Hello, modding your diffs as promised <3
Thats all, gl ^-^
SPOILER
Normal
00:20:888 (2) - small sliders + bit round = ugly.
00:23:269 (2) - This should be a slider and a circle. Like this it doesnt really fit to the music, you mapped the guitar the whole time and here its just some slider that... well imo represents nothing in the music actually, since the guitar has totally diff rhythm.
00:29:037 - Add a note here maybe? the break feels not good especially since you missed a guitar sound here.
00:33:809 (2,3) - You mapped the singing the whole time and then this o.o which is actually mapped after nothing. https://osu.ppy.sh/ss/8686986 this would be if you go after the singing
https://osu.ppy.sh/ss/8686990 this if you go after the guitar. Normals arent there to skip too much beats anyways so id suggest to take 1 of these 2 things or just map something thats mapped to the music actually
00:38:103 (3) - This isnt mapped to anything kinda, or at least you skipped beats again.
The ending is alright already besides
01:04:107 (4,5) - Why are these sliders and the next parts you just make a whole slider over these parts to map the guitar? at least stay consistent about that and dont map randomly, once this and once this whenever the music stays the same in these parts. (although since this is kinda the most intense part id go for more dense rhythms and removing these long sliders, but your call i guess)
Yea overall you still gotta work on that rhythm a bit i'd say. Lots of inconsistencies/skipped beats that end up making a weird rhythm choice and stuff like that. You should look at 00:20:304 - until 00:53:471 - again imo and fix some stuff there. The rest is good already.
Insane
So about this diff. I first wanna talk about the usage of your slider shapes.
00:12:659 (3) - Why is this an edge and not round? Before this part you had a lot of parts where the singing was like this "yeah" and theres nothing else special about this, yet you always did normal sliders and right here you did an unfitting edge-slider for no reason apparently. you should either remove that or make it consistent with all these parts and use edge sliders ONLY for parts where theres something important in the song
00:05:170 (4) - Why did you make a long edge-slider here and 00:02:779 (2,3) - here you did slider-circle even though its literally the same?
Then you made 2 edge sliders with weird flow-choice 00:07:529 (3,4) - even though still same music.(the flow isnt bad its just different while the music stays the same.)
00:11:482 (3) - Why is this a straight one even though the same as 00:10:894 (1,2) -
00:16:188 (3) - Why edge here.
etc. etc. You could make the edges to the actual song instead of just randomly making different things even though the music itself stays the same. This ends up making your map look really random because you just throw in random ideas and mix em all up instead of sticking with 1 idea and keeping it with that.
After the beginning part though it gets a lot of better.
Still. Stuff like 00:47:262 (5) - , should be kept to places it actually fits in with the music.
01:07:972 (2) - Should be an edge-slider for example.
01:11:822 (2,3) - This jump makes not really much sense imo
01:12:419 (1,2) - Why are slider shapes different here?
01:17:772 (3,4) - Why are these edgy? xD
Oh well i hope you get what i mean here. Its like the only thing you actually follow the music with is the spacing and everything else is just random patterns that.. well dont really follow the music most times. :/
As last thing. Your hitsounds are bad. But i told you that already.
Some hitsounding questions though.
00:06:799 (1) - Whats this soft sampleset here?
00:11:482 (3) - Then you use soft sampleset here until 00:17:363 (6) - And then just at the end. Is there anything special there that you use soft claps just at this part? Because that actually bothers me and it looks kinda random to me.
00:24:742 (4) - Also i dont like your finishes. They dont really fit imo Id rather stick with the soft finishes like you did 00:29:774 (1) -
00:20:888 (2) - small sliders + bit round = ugly.
00:23:269 (2) - This should be a slider and a circle. Like this it doesnt really fit to the music, you mapped the guitar the whole time and here its just some slider that... well imo represents nothing in the music actually, since the guitar has totally diff rhythm.
00:29:037 - Add a note here maybe? the break feels not good especially since you missed a guitar sound here.
00:33:809 (2,3) - You mapped the singing the whole time and then this o.o which is actually mapped after nothing. https://osu.ppy.sh/ss/8686986 this would be if you go after the singing
https://osu.ppy.sh/ss/8686990 this if you go after the guitar. Normals arent there to skip too much beats anyways so id suggest to take 1 of these 2 things or just map something thats mapped to the music actually
00:38:103 (3) - This isnt mapped to anything kinda, or at least you skipped beats again.
The ending is alright already besides
01:04:107 (4,5) - Why are these sliders and the next parts you just make a whole slider over these parts to map the guitar? at least stay consistent about that and dont map randomly, once this and once this whenever the music stays the same in these parts. (although since this is kinda the most intense part id go for more dense rhythms and removing these long sliders, but your call i guess)
Yea overall you still gotta work on that rhythm a bit i'd say. Lots of inconsistencies/skipped beats that end up making a weird rhythm choice and stuff like that. You should look at 00:20:304 - until 00:53:471 - again imo and fix some stuff there. The rest is good already.
Insane
So about this diff. I first wanna talk about the usage of your slider shapes.
00:12:659 (3) - Why is this an edge and not round? Before this part you had a lot of parts where the singing was like this "yeah" and theres nothing else special about this, yet you always did normal sliders and right here you did an unfitting edge-slider for no reason apparently. you should either remove that or make it consistent with all these parts and use edge sliders ONLY for parts where theres something important in the song
00:05:170 (4) - Why did you make a long edge-slider here and 00:02:779 (2,3) - here you did slider-circle even though its literally the same?
Then you made 2 edge sliders with weird flow-choice 00:07:529 (3,4) - even though still same music.(the flow isnt bad its just different while the music stays the same.)
00:11:482 (3) - Why is this a straight one even though the same as 00:10:894 (1,2) -
00:16:188 (3) - Why edge here.
etc. etc. You could make the edges to the actual song instead of just randomly making different things even though the music itself stays the same. This ends up making your map look really random because you just throw in random ideas and mix em all up instead of sticking with 1 idea and keeping it with that.
After the beginning part though it gets a lot of better.
Still. Stuff like 00:47:262 (5) - , should be kept to places it actually fits in with the music.
01:07:972 (2) - Should be an edge-slider for example.
01:11:822 (2,3) - This jump makes not really much sense imo
01:12:419 (1,2) - Why are slider shapes different here?
01:17:772 (3,4) - Why are these edgy? xD
Oh well i hope you get what i mean here. Its like the only thing you actually follow the music with is the spacing and everything else is just random patterns that.. well dont really follow the music most times. :/
As last thing. Your hitsounds are bad. But i told you that already.
Some hitsounding questions though.
00:06:799 (1) - Whats this soft sampleset here?
00:11:482 (3) - Then you use soft sampleset here until 00:17:363 (6) - And then just at the end. Is there anything special there that you use soft claps just at this part? Because that actually bothers me and it looks kinda random to me.
00:24:742 (4) - Also i dont like your finishes. They dont really fit imo Id rather stick with the soft finishes like you did 00:29:774 (1) -
Thats all, gl ^-^