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ROCKY CHACK - Perfect World

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Topic Starter
Boruma
This beatmap was submitted using in-game submission on Tuesday, April 25, 2017 at 6:53:12 PM

Artist: ROCKY CHACK
Title: Perfect World
Source: Spice & Wolf II
Tags: spice & wolf ending 2 ookami to koushinryou
BPM: 150
Filesize: 15617kb
Play Time: 01:31
Difficulties Available:
  1. Easy (1.24 stars, 76 notes)
  2. Hard (2.73 stars, 162 notes)
  3. Insane (4.33 stars, 321 notes)
  4. Light Insane (3.64 stars, 266 notes)
  5. Normal (1.73 stars, 115 notes)
  6. Utopia (4.76 stars, 309 notes)
Download: ROCKY CHACK - Perfect World
Download: ROCKY CHACK - Perfect World (no video)
Information: Scores/Beatmap Listing
---------------
Ready for modding.

*Added hitsounds
*Added video

M4M

Based on number of difficulties done, that's the number of difficulties I will mod for you. For beatmaps longer than 3 minutes 30 seconds, 2 difficulties will equate to 1 difficulty done.
AnneKitsune
This applies for the Utopia difficulty.

00:06:138 (3) - It feels weird to have a triple when there is only a continuous sound.
Maybe switch it to a special shaped slider when there is that particuliar hold sound?
You could also make it feel less weird by placing it like you did at 00:08:638 (1) -

Same applies to other triples on hold sound like 00:14:238 (2) - and at other places in the beatmap.

00:21:038 (4) - There is no actual sound starting here on the second and 3rd note

00:28:838 (2) - Way to many circles for the actual sound. You might want to cut the circles by half at least, and make some kind of pattern (jumps?).

Standardize your triples, look at how these are all differents, but the music is similar 00:34:238 (1) - 00:06:138 (3) - 00:08:638 (1) -

Same problem here 00:51:038 (1) - 01:22:838 (5) - The sound doesn't support a stream here. There is 5 circles for 3 sounds.

00:55:638 (5) - 01:02:238 (1) - 01:08:238 (2) - There is a sound on only 1 of 2 circles. The combo should also start on the first note of the stack/stream and should not change before the end.


When you have 3 notes, instead of making a 5 circle stream, make 3 jumps leading into the rest of the music.
Try to not have too many hit circles where the song is more calm.

Have fun mapping!

Here's my map to mod, thanks! p/5821391
Topic Starter
Boruma

dankmemes5577 wrote:

This applies for the Utopia difficulty.

00:06:138 (3) - It feels weird to have a triple when there is only a continuous sound. Changed triple to 2 jumps.
Maybe switch it to a special shaped slider when there is that particuliar hold sound?
You could also make it feel less weird by placing it like you did at 00:08:638 (1) -

Same applies to other triples on hold sound like 00:14:238 (2) - and at other places in the beatmap. Seems fine as is.

00:21:038 (4) - There is no actual sound starting here on the second and 3rd note There's actually an acoustic instrument playing during those times

00:28:838 (2) - Way to many circles for the actual sound. You might want to cut the circles by half at least, and make some kind of pattern (jumps?).

Standardize your triples, look at how these are all differents, but the music is similar 00:34:238 (1) - 00:06:138 (3) - 00:08:638 (1) - Done.

Same problem here 00:51:038 (1) - 01:22:838 (5) - The sound doesn't support a stream here. There is 5 circles for 3 sounds. Doesn't really seem like a problem.

00:55:638 (5) - 01:02:238 (1) - 01:08:238 (2) - There is a sound on only 1 of 2 circles. The combo should also start on the first note of the stack/stream and should not change before the end. Since the stack is long, I thought making the combo color switch midway would be a nice addition for hp.


When you have 3 notes, instead of making a 5 circle stream, make 3 jumps leading into the rest of the music.
Try to not have too many hit circles where the song is more calm. It's more for difficulty, however, I might change it later on?

Have fun mapping!
Thanks for the mod.
Jonis221
o/
Bad mod.
General:
*You can setup custom combo colors.
*The last Spinner should end on 01:31:038 - .
*"spice & wolf" already mentioned in Source. So it's not important to add the same in tags.
*You can set preview point on 00:55:388 -, if you want.





Easy:
00:11:838 (1,2) - Sliders are overlaping each other a bit.
00:28:638 (5) - This slider doesn't look well. Make it more simple (example)
00:41:838 (5) 00:45:038 (2) - 00:25:838 (3) - one anchor point is enough for this slider
00:23:038 (1,2) - 01:21:438 (1,2) - 01:15:038 (1,2) -00:53:438 (2,3) 01:08:238 (1,2) - 01:12:638 (5,6) - Make them more similar
00:49:438 (1) - Maybe try to move this circle straight above the slider end for better flow.
00:55:438 (1) - This slider could be more simmertrical.


Normal:
00:10:638 - circle , 00:11:038 - slider
01:09:438 - Maybe try to fill this space with circle or longer slider.
Ok, look again for same problems as I mentioned it on Easy diff.
:) :) :)
Topic Starter
Boruma

EggsGone wrote:

o/
Bad mod.
General:
*You can setup custom combo colors.
*The last Spinner should end on 01:31:038 - . Fixed.
*"spice & wolf" already mentioned in Source. So it's not important to add the same in tags.
*You can set preview point on 00:55:388 -, if you want.





Easy:
00:11:838 (1,2) - Sliders are overlaping each other a bit. Fixed.
00:28:638 (5) - This slider doesn't look well. Make it more simple (example) Fixed.
00:41:838 (5) 00:45:038 (2) - 00:25:838 (3) - one anchor point is enough for this slider For the first one I got rid of the second anchor point, but with the 2nd one mentioned, getting rid of the anchor point changes the shape of the slider.
00:23:038 (1,2) - 01:21:438 (1,2) - 01:15:038 (1,2) -00:53:438 (2,3) 01:08:238 (1,2) - 01:12:638 (5,6) - Make them more similar Fixed.
00:49:438 (1) - Maybe try to move this circle straight above the slider end for better flow. Done.
00:55:438 (1) - This slider could be more simmertrical. Done.


Normal:
00:10:638 - circle , 00:11:038 - slider Added.
01:09:438 - Maybe try to fill this space with circle or longer slider. Added hitcircle.
Ok, look again for same problems as I mentioned it on Easy diff. Fixed up some sliders
:) :) :)
Thanks for the mod. :)
Eroge_master225
NM my first mod so go easy on me o>o


general
why no kiai time? the song is pretty much the same through out but still.


only default sv also...


i can't find official source but i think artist is ROCKY CHACK




utopia
00:10:038 (1,2,3,4) - 2 and 4 have much more musical emphasis.
i recommend something like this http://imgur.com/chhtjc5.png so 2 and 4 have bigger spacing in comparison.


00:07:838 (4,5) - copy 4 and replace 5 with it, so the sliders are the same



00:49:038 (1,2) - same as above



01:16:638 (5,6,7,8,9) - i don't hear any 1/4 notes here, but it flows well i guess



01:17:638 (2) - the change of flow here does not fit the rest of the map well



01:18:438 (4,5) - i recommend a jump here because the sounds are different



01:19:238 (2,3) - same as above



why not use this 00:12:638 (4) - here also 00:13:438 (7) -



00:29:438 (7,8,9,10) - why a stack here? you could use a stream like this http://i.imgur.com/frtnKHH.png



00:30:238 (2) - maybe control-g this?

might mod insane soon. can't mod Hard Normal and Easy
Topic Starter
Boruma

Eroge_master225 wrote:

NM my first mod so go easy on me o>o


general
why no kiai time? the song is pretty much the same through out but still. Added.


only default sv also...


i can't find official source but i think artist is ROCKY CHACK Fixed.




utopia
00:10:038 (1,2,3,4) - 2 and 4 have much more musical emphasis.
i recommend something like this http://imgur.com/chhtjc5.png so 2 and 4 have bigger spacing in comparison. Worked with suggestion.


00:07:838 (4,5) - copy 4 and replace 5 with it, so the sliders are the same Fixed.



00:49:038 (1,2) - same as above Fixed.



01:16:638 (5,6,7,8,9) - i don't hear any 1/4 notes here, but it flows well i guess



01:17:638 (2) - the change of flow here does not fit the rest of the map well Changed the slider to 2 hitcircles.



01:18:438 (4,5) - i recommend a jump here because the sounds are different Added.



01:19:238 (2,3) - same as above Added.



why not use this 00:12:638 (4) - here also 00:13:438 (7) - Fixed.



00:29:438 (7,8,9,10) - why a stack here? you could use a stream like this http://i.imgur.com/frtnKHH.png It was more for the 0.1 increase in difficulty, but I connected it with the slider like I had before.



00:30:238 (2) - maybe control-g this? Seems fine as is.


might mod insane soon. can't mod Hard Normal and Easy
Thanks for the mod. :)
Furrigins
Easy :

01:01:438 - Add a hitcircle
01:06:638 - Add a hitcircle
01:09:438 - Add a hitcircle
01:21:038 - Add a hitcircle
01:22:638 - Add a hitcircle
01:25:838 - Add a hitcircle

Normal :

00:05:838 - Add a hitcircle
00:27:838 - Add a hitcircle
00:31:038 (1) - Add reverse arrow on this slidder
00:41:438 - Add a hitcircle

Insane :

00:27:038 (4) - Sliders too long and too fast
01:00:438 (2) - Sliders too short and too fast
01:03:438 (1) - Sliders too short and too fast
01:05:638 - Add a hitcircle
01:09:638 - Remove this hitcircle
01:20:038 - Add a hitcircle
01:21:638 - Add a hitcircle
01:21:238 - Add a hitcircle
01:20:838 - Add a hitcitcle

Utopia :

00:32:038 - Add a hitcircle
00:59:838 (5) - Too long and too fast slidder
Topic Starter
Boruma
SPOILER

Origins wrote:

Easy :

01:01:438 - Add a hitcircle Added.
01:06:638 - Add a hitcircle Adding a hitcircle here seems unnecessary due to vocals stopping at each slider's end in this combo. Also, due to it being my easy difficulty, I like to have some brief pauses for effect.
01:09:438 - Add a hitcircle Instead of adding a hitcircle here following the drum, I felt that extending the slider to match the vocals was a little bit better.
01:21:038 - Add a hitcircle Added.
01:22:638 - Add a hitcircle Added.
01:25:838 - Add a hitcircle Added.

Normal :

00:05:838 - Add a hitcircle Shortened first slider and added another slider in between. Didn't notice before that I mapped that slider a bit too long.
00:27:838 - Add a hitcircle Added.
00:31:038 (1) - Add reverse arrow on this slidder Added.
00:41:438 - Add a hitcircle Intentional pause indicated by vocals.

Insane :

00:27:038 (4) - Sliders too long and too fast Shortened slider by one half tick and added hitcircle right after.
01:00:438 (2) - Sliders too short and too fast Shortened slider by one half tick and added hitcircle after. Also replaced triple and slider with one hitcircle followed by slider.
01:03:438 (1) - Sliders too short and too fast Shortened slider by one half tick and added hitcircle after.
01:05:638 - Add a hitcircle Added.
01:09:638 - Remove this hitcircle Removed.
01:20:038 - Add a hitcircle Intentional pause indicated by vocals.
01:21:638 - Add a hitcircle Switched out hitcircle there for a slider.
01:21:238 - Add a hitcircle Added.
01:20:838 - Add a hitcitcle Added.

Utopia :

00:32:038 - Add a hitcircle Added.
00:59:838 (5) - Too long and too fast slidder Shortened slider by one half tick and added hitcircle after.
Thanks for the mod. :)
Takurusuma
Hello, I come from modreq to point out what can be improved on your map.
[Insane]
  00: 55: 638 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
This part was hard to read.
01: 02: 238 (1,2,3,4,5,6,7,8,9) - this one too.
01: 08: 038 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - very strange
And a difficulty with 3.77 stars and ar9 is a bit disproportionate.

[Utopia]
00: 55: 638 (5,6,7,8,9,10,1,2,3,4,5,6,7) - this part is also difficult to read.
01: 02: 238 (1,2,3,4,5,6,7,8,9,10,11) - this part also
01: 08: 238 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - and this.

Well, I hope I have helped you. Good map and good luck.
M4M
Topic Starter
Boruma

Takurusuma wrote:

Hello, I come from modreq to point out what can be improved on your map.
[Insane]
  00: 55: 638 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Fixing spacing.
This part was hard to read.
01: 02: 238 (1,2,3,4,5,6,7,8,9) - this one too. Fixing spacing.
01: 08: 038 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - very strange Because of its length, I decided to make it two combos.
And a difficulty with 3.77 stars and ar9 is a bit disproportionate. Changed to ar8.5.

[Utopia]
00: 55: 638 (5,6,7,8,9,10,1,2,3,4,5,6,7) - this part is also difficult to read. Fixing spacing.
01: 02: 238 (1,2,3,4,5,6,7,8,9,10,11) - this part also Fixing spacing.
01: 08: 238 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - and this. Fixing spacing.

Well, I hope I have helped you. Good map and good luck.
M4M
Thanks for the mod. :) Will mod your map as soon as I can.
polka
Would you be open to a m4m in exchange for the first six diffs on https://osu.ppy.sh/s/550486 ?
Topic Starter
Boruma

PolkaMocha wrote:

Would you be open to a m4m in exchange for the first six diffs on https://osu.ppy.sh/s/550486 ?
I can do them.
Luvdic
[General]

Its not always a good idea to use normal samples at 100% volume, I recommend you to reduce them all to 65%

[Utopia]

00:56:838 - Stream should end here (as in add a note here!)
01:03:238 - Same here, and so on with all the others
01:27:838 - Just a suggestion, add a circle here, and start spinner 1/4 tick later

[Insane]

00:28:438 (1) - Place it to somewhere like this: https://osu.ppy.sh/ss/7917355 mostly to avoid a back and forth flow which is terrible and unintended.
00:56:838 - I find it weird that in this diff you did add the circle, but at utopia you didnt lol.
01:26:238 (1) - ctrl+g this to avoid a terrible flow.

[Light Insane]

I am sorry having to say this, but the hitsounds sucks. Please try to use your whistles sparingly, it hurts people's ears when it is not used properly.
As a general rule, the pattern of a clap every second and fourth white tick can be applied to almost any song. In any case, here is an example of what you could do with the hitsounds for your diffs for the first part of the song: https://puu.sh/vvuOD/313c963529.osu
Notice how I used clap every second and fourth white tick, and the sparing usage of whistles.

00:28:638 (8,1) - Just change this into this: https://puu.sh/vvuT6/9407113801.png Plays much better for a light insane
00:57:038 (1) - You have been going for a nice flow style in this whole diff except here... Just ctrl+g this to keep it consistent.
01:23:738 (8,1) - Watch out spacing, keep them together and constant as with previous stream

[Hard]

00:55:038 (8) - Keep it closer to previous note, it is totally uncalled for.

[Normal]

00:01:438 (1) - Spinner recovery time should be 2 beats for a normal, so end it at 00:03:838 - ?

[Easy]

00:04:638 (1) - Needs more recovery time from previous spinner. Maybe end the spinner at 00:03:838 - Even then I dont think its enough as I think the mapping criteria requires at least 4 beats, so it should end at 00:03:038 -
00:55:438 (1) - No need for jumps in a easy, keep it closer to previous object

Thats it from me! Good luck with your mapset!
A BCDe
Hi! m4m

All : your hitsounds are not in good state. Reset hitsounds and set it again.

Easy
00:06:238 (2,3,4) - make this circle.
00:25:838 (3) - make this part of a circle.
00:25:838 (3) - make this more nicer.
00:54:238 (3,1) - check distance snap.
01:03:438 (2) - make it be a part of a circle of 1.
01:05:438 (3,4) - make these two sliders the same.

Normal
00:41:838 (1) - make this circle.
00:49:038 (1) - this too

Hard
from 00:25:838 - : 1/2 suddenly comes out! try to use 1/2 before it too.
00:55:438 (1) - try to use longer slider here.
01:09:838 (5) - use slider that's part of the circle
01:15:038 (1,2) - make 1 same as 2

Light Insane
00:55:638 (4,5,6,7,8,9,10) - you can make this nicer by using polygons.
01:08:238 (1,2,3,4,5,6,7,8) - this also
01:09:838 (1,2) - try reversing 2.
01:23:438 (5,6,7,8) - check distance snap

Insane
00:29:838 (1) - place this under 10.
00:55:638 (5,6,7,8,9,10,11,1,2,3,4,5,6) - Actually, this is not a place for such circles. try using 1/2 and 'some' 1/4 instead.
01:02:238 (1,2,3,4,5,6,1,2,3,4,5) - here also
01:08:238 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - here also
01:27:638 (1) - place circle first.

Utopia
00:10:238 (3,4,5,6) - make the distance the same or getting larger.
01:03:138 (10,1) - distance between them is so small.
01:23:038 (5,6) - separate them.
01:27:638 - add circle.
Nice song! Hope you finish it!
Topic Starter
Boruma
Xanadra

Xanandra wrote:

[General]

Its not always a good idea to use normal samples at 100% volume, I recommend you to reduce them all to 65% Reducing to 65%.

[Utopia]

00:56:838 - Stream should end here (as in add a note here!) Done.
01:03:238 - Same here, and so on with all the others Done.
01:27:838 - Just a suggestion, add a circle here, and start spinner 1/4 tick later Added.

[Insane]

00:28:438 (1) - Place it to somewhere like this: https://osu.ppy.sh/ss/7917355 mostly to avoid a back and forth flow which is terrible and unintended. Fixed.
00:56:838 - I find it weird that in this diff you did add the circle, but at utopia you didnt lol. I kinda map things on an individual basis.
01:26:238 (1) - ctrl+g this to avoid a terrible flow. Fixed.

[Light Insane]

I am sorry having to say this, but the hitsounds sucks. Please try to use your whistles sparingly, it hurts people's ears when it is not used properly.
As a general rule, the pattern of a clap every second and fourth white tick can be applied to almost any song. In any case, here is an example of what you could do with the hitsounds for your diffs for the first part of the song: https://puu.sh/vvuOD/313c963529.osu
Notice how I used clap every second and fourth white tick, and the sparing usage of whistles.

00:28:638 (8,1) - Just change this into this: https://puu.sh/vvuT6/9407113801.png Plays much better for a light insane Fixed.
00:57:038 (1) - You have been going for a nice flow style in this whole diff except here... Just ctrl+g this to keep it consistent. Fixed.
01:23:738 (8,1) - Watch out spacing, keep them together and constant as with previous stream Moved slider closer.

[Hard]

00:55:038 (8) - Keep it closer to previous note, it is totally uncalled for. I must have moved notes around and forgot to move that one.
Thanks for catching that.


[Normal]

00:01:438 (1) - Spinner recovery time should be 2 beats for a normal, so end it at 00:03:838 - ? Fixed.

[Easy]

00:04:638 (1) - Needs more recovery time from previous spinner. Maybe end the spinner at 00:03:838 - Even then I dont think its enough as I think the mapping criteria requires at least 4 beats, so it should end at 00:03:038 - Fixed.
00:55:438 (1) - No need for jumps in a easy, keep it closer to previous object Fixed.

Thats it from me! Good luck with your mapset!
Thanks for the mod. :)
Topic Starter
Boruma

A BCDe wrote:

Hi! m4m

All : your hitsounds are not in good state. Reset hitsounds and set it again.

Easy
00:06:238 (2,3,4) - make this circle. Making those hitcircles would mess up the rhythmic pattern I have going.
00:25:838 (3) - make this part of a circle. Not sure what you mean by that.
00:25:838 (3) - make this more nicer. Removed one anchor point and redid shape.
00:54:238 (3,1) - check distance snap. Fixed.
01:03:438 (2) - make it be a part of a circle of 1. Like it as is.
01:05:438 (3,4) - make these two sliders the same. I believe the vocals suit a symmetry pattern rather than a similar pattern.

Normal
00:41:838 (1) - make this circle. I feel like a slider here is more suitable for this beat.
00:49:038 (1) - this too It's a lead in note. I feel making it a hitcircle instead of a slider would make it less impactful, regardless of the instruments playing in the background.

Hard
from 00:25:838 - : 1/2 suddenly comes out! try to use 1/2 before it too. Added two hitcircles in place of slider.
00:55:438 (1) - try to use longer slider here. I do see how that would fit the music, however, I don't know how I can change that and it still adequately fit the music, myself.
01:09:838 (5) - use slider that's part of the circle Added.
01:15:038 (1,2) - make 1 same as 2 Currently, I like the symmetry here.

Light Insane
00:55:638 (4,5,6,7,8,9,10) - you can make this nicer by using polygons. I'll take that into consideration and maybe remap that part in the near future. Mainly when I hitsound.
01:08:238 (1,2,3,4,5,6,7,8) - this also Same as above.^
01:09:838 (1,2) - try reversing 2. Reversed selection and moved objects affected.
01:23:438 (5,6,7,8) - check distance snap Fixed.

Insane
00:29:838 (1) - place this under 10. Done.
00:55:638 (5,6,7,8,9,10,11,1,2,3,4,5,6) - Actually, this is not a place for such circles. try using 1/2 and 'some' 1/4 instead. Seems fine as is.
01:02:238 (1,2,3,4,5,6,1,2,3,4,5) - here also The streams are there for more impact.
01:08:238 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - here alsoSame as above. ^
01:27:638 (1) - place circle first. Added.

Utopia
00:10:238 (3,4,5,6) - make the distance the same or getting larger. Fixed.
01:03:138 (10,1) - distance between them is so small. Added hitcircle, kept distance.
01:23:038 (5,6) - separate them. Done.
01:27:638 - add circle. Added circle a little later that works.
Nice song! Hope you finish it!
Thanks for the mod! :)
donacdum
[general]
In general, wide angle/linear jumps over 90 degrees start to become awkward to play, so I suggest maybe fixing up some of your jumps.
Also, you may want to work on your aesthetics. You should also try to keep slider shapes at least a little consistent and not all over the place.
You might want to take a read through the ranking criteria.


[utopia]

00:09:838 (1,2) - Doesn't play very well. Small linear jump to a big jump over to 3. I'd suggest something like this.

00:12:238 (3) - This should be shortened so it's not a reverse, placing a circle on the large white tick to provide emphasis.

00:22:638 (1,2,3) - The jump is quite a wide angle, which can be awkward to play. Try something like this.
00:47:038 (4,5,6) - Same as above, but worse.
00:49:638 (4,5,6) - Same as above.
01:22:838 (4,5,6,7) - Same as above.

00:55:638 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Listening to the music, the song doesn't really support streams.
01:02:238 (1,2,3,4,5,6,7,8,9,10,11) - Same as above.
01:08:238 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Same as above.
01:16:638 (1,2,3,4,5,6,7) - Same as above.

01:27:438 (8,9) - This full beat gap is quite unpredictable as it has the same spacing as all the other 1/2 beat jumps, and could be read as such, messing up players. I'd suggest stacking it or making the spacing really wide. Also, you might want to new combo it as that would probably telegraph that it's different.

01:27:938 (1) - The ending of that slider is really loud. I suggest placing a green line before the end of the slider, turning the hitsound volume down to 0. Like this.

[insane]

Pretty much the same complaints. Fix the wide angle jumps like 01:20:438 (6,7,8) that are awkward to play, and the streams that don't fit like 00:55:638 (5,6,7,8,9,10,11,1,2,3,4,5,6) .

[light insane]



00:23:038 (1,2) - This one beat gap can be very hard to read considering it's using the same spacing as a lot of the 1/2 jumps before it.

00:24:638 (5,6) - This should be fine spacing wise, but just be careful.

00:25:838 (8) - The vocalist picks back up here, so this should be spaced out from 6 and 7 to add emphasis.

00:53:038 (4,6) - There's a quite loud sound on both of the slidertails, so I think the sliders should be shortened to 1/2 and a circle added on the white tick instead.

01:17:038 (6,7,8,9,10) - Don't see much point in this considering streams don't fit in this song or this difficulty.
01:23:438 (5,6,7,8) - Same as above.

[hard]

I think you should tone down the slider velocity, as it doesn't really match the spacing in this diff.

[normal]

This is an OK difficulty. You might want to fix some overlapping sliders like 00:17:838 (2,4) and make the slider shapes more consistent and nice-looking.

From the ranking criteria:
Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/1 overlaps due to distance snapping should be avoided with higher spacing or slider velocity.
[easy]

Same as normal. It's OK, but you might want to fix up the aesthetics.
polka


[General:]
  • hiiiiIIIIIII
    Combo colours?
    Soft hitsounds sound nicer.
    AiMod is whining about ur audio bitrate.
    Widescreen support why?
[Easy:]
  • 00:15:438 (5,6) - Beginners cant read stacks. Unstack this please.
    [list:1337]00:38:638 (2,3) -^
    00:57:038 (2,3) - ^
    01:17:838 (3,4) - ^
    01:24:238 (4,5) - ^
00:28:638 (5) - Lands on a sound I would like to see clicked.
00:32:638 (3) - Use a more complex combo of objects to better capture the vocals. 00:34:638 (4) - Here too.
00:50:238 (2) - Start your slider one white tick over
  • 00:52:238 (1) - ^
    01:01:838 (1) - ^
    01:03:438 (2) - ^ and remove repeat so no overlap
00:59:838 (5) - Start your slider where it ends to map the vocals better.
01:09:838 (2) - Change to circle and shorter slider to better capture the vocals.
01:12:638 (5) - Make repeat slider
01:27:838 (1) - Fade out your spinner volume for bonus points[Normal:]
  • Fix your combos so that a new one happens on important things, like bi8g white ticks or very strong parts of the song.
    00:16:638 (1) - Lands on something that would make more sense to click
    [list:1337]01:01:838 (3) - ^
    01:03:438 (1,1) - these two too ^
00:26:238 (4) - Delete this circle before it and move it to there.
00:33:038 (3) - Put a circle here and move the next handful of sliders over to fix your off rhythm.
00:49:038 (1) - Skips over an important sound[Hard:]

  • More combing issues.
    00:30:038 (6) - Lands on something that should be clicked.
    00:42:238 (3) - 1/2 repeat slider does better.
    00:48:638 (4) - Move this slider to the red tick before it to fit vocals better.
    00:52:638 (2) - Delete this and slide 00:52:838 (3,4,5) - over on the timeline to where it was to fit vocals better.
    00:56:038 (3) - What are you mapping
    [list:1337]01:08:238 (1,2,3) - ^
00:57:238 (2) - Scoot this to big white tick.
01:02:238 (3,4) - Remove the circle and scoot the slider back to fit vocals.
01:19:638 (4,5) - ctrl g
01:26:038 - Why did you stop mapping the vocals to map whatever it is you are now o3o[Afteword:]
  • I can tell you're newer. If you need help or have any questions or concerns, PM me on the website or ingame. I'm happy to help!
Ellyu
Hello from my q.
though this is very good for a freshman mapper, but I must say this is hard to reach the level of ranked map ;w; so I will only give some general idea on two diff.


[Easy]
make the new combo more regularly. for example set new combo when it's long white bar or set it when a sentence end.
00:07:038 (3,1) - avoid these overlap. they make the map messy,especially when it's Easy,whose ar and space are very small.
00:15:438 (5,6) - remember no stack between two neiboughred objects in Easy. never.
00:31:038 (1,2) - 00:38:638 (2,3) - 00:57:038 (2,3) - 01:17:838 (3,4) - 01:19:438 (5,6) - 01:24:238 (4,5) - same as ^
00:28:638 (5) - could use more point to make it smooth.
00:52:238 (1) - better to make 00:52:638 (2) - clickable.
01:03:438 (2) - this just skip the downbeat on 01:03:838 and it gives very bad feedback to players.better to keep consistence with 00:57:438 (3) -
01:16:638 (2,3,4,5,6,7,1,2,3,4,5,6,7) - try to make the pattern more colorful. this one is too boring now.

[Utopia]
00:08:638 (5,6,7) - make sure why you overmap. Overmapping is a high level mapping skill and it's could be very weird if you don't do it right. For example,this one,is bad.cuz what a triplet do is to emphasize the last circle in the triplet.at here,it's 00:08:838 (7) - ,which is on a very weak sound,so it's give bad feedback to the players. and you can also check the other places you overmap,some of them are bad too.
00:09:838 (1,2,3,4,5,6,7) - It's seems more and more mapper love to make huge space jump to make a hard map. And I must say: not every song deserve a very hard diff. this song,especially this part,is very relaxing,while what you do is place some huge space jumps here. Does it express the feeling of the song right? At least I think no. and check ur other jump too. I think they just emphasize the song wrong too.
00:25:238 (1) - to 00:35:438 (7) - make the rhythm more colorful through mapping. in this 10 seconds,what I see is only 1/2 pattern:1/2 slider,1/2 circles jump. and this is very boring. try to put some 1/1 slider or give a 1/1 pause at some point,on try to put some triplet. don't be afraid to undermap or overmap,if u do it in the right way it can make ur map more interesting.
00:55:638 (1,2,3,4,5,6,7,8,9,10,11,12,13) - yes terrible and nonsence stream.
00:56:838 (13,1) - and if u try to keep the stream(no),make this space larger,cuz it's too small to emphasize 00:57:038 (1) - .
01:22:638 (3,4,5,6,7) - this is a personal diff. u can make the jump more easier to hit when you make the angel of two followpoint line < 90. in 01:22:838 (4,5,6) - the angle is too big and make the flow bad.
BanchoBot
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