forum

Daisuke - Natsumeku Sakamichi (TV Size) [Osu|Taiko]

posted
Total Posts
66
show more
ice08311
2017/05/03
一些小意見

[Easy]

*00:07:909 (2,3) - 重音盡量不要在滑條結尾 除非有特殊需求
http://puu.sh/vEe4k/bc1773c7de.jpg
*00:26:755 (2,3) - 直接重疊?或是1拆成兩個滑條把2變成第二個滑條結尾
*00:33:293 (5) - 沒必要拉太多節點 盡量圓滑
*00:47:139 (1,2,3,4,5,1,2) - 很讓人糾結的部份...不過處理的還行 只是00:47:909 (3) - 滑條起點沒對到東西 :o ?
*01:02:524 (1,2) - 不太合音樂 另外沒要包的話換個形狀吧 看起來很擠
*01:05:409 (1,2,3) - 這三個請用複製 形狀差異太小了

[Normal]

*開頭看了有點頭痛 太擠了 考慮到音樂比較激烈 這段DS看要不要統一拉到1.2 副歌同理
*00:21:755 (4,5) - 音樂前後沒有太大起伏 感覺一個來回即可
*00:33:293 (3,4,5,6) - 聽起來不適合放太密 試試 http://puu.sh/vE8WX/e543505fa5.jpg
*00:46:370 (5) - 這顆刪掉 00:48:486 (4,5) - 才會一致
*00:52:332 (1,2,3) - 連2顆可能會被挑毛病 把1改成來回也許更合適
*00:55:409 (5,6,1) - 同上 唯一連續1/2滑條 如果上面改了 這裡也要改
*01:05:409 (1) - 同上 連續1/2滑條適合放在這裡以後的節奏 因為這段是整首歌最高潮的地方 01:05:986 (2,3,4,5) - 顯得有點空洞 01:09:062 (2,3) - 也是
*01:20:986 (1) - 折返點似乎沒音樂 換成長滑條接一顆點在01:22:332 (3) - 覺得如何

其實整體來說還好 只是開頭有點糟糕

[Hard]
*00:03:486 (6,7) - 為何不跟00:06:370 (5,6,7) - 一樣呢? 順序記得換過來
*00:09:447 (5) - 00:12:524 (5) - 01:20:216 (3) - 折返點無聲
*00:09:832 (6,7,8) - 3連建議留在最後 這裡可以用折返取代
*00:16:370 (1,2) - 複製pls
*00:22:139 (8,9,10) - 不太合音樂
*00:30:216 (3,5) - 這裡不太好看 個人覺得
*00:37:332 (7,8) - blanket? 沒包好?
*00:41:947 (2) - 建議刪掉
*00:43:101 (2) - 建議用00:42:524 (1) - 的結尾取代
*00:49:062 (2,3) - 不符合音樂 你前面都放對為何這裡..XD 00:49:062 (2) - 頭換成點 尾巴換成長滑條起點
*00:50:793 (7,8) - 建議ctrl+g 然後00:51:370 (2) - 在這裡NC
*00:52:909 (3,1) - 沒疊好?
*01:04:832 (8,9,10,11,12,13,1) - 媽呀比我還扯 間距太大 然後01:05:312 (13) - 其實沒有聲音
*01:12:909 (3,4,5) - 音樂已經開始緩合 考慮用折返取代
*01:18:678 (3,4,1,2) - 可以再修飾一下

還不錯 副歌下法蠻特別的
(默默的打了一堆..

[Insane]
*00:02:139 (3) - 00:50:601 (3) - 01:03:293 (4) - 重音在尾巴
*00:04:062 (1,2) - 沒包好(形狀還是差了一咪咪 看了有點癢QQ)
*00:16:370 (1,2) - 00:44:062 (1,2) - 不對稱 請善用複製
*00:28:678 (1,2) - 為何? 角度折太多不太合音樂
*00:34:832 (1,2,4) - 00:53:101 (1,2) - 00:54:639 (1,2) - 沒包好
*00:40:409 (6,7) - 仔細聽其實6的頭尾都是鼓聲 ctrl+g可能會更好?
*00:40:986 (1,2,3,4) - 1跟2間距跟34不一樣 這種擺法建議用複製+旋轉固定角度+固定DS 看起來會更完美
*01:00:601 (7) - 向下感覺比較順
*01:04:062 (1,2) - 01:05:986 (2) - 建議換成點
*01:05:312 (10) - 同Hard
*01:07:139 (5,6,7) - 同上
*01:10:024 (1,2,3) - 不錯 但還是沒包好
*01:16:082 (5) - 沒聲音
*01:23:678 (3) - 分開如何

(強迫症大發作

[Wishes]
*00:03:293 (6,7,8) - 以EX來說 http://puu.sh/vEbwt/daeed221da.jpg 比較常見且好打
*00:05:312 (4) - 無聲
*00:06:370 (8,9,10,11,12,13) - 整理一下吧 很亂
*00:07:139 (1,2) - 視覺上不太順
*00:07:909 (4,5) - 重音在尾巴
*00:09:832 (4,5) - 不對稱
*00:12:524 (3,4,5,6) - 整理
*00:13:486 (2) - 建議刪掉 沒聲音
*00:15:793 (1) - 這裡是有個鼓聲 不過沒有感覺也沒差
*00:27:139 (1,2,3,4) - 音樂沒這節奏吧? 而且這裡間距很遠 但音樂沒那麼強
*00:28:197 (8,9) - 這串燒整理一下吧 這裡都歪了
*00:31:755 (1,2) - 沒包好
*00:36:755 (5,6,7,8,9) - 6刪掉 沒聲音
*00:39:062 (4,5) - 沒包好
*00:45:312 (4) - 沒聲音
*00:52:428 (5) - 嗯...說不上來的感覺
*00:54:062 (4,5) - 有點近 5可以再往右上移
*00:55:793 (8) - 也有點近
*00:55:793 (8) - ^
*01:02:139 (8,9,10,1,2,3,4,5) - 你太鼓病發作了喔 8-)
*01:03:293 (1,2,3) - 人聲很明顯 用點會更好
*01:05:312 (12) - 同Hard
*01:09:062 (2,3,4) - 太鼓病
*01:09:447 (5,6,7) - 太近了 6看要不要跟8一樣位置
*01:11:755 (1,2) - 修飾一下
*01:13:678 (1,2,3) - 衝擊力仍嫌不夠 像這裡才比較適合扭滑條 特別是3/4滑條
*01:15:409 (3) - 可以下來一點
*01:19:832 (3,4) - 3NC 且這兩顆應該跟前面一樣改變方向吧?
*01:20:216 (5) - NC
*01:23:486 (1,2,3) - 2沒聲音 1可以用短條代替 太鼓病Otsu

以上

....沒想到竟然變這麼長一篇
本來只是想給個小建議的
這沒3個kds說不過去吧???囧rz
Ametrin
nm from my q

wishes
就不一個個找了,講講總體吧
說是這麼說。。。其實也是講到哪裡算哪裡

1.ctrl+a看看 你的圖全都縮在中間了,四角幾乎一點也沒用到
2.應該疊好的要疊好,像00:18:678 (8,1) - 這樣的沒理由放開,顯得圖不乾淨
3.然後不該重疊的也儘量放開,00:19:255 (10,2) - 這種就是無意義疊加,只會讓你的圖看著亂
4.作為一個五星多的圖,在沒連打的時候combo數不要到兩位數。像00:17:909 (5) - 00:20:986 (5) - 這種都可以NC
5.00:22:139 (10,1) - 一個滑條的頭或者尾巴不能完全被另一個滑條的主體擋住
6.你摆的flow感覺不太對啊,像00:33:293 (5) - 明顯ctrl+g比較好,自己再想想吧
7.最高難度儘量不要漏掉音,比如00:35:986 (3,4) - 應該有連打
8.也儘量別overmap,比如00:36:755 (5,6,7,8,9) -

沒啥新問題了

normal
再摸個低難度吧
1.低難度一定要跟最明顯的節奏下,比如00:02:139 (2) - 應該在00:01:947 -
2.00:00:986 (1,2,3) - 太近了 對於normal來說讀圖會很難,樣子也不好看
3.00:03:293 (4,5) - 這種音放掉也沒關係
4.00:04:062 (1,2) - 低難度儘量不要有滑條重疊,除非flow非常順
5.00:29:447 (2,3,4) - 為什麼不擺成三角形呢
6.00:40:986 (1,3) - 也有重疊問題
7.低難度一定要學會適當空拍,像00:44:062 (1,2,3,4,5,6,1,2,3,4) - 這麼長的貪吃蛇 非常不合適

就這樣吧 加油
Topic Starter
leo16834
Ice08311's mod

ice08311 wrote:

[box=2017/05/03]一些小意見 可以 來 都來

[Easy]

*00:07:909 (2,3) - 重音盡量不要在滑條結尾 除非有特殊需求私聊之後面前先暫時不改
http://puu.sh/vEe4k/bc1773c7de.jpg
*00:26:755 (2,3) - 直接重疊?或是1拆成兩個滑條把2變成第二個滑條結尾這個我目前是考慮要想辦法重做的
*00:33:293 (5) - 沒必要拉太多節點 盡量圓滑已修正
*00:47:139 (1,2,3,4,5,1,2) - 很讓人糾結的部份...不過處理的還行 只是00:47:909 (3) - 滑條起點沒對到東西 :o ? 仔細聽的話 應該是有個股聲但是聲音蓋過去了 不過很很難修這段 等待更多人的建議
*01:02:524 (1,2) - 不太合音樂 另外沒要包的話換個形狀吧 看起來很擠 前面滑條已修正 後面不變 這次有包好
*01:05:409 (1,2,3) - 這三個請用複製 形狀差異太小了 1.2以複製 3我覺得不要比較好

[Normal]

*開頭看了有點頭痛 太擠了 考慮到音樂比較激烈 這段DS看要不要統一拉到1.2 副歌同理 以參考Ametrin建議試著把一些不必要的音拿走 不會像之前那麼擠了
*00:21:755 (4,5) - 音樂前後沒有太大起伏 感覺一個來回即可 已修正
*00:33:293 (3,4,5,6) - 聽起來不適合放太密 試試 http://puu.sh/vE8WX/e543505fa5.jpg 前面OK 後面兩點改滑條
*00:46:370 (5) - 這顆刪掉 00:48:486 (4,5) - 才會一致 已修正
*00:52:332 (1,2,3) - 連2顆可能會被挑毛病 把1改成來回也許更合適 修正
*00:55:409 (5,6,1) - 同上 唯一連續1/2滑條 如果上面改了 這裡也要改 修正
*01:05:409 (1) - 同上 連續1/2滑條適合放在這裡以後的節奏 因為這段是整首歌最高潮的地方 01:05:986 (2,3,4,5) - 顯得有點空洞 01:09:062 (2,3) - 也是
*01:20:986 (1) - 折返點似乎沒音樂 換成長滑條接一顆點在01:22:332 (3) - 覺得如何 以換一種新模式 試試看吧

其實整體來說還好 只是開頭有點糟糕

[Hard]
*00:03:486 (6,7) - 為何不跟00:06:370 (5,6,7) - 一樣呢? 順序記得換過來 改了 當初因為這個等級先做 所以沒注意那麼多XD
*00:09:447 (5) - 00:12:524 (5) - 01:20:216 (3) - 折返點無聲 以添加(事說就算加了好像也聽不太出來 以這三點來看 其他都OK
*00:09:832 (6,7,8) - 3連建議留在最後 這裡可以用折返取代 這個暫時先不修
*00:16:370 (1,2) - 複製pls 以複製
*00:22:139 (8,9,10) - 不太合音樂 拿掉3連改滑條
*00:30:216 (3,5) - 這裡不太好看 個人覺得 有向外修了一點 現在看起來會跟上上個滑條(13.24)有點包袱
*00:37:332 (7,8) - blanket? 沒包好? 再次包好了=3=
*00:41:947 (2) - 建議刪掉 以刪
*00:43:101 (2) - 建議用00:42:524 (1) - 的結尾取代 這樣修不知道對不對
*00:49:062 (2,3) - 不符合音樂 你前面都放對為何這裡..XD 00:49:062 (2) - 頭換成點 尾巴換成長滑條起點 那個時厚憑感覺做啊XD 以修正
*00:50:793 (7,8) - 建議ctrl+g 然後00:51:370 (2) - 在這裡NC 修正
*00:52:909 (3,1) - 沒疊好? 以修正 還真的沒疊好= =
*01:04:832 (8,9,10,11,12,13,1) - 媽呀比我還扯 間距太大 然後01:05:312 (13) - 其實沒有聲音 這個我試過0.5 0.75 和現在1的距離 這給我的感覺1比較好看0.75和0.5太擠了
*01:12:909 (3,4,5) - 音樂已經開始緩合 考慮用折返取代 以修正
*01:18:678 (3,4,1,2) - 可以再修飾一下 以修正

還不錯 副歌下法蠻特別的 我討厭反拍 哭哭 可是我喜歡神奇寶貝 沒辦法O3O
(默默的打了一堆..

[Insane]
*00:02:139 (3) - 00:50:601 (3) - 01:03:293 (4) - 重音在尾巴 如簡單說明
*00:04:062 (1,2) - 沒包好(形狀還是差了一咪咪 看了有點癢QQ) 好的 強迫症復原
*00:16:370 (1,2) - 00:44:062 (1,2) - 不對稱 請善用複製 修正
*00:28:678 (1,2) - 為何? 角度折太多不太合音樂 修正
*00:34:832 (1,2,4) - 00:53:101 (1,2) - 00:54:639 (1,2) - 沒包好 以包
*00:40:409 (6,7) - 仔細聽其實6的頭尾都是鼓聲 ctrl+g可能會更好? 恩 ~OK
*00:40:986 (1,2,3,4) - 1跟2間距跟34不一樣 這種擺法建議用複製+旋轉固定角度+固定DS 看起來會更完美 好方法
*01:00:601 (7) - 向下感覺比較順 的確
*01:04:062 (1,2) - 01:05:986 (2) - 建議換成點 點點點點 OK
*01:05:312 (10) - 同Hard 可以
*01:07:139 (5,6,7) - 同上 打到這裡才發現我忘記改這個啦 下次修正
*01:10:024 (1,2,3) - 不錯 但還是沒包好 包包好好OK
*01:16:082 (5) - 沒聲音 現在有聲音了 94%音量還是很不明顯= 8 =
*01:23:678 (3) - 分開如何 分開永遠是了解對方的做好辦法... ㄟ 我到底在說甚麼啊XDDD

(強迫症大發作 大家一起來牆迫症吧 (誤

[Wishes] 修完了 2017/05/05 0005 筆
*00:03:293 (6,7,8) - 以EX來說 http://puu.sh/vEbwt/daeed221da.jpg 比較常見且好打 已修正
*00:05:312 (4) - 無聲 現在有聲了
*00:06:370 (8,9,10,11,12,13) - 整理一下吧 很亂 整理了
*00:07:139 (1,2) - 視覺上不太順 以柔和(應該
*00:07:909 (4,5) - 重音在尾巴 暫緩一下...
*00:09:832 (4,5) - 不對稱 複製+旋轉了
*00:12:524 (3,4,5,6) - 整理 已修
*00:13:486 (2) - 建議刪掉 沒聲音 暫時不刪
*00:15:793 (1) - 這裡是有個鼓聲 不過沒有感覺也沒差 O.O
*00:27:139 (1,2,3,4) - 音樂沒這節奏吧? 而且這裡間距很遠 但音樂沒那麼強 這個我先暫緩修 想要多看幾個MOD
*00:28:197 (8,9) - 這串燒整理一下吧 這裡都歪了 以扶正
*00:31:755 (1,2) - 沒包好 包好了 但是滑條比較偏向下面一點了
*00:36:755 (5,6,7,8,9) - 6刪掉 沒聲音 這個地方overmap 我修了
*00:39:062 (4,5) - 沒包好 現在應該有包好了...
*00:45:312 (4) - 沒聲音 加了有點奇怪 不過加了
*00:52:428 (5) - 嗯...說不上來的感覺 個人覺的還好 等其他MOD來看吧
*00:54:062 (4,5) - 有點近 5可以再往右上移 DS1.24 UP 1.38
*00:55:793 (8) - 也有點近 UP
*00:55:793 (8) - ^ UP
*01:02:139 (8,9,10,1,2,3,4,5) - 你太鼓病發作了喔 8-) 最近剛換新版 玩太兇XD 修了
*01:03:293 (1,2,3) - 人聲很明顯 用點會更好 4點與滑條
*01:05:312 (12) - 同Hard
*01:09:062 (2,3,4) - 太鼓病 這個稍為暫緩一下
*01:09:447 (5,6,7) - 太近了 6看要不要跟8一樣位置 把5滑條重疊到8 DS1.34
*01:11:755 (1,2) - 修飾一下 2滑條以彎
*01:13:678 (1,2,3) - 衝擊力仍嫌不夠 像這裡才比較適合扭滑條 特別是3/4滑條 現在有彎了 試試看
*01:15:409 (3) - 可以下來一點 Down~
*01:19:832 (3,4) - 3NC 且這兩顆應該跟前面一樣改變方向吧? 這個改法不知道可不可以 看看吧
*01:20:216 (5) - NC C
*01:23:486 (1,2,3) - 2沒聲音 1可以用短條代替 太鼓病Otsu 這種拍子好(誤

以上

....沒想到竟然變這麼長一篇
本來只是想給個小建議的
這沒3個kds說不過去吧???囧rz如果可以 大概給個10kds吧XD

Ametrin's mod

Ametrin wrote:

nm from my q

就不一個個找了,講講總體吧
說是這麼說。。。其實也是講到哪裡算哪裡 很謝謝你的指點~

1.ctrl+a看看 你的圖全都縮在中間了,四角幾乎一點也沒用到 這個我會注意 下次修正一併解決
2.應該疊好的要疊好,像00:18:678 (8,1) - 這樣的沒理由放開,顯得圖不乾淨 了解
3.然後不該重疊的也儘量放開,00:19:255 (10,2) - 這種就是無意義疊加,只會讓你的圖看著亂 ^
4.作為一個五星多的圖,在沒連打的時候combo數不要到兩位數。像00:17:909 (5) - 00:20:986 (5) - 這種都可以NC ^
5.00:22:139 (10,1) - 一個滑條的頭或者尾巴不能完全被另一個滑條的主體擋住 ^
6.你摆的flow感覺不太對啊,像00:33:293 (5) - 明顯ctrl+g比較好,自己再想想吧 知道了 這個我會注意
7.最高難度儘量不要漏掉音,比如00:35:986 (3,4) - 應該有連打 會放慢速來聽的 謝謝
8.也儘量別overmap,比如00:36:755 (5,6,7,8,9) - OK

沒啥新問題了

[normal]再摸個低難度吧
1.低難度一定要跟最明顯的節奏下,比如00:02:139 (2) - 應該在00:01:947 -
2.00:00:986 (1,2,3) - 太近了 對於normal來說讀圖會很難,樣子也不好看
3.00:03:293 (4,5) - 這種音放掉也沒關係
4.00:04:062 (1,2) - 低難度儘量不要有滑條重疊,除非flow非常順
5.00:29:447 (2,3,4) - 為什麼不擺成三角形呢
6.00:40:986 (1,3) - 也有重疊問題
7.低難度一定要學會適當空拍,像00:44:062 (1,2,3,4,5,6,1,2,3,4) - 這麼長的貪吃蛇 非常不合適 上述已整理 減少N譜貪食蛇狀況 個數從283降到271

就這樣吧 加油 不會 我才要謝謝你指點了很多

感謝以上兩位的協助
會在更多的音節集flow上做跟多的功夫~ 再次感謝 :)
elena2705
Hi~
From queue, you want NM)
I can't mod higher 4.2*, so last diff i don't do)

Easy

00:24:062 (3) - move this slider like continue of previous one:

00:31:755 (4,5) - maybe do it the same?

00:59:447 (1,2) - these are not so good, maybe so:


Normal

00:20:986 (3,4) - continue of previous one:

00:22:524 (1,3) - maybe do these parallel to the horizon?
00:26:947 (4,6) - on one line:

Good diff!!! Easy to play :) :) :)

Hard

00:34:832 (1,2) - do this sliders similar;
00:42:909 (2) - this slider also should be with one dot, like others;
00:49:255 (3) - here should be sound 'finish';
00:50:216 (6) - new combo;
00:51:178 (1) - continue combo.

Insane

00:13:486 (1) - delete sound 'whistle';
00:40:409 (6,7) - like this:

00:50:216 (1,2,3) - do slider parallel of the link line of circles 1 and 2:

00:59:159 - here overmap, here not reason to circle, but 00:58:582 (2) - yes:

01:07:524 (7,8) - maybe so?

01:17:043 (4) - needs circle, here loud sound of drum.

Hmmm... I think it's all i can to say :oops:
Good luck! :) ;)
Topic Starter
leo16834
elena2705

elena2705''s mod wrote:

Hi~ HiHi~ Nice to meet you~
From queue, you want NM)
I can't mod higher 4.2*, so last diff i don't do)

Easy

00:24:062 (3) - move this slider like continue of previous one: Fix

00:31:755 (4,5) - maybe do it the same? Fix

00:59:447 (1,2) - these are not so good, maybe so: Fix


Normal

00:20:986 (3,4) - continue of previous one: Fix

00:22:524 (1,3) - maybe do these parallel to the horizon? Fix
00:26:947 (4,6) - on one line: Fix

Good diff!!! Easy to play :) :) :)

Hard

00:34:832 (1,2) - do this sliders similar; Fix
00:42:909 (2) - this slider also should be with one dot, like others; Fix
00:49:255 (3) - here should be sound 'finish'; add sound
00:50:216 (6) - new combo; Fix
00:51:178 (1) - continue combo. Fix

Insane

00:13:486 (1) - delete sound 'whistle'; delete sound
00:40:409 (6,7) - like this: Fix

00:50:216 (1,2,3) - do slider parallel of the link line of circles 1 and 2: Fix

00:59:159 - here overmap, here not reason to circle, but 00:58:582 (2) - yes: delete overmap dot , thanks!

01:07:524 (7,8) - maybe so? Fix

01:17:043 (4) - needs circle, here loud sound of drum. add circle , thanks!

Hmmm... I think it's all i can to say :oops: I will continue to fix the map , thanks ! :)
Good luck! :) ;)

Thanks for your mod ~ :)
I will continue to fix the map ~ ;)
Melanie
Hi :D from my queue

Muzukashii
00:53:101 (136) - add a finish, because it is a strong part
00:56:178 (148) - ^
01:05:409 (186) - ^
01:08:486 (200) - ^
01:14:062 (218) - remove this finish, it is not necessary
01:16:947 (226) - ^
01:20:986 (243) - add finish
01:22:524 (249) - ^

Oni
00:00:312 - add a note
00:54:062 (257) - add a note
00:55:986 (267,268,269) - change to kkd
01:07:332 (335,336) - remove finish

Nice map~
Topic Starter
leo16834

Melanie wrote:

Hi :D from my queue

Muzukashii
00:53:101 (136) - add a finish, because it is a strong part Fix
00:56:178 (148) - ^ Fix
01:05:409 (186) - ^ fix
01:08:486 (200) - ^ fix
01:14:062 (218) - remove this finish, it is not necessary Umm.. OK
01:16:947 (226) - ^ this one i think not
01:20:986 (243) - add finish fix
01:22:524 (249) - ^fix

Oni
00:00:312 - add a note Um..ok~
00:54:062 (257) - add a note OK
00:55:986 (267,268,269) - change to kkd Fix
01:07:332 (335,336) - remove finish OK


Nice map~ Thanks~
Thanks for your Modding~ :) :)
xDololow
Hi, one+1 string mod

You need turn off Widescreen support in all diffs.
How about add circle at the end like this: http://prntscr.com/f4ribf ?

GL :)
Topic Starter
leo16834

xDololow wrote:

Hi, one+1 string mod sorry, for late...

You need turn off Widescreen support in all diffs. Oh... thanks for your remind
How about add circle at the end like this: http://prntscr.com/f4ribf ? Umm ... i will think about how to use it , thanks

GL :)
thanks!
Affirmation
Q

[wishes]
00:02:236 - delete a beat here, this part don't have any beats
00:06:370 (9) - Nc here, too long NC term.
00:27:909 (5) - ^
00:38:101 - You can make this into clickable note, this part should be emphasized
00:38:966 - add a beat.
00:40:986 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - this part has quiet sounds in this music, but you made too big DS, looks really bad.

GL
Topic Starter
leo16834

Neoskylove wrote:

Q Hi~ Thanks for your modding~

[wishes]
00:02:236 - delete a beat here, this part don't have any beats well... you are right , fix
00:06:370 (9) - Nc here, too long NC term. Fix
00:27:909 (5) - ^ Fix
00:38:101 - You can make this into clickable note, this part should be emphasized Good point! I will think how to change the part ,Thanks!
00:38:966 - add a beat. Well... OK~
00:40:986 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - this part has quiet sounds in this music, but you made too big DS, looks really bad. Umm.. I will nerf this distance , Also think of some line to fix ,It may take some time to adjust it, thanks~! 5/14 note 00:40:986 (1) - to 00:42:139 (1) - nerf ds start 1.86-2.86 ,(previous 2.11-3.40) 00:42:524 (1) - to 00:43:870 (2) - i will think another or change some design...

GL
Thanks for your Modding~ :)
[R]
yo

[Taiko Mutsukashii]
OD/HP : 5/6
Change diff name to Muzukashii

00:00:216 - oni have oni have note here, try put a simple pattern like k d k
00:02:139 - | 00:05:216 - | 00:07:909 - | delete this, oni doesn't have note here

00:13:293 - instead spiner maybe try put note here, drum sound still continuous, my suggestion :
00:13:293 - add D
00:13:678 - to 00:14:447 - add d d d d d
00:14:832 - add K

00:15:216 - | 00:15:409 - add note, drum sound still continuous
00:18:101 - move 00:18:678 -
00:38:870 - change K
00:39:062 - slider is for stream and there still drum sound, change D instead

00:40:024 - you can add note to macth with vocal
00:52:716 - change kat to emphasize 00:53:101 -

01:20:986 (243,244,245,246,247,248,249) - maybe try my suggestion in 00:13:293 -
01:23:582 - delete and 01:23:678 - add finisher

[Taiko Oni]
OD/HP : 5/5
Change diff name to Oni

that's all from me
good luck
Topic Starter
leo16834

[R] wrote:

yo HiHi~ Nice to meet you ;)

[Taiko Mutsukashii]
OD/HP : 5/6 OK
Change diff name to Muzukashii Fix

00:00:216 - oni have oni have note here, try put a simple pattern like k d k add title kdk, thanks!
00:02:139 - | 00:05:216 - | 00:07:909 - | delete this, oni doesn't have note here Well... ok!

00:13:293 - instead spiner maybe try put note here, drum sound still continuous, my suggestion : you are right ,good suggestion~, change!
00:13:293 - add D
00:13:678 - to 00:14:447 - add d d d d d
00:14:832 - add K

00:15:216 - | 00:15:409 - add note, drum sound still continuous add note
00:18:101 - move 00:18:678 - change!
00:38:870 - change K Umm... test OK!
00:39:062 - slider is for stream and there still drum sound, change D instead change!

00:40:024 - you can add note to macth with vocal add note d d d k d d d k
00:52:716 - change kat to emphasize 00:53:101 - change k

01:20:986 (243,244,245,246,247,248,249) - maybe try my suggestion in 00:13:293 - change!
01:23:582 - delete and 01:23:678 - add finisher Umm.. you are right , I find my oni has D here

[Taiko Oni]
OD/HP : 5/5 Change~
Change diff name to Oni ^

that's all from me
good luck
Thanks for your modding~ :)
gary00737
哼哼





水摸
2017-05-21 21:56 gary00737: 00:15:986 (4) -
2017-05-21 21:56 gary00737: NC
2017-05-21 21:56 gary00737: 00:16:370 (1) - NC
2017-05-21 21:57 gary00737: 00:15:793 - 不然這個位給個NOTE
2017-05-21 21:57 gary00737: 因為我剛打2次都以為是 1/1空間
2017-05-21 21:58 leo16834: 喔 這個我是第一次碰到! 我會修看看
2017-05-21 21:58 leo16834: 都沒有MOD來MOD wishes 所以問題可能有點多
2017-05-21 21:59 gary00737: 00:34:062 (7,8) - 00:32:909 (3,4) - 一樣音樂 (可能前者你跟人聲 ) 後者間距有點大
2017-05-21 22:00 gary00737: 01:14:447 (3,1) - FLOW不好
2017-05-21 22:00 gary00737: 01:22:524 (1,2) -
2017-05-21 22:01 gary00737: 中間有顆音. 以為2就是可點.
2017-05-21 22:01 leo16834: 01:22:524 (1,2) - 還真的 沒注意...
2017-05-21 22:01 gary00737: 01:23:678 (2) - 可以用滑條拉到01:24:062 (1) - 再轉
2017-05-21 22:01 gary00737: 簡單MOD完畢 :D



加油奔RANK!!! :)
Mordred
from q late lol


Wishes
I personally didn't have trouble with ar8.7, but ar9 might be better, as you have a bunch of 1/4 rhythms

00:02:332 (5) - NC, strong beat, and splits up that long combo a bit

00:07:716 (3) - make this a slider and move 00:07:909 (4,5) - to the next red ticks on the timeline, the sliders currently start on weak beats, but end on really strong ones, so making them clickable would be a better rhythm choice

00:15:024 - there is no reason to not map this

00:15:793 - maybe map this too

00:15:986 (4) - I'd NC this to separate it from the previous section

00:27:139 (1,2) - I don't hear anything here

00:27:909 (1,2,3,4,5,6,7,8) - doing the same you did here 00:03:293 (6,7,8,9,10,11) - would be more consistent, also 00:28:197 (4,8) - is barely audible, having them as slider ends is more fitting imo

00:30:986 (7,8,9,10,1) - not a big fan of linear flow like this

00:40:986 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I personally think this jumpsection is too much for a calm part like this

00:52:332 (4) - NC

01:04:639 (3,4,5,6,7,8,9,10) - same as previously mentioned

01:20:986 (1,2,1,2,1,2,1,2) - just make them jumps lol, the previous sections were much less intense and you had jumps, so why not here

gl
Topic Starter
leo16834

gary00737 wrote:

哼哼 OwO





水摸
2017-05-21 21:56 gary00737: 00:15:986 (4) - 已改
2017-05-21 21:56 gary00737: NC
2017-05-21 21:56 gary00737: 00:16:370 (1) - NC 改了
2017-05-21 21:57 gary00737: 00:15:793 - 不然這個位給個NOTE +1C
2017-05-21 21:57 gary00737: 因為我剛打2次都以為是 1/1空間
2017-05-21 21:58 leo16834: 喔 這個我是第一次碰到! 我會修看看
2017-05-21 21:58 leo16834: 都沒有MOD來MOD wishes 所以問題可能有點多
2017-05-21 21:59 gary00737: 00:34:062 (7,8) - 00:32:909 (3,4) - 一樣音樂 (可能前者你跟人聲 ) 後者間距有點大 這邊我覺得我是依照聲音的大小去下的 這邊我會這注意怎麼修
2017-05-21 22:00 gary00737: 01:14:447 (3,1) - FLOW不好 另一個flow修正
2017-05-21 22:00 gary00737: 01:22:524 (1,2) - 恩 應該會加 目前為測試 感覺加了會很卡音
2017-05-21 22:01 gary00737: 中間有顆音. 以為2就是可點.
2017-05-21 22:01 leo16834: 01:22:524 (1,2) - 還真的 沒注意...
2017-05-21 22:01 gary00737: 01:23:678 (2) - 可以用滑條拉到01:24:062 (1) - 再轉 滑調++
2017-05-21 22:01 gary00737: 簡單MOD完畢 :D



加油奔RANK!!! :) 我會加油的 (但我覺得應該不會是這一首XD

Yoshino-- wrote:

from q late lol hi~ nice to meet you~


Wishes
I personally didn't have trouble with ar8.7, but ar9 might be better, as you have a bunch of 1/4 rhythms AR9 change

00:02:332 (5) - NC, strong beat, and splits up that long combo a bit fix

00:07:716 (3) - make this a slider and move 00:07:909 (4,5) - to the next red ticks on the timeline, the sliders currently start on weak beats, but end on really strong ones, so making them clickable would be a better rhythm choice well,OK change this part ,thanks!

00:15:024 - there is no reason to not map this delete note change silder

00:15:793 - maybe map this too Umm has some haed to change here ,but i will change it

00:15:986 (4) - I'd NC this to separate it from the previous section Fix

00:27:139 (1,2) - I don't hear anything here delete note 1and2 change silder from 4 and NC

00:27:909 (1,2,3,4,5,6,7,8) - doing the same you did here 00:03:293 (6,7,8,9,10,11) - would be more consistent, also 00:28:197 (4,8) - is barely audible, having them as slider ends is more fitting imo you are right , change

00:30:986 (7,8,9,10,1) - not a big fan of linear flow like this this part not change temporarily

00:40:986 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I personally think this jumpsection is too much for a calm part like this this part i think there are 12 note on here and some interesting style , Umm... but you point it ,i have some change to here

00:52:332 (4) - NC fix

01:04:639 (3,4,5,6,7,8,9,10) - same as previously mentioned Oh , thanks change it!

01:20:986 (1,2,1,2,1,2,1,2) - just make them jumps lol, the previous sections were much less intense and you had jumps, so why not here well , i will add some style on here!


gl Thanks for your modding~!
Thanks for yours modding~
Nostalgic
from my q!

Wishes
  1. 00:08:486 這個音應該clickable的吧... 00:08:293 (5,6,7,8) - 所以正確的rhythm應該是這樣
  2. 00:09:447 (1,2,3,4,5) - 這樣會比較好讀。
  3. 00:10:986 (3,4,5,6) - 明顯地3,5是重音,4,6比較不重要,所以用滑條吧
  4. 00:10:986 (3,1) - stack?
  5. 00:14:639 (8,1) // 00:15:216 (2,3) - ds 2.73 vs 1.2 我覺得蠻不合理
  6. 00:16:178 (5,1) - fix blanket
  7. 00:17:524 (4,5) - ^
  8. 00:35:889 (3) - ctrl g
  9. 00:40:986 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 這部份的1-2跳坦白說相當的不合理,我會覺得你只是懶⋯⋯
  10. 01:07:139 (1,2,3,4,5,6,7) - 黑人問號!? 就算你要堅持這個pattern的話請減距
  11. 01:20:986 (1,2,1,2,1,2,1,2) - 整首曲最需要1-2跳的部份你卻沒有⋯⋯
  12. 01:23:678 (2) - spinner直接從這裡開始吧
  13. 繼續努力吧 :)

GL :)
Topic Starter
leo16834

Nostalgic wrote:

from my q! 謝謝您~

Wishes
  1. 00:08:486 這個音應該clickable的吧... 00:08:293 (5,6,7,8) - 所以正確的rhythm應該是這樣 好很多 以修正!
  2. 00:09:447 (1,2,3,4,5) - 這樣會比較好讀。 以修正
  3. 00:10:986 (3,4,5,6) - 明顯地3,5是重音,4,6比較不重要,所以用滑條吧 以更換打法
  4. 00:10:986 (3,1) - stack? 修正
  5. 00:14:639 (8,1) // 00:15:216 (2,3) - ds 2.73 vs 1.2 我覺得蠻不合理 目前平均了這兩個DS的差距 位置的部分還在調整
  6. 00:16:178 (5,1) - fix blanket 修正
  7. 00:17:524 (4,5) - ^ 修正
  8. 00:35:889 (3) - ctrl g 恩...修正
  9. 00:40:986 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 這部份的1-2跳坦白說相當的不合理,我會覺得你只是懶⋯⋯ 這個地方有MOD跟我說了 這邊我正在研究如何擺放比較不會卡位 目前是研究他人的譜面來學習怎麼改 會修正 只是我需要一些靈感去改 會進行多次修正 謝謝!
  10. 01:07:139 (1,2,3,4,5,6,7) - 黑人問號!? 就算你要堅持這個pattern的話請減距 個人認為這邊是音樂比較亢奮的地方 目前style應該是這樣 不過會考慮DS縮減
  11. 01:20:986 (1,2,1,2,1,2,1,2) - 整首曲最需要1-2跳的部份你卻沒有⋯⋯ 這個會想一些style來擺放 同上 會進行多次修正上傳
  12. 01:23:678 (2) - spinner直接從這裡開始吧 目前我這個地方應該會採用2變成滑條之後 到下一白線直接藍線轉盤的概念
  13. 繼續努力吧 :) 謝謝您~ 因為比較少人來MOD wishes 讓我發現到不少的盲點 位置擺放的部分我真的要慢慢改了 也先暫不找MOD 正在修練中

GL :)
感謝MOD!
Ladies Night

SΞCTOR #712

NM Request / Taiko

General Suggestions
  • Difficulty Settings
  1. Bumping Oni's OD to 6 seems fine for the most part. So at least the accuracy plays more of a role in consideration of the difficulty its supposed to represent.
Muzukashii
  1. 00:00:986 (4) - Change to D Finisher, pretty important sound that seems more suited as a finisher and also considering this note was a finisher in the Oni difficulty.
  2. 00:04:062 (14) - ^, same reason as stated above.
  3. 00:07:139 (24) - ^, same reasoning as shown above.
  4. 00:16:370 (3) - Cymbal crash sound here that you want to probably show with a finisher instead of a regular note.
  5. 00:16:947 - Vocals here seem pretty important to emphasize, having no notes here sounds awkward.
  6. 00:26:947 (44) - Another percussion instrument that seems like you can represent with a finisher of some sort.
  7. 00:40:986 (96) - ^, same as above and it's a pretty noticeable sound.
Oni
  1. 00:03:293, 00:03:389 - Add a d, would better represent the drumroll as a 5-plet pattern.
  2. 00:16:947 - Having a note here to emphasize the vocals seems better since it sounds awkward not having some sort of feedback based on the vocals here.
  3. 00:29:255 - ^, same thing here and I feel a triple pattern would work just as good.
Overall Summary
  1. Probably could've added some more triples in Muzukashii without messing up the spread too much and having a bit more 5-plet patterns in the Oni difficulty wouldn't hurt.
Topic Starter
leo16834

Voyage wrote:

SΞCTOR #712

NM Request / Taiko

General Suggestions
  • Difficulty Settings
  1. Bumping Oni's OD to 6 seems fine for the most part. So at least the accuracy plays more of a role in consideration of the difficulty its supposed to represent. Up to OD6
Muzukashii
  1. 00:00:986 (4) - Change to D Finisher, pretty important sound that seems more suited as a finisher and also considering this note was a finisher in the Oni difficulty. fix
  2. 00:04:062 (14) - ^, same reason as stated above. ^
  3. 00:07:139 (24) - ^, same reasoning as shown above. ^
  4. 00:16:370 (3) - Cymbal crash sound here that you want to probably show with a finisher instead of a regular note. add finish
  5. 00:16:947 - Vocals here seem pretty important to emphasize, having no notes here sounds awkward. add k
  6. 00:26:947 (44) - Another percussion instrument that seems like you can represent with a finisher of some sort. add finish
  7. 00:40:986 (96) - ^, same as above and it's a pretty noticeable sound. add finish
Oni
  1. 00:03:293, 00:03:389 - Add a d, would better represent the drumroll as a 5-plet pattern. you are right , that is fine , fix~
  2. 00:16:947 - Having a note here to emphasize the vocals seems better since it sounds awkward not having some sort of feedback based on the vocals here.add k
  3. 00:29:255 - ^, same thing here and I feel a triple pattern would work just as good. add d
Overall Summary
  1. Probably could've added some more triples in Muzukashii without messing up the spread too much and having a bit more 5-plet patterns in the Oni difficulty wouldn't hurt. Umm OK ,i practice to add some 5-plet in muzukashii ,Thanks~


Thanks for your modding~! :)
Ward74
Easy

00:07:909 (2,3) - Blanked
00:09:255 (4) - It's a kinda weird no ?
00:25:573 - Blanked

Normal

00:05:216 (3) - Overllaping 00:06:370 (5) -
00:31:370 (6,1) - Blanked https://osu.ppy.sh/ss/8436612

Hard

00:15:986 (3) - Nc ?
00:18:293 (3,4) - Blanked
00:21:755 (7,8) - ^
01:14:062 (2,3) - It's a big jump :/

Insane

00:19:447 (1,2) - Blanked ? http://osu.ppy.sh/ss/8436655


Nothing to say for other diff good luck and it's a funny map :p The next time ask me for M4M ( I'm the mapper of Fallen Down the last map you modded ) ^^
Topic Starter
leo16834

Ward74 wrote:

Easy

00:07:909 (2,3) - Blanked This one I think is normal move , but I change another style
00:09:255 (4) - It's a kinda weird no ? Umm... I think this one bcz here has a heavy sound on 00:09:255 (4) - and some continue sound to 00:10:135 - . In order to simplify the rhythm i use a silder and beginer can easy to read this one. temporarily maintain original style , but I will notice it ,Thanks!
00:25:573 - Blanked Fix

Normal

00:05:216 (3) - Overllaping 00:06:370 (5) - oh! you are right , change this one! 00:05:216 (3,5) - now is stack circle and silder
00:31:370 (6,1) - Blanked https://osu.ppy.sh/ss/8436612 Thanks! Fix this one~

Hard

00:15:986 (3) - Nc ? This one , bcz training player to adapt pause note , I don't NC here ,pause note is important for the skill on Insane above
00:18:293 (3,4) - Blanked Fix
00:21:755 (7,8) - ^ this one i think not bcz the slider 6 and 7 has a pair
01:14:062 (2,3) - It's a big jump :/ indeed, but this one i stack with 01:15:409 (3) - I will think about how to change this!

Insane

00:19:447 (1,2) - Blanked ? http://osu.ppy.sh/ss/8436655 Consider about behind note ,i change blanket 00:20:024 (2,3) - with circle 2 and silder 3


Nothing to say for other diff good luck and it's a funny map :p The next time ask me for M4M ( I'm the mapper of Fallen Down the last map you modded ) ^^ Wow~ thanks for your modding~ I can accept NM or M4M , hope see you again!
Thanks for your modding~ see you next time! :)
Antlia-
Here is the M4M from my queue!

General

Black and white is the worst generation
Easy

00:26:755 (2) I don't like having a kickslider in a normal difficulty
00:40:992 random green line lmao
01:04:062 (3) I don't like this slider shape just because new players will often try to precisely follow the ball and this shape makes it hard
Normal

00:56:755 put a repeating slider here because the lack of objects feels awkward in contrast to the meledy
Hard

00:12:524 (5,6,7,8) these are both representing the same sounds, why are they represented so differently ( this goes for the same sounds before as well)
00:15:216 (1,2,3) move 1 and 2 of off 3, players will expect the notes to be snapped equally so people will click 3 early
00:28:293 (8,9,10,11,1) move 8,9,10, and 11 onto 1 because the moving stream doesn't make sense
00:38:101 (1,2,3,4) move these away from each other because players will think they that they are snapped closer together than they are
00:55:409 (1) unnecessary kickslider
01:04:832 (8,9,10,11,12,13) this is a hard diff, lower the stream spacing
Insane

00:03:293 (1,2,3,4) turn the kick into a triple or the triple into a kick
01:20:986 (1,2,1,2) gradually increase spacing to help emphasize the crescendo.
This is a wonderful map, shoot a star pls
Ali-
from my queue, ill do my best

Wishes
[wishes]

00:03:293 (2,3,4,5,6,7) - these two look odd. imo itd look better if you rotated the first triple about 8 degrees clockwise, and then copy and pasted
00:04:639 (3) - these 1/1 sliders ignore the drum hit on the white tick, you might want to consider finding an alternative (ie a repeating 1/2 slider)
00:07:524 (2,4) - perhaps move these two closer to the 3 slider, and away from 00:08:486 (1) - so the overlap looks less messy
00:11:370 (4,1) - spacing is a bit odd for no clear reason
00:14:062 (5) - move to 172,148
00:15:409 (3) - would be a lot better as a 1/1 slider into a triple
00:16:947 (4) - spacing isnt perfect here (prev 1.13x next 1.19x)
00:17:524 (6,1,4) - the way these overlap is very messy, consider moving 00:18:678 (4) - somewhere else
00:20:024 (2,8) - fix overlap
00:21:755 (9,10) - these two sliders are a bit silly. you should copy and paste 00:22:139 (10) - instead
00:28:678 (1,2) - two different sliders, looks very odd
00:45:793 (6,7) - again, two different sliders. looks very weird
00:46:947 (10) - lay this note inside of the slider track instead (93,279 would do)
00:50:601 (3) - this has a larger spacing than any note in the next jump, consider changing
00:52:524 (3,4,5,6) - cool and all, but the spacing increases rather drastically
00:53:678 (2,5) - these should overlap with the slider head instead for neatness. theres no reason not to
01:02:909 (2,1) - watch your messy overlaps. they can be done right if you get your ratios perfect, but this isnt quite right
01:06:178 (3,5) - messy overlap
01:08:486 (1) - dont really like blankets so tight like this, however it does work. ignore if you cant find anything better
01:13:293 (5) - this should have a finish hitsound
01:15:216 (2,4) - messy overlap
01:22:909 (2) - instead, consider stacking this with the circle on 1
looks good, with a bit of polishing this could be rankable

feel free to deny anything
Topic Starter
leo16834

ahsoka08 wrote:

Here is the M4M from my queue! Thanks~!

General

Black and white is the worst generation <3
Easy

00:26:755 (2) I don't like having a kickslider in a normal difficulty bcz this one has 2 short voice , easy level not suitable for 2 note continue short rhythm on white and red set , in oder to easy to easy map , I think that is fine , or wait another people to give me some suggestion
00:40:992 random green line lmao delete the green line on easy
01:04:062 (3) I don't like this slider shape just because new players will often try to precisely follow the ball and this shape makes it hard At first, my intention is reduce the read map pressure, but it's looking uncomfortable for this now , I will change this one
Normal

00:56:755 put a repeating slider here because the lack of objects feels awkward in contrast to the meledy this one I think temporarily not Amendment bcz this one has some long voice on here , although there was another beat on behind
Hard

00:12:524 (5,6,7,8) these are both representing the same sounds, why are they represented so differently ( this goes for the same sounds before as well) i think bcz 3 note for this one is first 3 note beats on here , in order to remind players , I put 1 short silder back.
00:15:216 (1,2,3) move 1 and 2 of off 3, players will expect the notes to be snapped equally so people will click 3 early I think pause note is important for the skill on Insane above , so I put this skills on hard
00:28:293 (8,9,10,11,1) move 8,9,10, and 11 onto 1 because the moving stream doesn't make sense this one I think before slider 1 has small 4 beats drum voice needs highlighted it
00:38:101 (1,2,3,4) move these away from each other because players will think they that they are snapped closer together than they are deliberately, As described above I think pause note is important for the skill on Insane above , so I put this skills on hard But this one can think about how to put it , Thanks!
00:55:409 (1) unnecessary kickslider i will think about how to change this ~ Thanks!
01:04:832 (8,9,10,11,12,13) this is a hard diff, lower the stream spacing bcz this one is hhe highest tide ,I have tried DS 0.5 ,0.75, even DS 0 ,The effect is not as good as DS1 ,At last choose DS 1 on here , Insane has the part , hope player can practice it , to the Insane gap not so big
Insane

00:03:293 (1,2,3,4) turn the kick into a triple or the triple into a kick temporarily unchanged , but I will think about it , Thanks!
01:20:986 (1,2,1,2) gradually increase spacing to help emphasize the crescendo. Currently, has do easier Insane , But this Suggestion is so good , I will think about it~ Thanks!
This is a wonderful map, shoot a star pls
I always thought it was not the best...

Thanks for your modding~ :)
Topic Starter
leo16834

Okinami wrote:

from my queue, ill do my best Wow~ thanks for your help~ :)

Wishes
[wishes]

00:03:293 (2,3,4,5,6,7) - these two look odd. imo itd look better if you rotated the first triple about 8 degrees clockwise, and then copy and pasted chaneg 8 degrees ~ OK
00:04:639 (3) - these 1/1 sliders ignore the drum hit on the white tick, you might want to consider finding an alternative (ie a repeating 1/2 slider) Oh~ change there rhythm!
00:07:524 (2,4) - perhaps move these two closer to the 3 slider, and away from 00:08:486 (1) - so the overlap looks less messy 2 4 closer 3 fix!
00:11:370 (4,1) - spacing is a bit odd for no clear reason silder 1 far to silder 4 now is looking OK
00:14:062 (5) - move to 172,148 fix
00:15:409 (3) - would be a lot better as a 1/1 slider into a triple this one think not some idea change this , i will still Observed it
00:16:947 (4) - spacing isnt perfect here (prev 1.13x next 1.19x) Ds1.15 change
00:17:524 (6,1,4) - the way these overlap is very messy, consider moving 00:18:678 (4) - somewhere else stack with 00:17:909 (1) -
00:20:024 (2,8) - fix overlap Fix
00:21:755 (9,10) - these two sliders are a bit silly. you should copy and paste 00:22:139 (10) - instead Fix
00:28:678 (1,2) - two different sliders, looks very odd Fix
00:45:793 (6,7) - again, two different sliders. looks very weird this one temporarily unchange
00:46:947 (10) - lay this note inside of the slider track instead (93,279 would do) fix
00:50:601 (3) - this has a larger spacing than any note in the next jump, consider changing i change stack with 00:49:639 (3) -
00:52:524 (3,4,5,6) - cool and all, but the spacing increases rather drastically ds-->3.5 down to 1.77~1.93
00:53:678 (2,5) - these should overlap with the slider head instead for neatness. theres no reason not to fix it
01:02:909 (2,1) - watch your messy overlaps. they can be done right if you get your ratios perfect, but this isnt quite right fix
01:06:178 (3,5) - messy overlap this one i think "Z" style jump for this ,temporarily unchange
01:08:486 (1) - dont really like blankets so tight like this, however it does work. ignore if you cant find anything better Umm... temporarily unchange, bcz I has not other idea.........
01:13:293 (5) - this should have a finish hitsound fix
01:15:216 (2,4) - messy overlap fix
01:22:909 (2) - instead, consider stacking this with the circle on 1 fix
looks good, with a bit of polishing this could be rankable Thanks, but I always thought it was not the best...


feel free to deny anything :)
Thanks for your modding~ :D
polka


[General:]
  1. Dakishimetai kono natsu wo gyutto
    Soba ni iru kara ne boku ga zutto~
  2. Nice pp map.
[Easy:]
  1. 00:08:486 - A slider should start here, not end here, because this beat is so important.
    1. 00:10:216 - ^
    2. 00:49:639 (5) - ^ But here, I would take out the slider entirely, and just put a circle where it starts and start a slider where it ends.
  2. 00:25:216 (4,1) - Blanket could be improved.
  3. 00:26:755 (2) - Your target audience can't read these short sliders. Just put a circle on the red tick instead.
    1. 00:38:870 (6) - ^ here too, so just put a circle on the white tick.
  4. 00:33:293 (5) - This slider doesnt make sense because it bounces back on such a minor vocal, which kind of distracts from the actual vocal, which starts on the white tick after your repeat. https://osu.ppy.sh/ss/8476433 Try this (Look at the timeline not the mapping grid)
  5. 00:40:986 - Manual break should really end here.
  6. 00:47:716 - This vocal is super important, don't ignore it.
  7. 00:47:909 (3) - This slider starts on nothing. Scoot it forward to start on the red tick after it to match the vocals. (00:48:486 - shorten it to here)
  8. 01:02:524 (1,2) - Circles capture this vocal a lot better in my opinion.
  9. 01:14:447 - Put a note here, this sound is super important.
[Normal:]
  1. 00:03:293 (5) - Your target audience struggles playing these when there's a circle before and after them. So just make this a repeat.
    1. 00:54:062 (2) - ^
  2. 00:04:639 - Don't skip this. Very important background music. (and don't say it was because you were mapping drums, because you mapped this noise here 00:05:409 (4) - .)
  3. 00:12:524 (6) - Circles would map this a lot better.
  4. 00:59:832 - For this part, pick something to map and stick to it, because bouncing between vocals and the music leads to these giant chains of 1/2 notes that your target audience will get lost in. Try this https://osu.ppy.sh/ss/8476509 to effectively map the vocals and break that giant chain (see timeline, not mapping grid.)
  5. 01:07:524 (6) - Let's stick to the vocals and delete this note that just makes things unnecessarily more difficult for the player.
  6. 01:07:716 - Something should really map the start of this vocal.
[Afteword:]
  • Good luck!!
Topic Starter
leo16834

PolkaMocha wrote:



[General:]
  1. Dakishimetai kono natsu wo gyutto
    Soba ni iru kara ne boku ga zutto~ //Hidamariyorimo Mafushiinda Yokogaoni Kiramekushisuku~
  2. Nice pp map. //<3
[Easy:]
  1. 00:08:486 - A slider should start here, not end here, because this beat is so important. // change this ,I adjust this structure bcz this part first silder has use white line , change another click 00:07:139 (1) - silder end red line 00:08:101 (2) - click 00:08:486 (3) - important note start a silder to solve this problem
    1. 00:10:216 - ^ // change this one 00:09:255 (4) - end the small white line ,start big white line on 00:10:216 (1) - solve this problem
    2. 00:49:639 (5) - ^ But here, I would take out the slider entirely, and just put a circle where it starts and start a slider where it ends.
    // Good method! I always feel troubled on this one ... Now finally resolved , thanks!
  2. 00:25:216 (4,1) - Blanket could be improved. // Fix~
  3. 00:26:755 (2) - Your target audience can't read these short sliders. Just put a circle on the red tick instead. // this to test a few times , I try to adjust this , put the red line , and then give others test it . Currently, This one I have 2 ideas ,one is use this , the other maybe use this part 00:34:832 (1) - to 00:37:139 (4) -
    1. 00:38:870 (6) - ^ here too, so just put a circle on the white tick.
    // OK~ test it!
  4. 00:33:293 (5) - This slider doesnt make sense because it bounces back on such a minor vocal, which kind of distracts from the actual vocal, which starts on the white tick after your repeat. https://osu.ppy.sh/ss/8476433 Try this (Look at the timeline not the mapping grid) //good results! change this
  5. 00:40:986 - Manual break should really end here. OK that is fine~
  6. 00:47:716 - This vocal is super important, don't ignore it. 00:47:139 (1,2,3) - fix it about this circle 1 no change ,2 change on red line and circle it ,3 extend on 00:48:101 (3) - start
  7. 00:47:909 (3) - This slider starts on nothing. Scoot it forward to start on the red tick after it to match the vocals. (00:48:486 - shorten it to here) // The same 00:47:716 (2) - change take 00:48:101 (3) - on red line
  8. 01:02:524 (1,2) - Circles capture this vocal a lot better in my opinion. //change 4 circles
  9. 01:14:447 - Put a note here, this sound is super important. // added~
[Normal:]
  1. 00:03:293 (5) - Your target audience struggles playing these when there's a circle before and after them. So just make this a repeat. // change this one~
    1. 00:54:062 (2) - ^// ^
  2. 00:04:639 - Don't skip this. Very important background music. (and don't say it was because you were mapping drums, because you mapped this noise here 00:05:409 (4) - .) //Umm... you are right , I don't know how the idea of that time, so I add circle here
  3. 00:12:524 (6) - Circles would map this a lot better. //change 2 circle from silder
  4. 00:59:832 - For this part, pick something to map and stick to it, because bouncing between vocals and the music leads to these giant chains of 1/2 notes that your target audience will get lost in. Try this https://osu.ppy.sh/ss/8476509 to effectively map the vocals and break that giant chain (see timeline, not mapping grid.) // Wow! this part improve methods are good , "looooong~note" much reduce , Next is my place it!!
  5. 01:07:524 (6) - Let's stick to the vocals and delete this note that just makes things unnecessarily more difficult for the player. // delete circle
  6. 01:07:716 - Something should really map the start of this vocal. // circle it
[Afteword:]
  • Good luck!! // WOW~! It's so helpful for me to realize some put skill , really thanks again~!! :)
Thanks for your modding~!! :D

Best Wishes
Xinchii
巴哈路過亂mod個

都是建議 , 隨意看看就好 :D

[Wishes]
  1. 00:09:239 (2,3) - 感覺這個也用短滑條就好 , 沒有什麼特別想凸顯的聲音就不用特別插連打在裡面ㄌ
  2. 00:15:216 (2) - 跟前面的slider距離有點近 , 至少像00:15:793 (4,1) - 這樣的距離會好一些
  3. 00:56:178 (1) - 這個可以ctrl+G , 感覺這邊沒有移動很怪
  4. 00:58:486 (2,3) - 距離有點近 , 考慮把(2)往上面移一些嗎?
  5. 01:01:562 (3) - 跟(1)的頭尾放平均一點會比較好看
  6. Newcombo感覺下的有點不平均 , 前段8拍(2條長白線)下一個 , 中間變2拍or1拍一個
    比較推薦一個長白線就下一個NC的放法
    像00:40:986 - 這之後這一段bridge的NC就有點太頻繁了
[Oni]
  1. 00:00:696 - , 00:00:792 - add k , 這邊鼓聲感覺是7連 , kdddkkk聽起來比較順
  2. 00:03:293 - 00:03:870 - , 00:09:447 - 00:10:024 - 這兩段是對稱的 , 建議放同樣數量的note , 放50%聽好像也是7連
  3. 00:15:216 (81) - 這個比較像後面一拍的準備 , 建議改k就好 , 凸顯後面的D
  4. 00:16:178 - 這邊是vocal的開始可以用三連帶起fu , 而且背景也有鼓聲
  5. 00:19:255 (96) - k
  6. 00:21:755 (105,106,107,108,109) - ddkkd看看? 原本的k在00:21:947 (106) - 的地方感覺有點突兀
  7. 00:23:486 (112,113,114,115) - dkkd?
  8. 00:24:639 (117) - k , 我覺得00:24:832 (118) - 的強拍再換色會比較好 , 跟後面那組三打一樣
  9. 00:26:947 (126) - add finish?
  10. 00:29:255 (142) - k?
  11. 00:31:562 (154) - move to 00:31:947 - ? and change to k , 覺得比較合你跟旋律的style
  12. 00:34:639 (168) - move to 00:35:024 - ? and change to k , 00:34:447 - 這個聲音有延長感 , 比較適合後面留1/2讓00:34:832 - 這個音更有fu
  13. 00:37:716 (181) - move to 00:38:293 - ? 同上
  14. 00:37:909 (182) - finish? and remove finish on 00:38:101 (183) - ?
  15. 00:40:024 (187) - 00:44:062 (208) - 這一段我在打的時候覺得有點ramdom :< , 要不要試試看下面這個
  16. 00:52:812 - add note ? 副歌前做個三連帶氣氛
  17. 00:21:562 (433) - , 01:22:332 (437) - D? ; 01:22:524 (438) - 01:23:101 (441) - KDDK?
  18. 01:23:486 -add k?
Topic Starter
leo16834

Xinchii wrote:

巴哈路過亂mod個

都是建議 , 隨意看看就好 :D //什...什麼 居然可以遇到野生的Xinchii大 就決定是你了 三首惡龍(大誤 :)

藍色=改了 橘色=部分修改 紅色=應該沒改

[Wishes]
  1. 00:09:239 (2,3) - 感覺這個也用短滑條就好 , 沒有什麼特別想凸顯的聲音就不用特別插連打在裡面ㄌ //確實,多那兩拍很奇怪 我改了
  2. 00:15:216 (2) - 跟前面的slider距離有點近 , 至少像00:15:793 (4,1) - 這樣的距離會好一些// 移動前1.53vs1.83確實差很多,以加大DS到1.84
  3. 00:56:178 (1) - 這個可以ctrl+G , 感覺這邊沒有移動很怪 的確 這邊重音非常重 需要強調才是 以ctrl+G 而且意外的也強調了這點 00:56:755 (2) - 不錯! 然後為了讓距離調和 稍加把後面的3條了點距離
  4. 00:58:486 (2,3) - 距離有點近 , 考慮把(2)往上面移一些嗎? //好的 讓他有點難度
  5. 01:01:562 (3) - 跟(1)的頭尾放平均一點會比較好看 //OK 平均了這個~
  6. Newcombo感覺下的有點不平均 , 前段8拍(2條長白線)下一個 , 中間變2拍or1拍一個
    比較推薦一個長白線就下一個NC的放法
    像00:40:986 - 這之後這一段bridge的NC就有點太頻繁了 //原本的用意是顧慮到血量加的 不過既然會影響讀譜改了
[Oni]
  1. 00:00:696 - , 00:00:792 - add k , 這邊鼓聲感覺是7連 , kdddkkk聽起來比較順 //確實 我改了
  2. 00:03:293 - 00:03:870 - , 00:09:447 - 00:10:024 - 這兩段是對稱的 , 建議放同樣數量的note , 放50%聽好像也是7連 第一個連音我不知道問甚麼會那樣加 現在都是7個音節了
  3. 00:15:216 (81) - 這個比較像後面一拍的準備 , 建議改k就好 , 凸顯後面的D //不錯 改了
  4. 00:16:178 - 這邊是vocal的開始可以用三連帶起fu , 而且背景也有鼓聲 //改了
  5. 00:19:255 (96) - k //改了
  6. 00:21:755 (105,106,107,108,109) - ddkkd看看? 原本的k在00:21:947 (106) - 的地方感覺有點突兀 // 確實 這個拍好讀不少 修了
  7. 00:23:486 (112,113,114,115) - dkkd? //改了 效果不錯
  8. 00:24:639 (117) - k , 我覺得00:24:832 (118) - 的強拍再換色會比較好 , 跟後面那組三打一樣 //對稱效果不錯 改了
  9. 00:26:947 (126) - add finish? // 怕影響讀譜 這個沒有家進去
  10. 00:29:255 (142) - k? 改了
  11. 00:31:562 (154) - move to 00:31:947 - ? and change to k , 覺得比較合你跟旋律的style 留一點聲音的效果不錯 這個我改了
  12. 00:34:639 (168) - move to 00:35:024 - ? and change to k , 00:34:447 - 這個聲音有延長感 , 比較適合後面留1/2讓00:34:832 - 這個音更有fu ^
  13. 00:37:716 (181) - move to 00:38:293 - ? 同上 ^
  14. 00:37:909 (182) - finish? and remove finish on 00:38:101 (183) - ? 這邊我修成最前跟最後那兩顆為大顆的 中間兩個是小顆 試行看看
  15. 00:40:024 (187) - 00:44:062 (208) - 這一段我在打的時候覺得有點ramdom :< , 要不要試試看下面這個 換手的感覺真好 我改了
  16. 00:52:812 - add note ? 副歌前做個三連帶氣氛 這個不錯
  17. 00:21:562 (433) - , 01:22:332 (437) - D? ; 01:22:524 (438) - 01:23:101 (441) - KDDK? //第一個地方好像標錯了...看了一下應該是01:21:562 - 改了 這邊都改了
  18. 01:23:486 -add k? //這個目前暫時不加 想說到尾端了 就別多顆音了XD

真的是非常感謝幫忙 真的是臨表涕泣,不知所云
非常感謝您的幫忙 再次感謝 :D
Blan_C
Hello. NM from my queue.
Hard

  1. 00:04:639 (2,3) - Fix blanket
  2. 00:08:293 (3) - Make constant spacing between 00:07:716 (2,4) -
  3. 00:08:486 (4,5) - blanket
  4. 00:09:062 (5,8,9,10,1) - a bit cramped to me (overlaps). Try to arrange it better.
  5. 00:18:293 (3) - I think this 1/1 is out of place because volcal in 00:18:486 - is loud. Try this from 00:17:524 - :

    Imo the best way to map it.
  6. 00:20:601 (4) - This slider end on important beat + its upbeat. Try this from 00:19:447 -
  7. 00:29:255 (2,1) - Blanket
  8. 00:29:255 (2,1) - 00:30:216 (3,4,5,6) - blankets
  9. 00:35:409 (2,3,4) - This flows bad - movement is a bit weird here.
  10. 01:24:062 - spiner do not have sound but 01:24:062 - here is. puct circle here and move spin to blue tick.
Topic Starter
leo16834

Blan_C wrote:

Hello. NM from my queue. // Hihi~ Nice to meet you ,Thanks for your help
Hard

  1. 00:04:639 (2,3) - Fix blanket //fixed
  2. 00:08:293 (3) - Make constant spacing between 00:07:716 (2,4) - //ds adjust 1.32 vs 1.29 , bcz this stack 00:09:255 (6) - effect ,cause ds error
  3. 00:08:486 (4,5) - blanket //fixed
  4. 00:09:062 (5,8,9,10,1) - a bit cramped to me (overlaps). Try to arrange it better. //I try to avoid overlapping here ,position fixed
  5. 00:18:293 (3) - I think this 1/1 is out of place because volcal in 00:18:486 - is loud. Try this from 00:17:524 - : // good point ,but this one I pay attention to coordination ,deliberately omitted in 00:18:293 (3) - vocal . And I think can reduce some note on vocal begin . but this one can consider if some modder pick me this problems. I may to change this

    Imo the best way to map it.
  6. 00:20:601 (4) - This slider end on important beat + its upbeat. Try this from 00:19:447 - //As described above ,also deliberately ,but this one can consider if some modder pick me this problems. I may to change this
  7. 00:29:255 (2,1) - Blanket //fixed
  8. 00:29:255 (2,1) - 00:30:216 (3,4,5,6) - blankets //fixed
  9. 00:35:409 (2,3,4) - This flows bad - movement is a bit weird here. // indeed ,I will change this one ,but give me time to think this part
  10. 01:24:062 - spiner do not have sound but 01:24:062 - here is. puct circle here and move spin to blue tick. //fixed
Thanks for your modding :) will update on 07/07/2017 night
Pok0555
hi, from my q
Normal
00:08:101 (3,4) - Blanket this?
00:45:409 (4) - Break this slider down to smaller sliders/circles if possible, there's beats at 00:45:601 and 00:45:986
00:48:486 (4) - same ^ (but there's only 1 beat this time at 00:49:062)
01:10:793 (7) - ^ (01:11:370 here)
00:54:639 (3) - Shouldn't this slider end at 00:55:216 instead (or u could add a circle there)? there's a strong beat there
00:57:716 (4) - ^ (at 00:58:293)
01:00:024 (5) - You could make this a 1/2 slider and add a reverse, there's a beat at 01:00:216 and u also missed a beat at 01:00:601
01:00:793 (6) - There's a strong beat at the white tick (and NC here)
01:01:562 (8) - ^
01:02:332 (9) - ^
01:10:793 (7) - ^
01:02:139 (9) - Missed a beat
01:07:524 (6) - ^
01:07:716 (6) - NC
01:14:832 (1,2,3,4) - There's some beats on the white tick you missed, check them again
01:14:062 (2,3) - And plz don't add jumps in Normal -_-

Hard
There's a lot of beats you missed, remember, all red and white ticks where beats exist must be filled (especially on white ticks since they're strong beats), here's some examples
00:01:755 - Missed
00:02:909 - ^
00:04:832 - ^
00:05:986 - ^
00:07:909 - ^
00:10:986 - ^
Those ^ are some examples I found, scan through you map again to fix all other mistakes similar to this, also try not to have sliders pass through a white tick
00:03:582 - There's a small beat here, consider removing the second reverse slider and make the first slider has more reverses (if that make sense)
Welp, that's all, good luck! ;)
Topic Starter
leo16834

Pok0555 wrote:

hi, from my q // Thanks for your help~
Normal
00:08:101 (3,4) - Blanket this? //I think this one has too far to do blanket is not good choose
00:45:409 (4) - Break this slider down to smaller sliders/circles if possible, there's beats at 00:45:601 and 00:45:986 //this one I tend to vocal bcz this one if I add , may to cause "looooonger" beat on here ,In order to appropriate break , I choose vocal
00:48:486 (4) - same ^ (but there's only 1 beat this time at 00:49:062) //^
01:10:793 (7) - ^ (01:11:370 here) this one i think 1/2 is not good choose ,no change
00:54:639 (3) - Shouldn't this slider end at 00:55:216 instead (or u could add a circle there)? there's a strong beat there // I think there has need break for new player, and this one I follow vocal
00:57:716 (4) - ^ (at 00:58:293) //^
01:00:024 (5) - You could make this a 1/2 slider and add a reverse, there's a beat at 01:00:216 and u also missed a beat at 01:00:601 //I think vocal is important on here
01:00:793 (6) - There's a strong beat at the white tick (and NC here)// Only change NC
01:01:562 (8) - ^ // No change
01:02:332 (9) - ^ // ^
01:10:793 (7) - ^ //^
01:02:139 (9) - Missed a beat // ^
01:07:524 (6) - ^// ^
01:07:716 (6) - NC // Fixed
01:14:832 (1,2,3,4) - There's some beats on the white tick you missed, check them again ///but I think red line heavy voice louder than white line
01:14:062 (2,3) - And plz don't add jumps in Normal -_-//Uh... ds adjust 0.99

Hard
There's a lot of beats you missed, remember, all red and white ticks where beats exist must be filled (especially on white ticks since they're strong beats), here's some examples
00:01:755 - Missed // I think red line heavy voice louder than white line, but this one I can consider about it! Thanks~
00:02:909 - ^ //^
00:04:832 - ^ //^
00:05:986 - ^ //^
00:07:909 - ^ //^
00:10:986 - ^ //^
Those ^ are some examples I found, scan through you map again to fix all other mistakes similar to this, also try not to have sliders pass through a white tick
00:03:582 - There's a small beat here, consider removing the second reverse slider and make the first slider has more reverses (if that make sense)
Welp, that's all, good luck! ;)
Thanks for your modding~ :) will update later
bob80905
Hey, from an in-game m4m
I'll do Insane and the GD
Insane
Insane[/color]

  1. 00:03:678 (8,9,10) - What if you move these to the coords x:245 y:241? this way theres a more direct path between the previous reverse slider and more of an equal distance between the previous object and the next slider.
  2. FYI, at 6.274 you seem to be missing a sound. Although maybe you intentionally skipped over it because it's too difficult... just letting you know if you want to add anything there.
  3. For 00:02:332 (4) - and 00:08:486 (4) -, I don't think you should stack these with their previous hit circles. I think they deserve more emphasis, and should be separated from their previous circles, even if it's slightly. Like, this is a good example. 00:05:409 (4) -. I think you should be consistent and apply 00:05:409 (4) - distance to all of them, it feels better that way.
  4. 00:12:524 (5,6,7) - Consider converting this into a reverse slider that points upward. This reduces the difficulty alot. Also, alternating between reverse sliders and streams makes the song more bearable (in my humble opinion).
  5. 00:18:870 (9) - I think this should be stacked with 00:18:678 (8) - instead of the slider. The vocalist sings the same note on these 2 notes, not on 9 and the next slider.
  6. 00:24:447 (6) - You should try to avoid overlaps for aesthetic reasons. But if you can't change this pattern no matter what, don't worry too much about it.
  7. 00:26:755 (4) - This should be closer to the previous slider end. The reason is first of all to be closer to the ideal time distance equality. But even further than that, 00:26:947 (1) - should be emphasized more because of the strong guitar sound, and so in reality, 00:26:755 (4) should be an equal distance, if not FURTHER from 00:26:947 (1) than closer to it.
  8. 00:27:909 (3,4,5) - Again, Personally prefer reverse slider here, fyi.
  9. 00:33:870 (4,5,6,7,1) - To be honest, this feels uncomfortable to play for me, probably because of the circular flow break at 7. If you can help it, I recommend improving this pattern.
  10. It feels like the distance between 00:37:909 (1,2) - is too short. I recommend placing slider 1 above 00:37:524 (8). This makes the sudden flow break between 8 and 1 less damaging, and puts more distance between 1 and 2. Something like this
  11. The distance between 00:42:139 (4,1) - these two is too much. I recommend Highlighting 00:42:524 (1,2,3,4,1,2) - and pressing Ctrl H. It hurts the pattern later, but if you fix it later, I think it's worth it.
  12. I think it'd be easier to read if 00:46:562 (1,2) - was a triple instead. especially for a relatively easier difficulty like this.
  13. why is 00:56:755 (2,3) - 2 circles and 00:53:678 (2) - 1 slider? I think you should make this part consistent, it's a pretty important part of the song (recommend you make 00:56:755 (2,3) 1 slider basically). Like this
  14. You can keep 01:04:062 (1,2,3,4) - if you want, but I thought it was meh, so I played around with it and came up with this Also, I think it's cooler to add a curve into the next repetition of the chorus, instead of a straight stream for 01:04:831 (5,6,7,8,9,10) . As you can see in the url I last sent, you can see a glimpse of that curve... you can keep it straight if you want, since it's easier, but again, I think it's great for setting up the next repetition.
  15. 01:06:370 (4,5,6) - Why is the distance between these so unbalanced?
  16. I think 01:16:947 (3,4,5,6) - this pattern is too difficult for a difficulty like this.
  17. for these 01:19:832 (1,2) - you should press ctrl J. You were establishing a somewhat anti-clockwise circular flow with 01:17:909 (1,2,3,4,1,2), but you broke it with 01:19:832 (1,2). If you make 01:19:832 (1,2) upside down, you can keep this flow up. (Obviously the slider right afterwards doesn't really fit. If you want to make the change, keep in mind you have to change the stuff that comes right after it ofc.)

gary00737's insane
  1. I think 00:01:370 (2) - should be a circle. The tail end doesn't really emphasize anything important.
  2. 00:06:178 (3) - with this, why not just make it 2 circles on top of the next slider? why does this need to be a slider? I dont agree with this. There's no part of the song that warrants holding down your finger at this point in time. They're drum beats, nearly instantaneous.
  3. Same with 00:09:255 (3) - as above
  4. 00:07:139 (1,2,3,4,5,6) - Nice job.
  5. Recommend using ctrl J on 00:24:447 (1,2) . It makes the pattern more consistent and creates a clockwise flow.
  6. I feel like 00:28:486 (7) - this should either be a circle like the last pattern or a double on top of the next slider.
  7. Same as above, use ctrl J on 00:30:601 (1,2) -
  8. For 00:53:678 (2,3,4) - there is no indicator in the song of a triple beat (personal pet peeve of mine) you should remove it because there is no triple drum, there is no triple anything. Just keep notes 2 and 4, delete 3 and maybe move 4 somewhere else.
  9. Same with 00:55:120 (2,3) - as above. Just delete 2 and move 3 somewhere cool. (psst if you really want to add a triple then you can add a triple onto 00:55:409 (4). There's a little sound there. (No sound in the previous 2 examples.)
  10. 00:56:947 (4,5,6) - Good triple. Good.
  11. 00:57:716 (9,10) - 10 should be deleted, there's no sound on 10.
  12. 00:58:486 (3,4) - Good job.
  13. 00:59:255 (7,8) - Delete 8, no sound on 8.
  14. 01:00:024 (3,4,5) - Good.
  15. 01:00:793 (8,9) - Delete 9
  16. 01:01:562 (3,4,5) - Good
  17. 01:03:678 (7) - Avoid overlaps (with 4) as much as you can.
  18. 01:04:736 (3,4) - Good
  19. 01:05:024 (5,6,7) - Don't really know what to do with this. This part is a complicated part in the song so...¯\_(ツ)_/¯
  20. 01:10:505 (2,3) - I think 2 should be deleted, no sound there.
  21. 01:11:370 (7,8,9,10) - I don't know why this is here listening to the song without the hitsounds... but it sounds good, so whatevs. (I mean there is no drum roll at this point, it's silent.)
  22. 01:12:332 (3,4,5) - delete 4, no sound.
  23. 01:12:909 (7,8) - Don't know why this is here...
  24. Honestly would think the map would be better if 01:15:216 (2) - was a circle instead of a slider, and you put the circle right after the slider end. Like this
  25. Just fyi, you miss a drum beat on the blue tick during this slider 01:16:947 (3) - You can either end it early and start the stream one circle early, you could make it a reverse slider, or you could delete the slider entirely and make that whole section a stream. (recommend the last choice.)
  26. I know you get the point already, lols, but 01:20:024 (3) - doesn't have any sound to support it in the beatmap to warrant it's existence. Nevertheless, I still think adding 2 circles on top of the next slider is better than 1 slider. It's easier to read and makes more sense. One does not typically hold a slider to portray 2 near instantaneous drum beats. It should be 2 click for 2 drum beats. Of course I mean this
  27. 01:23:678 (1) - Most people spin anti-clockwise for spinners, so why not make this slider go anti-clockwise to set up the spinner? It also compliments the last slider behind it.
gary00737
gary00737's insane
  1. I think 00:01:370 (2) - should be a circle. The tail end doesn't really emphasize anything important.i have overmap it , and i think it is noproblem , so i will keep it.
  2. 00:06:178 (3) - with this, why not just make it 2 circles on top of the next slider? why does this need to be a slider? I dont agree with this. There's no part of the song that warrants holding down your finger at this point in time. They're drum beats, nearly instantaneous. here i want to follow the music so i keep it,
  3. Same with 00:09:255 (3) - as above^
  4. 00:07:139 (1,2,3,4,5,6) - Nice job.
  5. Recommend using ctrl J on 00:24:447 (1,2) . It makes the pattern more consistent and creates a clockwise flow.i change from my idea , thank you here.
  6. I feel like 00:28:486 (7) - this should either be a circle like the last pattern or a double on top of the next slider.this slider i think no problem, so iwill keep it><
  7. Same as above, use ctrl J on 00:30:601 (1,2) -^
  8. For 00:53:678 (2,3,4) - there is no indicator in the song of a triple beat (personal pet peeve of mine) you should remove it because there is no triple drum, there is no triple anything. Just keep notes 2 and 4, delete 3 and maybe move 4 somewhere else.change
  9. Same with 00:55:120 (2,3) - as above. Just delete 2 and move 3 somewhere cool. (psst if you really want to add a triple then you can add a triple onto 00:55:409 (4). There's a little sound there. (No sound in the previous 2 examples.)change
  10. 00:56:947 (4,5,6) - Good triple. Good.
  11. 00:57:716 (9,10) - 10 should be deleted, there's no sound on 10.i think it can prominent voices
  12. 00:58:486 (3,4) - Good job.
  13. 00:59:255 (7,8) - Delete 8, no sound on 8.^
  14. 01:00:024 (3,4,5) - Good.
  15. 01:00:793 (8,9) - Delete 9^
  16. 01:01:562 (3,4,5) - Good
  17. 01:03:678 (7) - Avoid overlaps (with 4) as much as you can. i think it no problem ><
  18. 01:04:736 (3,4) - Good
  19. 01:05:024 (5,6,7) - Don't really know what to do with this. This part is a complicated part in the song so...¯\_(ツ)_/¯ i think it no problem ><
  20. 01:10:505 (2,3) - I think 2 should be deleted, no sound there. change from my idea , thank you here.
  21. 01:11:370 (7,8,9,10) - I don't know why this is here listening to the song without the hitsounds... but it sounds good, so whatevs. (I mean there is no drum roll at this point, it's silent.) i have overmap here , and i think it good ><
  22. 01:12:332 (3,4,5) - delete 4, no sound.^
  23. 01:12:909 (7,8) - Don't know why this is here...
  24. Honestly would think the map would be better if 01:15:216 (2) - was a circle instead of a slider, and you put the circle right after the slider end. Like this
  25. Just fyi, you miss a drum beat on the blue tick during this slider 01:16:947 (3) - You can either end it early and start the stream one circle early, you could make it a reverse slider, or you could delete the slider entirely and make that whole section a stream. (recommend the last choice.) change , you right!
  26. I know you get the point already, lols, but 01:20:024 (3) - doesn't have any sound to support it in the beatmap to warrant it's existence. Nevertheless, I still think adding 2 circles on top of the next slider is better than 1 slider. It's easier to read and makes more sense. One does not typically hold a slider to portray 2 near instantaneous drum beats. It should be 2 click for 2 drum beats. Of course I mean thisi keep the opinion , i want find one more mod for this part
  27. 01:23:678 (1) - Most people spin anti-clockwise for spinners, so why not make this slider go anti-clockwise to set up the spinner? It also compliments the last slider behind it.reverse flow (for fun :P)



thank you for modding , it is helpful ! ;)





還是很想要那背景
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52332
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15986
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Natsumeku Sakamichi
TitleUnicode:夏めく坂道
Artist:Daisuke
ArtistUnicode:ダイスケ
Creator:leo16834
Version:gary00737's Insane
Source:ポケットモンスター ベストウイッシュ シーズン2 デコロラアドベンチャー
Tags:Pokemon pocket monster black and white best wishes Satoshi Pikachu Pokémon
BeatmapID:1321145
BeatmapSetID:596618

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
Video,-429,"Pokemon Best Wishes Da! Opening Japanese.AVI"
0,0,"BW142.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
216,384.615384615385,4,2,1,60,1,0
408,-100,4,2,0,60,0,0
986,384.615384615385,4,2,0,83,1,0
1274,-100,4,2,0,5,0,0
1370,-100,4,2,1,83,0,0
1466,-100,4,2,1,5,0,0
1562,-100,4,2,1,83,0,0
2620,-100,4,2,1,5,0,0
2716,-100,4,2,1,83,0,0
4351,-100,4,2,1,5,0,0
4447,-100,4,2,1,83,0,0
5697,-100,4,2,1,5,0,0
5793,-100,4,2,1,83,0,0
7428,-100,4,2,1,5,0,0
7524,-100,4,2,1,83,0,0
8774,-100,4,2,1,5,0,0
8870,-100,4,2,1,83,0,0
10505,-100,4,2,1,5,0,0
10601,-100,4,2,1,83,0,0
25889,-100,4,2,1,5,0,0
25986,-100,4,2,1,83,0,0
37812,-100,4,2,1,5,0,0
37909,-100,4,2,1,83,0,0
39062,-200,4,2,1,83,0,0
39447,-100,4,2,1,83,0,0
40986,-100,4,2,2,94,0,0
46755,-100,4,2,1,83,0,0
48774,-100,4,2,1,5,0,0
48870,-100,4,2,1,83,0,0
52524,-100,4,2,1,83,0,0
53101,-76.9230769230769,4,2,1,83,0,1
56466,-76.9230769230769,4,2,1,5,0,1
56562,-76.9230769230769,4,2,1,83,0,1
62620,-76.9230769230769,4,2,1,5,0,1
62716,-76.9230769230769,4,2,1,83,0,1
65697,-76.9230769230769,4,2,1,5,0,1
65793,-76.9230769230769,4,2,1,83,0,1
68774,-76.9230769230769,4,2,1,5,0,1
68870,-76.9230769230769,4,2,1,83,0,1
70793,-76.9230769230769,4,2,1,83,0,1
71370,-76.9230769230769,4,2,1,83,0,1
72043,-76.9230769230769,4,2,1,83,0,1
74255,-76.9230769230769,4,2,1,60,0,1
74447,-76.9230769230769,4,2,1,83,0,1
74736,-76.9230769230769,4,2,1,5,0,1
74832,-100,4,2,1,83,0,0
75120,-100,4,2,1,5,0,0
75216,-100,4,2,1,83,0,0
75312,-100,4,2,1,5,0,0
75409,-100,4,2,1,83,0,0
76466,-100,4,2,1,5,0,0
76562,-100,4,2,1,83,0,0
78197,-100,4,2,1,5,0,0
78293,-100,4,2,1,83,0,0
79543,-100,4,2,1,5,0,0
79639,-100,4,2,1,83,0,0
83678,-133.333333333333,4,2,1,83,0,0
86370,-100,4,2,0,14,0,0


[Colours]
Combo1 : 85,255,85
Combo2 : 255,176,98
Combo3 : 85,255,255

[HitObjects]
362,190,216,6,0,L|368:146,1,45,8|8,0:0|0:0,0:0:0:0:
333,57,408,1,8,0:0:0:0:
377,50,504,1,8,0:0:0:0:
419,64,600,1,8,0:0:0:0:
450,96,696,1,8,0:0:0:0:
462,139,792,2,0,L|454:210,1,45,8|8,0:0|0:0,0:0:0:0:
432,270,986,6,0,P|377:296|296:273,1,135,12|0,0:0|0:0,0:0:0:0:
261,211,1370,2,0,L|256:167,1,45,2|0,0:0|0:0,0:0:0:0:
226,285,1562,2,0,P|182:312|121:303,1,90,8|2,0:0|0:0,0:0:0:0:
98,174,1947,2,0,P|143:198|166:255,1,90,8|2,0:0|0:0,0:0:0:0:
21,90,2332,6,0,L|179:79,1,135,8|0,0:0|0:0,0:0:0:0:
184,46,2716,2,0,L|273:52,1,90,8|2,0:0|0:0,0:0:0:0:
363,156,3101,2,0,P|364:208|338:244,1,90,8|2,0:0|0:0,0:0:0:0:
303,256,3389,1,8,0:0:0:0:
259,253,3485,1,8,0:0:0:0:
221,230,3581,1,8,0:0:0:0:
198,191,3678,1,8,0:0:0:0:
164,164,3774,1,8,0:0:0:0:
120,164,3870,1,8,0:0:0:0:
61,350,4062,6,0,L|207:338,1,135,12|0,0:0|0:0,0:0:0:0:
235,332,4447,1,2,0:0:0:0:
431,322,4639,2,0,L|437:233,1,90,8|2,0:0|0:0,0:0:0:0:
253,164,5024,2,0,L|259:254,1,90,8|2,0:0|0:0,0:0:0:0:
260,43,5409,6,0,L|102:54,1,135,8|0,0:0|0:0,0:0:0:0:
97,87,5793,2,0,L|7:80,1,90,8|2,0:0|0:0,0:0:0:0:
160,157,6178,2,0,L|155:228,1,45,8|8,0:0|0:0,0:0:0:0:
82,305,6370,2,0,L|75:215,1,90,2|8,0:0|0:0,0:0:0:0:
125,52,6755,1,8,0:0:0:0:
166,35,6851,1,8,0:0:0:0:
211,33,6947,1,8,0:0:0:0:
253,46,7043,1,8,0:0:0:0:
289,73,7139,6,0,L|279:207,1,135,12|0,0:0|0:0,0:0:0:0:
276,243,7524,1,2,0:0:0:0:
103,300,7716,1,8,0:0:0:0:
210,152,7909,1,2,0:0:0:0:
210,335,8101,1,8,0:0:0:0:
103,187,8294,1,2,0:0:0:0:
276,243,8486,6,0,P|343:253|405:199,1,135,8|0,0:0|0:0,0:0:0:0:
428,187,8870,2,0,L|435:74,1,90,8|2,0:0|0:0,0:0:0:0:
311,14,9255,2,0,L|315:85,1,45,8|8,0:0|0:0,0:0:0:0:
322,162,9447,2,0,L|232:156,1,90,2|8,0:0|0:0,0:0:0:0:
187,150,9736,1,8,0:0:0:0:
146,166,9832,1,8,0:0:0:0:
123,204,9928,1,8,0:0:0:0:
130,247,10024,1,8,0:0:0:0:
238,356,10216,6,0,L|392:345,1,135,12|0,0:0|0:0,0:0:0:0:
413,342,10601,1,2,0:0:0:0:
246,260,10793,1,8,0:0:0:0:
460,252,10986,1,2,0:0:0:0:
322,162,11178,1,8,0:0:0:0:
238,356,11370,2,0,L|121:347,1,90,2|8,0:0|0:0,0:0:0:0:
232,168,11755,6,0,L|348:159,1,90,2|8,0:0|0:0,0:0:0:0:
484,320,12139,2,0,L|367:311,1,90,2|8,0:0|0:0,0:0:0:0:
158,254,12524,2,0,L|151:164,1,90,2|8,0:0|0:0,0:0:0:0:
328,72,12909,1,8,0:0:0:0:
325,117,13005,1,8,0:0:0:0:
322,162,13101,1,8,0:0:0:0:
145,49,13293,5,12,0:0:0:0:
145,49,13678,1,8,0:0:0:0:
362,59,13870,1,8,0:0:0:0:
117,180,14062,1,8,0:0:0:0:
352,183,14255,1,8,0:0:0:0:
120,35,14447,1,8,0:0:0:0:
395,45,14639,1,8,0:0:0:0:
246,260,14832,5,2,0:0:0:0:
194,133,15024,1,8,0:0:0:0:
194,133,15216,1,8,0:0:0:0:
163,315,15409,2,0,P|236:359|327:316,1,180,2|8,0:0|0:0,0:0:0:0:
352,183,15986,6,0,L|250:175,1,90,8|8,0:0|0:0,0:0:0:0:
104,110,16370,2,0,L|290:95,1,180,12|2,0:0|0:0,0:0:0:0:
447,84,16947,1,0,0:0:0:0:
391,240,17139,1,8,0:0:0:0:
391,240,17236,1,0,0:0:0:0:
391,240,17332,1,8,0:0:0:0:
355,108,17524,1,2,0:0:0:0:
490,187,17716,1,0,0:0:0:0:
284,201,17909,6,0,P|279:258|291:294,1,90,8|0,0:0|0:0,0:0:0:0:
494,274,18293,2,0,P|499:217|487:181,1,90,2|0,0:0|0:0,0:0:0:0:
396,35,18678,1,8,0:0:0:0:
386,163,18870,1,8,0:0:0:0:
493,70,19062,1,2,0:0:0:0:
386,163,19255,1,0,0:0:0:0:
262,27,19447,6,0,L|267:116,1,90,8|0,0:0|0:0,0:0:0:0:
391,240,19832,1,2,0:0:0:0:
493,70,20024,2,0,L|404:65,1,90,0|8,0:0|0:0,0:0:0:0:
377,67,20312,1,0,0:0:0:0:
377,67,20409,1,8,0:0:0:0:
391,240,20601,2,0,L|480:235,1,90,2|0,0:0|0:0,0:0:0:0:
284,201,20986,6,0,L|97:186,1,180,8|2,0:0|0:0,0:0:0:0:
52,316,21562,1,0,0:0:0:0:
104,186,21755,1,8,0:0:0:0:
13,224,21947,1,8,0:0:0:0:
143,277,22139,2,0,L|232:284,1,90,2|0,0:0|0:0,0:0:0:0:
424,296,22524,6,0,P|479:224|431:129,1,180,12|2,0:0|0:0,0:0:0:0:
340,91,23101,1,0,0:0:0:0:
340,91,23197,1,0,0:0:0:0:
340,91,23293,2,0,L|251:84,1,90,8|8,0:0|0:0,0:0:0:0:
75,79,23678,1,2,0:0:0:0:
180,18,23870,1,0,0:0:0:0:
148,245,24062,5,8,0:0:0:0:
122,149,24255,1,0,0:0:0:0:
320,268,24447,5,2,0:0:0:0:
350,158,24640,1,0,0:0:0:0:
182,369,24832,5,8,0:0:0:0:
320,268,25025,1,8,0:0:0:0:
148,245,25216,1,2,0:0:0:0:
297,348,25409,1,0,0:0:0:0:
267,158,25601,6,0,P|296:95|359:75,1,135,8|0,0:0|0:0,0:0:0:0:
389,83,25986,1,2,0:0:0:0:
512,201,26178,2,0,L|411:182,1,90,0|8,0:0|0:0,0:0:0:0:
423,184,26466,1,0,0:0:0:0:
423,184,26562,1,8,0:0:0:0:
267,158,26755,1,2,0:0:0:0:
389,83,26947,1,12,0:0:0:0:
389,83,27332,5,8,0:0:0:0:
267,158,27524,1,8,0:0:0:0:
423,184,27716,1,8,0:0:0:0:
318,359,27909,2,0,L|312:293,1,45,8|8,0:0|0:0,0:0:0:0:
305,220,28101,1,8,0:0:0:0:
150,353,28293,2,0,L|156:287,1,45,8|8,0:0|0:0,0:0:0:0:
204,173,28486,2,0,L|210:239,1,45,8|8,0:0|0:0,0:0:0:0:
104,154,28678,6,0,P|153:84|246:80,1,180,12|2,0:0|0:0,0:0:0:0:
354,162,29255,1,0,0:0:0:0:
204,173,29447,1,8,0:0:0:0:
204,173,29544,1,0,0:0:0:0:
204,173,29640,1,8,0:0:0:0:
326,48,29832,1,2,0:0:0:0:
388,240,30024,1,0,0:0:0:0:
148,245,30216,5,8,0:0:0:0:
122,149,30409,1,0,0:0:0:0:
320,268,30601,5,2,0:0:0:0:
350,158,30794,1,0,0:0:0:0:
182,369,30986,5,8,0:0:0:0:
320,268,31179,1,8,0:0:0:0:
148,245,31370,1,2,0:0:0:0:
297,348,31563,1,0,0:0:0:0:
192,143,31755,6,0,L|281:138,1,90,8|0,0:0|0:0,0:0:0:0:
423,138,32140,1,2,0:0:0:0:
264,248,32332,2,0,L|175:243,1,90,0|8,0:0|0:0,0:0:0:0:
148,245,32620,1,0,0:0:0:0:
148,245,32716,1,8,0:0:0:0:
281,137,32909,2,0,L|370:132,1,90,2|0,0:0|0:0,0:0:0:0:
465,281,33293,6,0,L|376:276,1,90,8|0,0:0|0:0,0:0:0:0:
370,131,33678,2,0,L|459:126,1,90,2|0,0:0|0:0,0:0:0:0:
314,210,34062,1,8,0:0:0:0:
310,65,34255,1,8,0:0:0:0:
451,203,34447,1,2,0:0:0:0:
314,210,34639,1,0,0:0:0:0:
314,210,34736,1,0,0:0:0:0:
314,210,34832,6,0,L|225:205,1,90,12|0,0:0|0:0,0:0:0:0:
48,200,35216,1,2,0:0:0:0:
117,50,35409,2,0,L|120:139,1,90,0|8,0:0|0:0,0:0:0:0:
155,257,35793,2,0,L|156:316,1,45,8|8,0:0|0:0,0:0:0:0:
224,204,35986,2,0,L|227:133,1,45,8|0,0:0|0:0,0:0:0:0:
231,66,36178,1,4,0:0:0:0:
231,66,36562,5,8,0:0:0:0:
314,210,36755,2,0,L|225:205,1,90,8|8,0:0|0:0,0:0:0:0:
224,204,37043,1,8,0:0:0:0:
224,204,37139,1,2,0:0:0:0:
346,129,37332,1,8,0:0:0:0:
411,287,37524,2,0,L|252:295,1,135,8|0,0:0|0:0,0:0:0:0:
245,299,37909,5,6,0:0:0:0:
388,208,38101,1,8,0:0:0:0:
325,362,38293,1,8,0:0:0:0:
224,204,38486,2,0,L|135:199,1,90,8|2,0:0|0:0,0:0:0:0:
17,279,38870,1,8,0:0:0:0:
17,279,38966,1,8,0:0:0:0:
17,279,39062,2,0,L|11:179,1,90,2|8,0:0|0:0,0:0:0:0:
87,138,39639,6,0,P|77:95|82:49,1,90,2|8,0:0|0:0,0:0:0:0:
189,45,40024,1,0,0:0:0:0:
275,45,40216,1,8,0:0:0:0:
317,119,40409,1,0,0:0:0:0:
275,194,40601,1,8,0:0:0:0:
189,194,40793,1,0,0:0:0:0:
317,119,40986,6,0,L|429:113,1,90,8|0,0:0|0:0,0:0:0:0:
475,200,41370,2,0,L|363:194,1,90,8|0,0:0|0:0,0:0:0:0:
317,279,41755,2,0,L|406:274,1,90,8|0,0:0|0:0,0:0:0:0:
504,300,42139,1,8,0:0:0:0:
475,200,42332,1,0,0:0:0:0:
317,279,42524,6,0,L|205:273,1,90,8|0,0:0|0:0,0:0:0:0:
153,193,42909,2,0,L|243:189,1,90,8|0,0:0|0:0,0:0:0:0:
174,114,43293,2,0,L|85:110,1,90,8|0,0:0|0:0,0:0:0:0:
243,189,43678,1,8,0:0:0:0:
272,89,43871,1,0,0:0:0:0:
356,217,44062,6,0,L|456:210,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
267,264,44639,2,0,P|308:306|347:318,1,90,0|8,0:0|0:0,0:0:0:0:
186,243,45024,2,0,P|190:297|228:338,1,90,0|8,0:0|0:0,0:0:0:0:
356,217,45409,1,0,0:0:0:0:
186,243,45601,1,8,0:0:0:0:
336,316,45793,6,0,L|429:310,1,90,0|8,0:0|0:0,0:0:0:0:
275,248,46178,2,0,L|182:242,1,90,0|8,0:0|0:0,0:0:0:0:
43,174,46562,1,8,0:0:0:0:
43,174,46659,1,8,0:0:0:0:
43,174,46755,2,0,L|136:168,1,90,8|0,0:0|0:0,0:0:0:0:
300,51,47139,6,0,L|207:45,1,90,12|0,0:0|0:0,0:0:0:0:
93,35,47524,1,2,0:0:0:0:
193,142,47716,2,0,L|283:148,1,90,0|8,0:0|0:0,0:0:0:0:
437,162,48101,1,0,0:0:0:0:
381,59,48293,1,2,0:0:0:0:
409,256,48486,6,0,L|274:247,1,135,8|0,0:0|0:0,0:0:0:0:
248,215,48870,2,0,L|158:220,1,90,2|0,0:0|0:0,0:0:0:0:
59,283,49255,2,0,P|42:232|48:184,1,90,8|0,0:0|0:0,0:0:0:0:
95,36,49639,1,2,0:0:0:0:
193,142,49832,1,0,0:0:0:0:
58,115,50024,1,8,0:0:0:0:
282,83,50216,5,8,0:0:0:0:
210,259,50409,1,8,0:0:0:0:
176,49,50601,1,8,0:0:0:0:
385,113,50793,1,8,0:0:0:0:
131,187,50986,1,8,0:0:0:0:
341,223,51178,1,8,0:0:0:0:
274,48,51370,1,8,0:0:0:0:
218,289,51562,1,12,0:0:0:0:
221,311,51947,5,8,0:0:0:0:
280,36,52139,1,8,0:0:0:0:
225,332,52332,1,8,0:0:0:0:
416,242,52524,1,8,0:0:0:0:
389,190,52620,1,8,0:0:0:0:
342,156,52716,1,8,0:0:0:0:
285,146,52812,1,8,0:0:0:0:
229,162,52909,2,0,L|235:232,1,45,8|8,0:0|0:0,0:0:0:0:
280,73,53101,6,0,P|160:86|130:184,1,233.999989288331,12|2,0:0|0:0,0:0:0:0:
225,332,53678,1,8,0:0:0:0:
388,189,53870,1,8,0:0:0:0:
388,189,53966,1,8,0:0:0:0:
388,189,54062,1,8,0:0:0:0:
377,322,54255,1,2,0:0:0:0:
229,162,54447,1,8,0:0:0:0:
285,268,54639,1,0,0:0:0:0:
399,72,54832,6,0,L|388:189,1,116.999994644165,8|8,0:0|0:0,0:0:0:0:
388,188,55216,1,2,0:0:0:0:
285,268,55409,1,8,0:0:0:0:
285,268,55505,1,8,0:0:0:0:
285,268,55601,1,8,0:0:0:0:
230,162,55793,2,0,L|219:45,1,116.999994644165,8|2,0:0|0:0,0:0:0:0:
76,84,56178,6,0,P|29:153|58:243,1,175.499991966248,12|0,0:0|0:0,0:0:0:0:
82,263,56562,1,8,0:0:0:0:
255,230,56755,1,2,0:0:0:0:
127,171,56947,1,8,0:0:0:0:
127,171,57043,1,8,0:0:0:0:
127,171,57139,1,8,0:0:0:0:
272,97,57332,1,0,0:0:0:0:
166,262,57524,1,2,0:0:0:0:
147,69,57716,1,8,0:0:0:0:
147,69,57812,1,8,0:0:0:0:
147,69,57909,6,0,L|18:78,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
208,156,58293,1,2,0:0:0:0:
218,28,58486,1,8,0:0:0:0:
218,28,58582,1,8,0:0:0:0:
218,28,58679,2,0,L|334:36,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
480,50,59062,1,2,0:0:0:0:
400,172,59255,1,8,0:0:0:0:
400,172,59351,1,8,0:0:0:0:
400,172,59448,6,0,L|284:180,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
143,191,59832,1,2,0:0:0:0:
285,68,60024,1,8,0:0:0:0:
285,68,60120,1,8,0:0:0:0:
285,68,60216,1,8,0:0:0:0:
82,115,60409,1,0,0:0:0:0:
191,267,60601,1,2,0:0:0:0:
199,122,60793,1,8,0:0:0:0:
199,122,60889,1,8,0:0:0:0:
199,122,60986,6,0,L|72:115,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
195,23,61370,1,2,0:0:0:0:
250,199,61562,1,8,0:0:0:0:
250,199,61659,1,8,0:0:0:0:
250,199,61755,1,8,0:0:0:0:
284,69,61947,1,0,0:0:0:0:
143,191,62139,1,2,0:0:0:0:
336,178,62332,6,0,L|511:168,1,175.499991966248,8|0,0:0|0:0,0:0:0:0:
511,168,62716,1,8,0:0:0:0:
428,341,62909,1,2,0:0:0:0:
302,321,63101,1,8,0:0:0:0:
176,301,63293,1,8,0:0:0:0:
321,179,63486,1,0,0:0:0:0:
299,343,63678,1,2,0:0:0:0:
216,186,63870,1,0,0:0:0:0:
446,256,64062,6,0,P|492:223|510:163,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
385,90,64447,2,0,P|339:123|321:183,1,116.999994644165,2|8,0:0|0:0,0:0:0:0:
320,178,64736,1,8,0:0:0:0:
320,178,64832,1,8,0:0:0:0:
211,155,65024,1,8,0:0:0:0:
211,155,65120,1,8,0:0:0:0:
211,155,65216,1,8,0:0:0:0:
163,255,65409,6,0,P|103:201|110:84,1,175.499991966248,12|0,0:0|0:0,0:0:0:0:
112,83,65793,1,8,0:0:0:0:
211,155,65986,1,2,0:0:0:0:
176,17,66178,1,0,0:0:0:0:
37,60,66370,5,8,0:0:0:0:
249,75,66562,1,0,0:0:0:0:
30,238,66755,5,2,0:0:0:0:
242,253,66947,1,0,0:0:0:0:
249,75,67139,5,8,0:0:0:0:
30,238,67332,1,0,0:0:0:0:
37,60,67524,5,2,0:0:0:0:
242,253,67716,1,0,0:0:0:0:
392,140,67909,1,8,0:0:0:0:
284,100,68101,1,8,0:0:0:0:
178,60,68293,1,2,0:0:0:0:
446,62,68486,6,0,P|485:123|435:224,1,175.499991966248,12|0,0:0|0:0,0:0:0:0:
427,230,68870,1,8,0:0:0:0:
356,73,69062,1,2,0:0:0:0:
349,258,69255,1,0,0:0:0:0:
217,169,69447,1,8,0:0:0:0:
392,140,69639,1,0,0:0:0:0:
244,290,69832,1,2,0:0:0:0:
201,91,70024,6,0,P|287:20|410:80,1,233.999989288331,8|8,0:0|0:0,0:0:0:0:
430,215,70601,1,8,0:0:0:0:
393,56,70793,1,8,0:0:0:0:
308,134,70986,1,0,0:0:0:0:
502,88,71178,1,8,0:0:0:0:
506,306,71370,1,8,0:0:0:0:
453,330,71466,1,8,0:0:0:0:
395,328,71562,1,8,0:0:0:0:
346,298,71658,1,8,0:0:0:0:
317,248,71755,6,0,L|326:67,1,175.499991966248,12|0,0:0|0:0,0:0:0:0:
327,45,72139,1,2,0:0:0:0:
417,113,72332,1,8,0:0:0:0:
417,113,72428,1,8,0:0:0:0:
417,113,72524,1,8,0:0:0:0:
249,148,72716,1,0,0:0:0:0:
433,260,72909,1,2,0:0:0:0:
433,260,73005,1,8,0:0:0:0:
433,260,73101,2,0,L|374:253,1,58.4999973220826,8|0,0:0|0:0,0:0:0:0:
263,239,73293,5,8,0:0:0:0:
56,304,74255,6,8,L|3:323,3,29.2499986610413
87,293,74447,6,0,B|113:250|143:215|143:215|106:184|85:152,1,175.499991966248,8|0,0:0|0:0,0:0:0:0:
88,110,74832,6,0,P|143:84|224:107,1,135,12|0,0:0|0:0,0:0:0:0:
259,169,75216,2,0,L|264:213,1,45,2|0,0:0|0:0,0:0:0:0:
294,95,75408,2,0,P|338:68|399:77,1,90,8|2,0:0|0:0,0:0:0:0:
422,206,75793,2,0,P|377:182|354:125,1,90,8|2,0:0|0:0,0:0:0:0:
499,290,76178,6,0,L|341:301,1,135,8|0,0:0|0:0,0:0:0:0:
336,334,76562,2,0,L|247:328,1,90,8|2,0:0|0:0,0:0:0:0:
157,224,76947,1,8,0:0:0:0:
153,179,77043,1,0,1:0:0:0:
175,141,77139,1,8,0:0:0:0:
217,124,77235,1,8,0:0:0:0:
261,127,77331,1,8,0:0:0:0:
299,150,77427,1,8,0:0:0:0:
322,189,77524,1,8,0:0:0:0:
356,216,77620,1,8,0:0:0:0:
400,216,77716,1,8,0:0:0:0:
459,30,77908,6,0,L|313:42,1,135,12|0,0:0|0:0,0:0:0:0:
285,48,78293,1,2,0:0:0:0:
89,58,78486,2,0,L|83:147,1,90,8|2,0:0|0:0,0:0:0:0:
267,216,78870,2,0,L|261:126,1,90,8|2,0:0|0:0,0:0:0:0:
260,337,79255,6,0,L|418:326,1,135,8|0,0:0|0:0,0:0:0:0:
423,293,79639,2,0,L|513:300,1,90,8|2,0:0|0:0,0:0:0:0:
360,223,80024,2,0,L|365:152,1,45,8|8,0:0|0:0,0:0:0:0:
438,75,80216,2,0,L|445:165,1,90,2|8,0:0|0:0,0:0:0:0:
258,160,80601,1,8,0:0:0:0:
255,115,80697,1,8,0:0:0:0:
252,70,80793,1,8,0:0:0:0:
87,48,80985,5,12,0:0:0:0:
87,48,81370,1,8,0:0:0:0:
304,58,81562,1,8,0:0:0:0:
59,179,81754,1,8,0:0:0:0:
294,182,81947,1,8,0:0:0:0:
62,34,82139,1,8,0:0:0:0:
337,44,82331,1,8,0:0:0:0:
188,259,82524,5,12,0:0:0:0:
136,132,82716,1,8,0:0:0:0:
136,132,82908,1,8,0:0:0:0:
105,314,83101,2,0,P|178:358|269:315,1,180,2|8,0:0|0:0,0:0:0:0:
346,179,83678,6,0,P|412:192|425:261,1,135.000005149842,8|4,0:0|0:0,0:0:0:0:
256,192,84159,12,0,86370,0:0:0:0:
Topic Starter
leo16834

gary00737 wrote:

還是很想要那背景
Here you are XD



可是我覺得藤騰蛇比較可愛(誤



今天晚上更新 有點累 :o (Update later, I'm tried...)
Topic Starter
leo16834

bob80905 wrote:

Hey, from an in-game m4m
I'll do Insane and the GD // Thanks for your help~
Insane
Insane[/color]

  1. 00:03:678 (8,9,10) - What if you move these to the coords x:245 y:241? this way theres a more direct path between the previous reverse slider and more of an equal distance between the previous object and the next slider. //this one i pay attention to 00:01:562 (2) - overlap ,and I think this one should be emphasize 00:04:062 (1) -
  2. FYI, at 6.274 you seem to be missing a sound. Although maybe you intentionally skipped over it because it's too difficult... just letting you know if you want to add anything there. //Uhh... I don't know this means , seems Missing some word
  3. For 00:02:332 (4) - and 00:08:486 (4) -, I don't think you should stack these with their previous hit circles. I think they deserve more emphasis, and should be separated from their previous circles, even if it's slightly. Like, this is a good example. 00:05:409 (4) -. I think you should be consistent and apply 00:05:409 (4) - distance to all of them, it feels better that way. // Indeed, change it , stack with silder tail (3),and (4) replace position
  4. 00:12:524 (5,6,7) - Consider converting this into a reverse slider that points upward. This reduces the difficulty alot. Also, alternating between reverse sliders and streams makes the song more bearable (in my humble opinion). //this one I think OK ,bcz in ready to enter vocal should not be hard
  5. 00:18:870 (9) - I think this should be stacked with 00:18:678 (8) - instead of the slider. The vocalist sings the same note on these 2 notes, not on 9 and the next slider. //Yes you are right ,change it
  6. 00:24:447 (6) - You should try to avoid overlaps for aesthetic reasons. But if you can't change this pattern no matter what, don't worry too much about it.//not change ,but i will think about it
  7. 00:26:755 (4) - This should be closer to the previous slider end. The reason is first of all to be closer to the ideal time distance equality. But even further than that, 00:26:947 (1) - should be emphasized more because of the strong guitar sound, and so in reality, 00:26:755 (4) should be an equal distance, if not FURTHER from 00:26:947 (1) than closer to it. //change , 00:26:947 (1) -is emphasize ,use DS
  8. 00:27:909 (3,4,5) - Again, Personally prefer reverse slider here, fyi. //change~
  9. 00:33:870 (4,5,6,7,1) - To be honest, this feels uncomfortable to play for me, probably because of the circular flow break at 7. If you can help it, I recommend improving this pattern. uhh... I will think about how to change it~
  10. It feels like the distance between 00:37:909 (1,2) - is too short. I recommend placing slider 1 above 00:37:524 (8). This makes the sudden flow break between 8 and 1 less damaging, and puts more distance between 1 and 2. Something like this //change another style
  11. The distance between 00:42:139 (4,1) - these two is too much. I recommend Highlighting 00:42:524 (1,2,3,4,1,2) - and pressing Ctrl H. It hurts the pattern later, but if you fix it later, I think it's worth it. //indeed , change it ,and some adjust it
  12. I think it'd be easier to read if 00:46:562 (1,2) - was a triple instead. especially for a relatively easier difficulty like this. //I think it's fine...
  13. why is 00:56:755 (2,3) - 2 circles and 00:53:678 (2) - 1 slider? I think you should make this part consistent, it's a pretty important part of the song (recommend you make 00:56:755 (2,3) 1 slider basically). Like this // uhh I think this one has 2 part I use 00:53:101 (1,2,3,4) - (1) and 00:56:178 (1,2,3,4) - is different part , try to avoid the same
  14. You can keep 01:04:062 (1,2,3,4) - if you want, but I thought it was meh, so I played around with it and came up with this Also, I think it's cooler to add a curve into the next repetition of the chorus, instead of a straight stream for 01:04:831 (5,6,7,8,9,10) . As you can see in the url I last sent, you can see a glimpse of that curve... you can keep it straight if you want, since it's easier, but again, I think it's great for setting up the next repetition. //change~ use triangle
  15. 01:06:370 (4,5,6) - Why is the distance between these so unbalanced?// bcz this one 01:06:178 (3) - I want symmetrical
  16. I think 01:16:947 (3,4,5,6) - this pattern is too difficult for a difficulty like this. //umm... unchange
  17. for these 01:19:832 (1,2) - you should press ctrl J. You were establishing a somewhat anti-clockwise circular flow with 01:17:909 (1,2,3,4,1,2), but you broke it with 01:19:832 (1,2). If you make 01:19:832 (1,2) upside down, you can keep this flow up. (Obviously the slider right afterwards doesn't really fit. If you want to make the change, keep in mind you have to change the stuff that comes right after it ofc.) //this one I think need else ideas ,if have any good ideas ,I will change this

Thanks for your modding~ :)

upppppdate!!!!! (work things make me so tired :o )
CookieBite
kd pls
irc
2017-07-15 22:10 CookieBite: ACTION is editing [https://osu.ppy.sh/b/1276748 Daisuke - Natsumeku Sakamichi [Easy]]
2017-07-15 22:10 leo16834: 我認為一定還可以更好 所以一直認真的找mod 可惜還沒有更資深的mod
2017-07-15 22:10 CookieBite: 00:55:601 (3) - 重音沒打到qaq
2017-07-15 22:11 CookieBite: 用arrow好浪費
2017-07-15 22:11 CookieBite: 不用會更好 像01:07:909 (3) -
2017-07-15 22:12 leo16834: 自己做的 還真的沒注意到xdd
2017-07-15 22:12 leo16834: 好的 改用後面的作法 不過ds應該會調整很多
Topic Starter
leo16834

CookieBite wrote:

kd pls
irc
2017-07-15 22:10 CookieBite: ACTION is editing [https://osu.ppy.sh/b/1276748 Daisuke - Natsumeku Sakamichi [Easy]]
2017-07-15 22:10 leo16834: 我認為一定還可以更好 所以一直認真的找mod 可惜還沒有更資深的mod
2017-07-15 22:10 CookieBite: 00:55:601 (3) - 重音沒打到qaq
2017-07-15 22:11 CookieBite: 用arrow好浪費
2017-07-15 22:11 CookieBite: 不用會更好 像01:07:909 (3) -
2017-07-15 22:12 leo16834: 自己做的 還真的沒注意到xdd
2017-07-15 22:12 leo16834: 好的 改用後面的作法 不過ds應該會調整很多

今天真的非常謝謝您的幫忙,瞭解了好多問題!~ :) 已更新



藤藤蛇在BW真的很有戲XDDD :D
show more
Please sign in to reply.

New reply