forum

Kyary Pamyu Pamyu - HARAJUKU IYAHOI

posted
Total Posts
7
Topic Starter
-zilva-
This beatmap was submitted using in-game submission on miércoles, 26 de abril de 2017 at 20:07:52

Artist: Kyary Pamyu Pamyu
Title: HARAJUKU IYAHOI
BPM: 128
Filesize: 3704kb
Play Time: 00:00
Difficulties Available:
  1. :3 ? (0 stars, 0 notes)
  2. :3 (4,87 stars, 666 notes)
  3. c: (2,89 stars, 105 notes)
Download: Kyary Pamyu Pamyu - HARAJUKU IYAHOI
Information: Scores/Beatmap Listing
---------------
c:
:3
Hectic
Hello there. From queue

:3
  • Consider lowering ar a bit
  1. 00:13:231 - strong bit here, make clickable and spinner after that
  2. 00:13:231 (1) - make end of this on 00:14:637 - (cause clap sound)
  3. 00:24:949 (2) - it is weird to see vocals emphasized here after previous section of circles
  4. 00:26:356 (1,2,3,4) - weird spacing
  5. 00:32:918 (3,4) - blanket
  6. 00:54:481 (1,2,3) - these are not nice
  7. 01:54:949 (3) - this can be better
  8. 01:56:121 (4,1) - circle-slider instead of slider-circle
  9. 02:02:918 (3) - poorly readable
  10. 02:51:668 (4) - its funny, but unrankable
  11. 02:54:949 (2,3) - these are too close to each other
  12. 02:55:418 (3,4) - ^
  13. 03:30:106 - make this clickable and spinner after

    This map needs to be polished, make ds more consistent in some parts, check blankets, place beginnings of sliders on strong sounds. Also add hitsounds
Hope that you'll find something useful. Good luck!
Topic Starter
-zilva-

h4d0uk3n1 wrote:

Hello there. From queue

:3
  • Consider lowering ar a bit mmm I want more people's opinions for this because I find it harder to read triangles everytime I lower the ar. (spaced stuff in general is easier with high ar) but changed from 9.4 to 9.2
  1. 00:13:231 - strong bit here, make clickable and spinner after that I think is fine as it is, theres no need to add a circle there
  2. 00:13:231 (1) - make end of this on 00:14:637 - (cause clap sound) fixed
  3. 00:24:949 (2) - it is weird to see vocals emphasized here after previous section of circles mm yeah now that you mention.. fixed ^^
  4. 00:26:356 (1,2,3,4) - weird spacing it is to emphatize more these jumps 00:28:231 (1,2,3,4,5,6). since theres nothing going on there I don't think they should have a bigger spacing.
  5. 00:32:918 (3,4) - blanket fixed
  6. 00:54:481 (1,2,3) - these are not nice lol fixed I hope :?
  7. 01:54:949 (3) - this can be better in what way? shape or just fix that slight misalign? I fixed the misaligned because the shape is ok
  8. 01:56:121 (4,1) - circle-slider instead of slider-circle fixed
  9. 02:02:918 (3) - poorly readable how is this poorly readable :?
  10. 02:51:668 (4) - its funny, but unrankable lol sorry, played ming aspire map before mapping that part and got a lil influencied.
  11. 02:54:949 (2,3) - these are too close to each other fixed
  12. 02:55:418 (3,4) - ^ fixed
  13. 03:30:106 - make this clickable and spinner after. no need for a circle, you click to start spinning anyway.

    This map needs to be polished, make ds more consistent in some parts, check blankets, place beginnings of sliders on strong sounds. Also add hitsounds yes,
    hitsounding in the way, its just that Im too lazy to start lol
Hope that you'll find something useful. Good luck!
thank you for the mod ^^
-Roz
From M4M

:3
00:10:887 (5,6,7) - Space these closer. This happens a lot in the map, it's hard to tell when they're streams vs. when they're jumps
00:15:106 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - All of these are constantly changing spacing. This is really bad for visuals, as it looks very cluttered and messy.

00:24:481 (1,2) - Maybe change to http://puu.sh/vg5Bm/cce92ceb5c.png might flow better. It seems a lot of the notes in the section don't follow a single structure of flow. Try to have everything flow better by utilizing consistent spacing, and have sliders use directional flow to better lead into objects after. This applies to a lot of the map.

00:53:074 (2,4) - You also want to try using overlaps more often. For instance, 4 in this situation would probably look better if placed on the slider head of 2. Again, this applies to a lot of the map.

01:07:606 (1,2,3,1,2,3,1,2,3,1,2,3) - I like what you did for these!

01:17:449 (2) - Regarding making more advanced sliders, I'd try to use mostly simple curve or straight sliders before trying to use these without having practice in making them. It might make the map look more professional and uncluttered.

01:20:262 (5) - Maybe make this three jumps instead of the slider? It would make the rhythm better because the sounds on the slider head, end, and middle are the same volume.

01:23:426 (3,4) - These are pretty sudden for the difficulty!

01:30:106 - From this point on, the map takes a stream-y feel. this doesn't really fit the song imo, I'd remap it to be more like the beginning kiai.

01:48:152 (3) - On a general note, it's bad to start sliders like this on red ticks unless the song supports it, in which the song doesn't. Though 01:53:777 (4) is fine as the song DOES support it. (Aka. The vocals.)

03:15:106 (1,2,3,4,5,6,7) - These streams are actually pretty decent compared to the last kiai, they have good spacing

A lot of what I said applies to the whole map.

I can see you have the ability to start learning a lot, and the rhythm of the map is mostly good. Hopefully this helps you later in mapping!
Topic Starter
-zilva-

-Roz wrote:

From M4M

:3
00:10:887 (5,6,7) - Space these closer. This happens a lot in the map, it's hard to tell when they're streams vs. when they're jumps ok fixed this, but if you're refering to the constantly triangle shape triples, then I think they are clearly recognizable as I only use triangles for them.
00:15:106 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - All of these are constantly changing spacing. This is really bad for visuals, as it looks very cluttered and messy. fixed some, but overall I only space more the louder vocal, everything else is spaced the same (except the back and forth which I think is justified as I do the same for this vocals as the rest of the map)

00:24:481 (1,2) - Maybe change to http://puu.sh/vg5Bm/cce92ceb5c.png might flow better. It seems a lot of the notes in the section don't follow a single structure of flow. Try to have everything flow better by utilizing consistent spacing, and have sliders use directional flow to better lead into objects after. This applies to a lot of the map. I don't think spacing changes are too bad in this slow song. I find it that if I were to space them more consistently it would become boring to play :? changed some flow things (I also believe flow "breaks" also helps to keep the player focused on whats coming and not mindlessly following the flow, again this is a very slow song :? )

00:53:074 (2,4) - You also want to try using overlaps more often. For instance, 4 in this situation would probably look better if placed on the slider head of 2. Again, this applies to a lot of the map. the not-overlap is intentional, what I want is something that tells the player that the intro has ended and something is coming. I will gather more opinions about this because I don't know if its noticeable enough to be good.

01:07:606 (1,2,3,1,2,3,1,2,3,1,2,3) - I like what you did for these! thanks :>

01:17:449 (2) - Regarding making more advanced sliders, I'd try to use mostly simple curve or straight sliders before trying to use these without having practice in making them. It might make the map look more professional and uncluttered. I had testplayers said sliders were ok ^^ (I was worried too, but they are fine)

01:20:262 (5) - Maybe make this three jumps instead of the slider? It would make the rhythm better because the sounds on the slider head, end, and middle are the same volume. I did that originally, but when I mapped the next vocals, I also had to make them jumps. so it was a dillema, what to map as slider and what to map as circle. I decided to map 01:20:262 (5) as slider.

01:23:426 (3,4) - These are pretty sudden for the difficulty! lol yeah, fixed.

01:30:106 - From this point on, the map takes a stream-y feel. this doesn't really fit the song imo, I'd remap it to be more like the beginning kiai. the HOI! makes the song more fast paced than the previous part. so the stream-y feel doesn't feel too odd imo. but I think I will work on the flow for it to not be val0108 level diff lol.

01:48:152 (3) - On a general note, it's bad to start sliders like this on red ticks unless the song supports it, in which the song doesn't. Though 01:53:777 (4) is fine as the song DOES support it. (Aka. The vocals.) fixed

03:15:106 (1,2,3,4,5,6,7) - These streams are actually pretty decent compared to the last kiai, they have good spacing, yeah, will rework the previous kiai.

A lot of what I said applies to the whole map. I feel that slow songs need flow and spacing breaks to not be boring. those breaks are based on sound density (mostly) so they are not arbitrary. but yes, I need to make it more coherent because its hard to see.

I can see you have the ability to start learning a lot, and the rhythm of the map is mostly good. Hopefully this helps you later in mapping!
thank you for the mod :)
Seto Kousuke
yo, from my Modding Queue without a self esteem

ps:sorry late mod, my dog died and i didn't want to do nothing

mod
[general]
tags: add Caroline Charonplop J-Pop Synthpop Bubblegum Dance-pop (Caroline Charonplop is also her stage name)
Spread: I think you already know, but just to mention, you need many more diffs haha
OBS: I may sound agressive on my mod, but that's due to my not so fluent english, please don't think i'm attacking you or something hahaha I just like to emphasize things.

[:3]
so...I was thinking deeply about how I should mod it....because it felt like there was 2 people mapping this, at some points you had a rythm/structure/flow
really good and feeling like someone who knows what you're doing....but other moments you ruined that image by doing stuff that complete inexperienced amateurs do hahaha xD So I'll focus on the things that you should keep and eye and do not mess instead of focusing on specific patterns...will be more usefull for you...these observations I'll put a :!: so you know what's more important on the mod

  1. 00:09:012 (5) - move a bit to the left for a more polished visuals
  2. 00:11:121 (7) - place at x244|y103 for better flow
  3. 00:13:231 (1) - downbeat needs clickable feedback, put a single note and then the spinner right after it....spinner's start point is useless, their importance to the map is their lenght and their end
  4. 00:14:402 - this sound is important for the transition, you could either finish the spinner there and place a single note at the white tick, remove the spinner and map it...or idk, anything else
  5. :!: 00:24:481 (1,2) - Can you tell me the difference between 00:18:387 (7,8,1) - and 00:24:246 (6,1,2) - ? the first one is 10x more calm and you were making something huge....the second one is obviously more intense because of the instruments and you did 2 terrible things for intensity: Low DS and reverse sliders with low SV. This completly kills the playing speed and ruins the flow, you must make stuff consistent to your overall structure and feeling
  6. :!: 00:26:356 (1,2,3,4,5) - If you're doing a change like this on the DS of those single taps, do not keep the same jump DS that you had on 00:26:121 (5,1) - ...this decrease of DS is meant to be felt by the player, so you must increase the jump distance so the player actually ''feels'' it...the way it is now looks more like an error an DS inconsistency
  7. 00:27:059 (4,5) - with that DS, the slider looks silly and random
  8. :!: 00:29:637 (7) - the idea was good, but sliders with that initical ''kick'' of the direction feels terrible if they're placed like this, into a linear motion...for a better feeling you should have him either Ctrl+G'ed or pointing to the oposite direction
  9. 00:31:746 (4,1) - higher DS
  10. 00:34:793 (5) - Ctrl + G for a better flow, the current one hurts aim and looks weird
  11. :!: 00:37:371 (4) - it's an intensity, stacks doesn't give intensity unless you have a proper structure that makes you feel it...your entire map have jumps and movements for intensities, you have to increase it's DS
  12. 00:44:402 (4) - you forgot a note, it's important for the transition
  13. 00:44:637 (5,1) - doesn't play good, either decrease DS or make something with more synergy
  14. :!: :!: :!: 00:48:621 (5) - do not change the rythm of a build up out of nowhere like this, it takes the player out of balance, it plays reaaallly weird and ruins the consistency of your map...specially by having a slider end with that really strong sound. From that note to 00:51:434 (3) - we have absolutely no clue of what you were trying to follow because you literally changed it 3 times within 5 seconds.
  15. 00:57:996 (6) - another example of above...you were having a constant rythm and when we thought we had it you changed again without clue of the song. (also, yes, I know what your intention was, we all know, but it won't work like this, you must have something with a good structure, mapping lots of elements without making a ''rythm logic'' and structure just makes it feel random and wrong)
  16. 01:03:387 (7,1) - less DS, unreadable
  17. :!: :!: :!: 01:05:027 (6) - last time i'm going to point this out, just wanted to point for a 3rd time to really call that out and you don't forget
  18. 01:05:731 (1,2,3,4,5,6) - good idea, but poor DS, this entire build up you had a low DS, than randomly made it big, than when you had the perfect time to make it big (now) you make it little again, you must have a consistent DS logic based on what you want
  19. 01:07:137 (7,1) - unreadable DS
  20. 01:10:887 (2,3) - more DS and the flow to 01:10:887 (2,3,1) - is really hurtfull
  21. :!: 01:11:824 (2,3,4) - unreadable sightread, pls decrease DS to teatch players the new rythm...this issue is big because of the common DS from 01:11:356 (1,2) - ...do that or copy 01:12:762 (6,7) -
  22. 01:18:387 (5,6) - ctrl + G for a better flow
  23. 01:20:262 (5) - pls make that downbeat clickable
  24. 01:21:434 (3,4) - you forgot a note between them
  25. 01:24:246 (7) - intensity has gotten bigger...increase DS
  26. 01:27:527 (3) - increase here too, you can
  27. :!: :!: :!: :!: 01:27:996 (5) - Don't ruim the epic intensities and patterns you had with this...pls...you went from epicness 90 to 5 with that small/slow repeat slider
  28. :!: :!: :!: 01:30:925 (6) - don't make the most important note of that section be a slider end, you kill the entire feeling, make it a clickable note
  29. :!: 01:31:277 (7,8,9) - if you want to change drastically the rythm for this...pls make a huge DS, if you're going to put only 3 notes like this...make them huge jumps otherwise you destroy the entire feeling of the music
  30. 01:33:387 (9,10,11,1) - plays bad because of angles and DS. 01:33:387 (9,11) - Ctrl G these 2 and make 11 a slider or increase a bit more the DS
  31. :!: :!: :!: :!: 01:39:246 (10,1) - more DS otherwise you kill the entire flow
  32. 02:59:168 (3) - unsnapped

    besides that unsnapped note, I decided not to write about the second half because the issues were all the same.

    it's a good map, it really is, but you need to fix many DS issues and some flow angles to make it perfect

    If my mod was helpfull, do not hesitate to ask for more :)

    peace :roll:
Topic Starter
-zilva-

Seto Kousuke wrote:

yo, from my Modding Queue without a self esteem

ps:sorry late mod, my dog died and i didn't want to do nothing oh god Im sorry for your doggo :cry: don't worry, I wasn't in a hurry to get the mod, so its fine

mod
[general]
tags: add Caroline Charonplop J-Pop Synthpop Bubblegum Dance-pop (Caroline Charonplop is also her stage name) okay!
Spread: I think you already know, but just to mention, you need many more diffs haha yeah, I just need to get time to map the two other diffs xP
OBS: I may sound agressive on my mod, but that's due to my not so fluent english, please don't think i'm attacking you or something hahaha I just like to emphasize things. Im not a native speaker either so I understand, and pls don't hesistate to be harsh if needed, I don't mind xP

[:3]
so...I was thinking deeply about how I should mod it....because it felt like there was 2 people mapping this, at some points you had a rythm/structure/flow
really good and feeling like someone who knows what you're doing....but other moments you ruined that image by doing stuff that complete inexperienced amateurs do hahaha xD So I'll focus on the things that you should keep and eye and do not mess instead of focusing on specific patterns...will be more usefull for you...these observations I'll put a :!: so you know what's more important on the mod thank you!

  1. 00:09:012 (5) - move a bit to the left for a more polished visuals fixed
  2. 00:11:121 (7) - place at x244|y103 for better flow fixed
  3. 00:13:231 (1) - downbeat needs clickable feedback, put a single note and then the spinner right after it....spinner's start point is useless, their importance to the map is their lenght and their end mm okay, since many have said it, I might do it.
  4. 00:14:402 - this sound is important for the transition, you could either finish the spinner there and place a single note at the white tick, remove the spinner and map it...or idk, anything else ok I remapped and im quite happy about the new sliders xP
  5. :!: 00:24:481 (1,2) - Can you tell me the difference between 00:18:387 (7,8,1) - and 00:24:246 (6,1,2) - ? the first one is 10x more calm and you were making something huge....the second one is obviously more intense because of the instruments and you did 2 terrible things for intensity: Low DS and reverse sliders with low SV. This completly kills the playing speed and ruins the flow, you must make stuff consistent to your overall structure and feeling needs a remap
  6. :!: 00:26:356 (1,2,3,4,5) - If you're doing a change like this on the DS of those single taps, do not keep the same jump DS that you had on 00:26:121 (5,1) - ...this decrease of DS is meant to be felt by the player, so you must increase the jump distance so the player actually ''feels'' it...the way it is now looks more like an error an DS inconsistency same ^
  7. 00:27:059 (4,5) - with that DS, the slider looks silly and random I don't think it looks bad at all. when I increase the DS from the whole part it won't look as silly as you said
  8. :!: 00:29:637 (7) - the idea was good, but sliders with that initical ''kick'' of the direction feels terrible if they're placed like this, into a linear motion...for a better feeling you should have him either Ctrl+G'ed or pointing to the oposite direction it is pointing in the other direction now.
  9. 00:31:746 (4,1) - higher DS ok
  10. 00:34:793 (5) - Ctrl + G for a better flow, the current one hurts aim and looks weird crtl+j'd instead
  11. :!: 00:37:371 (4) - it's an intensity, stacks doesn't give intensity unless you have a proper structure that makes you feel it...your entire map have jumps and movements for intensities, you have to increase it's DS sounds from 3 and 4 are exclusively the same intensity in this section and it actually gives the vibe for a stack.
  12. 00:44:402 (4) - you forgot a note, it's important for the transition oops
  13. 00:44:637 (5,1) - doesn't play good, either decrease DS or make something with more synergy I don't think it plays bad, the SV already gives enough feedback since most if not all my SV slowdowns plays the same.
  14. :!: :!: :!: 00:48:621 (5) - do not change the rythm of a build up out of nowhere like this, it takes the player out of balance, it plays reaaallly weird and ruins the consistency of your map...specially by having a slider end with that really strong sound. From that note to 00:51:434 (3) - we have absolutely no clue of what you were trying to follow because you literally changed it 3 times within 5 seconds. lol yeah xP remapped.
  15. 00:57:996 (6) - another example of above...you were having a constant rythm and when we thought we had it you changed again without clue of the song. (also, yes, I know what your intention was, we all know, but it won't work like this, you must have something with a good structure, mapping lots of elements without making a ''rythm logic'' and structure just makes it feel random and wrong) will work on it
  16. 01:03:387 (7,1) - less DS, unreadable changed a little
  17. :!: :!: :!: 01:05:027 (6) - last time i'm going to point this out, just wanted to point for a 3rd time to really call that out and you don't forget fixed (will fix everything no worries c: )
  18. 01:05:731 (1,2,3,4,5,6) - good idea, but poor DS, this entire build up you had a low DS, than randomly made it big, than when you had the perfect time to make it big (now) you make it little again, you must have a consistent DS logic based on what you want fixed! looks really nice now xP
  19. 01:07:137 (7,1) - unreadable DS changed a little, but also every SV slowdown plays the same so I don't think its "unreadable" anymore
  20. 01:10:887 (2,3) - more DS and the flow to 01:10:887 (2,3,1) - is really hurtfull fixed
  21. :!: 01:11:824 (2,3,4) - unreadable sightread, pls decrease DS to teatch players the new rythm...this issue is big because of the common DS from 01:11:356 (1,2) - ...do that or copy 01:12:762 (6,7) - yeah, changed it
  22. 01:18:387 (5,6) - ctrl + G for a better flow fixed
  23. 01:20:262 (5) - pls make that downbeat clickable ok, since many mods have said it I might do it :(
  24. 01:21:434 (3,4) - you forgot a note between them no, Im mapping vocals here since I use this like a little break
  25. 01:24:246 (7) - intensity has gotten bigger...increase DS fixed
  26. 01:27:527 (3) - increase here too, you can fixed
  27. :!: :!: :!: :!: 01:27:996 (5) - Don't ruim the epic intensities and patterns you had with this...pls...you went from epicness 90 to 5 with that small/slow repeat slider well, much spacing can't be good either. I changed it so its just 1/1 circles. so its more like the calm before the storm.
  28. :!: :!: :!: 01:30:925 (6) - don't make the most important note of that section be a slider end, you kill the entire feeling, make it a clickable noteyeah will work more that aspect. I have like three versions of this part xP
  29. :!: 01:31:277 (7,8,9) - if you want to change drastically the rythm for this...pls make a huge DS, if you're going to put only 3 notes like this...make them huge jumps otherwise you destroy the entire feeling of the music yeah you're right
  30. 01:33:387 (9,10,11,1) - plays bad because of angles and DS. 01:33:387 (9,11) - Ctrl G these 2 and make 11 a slider or increase a bit more the DS fixed
  31. :!: :!: :!: :!: 01:39:246 (10,1) - more DS otherwise you kill the entire flow haha yeah I don't know why I did that
  32. 02:59:168 (3) - unsnapped

    besides that unsnapped note, I decided not to write about the second half because the issues were all the same. okay! I think I get it all so will fix around that

    it's a good map, it really is, but you need to fix many DS issues and some flow angles to make it perfect thank you, don't worry it will pperfect :D

    If my mod was helpfull, do not hesitate to ask for more :) thank you, will ask for sure becuase was a hell of a good mod

    peace :roll:
thank you so much, and again, Im sorry for your loss :(
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply