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Linked Horizon - Shinzou o Sasageyo! [TV Size] [OsuMania|Tai

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tatatat
SPOILER
2017-05-14 19:38 tatatat: Theres a lack of LNs in both of them lol. Its probably whats making them so underrated, there were parts around 00:54:00-01:00:00 that it felt like there should be LNs for the heavenly voice or w/e
2017-05-14 19:38 tatatat: o
2017-05-14 19:38 tatatat: umm..
2017-05-14 19:38 tatatat: idk if you're looking for advice though
2017-05-14 19:39 puxtu: i am!
2017-05-14 19:39 puxtu: looking for advice
2017-05-14 19:40 tatatat: Also is [TV SIZE] actually part of the title of the song?
2017-05-14 19:41 puxtu: yes
2017-05-14 19:41 tatatat: alright.
2017-05-14 19:41 tatatat: I remember reading that shouldn't be added unless its part of the official title. But thats all good.
2017-05-14 19:42 puxtu: xd
2017-05-14 19:42 puxtu: xdddxdxxdx
2017-05-14 19:42 tatatat: ?
2017-05-14 19:42 puxtu: i agree
2017-05-14 19:43 tatatat: about LNs?
2017-05-14 19:43 puxtu: yea
2017-05-14 19:43 tatatat: Around 00:46:00 there could be LNs as well
2017-05-14 19:45 tatatat: The lack of LNs really underates a map
2017-05-14 19:48 tatatat: like look at these two maps [https://osu.ppy.sh/ss/8091896 space time 1] [https://imgur-archive.ppy.sh/ovLUjxN.png space time 2] space time 1 has a higher star rating but it has a LOT less objects. just an example
2017-05-14 19:48 tatatat: The timing doesn't feel off though, so thats pretty good.
2017-05-14 19:54 tatatat: and idk if you really are looking for critism on the taiko map, but on the Kantan map 00:50:00 - 00:51:25 might be a good spot for a Drum Roll.
trollocat
Hi

Kantan, Futsuu, Muzukashii
Perfect. althought I didn't play kantan bc too ez. xd
Oni
00:02:435 (8) - ? I don't understand the purpose of this Don, the melody is super clear without it.

00:06:747 (38) - This inherited point should be 0.90x. The beginning is 0.80x and when it ends, the song gets faster (right after it ends) and is 1.00x. So... when it goes slow again it should be less SV than 1.00x. 0.90x looks nice, obviously some fade between the notes before will look nicer xD.

SIDENOTE: For me as a KKDD player, if I were to play this map when I was playing only 3* and 4*, I wouldn't be able to FC it xD. Those patterns are anti KKDD/DDKK at least for me when I had that skill level.

01:19:310 (467) - 01:20:060 (475) - This feels SO good, nice SV transition.

01:26:060 (529) - Add some higher SV to the last finish, it goes well with the intensity of the last section. (1.50x looks good to me)

EZ and NM
I played them without any trouble, felt nice and hitsounds were on point.
I can't play the two higher mania diffs, sorry :C

Hope it helps! It was a mini-mod xD
I think it is rankeable with those things above : D Good luck!
Surono
hhhhhhhhhhhhh pucktu start map taco

oh ya gw kemarin liat temen yg lagi liat episode 6, baru tau kalau eren gelut sama titan kaleng/seng. cieg padhal gw dah lama ga liat animus, pengen liat lagi kartun cina atau korea.. karna yg staff pasti bkn cuman jeppang.. jejepangan dasr wibu mending nagamaksa / CicakzForce

hei boi browser, shuld I dont mod ur diff? bcus I cant mod map such nardo nishi or you. or someone.. !?!??!?!?! why I write this? idk
Cursetyl
Sup dude, I nitpicked all of these pretty hard in hopes that I could find a lot of stuff to help out with, so hopefully that worked out lol

(Only Mania difs because I don't know anything about taiko :d)

EZ
00:02:060 (2060|3,2247|0) - Same sound as 00:00:560 (560|1,747|3) but spaced differently
00:07:685 (7685|1) - Maybe this should be an LN like at 00:10:685 (10685|3)
00:26:810 (26810|3) - You established a stair pattern earlier, I think it could be cool to make the part after 00:26:060 (26060|0,26060|3) transition into a reverse stair (something like this)
00:32:810 (32810|2) - I think moving this into the 4th lane could better emphasize the sound
00:33:560 (33560|3) - If accepting the previous change, move this to lane 3
00:35:060 (35060|2,35435|3) - Because of how different the sounds are for these two, maybe separate them from the last two notes (make it 4, 3 instead of 3, 4 would be my suggestion)
00:41:810 (41810|0) - Maybe move this to lane 3, as the section after this one is similarly spaced with more intensity, the spacing here kind of undermines the next section
00:47:810 (47810|1) - If you were mapping the LN's the humming in the background, it fades out at this one
00:53:622 (53622|0) - Try moving this to lane 2
00:55:872 - I think this would work better here, as the stair feels a little off
01:03:185 (63185|2) - Move this to lane 4 and 01:03:560 (63560|3) to lane 3
01:15:747 (75747|2) - This is fine where it is, but I think it could also work in lane 1, just a suggestion
01:25:872 (85872|1,86060|2) - Maybe reverse these two

Final thoughts: I nitpicked extra hard on this one, so hopefully you can get something out of it! Fun dif though!

NM
00:02:060 (2060|0,2247|3) - Same as first dif, spaced differently despite same sound
00:07:685 (7685|2) - Maybe move this to lane 2, and then reverse 00:07:872 (7872|1,7966|2) so that it's kind of a mini version of this pattern 00:06:747 (6747|3,6935|0,7122|3)
00:09:185 (9185|1,9278|2,9372|3) - Maybe space this pattern further apart from 00:08:997 (8997|3)
00:12:185 (12185|0,12278|2,12372|3) - I see why you spaced it like this, but it just feels very different from the rest of the map and makes a weird disconnect, maybe just make it a basic stair
00:16:310 (16310|3,16310|0) - So in the past you used this pattern to align with the drum roll sound and used a 1,2 type pattern for the bell, but here the bell is more prominent then the drum roll, so I think this should be a 1,2 instead (also would help enhance the song's usage of drum repetition if the pattern is the same)
00:19:497 - I see that you're doing this type of pattern so that the section isn't overly repetitive, but I don't think the spacing should be so dramatic. Maybe move 00:19:685 (19685|3) to lane 3, and do the same downsizing for other patterns like this one.
00:20:997 (20997|2,21091|0,21185|1) - Make this a stair leading into the LN
00:23:997 (23997|1,24091|3,24185|2) - Same here
00:28:310 - I think you're missing a double here
00:44:247 (44247|2) - This kind of downplays the importance of the sound at 00:44:060, I would either remove it or move it to the 1st lane.
00:52:310 (52310|2,52310|0) - This sound is the same as 00:53:810 (53810|1,53810|2) but mapped differently, I would change the double to be a 1,3 type of pattern so that the section is more consistent
00:57:185 (57185|1,57185|0) - I would turn this into a 1,3 type of pattern
00:59:997 (59997|3) - This LN is kind of unnecessary, maybe change it to be like this
01:05:810 (65810|2) - Maybe move this to lane 4 for a cool repetition effect with the doubles
01:11:997 (71997|2) - Unnecessary single
01:12:372 (72372|2) - Same here

Final thoughts: Good normal difficulty, a few inconsistencies but still great!

HD
00:01:872 (1872|1,2060|3,2247|3) - Shift these to the left 1 to make it more repetitive
00:09:185 (9185|1,9185|3) - Maybe make this just a single
00:18:185 (18185|3,18185|1) - Maybe make this a 1,4 pattern again to further emphasize the repetition
00:18:560 (18560|3,18560|2,18560|0) - Maybe make this a double
00:19:310 (19310|0,19310|3) - Make this less spaced
00:19:310 (19310|0,19310|3) - Make these singles connected to match the sound
00:27:935 (27935|0,27935|1) - Same pattern as 00:27:560 (27560|1,27560|0) despite being far less important in the music, try making 00:27:560 (27560|0,27560|1) these be triples instead of doubles
00:32:997 (32997|2,33091|1) - The singles here and 00:33:372 (33372|1,33466|2) here I feel like reduce the impact of the triples, so maybe remove them
00:36:278 (36278|0,36372|2,36466|1) - Connect these together
00:42:372 (42372|1,42372|0) - Why a double here?
00:42:560 (42560|1,42560|0,42560|2) - This could work just as well as a double imo, but the triple works fine
00:44:997 (44997|2,44997|3) - Once again double feels pointless
00:51:185 (51185|1,51185|2,51372|2,51372|3) - These doubles don't really have a reason to be doubles, I would just change them into singles
00:52:122 (52122|2,52122|3) - Change to a single
00:53:622 (53622|3,53622|1) - Change to a single
00:58:872 (58872|0,59060|0) - Why the same lane here but none of the others in this section are?
01:06:560 (66560|0,66560|2) - Maybe find a way to make this a 1,2 pattern on the right side, to emphasize the previous doubles
01:09:560 (69560|0,69560|1) - Make this a 1,3 pattern to fit with the previous two doubles
01:12:372 (72372|2,72372|1) - Change to a single
01:12:560 (72560|1) - Move to lane 3
01:23:622 - Should have a double here
01:23:997 - And here
01:26:060 - Maybe add a single to lane 4 so it ends with a lot of impact

Final thoughts: Very cool difficulty, I enjoyed it a lot and I think if it had some more consistency in it's patterns it could be really great!

MX
00:00:560 (560|2,560|0,2060|0,2060|3) - I know it's the highest dif but imo the doubles in this beginning section don't fit well to the song
00:08:060 (8060|3,8060|0,8060|1) - Triple feels a bit much, maybe just make it a 1,2 pattern
00:09:560 (9560|3,9560|2,9560|0) - Same for this, maybe just turn it into a 1,4 type pattern (I won't mark any of the rest of these two, I feel it applies to the whole section though)
00:24:185 (24185|0,24185|1,24372|0,24372|1,24560|1,24560|0) - I think this is a bit anchored, maybe flip 00:24:278 (24278|3,24372|0,24372|1) these
00:28:310 (28310|3,28310|0) - There's an extra sound here, so maybe differentiate it from the rest of the pattern, I say make it into a jack by using 00:28:216 (28216|1,28216|2) again
00:30:185 (30185|2,30185|0,30185|3) - Triple feels useless, maybe turn it into a single and make this section reflect the piano in the background
00:31:310 (31310|3,31310|1) - Why is this and 00:32:060 (32060|1,32060|0) this doubles while 00:31:685 (31685|3,31685|2,31685|0,32435|2,32435|3,32435|1) are both triples (perhaps I'm not hearing it, but it appears that they are all the same sound), this problem also extends into the next sections
00:50:435 (50435|3,50435|0) - This could be a triple (I understand why it's a double though, so this one is up in the air)
00:55:310 (55310|2,55310|1,55310|0,55310|3) - Using a quad here feels good, but this isn't the most important part of the song, so using a quad for the first and last time here doesn't make much sense, maybe make it a triple, or just a jacked double
00:58:872 (58872|3,59060|3) - Separate these, or make the entire slow section like these which I think could be cool
01:20:622 - These types of sounds were represented by triples before, but in the most intense section of the song their done with doubles
01:26:060 (86060|3) - I would make the LN in the 1st lane, and then put the single in the 4th lane, to emphasize that final sound

Final thoughts: Lots of potential here, I had a lot of fun with this difficulty, but I would look into some of the inconsistencies

Overall final thoughts: Great set! I had a lot of fun with each difficulty, even if I felt they were a bit inconsistent with their patterning. Good luck with rank bud!
Surono
numpang ngepuz lagi U":

lama ga ngepainos, mau ga kasih gambar kursi kebalik lagi gak? biar menandakan angka 4. atau meja kebalik!??!?!

>MX
* 00:15:091 - tydack ada notes gimana nich?!?! emang tydack di folouwch?? oke oce
* 00:12:935 - kolom 3 ke 2 gimana
* 00:45:372 (45372|3,45466|2) - kalau ini buat follow instrumennya, 00:45:278 - ini juga isi dong pls
* 01:26:060 (86060|3) - anjir LN cuma ini doang, lu ngemap tekos di mania ya kwokqwokqwokwq??!?!?!

>HD
* 00:06:372 (6372|1) - ke 4, 00:06:466 - ke 2

>NM
* 00:41:060 - ke 4 teyuz 00:41:435 - 4 ke 2 biar 00:41:060 - dari sini hitnya jadi 14 23 24 13 *balance atau cacadas? saya tydack tau ngemod apaan ini* kwok

menggilas
Topic Starter
puxtu
Cursetyl

Cursetyl wrote:

Sup dude, I nitpicked all of these pretty hard in hopes that I could find a lot of stuff to help out with, so hopefully that worked out lol

(Only Mania difs because I don't know anything about taiko :d)

[EZ]00:02:060 (2060|3,2247|0) - Same sound as 00:00:560 (560|1,747|3) but spaced differently fixed
00:07:685 (7685|1) - Maybe this should be an LN like at 00:10:685 (10685|3) ur right
00:26:810 (26810|3) - You established a stair pattern earlier, I think it could be cool to make the part after 00:26:060 (26060|0,26060|3) transition into a reverse stair (something like this) applied
00:32:810 (32810|2) - I think moving this into the 4th lane could better emphasize the sound moved
00:33:560 (33560|3) - If accepting the previous change, move this to lane 3 done
00:35:060 (35060|2,35435|3) - Because of how different the sounds are for these two, maybe separate them from the last two notes (make it 4, 3 instead of 3, 4 would be my suggestion)I agree
00:41:810 (41810|0) - Maybe move this to lane 3, as the section after this one is similarly spaced with more intensity, the spacing here kind of undermines the next section yep
00:47:810 (47810|1) - If you were mapping the LN's the humming in the background, it fades out at this one good point
00:53:622 (53622|0) - Try moving this to lane 2 sure
00:55:872 - I think this would work better here, as the stair feels a little off applied
01:03:185 (63185|2) - Move this to lane 4 and 01:03:560 (63560|3) to lane 3 ok
01:15:747 (75747|2) - This is fine where it is, but I think it could also work in lane 1, just a suggestion the 1/2 makes it kinda hard to read
01:25:872 (85872|1,86060|2) - Maybe reverse these two ok

Final thoughts: I nitpicked extra hard on this one, so hopefully you can get something out of it! Fun dif though!

[NM]00:02:060 (2060|0,2247|3) - Same as first dif, spaced differently despite same sound
00:07:685 (7685|2) - Maybe move this to lane 2, and then reverse 00:07:872 (7872|1,7966|2) so that it's kind of a mini version of this pattern 00:06:747 (6747|3,6935|0,7122|3)
00:09:185 (9185|1,9278|2,9372|3) - Maybe space this pattern further apart from 00:08:997 (8997|3)
00:12:185 (12185|0,12278|2,12372|3) - I see why you spaced it like this, but it just feels very different from the rest of the map and makes a weird disconnect, maybe just make it a basic stair
00:16:310 (16310|3,16310|0) - So in the past you used this pattern to align with the drum roll sound and used a 1,2 type pattern for the bell, but here the bell is more prominent then the drum roll, so I think this should be a 1,2 instead (also would help enhance the song's usage of drum repetition if the pattern is the same)
00:19:497 - I see that you're doing this type of pattern so that the section isn't overly repetitive, but I don't think the spacing should be so dramatic. Maybe move 00:19:685 (19685|3) to lane 3, and do the same downsizing for other patterns like this one.
00:20:997 (20997|2,21091|0,21185|1) - Make this a stair leading into the LN
00:23:997 (23997|1,24091|3,24185|2) - Same here
00:28:310 - I think you're missing a double here nah there's no cymbal in it
00:44:247 (44247|2) - This kind of downplays the importance of the sound at 00:44:060, I would either remove it or move it to the 1st lane.
00:52:310 (52310|2,52310|0) - This sound is the same as 00:53:810 (53810|1,53810|2) but mapped differently, I would change the double to be a 1,3 type of pattern so that the section is more consistent
00:57:185 (57185|1,57185|0) - I would turn this into a 1,3 type of pattern
00:59:997 (59997|3) - This LN is kind of unnecessary, maybe change it to be like this
01:05:810 (65810|2) - Maybe move this to lane 4 for a cool repetition effect with the doubles
01:11:997 (71997|2) - Unnecessary single
01:12:372 (72372|2) - Same here

Final thoughts: Good normal difficulty, a few inconsistencies but still great!

[HD]00:01:872 (1872|1,2060|3,2247|3) - Shift these to the left 1 to make it more repetitive
00:09:185 (9185|1,9185|3) - Maybe make this just a single
00:18:185 (18185|3,18185|1) - Maybe make this a 1,4 pattern again to further emphasize the repetition
00:18:560 (18560|3,18560|2,18560|0) - Maybe make this a double i think the sound is quite strong here
00:19:310 (19310|0,19310|3) - Make this less spaced
00:19:310 (19310|0,19310|3) - Make these singles connected to match the sound same timing code as previous one xD
00:27:935 (27935|0,27935|1) - Same pattern as 00:27:560 (27560|1,27560|0) despite being far less important in the music, try making 00:27:560 (27560|0,27560|1) these be triples instead of doubles
00:32:997 (32997|2,33091|1) - The singles here and 00:33:372 (33372|1,33466|2) here I feel like reduce the impact of the triples, so maybe remove them
00:36:278 (36278|0,36372|2,36466|1) - Connect these together
00:42:372 (42372|1,42372|0) - Why a double here? to emphasize the snare roll
00:42:560 (42560|1,42560|0,42560|2) - This could work just as well as a double imo, but the triple works fine
00:44:997 (44997|2,44997|3) - Once again double feels pointless
00:51:185 (51185|1,51185|2,51372|2,51372|3) - These doubles don't really have a reason to be doubles, I would just change them into singles
00:52:122 (52122|2,52122|3) - Change to a single
00:53:622 (53622|3,53622|1) - Change to a single
00:58:872 (58872|0,59060|0) - Why the same lane here but none of the others in this section are? because vocal thingy
01:06:560 (66560|0,66560|2) - Maybe find a way to make this a 1,2 pattern on the right side, to emphasize the previous doubles
01:09:560 (69560|0,69560|1) - Make this a 1,3 pattern to fit with the previous two doubles
01:12:372 (72372|2,72372|1) - Change to a single
01:12:560 (72560|1) - Move to lane 3
01:23:622 - Should have a double here
01:23:997 - And here
01:26:060 - Maybe add a single to lane 4 so it ends with a lot of impact

Final thoughts: Very cool difficulty, I enjoyed it a lot and I think if it had some more consistency in it's patterns it could be really great!

[MX]00:00:560 (560|2,560|0,2060|0,2060|3) - I know it's the highest dif but imo the doubles in this beginning section don't fit well to the song
00:08:060 (8060|3,8060|0,8060|1) - Triple feels a bit much, maybe just make it a 1,2 pattern e m p h a s i z e
00:09:560 (9560|3,9560|2,9560|0) - Same for this, maybe just turn it into a 1,4 type pattern (I won't mark any of the rest of these two, I feel it applies to the whole section though)
00:24:185 (24185|0,24185|1,24372|0,24372|1,24560|1,24560|0) - I think this is a bit anchored, maybe flip 00:24:278 (24278|3,24372|0,24372|1) these
00:28:310 (28310|3,28310|0) - There's an extra sound here, so maybe differentiate it from the rest of the pattern, I say make it into a jack by using 00:28:216 (28216|1,28216|2) again
00:30:185 (30185|2,30185|0,30185|3) - Triple feels useless, maybe turn it into a single and make this section reflect the piano in the background
00:31:310 (31310|3,31310|1) - Why is this and 00:32:060 (32060|1,32060|0) this doubles while 00:31:685 (31685|3,31685|2,31685|0,32435|2,32435|3,32435|1) are both triples (perhaps I'm not hearing it, but it appears that they are all the same sound), this problem also extends into the next sections because this 00:31:685 (31685|3,31685|2,31685|0) - has cymbal
00:50:435 (50435|3,50435|0) - This could be a triple (I understand why it's a double though, so this one is up in the air)
00:55:310 (55310|2,55310|1,55310|0,55310|3) - Using a quad here feels good, but this isn't the most important part of the song, so using a quad for the first and last time here doesn't make much sense, maybe make it a triple, or just a jacked double
00:58:872 (58872|3,59060|3) - Separate these, or make the entire slow section like these which I think could be cool
01:20:622 - These types of sounds were represented by triples before, but in the most intense section of the song their done with doubles
01:26:060 (86060|3) - I would make the LN in the 1st lane, and then put the single in the 4th lane, to emphasize that final sound

Final thoughts: Lots of potential here, I had a lot of fun with this difficulty, but I would look into some of the inconsistencies

Overall final thoughts: Great set! I had a lot of fun with each difficulty, even if I felt they were a bit inconsistent with their patterning. Good luck with rank bud!
Sur

Surono wrote:

numpang ngepuz lagi U":

lama ga ngepainos, mau ga kasih gambar kursi kebalik lagi gak? biar menandakan angka 4. atau meja kebalik!??!?!

>MX
* 00:15:091 - tydack ada notes gimana nich?!?! emang tydack di folouwch?? oke oce :oke_oce:
* 00:12:935 - kolom 3 ke 2 gimana
* 00:45:372 (45372|3,45466|2) - kalau ini buat follow instrumennya, 00:45:278 - ini juga isi dong pls
* 01:26:060 (86060|3) - anjir LN cuma ini doang, lu ngemap tekos di mania ya kwokqwokqwokwq??!?!?! mania rasa taiko

>HD
* 00:06:372 (6372|1) - ke 4, 00:06:466 - ke 2

>NM
* 00:41:060 - ke 4 teyuz 00:41:435 - 4 ke 2 biar 00:41:060 - dari sini hitnya jadi 14 23 24 13 *balance atau cacadas? saya tydack tau ngemod apaan ini* kwok

menggilas
everything unreplied is applied/accecpted thx
downy
Don't have much of an idea for mapping:

Kantan
01:11:810 (82) and 01:12:185 (83),
move those two notes to 01:11:435 and 01:11:810.
After that, make note (82) to don.

Futsuu
00:06:372 (17) - 00:06:560 (18)
and 00:35:435 (83) - 00:35:810 (84)
change each note colours.

Muzukashii
01:07:685 - 01:07:872 add triplets: ddd
01:09:185 - 01:09:372 add triplets: kkk

Optional:
00:09:560 (34) - 00:09:747 (35) , 00:12:560 (42) - 00:12:747 (43) and 00:15:560 (50) - 00:15:747 (51): dk pattern.


Oni
00:13:685 (73) make note kats
00:14:060 (76) make note kats
00:21:935 (126) - 00:22:122 (128) change the colours of each note: ddk

Optional: Between 01:12:560 and 01:13:497 feels empty so add note(s) to it.

Lookin fine so far. :)
Ladies Night

SΞCTOR #712

IRC NM Request | ✶ | Taiko

Metadata Check

  • Tags
  1. Add 進撃の軌跡 and Shingeki no Kiseki in tags, Japanese and Romanisation translation of the album name the song was for.
  2. Add 鎌仲泰郎 or Yasuo Kamanaka in tags, since this is the Romanisation/Japanese real name of Revo.
  3. Add 澤野 弘之 in tags, if you add the Japanese translations of the English tags you can keep consistency since this is Hiroki Sawano's real name in Japanese
  4. Add 諌山 創 in tags, Japanese translation of Hajime Isayama, if you choose the add the above tags.
  5. Add Sound in tags, full word was Sound Horizon but "Horizon" is already used in Artist. While not directly related to the TV anime, Revo is still part of Sound Horizon so I think it's somewhat justifiable. (Optional)
  6. Add Opening Theme to tags, to indicate this song is the OP for Season two. (Optional)
  7. Add PCCA-04540 or PCCA-04539 in tags, catalog number of the album the song was a part of. (Optional)
Sources used: Linked Horizon, 進撃の巨人 | Staff, 進撃の軌跡, 「心臓を捧げよ![TV Size]」, 題歌タイトル発表&配信決定, PONY CANYON, Sound Horizon, Revo, VGMdb.
Footnote: While the Sound Horizon source isn't directly related to 進撃の巨人 and Linked Horizon, it still provides some more information about Revo himself.
Credit: thzz, helped double-check some of the Romanisation and Japanese translations.

General Suggestions

  • Inconsistent Values
  1. Uncheck Widescreen Support for all difficulties except MX in Song Setup > Design > Misc. Toggles > Widescreen Support, since it's already unchecked for that difficulty. I don't currently see any storyboard for the mapset to warrant for this option to be used yet, unless you're planning on adding one in later on.

[Kantan]

  1. 00:05:622 (9) - Change to k, would emphasize the next note at 00:05:997 (10) by contrasting it since it sounds louder compared to that note and the chorus is especially loud there too like earlier on at 00:04:872 (8) and 00:04:122 (6).
  2. 00:17:060 (22) - Change to D finisher, sounds like there's a crash cymbal here that you indicate with a finisher.
  3. 00:18:560 (23) - Change to D finisher, you can make it a finisher to emphasize the loud sound here and as well as introduce the new section in the song as it builds up along with the vocals.
  4. 00:20:435 (26) - Change to k, would represent the faint violins here and would play well with the next note being a Kat.
  5. 00:21:560 (28) - Change to D finisher, you could make the finishers here a central theme as they represent the crash cymbals and a different section of the map everytime since the music builds up here.
  6. 00:24:560 (33) - ^, same as the above reason and while the regular Dons are fine, you can make these parts more impactful with a finisher I feel. Unless of course, this was not your intention.
  7. 00:29:435 - Could have a spinner here and have it end at 00:30:185 or use the red ticks.

[Futsuu]

  1. 00:33:560 (78) - Change to k, really pronounced syllable sung by the vocalist that you can show with a Kat, like later on at 00:34:310 (80) and 00:35:060 (82).

[Muzukashii]

  1. 00:18:185 - Add a k, percussion rhythm that you can represent with a note from what I'm hearing.

[Oni]

  1. 00:10:966 - Add a d, drumroll here that you can represent with a Don so this pattern is a triple.
  2. 00:38:716 - Add a k, vocals still continue but trail off and it's somewhat louder so having a Kat there would emphasize that.
  3. 01:22:591 (498) - Change to k, would emphasize the loud chorus decently here and I believe you did something similar earlier at 01:20:997 (483,484), for that stream pattern.

Overall Summary

  1. Well made mapset, captures the vocalist and emphasizes the rhythm really well. Not much else to add since it's polished for the most part.
Best of endeavors with this mapset.
Thanks for requesting from SΞCTOR #712.
Chromoxx
TrolloCat:
denied all, the one d is to build flow, feel like the extra SV change would be unneccesary since it's already emphasized well enough via the volume change and the last finish isn't really an abrupt sound so the current SV is ok

ewfwefgwg:
denied kantan: would make the rythm repetitive and lose emphasis on the last note
denied futsuu: no reason given again, also the current pattern flows better and adds good emphasis
muzu: added a few triplets to buff it a bit for better spread with oni
oni: denied because i feel like the current patterns are good and there is no reason given

Voyage:
kantan: denied all, current patterns add better emphasis and i want to use finishers sparingly in the lower diffs, also no spinner because it wouldn't leave a break
futsuu: would make the pattern not very interesting
muzu: leaving a break there for better structure and emphasis on the next note
oni: denied, wanna keep the first 2 parts a bit less 1/4 focused and the last stream would give poor variety when changed

updated muzu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63185
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6560,18560,30560,42560,51560
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599999

[Metadata]
Title:Shinzou o Sasageyo! [TV Size]
TitleUnicode:心臓を捧げよ! [TV Size]
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:puxtu
Version:Muzukashii
Source:進撃の巨人
Tags:Chromoxx Opfert eure Herzen! Attack on Titan shingeki no kyojin season aot snk 2 two dedicate all your hearts hiroyuki sawano revo Hajime Isayama
BeatmapID:1292935
BeatmapSetID:595844

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"35783775_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
560,375,4,1,0,50,1,0
3560,-100,4,1,0,90,0,0
6747,-100,4,1,0,60,0,0
18560,-100,4,1,0,80,0,0
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51747,-100,4,1,0,70,0,0
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63560,-100,4,1,0,90,0,1
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86060,-100,4,1,0,90,0,0


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Eldergleam
kok jadi ngemap tekos ???
:thongkang:
Vulkin
SASAAAAGEYOOOO
SASAAAAGEYOOOO
SHIIIIIIIINZOOOOOOOO O SASAAAAGEYOOOOO

-Kantan-
00:18:560 (23) - Why not this finisher? follows bg drum
00:24:560 - Isnt this variation a bit too large?
01:12:185 (83) - I would move this note to 01:11:435 - and make it d for consistency with note placement, and d because d d kkk is a bit weird imo, and it allows to make 01:12:560 (84) - finisher to emphasize the end of kiai
01:12:560 (84) - to 01:12:560 (84) - feels a bit weird in how you change the point of focus from drum to the choir noise, might confuse new players imo

-Futsuu-
Seems good!

-Muzukashii-
00:16:122 - How you followed the voice here is a bit weird imo, feels a bit empty there
00:41:810 (147) - make this K for pitch raise
00:50:810 (171) - ^
I think you would need the buff this diff or nerf the Oni, its too close with the Futsuu diff

-Oni-
00:02:435 (8) - Delete, doesnt follow anything
00:45:091 (261) - Move to 00:44:997 - for consistency
01:03:560 (352) - Make this finisher, to emphasize the start of kiai

Good luck!!
strickluke
From my queue

:idea: General
  1. There is a noticeable difference between the difficulty of Muzukashii and Oni when you consider the kinds of patterns that show up in either difficulty. I would recommend adding more 1/4 triples to the Muzukashii difficulty in order to somewhat close this gap.


Kantan
  1. 00:18:560 (23) - Make this a finish to show the growing intensity from one part of the song to the next
  2. 01:14:060 (85) - I think the music really calls for a finish here
  3. 01:17:622 (91,92,93) - Changing to a red line rhythm here is very odd for a Kantan diff, and this map specifically. The rest of the map has been fairly simple
  4. 01:23:622 (100,101,102,103,104) - ^


Futsuu
  1. 00:55:310 (125,126) - Ctrl+G
  2. 01:20:060 (183) - A finish in the middle of a 1/2 triplet in Futsuu is kind of weird, i'd recommend removing it
  3. noice


Muzukashii
  1. 00:12:560 (42) - You could make a triplet ddd 1/4 before this note (Put a d 00:12:372 (42) - and 00:12:466 (43) - )


Oni
  1. 00:02:435 (8) - Delete this note for consistency
  2. 00:05:247 (25) - You miss a pretty strong sound here... consider changing this note to k to match the previous patterns and follow music more closely
  3. 00:30:560 (185) - I feel like you should put a bit more 1/4 in this section, because the rest of the patterns are too dense in them to ignore 1/4 patterns for this section, even if it is following a less intense part of the song
  4. 01:03:560 (353) - Hey, you could definitely get away with a D here
  5. 01:25:403 (524) - I think deleting this note would make sense because the drums and vocals stay about the same throughout the entire kiai time. I understand your reasoning behind the current pattern, though

Sorry for such a late mod :o But these diffs look ready for ranked either way!

Good luck :D
Arrival
Taiko set is very good overall

[Futsuu]

00:38:435 (90) - Even if there is a vocal, maybe delete this to be consistent with this part 00:30:560 (72,73,74,75,76,77) -
01:20:247 (184) - Consider deleting this one too to make a short break, also as you didnt put one here 01:14:247 -
Chromoxx

Vulkin wrote:

SASAAAAGEYOOOO
SASAAAAGEYOOOO
SHIIIIIIIINZOOOOOOOO O SASAAAAGEYOOOOO

-Kantan-
00:18:560 (23) - Why not this finisher? follows bg drum sure
00:24:560 - Isnt this variation a bit too large? changed it a bit
01:12:185 (83) - I would move this note to 01:11:435 - and make it d for consistency with note placement, and d because d d kkk is a bit weird imo, and it allows to make 01:12:560 (84) - finisher to emphasize the end of kiai current pattern has more interesting variation and puts good emphasis on 01:12:560 -
01:12:560 (84) - to 01:12:560 (84) - feels a bit weird in how you change the point of focus from drum to the choir noise, might confuse new players imo it's the most intense part of the song and therefore it's okay, since there are sufficient 4/1 breaks

-Futsuu-
Seems good!

-Muzukashii-
00:16:122 - How you followed the voice here is a bit weird imo, feels a bit empty there feels normal for me
00:41:810 (147) - make this K for pitch raise sure
00:50:810 (171) - ^
I think you would need the buff this diff or nerf the Oni, its too close with the Futsuu diff

-Oni-
00:02:435 (8) - Delete, doesnt follow anything there's faint cymbal type sounds in the background and this distances itsself from the muzu while flowing better
00:45:091 (261) - Move to 00:44:997 - for consistency with what?
01:03:560 (352) - Make this finisher, to emphasize the start of kiai would cause many unneccesary inconsistencies

Good luck!!
thx for modding :D

strickluke wrote:

From my queue

:idea: General
  1. There is a noticeable difference between the difficulty of Muzukashii and Oni when you consider the kinds of patterns that show up in either difficulty. I would recommend adding more 1/4 triples to the Muzukashii difficulty in order to somewhat close this gap. i can try buffing the muzu very slightly, but buffing or nerfing either diff too hard would hurt the integrity of the individual diff... the note density is a lot bigger in the oni but the patterns are pretty easy so that should be fine, current way covers the most possible ground while still maintaining a decent spread.


Kantan
  1. 00:18:560 (23) - Make this a finish to show the growing intensity from one part of the song to the next already did via vulkin's mod
  2. 01:14:060 (85) - I think the music really calls for a finish here added
  3. 01:17:622 (91,92,93) - Changing to a red line rhythm here is very odd for a Kantan diff, and this map specifically. The rest of the map has been fairly simple it's the most intense part of the song and mapping it any other way would be pretty stale here, it's a bit harder than the rest but it compensates for a good general spread
  4. 01:23:622 (100,101,102,103,104) - ^


Futsuu
  1. 00:55:310 (125,126) - Ctrl+G current pattern fits better
  2. 01:20:060 (183) - A finish in the middle of a 1/2 triplet in Futsuu is kind of weird, i'd recommend removing it lul was an accident xD
  3. noice


Muzukashii
  1. 00:12:560 (42) - You could make a triplet ddd 1/4 before this note (Put a d 00:12:372 (42) - and 00:12:466 (43) - ) would break the overall flow of this part


Oni
  1. 00:02:435 (8) - Delete this note for consistency as explained before
  2. 00:05:247 (25) - You miss a pretty strong sound here... consider changing this note to k to match the previous patterns and follow music more closely current pattern flows well with the drums
  3. 00:30:560 (185) - I feel like you should put a bit more 1/4 in this section, because the rest of the patterns are too dense in them to ignore 1/4 patterns for this section, even if it is following a less intense part of the song there are no sounds that prompt 1/4 here though and it makes for an interesting overall flow
  4. 01:03:560 (353) - Hey, you could definitely get away with a D here as explained in vulkin's mod
  5. 01:25:403 (524) - I think deleting this note would make sense because the drums and vocals stay about the same throughout the entire kiai time. I understand your reasoning behind the current pattern, though finale

Sorry for such a late mod :o But these diffs look ready for ranked either way!

Good luck :D
thx for modding :D

Arrival wrote:

Taiko set is very good overall

[Futsuu]

00:38:435 (90) - Even if there is a vocal, maybe delete this to be consistent with this part 00:30:560 (72,73,74,75,76,77) - vocal is directly on the white tick here
01:20:247 (184) - Consider deleting this one too to make a short break, also as you didnt put one here 01:14:247 - deleted :D
thx for checking! :D
(will send updated diffs to puxtu via discord)
Arrival
SeemsGood
Protastic101
no
[General]
  1. Empty silence at the end of normal-hitwhistle, here's the fix https://puu.sh/waZm1.wav
[MX]
00:00:560 (560|2,747|2) - These two notes aren't the same pitch as each other so I would recommend against stacking them like this
00:02:060 (2060|0,2247|0) - ^

00:09:466 - tbh, I kind of hear a sound here like those timpanis continue even to here. For that, I'd just add in a single note for it since it's not as loud as the previous three jumps. Would do this for the HD and NM too.
00:12:466 - ^

00:11:060 (11060|0,11060|3,11060|2) - Don't really think this sound is strong enough to be deserving of a triple since it's just kind of a marching snare of sorts, whereas all the other triples in the map have had loud bells or something on them
00:13:310 (13310|3,13310|0,13310|1) - ^

00:15:091 - could add a note here for the piano, like so https://osu.ppy.sh/ss/8266775

00:42:747 (42747|0) - I'd try to move this to another column since the stack here is already like 10 notes long. Maybe this would work https://osu.ppy.sh/ss/8266781

00:56:622 - tbh, I don't think this is 1/6. It really just sounds like there's no note on the upbeat at 00:56:622 - , and only a hooked note at 00:56:716 - . I'd change this in all diffs for consistent snaps.

00:58:872 (58872|3,59060|3) - Pitch is different so I would move this to a different column. Even the vocals are different pitches so there's really no reason for them to be stacked in the first place.

Hitsounds
00:42:185 (42185|1) - add finish to be consistent with the NM diff

[HD]
00:00:560 (560|1,747|1) - Same thing I mentioned about pitch in the MX diff
00:02:060 (2060|2,2247|2) - ^

00:21:560 - Think you're missing a triple here for the crash. See 00:32:810 - and the following beats as they're all triples too and essentially the same kind of crash, so leaving this note as a double is inconsistent.

00:58:872 (58872|0,59060|0) - differing pitches aaa

01:07:685 (67685|3,67778|2,67872|1) - I kind of read this as a full roll and missed a few times when test playing. For hand balance purposes, I'd just complete the roll and arrange kind of like so https://osu.ppy.sh/ss/8266873

01:13:497 (73497|3,73591|2,73685|1,73778|2,73872|3,73966|2) - This pattern isn't that bad to hit on 160 bpm I'll admit but I feel like you could make it a bit more even on the left hand since there's a slight right hand bias here. Maybe like this https://osu.ppy.sh/ss/8266892

Hitsounds
00:03:560 (3560|1,3747|0,4122|1,4497|0,4872|1,5247|0,5622|1,6372|0,6560|0) - Add w to be consistent with the MX diff's hitsounds
00:05:997 (5997|2) - Add w
00:17:060 (17060|3,17435|3,17810|3,18185|0) - ^
00:21:185 (21185|3,21560|3) - ^
00:24:185 (24185|1,24560|0,26060|1,30560|3) - ^
00:42:185 (42185|0) - add f
01:00:185 (60185|0) - w
01:00:935 (60935|0) - Might leave the whistle out here and instead focus on the kick using the normal-hitnormal like you did in the MX diff
01:03:560 (63560|1,64310|2,65060|1,65810|0,66185|1,66560|0,67310|1,68060|2,68810|1,69185|2,69560|0,70310|0,71060|3,71810|0,72185|2,72560|1) - add w
01:12:185 (72185|0,72278|1,72466|0) - Remove claps here to be consistent with the MX diff https://osu.ppy.sh/ss/8266152


[NM]
00:24:372 (24372|1) - I think it'd be ok to remove this note and instead let the player focus on the LN and the short woodwind run here.

00:51:185 - to 00:53:810 - rip column 4. I'd try to move some of the notes over in col 2 to 4 so that the weight is mostly even for this measure.

00:56:622 (56622|3,56685|2,56747|1) - Depending on if you accepted my suggestion in the MX diff about the 1/6, but honestly, 1/6 is way too fast at this BPM for a normal diff because players around this level are just beginning to get introduced to short 1/4 triplets and larger note densities. Instead, I would just use a 1/2 LN like this https://osu.ppy.sh/ss/8266916

Hitsounds
00:04:872 (4872|0,5247|0,5622|0,5997|1,6372|2,6560|1) - add w
00:15:185 (15185|3) - remove whistle so that the kick plays instead
00:17:060 (17060|0,17810|2) - add w
00:17:435 (17435|0,18185|3) - add f
00:18:560 (18560|3) - add w
00:21:185 (21185|2,21560|2,24185|3,24560|3,26060|2,27560|3,29435|1,29810|0,30185|2,30560|1) - ^
00:32:810 (32810|0) - add w
00:33:185 (33185|1) - add c
00:33:560 (33560|0,35810|3,36560|3) - add w
00:36:185 (36185|2) - add c
00:38:810 (38810|2) - add w
00:39:185 (39185|3) - add c
00:41:060 (41060|0,41435|3,41810|1) - add w
00:42:185 (42185|0) - add c


[EZ]
00:02:247 (2247|1,2622|1) - I wouldn't stack these notes in the same column since the first note is a noticeably lower pitch than the second highlighted note.

00:41:060 (41060|2,41435|3,41810|2) - Might be better to try and balance this across both hands since this current one handed minitrill pattern might be too unbalanced and hard for newer players. Maybe move 00:41:060 (41060|2) - to col 4 and 00:41:435 (41435|3) - to col 1 for symmetry?

00:52:310 - 00:53:810 - These should be doubles since you made the snare at 00:56:247 (56247|0,56247|1) - a double but nowhere else.

01:25:497 (85497|2,85872|2) - Similar to the first suggestion, these are different pitches (goes from low to high), so I wouldn't put them in the same column. Maybe do this instead https://osu.ppy.sh/ss/8266999

Hitsounds
00:03:560 (3560|0,3747|2,4122|0,4497|3,4872|1,5247|2,5622|0,5997|3,6372|1,6560|2) - add w
00:12:185 (12185|0) - replace whistle with drum-hitclap
00:15:185 (15185|2) - remove whistle for the kick
00:17:060 (17060|3,17435|1,18185|3,18560|1) - add w
00:17:435 (17435|1,17810|0) - add c
00:21:185 (21185|1,21560|2) - add w
00:24:185 (24185|1) - add f
00:24:560 (24560|0) - add w
00:27:185 (27185|3) - remove whistle so that the kick plays instead
00:29:060 (29060|3,29435|1,29810|2,30185|0) - add c and w
00:30:560 (30560|1) - add w
00:32:810 (32810|3) - add f and w
00:33:185 (33185|0) - add f
00:34:310 (34310|0,34685|1) - Control J the hitsounds here since the clap should be on the even downbeat and the kick on an even
00:35:810 (35810|0,36185|3) - add f (and w to the first one)
00:36:560 (36560|0) - add w
00:38:810 (38810|1,39185|2) - add f
00:39:560 (39560|0) - add w
00:41:060 (41060|2,41435|3,41810|2,42185|1) - remove all claps, they're not used in another of the other diffs. Instead, replace them with finishes and whistles
00:42:560 (42560|0) - add w
00:45:560 (45560|1) - add f and w
00:46:310 (46310|0) - add c
00:47:810 (47810|1) - add w
00:48:560 (48560|0) - add w
00:49:310 (49310|3) - add c
00:50:060 (50060|1,50810|2,51560|0) - add c
00:56:810 (56810|1,57185|0) - add f and w
00:57:560 (57560|3) - add soft-hitwhistle
01:00:560 (60560|3) - add w
01:01:310 (61310|2,62060|1,62435|3,62810|0,63185|3,63560|2) - ^
01:04:310 (64310|3,65060|2,65810|2,66560|1,67310|0,68060|1,68810|1,69185|0,69560|1,70310|2,71060|1,71810|3,72185|0) - add w
01:12:560 (72560|2) - add f
01:26:060 (86060|0) - add w
Topic Starter
puxtu
yes

Protastic101 wrote:

[General]
Empty silence at the end of normal-hitwhistle, here's the fix https://puu.sh/waZm1.wav
>hitwhistle has issue
> renamed to hitclap
:thonkang:

[MX]
00:09:466 - tbh, I kind of hear a sound here like those timpanis continue even to here. For that, I'd just add in a single note for it since it's not as loud as the previous three jumps. Would do this for the HD and NM too. yep that's the point, it's not that loud so it won't giving so much impact with the pattern and will be more like a ghost note. Just layering the obvious sound here would be a better idea.

00:11:060 (11060|0,11060|3,11060|2) - Don't really think this sound is strong enough to be deserving of a triple since it's just kind of a marching snare of sorts, whereas all the other triples in the map have had loud bells or something on them hm maybe yeah in HD diff but not in this diff. I always using triple for snare sound like in highest difficulty no matter which map it is, unless if it has 1/4 surrounding it (after and before the triplet) and if the map has fast bpm then maybe i'll consider to nerf it. But in this case, there's only one 1/4 before it and the bpm is rather slow, I don't think that will so much problem for advanced players.

00:56:622 - tbh, I don't think this is 1/6. It really just sounds like there's no note on the upbeat at 00:56:622 - , and only a hooked note at 00:56:716 - . I'd change this in all diffs for consistent snaps. pretty sure there's 3 beat happening in that short duration and it sounds nothing like this part 00:55:872 - which is only has 2 beats (1/4). I tried to listen to this part over and over again with normal and slow speed and I'm sure there's one extra beat involved.
[HD]
01:13:497 (73497|3,73591|2,73685|1,73778|2,73872|3,73966|2) - This pattern isn't that bad to hit on 160 bpm I'll admit but I feel like you could make it a bit more even on the left hand since there's a slight right hand bias here. Maybe like this https://osu.ppy.sh/ss/8266892 personally i really like that pattern, it flows just fine with the music x))

01:12:185 (72185|0,72278|1,72466|0) - Remove claps here to be consistent with the MX diff https://osu.ppy.sh/ss/8266152 uhh yeah I forgot to add claps in MX
Surono
:^V dem chrome.exe

Good Lucknut
Protastic101
ok then, mania is fine then.

bubble, arrival can handle qualify (please wait for the 24 hour rule first 15:45 UTC)
juankristal
00:59:997 (59997|1,60091|1,60185|0) - why

Like, that doesnt make much sense. Your map is aiming to be quite confortable and average/generic but you decide to use a random minijack over there without much reasoning. Like, I can see that being a minijack if the map was something else but given the overall structure it just doesnt feel right as it is spiky, unpredictable, just after a break and the sound isnt even as jack heavy as it could be to justify the usage.

My two cents before this gets pushed in.
Topic Starter
puxtu
Good point. Fixed.
Arrival
shingeki no discord
Eldergleam
Gratz Mastah

PCCA-04540 PCCA-04539 <-- ini kode apa??? :V
Surono
itu mah kode voucher Gemscool Cash buat PeBe dari Shurelia
Eldergleam

Surono wrote:

itu mah kode voucher Gemscool Cash buat PeBe dari Shurelia
GeCes PeBe udah ga jaman sur, itu Token Listrik :U :U
Topic Starter
puxtu

Eldergleam wrote:

itu Token Listrik :U :U




Arzenvald
what year is this
Surono
tai ko

Arzenvald wrote:

what year is this
u not w33bs, even imma not weebs me know dis u dem kweff.
KatakiriKen
SASAGEYOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
SASAGEYOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
SHINZHOU WO SASAGEYOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

SASANGELO
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