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posted
This beatmap was submitted using in-game submission on 05 June 2017 at 16:13:14

Artist: Porter Robinson & Madeon
Title: Shelter
Source: Shelter
Tags: electro house dubstep rin absolute zero wildone94 magic bomb mbomb a-1 pictures crunchyroll
BPM: 100
Filesize: 3941kb
Play Time: 01:55
Difficulties Available:
  1. Absolute Zero's Cup (1.18 stars, 148 notes)
  2. Collab Rain (3.76 stars, 404 notes)
  3. Platter (2.89 stars, 315 notes)
  4. Wild's Salad (1.73 stars, 174 notes)


Download: Porter Robinson & Madeon - Shelter
Information: Scores/Beatmap Listing
---------------
#10 ranked (:

- -Sh1n1-
- Xinely
- Improvements to Cup + Rain
- Xinely
- -Sh1n1-

[WHAT'S THIS?]
Electro House / Dubstep
Shelter Short Film / A-1 Pictures & Crunchyroll (2016)

osu!catch diffs taken from the previous set
Check out Myle's set here!

[CURRENT STATUS]
Absolute Zero's Cup by Absolute Zero - 100%
Wild's Salad by WildOne94 - 100%
Platter by me - 100%
Collab Rain by - Magic Bomb - and myself - 100%

Collab Rain parts:
  1. MBomb: 00:00:475 - 01:17:125
  2. JBH: 01:17:275 - 01:53:275


[CHANGELOG]
06/04/17 - Split from original mapset, submitted with Cup-Rain difficulties completed including hitsounds
15/04/17 - Applied mods from sxy62146214 and Nokashi
21/04/17 - Applied mod from Xinely
02/05/17 - Applied mod from -Sh1n1-
03/05/17 - Applied recheck from -Sh1n1-,
14/05/17 - Applied recheck from Xinely
18/05/17 - by Xinely
23/05/17 - Disqualified to make improvements from Ascendance's mod
26/05/17 - Applied hitsound fixes on Cup difficulty from WildOne94
02/06/17 - Rebubbled by Xinely
05/06/17 - Applied recheck from -Sh1n1- +

posted
mod on osu!catch diffs from original thread: p/5884495

People replied: AZ - p/5914788, Wild: p/5930206
Waiting for: MBomb
posted

JBHyperion wrote:

Wild's Salad
  1. Combo colours are from the old BG (used on collab diff still), decide if you want to switch to the new combo colours (See AZ's diff) or keep the old BG - I see they are already switched to the new combo colours but I am fine with what you have changed it to
  2. 00:12:175 (4,1) - Ambiguous spacing, I feel this was meant to be walkable for a calmer intro so try reducing it a little - Done
  3. 00:32:875 (3) - Feels weird to put a flowstop here, either make this linear or curve it into a full reverse-C shape for better flow - Made linear
  4. 00:42:475 (3,1) - Walkable with good timing, but still quite a large spacing. I'd reduce this slightly - Reduced a little
  5. 00:53:275 (1,2) - ^ As above, and for consistency with 00:50:575 (3,1) - - Done
  6. 00:55:675 (1,2) - ^ Again, but this feels really unfitting as a dash since you didn't emphasis claps in this way previously - I agree
  7. 01:09:475 (3,1) - Don't really see the justification for antiflow here since the vocals are soft, I'd Ctrl+H (1). Whilst you're here, you can make 01:11:875 (3) - a 1/2 slider for the vocal and create a more readable dash to 01:12:475 (1) - - I did some fixing around on my own style
  8. 01:42:025 (2,3) - Harsh walkable spacing, reduce as this is not an anticipated dash - Ooo this is also nice because it makes a nice dash at 01:43:075 (4,1) - which is more acceptable. Done
  9. 01:43:075 (4,1) - Increase distance to emphasise the strong vocal with a dash - Yep I did that with last suggestion as said :D
Hyperion's Platter
  1. delet this


- Deleted this diff for you JBH <3. No need to thank me :D

Thanks bruh for dah mod en it!

Salad Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77275
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 97375
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Shelter
TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:JBHyperion
Version:Wild's Salad
Source:Shelter
Tags:electro house dubstep rin absolute zero wildone94 magic bomb mbomb a-1 pictures crunchyroll
BeatmapID:1259887
BeatmapSetID:595730

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"maxresdefault.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
475,600,4,2,77,30,1,0
7675,-100,4,2,77,35,0,0
10075,-100,4,2,77,50,0,0
10375,-100,4,2,77,35,0,0
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19075,-100,4,2,69,40,0,0
19675,-100,4,2,78,50,0,1
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28525,-100,4,2,78,50,0,1
38275,-100,4,2,77,35,0,1
38475,-100,4,2,77,25,0,1
38875,-100,4,2,77,35,0,0
43075,-100,4,2,69,40,0,0
43675,-100,4,2,78,40,0,0
57475,-100,4,2,69,40,0,0
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85825,-100,4,2,69,40,0,1
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96325,-100,4,2,78,50,0,0
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105025,-100,4,2,69,40,0,1
105325,-100,4,2,78,50,0,1
113275,-100,4,2,78,50,0,0
114475,-100,4,2,0,40,0,0
114775,-100,4,2,0,30,0,0
115075,-100,4,2,0,20,0,0
115375,-100,4,2,0,10,0,0
115675,-100,4,2,0,5,0,0


[Colours]
Combo1 : 30,165,158
Combo2 : 238,220,130
Combo3 : 69,139,116
Combo4 : 205,155,29

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posted

JBHyperion wrote:

none yet! D:


that sounds sad, will i be the first one
posted

Xinely wrote:

JBHyperion wrote:

none yet! D:


that sounds sad, will i be the first one

you will be forever known as a cool person if you do (:
posted
Have a star since i will probably not have time to mod it this weekend! Expect a mod sooner or later though :)
posted
Because I love the song, count with me, call me after +12sp
posted

-Sh1n1- wrote:

Because I love the song, count with me, call me after +12sp


me too, i will try to arrange my schedule dont worry ~
posted
What the....
(What is Myle thinking)
posted

sxy62146214 wrote:

What the....
(What is Myle thinking)

He knows I was already mapping this, and some of these diffs were submitted in the original set before his set was uploaded. There's no reason why both sets can't get ranked, so there's no problem (:
posted

Xinely wrote:

JBHyperion wrote:

none yet! D:


that sounds sad, will i be the first one


Surely Me, AZ, - Magic Bum - and JBH are all supporters since we helped map and make GD's (^:

Also sorry but I made some more changes. It was quite weird how I didn't notice the 01:25:825 (2) - one

00:38:875 (1,2) - Moved a little left so dash is easier to read at 00:38:275 (3,1) -

00:52:975 (3,1) - ^ increased distance

00:56:275 (2,3,4,1,2) - Moved a little left for spacing before and after this.

01:00:475 (1,2,3) - Reduced distances so does not make a dash as players may get confused here with the distance it was already.

01:25:825 (2) - Added a note here because I did it in previous patterns to stay consistent (Also added clap HS)

01:18:025 (2,3) - Increased a little bit of distance here for easier to read dash.

01:23:875 (4,1) - ^ Very tiny bit though.

01:35:275 (2,3,4,1) - Moved a little left so it's not too much against the right wall.

Sorry for another code change but every little improvement helps.

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Artist:Porter Robinson & Madeon
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Creator:JBHyperion
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Source:Shelter
Tags:electro house dubstep rin absolute zero wildone94 magic bomb mbomb a-1 pictures crunchyroll
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posted
Did you just mod your own diff LOL

updated, still waiting for MBad
posted

JBHyperion wrote:

Did you just mod your own diff LOL

updated, still waiting for MBad


Yeah. Where is my KD :^) ?

hue hue
posted
So let's guess who's the 1st moder.
NM
100th post <3
Nothing wrong on General.
WTF Shelter is a Dubstep.I thought Dub are only NIGHTkilla and Xtrullor before.

[ Absolute Zero's Cup]
AZ's shit mapping.
00:07:375 (3) - X:120?
00:19:225 (3) - Shouldn't have 1/4 in Cup.Use 1/2 plz.
00:43:075 (3) - Bad here.Two sliders which are in same Xs and same directions.Ctrl+G this.
00:56:275 (2) - Too edge.Move it a little right.
01:02:875 (1,2) - Same Xs,Same directions.
01:07:075 (3,4,1,2,3,1) - They should be same.
01:16:075 (1,2,3) - A little hard for Catchers.
[ Salad]
Wild's 8-bit mapping XD.
00:13:525 (3) - Look stright in CtB.Make it like 00:03:925 (3).A little bend.
00:19:225 (3) - Should at right.X:312?
00:34:075 (1) - Not a good slider.Make it like 00:32:875 (3) ?
01:03:475 (2) - X:104?
01:36:025 (3,4) - 3:X:256? 4:X:314?
[ Platter]
To tell you the truth,This is the worst JBH mapping I've ever seen.
and because of this,I broke my keyborad and the keyborad delete all the mod I've written before and I have to mod again.

F*ck.

00:08:875 (1,2,3,4,5,6) - Remap this.
00:18:875 (3) - Dis this HDash.
00:25:525 (3,4,5) - "<" → "C"
00:29:275 (1,2) - Remap this.
00:30:475 (4,5,6,7) - "C" → "D"
00:35:125 (3,4,5) - ">" → "D"
00:52:075 (1,2,3) - Very Very ugly here
01:11:125 (3) - X:348?
01:18:025 (3) - Shouldn't be stright.
01:23:125 (3,4,5,6,7) - "D" → "C"
01:37:225 (3) - Shouldn't be stright.
[ Collab Rain]
- Magic Dad -
00:13:075 (5) - X:220?
00:20:275 (5) - X:208?
00:30:475 (1,2,3,4) - "C" → "D"
00:51:475 (3,4,5,6) - ">" → "D"
01:26:275 (8) - I prefer X:80 though it looks terrible ;)
Nice.
GL!
JBH you should update your userpage.
And plz look at my new post.
posted
Thanks for giving some suggestions, but calling other people's work "shit mapping" and saying things like "this is the worst I have ever seen" is rude and honestly, very demotivating for a mapper, regardless of their level of experience.

Code of Conduct wrote:

Treat others as you wish to be treated. People are more receptive to kind, helpful suggestions than hostile ones. Try to understand others’ point-of-view rather than attack it - nobody likes to feel worthless, incompetent or stupid. If you are a masochist, assume that all others are not.

Personal attacks, hateful comments, misplaced joking, derailing the thread and general drama-initiation are not acceptable in any form and will not be tolerated.


Additionally, your mod suggestions have little to no explanations, so how do you expect the mapper to understand and agree to your suggestions? It would be very helpful to explain why the points you mentioned are problematic and how your suggestions improve them.

Code of Conduct wrote:

When pointing out "issues", inspect each thoroughly consider exactly what it is about the particular "thing" you dislike. Then, try to offer a potential solution or improvement and consider exactly how that suggestion will improve the map. If necessary, try multiple suggestions to see which work best - The more help you can offer the mapper, the better.



Hopefully this advice will be helpful to you in future mods. If you wanna apologise and try again, I'd be more than willing to give you appropriate feedback.
posted

sxy62146214 wrote:

So let's guess who's the 1st moder.
NM
100th post <3
Nothing wrong on General.

[ Absolute Zero's Cup]
AZ's shit mapping. I do appreciate your comment that helps me improve my map. Have you consulted the CoC?
00:07:375 (3) - X:120? Moved to x=112.
00:19:225 (3) - Shouldn't have 1/4 in Cup.Use 1/2 plz. There's not actually that much of a problem with playability in the first place--if more people point it out I may change it but I think this is an important drum beat to hit.
00:43:075 (3) - Bad here.Two sliders which are in same Xs and same directions.Ctrl+G this. Antiflow represents the introduction of a drumbeat. It's not too difficult--I think players can handle a small movement.
00:56:275 (2) - Too edge.Move it a little right. Honestly, I think the distance is fine. It's 1/1 spacing to a cushioned wall if necessary.
01:02:875 (1,2) - Same Xs,Same directions. Um....what's wrong with this? I think the antiflow is a nice change to the basic flow I've been using.
01:07:075 (3,4,1,2,3,1) - They should be same.I'm assuming you mean spacing--please indicate what you mean? And no, the music doesn't indicate this--the voice goes UP and a drumbeat enters at (2,3,1).
01:16:075 (1,2,3) - A little hard for Catchers. It's a huge strong drumbeat! I need to accent it somehow, and a back-forth is harder than three notes that don't require two key presses. If you have a better solution, please give it to me because I don't know how to fix this.
To add on to JBH's post, here's the Code of Conduct for reference. Joking is okay to an extent as long as you're still helpful and specific and it's not demeaning, but please don't do that again. Thank you. This doesn't just go for us, but to everyone.

JBH you should update your userpage.
And plz look at my new post.
Also, don't advertise other threads in mods.

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77275
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Shelter
TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:JBHyperion
Version:Absolute Zero's Cup
Source:Shelter
Tags:electro house dubstep rin absolute zero wildone94 magic bomb mbomb a-1 pictures crunchyroll
BeatmapID:1259884
BeatmapSetID:595730

[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:5.5
ApproachRate:5.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"maxresdefault.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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475,600,4,2,77,30,1,0
19675,-100,4,2,78,50,0,1
28225,-100,4,2,69,40,0,1
28525,-100,4,2,78,50,0,1
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115075,-100,4,2,0,20,0,1
115375,-100,4,2,0,10,0,1
115675,-100,4,2,0,5,0,0


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Combo2 : 238,220,130
Combo3 : 69,139,116
Combo4 : 205,155,29

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posted

JBHyperion wrote:

Thanks for giving some suggestions, but calling other people's work "shit mapping" and saying things like "this is the worst I have ever seen" is rude and honestly, very demotivating for a mapper, regardless of their level of experience.

Code of Conduct wrote:

Treat others as you wish to be treated. People are more receptive to kind, helpful suggestions than hostile ones. Try to understand others’ point-of-view rather than attack it - nobody likes to feel worthless, incompetent or stupid. If you are a masochist, assume that all others are not.

Personal attacks, hateful comments, misplaced joking, derailing the thread and general drama-initiation are not acceptable in any form and will not be tolerated.


Additionally, your mod suggestions have little to no explanations, so how do you expect the mapper to understand and agree to your suggestions? It would be very helpful to explain why the points you mentioned are problematic and how your suggestions improve them.

Code of Conduct wrote:

When pointing out "issues", inspect each thoroughly consider exactly what it is about the particular "thing" you dislike. Then, try to offer a potential solution or improvement and consider exactly how that suggestion will improve the map. If necessary, try multiple suggestions to see which work best - The more help you can offer the mapper, the better.



Hopefully this advice will be helpful to you in future mods. If you wanna apologise and try again, I'd be more than willing to give you appropriate feedback.


Sorry for meaningless modding and harsh words. I don't mean to hurt anybody...
I am bad at Eng and I have a vocabulary so before I hardly give the explain of my mods and my mods are terribly bad...

Sorry for AZ.This diff is not bad.I said that becasue some of your joke map are...really......
And sorry for JBH,but this platter is not as good as your diffs before.It doesn't look so well.
Some explan for platter's mods:
00:08:875 (1,2,3,4,5,6) - This part is rigid.they followed 1.32x and put it like a Z.That isn't beautiful.Maybe we can make it like "C"&"D".
00:52:075 (1,2,3) - Yeah I know that you want to put a "D" slider and then put a small jump in right-direction.But the slider looks straight in CtB.How will players think of the jump after a straight slider?Also,this part is in the middle of the screen.That makes them more uglier.

Sorry again.Forgive me.

;w;

Where's my dictionary?
posted
I think ive delayed checking this for quite some time. Apologies

[ Absolute Zero's Cup]
  1. 00:00:475 (1,1) - Rhythm choice is somewhat questionable here since the slider begins providing feedback from the vocals to the player and ends on a really faint/nonexistant beat. The vocal stops on the blue tick before the the white tick the sliderend is placed in each of these instances. For example, 00:00:475 (1) - in this particular slider, 00:01:525 - vocal ends here, but the slider itself is extended up to here 00:01:675 - . Same applies for 00:02:875 (1,1) - these 2 sliders. Side note: Instead if you were focusing on the beats rather than the vocals, the prominent ticks are these 00:06:175 - red ticks in every slider respectively
  2. 00:07:075 (2,3) - I Feel like this movement should have been expressed in a more underwhelming way since in its current state, it shares the same spacing as 00:07:375 (3,1) - which in my ears is noticably a stronger sound, with a distinct beat on every object placed. All in all, try moving this closer to the (2) or deleting it altogether, since its pretty faint as it is
  3. 00:12:175 (4,1) - Contradicts what you did here 00:07:375 (3,1) - . I would increase the spacing for consistency as well more emphasis on this beat
  4. 00:16:075 (2) - I Might be deaf but if this was meant to be placed so as to express the vocals, I dont think its on the correct tick
  5. 00:21:775 (3,1) - You could buff it to 1.60x DS, kinda like you did here 00:24:175 (3,1) - and 00:26:575 (3,1) - here
  6. 00:26:575 (3,1,2) - After playing through this pattern I believe that encouraging movement to the left after hitting 00:26:875 (1) - instead of having a continuous right hand movement would give a nice touch to this pattern. I played around with placements and i can give you these tentative coordinates as a general idea for my suggestion. 00:26:875 (1,3) - on x:240 and 00:27:475 (2,4) - on x:72 . 01:24:475 (1,2,3,4) - 01:34:075 (1,2,3,4) -
  7. 00:31:075 (3,1) - Feels underwhelming when you think about previous movements to the downbeat in retrospect. Do increase its spacing
  8. 00:46:075 (1,2) - The switch to 1/2 rhythms feels really abrubt, adding the fact that this 00:47:275 - beat goes unexploited
  9. 00:55:675 (1,2) - Pretty big movement emphasis towards something that isnt really prominent. If you want to have this movement emphasis here, try to place it 00:54:475 (2,1) - in this jump instead. In my opinion, it is a more optimal choice
  10. 00:58:075 (1,2) - I would suggest making this a 3/4 slider instead since this rhythm change that utilizes a blue tick might suprise newer players, especially when the previous time a 3/4 rhythm was introduced here 00:41:275 (1) - it was in the form of a slider
  11. 01:06:775 (2,3,4,1,2) - These 2 patterns kinda contradict each other in terms of movement. the first set of 4 circles has really noticable left-right walks while the other slider lacks in that prospect. You could go for something more consistent
  12. 01:24:175 (3,1) - Should have been 2.00x to be consistent with how you space downbeats
  13. 01:29:275 (1) - Similar to above
  14. 01:31:075 (3,1) - This is especially underwhelming in its spacing as well
  15. 01:50:275 (2,1) - Underwhelming spacing as well
[ Wild's Salad]
  1. 00:10:675 (2,3) - Feels inconsistent that this is a possible normal dash, 00:13:225 (2,3) - yet this retains the same spacing as before, when the music was calmer
  2. 00:21:475 (4,1) - Ambiguous spacing in my opinion. Whats more is that there is an issue if its interpreted as a dash since you will have an antiflow normal dash in a salad diff, which i doubt its encouraged. Make it clear that this is a walk instead
  3. 00:26:875 (1,2,3) - i dont really agree with the rhythm density switch you did in the middle of this rather differently snapped part of the song.Due to the sheer change of the song, going for a more consistent rhythm will help player readability. maybe expressing the entirety of this section expressed with a rhythm like 00:28:675 (3) - this one has? Or the other way around? Comes to preference, but i firmly think there has to be consistency here. Similar point goes to 00:36:475 (1,2,3) - here
  4. 00:31:075 (4,1) - Similar to above about the potential antiflow normal dash, however here there isnt much room for underemphasizing due to the downbeat, so i would suggest rearranging this slider's 00:31:075 (4) - placement
  5. 00:52:975 (3,1) - Making this a normal dash after all ends up underemphasizing 00:50:575 (3,1) - this
  6. 01:05:725 (2,3,4) - This might be subjective but i feel this rhythm could be optimized to better reflect the music. Try this for example. Ticker starts on 01:05:275 -
  7. 01:08:575 - Feels off that this isnt mapped
  8. 01:20:275 (2) - Sinced you emphasized vocals here instead of the main synth, 01:20:875 (3) - this should have started 01:20:725 - here instead?
  9. 01:31:675 (1) - Shouldnt this have been a 1/2 or a 1/1 instead? For consistency
  10. 01:45:475 (3,1) - You can d
[ Platter]
  1. 00:01:075 (2) - The rotation of this slider makes this 00:01:075 (2,3) - jump look way more spaced than it is, also it asks for some akward movement to catch. 00:03:475 (2) - going for rotation like that instead here as well would work nicely
  2. 00:14:575 (5,1) - Feel like this should have had the dash, 00:13:525 (3,4) - not this one
  3. 00:28:075 (1,2,3) - I Dont see any particular reason for the 1/3 rhythm to be broken by sudden 1/4 circles, slightly ruins the flow in my eyes since it makes it really sharp. Similar point here 01:35:275 (1,2,3) -
  4. 00:30:475 (4,5,6,7) - Ctrl H here to improve the dash entry to the next circle? as it stands i feel like its implementing more movement than it should have had
  5. 00:44:575 - Feels off that this isnt mapped even though not only the music but the vocals have a continuous feel to them
  6. 00:48:325 (4,1) - This is really fitting for a HDash in my opinion
  7. 00:45:025 (3,4) - Either this should be walkable to be consistent with 00:45:625 (5,1) - or the latter should be a dash to be consistent with the former in my opinion
  8. 00:57:475 (2,1) - Pretty anticlimactic that this isnt a HDash
  9. 01:06:775 (5,6) - Spacing should be relatively less, since it under emphasizes 01:07:075 (6,1) - this jump
  10. 01:09:475 (4) - Shouldnt this have been a 1/4 reverse instead?
  11. 01:45:875 (6,1) - Should be HDash to be consistent with what you did on the first kiai
[ Collab Rain]


  • - Magic Bomb -


  1. Overall the movement in the first calm section up to here 00:07:675 - feels really forced. I Believe there is more movement incorporated here than it should have been and it noticably overemphasizes this part
  2. 00:08:875 (3,4) - I cant really find anything in the music that directly justified this HDash. Additionally, it overshadows the intensity provided by the following HDash, which is on a clearly stronger sound
  3. 00:30:475 (1,2) - Im rather skeptical about this object placement since it kills all the momentum that built up by the previous movements. Generally it feels quite snappy as a movement compared to previous patterns
  4. 00:32:725 (7) - Maybe position it more as to emphasize 00:32:425 (6,7) - this jump which is on the vocals?
  5. 00:34:675 (5,6,7,1,2,3) - Feels underwhelming compared to the previous patterns.
  6. 00:38:875 (1,2,3) - Isnt this a bit too sudden of a jump, for a section as calm as this. Lowering the spacing will differntiate it from the kiai better
  7. 00:43:075 (4) - Shouldnt this end on 00:43:375 - there isnt much feedback on the next blue tick
  8. 00:44:125 (4,5,6) - Too sudden of a jump. Ease it out a bit?

    JBHyperion

  9. 01:42:025 (3,4) - Should have been a hyperdash for consistency
  10. 01:50:575 (8,1) - Tone this down a bit? Feels too sharp for a HDash considering the overall fluid movement of the this section
  11. Nothing else that can noticeably improve the quality of this diff
Mostly fine-tuning, nothing major, this set is more than ready!
Best of Luck!~
posted
@sxy

Anything that wasn't clarified with an explanation I'll decline - I mapped angled patterns for sharper sounds and curved patterns for softer sounds, all hyperdashes are mapped to strong vocal or percussion sounds, what you call ugly I find interesting, and what you feel should be straight I feel helps to avoid a flowbreak.

  1. 00:08:875 (1,2,3,4,5,6) - As mentioned above, the vocal sounds are sharp and short, meaning a linear pattern fits better than a curved one
  2. 00:52:075 (1,2,3) - Made these burai sliders so the curve is more clearly defined
  3. 01:26:275 (8) - (on Rain) - x-80 creates too strong a hyper, current spacing is more fitting for me


Just because you don't like something doesn't mean it's wrong. Please try to understand the intentions of the mapper before deciding if something is truly "bad".

Nokashi wrote:

I think ive delayed checking this for quite some time. Apologies

[ Platter]
  1. 00:01:075 (2) - The rotation of this slider makes this 00:01:075 (2,3) - jump look way more spaced than it is, also it asks for some akward movement to catch. 00:03:475 (2) - going for rotation like that instead here as well would work nicely I want some variation here due to vocal pitch, so I decided to reduce the spacing instead
  2. 00:14:575 (5,1) - Feel like this should have had the dash, 00:13:525 (3,4) - not this one Gave them both a dash, they're both strong in their own way
  3. 00:28:075 (1,2,3) - I Dont see any particular reason for the 1/3 rhythm to be broken by sudden 1/4 circles, slightly ruins the flow in my eyes since it makes it really sharp. Similar point here 01:35:275 (1,2,3) - That's the point, I'm switching to the sharp drum rhythm here which is on 1/4, serves to emphasise the mid point of the kiai
  4. 00:30:475 (4,5,6,7) - Ctrl H here to improve the dash entry to the next circle? as it stands i feel like its implementing more movement than it should have had Dash strength is consistent with previous similar, I feel the antiflow here provides a nice visual change
  5. 00:44:575 - Feels off that this isnt mapped even though not only the music but the vocals have a continuous feel to them Made (5) a repeat slider to cover it
  6. 00:48:325 (4,1) - This is really fitting for a HDash in my opinion Might be too dense but I'll give it a try I guess
  7. 00:45:025 (3,4) - Either this should be walkable to be consistent with 00:45:625 (5,1) - or the latter should be a dash to be consistent with the former in my opinion only dashing for the snare drum sounds to avoid it becoming too densely patterned
  8. 00:57:475 (2,1) - Pretty anticlimactic that this isnt a HDash Meh, only a vocal here which isn;t that strong, hyper feels excessive to me
  9. 01:06:775 (5,6) - Spacing should be relatively less, since it under emphasizes 01:07:075 (6,1) - this jump Dropped it a little
  10. 01:09:475 (4) - Shouldnt this have been a 1/4 reverse instead? Yeah, I even made it look like one already so I don't see why not
  11. 01:45:875 (6,1) - Should be HDash to be consistent with what you did on the first kiai Done
[ Collab Rain]


  • JBHyperion


  1. 01:42:025 (3,4) - Should have been a hyperdash for consistency Nah I'm only really hypering for claps, not these kick sounds
  2. 01:50:575 (8,1) - Tone this down a bit? Feels too sharp for a HDash considering the overall fluid movement of the this section Reduced it a bit
  3. Nothing else that can noticeably improve the quality of this diff
Mostly fine-tuning, nothing major, this set is more than ready!
Best of Luck!~

Thanks for the suggestions!
posted
good luck people! have a k00l star
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