收diff嗎
可以啊Rizia wrote:
收diff嗎
我可以做什麼diff awcx19911123 wrote:
可以啊Rizia wrote:
收diff嗎
虽然我更想要泡0.0
sorry, but I think the set is already crowded now.. not plan to accept more gd atmDragontail wrote:
Can I do a gd for any difficulty besides for extra on std plz?
omg, thanks for reminding.. will fix it soon..Shiguma wrote:
Your artist and song title are reversed
Wanko wrote:
o/ Here's your mod:SPOILERAs a side note, personal opinion: I don't like how you're only mapping to vocals ignoring everything else... it's really awful to play, doesn't flow and makes little sense to me.
I'll only mod insane because the rest looks like more or less scaled copy/paste of that diff. Also not focusing on aesthetics here as I have no idea what the theme for this map is supposed to be feels really random.
Insane:
00:00:051 (1) - is it just me or does it start like 25ms too late?
not sure where it starts accurately, I'll found more opinions on this
00:03:953 (1,2) - these are 1/6
thanks, fixed on both my diff
00:10:844 (4) - this part is 1/6, or to be more precise, a mix of 1/4 and 1/6, something like this: http://screenshot.sh/odZnoKEu17RTl , there's similar part at 01:20:428 (4)
it's a mixed 1/4 and 1/6 imo, however for better play I don't want to follow the rhythm accurately, or it's too hard to read/play imo
00:22:053 (5) - I've been staring at and replaying this part for like 5mins now and still don't know why would you do that, btw 00:21:687 (4) 's sliderend is where the stream should start imo
cuz the drum stream start at 00:21:979 - in the music, so I added that note to follow, I don't see any strange thing here
00:22:418 (1,2,3,4,5,6) - copy paste much huh, it's not much fun to play, if you're mapping to vocals, make 00:23:004 (5,6,7,8) - back and forth jumps
I don't see repeating is bad here, cuz the vocal is repeating with same tone and rhythm actually. also the later 2 notes are fine imo
00:29:150 (6,1) - I don't understand your logic on mapping triples at all. You map one here but not 00:32:516 (6,1) or 00:33:687 (6,7).
cuz the vocal start at 00:29:150 - is shorter than the other 2, so I used more complex rhythm for it, but not for the other 2
01:21:837 (2) - again, if you're mapping to vocals, make that a singletap with slider starting at 01:21:938.
the only thing different here is the vocal at 01:21:837 - , the word here is the same as others but this single sound is much heavier than others, so I followed it by using clickable object
Nihs_Nooj wrote:
Okay I'll try my best
I'm just gonna mod the Extra diff if that's alright
00:14:493 (1) - I can hear the sound being emphasized but I still think this could flow a bit better
the flow is fine imo
00:16:926 (1,2,3) - I think the transition from the spaced double to the jump might be too much idk tho haven't tested it too much
not sure what you mean here.. if about spacing, I think it's fine
00:39:833 (1,2,3,4) - I love this
:D
00:47:589 (1,2) - this could be curved better
the curve is already enough imo
00:54:320 (3,4) - Spacing seems a little overdone imo for that section of the music
the spacing is bigger than others in this sections however the spacing is between slider and slider, so don't worry, they looks different but plays the same
JeirYagtama wrote:
Is it me or the hitsound's volume is a bit too low :l it kinda sounds a bit low to me idk also 25 ms off just like Wanko said xd
hitsounds are added
also I suggest putting the kiai here 01:01:502 - to here 01:20:830 -
would do it later
01:20:830 - hmm why not make these into streams instead of stacking them because of me suggest this part that It should be a bit more readable to tap
cuz the vocal at 01:20:428 - is really strong, if I use a regular stream I can't use jump to emphasis this
00:37:931 (2,4,5,6) - hmm atleast overlap them for cleanliness of the map
umm, they are stacked well imo, however duo to stack leniency, they are not stacked well in play mode. I'll try to stack them manually if other one also mentioned this
Goodluck!
Dr_Marc wrote:
I may be not the best, but I will try my best for this!
Insane:SPOILER00:18:175 (3,4,5) - Its way too sudden change of rythm which is hard to notice, why not begin without triplets for some seconds before direclty confronting a player with them. Replace with 1/2
I don't think this is sudden, I already have 2 objects to do the transition(00:17:736 (1,2) - ), they are enough imo
00:26:370 (2) - move note up to stream
I didn't put it in line, cuz the note is not on the heavy beat, but 00:26:809 - does. so I start the straight stream at 00:26:809 -
00:31:492 (6,7,8) - overmapped
no.. they're following drums accurately here..
00:43:053 (6) - end of slider is a full noticable note, shorten slider , place a note on sliderend
the vocal at 00:43:345 - is not that noticable imo..
01:26:468 (6) - maybe replace note with 1/2 slider
there is no sound at 01:26:669 - .. why do this?
01:28:481 (1) - make the slider more interesting with a gripple pattern to slow it down,for a neat end
umm, kinda nice idea, would change a shape if others also mentioned
Really interesting mapping indeed, you try to get both voice and background music into the edit,which is sometimes very misleading when playing the map first time, but i think its well done. Very hard song you choosed owo. I think 4.7 Stars is way too low rated for this, but ... Just Osu things I guess
Hard:SPOILER00:10:844 (3) - This as example is misleading. You followed voice all the time ,then suddenly the very light sounding background music. Just use a normal slider there (I hope im right)
I don't think this is misleading. 00:10:642 (2) - this one is following drums and the later reverse slider is following vocal, different object follows different thing, and the spacing or pattern is easy to read here. it won't be confusing imo
Edit: Hard:SPOILER00:40:126 (2) - This note is...well.... 20 % off the screen. I guess just make another pattern there
it's not out of the screen.. having like about 20 px distance to the edge
00:45:540 (3) - on this diff, this should definelty be a 1/1 slider. In vocals, its a 1/1 voice-note anyway
this is the best solution I guess: http://puu.sh/vnrBm/7f5d99c074.jpg
the current rhythm is fine imo, reverse one is following bell rings
00:59:881 (1) - Again Rythm changes a lil bit too sudden for direct hits, use 2 sliders instead of 4 first notes
I already used spacing as transition to solve this problem. I think it's enough and don't need to change object type also..
01:20:428 (3) - same as 00:10:844 (3)
same as before
01:26:468 (4) - use 1/2 slider instead
same as Ex
01:21:233 (2) - move 1/4 to the front
current rhythm is also fine imo
01:22:139 (3) - Widen slider 1/4s to the right, move 01:22:441 (1) - According to others before
I just want to follow the vocal at 01:22:139 - using clickable object cuz I think the sound is heavy enough
Listening on 50 % speed is very useful on this
Id be happy if you mod my map too :3 t/583396
a bit busy these days irl.. sorry
5th Edit: Are you adding a background pic or video?
would have both later, I didn't do this cuz I'm always waiting new and beter bg before ranking
Dragontail wrote:
I will mod the extra.SPOILERNo background image or video?
Section from 00:01:520 to 00:03:851 is sorta dirty, the aesthetics need to be better.
I don't think so.. the part looks fine imo
On the slider at 00:10:034 (2) you should do control h for better readability and aesthetics.
the kickslider looks nice imo, and the rhythm is also easy to read.. maybe the thing you actually concerned about is playability. however the pattern is not hard to play cuz short slider's center is slider head not slider body. due to this, this pattern is also easy to play
Change the note at 01:11:770 (4), so they match up in a straight line. For keeping it more consistent
I'm using mostly curve stream, I don't think using straight ones here would make better entirety
Great job nontheless!
Can I do a gd for any difficulty besides for extra on std plz?
Opsi wrote:
Hi from my queue!
[General][Easy]
- Add a BG already lol
sure but would do it later- Set combo colors (you probably just haven't done it yet)
also would do it later(after video)[Normal]
- Seems slightly too hard for an Easy; it's one of the hardest ones I've seen (not by much though). Perhaps nerf some spacing.
that's why I have the beginner diff- Also try to use more of the playspace; it ignores the top-left and bottom-right quadrants as can be seen here.
well I mapped this based on right hand controlling movement. it's easy to get bottom-left and top-right with your right hand rather than the other 2 direction- 00:09:628 (1,2,3) - Nazi, but this isn't a perfectly equilateral triangle.
fixed- 00:12:061 (2) - I heavily disagree with your usage of repeated 3/4 sliders here because there is no strong sound on the repeat unlike when you used them in the previous vocal section. The note on it in the song's in the middle of a triple (which you probably already know), so there's no reason to use this rhythm.
I don't think so, the sound at 00:12:365 - is heavy enough to follow even in an Easy diff imo- 00:16:926 (3) - This slider looks ugly due to being overcurved. Perhaps it was meant to represent the honking on the sliderend though, and if that's the case, you don't have to change it.
this is on purpose to follow the unique normal-whistle-like sound in the music- 00:17:736 (1) - I strongly advise you to lower the SV here due to the sudden and high BPM change from 148 to 205. New players won't be able to keep up with it.
if others mentioned I would fix this but I'll only do a transition for it, cuz I don't think 205bpm with 0.8sv is too high for Easy, but the changing is a bit sudden indeed I'll consider to add a transition later- 00:23:150 (1,2) - Maybe don't make these direct C/P's of 00:21:979 (6) - because the vocals change significantly.
well in fact I'm using same patterns here to follow the same vocal repeating in the music- 01:07:743 (4,1) - Don't stack these in an Easy.
umm the playability should be fine imo. if you're talking about playability I might change it larter(but I need some more people's confirm cuz I think stack is easier to play, if newbie can read the rhyhtm)- 01:20:025 (3) - Also overcurved.
same as before[Hard]
- 00:09:628 (2) - I'd advise NC'ing on here instead due to the downbeat and the triangle pattern.
I just don't like having 2 different color in stacked pattern, cuz I think they looks not good- 00:48:467 (2) - This slider's somewhat unaesthetic due to being a rotation so close to the slider before it. Perhaps make it curved instead to blanket? It'd also emphasize the higher pitched vocals that come in.
the shapes are fine imo.. the spacing looks too closed cuz I'm following the regular spacing distance here- 00:57:539 (1,2,3,4,1,2,3,4) - I get that you're trying to make a gradual decrease and increase in spacing and SV, but this looks really messy (particularly the circles). Perhaps it'd help if the flow was rounder and the angles between the notes stayed fairly constant.
umm I don't think keeping same angle here would be better.. actually I'm changing the angle bigger and bigger with the increasing of speed, I think my idea is also nice- 01:21:132 (2) - I'd advise you move the sliders in the section like this back 1/4 so it stays on the vocals since you've been mapping along to them for the rest of the map.
the current rhythm is fine imo[Insane]
- 00:10:844 (3) - If you listen closely, you'll find that the drums are 1/6 instead of 1/4.
well the dums are 1/4 and 1/6 mixed, it's not simple rhythm here. I used 1/4 instead because I think 1/6 is a bit hard to read- 00:23:589 (1,2,3,4,5,6) - I know the music is exactly the same as the previous pattern, but I'd advise you to do something at least slightly different for sake of variation; perhaps a horizontal flip, increase in scaling, slightly moving it some pixels, etc.
I'd like too keep them. the sounds(vocal and background) are totally the same in the music so I think same patterns follow it best- 00:34:857 (3) - Perhaps don't make this a CTRL + J/CTRL + G of 00:34:126 (1) - since there's no vocals here as opposed to then. Perhaps a straight slider? You're quite lacking those in this section.
I used too less straight sliders indeed, I might do more in my future maps but I'd like to keep this one atm. or it would break the entirety feeling of this diff imo. btw, the one is following drums- 00:45:833 (1) - Blanket 00:46:711 (3) - with the first arm of the slider or move the circle like this.
if I did the note looks a bit strange with the 2nd arm of the slider imo..- 00:59:296 (2) - I'd advise increasing spacing here since it's a 1/1 gap as opposed to the previous 1/2's.
the spacing is a bit confusing but the patterns are easy, I started every objects here at heavy beats so it would be too hard to ready even with the spaicng imo- 00:59:881 (1,2,3,4,1,2,3,4) - I highly doubt this is readable (in Hard, anyway) with such a sudden BPM change; it's comparable to 1/3's. Perhaps make the previous kicksliders clickable and just make these repeated sliders?
I don't think the readability is bad. the later circles can be read as 1/3 or 3/4 at frist ,but with spacing increasing, it's easy to realize the changing thing is not rhythm but bpm- 01:20:830 (1,2,3) - Again, map along to the vocals here, especially because you haven't ignored the 3/4 in the following instances of this rhythm.
I'm following the vocal here indeed.. 01:21:334 - this sound is a bit heavier than the rest around here so I used clickable object to follow[Extra]
- 00:10:844 (1) - NC this to make the 1/4 gap more readable. It emphasizes the vocals too. Although, like I said, the drums are 1/6, so consider removing this burst and replacing it with a kickslider.
nc would not help to read the jump imo.. I'd like to use nc constantly. btw the rhythm is not 1/6 only- 00:12:871 (1,2,3,4,1,2,3,4) - Personally these look weird since the notes are changing, and just visually. I'd space them out (even just a tiny bit) and make them flips of each other, since this is the only split stream (aside from two triples) in the map.
they looks fine imo..- 00:17:331 (4) - I'd advise NC'ing this and increasing the SV to emphasize the honk instead of just a butt slider.
I think the curve slider is also nice- 00:22:053 (5,6,7,8,9) - I get the point in the burst is to denote the downbeat, but it looks pretty ugly. I'd advise decreasing spacing between 00:22:053 (5,1) and NC'ing 00:22:126 (6) to make it look cleaner. If not, make them a continuous shape instead of making 00:22:053 (5) stick out.
that's why I put 00:22:053 (5) - in a special way.. I don't think nc can help this..- 00:23:589 (1,2,3,4,5,6) - Like the hard diff, do something slightly different here.
same as Hard- 00:24:760 (1,4) - Avoid edge overlaps like these since they look very ugly. A rule I try to follow is that if two circles on the playspace have less than 1/3 of their areas overlapping, you should either make them overlap more or space them entirely since it doesn't look deliberate or structured otherwise.
well the time gap between the 2 sliders are huge enough and you probably not realized the overlapping when playing- 00:26:735 (3,4,5,6,7) - Same here. For 5-note bursts, if they're not straight or curved in a continuous shape, they look ugly unless the downbeat's NC'ed.
same as before, I think pattern can do more things to readability rather than nc- 00:36:175 (5,6,7,8) - No reason to do the same here since it's a regular burst lol
- 00:45:467 (4,5,6,7,8) - You probably get the gist by now.
this 2 is same as above..- 00:52:272 (3) - Perhaps NC/increase SV to emphasize these sounds?
current shape is also works- 00:59:881 (1,2,3,4,5) - Again, try to introduce the BPM change differently than making them entirely clickable. They'll probably throw anyone off if they don't look hard at the approach circles or don't know the song.
I think the spacing introduced the bpm chaning enough already- 01:06:334 (1,2,3,4,1,2,3,4) - These look much cleaner when combo'ed by 2 instead of 4, and the music is also divided like that anyway.
would fix this if others mentioned too- 01:20:428 (4) - Also good to NC.
well I still don't think nc can help with readability.. different color is for visual fatigue imoThis turned out way more in detail than I planned it to be wew
- 00:10:844 (3) - NC this to show it's a split stream and emphasize the higher pitch in vocals. Same thing about the rhythm; it's actually 1/6.
- 00:13:277 (5) - Also NC to show the jump in the stream.
- 00:23:589 (1,2,3,4,5,6) - Same as what I said in past diffs lol
- 00:24:760 (1,2,3,4,5,6,7,8) - That being said, the slight change of position here looks pretty uneven and sloppy. Move the whole thing slightly askew if that's what you're aiming for.
reasons to above mods are same as Insane- 00:36:467 (1) - I'd make this slider more parallel to 00:35:735 (3) for aesthetics.
well the current one is a simple blanket pattern, don't know why to change it- 00:38:809 (1) - This would look better if the corner was sharper by inverting the first curve like this.
no much different imo..- 00:44:809 (2) - Again, avoid edge overlaps.
I don't think that overlap is bad, they probably not good to look, but the flow could be more changable with same quality if you don't care overlap sometimes- 00:45:101 (3) - I'd probably blanket 00:44:516 (6) - with this slider.
no.. the time gap between them are too huge, blanket only can be noticed in editor..- 00:59:881 (1,2,3,4,5) - I'd increase spacing here to make the slower BPM change more obvious.
the spacing chaning here is obvious enough imo- 01:01:299 (3) - Another edge overlap. This is pretty subjective at this point, though, so you really don't have to apply it.
same as before.. I don't like to avoid any overlapping in my diff- 01:06:334 (1,2,3,4,1,2,3,4) - I'd also combo this by 2. Huge fan of the 1/8 sliders, by the way.
same as before- 01:08:548 (4,5,1) - Spacing seems a bit too large here considering that 4 and 5 are stacked. Reduce it, perhaps.
well this jump is totally acceptable.. the difficulty is in the average level in this diff- 01:12:777 (1,2,3,4,1,2) - I'd make these more structured; perhaps symmetrical. Again, they also look much better when combo'ed by 2.
the current pattern structured well imo, at least the spacing is. I don't want to makt direction also structured cuz I think the flow is a bit boring if I did that- 01:20:226 (1,2,3,4,5,6) - Same as previously mentioned.
same as before- 01:22:844 (3,4,5) - Consider just making this a double since the vocals are on 3 and 4.
better not to ignore the drum at 01:23:045 - imo
Good luck with the mapset! Hope this mod helped.
h4d0uk3n1 wrote:
Hi. From queue
Extrawkyik's Insane
- 00:08:007 (1,2,3) - accurate please
the shape is fine imo- 00:13:277 (5) - nc?
nc won't help to read the jump anyway- 00:51:247 (2,3) - better blanket
fixed a bit- 00:52:272 (3) - NC FOR WAKS?
same as 00:13:277 (5) -- 01:28:481 (1) - just a suggestion, make this in "^" shape ("A" sound)
would fix laterIt totally didn't feel like animu tv size while playing, very cool. Hope that you'll find something useful. Good luck!
- 00:17:331 - emphasize?
- 00:52:272 (1,2) - ^
- 00:52:857 (3) - nc
- 01:02:810 (3,4) - these touching not nice
CucumberCuc wrote:
Hi :3
Before you start, I advise you to do something with this: if you can, add art from this anime and OP video
sure but would do it later
mb add kiai on (00:17:736 to 00:22:418) and (01:01:502 to 01:20:830) ?
would add later
[Beginner]
00:04:763 NC?
arleady nced
00:53:735 you can add circle
would be too hard
[Easy]
00:42:906 (5) don't recommend use little slider
it's fine imo
01:07:944 (4,1) put a circle or a slider in other place, beginners will be difficult to understand what a circle is still a slider
fixed
01:23:649 (1,2) delete NC on slider and add NC on Circle
current nc is fine
[Normal]
00:02:027 (2,4,2) These sliders are like this, small for players on Normal, put the best circle
00:12:263 (4) ^
00:15:507 (4) ^
00:16:926 (5) ^
01:27:475 (2) ^
a few 1/4 ticksliders are fine with Normal imo..
[Hard]
00:23:004 (3,4,5,6,3,4,5,6) On difficulty Hard recommended stream, a maximum of 3 circles
the current circles are fine imo, the spacing is regular at least
00:40:565 You can add a circle, but then the slider will have to do another
the current pattern is like scarecrow, better to keep it
00:52:272 (6) add NC?
no..
[Insane]
00:22:053 Make a stream more careful
this steam is fine
00:23:296 (5) You can put circles and slider like in this screenshot:
I think my pattern looks better imo
00:24:175 (3,4,5,6,1) You can put circles and slider like in this screenshot:
00:25:418 (3,4,5) Do almost the same thing I wrote above
current pattern is better imo, for above 2 mod
00:36:175 Make a stream more careful
00:45:467 ^
same as 00:22:053 for above 2 mod
01:27:676 You can add the circle to make a stream
would be too hard imo
kookoo11 wrote:
from my nm q
Extra
[extra]00:25:053 (2) - same with below
00:25:492 (4) - probably place this with the other notes below it, like 00:24:321 (4) -
no.. the rhythm is the same here but the lyric is not so I didn't stack them
01:03:918 (1,2) - i think you can remap this better with the vocals.
the rhythm is fine imo
01:28:481 (1) - i would make the 6 a slider and this a circle, but if you want to keep this, maybe change the volume of the end of the slider softer?
I'd like to keep the rhythm, btw the end of the slider is already silenced
[ L u k a s ] wrote:
here's my mod!
Insane
00:22:053 (5,6,7,8,9) - This stream seems pretty messy, and (5) is more distanced than others for no reason
the steam is not mess.. 5 is not on a heavy beat so I put it out of the line(heavy beat starts at 00:22:126 - )
00:23:589 (1,2,3,4,5,6) - Copy-paste, maybe change this a bit so it's not as boring
the rhyhtm, melody and even lyric are totally the same in this 2 parts, so I'd like to use same pattern and put them stacked to follow
00:30:321 (6) - this is more distanced than other objects before, fix
sorry but I don't see any difference about spacing on this slider as the objects before
00:39:833 (1,2) - Ugly overlap
well they are symmetrical well.. I don't see why it's ugly
00:40:272 (4) - The slider end is ignoring the vocal, fix
this slider end is on the right of the vocal sound imo..
That's it for my mod
Ametrin wrote:
from my q
[Extra]00:11:250 (1,2,3) - flow有点怪,1朝左下2朝上啥的可能好点?
这个没事,tickslider的方向不影响flow
00:18:175 (3,4,5) - 这个三连有点难读 把前面1的尾巴加个音效吧
我觉得还行
00:29:150 (7,8,9) - 和前面感觉近了
这里因为flow不是连着的,所以这个spacing刚好
00:40:711 (5) - NC
感觉没必要
00:51:979 (1) - 不如叠前面3上去
现在的pattern感觉也还行
[insane]00:10:642 (2,3,4) - 近了 至少和00:13:176 (4,5) - 一样
fixed
00:40:711 (5) - NC
跟Ex一样
01:03:112 (1,2,3,4) - 太耿直了 2没强调出来
2的音本身不是很强我觉得
01:21:334 (3) - vocal在红线上
01:21:334 - 这里我觉得也有微弱的vocal
有点强行摸啊qwq 就这样吧
Mitkoff wrote:
Hello,
moemoe~
[Extra]
00:10:946 (4,5) - Actually its 1/8 triple and really noticable, example https://puu.sh/vsqLY.jpg For me this section sounds like double tbh
I don't think the rhythm is easy to tell, I listened it carefully for several times and think it's a bit unsnaped, so I just use 1/4 to cover it
01:20:528 (4,5) - ^same
^
00:11:858 - strong sound there, i recommend make it clicable
slider end is fine imo..
00:12:669 (4,5,4,5) - i understand why You used stacks before, cause it was strong-weak "doubles", but now "doubles" have equal high sounds (somtimes even 2nd one stronger than 1st), but in gameplay i still feel them like strong and weak, it's really strange.... i stongly suggest change it . 1st reason - diferent pars of sounds should be emphrasis diferenly. 2nd - circles on strongest sounds should make more feed from song, stacks in current variation do it poorly imo.
I stacked the first 2 notes cuz their tone are the same and I want to add a jump at 00:12:871 - to follow the downbeat
If you are interested, what i think fits better:
00:12:365 (3,4,5) - http://puu.sh/vsrne.jpg
I'd like to keep mine atm, the 2 circles sounds in the same tone and a stack is easy to play before a jump imo
00:14:088 (3,4,5) - https://puu.sh/vsrpD.jpg
I also added a jump at 00:14:493 - , so I think the stack could make this part a bit easier to play(the tone is different though)
00:15:608 (3,4,5,1) - https://puu.sh/vsrqF.jpg
a bit chaotic , need to polish them of course
well I still like stack those 2 circles.. put them into a steam is a bit too hard to play imo
00:17:736 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1) - tbh i don't get what You are following there... It's mainly on vocals with sacrificing emphrasis on strong beats like 00:18:467 - or 00:19:492 - but sometimes You back to them like 00:18:028 - for highlight beat and vocals on the same time? So, player get swaps between red tick priority rhythm and white tick priority rhythm ~8 (!!!) times, during this section, it's soooo random imo. I suggest to focus on one thing. Or strong clickable calps or rework a bit your current variant.
I'm following vocal at this part. and I'm sure 00:18:467 - or 00:19:492 - is not heavy in vocal sounds. this part is not random at all, I doubt your understanding to vocal's weight
Suggestions: 00:17:736 (1) - 1/2 reverse with 00:18:028 - on tail
if I did this I ignored the vocal at 00:18:028 - which is not that light to be ignored imo
00:20:077 (1) - ^ at least
perfectly do it there too
^
00:18:321 (4) -
00:20:662 (4) -
You'll get vocal priority rhythm without polarity swaps, it will be less chaotic for player and he(she) can focus better on song.
this 2 points are the starting of the vocals.. I don't see any problem to follow them with slider head
00:24:760 (1,2) - https://puu.sh/vssF0.jpg yep these just curved in another way then previous, by aesthetic side looks better imo and it's more consistent, like with previous, like with next part >_<
cuz the lyric is totally changed and I used copy-paste parts before, I'd like to do a great difference here
00:30:028 (5,6,7,8) - "toki doki"? for vocals -> https://puu.sh/vssRH.jpg https://puu.sh/vssU9.jpg
but 00:30:101 - here is no drum sound..
00:30:028 (1) - also it shold be NC for consistent with 00:39:833 (1) -
well I added nc every 4/1 beats, if the density is not enough I'll change them to 2/1 later(but I still want more opinions on this now)
00:40:711 (5) - ^
^
00:44:662 (1) - 1/1 slider for vocal works much better, You are anyway 00:44:882 - skipped beat here so make no sense extra emphasis on 00:44:809 -
I just think the 2 sounds at background at 00:44:809 - and 00:44:955 - are not good to ignore
00:52:272 (3,4) - "wak wak" i like it
:P
00:59:296 (3) - make visually same spacing like 00:58:710 (1,2) - , it brokes after sv changing, looks dity
00:59:881 (1) - ^
well actually I'm reducing spacing at this part and increasing them soon after. I think the sudden slow down speed really fit the song
01:00:691 (5,3) - avoid this overlap if posible, just visualy uncomfortable
well it only looks uncomfortable in editor don't worry
01:27:676 - questionable missed circle, cause here vocals and strong beat
sorry but I don't think this beat is a heavy one..
[Begginer]
1 billion useless greenlines
If to be honest i don't see many sence to make begginer diff with 1/2 pattern... like 00:34:126 (1,2) - , actually it's fine for easy but if You have one ,so begginer should be more easy and avoid 1/2...
Actually real problem of this diff is unpredictable swaps bettwen 1/2 and 1/1 spacing For example parts like 01:02:710 (2,3,1) - is absolutly unreadable for begginers. newbies can't even defeat simple reading problems, so i guess You should think about it more... Maybe rework some place in your easiest diff.
I admit that this diff might be too hard to be a Beginner, but if I make it easier the diff spread in lower diffs would be worse imo. I might change diff names if more people concerned about this
Other stuff
00:19:784 - imo it's overmaped, it's broke your usual rhythm gap. 00:21:248 (2) - Also You missed this one wich sounds eqaul, tbh i did't see reason to make rhythm harder right after bpm changing, it will make reading problem for begginers.
I think thisi part is the most intense part in the whole song(equals to kiai part or maybe further) so I made this rhyhtm a bit more complex. however if anyone have same opinions later I might remove it
00:27:101 - Make strong down beat with strong vocal not clicable bad idea... https://puu.sh/vsvUj.jpg
well in such a low diff, I think the difference between playing clickable and unclickable objects is really a tiny thing. ticksliders in high diff plays the same as circle cuz players don't need to move their mouse. in low diffs newbie need to move mouse to follow slider, with the moving, the end of the slider would feel much more stronger imo
00:59:881 (1) - i suggest to make it as 1 slider 2/1, this bpm change will be really hard to cacth for bigginers, maybe even make sense to buff SV, for equal slider speed with parts before and after... have no idea about rules in this case, so ... yeah. Anyway i strongly recommed to place 1 sliders instead of 2 circles.
I would cancel the spacing changing if same opinions comes
[]
Stop for now...
Cute song, please add BG
i'll back if i will not die x_x
6th wrote:
Hey
[Hard]
00:02:331 (1) - Consider adding a direction change for consistency/emphasis.
I think I already changed the direction here..
00:16:926 (1) - I'm sure that hard players will see this as a kickslider, a bit like 00:12:871 (1,2,3,4) - . Try reversing it if you don't mind.
I don't think so.. it's not hard to read the length imo. what's more, if you can't read the shape, at least you can easily tell the area of the slider, it's much bigger than 1/4 ticksliders..
00:38:809 (1) - Increase spacing for consistency with 00:39:394 (3) -
I don't think the sound at 00:39:248 - is heavy enough to add a jump..
00:58:710 (1,2,1) - Will be too hard to read for hard players. You should nerf it.
the pattern's readability is fine imo
[Insane]
00:45:467 (4,5,6,7,8) - Why isn't the spacing consistent ?
I'm not sure why you don't mentioned it earlier at 00:22:053 - . I used same patterns at many place. 00:45:467 - this one is from a slider not a circle, so I put the spacing from slider a bit bigger. because with same spacing, slider to circle plays much eaiser than circle to circle, I made the feeling of playing consistent by spacing(though it would looks strange but I prefer better playing first)
01:21:837 (2,3,1) - Why are they mapped like that when 01:21:032 (2,3,1) - , 01:24:052 (1,2,3) - , 01:24:857 (1,2,3) - are mapped differently ?
cuz I don't want to ignore 01:21:938 - this vocal sound. it is not exist at 01:21:132 - , 01:24:455 - or 01:25:260 -
[Extra]
00:47:003 (2,3,1) - Flow could have been smoother.
the flow here is already very smooth imo. all sliders' direction is to the next one
Clean otherwise.
Pretty cool mapset.
最近太忙了,抱歉(神tm现在才看到这postF D Flourite wrote:
搞啥?还没加BG?
Hitsounds from notes and sliders must be audible. (...) sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.silencing tick for set3 would be better than silencing sliderslide becaus of 00:00:051 (1) -
Slider tick hitsounds are discouraged. If you want to use them, then make sure that their volume is balanced (i.e. notably quieter than regular hitsounds). A very loud slider tick, especially when only used once or twice, would be extremely jarring.=> should at least make this and similar green lines lower volume