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posted
late late late

[General]
  1. should be fine if there's nothing wrong with metadata


[Cup]
  1. It doesn't feel right when every violin sound is labeled with hitwhistle at the beginning, as well as vocals on the latter half part. These whistles feel sharp while violin sounds are quite smooth. You can use several whistles to enhance the track but I don't think it's a good idea to give every long violin sound a whistle. On the contrary, piano sounds fit to whistle much better, as 00:14:259 (2,1,1,2,3,4,5) - . Highly recommend you to reconsider the usage of whistles before the break, especially for places like 00:06:946 (2,3) - that I have no idea what's going on with the whistle
  2. 00:13:134 (3,1) - 1.4x distance is large when music intensity is going down. need to be nerfed
  3. 00:14:259 (2,1) - it doesn't look smooth in gameplay tbh. (but shouldn't matter too much)
  4. 00:31:509 (2,1) - slope change is sharp on the transition from 2 to 1. Distance could be nerfed to reduce such feeling (with music intensity's going down).
  5. 00:40:509 (1) - slidertail whistle is unneeded. if you try to whistle every vocal sound and piano sound, there's no actual emphasis for the whistle sound then.
  6. 00:53:634 (3,1) - 1.75x distance is better not used with direction change, which is harsher too much than patterns on similar sounds (e.g 00:50:634 (3,1) - . Nerf distance or change direction of slider 1
  7. 00:56:259 (2) - ^ similar. don't think it needs stronger emphasis
  8. 01:16:509 (1) - prefer more movement on this intro to the burst part instead of copying 01:09:759 (2,1,2) - , a pattern in calm part
  9. 02:05:259 (2) - sliderhead should have addition of normal instead of sampleset of normal?


[Salad]
  1. same hitsound problem
  2. 00:26:634 (5,1) - not sure why no jump here
  3. 00:39:759 (2,1) - 00:41:259 (2,1) - jumps here are ignoring the music imo. It keeps this part running in an intense atmosphere, where jumps occur often. But in fact instrument here isn't that strong. So jumps can be fewer. For example, 4 sections a jump, which means you should remove these 2 I quoted.
  4. 01:25:509 (1,2) - Not sure if this is a jump or a walk. Now it's small for a jump
  5. 01:48:009 (1) - tilt a bit more to the right or now it's much walkable
  6. 02:05:259 (2) - sliderhead hitsound, same as Cup
  7. 01:56:259 (2,1) - doesn't need a jump imo, because the music difference is actually small (with soft piano sound added, tho).


[Platter]
  1. hitsound here is not that bad because rhythm is more filled, and we can get softer 1/2 sounds from that. So we get difference among sounds, which is significant. But you can still consider to remove some whistles. For example, remove whistle at 00:30:946 (4) - 'cause constant whistles are too sharp, while this sound, being the start of a triplet in the music, is fine to give less enhancement.
  2. 00:19:509 - to 00:30:009 - this part has completely no HDash, which seems unbalanced to me.
  3. 00:37:509 (1,2) - don't need a jump here. It's hard to map a real jump here anyway
  4. 00:50:259 (3,4) - yeah this part is a bit lack of actual sound. So I'd prefer smaller distance to walk. Now it's hard
  5. 01:11:634 (6,1) - remove HDash?
  6. 02:03:009 (1,2) - reduce this jump. Now the jump here occur back and forth frequently, which shouldn't happen imo.


[Rain]
  1. 00:20:259 (1,2,3,4,5,6,7) - It's interesting that only 00:20:509 (5) - lands on an actual 1/6 sound. 00:20:321 (2,3) - should be changed to 1/4 snap instead
  2. 00:41:071 (2,3) - under such flow, distance should be buffed by 0.1x (or a bit more) otherwise it's pretty easy to walk thru.
  3. 01:47:259 (2) - a little bit easy to overshoot. need it be more horizontal
  4. 02:13:509 (1,2,3,4,5,6) - Nerf distance between 02:13:509 (1,2) - or change the entire flow. Now 02:13:509 (1,2) - is walkable but hard due to previous HDash. Same as 02:14:259 (7,8,9,10,11,12) - 01:09:009 (1,2,3,4,5,6,7,8,9,10,11,12) -
  5. 00:28:509 (1,2) - distance can be smaller? reference at 00:21:759 (2,3) - 00:22:509 (1,2) -
  6. 00:30:009 (1,2) - not sure about this HDash. Now it's an option to move 00:30:571 (2) - to make 00:30:009 (1,2) - walkable, then 00:30:759 (3,4,5,6) - ctrl+H then move them left together.
  7. 01:19:509 (1,2) - don't like this jump. 01:19:884 (2) - and 01:20:071 (3) - are not equally emphasized. You should walk to 2 then jump to 3.


@ZiRoX
Imo, Deif's diff isn't significantly harder than a general Overdose, but some patterns break the flow and cause insta-fail easily. So this diff can bring up the impression of having Deluge patterns. Let's see how Deif's gonna reply on those patterns first.

[Deif]
  1. 01:28:509 (1,2) - need to give it a flow or insta fail will happen frequently
  2. 01:33:384 (2,3,4,5,6,7,8,1) - tap dashes and strong reversing HDashes can happen seperately in a general Overdose. But when they are gathered together, they buff the difficulty more than a simple plus. Players need to switch from accurate dashing to cross-screen HDashing, and get insta-fail once any single red fruit is missed. Recommend change the tap dashing pattern into small walking combined with normal jumping patterns. In this case, players don't have to take care of every single fruit, so that red fruits catch more attention.
  3. 01:27:384 (3,4,5) - strong antiflow that is quite hard to catch
  4. 01:21:009 (1,2) - need nerf distance by 4~8 px as there's a sharp 1/4 HDash right before here. Quite easy to miss
  5. 01:21:571 (4,5) - HDash need to be added. Players need to keep pressing at 01:21:009 (1,2,3,4) - then do 1/4 hyper tap dashing at 01:21:759 (5,6,7) - . Both jump timing and strength are different. A HDash can help to seperate parts. Then you can make 01:21:759 (5) - the same angle as 01:21:946 (6) - to help the flow: https://puu.sh/yJwP7/ab2ca7c370.jpg
  6. 01:39:571 (3,4) - jump is edgy. Should nerf it
  7. skip nazi things


For me the spread isn't much confusing but the hitsound...
Good luck~
posted
accidental doublepost
posted

F D Flourite wrote:

late late late

[General]
  1. should be fine if there's nothing wrong with metadata


[Cup]
  1. It doesn't feel right when every violin sound is labeled with hitwhistle at the beginning, as well as vocals on the latter half part. These whistles feel sharp while violin sounds are quite smooth. You can use several whistles to enhance the track but I don't think it's a good idea to give every long violin sound a whistle. On the contrary, piano sounds fit to whistle much better, as 00:14:259 (2,1,1,2,3,4,5) - . Highly recommend you to reconsider the usage of whistles before the break, especially for places like 00:06:946 (2,3) - that I have no idea what's going on with the whistle
  2. 00:13:134 (3,1) - 1.4x distance is large when music intensity is going down. need to be nerfed done
  3. 00:14:259 (2,1) - it doesn't look smooth in gameplay tbh. (but shouldn't matter too much) should be fixed with previous change
  4. 00:31:509 (2,1) - slope change is sharp on the transition from 2 to 1. Distance could be nerfed to reduce such feeling (with music intensity's going down). done
  5. 00:40:509 (1) - slidertail whistle is unneeded. if you try to whistle every vocal sound and piano sound, there's no actual emphasis for the whistle sound then.
  6. 00:53:634 (3,1) - 1.75x distance is better not used with direction change, which is harsher too much than patterns on similar sounds (e.g 00:50:634 (3,1) - . Nerf distance or change direction of slider 1 done the former
  7. 00:56:259 (2) - ^ similar. don't think it needs stronger emphasis as above
  8. 01:16:509 (1) - prefer more movement on this intro to the burst part instead of copying 01:09:759 (2,1,2) - , a pattern in calm part done
  9. 02:05:259 (2) - sliderhead should have addition of normal instead of sampleset of normal?


[Salad]
  1. same hitsound problem
  2. 00:26:634 (5,1) - not sure why no jump here added
  3. 00:39:759 (2,1) - 00:41:259 (2,1) - jumps here are ignoring the music imo. It keeps this part running in an intense atmosphere, where jumps occur often. But in fact instrument here isn't that strong. So jumps can be fewer. For example, 4 sections a jump, which means you should remove these 2 I quoted. done
  4. 01:25:509 (1,2) - Not sure if this is a jump or a walk. Now it's small for a jump increased distancing
  5. 01:48:009 (1) - tilt a bit more to the right or now it's much walkable done
  6. 02:05:259 (2) - sliderhead hitsound, same as Cup
  7. 01:56:259 (2,1) - doesn't need a jump imo, because the music difference is actually small (with soft piano sound added, tho) following the strong vocal line here, not instruments.


[Platter]
  1. hitsound here is not that bad because rhythm is more filled, and we can get softer 1/2 sounds from that. So we get difference among sounds, which is significant. But you can still consider to remove some whistles. For example, remove whistle at 00:30:946 (4) - 'cause constant whistles are too sharp, while this sound, being the start of a triplet in the music, is fine to give less enhancement.
  2. 00:19:509 - to 00:30:009 - this part has completely no HDash, which seems unbalanced to me. added some at the ending of the section
  3. 00:37:509 (1,2) - don't need a jump here. It's hard to map a real jump here anyway removed
  4. 00:50:259 (3,4) - yeah this part is a bit lack of actual sound. So I'd prefer smaller distance to walk. Now it's hard reduced
  5. 01:11:634 (6,1) - remove HDash? done
  6. 02:03:009 (1,2) - reduce this jump. Now the jump here occur back and forth frequently, which shouldn't happen imo. done


[Rain]
  1. 00:20:259 (1,2,3,4,5,6,7) - It's interesting that only 00:20:509 (5) - lands on an actual 1/6 sound. 00:20:321 (2,3) - should be changed to 1/4 snap instead done
  2. 00:41:071 (2,3) - under such flow, distance should be buffed by 0.1x (or a bit more) otherwise it's pretty easy to walk thru. done
  3. 01:47:259 (2) - a little bit easy to overshoot. need it be more horizontal done
  4. 02:13:509 (1,2,3,4,5,6) - Nerf distance between 02:13:509 (1,2) - or change the entire flow. Now 02:13:509 (1,2) - is walkable but hard due to previous HDash. Same as 02:14:259 (7,8,9,10,11,12) - 01:09:009 (1,2,3,4,5,6,7,8,9,10,11,12) - done
  5. 00:28:509 (1,2) - distance can be smaller? reference at 00:21:759 (2,3) - 00:22:509 (1,2) -
  6. 00:30:009 (1,2) - not sure about this HDash. Now it's an option to move 00:30:571 (2) - to make 00:30:009 (1,2) - walkable, then 00:30:759 (3,4,5,6) - ctrl+H then move them left together. done
  7. 01:19:509 (1,2) - don't like this jump. 01:19:884 (2) - and 01:20:071 (3) - are not equally emphasized. You should walk to 2 then jump to 3. changed


@ZiRoX
Imo, Deif's diff isn't significantly harder than a general Overdose, but some patterns break the flow and cause insta-fail easily. So this diff can bring up the impression of having Deluge patterns. Let's see how Deif's gonna reply on those patterns first.

For me the spread isn't much confusing but the hitsound... Don't worry, I'm redoing the whole hitsounding for my diffs. Until now I just hitsounded the rain diff and copied its hitsounds to all other diffs, that's why the whistles were so dense. It shouldn't be that grating now.
Good luck~
thanks!
posted
[Deif]
  1. 01:28:509 (1,2) - need to give it a flow or insta fail will happen frequently (Tilted the slider to the right so the jump isn't that static)
  2. 01:33:384 (2,3,4,5,6,7,8,1) - tap dashes and strong reversing HDashes can happen seperately in a general Overdose. But when they are gathered together, they buff the difficulty more than a simple plus. Players need to switch from accurate dashing to cross-screen HDashing, and get insta-fail once any single red fruit is missed. Recommend change the tap dashing pattern into small walking combined with normal jumping patterns. In this case, players don't have to take care of every single fruit, so that red fruits catch more attention. (I'll have nightmares with this pattern... Tried to make it somehow softer, but I'm not sure if the final result is what you were expecting. I'll ask Hareimu about it too)
  3. 01:27:384 (3,4,5) - strong antiflow that is quite hard to catch (Inverted it)
  4. 01:21:009 (1,2) - need nerf distance by 4~8 px as there's a sharp 1/4 HDash right before here. Quite easy to miss (Done)
  5. 01:21:571 (4,5) - HDash need to be added. Players need to keep pressing at 01:21:009 (1,2,3,4) - then do 1/4 hyper tap dashing at 01:21:759 (5,6,7) - . Both jump timing and strength are different. A HDash can help to seperate parts. Then you can make 01:21:759 (5) - the same angle as 01:21:946 (6) - to help the flow: https://puu.sh/yJwP7/ab2ca7c370.jpg (I started changing this pattern without checking your suggestion, but seems like we ended up with the same idea LOL)
  6. 01:39:571 (3,4) - jump is edgy. Should nerf it (Alright)
  7. skip nazi things


For me the spread isn't much confusing but the hitsound...
Good luck~


Additionally, reduced the HP to 6 to fit better with the spread and avoid possible instafails that could happen in the kiai. Thanks for your help!

osu file format v14

[General]
AudioFilename: Marigold.mp3
AudioLeadIn: 0
PreviewTime: 74727
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.999999

[Metadata]
Title:Marigold (ft. Guriri)
TitleUnicode:Marigold (ft. グリリ)
Artist:M2U
ArtistUnicode:M2U
Creator:Hareimu
Version:Deif's Overdose
Source:Deemo
Tags:nicode rayark inc magnolia myosotis square musiq square-musiq narae hans alice alternate story symphonic boss piano violin dnb drum'n'bass drum and bass deif
BeatmapID:1270304
BeatmapSetID:596327

[Difficulty]
HPDrainRate:6
CircleSize:4.8
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:2.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
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Combo3 : 0,170,85
Combo4 : 191,191,191

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448,112,84759,2,0,L|432:176,1,65.625,8|0,0:1|0:0,0:0:0:0:
160,192,84946,2,0,L|176:128,1,65.625,2|0,0:0|0:0,0:0:0:0:
384,192,85134,2,0,L|464:192,1,65.625,2|0,0:0|0:0,0:0:0:0:
224,96,85321,2,0,L|144:96,1,65.625,2|0,0:0|0:0,0:0:0:0:
384,192,85509,5,0,1:0:0:0:
256,192,85696,1,2,0:0:0:0:
160,192,85790,1,0,0:0:0:0:
80,192,85884,1,2,0:0:0:0:
160,192,85977,1,0,0:0:0:0:
96,192,86071,1,2,0:0:0:0:
416,192,86259,2,0,L|496:192,1,65.625,8|0,0:1|0:0,0:0:0:0:
392,128,86446,2,0,L|472:128,1,65.625,2|0,0:0|0:0,0:0:0:0:
368,256,86634,2,0,L|288:256,1,65.625,2|0,0:0|0:0,0:0:0:0:
392,192,86821,1,2,0:0:0:0:
48,192,87009,5,0,1:0:0:0:
208,80,87196,2,0,L|272:96,1,65.625,2|0,0:0|0:0,0:0:0:0:
192,160,87384,2,0,L|128:144,1,65.625,2|0,0:0|0:0,0:0:0:0:
208,80,87571,1,2,0:0:0:0:
464,192,87759,2,0,L|400:208,1,65.625,10|0,0:1|0:0,0:0:0:0:
160,208,87946,2,0,L|96:192,1,65.625,2|0,0:0|0:0,0:0:0:0:
336,208,88134,2,0,P|400:192|400:112,1,131.25,2|2,0:0|0:3,0:0:0:0:
96,96,88509,5,0,1:0:0:0:
416,96,88696,2,0,L|448:160,1,65.625,2|0,0:1|0:0,0:0:0:0:
160,96,88884,2,0,L|96:112,1,65.625,0|0,1:0|0:0,0:0:0:0:
352,96,89071,2,0,L|416:112,1,65.625,2|0,1:0|0:0,0:0:0:0:
128,192,89259,2,0,L|144:256,1,65.625,10|0,0:1|0:0,0:0:0:0:
384,192,89446,2,0,L|368:256,1,65.625,2|0,0:0|0:0,0:0:0:0:
176,192,89634,1,10,1:0:0:0:
189,241,89680,1,0,0:0:0:0:
235,262,89727,1,0,0:0:0:0:
281,241,89774,1,0,0:0:0:0:
296,193,89821,1,2,0:3:0:0:
268,150,89868,1,0,0:0:0:0:
217,144,89915,1,0,0:0:0:0:
48,144,90009,6,0,P|48:272|160:304,1,262.5,4|0,1:0|0:0,0:0:0:0:
464,144,90759,2,0,P|448:272|368:304,1,196.875,10|0,0:1|0:0,0:0:0:0:
320,304,91134,1,0,0:0:0:0:
280,304,91180,1,0,0:0:0:0:
240,304,91227,1,0,0:0:0:0:
208,248,91274,1,0,0:0:0:0:
200,192,91321,1,2,0:0:0:0:
224,144,91368,1,0,0:0:0:0:
256,96,91415,1,0,0:0:0:0:
416,0,91509,5,0,1:0:0:0:
434,32,91555,1,0,0:0:0:0:
446,67,91602,1,0,0:0:0:0:
453,104,91649,1,0,0:0:0:0:
455,142,91696,1,0,0:0:0:0:
450,179,91743,1,0,0:0:0:0:
440,215,91790,1,0,0:0:0:0:
425,249,91837,1,0,0:0:0:0:
404,280,91884,1,2,0:3:0:0:
379,307,91930,1,0,0:0:0:0:
349,331,91977,1,0,0:0:0:0:
317,349,92024,1,0,0:0:0:0:
282,362,92071,1,0,0:0:0:0:
245,370,92118,1,0,0:0:0:0:
208,372,92165,1,0,0:0:0:0:
48,352,92259,5,8,0:1:0:0:
382,67,92446,2,0,P|448:192|400:304,1,262.5,2|2,1:0|1:0,0:0:0:0:
80,192,93009,6,0,P|32:144|32:80,1,131.25,2|2,1:0|0:0,0:0:0:0:
208,48,93384,2,0,L|224:112,1,65.625,2|0,0:0|0:0,0:0:0:0:
304,336,93571,2,0,L|288:272,1,65.625
112,48,93759,2,0,L|96:112,1,65.625,10|0,0:1|0:0,0:0:0:0:
176,336,93946,2,0,L|192:272,1,65.625,2|0,0:0|0:0,0:0:0:0:
272,48,94134,2,0,L|256:112,1,65.625,2|0,0:0|0:0,0:0:0:0:
64,336,94321,1,0,1:0:0:0:
256,192,94415,1,0,1:0:0:0:
448,336,94509,5,0,0:0:0:0:
64,336,94696,1,2,1:0:0:0:
448,336,94884,2,0,L|320:304,1,131.25,0|2,1:0|0:0,0:0:0:0:
64,336,95259,2,0,L|192:304,1,131.25,10|2,0:1|0:0,0:0:0:0:
448,336,95634,2,0,L|456:264,1,65.625,8|2,0:1|0:0,0:0:0:0:
256,192,95821,2,0,L|264:120,1,65.625,4|2,0:3|0:0,0:0:0:0:
64,336,96009,5,0,1:0:0:0:
192,256,96196,1,2,0:0:0:0:
64,192,96384,1,0,0:0:0:0:
368,192,96571,2,0,L|432:176,1,65.625,8|0,0:1|0:0,0:0:0:0:
352,144,96759,2,0,L|288:160,1,65.625,0|0,0:0|0:0,0:0:0:0:
128,208,96946,2,0,L|192:192,1,65.625,0|0,1:0|0:0,0:0:0:0:
368,192,97134,1,8,0:1:0:0:
224,192,97321,1,0,1:0:0:0:
368,192,97509,5,0,1:0:0:0:
96,64,97696,2,0,P|112:128|160:176,1,131.25,2|0,0:0|0:0,0:0:0:0:
432,192,98071,2,0,L|304:160,1,131.25,8|0,0:1|0:0,0:0:0:0:
464,128,98446,1,0,1:0:0:0:
112,112,98634,1,8,0:1:0:0:
69,182,98727,1,0,0:0:0:0:
77,264,98821,1,0,1:0:0:0:
132,325,98915,1,0,0:0:0:0:
336,192,99009,5,0,1:0:0:0:
176,192,99196,2,0,P|160:112|176:64,1,131.25,2|0,0:0|0:0,0:0:0:0:
464,192,99571,1,8,0:1:0:0:
304,192,99759,1,0,0:0:0:0:
464,192,99946,1,0,1:0:0:0:
176,192,100134,1,8,0:1:0:0:
170,271,100227,1,0,0:0:0:0:
207,342,100321,1,0,1:0:0:0:
274,383,100415,1,0,0:0:0:0:
464,192,100509,6,0,L|320:192,2,131.25,0|2|0,1:0|0:0|1:0,0:0:0:0:
96,96,101071,1,10,0:1:0:0:
416,96,101259,1,2,0:0:0:0:
96,192,101446,1,4,3:0:0:0:
256,192,101540,1,2,3:0:0:0:
416,192,101634,2,0,P|400:256|368:272,1,105,6|2,0:0|0:0,0:0:0:0:
96,192,102009,6,0,L|96:304,1,105,2|0,0:0|0:0,0:0:0:0:
256,192,102384,2,0,L|144:192,1,105,0|2,0:0|0:0,0:0:0:0:
320,144,102759,2,0,L|320:32,1,105,2|0,0:0|0:0,0:0:0:0:
160,144,103134,2,0,L|272:144,1,105,2|2,0:0|0:0,0:0:0:0:
368,144,103415,2,0,L|400:144,1,26.25,0|0,0:0|0:0,0:0:0:0:
416,192,103509,5,8,3:2:0:0:
176,192,103884,2,0,P|112:208|32:320,2,210,2|2|2,0:0|0:0|0:0,0:0:0:0:
449,331,105009,6,0,P|428:232|336:192,1,210,2|0,0:0|0:0,0:0:0:0:
224,192,105571,2,0,L|176:160,1,52.5
256,160,105759,2,0,L|304:128,1,52.5,2|0,0:0|0:0,0:0:0:0:
224,80,105946,2,0,L|267:109,1,52.5
336,160,106134,2,0,L|288:128,1,52.5,2|0,0:0|0:0,0:0:0:0:
224,80,106321,2,0,L|267:109,1,52.5
368,192,106509,5,8,0:0:0:0:
128,192,106884,1,2,0:0:0:0:
432,192,107259,2,0,P|384:192|432:96,1,210,2|2,0:0|0:0,0:0:0:0:
128,160,108009,6,0,L|352:160,1,210,2|0,0:0|0:0,0:0:0:0:
48,64,108759,2,0,P|32:160|112:224,1,210,2|0,0:0|0:0,0:0:0:0:
392,160,109509,6,0,L|168:160,1,210,2|0,0:0|0:0,0:0:0:0:
464,64,110259,2,0,P|480:160|400:224,1,210,2|0,0:0|0:0,0:0:0:0:
160,192,111009,6,0,P|96:192|32:64,1,210,2|0,0:0|0:0,0:0:0:0:
352,192,111759,2,0,P|416:192|480:64,1,210,2|0,0:0|0:0,0:0:0:0:
160,256,112509,6,0,P|112:160|256:48,1,315,2|2,0:0|0:3,0:0:0:0:
368,48,113259,1,0,0:0:0:0:
208,192,113446,2,0,L|320:192,2,105,2|2|0,0:0|0:0|0:0,0:0:0:0:
400,192,114009,6,0,P|400:256|272:320,1,210,2|0,0:0|0:0,0:0:0:0:
128,192,114571,1,2,0:0:0:0:
288,192,114759,2,0,P|336:160|336:112,1,105,2|0,0:0|0:0,0:0:0:0:
224,192,115134,2,0,P|176:160|176:112,1,105,0|0,0:0|0:0,0:0:0:0:
400,80,115509,6,0,P|448:176|400:256,1,210,2|0,0:0|0:0,0:0:0:0:
272,192,116071,1,0,0:0:0:0:
112,80,116259,2,0,P|64:176|112:256,1,210,2|0,0:0|0:0,0:0:0:0:
240,192,116821,1,2,0:0:0:0:
432,64,117009,6,0,P|480:160|432:240,1,210,2|0,0:0|0:0,0:0:0:0:
288,192,117571,1,2,0:0:0:0:
432,192,117759,1,10,0:0:0:0:
144,192,118134,2,0,P|144:256|176:288,1,105,8|0,0:0|0:0,0:0:0:0:
368,192,118509,6,0,P|368:256|336:288,1,105,2|0,0:0|0:0,0:0:0:0:
208,144,118884,2,0,L|112:96,2,105,2|0|2,0:3|0:0|0:3,0:0:0:0:
304,144,119446,1,2,0:0:0:0:
176,224,119634,1,2,0:3:0:0:
336,224,119821,1,0,0:0:0:0:
144,304,120009,6,0,P|112:256|112:208,1,105,2|0,0:0|0:0,0:0:0:0:
272,192,120384,1,2,0:0:0:0:
128,176,120571,1,0,0:0:0:0:
288,66,120759,2,0,P|286:117|256:160,1,105,2|0,0:0|0:0,0:0:0:0:
79,66,121134,2,0,P|81:117|112:160,1,105,2|0,0:0|0:0,0:0:0:0:
272,224,121509,6,0,P|368:192|400:96,1,210,2|4,0:0|0:3,0:0:0:0:
320,96,121977,1,0,0:0:0:0:
240,96,122071,1,0,0:0:0:0:
160,96,122165,1,0,0:0:0:0:
400,192,122259,2,0,P|448:240|448:336,1,157.5,4|0,0:3|0:0,0:0:0:0:
112,192,122634,2,0,P|64:240|64:336,1,157.5,4|0,0:3|0:0,0:0:0:0:
400,192,123009,5,4,0:3:0:0:
176,304,123384,1,4,0:3:0:0:
256,304,123477,1,2,0:0:0:0:
176,304,123571,1,2,0:0:0:0:
256,304,123665,1,2,0:0:0:0:
448,272,123759,1,4,0:3:0:0:
465,231,123852,1,0,0:0:0:0:
468,185,123946,1,0,0:0:0:0:
457,142,124040,1,0,0:0:0:0:
435,103,124134,1,0,0:0:0:0:
403,72,124227,1,0,0:0:0:0:
362,52,124321,1,0,0:0:0:0:
318,43,124415,1,0,0:0:0:0:
112,192,124509,6,0,P|64:208|48:256,1,105,4|0,1:2|0:0,0:0:0:0:
160,288,124884,1,0,0:0:0:0:
448,192,125071,1,2,0:0:0:0:
160,96,125259,1,8,0:1:0:0:
98,111,125352,1,0,0:0:0:0:
48,151,125446,1,0,0:0:0:0:
21,208,125540,1,0,0:0:0:0:
21,271,125634,1,0,0:0:0:0:
48,329,125727,1,0,0:0:0:0:
98,368,125821,1,2,0:0:0:0:
400,192,126009,6,0,P|448:176|464:128,1,105,0|0,1:0|0:0,0:0:0:0:
352,96,126384,1,0,0:0:0:0:
64,192,126571,1,2,0:0:0:0:
352,288,126759,1,8,0:1:0:0:
414,273,126852,1,0,0:0:0:0:
464,233,126946,1,0,0:0:0:0:
491,176,127040,1,0,0:0:0:0:
491,113,127134,1,0,0:0:0:0:
464,55,127227,1,0,0:0:0:0:
414,16,127321,1,2,0:0:0:0:
112,192,127509,6,0,P|64:208|128:304,1,210,0|2,1:0|0:0,0:0:0:0:
240,272,128071,1,0,0:0:0:0:
400,192,128259,2,0,L|336:96,1,105,8|2,0:1|0:0,0:0:0:0:
144,192,128634,2,0,L|208:96,1,105,0|2,0:1|0:0,0:0:0:0:
464,192,129009,6,0,P|464:256|336:304,1,210,0|2,1:0|0:0,0:0:0:0:
240,256,129571,1,0,1:0:0:0:
384,192,129759,2,0,L|288:144,1,105,10|0,0:1|0:0,0:0:0:0:
128,192,130134,2,0,L|224:144,1,105,2|0,0:0|0:0,0:0:0:0:
480,112,130509,6,0,L|384:64,2,105,2|0|0,1:0|0:0|0:0,0:0:0:0:
352,192,131071,1,2,0:0:0:0:
160,272,131259,2,0,L|256:320,2,105,10|0|0,0:1|0:0|0:0,0:0:0:0:
288,192,131821,1,2,0:0:0:0:
32,272,132009,6,0,L|128:320,2,105,0|0|0,1:0|0:0|0:0,0:0:0:0:
160,192,132571,1,2,0:0:0:0:
352,112,132759,2,0,L|256:64,2,105,10|0|2,0:1|0:0|0:0,0:0:0:0:
224,192,133321,1,2,0:0:0:0:
480,192,133509,6,0,L|496:80,1,105,2|2,1:0|0:0,0:0:0:0:
384,64,133884,1,0,0:0:0:0:
224,192,134071,1,2,0:0:0:0:
416,192,134259,2,0,L|400:304,1,105,8|0,0:1|0:0,0:0:0:0:
288,320,134634,1,0,0:0:0:0:
128,192,134821,1,2,0:0:0:0:
288,192,135009,5,0,1:0:0:0:
302,142,135102,1,0,0:0:0:0:
286,93,135196,1,0,0:0:0:0:
244,63,135290,1,0,0:0:0:0:
192,63,135384,1,0,0:0:0:0:
32,192,135571,1,2,0:0:0:0:
192,320,135759,1,8,0:1:0:0:
244,320,135853,1,0,0:0:0:0:
286,290,135947,1,2,0:0:0:0:
302,241,136041,1,0,0:0:0:0:
288,192,136134,1,2,0:0:0:0:
128,192,136321,1,0,0:0:0:0:
288,128,136509,6,0,L|368:128,2,78.7500030040742,2|0|0,0:0|0:0|0:0,0:0:0:0:
160,192,137071,1,2,0:0:0:0:
320,256,137259,2,0,L|400:256,2,78.7500030040742,2|0|0,0:0|0:0|0:0,0:0:0:0:
192,192,137821,1,2,0:0:0:0:
352,128,138009,6,0,L|432:128,2,78.7500030040742,2|0|0,0:0|0:0|0:0,0:0:0:0:
224,192,138571,1,2,0:0:0:0:
384,256,138759,2,0,L|304:256,2,78.7500030040742,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,139321,1,2,0:0:0:0:
112,256,139509,6,0,L|112:336,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
240,192,139884,1,0,0:0:0:0:
112,128,140071,1,2,0:0:0:0:
256,256,140259,2,0,L|256:336,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
384,192,140634,1,0,0:0:0:0:
256,128,140821,1,2,0:0:0:0:
400,256,141009,6,0,L|400:336,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
272,128,141384,1,0,0:0:0:0:
144,256,141571,1,2,0:0:0:0:
288,128,141759,1,2,0:0:0:0:
256,192,141946,12,0,144196,0:0:0:0:
posted
just some suggestions about the overdose
Deif's Overdose
  1. 00:15:759 (1,2,3,4) - I would like to see way more spacing here because of the bpm change (160 -> 120). I find that it is not enough satisfying.
  2. 00:26:446 (6,7,8) - I would use HDash (or at least more spacing) here, because the music is much more intense.
  3. 00:24:759 (4,5) - same thing
  4. 00:29:259 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I advise you to Ctrl+G it: the part from 00:29:634 - is stronger yet you made the stream more vertical and easier to catch.
  5. 01:18:759 (5,6,7,8) - can you nerf the spacing scaling to 1.50x for HD players please ? :(
  6. 01:19:509 (1,2) - pretty huge gap in my opinion, it makes the reading difficult. I would move 01:19:977 (2,3,4,5,6) - a bit to the right to make it more intuitive.
  7. 01:21:571 (4,5) - This jump definitly deserve a HDash, here is my suggestion to fix it easily:
  8. 01:31:134 (3,4,5,6,7,8,9) - I would personally prefer a curve because it's easier to read, and I don't think this part deserve a sharp design since it's not that intense.
  9. 01:31:509 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - This one deserves more movement at the beginning, here is my suggestion:
  10. 01:50:259 (2,1) - I advise you to put more spacing because of the strong beat, at least as strong as the next one.
  11. 02:19:321 (4,1) - Same thing, i would put more spacing to emphasize more the voice.
i like it
posted

Kyuare wrote:

just some suggestions about the overdose
Deif's Overdose
  1. 00:15:759 (1,2,3,4) - I would like to see way more spacing here because of the bpm change (160 -> 120). I find that it is not enough satisfying. (Added)
  2. 00:26:446 (6,7,8) - I would use HDash (or at least more spacing) here, because the music is much more intense. (It got reduced by a previous mod, as it'd just be a spam of slider jumps. Clustered ones will stay, since the music isn't that intense imo)
  3. 00:24:759 (4,5) - same thing (The important beat is at (3,4) instead, where I already added a hyper)
  4. 00:29:259 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I advise you to Ctrl+G it: the part from 00:29:634 - is stronger yet you made the stream more vertical and easier to catch. (Just added a bit more of scale on the second part)
  5. 01:18:759 (5,6,7,8) - can you nerf the spacing scaling to 1.50x for HD players please ? :((Not a big difference you asked, plus those got already nerfed twice)
  6. 01:19:509 (1,2) - pretty huge gap in my opinion, it makes the reading difficult. I would move 01:19:977 (2,3,4,5,6) - a bit to the right to make it more intuitive. (Moved the ending of (1) closer to those notes, which would cause the same effect)
  7. 01:21:571 (4,5) - This jump definitly deserve a HDash, here is my suggestion to fix it easily: (It got fixed with the previous mod. There's a hyper now)
  8. 01:31:134 (3,4,5,6,7,8,9) - I would personally prefer a curve because it's easier to read, and I don't think this part deserve a sharp design since it's not that intense. (Alright)
  9. 01:31:509 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - This one deserves more movement at the beginning, here is my suggestion: (Scaled + rotated to achieve it)
  10. 01:50:259 (2,1) - I advise you to put more spacing because of the strong beat, at least as strong as the next one. (Done)
  11. 02:19:321 (4,1) - Same thing, i would put more spacing to emphasize more the voice. (It was reduced on a previous mod due to the music not being so intense)
i like it
/o/

osu file format v14

[General]
AudioFilename: Marigold.mp3
AudioLeadIn: 0
PreviewTime: 74727
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 3.599998

[Metadata]
Title:Marigold (ft. Guriri)
TitleUnicode:Marigold (ft. グリリ)
Artist:M2U
ArtistUnicode:M2U
Creator:Hareimu
Version:Deif's Overdose
Source:Deemo
Tags:nicode rayark inc magnolia myosotis square musiq square-musiq narae hans alice alternate story symphonic boss piano violin dnb drum'n'bass drum and bass deif
BeatmapID:1270304
BeatmapSetID:596327

[Difficulty]
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CircleSize:4.8
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:2.1
SliderTickRate:2

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480,192,56634,1,2,0:0:0:0:
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272,288,57571,1,2,0:0:0:0:
352,288,57665,1,2,0:0:0:0:
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150,332,59821,1,0,0:0:0:0:
194,341,59915,1,0,0:0:0:0:
400,192,60009,6,0,P|448:176|464:128,1,105,6|0,0:2|0:0,0:0:0:0:
336,112,60384,1,0,0:0:0:0:
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224,192,60759,1,8,0:1:0:0:
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112,192,61509,6,0,P|64:176|48:128,1,105,2|0,0:2|0:0,0:0:0:0:
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400,192,63009,6,0,P|448:208|400:320,1,210,2|0,0:2|0:0,0:0:0:0:
48,192,63759,2,0,P|96:208|48:320,1,210,8|0,0:1|0:0,0:0:0:0:
192,192,64321,1,2,0:0:0:0:
368,192,64509,6,0,P|448:160|464:48,1,210,2|0,0:2|0:0,0:0:0:0:
320,48,65071,1,2,0:0:0:0:
144,48,65259,2,0,L|96:144,1,105,8|2,0:1|0:0,0:0:0:0:
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464,192,66571,1,2,0:0:0:0:
208,272,66759,2,0,P|151:188|185:92,1,210,8|0,0:1|0:0,0:0:0:0:
304,96,67321,1,2,0:0:0:0:
48,192,67509,6,0,P|48:256|68:292,1,105,2|0,0:2|0:0,0:0:0:0:
108,324,67790,1,0,0:0:0:0:
156,336,67884,1,0,0:0:0:0:
104,264,67977,1,0,0:0:0:0:
48,192,68071,1,2,0:0:0:0:
304,112,68259,2,0,P|361:196|327:292,1,210,8|0,0:1|0:0,0:0:0:0:
208,288,68821,1,2,0:0:0:0:
464,288,69009,6,0,P|480:192|416:96,1,210,2|0,0:2|0:0,0:0:0:0:
304,128,69571,1,2,0:0:0:0:
48,288,69759,1,8,0:1:0:0:
32,176,69946,1,2,0:0:0:0:
91,87,70134,1,0,0:0:0:0:
208,128,70321,1,2,0:0:0:0:
464,96,70509,6,0,P|480:192|416:288,1,210,2|0,0:2|0:0,0:0:0:0:
320,240,71071,1,2,0:0:0:0:
64,96,71259,1,8,0:1:0:0:
47,145,71352,1,0,0:0:0:0:
49,197,71446,1,2,0:0:0:0:
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105,283,71634,1,2,0:0:0:0:
256,240,71821,1,0,0:0:0:0:
416,272,72009,6,0,L|432:160,2,105,2|0|0,0:0|0:0|0:0,0:0:0:0:
272,192,72571,1,2,0:0:0:0:
448,272,72759,2,0,L|464:160,2,105,2|0|0,0:0|0:0|0:0,0:0:0:0:
304,192,73321,1,2,0:0:0:0:
128,272,73509,6,0,L|112:160,2,105,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,74071,1,0,0:0:0:0:
96,272,74259,2,0,L|80:160,1,105,2|0,0:0|0:0,0:0:0:0:
128,128,74540,1,8,0:0:0:0:
192,128,74634,1,8,0:0:0:0:
32,128,74821,1,2,0:0:0:0:
320,128,75009,6,0,P|400:144|448:256,1,210,4|0,1:2|0:0,0:0:0:0:
160,192,75571,1,2,0:0:0:0:
448,130,75759,2,0,P|416:226|320:256,1,210,8|8,1:1|0:0,0:0:0:0:
32,192,76321,1,2,0:0:0:0:
320,192,76509,6,0,L|432:192,1,105,0|8,1:0|0:1,0:0:0:0:
176,112,76884,2,0,L|288:112,1,105,0|8,0:0|0:1,0:0:0:0:
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432,272,77634,1,8,1:0:0:0:
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487,233,77727,1,0,0:0:0:0:
496,200,77774,1,0,0:0:0:0:
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468,139,77868,1,0,0:0:0:0:
437,124,77915,1,0,0:0:0:0:
144,192,78009,6,0,P|96:144|96:80,1,131.25,4|2,1:1|0:0,0:0:0:0:
176,48,78290,1,0,0:0:0:0:
256,80,78384,1,2,0:0:0:0:
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404,192,78759,2,0,L|420:256,1,65.625,10|0,0:1|0:0,0:0:0:0:
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108,192,79321,2,0,L|92:256,1,65.625,2|0,2:3|0:0,0:0:0:0:
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440,304,79977,1,0,1:0:0:0:
416,304,80024,1,0,1:0:0:0:
384,304,80071,1,0,1:0:0:0:
344,304,80118,1,0,1:0:0:0:
296,304,80165,1,0,1:0:0:0:
144,192,80259,1,8,0:1:0:0:
480,208,80446,2,0,P|480:96|368:0,1,262.5,2|2,1:2|1:2,0:0:0:0:
320,0,80868,1,2,0:0:0:0:
272,0,80915,1,2,0:0:0:0:
80,208,81009,5,0,1:0:0:0:
224,144,81196,1,2,0:0:0:0:
64,144,81384,1,2,0:0:0:0:
208,80,81571,1,0,0:0:0:0:
448,96,81759,2,0,L|416:160,1,65.625,10|2,0:1|0:0,0:0:0:0:
256,96,81946,2,0,L|224:160,1,65.625,2|2,0:0|0:0,0:0:0:0:
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96,192,82321,5,0,1:0:0:0:
55,264,82414,1,0,0:0:0:0:
83,343,82508,1,2,0:0:0:0:
161,372,82602,1,0,0:0:0:0:
352,368,82696,2,0,L|416:352,1,65.625,2|0,0:0|0:0,0:0:0:0:
161,12,82884,5,0,1:0:0:0:
83,41,82978,1,0,0:0:0:0:
55,120,83072,1,2,0:0:0:0:
96,192,83165,1,0,0:0:0:0:
352,192,83259,1,10,0:1:0:0:
192,176,83446,2,0,L|160:112,1,65.625
352,192,83634,2,0,L|496:192,1,131.25,10|0,0:1|0:0,0:0:0:0:
160,192,84009,5,0,1:0:0:0:
320,144,84196,2,0,L|384:128,2,65.625,2|0|2,0:0|0:0|0:0,0:0:0:0:
160,192,84571,1,0,0:0:0:0:
448,112,84759,2,0,L|432:176,1,65.625,8|0,0:1|0:0,0:0:0:0:
160,192,84946,2,0,L|176:128,1,65.625,2|0,0:0|0:0,0:0:0:0:
384,192,85134,2,0,L|464:192,1,65.625,2|0,0:0|0:0,0:0:0:0:
224,96,85321,2,0,L|144:96,1,65.625,2|0,0:0|0:0,0:0:0:0:
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256,192,85696,1,2,0:0:0:0:
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160,192,85977,1,0,0:0:0:0:
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416,192,86259,2,0,L|496:192,1,65.625,8|0,0:1|0:0,0:0:0:0:
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368,256,86634,2,0,L|288:256,1,65.625,2|0,0:0|0:0,0:0:0:0:
392,192,86821,1,2,0:0:0:0:
48,192,87009,5,0,1:0:0:0:
208,80,87196,2,0,L|272:96,1,65.625,2|0,0:0|0:0,0:0:0:0:
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336,208,88134,2,0,P|400:192|400:112,1,131.25,2|2,0:0|0:3,0:0:0:0:
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416,96,88696,2,0,L|448:160,1,65.625,2|0,0:1|0:0,0:0:0:0:
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176,192,89634,1,10,1:0:0:0:
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235,262,89727,1,0,0:0:0:0:
281,241,89774,1,0,0:0:0:0:
296,193,89821,1,2,0:3:0:0:
268,150,89868,1,0,0:0:0:0:
217,144,89915,1,0,0:0:0:0:
48,144,90009,6,0,P|48:272|160:304,1,262.5,4|0,1:0|0:0,0:0:0:0:
464,144,90759,2,0,P|448:272|368:304,1,196.875,10|0,0:1|0:0,0:0:0:0:
320,304,91134,1,0,0:0:0:0:
277,304,91180,1,0,0:0:0:0:
240,296,91227,1,0,0:0:0:0:
212,268,91274,1,0,0:0:0:0:
196,228,91321,1,2,0:3:0:0:
216,188,91368,1,0,0:0:0:0:
254,177,91415,1,0,0:0:0:0:
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441,51,91555,1,0,0:0:0:0:
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475,268,91790,1,0,0:0:0:0:
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432,352,91884,1,2,0:3:0:0:
405,315,91930,1,0,0:0:0:0:
374,282,91977,1,0,0:0:0:0:
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298,236,92071,1,0,0:0:0:0:
256,221,92118,1,0,0:0:0:0:
211,213,92165,1,0,0:0:0:0:
48,352,92259,5,8,0:1:0:0:
382,67,92446,2,0,P|448:192|400:304,1,262.5,2|2,1:0|1:0,0:0:0:0:
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272,48,94134,2,0,L|256:112,1,65.625,2|0,0:0|0:0,0:0:0:0:
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256,192,94415,1,0,1:0:0:0:
448,336,94509,5,0,0:0:0:0:
64,336,94696,1,2,1:0:0:0:
448,336,94884,2,0,L|320:304,1,131.25,0|2,1:0|0:0,0:0:0:0:
64,336,95259,2,0,L|192:304,1,131.25,10|2,0:1|0:0,0:0:0:0:
448,336,95634,2,0,L|456:264,1,65.625,8|2,0:1|0:0,0:0:0:0:
256,192,95821,2,0,L|264:120,1,65.625,4|2,0:3|0:0,0:0:0:0:
64,336,96009,5,0,1:0:0:0:
192,256,96196,1,2,0:0:0:0:
64,192,96384,1,0,0:0:0:0:
368,192,96571,2,0,L|432:176,1,65.625,8|0,0:1|0:0,0:0:0:0:
352,144,96759,2,0,L|288:160,1,65.625,0|0,0:0|0:0,0:0:0:0:
128,208,96946,2,0,L|192:192,1,65.625,0|0,1:0|0:0,0:0:0:0:
368,192,97134,1,8,0:1:0:0:
224,192,97321,1,0,1:0:0:0:
368,192,97509,5,0,1:0:0:0:
96,64,97696,2,0,P|112:128|160:176,1,131.25,2|0,0:0|0:0,0:0:0:0:
432,192,98071,2,0,L|304:160,1,131.25,8|0,0:1|0:0,0:0:0:0:
464,128,98446,1,0,1:0:0:0:
112,112,98634,1,8,0:1:0:0:
69,182,98727,1,0,0:0:0:0:
77,264,98821,1,0,1:0:0:0:
132,325,98915,1,0,0:0:0:0:
336,192,99009,5,0,1:0:0:0:
176,192,99196,2,0,P|160:112|176:64,1,131.25,2|0,0:0|0:0,0:0:0:0:
464,192,99571,1,8,0:1:0:0:
304,192,99759,1,0,0:0:0:0:
464,192,99946,1,0,1:0:0:0:
176,192,100134,1,8,0:1:0:0:
170,271,100227,1,0,0:0:0:0:
207,342,100321,1,0,1:0:0:0:
274,383,100415,1,0,0:0:0:0:
464,192,100509,6,0,L|320:192,2,131.25,0|2|0,1:0|0:0|1:0,0:0:0:0:
96,96,101071,1,10,0:1:0:0:
416,96,101259,1,2,0:0:0:0:
96,192,101446,1,4,3:0:0:0:
256,192,101540,1,2,3:0:0:0:
416,192,101634,2,0,P|400:256|368:272,1,105,6|2,0:0|0:0,0:0:0:0:
96,192,102009,6,0,L|96:304,1,105,2|0,0:0|0:0,0:0:0:0:
256,192,102384,2,0,L|144:192,1,105,0|2,0:0|0:0,0:0:0:0:
320,144,102759,2,0,L|320:32,1,105,2|0,0:0|0:0,0:0:0:0:
160,144,103134,2,0,L|272:144,1,105,2|2,0:0|0:0,0:0:0:0:
368,144,103415,2,0,L|400:144,1,26.25,0|0,0:0|0:0,0:0:0:0:
416,192,103509,5,8,3:2:0:0:
176,192,103884,2,0,P|112:208|32:320,2,210,2|2|2,0:0|0:0|0:0,0:0:0:0:
449,331,105009,6,0,P|428:232|336:192,1,210,2|0,0:0|0:0,0:0:0:0:
224,192,105571,2,0,L|176:160,1,52.5
256,160,105759,2,0,L|304:128,1,52.5,2|0,0:0|0:0,0:0:0:0:
224,80,105946,2,0,L|267:109,1,52.5
336,160,106134,2,0,L|288:128,1,52.5,2|0,0:0|0:0,0:0:0:0:
224,80,106321,2,0,L|267:109,1,52.5
368,192,106509,5,8,0:0:0:0:
128,192,106884,1,2,0:0:0:0:
432,192,107259,2,0,P|384:192|432:96,1,210,2|2,0:0|0:0,0:0:0:0:
128,160,108009,6,0,L|352:160,1,210,2|0,0:0|0:0,0:0:0:0:
48,64,108759,2,0,P|32:160|112:224,1,210,2|0,0:0|0:0,0:0:0:0:
392,160,109509,6,0,L|168:160,1,210,2|0,0:0|0:0,0:0:0:0:
464,64,110259,2,0,P|480:160|400:224,1,210,2|0,0:0|0:0,0:0:0:0:
128,224,111009,6,0,P|64:192|32:64,1,210,2|0,0:0|0:0,0:0:0:0:
384,224,111759,2,0,P|448:192|480:64,1,210,2|0,0:0|0:0,0:0:0:0:
160,256,112509,6,0,P|112:160|256:48,1,315,2|2,0:0|0:3,0:0:0:0:
368,48,113259,1,0,0:0:0:0:
208,192,113446,2,0,L|320:192,2,105,2|2|0,0:0|0:0|0:0,0:0:0:0:
400,192,114009,6,0,P|400:256|272:320,1,210,2|0,0:0|0:0,0:0:0:0:
128,192,114571,1,2,0:0:0:0:
288,192,114759,2,0,P|336:160|336:112,1,105,2|0,0:0|0:0,0:0:0:0:
224,192,115134,2,0,P|176:160|176:112,1,105,0|0,0:0|0:0,0:0:0:0:
400,80,115509,6,0,P|448:176|400:256,1,210,2|0,0:0|0:0,0:0:0:0:
272,192,116071,1,0,0:0:0:0:
112,80,116259,2,0,P|64:176|112:256,1,210,2|0,0:0|0:0,0:0:0:0:
240,192,116821,1,2,0:0:0:0:
432,64,117009,6,0,P|480:160|432:240,1,210,2|0,0:0|0:0,0:0:0:0:
288,192,117571,1,2,0:0:0:0:
432,192,117759,1,10,0:0:0:0:
144,192,118134,2,0,P|144:256|176:288,1,105,8|0,0:0|0:0,0:0:0:0:
368,192,118509,6,0,P|368:256|336:288,1,105,2|0,0:0|0:0,0:0:0:0:
208,144,118884,2,0,L|112:96,2,105,2|0|2,0:3|0:0|0:3,0:0:0:0:
304,144,119446,1,2,0:0:0:0:
176,224,119634,1,2,0:3:0:0:
336,224,119821,1,0,0:0:0:0:
144,304,120009,6,0,P|112:256|112:208,1,105,2|0,0:0|0:0,0:0:0:0:
272,192,120384,1,2,0:0:0:0:
128,176,120571,1,0,0:0:0:0:
288,66,120759,2,0,P|286:117|256:160,1,105,2|0,0:0|0:0,0:0:0:0:
79,66,121134,2,0,P|81:117|112:160,1,105,2|0,0:0|0:0,0:0:0:0:
272,224,121509,6,0,P|368:192|400:96,1,210,2|4,0:0|0:3,0:0:0:0:
320,96,121977,1,0,0:0:0:0:
240,96,122071,1,0,0:0:0:0:
160,96,122165,1,0,0:0:0:0:
400,192,122259,2,0,P|448:240|448:336,1,157.5,4|0,0:3|0:0,0:0:0:0:
112,192,122634,2,0,P|64:240|64:336,1,157.5,4|0,0:3|0:0,0:0:0:0:
400,192,123009,5,4,0:3:0:0:
176,304,123384,1,4,0:3:0:0:
256,304,123477,1,2,0:0:0:0:
176,304,123571,1,2,0:0:0:0:
256,304,123665,1,2,0:0:0:0:
448,272,123759,1,4,0:3:0:0:
465,231,123852,1,0,0:0:0:0:
468,185,123946,1,0,0:0:0:0:
457,142,124040,1,0,0:0:0:0:
435,103,124134,1,0,0:0:0:0:
403,72,124227,1,0,0:0:0:0:
362,52,124321,1,0,0:0:0:0:
318,43,124415,1,0,0:0:0:0:
112,192,124509,6,0,P|64:208|48:256,1,105,4|0,1:2|0:0,0:0:0:0:
160,288,124884,1,0,0:0:0:0:
448,192,125071,1,2,0:0:0:0:
160,96,125259,1,8,0:1:0:0:
98,111,125352,1,0,0:0:0:0:
48,151,125446,1,0,0:0:0:0:
21,208,125540,1,0,0:0:0:0:
21,271,125634,1,0,0:0:0:0:
48,329,125727,1,0,0:0:0:0:
98,368,125821,1,2,0:0:0:0:
400,192,126009,6,0,P|448:176|464:128,1,105,0|0,1:0|0:0,0:0:0:0:
352,96,126384,1,0,0:0:0:0:
64,192,126571,1,2,0:0:0:0:
352,288,126759,1,8,0:1:0:0:
414,273,126852,1,0,0:0:0:0:
464,233,126946,1,0,0:0:0:0:
491,176,127040,1,0,0:0:0:0:
491,113,127134,1,0,0:0:0:0:
464,55,127227,1,0,0:0:0:0:
414,16,127321,1,2,0:0:0:0:
112,192,127509,6,0,P|64:208|128:304,1,210,0|2,1:0|0:0,0:0:0:0:
240,272,128071,1,0,0:0:0:0:
400,192,128259,2,0,L|336:96,1,105,8|2,0:1|0:0,0:0:0:0:
144,192,128634,2,0,L|208:96,1,105,0|2,0:1|0:0,0:0:0:0:
464,192,129009,6,0,P|464:256|336:304,1,210,0|2,1:0|0:0,0:0:0:0:
240,256,129571,1,0,1:0:0:0:
384,192,129759,2,0,L|288:144,1,105,10|0,0:1|0:0,0:0:0:0:
128,192,130134,2,0,L|224:144,1,105,2|0,0:0|0:0,0:0:0:0:
480,112,130509,6,0,L|384:64,2,105,2|0|0,1:0|0:0|0:0,0:0:0:0:
352,192,131071,1,2,0:0:0:0:
160,272,131259,2,0,L|256:320,2,105,10|0|0,0:1|0:0|0:0,0:0:0:0:
288,192,131821,1,2,0:0:0:0:
32,272,132009,6,0,L|128:320,2,105,0|0|0,1:0|0:0|0:0,0:0:0:0:
160,192,132571,1,2,0:0:0:0:
352,112,132759,2,0,L|256:64,2,105,10|0|2,0:1|0:0|0:0,0:0:0:0:
224,192,133321,1,2,0:0:0:0:
480,192,133509,6,0,L|496:80,1,105,2|2,1:0|0:0,0:0:0:0:
384,64,133884,1,0,0:0:0:0:
224,192,134071,1,2,0:0:0:0:
416,192,134259,2,0,L|400:304,1,105,8|0,0:1|0:0,0:0:0:0:
288,320,134634,1,0,0:0:0:0:
128,192,134821,1,2,0:0:0:0:
288,192,135009,5,0,1:0:0:0:
302,142,135102,1,0,0:0:0:0:
286,93,135196,1,0,0:0:0:0:
244,63,135290,1,0,0:0:0:0:
192,63,135384,1,0,0:0:0:0:
32,192,135571,1,2,0:0:0:0:
192,320,135759,1,8,0:1:0:0:
244,320,135853,1,0,0:0:0:0:
286,290,135947,1,2,0:0:0:0:
302,241,136041,1,0,0:0:0:0:
288,192,136134,1,2,0:0:0:0:
128,192,136321,1,0,0:0:0:0:
288,128,136509,6,0,L|368:128,2,78.7500030040742,2|0|0,0:0|0:0|0:0,0:0:0:0:
160,192,137071,1,2,0:0:0:0:
320,256,137259,2,0,L|400:256,2,78.7500030040742,2|0|0,0:0|0:0|0:0,0:0:0:0:
192,192,137821,1,2,0:0:0:0:
352,128,138009,6,0,L|432:128,2,78.7500030040742,2|0|0,0:0|0:0|0:0,0:0:0:0:
224,192,138571,1,2,0:0:0:0:
384,256,138759,2,0,L|304:256,2,78.7500030040742,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,139321,1,2,0:0:0:0:
112,256,139509,6,0,L|112:336,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
240,192,139884,1,0,0:0:0:0:
112,128,140071,1,2,0:0:0:0:
256,256,140259,2,0,L|256:336,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
384,192,140634,1,0,0:0:0:0:
256,128,140821,1,2,0:0:0:0:
400,256,141009,6,0,L|400:336,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
272,128,141384,1,0,0:0:0:0:
144,256,141571,1,2,0:0:0:0:
288,128,141759,1,2,0:0:0:0:
256,192,141946,12,0,144196,0:0:0:0:
posted
Hareimu asked me to mod the top diff so here I am!

The mod will be structured a bit differently than usual since I think it works better this time. Please read the mod as a whole before answering!

Emiru's Aria

Inconsistent Intensity:
Even though the intensity of each individual section of the map is appropriate, the intensity of the map as a whole is inconsistent. There are calm parts where you used hypers on a regular basis or even used hypers with high snapping (1/8, 1/12) while you didn't use any hypers for more intense parts of the music. Let's take a look at some sections:
  1. 00:01:415 (1,2) - A 1/8 hyperdash right at the beginning may be a style choice but is still highly questionable since the beginning is a calm part of the music. It is also inconsistent with the upcoming downbeats (00:03:009 (1) - , 00:04:509 (1) - and so on), since these didn't got a hyper at all.
  2. Comparing the sections starting from 00:37:509 - , 00:48:009 - respectively 01:00:009 - , the music is getting more intense with every section (mainly due to the drums but not only). There is not a real difference in the intensity of your map though, you decide to neglect hypers even for the last section and the flow doesn't really get harder either. The intensity raise should be at least somehow noticeable while playing.
  3. In addition to the last point: Looking at the section starting at 01:12:009 - , you finally decide to use hypers - in a calm section. You did lower the density of your pattern for the calm section which is good, but starting to use hypers periodically here while neglecting them for so long feels pretty clumsy to me since that normally would be done for a stronger section instead of a calmer one.
  4. 01:15:009 (1,2,3,4) - Why is this the exact same pattern as the previous ones although the music is far more intense here?
  5. Compare the sections starting at 01:52:509 - respectively 02:04:509 - : You used more hypers in the first section even though the second one is more intense (and the second section is only barely harder regarding its flow so that isn't enough build-up).
  6. The build-up you mapped starting at 02:13:509 (1) - is nicely executed, but isn't demanded by the music and therefore kinda overdone.
  7. The section starting at 02:19:509 - is calmer than the previous one starting at 02:16:509 - , but you didn't consider it in your pattern. You even used more direction changes than beforehand which is contraindicating.
  8. 02:26:821 (1,2) - Waiting for so long and using a 1/12 for a barely hearable sound is overdone.

The intensity management of this map is too much focusing on individual sounds and not paying much attention to the overall intensity of the different sections. Some adjustments to better that out would be appreciated.


Missing variety in spacing:
The spacing in some sections is missing variety. Some sections do only provide dashes, no walks or hypers, and even the dashes are not varying much in their spacing. That leads to poor emphasis at some points. Take a look at the following example:
  1. Section from 00:01:509 - to 00:15:571 - : The section has pretty much only dashes. You don't use higher spacing for major sounds like downbeats or strong violin sounds. You also don't use lower spacing for rather unimportant sounds like 00:09:571 (2) - .

Pretty much all sections where you didn't use hypers need more noticeable spacing variation. I know that there are spacing variations but they are too minimal atm to be effective. Emphasizing the song just by the used flow just doesn't work out well enough.


Not noticeable transitions:
Some musical transitions are not really remarkable in your map. That is no major issue but I think it is worth mentioning it. Let's look at some spots that occur me:
  1. 01:17:634 (7,8,1,2) - The transition into the kiai is not that noticeable here because it is the second out of three jumps in a row which doesn't really put the spotlight on 01:18:009 (1) - , and the last jump is even bigger which makes 01:18:009 (1) - even less remarkable.
  2. 01:40:509 (1,2,3,4,5,6,1,2,3) - Similar issue here: 01:41:634 (1) - Is nothing special after all these jumps. You put way more emphasis on 01:42:009 (3) - by making it the first slider after a lot single notes (which also ends the chain of jumps), emphasis on 01:41:634 (1) - is not really given sadly.
  3. 02:19:321 (4,1) - The transition here is also not really remarkable since you maintain the same intensity with your pattern.

Transitions should be more clear, I just pointed the most obvious cases out, some minor transitions that I haven't pointed out could be more remarkable too but they are not that urgent.


Other suggestions:
  1. 01:19:134 (1) - Why is the NC here instead of 01:19:509 (4) - ?
  2. 01:33:009 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,1,2,3) - Pretty harsh pattern here, gets way harder than ever before. I think 01:34:509 (1,2,3,1,2,3) - Can be nerfed you are using 6 sliders to cover 4 violin sounds which isn't good imo, reducing it to 4 sliders for better emphasis and a bit easier pattern would be nice.
Please don't misjudge my mod Emiru! The diff isn't bad at all (flow and gameplay are nice to name some good things), it just felt clumsy in some aspects so I decided to structure my mod a bit differently than usual. I don't expect a rework of the diff (it is too good for that), more like some noticeable adjustments that take my suggestions into account. I hope I phrased my concerns in an understandable way, feel free to poke me when you have questions.

I might take a more detailed look at the diff and at the other diffs at a later point if needed, but that should be enough input for the top diff for now.

Good Luck!
posted

Sanyi wrote:

Hareimu asked me to mod the top diff so here I am!

The mod will be structured a bit differently than usual since I think it works better this time. Please read the mod as a whole before answering!

Emiru's Aria

Inconsistent Intensity:
Even though the intensity of each individual section of the map is appropriate, the intensity of the map as a whole is inconsistent. There are calm parts where you used hypers on a regular basis or even used hypers with high snapping (1/8, 1/12) while you didn't use any hypers for more intense parts of the music. Let's take a look at some sections:
  1. 00:01:415 (1,2) - A 1/8 hyperdash right at the beginning may be a style choice but is still highly questionable since the beginning is a calm part of the music. It is also inconsistent with the upcoming downbeats (00:03:009 (1) - , 00:04:509 (1) - and so on), since these didn't got a hyper at all.
  2. Comparing the sections starting from 00:37:509 - , 00:48:009 - respectively 01:00:009 - , the music is getting more intense with every section (mainly due to the drums but not only). There is not a real difference in the intensity of your map though, you decide to neglect hypers even for the last section and the flow doesn't really get harder either. The intensity raise should be at least somehow noticeable while playing.
  3. In addition to the last point: Looking at the section starting at 01:12:009 - , you finally decide to use hypers - in a calm section. You did lower the density of your pattern for the calm section which is good, but starting to use hypers periodically here while neglecting them for so long feels pretty clumsy to me since that normally would be done for a stronger section instead of a calmer one.
  4. 01:15:009 (1,2,3,4) - Why is this the exact same pattern as the previous ones although the music is far more intense here?
  5. Compare the sections starting at 01:52:509 - respectively 02:04:509 - : You used more hypers in the first section even though the second one is more intense (and the second section is only barely harder regarding its flow so that isn't enough build-up).
  6. The build-up you mapped starting at 02:13:509 (1) - is nicely executed, but isn't demanded by the music and therefore kinda overdone.
  7. The section starting at 02:19:509 - is calmer than the previous one starting at 02:16:509 - , but you didn't consider it in your pattern. You even used more direction changes than beforehand which is contraindicating.
  8. 02:26:821 (1,2) - Waiting for so long and using a 1/12 for a barely hearable sound is overdone.

The intensity management of this map is too much focusing on individual sounds and not paying much attention to the overall intensity of the different sections. Some adjustments to better that out would be appreciated.


Missing variety in spacing:
The spacing in some sections is missing variety. Some sections do only provide dashes, no walks or hypers, and even the dashes are not varying much in their spacing. That leads to poor emphasis at some points. Take a look at the following example:
  1. Section from 00:01:509 - to 00:15:571 - : The section has pretty much only dashes. You don't use higher spacing for major sounds like downbeats or strong violin sounds. You also don't use lower spacing for rather unimportant sounds like 00:09:571 (2) - .

Pretty much all sections where you didn't use hypers need more noticeable spacing variation. I know that there are spacing variations but they are too minimal atm to be effective. Emphasizing the song just by the used flow just doesn't work out well enough.


Not noticeable transitions:
Some musical transitions are not really remarkable in your map. That is no major issue but I think it is worth mentioning it. Let's look at some spots that occur me:
  1. 01:17:634 (7,8,1,2) - The transition into the kiai is not that noticeable here because it is the second out of three jumps in a row which doesn't really put the spotlight on 01:18:009 (1) - , and the last jump is even bigger which makes 01:18:009 (1) - even less remarkable.
  2. 01:40:509 (1,2,3,4,5,6,1,2,3) - Similar issue here: 01:41:634 (1) - Is nothing special after all these jumps. You put way more emphasis on 01:42:009 (3) - by making it the first slider after a lot single notes (which also ends the chain of jumps), emphasis on 01:41:634 (1) - is not really given sadly.
  3. 02:19:321 (4,1) - The transition here is also not really remarkable since you maintain the same intensity with your pattern.

Transitions should be more clear, I just pointed the most obvious cases out, some minor transitions that I haven't pointed out could be more remarkable too but they are not that urgent.


Other suggestions:
  1. 01:19:134 (1) - Why is the NC here instead of 01:19:509 (4) - ?
  2. 01:33:009 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,1,2,3) - Pretty harsh pattern here, gets way harder than ever before. I think 01:34:509 (1,2,3,1,2,3) - Can be nerfed you are using 6 sliders to cover 4 violin sounds which isn't good imo, reducing it to 4 sliders for better emphasis and a bit easier pattern would be nice.
Please don't misjudge my mod Emiru! The diff isn't bad at all (flow and gameplay are nice to name some good things), it just felt clumsy in some aspects so I decided to structure my mod a bit differently than usual. I don't expect a rework of the diff (it is too good for that), more like some noticeable adjustments that take my suggestions into account. I hope I phrased my concerns in an understandable way, feel free to poke me when you have questions.

I might take a more detailed look at the diff and at the other diffs at a later point if needed, but that should be enough input for the top diff for now.

Good Luck!
Strongly changed , nerfed 1/12 , make a new whole kick slider intensity ending , im keeping aesthetic stuff tho ( like the first kick slider ) of course it's overdone but it change nothing and look better :o thanks 4 the mod 8-)

https://puu.sh/zwa5h/7e5b72396b.osu
posted
Mod for Emriu o/
[Emiru's Aria]
  1. 00:31:696 (2,3,4,1,2,3,4) - Tu as deux sons bien différents mais le pattern est exactement le même, 00:32:259 (1,2) - peux surement être mapper avec un stream de quatre notes comme 00:33:384 (3,4,5,6) - , c'est pas un problème majeur.
  2. 02:26:821 (1,2) - Je sais pas si c'est vraiment nécessaire ça mdr, juste un slider fait l'affaire je pense.
  3. 02:15:759 (1,2,3,4) - La musique est douce et il y a pas de kick, je trouve que l'utilisation d'hyper ici est pas vraiment justifiée.
  4. 01:31:134 (1,2,3,4,5,6,1,2,3,4,1,2,3,4) - C'est franchement beau dans l'éditeur ça, j'aime beaucoup.
posted

Vincs wrote:

Mod for Emriu o/
[Emiru's Aria]
  1. 00:31:696 (2,3,4,1,2,3,4) - Tu as deux sons bien différents mais le pattern est exactement le même, 00:32:259 (1,2) - peux surement être mapper avec un stream de quatre notes comme 00:33:384 (3,4,5,6) - , c'est pas un problème majeur.
  2. 02:26:821 (1,2) - Je sais pas si c'est vraiment nécessaire ça mdr, juste un slider fait l'affaire je pense.
  3. 02:15:759 (1,2,3,4) - La musique est douce et il y a pas de kick, je trouve que l'utilisation d'hyper ici est pas vraiment justifiée.
  4. 01:31:134 (1,2,3,4,5,6,1,2,3,4,1,2,3,4) - C'est franchement beau dans l'éditeur ça, j'aime beaucoup.
[*]00:31:696 (2,3,4,1,2,3,4) - Tu as deux sons bien différents mais le pattern est exactement le même, 00:32:259 (1,2) - peux surement être mapper avec un stream de quatre notes comme 00:33:384 (3,4,5,6) - , c'est pas un problème majeur. Ok !

[*]02:26:821 (1,2) - Je sais pas si c'est vraiment nécessaire ça mdr, juste un slider fait l'affaire je pense. Tu me connais ;)

[list][*]00:31:696 (2,3,4,1,2,3,4) - Tu as deux sons bien différents mais le pattern est exactement le même, 00:32:259 (1,2) - peux surement être mapper avec un stream de quatre notes comme 00:33:384 (3,4,5,6) - , c'est pas un problème majeur. J'ai fix

[*]02:15:759 (1,2,3,4) - La musique est douce et il y a pas de kick, je trouve que l'utilisation d'hyper ici est pas vraiment justifiée. Et pourtant y'a une montée d'intensité dans la musique deux petit coup de violon
Merci mec :D

http://puu.sh/zx4s3/57e3d07bed.osu
posted
hey hey hey

Emiru's Aria

00:01:415 (1) - feels just slightly awkward to play at first, could maybe rotate up 45 degrees

00:47:259 This should be the start of the slider to emphasize the sound that comes after the loud instrumentals

01:32:446 (2) - Maybe this could be moved left slightly by to either x152/x160? Test this out, im not sure if it would flow better but I think it emphasizes the sound better w/ more spacing than the streams previously

01:43:508 (1,2) - the distance between these two notes feels very far and sudden, I would either reduce the spacing or ctrl-g the slider and make adjustments to the following sections

02:13:509 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this section feels way too hard and unexpected for the end of this song, considering the kiai in the midsection is much easier in terms of difficulty than this section. Change the patterns completely or make them friendlier to play

02:26:821 (1,2) - these notes dont need to be mapped, just end the map at the end of the previous spinner, the moaning sound at the end is insignificant, or just place a singular note to represent that sound similar to spectator's Alice diff
posted

chickenbible wrote:

hey hey hey

Emiru's Aria

00:01:415 (1) - feels just slightly awkward to play at first, could maybe rotate up 45 degrees
Nah aesthetic
00:47:259 This should be the start of the slider to emphasize the sound that comes after the loud instrumentals
That's true fixed
01:32:446 (2) - Maybe this could be moved left slightly by to either x152/x160? Test this out, im not sure if it would flow better but I think it emphasizes the sound better w/ more spacing than the streams previously
sure why not
01:43:508 (1,2) - the distance between these two notes feels very far and sudden, I would either reduce the spacing or ctrl-g the slider and make adjustments to the following sections
i don't think so , it's completely fine for me
02:13:509 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this section feels way too hard and unexpected for the end of this song, considering the kiai in the midsection is much easier in terms of difficulty than this section. Change the patterns completely or make them friendlier to play
Yeah it was kinda hard , nerfed
02:26:821 (1,2) - these notes dont need to be mapped, just end the map at the end of the previous spinner, the moaning sound at the end is insignificant, or just place a singular note to represent that sound similar to spectator's Alice diff
Why everyone hate it :( i find it so cool oh well removed with just a single note :roll:

http://puu.sh/zzBmY/b6f4c89062.osu
posted
modding top diff myself since I think some of the issues I can point out from the top of my head were not addressed in any of the mods it received thus far

  • 00:30:196 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) - This whole section was overmapped af in crystal's old extra diff and it's overmapped here as well, and for all the wrong reasons too. Not even spector-dg's mania topdiff's section is as overmapped as this one, and that's saying a lot. But enough comparisons, I'll get straight to the point: This section is also really, really overemphasized compared to more intense sections such as 00:19:509 - . When comparing the two together, the song says one thing but the map says the complete opposite, giving more emphasis to the second section than the more intense first section. So yeah, taking those two things into account, I'll give a few examples of where you went complete bonkers with the emphasis/overmapping so that you can either do a relatively big overhaul of this section's patterns or directly remap it as a whole.

  1. Starting from 00:30:009 - here 00:31:134 - up until here the only 1/4 sound that can be heard with a bit of difficulty is 00:30:477 - , but that's it. All 00:30:196 (2,3,1,2) - these 1/4 sliders are clearly overmapped without a clear reason since, as stated earlier, the section is noticeably calmer than the previous one and does not fit at all.
  2. The only clear 1/4 sounds from 00:31:134 - until 00:32:259 - are 00:31:227 - and 00:31:415 - so 00:31:696 (2,3,4) - these should be deleted and turned into 1/2 note formations instead.
  3. 00:33:009 - from here until 00:33:759 - here there are no clearly audible 1/4 sounds either, so 00:33:290 (2,4,6) - these should be deleted.
  4. 00:34:134 (3,4) - These should either be two circles or one 1/2 slider.
  5. 00:35:821 (4) - Ironically, this slider's distance from the previous note is really underemphasizing the high-pitched piano note it's covering. Perhaps it was something you forgot, since you can easily fix it by ctrl+h'ing both the slider and, if you don't wanna repattern the next 1/6 notes so that it connects properly, the rest of the map as well.
00:37:509 - From this section until 00:47:071 - the slider velocity is a bit too low and it makes the player need to stutter with the keys to catch the sliders's bodies properly without overshooting them, which is pretty offputting and uncomfortable IMO (Remarkably so with hyperdashes such as 00:44:196 (4,5) - these). I think you're better off just using 1x slider velocity up until 00:48:009 - here, place in which you can use 1,05x SV to make a fluid transition for the next section of the song (01:00:009 - )00:53:071 (2,3) - The distance between these two is a bit too much? I know you're trying to emphasize the strong vocal but either go for a straight-out hyper or try to make it a more lenient dash.01:16:696 (2,3,4) - Really overshootable, I suggest to make these a completely straight horizontal line formation pointing to the left instead.01:40:509 (1,2,3) - These shouldn't have hyperdashes in between each other, while 01:41:071 (4,5,6) - these should, since when comparing both three object formations, the latter is stronger than the former regarding sound intensity and pitch (and noticeably so). Right now the emphasis is given to objects in a wrong way for the sake of a pattern that even though it plays normally it expresses the strength of the sounds in the background wrongly.01:48:571 (2) - no sound here, remove note.

If you need help with any of the points I've made above, feel free to pm me via twitter so I can get ingame and help you out.
posted

Hareimu wrote:

modding top diff myself since I think some of the issues I can point out from the top of my head were not addressed in any of the mods it received thus far

  • 00:30:196 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) - This whole section was overmapped af in crystal's old extra diff and it's overmapped here as well, and for all the wrong reasons too. Not even spector-dg's mania topdiff's section is as overmapped as this one, and that's saying a lot. But enough comparisons, I'll get straight to the point: This section is also really, really overemphasized compared to more intense sections such as 00:19:509 - . When comparing the two together, the song says one thing but the map says the complete opposite, giving more emphasis to the second section than the more intense first section. So yeah, taking those two things into account, I'll give a few examples of where you went complete bonkers with the emphasis/overmapping so that you can either do a relatively big overhaul of this section's patterns or directly remap it as a whole.

  1. Starting from 00:30:009 - here 00:31:134 - up until here the only 1/4 sound that can be heard with a bit of difficulty is 00:30:477 - , but that's it. All 00:30:196 (2,3,1,2) - these 1/4 sliders are clearly overmapped without a clear reason since, as stated earlier, the section is noticeably calmer than the previous one and does not fit at all.
  2. The only clear 1/4 sounds from 00:31:134 - until 00:32:259 - are 00:31:227 - and 00:31:415 - so 00:31:696 (2,3,4) - these should be deleted and turned into 1/2 note formations instead.
  3. 00:33:009 - from here until 00:33:759 - here there are no clearly audible 1/4 sounds either, so 00:33:290 (2,4,6) - these should be deleted.
  4. 00:34:134 (3,4) - These should either be two circles or one 1/2 slider.
  5. 00:35:821 (4) - Ironically, this slider's distance from the previous note is really underemphasizing the high-pitched piano note it's covering. Perhaps it was something you forgot, since you can easily fix it by ctrl+h'ing both the slider and, if you don't wanna repattern the next 1/6 notes so that it connects properly, the rest of the map as well.
00:37:509 - From this section until 00:47:071 - the slider velocity is a bit too low and it makes the player need to stutter with the keys to catch the sliders's bodies properly without overshooting them, which is pretty offputting and uncomfortable IMO (Remarkably so with hyperdashes such as 00:44:196 (4,5) - these). I think you're better off just using 1x slider velocity up until 00:48:009 - here, place in which you can use 1,05x SV to make a fluid transition for the next section of the song (01:00:009 - )00:53:071 (2,3) - The distance between these two is a bit too much? I know you're trying to emphasize the strong vocal but either go for a straight-out hyper or try to make it a more lenient dash.01:16:696 (2,3,4) - Really overshootable, I suggest to make these a completely straight horizontal line formation pointing to the left instead.01:40:509 (1,2,3) - These shouldn't have hyperdashes in between each other, while 01:41:071 (4,5,6) - these should, since when comparing both three object formations, the latter is stronger than the former regarding sound intensity and pitch (and noticeably so). Right now the emphasis is given to objects in a wrong way for the sake of a pattern that even though it plays normally it expresses the strength of the sounds in the background wrongly.01:48:571 (2) - no sound here, remove note.

If you need help with any of the points I've made above, feel free to pm me via twitter so I can get ingame and help you out.
Thanks 4 this mod applied 90% ish :)

http://puu.sh/zDykH/bd31430d6c.osu
posted
Almost forgot this

[Emiru's Aria]
  1. 00:36:196 (4,5,6,1,2,3,4,5,6) - actually rhythm from the note I quote are not 1/6 anymore. They could be wrongly snapped.
  2. 00:36:696 (6,1) - No need to be a cross-screen jump? I understand your intention but it seems to be too much for me
  3. 00:49:509 - to 00:57:009 - not only 1/4 jumps are worth being HDashes. Now you'd like to add HDash on such small emphasis (00:44:071 (2,3,4,5) - ) but refuse to do any emphasis on any of 1/2 jumps in the section I quote. It's unreasonable. You need to make sure that your distance arrangement corresponds to the music instead of only rhythm gaps.
  4. 01:00:009 - to 01:11:071 - , especially something like 01:05:634 (4,1) - , really need something other than general-distance jumps. You easily set HDashes on some overmapped 1/4 rhythms 01:11:259 (3,4,5,6) - after all.
  5. 02:13:134 (4,5,1,2,3,4) - this antiflow is highly unexpected. I don't see the intention to make 02:13:509 (1,2,3,4) - a strong dash chain right after a strong HDash on 02:13:321 (5,1) - , which increases the operation difficulty here to a level that doesn't fit the music. Music here is clearly going outro. Just decrease the distance of the whole dash chain. Same as 02:15:009 (1,2,3,4) -
  6. 01:31:134 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1) - make HDash distance increasing to fit the music more properly. Ofc, you should 01:31:134 (1,2,3,4,5,6,1,2,3,4) - make HDash on these jumps a bit shorter to achieve it.
  7. 01:36:571 (4,5,6) - Drums here are obviously heavier than 01:36:009 (1,2,3) - . So you should use something else stronger to make a difference.


Still the whole diff's speaking too strongly on rhythm gaps no longer than 1/4 beats in intro/outro imo. Probably need review beforehand.
posted

F D Flourite wrote:

Almost forgot this to be clear, emiru told me to apply stuff for him since he just doesn't have time for it.

[Emiru's Aria]
  1. 00:36:196 (4,5,6,1,2,3,4,5,6) - actually rhythm from the note I quote are not 1/6 anymore. They could be wrongly snapped. just deleted the whole 1/6 thing since it's too questionable to snap it properly (already tried doing so)
  2. 00:36:696 (6,1) - No need to be a cross-screen jump? I understand your intention but it seems to be too much for me with the deletion of the previous, this has no effect anymore.
  3. 00:49:509 - to 00:57:009 - not only 1/4 jumps are worth being HDashes. Now you'd like to add HDash on such small emphasis (00:44:071 (2,3,4,5) - ) but refuse to do any emphasis on any of 1/2 jumps in the section I quote. It's unreasonable. You need to make sure that your distance arrangement corresponds to the music instead of only rhythm gaps. added hdashes to emphasize strong vocals on the section you pointed out, also removed one hyper from the 00:44:071 - section.
  4. 01:00:009 - to 01:11:071 - , especially something like 01:05:634 (4,1) - , really need something other than general-distance jumps. You easily set HDashes on some overmapped 1/4 rhythms 01:11:259 (3,4,5,6) - after all. added hypers where emphasis was needed, removed the hypers from those 1/4 rhythms.
  5. 02:13:134 (4,5,1,2,3,4) - this antiflow is highly unexpected. I don't see the intention to make 02:13:509 (1,2,3,4) - a strong dash chain right after a strong HDash on 02:13:321 (5,1) - , which increases the operation difficulty here to a level that doesn't fit the music. Music here is clearly going outro. Just decrease the distance of the whole dash chain. Same as 02:15:009 (1,2,3,4) - replaced with a different normal pattern usage instead.
  6. 01:31:134 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1) - make HDash distance increasing to fit the music more properly. Ofc, you should 01:31:134 (1,2,3,4,5,6,1,2,3,4) - make HDash on these jumps a bit shorter to achieve it. done
  7. 01:36:571 (4,5,6) - Drums here are obviously heavier than 01:36:009 (1,2,3) - . So you should use something else stronger to make a difference. done.


Still the whole diff's speaking too strongly on rhythm gaps no longer than 1/4 beats in intro/outro imo. Probably need review beforehand.
posted
Emiru:

  1. 00:07:696 (2) - missing a sound at 00:07:884 - that should really be emphasized
  2. 00:15:384 (2,1) - how about a small dash here
  3. 00:17:013 (1,2,3,4) - could be just a normal dash or at the very least a weaker hdash
  4. 00:19:884 (2,3,1,2) - should really differentiate between 00:20:259 (1,2) - and 00:19:884 (2,3) - they're very different sounds
  5. 00:30:852 (2,6,8) - overmapped imo
  6. 00:48:009 (1,2,3) - not a fan of these being hdashes, maybe just a normal 1/2 slider would be cool
  7. 01:05:259 (3,4) - could use a dash
  8. 01:11:259 (3,4,5) - technically not overmapped but they sound better without the 1/4s tbh
  9. 02:10:134 (4,1) - edge dash
  10. 02:15:759 (3,4,5) - same as the previous point of 1/4s
  11. 02:16:509 - volume in general around here could be decreased slowly
  12. 02:21:759 (3,1) - unrankable spinner distance
posted

Ascendance wrote:

Emiru:

  1. 00:07:696 (2) - missing a sound at 00:07:884 - that should really be emphasized fixed
  2. 00:15:384 (2,1) - how about a small dash here sure
  3. 00:17:013 (1,2,3,4) - could be just a normal dash or at the very least a weaker hdash reduced
  4. 00:19:884 (2,3,1,2) - should really differentiate between 00:20:259 (1,2) - and 00:19:884 (2,3) - they're very different sounds ok
  5. 00:30:852 (2,6,8) - overmapped imo removed
  6. 00:48:009 (1,2,3) - not a fan of these being hdashes, maybe just a normal 1/2 slider would be cool nah just made them dashes.
  7. 01:05:259 (3,4) - could use a dash ok
  8. 01:11:259 (3,4,5) - technically not overmapped but they sound better without the 1/4s tbh removed the third 1/4 and replaced it with a 1/2 slider, I wanna follow the piano sounds nevertheless.
  9. 02:10:134 (4,1) - edge dash oops
  10. 02:15:759 (3,4,5) - same as the previous point of 1/4s as above
  11. 02:16:509 - volume in general around here could be decreased slowly done
  12. 02:21:759 (3,1) - unrankable spinner distance nope
posted
Check.

[Cup]
  1. 00:05:634 (2) - I'd move this a couple gridpsaces to the right to reduce the distance to the surrounding objects, considering the pattern involves two direction changes. Similar stuff for 00:10:134 (2) -.
  2. 00:26:634 (3,1) - This distance felt a bit tight for me, considering the previous 1/2 stream takes you to the left and you're required to change direction. Maybe you can move 00:27:009 (1,2) - to x:308?
  3. 00:37:509 (1,2,3) - The two direction changes didn't quite fit IMO; I'd prefer you'd do something that flowed a bit more like 00:43:509 (1,2,1) - . One option would be to Ctrl+H 00:38:634 (2,3,4) - and move it a bit to the left.
  4. 00:46:509 (1) - I'd prefer if you slanted this a bit to reduce the horizontal movement it involves a bit.
  5. 00:56:259 (2) - I know you have the whistle because of the vocals, but it feels weird not keeping the the trend of using a drum clap.
  6. 01:00:009 (1) - I'd make this one a bit more vertical, in order to give the movement to this a bit more leniency.
  7. 01:03:009 (1,2) - This distance feels a bit large IMO. I think moving 01:04:321 (2,3,4) - to x:376 would make it slightly better.
  8. 01:12:571 (2,2) - I'd make these two more vertical, maybe like 01:13:321 (1) -. It feels weird that those two require a bit more movement when all the sounds are roughly the same.
  9. 01:20:259 (2,3,1) - I think this movement is a bit complicated. I would stack them more by making the slider more vertical and also moving (3) towards (1).
  10. 01:24:759 (3) - I'd move this note a bit to the right, around x:116 or 120, to make the 1/2 direction change a bit easier.
  11. 01:33:009 (1,2) - Somehow it feels a bit tight. Maybe you can move (2) to x:416 or so.
  12. 01:39:946 (2,3,4,1) - I'd reduce the distances a bit considering it's two direction changes at 1/2 snap that are really close.
  13. 02:18:009 (1) - I'd abstain from using a horizontal slider at this point, considering the song has calmed down, so I'd slant it a bit to give it less horizontal movement. Same for 02:19:509 (1) - .
  14. 02:21:759 (2) - This one also has parts that are nearly horizontal, which feels like too much movement. I'd make the slider rounder so it has a bit less horizontal movement.


[Salad]
  1. 00:07:509 (1,2,3) - I think you missed a good chance to add a bit of emphasis to (3). If you delete (2), you can make a larger 1/1 walk between (1,3) instead, which IMO gives it more emphasis. You Ctrl+G 00:07:884 (2) - and then Ctrl+H 00:09:009 (1,2,1) -, which will also help with the next issue.
  2. 00:10:509 (1,2) - Pretty much the only 1/2 dash you've used in the intro, it feels out of place. I'd just make it a walk. If you did what I suggested in the previous point, both notes should be really stacked, and it's just a matter of adjusting (2) a bit.
  3. 00:26:071 (2,3,4,5) - I'd reduce the distance between these a bit, just so the following dash is a bit easier to catch.
  4. 00:42:009 (1) - I'd slant this note a bit in order to reduce the distance to the next object. The pattern is a bit tricky for a Salad.
  5. 00:47:259 (2,3,1) - I'd reduce the distances a bit, while keeping the dashes, to add some leniency. x:416 for (3) felt nice.
  6. 00:51:759 (2,1,2) - I'd take both 1/2 dashes out by moving (1) to the left. Considering it's a diff to introduce dashes, I'd keep 1/2 dashes (which are, after 1/3, the highest snapped dashes allowed on the diff) to most intense parts, i.e. Kiai. Same comment for the section at 02:04:509 -.
  7. 01:00:009 - For the section starting here, I'm not so sure about the 1/2 dashes. The same reasoning as the previous point applies, and also you're basing them on a hitsound you added. I took the sliders out to hear the song and the sounds on those places you added dashes aren't stronger than those, for example, on the big white ticks. In any case, antiflow ones like 01:06:009 (1,2) - are not okay for a diff that's meant to introduce dashes, IMO, and neither is 01:16:321 (3,1) -
  8. 01:18:009 (1,2,3) - I'd put these slightly closer to add some leniency to the walk after the dash. Similar stuff on 01:30:009 (1,2,3) -.
  9. 01:20:259 (5,6) - You need to reduce this distance. The walk back to that is really tight, so if players overshoot the previous dash they will probably miss it. Similar stuff for 01:32:259 (5,6,1) -.
  10. 01:21:759 (5) - I'd move this slightly closer to the surrounding objects, let's say x:92, to add some leniency to the movement.
  11. 01:29:071 (4,5) - Antiflow after one of the highest dashes the diff allows is a bit questionable. I'd try to do something different.
  12. 01:56:259 (2,1,2) - I'd make these walkable instead to reserve 1/2 dashes to the most intense parts. In any case, 01:57:759 (2,3) - needs to get reduce to add leniency to the movement after the dash.


[Platter]
  1. 00:21:009 (3,4) - Why does this one have a dash while 00:19:509 (1,2) - doesn't? The sounds are the same, the hitsounding is the same. I'd make 00:21:009 (3,4) - a walk for consistency. Same stuff for 00:24:384 (2,3) -.
  2. 00:25:134 (6,1) - This one could have a larger distance for a more intense dash. You have a finish hitsound on (1) after all.
  3. 00:27:384 (2,3) - 00:28:884 (2,3) - Similar to something I mentioned in the Salad, you're adding HDashes to strong sounds that are there just because of your hitsounding and that in the song aren't actually that strong. Also, these two HDashes are inconsistent with 00:26:071 (3,1) - because those are the same sounds and that one doesn't have an HDash.
  4. 00:30:009 (1,2) - I wouldn't have this as a dash, tbh. It's inconsistent with 00:31:884 (2) -, and it's also another sound that's only strong because of your hitsounding.
  5. 00:30:759 (3,4,5) - I think it's worth considering adding a dash between (3,4) instead of (4,5) given the piano sounds.
  6. 00:31:884 (2,3) - I think a dash would be fitting here. It's a downbeat with strong sounds on it.
  7. 00:37:509 (1,2) - The sound at (2) is quite weak, so I'd move stuff so the distance is actually walkable.
  8. 00:50:071 (2,3) - This should have a dash for consistency. You've done it for 00:48:384 (5,6) -, 00:51:571 (2,3) - and others.
  9. 01:06:759 (2,1) - Okay, I think I can get Ascendance and MBomb to agree that this one is antiflow. This is currently unrankable, and so is 02:11:259 (2,1) -
  10. 01:19:509 (1,2) - I'm not so sure I'd keep a dash here. If you want to keep it as a dash, though, I suggest reducing it, as even stronger sounds (01:23:259 (1,2) - ) don't have a dash as strong as this one.
  11. 01:30:009 (1,2) - I don't get the dash between these. I'd just make it a walk because there isn't a strong sound at (2).
  12. Dashes in the section starting at 01:43:884 - aren't that clear. For example, 01:44:634 (2,1) - and 01:46:509 (1,2) - are walkable. While they aren't terribly easily walkable, they don't yell "I'm a dash" at me. Another one is 01:58:134 (3,1) -, which will also benefit from more leniency after the previous HDash if you move 01:58:134 (3) - to the left.
  13. 01:53:446 (3) - I'd rather have the dash to the next object than a dash to this one, because the vocals are stronger on 01:54:009 (1) - and that one is also a downbeat. You can move (3) to x:208 for a nice walk/dash distances.
  14. 01:56:071 (4,5) - This one also deserves a dash for consistency.


[Rain]
  1. 00:17:153 - This can be a bit tricky to catch considering the long dash and the spaced 1/12 notes with antiflow after it. I suggest you move 00:17:013 (9,10,11,12) - to x:400 for a little additional leniency.
  2. 00:24:759 (1,2,3,4,5,6,7,8,9,10,11) - I think the snaps here should be 1/4s, not 1/6s. All other diffs that mapped the stream use that.
  3. 00:25:509 (1,2) - I'd reduce the distance between these a bit. It feels a bit uncomfortable to play right now in a way I can't explain lul.
  4. 00:35:259 (3,4) - I'd put these a bit closer, but still keeping the HDash to the following note, as the current spacing isn't consistent with the rest of the section.
  5. 00:37:509 (1,2) - I'd put these within walkable distance by moving (1) to x:152 or so. While the dash could fit because of the vocals, there's something that makes it feels weird.
  6. 00:54:571 (4,5) - Maybe you could add a dash here for consistency? Since 00:54:759 (5,6) - also fits, a double dash could play quite nicely, so maybe you could do something like the following:
  7. 01:03:009 (1,2,3,4,5,6,7,8) - I would replace this with a slider, for consistency's sake. There are other piano streams within those sliders that you ignored, but not this one. Similar stuff for 02:07:509 (1,2,3,4,5,6,7,8) -.
  8. 01:27:946 (5) - I'd move this one to x:328 for a slightly more comfortable dash after the side-to-side HDash.
  9. 01:53:259 (2,3,4) - I'd reduce this dash. Its current strength doesn't fit the calmness of the section. Same stuff with 01:54:009 (1,2,3) -.
  10. 01:56:259 (2,3,4) - Similar stuff here, I'd keep this as normal dashes instead to fit the mood of the section. I moved (3) to x:276 and it played 👌
  11. 02:17:634 (5,6,1) - I don't think these double dash is truly fitting considering we're at a calmer section. I suggest you move 02:17:821 (6,1) - to x:164. Note that this suggestion will also fix the same stuff for 02:18:009 (1,2) -. Other places where I suggest this are 02:19:509 (1,2,3) -, 02:20:634 (5,6,1) - and 02:21:009 (1,2,3) -


I will continue with the Overdoses tomorrow.
posted

ZiRoX wrote:

Check.

[Cup]
  1. 00:05:634 (2) - I'd move this a couple gridpsaces to the right to reduce the distance to the surrounding objects, considering the pattern involves two direction changes. Similar stuff for 00:10:134 (2) -. sure
  2. 00:26:634 (3,1) - This distance felt a bit tight for me, considering the previous 1/2 stream takes you to the left and you're required to change direction. Maybe you can move 00:27:009 (1,2) - to x:308? kk
  3. 00:37:509 (1,2,3) - The two direction changes didn't quite fit IMO; I'd prefer you'd do something that flowed a bit more like 00:43:509 (1,2,1) - . One option would be to Ctrl+H 00:38:634 (2,3,4) - and move it a bit to the left. done
  4. 00:46:509 (1) - I'd prefer if you slanted this a bit to reduce the horizontal movement it involves a bit. sure
  5. 00:56:259 (2) - I know you have the whistle because of the vocals, but it feels weird not keeping the the trend of using a drum clap. changed to a drumclappo
  6. 01:00:009 (1) - I'd make this one a bit more vertical, in order to give the movement to this a bit more leniency. okie
  7. 01:03:009 (1,2) - This distance feels a bit large IMO. I think moving 01:04:321 (2,3,4) - to x:376 would make it slightly better. done
  8. 01:12:571 (2,2) - I'd make these two more vertical, maybe like 01:13:321 (1) -. It feels weird that those two require a bit more movement when all the sounds are roughly the same. sure
  9. 01:20:259 (2,3,1) - I think this movement is a bit complicated. I would stack them more by making the slider more vertical and also moving (3) towards (1). I'm a happy human being, done
  10. 01:24:759 (3) - I'd move this note a bit to the right, around x:116 or 120, to make the 1/2 direction change a bit easier. sure whynot
  11. 01:33:009 (1,2) - Somehow it feels a bit tight. Maybe you can move (2) to x:416 or so. said and done
  12. 01:39:946 (2,3,4,1) - I'd reduce the distances a bit considering it's two direction changes at 1/2 snap that are really close. reduced distance between 2,3,4 but kept the one between 4,1
  13. 02:18:009 (1) - I'd abstain from using a horizontal slider at this point, considering the song has calmed down, so I'd slant it a bit to give it less horizontal movement. Same for 02:19:509 (1) - . keeping 02:19:509 (1) - since the voice is p high pitched and it deserves it. nerfed the other one to a more lenient curve.
  14. 02:21:759 (2) - This one also has parts that are nearly horizontal, which feels like too much movement. I'd make the slider rounder so it has a bit less horizontal movement. reduced sv to make it require less movement.


[Salad]
  1. 00:07:509 (1,2,3) - I think you missed a good chance to add a bit of emphasis to (3). If you delete (2), you can make a larger 1/1 walk between (1,3) instead, which IMO gives it more emphasis. You Ctrl+G 00:07:884 (2) - and then Ctrl+H 00:09:009 (1,2,1) -, which will also help with the next issue. done
  2. 00:10:509 (1,2) - Pretty much the only 1/2 dash you've used in the intro, it feels out of place. I'd just make it a walk. If you did what I suggested in the previous point, both notes should be really stacked, and it's just a matter of adjusting (2) a bit. done x2
  3. 00:26:071 (2,3,4,5) - I'd reduce the distance between these a bit, just so the following dash is a bit easier to catch. done
  4. 00:42:009 (1) - I'd slant this note a bit in order to reduce the distance to the next object. The pattern is a bit tricky for a Salad. sure
  5. 00:47:259 (2,3,1) - I'd reduce the distances a bit, while keeping the dashes, to add some leniency. x:416 for (3) felt nice. okorin
  6. 00:51:759 (2,1,2) - I'd take both 1/2 dashes out by moving (1) to the left. Considering it's a diff to introduce dashes, I'd keep 1/2 dashes (which are, after 1/3, the highest snapped dashes allowed on the diff) to most intense parts, i.e. Kiai. Same comment for the section at 02:04:509 -. ok
  7. 01:00:009 - For the section starting here, I'm not so sure about the 1/2 dashes. The same reasoning as the previous point applies, and also you're basing them on a hitsound you added. I took the sliders out to hear the song and the sounds on those places you added dashes aren't stronger than those, for example, on the big white ticks. In any case, antiflow ones like 01:06:009 (1,2) - are not okay for a diff that's meant to introduce dashes, IMO, and neither is 01:16:321 (3,1) - removed all 1/2 dashes.
  8. 01:18:009 (1,2,3) - I'd put these slightly closer to add some leniency to the walk after the dash. Similar stuff on 01:30:009 (1,2,3) -. done
  9. 01:20:259 (5,6) - You need to reduce this distance. The walk back to that is really tight, so if players overshoot the previous dash they will probably miss it. Similar stuff for 01:32:259 (5,6,1) -. okie
  10. 01:21:759 (5) - I'd move this slightly closer to the surrounding objects, let's say x:92, to add some leniency to the movement. kinda did that
  11. 01:29:071 (4,5) - Antiflow after one of the highest dashes the diff allows is a bit questionable. I'd try to do something different. did so
  12. 01:56:259 (2,1,2) - I'd make these walkable instead to reserve 1/2 dashes to the most intense parts. In any case, 01:57:759 (2,3) - needs to get reduce to add leniency to the movement after the dash. done.


[Platter]
  1. 00:21:009 (3,4) - Why does this one have a dash while 00:19:509 (1,2) - doesn't? The sounds are the same, the hitsounding is the same. I'd make 00:21:009 (3,4) - a walk for consistency. Same stuff for 00:24:384 (2,3) -. done
  2. 00:25:134 (6,1) - This one could have a larger distance for a more intense dash. You have a finish hitsound on (1) after all. ok
  3. 00:27:384 (2,3) - 00:28:884 (2,3) - Similar to something I mentioned in the Salad, you're adding HDashes to strong sounds that are there just because of your hitsounding and that in the song aren't actually that strong. Also, these two HDashes are inconsistent with 00:26:071 (3,1) - because those are the same sounds and that one doesn't have an HDash. removed all hdashes except for the one at the end of the section.
  4. 00:30:009 (1,2) - I wouldn't have this as a dash, tbh. It's inconsistent with 00:31:884 (2) -, and it's also another sound that's only strong because of your hitsounding. changed
  5. 00:30:759 (3,4,5) - I think it's worth considering adding a dash between (3,4) instead of (4,5) given the piano sounds. did w previous change
  6. 00:31:884 (2,3) - I think a dash would be fitting here. It's a downbeat with strong sounds on it. sure
  7. 00:37:509 (1,2) - The sound at (2) is quite weak, so I'd move stuff so the distance is actually walkable. done
  8. 00:50:071 (2,3) - This should have a dash for consistency. You've done it for 00:48:384 (5,6) -, 00:51:571 (2,3) - and others. yea u right
  9. 01:06:759 (2,1) - Okay, I think I can get Ascendance and MBomb to agree that this one is antiflow. This is currently unrankable, and so is 02:11:259 (2,1) - deleted all hdashes from this section.
  10. 01:19:509 (1,2) - I'm not so sure I'd keep a dash here. If you want to keep it as a dash, though, I suggest reducing it, as even stronger sounds (01:23:259 (1,2) - ) don't have a dash as strong as this one.
  11. 01:30:009 (1,2) - I don't get the dash between these. I'd just make it a walk because there isn't a strong sound at (2). done
  12. Dashes in the section starting at 01:43:884 - aren't that clear. For example, 01:44:634 (2,1) - and 01:46:509 (1,2) - are walkable. While they aren't terribly easily walkable, they don't yell "I'm a dash" at me. Another one is 01:58:134 (3,1) -, which will also benefit from more leniency after the previous HDash if you move 01:58:134 (3) - to the left. fixed all
  13. 01:53:446 (3) - I'd rather have the dash to the next object than a dash to this one, because the vocals are stronger on 01:54:009 (1) - and that one is also a downbeat. You can move (3) to x:208 for a nice walk/dash distances. done
  14. 01:56:071 (4,5) - This one also deserves a dash for consistency. it would break the curve's aesthetic :c


[Rain]
  1. 00:17:153 - This can be a bit tricky to catch considering the long dash and the spaced 1/12 notes with antiflow after it. I suggest you move 00:17:013 (9,10,11,12) - to x:400 for a little additional leniency. ok
  2. 00:24:759 (1,2,3,4,5,6,7,8,9,10,11) - I think the snaps here should be 1/4s, not 1/6s. All other diffs that mapped the stream use that. will use that then.
  3. 00:25:509 (1,2) - I'd reduce the distance between these a bit. It feels a bit uncomfortable to play right now in a way I can't explain lul. sure thing
  4. 00:35:259 (3,4) - I'd put these a bit closer, but still keeping the HDash to the following note, as the current spacing isn't consistent with the rest of the section. done
  5. 00:37:509 (1,2) - I'd put these within walkable distance by moving (1) to x:152 or so. While the dash could fit because of the vocals, there's something that makes it feels weird. ok
  6. 00:54:571 (4,5) - Maybe you could add a dash here for consistency? Since 00:54:759 (5,6) - also fits, a double dash could play quite nicely, so maybe you could do something like the following: nah, I wanna emphasize the vocals more instead of the instrumental. ik it's unconsistent, but it kinda works better for me at least.
  7. 01:03:009 (1,2,3,4,5,6,7,8) - I would replace this with a slider, for consistency's sake. There are other piano streams within those sliders that you ignored, but not this one. Similar stuff for 02:07:509 (1,2,3,4,5,6,7,8) -. using those for variety's sake, using the same curve slider/straight slider patterns over and over again gets boring quickly so using a stream or two for sprucing it up looks nice.
  8. 01:27:946 (5) - I'd move this one to x:328 for a slightly more comfortable dash after the side-to-side HDash. ok
  9. 01:53:259 (2,3,4) - I'd reduce this dash. Its current strength doesn't fit the calmness of the section. Same stuff with 01:54:009 (1,2,3) -. done
  10. 01:56:259 (2,3,4) - Similar stuff here, I'd keep this as normal dashes instead to fit the mood of the section. I moved (3) to x:276 and it played 👌 done but kept the hdash between 3 and 4
  11. 02:17:634 (5,6,1) - I don't think these double dash is truly fitting considering we're at a calmer section. I suggest you move 02:17:821 (6,1) - to x:164. Note that this suggestion will also fix the same stuff for 02:18:009 (1,2) -. Other places where I suggest this are 02:19:509 (1,2,3) -, 02:20:634 (5,6,1) - and 02:21:009 (1,2,3) - did so on the first two you mentioned. As for the last three, guriri's voice is noticeably highly pitched there so the dashes fit nicely to reflect that.


I will continue with the Overdoses tomorrow.
will be waiting for the rest
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