forum

Camellia - Exit This Earth's Atomosphere [OsuMania]

posted
Total Posts
45
show more
[Ping]
You know what, since you requested this again after a while, I'm gonna mod it despite my PC lagging

1|2|3|4

Marathon
I feel like you should check the "Samples match playback rate" in the song setup -> audio panel cuz I find the piano hitsound kinda delay a bit without it

00:55:655 (55655|2) - this LN might be better when move from 3 to 2

01:05:890 move the note on 3 to 2
01:06:066 move the note on 2 to 3

01:08:360 - 01:09:772 map like so on this part https://osu.ppy.sh/ss/8629460

01:31:831 add a note here on 4

01:21:066 - 01:43:655 SB suggestion: maybe also add fading light which flash according to the chord as well

03:04:831 add a note on 2, I clearly hear a chord here
Topic Starter
Mykaterasu

TheNewBungping wrote:

You know what, since you requested this again after a while, I'm gonna mod it despite my PC lagging

1|2|3|4

Marathon
I feel like you should check the "Samples match playback rate" in the song setup -> audio panel cuz I find the piano hitsound kinda delay a bit without it Oh yeah, nice.

00:55:655 (55655|2) - this LN might be better when move from 3 to 2 Sure

01:05:890 move the note on 3 to 2
01:06:066 move the note on 2 to 3 No point in breaking pitch relevancy without a good reason.

01:08:360 - 01:09:772 map like so on this part https://osu.ppy.sh/ss/8629460 As above

01:31:831 add a note here on 4 Yeah, why not

01:21:066 - 01:43:655 SB suggestion: maybe also add fading light which flash according to the chord as well That can be done.

03:04:831 add a note on 2, I clearly hear a chord here The synth changes pitch here, but the piano doesn't play a chord here.
Thanks for the mod!
[Ping]
The point in breaking pitch relevancy is to bring variety, I play the song and I feel like it's a bunch of stairs at that part and it feels boring, you don't have to change it if you don't want to, but maybe you should consider it
riunosk
from queue 1234
meh ruh torn
00:44:184 (44184|3) - would be better if this was on 2 instead (will need rearrangement on previous notes)
01:30:949 (90949|3) - not sure what this is following
02:13:302 (133302|1,133478|1,133655|1,133831|1) - anchor
02:41:890 (161890|3,162066|3,162243|3,162419|3) - ^
02:43:302 (163302|0,163478|0,163655|0,163831|0,164007|0) - ^
02:44:713 (164713|3,164890|3,165066|3,165243|3) - ^
02:47:537 (167537|3,167713|3,167890|3,168066|3,168243|3) - ^i
03:58:302 (238302|1,238478|1,238655|1,238831|1) - ^hope
03:59:890 (239890|1,240066|1,240243|1,240419|1) - ^my
04:01:213 (241213|1,241390|1,241566|1,241743|1) - ^maths
04:03:419 (243419|0,243596|0,243772|0,243949|0,244125|0) - ^teacher
04:03:684 (243684|3,243860|3,244037|3,244213|3) - ^is
04:04:302 (244302|1,244478|1,244655|1,244831|1) - ^useful
04:06:860 (246860|1,247037|1,247213|1,247390|1) - ^here
04:07:125 (247125|2,247302|2,247478|2,247655|2) - ^
04:07:919 (247919|2,248096|2,248272|2,248449|2) - ^
04:08:713 (248713|3,248890|3,249066|3,249243|3,249419|3) - ^
04:09:331 (249331|2,249507|2,249684|2,249860|2,250037|2) - ^
04:09:949 (249949|1,250125|1,250302|1,250478|1,250655|1,250831|1) - ^
04:11:096 (251096|1,251272|1,251449|1,251625|1) - ^
04:13:919 (253919|1,254096|1,254272|1,254449|1) - ^
04:14:360 (254360|3,254537|3,254713|3,254890|3,255066|3,255243|3,255419|3) - ^
04:14:713 (254713|2,254890|2,255066|2,255243|2) - ^when
04:14:978 (254978|0,255155|0,255331|0,255507|0) - ^will
04:18:155 (258155|1,258331|1,258507|1,258684|1) - ^this
04:21:772 (261772|2,261949|2,262125|2,262302|2) - ^end
04:22:390 (262390|1,262566|1,262743|1,262919|1) - ^?
04:22:655 (262655|2,262831|2,263007|2,263184|2) - ^
04:23:449 (263449|2,263625|2,263802|2,263978|2) - ^
04:25:213 (265213|1,265390|1,265566|1,265743|1) - ^
04:25:478 (265478|2,265655|2,265831|2,266007|2) - ^
04:26:007 (266007|1,266184|1,266360|1,266537|1) - ^
04:26:272 (266272|2,266449|2,266625|2,266802|2) - ^
04:26:625 (266625|3,266802|3,266978|3,267155|3,267331|3) - ^oh
04:27:684 (267684|2,267860|2,268037|2,268213|2) - ^yay
04:29:449 (269449|0,269625|0,269802|0,269978|0) - ^it
04:30:507 (270507|3,270684|3,270860|3,271037|3) - ^did
i think i shouldn't need to point out any more anchors (unintended or intended) since you already know where they are
Other than those excessive amounts of anchors, this is a pretty decent chart
thanks for making my comp lag with that sexy sb
gud luk for renk


also i requested in your queue
Topic Starter
Mykaterasu

riunosk wrote:

from queue 1234
meh ruh torn
00:44:184 (44184|3) - would be better if this was on 2 instead (will need rearrangement on previous notes) That can be arranged
01:30:949 (90949|3) - not sure what this is following Chord stays the same, hence the LN staying held, but the synth in the back is focusing on the 3rd instead of the 1st. Mapping harmonic changes is nice.
02:13:302 (133302|1,133478|1,133655|1,133831|1) - anchor That can be fixed
02:41:890 (161890|3,162066|3,162243|3,162419|3) - ^ Unavoidable with this pattern
02:43:302 (163302|0,163478|0,163655|0,163831|0,164007|0) - ^ Unavoidable with this pattern
02:44:713 (164713|3,164890|3,165066|3,165243|3) - ^ Unavoidable with this pattern
02:47:537 (167537|3,167713|3,167890|3,168066|3,168243|3) - ^i Unavoidable with this pattern
03:58:302 (238302|1,238478|1,238655|1,238831|1) - ^hope 80% sure it's unavoidable with this pattern
03:59:890 (239890|1,240066|1,240243|1,240419|1) - ^my This can be avoided
04:01:213 (241213|1,241390|1,241566|1,241743|1) - ^maths Unavoidable with this pattern
04:03:419 (243419|0,243596|0,243772|0,243949|0,244125|0) - ^teacher Unavoidable with this pattern
04:03:684 (243684|3,243860|3,244037|3,244213|3) - ^is Unavoidable with this pattern
04:04:302 (244302|1,244478|1,244655|1,244831|1) - ^useful Unavoidable with this pattern
04:06:860 (246860|1,247037|1,247213|1,247390|1) - ^here Unavoidable with this pattern
04:07:125 (247125|2,247302|2,247478|2,247655|2) - ^ This can be avoided
04:07:919 (247919|2,248096|2,248272|2,248449|2) - ^ Unavoidable with this pattern
04:08:713 (248713|3,248890|3,249066|3,249243|3,249419|3) - ^ Unavoidable with this pattern
04:09:331 (249331|2,249507|2,249684|2,249860|2,250037|2) - ^ Unavoidable with this pattern
04:09:949 (249949|1,250125|1,250302|1,250478|1,250655|1,250831|1) - ^ I can do a lesser of two evils, but the main anchor still kinda exists, which is unavoidable.
04:11:096 (251096|1,251272|1,251449|1,251625|1) - ^ Unavoidable with this pattern
04:13:919 (253919|1,254096|1,254272|1,254449|1) - ^ Unavoidable with this pattern
04:14:360 (254360|3,254537|3,254713|3,254890|3,255066|3,255243|3,255419|3) - ^ Unavoidable with this pattern, any other way would make it worse
04:14:713 (254713|2,254890|2,255066|2,255243|2) - ^when Unavoidable with this pattern
04:14:978 (254978|0,255155|0,255331|0,255507|0) - ^will Unavoidable with this pattern
04:18:155 (258155|1,258331|1,258507|1,258684|1) - ^this Unavoidable with this pattern
04:21:772 (261772|2,261949|2,262125|2,262302|2) - ^end This can be avoided
04:22:390 (262390|1,262566|1,262743|1,262919|1) - ^? Unavoidable with this pattern
04:22:655 (262655|2,262831|2,263007|2,263184|2) - ^ Fixable
04:23:449 (263449|2,263625|2,263802|2,263978|2) - ^ Unavoidable with this pattern
04:25:213 (265213|1,265390|1,265566|1,265743|1) - ^ Unavoidable with this pattern
04:25:478 (265478|2,265655|2,265831|2,266007|2) - ^ Unavoidable with this pattern
04:26:007 (266007|1,266184|1,266360|1,266537|1) - ^ Unavoidable with this pattern
04:26:272 (266272|2,266449|2,266625|2,266802|2) - ^ Unavoidable with this pattern
04:26:625 (266625|3,266802|3,266978|3,267155|3,267331|3) - ^oh Unavoidable with this pattern
04:27:684 (267684|2,267860|2,268037|2,268213|2) - ^yay Unavoidable with this pattern
04:29:449 (269449|0,269625|0,269802|0,269978|0) - ^it Unavoidable with this pattern
04:30:507 (270507|3,270684|3,270860|3,271037|3) - ^did Unavoidable with this pattern
i think i shouldn't need to point out any more anchors (unintended or intended) since you already know where they are
Of course. It was very odd thinking about the anchors in this map, because so many 4 note anchors are completely unavoidable with this pattern. In that sense, if that was justifiably a theme of the section, it would be acceptable to keep in the 4 note anchors that are avoidable if they aid the visual themes which pretty much all of them do.
I'll make the changes here and now, they're easy to revert if things go wrong. I definitely haven't stood the stance of anchors being good before, but it might just be a viable opinion to have in this specific section. My muscle memory is pretty clingy, and in theory all of the fixes here should be correct, so fingers crossed.

Other than those excessive amounts of anchors, this is a pretty decent chart Cheers ;)
thanks for making my comp lag with that sexy sb "System.OutOfMemoryException was thrown" is my life.
gud luk for renk Meny tenks


also i requested in your queue oki
Cheers for the mod!
Unpredictable
ah nice more camellia, i like >:]

1|2|3|4

Marathon
- Ok ima say this now and I can't be the only one. This sb is legit gonna kill someone with how much space it takes. like holy crap it crashed when i first got the map. The SB is cool and all and i did playtest with SB, but is there anyway you can fix this? sorry i dont know much with SBs
- 00:39:860 (39860|1) - how about moving this to column 4 and moving 00:39:949 (39949|0) - this to column 2? imo it plays a lot cleaner than before.
- 02:43:478 (163478|0,163566|1,163566|2,163655|0) - how about https://osu.ppy.sh/ss/8671606 ? I think this better as it avoids a lot of stacks like 02:43:302 (163302|0,163478|0,163655|0,163831|0,164007|0) -
- 04:50:713 (290713|1) - I really don't agree with this note here as it makes an uncomfortable stack of four, how moving it to column 3?

Alright, that's really I had main issues with, enjoy! :D
Topic Starter
Mykaterasu

Unpredictable wrote:

ah nice more camellia, i like >:]

1|2|3|4

Marathon
- Ok ima say this now and I can't be the only one. This sb is legit gonna kill someone with how much space it takes. like holy crap it crashed when i first got the map. The SB is cool and all and i did playtest with SB, but is there anyway you can fix this? sorry i dont know much with SBs Particle intensive effects don't really feature in mania maps because of their detrimental effect. In every other mode, the lag causes simple frame drops, but in mania, the frame drops also cause stuttering of the play objects. Any further optimisation to performance would cause massive memory problems. The most memory intensive section is actually the spectrum in the final chorus, but it deals with fewer particles so it doesn't lag as hard. I'm continually looking at any way to bring it down, but right now it's not seeming feasible.
- 00:39:860 (39860|1) - how about moving this to column 4 and moving 00:39:949 (39949|0) - this to column 2? imo it plays a lot cleaner than before. Oh yeah. Nice.
- 02:43:478 (163478|0,163566|1,163566|2,163655|0) - how about https://osu.ppy.sh/ss/8671606 ? I think this better as it avoids a lot of stacks like 02:43:302 (163302|0,163478|0,163655|0,163831|0,164007|0) - Good spot, that was a mistake.
- 04:50:713 (290713|1) - I really don't agree with this note here as it makes an uncomfortable stack of four, how moving it to column 3? Yeah, why not.

Alright, that's really I had main issues with, enjoy! :D
Cheers for the mod!
Muu-chan
Hello, Muu here :)

This map is totally awesome xD i love the sb, hs and stuff. Eventhough i'm not kind of person that love sdvx much hahaha
Well, i think i'll go through into the pattern and stuff..
Here we go 1|2|3|4

Mod
* 00:12:949 - ; 00:15:949 - ; 00:21:596 - ; I think you should put note there
* 00:27:243 - ; 00:30:066 - ; 00:32:890 - ; I have no idea why these are double.. I prefer to make them single
* 00:34:831 - you could double here and every single snare at white line in this stream part unless you want make it harder step by step :D so it is okay
* 00:47:184 - triple this would be good
* 00:48:596 - i'd suggest to add 1/4 note beat until 00:58:478 -
* 01:01:302 - ; 01:04:125 - ; 01:05:537 - ; 01:06:949 - ; 01:09:066 - ; 01:09:772 - ; etc, you could double there for chord
* 01:20:360 (80360|0) - I think this LN should stop at 01:20:713 - . In case you apply it, i'd suggest this too https://osu.ppy.sh/ss/8716962
* 01:20:713 - ~ 01:40:655 - in my honest opinion, i'd love to play this if it is more following violin sound than the bass. Because the violin so catchy, i know it would change most of the pattern but i hope you consider it >< i mean it is a little bit empty when it has long sound but applied just as a note such as these 01:21:243 - ; 01:23:713 - ; 01:24:243 - ; etc
* 01:32:713 - ~ 01:42:596 - you could make these kick only double and combine it with violin sound >< it would be great. I'll give an example https://osu.ppy.sh/ss/8717023 + https://osu.ppy.sh/ss/8717026 ^^
* 01:43:655 - you could make this triple

I think that's all from me, i hope could give some help :D i can't do a full marathon mod :(

Good luck xD
Cheers!
Topic Starter
Mykaterasu

Muu-chan wrote:

Hello, Muu here :)

This map is totally awesome xD i love the sb, hs and stuff. Eventhough i'm not kind of person that love sdvx much hahaha Cheers
Well, i think i'll go through into the pattern and stuff..
Here we go 1|2|3|4

Mod
* 00:12:949 - ; 00:15:949 - ; 00:21:596 - ; I think you should put note there I prefer my objects to focus on the harder sound on the beats, not the hat, and I think it's more interesting stylistically to not have notes interfere the sliders here.
* 00:27:243 - ; 00:30:066 - ; 00:32:890 - ; I have no idea why these are double.. I prefer to make them single. I hear a double clap in the song, so I put them in as such.
* 00:34:831 - you could double here and every single snare at white line in this stream part unless you want make it harder step by step :D so it is okay I think it works better as a gradually increasing difficulty.
* 00:47:184 - triple this would be good That seems a bit too steep for me. I'll have to think about that one.
* 00:48:596 - i'd suggest to add 1/4 note beat until 00:58:478 - Stylistically I want the part before 00:58:478 - and after 00:58:478 - to be texturally different yet both parts to be simple. This is the most efficient solution I could come up with.
* 01:01:302 - ; 01:04:125 - ; 01:05:537 - ; 01:06:949 - ; 01:09:066 - ; 01:09:772 - ; etc, you could double there for chord Saving it for the repeat the next time :)
* 01:20:360 (80360|0) - I think this LN should stop at 01:20:713 - . In case you apply it, i'd suggest this too https://osu.ppy.sh/ss/8716962 The LN is playing that bass drop, which ends at the start of the next bar, so It'd be unrepresentative to end it earlier. That is a nice solution tho.
* 01:20:713 - ~ 01:40:655 - in my honest opinion, i'd love to play this if it is more following violin sound than the bass. Because the violin so catchy, i know it would change most of the pattern but i hope you consider it >< i mean it is a little bit empty when it has long sound but applied just as a note such as these 01:21:243 - ; 01:23:713 - ; 01:24:243 - ; etc The LNs are focusing on the harmonic changes, and everything else it at the mercy of the synth. I think it's appropriates since both parts are keysounded, otherwise you wouldn't know where the chord keysounds are coming from.
* 01:32:713 - ~ 01:42:596 - you could make these kick only double and combine it with violin sound >< it would be great. I'll give an example https://osu.ppy.sh/ss/8717023 + https://osu.ppy.sh/ss/8717026 ^^ Saving that for the next time round too >.<
* 01:43:655 - you could make this triple While I could, I'm not sure if I want to. This section starts of pretty low intensity to have room for the buildup. I like it being a consistant double single pattern and then growing from there. Aside all that, I don't even think that the cymbal there is a strong enough reason to make it a triple since it honestly sounds a lot weaker than the section before it.

I think that's all from me, i hope could give some help :D i can't do a full marathon mod :( Thanks anyway

Good luck xD Cheers!
Cheers!
RoroTheDeer
I'm not here to mod or anything, I just wanted to say how absolutely f***ing incredible that storyboard is. I was literally left jaw-dropped at the level of detail.
Topic Starter
Mykaterasu

Insp1r3 wrote:

I'm not here to mod or anything, I just wanted to say how absolutely f***ing incredible that storyboard is. I was literally left jaw-dropped at the level of detail.
Cheers man :D
blobdash
idk where I got this beatmap from, but WTF THAT STORYBOARD IS AMAZINGGGG
take my kudos and my fav

also :
00:52:125 (52125|0,52302|2,52831|1,53007|2,53537|0,53713|1,54243|0,54419|2,54949|1,55125|2) - Actually, during this part there's three sounds.
00:47:184 (47184|3,55655|1) - continue mapping the background sounds!
03:25:478 (205478|3) - idk why this one's there
03:28:831 (208831|2,209537|2,209713|0) - ^
03:30:949 (210949|2,212007|1,212184|3,212360|1) - add another LN to complement the sound your LNs are following
04:18:949 (258949|0,258949|1,259037|3,259037|2,259125|0,259125|1,259213|3,259213|2,259302|0,259302|1,259390|3,259390|2,259478|0,259478|1,259566|3,259566|2,259655|0,259655|1,259743|3,259743|2,259831|0,259831|1,259919|3,259919|2,260007|0,260007|1,260096|3,260096|2,260184|0,260184|1,260272|3,260272|2) - Make the hitsounding go louder and louder as here you hitsounded the kick

rank this pls
Topic Starter
Mykaterasu

FruityEnLoops wrote:

idk where I got this beatmap from, but WTF THAT STORYBOARD IS AMAZINGGGG
take my kudos and my fav Cheers

also :
00:52:125 (52125|0,52302|2,52831|1,53007|2,53537|0,53713|1,54243|0,54419|2,54949|1,55125|2) - Actually, during this part there's three sounds. I fear that using 3 notes or more will make the part lopsided enough to be too similar to the next section.
00:47:184 (47184|3,55655|1) - continue mapping the background sounds! Even though it would be more interesting to play, this whole section is really slow and is in dire need of variation, so it would be best to leave the less crucial notes out.
03:25:478 (205478|3) - idk why this one's there For the piano
03:28:831 (208831|2,209537|2,209713|0) - ^ There's a quiet synth in the background with this rhythm.
03:30:949 (210949|2,212007|1,212184|3,212360|1) - add another LN to complement the sound your LNs are following Not required imo. The 1/2 noise is a decent variation enough as it is.
04:18:949 (258949|0,258949|1,259037|3,259037|2,259125|0,259125|1,259213|3,259213|2,259302|0,259302|1,259390|3,259390|2,259478|0,259478|1,259566|3,259566|2,259655|0,259655|1,259743|3,259743|2,259831|0,259831|1,259919|3,259919|2,260007|0,260007|1,260096|3,260096|2,260184|0,260184|1,260272|3,260272|2) - Make the hitsounding go louder and louder as here you hitsounded the kick Sure why not.

rank this pls That's the plan.
tyvm for the mod.
Asherz007
sb optimisation is annoying (also a move to widescreen since most of the elements seemed to be compatible with widescreen anyway)

irc
2017-09-14 23:29 Mykaterasu: how rankable do you think atomosphere is
2017-09-14 23:29 Asherz007: the sb is the killer tbh
2017-09-14 23:29 Asherz007: (And I still dunno why sb is 4:3)
2017-09-14 23:30 Mykaterasu: The animation I've done kinda breaks in 16:9
2017-09-14 23:30 Mykaterasu: so unfortunately it's a must :(
2017-09-14 23:30 Asherz007: Fix the spawn areas bc there's a shitload that doesn't actually spawn on screen
2017-09-14 23:31 Mykaterasu: yeah I've done that I'm pretty sure
2017-09-14 23:31 Mykaterasu: and I've neutered the pngs so they are just larger than the screen now
2017-09-14 23:32 Asherz007: Yeah I mean like when I deliberately enabled widescreen support the lag didn't actually get any worse
2017-09-14 23:32 Asherz007: There's just a few things that are majorly killing framerate
2017-09-14 23:33 Mykaterasu: I've nerfed the particles so at worst the lag goes around 6ms
2017-09-14 23:34 Asherz007: np map pls
2017-09-14 23:34 Asherz007: osu threw too many exceptions trying to update normally
2017-09-14 23:35 Mykaterasu: I need to updatey real quick
2017-09-14 23:35 Mykaterasu: restarting
2017-09-14 23:36 Mykaterasu: with the right recalibration it would be possible to get widescreen to work
2017-09-14 23:36 Mykaterasu: but that might take massive bitmap rescaling
2017-09-14 23:36 Mykaterasu: and I don't think my computer has the memory for that to happen
2017-09-14 23:37 Asherz007: tbh when I saw it there wasn't actually much to change
2017-09-14 23:37 Mykaterasu: its more about fitting the new space
2017-09-14 23:37 Asherz007: You can keep the elements centred tbh
2017-09-14 23:37 Asherz007: that's not too much of a problem
2017-09-14 23:37 Asherz007: That's what most sbs do to accomodate 16:9 and 4:3
2017-09-14 23:38 Mykaterasu: ACTION is listening to [https://osu.ppy.sh/b/1259391 Camellia - Exit This Earth's Atomosphere]
2017-09-14 23:38 Mykaterasu: well in that case I need to revert the ship png and scale the space
2017-09-14 23:38 Mykaterasu: cause it sits outside the 16:9 bounds
2017-09-14 23:39 Mykaterasu: 4:3 rather
2017-09-14 23:40 Asherz007: hmm
2017-09-14 23:40 Asherz007: I'll see where my framerate drops
2017-09-14 23:41 Asherz007: Honestly, even with 4:3 focus, enable widescreen
2017-09-14 23:41 Mykaterasu: yeah I'll do that
2017-09-14 23:45 Asherz007: just gonna note some frame drop times here
2017-09-14 23:45 Asherz007: 2:20
2017-09-14 23:48 Asherz007: Huh
2017-09-14 23:49 Asherz007: That was it lol
2017-09-14 23:49 Mykaterasu: hmm 2:20 is from the y division
2017-09-14 23:49 Mykaterasu: maybe I just need to kill that effect and make a new one
2017-09-14 23:50 Asherz007: You could generate the red cirlces like the green ones earlier and kill the flash to red I guess
2017-09-14 23:50 Asherz007: btw there seem to be two visible elements at the end of the map and I'm not quite sure what the second element is for
2017-09-14 23:51 Mykaterasu: My guess is the ship hasn't faded out
2017-09-14 23:52 Mykaterasu: there's the fade to black which is covering everything
2017-09-14 23:52 Mykaterasu: and the text is its own element
2017-09-14 23:52 Asherz007: Yeah I guessed that
2017-09-14 23:53 Asherz007: Btw at 49 seconds could there be less elements on screen? It's a fairly large lag spike here as well.
2017-09-14 23:54 Mykaterasu: mine only goes up to 5ms lag there
2017-09-14 23:54 Mykaterasu: I could nerf it a little I guess
2017-09-14 23:54 Asherz007: Must be a few dozen things here
2017-09-14 23:54 Asherz007: I have a less powerful computer lul
2017-09-14 23:55 Asherz007: mine goes to 10
2017-09-14 23:55 Mykaterasu: oh snap
2017-09-14 23:55 Mykaterasu: hmm
2017-09-14 23:55 Asherz007: I mean mine's 5+ for most of the storyboard
2017-09-14 23:56 Mykaterasu: I rest at normal 2ms for most of it
2017-09-14 23:56 Mykaterasu: and 8ms at worst
2017-09-14 23:56 Asherz007: as soon as it gets to 2:05 or so it immediately skyrockets to 12
2017-09-14 23:57 Asherz007: All those dots are individual sprites wew
2017-09-14 23:58 Mykaterasu: yeah
2017-09-14 23:58 Asherz007: too many sprites lol
2017-09-14 23:58 Mykaterasu: this is considered average for bitmaps in osu storyboarding
2017-09-14 23:58 Mykaterasu: maybe even too sparse
2017-09-14 23:59 Asherz007: It's that each sprite is programmed to do something different and that's what the client is struggling with I think
2017-09-14 23:59 Mykaterasu: It's not really about what each transformation is
2017-09-14 23:59 Mykaterasu: but how many there are
2017-09-14 23:59 Asherz007: mhm
2017-09-14 23:59 Mykaterasu: for a full 360 degree turn, there are 4 movements
2017-09-15 00:00 Mykaterasu: and that's for each sprite
2017-09-15 00:00 Asherz007: Yeah my PC can't handle that many commands fast enough lol
2017-09-15 00:05 Asherz007: lul it crashed again
2017-09-15 00:05 Mykaterasu: o shit
2017-09-15 00:05 Mykaterasu: ok let's nerf that Y component
2017-09-15 00:05 Mykaterasu: hows the map itself though?
2017-09-15 00:08 Asherz007: The map itself appears to be fine I think
2017-09-15 00:09 Mykaterasu: I should not have updated the code while osu was open lol
2017-09-15 00:09 Mykaterasu: also that's a relief
2017-09-15 00:16 Asherz007: https://osu.ppy.sh/ss/9090169 the map feels a lot more uncomfortable than I remember it being though
2017-09-15 00:17 Mykaterasu: I didn't really change anything in the 2nd kiai
2017-09-15 00:17 Mykaterasu: so idk >.<
2017-09-15 00:17 Asherz007: I shitmissed the 2nd kiai lol
2017-09-15 00:17 Asherz007: I mean the js before
2017-09-15 00:17 Asherz007: Feels too rolly tbh
2017-09-15 00:19 Mykaterasu: 03:53:537 - this guy?
2017-09-15 00:19 Asherz007: Yeah
2017-09-15 00:20 Asherz007: I mean you could change direction if you wanted to in the middle https://osu.ppy.sh/ss/9090193
2017-09-15 00:21 Mykaterasu: I'd need to do that to the first kiai's buildup too then
2017-09-15 00:22 Asherz007: I think it leads into the jumptrill a little bit better
2017-09-15 00:23 Asherz007: btw what the hell happened to the clap hs
2017-09-15 00:24 Mykaterasu: what did happen to it?
2017-09-15 00:24 Asherz007: You changed it
2017-09-15 00:24 Asherz007: From when I last looked I think
2017-09-15 00:25 Mykaterasu: I don't think I changed it previously
2017-09-15 00:25 Mykaterasu: was it an actual clap
2017-09-15 00:25 Asherz007: Sounded more snarish I think
2017-09-15 00:26 Asherz007: Don't remember this precise hs being present
2017-09-15 00:26 Mykaterasu: I'm not even sure if I changed the clap
2017-09-15 00:26 Asherz007: lol
2017-09-15 00:26 Mykaterasu: There was a stage where this was using your skin's normal-hitclap by accident
2017-09-15 00:26 Mykaterasu: since the normal hs went missing one time
2017-09-15 00:26 Mykaterasu: that might be it
2017-09-15 00:26 Asherz007: btw I checked 0.01x SVs aren't rankable since the osu client doesn't actually know what to do with them most of the time
2017-09-15 00:27 Mykaterasu: sooo 0.02?
2017-09-15 00:27 Asherz007: 0.1
2017-09-15 00:27 Mykaterasu: oh shit really that high?
2017-09-15 00:27 Asherz007: yep
2017-09-15 00:28 Asherz007: Anything below that and I think osu treats is as 0.1x anyway
2017-09-15 00:28 Asherz007: *it
2017-09-15 00:29 Mykaterasu: I'm pretty sure that's not entirely how it is
2017-09-15 00:29 Mykaterasu: I think I've seen osu handle 0.0something slower than 0.1x
2017-09-15 00:30 Asherz007: It can, but you have to manually edit the .osu file which you're not allowed to do
2017-09-15 00:34 Mykaterasu: thats gonna mess up the maths for 02:33:772 - this so badly
2017-09-15 00:34 Mykaterasu: back to the drawing board lol
2017-09-15 00:34 Asherz007: lol dw guess I'm gonna have to check them all myself now xD
2017-09-15 00:41 Mykaterasu: nah it's good
2017-09-15 00:41 Mykaterasu: I think I can manage it
2017-09-15 00:42 Asherz007: No I mean I'd have to check when you're done lol
2017-09-15 00:42 Mykaterasu: oh yeah
2017-09-15 00:43 Mykaterasu: There's probably a tool for this
2017-09-15 00:43 Asherz007: probably
2017-09-15 00:43 Mykaterasu: but I guess it's too late now xd
2017-09-15 00:43 Asherz007: lmfao

A lil chat with sheep about how memorable your map is for having a game-crashing sb that happened not so long ago (might be useful? idk)
2017-09-13 22:09 Asherz007: Remember myka's atomosphere map?
2017-09-13 22:10 Protastic101: yeah what about it?
2017-09-13 22:10 Protastic101: the one that crashes everyone's pc right?
2017-09-13 22:10 Asherz007: He needs to check like 6 sb elements for widescreen support to work
2017-09-13 22:10 Protastic101: lemow
2017-09-13 22:10 Protastic101: w i d e s c r e e n s u p p o r t
2017-09-13 22:11 Asherz007: Just that some aren't formatted for widescreen
2017-09-13 22:12 Asherz007: Most of it appears outside of 4:3 and in the 16:9 space so that's kinda inefficient
2017-09-13 22:13 Protastic101: :/
2017-09-13 22:13 Asherz007: I mean, check [https://osu.ppy.sh/ss/9082956 this] (and ignore 37fps)
2017-09-13 22:13 Protastic101: tbh, most storyboards these days use 16:9 ratio since it's becoming a lot more common
2017-09-13 22:13 Protastic101: wew
2017-09-13 22:13 Asherz007: make the image b i g g e r
2017-09-13 22:13 Asherz007: he just twirls and zooms in slowly xD
2017-09-13 22:14 Protastic101: :thinking:
2017-09-13 22:15 Asherz007: The sb would look fantastic in 16:9
2017-09-13 22:15 Asherz007: Most of the effects are centered but hey
2017-09-13 22:16 Protastic101: it's cool that's for sure
2017-09-13 22:16 Protastic101: the images he uses are kind of low quality tho so it takes away from the experience :/
2017-09-13 22:16 Asherz007: I think he was reaching the filesize limit
2017-09-13 22:17 Protastic101: Doesnt most of the filesize just come from the insane number of particles he generates?
2017-09-13 22:17 Protastic101: the sprites themselves dont take up that much space
2017-09-13 22:17 Asherz007: Plus quite a few spawn outside of 4:3 lul
2017-09-13 22:18 Protastic101: iirc, some of them spawn like way out of the limits of the editor lol
2017-09-13 22:19 Protastic101: seems like he forgot to set a domain for where the particles spawned :thinking:
2017-09-13 22:19 Protastic101: if he did, it must be like -10000 to 10000
2017-09-13 22:19 Asherz007: the whole thing seems to lag badly when flashing red
2017-09-13 22:20 Protastic101: rip
2017-09-13 22:20 Asherz007: I'd replace with some other particle effects
2017-09-13 22:21 Protastic101: Im afraid of viewing the SB tbh cause last time it crashed my pc :/
2017-09-13 22:21 Asherz007: Surprised mine actually survived
2017-09-13 22:21 Asherz007: (30fps but still)
2017-09-13 22:22 Protastic101: dem
2017-09-13 22:23 Protastic101: my pc just quit w
Protastic101
excuse me, ill have you know my pc crashed and not just the game
Topic Starter
Mykaterasu

Protastic101 wrote:

excuse me, ill have you know my pc crashed and not just the game
wake me up

WAKE ME UP INSIDE
AyeAries

Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[Marathon] :arrow: I guess change your diff name into unique name, well it's common name tbh and it's up to you
  1. 00:44:360 (44360|3,44360|2,44449|0,44449|1,44537|3,44537|2,44625|0,44625|1,44713|3,44713|2,44802|0,44802|1,44890|3,44890|2,44978|0,44978|1,45066|3,45066|2,45155|0,45155|1,45243|3,45243|2,45331|0,45331|1,45419|3,45419|2,45507|0,45507|1,45596|3,45596|2,45684|0,45684|1) - it seems it's not in the rhythm to use this kind of note. What if you just make it 1 note in blue lines (1/4 beats) that i only mentioned? i think it's much better than this one.
  2. 00:58:478 (58478|0,58655|0,58831|3,59007|3) - i know you want only jacks in this section but much better to make it just a note pattern then do jacks only here 00:59:184 (59184|1,59360|1,59537|2,59713|2) - so the rhythm is much good. Well if you accept it, just change the others parts and make it sync.
  3. 01:57:243 (117243|3) - move this one to column 3 for hand balance.
  4. 02:07:478 (127478|0,127655|1,127655|2,127743|0,127831|3,127919|2) - what if change this pattern to this one? Since you use this kind of pattern here 02:06:949 (126949|0,126949|3,127037|1,127125|2,127213|1) - and i think it's fits more to the music.
  5. 04:03:419 (243419|1,243419|0,243596|1,243596|0,243772|1,243772|0,243772|2,243949|1,243949|0) - it seems it's not necessary to have 4 stacks. What if change the pattern like this one or other pattern you want to prevent 4 stacks of notes.
  6. 04:14:713 (254713|3,254713|2,254890|3,254890|2,255066|3,255066|2,255066|1,255243|3,255243|2) - as i said above.
:arrow: Dem those svs, it's really good and HS is good too, soo take my star!. Don't forget to mod my map (M4M contract from you queue) and good luck t your mapset. :)
Topic Starter
Mykaterasu

- Aries - wrote:

Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[Marathon] :arrow: I guess change your diff name into unique name, well it's common name tbh and it's up to you Mapsets over 30MB have to have the difficulty name [Marathon] to increase the cap to 100MB :(
  1. 00:44:360 (44360|3,44360|2,44449|0,44449|1,44537|3,44537|2,44625|0,44625|1,44713|3,44713|2,44802|0,44802|1,44890|3,44890|2,44978|0,44978|1,45066|3,45066|2,45155|0,45155|1,45243|3,45243|2,45331|0,45331|1,45419|3,45419|2,45507|0,45507|1,45596|3,45596|2,45684|0,45684|1) - it seems it's not in the rhythm to use this kind of note. What if you just make it 1 note in blue lines (1/4 beats) that i only mentioned? i think it's much better than this one. I think either is fine. I'll have to take a longer think for this one. Both represent a gradually increasing difficulty, but I think jumpstreams may be too tame.
  2. 00:58:478 (58478|0,58655|0,58831|3,59007|3) - i know you want only jacks in this section but much better to make it just a note pattern then do jacks only here 00:59:184 (59184|1,59360|1,59537|2,59713|2) - so the rhythm is much good. Well if you accept it, just change the others parts and make it sync. I was matching my structure with the breaks in the harmonic rhythm here. I definitely get what you're saying but I think structurally mine makes more sense.
  3. 01:57:243 (117243|3) - move this one to column 3 for hand balance. I didn't do this, but I did move stuff about to create the same effect.
  4. 02:07:478 (127478|0,127655|1,127655|2,127743|0,127831|3,127919|2) - what if change this pattern to this one? Since you use this kind of pattern here 02:06:949 (126949|0,126949|3,127037|1,127125|2,127213|1) - and i think it's fits more to the music. That's a really good idea. I'm no sure if that might make it a bit too repetitive. I'll definitely test this.
  5. 04:03:419 (243419|1,243419|0,243596|1,243596|0,243772|1,243772|0,243772|2,243949|1,243949|0) - it seems it's not necessary to have 4 stacks. What if change the pattern like this one or other pattern you want to prevent 4 stacks of notes. I actually came up with a solution for this that I used later on, but forgot to come back and use it here too. Thanks for pointing this out.
  6. 04:14:713 (254713|3,254713|2,254890|3,254890|2,255066|3,255066|2,255066|1,255243|3,255243|2) - as i said above.
:arrow: Dem those svs, it's really good and HS is good too, soo take my star!. Don't forget to mod my map (M4M contract from you queue) and good luck t your mapset. :) tyty
Cheers for the mod!
error_exe777
okay hello am here

General
Difficulties: marathon
Spread: marathon
Hitsounds: done
Metadata: remove "electronic" from the tags since it will be in the source when ranked
AiMod: good
Other: nothing

mArAtHon
00:21:772 - i understand emphasis but i feel like adding the 1/2 here would suit better tbh

00:23:184 - no 1/8? cry

01:35:184 (95184|3,95184|1,95184|2,95537|0,95537|2,95537|1,95890|3,95890|2,95890|1,96243|0,96243|2,96243|1,96596|3,96596|1,96596|2,96949|0,96949|1,96949|2) - is this intended? seems a bit stupid tbh

02:17:360 (137360|3,137360|2,137537|0,137537|1,137537|3) - isn't this backwards? the first sound is stronger than the second

02:28:037 (148037|0) - don't like this being a single. i would add one and just have the jack tbh

02:28:478 (148478|1) - god this is so out of place. doesn't fit at all. i would delete it, because its kinda cancer and two to put more emphasis on the drums ; ))))))

02:38:713 - these streams are for vocal right? if so they are 1/8

02:42:596 - quad? as the others are. not to mention, this section suddenly has these jacks when the previous one doesn't. if this is for variation then thats fine but eeeeeee

02:48:596 - pretty boring pattern tbh. i would make it jack some more tbh. i recommend something like https://osu.ppy.sh/ss/9330362 idk

03:25:125 (205125|3) - i cannot hear this note

03:50:890 - double?

03:52:302 - ^^

okay good map
Topic Starter
Mykaterasu

error_exe777 wrote:

okay hello am here

General
Difficulties: marathon
Spread: marathon
Hitsounds: done
Metadata: remove "electronic" from the tags since it will be in the source when ranked done
AiMod: good
Other: nothing

mArAtHon
00:21:772 - i understand emphasis but i feel like adding the 1/2 here would suit better tbh It seems alright with 1/2s in the pattern it is already so I guess it's ok.

00:23:184 - no 1/8? cry :(

01:35:184 (95184|3,95184|1,95184|2,95537|0,95537|2,95537|1,95890|3,95890|2,95890|1,96243|0,96243|2,96243|1,96596|3,96596|1,96596|2,96949|0,96949|1,96949|2) - is this intended? seems a bit stupid tbh It was intentional, but I think I can make it a bit more interesting.

02:17:360 (137360|3,137360|2,137537|0,137537|1,137537|3) - isn't this backwards? the first sound is stronger than the second I don't particularly think so.

02:28:037 (148037|0) - don't like this being a single. i would add one and just have the jack tbh

02:28:478 (148478|1) - god this is so out of place. doesn't fit at all. i would delete it, because its kinda cancer and two to put more emphasis on the drums ; ))))))
I like to think these two points work off of each other since you get 02:28:037 (148037|0,148125|1,148390|0,148478|1) - this coupling plus the note that would be found 02:28:037 - here is simply moved up 02:28:478 (148478|1) - here, aswell as fitting the structure from 02:24:596 - here of groups of 3 objects. I prefer it my way, but I know what you mean :S

02:38:713 - these streams are for vocal right? if so they are 1/8 The stutters are the vocals, but this is focusing on the synthy percussiony thingy. I'll fix the stutter divisions to 1/8th.

02:42:596 - quad? as the others are. not to mention, this section suddenly has these jacks when the previous one doesn't. if this is for variation then thats fine but eeeeeee I've saving quads for UH and Clap sounds together, so ya. I don't see any jacks per se, since I'd consider jacks to be in 1/4th or higher.

02:48:596 - pretty boring pattern tbh. i would make it jack some more tbh. i recommend something like https://osu.ppy.sh/ss/9330362 idk I did something like that before, but I'll give another go.

03:25:125 (205125|3) - i cannot hear this note I can :((

03:50:890 - double? dat boi good

03:52:302 - ^^ dat boi good

okay good map

okay good mod


also my sb be broke fuk
it be fix
[ Blaze ]


hi,NM req on Illusionary Border Queue
(I knew It's above 4.5* a bit and but it's okay if you really need some mod xD)
it depends from you,feel free to reject my mod

column
l1l2l3l4l


Marathon
00:36:596 (36596|1) - add 1 note? since this part 00:38:713 (38713|2,38713|0,39419|1,39419|3) - is two notes?
00:37:302 (37302|2) - ^
00:38:007 (38007|1) - ^
00:50:713 (50713|1) - from this until 00:55:125 (55125|2) - make three stairs will fit that imo.for example :

00:58:478 (58478|0) - add 1 more note?for "booming feeling" sound
01:32:360 (92360|1) - move this to red line below
01:35:184 (95184|3,95537|3,95890|3,96243|3,96596|3,96949|0,96949|3,97302|0,97302|3,97655|0,97655|3,98007|3,98007|0,98360|0,98713|0,99066|0,99419|0,99772|0,100125|0,100478|0) - well the pattern is too solid on col 1 and 4 I think it's still possible to change the position like 01:32:360 (92360|3,92360|2,92713|3,92713|1,92713|0,93066|1,93066|2,93066|3,93419|0,93419|1,93419|3,93772|2,93772|3,93772|0,94125|0,94125|1,94125|2,94478|2,94478|0,94478|3,94831|1,94831|0,94831|2) -
01:41:890 (101890|2,101890|3,102243|3,102243|2,102596|3,102596|2,102949|2,102949|3,103302|2,103302|3) - umm?a bit monotone
01:43:655 (103655|2,103655|1) - make this become 3 notes for cymbal
02:44:184 (164184|3,164272|2) - ctrl+j to avoid stacks
02:47:713 (167713|2,167713|3,167802|1,167802|0,167890|3) - ctrl + h for tidy up
02:54:949 (174949|1) - same suggestion
03:06:949 (186949|2,187302|2,187655|2,188007|2,188360|2,188713|2,189066|2) - are you sure about this? I know it following pitch but...
03:17:713 (197713|1,198066|1,198243|2,198419|1,198596|2,198772|1,198949|2,199125|1,199302|2,199478|1,199655|2,199831|1,200007|2,200360|2) - ^
04:46:831 (286831|2) - what is LN pattern for? that part is different from another part
04:52:478 (292478|0) - this 04:58:125 (298125|1) - and this 05:03:772 (303772|3) - ^


well the map looks good but I think my mod is just some suggestion owo
luv the storyboard so much!

TAKE MY STAR!
GO FOR RANK!
Topic Starter
Mykaterasu

[ Blaze ] wrote:



hi,NM req on Illusionary Border Queue
(I knew It's above 4.5* a bit and but it's okay if you really need some mod xD)
it depends from you,feel free to reject my mod

column
l1l2l3l4l


Marathon
00:36:596 (36596|1) - add 1 note? since this part 00:38:713 (38713|2,38713|0,39419|1,39419|3) - is two notes? sure
00:37:302 (37302|2) - ^
00:38:007 (38007|1) - ^
00:50:713 (50713|1) - from this until 00:55:125 (55125|2) - make three stairs will fit that imo.for example : sure

00:58:478 (58478|0) - add 1 more note?for "booming feeling" sound why not
01:32:360 (92360|1) - move this to red line below Didn't do this, but did something else.
01:35:184 (95184|3,95537|3,95890|3,96243|3,96596|3,96949|0,96949|3,97302|0,97302|3,97655|0,97655|3,98007|3,98007|0,98360|0,98713|0,99066|0,99419|0,99772|0,100125|0,100478|0) - well the pattern is too solid on col 1 and 4 I think it's still possible to change the position like 01:32:360 (92360|3,92360|2,92713|3,92713|1,92713|0,93066|1,93066|2,93066|3,93419|0,93419|1,93419|3,93772|2,93772|3,93772|0,94125|0,94125|1,94125|2,94478|2,94478|0,94478|3,94831|1,94831|0,94831|2) - I think I have a solution to this now.
01:41:890 (101890|2,101890|3,102243|3,102243|2,102596|3,102596|2,102949|2,102949|3,103302|2,103302|3) - umm?a bit monotone maybe so, but it is the theme of the map. LR accentation found in single stroke rhythms in percussion. The best I can do is swap sides.
01:43:655 (103655|2,103655|1) - make this become 3 notes for cymbal ok
02:44:184 (164184|3,164272|2) - ctrl+j to avoid stacks good catch
02:47:713 (167713|2,167713|3,167802|1,167802|0,167890|3) - ctrl + h for tidy up sure
02:54:949 (174949|1) - same suggestion gotcha
03:06:949 (186949|2,187302|2,187655|2,188007|2,188360|2,188713|2,189066|2) - are you sure about this? I know it following pitch but...
03:17:713 (197713|1,198066|1,198243|2,198419|1,198596|2,198772|1,198949|2,199125|1,199302|2,199478|1,199655|2,199831|1,200007|2,200360|2) - ^ I'll see what I can do.
04:46:831 (286831|2) - what is LN pattern for? that part is different from another part 04:52:478 (292478|0) - this 04:58:125 (298125|1) - and this 05:03:772 (303772|3) - ^ This is the same as 00:10:125 (10125|3) - this guy in the beginning. I think it's nice to come full circle with your pattern structure when appropriate. The most change I could do here is two repeated 1/2 singles, but I don't think it has that same appeal as what I have now.


well the map looks good but I think my mod is just some suggestion owo Those suggestions are pretty good though.
luv the storyboard so much! Cheers

TAKE MY STAR! holy owo
GO FOR RANK! yessir!
tyvm for mod
Murasame
Hi there, NM request from my quene :D

Let's begin
|1|2|3|4|
Marathon
00:24:772 (24772|0,24949|1) - ctrl+G for better flow
00:41:007 (41007|3) - Move to 2 for better flow
00:49:302 (49302|1,49478|2) - Really have trouble hearing any noticable sounds here, remove
02:53:537 (173537|1,173713|2) - ^
01:43:125 - - I think you missed a sound here, add a note
02:24:772 (144772|2,144860|1,144949|3,144949|2,144949|0) - I would suggest a pattern like this since you put the same kind of pattern on 02:25:478 - they both have same sound (kick + electronical sound)
Suggested Pattern:
02:33:066 (153066|3,153155|2) - you didn't follow the electronical sound and there's no kick sound, remove
02:43:478 - Add a note in column 4, there's also a kick sound
02:46:302 - Add a note in column 1 ^
02:48:243 (168243|2,168243|1,168243|3) - Make it a quad since you did the same for the previous same sound in this section
03:06:596 - ,03:07:302 - ,03:08:007 - ,03:08:713 - ,03:09:419 - , these place should have a double note, even though it may reduce the flow but it makes the map reflects what is being played in the music
03:17:537 - same for this part
03:27:066 (207066|3,207243|1) - remove these, following to much different sounds makes the map confusing tbh, especially these aren't obvious to hear
03:28:831 (208831|2,209537|2,209713|0) - ^
03:30:419 (210419|2) - no obvious sound here, remove. You should add a note here instead 03:30:772 -
03:36:772 (216772|2) - ^
03:44:096 - ,03:44:184 - Add a note here, you missed sounds
03:44:802 - ^
03:45:155 - ^
03:45:507 - ,03:45:596 - ^
03:45:949 - ^
03:46:125 (226125|2) - Move this to column 1, add a note at 03:46:213 - in column 3, there's a missing sound
03:47:625 (227625|1,227713|0) - ctrl+G for better flow
03:58:302 (238302|2) - move this to column 1 and move 03:58:390 (238390|0) - to column 3 for better flow
04:45:772 (285772|2) - move to column 2 for a better flow
04:46:478 (286478|2) - move to column 1 ^
04:47:890 (287890|1) - move to column 4 ^
04:50:007 (290007|1) - ^

That's it
Impressive Storyboard btw
Good Luck, go for rank xD
Topic Starter
Mykaterasu

Murasame wrote:

Hi there, NM request from my quene :D
dam your quick

Let's begin
|1|2|3|4|
Marathon
00:24:772 (24772|0,24949|1) - ctrl+G for better flow I have stacks in this section that are quite important to the object structure, so I think I'll stay with what I have so I don't corrupt my themes.
00:41:007 (41007|3) - Move to 2 for better flow sure
00:49:302 (49302|1,49478|2) - Really have trouble hearing any noticable sounds here, remove This is the start of the tone step motif in this section, so I have to keep it, especially when I'm keysounding it too.
02:53:537 (173537|1,173713|2) - ^
01:43:125 - - I think you missed a sound here, add a note I originally didn't map it intentionally to keep the rhythm simpler, but with the note it's just a 1/4 stream so we're ok.
02:24:772 (144772|2,144860|1,144949|3,144949|2,144949|0) - I would suggest a pattern like this since you put the same kind of pattern on 02:25:478 - they both have same sound (kick + electronical sound) not a bad idea
Suggested Pattern:
02:33:066 (153066|3,153155|2) - you didn't follow the electronical sound and there's no kick sound, remove There is a different solution
02:43:478 - Add a note in column 4, there's also a kick sound no
02:46:302 - Add a note in column 1 ^
02:48:243 (168243|2,168243|1,168243|3) - Make it a quad since you did the same for the previous same sound in this section quad is for shout + snare. snare on its own gets triple.
03:06:596 - ,03:07:302 - ,03:08:007 - ,03:08:713 - ,03:09:419 - , these place should have a double note, even though it may reduce the flow but it makes the map reflects what is being played in the music I think you may have had hitsounds turned off. The hitsounds give this part more context, but it still represents the music.
03:17:537 - same for this part
03:27:066 (207066|3,207243|1) - remove these, following to much different sounds makes the map confusing tbh, especially these aren't obvious to hear that can be fixed
03:28:831 (208831|2,209537|2,209713|0) - ^
03:30:419 (210419|2) - no obvious sound here, remove. You should add a note here instead 03:30:772 - nah
03:36:772 (216772|2) - ^
03:44:096 - ,03:44:184 - Add a note here, you missed sounds good catches
03:44:802 - ^
03:45:155 - ^
03:45:507 - ,03:45:596 - ^
03:45:949 - ^
03:46:125 (226125|2) - Move this to column 1, add a note at 03:46:213 - in column 3, there's a missing sound sure
03:47:625 (227625|1,227713|0) - ctrl+G for better flow ok
03:58:302 (238302|2) - move this to column 1 and move 03:58:390 (238390|0) - to column 3 for better flow why not
04:45:772 (285772|2) - move to column 2 for a better flow this is fine, I don't want an anchor in the wrong place here.
04:46:478 (286478|2) - move to column 1 ^ ok
04:47:890 (287890|1) - move to column 4 ^ ok
04:50:007 (290007|1) - ^ ok

That's it
Impressive Storyboard btw owo
Good Luck, go for rank xD
Cheers for the mod!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply