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Killswitch Engage - My Curse

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Topic Starter
Slips
This beatmap was submitted using in-game submission on 27 January 2019 at 14:31:42

Artist: Killswitch Engage
Title: My Curse
Tags: as daylight dies english metalcore post hardcore rock burnout paradise guitar hero 3 III yonaka- moge-ko dilectus davided 6_digit
BPM: 174
Filesize: 8318kb
Play Time: 03:53
Difficulties Available:
  1. 6 digit's Normal (2.39 stars, 435 notes)
  2. Broken Love (5.74 stars, 892 notes)
  3. Dilectus' Extra (5.32 stars, 910 notes)
  4. Easy (1.58 stars, 260 notes)
  5. Hard (3.46 stars, 511 notes)
  6. Insane (4.54 stars, 657 notes)
  7. Yonaka's Another (4.48 stars, 656 notes)
Download: Killswitch Engage - My Curse
Information: Scores/Beatmap Listing
---------------


Easy - Me
Normal - 6 digit
Hard - Me
Insane - Me
Another - Yonaka-
Extra - Dilectus
Extreme - Me

Woey's Extra

thanks
special thanks to Elscar, Exote, Fenza, Bearizm and Bibbity Bill for continuous help and guidance


Inspired by FCL and Pishi
Dammond
Hey ;)

Promised it few hundreds thousands years ago

Only top diff, k? :)
  1. 00:32:444 (1,2,3,4,5,6,1) - stacking these pairs 00:32:444 (1,2) - 00:32:789 (3,4) - 00:33:133 (5,6) - is much better because of strong downbeats on 1, 3 and 5. By the way, the whole thing 00:31:927 (3,4,5,1,2,3,4,5,6,1) - might be a cool 7-angle pattern https://osu.ppy.sh/ss/7851831
    I tried to organize it. You can try this code and check it out. Who knows, may be you'll like it
    code
    139,135,31927,1,0,0:0:0:0:
    227,318,32099,1,0,0:0:0:0:
    385,192,32271,1,0,0:0:0:0:
    227,65,32444,5,2,0:0:0:0:
    227,65,32616,1,0,0:0:0:0:
    139,248,32789,1,8,0:0:0:0:
    139,248,32961,1,0,0:0:0:0:
    336,293,33133,1,8,0:0:0:0:
    336,293,33306,1,0,0:0:0:0:
    336,90,33478,37,2,0:0:0:0:
  2. 00:41:144 (7,8) - distorted slider instead might be more fun and fit the music better. Or at least stack...
  3. 00:42:811 (1,2) - 00:46:811 (1,2) - I can't get the logic of stacking/unstacking of these things. Same parts of a riff, but vastly different in play
  4. 00:49:644 - I hear something on guitar in here. By the way, the whole part mapped a bit... weird, because... 00:49:977 - strong downbeat on slidertail, unclickable 00:49:811 - upbeat on clickable sliderhead; and missing some sounds like 00:50:977 - . So, I would recommend you to break the idea of extended sliders to something more regular, or somehow make it more precisely to the music
  5. 01:05:144 (7,8) - I've noted a similar thing before...
  6. 01:07:144 (3,4) - guitar makes a slide here, so I would like to represent it somehow, and make something different to the nearest sliders. What about this? https://osu.ppy.sh/ss/7852093
  7. 01:41:028 (6,7) - 01:45:028 (6,7) - inconsistent stuff again. And this one 01:44:361 (3,4) - stack seems weird. This riff mapped very inconsistently, there's much more stuff than I pointed out...
  8. Speaking about inconsistency: 02:05:028 (2,3) - 02:09:028 (2,3) -
  9. 02:11:361 (1) - This note is probably not needed. No strong beat at all but quiet guitar
  10. 01:37:661 (1,2) - and again, I would recommend you to stack it. Same as on the beginning.
  11. 02:26:878 (1,2) - ^
  12. 02:27:912 (1) - imo this angularity seems a bit ugly You can avoid it by aligning of: -another-link-
  13. 02:45:412 (12) - nothing here. no drums, no guitars. silence :)
  14. 02:47:481 (12) - 02:49:550 (12) - 02:51:619 (12) - 02:53:688 (12) - 02:55:757 (12) - 02:57:826 (12) - 02:59:895 (12) -
  15. 03:16:533 - some circles here could be fun
  16. 03:42:395 - The big suggestion: since song is fading out, It could be more interesting to make a gradual decrease of elements, and come to something like this at the end: https://osu.ppy.sh/ss/7852283 Same (big) spacing as before is weird in play, song goes really quiet here...
Topic Starter
Slips

Dammond wrote:

Hey ;)

Promised it few hundreds thousands years ago

Only top diff, k? :)
  1. 00:32:444 (1,2,3,4,5,6,1) - stacking these pairs 00:32:444 (1,2) - 00:32:789 (3,4) - 00:33:133 (5,6) - is much better because of strong downbeats on 1, 3 and 5. Stacked 1 with 2 and 3 with 4 but gonna leave 5 and 6. Repositioned them a bit tooBy the way, the whole thing 00:31:927 (3,4,5,1,2,3,4,5,6,1) - might be a cool 7-angle pattern https://osu.ppy.sh/ss/7851831
    I tried to organize it. You can try this code and check it out. Who knows, may be you'll like it
    code
    139,135,31927,1,0,0:0:0:0:
    227,318,32099,1,0,0:0:0:0:
    385,192,32271,1,0,0:0:0:0:
    227,65,32444,5,2,0:0:0:0:
    227,65,32616,1,0,0:0:0:0:
    139,248,32789,1,8,0:0:0:0:
    139,248,32961,1,0,0:0:0:0:
    336,293,33133,1,8,0:0:0:0:
    336,293,33306,1,0,0:0:0:0:
    336,90,33478,37,2,0:0:0:0:
  2. 00:41:144 (7,8) - distorted slider instead might be more fun and fit the music better. Or at least stack...
  3. 00:42:811 (1,2) - 00:46:811 (1,2) - I can't get the logic of stacking/unstacking of these things. Same parts of a riff, but vastly different in play Stacked 00:46:811 (1,2) - nice find
  4. 00:49:644 - I hear something on guitar in here. Made the slider shorter to work with this By the way, the whole part mapped a bit... weird, because... 00:49:977 - strong downbeat on slidertail, unclickable 00:49:811 - upbeat on clickable sliderhead; and missing some sounds like 00:50:977 - . So, I would recommend you to break the idea of extended sliders to something more regular, or somehow make it more precisely to the music 00:50:477 (1) - from here I wanted to map to the vocals since there aren't many drums to work with
  5. 01:05:144 (7,8) - I've noted a similar thing before... Keeping as it is for now
  6. 01:07:144 (3,4) - guitar makes a slide here, so I would like to represent it somehow, and make something different to the nearest sliders. What about this? https://osu.ppy.sh/ss/7852093 Done
  7. 01:41:028 (6,7) - 01:45:028 (6,7) - inconsistent stuff again. And this one 01:44:361 (3,4) - stack seems weird. This riff mapped very inconsistently, there's much more stuff than I pointed out... Ok I'll look into it
  8. Speaking about inconsistency: 02:05:028 (2,3) - 02:09:028 (2,3) - Fixed
  9. 02:11:361 (1) - This note is probably not needed. No strong beat at all but quiet guitar Would like to keep the note, but removed the whistle
  10. 01:37:661 (1,2) - and again, I would recommend you to stack it. Same as on the beginning.
  11. 02:26:878 (1,2) - ^ Done both
  12. 02:27:912 (1) - imo this angularity seems a bit ugly You can avoid it by aligning of: -another-link- Fixed
  13. 02:45:412 (12) - nothing here. no drums, no guitars. silence :)
  14. 02:47:481 (12) - 02:49:550 (12) - 02:51:619 (12) - 02:53:688 (12) - 02:55:757 (12) - 02:57:826 (12) - 02:59:895 (12) - Fixed
  15. 03:16:533 - some circles here could be fun Ok added some
  16. 03:42:395 - The big suggestion: since song is fading out, It could be more interesting to make a gradual decrease of elements, and come to something like this at the end: https://osu.ppy.sh/ss/7852283 Same (big) spacing as before is weird in play, song goes really quiet here... Gonne keep the same for now
Thanks for modding.
Dammond
Woops, a little mistake in the last sentence...
I meant:

Dammond wrote:

  1. ... make a gradual decrease of SPACING*
:)
just in case
JierYagtama
Nice song also I think you need an Insane diff to make the spread balanced welp you can call if you need the insane gd xd
Easy
00:48:144 (1,1) - ok its pretty weird that the slider and spinner appear at the same time fix
00:54:144 (1,2) - hmmm maybe blanket 1 with the curved part of 2?
01:36:626 (1) - dont know what this reverse slider is following
Cant really mod too much on easy but so far its gud and cant really find that much mistakes xd
Normal
00:47:477 (2,2) - fix overlap
02:44:464 (1,2) - blanket slightly off move it a little bit more to the left
02:46:533 (1,2) - ^ this time a bit lower to the right
02:48:602 (1,2) - ^ this time a bit higher to the left
03:50:671 (1) - move the spinner to the next tick with 1/4 and add a note
Hard
00:31:754 (2) - kinda suggest this kind of placement because neat symmetrical aesthetics I guess xd

00:57:477 (1,2) - blanket?
01:16:144 (4,5) - why the stack of 5?
03:10:326 (1,2) - ^ but this time its 2
01:17:144 (8,9,1,2,3) - I suggest moving the triple a little bit further away from the double
01:20:811 (8) - NC
02:10:028 (5) - ^
02:40:412 (1) - I suggest moving the spinner to the next white tick
03:50:498 - I suggest adding a note here
I love the way you put the aesthetics on the lower diffs and also hopefully this was helpful for ya xd
Goodluck!
Topic Starter
Slips

JeirYagtama wrote:

Nice song also I think you need an Insane diff to make the spread balanced welp you can call if you need the insane gd xd
Easy
00:48:144 (1,1) - ok its pretty weird that the slider and spinner appear at the same time fix I just removed the slider, I think this works better with such a low SR anyway
00:54:144 (1,2) - hmmm maybe blanket 1 with the curved part of 2? ooo good idea done
01:36:626 (1) - dont know what this reverse slider is following Neither do I tbh let me change
Cant really mod too much on easy but so far its gud and cant really find that much mistakes xd
Normal
00:47:477 (2,2) - fix overlap Stacked them for now which looks a bit better but I'll probably end up changing them again later to something different
02:44:464 (1,2) - blanket slightly off move it a little bit more to the left
02:46:533 (1,2) - ^ this time a bit lower to the right
02:48:602 (1,2) - ^ this time a bit higher to the left Done all 3 thanks
03:50:671 (1) - move the spinner to the next tick with 1/4 and add a note I think for this star rating it's okay as it is, but I'll consider it for sure
Hard
00:31:754 (2) - kinda suggest this kind of placement because neat symmetrical aesthetics I guess xd
Done
00:57:477 (1,2) - blanket? Nah that would look bad imo
01:16:144 (4,5) - why the stack of 5?
03:10:326 (1,2) - ^ but this time its 2 Thanks unstacked both
01:17:144 (8,9,1,2,3) - I suggest moving the triple a little bit further away from the double All done with DS so gonna keep the same
01:20:811 (8) - NC I fixed some NC's already on 01:20:144 (1) - on all sections like this which is better I think
02:10:028 (5) - ^
02:40:412 (1) - I suggest moving the spinner to the next white tick I wanted the slider to end there though : (
03:50:498 - I suggest adding a note here Done, ty
I love the way you put the aesthetics on the lower diffs and also hopefully this was helpful for ya xd Thanks for modding!
Goodluck!
Clarons
Nice beatmap! a little too flashy to my taste. But it should be ranked
Dilectus
Fun map.

Good luck getting this ranked!
Zypre
I only played the Hard diff, and while it's not perfect, it sure was fun. Plus we desperately need more great metal songs like this.
I hope you keep up the good work so this gets ranked! :D
Broly
Not really a mod but, something that I wanted to point out on the Bereavement diff; at 03:08:945 (2) - IMO would it be better if there was possibly a kickslider here that leads to 03:09:118 (3) - since there seems to be a sound on the blue tick. Could be said the same thing about 03:33:773 (5) - here too I think.

Anyway, cool map.
Topic Starter
Slips

Broly wrote:

Not really a mod but, something that I wanted to point out on the Bereavement diff; at 03:08:945 (2) - IMO would it be better if there was possibly a kickslider here that leads to 03:09:118 (3) - since there seems to be a sound on the blue tick. Could be said the same thing about 03:33:773 (5) - here too I think.

Anyway, cool map.
To me it sounds like the extra drum is before the blue tick, either snapped to 1/6 or 1/8, I can't really tell. I'm gonna leave it as just a circle because such a quick slider would ruin the flow of that section and throw some people off. Same for the other point you mentioned. Thx though
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