,51132,5,2,0:0:0:0:
215,106,51431,2,0,L|203:186,1,60
116,204,51731,2,0,P|88:192|56:196,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
188,256,52155,1,0,0:0:0:0:
272,228,52297,2,0,P|324:208|396:212,1,120,2|0,0:0|0:0,0:0:0:0:
252,308,52863,1,2,0:0:0:0:
364,164,53471,5,2,0:0:0:0:
196,136,53775,1,0,0:0:0:0:
252,308,54080,2,0,L|324:216,1,96,8|0,0:0|0:0,0:0:0:0:
368,364,54647,2,0,L|440:272,1,96,2|0,0:0|0:0,0:0:0:0:
428,148,55214,1,8,0:0:0:0:
311,232,55509,1,0,0:0:0:0:
436,68,55804,6,0,P|488:92|508:156,1,96,2|0,0:0|0:0,0:0:0:0:
488,204,56248,1,0,0:0:0:0:
407,232,56396,2,0,L|295:232,1,96,8|0,0:0|0:0,0:0:0:0:
168,160,56988,2,0,L|288:160,1,107.999996704102
412,280,57583,2,0,L|276:280,1,120,2|0,0:0|0:0,0:0:0:0:
156,160,58177,5,2,0:0:0:0:
232,324,58474,1,0,0:0:0:0:
240,140,58771,2,0,P|224:108|188:80,1,60,10|0,0:0|0:0,0:0:0:0:
340,212,59204,2,0,P|316:92|264:20,1,180,10|0,0:0|0:0,0:0:0:0:
206,91,59783,1,0,0:0:0:0:
132,140,59928,2,0,L|120:212,1,60,8|0,0:0|0:0,0:0:0:0:
156,284,60223,2,0,P|200:296|232:292,1,60
288,244,60518,6,0,L|344:248,5,40
256,192,61408,12,2,62903,0:0:0:0:
256,192,63204,5,0,0:0:0:0:
376,328,63505,2,0,L|408:176,1,120,8|0,0:0|0:0,0:0:0:0:
256,100,64107,2,0,P|192:120|164:200,1,120,2|0,0:0|0:0,0:0:0:0:
188,248,64558,1,0,0:0:0:0:
276,220,64709,2,0,L|348:192,1,60,8|0,0:0|0:0,0:0:0:0:
404,256,65010,2,0,L|332:284,1,60,8|0,0:0|0:0,0:0:0:0:
416,168,65311,5,2,0:0:0:0:
256,100,65609,1,0,0:0:0:0:
416,16,65908,2,0,L|376:60,1,60,8|0,0:0|0:0,0:0:0:0:
192,268,66505,2,0,L|292:156,1,120,2|0,0:0|0:0,0:0:0:0:
100,260,67089,2,0,P|152:352|276:308,1,240,10|2,0:0|0:0,0:0:0:0:
152,188,67972,5,0,0:0:0:0:
292,72,68264,2,0,L|364:84,1,60,8|0,0:0|0:0,0:0:0:0:
88,88,68848,2,0,L|160:100,1,60,2|0,0:0|0:0,0:0:0:0:
152,188,69146,2,0,L|224:200,1,60
252,116,69445,2,0,L|396:136,1,120,8|0,0:0|0:0,0:0:0:0:
284,292,70042,5,2,0:0:0:0:
464,284,70338,1,0,0:0:0:0:
370,132,70635,1,8,0:0:0:0:
284,292,70932,1,0,0:0:0:0:
448,104,71229,2,0,P|412:60|344:52,1,120,10|0,0:0|0:0,0:0:0:0:
284,112,71674,1,0,0:0:0:0:
220,176,71822,2,0,B|160:184|160:184|96:176,1,120,10|0,0:0|0:0,0:0:0:0:
224,44,72419,5,2,0:0:0:0:
312,200,72717,1,0,0:0:0:0:
408,352,73015,1,8,0:0:0:0:
228,352,73313,1,0,0:0:0:0:
312,200,73611,2,0,P|312:160|300:128,1,60,2|0,0:0|0:0,0:0:0:0:
216,156,73909,2,0,P|216:196|228:228,1,60,2|0,0:0|0:0,0:0:0:0:
280,284,74208,2,0,P|352:280|400:212,1,120,8|0,0:0|0:0,0:0:0:0:
408,68,74806,6,0,L|272:40,1,120,2|0,0:0|0:0,0:0:0:0:
221,214,75401,1,8,0:0:0:0:
108,72,75699,1,0,0:0:0:0:
84,160,75848,1,0,0:0:0:0:
60,248,75997,2,0,L|192:300,1,120,2|0,0:0|0:0,0:0:0:0:
221,214,76444,1,0,0:0:0:0:
272,288,76593,2,0,P|336:296|400:264,1,120,8|0,0:0|0:0,0:0:0:0:
272,132,77189,5,2,0:0:0:0:
386,275,77480,2,0,L|392:188,1,60
396,124,77772,1,8,0:0:0:0:
228,56,78064,1,0,0:0:0:0:
244,232,78356,2,0,P|176:264|100:224,1,120,2|0,0:0|0:0,0:0:0:0:
176,176,78801,1,0,0:0:0:0:
260,140,78949,2,0,P|324:184|332:256,1,120,8|0,0:0|0:0,0:0:0:0:
228,364,79543,5,2,0:0:0:0:
408,372,79841,1,0,0:0:0:0:
256,192,80140,12,0,81335,0:0:0:0:
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