sakuraburst - forest of the spirits

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Noob testplay (post update)


98.9% HR fc at 100k after about 15 tries replay
I fc'd with like 97% HR during qualified after about 3 tries, think I was 130k then

It's definitely one of the more challenging Hard diffs I've played but still easier to read than most high BPM Hards with moderate reading requirements... like pk's Caramel Heaven (somewhat close to HR fcing) and handsome's Ai o Chikaishi Hime Kazari (fc'd with HR with a lot of effort). I play a lot of high BPM HR so I guess that says something? idk... even most Lasse maps feel harder to read than this
Kurai
I guess I'll just throw a short mod I had saved in my drafts, hope this helps.

[net0's easy]
  1. 02:43:850 (1,1) - Not really a good idea to stack notes in Easy difficulties (and particularly when they are more than 1/1 apart). Player at this level rely a lot on spacing, seeing those two sliders being stacked could make them "panic" and click the 2nd slider earlier than they should. Actually, I am not really against introducing stacks in Easy difficulties they are common patterns and beginners have to learn how to play them at some point, but here it would only feel awkward for them and would just makes it confusing in my opinion.
  2. 02:49:496 (5) - Maybe you should map this rhythm the same way you did at 02:59:334 (4,5) - . That's an easier rhythm to follow. (it goes for 03:10:141 (4) - as well).
  3. 02:57:399 (5) - Why did you make it 1/2 here but not at 02:47:076 (5) - ? (the same goes for 03:02:560 (5) - and 03:15:463 (5) - then).
  4. 03:25:786 (7) - a 1/1 slider would work better here in my opinion as you don't really have any audible sound at 03:25:947 - .


[mun's hard]
  1. 01:40:625 (1) - I really feel like this circle should be a slider (potentially going in the same direction as 01:39:979 (3) - and 01:39:334 (1) - ) because as it is now, it feels like you are ignoring the sound (3) and (4) were nicely accentuating which kind of feels anticlimactic.
  2. 01:46:754 (5) - I think you should change this slider as the movement it creates is pretty awkward and doesn't go well with the previous objects; (2) goes upward then (3,4) go on the left then right after (4) you have to go back on the right but (5) goes upward again (and a bit on the left). I find it rather uncomfortable to play.
  3. 01:55:141 (2) - I would ctrl+g this slider (and adjust its position), in my opinion it would make the movement of this slider feel more natural.
  4. 03:19:173 (3,4,5) - Since you have a circle 1/4 after a slider just right before, it makes it a bit complicated to apprehend this triple (even though it is perfectly justified rhythmically). Two solutions to fix this issue 1. you could remove the 1/4 and 2. make 03:18:689 (1) - a full 1/1 slider just like 03:08:367 (1) - (I like this solution the best as it would make the patterns more consistent with one another).


[mir's insane]
  1. 01:40:625 (1) - As I said in Hard: "I really feel like this circle should be a slider [...] because as it is now, it feels like you are ignoring the sound 01:38:689 (4,1,4) - were nicely accentuating which kind of feels anticlimactic.". Though, since it is stacked here, it doesn't feel as awkward as in Hard.
  2. 01:42:560 (3) - I would end it on the red tick. I believe the sound on 01:42:721 - deserves to be mapped, and actually, it would put more emphasis on the following stream.
  3. 01:51:915 - Why didn't you map this beat? :0 It feels like something is missing (and therefore makes 01:52:076 (6) - more complicated to apprehend).
  4. 02:59:979 (5) - Why do you have a slowdown for 02:49:657 (1) - , 03:10:302 (1) - and 03:20:625 (1) - ) but not here?
Topic Starter
Shiirn

Kurai wrote:

I guess I'll just throw a short mod I had saved in my drafts, hope this helps.

[net0's easy]
  1. 02:43:850 (1,1) - Not really a good idea to stack notes in Easy difficulties (and particularly when they are more than 1/1 apart). Player at this level rely a lot on spacing, seeing those two sliders being stacked could make them "panic" and click the 2nd slider earlier than they should. Actually, I am not really against introducing stacks in Easy difficulties they are common patterns and beginners have to learn how to play them at some point, but here it would only feel awkward for them and would just makes it confusing in my opinion. Quit treating new players like they're brain-damaged monkeys.
  2. 02:49:496 (5) - Maybe you should map this rhythm the same way you did at 02:59:334 (4,5) - . That's an easier rhythm to follow. (it goes for 03:10:141 (4) - as well). Quit treating new players like they're brain-damaged monkeys.
  3. 02:57:399 (5) - Why did you make it 1/2 here but not at 02:47:076 (5) - ? (the same goes for 03:02:560 (5) - and 03:15:463 (5) - then). Fixed inconsistencies. They're all circles now. Be happy. also, 03:15:463 (5) - is not even the same relevance sound, 03:18:044 (5) - is
  4. 03:25:786 (7) - a 1/1 slider would work better here in my opinion as you don't really have any audible sound at 03:25:947 - . Doesn't matter, the reversal of movement is a good representation of the music.


[mun's hard]
  1. 01:40:625 (1) - I really feel like this circle should be a slider (potentially going in the same direction as 01:39:979 (3) - and 01:39:334 (1) - ) because as it is now, it feels like you are ignoring the sound (3) and (4) were nicely accentuating which kind of feels anticlimactic. It's my style
  2. 01:46:754 (5) - I think you should change this slider as the movement it creates is pretty awkward and doesn't go well with the previous objects; (2) goes upward then (3,4) go on the left then right after (4) you have to go back on the right but (5) goes upward again (and a bit on the left). I find it rather uncomfortable to play. It's my style
  3. 01:55:141 (2) - I would ctrl+g this slider (and adjust its position), in my opinion it would make the movement of this slider feel more natural. It's my style
  4. 03:19:173 (3,4,5) - Since you have a circle 1/4 after a slider just right before, it makes it a bit complicated to apprehend this triple (even though it is perfectly justified rhythmically). Two solutions to fix this issue 1. you could remove the 1/4 and 2. make 03:18:689 (1) - a full 1/1 slider just like 03:08:367 (1) - (I like this solution the best as it would make the patterns more consistent with one another). Change 02:58:044 (1) - to be consistent with the second iteration. Thanks!


[mir's insane]
  1. 01:40:625 (1) - As I said in Hard: "I really feel like this circle should be a slider [...] because as it is now, it feels like you are ignoring the sound 01:38:689 (4,1,4) - were nicely accentuating which kind of feels anticlimactic.". Though, since it is stacked here, it doesn't feel as awkward as in Hard. It's my style
  2. 01:42:560 (3) - I would end it on the red tick. I believe the sound on 01:42:721 - deserves to be mapped, and actually, it would put more emphasis on the following stream. It's my style
  3. 01:51:915 - Why didn't you map this beat? :0 It feels like something is missing (and therefore makes 01:52:076 (6) - more complicated to apprehend). It's my style
  4. 02:59:979 (5) - Why do you have a slowdown for 02:49:657 (1) - , 03:10:302 (1) - and 03:20:625 (1) - ) but not here? the curve is a slowdown in itself as the player doesn't move the cursor, and this pattern variant works this way. (i don't really know, but it works fine either way to me)
Topic Starter
Shiirn
doublepost for update:

mun's hard removed as we both decided that it was just too much of an issue to just completely revamp the entire intro to be more consistent and less questionable, as it was needlessly frustrating to both me and mun and we've long since stopped having any sort of motivation or drive to "fix" problems we don't agree exist


as such, if anyone wants to map a replacement they can feel free to contact me, otherwise, this set is dead again (as, again, i don't care enough about ranking this set myself to actually do it myself)
Net0
So in the end they still can't accept Mun as the diff between normal and insane. So is it only missing like an advance diff between normal and hard and we're good to go?
_handholding
hard

Because you've done a lot to try emphasise all the niche sounds in the intro with different slider shapes, structure etc. I'm kind of puzzled as to why you didn't try to do anything with these sounds 01:32:560 and 01:32:721

02:24:496 (1) - Maybe it's just me but this section doesn't feel intuitive at all. It felt that way in editor and played awkward to me in testplay

02:59:657 (1,2,3) - if you're gonna stack 2 and 3 then imho it would go down better to not stack 1 and 2 . This would go for a lot of other patterns too

03:25:786 (3) - spacing this big feels like it should be omitted in hard diffs

w ~
LMT

Kisses wrote:

hard

Because you've done a lot to try emphasise all the niche sounds in the intro with different slider shapes, structure etc. I'm kind of puzzled as to why you didn't try to do anything with these sounds 01:32:560 and 01:32:721 it is due to rhythm constraints, 1/2 sliders can't demonstrate how the current one emphasises the clap sound and the only option I have left for a hard diff for 01:32:721 is a circle

02:24:496 (1) - Maybe it's just me but this section doesn't feel intuitive at all. It felt that way in editor and played awkward to me in testplay I think you need to elaborate on this otherwise I couldn't pinpoint the issue. I can play it just fine even on DT but it might be that I've already subconsciously memorised the rhythm

02:59:657 (1,2,3) - if you're gonna stack 2 and 3 then imho it would go down better to not stack 1 and 2 . This would go for a lot of other patterns too varying 1/4 spacing concept even for sliderend -> circle isn't fitting in this map where I've already prioritised having different spacing concepts for 1/2

03:25:786 (3) - spacing this big feels like it should be omitted in hard diffs it's honestly not that bad considering how big circle -> slider jumps in this map. I'll take it into consideration if the issue gets brought up again.
w ~
Thanks for the mod! No changes have been made though.
Side
Cuz shiirn wants to rebubble and asked to mod the hard

but I don't want to so here's one suggestion based on pressing space bar and waiting 4 minutes for the filler intro before the song actually starts

[Hard]

01:25:141 (1,2) - 01:26:109 - Don't leave this empty. You can argue that you're mapping to the drums and don't want to map filler except in this case it's not that. 01:25:786 (2) - This clearly is mapped and hitsounded to the drum and synthy piano thing whatever that is so not having another 1/2 slider right after really feels empty. Do this(move 01:26:915 (2) - to the right to keep the triangle) or go the copout way and change 01:25:786 (2) - to a note.

If I ever get more time I'll mod the rest gl
sdafsf
[ LMT]

  • Not an actual mod but i think you should fix these terrible autostacks:
  1. 02:49:334 (1,2,3) -
  2. 02:59:657 (1,2,3) -
  3. 03:09:979 (1,2,3) -
  4. 03:20:302 (1,2,3) -
    idk if you map with stacking disabled but it looks pretty bad and misleading rn. i would stack them manually
LMT

Side wrote:

Cuz shiirn wants to rebubble and asked to mod the hard

but I don't want to so here's one suggestion based on pressing space bar and waiting 4 minutes for the filler intro before the song actually starts

[Hard]

01:25:141 (1,2) - 01:26:109 - Don't leave this empty. You can argue that you're mapping to the drums and don't want to map filler except in this case it's not that. 01:25:786 (2) - This clearly is mapped and hitsounded to the drum and synthy piano thing whatever that is so not having another 1/2 slider right after really feels empty. Do this(move 01:26:915 (2) - to the right to keep the triangle) or go the copout way and change 01:25:786 (2) - to a note. I mapped it like this because 01:25:947 - is clearly a unique sound whereas the next 2 synth sounds provides more of a lead in to the next measure. Mapping those sounds dilutes the emphasis intended for 01:25:947 -, mapping 2 more beats will make the rhythm density too high for this section

If I ever get more time I'll mod the rest gl

sdafsf wrote:

[ LMT]

  • Not an actual mod but i think you should fix these terrible autostacks:
  1. 02:49:334 (1,2,3) -
  2. 02:59:657 (1,2,3) -
  3. 03:09:979 (1,2,3) -
  4. 03:20:302 (1,2,3) -
    idk if you map with stacking disabled but it looks pretty bad and misleading rn. i would stack them manually sure
thanks for the suggestions!!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 82238
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:forest of the spirits
TitleUnicode:forest of the spirits
Artist:sakuraburst
ArtistUnicode:sakuraburst
Creator:Shiirn
Version:lmt's hard
Source:
Tags:blood orange mikasaserket lmt net0 mun mecha dubstep dance Jakomo73 electronic ambient glitch noise pretty soundfont York
BeatmapID:1417365
BeatmapSetID:595796

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
2,124050,143671
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 66,172,30
Combo3 : 67,205,143
Combo4 : 211,165,54
Combo5 : 138,162,94
Combo6 : 220,69,183
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159,356,175947,1,2,0:0:0:0:
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146,204,178528,1,2,0:0:0:0:
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228,93,190221,1,0,1:0:0:0:
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54,162,206431,5,4,1:2:0:0:
Pho
lmt asked me to post this in here because

15:07 LMT: you forgot to update
15:08 Pho: i had some changes in it
15:10 LMT: f
15:10 Pho: rekt
15:12 Pho: got told the streams were too plain so i spiced them up a bit
15:15 LMT: yeah the streams are no problem
15:15 LMT: well
15:16 Pho: need to rework that ending part too, athy didnt like the 1/8 repeats too much
15:16 LMT: i do have some gripes with the 1/8 thing
15:16 LMT: uhhh
15:16 LMT: same
15:17 Pho: they are overdone lol
15:17 Pho: i used two larger ones instead now
15:17 LMT: 01:56:344 (1,1,2,3,4,1) - yeah this thing
15:17 LMT: lol
15:17 LMT: 01:55:719 (1,1) - this is also
15:17 Pho: this is amazing please
15:17 LMT: kinda uncomfy
15:18 Pho: i played that without issues
15:18 LMT: 01:55:719 (1) - could you like
15:18 LMT: remove one reverse here lmao
15:18 LMT: 01:56:344 (1,1) - ok this is fine but
15:18 LMT: 01:55:719 (1,1) - these things are a bit too tight idk
15:20 Pho: hmm, i thought the gap was fair enough
15:20 Pho: it's just i don't want to make them too big
15:20 Pho: can i have more opinions on these first
15:20 LMT: yeah sure
15:21 LMT: 03:41:969 (1) - x dX D x dx DX d xD
15:21 LMT: kinda cool actually
15:22 Pho: w
15:22 LMT: 04:06:969 (1,2,3,4,5,6,7,8) - pretty sure i hit this thing by luck just now lol
15:22 Pho: i wanted to make the shape like one of them cryystals on flandres wings
15:22 LMT: o H
15:22 Pho: but idk it still feels kinda 'hmm yea it's just there'
15:23 LMT: yea the stream is like the player actually has to read the approach circles
15:23 LMT: which isn't what the focus here i think
15:24 Pho: it's there for now because song reflection
15:24 Pho: i'll make it look neater without having the sliders overlap too hard
15:24 Pho: just need a good ide
15:24 LMT: ye
15:25 LMT: also uhh
15:25 LMT: 02:26:344 (1,2,1,2,1,2,1,2) -
15:25 LMT: idk man like you're ignoring the vocal rhythm here
15:25 Pho: it's the same rhythm as in 01:08:219 (1,2,3,4,5,6,7,8) -
15:26 LMT: yeah
15:26 LMT: i'm just pointing out an example
15:27 Pho: i can't really follow vocal primarily here without sacrificing large movements
15:27 Pho: because they have beats on blue ticks
15:30 LMT: idk not that much like
15:30 Pho: i mean it'd look sth like this if i were to follow vocal: https://puu.sh/xEpoo/e933af3d4e.png
15:30 LMT: https://osu.ppy.sh/ss/9133046
15:31 Pho: i can't really form a proper build-up with that rhythm pattern
15:31 LMT: you can
15:32 LMT: the second one you can make more spaced than the first
15:34 Pho: okay that could actually work too
15:35 Pho: i still believe the circles create a stronger build-up though
15:40 LMT: https://osu.ppy.sh/ss/9133114
15:41 LMT: it's okay if you don't want to change it, i'm just making examples lol
15:41 Pho: huge 1/4 slider-circle jumps ew
15:42 LMT: i mean that thing is scalable lol
15:44 Pho: i got the idea, i might swap it out later if it's really significantly better for me
15:56 Pho: are you milan
15:56 LMT: wtf
15:56 LMT: why
15:56 Pho: i mean
15:57 Pho: he uses the same draft name for his maps
15:57 LMT: i use a different draft name everytime
15:57 LMT: this just happens to be loli
15:58 Pho: oh
15:59 Pho: would swap the first two words then
16:00 LMT: done
16:02 Pho: kek
16:36 LMT: btw have you got some time
16:44 Pho: yes
16:45 *LMT is listening to [https://osu.ppy.sh/b/1417365 sakuraburst - forest of the spirits]
16:45 LMT: shiirn wants to repush this thing so i need mods lol
16:45 LMT: like an irc is also fine
16:45 LMT: just my diff
16:47 Pho: allright lemme see
16:52 Pho: looks nice
16:53 Pho: nothing that's too dodgy imo
16:53 Pho: 03:05:141 (1,2,3) - this big jump was the only thing i was a bit surprised about during gameplay
16:54 LMT: hmmm
16:54 LMT: what do you think
16:55 LMT: like uhh is it a bit too mcuh?
16:56 Pho: delete 03:05:302 (2) -
16:56 Pho: results in -0.1*
16:57 LMT: lmao
16:57 Pho: so uhh
16:57 LMT: alright fixed lmao
16:58 Pho: i think toning it down to somewhere between 1.8-2.0 should be ok
16:58 LMT: https://osu.ppy.sh/ss/9133704
16:58 Pho: it's just because you never really had circlejump parts in this
16:58 Pho: a bit higher DS there would be cool still
16:59 Pho: 01:31:270 (1) - this doesn't need a NC tbh
17:00 Pho: 01:51:915 (1,2) - switch NCs
17:00 LMT: cus it's a different sound tho
17:00 LMT: fixed the 1 2 NC
17:01 Pho: is it that notorious to put a new one though
17:01 Pho: 01:32:721 (4) - would need a NC as well
17:01 Pho: *then
17:02 Pho: 01:59:818 (4,1) - NC switch
17:02 LMT: shit i'll be right back sorry
17:03 Pho: 02:24:657 (1) - 02:27:721 (1) - i dont think these are necessary either
17:03 Pho: 02:51:592 (1) - ^
17:04 Pho: 03:20:302 (1) - ^
17:16 LMT: i'm back
17:17 LMT: fixed the NC on the strange sound
17:18 LMT: 01:59:818 (4) - didn't NC this because it still belongs to the previous rhythm
17:18 LMT: 02:00:302 (1) - whereas this is clearly a new rhythm
17:19 LMT: 02:24:496 (1) - want to keep this because in this whole section only this sound is not mapped to the synth but I absolutely need it
17:20 LMT: 02:27:721 (2) - fixed
17:20 LMT: 02:51:592 (5) - fixed
17:20 LMT: 03:19:979 (5) - un-NC this instead
17:20 LMT: nvm just fixed
17:23 LMT: can you post the log xd
Minothefurry
:)This map is awesome! gud job and keep doin your work !
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