00:10:887 (5,6,7) - Space these closer. This happens a lot in the map, it's hard to tell when they're streams vs. when they're jumps
ok fixed this, but if you're refering to the constantly triangle shape triples, then I think they are clearly recognizable as I only use triangles for them. 00:15:106 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - All of these are constantly changing spacing. This is really bad for visuals, as it looks very cluttered and messy.
fixed some, but overall I only space more the louder vocal, everything else is spaced the same (except the back and forth which I think is justified as I do the same for this vocals as the rest of the map)00:24:481 (1,2) - Maybe change to
http://puu.sh/vg5Bm/cce92ceb5c.png might flow better. It seems a lot of the notes in the section don't follow a single structure of flow. Try to have everything flow better by utilizing consistent spacing, and have sliders use directional flow to better lead into objects after. This applies to a lot of the map.
I don't think spacing changes are too bad in this slow song. I find it that if I were to space them more consistently it would become boring to play changed some flow things (I also believe flow "breaks" also helps to keep the player focused on whats coming and not mindlessly following the flow, again this is a very slow song ) 00:53:074 (2,4) - You also want to try using overlaps more often. For instance, 4 in this situation would probably look better if placed on the slider head of 2. Again, this applies to a lot of the map.
the not-overlap is intentional, what I want is something that tells the player that the intro has ended and something is coming. I will gather more opinions about this because I don't know if its noticeable enough to be good. 01:07:606 (1,2,3,1,2,3,1,2,3,1,2,3) - I like what you did for these!
thanks :>01:17:449 (2) - Regarding making more advanced sliders, I'd try to use mostly simple curve or straight sliders before trying to use these without having practice in making them. It might make the map look more professional and uncluttered.
I had testplayers said sliders were ok ^^ (I was worried too, but they are fine)01:20:262 (5) - Maybe make this three jumps instead of the slider? It would make the rhythm better because the sounds on the slider head, end, and middle are the same volume.
I did that originally, but when I mapped the next vocals, I also had to make them jumps. so it was a dillema, what to map as slider and what to map as circle. I decided to map 01:20:262 (5) as slider. 01:23:426 (3,4) - These are pretty sudden for the difficulty!
lol yeah, fixed. 01:30:106 - From this point on, the map takes a stream-y feel. this doesn't really fit the song imo, I'd remap it to be more like the beginning kiai.
the HOI! makes the song more fast paced than the previous part. so the stream-y feel doesn't feel too odd imo. but I think I will work on the flow for it to not be val0108 level diff lol. 01:48:152 (3) - On a general note, it's bad to start sliders like this on red ticks unless the song supports it, in which the song doesn't. Though 01:53:777 (4) is fine as the song DOES support it. (Aka. The vocals.)
fixed 03:15:106 (1,2,3,4,5,6,7) - These streams are actually pretty decent compared to the last kiai, they have good spacing,
yeah, will rework the previous kiai. A lot of what I said applies to the whole map.
I feel that slow songs need flow and spacing breaks to not be boring. those breaks are based on sound density (mostly) so they are not arbitrary. but yes, I need to make it more coherent because its hard to see.