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posted
This beatmap was submitted using in-game submission on 2017年5月19日 at 22:17:03

Artist: Haruna Luna
Title: Stella Breeze (TV Size)
Source: 冴えない彼女の育てかた♭
Tags: Saenai Heroine no Sodatekata Saekano anime opening tv size kawaiwkyik Shad0w1and Nardoxyribonucleic
BPM: 148
Filesize: 16826kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.17 stars, 61 notes)
  2. Hard (2.72 stars, 195 notes)
  3. Insane (3.87 stars, 273 notes)
  4. Nardo's Muzukashii (2.7 stars, 333 notes)
  5. Nardo's Oni (3.66 stars, 435 notes)
  6. Normal (1.74 stars, 123 notes)
  7. Shad0w1and's Hyper (3.56 stars, 290 notes)


Download: Haruna Luna - Stella Breeze (TV Size)
Download: Haruna Luna - Stella Breeze (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
- Rizia
- Shad0w1and
- Nardoxyribonucleic
2017/04/17: updated new video file!
posted
:o
posted
yo
posted
a

Insane

  1. 00:10:679 (6) - change rhythm to two notes, pair to previous one is better to me.
  2. 00:13:720 (2) - change rhythm to note+1/4 slider is better in fitting beats.
  3. 00:42:301 (3) - nc setting in these series of patterns may be all set at main white ticks.
  4. 01:25:679 (5,6) - swap.
  5. good.

Shad0w1and's Insane

  1. 00:03:382 (1,2) - not recommed sudden pause aiming + sudden 1/4 jump for intro part here.
  2. 00:27:301 (1) - unnecessary nc spam.
  3. 00:39:057 (1) - , 00:40:071 (1) - , 00:45:138 (1) - ,00:46:760 (1) - , 01:23:246 (1) - same as above.
  4. 00:41:693 (3,4) - spread them is better.
  5. 00:43:314 (3,4) - , 01:05:408 (4,1) - , 01:22:435 (2,3) - ↑
  6. 01:21:827 (1) - nearly offscreen.
  7. 01:25:679 (2,3) - swap.
  8. 不需要抖机灵,正常做pls

Hard

  1. 00:04:193 (3,1) - for this jump exists, better reconsider 00:07:841 (5,1) - or just rearrange it.
  2. 00:18:787 (2) - , 00:35:814 (1) - touch life bar.
  3. 00:56:490 (2,3) - add note at 00:56:895 to emphasize drum at 00:56:996? similar to 00:59:733 (2,3) - .
  4. 01:11:895 (3,1) - this can be a larger jump, like reverse slier 1 here.
  5. fine.

Normal

  1. 00:08:247 (1,2) - offscreen.
  2. 00:17:166 (5) - bar... nvm.
  3. 01:11:895 (3,4,5) - offscreen.

Easy

  1. 01:04:192 (1,2) - fluent flow maybe.
    01:13:922 (1) - offscreen.
这个真的是福利番。

good luck.
posted

Hollow Wings wrote:

a
[notice]

Shad0w1and's Insane

  1. 00:03:382 (1,2) - not recommed sudden pause aiming + sudden 1/4 jump for intro part here. :arrow: consistent
  2. 00:27:301 (1) - unnecessary nc spam. :arrow: they fine
  3. 00:39:057 (1) - , 00:40:071 (1) - , 00:45:138 (1) - ,00:46:760 (1) - , 01:23:246 (1) - same as above.
  4. 00:41:693 (3,4) - spread them is better.
  5. 00:43:314 (3,4) - , 01:05:408 (4,1) - , 01:22:435 (2,3) - ↑
  6. 01:21:827 (1) - nearly offscreen.
  7. 01:25:679 (2,3) - swap.
  8. 不需要抖机灵,正常做pls


fixed two 3/4 stacks in later session

http://puu.sh/vcuAZ/f771386915.zip
posted

Hollow Wings wrote:

a

Insane

  1. 00:10:679 (6) - change rhythm to two notes, pair to previous one is better to me.
    :arrow:changed rhythm a bit into two triple
  2. 00:13:720 (2) - change rhythm to note+1/4 slider is better in fitting beats.
    :arrow:ok
  3. 00:42:301 (3) - nc setting in these series of patterns may be all set at main white ticks.
    :arrow:ok
  4. 01:25:679 (5,6) - swap.
    :arrow:ok
  5. good.

Hard

  1. 00:04:193 (3,1) - for this jump exists, better reconsider 00:07:841 (5,1) - or just rearrange it.
    :arrow:i nerf 00:04:193 (3,1) - here
  2. 00:18:787 (2) - , 00:35:814 (1) - touch life bar.
    :arrow:it should be fine on ranking
  3. 00:56:490 (2,3) - add note at 00:56:895 to emphasize drum at 00:56:996? similar to 00:59:733 (2,3) - .
    :arrow:changed rhythm a bit
  4. 01:11:895 (3,1) - this can be a larger jump, like reverse slier 1 here.
    :arrow:ok
  5. fine.

Normal

  1. 00:08:247 (1,2) - offscreen.
  2. 00:17:166 (5) - bar... nvm.
  3. 01:11:895 (3,4,5) - offscreen.
:arrow:these thing should be fine

Easy

  1. 01:04:192 (1,2) - fluent flow maybe.
    :arrow:fixed
    01:13:922 (1) - offscreen.
    :arrow:same above
这个真的是福利番。

good luck.


thx for mod!!!! and star!
posted

09kami wrote:


[General]

BG可以裁剪下
有一个没有用到的音效:
drum-hitnormal.wav


[Insane]
01:00:544 (5,6,1) - 这两个滑条放在一起感觉有点怪怪的 或许把01:00:544 (5) - 稍微上拉一点会感觉好一些

00:45:138 (3) - 这个地方应该NC吧 因为看前面几个00:40:679 (1,2,1) - 这都用了NC

00:48:382 (4,1) - 这两个交换下NC怎么样 然后00:49:193 (3) - 这里再加个NC 这样的话00:48:382 (4,5,1,2,3,4,5,6) - 这里就变成4个一组的NC了

00:51:422 (1,2,3,1) - 这里给我的感觉就是接的有点仓促 因为前面虽然是3个单点 但用1/4短滑条链接的话 会给人一组节奏很快的感觉 但后面00:52:030 (1,2,3,4) - 这一段是节奏跨度比较大的一段 所以显得很空 .或许可以考虑下这样 00:51:524 - 忽略这一拍 00:51:422 (1) - 这个滑条直接拉到后面白线 然后这里加二连00:51:726 - 00:51:828 -

01:11:084 (2) - 不要折返 01:11:388 - 01:11:490 - 这里加两个圈

[Shad0w1and's Insane]
00:54:463 - 这根红线漏了Kiai

00:19:598 (1,2,3,4,5,6,7,1) - edit里看起来有点丑...虽然打的时候应该感觉不到

00:41:287 (2,3,4) - 后面34这样叠感觉会有点难读

00:42:909 (2,3,4) - 同上

00:51:220 (5,1,2,3) - 这里稍微改下位置怎么样 因为现在的话 感觉00:51:828 (3,1) - 这里折回去可能会有点卡手
http://puu.sh/vdLDd/ec5c3477f9.png

00:53:247 - 这里我强烈建议作为滑条的开头 而不是作为折返部分 首先 00:52:841 - 这个音并不和这里的人声衔接 如果可以的话 最好这里是滑条到00:53:145 - 这个音就直接停了 其次00:53:247 - 这个音其实算第二段Kiai的开头音 虽然这里没算进Kiai段

顺便一提我个人感觉这个难度kiai段实际上把滑条速度卡得太死了 可以调到1.3的

[Hard]
00:01:355 (1) - 既视感


posted
09:只修改了kiai,其他的都不是问题。
00:52:841 - 此处滑条是为了强调乐器,vocal只是顺带的。换做我以前会像你说的这样,但是目前这种处理会更有趣,也是我之前从kibb受到的启发
http://puu.sh/ve3rO/060bfcb228.zip
posted
[General]
soft-hitclap33.wav
normal-hitclap33.wav
normal-hitwhistle33.wav
这几个没到100ms,unrankable

[Insane]
00:01:355 (1) - https://puu.sh/veiDi/c416450445.png感觉节奏这样处理好一些
00:32:166 (4) - 要不要考虑把最后一个音clickable
00:34:801 (2,1) - 有点overlap不好看
00:45:138 (3) - 根据前面规律这里也可以nc一下
00:49:801 (6,1) - blanket
01:23:652 (1,2) - blanket

[虾抖]
请检查aimod,有几个unsnapped
widescreensupport请勾上,这图有视频
00:13:922 (3) - nc从这开始好些
00:54:463 (1) - kiai part音量有些大,60%比较适合,主难度也是60%
01:16:253 (3,4) - 跟2的尾stack吧,好打些

[hard]
00:17:976 (4) - 这里nc吧
00:40:071 (5) - 可以在多折返一次因为蓝线上也有音
00:45:138 (5) - 跟insane一样可以这里nc
00:56:895 (3,4) - 干脆直接从白线上来个1/1,因为这种节奏在hard里面比较少见
01:25:983 (1) - 转盘请隔两拍,unrankable

[normal]
00:47:368 (1) - 01:26:084 (1) - 转盘必须隔两拍,unrankable

[easy]
也是两个转盘的问题
posted
General

  1. remove widescreen support
Easy

  1. 01:07:030 - add note? following a vocal will make better imo
  2. 01:25:071 (2,3) - spacing x1.07 is too far. recommend to decrease
Normal

  1. 00:05:611 (2) - close from 00:05:003 (1) - ? move to under
  2. 00:04:598 - add clap
  3. 00:40:274 (5) - ^
  4. 00:59:327 - remove finish?
Hard

  1. 00:21:220 - add note?
  2. 00:40:679 - how about to make clickable? like 00:42:301 - 00:43:922 -
  3. 00:59:733 (2,3) - try this rhythm?
    img
    http://puu.sh/verPH.jpg
Insane

  1. 00:42:301 - add any hitsound?
  2. 00:43:922 - ^
  3. 01:13:821 - add note? feels weird a bit
gl~
posted
fixed unsnapped obj only
http://puu.sh/veNpd/ff630ed014.zip
posted
請問柚子我可以寫兩張太鼓譜嗎? :o
posted

Nardoxyribonucleic wrote:

請問柚子我可以寫兩張太鼓譜嗎? :o

可以a
但是找太鼓BN和MOD之類的就要靠你了
posted

09kami wrote:

09kami wrote:


[General]

BG可以裁剪下
有一个没有用到的音效:
drum-hitnormal.wav


[Insane]
01:00:544 (5,6,1) - 这两个滑条放在一起感觉有点怪怪的 或许把01:00:544 (5) - 稍微上拉一点会感觉好一些
:arrow:改了改這裡整體的節奏
00:45:138 (3) - 这个地方应该NC吧 因为看前面几个00:40:679 (1,2,1) - 这都用了NC
:arrow:我也改了改這一段的節奏
00:48:382 (4,1) - 这两个交换下NC怎么样 然后00:49:193 (3) - 这里再加个NC 这样的话00:48:382 (4,5,1,2,3,4,5,6) - 这里就变成4个一组的NC了
:arrow:同上
00:51:422 (1,2,3,1) - 这里给我的感觉就是接的有点仓促 因为前面虽然是3个单点 但用1/4短滑条链接的话 会给人一组节奏很快的感觉 但后面00:52:030 (1,2,3,4) - 这一段是节奏跨度比较大的一段 所以显得很空 .或许可以考虑下这样 00:51:524 - 忽略这一拍 00:51:422 (1) - 这个滑条直接拉到后面白线 然后这里加二连00:51:726 - 00:51:828 -
:arrow:我也是remap了這段
01:11:084 (2) - 不要折返 01:11:388 - 01:11:490 - 这里加两个圈
:arrow:keep


[Hard]
00:01:355 (1) - 既视感
:arrow:233

handsome muscle wrote:

[General]
soft-hitclap33.wav
normal-hitclap33.wav
normal-hitwhistle33.wav
这几个没到100ms,unrankable

[Insane]
00:01:355 (1) - https://puu.sh/veiDi/c416450445.png感觉节奏这样处理好一些
:arrow:KEEP
00:32:166 (4) - 要不要考虑把最后一个音clickable
:arrow:現在的節奏我覺得挺自然的
00:34:801 (2,1) - 有点overlap不好看
:arrow:有點難改啊
00:45:138 (3) - 根据前面规律这里也可以nc一下
00:49:801 (6,1) - blanket
01:23:652 (1,2) - blanket
:arrow:都改了

[hard]
00:17:976 (4) - 这里nc吧
:arrow:好的
00:40:071 (5) - 可以在多折返一次因为蓝线上也有音
:arrow:這樣就太難了
00:45:138 (5) - 跟insane一样可以这里nc
:arrow:同INSANE
00:56:895 (3,4) - 干脆直接从白线上来个1/1,因为这种节奏在hard里面比较少见
:arrow:用自己方法改了改
01:25:983 (1) - 转盘请隔两拍,unrankable
:arrow:轉盤頭沒事的

[normal]
00:47:368 (1) - 01:26:084 (1) - 转盘必须隔两拍,unrankable
:arrow:SAME

[easy]
也是两个转盘的问题
:arrow:SAME

Meg wrote:

General

  1. remove widescreen support
Easy

  1. 01:07:030 - add note? following a vocal will make better imo
  2. 01:25:071 (2,3) - spacing x1.07 is too far. recommend to decrease
    :arrow:fixed both
Normal

  1. 00:05:611 (2) - close from 00:05:003 (1) - ? move to under
  2. 00:04:598 - add clap
  3. 00:40:274 (5) - ^
    :arrow:fixed three
  4. 00:59:327 - remove finish?
    :arrow:insane have finish
Hard

  1. 00:21:220 - add note?
    :arrow:ok
  2. 00:40:679 - how about to make clickable? like 00:42:301 - 00:43:922 -
    :arrow:a bit hard since the 1/4 reverse
  3. 00:59:733 (2,3) - try this rhythm?
    :arrow:good idea
    img
    http://puu.sh/verPH.jpg
Insane

  1. 00:42:301 - add any hitsound?
  2. 00:43:922 - ^
  3. 01:13:821 - add note? feels weird a bit
    :arrow:vocal for more nature
gl~


thx for mods
updated all diff with new offset
posted
差点又咕咕了

[Easy]
用CS3.5吧 1/1拍贴在一起有点难受
01:07:025 (3,1) - 这个可以避免的吧 看着怪怪的
01:29:120 - 转盘拖到这里

[normal]
00:28:106 (2) - 包好

[hard]
00:10:674 (4) - 1/2滑条接circle 才对吧?
00:40:066 (5) - 在折一次
01:12:093 (1) - 卡手 还有中间的描点是多余的 去掉了也毫无变化


:) 膜拜大师 我跑
posted
Why do you have "flat" in the tags? :V
posted

Kisses wrote:

Why do you have "flat" in the tags? :V


Are you serious that you do not know "♭" and "#"? It should be quite obvious lol
posted

Nardoxyribonucleic wrote:

Kisses wrote:

Why do you have "flat" in the tags? :V


Are you serious that you do not know "♭" and "#"? It should be quite obvious lol

I didn't see flat or sharp in the title nor did I know they had any correlation in the song w

Anyways are you still going to map taiko diffs?
posted
will remove tags soon (idk but i didnt write the tag
2017/04/12 01:49: updated nardo's taiko diff and tags and some timing point

2017/04/17 04:02-

Misaki-Mei wrote:

差点又咕咕了

[Easy]
用CS3.5吧 1/1拍贴在一起有点难受
:arrow:cs3整體較易
01:07:025 (3,1) - 这个可以避免的吧 看着怪怪的
:arrow:好的
01:29:120 - 转盘拖到这里
:arrow:好的

[normal]
00:28:106 (2) - 包好
:arrow:好的

[hard]
00:10:674 (4) - 1/2滑条接circle 才对吧?
:arrow:現在的比較自然
00:40:066 (5) - 在折一次
:arrow:那會有點難吧
01:12:093 (1) - 卡手 还有中间的描点是多余的 去掉了也毫无变化
:arrow:我想想以後怎樣改 有點想keep


:) 膜拜大师 我跑
posted
Here is the latest version of the Taiko difficulties upon some checks with JUDYDANNY. Please kindly update it, thank you :3

https://puu.sh/vn05Y.rar
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