I feel strange about the situation...
Above all when I see people on both sides saying "if Mun wants I'm here for further improvement" while no one actually takes action and improves it as they say. From my pov this is just... meh... That's not the spirit of modding (if you really care about the map)
I know it might be a pain, but complaining only is too easy :<
That aside tho, Mun's reasoning about Hard diffs is kinda awkward too lol. Assuming everyone hates Hard diffs for whatever reason seems a bit too generalized...
I personally love making them and while I do agree the restriction brought from old mapping make them boring I find that comment a bit too far from reality.
These diffs are also the most played diffs, based on some statistics Eph showed some time ago, so idk about the general hate against this diff tbh (sorry, forgot what thread that was in, no link to it)
Regardless of both sides tho, I find strange how we find ourselves fighting with each other on things that maybe we don't even play or have the right perception on.
The map has been in qualified for a (maybe short) while, so if people had complaints about the Hard they could have spoken. I refer to those who play Hard diffs, not experienced players testplaying it and assuming things based on their knowledge, nor modders.
It is a matter of facts that no one has the mentality of those old days to really say "this is inappropriate" or not for such a diff.
I had a similar problem on one of my mapsets and I asked around testplays to make sure things work well enough for the target audience. If you have doubts pick users of a certain range and make them testplay the map instead of saying "they won't be able to read this" or whatever. I find that more fair towards everyone, mappers and players.
Aaaaaanyway, while I can agree the set can be cleaner from an aesthetic point of view I find the concept consistent in the Hard, hence why I firstly qualified this. I will just bring up a couple things I didn't point out last time since idk.. they slipped from my mind
Mun dear,
- 01:31:270 (1) - the SV like that has almost no impact, if it was supposed to be like a simplification of the SV changes from the top diffs. What about this?
- 01:35:463 (1,2) - minor, but seeing they have both the same hitsound I would have stacked them. They feel kinda strange with movement between them =w=" Mostly because I see stuff like 01:38:044 (1,2) - which is identical but differently hitsounded so I am a bit "?.? why"
- 01:50:947 (1,2) - other hitsounding that makes little sense. Change hitsounds or pattern, because that way you're telling me the tail should have a click
- 03:05:141 (3,4,5) - mentioned this to Shiirn before, but we ended up in a little conflict over it so I left it there. I would rather have your opinion too about (4), since it kinda dilutes the focus of your pattern. Yes, there technically is a really soft beat on 03:05:302 - but it's in background and I find it a bit messy to add it above the more important foreground sound here
- 03:25:786 (3) - not the first one, but non-silenced tails which aren't used tilt me a bit
Above all when I see people on both sides saying "if Mun wants I'm here for further improvement" while no one actually takes action and improves it as they say. From my pov this is just... meh... That's not the spirit of modding (if you really care about the map)
I know it might be a pain, but complaining only is too easy :<
That aside tho, Mun's reasoning about Hard diffs is kinda awkward too lol. Assuming everyone hates Hard diffs for whatever reason seems a bit too generalized...
I personally love making them and while I do agree the restriction brought from old mapping make them boring I find that comment a bit too far from reality.
These diffs are also the most played diffs, based on some statistics Eph showed some time ago, so idk about the general hate against this diff tbh (sorry, forgot what thread that was in, no link to it)
Regardless of both sides tho, I find strange how we find ourselves fighting with each other on things that maybe we don't even play or have the right perception on.
The map has been in qualified for a (maybe short) while, so if people had complaints about the Hard they could have spoken. I refer to those who play Hard diffs, not experienced players testplaying it and assuming things based on their knowledge, nor modders.
It is a matter of facts that no one has the mentality of those old days to really say "this is inappropriate" or not for such a diff.
I had a similar problem on one of my mapsets and I asked around testplays to make sure things work well enough for the target audience. If you have doubts pick users of a certain range and make them testplay the map instead of saying "they won't be able to read this" or whatever. I find that more fair towards everyone, mappers and players.
Aaaaaanyway, while I can agree the set can be cleaner from an aesthetic point of view I find the concept consistent in the Hard, hence why I firstly qualified this. I will just bring up a couple things I didn't point out last time since idk.. they slipped from my mind
Mun dear,
- 01:31:270 (1) - the SV like that has almost no impact, if it was supposed to be like a simplification of the SV changes from the top diffs. What about this?
- 01:35:463 (1,2) - minor, but seeing they have both the same hitsound I would have stacked them. They feel kinda strange with movement between them =w=" Mostly because I see stuff like 01:38:044 (1,2) - which is identical but differently hitsounded so I am a bit "?.? why"
- 01:50:947 (1,2) - other hitsounding that makes little sense. Change hitsounds or pattern, because that way you're telling me the tail should have a click
- 03:05:141 (3,4,5) - mentioned this to Shiirn before, but we ended up in a little conflict over it so I left it there. I would rather have your opinion too about (4), since it kinda dilutes the focus of your pattern. Yes, there technically is a really soft beat on 03:05:302 - but it's in background and I find it a bit messy to add it above the more important foreground sound here
- 03:25:786 (3) - not the first one, but non-silenced tails which aren't used tilt me a bit