7 naxess u cant fool me!!!
Just for curiosity, since you got this mapset into moddingv2 does it necessarially means that qualification will be done there as well or regular forum heart is still functional?
Ephemeral wrote:I turned on moddingv2 (https://osu.ppy.sh/beatmapsets/595796/discussion) and did some modding there.
Looks good overall though. I think it's ready.
To address "issues" over not mapping the introductory sequence:
Zetera wrote:I was just wondering whether you need to map the beginning as well, or at least cut it.
At its current state, the map starts at 36.4% and ends at 90.9%, meaning that you are missing out on 45.6% of the song (not accounting for breaks). In other words: You only mapped 54.4%, which is below the 80% rule. I know, you don't have to account for the intro if you leave less than 20% of the outro, but isn't this example kind of stretching it?
First of all, you do have the option to have the mp3 cut, but you used storyboard elements in the beginning instead. Now, if these elements were especially emphatic, I wouldn't mind that at all, but all I see is a fade-in, which you could have also done at your last unmapped/unstoryboarded bookmark of the intro. You could've used a water surface ripple and the fade-in over here and would've been able to cut the beginning.
Secondly, you had the option to map the intro via sliderart and a couple of 1/1 circles. If you asked me, I think that'd be a great addition to your map, since it would contrast your Kiai just as well as or even better than using nothing in the beginning. Feels like you missed out on an opportunity there.
Obviously, you could just go with what you have, apply the 20% outro rule thing and you'd be good to go. But for me, this is a little underwhelming.
I really like the kiai atmosphere though!
Edit: Guess this was already deliberated on, but I felt like throwing in my 2c as well, because I feel like you have better options that still maintain that important contrast.