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Chthonic - Defenders of Bu-Tik Palace

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dsco
hello :D
overall this map is very fun but it might not be suited for rank due to some consistency issues. the approach and general structure of the map is good its just that sometimes i think you vary things too much just for the heck of it

00:05:195 (4) - no need to end on yellow tick, artificial difficulty combined with SV
00:12:095 (3) - no need for SV change
00:12:695 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - like this stream shape :D
00:13:895 (1,2,3,4) - why random change in hitsounding for this one? either do this for all previous ones or dont do it
00:14:795 (4) - no need for SV change
00:17:195 (4) - ^
00:18:695 (1) - excessive SV change
00:20:495 (5) - i think this would be better as a stream or kickslider since 1/4 rhythm here
00:21:995 (4) - if you keep the low SV for the last sliders of the 4 slider combos (00:14:795 (4) and others, make this one low as well)
00:26:495 (1,2,1) - nothing in the music would indicate this should be a slider this time instead of stream
00:28:895 (1,2,3) - stack first 3 notes for consistency maybe?
00:30:095 (4,5,1,2,3) - why change to kicksliders all the sudden? this is the same guitar part as 00:25:295 (1,2,3,4,5,6,7,8) - which was mapped as stream. also, 1 doesnt need a NC since you NC every 2 beats (and here: 00:33:695 (1,2,3,4,5) - )
00:33:845 (3,4,5) - again dont see why you switch to kicksliders randomly
00:34:895 (1,2,3,4,5,6) - no reason for 1 to be a slider as it is. if you keep this, make this combo and 00:26:495 (1,2,1,2,3,4) - comboing consistent. i'd recommend removing NC on 00:26:795 (1) -
00:35:495 (1,2) - dont think these should be kicksliders, you used slider into 2 circles last time for the same part (00:25:895 (1,2,3) - )
00:37:295 (4) - NC here instead of 00:36:695 (1) - and make this rhythm consistent with the past measures (stream starting on 00:37:295 (4) - or kicksliders if you keep them)
00:38:495 (3,1,2,3) - ^ same rhythm suggestion
00:41:495 (1) - section starting here has really inconsistent use of triples or 00:41:495 (1) - rhythm. seems random which is chosen. clean it up a bit. also, NCing is a mess here. i'd recommend doing it every 2 beats starting with 00:41:495 (1) -
00:46:295 (1,2,1,2) - this rhythm choice is vastly different to 00:41:495 (1,1,2,3,4,5) - which have the same rhythms.
00:51:095 (1,2,3) - ^ but also inconsistent to that one as well
01:02:345 (4) - this is the only slider that ends on a white tick in this section, sticks out
01:02:645 (5) - NC for consistency
01:06:095 (5) - ^
01:09:695 (3) - ^
inconsistency between 01:11:045 (1,2,3) - and 01:01:445 (1,2,3) -
01:15:845 (1,2,3) - ^
01:16:595 (1) - unnecessary NC
01:16:895 (4) - NC
01:17:195 (1) - remove NC
section starting at 01:18:695 (1) - has VERY inconsistent NCing.
01:23:495 (1) - // 01:18:695 (1) - // 01:19:595 (2) - use either 1.5x or 1.0x in this section, not both
01:27:095 (1) - // 01:29:945 (1) - ^
01:45:995 (4) - unnecessary SV change
01:48:095 (3,4) - ^ + 3 wasn't slow last time but is this time
01:50:495 (3,4) - no need for 3 different SVs for these four sliders // ^
01:59:195 (1,2,3,4,5,6) - NC spam these use a 1/3 slider to introduce this rhythm, extremely hard to read
02:12:695 (1) - 1/4 stream makes way more sense here, or at least 1/4 buzz slider
02:13:295 (1,2,3,4,5,6) - why are these triples and not a stream (compare to 02:03:695 (1,2,3,4,5,6,7,8) - )
02:14:495 (1,2) - spacing implies 1 ends on blue tick, space more.
02:15:695 (5,6) - rhythm misses a lot of important drum sounds
02:23:195 (1) - remove NC
02:23:495 (2) - NC
02:24:095 (1) - remove NC (this plus last 2 are for consistency with last 2 measures, NCing every 4 beats)
02:27:095 (3) - NC
02:29:495 (5) - NC
02:33:095 (4) - NC
02:36:395 (1) - remove NC
03:02:495 (9) - NC
03:02:795 (1) - remove NC
03:08:495 (5) - NC for consistency with 02:58:295 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3) -
03:08:495 (5,6,7) - inconsistent rhythm with 02:58:895 (1,2,3,4) -
03:34:295 (1,2,3,4,1,2,3,4) - jumps feel excessive when the red ticks have no strong sounds
03:38:120 (4,5,6) - this sharp of an angle emphasizes 5 in a way that doesn't relate to the music at all
04:02:345 (1,2) - swap NC
04:08:495 (5) - NC and consider switching 04:08:495 (5,6,7) - rhythm around so that its 2 circles then slider and not opposite for consistency
04:12:695 (1,2,3,1,2,3) - these should be 2 circles then slider like the rest of the map

good luck! :)
Topic Starter
Bokkie
Hi!

SPOILER

dsco wrote:

hello :D
overall this map is very fun but it might not be suited for rank due to some consistency issues. the approach and general structure of the map is good its just that sometimes i think you vary things too much just for the heck of it

00:05:195 (4) - no need to end on yellow tick, artificial difficulty combined with SV wtf how that happened?!
00:12:095 (3) - no need for SV change actually there is need for SV; when I played through those sliders I found myself moving cursor too far right and simply kept sliderbreaking
00:12:695 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - like this stream shape :D thanks!
00:13:895 (1,2,3,4) - why random change in hitsounding for this one? either do this for all previous ones or dont do it I think you mean next sliders; anyway, it's 6th(and last of them) set of sliders so I thought it'd be nice to add something various
00:14:795 (4) - no need for SV change ok
00:17:195 (4) - ^
00:18:695 (1) - excessive SV change fixed
00:20:495 (5) - i think this would be better as a stream or kickslider since 1/4 rhythm here nah, I've mapped whole part to the drums so it'd be weird to switch to guitar
00:21:995 (4) - if you keep the low SV for the last sliders of the 4 slider combos (00:14:795 (4) and others, make this one low as well) I've changed the other ones so this stays
00:26:495 (1,2,1) - nothing in the music would indicate this should be a slider this time instead of stream except the guitar :D and the thing that I want it to be slider XD
00:28:895 (1,2,3) - stack first 3 notes for consistency maybe? sure
00:30:095 (4,5,1,2,3) - why change to kicksliders all the sudden? this is the same guitar part as 00:25:295 (1,2,3,4,5,6,7,8) - which was mapped as stream. also, 1 doesnt need a NC since you NC every 2 beats (and here: 00:33:695 (1,2,3,4,5) - ) Idk it just feels better imo
00:33:845 (3,4,5) - again dont see why you switch to kicksliders randomly
00:34:895 (1,2,3,4,5,6) - no reason for 1 to be a slider as it is. if you keep this, make this combo and 00:26:495 (1,2,1,2,3,4) - comboing consistent. i'd recommend removing NC on 00:26:795 (1) - both this and next slider start and end with slider so I guess it's alright to keep slider here to keep it somewhat consistent
00:35:495 (1,2) - dont think these should be kicksliders, you used slider into 2 circles last time for the same part (00:25:895 (1,2,3) - )
00:37:295 (4) - NC here instead of 00:36:695 (1) - and make this rhythm consistent with the past measures (stream starting on 00:37:295 (4) - or kicksliders if you keep them) although there's white tick on (4) there isnt much difference in music here; and it's mapped to guitar here so no streams
00:38:495 (3,1,2,3) - ^ same rhythm suggestion same reply
00:41:495 (1) - section starting here has really inconsistent use of triples or 00:41:495 (1) - rhythm. seems random which is chosen. clean it up a bit. also, NCing is a mess here. i'd recommend doing it every 2 beats starting with 00:41:495 (1) - fixed
00:46:295 (1,2,1,2) - this rhythm choice is vastly different to 00:41:495 (1,1,2,3,4,5) - which have the same rhythms.
00:51:095 (1,2,3) - ^ but also inconsistent to that one as well I'll look further into that later
01:02:345 (4) - this is the only slider that ends on a white tick in this section, sticks out fixed
01:02:645 (5) - NC for consistency
01:06:095 (5) - ^
01:09:695 (3) - ^ all fixed
inconsistency between 01:11:045 (1,2,3) - and 01:01:445 (1,2,3) - consistent now
01:15:845 (1,2,3) - ^
01:16:595 (1) - unnecessary NC
01:16:895 (4) - NC
01:17:195 (1) - remove NC
section starting at 01:18:695 (1) - has VERY inconsistent NCing. fixed
01:23:495 (1) - // 01:18:695 (1) - // 01:19:595 (2) - use either 1.5x or 1.0x in this section, not both actually 1.2x now
01:27:095 (1) - I think higher SV is justified here since music's a bit more intense // 01:29:945 (1) - ^
01:45:995 (4) - unnecessary SV change same as earlier
01:48:095 (3,4) - ^ + 3 wasn't slow last time but is this time
01:50:495 (3,4) - no need for 3 different SVs for these four sliders // ^ indeed
01:59:195 (1,2,3,4,5,6) - NC spam these use a 1/3 slider to introduce this rhythm, extremely hard to read tbf I've struggled with that part;
tho I think spaced stream is enough identicator of rhythm change

02:12:695 (1) - 1/4 stream makes way more sense here, or at least 1/4 buzz slider I like the idea but I dont know if I want to put it here
02:13:295 (1,2,3,4,5,6) - why are these triples and not a stream (compare to 02:03:695 (1,2,3,4,5,6,7,8) - ) now it's stream
02:14:495 (1,2) - spacing implies 1 ends on blue tick, space more.not relevant anymore
02:15:695 (5,6) - rhythm misses a lot of important drum sounds fixed
02:23:195 (1) - remove NC
02:23:495 (2) - NC
02:24:095 (1) - remove NC (this plus last 2 are for consistency with last 2 measures, NCing every 4 beats)
02:27:095 (3) - NC
02:29:495 (5) - NC
02:33:095 (4) - NC
02:36:395 (1) - remove NC
03:02:495 (9) - NC
03:02:795 (1) - remove NC
03:08:495 (5) - NC for consistency with 02:58:295 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3) - done all
03:08:495 (5,6,7) - inconsistent rhythm with 02:58:895 (1,2,3,4) - fixed
03:34:295 (1,2,3,4,1,2,3,4) - jumps feel excessive when the red ticks have no strong sounds it resembles the song better now
03:38:120 (4,5,6) - this sharp of an angle emphasizes 5 in a way that doesn't relate to the music at all fixed
04:02:345 (1,2) - swap NC
04:08:495 (5) - NC and consider switching 04:08:495 (5,6,7) - rhythm around so that its 2 circles then slider and not opposite for consistency sure
04:12:695 (1,2,3,1,2,3) - these should be 2 circles then slider like the rest of the map yeah, fixed

good luck! :)

Thanks for the mod! <3
hyouri
Hello from Alveryn's Mod Queue~

NM


  • General
  1. Chthonic - Defenders of Bu-Tik Palace (w).osb not used
  2. drum-hitclap2.wav, soft-hitfinish4.wav those hitsounds aren't used yet

    mart
  3. 02:06:395 (6) - nc this instead of 02:06:695 (1) -
  4. 00:15:620 (8,1,2,3,4,5,6,7,8) - do you know how difficult this is lol
  5. place 00:44:345 (5,6,1) - on top of 00:45:395 (2) -
  6. stack 00:50:045 (2,3) - on top of 00:50:195 (4) - for better flow
  7. make so this 00:50:195 (4) - sliderend is on top of 00:51:395 (2) - this sliderstart
  8. this sliderend on top of 01:03:995 (3) -
  9. 01:06:245 (6,7) - would play better if they were short sliders I think since you used those 01:01:445 (1,2) - you kind of switched pattern into two unfamiliar starting here 01:04:295 -
  10. 01:45:995 (4) - why use a slower slider velocity here? should be same as 01:45:095 (1,2,3) -
Topic Starter
Bokkie

Alveryn wrote:

Hello from Alveryn's Mod Queue~

NM


  • General
  1. Chthonic - Defenders of Bu-Tik Palace (w).osb not used deleted
  2. drum-hitclap2.wav, soft-hitfinish4.wav those hitsounds aren't used yet same

    mart
  3. 02:06:395 (6) - nc this instead of 02:06:695 (1) - fixed
  4. 00:15:620 (8,1,2,3,4,5,6,7,8) - do you know how difficult this is lol duh
  5. place 00:44:345 (5,6,1) - on top of 00:45:395 (2) - sure
  6. stack 00:50:045 (2,3) - on top of 00:50:195 (4) - for better flow done
  7. make so this 00:50:195 (4) - sliderend is on top of 00:51:395 (2) - this sliderstart moved
  8. this sliderend on top of 01:03:995 (3) - I think you mean 01:03:095 (1) - this; done
  9. 01:06:245 (6,7) - would play better if they were short sliders I think since you used those 01:01:445 (1,2) - you kind of switched pattern into two unfamiliar starting here 01:04:295 - I really like the way it is rn; it also resembles rise of vocal intensivity
  10. 01:45:995 (4) - why use a slower slider velocity here? should be same as 01:45:095 (1,2,3) - the sound here is a lower so I wanted to express it with lower SV
Thank you for the mod :3
Ultima Fox
heya


  • Martyr
  1. 00:13:145 (7,8,1,2,3,4,5,6,7,8) - I think the stream pattern you have here, with only the 4th note off of the stack is too confusing to play at that speed, and I really recommend you change it
  2. 00:15:095 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ^
  3. 00:20:195 (1) - I think this NC here is unnecessary
  4. 00:20:495 (5) - Following the pattern you did, there should be a NC here, and no NC on 00:20:795 (1) , i believe
  5. 00:21:095 (1,2,3,4) - These are all the same intensity, but (3) and (4) are very close together. To keep the emphasis, you should spread (3) and (4) out more
  6. 00:26:495 (1) - This is the only time you use a repeat slider in this section, so you should change it to stacked circles like the other ones
  7. 00:38:495 (3) - Possible move this to around x:156 y:365 to keep the emphasis on 00:38:645 (1) as you did before
  8. 00:41:795 (1,2,3,4) - This seems very awkward, visually and while playing, so maybe make the 4 circles be a regular stream with low ds leading into the slider
  9. 00:48:695 (1,2,3,4,5) - Again I recommend stacking (4) with the rest here, but I'm not quite sure how you could fix the stream to accommodate that
  10. 01:01:595 (2) - Ctrl G i feel would be better
  11. 01:11:195 (2) - ^
  12. 01:22:595 (2,3,4,5,1) - Same as i mentioned before about the awkwardness of having the notes stream out at a seemingly random time (i know its at the fourth one, but people playing might not pick up on that all the time)
  13. 01:27:395 (2) - Try not to make sliders that weirdly overlap itself like this
  14. 01:32:195 (1,2,3,4) - Again, it would make more sense if 4 were stacked instead of 3
  15. 01:34:295 (1) - I'm not really a fan of this weird shape, so perhaps make it something like this
  16. 01:39:095 (5) - NC here
  17. 02:06:395 (1,2,3) - I think the ones leading up to this were fine, but you should avoid linear jumps like this because they are quite awkward to play especially in such quick succession
  18. 02:12:695 (1) - You seem to be ignoring a lot of drums and such with this slider, so you should probably consider deleting it and following the drums and such
  19. 03:22:295 (1,2,3,4,5,6) - I think you could add a little more to this pattern if it wasn't so straight forward, so maybe spice it up a little bit
  20. 03:52:895 (1,2,3) - Same about the linear jumps

    You get the idea about the stacks into streams, I feel like you should have 4 stacked notes instead of only 3 on them

    Possible Unrankable Issues:
  21. Wave hitsounds with possible delay > 5ms: drum-hitfinish.wav
    Wave hitsound delay must be under 5ms
  22. 01:39:095 (5) - This sliderend isn't snapped to the beat divisor

Good Luck! :)
Mun
how the actual fuck could this map improve so much in one day omfg
Topic Starter
Bokkie
Hi~


Ultima Fox wrote:

heya


  • Martyr


    SPOILER
    1. 00:13:145 (7,8,1,2,3,4,5,6,7,8) - I think the stream pattern you have here, with only the 4th note off of the stack is too confusing to play at that speed, and I really recommend you change it before that stream there are other streams that introduce the pattern one step at the time(first stacked streams, then 4-circle normal stream into stacked stream into final pattern); sure they might be difficult to play but that's the point after all
    2. 00:15:095 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ^
    3. 00:20:195 (1) - I think this NC here is unnecessary fixed
    4. 00:20:495 (5) - Following the pattern you did, there should be a NC here, and no NC on 00:20:795 (1) , i believe NC on (5), but I'll keep it on (1) so that both streams are the same way
    5. 00:21:095 (1,2,3,4) - These are all the same intensity, but (3) and (4) are very close together. To keep the emphasis, you should spread (3) and (4) out more adjusted spacing to match other sliders
    6. 00:26:495 (1) - This is the only time you use a repeat slider in this section, so you should change it to stacked circles like the other ones changed to stacked circles
    7. 00:38:495 (3) - Possible move this to around x:156 y:365 to keep the emphasis on 00:38:645 (1) as you did before good point; moved
    8. 00:41:795 (1,2,3,4) - This seems very awkward, visually and while playing, so maybe make the 4 circles be a regular stream with low ds leading into the slider I don't like it either; let's change it a bit
    9. 00:48:695 (1,2,3,4,5) - Again I recommend stacking (4) with the rest here, but I'm not quite sure how you could fix the stream to accommodate that well, other streams are stacked into triples; I think it'd be out of the place to put 4 stacked circles
    10. 01:01:595 (2) - Ctrl G i feel would be better the way it is right now the cursor kinda slips through those sliders(and cirlce) because of linear placement; ctrl+G would change the flow to more of wide arc jumps wich are unconfortable to play; on top of that, along with 01:01:295 (6) - that would make it even more awkward to play
    11. 01:11:195 (2) - ^ that'd make (2,3) antijump and I don't really feel like making one here
    12. 01:22:595 (2,3,4,5,1) - Same as i mentioned before about the awkwardness of having the notes stream out at a seemingly random time (i know its at the fourth one, but people playing might not pick up on that all the time) I agree; that one is kinda out of nowhere; fixed~
    13. 01:27:395 (2) - Try not to make sliders that weirdly overlap itself like this no more overlaping
    14. 01:32:195 (1,2,3,4) - Again, it would make more sense if 4 were stacked instead of 3 idk man, with amount of triples here I think it makes more sense to stack it into 3
    15. 01:34:295 (1) - I'm not really a fan of this weird shape, so perhaps make it something like this fixed
    16. 01:39:095 (5) - NC here woopsy~
    17. 02:06:395 (1,2,3) - I think the ones leading up to this were fine, but you should avoid linear jumps like this because they are quite awkward to play especially in such quick succession less linear jumps, more spicy triangle
    18. 02:12:695 (1) - You seem to be ignoring a lot of drums and such with this slider, so you should probably consider deleting it and following the drums and such since you're not the first one to mention it I guess I'll just change it
    19. 03:22:295 (1,2,3,4,5,6) - I think you could add a little more to this pattern if it wasn't so straight forward, so maybe spice it up a little bit spiced up
    20. 03:52:895 (1,2,3) - Same about the linear jumps not really got rid of linear jumps but moved 03:53:045 (2) - to the left to make movement more natural

      You get the idea about the stacks into streams, I feel like you should have 4 stacked notes instead of only 3 on them

      Possible Unrankable Issues:
    21. Wave hitsounds with possible delay > 5ms: drum-hitfinish.wav seems like there was 6ms delay; got rid of it tho
      Wave hitsound delay must be under 5ms
    22. 01:39:095 (5) - This sliderend isn't snapped to the beat divisor woops; fixed

    Good Luck! :)

Thanks for the mod! (specially noticing that hitsound delay) <3



Mun wrote:

how the actual fuck could this map improve so much in one day omfg
  1. I've been spamming pretty much every available queue
  2. I asked for playtest quite a lot of people(and got some feedback)
  3. I'm just a good mapper
  4. NONE OF ABOVE!
newton-
hi, from queue
i suck at modding high sr sorry lol
also hey this is a pretty good song

[ martyr]
  1. youre kinda inconsistent with the say streamstacks are handled, you use them only like half the time. for consistency apply that concept to all streams of a certain length (1'd recommend 7 notes) or scrap it entirely, since i think that going all-or-nothing on this would establish the concept better
  2. 00:12:695 (1,2,3,4,5,6,7,8) - stuff like this where the stream starts/stops repeatedly is p uncomfy (also this is sorta inconsistent w the previous streams since theyre more or less the same sound yet the stream movement is vastly different)
  3. 00:47:795 (1,2,3,4,5) - for shorter 5 note bursts im not sure the stack gimmick is necessary since that makes it look kinda ugly lol
  4. 01:43:895 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - kinda inconsistent with the streams like this in the intro (since the intro streams of this kind had the 3rd 4 note combo as moving)
  5. 01:59:195 (1,2,3,4,5,6) - maybe you could nc 4 (splits it up into 2 3 note bursts which can be read as 1/3) or do some other thing to indicate that this is a 1/3 burst instead of 1/4 - applies to a bunch of other stuff too
  6. 02:16:595 (1,2,3,4) - could be better as pentagon?
  7. 04:08:195 (3,4,5,6) - looks kinda messy
  8. 04:18:995 (3) - stack on sliderend of 5 instead, since what 04:18:995 (3) - is stacked on has already disappeared and it just seems that it's overlapping 5
  9. 04:23:195 (5) - ctrlg to make the flow into here sharper for consistency - the entries into 1 and 3 were sharp, and they both represent the same sound as this one
have a star since i kinda like your mapping style
good luck!
Topic Starter
Bokkie
Hello there c:

Changed
Not really sure what to do :/
I disagree with that
other comments

newton- wrote:

hi, from queue
i suck at modding high sr sorry lol
also hey this is a pretty good song

[ martyr]
  1. youre kinda inconsistent with the say streamstacks are handled, you use them only like half the time. for consistency apply that concept to all streams of a certain length (1'd recommend 7 notes) or scrap it entirely, since i think that going all-or-nothing on this would establish the concept better okay, so I went through whole map and made streamstack a bit more consistent
  2. 00:12:695 (1,2,3,4,5,6,7,8) - stuff like this where the stream starts/stops repeatedly is p uncomfy (also this is sorta inconsistent w the previous streams since theyre more or less the same sound yet the stream movement is vastly different) previous streams add something to the pattern: first stacks, then 4 circles of "normal" stream into stacks; this stream is "final form" of the pattern; everything before this is just for player to get familliar with it
  3. 00:47:795 (1,2,3,4,5) - for shorter 5 note bursts im not sure the stack gimmick is necessary since that makes it look kinda ugly lol alright,
    fixed
  4. 01:43:895 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - kinda inconsistent with the streams like this in the intro (since the intro streams of this kind had the 3rd 4 note combo as moving) hmm? it's literally the same stream as 00:07:895 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
  5. 01:59:195 (1,2,3,4,5,6) - maybe you could nc 4 (splits it up into 2 3 note bursts which can be read as 1/3) or do some other thing to indicate that this is a 1/3 burst instead of 1/4 - applies to a bunch of other stuff too that might be misleading into 2 different triples while it's continuous stream;
    I could spam NCs to identicate 1/3 but would that be really okay?
  6. 02:16:595 (1,2,3,4) - could be better as pentagon? sure!
  7. 04:08:195 (3,4,5,6) - looks kinda messy hope it's better now
  8. 04:18:995 (3) - stack on sliderend of 5 instead, since what 04:18:995 (3) - is stacked on has already disappeared and it just seems that it's overlapping 5 fixed(and adjusted other circles to avoid new issues)
  9. 04:23:195 (5) - ctrlg to make the flow into here sharper for consistency - the entries into 1 and 3 were sharp, and they both represent the same sound as this one good catch; fixed
have a star since i kinda like your mapping style yay \o/
good luck!
Thanks for the mod and a star <3
Alchyr
From modding queue.

SPOILER
Woah hard map. Pretty nice song.

Martyr
Intro stacked streams - I like them, they're a cool idea. And I would be fine with them, except that they only appear twice.
00:12:695 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 00:15:095 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
You introduce this concept, then use it only one other time in the map at 01:46:295 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
Which makes it, rather than a core gimmick of the map, a small annoying gimmick that players need to look out for the one time that it appears after the intro. And I differentiate these triple stack in the middle streams from the quad stack streams and triple starting streams because they are definitely way harder to play than the other two. Right now it appears twice in first half, and not at all in the rest, but the player will be on the lookout for it, expecting it. And it won't come. And the problem is that you can't really add another one as there isn't another time of the musical pattern you map with this. I don't think this is an unrankable issue, but it might bother some people.

00:34:295 (1) - Very slightly off blanket
00:37:445 (1) - Osu doesn't like stacking sliders exactly properly - ctrl+down once and ctrl+right once should fix
00:38:795 (2,3) - Spacing of 2 and 3 from 1 is not the same, could look better
00:53:945 (1,2,3,4) - Slightly off blanket. Normally I wouldn't comment on things this far apart, but considering the difficulty of the map it's highly likely people will play this map with EZ which will make this visible.
01:40:220 (8,1) - - I think this would look better if the angle here was a bit less sharp. I don't know if that makes enough sense, so basically I think it'd look better if 01:40:295 (1) - was moved upwards a bit.
01:59:195 (1,2,3,4,5,6) - Could make this two 1/3 repeat sliders to lead into 1/3 section to avoid rhythm mistakes, and also because this curve is kind of ugly
02:02:395 (6,1) - Spacing between circle and slider is different than spacing in the stream
02:05:495 (1,1,2,3,4,5) - Another slightly off stack - use ctrl+arrows
02:21:695 (3,4) - Not perfectly blanketed http://i.imgur.com/ztn2v4i.png
02:33:520 (2,1) - Blanket slightly off http://i.imgur.com/AfEJ0Xh.png
02:39:095 (1) - Small comment on these streams - You switch back and forth between changing angle ON the new combo 02:40:295 (1) - and changing angle AFTER the new combo 02:41:495 (1) -
Technically not unrankable, but the inconsistency is a bit bothersome. Applies to other stream sections as well.
02:48:095 (3,4) - Switching from back and forth pattern to same direction to next stream is a bit awkward
03:17:495 (1) - this slider could use a bit of work to make it more symmetrical, and possibly slightly higher sv as it might be a bit short to match
03:29:495 (1,2) - This jump is waaay smaller than all the ones around it
03:55:295 (1,2,3,4,5,6,7,8) - Looks awkward as 03:55:295 (1) - doesn't quite follow the curve of the previous combo, nor is it far off enough to be considered a sharp angle change
03:56:045 (2,3) - Can probably move 3 up slightly to increase spacing a tiny bit
04:01:295 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This section of jumps seems very random
04:08:195 (3,4,5,6) - This pattern is very weird and feels out of place with all the other patterns before it
05:01:819 (1) - I really like this slider.

Good luck.
Topic Starter
Bokkie
Hello!

Alchyr wrote:

From modding queue.

SPOILER
Woah hard map. Pretty nice song. thanks \o/

Martyr
Intro stacked streams - I like them, they're a cool idea. And I would be fine with them, except that they only appear twice.
00:12:695 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 00:15:095 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
You introduce this concept, then use it only one other time in the map at 01:46:295 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
Which makes it, rather than a core gimmick of the map, a small annoying gimmick that players need to look out for the one time that it appears after the intro. And I differentiate these triple stack in the middle streams from the quad stack streams and triple starting streams because they are definitely way harder to play than the other two. Right now it appears twice in first half, and not at all in the rest, but the player will be on the lookout for it, expecting it. And it won't come. And the problem is that you can't really add another one as there isn't another time of the musical pattern you map with this. I don't think this is an unrankable issue, but it might bother some people. I'd love to use more of those, but as you said, the song doesn't allow me to do so :c I could use that gimmicky pattern from the start but then there would be no "introducing" for it; so yeah, some players might be bothered by those streams, but so far people that playtested the map didn't mind them (well, most of the players)

00:34:295 (1) - Very slightly off blanket fixed (that slider had no hitsound as well)
00:37:445 (1) - Osu doesn't like stacking sliders exactly properly - ctrl+down once and ctrl+right once should fix didn't know that actually o: fixed
00:38:795 (2,3) - Spacing of 2 and 3 from 1 is not the same, could look better should be better now
00:53:945 (1,2,3,4) - Slightly off blanket. Normally I wouldn't comment on things this far apart, but considering the difficulty of the map it's highly likely people will play this map with EZ which will make this visible. fixed
01:40:220 (8,1) - - I think this would look better if the angle here was a bit less sharp. I don't know if that makes enough sense, so basically I think it'd look better if 01:40:295 (1) - was moved upwards a bit. I see, actually some people struggled with that sharp angle and that fixes an issue;
done

01:59:195 (1,2,3,4,5,6) - Could make this two 1/3 repeat sliders to lead into 1/3 section to avoid rhythm mistakes, and also because this curve is kind of ugly this part has been mentioned few times already so I guess it's time for a change; 1/3 repeat sliders now
02:02:395 (6,1) - Spacing between circle and slider is different than spacing in the stream fixed~
02:05:495 (1,1,2,3,4,5) - Another slightly off stack - use ctrl+arrows done
02:21:695 (3,4) - Not perfectly blanketed http://i.imgur.com/ztn2v4i.png
02:33:520 (2,1) - Blanket slightly off http://i.imgur.com/AfEJ0Xh.png both fixed
02:39:095 (1) - Small comment on these streams - You switch back and forth between changing angle ON the new combo 02:40:295 (1) - and changing angle AFTER the new combo 02:41:495 (1) -
Technically not unrankable, but the inconsistency is a bit bothersome. Applies to other stream sections as well. good catch; fixed
02:48:095 (3,4) - Switching from back and forth pattern to same direction to next stream is a bit awkward I don't think it's awkward to play tho (at least for me)
03:17:495 (1) - this slider could use a bit of work to make it more symmetrical, and possibly slightly higher sv as it might be a bit short to match I hope it's better now
03:29:495 (1,2) - This jump is waaay smaller than all the ones around it spaced a bit more
03:55:295 (1,2,3,4,5,6,7,8) - Looks awkward as 03:55:295 (1) - doesn't quite follow the curve of the previous combo, nor is it far off enough to be considered a sharp angle change fixed
03:56:045 (2,3) - Can probably move 3 up slightly to increase spacing a tiny bit sure
04:01:295 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This section of jumps seems very random remapped
04:08:195 (3,4,5,6) - This pattern is very weird and feels out of place with all the other patterns before it changed
05:01:819 (1) - I really like this slider. thanks :3

Good luck.
Thank you for the slighlty nazi mod~
Alchyr
One last tiny thing >.> Don't give kd for this

For last slider you can change bpm to 88.889 and sv to 0.93 to have it be exactly 4 beats long instead of the slightly awkward 4.5 beats it is now, which will make the sliderpoints more regular.
_sponez
Hello!

  1. Oh, how many streams... I hate streams. It will be hard.
  2. 01:23:495 (1) - https://osu.ppy.sh/ss/795408.
  3. 02:29:495 (1) - May be better https://osu.ppy.sh/ss/7954649.
This map is well made. For the most part I liked everything
Good luck!
Affirmation
Q

[sd]
00:08:195 (5,6,7,8,1,2,3,4,5,6,7,8) - really hard pattern, don't make this since players cannot play this well.
00:12:395 (4) - Players cannot see this reversearrow,
02:07:895 (6) - NC
03:08:495 (1,4) - try to avoid overlap
03:10:595 (3,3) - ^
GL
Topic Starter
Bokkie
Hello there

Alchyr wrote:

SPOILER
One last tiny thing >.> Don't give kd for this

For last slider you can change bpm to 88.889 and sv to 0.93 to have it be exactly 4 beats long instead of the slightly awkward 4.5 beats it is now, which will make the sliderpoints more regular. noice; changed

_sponez wrote:

SPOILER
Hello! sorry for late response; I wasn't notified about your post o.O

  1. Oh, how many streams... I hate streams. It will be hard. ¯\_(ツ)_/¯
  2. 01:23:495 (1) - https://osu.ppy.sh/ss/795408. This screenshot won't load :/ Could you reupload it?
  3. 02:29:495 (1) - May be better https://osu.ppy.sh/ss/7954649. reshaped; both this and 02:19:895 (1) - to keep the consistency
This map is well made. For the most part I liked everything Thanks \o/
Good luck!


Neoskylove wrote:

SPOILER
Q

[sd]
00:08:195 (5,6,7,8,1,2,3,4,5,6,7,8) - really hard pattern, don't make this since players cannot play this well. it's a hard map so it's got hard patterns; also this in particular is just to make player familliar with the ongoing pattern
00:12:395 (4) - Players cannot see this reversearrow, moved
02:07:895 (6) - NC fixed
03:08:495 (1,4) - try to avoid overlap this one's fine; there're 4 1/1 between objects and with AR9.8 the notes doesn't really overlap each other outside of editor
03:10:595 (3,3) - ^ this one's different tho :P; fixed
GL

Thanks for the mods! <3
tokiko
hello!

offset should be 3090ms, i suppose..

02:16:595 (1,2) - maybe stack it? because 02:16:595 (1) - don't sounds like 02:16:895 (2,3,4,5) - and i think stack will emphasize it!
02:19:895 (1,2,3) - a little different spacing between these objects but this isn't really important
02:21:995 - i hear strange sounds here, maybe it's just me but check it out just in case
02:22:295 (1,2) - slider fits better because of the guitar!
02:24:095 (3,4) - two 1/3 sliders will emphasize the guitar as well

good luck and sorry for the short and poor mod!
i'm sleepy too..
LeQuack
Mod from Queue

Martyr
  1. The main problem i have with this map is that the streams change direction inconsistently (for example 03:39:020 (16) - is a change on the blue tick whilst in the same stream the change is at 03:39:695 (9) - which is a white tick), This is common throughout the map and i feel you should go back through and make all streams consistent
  2. Another problem i have is drops in DS that aren't really justified for example at 00:32:195 (2,3) - and 04:05:495 (1,2) -
  3. A few stream blankets could be better also for example the blanket for 03:56:045 (2) - and 04:05:645 (2) -
  4. 00:46:895 (2) - NC here instead of the note before to be consistent with how you have done it at 00:51:620 (3,1) -

This map has potential but just needs to be re-thought with some added principles and polish (doesn't necessarily mean re-mapped but a lot will have to change) go through the map again with the things i've said in mind and your map will be much better off for it
Topic Starter
Bokkie
Hi!

tokiko wrote:

hello! why you use such tiny font size
offset should be 3090ms, i suppose.. you might be right; even tho -5ms isn't much, it's definitelly closer to what it should be (I'm bad with timings :/)

02:16:595 (1,2) - maybe stack it? because 02:16:595 (1) - don't sounds like 02:16:895 (2,3,4,5) - and i think stack will emphasize it! okay!
02:19:895 (1,2,3) - a little different spacing between these objects but this isn't really important I've made it slightly lower
02:21:995 - i hear strange sounds here, maybe it's just me but check it out just in case sounds like a drum kick to me; I don't really have other kick hitsounds and adding one just for this note is unnecessary imo
02:22:295 (1,2) - slider fits better because of the guitar! !
02:24:095 (3,4) - two 1/3 sliders will emphasize the guitar as well alright

good luck and sorry for the short and poor mod! = spot on mod ok
i'm sleepy too..

LeQuack wrote:

Mod from Queue

Martyr
  1. The main problem i have with this map is that the streams change direction inconsistently (for example 03:39:020 (16) - is a change on the blue tick whilst in the same stream the change is at 03:39:695 (9) - which is a white tick), This is common throughout the map and i feel you should go back through and make all streams consistent fixed/remapped few streams
  2. Another problem i have is drops in DS that aren't really justified for example at 00:32:195 (2,3) - and 04:05:495 (1,2) - I agree with first one but the second's fine and doesn't affect playability
  3. A few stream blankets could be better also for example the blanket for 03:56:045 (2) - and 04:05:645 (2) - fixed
  4. 00:46:895 (2) - NC here instead of the note before to be consistent with how you have done it at 00:51:620 (3,1) - ok


This map has potential but just needs to be re-thought with some added principles and polish (doesn't necessarily mean re-mapped but a lot will have to change) go through the map again with the things i've said in mind and your map will be much better off for it
Thanks for the mods c:
niyuji
hi from my q
Martyr
thos switches between right time to change streams corner is confusing af because it's hard to predict when e.g 00:19:215 (4,1,2) - is fine but suddenly you change direction on before strong beat 00:19:515 (4,5,6) - why? and you keep this inconsistency all along. It's up to you to decide whether to change it or to keep it. Not mentioning it again.

00:58:290 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - hmm why do you nc and change direction here 00:58:740 (1) - ? it's nothing to emphasize here, you should rather change it here 00:58:890 (3) - because the guitar plays other note. Something like https://osu.ppy.sh/ss/8015509 and if you want the exact version i did here you can download it --> http://puu.sh/vHqMq/17ff6922b1.osu

01:51:540 - and 01:51:990 - could make direction switches so you could emphasize the vocal and the whole stream would look more interesting (but it's optional and unnecessary

03:19:440 (2,3,4) - i feel like you should maintain the same angle as previous 03:18:840 (2,3) - 03:19:290 (1,2) - but it there isn't enough space just copy/paste 03:19:290 (1,2) - to 03:19:590 - and move up

03:37:215 (8) - i wanted to say nc here but as i've said before, you change directions differently so i guess put nc 03:37:290 (9) - because you change direction and increase streams spacing

04:04:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - i really like this shape! you should recheck your stream shapes espacially at kiai sections and improve them

04:40:290 (1) - here you map stream+kicksliders but why 04:47:490 - is different?

good luck!
Topic Starter
Bokkie
Hi!

_Kise wrote:

hi from my q
Martyr
thos switches between right time to change streams corner is confusing af because it's hard to predict when e.g 00:19:215 (4,1,2) - is fine but suddenly you change direction on before strong beat 00:19:515 (4,5,6) - why? and you keep this inconsistency all along. It's up to you to decide whether to change it or to keep it. Not mentioning it again. WHY AM I LIKE THIS

00:58:290 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - hmm why do you nc and change direction here 00:58:740 (1) - ? it's nothing to emphasize here, you should rather change it here 00:58:890 (3) - because the guitar plays other note. Something like https://osu.ppy.sh/ss/8015509 and if you want the exact version i did here you can download it --> http://puu.sh/vHqMq/17ff6922b1.osu I'm deaf, you're right; I'm gonna use something similliar to your suggestion

01:51:540 - and 01:51:990 - could make direction switches so you could emphasize the vocal and the whole stream would look more interesting (but it's optional and unnecessary Yeah, that's fine but that'd be the only stream mapped to vocals; my consistency is trash already xd

03:19:440 (2,3,4) - i feel like you should maintain the same angle as previous 03:18:840 (2,3) - 03:19:290 (1,2) - but it there isn't enough space just copy/paste 03:19:290 (1,2) - to 03:19:590 - and move up fixed

03:37:215 (8) - i wanted to say nc here but as i've said before, you change directions differently so i guess put nc 03:37:290 (9) - because you change direction and increase streams spacing fixed

04:04:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - i really like this shape! you should recheck your stream shapes espacially at kiai sections and improve them done

04:40:290 (1) - here you map stream+kicksliders but why 04:47:490 - is different? I think you meant a bit earlier; anyway, fixed

good luck!
Thank you c:
Moku_Hazushi
(From my modding queue~)

Sorry i could not test-play it, this is far beyond my STD level. Aslo for the same reason i tried to do my best for this mod but the 5.5*~6+* std maps are really an unknown world for me so apply the mod only if you 120% agree with it.

Otherwise i like the song and i think the mapping fits well so best of luck for the furtur :3

Martyr


00:12:090 (3) - I dont see why this one has to be shorter, i understand why you made this one 00:17:190 (4) shorter for example as it is the last slider of the serie, but this one is the 3rd so im confused

00:12:090 (3) - Otherwise why no finish here ? Like you did before

00:16:290 (1,2,3,4) - Not sure you should use finish for every slider here

From 00:18:990 to 00:19:890 - I think you should use sliders like you did before, i really dont feel like a stream is going well here

00:21:090 (1,2,3,4) - Same as 00:16:290 i think a finish per slider is a bit too much

00:21:690 (3,4) - Maybe make them in an angular shape as 00:21:390 (2) i think for the same part the sliders should keep the same kind of shape (angular, straight, curvy etc)

From 00:34:890 to 00:36:840 - What about using whistle for each simple circle here too ? Like you did at 00:30:690

00:50:340 (1) - I dont think you should NC here, i think it should be at 00:50:490 (2)

01:06:990 (1) - Be careful, this one is starting a bit too high. You can make map a bit out of the 4:3 screen but i think you should never go too far on the up left corner. Certain skin has some fancy lifebar that could hide the mapping

From 01:27:690 to 01:27:990 - Im not sure you should go for a stream here, i think you should replace it by an LN like 01:27:390 (2) and then go for the stream at 01:27:990

01:32:640 (7,9) - What about claps here too ?

The stream from 01:51:090 - I think you should try to make the loop a bit larger, its really overlapping from 01:51:690

02:53:490 - Okay for this stream maybe the double loop is too much, i think make the second one (at 02:53:415 (16) ) a bit larger

02:58:740 (4,1) - Maybe you can space them a bit more

02:58:290 (1,2) +
03:00:990 (3,1) - Isnt those a bit too much spaced ? Okay that not my level at all so i dont really know but it seems really huge, maybe you should go for a 5 spacing instead of 5.21

03:05:040 (4) - Maybe move it just a bit more on upper right, the spacing with the previous and next circle is kinda small compared to the rest

03:15:090 (1,2,3,4) - This seems a bit too simple and monotonic for the end of the kiai

03:32:790 (3) - I would move it a bit lower, the spacing with 03:32:490 (1,2,3,4) seems a bit low compared to what's next

03:35:640 (3,4) - For the same reasons as 01:06:990 if you can lower them just a bit that would be better i think
04:14:865 (6,7,8) - Same

04:34:290 (1) - I think you should use the same finish sound as 04:24:690 (1) since this is the last kiai and the last climax
04:43:890 (1) - Same remark

Nice map, really stream oriented but with good variations all along the song. Awsome hitsounding that really improves the whole map,
great job :3
Topic Starter
Bokkie
Hi!

Moku_Hazushi wrote:

(From my modding queue~)

Sorry i could not test-play it, this is far beyond my STD level. Aslo for the same reason i tried to do my best for this mod but the 5.5*~6+* std maps are really an unknown world for me so apply the mod only if you 120% agree with it.

Otherwise i like the song and i think the mapping fits well so best of luck for the furtur :3



00:12:090 (3) - I dont see why this one has to be shorter, i understand why you made this one 00:17:190 (4) shorter for example as it is the last slider of the serie, but this one is the 3rd so im confused I know it might be a bit confusing when you look at it in editor, but the thing is, the movement caused by the jump player makes here 00:11:790 (2,3) - may posibly end up with sliderbreak; this is why I decided to use slightly lower SV here,
to avoid playability issues


00:12:090 (3) - Otherwise why no finish here ? Like you did before fixed

00:16:290 (1,2,3,4) - Not sure you should use finish for every slider here me neither XD fixed

From 00:18:990 to 00:19:890 - I think you should use sliders like you did before, i really dont feel like a stream is going well here If the louder drum's doublekick wasn't there, I'd map sliders here

00:21:090 (1,2,3,4) - Same as 00:16:290 i think a finish per slider is a bit too much Hmm.. maybe, but I wanted to somewhat express the end of the riff

00:21:690 (3,4) - Maybe make them in an angular shape as 00:21:390 (2) i think for the same part the sliders should keep the same kind of shape (angular, straight, curvy etc) sure; fixed

From 00:34:890 to 00:36:840 - What about using whistle for each simple circle here too ? Like you did at 00:30:690 at 00:30:690 it's used for the end of riff (which would be kinda equivalent to 00:40:290 but I don't like using whistles there)

00:50:340 (1) - I dont think you should NC here, i think it should be at 00:50:490 (2) true; fixed

01:06:990 (1) - Be careful, this one is starting a bit too high. You can make map a bit out of the 4:3 screen but i think you should never go too far on the up left corner. Certain skin has some fancy lifebar that could hide the mapping just use simple skin then smh; jk, fixed on side note, I've fixed the shape of that stream

From 01:27:690 to 01:27:990 - Im not sure you should go for a stream here, i think you should replace it by an LN like 01:27:390 (2) and then go for the stream at 01:27:990 I like the stream more here

01:32:640 (7,9) - What about claps here too ? hm.. I'm using snare for claps and it wouldn't really fit in here; but thanks to you poiting this I found out I should have mapped that part like 01:22:590 woops XD

The stream from 01:51:090 - I think you should try to make the loop a bit larger, its really overlapping from 01:51:690 okay

02:53:490 - Okay for this stream maybe the double loop is too much, i think make the second one (at 02:53:415 (16) ) a bit larger nah,
I think it's fine


02:58:740 (4,1) - Maybe you can space them a bit more sure

02:58:290 (1,2) +
03:00:990 (3,1) - Isnt those a bit too much spaced ? Okay that not my level at all so i dont really know but it seems really huge, maybe you should go for a 5 spacing instead of 5.21it adds nice emphasis so I think it's okay; DS goes higher because of slider end going the other way x0.6 SV makes distance snaping look riddiculously high lmao

03:05:040 (4) - Maybe move it just a bit more on upper right, the spacing with the previous and next circle is kinda small compared to the rest fixed

03:15:090 (1,2,3,4) - This seems a bit too simple and monotonic for the end of the kiai it's not :c

03:32:790 (3) - I would move it a bit lower, the spacing with 03:32:490 (1,2,3,4) seems a bit low compared to what's next fixed

03:35:640 (3,4) - For the same reasons as 01:06:990 if you can lower them just a bit that would be better i think
04:14:865 (6,7,8) - Same both fixed

04:34:290 (1) - I think you should use the same finish sound as 04:24:690 (1) since this is the last kiai and the last climax
04:43:890 (1) - Same remark both done

Nice map, really stream oriented but with good variations all along the song. Awsome hitsounding that really improves the whole map,
great job :3
thank you \o/
Thanks for the mod <3
Suissie
Hello from my queue o/

Nice metal

00:12:690 (1,2,3,4) - why dont you already start with 00:12:990 (5,6,7,8) - there ?
01:54:990 (1,2,3) - same spacing maybe idk.
04:19:140 (4,5,6,7,8,9) - this pattern could be improved. Like this http://puu.sh/vIBmq/a6685b52bd.jpg

Anyway Im to bad to mod this. Nice map, nice song keep it up. Good luck.
You dont have to give me kds btw.
Topic Starter
Bokkie
Hi!

Suissie wrote:

Hello from my queue o/

Nice metal thanks xd

00:12:690 (1,2,3,4) - why dont you already start with 00:12:990 (5,6,7,8) - there ? fun fact: it used to be like you suggested but got changed due to mods
01:54:990 (1,2,3) - same spacing maybe idk. I feel like last sound is a bit weaker
04:19:140 (4,5,6,7,8,9) - this pattern could be improved. Like this http://puu.sh/vIBmq/a6685b52bd.jpg improved

Anyway Im to bad to mod this. Nice map, nice song keep it up. Good luck.
You dont have to give me kds btw. well, I've implemented only one, small change suggested by you, so I think that's not enough for kudosu :c Sorry!
Thanks for trying anyway <3
Mordred
from q

Martyr
00:08:190 (5) - from here until 00:16:290 - I would nc the streams in groups of 4, as you have small jumpstreams and what not, and it would make sense with the music

00:04:290 (1,2,3,4) - I personally think all of these sliders in this section should be extended sliders, since the sound doesn't stop at the red tick; also you can silence the sliderends

00:41:865 (3) - dont really hear anything worth mapping here, delet this, doing so puts more emphasis on 00:41:940 (4,5,6) - as well

00:54:990 (1,2,3,4,5,6,7,8,9,10,11,12,1) - your ds is super messy here, not sure if intentional + the stream curve could be better

00:58:815 (8,1) - turn should be on 00:58:890 (1) - instead to emphasize the vocal

01:04:590 (2,3,4,3,4,5) - do these really have to be that spaced? Previous triplets never had that kind of spacing

01:35:940 (2) - delet this, rhythm follows the vocals / instruments better without it

01:36:090 (3) - nc?

01:36:690 (2) - nc

01:37:590 (5) - same as previously mentioned

01:58:590 (2) - should have nc, would also help indicating the slow sv

02:08:265 (1) - silence the spinner end, it ends on literally nothing

02:11:490 (1,2,3,4,5,6) - previous 1/3 section had bigger spacing so idk why it's lower now

02:13:590 (5) - nc

02:17:790 (5) - nc?

02:22:290 (5) - ^ same here 02:31:890 (5) -

02:40:215 - starting here a lot of streams have their turn point on blue ticks instead of downbeats, so any emphasis on the downbeat gets kinda lost; fixing that would likely require you to remap them a bit so idk

03:24:090 (1,6) - no stack intentional?

03:33:465 - why ignore the triple suddenly ):

03:50:490 (5) - could probably nc this, every other jump part in that section is nc'd in groups of 4 as well

04:25:290 (9,9,9) - I'd nc these since there are pretty strong beats on them, also applies to a few streams after that

04:38:040 (2) - where did that spacing suddenly come from

04:46:890 (9) - def nc here because the stream gets more spaced + strong beat

04:46:965 (10) - if you can find a way to stack this on 04:45:915 (12) - without ruining the stream, that would make it a lot nicer to look at and more structured as well imo

04:58:290 - put a circle here to make the beat clickable pls

Nice map and song overall, good luck with it!
direday
Hello! M4M


General
copypasta from mod assistant:
  1. Timings:
    05:01:425 (volume level)
    05:01:814 (volume level)

    Ranking Criteria - Timing

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.

Martyr
I like the stacked streams in the begining but less so 00:12:990 (5,6,7,8,1,2,3,4,5,6,7,8) - those and you use them a lot. Dunno just my opinion, not like I am strong enough for them anyway.
  1. 01:16:890 (1,2) - those are out of line: you use sharp angles for those sounds before like 01:12:690 (1,2,3) - here, you probably should stick to that.
  2. 02:05:490 (1,1,2,3,4,5) - really cool but a bit cluttered imo. Maybe rearrange a bit for readability?
  3. 01:22:590 (2,3,4,5,1) - looks like it was supposed to be stright line and its not currently.
  4. 01:17:190 (3,2,3,4) - rotate it CW to be alligned with 01:17:490 (1,2) - movement?
  5. 01:24:840 (5) - moce closer to 01:25:140 (7) - to form the same gap as inbetween 01:24:240 (2,4) - . This applies to the whole map: having equal space inbetween objects (not talking about locked DS but about visuals) makes the map look much more polished.
  6. 01:33:390 (2) - to 453:168 for the same reasons
  7. 02:48:690 (1,9,1) - and later - no hitfinishes. Is this intended?
  8. 03:00:540 (4,1,2) - those should somehow form a line
  9. 03:02:790 (3,4,5,6) - sorry for nazi stuff but this is not a perfect line. Do you place those by hand? Ctrl+shift+g really helps with stright streams.
  10. 03:57:090 (1,3,4) - 04:01:590 (3,1,3,4) - those should be in line too. I may have missed some like those.
  11. 04:05:640 (2) - looks good but I think it's too close to 04:05:490 (1) - and unnececarily breaks the flow.
  12. 03:55:890 (1,2) - ^
  13. 04:27:690 (9,10,11,12,13,14,15,16) - I'd make more shrp angle for 04:27:915 (12,13) - here since you have those before: 04:27:540 (7,8) - 04:27:015 (16,1) - etc
  14. 04:33:090 (1,2,3,4) - not sure why you've chosen to emphasize (4). I'd have made them more or less equal or gave more spacing to 04:33:390 (3) - instead.
  15. 04:45:090 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - haven't found a reason why those have less spacing.
  16. 04:48:690 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^
  17. 05:01:814 (1) - is that pikachu OwO
I think this map is good but it can use some polishing like making it look more geometrically correct or have equal space inbetween objects. Also I think that 2nd kiai can be more interesting and diverse.

Hope that helped! Good luck.
Topic Starter
Bokkie
Hello there!

Yoshino-- wrote:

from q

Martyr
00:08:190 (5) - from here until 00:16:290 - I would nc the streams in groups of 4, as you have small jumpstreams and what not, and it would make sense with the music sure, that'd make sense, but I feel like spamming nc like this would be kinda spammy

00:04:290 (1,2,3,4) - I personally think all of these sliders in this section should be extended sliders, since the sound doesn't stop at the red tick; also you can silence the sliderends with kinda big jumps between them, sliderbreaks seem to happen a lot already and this would only cause more troubles :/

00:41:865 (3) - dont really hear anything worth mapping here, delet this, doing so puts more emphasis on 00:41:940 (4,5,6) - as well fixed

00:54:990 (1,2,3,4,5,6,7,8,9,10,11,12,1) - your ds is super messy here, not sure if intentional + the stream curve could be better lmao I was using ds not sure how that happened; fixed

00:58:815 (8,1) - turn should be on 00:58:890 (1) - instead to emphasize the vocal and next modder will rip my ass for inconsistency again xd no thanks

01:04:590 (2,3,4,3,4,5) - do these really have to be that spaced? Previous triplets never had that kind of spacing no, they don't

01:35:940 (2) - delet this, rhythm follows the vocals / instruments better without it ok

01:36:090 (3) - nc? after deleting ^ there's no need for nc

01:36:690 (2) - nc obviously that's a mistake and is now corrected

01:37:590 (5) - same as previously mentioned

01:58:590 (2) - should have nc, would also help indicating the slow sv not sure if necessary but alright

02:08:265 (1) - silence the spinner end, it ends on literally nothing indeed

02:11:490 (1,2,3,4,5,6) - previous 1/3 section had bigger spacing so idk why it's lower now fixed

02:13:590 (5) - nc ok

02:17:790 (5) - nc? Imo putting nc on last note looks kinda weird

02:22:290 (5) - ^ same here 02:31:890 (5) - fixed

02:40:215 - starting here a lot of streams have their turn point on blue ticks instead of downbeats, so any emphasis on the downbeat gets kinda lost; fixing that would likely require you to remap them a bit so idk all streams on my map are supposed to have turns like this

03:24:090 (1,6) - no stack intentional? I mean, there's enough time between those notes to fully disapear before next shows up

03:33:465 - why ignore the triple suddenly ): I felt urge to map to vocals )^:

03:50:490 (5) - could probably nc this, every other jump part in that section is nc'd in groups of 4 as well fixed

04:25:290 (9,9,9) - I'd nc these since there are pretty strong beats on them, also applies to a few streams after that sure

04:38:040 (2) - where did that spacing suddenly come from woops; fixed

04:46:890 (9) - def nc here because the stream gets more spaced + strong beat only this note has higher spacing, my bad

04:46:965 (10) - if you can find a way to stack this on 04:45:915 (12) - without ruining the stream, that would make it a lot nicer to look at and more structured as well imo done

04:58:290 - put a circle here to make the beat clickable pls fixed

Nice map and song overall, good luck with it! thanks

direday wrote:

Hello! M4M


General
copypasta from mod assistant:
  1. Timings:
    05:01:425 (volume level) deleted
    05:01:814 (volume level) fixed

    Ranking Criteria - Timing

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.

Martyr
I like the stacked streams in the begining but less so 00:12:990 (5,6,7,8,1,2,3,4,5,6,7,8) - those and you use them a lot. Dunno just my opinion, not like I am strong enough for them anyway.
  1. 01:16:890 (1,2) - those are out of line: you use sharp angles for those sounds before like 01:12:690 (1,2,3) - here, you probably should stick to that. fixed
  2. 02:05:490 (1,1,2,3,4,5) - really cool but a bit cluttered imo. Maybe rearrange a bit for readability? not sure how, so it stays at least for now
  3. 01:22:590 (2,3,4,5,1) - looks like it was supposed to be stright line and its not currently. fixed
  4. 01:17:190 (3,2,3,4) - rotate it CW to be alligned with 01:17:490 (1,2) - movement? changed but in a different way
  5. 01:24:840 (5) - moce closer to 01:25:140 (7) - to form the same gap as inbetween 01:24:240 (2,4) - . This applies to the whole map: having equal space inbetween objects (not talking about locked DS but about visuals) makes the map look much more polished. I'll see what can be done
  6. 01:33:390 (2) - to 453:168 for the same reasons fixed
  7. 02:48:690 (1,9,1) - and later - no hitfinishes. Is this intended? those hitsounds were on try out to see if they aren't obnoxious; thanks for reminding me to put them through whole stream
  8. 03:00:540 (4,1,2) - those should somehow form a line kinda played around circles in this section
  9. 03:02:790 (3,4,5,6) - sorry for nazi stuff but this is not a perfect line. Do you place those by hand? Ctrl+shift+g really helps with stright streams. I like nazi mods; fixed
  10. 03:57:090 (1,3,4) - 04:01:590 (3,1,3,4) - those should be in line too. I may have missed some like those. fixed; will check for more
  11. 04:05:640 (2) - looks good but I think it's too close to 04:05:490 (1) - and unnececarily breaks the flow. I'm aware it's kinda close but imo doesn't break the flow
  12. 03:55:890 (1,2) - ^
  13. 04:27:690 (9,10,11,12,13,14,15,16) - I'd make more shrp angle for 04:27:915 (12,13) - here since you have those before: 04:27:540 (7,8) - 04:27:015 (16,1) - etc fixed
  14. 04:33:090 (1,2,3,4) - not sure why you've chosen to emphasize (4). I'd have made them more or less equal or gave more spacing to 04:33:390 (3) - instead. all equally spaced
  15. 04:45:090 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - haven't found a reason why those have less spacing. my bad
  16. 04:48:690 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^
  17. 05:01:814 (1) - is that pikachu OwO OwO not really
I think this map is good but it can use some polishing like making it look more geometrically correct or have equal space inbetween objects. Also I think that 2nd kiai can be more interesting and diverse.

Hope that helped! Good luck. sure did
Thanks for the mods guys!
JierYagtama
metal is <3
Martyr
00:04:590 (2,3,4) - hmm somehow im not a fan of this kind of flow just ctrl g 00:04:890 (3) - and this 00:05:190 (4) - for better flow
00:33:840 (3) - also ctrl g and just fix the stack afterwards
00:34:140 (5) - also ctrl g for better flow
00:51:690 (1,2) - even if its a kind of small thing I think this placement wound give more better movement imo

00:54:690 (4,1,2,3,4,5,6,7,8,9,10,11,12) - spacing between 4 and the stream is a bit too far because I think there isnt any powerful sound to support that large spacing between the slider and stream
02:36:390 (3) - NC
02:40:290 (1,2,3,4,5,6,7,8,9) - stream shape is kinda ugly in this spot imo
This one looks a little bit better dont you think?
02:46:290 (1,2,3,4,5) - also here but eh itll be a pain in the ass to rearrange the stream but eh its for the sake of the map to be improved xd

03:42:390 (2) - copy paste 03:42:090 (1) - then ctrl h
03:49:440 (4,5) - dont you think this placement is better?

03:59:190 (3) - make the slider like this [img]http://puu.sh/vJeM9.jpg[img]
then turn the angle to -10 with ctrl shift r to make better flow with 03:59:490 (1,2) -
04:06:990 (3) - just put a red anchor in this for better flow between 04:07:290 (1) -
04:07:590 (3) - ^
something like this would do

04:08:190 (3,4,5,6) - somewhat flow for this jump is a bit bad id suggest ctrl g 04:08:340 (4,5) - and then move 6 a bit like this

04:10:890 (1,2) - this is a bit jarry to read in a player's perspective tbh
04:23:190 (5) - also ctrl g for better flow
The map is ok but the thing I want to say is for you to improve how you shape your streams a bit xd gudluk
Topic Starter
Bokkie
Hello

JeirYagtama wrote:

metal is <3 :^)
Martyr
00:04:590 (2,3,4) - hmm somehow im not a fan of this kind of flow just ctrl g 00:04:890 (3) - and this 00:05:190 (4) - for better flow fixed
00:33:840 (3) - also ctrl g and just fix the stack afterwards
00:34:140 (5) - also ctrl g for better flow both changed
00:51:690 (1,2) - even if its a kind of small thing I think this placement wound give more better movement imo I like it!

00:54:690 (4,1,2,3,4,5,6,7,8,9,10,11,12) - spacing between 4 and the stream is a bit too far because I think there isnt any powerful sound to support that large spacing between the slider and stream indeed; fixed
02:36:390 (3) - NC ok
02:40:290 (1,2,3,4,5,6,7,8,9) - stream shape is kinda ugly in this spot imo it really is was
This one looks a little bit better dont you think?
02:46:290 (1,2,3,4,5) - also here but eh itll be a pain in the ass to rearrange the stream but eh its for the sake of the map to be improved xd for the sake of improvement I shall take that pain

03:42:390 (2) - copy paste 03:42:090 (1) - then ctrl h done; also remapped following stream to match the flow
03:49:440 (4,5) - dont you think this placement is better? It's better

03:59:190 (3) - make the slider like this [img]http://puu.sh/vJeM9.jpg[img]
then turn the angle to -10 with ctrl shift r to make better flow with 03:59:490 (1,2) - done; changed this 03:58:590 (3) as well to keep it consistent
04:06:990 (3) - just put a red anchor in this for better flow between 04:07:290 (1) -
04:07:590 (3) - ^ both changed
something like this would do

04:08:190 (3,4,5,6) - somewhat flow for this jump is a bit bad id suggest ctrl g 04:08:340 (4,5) - and then move 6 a bit like this I swear,
if this mod will be all green...


04:10:890 (1,2) - this is a bit jarry to read in a player's perspective tbh I legit googled definition of "jarry" and found nothing XD; I've moved 04:11:040 (2) to align with the stream and stacked with 04:10:290 (1) sliderend; on top of that I've ctrl+G 04:11:040 (2,3); I hope it's more jeiry than jarry now haHAA kms
04:23:190 (5) - also ctrl g for better flow YES, FINALLY RED; all three sliders have flow like this and it'd be weird to change it for this one
The map is ok but the thing I want to say is for you to improve how you shape your streams a bit xd can do, will do gudluk thank
Thanks for the mod <3
Einja
almost passed the ending ;-; (From your M4M queue)

[Martyr]

i voted no on stacked streams, pls remove

00:03:090 (1,2,3,4,5,1,2,3,4,5,6,7,8) - For this pattern, I think the stream should start first and THEN the reverse slider kicks in, because it's a downbeat.
00:05:490 (1,2,3,4,5,1,2,3,4,5,6,7,8) - ^

00:12:090 (3) - Why did you decrease the sv here?
00:14:790 (4) - ^
00:27:390 (2) - weird slider shape
00:32:715 (4,5) - Remove the stream bend here and make the stream go one direction
01:03:990 (3) - Make this a triple
01:51:090 (1,2,3,4,5,6,7,8) - Remapped this part and I think this looks much better http://prntscr.com/f6dxdr
01:58:590 (1) - Remove NC
02:15:090 (1) - Either space this slider away from the previous note, or make it evenly distance snapped like the rest of the stream, because it's slightly off.
02:57:090 (1,2,3,4,1,2,3,4,5,6,7,8) - Fix this stream, because the notes aren't spaced evenly.
03:02:115 (4,5) - Fix DS here
03:19:290 (1,2,1,2,1) - This pattern looks neater http://prntscr.com/f6dzdq
03:24:690 (1,2,3,4) - do a far blanket http://prntscr.com/f6dzqz
03:38:490 (9) - add NC
04:17:190 (3,3) - stack properly, they aren't lined up perfectly
04:32:790 (13) - Make this a slider, or add an NC


good luck with your map!
Frostium
from m4m

You could lower the AR but doesn’t quite matter

Map is very long and song is a bit repetitive so I will skip to some parts.
You’ve got a lot of red tick sliders, but you also have normal sliders. You should use red tick sliders for emphasis.
You could also work on your slider shapes. For sliders made up of 3 nodes, put the second node in the actual middle and it will look a lot better.
And also for most red anchor slider shapes that are made of 3 nodes, it would look better if you do not put the red anchor in a way that makes the slider have a steep angle.
The way you emphasize sounds in your stream seem a bit off. When a stream suddenly changes direction, it should mean emphasis. You should emphasize downbeats, not the blue tick because there isn't anything special about the blue tick. I will go over some instances in this mod.


00:19:590 (5) - NC this and move (5 6 7 8 1) up
00:24:690 (1) - move the red anchor up
00:27:390 (2) - this slider shape doesn’t quite emphasize anything
00:30:915 (4) - stack this under 3. (4) doesn’t quite emphasize anything
00:31:515 (4) - same here
00:32:790 (5) - 5 don’t emphasize anything
00:37:290 (4) - move to the right a bit
00:39:690 (1,2,3,4) - maybe try this pattern and ctrl g the next note, then ctrl h and move 234 to the left https://puu.sh/vK1zK/28471440fd.png
00:41:190 (5) - 5 should be the one emphasized, not 4
00:42:390 (1) - doesn’t look very good, move red anchor to the middle
00:47:490 (3,4) - turn to slider
01:14:790 (3) - reduce spacing
01:27:690 (1,2,3,4,5,6,7,8,1) - this pattern fits better https://puu.sh/vK1ST/1c43e6f867.png
01:51:615 (8) - 01:52:815 (5) - emphasis problems
01:54:690 (5) - make into a circle
01:55:890 (1,2) - slow down the sliders
02:30:690 (1,2) - straight slider
02:31:290 (3,4) - separate these more
02:40:215 (16,16,16,16) - for these instances, its best to emphasize 1, not 16
02:45:015 (16) - you emphasize 16 before, but here rip emphasis
02:52:890 (9) - emphasize this not 8
02:58:290 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - seem a bit random. what you could do is make the first 1 2 3 4 have roughly the same spacing. then the next 1 2 3 4 have a bit higher spacing.
03:16:665 (2,3) - do not stack
03:17:790 (3) - ctrl j and move down
03:22:290 (1,2) - slider pleas
03:23:190 (7) - increase spacing
03:24:090 (1,2,3,4) - these seem too close to each other
04:26:490 (9) - NC
04:27:690 (9) - NC
04:27:615 (8,9,10,11,12,13,14,15,16) - make all have same spacing
04:29:415 (16,1) - i think you could add a better way to distinguish these two sections of the song. perhaps make 15 a slider, and 1 a jump
04:33:690 (1,2,3,4) - https://puu.sh/vK2TK/d683f93204.png this pattern could be better
04:43:890 - bit weird how the spacing is upped here but the song doesn’t change this much

Overall the map could be worked on aesthetics and you should emphasize downbeats, instead of the blue tick before

good luck!!!!
Topic Starter
Bokkie
Hi

Einja

Einja wrote:

almost passed the ending ;-; (From your M4M queue)

Catshy wrote:

Rules

  1. In case of M4M I'll mod first; If you mod my map before I mod yours, I will take it as NM;
well, thanks for the mod, but I'm not going to M4M you if you break the rules of my queue

[Martyr]

i voted no on stacked streams, pls remove the reason for this poll is to simply see how people react to it; I'm not going to remove that

00:03:090 (1,2,3,4,5,1,2,3,4,5,6,7,8) - For this pattern, I think the stream should start first and THEN the reverse slider kicks in, because it's a downbeat.
00:05:490 (1,2,3,4,5,1,2,3,4,5,6,7,8) - ^ reverse slider here is to prepare the player for next step of the stream gimmick which is normal stream into stacks

00:12:090 (3) - Why did you decrease the sv here? something something sliderbreaks; look it up if you want as I've already explained it in previous mods
00:14:790 (4) - ^
00:27:390 (2) - weird slider shape changed
00:32:715 (4,5) - Remove the stream bend here and make the stream go one direction changed
01:03:990 (3) - Make this a triple if I were to change it, I'd make it as a slider to match with the guitar and the way it is right now, it matches the triple sound as well
01:51:090 (1,2,3,4,5,6,7,8) - Remapped this part and I think this looks much better http://prntscr.com/f6dxdr sorry I don't really like it
01:58:590 (1) - Remove NC why? there's significant SV change so I'd rather make it noticeable
02:15:090 (1) - Either space this slider away from the previous note, or make it evenly distance snapped like the rest of the stream, because it's slightly off. fixed
02:57:090 (1,2,3,4,1,2,3,4,5,6,7,8) - Fix this stream, because the notes aren't spaced evenly. woops, thanks for pointing that out
03:02:115 (4,5) - Fix DS here fixed
03:19:290 (1,2,1,2,1) - This pattern looks neater http://prntscr.com/f6dzdq I pref my version
03:24:690 (1,2,3,4) - do a far blanket http://prntscr.com/f6dzqz ok
03:38:490 (9) - add NC added
04:17:190 (3,3) - stack properly, they aren't lined up perfectly ok
04:32:790 (13) - Make this a slider, or add an NC I see why would you put slider here, but nc? anyway stays the same because I like that little break


good luck with your map!

iifrostii

iifrostii wrote:

from m4m

You could lower the AR but doesn’t quite matter I wanted to make AR high for this one; AR10 seem too high tho so I'm using 9.8 instead

Map is very long and song is a bit repetitive so I will skip to some parts.
You’ve got a lot of red tick sliders, but you also have normal sliders. You should use red tick sliders for emphasis. I'm using red tick sliders to make it look more aggresive to match the song; I might consider changing them if someone else points that out as well
You could also work on your slider shapes. I'm aware of being absolute garbage when it comes to aesthetics and shapes
For sliders made up of 3 nodes, put the second node in the actual middle and it will look a lot better. it doesn't really matter where the middle node is since if you play around with it you can make literally the same shape with 2nd node next to the other node
And also for most red anchor slider shapes that are made of 3 nodes, it would look better if you do not put the red anchor in a way that makes the slider have a steep angle.
The way you emphasize sounds in your stream seem a bit off. When a stream suddenly changes direction, it should mean emphasis. You should emphasize downbeats, not the blue tick because there isn't anything special about the blue tick. I will go over some instances in this mod. The emphasis isn't on blue tick. The sound changes on white tick and so do the turns on my streams. With your way of direction changes you turn 1/4 of a beat too late since you start moving the other way on (2) not (1). This might sound a bit weird to you but I hope you get the point while reading this and looking at for example 04:34:290 this stream


00:19:590 (5) - NC this and move (5 6 7 8 1) up agreed on nc, but not moving it
00:24:690 (1) - move the red anchor up slightly up
00:27:390 (2) - this slider shape doesn’t quite emphasize anything changed
00:30:915 (4) - stack this under 3. (4) doesn’t quite emphasize anything fixed
00:31:515 (4) - same here obviously
00:32:790 (5) - 5 don’t emphasize anything changed
00:37:290 (4) - move to the right a bit it's okay right now and moving it to the right would break the line made with 00:36:990 (2,2)
00:39:690 (1,2,3,4) - maybe try this pattern and ctrl g the next note, then ctrl h and move 234 to the left https://puu.sh/vK1zK/28471440fd.png I like the pattern but then the flow with next slider is kinda bad; I'll try something with it later
00:41:190 (5) - 5 should be the one emphasized, not 4
00:42:390 (1) - doesn’t look very good, move red anchor to the middle ok
00:47:490 (3,4) - turn to slider alright
01:14:790 (3) - reduce spacing reduced
01:27:690 (1,2,3,4,5,6,7,8,1) - this pattern fits better https://puu.sh/vK1ST/1c43e6f867.png pretty cool I'd say
01:51:615 (8) - 01:52:815 (5) - emphasis problems
01:54:690 (5) - make into a circle sure
01:55:890 (1,2) - slow down the sliders SV down to x1.0
02:30:690 (1,2) - straight slider changed
02:31:290 (3,4) - separate these more they're fine as it is; it adds an emphasis on next slider as well
02:40:215 (16,16,16,16) - for these instances, its best to emphasize 1, not 16
02:45:015 (16) - you emphasize 16 before, but here rip emphasis I don't feel like the sound here is strong enough to emphasize it with a turn
02:52:890 (9) - emphasize this not 8
02:58:290 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - seem a bit random. what you could do is make the first 1 2 3 4 have roughly the same spacing. then the next 1 2 3 4 have a bit higher spacing. slightly changed the pattern here; should be less random now
03:16:665 (2,3) - do not stack unstacked
03:17:790 (3) - ctrl j and move down done
03:22:290 (1,2) - slider pleas I'm not convinced to use it here
03:23:190 (7) - increase spacing ok
03:24:090 (1,2,3,4) - these seem too close to each other the voice goes down and so does the spacing in the patter here
04:26:490 (9) - NC these were changed in last update
04:27:690 (9) - NC
04:27:615 (8,9,10,11,12,13,14,15,16) - make all have same spacing
04:29:415 (16,1) - i think you could add a better way to distinguish these two sections of the song. perhaps make 15 a slider, and 1 a jump sure
04:33:690 (1,2,3,4) - https://puu.sh/vK2TK/d683f93204.png this pattern could be better improved but in a different way
04:43:890 - bit weird how the spacing is upped here but the song doesn’t change this much I know it sounds silly but I wanted to make the ending stream slighlty harder

Overall the map could be worked on aesthetics and you should emphasize downbeats, instead of the blue tick before

good luck!!!!
Thanks for the mods c:
blobdash
hello
just played it one time but
the sv is way to high
basicaly, the sliders are faster than the streams
if this is what you wanted ok, but it feels really weird when playing
jeanbernard8865
Sorry for late, had to revise graduation exam at least once in the year lo

Martyr
00:13:515 (4,4) - stack

00:21:990 (4,3) - stack

00:23:115 (4) - overmapped ; maybe make 00:23:040 (3) into a kick

00:23:340 (7,8,1) - the stack at 00:22:890 (1,2,3) was to emphasise the snare, so I think there’s something that can be done for that one as well ( same for other streams similar to this like 00:24:090 (1,2,3,4,5,6,7,8,1) - 00:25:290 (1,2,3,4,5,6,7,8,1) - etc )

00:24:690 (1,2,3) - only time in the phrase where circular flow is respected ( as opposed to 00:22:290 (1,2,3) or 00:27:090 (1,2) ), maybe this kind of shape would fix but since aesthetics are very subjective it’s up to you whether to fix or not I guess

00:26:340 (3) - move to x: 280 y:183 for better blanket

00:22:890 (1,2,3,4,5,6,7,8,1) - 00:24:090 (1,2,3,4,5,6,7,8,1) - 00:25:290 (1,2,3,4,5,6,7,8,1) - curves need to be more consistent ; they are all different and it’s visible, while the music doesn’t really change

00:28:890 (1,2,3,4,5,6,7,8,1) - straight stream kind of feels out of place ; 00:27:690 (1,2,3,4,5,6,7,8,1) being curved is kind of a disclaimer that your stream shapes won’t change like slider shapes do, but then you contradict that disclaimer with a different stream shape

00:33:090 (1,1) - Curved sliders feel out of place for those 2 since you’ve been using more aggressive shapes at identical phrases like 00:22:290 (1) 00:23:490 (1) every downbeat

00:32:190 (2) - 0.95x DS here while 00:22:590 (2) was 2.04x, plus this time the circular flow is respected again, while it wasn’t at 00:22:290 (1,2,3)

00:32:790 (5) - why the direction change ? I don’t hear anything calling for emphasis

00:33:090 (1,1) - same thing about curvy sliders ; if the music doesn’t change, then the map shouldn’t change as well, and that holds especially true when it comes to aesthetics because you’re dealing with one of your main ways to pass an impression on your player ( along with flow )

00:33:690 (1,2,3,4,5) - eh, kicksliders here feel out of place since this part of your measures has consistently been streams like 00:22:890 (1,2,3,4,5,6,7,8,1), except for 00:30:240 (6,7,8) which ended their own phrase so the player probably has associated kicks with emphasis at that point

00:34:890 (1) - why didn’t you keep stacking on those snares ? besides, ending a slider on it isn’t gonna emphasise it, but have the opposite effect since sliderends aren’t clickable ; here the emphasis is put on 00:35:115 (2) rather than that snare so it’s kinda confusing for the player since there’s, well, nothing there

00:35:490 (1,2) - once again, your rhythm is inconsistent with the previous phrase

00:36:690 - 00:39:090 this part is full of 1/4 drums, so you’ve been missing quite a few

00:39:615 - faint sound here ; I suggest turning 00:39:540 (6) into a kickslider to catch it without giving it too much importance

00:41:115 (4) - usually ( read : almost always ), the music doesn’t put emphasis on blue ticks, which is also the case here, but your direction change makes it feel otherwise. If you’re looking for a direction change 00:41:190 (5) would be the place for it because of the vocals

00:48:690 (1,2,3,4,5,6,7,8,1,2,3,4) - shape needs polishing

00:50:340 (5) - why didn’t you just put circles here ? I don’t get what you wanna catch with that kick in terms of sound

00:54:990 (1,2,3) - I don’t get that stacking ? You usually stack streams to emphasise the snare in your map but I don’t hear one here

00:56:190 (2,1,2) - used to be 1/2 slider into circle into another 1/2 slider, what happened here ?

00:58:815 (8,1) - wrong point of emphasis here. In streams when you want a turn to emphasise a certain tick you wanna start changing direction only after said tick ; I’ve noticed that mistake appearing in most of your long streams ( especially in kiais ) as well, so watch out for it ~

00:59:790 (2,3,4) - 01:00:390 (3,4,5) - 01:00:990 (3,4,5) - different DS on the same sound, should be consistent

01:00:390 (3,4,5,1) - there’s something to be done with stacks here

01:02:640 (1,2,3) - circular flow here while 01:01:440 (1,2,3) was linear flow ; it needs to be consistent since it’s the same drumroll

01:04:590 (2,3,4,4) - overlap

01:06:090 (5,6,7,8) - the really patterny aesthetics of those jumps kind of contradict 01:05:490 (1,2,3,4) which is just a parallelogram, where 01:05:490 (1,2,3,4) is way more horizontal than 01:06:090 (5,6,7,8) ; no need to split the jumps in 2 parts like this

01:06:465 - missing drums here

01:06:990 (1,2,3) - again, no need to stack since there’s no snare at 01:07:140 (3)

01:07:440 (7,8,9,10,11,12,1,2,3,4) - needs polishing

01:10:065 - needs something on it as well

01:11:790 (2,3,4) - triple here, but 01:09:390 (2) is at an identical position in the song yet it’s something different

01:12:240 (2) - should be stacked on 01:12:090 (1) following what you introduced at 01:09:690 (1,2)

01:13:140 (1,2,3,4,5,6,7,8) - polish

01:14:865 - needs note

01:15:840 (1,2,3) - why do those kicks form a triangle ? this contradicts both the aesthetics and flow of 01:11:040 (1,2,3) ; also, those are the first kicks to be at this position in their phrase while being curved, which is also inconsistent in aesthetics

01:29:190 (1,2,3) - idk this spacing just feels over the top especially considering 01:28:590 (2,3,4,5) was way lower

01:31:440 (2) - once again, spacing is kind of unexpected, especially since it emphasises a red tick without any reason

01:35:265 - there’s no drums here, so a repeat is kind of over the top… maybe put a stacked triple on 01:35:490 (2) ( so it would look like this ; also you get the emphasis on the snare that your stacked triples usually give

01:45:690 (3,1) - not perfectly stacked

01:51:090 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - eh, the player is still expecting a stacked stream, so it’s kind of unexpected to go back to ‘ normal ‘ streams there ; you should wait for a distinct change in the music like another big phrase to change the way your streams are arranged

01:52:590 (2,3,4,5,1,2,3,4,5,6,7,8) - same here ; the player’s expecting 4 1/2 sliders, why switch to streams ?

01:57:090 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - technically fine ; however if I may suggest to do the same type of stream as 01:36:690 (1,2,3,4,5,1,2,3,4,5,6,7,8,1) since the instruments sound pretty similar if not the same

01:59:190 (1,2) - remember you’re dealing with sliders having only 1 reverse arrow here ; that means the flow is gonna go back to the beginning of 01:59:190 (1) to then go the opposite way towards 01:59:490 (2), which not what you want in a part that’s calmer than the rest of the song since it makes the flow more snappy

02:03:390 (2,3,4,5) - should be 1 reverse as well ; I don't think just 02:03:090 (1) is gonna be enough to give time to the player to realise that this is a 1/4 stream, plus it makes for more consistency in terms of rhythm since it’s weird to split that 4 beat measure in 3 parts ( namely a reverse, a 4 note stream and then the 8 remaining notes )

02:06:090 (5) - I know you wanted prefect stack with 02:05:490 (1), but this is double the DS ; I don’t think it’s negligible enough to force that stack, since it’s hardly gonna go unnoticed

02:06:390 (1,2,3) - visibly not a perfect triangle rip

02:10:290 (1,2) - straight but 02:00:690 (1,2) weren’t ; they’re the same in the song, so I don’t see why those sliders are visually different

02:11:490 (1,2,3,4,5,6,1) - why is the DS here notably lower than 02:01:890 (1,2,3,4,5,6,1) ? again, those 2 phrases are identical so there shouldn’t be any major differences like this

02:23:490 (1,2,1,2) - why aggressive shapes all of a sudden ? I liked how 02:21:090 (1,2,3,4) distinguished that section by introducing the only part of the song with curved sliders

02:24:090 (1,2) - also, this is really hard to tell from a 1/2 slider ; the spacing is similar, there’s no difference in combo colouring that indicates a change, etc. Maybe overlap them to indicate the player that those are different from the 1/2 sliders from before ?

02:24:690 (1,2) - technically fine, however I think 02:24:690 (1) could end on 02:25:590 and 02:25:590 (2) be removed ; since sliders can end on beats of equal importance it should be fine as well and imo it plays better than having a note stacked under a sliderend

02:40:965 (10,11,12,13,14,15,16,1,2,3,4,5,6,7) - looks weird as a whole because those 2 curves aren’t balanced in how ‘ curvy ‘ they are ; 02:41:040 (11,12,13,14) is almost a straight line while 02:41:640 (3,4,5,6,7) is a clear turn

02:45:090 (1) - where is the turn ? there was a direction change every downbeat up until this point so I don’t understand why you chose not to put one here

03:16:590 (1,2,3) - once again, I don’t understand that stack

03:40:890 (1,2,1) - first time there’s a low angle in the map ; feels awkward since there’s no need for emphasis here

03:42:090 (1,2) - this is making you miss out on a lot of drums tbh cause this is still filled with 1/4s

04:08:790 (7,1) - curved sliders feel out of place here as well

( you’ll notice that I’m pointing out a lot less stuff here ; that’s because the mistakes you make in the beginning of the map, especially the inconsistencies in rhythm and aesthetics, are repeated throughout, and I think I’ve insisted enough on them that you’re able to spot them by yourself now, and I don’t want this mod to look like a huge textwall saying your map is shit and should be nuked because it’s not the spirit of a mod )

04:27:840 (3) - I don’t get that turn ? If anything the synth is at 04:27:990 (5) so the turn should be there considering every previous one was on a synth note

04:33:090 (1,2,3,4) - make those 2 lines parallel, their angle is noticeable and it ends up looking less clean

Alright that’s all I have to say ( although it’s already a lot lol ), overall there are a lot of spacing, rhythm and aesthetics inconsistencies, which is probably the main part of the stuff I’ve pointed out, the rest are fixes more oriented on the ‘ surface ‘ layer of the map, with some stacks and aesthetic tweaks etc.

Good luck ! That’s some pretty epic metal I gotta say :3
Topic Starter
Bokkie

AyanokoRin wrote:

To be fair, it's setting the bar quite high for my modback, so now I'm lowkey afraid on doing shit on your map LOL

XD

AyanokoRin wrote:

Sorry for late, had to revise graduation exam at least once in the year lo

Martyr
00:13:515 (4,4) - stack sliderend is stacked with 00:13:590 (5) and since (4) fully disapears before the slider comes in, I think it's fine this way

00:21:990 (4,3) - stack fixed

00:23:115 (4) - overmapped ; maybe make 00:23:040 (3) into a kick I don't feel like it's overmapped tbf; I might consider changing it but I like the stack so it stays for now

00:23:340 (7,8,1) - the stack at 00:22:890 (1,2,3) was to emphasise the snare, so I think there’s something that can be done for that one as well ( same for other streams similar to this like 00:24:090 (1,2,3,4,5,6,7,8,1) - 00:25:290 (1,2,3,4,5,6,7,8,1) - etc ) pretty cool idea, I'll keep it in mind

00:24:690 (1,2,3) - only time in the phrase where circular flow is respected ( as opposed to 00:22:290 (1,2,3) or 00:27:090 (1,2) ), maybe this kind of shape would fix but since aesthetics are very subjective it’s up to you whether to fix or not I guess wow good catch, fixed (I hope so)

00:26:340 (3) - move to x: 280 y:183 for better blanket fixed

00:22:890 (1,2,3,4,5,6,7,8,1) - 00:24:090 (1,2,3,4,5,6,7,8,1) - 00:25:290 (1,2,3,4,5,6,7,8,1) - curves need to be more consistent ; they are all different and it’s visible, while the music doesn’t really change more consistent now

00:28:890 (1,2,3,4,5,6,7,8,1) - straight stream kind of feels out of place ; 00:27:690 (1,2,3,4,5,6,7,8,1) being curved is kind of a disclaimer that your stream shapes won’t change like slider shapes do, but then you contradict that disclaimer with a different stream shape I actually decided to remap whole section untill 00:41:490

00:33:090 (1,1) - Curved sliders feel out of place for those 2 since you’ve been using more aggressive shapes at identical phrases like 00:22:290 (1) 00:23:490 (1) every downbeat

00:32:190 (2) - 0.95x DS here while 00:22:590 (2) was 2.04x, plus this time the circular flow is respected again, while it wasn’t at 00:22:290 (1,2,3)

00:32:790 (5) - why the direction change ? I don’t hear anything calling for emphasis

00:33:090 (1,1) - same thing about curvy sliders ; if the music doesn’t change, then the map shouldn’t change as well, and that holds especially true when it comes to aesthetics because you’re dealing with one of your main ways to pass an impression on your player ( along with flow )

00:33:690 (1,2,3,4,5) - eh, kicksliders here feel out of place since this part of your measures has consistently been streams like 00:22:890 (1,2,3,4,5,6,7,8,1), except for 00:30:240 (6,7,8) which ended their own phrase so the player probably has associated kicks with emphasis at that point

00:34:890 (1) - why didn’t you keep stacking on those snares ? besides, ending a slider on it isn’t gonna emphasise it, but have the opposite effect since sliderends aren’t clickable ; here the emphasis is put on 00:35:115 (2) rather than that snare so it’s kinda confusing for the player since there’s, well, nothing there

00:35:490 (1,2) - once again, your rhythm is inconsistent with the previous phrase

00:36:690 - 00:39:090 this part is full of 1/4 drums, so you’ve been missing quite a few

00:39:615 - faint sound here ; I suggest turning 00:39:540 (6) into a kickslider to catch it without giving it too much importance

00:41:115 (4) - usually ( read : almost always ), the music doesn’t put emphasis on blue ticks, which is also the case here, but your direction change makes it feel otherwise. If you’re looking for a direction change 00:41:190 (5) would be the place for it because of the vocals

00:48:690 (1,2,3,4,5,6,7,8,1,2,3,4) - shape needs polishing indeed; fixed

00:50:340 (5) - why didn’t you just put circles here ? I don’t get what you wanna catch with that kick in terms of sound changed

00:54:990 (1,2,3) - I don’t get that stacking ? You usually stack streams to emphasise the snare in your map but I don’t hear one here fixed

00:56:190 (2,1,2) - used to be 1/2 slider into circle into another 1/2 slider, what happened here ? variety; I think it's fine since you have to click once as well, right?

00:58:815 (8,1) - wrong point of emphasis here. In streams when you want a turn to emphasise a certain tick you wanna start changing direction only after said tick ; I’ve noticed that mistake appearing in most of your long streams ( especially in kiais ) as well, so watch out for it ~ pointed out few times already; I guess I had false conception of how the emphasis works on streams; I guess I'll just uhh remake all the streams (again) rip me

00:59:790 (2,3,4) - 01:00:390 (3,4,5) - 01:00:990 (3,4,5) - different DS on the same sound, should be consistent consistent now

01:00:390 (3,4,5,1) - there’s something to be done with stacks here yup, it's consistent with ongoing rhythm

01:02:640 (1,2,3) - circular flow here while 01:01:440 (1,2,3) was linear flow ; it needs to be consistent since it’s the same drumroll I'm aware of the difference between those two; the reason for that is the guitar; while 01:01:440 (1,2,3) has all 3 sounds of the same height(is this how you call it in english? XD), 01:02:640 (1,2,3) - has the notes going lower (but since the objects are already on the bottom of the playground I've moved (3)
up


01:04:590 (2,3,4,4) - overlap

01:06:090 (5,6,7,8) - the really patterny aesthetics of those jumps kind of contradict 01:05:490 (1,2,3,4) which is just a parallelogram, where 01:05:490 (1,2,3,4) is way more horizontal than 01:06:090 (5,6,7,8) ; no need to split the jumps in 2 parts like this I've made it kind of more aestheticaly pleasing

01:06:465 - missing drums here 01:05:865 and here; but it's fine since I'm mapping to the guitar(+vocal emphasis) here

01:06:990 (1,2,3) - again, no need to stack since there’s no snare at 01:07:140 (3) stacked to 4 for the vocal emphasis on (5)

01:07:440 (7,8,9,10,11,12,1,2,3,4) - needs polishing fixed

01:10:065 - needs something on it as well is it triple?

01:11:790 (2,3,4) - triple here, but 01:09:390 (2) is at an identical position in the song yet it’s something different fixed

01:12:240 (2) - should be stacked on 01:12:090 (1) following what you introduced at 01:09:690 (1,2) oops

01:13:140 (1,2,3,4,5,6,7,8) - polish french haHAA

01:14:865 - needs note yush

01:15:840 (1,2,3) - why do those kicks form a triangle ? this contradicts both the aesthetics and flow of 01:11:040 (1,2,3) ; also, those are the first kicks to be at this position in their phrase while being curved, which is also inconsistent in aesthetics indeed

01:29:190 (1,2,3) - idk this spacing just feels over the top especially considering 01:28:590 (2,3,4,5) was way lower fixed

01:31:440 (2) - once again, spacing is kind of unexpected, especially since it emphasises a red tick without any reason spacing down

01:35:265 - there’s no drums here, so a repeat is kind of over the top… maybe put a stacked triple on 01:35:490 (2) ( so it would look like this ; also you get the emphasis on the snare that your stacked triples usually give sure

01:45:690 (3,1) - not perfectly stacked fixed

01:51:090 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - eh, the player is still expecting a stacked stream, so it’s kind of unexpected to go back to ‘ normal ‘ streams there ; you should wait for a distinct change in the music like another big phrase to change the way your streams are arranged it's not stacked anymore so that should less confusing with stacked stream pattern

01:52:590 (2,3,4,5,1,2,3,4,5,6,7,8) - same here ; the player’s expecting 4 1/2 sliders, why switch to streams ? because the drums are 1/4

01:57:090 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - technically fine ; however if I may suggest to do the same type of stream as 01:36:690 (1,2,3,4,5,1,2,3,4,5,6,7,8,1) since the instruments sound pretty similar if not the same I guess, but I feel like stacked streams would be unexpected here

01:59:190 (1,2) - remember you’re dealing with sliders having only 1 reverse arrow here ; that means the flow is gonna go back to the beginning of 01:59:190 (1) to then go the opposite way towards 01:59:490 (2), which not what you want in a part that’s calmer than the rest of the song since it makes the flow more snappy ctrl+G'ed 2nd slider

02:03:390 (2,3,4,5) - should be 1 reverse as well ; I don't think just 02:03:090 (1) is gonna be enough to give time to the player to realise that this is a 1/4 stream, plus it makes for more consistency in terms of rhythm since it’s weird to split that 4 beat measure in 3 parts ( namely a reverse, a 4 note stream and then the 8 remaining notes ) changed into 2 sliders instead of slider+4note stream

02:06:090 (5) - I know you wanted prefect stack with 02:05:490 (1), but this is double the DS ; I don’t think it’s negligible enough to force that stack, since it’s hardly gonna go unnoticed I've moved the stream up for visibility

02:06:390 (1,2,3) - visibly not a perfect triangle rip fixed

02:10:290 (1,2) - straight but 02:00:690 (1,2) weren’t ; they’re the same in the song, so I don’t see why those sliders are visually different true

02:11:490 (1,2,3,4,5,6,1) - why is the DS here notably lower than 02:01:890 (1,2,3,4,5,6,1) ? again, those 2 phrases are identical so there shouldn’t be any major differences like this consistent now

02:23:490 (1,2,1,2) - why aggressive shapes all of a sudden ? I liked how 02:21:090 (1,2,3,4) distinguished that section by introducing the only part of the song with curved sliders curved now

02:24:090 (1,2) - also, this is really hard to tell from a 1/2 slider ; the spacing is similar, there’s no difference in combo colouring that indicates a change, etc. Maybe overlap them to indicate the player that those are different from the 1/2 sliders from before ?I've just made them 1/2

02:24:690 (1,2) - technically fine, however I think 02:24:690 (1) could end on 02:25:590 and 02:25:590 (2) be removed ; since sliders can end on beats of equal importance it should be fine as well and imo it plays better than having a note stacked under a sliderend sure

02:40:965 (10,11,12,13,14,15,16,1,2,3,4,5,6,7) - looks weird as a whole because those 2 curves aren’t balanced in how ‘ curvy ‘ they are ; 02:41:040 (11,12,13,14) is almost a straight line while 02:41:640 (3,4,5,6,7) is a clear turn all streams reshaped x.x

02:45:090 (1) - where is the turn ? there was a direction change every downbeat up until this point so I don’t understand why you chose not to put one here there is no strong sound to be mapped as a turn

03:16:590 (1,2,3) - once again, I don’t understand that stack unstacked

03:40:890 (1,2,1) - first time there’s a low angle in the map ; feels awkward since there’s no need for emphasis here

03:42:090 (1,2) - this is making you miss out on a lot of drums tbh cause this is still filled with 1/4s changed

04:08:790 (7,1) - curved sliders feel out of place here as well fixed

( you’ll notice that I’m pointing out a lot less stuff here ; that’s because the mistakes you make in the beginning of the map, especially the inconsistencies in rhythm and aesthetics, are repeated throughout, and I think I’ve insisted enough on them that you’re able to spot them by yourself now, and I don’t want this mod to look like a huge textwall saying your map is shit and should be nuked because it’s not the spirit of a mod ) yeah, obviously

04:27:840 (3) - I don’t get that turn ? If anything the synth is at 04:27:990 (5) so the turn should be there considering every previous one was on a synth note woops

04:33:090 (1,2,3,4) - make those 2 lines parallel, their angle is noticeable and it ends up looking less clean done

Alright that’s all I have to say ( although it’s already a lot lol yeah, took me a bit to get through it all lmao), overall there are a lot of spacing, rhythm and aesthetics inconsistencies, which is probably the main part of the stuff I’ve pointed out, the rest are fixes more oriented on the ‘ surface ‘ layer of the map, with some stacks and aesthetic tweaks etc.

Good luck ! That’s some pretty epic metal I gotta say :3 hell yeah, thanks
I'll finish responding to your mod in a morning because it's almost 3am again :v Thanks for this big ass mod and good luck on your exams c:
Ellyu
Hello from my q sorry being late.
I completely dunno how to mod these stream cuz I seldom seem this before. so this is a really short mod sorry for that. ;w;

[death stream]
00:32:640 (6,7,8) - no overlap plz. kick slider jumps better.
00:33:840 (3,4,5) - 00:35:040 (3,4,5) - ...etc same as^
00:46:290 (1,2) - space too small make it look like a 1/4 gap
01:36:690 (1) - not sure why you use a reversed slider. they are all same heavy beat and reversed slider make it emphasize sth wrong.
01:39:090 (1) - same as^
01:53:490 (9) - miss a nc
01:59:490 (2) - ctrl+g
02:56:790 (13) - 1/4 reversed slider
03:24:540 (4,1) - could do blanket
03:53:490 (1,2) - 03:54:240 (4,5) - space too small and it make the difficulty rapidly become easy at this portion
meii18
from my q

[general]
where did you find the metadata? according to the official YouTube channel the artist seems to be in caps so the artist should be CHTHONIC if i'm not wrong
disable widescreen support since there's no any SB nor video
i think having the offset to 3089 would fit much better imo

[martyr]
maybe set the od to 8.5 and ar to 9.5? it would play a bit more softer let's say imo
00:12:690 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - // 00:15:090 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - unfortunately i have to disagree with the stacked streams here because as you can see them visually speaking the player can easily get frustated because i don't even get it how the player can click triplets and then a note and then again triplets on a death stream tbh the player have high chances to make chokes here because of this tricky stream also it is a bit hard to aim something like this on 200 bpm so i would rather unstack these triplets for better playability and also readability
00:11:490 (1,2,3,4) - (1)- (2)- and (4)- have 1.30 sv change while (3)- has only 1.00 sv change it sounds ridiculous because on (3)- the music has the same intensity as the rest of this whole pattern do so having on (3)- 1.30 sv change for instance would be good for the sake of the consistency // 00:13:890 (1,2,3,4) - same goes here but it's about (4)- this time which has 0.55 sv change which is inconsistent with the rest of the pattern // 00:16:290 (1,2,3,4) -
00:16:290 (1,2,3,4) - pretty nice to see this kind of jump because it really gives more emphasis and build-up effect but isn't a bit too high in comparison with 00:13:890 (1,2) - ? there and here the music has the same intensity and it's pretty obvious that there's no any change in the music's intensity making both of them the same spacing as you did for 00:13:890 (1,2) - would bring more consistency to the both patterns tbh // moreover on 00:16:290 (1) - 's head it is supposed to be s:c1 hitclap for consistency
00:16:890 (3) - here i don't get this why the spacing got suddenly shrinked the music has the same intensity as 00:14:490 (3) - do so would fit more better if you will space them a bit more for the sake of consistency imo
00:19:890 (1) - this one isn't supposed to end on 1/2? it's pretty obvious that it was supposed to end on 1/2 as 00:20:490 (1) - did and it really fits with the guitar by ending on 1/2 rather than on 1/4
00:26:190 (2,3) - the guitar has the same intensity but the spacing got suddenly shrinked for no reason also seems like the strongest beat is on 00:26:340 (3) - and spacing them more as you did previously with 00:22:590 (2,3) - // 00:23:790 (2,3) - and 00:24:990 (2,3) - would give more emphasis and build-up effect to the guitars // 00:28:590 (2,3) - same here but both on 1/1 and 1/2 the beats are stronger // 00:29:790 (2) -
00:26:790 (1,2,3,1) - blanket is pretty off just move 00:27:090 (1) - to right by 1 grid in order to fix the blanket and i think you have to modify a bit the slider's shape http://puu.sh/vQ2eK/788fe0457c.jpg
00:49:365 (10,11,12,13,14,15,16) - here the spacing is getting changed but the music has the same intensity which seems to be pretty ridiculous to change the stream's spacing when the music has the same intensity the vocal is getting a bit intense but since you're following the guitars here the music remains the same speaking of intensity as i see so maybe would be good to use the same spacing as you did for 00:48:690 (1,2,3,4,5,6,7,8,9) - // also you missed a nc on 00:49:290 (9) - since here's a new stanza
00:51:690 (1,2)- i am afraid of that the player might confuse this pattern with a regular 1/2 pattern and they won't distinguish so easily the 1/2 gap between them due to spacing so spacing them more wouldn't hurt imo // 00:52:890 (6,7) - same here and you missed a nc on 00:52:890 (6) - btw //
01:20:790 (3,4) - i see that you're following kinda vocals and kinda guitar but mostly the guitar imo and also the guitar is pretty stronger on 01:20:940 (4) - imo and i would rather space them more for more emphasis for the guitar instead of being shrinked suddenly // 01:23:190 (8,9) - same here?
01:24:240 (2,3,4) - i don't really like how it flows here because of the angle of the hitobjects as you can see (2)- and (4)- are pretty closer and it looks a bit untidy tbh placing 01:24:690 (4) - to 271|346 for instance would improve significally the flow here and it would play much better than before imo // 01:24:840 (5,6,7,8) - same applies here btw
01:27:990 (5,6,7,8) - the hihats are getting more stronger here but the circles' spacing is getting shrinked all by sudden which is not pretty good for the intensity of the hihats it's pretty obvious that at the first part of 01:27:690 (1,2,3,4,5,6,7,8) - the hihats are not really intense as i can see but at the second part the hihats are getting more and more intense in comparison with the first part of 01:27:690 (1,2,3,4,5,6,7,8) - so it wouldn't hurt if you will space the second part of the stream more for the sake of more emphasis to the hihats
01:33:840 (1) - nc placed accidentally?
01:45:990 (4) - that's literally the same thing as i pointed out at 00:11:490 (1,2,3,4) - speaking about sv changes inconsistency since the music has the same intensity throughout the whole pattern // 01:49:890 (1,2,3,4) - same here
01:46:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and 01:48:690 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - check 00:12:690 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - // 00:15:090 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - speaking about stacked streams
02:30:690 (1,2,3) - perhaps spacing them more? the player might confuse it with a regular 1/2 pattern without distinguishing the 1/1 gap plus the guitar is pretty intense here and it really deserves more emphasis and build-up effect
02:33:515 (2,1) - the blanket between (2)- 's tail and (1)- is pretty off you just have to move a bit down (2)- 's tail but be careful at (1)- 's reverse since it could be partially covered as i can see
02:45:090 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - so let me see this is the only part of the whole death stream where its spacing got changed? the hihats have the same intensity as i can see which means that the spacing got changed for no reason imo i would use the same spacing as you did with the rest of this whole stream since the hihats' intensity is the same
02:48:090 (3,4) - pretty lame to see them suddenly shrinked for no reason and it gives less emphasis to the hihats so spacing them more wouldn't hurt because it would give more emphasis to the hihats....and to the screams lol
02:52:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this one doesn't play pretty well and also at the middle of it at 02:52:665 (6,7,8,9,10,11,12) - to be exact the player can meet readability issues since 02:52:665 (6,7,8,9) - covers 02:52:965 (10,11,12) - almost in tottality so try to make them more readable and speaking about 02:52:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - it can be like this for instance https://puu.sh/vQ5Pd/4baed46813.jpg for a better flow and playability // 02:57:090 (1,2,3,4,5,6,7) - same applies here too
02:57:990 (13,1) - due to big distance the transition from this 1/4 buzz slider and the next note can be pretty harsh imo and the player risks to choke the next note so consider to decrease the spacing a bit to make the transition less harsh
03:00:390 (3,4) - due to pretty low spacing this one plays pretty unconfortable plus the music is somehow intense here...not at all but the spacing can be increased for better playability and ofc to give more emphasis as you did with the previous patterns
03:26:790 (5,3) - this note covers completely 03:27:390 (3) - 's reverse making it completely unreadable and pretty hard to distinguish the reverse arrow the only way you can get rid of this is to stack (3)- 's head with 03:26:715 (4) - like this http://puu.sh/vQ6iS/c5fa770f91.jpg
03:41:190 - duplicated green line try to get rid of one of them
03:53:490 (1,2) - // 03:54:240 (4,5) - i agree with Ellyu here the spacing is somehow small and due to the high ar it would be pretty hard to aim them properly so spacing them a bit more for a better playability wouldn't hurt
04:43:890 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this one is pretty similar to 04:34:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - but here you changed the spacng drastically which looks a bit weird since the hihats have the same intensity as the previous stream 04:34:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - do not like 04:41:490 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - tbh so better use the same spacing here as you did for 04:34:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - since the hihats are not very very intense here imo // 04:48:690 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - same here

that's all! great mapset for a newbie mapper and i really like it especially the way how you handled really well the streams
gl!
Topic Starter
Bokkie
Why hello there

Ellyu wrote:

Hello from my q sorry being late.
I completely dunno how to mod these stream cuz I seldom seem this before. so this is a really short mod sorry for that. ;w;

[death stream]
00:32:640 (6,7,8) - no overlap plz. kick slider jumps better. still overlaps, but the spacing is a bit higher + consistent xd
00:33:840 (3,4,5) - 00:35:040 (3,4,5) - ...etc same as^
00:46:290 (1,2) - space too small make it look like a 1/4 gap I guess it looks like a 1/4 (while it's 1/2) but I really like the blanket here; I'll see if I could do something else with it
01:36:690 (1) - not sure why you use a reversed slider. they are all same heavy beat and reversed slider make it emphasize sth wrong. I'm not using reverse slider for an emphasis here; it's here to introduce the stream gimmick
01:39:090 (1) - same as^
01:53:490 (9) - miss a nc fixed
01:59:490 (2) - ctrl+g it used to be ctrl+G'ed but considering fact that rhythm changes to 1/3 here, I think it's better to keep it as it is
02:56:790 (13) - 1/4 reversed slider done
03:24:540 (4,1) - could do blanket okay~
03:53:490 (1,2) - 03:54:240 (4,5) - space too small and it make the difficulty rapidly become easy at this portion it's fine to me


ByBy wrote:

from my q

[general]
where did you find the metadata? according to the official YouTube channel the artist seems to be in caps so the artist should be CHTHONIC if i'm not wrong according to wikipedia it's fine but I'd appreciate if someone else could confirm this (their page doesn't work for me)
disable widescreen support since there's no any SB nor video I wanted to add SB later but untill then I guess it'll be off
i think having the offset to 3089 would fit much better imo does 1ms really matter? I don't feel any difference in playablity

[martyr]
maybe set the od to 8.5 and ar to 9.5? it would play a bit more softer let's say imo I meant it to be difficult and it's just fine as it is rn
00:12:690 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - // 00:15:090 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - unfortunately i have to disagree with the stacked streams here because as you can see them visually speaking the player can easily get frustated because i don't even get it how the player can click triplets and then a note and then again triplets on a death stream tbh the player have high chances to make chokes here because of this tricky stream also it is a bit hard to aim something like this on 200 bpm so i would rather unstack these triplets for better playability and also readability I'm aware of this gimmick being kind of hard to read but it's in the beginning of the map (and then repeats like a minute later). If you can't sightread it, you'll get it on 2nd try.
There're plenty of gimmicky maps and it's always the same thing. Try again and you'll eventually understand how that certain gimmick works. This stream literally works like a streamjump, except you don't have to make a jump (that sounds dumb af, but that's how it is) I've asked quite a lot of players of different rank (top - 10k) and most of them had no real issues with that stream (few of them were even supprised how easy it is once you get how it works)

00:11:490 (1,2,3,4) - (1)- (2)- and (4)- have 1.30 sv change while (3)- has only 1.00 sv change it sounds ridiculous because on (3)- the music has the same intensity as the rest of this whole pattern do so having on (3)- 1.30 sv change for instance would be good for the sake of the consistency that's true; however, playtesters struggled to keep it without a sliderbreak here; with the jump between (2) and (3) it was really easy to sliderbreak, so that's were that SV change came from // 00:13:890 (1,2,3,4) - same goes here but it's about (4)- this time which has 0.55 sv change which is inconsistent with the rest of the pattern lower SV on last slider here is to emphasize next note(stream in that case); it's 0.55 to keep reduction ~30% // 00:16:290 (1,2,3,4) -
00:16:290 (1,2,3,4) - pretty nice to see this kind of jump because it really gives more emphasis and build-up effect but isn't a bit too high in comparison with 00:13:890 (1,2) - ? there and here the music has the same intensity and it's pretty obvious that there's no any change in the music's intensity making both of them the same spacing as you did for 00:13:890 (1,2) - would bring more consistency to the both patterns tbh the spacing on 00:13:890 (1,2) was a mistake and it's fixed now to make it consistent with 00:16:290 (1,2,3,4) // moreover on 00:16:290 (1) - 's head it is supposed to be s:c1 hitclap for consistency I'm using the same snare hitsound as it is in my skin and I didn't realise soft-hitclap3 is missing; thanks for pointing that!
00:16:890 (3) - here i don't get this why the spacing got suddenly shrinked the music has the same intensity as 00:14:490 (3) - do so would fit more better if you will space them a bit more for the sake of consistency imo 00:14:490 (3)got changed so there's no point anymore~
00:19:890 (1) - this one isn't supposed to end on 1/2? it's pretty obvious that it was supposed to end on 1/2 as 00:20:490 (1) - did and it really fits with the guitar by ending on 1/2 rather than on 1/4 it was! how noone noticed it untill now is beyond me lol
00:26:190 (2,3) - the guitar has the same intensity but the spacing got suddenly shrinked for no reason also seems like the strongest beat is on 00:26:340 (3) - and spacing them more as you did previously with 00:22:590 (2,3) - // 00:23:790 (2,3) - and 00:24:990 (2,3) - would give more emphasis and build-up effect to the guitars indeed, fixed // 00:28:590 (2,3) - same here but both on 1/1 and 1/2 the beats are stronger // 00:29:790 (2) -
00:26:790 (1,2,3,1) - blanket is pretty off just move 00:27:090 (1) - to right by 1 grid in order to fix the blanket and i think you have to modify a bit the slider's shape http://puu.sh/vQ2eK/788fe0457c.jpg changed
00:49:365 (10,11,12,13,14,15,16) - here the spacing is getting changed but the music has the same intensity which seems to be pretty ridiculous to change the stream's spacing when the music has the same intensity the vocal is getting a bit intense but since you're following the guitars here the music remains the same speaking of intensity as i see so maybe would be good to use the same spacing as you did for 00:48:690 (1,2,3,4,5,6,7,8,9) - fixed// also you missed a nc on 00:49:290 (9) - since here's a new stanza
00:51:690 (1,2)- i am afraid of that the player might confuse this pattern with a regular 1/2 pattern and they won't distinguish so easily the 1/2 gap between them due to spacing so spacing them more wouldn't hurt imo // 00:52:890 (6,7) - same here and you missed a nc on 00:52:890 (6) - btw I agree on this, but previous one is fine imo //
01:20:790 (3,4) - i see that you're following kinda vocals and kinda guitar but mostly the guitar imo and also the guitar is pretty stronger on 01:20:940 (4) - imo and i would rather space them more for more emphasis for the guitar instead of being shrinked suddenly // 01:23:190 (8,9) - same here? both jumps slightly bigger now
01:24:240 (2,3,4) - i don't really like how it flows here because of the angle of the hitobjects as you can see (2)- and (4)- are pretty closer and it looks a bit untidy tbh placing 01:24:690 (4) - to 271|346 for instance would improve significally the flow here and it would play much better than before imo // 01:24:840 (5,6,7,8) - same applies here btw fixed (not sure about the 2nd one tho)
01:27:990 (5,6,7,8) - the hihats are getting more stronger here but the circles' spacing is getting shrinked all by sudden which is not pretty good for the intensity of the hihats it's pretty obvious that at the first part of 01:27:690 (1,2,3,4,5,6,7,8) - the hihats are not really intense as i can see but at the second part the hihats are getting more and more intense in comparison with the first part of 01:27:690 (1,2,3,4,5,6,7,8) - so it wouldn't hurt if you will space the second part of the stream more for the sake of more emphasis to the hihats fixed
01:33:840 (1) - nc placed accidentally? oh, fixed
01:45:990 (4) - that's literally the same thing as i pointed out at 00:11:490 (1,2,3,4) - speaking about sv changes inconsistency since the music has the same intensity throughout the whole pattern // 01:49:890 (1,2,3,4) - same here now consistent with what I've stated earlier xd
01:46:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and 01:48:690 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - check 00:12:690 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - // 00:15:090 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - speaking about stacked streams
02:30:690 (1,2,3) - perhaps spacing them more? the player might confuse it with a regular 1/2 pattern without distinguishing the 1/1 gap plus the guitar is pretty intense here and it really deserves more emphasis and build-up effect spaced a bit more
02:33:515 (2,1) - the blanket between (2)- 's tail and (1)- is pretty off you just have to move a bit down (2)- 's tail but be careful at (1)- 's reverse since it could be partially covered as i can see fixed
02:45:090 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - so let me see this is the only part of the whole death stream where its spacing got changed? the hihats have the same intensity as i can see which means that the spacing got changed for no reason imo i would use the same spacing as you did with the rest of this whole stream since the hihats' intensity is the same I've screwed that up
02:48:090 (3,4) - pretty lame to see them suddenly shrinked for no reason and it gives less emphasis to the hihats so spacing them more wouldn't hurt because it would give more emphasis to the hihats....and to the screams lol no more shrinking
02:52:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this one doesn't play pretty well and also at the middle of it at 02:52:665 (6,7,8,9,10,11,12) - to be exact the player can meet readability issues since 02:52:665 (6,7,8,9) - covers 02:52:965 (10,11,12) - almost in tottality so try to make them more readable I've put NC on (9) and will ask for some playtest to see if it's alright now and speaking about 02:52:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - it can be like this for instance https://puu.sh/vQ5Pd/4baed46813.jpg for a better flow and playability // 02:57:090 (1,2,3,4,5,6,7) - same applies here too I've rotated it a bit to make it clearer
02:57:990 (13,1) - due to big distance the transition from this 1/4 buzz slider and the next note can be pretty harsh imo and the player risks to choke the next note so consider to decrease the spacing a bit to make the transition less harsh after further investigetion I've discovered this should be a slider with only one reverse since there's no drums on blue tick; that fixes an issue huh
03:00:390 (3,4) - due to pretty low spacing this one plays pretty unconfortable plus the music is somehow intense here...not at all but the spacing can be increased for better playability and ofc to give more emphasis as you did with the previous patterns fixed
03:26:790 (5,3) - this note covers completely 03:27:390 (3) - 's reverse making it completely unreadable and pretty hard to distinguish the reverse arrow the only way you can get rid of this is to stack (3)- 's head with 03:26:715 (4) - like this http://puu.sh/vQ6iS/c5fa770f91.jpg how did i miss that
03:41:190 - duplicated green line try to get rid of one of them deleted one of them
03:53:490 (1,2) - // 03:54:240 (4,5) - i agree with Ellyu here the spacing is somehow small and due to the high ar it would be pretty hard to aim them properly so spacing them a bit more for a better playability wouldn't hurt okay, okay I get it ;-;
04:43:890 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this one is pretty similar to 04:34:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - but here you changed the spacng drastically which looks a bit weird since the hihats have the same intensity as the previous stream 04:34:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - do not like 04:41:490 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - tbh so better use the same spacing here as you did for 04:34:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - since the hihats are not very very intense here imo // 04:48:690 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - same here I wanted to make the end of the map visibly difficultier, but I also get your point that increasing spacing doesn't really follow the song's intensity; I've made them consistent by increasing low spacing that is :thinking: and added some riddiculous Inferno Eclipse spacing on noticeable stronger parts
that's all! great mapset for a newbie mapper and i really like it especially the way how you handled really well the streams
gl! thanks a lot, that was a great mod!
Thank you guys c:
sakebi
thanks for m4m sorry there was a three day wait for this mod

00:12:690 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - stopping multiple times like this in the middle of a stream can be annoying to play, 01:41:490 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is an example of one that's okay
00:15:090 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ^ this goes for any stream that does this
00:39:840 (2,3,4) - should be 1/4 sliders just like 00:38:640 (1,2,3) -
01:46:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same as first
03:19:590 (1) - no nc needed
03:21:690 (1) - fix overlap with 03:20:640 (2) -
04:52:890 (5) - red anchor should line up with the same line the stream is on

not too many issues with the map, looks good
Topic Starter
Bokkie
Hi!

lilligantEX wrote:

thanks for m4m sorry there was a three day wait for this mod

00:12:690 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - stopping multiple times like this in the middle of a stream can be annoying to play, 01:41:490 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is an example of one that's okay one thing I'm sure of: they're playable and some of people actually enjoy them because it's something different than what they'd usually play; the example you've hl'ed is simply to "introduce" the player to that gimmicky stream pattern
00:15:090 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ^ this goes for any stream that does this
00:39:840 (2,3,4) - should be 1/4 sliders just like 00:38:640 (1,2,3) - 1/4 sliders are played pretty much the same way as 1/2 circles and since it's the end of following riff I just wanted to make it stand out somehow; orange color because I might change it later
01:46:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same as first
03:19:590 (1) - no nc needed fixed
03:21:690 (1) - fix overlap with 03:20:640 (2) - done
04:52:890 (5) - red anchor should line up with the same line the stream is on I don't think it's necessary; although, I've improved the shape of it to match with previous slider


not too many issues with the map, looks good thanks c:
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