yuki. - forget you [Taiko]

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Topic Starter
FlamingRok
Changed.
Altered slightly/altered but not to the mod's suggestion.
Not changed at all.

Taikocracy wrote:

:P Hey there, NM from my queue~

[General]
  1. You can remove the tag "taiko," because if someone this gets ranked and someone clicks on the search option for taiko your map will come up... the same goes for osu.
  2. Artist and Yuki can also be removed because they are apart of the title of the song. If someone searches "Forget you" this map will come up because the artist is Yuki. All applied.


[Inner Oni]
  1. The change in density at 00:07:574 is off the charts. This section of the song is still relatively calm, the section from 00:07:574 - 00:11:860 should be built up to the kiai. To achieve this, I'd personally do something like this at 00:07:574: (The cursor is at 00:09:223) Ooh, yeah I always thought this was a bit too dense here but didn't think of a good way to fix this. This is the good way to fix this. Changed.
  2. 00:29:992 (211,212,213) - You can easily change this to a kkdkd pattern, having it as this 1/2 note break sounds awkward in the middle of all your 1/4 stuff. I'll admit the first k works really nicely, but I don't think I need this to be a quintuplet. Changed for a triplet.
  3. 00:35:761 (266,267,268,269,270,271,272,273,274,275,276) - This pattern is oversaturated for what's going on at this time. There are clear downbeats that occur on 00:35:432 (264) and 00:35:596 (265). I highly recommend removing the notes at: 00:36:009 - 00:36:173 - and 00:36:338. Repeat as needed throughout this section of the song-I saw that you have something similar in your oni, and it can work there too. It is oversaturated, but for this intense part of the song, this oversaturation works well for conveying this section is different from the rest of the song, and holds the most intensity.
  4. 00:52:739 - The stream you have mapped here is mapped to sounds that are too soft too hear against the taiko drum hitsounds. I'd recommend a change along the lines off (cursor at 00:53:399):

    Legitimately, I deadstared at this section for like ten minutes deciding what do actually do here thanks to this suggestion. I think in the end,
    I added some needed breaks in this stream as it wasn't quite intense enough for a full stream, but the note placements for the most part were still acceptable.
  5. 00:54:717 (418,419) - Both of these notes should really be a kat because I can hear some clap effects in the background, but at the minimum note 418 should be a kat. Sure, I can meet you halfway and do 418 as a k.
  6. I like the section from 00:55:377 - 01:16:476, nicely done. Thanks mate~
  7. 01:45:487 (117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132) - This is the same situation as #4, except not as extreme. I recommend changing it to something similar to what I mentioned in #4, for both consistency and coherency, but that's up to you. Similar situation to #4, but I didn't stare too much at it this time. Instead, I found that I just needed a one note bridge between the two halves of the stream,
    so I did just that, removing two notes around a single note.
  8. 02:26:036 (516,517,518) - Just like in #2, you can do something similar as this 1/2 note break sounds fairly awkward. However unlike last time, I can accept the kkdkd suggestion as this ending combines many layers of the song, making it deserving of a harder section, which of course also means a harder buildup. This offers that, so I can take it fully.
  9. 02:27:684 (528,529,530,531,532,533,534,535,536,537,538,539,540,541,542,543) - Recall back to #4 as well. Unlike #4 however,
    this is the end of the song, where it deserves the buildup for the ending. As such, I'm keeping it this way.


The rest of the map looks pretty o.k., the mapping isn't exactly the way I would've done it but that's what's great about it, it's all based on perception. It was cool to see the way you decided to go about mapping this. Good luck w rank~
Thanks for the mod and the serious reconsideration of some major streams!
Ellyu
From my q.
Sry that i am super busy with irl things so i can't give very detailed mod here. ;w; Maybe next time?

[Inner Oni]
nice bg
00:10:541 (29) - change to k? cuz the pitch enhanced there.
00:13:179 (55) - better to add a finish here to emphasize it better. so how about move 00:13:096 (54) - to 00:12:932
02:03:618 (290,291,292,293,294) - same as^
00:19:443 (114,115,116,117,118) - ddkkd or dkkkd to emphasize 00:19:772 better
00:28:673 (202,203,204,205,206) - dkkdk feels better
00:41:365 (314) - k to fit the synth
00:43:344 (330) - make sv change at this 00:43:509 (331) -.cuz the music calm down at that note.
00:53:399 (414,413,415,416) - wtf
01:56:036 (218) - k to fit the pitch
02:16:805 (420,421,422,423,424) - dkkdk will be better imo

[Muzu]
00:13:179 (30) - add a finish. a big D will be better imo cuz 00:12:849 (29) - is big K now.
00:13:509 (31) - how about d. 3/4 rhythm is a little hard to catch so maybe mutiple color will work better
00:15:322 (40,41,42,43,44) - k ddd k to fit the pitch
00:16:146 (45) - and if you accept ^ better change this to d
00:23:728 (86) - add finish
00:35:102 (140,141,142) - avoid mutiple color stream in muzu.especially when bpm is 180+,that's not a small number.
00:35:761 (144,145,146) - 00:37:739 (154,155,156) - 00:38:398 (158,159,160) - etc. same as^
01:13:509 (342) - k cuz too many continuous d here
Umm the next kiai part is almost the same with the first one. so I am not going to write more.
Topic Starter
FlamingRok
Changed.
Altered slightly/altered but not to the mod's suggestion.
Not changed at all.

Ellyu wrote:

From my q.
Sry that i am super busy with irl things so i can't give very detailed mod here. ;w; Maybe next time?

[Inner Oni]
nice bg
00:10:541 (29) - change to k? cuz the pitch enhanced there. Alright, got suggested this a bunch, so yeah this can change. But in order to better suit the way I'd map this, the quintuplet's been changed from kkkdd to kkddk. We'll meet halfway here.
00:13:179 (55) - better to add a finish here to emphasize it better. so how about move 00:13:096 (54) - to 00:12:932 I don't believe a finisher works well here, the small build up with a triplet works to emphasize it well enough already. Another reason though is because the previous stream's ending works very well.
02:03:618 (290,291,292,293,294) - same as^ ??? but also this still doesn't quite work here.
00:19:443 (114,115,116,117,118) - ddkkd or dkkkd to emphasize 00:19:772 better At the moment, this is being used to make an inverse that works right afterwards, and the dkdkk doesn't feel too bad either, not only in playability but also the emphasis on the last note as well.
00:28:673 (202,203,204,205,206) - dkkdk feels better Yes I agree, changed.
00:41:365 (314) - k to fit the synth To keep consistency with everything else in this section, I'll have to disagree. Nowhere in this section before the slowdown does there exist a triple k, and a triple k doesn't even match here either.
00:43:344 (330) - make sv change at this 00:43:509 (331) -.cuz the music calm down at that note. The reason the SV change happens here is to lead into the calm slowdown, and not just have it be sudden.
00:53:399 (414,413,415,416) - wtf wtf (fixed)
01:56:036 (218) - k to fit the pitch Honestly, it fits fine right now.
02:16:805 (420,421,422,423,424) - dkkdk will be better imo I think after revising a bit of a previous section, this is now an inverse, but the previous section is the basis for the inverse.

[Muzu]
00:13:179 (30) - add a finish. a big D will be better imo cuz 00:12:849 (29) - is big K now. Agreed, but big K still works better.
00:13:509 (31) - how about d. 3/4 rhythm is a little hard to catch so maybe mutiple color will work better Actually, because it's all monocolor, this pattern works well as is.
00:15:322 (40,41,42,43,44) - k ddd k to fit the pitch This is an inverse, unchanged.
00:16:146 (45) - and if you accept ^ better change this to d Even if I did, I still think introducing the player to these different combinations this way works better.
00:23:728 (86) - add finish Unlike last time however, a finish this close to the other notes feels awkward to play, and so this won't be added in.
00:35:102 (140,141,142) - avoid mutiple color stream in muzu.especially when bpm is 180+,that's not a small number. Actually, I have two separate reasons for this and the rest being kdk. The first has to do with the fact that your hands would still be on the same colors during the entire triplet,
so it can work out this way. And second, this section of the music is so drastically different from the rest of the song, this deserves different triplets. It's not mixed in with other triplets, only kdk appears in this section, so it still works in introducing the new triplet and being friendly to play.

00:35:761 (144,145,146) - 00:37:739 (154,155,156) - 00:38:398 (158,159,160) - etc. same as^ etc. same as^
01:13:509 (342) - k cuz too many continuous d here Not that many d to be perfectly honest, and it works for building up this part to the gap and finisher.
Umm the next kiai part is almost the same with the first one. so I am not going to write more.
Thanks much for the mod!
Nepuri
NM!

[General check]
I suggest you add "osu!artist" to the tags, because yuki. is a featured osu!artist.

Reduce HP on Inner oni to 6.5 maybe? HP7 seems to punishing for a song with 2:30 with little breaks in density.

Shift the BG down 100 units so we all can appreciate the cute girls face?
How to change: Open the .osu (of all diffs) and change a line like this:

Before
After

The spread is not in a very presentable state right now.
Kantan>>>>>Futsuu>>>>>>Muzukashii>>Oni>Inner Oni



[Kantan]

AiMod does not complain!

===> What really bugs me about this kantan is the intensity issues in the weak kiais in relation to the non kiai parts. 00:07:904 (5,6,7,8,9,10,11,12,13) - this snippet of pre kiai has more 1/1 than the kiai itself, and the kiai should be adjusted to rectify that intensity.
I suggest you buff up the weaker kiais with longer combos and some 1/1.

Additionally, the 2nd halves of the kiais seem quite lacking in 2/1 and 1/1. please buff it somehow?

You should also make the combos in the 3rd kiai longer to give it more impact.

This Kantan has to be harder because of spread related issues.

Now some less urgent suggestions.

00:39:223 (42) - shift this one to 00:38:893 - ? Because itd make the song to pattern difference between 00:38:234 (41,42,43) - and 00:43:509 (47,48,49) - much clearer! Also it will be consistent with the adjacent patterns, and repetition is never bad in a kantan.

00:50:102 (55) - color this k to make the sound difference between this note and 00:49:772 (54) - more clear? Its similar to what you did at 00:43:509 (47,48,49) - where the color changed at the doublet to give it more impact.

00:48:783 (53) - I dont understand why this is a finisher xd

Kantan needs some work, but is fine otherwise!

[Futsuu]

AiMod doesnt complain!

Before i say anything, this futsuu is (after you bufffed the kantan that is) still a bit too hard for the kantan to catch up. D:::::::::::::::::

Theres literally too much 1/2 everywhere.
In the kiai i suggest you remove some 1/2 here and there.
In the strongest kiai is also suggest you to remove the 1/2 here and there, and also shorten the combos.

In all non kiai parts i mainly suggest you to tone down the 1/2 aswell. But still a bit more man you would nerf the kiai.

[Muzukashii]
AiMod doesnt complain!

This is also way too hard for the futsuu.
The use of 1/4 (the kdk) very much worries me, since its usual for the 1/4 to be in equal or less proportion/density as in the futsuu, as usually visible in most ranked maps nowadays.
You really used 1/4 at whatever place seemed fit, all over the map. The art of Kantan - Muzu tho is to emphasize as much as you can with a given difficulty threshold, and that threshold has just not been kept
Please uh, mono-ify those kdk triplets since they are way too hard. The maximum you would see in a regular muzukashii is a ddk or kkd, but not a kdk.
Please reduce the 1/4 density in general aswell, to match or be below the 1/2 proportion in the futsuu, so it results in a better spread.

Heres some other (mostly minor) suggestions:
// 00:30:734 (121) - move this note over to 00:30:899 - to make 00:29:003 (110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125) - these 2 patterns uniform. If the buildup is uniform with strict kat placement, i think it would be better to keep the don placement a bit strict too to just capture the feeling of a buildup properly.

00:54:058 - to 01:16:476 -
I see to what this section is mapped on just perfectly, but the sounds that are mapped to sound way too obscure to allow such quite long 1/2 and this 1/4 density. This part is quite as hard as the kiai, which it really shouldnt be. Nerf accordingly.

01:37:574 (13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38) - this part aswell is just too similar in difficulty to the kiai to make sense, i suggest you remove the 1/4 altogether?

01:42:849 (39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54) - again, make these 2 buildups the same please, for reasons already stated.

01:11:201 (327,328,329,330,331,332,333,334,335,336,337,338,339,340,341,342) - see above.

00:36:915 (151,152) - Im not quite fond of the use of finishers in this part if im honest. They build a way too confusing atmosphere in this part (especially with the cheap kdk surprise). You should ask others about it and see what they say, because they are fine as is, but still a candidate for removal i guess.

02:21:091 - The combo structure is wrong & untrue to the music from this timestamp onwards. The downbeat, on which a key melody tone lies, is not emphasized at all! You should emphasize the downbeats in any case!

02:25:047 (259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274) - and again, make those 2 combos uniform to capture the motion of a buildup.

Needs a lot of work, and also has some hidden potential.
Please do take my nerf suggestions seriously

[Oni]
Aimod doesnt Complain!

This is where the spread isnt really wrong a lot, considering you nerfed the muzukashii a bit.

The muzukashii uses some pretty normal 1/4 considering it was changed from its previous, very ridiculous state.
There are 2 major disturbances about spread and structure id have here, which are:

The last kiai is a tad too strong. This is due to the strict structure, and as a a cause of that, the strict density you hold. Even if the Muzukashii were on the heavier side after your change, itd still have quite a gap, because of the continued 1/4 barrage without any 1/1 breaks, which you should consider adding. the 2nd half of the last kiai is also a bit more problematic because its denser.
Sadly to fix this spread issue you need to tone the intensity down for this, and not keep the original structure.

I really like the structure/inverse structure of the kiai!

Do have some things to say about this though.

Also i noticed 00:54:058 - ; 00:32:959 - ; 01:46:805 - 02:07:904 - and 02:29:003 - are structurally different from each other at times.
Please make them consistent across all appearances, it would add to the already present structure of the map a lot. Maybe aswell change them to inverse colors every so often, like this diff does oftenly.

00:29:003 (178,187) - finish these notes because of cymbal sound, creates a really nice effect when paired with 00:29:992 (185,195) - these kinds of notes right before the finisher.

00:44:827 (282) - color k to emphasize the finisher sound lying here instead of ignoring it?

00:55:047 (353) - K finisher for the clap sound that echoes?
Same applies to 02:03:948 (239,248) - and 02:25:047 (425,434) -

Those are the issues i see most important right now.
Again this oni has structural and some more spread flaws, some work is needed.

[Inner Oni]

In this diff i especially see a problem that is the inconsistency of the kiais in pattern choice aswell as the wrong emphasis this pattern choice leads to.

My main problem is just the imprecision on where you put the kats in the streams.
The main intuition would be to put kats on the melody sounds, and backing them up with dons to create some difficulty, but looking at this diff, it straight up contradicts the music. So it must be changed, In the kiais atleast.

00:13:426 (57) - Stuff like this misplaced k in relation to the melody should not happen, especially when theres some combos that do it right afterwards, like
00:14:168 (64,65,66,67,68) - , it makes the kiai just confusing to listen to and im not really a fan of that.

Thats generally everything i have to say about the diff, the kats dont make sense, its too imprecise, even at points like 00:46:146 (346,347,348,349,350,351,352,353,354,355,356,357,358) - where the zip noises, nor the pitch really are represented by the kats, be it the cats coming 1 1/4 too late (at 00:46:311 - for example) or simply not appearing at all (00:46:805 - ).

I really dont like this diff in general (even tho i did at first glance when testing it) but upon closer looking into the patterns they all dont relate to the music as closely as this song kind of dictates with its jumpy melody. To make the map a little bit more interesting, try placing another kat the next 1/4 from another, to give the patterns more variety and also to indicate a stronger sound in the melody.

I really dont like to say this, but this difficulty is very due to a remap or atleast a big pattern reconfiguration.


[Something about Difficulty Spread you wanted me to talk about]

Difficulty Spread is just the relation of the difficulty of the elements that are being introduced when going from one difficulty to the next.

The Difficulty Spread should be fairly uniform across all difficulties, except between Top diff and 2nd Top diff, where a slightly Larger gap is permitted.
If you take a look across some ranked sets, you will pretty clearly see what i mean.
If the Kantan is a hard Kantan for its standards, it needs a Hardish Futsuu to keep the difficulty gap intact.
Same goes for Hardish Futsuu needing a Hardish Muzukashii etc.
To see what each difficulties standard is in each diff i really like to refer to this Wiki Page explaining it with examples how the diff should be. (tho ill have to say that page really suggests the diffs to be harder than they should be, for example 1/4 doubles in futsuu dont make sense, so do 1/4 multicolor in muzu for the most part)
The wiki might be a bit old, but look around on ranked maps that share common qualities with your song pick.

For the Spread heres another wiki link with a nice (little bit graphical) representation of the spread Click!

I guess thatd cover it, please keep these 2 links in mind when reconsidering the difficulty elements in the diffs in accordance to spread, its really important to get that right before you do anything else ^^


[Conclusion]
This mapset needs a ton of work if im 100% honest.
Ive already said my opinions, most diffs on themselves are pretty good, but in spread they make no sense.
Hope this helped you in a way or another!

Good luck with this!
Topic Starter
FlamingRok
Changed.
Altered slightly/altered but not to the mod's suggestion.
Not changed at all.

Nepuri wrote:

NM!

[General check]
I suggest you add "osu!artist" to the tags, because yuki. is a featured osu!artist.

Reduce HP on Inner oni to 6.5 maybe? HP7 seems to punishing for a song with 2:30 with little breaks in density. I can take a .5 decrease sure.

Shift the BG down 100 units so we all can appreciate the cute girls face?
How to change: Open the .osu (of all diffs) and change a line like this:

Before
After

Nice aesthetic, changed.

The spread is not in a very presentable state right now.
Kantan>>>>>Futsuu>>>>>>Muzukashii>>Oni>Inner Oni



[Kantan]

AiMod does not complain!

===> What really bugs me about this kantan is the intensity issues in the weak kiais in relation to the non kiai parts. 00:07:904 (5,6,7,8,9,10,11,12,13) - this snippet of pre kiai has more 1/1 than the kiai itself, and the kiai should be adjusted to rectify that intensity.
I suggest you buff up the weaker kiais with longer combos and some 1/1.

Additionally, the 2nd halves of the kiais seem quite lacking in 2/1 and 1/1. please buff it somehow?

You should also make the combos in the 3rd kiai longer to give it more impact.

This Kantan has to be harder because of spread related issues. Made Kantan less dense in kiai time and overall a bit more difficult.

Now some less urgent suggestions.

00:39:223 (42) - shift this one to 00:38:893 - ? Because itd make the song to pattern difference between 00:38:234 (41,42,43) - and 00:43:509 (47,48,49) - much clearer! Also it will be consistent with the adjacent patterns, and repetition is never bad in a kantan. You're right, but the color pattern is still the same, just the placement is different, and it still stays consistent with future notes in the song. As for differentiating that section...it starts on a k as opposed to a d, but I can see where the cause of concern is there. Still, I think this works for now.

00:50:102 (55) - color this k to make the sound difference between this note and 00:49:772 (54) - more clear? Its similar to what you did at 00:43:509 (47,48,49) - where the color changed at the doublet to give it more impact. Back then, that was used for matching the ticking. There's no ticking here and this works fine as is.

00:48:783 (53) - I dont understand why this is a finisher xd Ah, a stray! Removed.

Kantan needs some work, but is fine otherwise!

[Futsuu]

AiMod doesnt complain!

Before i say anything, this futsuu is (after you bufffed the kantan that is) still a bit too hard for the kantan to catch up. D:::::::::::::::::

Theres literally too much 1/2 everywhere.
In the kiai i suggest you remove some 1/2 here and there.
In the strongest kiai is also suggest you to remove the 1/2 here and there, and also shorten the combos.

In all non kiai parts i mainly suggest you to tone down the 1/2 aswell. But still a bit more man you would nerf the kiai. Overall nerfed all around, having less 1/2.

[Muzukashii]
AiMod doesnt complain!

This is also way too hard for the futsuu.
The use of 1/4 (the kdk) very much worries me, since its usual for the 1/4 to be in equal or less proportion/density as in the futsuu, as usually visible in most ranked maps nowadays.
You really used 1/4 at whatever place seemed fit, all over the map. The art of Kantan - Muzu tho is to emphasize as much as you can with a given difficulty threshold, and that threshold has just not been kept
Please uh, mono-ify those kdk triplets since they are way too hard. The maximum you would see in a regular muzukashii is a ddk or kkd, but not a kdk.
Please reduce the 1/4 density in general aswell, to match or be below the 1/2 proportion in the futsuu, so it results in a better spread. See I disagree with the whole kdk fiasco. Fundamentally, you play it no differently compared to ddd or kkk, as one hand is consistently on the same color. Also,
the section is diverse and different enough from the rest of the song to warrant the different kdk. Now if kdk appeared elsewhere, I could see where you're complaints lie, but here? This works fine.

However, overall yes too many 1/4. Nerfed drastically with how many 1/4 there are in the song.

Heres some other (mostly minor) suggestions:
// 00:30:734 (121) - move this note over to 00:30:899 - to make 00:29:003 (110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125) - these 2 patterns uniform. If the buildup is uniform with strict kat placement, i think it would be better to keep the don placement a bit strict too to just capture the feeling of a buildup properly. Sure, I'll change that, it sounds nice.

00:54:058 - to 01:16:476 -
I see to what this section is mapped on just perfectly, but the sounds that are mapped to sound way too obscure to allow such quite long 1/2 and this 1/4 density. This part is quite as hard as the kiai, which it really shouldnt be. Nerf accordingly. Nerfed a bit, the rhythms were fine, but the spacing was not. More 1/1 and 1/2 gaps were added.

01:37:574 (13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38) - this part aswell is just too similar in difficulty to the kiai to make sense, i suggest you remove the 1/4 altogether?

01:42:849 (39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54) - again, make these 2 buildups the same please, for reasons already stated. Done for reasons already stated.

01:11:201 (327,328,329,330,331,332,333,334,335,336,337,338,339,340,341,342) - see above. see above

00:36:915 (151,152) - Im not quite fond of the use of finishers in this part if im honest. They build a way too confusing atmosphere in this part (especially with the cheap kdk surprise). You should ask others about it and see what they say, because they are fine as is, but still a candidate for removal i guess. "cheap kdk surprise" if the section is so drastically different from the rest of a song, the mapping should also become drastically different to properly compliment the music. As for the finishers, I...think I'm gonna keep them for now. If more complaints come up about this, I'll consider removing them, but they just work so well here.

02:21:091 - The combo structure is wrong & untrue to the music from this timestamp onwards. The downbeat, on which a key melody tone lies, is not emphasized at all! You should emphasize the downbeats in any case! Altered to a similar beat matching the melody.

02:25:047 (259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274) - and again, make those 2 combos uniform to capture the motion of a buildup. And again, changed.

Needs a lot of work, and also has some hidden potential.
Please do take my nerf suggestions seriously

[Oni]
Aimod doesnt Complain!

This is where the spread isnt really wrong a lot, considering you nerfed the muzukashii a bit.

The muzukashii uses some pretty normal 1/4 considering it was changed from its previous, very ridiculous state.
There are 2 major disturbances about spread and structure id have here, which are:

The last kiai is a tad too strong. This is due to the strict structure, and as a a cause of that, the strict density you hold. Even if the Muzukashii were on the heavier side after your change, itd still have quite a gap, because of the continued 1/4 barrage without any 1/1 breaks, which you should consider adding. the 2nd half of the last kiai is also a bit more problematic because its denser.
Sadly to fix this spread issue you need to tone the intensity down for this, and not keep the original structure. Nerfed last kiai a bit and minor alterations to other sections.

I really like the structure/inverse structure of the kiai!

Do have some things to say about this though.

Also i noticed 00:54:058 - ; 00:32:959 - ; 01:46:805 - 02:07:904 - and 02:29:003 - are structurally different from each other at times.
Please make them consistent across all appearances, it would add to the already present structure of the map a lot. Maybe aswell change them to inverse colors every so often, like this diff does oftenly. Good catch, altered.

00:29:003 (178,187) - finish these notes because of cymbal sound, creates a really nice effect when paired with 00:29:992 (185,195) - these kinds of notes right before the finisher. Also nice catch, altered.

00:44:827 (282) - color k to emphasize the finisher sound lying here instead of ignoring it? However I cannot agree for this part. It would create an inconsistent start to the section that was already established before.

00:55:047 (353) - K finisher for the clap sound that echoes? Putting it here for now, but I don't necessarily like it too much. It works, but I think D is nicer. Still, I'll let people decide if it does work better or not.
Same applies to 02:03:948 (239,248) - and 02:25:047 (425,434) - Yuuup, altered.

Those are the issues i see most important right now.
Again this oni has structural and some more spread flaws, some work is needed.

[Inner Oni]

In this diff i especially see a problem that is the inconsistency of the kiais in pattern choice aswell as the wrong emphasis this pattern choice leads to.

My main problem is just the imprecision on where you put the kats in the streams.
The main intuition would be to put kats on the melody sounds, and backing them up with dons to create some difficulty, but looking at this diff, it straight up contradicts the music. So it must be changed, In the kiais atleast.

00:13:426 (57) - Stuff like this misplaced k in relation to the melody should not happen, especially when theres some combos that do it right afterwards, like
00:14:168 (64,65,66,67,68) - , it makes the kiai just confusing to listen to and im not really a fan of that.

Thats generally everything i have to say about the diff, the kats dont make sense, its too imprecise, even at points like 00:46:146 (346,347,348,349,350,351,352,353,354,355,356,357,358) - where the zip noises, nor the pitch really are represented by the kats, be it the cats coming 1 1/4 too late (at 00:46:311 - for example) or simply not appearing at all (00:46:805 - ).

I really dont like this diff in general (even tho i did at first glance when testing it) but upon closer looking into the patterns they all dont relate to the music as closely as this song kind of dictates with its jumpy melody. To make the map a little bit more interesting, try placing another kat the next 1/4 from another, to give the patterns more variety and also to indicate a stronger sound in the melody.

Altered all kiai to help match the melody a bit closer while keeping odd note bundles for jumpiness and difficulty. Also, fixed inconsistencies in the different section of the map.

I really dont like to say this, but this difficulty is very due to a remap or atleast a big pattern reconfiguration. I don't believe this is entirely true. The patterns are definitely flawed, but the rhythms all make sense and match the music and its mood appropriately. The calm sections are mapped well and again, fit the music, and even when it comes to the drastically different sounding part of the map, with the initial established pattern, it gets across that this section of the map is different and intense compared to the rest of the song. Since the initial established pattern is now being used throughout, and now that the kiai times match the melody a bit better, this difficulty is in a better spot than it was before.


[Something about Difficulty Spread you wanted me to talk about]

Difficulty Spread is just the relation of the difficulty of the elements that are being introduced when going from one difficulty to the next.

The Difficulty Spread should be fairly uniform across all difficulties, except between Top diff and 2nd Top diff, where a slightly Larger gap is permitted.
If you take a look across some ranked sets, you will pretty clearly see what i mean.
If the Kantan is a hard Kantan for its standards, it needs a Hardish Futsuu to keep the difficulty gap intact.
Same goes for Hardish Futsuu needing a Hardish Muzukashii etc.
To see what each difficulties standard is in each diff i really like to refer to this Wiki Page explaining it with examples how the diff should be. (tho ill have to say that page really suggests the diffs to be harder than they should be, for example 1/4 doubles in futsuu dont make sense, so do 1/4 multicolor in muzu for the most part)
The wiki might be a bit old, but look around on ranked maps that share common qualities with your song pick.

For the Spread heres another wiki link with a nice (little bit graphical) representation of the spread Click!

I guess thatd cover it, please keep these 2 links in mind when reconsidering the difficulty elements in the diffs in accordance to spread, its really important to get that right before you do anything else ^^


[Conclusion]
This mapset needs a ton of work if im 100% honest.
Ive already said my opinions, most diffs on themselves are pretty good, but in spread they make no sense.
Hope this helped you in a way or another!

Good luck with this!
Thanks much for the intensive spread lesson and mod!
sakebi
from queue

[Muzukashii]
00:38:399 (147,148,149) - don't overuse patterns like this in muzukashii
00:41:036 (162) - fix two notes at same place
02:20:743 (211) - fix snapping
02:30:157 (254) - add spinner lasting until 02:32:959

didnt see any issues in lower diffs
Topic Starter
FlamingRok
Changed.
Altered slightly/altered but not to the mod's suggestion.
Not changed at all.

lilligantEX wrote:

from queue

[Muzukashii]
00:38:399 (147,148,149) - don't overuse patterns like this in muzukashii Less kdk exists, but this pattern as I've stated before fits fine as it is.
This part of the music is drastically different from the others, and so it deserves different patterns and mappings.

00:41:036 (162) - fix two notes at same place Oh frick, fixed.
02:20:743 (211) - fix snapping ^
02:30:157 (254) - add spinner lasting until 02:32:959 Honestly, I like how this ends as is right now. The beep lasting as the song ends is a fitting closure to the map itself.

didnt see any issues in lower diffs
Thanks much for the mod!
World Fraction
placeholder
Aisha
hi! for my m4m req
sorry if it's not being so helpful but set is kinda fine imo :P
really nice song tho ~

[General]
  1. You probably forgot to add "osu!artist" to tags from Nepuri's mod (he's right)
  2. Inner Oni is the only diff without Widescreen Support, please toggle them off on other diffs :P
  3. Delete the background 'Copy' file from your song folder, it's unneccesary and just uses space
  4. Why not OD 5 on muzu? Isn't that hard and should be fine, also HP 6 on Inner just maybe, it's totally up to you but from my pov it's hard and HP 6 could be better
  5. hmmm this could be strange but what about finishing with spinner for that long sound? Seems fine imo :P (I mean on any diff you want to try it)


[Kantan]
well Kantan goes well at aesthethic and consistency, just I feel there are some finishers you skipped like:
  1. 00:13:179 (14) - maybe this cuz It's kiai start and you're making a 2/1 break after this (so this shouldn't be that hard)
  2. 01:13:838 - there are around 3 parts similar to this, I think these kats could be big Kats considering the sound comes so ascendant and strong, try using finishers on every of them :P
  3. 02:10:212 (55) - what about moving it to 02:11:201 (56) - to make it more dinamic? I think it's kinda repetitive and could be nice (also if you're accepting it take care with consistency at next part)
    nothing more on kantan I guess


[Futsuu]
  1. 00:13:179 - this section becomes a little repetitive and kind of bored, what about deleting notes like 00:14:827 (23) - and probably using some doubles with 1/1 spacing?
  2. 00:50:761 (118,119) - try changing them to don, I think it makes a great emphasis on ascendant sound cuz you're using 00:52:080 (122,123) - kat here (also you could try triple here)
    also you're using more finishers on this section, so Kantan shouldn't be a problem because there aren't a lot of notes :p
  3. 01:27:025 (1) - finish here probably? This sound is louder :p
    I became a little confused on this part... I mean about what are you following... but supposing you're following the fast sound (idk what the fuck is that tbh xD)
  4. 01:30:981 (4) - try kat here to follow that better
  5. second kiai is fine about notes and sounds, but I think first part it's repetitive so you could try making it more dynamic just a little


[Muzukashii]
well typical problem xD (blame ppy): SliderMultiplier:1.3999999666214 -> change to 1.4 on notepad :P
  1. 00:12:190 (26,27,28,29,30,31,32,33) - lot of kats (and bigs) in a row o.o just suggesting to change this: 00:12:849 (29) - cuz it's lower pitch than other ones
    first kiai is fine, but I was confused when you change following fast sound to drum right here 00:23:728 - D:
  2. 00:35:596 - I know this pattern d k k d d d k fills really good, but I think it's so recursive here, for example change 00:41:695 (164) - this to kat and it's fine imo :P
  3. 01:00:651 - kind of same problem about kiai, suddenly change... I know it's good mapped but I still think it can be better.... I mean maybe using the same rhythm or making rhythm-follow change more notorious
  4. 02:09:223 (151) - use K here sounds better imo
    I think that's all on Muzu, it's kind of fine but these rhythm changes just makes me feel strange D:


[Oni]
  1. 00:11:860 (35,36,37,38,39,40,41,42,43) - I think this pattern should be better at kkddkkddk considering there are some high pitches that I think should be followed, also kkkkddddk sounds better too imo
    well I noticed first part of kiai is same as Inner but I think it's fine, just you can try something different to don't make these kdddk and dkkkd so repetitive ^^
    Also same change of muzu D: isn't bad as I said but it's just strange :c up to you
  2. 00:33:454 (207,208,209) - try kkk instead here, sounds better
  3. 00:44:498 (271) - change to k instead K I guess
    some comments applies through the song too :P
  4. 02:30:074 (452,453) - change to dd and listen it on 50% pr, it's better imo


[Inner Oni]
so many unsnapped notes from AiMod
just pointing: 00:30:003 (214) - 00:42:694 (325) - 02:04:948 (302) - 02:26:047 (511) -
also same SliderMultiplier problem: SliderMultiplier:1.3999999666214 -> 1.4


well I think that's all, song it's really amazing and I'd love to see it ranked. I hope my suggestions can help you on anything :3 good luck!
Topic Starter
FlamingRok
Changed.
Altered slightly/altered but not to the mod's suggestion.
Not changed at all.

xfraczynho wrote:

hi! for my m4m req
sorry if it's not being so helpful but set is kinda fine imo :P
really nice song tho ~

[General]
  1. You probably forgot to add "osu!artist" to tags from Nepuri's mod (he's right) Yeah probably added.
  2. Inner Oni is the only diff without Widescreen Support, please toggle them off on other diffs :Paaaa fixed
  3. Delete the background 'Copy' file from your song folder, it's unneccesary and just uses space had constant long debates over this to myself, eventually deciding it's not necessary.
  4. Why not OD 5 on muzu? Isn't that hard and should be fine, also HP 6 on Inner just maybe, it's totally up to you but from my pov it's hard and HP 6 could be better Currently there's somewhat of a nice curvature to the OD, and for HP, it was originally 7 due to staying with the whole straight line, but due to other complaints it was lowered to 6.5. I do want the HP to be stricter than Oni in the end.
  5. hmmm this could be strange but what about finishing with spinner for that long sound? Seems fine imo :P (I mean on any diff you want to try it) Like I stated before, I think having the map end on the beep works better.


[Kantan]
well Kantan goes well at aesthethic and consistency, just I feel there are some finishers you skipped like:
  1. 00:13:179 (14) - maybe this cuz It's kiai start and you're making a 2/1 break after this (so this shouldn't be that hard) Not a bad suggestion, but trying it, I found that the large kat really doesn't fit too well as it's also a pretty similar intensity to the rest of the kiai time. The real impact comes a note before.
  2. 01:13:838 - there are around 3 parts similar to this, I think these kats could be big Kats considering the sound comes so ascendant and strong, try using finishers on every of them :PTo keep consistency with the previous sections however, especially on a Kantan and just the other sounds mapped earlier that are the same as this, I'm going to refuse this.
  3. 02:10:212 (55) - what about moving it to 02:11:201 (56) - to make it more dinamic? I think it's kinda repetitive and could be nice (also if you're accepting it take care with consistency at next part) Again as stated before, not a bad suggestion, but I'm refusing this for two reasons. First being that'll have no real 4/1 breaks for a while which I'm not too big of a fan of, and the mono-color triplets near other notes are already being used for the second half of the kiai time for buildup.
    nothing more on kantan I guess


[Futsuu]
  1. 00:13:179 - this section becomes a little repetitive and kind of bored, what about deleting notes like 00:14:827 (23) - and probably using some doubles with 1/1 spacing? Hrm, I agree the first part of the kiai time could become a bit stale, but I don't think your suggestion is a good one either.
    Not really aiming for those types of doubles into this difficulty. Currently the patterns of the kiai time are meant to be longer 1/1 note groups with simplistic 1/2 triplets here and there. This way, it's a polite step up from Kantan and leads into the type of 1/2 spacing that can be found in Muzukashii and onwards.
    If there's a better suggestion for the future, I'll take charge in changing this section.
  2. 00:50:761 (118,119) - try changing them to don, I think it makes a great emphasis on ascendant sound cuz you're using 00:52:080 (122,123) - kat here (also you could try triple here) I'd be okay with this if it weren't this section of the music. Might seem like an odd thing to say, but currently due to the drastically different sounds of this section, different rules are established here, such as the types of triplets you encounter here, and here it's nothing but mono-color. Either go all red or all blue, and I don't believe all red works as well as there's a bit too much red then. Also since this part has the same pitches as the second timestamp you placed, it wouldn't fit as well.
    also you're using more finishers on this section, so Kantan shouldn't be a problem because there aren't a lot of notes :p Sure, a few finishers is okay.
  3. 01:27:025 (1) - finish here probably? This sound is louder :p Ah, thanks for catching that, changed to D.
    I became a little confused on this part... I mean about what are you following... but supposing you're following the fast sound (idk what the fuck is that tbh xD)
  4. 01:30:981 (4) - try kat here to follow that better I like the four red notes here, it flows fine as is. At 4/4 time signature, having the same four notes works fine especially at a Futsuu level as this is the calm and slow part.
  5. second kiai is fine about notes and sounds, but I think first part it's repetitive so you could try making it more dynamic just a little


[Muzukashii]
well typical problem xD (blame ppy): SliderMultiplier:1.3999999666214 -> change to 1.4 on notepad :Pcan this like stop please lmao fixed
  1. 00:12:190 (26,27,28,29,30,31,32,33) - lot of kats (and bigs) in a row o.o just suggesting to change this: 00:12:849 (29) - cuz it's lower pitch than other ones Honestly, this is more or less a lead-in to how spacing will work in the kiai time. If I could get away with it, I'd have more lead-in than this to help ease players in, but the song only gives me this. However, I have now modified the next two instances in the kiai time to be a bit friendlier to lead into these rhythms.
    first kiai is fine, but I was confused when you change following fast sound to drum right here 00:23:728 - D: The first spacing pattern appeared four times, and with the addition of the extra layer of music here halfway through, a small change is nice. All that changed is when the 1/1 gap appears. If there's more complaints I can see about altering this but I think it works well.
  2. 00:35:596 - I know this pattern d k k d d d k fills really good, but I think it's so recursive here, for example change 00:41:695 (164) - this to kat and it's fine imo :PIt appears very infrequently, and a level of familiarity with the pattern isn't a bad thing here.
  3. 01:00:651 - kind of same problem about kiai, suddenly change... I know it's good mapped but I still think it can be better.... I mean maybe using the same rhythm or making rhythm-follow change more notorious Same deal as from before but even moreso because the background melody changes in this way. It no longer follows 1/4 as closely as it does for 1/2.
  4. 02:09:223 (151) - use K here sounds better imo Sure I can tango with this, changed.
    I think that's all on Muzu, it's kind of fine but these rhythm changes just makes me feel strange D:


[Oni]
  1. 00:11:860 (35,36,37,38,39,40,41,42,43) - I think this pattern should be better at kkddkkddk considering there are some high pitches that I think should be followed, also kkkkddddk sounds better too imo Considering that outside of the kiai time monocolor is used more frequently, yeah this will work for not only consistency but also for matching the sounds.
    well I noticed first part of kiai is same as Inner but I think it's fine, just you can try something different to don't make these kdddk and dkkkd so repetitive ^^
    Also same change of muzu D: isn't bad as I said but it's just strange :c up to you Same idea as it was in Muzukashii as well. A slight extra layer is added, so only a bit of change is needed. The change this time is when the quintuplet happens. As for the repeated patterns, well this does introduce the player to more complex patterns, so I think it works better this way.
  2. 00:33:454 (207,208,209) - try kkk instead here, sounds better I think the red triplet after the blue ending to the quintuplet plays better.
    In terms of sound it fits fine, but in terms of playing, ddd feels just a bit better.
  3. 00:44:498 (271) - change to k instead K I guess Muzukashii and Inner Oni both have K instead of k, and the pure reason is because the note density and difficulty are changed appropriately for this. k makes less sense in matching the last beep, but on Kantan and Futsuu it's necessary to ease players in.
    some comments applies through the song too :P
  4. 02:30:074 (452,453) - change to dd and listen it on 50% pr, it's better imo Honestly no it doesn't really sound better or play better.
    The monocolor quadruplet works real well for the ending to the song, and in Inner, it's made only slightly harder with a d at the end. Either k or d should be the last note, but the first three notes being k work so well for the lead into the beeeeeep.


[Inner Oni]
so many unsnapped notes from AiMod
just pointing: 00:30:003 (214) - 00:42:694 (325) - 02:04:948 (302) - 02:26:047 (511) -
also same SliderMultiplier problem: SliderMultiplier:1.3999999666214 -> 1.4 how do these stranglers keep getting loose, fixed


well I think that's all, song it's really amazing and I'd love to see it ranked. I hope my suggestions can help you on anything :3 good luck!
Thanks much for the mod!
UniqueBlock11
Hello!
general

AIBat tells me there's unsnapped circles in Inner Oni, Kantan, and Oni. Just slap Resnap all notes to fix this.
kantan

Nothing bad with this difficulty, just a little bit of polish:

00:05:267 (3) - This note sounds better as k in my opinion, adds variety and seems to help emphasize the slight change in the music chords every measure.
00:31:640 (41,42,43) - Currently this rhythm is k k d, but k d k would flow with the music's ups-and-downs if you know what I mean :3
00:53:399 (68) - Sounds better as k in my opinion as well.
01:08:563 (83,84,85,86,87) - This rhythm is k d k d k; consider making it k d k k d to signify the change in the music chords.
01:13:838 (89,90,91) - Perhaps use d k k instead for variety.
02:23:069 (82) - Moving this note to 02:23:399 would create a nice transition into the kkkkk.
02:29:992 (94) - *I let the map play while I was typing these mods and when I heard the repeat slider I instantly thought that you were throwing in streams in a Kantan difficulty.
futsuu

00:05:267 (3) - Same as in Kantan, note sounds better as k in my opinion.
00:13:838 (20,21,22,23,24,25,26) - I think this combo could be better mapped instead of using alternating notes. Although alternating notes are easy, it just kind of feels repetitive. The rhythm is k d k d k d k right now; how about this rhythm: k d d * k d k, the * meaning no note.
00:16:476 (27,28,29,30,31,32,33) - Same thing as above. The rhythm currently is d k d k d k k; try k d d k d k k.
00:20:432 (38,39) - I would've said 'the same thing as above,' but we should give an easier rhythm now for players. Just ctrl + g these notes to follow the music.
00:59:498 (140,141,142) - Emphasize (142) by moving (140,141) one red tick to the right. (you told me this as well! :))
01:50:102 (42) - Lets change this note to d to avoid the alternating notes as mentioned above ^
01:51:421 (45,46,47,48,49,50,51) - Flip this rhythm around, so instead of d k d k d k k, it is k d k d k d d. The combo before it ends with a k, and should therefore start with one.
01:55:377 (56,57) - Ctrl + G to follow the music here.
muzukashii

00:35:102 (129,130,131) - Whoa, you might want to take caution with these alternating triplets, since these are rarely seen at the Muzukashii level (in my experience, at least). The song is pretty fast too, so you should probably stick to same color triplets. This triplet would work best as kkk.
00:37:739 (142,143,144) - ^
00:38:399 (146,147,148) - ^
00:40:376 (156,157,158) - ^
00:43:014 (169,170,171) - ^
00:45:651 (180,181,182) - ^
00:48:288 (193,194,195) - ^
00:48:947 (197,198,199) - ^
00:50:926 (208) - Change this note to d as it helps carry the buildup of the song.
oni

00:37:574 (231,232) - Ctrl + G these notes. This makes a neat pattern that fits well between the combos around it.
00:48:123 (293,294) - Ctrl + G for same reason.
01:02:465 - Why no note here? It feels a bit inconsistent without one, you should add a d here.

Clearly you modded a lot more of my map than I did with yours, so I'll kudos your map in compensation.
Good luck!
Topic Starter
FlamingRok
Changed.
Altered slightly/altered but not to the mod's suggestion.
Not changed at all.

UniqueBlock11 wrote:

Hello!
general

AIBat tells me there's unsnapped circles in Inner Oni, Kantan, and Oni. Just slap Resnap all notes to fix this. Checked myself, they became unsnapped while you were editing. Thanks for trying to inform me though, if they were indeed unsnapped that'd be a big problem!
kantan

Nothing bad with this difficulty, just a little bit of polish:

00:05:267 (3) - This note sounds better as k in my opinion, adds variety and seems to help emphasize the slight change in the music chords every measure. Currently I like the simplicity of this opening section just being d and D. It sets up towards the kiai time, and for a new player, hitting more than one color at this calm section doesn't make too much sense in my opinion.
00:31:640 (41,42,43) - Currently this rhythm is k k d, but k d k would flow with the music's ups-and-downs if you know what I mean :3 It would flow with the ups-and-downs yes, but it'd stay inconsistent with the rest of the kiai time.
00:53:399 (68) - Sounds better as k in my opinion as well. ??? It's not any different from the other sounds that existed, and I don't really want to swap it up in a section that's already rather different from the rest of the map.
01:08:563 (83,84,85,86,87) - This rhythm is k d k d k; consider making it k d k k d to signify the change in the music chords. The problem with that is that it sacrifices playability at an easier difficulty. k d k d k is a pattern that's easy to get and play, and still matches the music quite well.
01:13:838 (89,90,91) - Perhaps use d k k instead for variety. Having purely k to the D feels right to play and works as a nice transition.
02:23:069 (82) - Moving this note to 02:23:399 would create a nice transition into the kkkkk. That'd be really awkward to play on Kantan,
gonna shut this down.

02:29:992 (94) - *I let the map play while I was typing these mods and when I heard the repeat slider I instantly thought that you were throwing in streams in a Kantan difficulty. Yea that's how I handle sliders, I like being able to hear when you'd hit the drum~
futsuu

00:05:267 (3) - Same as in Kantan, note sounds better as k in my opinion. Same as Kantan, like the simplicity.
00:13:838 (20,21,22,23,24,25,26) - I think this combo could be better mapped instead of using alternating notes. Although alternating notes are easy, it just kind of feels repetitive. The rhythm is k d k d k d k right now; how about this rhythm: k d d * k d k, the * meaning no note. Not a bad suggestion, but one I also don't fully agree with. This kiai section at the beginning introduces 7 note groups, which is a step up from Kantan, just as it should be.
00:16:476 (27,28,29,30,31,32,33) - Same thing as above. The rhythm currently is d k d k d k k; try k d d k d k k. Same thing as above,
and in fact it already does have variety with it not ending as d k d, but rather d k k, which works well as a transition onwards.

00:20:432 (38,39) - I would've said 'the same thing as above,' but we should give an easier rhythm now for players. Just ctrl + g these notes to follow the music. Some familiarity isn't a bad thing, especially when it's leading into the first "complex" 1/2 of the song.
00:59:498 (140,141,142) - Emphasize (142) by moving (140,141) one red tick to the right. (you told me this as well! :)) Yup I did, but the difference is that (142) is already emphasized a bit by ending the note chain on this note. Also the multi-colored 1/2 are for kiai time mostly. However I did modify a ddk to a kkk because of that stipulation.
01:50:102 (42) - Lets change this note to d to avoid the alternating notes as mentioned above ^ This second kiai is somewhat of a throw back to the first, so changing this doesn't work. I've already changed notes up ahead from the first kiai!
01:51:421 (45,46,47,48,49,50,51) - Flip this rhythm around, so instead of d k d k d k k, it is k d k d k d d. The combo before it ends with a k, and should therefore start with one. This is meant to be more of an inverse with a twist at the end, so changing this doesn't work that well.
01:55:377 (56,57) - Ctrl + G to follow the music here. As stated before, this second kiai time is supposed to be somewhat of a throwback to the first, so changing this doesn't work.
muzukashii

00:35:102 (129,130,131) - Whoa, you might want to take caution with these alternating triplets, since these are rarely seen at the Muzukashii level (in my experience, at least). The song is pretty fast too, so you should probably stick to same color triplets. This triplet would work best as kkk. There's been a lot of suggesting this before, and I honestly still don't see why. Yes they're rarely seen, but A) a drastically different part of the map should have drastically different mapping, and B) kdk or dkd plays functionally the same as ddd or kkk. You keep your hand on one color and your other hand on the other color. ddk or kkd are honestly harder to play, but these aren't outlawed, so why should kdk? Besides, these appear in this part of the map only and are followed up by more alternating of the same color, so the player only focuses on how fast to hit the notes. Sorry for the long text dump,
but these and a few other reasons are why kdk should be allowed in this map.

00:37:739 (142,143,144) - ^ ^
00:38:399 (146,147,148) - ^ ^
00:40:376 (156,157,158) - ^ ^
00:43:014 (169,170,171) - ^ ^
00:45:651 (180,181,182) - ^ ^
00:48:288 (193,194,195) - ^ ^
00:48:947 (197,198,199) - ^ ^
00:50:926 (208) - Change this note to d as it helps carry the buildup of the song. kkkkD feels more natural to play than kdkkD at this section of the song.
oni

00:37:574 (231,232) - Ctrl + G these notes. This makes a neat pattern that fits well between the combos around it. It breaks away from the pattern established to be more or less exclusive to this part of the song. The only reason why I use ddk near the end is because it works as a better lead in and matches the song better.
00:48:123 (293,294) - Ctrl + G for same reason. No for same reason.
01:02:465 - Why no note here? It feels a bit inconsistent without one, you should add a d here. Huh, yeah solid point. But then it'd make the note chain too long, so I removed an earlier note to play better.

Clearly you modded a lot more of my map than I did with yours, so I'll kudos your map in compensation. Didn't need to do that, but thanks~
Good luck!
Thanks much for the mod!
BanchoBot
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