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Hatsune Miku - Senkouhanabi Aika

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Lalarun
8-) 8-)
nimba_old
2次元の世界へお連れします
リアルの事は少しの間お忘れください
Topic Starter
val0108

nimba wrote:

2次元の世界へお連れします
リアルの事は少しの間お忘れください
いやだ。僕はリア充になるんだ。
WeisCrahe
Nice beatmap!!This beatmap is really fan!!!


My peading map.If you avoid it mod it.
Waryas
=D
love the taiko hitsounds haha
ebacho
Star'd for great justice.
OzzyOzrock
\:D/
SagisawaYomi
:)
YuMeO
star :D
Acyfd
:)
Metro
:P
rrtyui
wooooooooooooow :twisted:
Spicker
:)
HopaOoo
starrrrrrrrrrrr
Katsu_old_1
awsum map ♥ star~

/me rapes val >w>
R a f E L
star~!
Karei
('-')
Chocopikel
g)わこつ
Nyar
star :)
Chocopikel
[Easy]
問題ないと思う!

[Normal]
00:38:460 (1) - remove a New combo...?

[Hard]
00:37:860 (1) - remove a New combo
00:38:460 (3) - New combo
02:05:760 (5) - New combo

[Insane]
01:03:660 (3) - New combo...?
02:05:760 (4) - New combo...?
03:03:510 (3) - New combo
Norn_NNN
どんどこどん ;)
Yassa_old
8-)
rui
:)
Kurai
General
  1. 02:44:460 - Why have you added a kiai fountain on each white tick ?

    Rules wrote:

    Do not overuse kiai time (the general guideline is one toggle per minute of playtime). Kiai is meant to accent chorus sections, so don't use it just for fountains unless you're doing this extremely rarely.
    This is pointless and it obstructs the readability of the map a lot. You have to remove them !
Easy
  1. 00:15:660 (1) - This slider feels late at the end, it is more logical to end it 1/2 earlier because it keeps a consistent rhythm
  2. 00:36:060 (3) - Same for this slider
  3. 00:39:660 (1) - This slider is too close from the end of the previous, the player may think that he should click earlier than he should.
  4. 00:53:760 (3) - This circle is not appropriate for an easy. It fits more for a normal, but it is too hard for an easy difficulty. (Don't forget to fix the spacing.)
  5. 00:54:960 (2,4) - Same for these circles
  6. 01:02:160 (2) - Same for this circle
  7. 01:18:060 (1,2,3) - This pattern is not very intuitive. It would be much better if reduce each slider by 1/1. (Don't forget to fix the spacing.)
  8. 01:31:260 (6) - Even if the end sounds fine, it is not a good idea because if you end this slider here, you need a note at 01:32:160, else it feels awkward, however, you can't do that in an easy diff. So the best choice is to reduce this slider by 1/2.
  9. 01:46:560 (3) - This circle is not appropriate for an easy. It fits more for a normal, but it is too hard for an easy difficulty. (Don't forget to fix the spacing.)
  10. 01:47:760 (2,4) - Same for these circles
  11. 01:55:260 (2) - This slider is a bit hidden by the track of the slider, this is not very good because it may disturb new players (Moreover it is ugly). I think you should reduce the slider by 1/1 and keep 01:55:260 (2,3,4,5,1) like it is. (Don't forget to fix the spacing if you fix.)
  12. 01:59:760 (5) - This circle is not appropriate for an easy. It fits more for a normal, but it is too hard for an easy difficulty. (Don't forget to fix the spacing.)
  13. 02:02:160 (3) - Same for this circle.
  14. 02:04:560 (3) - Same for this circle
  15. 02:22:860 (1) - This circle is almost unhearable because of the background music. Consider increase the hitsound volume of this circle to 50% or more.
  16. 02:45:360 (2,4,6,8) - These circles is not appropriate for an easy. I pretty sure that no new player can pass this pattern with these circles.
Normal
  1. Mhh, OD 5 and HP drain 5, this is a bit much for a normal diff. Adjust them to 3 or 4, it will fits more in my opinion.
  2. 01:30:060 (1) - The end of this spinner sounds late, it's disturbing. It would be much better if you reduce it by 1/2.
  3. 02:22:860 (1) - This circle is almost unhearable because of the background music. Consider increase the hitsound volume of this circle to 50% or more.
Ozzy's Taiko
  1. Nice Taiko, even if I can't pass it xD
Hard
  1. 01:00:660 (1) - This 1/8 kick slider is not a good idea, it don't fit the music and it's weird. Make it 1/4 instead.
  2. 01:31:260 (1) - The end of this spinner sounds late, it's disturbing. It would be much better if you reduce it by 1/2.
  3. 01:41:610 (1) - This slider starts 1/2 after the the spinner, don't forget that this song is 200BPM. There is only 150ms between the end of the spinner and the beginning of the slider.It is not enough for non-pro players, it would be ok in a insane diff but not in a hard diff. Consider changing it !
  4. 01:57:060 (2) - You should avoid this kind of slider, it looks like a normal slider, but at the beginning the sliderball "wiggles" (The player has to hold the beginning of the slider). The problem is that this slider is almost similar as a normal slider
    SPOILER

    They look similar but the first is 3/2 long and the second is 1/1 long
    While the player is playing, it can't really expect that he has to hold the slider (even if the slidertick can be a hint, the song is too fast to be anticipated). (Don't forget to fix the other sliders who are like this one!)
  5. 02:44:010 (1) - Same as 01:00:660 (1)
  6. 01:31:260 (1) - This very short break looks very ugly (moreover you use letterbox while break). Consider removing it.
Insane
  1. 00:44:310 (1) - Are you serious ?
  2. 01:00:660 (1) - Same as Hard for this kind of slider.
  3. 01:53:460 (1) - ^
  4. 01:57:060 (1) - ^ (The same for the other ones)
  5. Well, As I expected, this Insane is crazy, but a non-crazy val's map is not val's map xD
Good luck ~
(I won't star now, I will in my recheck but it's not ready yet.)
Topic Starter
val0108

KuraiPettan wrote:

General
  1. 02:44:460 - Why have you added a kiai fountain on each white tick ?

    Rules wrote:

    Do not overuse kiai time (the general guideline is one toggle per minute of playtime). Kiai is meant to accent chorus sections, so don't use it just for fountains unless you're doing this extremely rarely.
    This is pointless and it obstructs the readability of the map a lot. You have to remove them !
oh!!Remove All xD

Easy
  1. 00:15:660 (1) - This slider feels late at the end, it is more logical to end it 1/2 earlier because it keeps a consistent rhythmfixed!
  2. 00:36:060 (3) - Same for this slider fixed!
  3. 00:39:660 (1) - This slider is too close from the end of the previous, the player may think that he should click earlier than he should.fixed
  4. 00:53:760 (3) - This circle is not appropriate for an easy. It fits more for a normal, but it is too hard for an easy difficulty. (Don't forget to fix the spacing.)fixed!
  5. 00:54:960 (2,4) - Same for these circlesfixed!
  6. 01:02:160 (2) - Same for this circlefixed!
  7. 01:18:060 (1,2,3) - This pattern is not very intuitive. It would be much better if reduce each slider by 1/1. (Don't forget to fix the spacing.) fixed!
  8. 01:31:260 (6) - Even if the end sounds fine, it is not a good idea because if you end this slider here, you need a note at 01:32:160, else it feels awkward, however, you can't do that in an easy diff. So the best choice is to reduce this slider by 1/2. fixed!
  9. 01:46:560 (3) - This circle is not appropriate for an easy. It fits more for a normal, but it is too hard for an easy difficulty. (Don't forget to fix the spacing.)fixed!
  10. 01:47:760 (2,4) - Same for these circlesfixed!
  11. 01:55:260 (2) - This slider is a bit hidden by the track of the slider, this is not very good because it may disturb new players (Moreover it is ugly). I think you should reduce the slider by 1/1 and keep 01:55:260 (2,3,4,5,1) like it is. (Don't forget to fix the spacing if you fix.)changed!
  12. 01:59:760 (5) - [/ b]This circle is not appropriate for an easy. It fits more for a normal, but it is too hard for an easy difficulty. (Don't forget to fix the spacing.)fixed!
  13. [b]02:02:160 (3) - Same for this circle.fixed!
  14. 02:04:560 (3) - Same for this circlefixed!
  15. 02:22:860 (1) - This circle is almost unhearable because of the background music. Consider increase the hitsound volume of this circle to 50% or more.fixed!
  16. 02:45:360 (2,4,6,8) - These circles is not appropriate for an easy. I pretty sure that no new player can pass this pattern with these circles.
deleted!

Normal
  1. Mhh, OD 5 and HP drain 5, this is a bit much for a normal diff. Adjust them to 3 or 4, it will fits more in my opinion.HP4 changed
  2. 01:30:060 (1) - The end of this spinner sounds late, it's disturbing. It would be much better if you reduce it by 1/2.
  3. 02:22:860 (1) - This circle is almost unhearable because of the background music. Consider increase the hitsound volume of this circle to 50% or more.
fixed!

Ozzy's Taiko
  1. Nice Taiko, even if I can't pass it xD
Hard
  1. 01:00:660 (1) - This 1/8 kick slider is not a good idea, it don't fit the music and it's weird. Make it 1/4 instead.I put circle!!
  2. 01:31:260 (1) - The end of this spinner sounds late, it's disturbing. It would be much better if you reduce it by 1/2.
  3. 01:41:610 (1) - This slider starts 1/2 after the the spinner, don't forget that this song is 200BPM. There is only 150ms between the end of the spinner and the beginning of the slider.It is not enough for non-pro players, it would be ok in a insane diff but not in a hard diff. Consider changing it !
  4. 01:57:060 (2) - You should avoid this kind of slider, it looks like a normal slider, but at the beginning the sliderball "wiggles" (The player has to hold the beginning of the slider). The problem is that this slider is almost similar as a normal slider
    SPOILER

    They look similar but the first is 3/2 long and the second is 1/1 long
    While the player is playing, it can't really expect that he has to hold the slider (even if the slidertick can be a hint, the song is too fast to be anticipated). (Don't forget to fix the other sliders who are like this one!)
  5. 02:44:010 (1) - Same as 01:00:660 (1) fixed!
  6. 01:31:260 (1) - This very short break looks very ugly (moreover you use letterbox while break). Consider removing it.
why Break!?It is a spin here!!x))

Insane
  1. 00:44:310 (1) - Are you serious ?sure xD
  2. 01:00:660 (1) - Same as Hard for this kind of slider.
  3. 01:53:460 (1) - ^
  4. 01:57:060 (1) - ^ (The same for the other ones)
  5. Well, As I expected, this Insane is crazy, but a non-crazy val's map is not val's map xD
"a non-crazy val's map is not val's map xD" wwwwww You seem to understand me @u@

Good luck ~
(I won't star now, I will in my recheck but it's not ready yet.)
ya!! thank you very much kurai !!xDD
You will be next MAT
Kurai

KuraiPettan wrote:

  1. 01:57:060 (2) - You should avoid this kind of slider, it looks like a normal slider, but at the beginning the sliderball "wiggles" (The player has to hold the beginning of the slider). The problem is that this slider is almost similar as a normal slider
    SPOILER

    They look similar but the first is 3/2 long and the second is 1/1 long
    While the player is playing, it can't really expect that he has to hold the slider (even if the slidertick can be a hint, the song is too fast to be anticipated). (Don't forget to fix the other sliders who are like this one!)
I'm sad that you didn't fix it. I think it's an important issue and I'm pretty sure that no MAT/BAT would bubble your map with something like that :/

KuraiPettan wrote:

  1. 01:31:260 (1) - This very short break looks very ugly (moreover you use letterbox while break). Consider removing it.
why Break!?It is a spin here!!x)) [/list]
Ooops, I meant 03:01:560 =w=

val0108 wrote:

ya!! thank you very much kurai !!xDD
You will be next MAT
I would like :P

Star~
Peace_old_1
nice~
KiriNoMorii
Awesome *W*
Beige
Good~ Good sound and Good map~ Wow Amazing this map... Star~ :) :) :) :) :) :)
phonic
Hard

AR-1 QR-1

01:10:860 からスピン 01:13:260 終 に(変更)

Insaneレベルに感じました :(

Rnked目指して頑張ってください!
応援してます ;)

__________________________





Star
Topic Starter
val0108

Elize wrote:

Hard

AR-1 QR-1 QR!?

01:10:860 からスピン 01:13:260 終 に(変更)どん!

Insaneレベルに感じました :( 僕のハードはinsaneなんです・・・。なんででしょうかね・・・。

Rnked目指して頑張ってください!
応援してます ;)

__________________________





Star
ありがとう!!
NatsumeRin
[General]
offset: +9 (69)
wtf is 0108man!!superman!!ultraman!!.jpg

[Easy]
To be honest it's a little hard for the easiest diff (because of few sliders and massive 1/1 circles there.. 200BPM)
00:27:660 - the volume sounds really low here. increase it by 10%~15%?
00:34:260 - ^

[Normal]
seems some useless green lines (example.01:02:610 - )... lazy to point them since they don't really affect something
00:38:460 (7) - i think it will sound better if it's shorten by 1/2... because that beat is in fact an unexpected one.
00:42:060 (1,1,1) - tiring spinners, try some other things?
01:30:060 (1) - similar to 00:38:460 (7) i mentioned. but this one feels better.
01:45:060 (3) - this whistle sounds out of place... switch the hitsound place with 4?
02:28:860 - sounds too quiet here.
02:36:960 (4) - whistle?

[Hard]
Here's a gap between Hard and Normal...*sigh
00:09:660 (1,2,3) - i strongly recommend you to use a repeat slider here because it's the beginning of the song, if people don't know the song before, the onl way to read these notes is by the approach circle... and you know that's hard for read 3/4 notes.
00:38:460 (1,2) - i'd like to use a 3/4 slider + 1/4 circle here, like what you did for the following notes.
00:42:060 (1,1,1) - oh no these spinners...feel boring when play this part.
01:03:210 (1,2) - what about a small jump here? if worry about spacing, you could make 2 & 3 a slider.
01:34:860 (1,1,1) - damn no.
01:45:960 (1,2) - you'd better to make a slider for this, i think it's a jump at first sight... or remove new combo may solve?
02:05:910 (8,9) - remove whistle


[Insane]
standard 0108 style no comments or mods needed.
00:42:060 (1,1,1) - still tiring
00:57:060 (3,4) - switch their place?
01:03:210 (1,2) - calls for jumps!

01:34:860 (1,1,1) - i still think these spinners are fucked...
Topic Starter
val0108
[General]
offset: +9 (69)done!
wtf is 0108man!!superman!!ultraman!!.jpgyeah!!

[Easy]
To be honest it's a little hard for the easiest diff (because of few sliders and massive 1/1 circles there.. 200BPM)i know ;_____:
00:27:660 - the volume sounds really low here. increase it by 10%~15%?done!
00:34:260 - ^done!

[Normal]
seems some useless green lines (example.01:02:610 - )... lazy to point them since they don't really affect somethingOMG!!done!
00:38:460 (7) - i think it will sound better if it's shorten by 1/2... because that beat is in fact an unexpected one.Hmm...I keep it!!
00:42:060 (1,1,1) - tiring spinners, try some other things?
01:30:060 (1) - similar to 00:38:460 (7) i mentioned. but this one feels better.same as 00:38:460 (7)
01:45:060 (3) - this whistle sounds out of place... switch the hitsound place with 4?done!
02:28:860 - sounds too quiet here.done!
02:36:960 (4) - whistle?done!

[Hard]
Here's a gap between Hard and Normal...*sigh
00:09:660 (1,2,3) - i strongly recommend you to use a repeat slider here because it's the beginning of the song, if people don't know the song before, the onl way to read these notes is by the approach circle... and you know that's hard for read 3/4 notes.done!
00:38:460 (1,2) - i'd like to use a 3/4 slider + 1/4 circle here, like what you did for the following notes.i put slider!!
00:42:060 (1,1,1) - oh no these spinners...feel boring when play this part.changed!
01:03:210 (1,2) - what about a small jump here? if worry about spacing, you could make 2 & 3 a slider.done!
01:34:860 (1,1,1) - damn no.changed!
01:45:960 (1,2) - you'd better to make a slider for this, i think it's a jump at first sight... or remove new combo may solve?done!
02:05:910 (8,9) - remove whistledone!


[Insane]
standard 0108 style no comments or mods needed.
00:42:060 (1,1,1) - still tiringchanged!!
00:57:060 (3,4) - switch their place?no-
01:03:210 (1,2) - calls for jumps!woo!!





01:34:860 (1,1,1) - i still think these spinners are fucked...changed!!

thank you !
knjiga
8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-)
Banana
nice map~Star~ :)
OzzyOzrock
fixed inheriting sections not working on note they're on o.o

Download: Hatsune Miku - Senkouhanabi Aika (val0108) [Ozzy's Taiko].osu
Colin Hou
[Hard]:
  1. 00:42:069 (1) - umm, not fun to play. same thing also happen in [Insane], try other patterns for these parts?
  2. 01:34:869 (1) - ^
  3. 02:52:569 (4) - this should be a ctrl+h copy of 02:51:669 (1), isn't it?
[Easy]:
  1. AR -1
[Taiko]:
  1. 00:00:069 (T) - don't set 2 sections at the same point, make the 2nd 369 or whatever.
  2. 00:02:768 (1,2,3,4,5,6) - lower volume for these notes?
oh, It seems I can't star maps now =w=
OzzyOzrock
Ah, ok, make like this val:

=w=
Topic Starter
val0108

Colin Hou wrote:

[Hard]:
  1. 00:42:069 (1) - umm, not fun to play. same thing also happen in [Insane], try other patterns for these parts?
  2. 01:34:869 (1) - ^
  3. 02:52:569 (4) - this should be a ctrl+h copy of 02:51:669 (1), isn't it?
[Easy]:
  1. AR -1
[Taiko]:
  1. 00:00:069 (T) - don't set 2 sections at the same point, make the 2nd 369 or whatever.
  2. 00:02:768 (1,2,3,4,5,6) - lower volume for these notes?
ALL FIXED
oh, It seems I can't star maps now =w=
thank you xDD
OzzyOzrock
BG!

=w=
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