i remapped first 34 seconds, i probably didnt touch the rhythm, tho 00:45:122 (2) - this one shud be starting on 1/6 00:42:494 (1) - here also not sure if u can use these combo colors, they are too dark, especially the blue and red ones.
poke me if u are ok with what i did and ill do the rest
uh also remove the second background in the song folder
01:12:494 (9) should start a new combo 01:21:778 (9) should start a new combo 04:10:786 - 04:29:979 there are certainly places here that could have their combos fixed up a bit.
This was really the only glaring issue I saw with this map. As far as actual gameplay of the map goes it seems completely fine. The shorter sliders are tastefully done and everything fit the beat perfectly.
very great map and great song, dnb mapper king. i do not know if you are ranking this but i hope you do.
BG larger than 1366 x 768 (change if you are ranking this)
01:12:494 (9) - NC 01:21:778 (9) - NC, then 01:22:121 (2) - remove NC. 02:03:408 (1,2,3) - I think its better to map the more important sound 02:08:894 (1) - I think should be a circle and a slider stacked below it, because theres not really a "repeat" sound (if that makes sense). 02:15:579 (6) - NC then 02:15:922 (2) - remove NC 02:18:151 (1) - 1/4 or 1/2 slider to emphasize abrupt silence 02:28:951 (6) - Can move to maybe emphasize 02:29:294 (1) 02:33:408 (1) - Remove NC then 02:33:579 (8) - NC 02:46:951 (5) - Maybe red anchor ? then move red anchor down. this is super personal preference though 02:47:294 (1,2,3,4,5,6,7) - Change to circles, no slider. Previously you use slider to emphasize drum sound but for this case, it is not the same like 02:31:179 (3,4,5,6) or 02:42:151 (1,2,3,4,5) or 02:53:465 (4,5,6) 02:48:494 (1) - NC 02:51:237 (8) - NC I know the 8 NC in your jump pattern seems to be a concept but it still seems weird that it is not NC. but its ok 02:58:437 (2) - Change to two circles, it seems weird the previous sliders were for wub sounds but this isn't, and also this is the only occasion where it is a slider. In other parts where the song sounds like this, the pattern is all circles or last two circles are replaced by 1 slider 03:17:808 (1,2,3) - Move little to left 03:31:179 (1,2,3,4,5,6) - Make into circles, but still seems fine 03:33:751 (6) - 1/4 slider 03:41:465 (4) - red anchor point plz? because 03:43:351 (1) - is a very different sound 03:41:979 (6) - Just make into a 1/2 slider and remove next note to emphasize wub 03:44:722 (6) - Same here; wub 03:46:951 (5) - 1/4 slider for distortion sound 04:30:151 (2) - change to note, move slider to 04:30:322 04:30:665 (4) - change to note, move slider to 04:30:837 and remove repeat 04:32:208 (5) - change to note, move slider to 04:32:379 and remove repeat. so you can still emphasize drum + the other loud instrument 04:46:094 (8) - remove nc, nc next note 04:53:122 (6) - huh. previous note should be slider and this slider should be a note at 04:53:294 04:53:465 (7,8,1) - no sound, or very faint sound that seems too quiet for a triple. sound is on 04:53:722 on blue tick. you could make it a 1/8 slider that starts on blue tick, or keep slider where it is. 04:54:322 (6) - make into two sliders (like the ones before) 05:26:208 - remember to make quiet
Damn, thought of mapping this myself but as seeing that there's a map from you then I better enjoy your work here. Really nice map, good job! These bpm changes tho, didn't expect them since that's only a vocal tho.
Hey. You asked me to take a look at this. Don't kudosu this because this isn't really a mod, just saying that besides some minor stuff like this blanket 02:23:465 (6,1) – or this outline 00:41:294 (2,1) – that could be more polished, the map is good to go.
I could say that you're facing Jenny's paradox. That is, I think you can improve the quality of the map by making it unrankable by deleting everything before 01:04:437 (1) - . I expect most players to play this map for the intense drum and bass section, so making them sit through a tedious slow section every single time they want to play feels like a bad experience for them. Perhaps a less severe cut could work by deleting everything before 00:42:494 (1) – and you'd still have 5 min drain time, but I don't expect this suggestion to have any weight since it's rankable as is.
To be honest , it's the main reason I'm mapping many Muzzy songs!
Let me just explain something I wanted to explain to y'all :
Mapping in general isn't just a technical art about makin kewl patterns and spicy jumps! It's mainly about sharing "feelings" in my opinion. If you're less devoted to receive feelings from someone else , lemme just write it that way aha Mapping = Reflecting a song's atmosphere though the use of circles,sliders,spinners,hitsounds and eventaully storyboards
What I LOVE about every Muzzy songs I have mapped is that you have : • A Calm Part which introduce you to the sweet/dark atmosphere • You have sweet elements between intro and during the build that increase the intensity • Epic drop(s) and Drum And Bass elements of course • Outros that blow your minds (away)
So yeah , both Muzzy songs and mapping is an art and I'll keep tryin to share the intensity and the power a song can transmit to others
Have a good day guys
(tl;dr i'll keep the calm parts cuz it's cool also xayler , be my guest! i'd be glad haha (: I should try rankin this for the awesome support I got on it!)