forum

SakiZ - osu!favourites

posted
Total Posts
34
Topic Starter
DeRandom Otaku
This beatmap was submitted using in-game submission on Thursday, October 26, 2017 at 1:14:52 PM

Artist: SakiZ
Title: osu!favourites
Tags: deppyforce osu favorites marathon compilation station earth cold green eyes senketsu no chikai kira days i see monstas holdin' on dopamine tsubaki helix the pretender gold dust nippon egao hyakkei reol asymmetry miraizu kimi no shiranai monogatari dark flight dreamer exit this earth's atmosphere oduru mizushibuki tower of heaven mythologia's end yuima-ru*world tvver. haitai kokuhaku rival sengen daidai genome rubik's cube zen zense now loading caffeine fighter sunao yoshikawa arousing koi no hime pettanko blade dance stella-rium sakura no uta deconstruction star kikoku doukoku jigokuraku scarlet rose shukusai no elementalia remote control band tengaku imperial uta defenders inferno road of resistance
BPM: 100
Filesize: 24410kb
Play Time: 10:25
Difficulties Available:
  1. Nostalgia (7.65 stars, 3130 notes)
Download: SakiZ - osu!favourites
Information: Scores/Beatmap Listing
---------------
Collab with Deppyforce
Hitsounded by - Frontier -
makisokk
Good job guys
Good luck with map :)
Come[Back]Home
Long map, the longer I mod, the worse my English gets, so sorry about that in advance

Nostalgia

* 00:26:413 (2) - Why dont you focus on the vocals here? Would be more fun to play than those boring sliders. Especially in this part 00:30:013 - 00:38:413 -
* 00:41:263 (3,5) - Something like this would be kinda cool because it flows well into the next jump-pattern
* 00:43:813 - Are you sure you want this beat skipped? Seems kinda weird to me. Same here 00:46:213 -
* 00:47:713 (2) - A jump or 2 circles would fit better here because of the strong beats. Cirlces would emphasize it more
* 00:52:813 - You sure about skipping the downbeat? I had several dqs because of that so maybe you shouldnt ignore it (that was 2 years ago though)
* 00:56:113 - Tne beat here is too strong to be ignored tbh. Same here 01:07:513 -
* 01:21:613 - 01:22:813 - How about you increase the sv a bit in that part, sounds more intense than the parts before
* 01:24:913 (10,1) - Make them parallel pls, looks so much better
* 01:32:413 - 01:40:813 - In this part I dont understand why you placed a nc every four circles. Starting here 01:33:013 - I would do it like this [urlhttps://i.imgur.com/CVy26Gg.png]click[/url] Fits better imo (or something similar atleast)
* 01:50:338 (4,1) - This is too hard to hit because of the spacing, its unpredictable aswell. pls try something else here
* 01:53:113 (1,2,3) - Im really unsure about those, dont know it was the same in the original map of that song, but to this seems impossible to predict und many will miss here.
* 02:04:663 (1,1) - I dont understand why you have 2 circles here. Im really confused because it doesnt emphasize anything, its just there.
* 02:01:663 (1,2,3,4,5,1,2,3,4) - This looks really cool, but will feel awful to play because you have to against the flow so many times. Its extremely hard aswell because of the bpm, poor players
* 02:08:863 (1,2,3,4,5) - Just my preference, but I think it would look better if the sliders were parallel to each other. The closer they get in this pattern the weirder it looks imo
* 02:12:013 - Im really unsure about skipping the downbeat here... Same here 02:14:413 -
* 02:20:413 (1,2) - After this 02:19:813 (1,2,3,4) - I wouldnt be surprised if people missread it as 1/4, maybe you could increase the spacing a tiny bit to indicate that it is 1/2 (Make some little jumps etc.)
* 02:39:163 (1,2,3) - Why dont you lower the spacing here a bit? That drum-like sound gets softer, so should the distance, would fit very good
* 02:44:413 (1) - I somehow think that the slider would look better like this click
* 02:45:613 (1,2,1,2) - To what are they mapped? Those kicksliders dont really fit here because there arent any strong beats or melodics etc. to emphasize here.
* 02:51:763 (1,2,3,4,5) - The spacing will kill many players here because its so sudden. Maybe you could reduce the spacing a bit (just a tiny bit, like using 0,9 or 1,0)
* 03:07:213 (3,4) - (3) feels so forced, why did you extend it? Just let it end here 03:07:663 - And it wont feel forced anymore and will fit better
* 03:16:663 (1) - It can blank itself better
* 03:24:463 (1) - Why is this one an extended slider? Just let it end on the redtick
* 03:44:113 (6,7) - Why not the same spacing as 03:43:813 (3,4) - ?
* 04:01:213 (1,1) - love it
* 04:10:063 (1,2,3) - ctrl+g will create such a cool flow here
* 04:30:013 (1,2,3,4,5,6) - Increasing the spacing here would fit because of the strong vocals and beats, no reason to keep it so low
* 04:33:313 (1) - Why the nc? Same here 04:33:913 (1) -
* 04:40:438 (4,5) - I dont understand the spacing here, how about you make it the same like the stream has it
* 05:00:238 (2,3) - Why are they stacked? Making only 2 stacked before a stream is really weird to play, how about you unstack them?
* 05:00:613 (7,8,9) - Why the low spacing here even though a jump or higher spacing would fit more because of the vocals?
* 05:09:613 (1,2,3) - 1/2 sliders are way better than extended ones here
* 05:16:363 (6) - How about you move this one too 160/381? Just for the looks becaue I dislike the current pattern haha
* 05:30:763 (1,2,3) - I think that this would look better as a jump pattern click
* 05:41:413 (1,2,1,2) - Why do you still use kicksliders here even though theres nothing to emphasize?
* 05:44:113 (4,5,6,7,8,9,10,11) - This is etxremely bad to play and looks bad, pls think of something else because compared with everything before this seems to be lacking quality everywhere
* 05:47:413 (1,2,3,4,5,6) - No matter how good you are, noone will be able to play this properly because the circle-arrangement is just so weird here und unpredictable. Pls think of something else here.
* 05:58:663 (8,9) - Shouldnt they switch places, I feel like emphasizing the vocals here would fit very good. Same here 05:59:863 (8,9) - 06:03:463 (9,10) -
* 06:01:213 - I really think you shouldnt skip downbeats
* 06:18:313 (1,2,3,4,5,6) - This is awesome
* 06:20:113 (4,5) - Why the low spacing here? Doesnt really fit imo and theres nothing in the song to indicate something like that
* 06:23:563 (6,7,8) - Are those jumps really necessary? Theres nothing in the song to emphasize with
* 06:32:713 (1,2,1,2,1,2,1,2,1,2) - Players will die here, you sure about that?
* 06:45:313 (5) - You should place a nc here for consistency reasons (like here 06:44:713 (1,1) - )
* 06:57:238 (5) - This one is almost not visible, how about you make it atleast a bit more visible? Will be easier to read then. Same here 06:59:413 (6,7) - 07:01:813 (6,7) - 07:04:213 (7,8) -
* 07:15:613 (1) - Why did you extend the slider when theres clearly a sound at 07:15:763 - ?
* 08:28:356 (1,2,3,4,5) - playing low distance jumps might be kinda weird after playing the parts before, and the song is still intense so I dont understand the low spacing here
* Almost everyone will fail at the Babymetal part, but I like it haha


Good Map, I like it! Good luck!
Topic Starter
DeRandom Otaku

Come[Back]Home wrote:

Long map, the longer I mod, the worse my English gets, so sorry about that in advance

Nostalgia

* 00:26:413 (2) - Why dont you focus on the vocals here? Would be more fun to play than those boring sliders. Especially in this part 00:30:013 - 00:38:413 - i m going for as simple as possible rhythm here since song is really calm
* 01:32:413 - 01:40:813 - In this part I dont understand why you placed a nc every four circles. Starting here 01:33:013 - I would do it like this [urlhttps://i.imgur.com/CVy26Gg.png]click[/url] Fits better imo (or something similar atleast) tbh i dotn raelly wanna use that kind of nc patterning
* 02:39:163 (1,2,3) - Why dont you lower the spacing here a bit? That drum-like sound gets softer, so should the distance, would fit very good actually the original map has really high spacing squares here exactly like what i made but still , i lowered spacing a bit
* 02:44:413 (1) - I somehow think that the slider would look better like this click
* 03:44:113 (6,7) - Why not the same spacing as 03:43:813 (3,4) - ? made similar spacing
* 04:01:213 (1,1) - love it Thanks!
* 04:10:063 (1,2,3) - ctrl+g will create such a cool flow here that way the flow to 04:10:363 (4) - would be almost linear and i really dont want that to happen but it atleast improves flow from 04:09:913 (4) - so yea. gonna keep for now , will thin k about it
* 04:30:013 (1,2,3,4,5,6) - Increasing the spacing here would fit because of the strong vocals and beats, no reason to keep it so low right, increased
* 04:33:313 (1) - Why the nc? Same here 04:33:913 (1) - First one is because of alternating rhythm Fixed second one
* 04:40:438 (4,5) - I dont understand the spacing here, how about you make it the same like the stream has it Changed it
* 05:00:238 (2,3) - Why are they stacked? Making only 2 stacked before a stream is really weird to play, how about you unstack them? Fixed
* 05:00:613 (7,8,9) - Why the low spacing here even though a jump or higher spacing would fit more because of the vocals? because its executed like that in original map , soo
* 05:09:613 (1,2,3) - 1/2 sliders are way better than extended ones here i agree but thats what monstrata did in original map
* 05:16:363 (6) - How about you move this one too 160/381? Just for the looks becaue I dislike the current pattern haha applied your suggestion, looks cooler now
* 05:30:763 (1,2,3) - I think that this would look better as a jump pattern click
* 06:45:313 (5) - You should place a nc here for consistency reasons (like here 06:44:713 (1,1) - ) yes
* Almost everyone will fail at the Babymetal part, but I like it haha it was actually twice as hard earlier when deppy mapped it lol but i remapped it and ye its much more easier now , still a big spike rip

Good Map, I like it! Good luck!
Thanks a lot!
Deppyforce

Come[Back]Home wrote:

Long map, the longer I mod, the worse my English gets, so sorry about that in advance

Nostalgia

* 00:41:263 (3,5) - Something like this would be kinda cool because it flows well into the next jump-pattern cool
* 00:43:813 - Are you sure you want this beat skipped? Seems kinda weird to me. Same here 00:46:213 - yes im mapping the instruments the drum beat thing isnt suppoesd to be there i think sakiz just add them to make the songs blend in better
* 00:47:713 (2) - A jump or 2 circles would fit better here because of the strong beats. Cirlces would emphasize it more cool
* 00:52:813 - You sure about skipping the downbeat? I had several dqs because of that so maybe you shouldnt ignore it (that was 2 years ago though) no im mapping vocals the whole verse lmao and idk why or how should things like this be a valid reason for dq ing
* 00:56:113 - Tne beat here is too strong to be ignored tbh. Same here 01:07:513 - ye same as last suggestion, focusing on vocals
* 01:21:613 - 01:22:813 - How about you increase the sv a bit in that part, sounds more intense than the parts before na since i was too late to do it, i dont think itll change any gameplay experiences if i change it now anyways
* 01:24:913 (10,1) - Make them parallel pls, looks so much better 1 parallels with next slider in its same combo i think doing this emphasize combo thing better
* 01:50:338 (4,1) - This is too hard to hit because of the spacing, its unpredictable aswell. pls try something else here ee looks fine to me compare to how other 1/4 spaces in tsubaki anyways
* 01:53:113 (1,2,3) - Im really unsure about those, dont know it was the same in the original map of that song, but to this seems impossible to predict und many will miss here. yes tis hillaw wungs original map
* 02:04:663 (1,1) - I dont understand why you have 2 circles here. Im really confused because it doesnt emphasize anything, its just there. um theres double instrument note there in the song? (ik other parts have that thing too but that one sounds strongest so its the only one mapped with double circle)
* 02:01:663 (1,2,3,4,5,1,2,3,4) - This looks really cool, but will feel awful to play because you have to against the flow so many times. Its extremely hard aswell because of the bpm, poor players i can play it just fine loma
* 02:08:863 (1,2,3,4,5) - Just my preference, but I think it would look better if the sliders were parallel to each other. The closer they get in this pattern the weirder it looks imo i prefer mine tho sorry
* 02:12:013 - Im really unsure about skipping the downbeat here... Same here 02:14:413 - same as in kkdays, mappign to vocals and there arent even drum beat thing on the downbeats there on the original song
* 02:20:413 (1,2) - After this 02:19:813 (1,2,3,4) - I wouldnt be surprised if people missread it as 1/4, maybe you could increase the spacing a tiny bit to indicate that it is 1/2 (Make some little jumps etc.) swapped the stacks so now the notes after are the other stack on the far side of itself so it should be better now
* 02:44:413 (1) - I somehow think that the slider would look better like this click huh i think mine looks fine enough
* 02:45:613 (1,2,1,2) - To what are they mapped? Those kicksliders dont really fit here because there arent any strong beats or melodics etc. to emphasize here. yes there are? i heard 1/2 melodies there and since theres also 1/4 soft hihat sounds thing going on at the same time i just make them kicksliders
* 02:51:763 (1,2,3,4,5) - The spacing will kill many players here because its so sudden. Maybe you could reduce the spacing a bit (just a tiny bit, like using 0,9 or 1,0) nop that kinda mess up the aesthetics, i tried to make it least spaced and look 'cleanest to me'
* 03:07:213 (3,4) - (3) feels so forced, why did you extend it? Just let it end here 03:07:663 - And it wont feel forced anymore and will fit better ok
* 03:16:663 (1) - It can blank itself better tried
* 03:24:463 (1) - Why is this one an extended slider? Just let it end on the redtick squeak thing still kinda goes on tho lol

* 05:30:763 (1,2,3) - I think that this would look better as a jump pattern click no it would destroy the purpose cuz it wont look like doormat mapping anymore
* 05:41:413 (1,2,1,2) - Why do you still use kicksliders here even though theres nothing to emphasize? 1 - i copied rhythm from hw original map 2 - as a gimmick mapper i think it makes sense cuz i still hear sounds on 1/4 even with full speed 100 playback 3 - its cooler to do that pattern with atleast 8 sliders or it just looks even more random imo
* 05:44:113 (4,5,6,7,8,9,10,11) - This is etxremely bad to play and looks bad, pls think of something else because compared with everything before this seems to be lacking quality everywhere wat
* 05:47:413 (1,2,3,4,5,6) - No matter how good you are, noone will be able to play this properly because the circle-arrangement is just so weird here und unpredictable. Pls think of something else here. no its just simple back and forth spaced circles on 1/3 snap
* 05:58:663 (8,9) - Shouldnt they switch places, I feel like emphasizing the vocals here would fit very good. Same here 05:59:863 (8,9) - 06:03:463 (9,10) - yes i knew it i did something wrong here
* 06:01:213 - I really think you shouldnt skip downbeats yes i should especially there
* 06:18:313 (1,2,3,4,5,6) - This is awesome cool
* 06:20:113 (4,5) - Why the low spacing here? Doesnt really fit imo and theres nothing in the song to indicate something like that for the sake of patterning!
* 06:23:563 (6,7,8) - Are those jumps really necessary? Theres nothing in the song to emphasize with yes if theres nothing u should follow in that part anyways might as well spam circles cuz it works everytime
* 06:32:713 (1,2,1,2,1,2,1,2,1,2) - Players will die here, you sure about that? yes cuz i can fc that
* 06:57:238 (5) - This one is almost not visible, how about you make it atleast a bit more visible? Will be easier to read then. Same here 06:59:413 (6,7) - 07:01:813 (6,7) - 07:04:213 (7,8) - nope
* 07:15:613 (1) - Why did you extend the slider when theres clearly a sound at 07:15:763 - ? no idea fixed
* 08:28:356 (1,2,3,4,5) - playing low distance jumps might be kinda weird after playing the parts before, and the song is still intense so I dont understand the low spacing here i just took that from ranked map idk why that part is low spaced also lol but keep anyways cuz it play sfine tbh



Good Map, I like it! Good luck!
thanks http://puu.sh/vfAAw/94dfef5c3e.osu
cant send code cool http://puu.sh/vfAvQ/e08d39542d.png
- Frontier -
so i know now that you map odds, deppy maps evens ;D
P A N
I love one part of this song but I coincidentally found one part which could be following the music better imo,

08:26:856 (5,1,2,3,4,5) - the spacing supposed to be lower down bit by bit, not higher like the current one imo.

GL :D
Deppyforce
Toruta
hi~ m4m
it is first time that i mod a 7.65 stars map , i dont sure about my mod.
too challenging for me :o cant test playX_X
also sorry of my poor english , i hope you understand what i write

00:54:013 (1) - i hear three words (itsumo) ,suggust focus on the vocal or follow 00:49:213 (1,2) - pattern
01:42:463 (2,3,4) - distance of 2 to 3 is same as 3 to 4 , i think you can put 4 farther from 3
02:04:663 (1,2) - why 2 circles here o o? maybe use slider ?
03:56:413 (1,2,3) - why distance is so close?i think it is strange(imo
04:27:538 (7) - del ,i dont think you need this note here :?
05:47:413 (1,2,3,4,5,6,1) - really hard to read ,i suggust you make more clearly
06:20:113 (4,5) - why 5 is so close to 4
07:44:356 (2,3,4) - ,08:08:356 (2,3) - maybe youcan use same pattern ,and why you use repeating slider here o o?

ar 9.8 hurts my eyes a lot :o
gl :)
Topic Starter
DeRandom Otaku

khy200610140 wrote:

hi~ m4m
it is first time that i mod a 7.65 stars map , i dont sure about my mod.
too challenging for me :o cant test playX_X
also sorry of my poor english , i hope you understand what i write

01:42:463 (2,3,4) - distance of 2 to 3 is same as 3 to 4 , i think you can put 4 farther from 3 increased spacing a bit
03:56:413 (1,2,3) - why distance is so close?i think it is strange(imo its because i m trying to follow the gimick that rrtyui did in original map w
04:27:538 (7) - del ,i dont think you need this note here :? ok
07:44:356 (2,3,4) - ,08:08:356 (2,3) - maybe youcan use same pattern ,and why you use repeating slider here o o? having variation is fine w

ar 9.8 hurts my eyes a lot :o same
gl :)
Thanks!
Deppyforce

khy200610140 wrote:

00:54:013 (1) - i hear three words (itsumo) ,suggust focus on the vocal or follow 00:49:213 (1,2) - pattern no im follow guitar and it sounds easier to follow
02:04:663 (1,2) - why 2 circles here o o? maybe use slider ? there are double instrument notes there
05:47:413 (1,2,3,4,5,6,1) - really hard to read ,i suggust you make more clearly made the slider goes in same flow as circles should be better now
06:20:113 (4,5) - why 5 is so close to 4 cuz i took the pattern from the ranked set and i think this works as the end of vocal pattern
thank

http://puu.sh/vkZ3z/c0ee3d74c6.osu
Topic Starter
DeRandom Otaku
updated w
Kaifin
go for loved
Topic Starter
DeRandom Otaku
Going for ranked , mod please lol
Bearsome
Hi, here from my queue

Nostalgia
00:46:813 (4,5,6,7) - The way this combo happens right after the slow sliders is a bit too rapid - maybe you could try making the jumps a bit increasing in difficulty, make the spacing smaller in the beginning of the combo?

01:53:113 (1,2,3) - I know that the SV is turned up so high on purpose, but I'd still consider turning it down a bit - it's really unexpected. In 06:36:013 (1) it's fine since it's really deep into the song, but 2 minutes in with such high SV it may be too high. Hell, 06:36:013 (1) is on 1,90x while 01:53:113 (1,2,3) is on a whooping 3x

01:53:713 (3) - Maybe that slider could be where 01:53:113 (1) is?

02:02:263 (5,1) - That gap is waaaay too big.

02:10:063 (4,1) - Same as above

04:35:713 (5,6,7,8) - According to the music, I think this stream should start a bit earlier.

06:00:313 (1,2,3,4,5) and 06:05:113 (1,2,3,4,5) - Maybe it's just me, but I don't think those streams need to be increasingly spaced. That said I think this one's a matter of preference :)

07:51:106 (1,2) - I'd try incorporating the pattern from the original map - it fits the song better than those two sliders.

Also, the matter with such maps is that usually you don't want to make them too hard - it's hard enough that they're long, once they're over 7,50* is when you should at least consider turning the difficulty down a bit. I got some parts that I think could be 'watered down' in my opinion:

08:30:106 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) (way too big jumps for such high bpm; I know it's from Tengaku, but the bpm there is also lower. Here it's 240bpm)

09:54:606 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) (I highly doubt much people would be able to get through this part - I'd throw in a kickslider or two somewhere here; that's still higher bpm than the original)

09:54:606 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same as above

09:59:106 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - too

Overall, I love how you kept the spirit of the maps based on SakiZ's mashups - keeping the original style, not being afraid of introducing distinct mapping styles right next to each other. I believe those changes aren't just "silencing" what you're trying to say with the map, but I do believe at some points it's taken a bit too far, considering how much faster the mashup is, comparing to the original.
laura-
hi, random mod (2nd page hype)

01:32:413 (1) - the whole song has no squares D:

01:57:913 (2) - slider could still fit in here (hw did it too)

02:00:013 (1,2,3,4,1,2,3,4) - could make little kick sliders to emphasis the background stream (It's also better for the contrast between the songs)

02:01:213 (1) - this whole song: add these hitsounds.

03:10:813 (1) - end spinner here and map 3 1/1 slider (with a bit faster SV)

03:22:363 (5,6,7,1,2,3,4,5,6,7) - i really dont like ur rythm choice here. it would play better like this
(with more spacing of course and better sliders)

04:14:413 (1) - CTRL+J for better flow? https://osu.ppy.sh/ss/7892216

08:42:106 (1) - put this circle somewhere else. its a different sound and has a NC

09:25:106 (1,2) - make these circles

10:26:195 (1,2,3) - you could still map some circles here (pretty loud sounds) https://osu.ppy.sh/ss/7892445


good luck with the map! i hope it will be ranked
6th
10 minutes... *dies*
Jennifer
from q, sorry for such a crappy mod, im not used to modding such fast maps

  • Nostalgia
  1. 00:27:613 (1) - imo i think curved slider would look better than s, or maybe deepen the s to make it match the previous sliders a little more ( the ones after the slider, they seem a little odd out)
  2. 00:54:163 - the vocal starts here, why is it in the middle of slider? from previous and few second on it seems like objects start on vocal so shouldnt this be the same? for example here at 00:51:613 (1,2,3) - the sliders start with vocal, and also 00:58:513 (5,1,2,3,4,1) - after too
  3. 01:08:563 - as well^
  4. 02:44:413 (1) - the little bump should be smoothed out, the slider looks a little "broken," not sure if this is intentional or not
  5. 02:53:263 (2) - this doesnt really go to any beat, it just randomly starts
  6. 03:50:863 (7,8,1,2,3) -nerf the tip of stream a little maybe? it looks a bit weird and is sharper than the ones before as well (however, i see it does help transition into the next part so yeah xp)
  7. 04:19:813 (1,2,3,4,5,6,7,8) - why straight? should be "round" like others, the song doesnt change and in just repeating the previous part
  8. 05:02:413 (1,2) - these could have a red joint in the middle to match the formation of the circles, go for a little bit square like so the circles arent really odd out
  9. 05:40:813 (1,2,1,2,1,2,1,2) - im sorry, but i dont really understand why these really speed up sliders are needed when the song doesnt really speed up//grow intense
  10. 08:34:481 (1,2) - 2 doesnt really have a beat, try playing it on 25
  11. 09:44:606 (1) - end 09:46:356 - sounds better, since there is the R sound
  12. 09:49:481 (1,2) - really wide space unlike others :o (dont have any suggestions, just i think the spacing is a little too extreme)
Topic Starter
DeRandom Otaku

Bearsome wrote:

Hi, here from my queue

Nostalgia
07:51:106 (1,2) - I'd try incorporating the pattern from the original map - it fits the song better than those two sliders. this is one of the few places where i didnt follow the original gimick of maps because they dont suit in anyway imo.

Also, the matter with such maps is that usually you don't want to make them too hard - it's hard enough that they're long, once they're over 7,50* is when you should at least consider turning the difficulty down a bit. I got some parts that I think could be 'watered down' in my opinion:

08:30:106 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) (way too big jumps for such high bpm; I know it's from Tengaku, but the bpm there is also lower. Here it's 240bpm)

09:54:606 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) (I highly doubt much people would be able to get through this part - I'd throw in a kickslider or two somewhere here; that's still higher bpm than the original)

09:54:606 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same as above

09:59:106 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - too

Overall, I love how you kept the spirit of the maps based on SakiZ's mashups - keeping the original style, not being afraid of introducing distinct mapping styles right next to each other. I believe those changes aren't just "silencing" what you're trying to say with the map, but I do believe at some points it's taken a bit too far, considering how much faster the mashup is, comparing to the original. Thanks for pointing this out but the thing is we want to keep the original gimmicks executed in best way as we can thats why atleast i wont nerf any part of 240 bpm songs. Theres a 3 seconds break before 240 bpm part where players can pause and regain stamina. Also keeping this hard is what makes it more fun and challenging and thats what i want

-Tatsuo wrote:

hi, random mod (2nd page hype)

01:32:413 (1) - the whole song has no squares D: D:

04:14:413 (1) - CTRL+J for better flow? https://osu.ppy.sh/ss/7892216 yes

09:25:106 (1,2) - make these circles ye i know monstrata used circles in original map but i want to keep those sliders for aesthetics purposes lol

10:26:195 (1,2,3) - you could still map some circles here (pretty loud sounds) https://osu.ppy.sh/ss/7892445 will think about it

good luck with the map! i hope it will be ranked

[Jenn] wrote:

from q, sorry for such a crappy mod, im not used to modding such fast maps

  • Nostalgia
  1. 00:27:613 (1) - imo i think curved slider would look better than s, or maybe deepen the s to make it match the previous sliders a little more ( the ones after the slider, they seem a little odd out) current one fits fine
  2. 03:50:863 (7,8,1,2,3) -nerf the tip of stream a little maybe? it looks a bit weird and is sharper than the ones before as well (however, i see it does help transition into the next part so yeah xp) ye i would rather keep this since the song totally changes here
  3. 04:19:813 (1,2,3,4,5,6,7,8) - why straight? should be "round" like others, the song doesnt change and in just repeating the previous part i have done round in almost all previous streams so yea kinda wanted to have some variation so that the gameplay wont be that much boring lol
  4. 05:02:413 (1,2) - these could have a red joint in the middle to match the formation of the circles, go for a little bit square like so the circles arent really odd out sure
Thanks all!
Little
  1. 00:38:413 (1) - Maybe split this into circle + 3/4 slider to highlight the pitch change in instrument at 00:38:563 I think it will have a nice feel.
  2. 00:39:163 (1,1) - In terms of flow and aesthetics, I think it could be better if you had a jump such that the first slider flows more directly into the second slider, and with their bodies further apart.
  3. 01:15:163 (5) - Maybe start a new combo here to highlight the visual pattern.
  4. 01:21:763 (2,3) - Curves could be matched better.
  5. 01:30:613 (5,6,7,8) - Doesn't really seem like the best jump pattern to lead into the next pattern, and it looks kinda messy and hard to read. I think it would look better and perhaps flow into the next part better if you placed (7) at the left and (8) at the right: http://puu.sh/vwUUZ/63a44e52ac.jpg This would lead up to the side-to-side motion better.
  6. 01:53:113 (1,2,3) - More complex slider shapes would show off these heavy electronic sounds better.
  7. 01:55:663 (1) - This new combo is not necessary. It just adds confusion.
  8. 02:00:013 (1,2,3,4,1,2,3,4) - Consider comboing pairs of circles to make it more readable, especially since the second group of four circles has different placement than the first.
  9. 02:02:413 (1,2,3,4) - This kind of change in distance doesn't seem reasonable to me. It's really uncomfortable to have to change speed suddenly while moving in a straight line like that. How about not stacking them, and doing something like this instead? http://puu.sh/vwVln/4fa66d50eb.jpg
  10. 02:06:013 (1) - New combo is not necessary here.
  11. 02:39:013 (6,1,2,3,1) - Why ignore the all the 1/4 beat drums here? The 1/2 beats are not really important here. It would make much more sense to either map all the 1/4 beats for drums, or only 1/1 for vocals.
  12. 02:44:413 (1) - Slider shape would be prettier without the bump at the 3rd node. Try to make the second segment connect smoothly into the curve?
  13. 02:51:613 - Feels very weak to have the end of this repeat slider on the downbeat. Strongly recommend starting the stream at this beat.
  14. 03:03:313 (3,4,1) - These large jumps are unsuitable for this part of the music imo. Just keep the spacing the same as previous ones.
  15. 03:08:488 (1) - Would make sense to end this spinner 1/2 beat earlier to coincide with pitch change.
  16. 03:28:963 (1,2,1,2,1,2,1) - Pattern is kind of backward here. Emphasis should be on the white tick sliders, so it should be group as such: http://puu.sh/vwVQh/a8b9526445.jpg
  17. 03:53:338 (3,4,5) - Very awkward rhythm. The rhythm you chose de-emphasizes the note at 03:53:488 which feels really weird, considering that this note is strong in the music. It would be better to start a slider at this spot. Same for similar parts like 03:54:688 and 03:55:888 and 03:58:288 and 03:59:488 etc.
  18. 03:56:863 (4,5,6,7) - Why did you choose to do this? Sliders similar to previous patterns would be more suitable.
  19. 04:21:613 - Ahhhhhh whoever created this track shifted Mythologia's End by half a beat, and it just makes it feel like a completely different song lol.
  20. 05:00:763 (8,9) - Could flow nicer if you swapped the positions to get round flow and a jump into (1).
  21. 05:20:113 (5,6,1) - This is quite uncomfortable to play because of the jump distances and angle. I recommend making (6,1) larger distance and tighter angle than (5,6).
  22. 05:21:313 (5,6,1) - Same as 05:20:113 (5,6,1)
  23. 05:28:213 (1) - Is this new combo really needed? Nothing in the stream changes. If anything, try changing the rhythm/pattern for this second half to contrast between the songs and give a better transition.
  24. 05:40:813 (1,2,1,2,1,2,1,2) - I don't think this is appropriate. It's way too sudden a change to the pacing of the map, and is extremely messy and hard to read. I would recommend sticking to the main beats. At least make a more organized pattern and lower slider velocity.
  25. 05:47:713 (4) - Better to have this one unstacked as the only circle at the corner of the stream imo. It makes that note stronger in the map: http://puu.sh/vwXaj/288dc826ac.jpg
  26. 06:01:813 (3) - Would be nice to use a circle here to show the stop/start feel in the song imo.
  27. 06:03:163 (7,8) - Random jump.. these should really be spaced closer since there's nothing important to jump to at (8).
  28. 06:03:763 (10,1) - Spacing here is confusing.
  29. 06:12:313 (2,3,2,3) - The close distance spacing between (2,3) don't really make sense, since (3) is stronger than (2).
  30. 06:18:013 (1) - New combo is not necessary here. It just breaks the visual pattern.
  31. 06:20:113 (4,5) - Recommend stack to avoid confusing it with 1/4 beat.
Makeli
hi!

  1. 00:53:413 (4) - unstack this for godlike emphasis i hate this song
  2. 01:15:163 (5) - combo for pattern cause it looks kinda messy atm
  3. 01:21:763 (2,3) - match them curves better yo
  4. 01:30:013 (1) - this whole jump thing looks pretty messy right now
  5. 01:33:613 (1,2) - swap nc's for emphasis, same 01:36:013 (1,2) -
  6. 01:51:613 (1) - PLAGIARISM REPORTED
  7. 01:55:813 (1) - could make this 2 sliders for the hold sound at the sliderned
  8. 02:02:563 (2,3) - speeding up while moving in a straight line is kinda awkward tbh
  9. 02:03:613 (3) - think you could add an NC here like you did at 02:06:013 (1) - for dat sweet emphasis
  10. 02:39:613 (1) - think mapping the 1/4's here would make more sense than the 1/2 w/e sounds
  11. 03:03:013 (1,2,3,4) - ew large jumps in a calm part
  12. 03:28:963 (1) - think normal stream would've handled this guitar thing better and you wouldn't have to worry about that emphasis cause now it's on the red tick lmao
  13. 03:30:463 (2) - sweet pentagram you got there 666
  14. 03:32:413 (1) - srsly this is so confusing. I have no idea what you're mapping and then you suddenly map the 1/4 at 03:36:013 (1) - from that touhou song and then go back to 1/1 sliders and i'm just like confused what. TL:DR i think you should be more clear what song you're mapping
  15. 03:56:413 (1) - tbh i think circles kill all the "hype" these type of songs have lmao
  16. 04:21:613 (1) - what even is this song lmao... think mythologia's end has that sweet syncopation and the track here is kinda idk... fucked?
  17. 05:00:613 (7,8,9) - this flow feels really awkward. ctrl+g would do the trick pretty nicely and then you get 05:01:063 (1) - emphasized as well
  18. 05:27:613 (7) - nc this and then you can remove the nc from 05:28:213 (1) - cause it literally does nothing
  19. 05:47:713 (4) - this being stacked under 05:47:613 (3) - kinda kills the emphasis for that white tick
kms
Topic Starter
DeRandom Otaku
wew i never received email from this thread, rip

gonna edit this post with reply soon zz
Deppyforce
f

Bearsome wrote:

00:46:813 (4,5,6,7) - The way this combo happens right after the slow sliders is a bit too rapid - maybe you could try making the jumps a bit increasing in difficulty, make the spacing smaller in the beginning of the combo? made the 3 sliders before this bigger instead

01:53:113 (1,2,3) - I know that the SV is turned up so high on purpose, but I'd still consider turning it down a bit - it's really unexpected. In 06:36:013 (1) it's fine since it's really deep into the song, but 2 minutes in with such high SV it may be too high. Hell, 06:36:013 (1) is on 1,90x while 01:53:113 (1,2,3) is on a whooping 3x dont worry about it, if youve played the original map atleast once youll be prepared for it right afteru see 01:51:313 (1,1,1,2,1) - coming too! its memorable enough

01:53:713 (3) - Maybe that slider could be where 01:53:113 (1) is? nope

02:02:263 (5,1) - That gap is waaaay too big. i guess

02:10:063 (4,1) - Same as above nathis one is fine

06:00:313 (1,2,3,4,5) and 06:05:113 (1,2,3,4,5) - Maybe it's just me, but I don't think those streams need to be increasingly spaced. That said I think this one's a matter of preference :) lo na this way emphasizes the repeating vocals pretty well imo

08:30:106 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) (way too big jumps for such high bpm; I know it's from Tengaku, but the bpm there is also lower. Here it's 240bpm) dood its like 8 bpm different so i think its fine

09:54:606 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) (I highly doubt much people would be able to get through this part - I'd throw in a kickslider or two somewhere here; that's still higher bpm than the original) 240 bpm is still playable enough, as seen on time freeze and apparition!

09:54:606 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same as above you literally linked the same one

09:59:106 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - too

Overall, I love how you kept the spirit of the maps based on SakiZ's mashups - keeping the original style, not being afraid of introducing distinct mapping styles right next to each other. I believe those changes aren't just "silencing" what you're trying to say with the map, but I do believe at some points it's taken a bit too far, considering how much faster the mashup is, comparing to the original. dw i think its fine, mostly anyways

-Tatsuo wrote:

hi, random mod (2nd page hype)

01:57:913 (2) - slider could still fit in here (hw did it too) cool i didnt notice

02:00:013 (1,2,3,4,1,2,3,4) - could make little kick sliders to emphasis the background stream (It's also better for the contrast between the songs) na i think this is the only song that doesnt fit so i didnt map 1/4s

02:01:213 (1) - this whole song: add these hitsounds. maybe(derandom ojtaeuck wil hitsound (?))

03:10:813 (1) - end spinner here and map 3 1/1 slider (with a bit faster SV) no i prefer spinner tbh lol

03:22:363 (5,6,7,1,2,3,4,5,6,7) - i really dont like ur rythm choice here. it would play better like this
(with more spacing of course and better sliders) no lol

08:42:106 (1) - put this circle somewhere else. its a different sound and has a NC kinda ruins the pattern since its still on same part of song

10:26:195 (1,2,3) - you could still map some circles here (pretty loud sounds) https://osu.ppy.sh/ss/7892445 nein, monstrata didnt do it lool

good luck with the map! i hope it will be ranked

[Jenn] wrote:

from q, sorry for such a crappy mod, im not used to modding such fast maps

  • Nostalgia
  1. 00:54:163 - the vocal starts here, why is it in the middle of slider? from previous and few second on it seems like objects start on vocal so shouldnt this be the same? for example here at 00:51:613 (1,2,3) - the sliders start with vocal, and also 00:58:513 (5,1,2,3,4,1) - after toomainly cuz the instrument there is stronger than vocals
  2. 01:08:563 - as well^
  3. 02:44:413 (1) - the little bump should be smoothed out, the slider looks a little "broken," not sure if this is intentional or not i tried
  4. 02:53:263 (2) - this doesnt really go to any beat, it just randomly starts wat are u talkin about the 5 notes 1/4 start there
  5. 05:40:813 (1,2,1,2,1,2,1,2) - im sorry, but i dont really understand why these really speed up sliders are needed when the song doesnt really speed up//grow intense ppl will actually have to follow the 1/4s this way, idrk myself just copied from hw but i think it looks cool
  6. 08:34:481 (1,2) - 2 doesnt really have a beat, try playing it on 25 lol it does have sound
  7. 09:44:606 (1) - end 09:46:356 - sounds better, since there is the R sound no cuz guitar squeak ends hereon red
  8. 09:49:481 (1,2) - really wide space unlike others :o (dont have any suggestions, just i think the spacing is a little too extreme) but dat vocal change should be empahsized tho and i think this works nicely

Little wrote:

  1. 01:15:163 (5) - Maybe start a new combo here to highlight the visual pattern. k
  2. 01:21:763 (2,3) - Curves could be matched better. k
  3. 01:30:613 (5,6,7,8) - Doesn't really seem like the best jump pattern to lead into the next pattern, and it looks kinda messy and hard to read. I think it would look better and perhaps flow into the next part better if you placed (7) at the left and (8) at the right: http://puu.sh/vwUUZ/63a44e52ac.jpg This would lead up to the side-to-side motion better. k
  4. 01:53:113 (1,2,3) - More complex slider shapes would show off these heavy electronic sounds better. no i do wat hallow wongs did
  5. 01:55:663 (1) - This new combo is not necessary. It just adds confusion. k
  6. 02:00:013 (1,2,3,4,1,2,3,4) - Consider comboing pairs of circles to make it more readable, especially since the second group of four circles has different placement than the first. no czu thats thje point
  7. 02:02:413 (1,2,3,4) - This kind of change in distance doesn't seem reasonable to me. It's really uncomfortable to have to change speed suddenly while moving in a straight line like that. How about not stacking them, and doing something like this instead? http://puu.sh/vwVln/4fa66d50eb.jpg nope!
  8. 02:06:013 (1) - New combo is not necessary here. agree
  9. 02:44:413 (1) - Slider shape would be prettier without the bump at the 3rd node. Try to make the second segment connect smoothly into the curve? did
  10. 02:51:613 - Feels very weak to have the end of this repeat slider on the downbeat. Strongly recommend starting the stream at this beat. thats a weak downbeat anyways so should be alright
  11. 03:03:313 (3,4,1) - These large jumps are unsuitable for this part of the music imo. Just keep the spacing the same as previous ones.
    k then
  12. 03:08:488 (1) - Would make sense to end this spinner 1/2 beat earlier to coincide with pitch change. yes
  13. 03:28:963 (1,2,1,2,1,2,1) - Pattern is kind of backward here. Emphasis should be on the white tick sliders, so it should be group as such: http://puu.sh/vwVQh/a8b9526445.jpg k
  14. 05:20:113 (5,6,1) - This is quite uncomfortable to play because of the jump distances and angle. I recommend making (6,1) larger distance and tighter angle than (5,6). i think this is fine tho slider shape on 1 still support movement after 6
  15. 05:21:313 (5,6,1) - Same as 05:20:113 (5,6,1) moved 6 down
  16. 05:28:213 (1) - Is this new combo really needed? Nothing in the stream changes. If anything, try changing the rhythm/pattern for this second half to contrast between the songs and give a better transition. ncd the start of stream also now it shold makr mor sense
  17. 05:40:813 (1,2,1,2,1,2,1,2) - I don't think this is appropriate. It's way too sudden a change to the pacing of the map, and is extremely messy and hard to read. I would recommend sticking to the main beats. At least make a more organized pattern and lower slider velocity. no
  18. 05:47:713 (4) - Better to have this one unstacked as the only circle at the corner of the stream imo. It makes that note stronger in the map: http://puu.sh/vwXaj/288dc826ac.jpg did somethjing else
  19. 06:01:813 (3) - Would be nice to use a circle here to show the stop/start feel in the song imo. agree
  20. 06:03:163 (7,8) - Random jump.. these should really be spaced closer since there's nothing important to jump to at (8). im bad
  21. 06:03:763 (10,1) - Spacing here is confusing. fix ed i thnk
  22. 06:12:313 (2,3,2,3) - The close distance spacing between (2,3) don't really make sense, since (3) is stronger than (2). fix
  23. 06:18:013 (1) - New combo is not necessary here. It just breaks the visual pattern. fix
  24. 06:20:113 (4,5) - Recommend stack to avoid confusing it with 1/4 beat. ya i did that and someone told me to change lool chjang ing back now

Maakkeli wrote:

hi!

  1. 00:53:413 (4) - unstack this for godlike emphasis i hate this song ctrl g 4
  2. 01:15:163 (5) - combo for pattern cause it looks kinda messy atm did
  3. 01:21:763 (2,3) - match them curves better yo did

  4. 01:51:613 (1) - PLAGIARISM REPORTED wat
  5. 01:55:813 (1) - could make this 2 sliders for the hold sound at the sliderned no
  6. 02:02:563 (2,3) - speeding up while moving in a straight line is kinda awkward tbh cool
  7. 02:03:613 (3) - think you could add an NC here like you did at 02:06:013 (1) - for dat sweet emphasis but i un nc'd dat from previous mod too LOLOLOLOL
  8. 03:03:013 (1,2,3,4) - ew large jumps in a calm part fix
  9. 03:28:963 (1) - think normal stream would've handled this guitar thing better and you wouldn't have to worry about that emphasis cause now it's on the red tick lmao no i tink this works fine
  10. 03:30:463 (2) - sweet pentagram you got there 666 thank
  11. 05:27:613 (7) - nc this and then you can remove the nc from 05:28:213 (1) - cause it literally does nothing nc but still keep 2nd one cuz other parts does that
  12. 05:47:713 (4) - this being stacked under 05:47:613 (3) - kinda kills the emphasis for that white tick did
    u pointed like 900 duplicate thing with littles mod just saying
kms
thank

http://puu.sh/vLEJk/3f27e2c734.osu
Topic Starter
DeRandom Otaku
sorry for taking years to reply, i died

Little wrote:

  1. 00:38:413 (1) - Maybe split this into circle + 3/4 slider to highlight the pitch change in instrument at 00:38:563 I think it will have a nice feel.The song is still pretty calm here even tho theres a pitch change, the slider suits fine
  2. 00:39:163 (1,1) - In terms of flow and aesthetics, I think it could be better if you had a jump such that the first slider flows more directly into the second slider, and with their bodies further apart. I think the transition is still nice, the flow from first to second slider is good enough to give it proper emphasis, also i like these aesthetics so gonna keep
  3. 02:39:013 (6,1,2,3,1) - Why ignore the all the 1/4 beat drums here? The 1/2 beats are not really important here. It would make much more sense to either map all the 1/4 beats for drums, or only 1/1 for vocals. i m still trying to emphasize the vocals of nippon song here because as in the original map the mapper tries to emphasize the vocals with high spaced square jumps, the 1/4 drums are for reol song and thats not what i tried to follow here
  4. 03:53:338 (3,4,5) - Very awkward rhythm. The rhythm you chose de-emphasizes the note at 03:53:488 which feels really weird, considering that this note is strong in the music. It would be better to start a slider at this spot. Same for similar parts like 03:54:688 and 03:55:888 and 03:58:288 and 03:59:488 etc. the rhythm sounds fine to me since all the important sounds are supported by 03:53:338 (3,4,5) - properly and if you refer to the original map, rrtyui used the same rhythm
  5. 03:56:863 (4,5,6,7) - Why did you choose to do this? Sliders similar to previous patterns would be more suitable.uh nope, the song is obviously different here
  6. 04:21:613 - Ahhhhhh whoever created this track shifted Mythologia's End by half a beat, and it just makes it feel like a completely different song lol. um what
  7. 05:00:763 (8,9) - Could flow nicer if you swapped the positions to get round flow and a jump into (1). nice, fixed
Thank you little!

Maakkeli wrote:

hi!

  1. 01:33:613 (1,2) - swap nc's for emphasis, same 01:36:013 (1,2) - keep because i nc after downbeat or half downbeat
  2. 03:32:413 (1) - srsly this is so confusing. I have no idea what you're mapping and then you suddenly map the 1/4 at 03:36:013 (1) - from that touhou song and then go back to 1/1 sliders and i'm just like confused what. TL:DR i think you should be more clear what song you're mapping ko let me explain, since there are 2 songs at the same time playing. i followed both equally and by that i mean i mapped first downbeat for the weeb song and second for touhou song third for weeb and so on
  3. 03:56:413 (1) - tbh i think circles kill all the "hype" these type of songs have lmao no the Synth go much calm here thats why small spacing
  4. 04:21:613 (1) - what even is this song lmao... think mythologia's end has that sweet syncopation and the track here is kinda idk... fucked? mayb it is
  5. 05:00:613 (7,8,9) - this flow feels really awkward. ctrl+g would do the trick pretty nicely and then you get 05:01:063 (1) - emphasized as well did from previous mod
kms
Thanks mokeli!
Akitoshi
  1. 01:09:613 (1) - splitting this to something 1/2 + circle would better for vocal rhythm since you used to follow them on 00:55:213 (1,2,3,4,5,6) - 01:04:813 (1,2,3,4,1,2,3,4) - etc
  2. 01:45:613 (5,1) - swap NC
  3. 02:43:813 (7,8) - kicks would delivers better for 1/4 synth i guess
  4. 04:40:513 (7,8,9,10) - buff the spacing here wouldn't hurt tbh
  5. 05:02:113 (6,7) - it would be cool if you moved to left side instead for alternating jumps with 05:01:513 (2,3,4,5) -
  6. 05:28:213 (1,2,3,4,5,6,7,8) - vs 05:18:613 (1,2,3,4,5,6,7,8) - song is different but might consider to make em consistent
  7. 06:10:513 (3) - this is the only clap thingy goes too weak compared to 06:09:913 (3) - 06:11:113 (3) - 06:11:713 (3) - so ye maybe can be moved somewhere further away from 06:10:363 (2) -
  8. 06:23:713 (7) - isn't should be stacked on 06:23:413 (5) - ?
  9. 06:26:713 (1,2,1,2,1,1,2,1,2,1,1,2,3,4,1,2,1,2,3,1,1,2,1,2,3,1,2,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,1,2,1,1,2,1,2,1,1,2,1,2,1,2,1,2,1,2,1,2,1,1,2,1,2,1,1,2,1,2,1) - lol evil
  10. 07:17:113 (5,6,7,8) - buff spacing a bit? you can just move 07:16:813 (1,2,3,4,5,6,7,8,1) - rightward to stack 07:16:213 (4,1) - again so it's not that hard to add some spice on this part
  11. 07:38:606 (3,5,7) - add NC, or remove NC on 07:36:606 (1,1,1) - if you wanted to change the style for variation as new sound comes in 07:36:106 -
  12. 08:28:105 (5) - new combo should be here regardless of your aesthetics, also maybe change the slider instead than to repeat 08:27:106 (1,2,3,4) - all over again
  13. 08:44:106 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3) - and 08:52:106 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3) - these parts looks rly basic compared to other 240bpm parts (remote control and tengaku) maybe try to make em harder as it's already hell diff
  14. 09:31:856 (1,2,3) - y u slide them while you placed like something getting intense from 09:29:606 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - pls add mor circles as new vocal phrase starts on 09:32:606 - so u still have a time 2 jump here and there
im nub at modding a diff that i cant even pass lol my bad actually modding in general
gl
Topic Starter
DeRandom Otaku

Akitoshi wrote:

  1. 01:45:613 (5,1) - swap NC yes
  2. 04:40:513 (7,8,9,10) - buff the spacing here wouldn't hurt tbh current spacing is fine i guess nothings wrong with it
  3. 05:02:113 (6,7) - it would be cool if you moved to left side instead for alternating jumps with 05:01:513 (2,3,4,5) - i prefer current one a
  4. 05:28:213 (1,2,3,4,5,6,7,8) - vs 05:18:613 (1,2,3,4,5,6,7,8) - song is different but might consider to make em consistent its ok for it to be inconsistent because one of them is my part and other is deppy's
  5. 06:10:513 (3) - this is the only clap thingy goes too weak compared to 06:09:913 (3) - 06:11:113 (3) - 06:11:713 (3) - so ye maybe can be moved somewhere further away from 06:10:363 (2) -
  6. 07:38:606 (3,5,7) - add NC, or remove NC on 07:36:606 (1,1,1) - if you wanted to change the style for variation as new sound comes in 07:36:106 - Fixed
  7. 09:31:856 (1,2,3) - y u slide them while you placed like something getting intense from 09:29:606 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - pls add mor circles as new vocal phrase starts on 09:32:606 - so u still have a time 2 jump here and there as you know we followed the concepts from original maps and the way i made it here is how its done in the map by monstrata
im nub at modding a diff that i cant even pass lol my bad actually modding in general u said cool earlier
gl
Thanks!!
Pachiru
hola

i like the reference to hw on tsubaki and helix

[nostalgia]

*00:20:413 (1) - all this part in the begining is very undermapped, i think it's your choice, i just think that's weird to have a good song like this undermapped who can be mapped slowly and easily without undermapping it (if its your choice, then i respect it)

*00:52:663 (1,2,3,4,5) - the angle here looks quite sharp, its quite original, but i think it might be hard to play, compared to the rest of the part. if you could try to make this slider 00:53:713 (5) - curved or sth, that would be good i guess, just an opinion tho (you use some sharp pattern later in the map, but those use less chain sharp angle imo)

*01:44:113 (1,2,3,4) - why this stream is not like this one: 01:48:913 (1,2,3,4) - ? since they share the same sound, i prefer the second one tbh

*02:51:763 (1,2,3,4,5) - i think this stream space is quite op compared to the previous one, maybe reducing a bit the spacing, to make it more accessible for players that can't spaced stream (even if it's not a hard spaced stream)

*03:29:113 (1,2,1,2,1,2) - those slider would sounds better if it was a circle stream instead, because in my opinion, all the guitar sounds should be clickable, its my pov (for instance, i think slider stream works a way better here: 04:10:813 (1,2,1,2,1,2,1,2) - like you did)

*03:56:413 (1,2,3) - this pattern looks strange here cause during all the camellia song, the map is made with some jumps, and this time, there is 3 notes not spaced (the one i highlighted) on a place where it shouldnt be less spaced like this imo, since it's not a calm part, i don't get why those 3 notes are like this, if you have an explanation ? (tl;dr : space more those 3 notes)

* 05:19:213 (1) - from this point, and during all the fourfolium song, i think the jumps are very spaced, compared to the other songs in this compilation (from what i'm seeing actually, it means that i didn't watched already the rest of the map (edit: forget this if you don't want) e) and maybe the gap between those other other songs and this one can be quite hard, i think increasing step by step the difficulty would be good, even if i know that's hard to make something balanced on a compilation of song. i'm maybe wrong tho

*05:40:813 (1,2,1,2,1,2) - this look quite messy here, why not rearranging this to make something more easy to read? i think that could be better.

*06:32:713 (1,2,1,2,1,2,1,2,1,2,1,2) - try to make them less spaced, to still keep a collumn style, but without cause troubles to the player while playing this, i like the way you made it, but i think that would be better if they would be less spaced.

i guess that's all, the original song maps' are very well remake, wish this map will be ranked soon tm, the map is a pure masterpiece, that will be my last word i think.
Topic Starter
DeRandom Otaku

Pachiru wrote:

hola

i like the reference to hw on tsubaki and helix

[nostalgia]

*00:20:413 (1) - all this part in the begining is very undermapped, i think it's your choice, i just think that's weird to have a good song like this undermapped who can be mapped slowly and easily without undermapping it (if its your choice, then i respect it) a yea its intentional

*01:44:113 (1,2,3,4) - why this stream is not like this one: 01:48:913 (1,2,3,4) - ? since they share the same sound, i prefer the second one tbh well if you look in the real map, fanzhen did things the way i did here so ya.

*03:56:413 (1,2,3) - this pattern looks strange here cause during all the camellia song, the map is made with some jumps, and this time, there is 3 notes not spaced (the one i highlighted) on a place where it shouldnt be less spaced like this imo, since it's not a calm part, i don't get why those 3 notes are like this, if you have an explanation ? (tl;dr : space more those 3 notes) i increased spacing a bit but not that much since thats how its done in the original map

i guess that's all, the original song maps' are very well remake, wish this map will be ranked soon tm, the map is a pure masterpiece, that will be my last word i think.
Thanks!!!!
Rest is deppy's stuff
FiddleBlue
Hi from queue.
I like how the mapping style of the original is somewhat applied.

General
  1. Might want to add a storyboard to let people know what songs are playing. Not all players recognize every song.
Extra
  1. 00:10:813 (1) - How about making the loop a circle instead of an oval?
  2. 00:24:013 (2,2) - I don't think these really emphasize anything. The first one has a strong piano sound unlike these two. How about making this section to follow the vocal more until 00:27:613 (1) - .
  3. 00:30:013 (1,2) - The slider ends don't overlap properly, and this applies to the one after. If it's intended, you can ignore this.
  4. 02:32:113 (7) - I think these are better being two circles as there's vocal on both tick. It's similar 02:32:713 (2,3,4) - , so I think they should be the same.
  5. 02:33:463 (6,3) - Perhaps overlap these for aesthetics.
  6. 02:38:863 (4,5,6) - How about instead of the last circle of this triple to be the one finishing the quadrilateral, the first circle is the one to do that. Right now the "square" isn't really a square since using follow points make 02:38:413 (1,2) - and 02:38:713 (3,4,5,6) - not parallel. So by adjusting the placement of the triple, it can be a square created by 02:38:413 (1,2,3,4) - instead of 02:38:413 (1,2,3,6) - . Hopefully, you understand. xd
  7. 02:39:463 (3,2) - Perhaps make the spacing the same as 02:39:613 (1,3) - , for aesthetics, I guess.
  8. 02:51:763 (1,2,3,4,5) - Isn't this a bit too much for 200bpm?
  9. 03:17:263 (2,3,4,2) - Perhaps overlap these.
  10. 05:04:813 (1,2,3,4,5,6,7) - Maybe a 1/4 slider instead of simplifying them?
  11. 05:22:063 (2,3,4,5,6) - I think it's better if the spacing here is reduced to emphasize 05:22:813 (1,2,3,4) - more as the vocals are stronger there and the current one is hardly different on both.
  12. 05:33:313 (2,3) - Perhaps make these to not overlap. No reason, I just think it looks better. You can ignore this.
  13. 05:34:363 (6,1) - ^
  14. 05:36:913 (7,1,2,3,4,1) - I think it's better if the circle overlap with 05:37:213 (1) - instead of 05:37:438 (4) - . It expresses the overlapping more than the circle looking as if it's cramped between the stream.
  15. 05:40:813 (1,2,1,2,1,2,1,2) - Kinda overmapped since there's no sound on the blue tick. And the way it's mapped is hinting a change in intensity due to the gradually increasing spacing, but I find it the same as the rest of the song except for on this part 05:40:813 (1,2,1,2,1) - where the vocal is different. Consider making a new approach to this, and perhaps differentiate the intensity.
  16. 05:44:113 (4,5) - This 1/4 may be too far.
  17. 06:01:963 - A circle here to emphasize the vocal perhaps.
  18. 06:31:513 (1,2,1,2) - Why changed to a straight movement rather than a very fast sharp turn 06:27:313 (1,2,1,2) - ?
  19. 06:36:013 (1) - Slider is just too generic. Try to use harder slider body to follow and perhaps a couple of sharp edges as what most of the sliders in HW's version use.
  20. 06:54:613 (1,3) - Perhaps overlap these.
  21. 07:09:913 (1,1,1,1) - These 1/8 sliders are supposed to be 1/4. 1/8 just sounds not appropriate and kinda irritating.
  22. 07:11:713 (1,2) - The gap between these is 1/8. Make it to 1/4 so that players will have more time to react and tap as 1/8 gap may cause players to lose combo.
  23. 07:23:563 (2,3) - I know it's an intense part, but isn't this a bit too far for a 1/4 jump?
  24. 08:23:356 (2) - I think this being a 1/4 slider and a circle suit better as the red tick is also strong with the vocal.
  25. 08:31:231 (2,4,2,4) - Why are the one above continue expanding while these repeats? I think it's better if they continue to expand as well as it's odd for it not to when the one above does.
  26. 09:26:606 (1,2,3) - Just a suggestion, but why not make these as a triangle with the heads and tails overlapping one another?
Good luck!
Deppyforce

Pachiru wrote:

hola

i like the reference to hw on tsubaki and helix

[nostalgia]

*00:52:663 (1,2,3,4,5) - the angle here looks quite sharp, its quite original, but i think it might be hard to play, compared to the rest of the part. if you could try to make this slider 00:53:713 (5) - curved or sth, that would be good i guess, just an opinion tho (you use some sharp pattern later in the map, but those use less chain sharp angle imo) eh it loosk fine to me might change later if more ppl mention

*02:51:763 (1,2,3,4,5) - i think this stream space is quite op compared to the previous one, maybe reducing a bit the spacing, to make it more accessible for players that can't spaced stream (even if it's not a hard spaced stream) i think this emphasizes the different between instrument and the hihats before pretty well

*03:29:113 (1,2,1,2,1,2) - those slider would sounds better if it was a circle stream instead, because in my opinion, all the guitar sounds should be clickable, its my pov (for instance, i think slider stream works a way better here: 04:10:813 (1,2,1,2,1,2,1,2) - like you did) na i try to do wat fycho did

* 05:19:213 (1) - from this point, and during all the fourfolium song, i think the jumps are very spaced, compared to the other songs in this compilation (from what i'm seeing actually, it means that i didn't watched already the rest of the map (edit: forget this if you don't want) e) and maybe the gap between those other other songs and this one can be quite hard, i think increasing step by step the difficulty would be good, even if i know that's hard to make something balanced on a compilation of song. i'm maybe wrong tho there is 1 fourfolium song and yes i love doormat so i want to emphasize more lool

*05:40:813 (1,2,1,2,1,2) - this look quite messy here, why not rearranging this to make something more easy to read? i think that could be better. na follow hw

*06:32:713 (1,2,1,2,1,2,1,2,1,2,1,2) - try to make them less spaced, to still keep a collumn style, but without cause troubles to the player while playing this, i like the way you made it, but i think that would be better if they would be less spaced. na following hw also if i dont space those i dont think it fits with nearby patterns (also that doesnt look like hw!

FiddleBlue wrote:

General
  1. Might want to add a storyboard to let people know what songs are playing. Not all players recognize every song. think hokichi is doing that
Extra
[notice]
  1. 02:51:763 (1,2,3,4,5) - Isn't this a bit too much for 200bpm? na not rly
  2. 03:17:263 (2,3,4,2) - Perhaps overlap these. no idk how is that better
  3. 05:22:063 (2,3,4,5,6) - I think it's better if the spacing here is reduced to emphasize 05:22:813 (1,2,3,4) - more as the vocals are stronger there and the current one is hardly different on both. eh na i looked into doormats map while making this and i think this is closer to wat he did than emphasizing the 2nd combo more, he did some similar spacing like t his
  4. 05:33:313 (2,3) - Perhaps make these to not overlap. No reason, I just think it looks better. You can ignore this. no mainly cuz mine still looks fine
  5. 05:34:363 (6,1) - ^
  6. 05:36:913 (7,1,2,3,4,1) - I think it's better if the circle overlap with 05:37:213 (1) - instead of 05:37:438 (4) - . It expresses the overlapping more than the circle looking as if it's cramped between the stream. what?
  7. 05:40:813 (1,2,1,2,1,2,1,2) - Kinda overmapped since there's no sound on the blue tick. And the way it's mapped is hinting a change in intensity due to the gradually increasing spacing, but I find it the same as the rest of the song except for on this part 05:40:813 (1,2,1,2,1) - where the vocal is different. Consider making a new approach to this, and perhaps differentiate the intensity. there is faint 1/4 instrument glissando ish sound
  8. 05:44:113 (4,5) - This 1/4 may be too far. nope! ppl mostly ignore sliderpaths anyway (also mimicking hw
  9. 06:01:963 - A circle here to emphasize the vocal perhaps. added
  10. 06:31:513 (1,2,1,2) - Why changed to a straight movement rather than a very fast sharp turn 06:27:313 (1,2,1,2) - ? idk i just feel like it LOL and it still fits with the same concept of space it every 2 notes
  11. 06:54:613 (1,3) - Perhaps overlap these. i think u mean stack but sure
  12. 07:09:913 (1,1,1,1) - These 1/8 sliders are supposed to be 1/4. 1/8 just sounds not appropriate and kinda irritating. eh its right cuz drums are on 1/8
  13. 07:11:713 (1,2) - The gap between these is 1/8. Make it to 1/4 so that players will have more time to react and tap as 1/8 gap may cause players to lose combo. redo
  14. 07:23:563 (2,3) - I know it's an intense part, but isn't this a bit too far for a 1/4 jump? na the original map even did space much more than this so i have to space this a bit so it kinda looks a little like dat
  15. 08:31:231 (2,4,2,4) - Why are the one above continue expanding while these repeats? I think it's better if they continue to expand as well as it's odd for it not to when the one above does. ya dont have enough space below the playfield sry
t
http://puu.sh/wWNS2/48d4d1ca5c.osu
DeletedUser_423548
m4m


  • Nostalgia
  1. 01:30:613 (5,6) - Ctrl+G is better
    01:30:013 (1,2,3) - 01:30:463 (4,5,6) - and should be in the same flow
  2. 01:50:113 (1,2,3,4,1) - The image looks more beautiful
  3. 02:12:913 (5) - Ctrl+G is better. I think that it is better to make it in the same direction
    02:12:613 (3,4,1,2) - Circles with similar feeling are moving upwards
  4. 03:56:863 (4,5,6,7) - I think that it is okay to let go of the interval a little more
  5. 04:33:013 (2,3) - Ctrl+G is better
    01:30:613 (5,6) - For the same reason
  6. 06:02:713 (2,3,4,5,6,7,8) - 06:03:913 (1,2,3,4,5,6,7) - Why not make the flow the same?
  7. 06:26:713 (1,1,1,1) - Make the distance the same
  8. 06:54:613 (1,3) - I think I can stack
Your map is very beautiful!
I hope to make it useful for you as much as I can

Good luck!
Topic Starter
DeRandom Otaku

FiddleBlue wrote:

Hi from queue.
I like how the mapping style of the original is somewhat applied.

General
  1. Might want to add a storyboard to let people know what songs are playing. Not all players recognize every song. what deppy said
Extra
  1. 00:24:013 (2,2) - I don't think these really emphasize anything. The first one has a strong piano sound unlike these two. How about making this section to follow the vocal more until 00:27:613 (1) - . since its the intro , i wanted the rhythm to be simple, i m following the really really faint hi hats
  2. 00:30:013 (1,2) - The slider ends don't overlap properly, and this applies to the one after. If it's intended, you can ignore this. osu bug,
    fix
  3. 02:32:113 (7) - I think these are better being two circles as there's vocal on both tick. It's similar 02:32:713 (2,3,4) - , so I think they should be the same.The first one has slider cuz the vocal at red tik is almost inaudible, it sounds like a continued vocal from the white tick. The other pattern u linked has much different vocals lol
  4. 02:33:463 (6,3) - Perhaps overlap these for aesthetics. its intentional
  5. 02:38:863 (4,5,6) - How about instead of the last circle of this triple to be the one finishing the quadrilateral, the first circle is the one to do that. Right now the "square" isn't really a square since using follow points make 02:38:413 (1,2) - and 02:38:713 (3,4,5,6) - not parallel. So by adjusting the placement of the triple, it can be a square created by 02:38:413 (1,2,3,4) - instead of 02:38:413 (1,2,3,6) - . Hopefully, you understand. xd yeah i understand but its seriously not even worth fixing this, the square was made perfectly but the stack kinda changed its position, those who have stacking turned off will complain about it later if i do what u said now
  6. 05:04:813 (1,2,3,4,5,6,7) - Maybe a 1/4 slider instead of simplifying them? nop as u can see all songs here are following the gimicks of original map and this is how these vocals are executed in the real map of this song
  7. 05:22:063 (2,3,4,5,6) - I think it's better if the spacing here is reduced to emphasize 05:22:813 (1,2,3,4) - more as the vocals are stronger there and the current one is hardly different on both.
  8. 06:36:013 (1) - Slider is just too generic. Try to use harder slider body to follow and perhaps a couple of sharp edges as what most of the sliders in HW's version use. no one thought of it as "too" generic. its different than every other slider shape used in the whole map so its fine since its unique here, but if this point is pointed out again.i m gonna fix it
  9. 08:23:356 (2) - I think this being a 1/4 slider and a circle suit better as the red tick is also strong with the vocal. that doesnt sound totally right, the main instrument that is being followed is the vocal instrument, even tho doing what u said makes somewhat sense but it will be a bit overdone since the songs pitch is lowering.
  10. 09:26:606 (1,2,3) - Just a suggestion, but why not make these as a triangle with the heads and tails overlapping one another? i did what monstrata did in his map also i like this pattern a lot more, a triangle was already done in zen zen so its also fine not repeating it here again.
Good luck!
Thank you!!

Yasaija 714 wrote:

m4m


  • Nostalgia
  1. 01:50:113 (1,2,3,4,1) - The image looks more beautiful fixed i guess
  2. 03:56:863 (4,5,6,7) - I think that it is okay to let go of the interval a little more yea
  3. 04:33:013 (2,3) - Ctrl+G is better i prefer mine actually since the pattern currently has an angle that feels more convenient to play
  4. 06:54:613 (1,3) - I think I can stack fixed
Your map is very beautiful!
I hope to make it useful for you as much as I can

Good luck!
Thanks a lot! gonna mod your map back in a day or two
blobdash
Naren
please, just please, NERF ROR
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply