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HO-KAGO TEA TIME - Fuwa Fuwa Time

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Topic Starter
SYSEN

Sallad4ever wrote:

Hi Index :D

[General]
- Baca thread ini kalo kamu mau tau caranya bikin slider yg bagus
- Kamu masih kurang hit0.png. Ambil dari default skin jg gpp ok
- Ukuran BG nya udah pas cuma terlihat agak aneh. Gambar original ukurannya bukan 4:3 ya?bukan..sekitar 1000x600an(ngepas sih ama letterbox, trus skarang dipasin jadi 4:3
- Mio kakinya kepotong dikit, bisa cari yg full body image kayak Yui g?moga2 aja sih ada..., kalo ktemu di full submit langsung : D

[Easy]
Naikin HP & OD 2 tick. HP & OD 0 itu terlalu kecil ok
Ada beberapa overlap yg terlihat sangat tidak bagus:
00:29:476 (1) - fixed...moga2 nga separah tadi
00:36:143 (4) - fixed
01:26:143 (1,2,3) - fixed
Bagian awal ama akhirnya ga konsisten dengan bagian tengahnya. Mulai dari 00:17:476 (1) sampai 01:25:476 (3) hampir setiap 1/1 beat ada notenya. G ada salah sih cuma tidak terlalu menarik. Saran wa supaya kamu kurangin kepadatan objectnya. Contohnya kyk bagian
00:06:809 (1) ~ 00:14:809 (4) objectnya dikit tapi ritmenya tetap bagus fixed....sebagian (note pas kiai time nga difix dulu)

[Normal]
00:13:143 (3) - Wa pengen bilang nih jump ok2 aja tapi karena sama sekali bukan symmetry yg bagus mending pake normal spacing ajaok
00:22:476 (2,3) - Overlapnya gak bagus coba di pindah ke tempat lainok
00:35:476 (1) - Overlapnya g separah di Easy tapi tetap g kelihatan bagusok
00:46:809 (2,3,4) - Terlalu byk clap. Mungkin di hapus beberapaok
01:18:809 (2,3,4) - ^ok
00:55:476 (3) - Lebih baik kalau circle ini di mundurin 1/2 beat ke 00:55:309. Alasan wa sebagian besar ritme sebelum dan sesudah ini lebih cendrung ngikutin vokal jadi alangkah lebih baik kalau ini juga ikutin vokalnyasebelom ini emang ikutin vokal, tapi kalo ini dimundurin tar timingnya bisa lebih susah diprediksi
01:27:476 (3) - ^ mundurin 1/2 beat ^
01:35:143 (1) - Jump yg sangat2 jauh khususny buat normal diff. Lebih baik pake spacing normal saja
01:44:476 (2) - Hapus circle ini. Karena drumnya lebih dominan di beat sebelum ini dan sesudahnya, circle ini g di butuhkan lagi
01:44:143 (1,2,3) - Mungkin ini di spread aja daripada di stack

[Hard & Insane General Stuffs]

Sayang sekali tapi wa ga suka sama penggunaan slider speed di 2 diff ini. Untuk Hard bagian awal nya bagus tapi pas masuk kiai time slider speed yg lebih cepat betul2 nggak mengalir dengan bagus. Masalahnya transisi slider speed mu g bagus dari x1 ke x1.5 itu terlalu besar dan x1.5 ke x0.5 itu terlalu kecil. Ini bisa bikin player bingung okee, da banyak modder yang bilang gini juga X(, fix dulu XD
Mending g usah pake slider speed yg berbeda, tapi kalau kamu masih mau make, saran wa pake slider speed x1.2 atau x1.3 dan konsisten pakai speed tersebut selama kiai dan ketika selesai kiai timenya kembali ke speed normal aja
Dan usahakan hanya memakai 3 slider speed, di 2 di tersebut kamu memakai 4 slider speed

[Hard]

00:14:643 (3,4) - Di unstack aja biar flownya lebih bagusok
00:17:810 (2,3) - Overlap yang tidak bagus lagi fixed
00:22:309 (1) - Anti-jump yg tidak bagus, Normal spacing jauh lebih baik ok
00:23:309 (6,1) - Ritmenya lebih enak didengar kalau kamu CTRL+R kedua object ini. Jgn lupa buat di atur ulang posisinya kalau kamu ngikutin mod iniok
00:25:976 (5) - NC (new combo) objek iniok
00:28:810 (6) - Beat ekstra yg tidak bagus menurut wa. Mungkin di hapus ajaok
00:30:893 (8) - ^nga kalo yg ini, soalnya rythmnya jadi rada aneh
00:35:310 (1,2,3) - Ikutin vokalnya dan ganti ketiga circle ini menjadi satu slider?ok
00:43:976 (7,8,1) - Yup stacknya berantakan. Ini karena 7,8, & 1 distack di posisi yang sama coba kamu liat baik2eh iy, ga keliatan soalna terlalu atas
01:25:143 (1,2,3) - Uahhhh anti jump yg bikin kesel fixed

[Insane]

Seperti yg wa paparkan di atas slider speed nya sangat tidak masuk akal (00:20:143 (6) - ga mungkin ada yg tau kalau ini x2 speed kecuali miss sekali). Itu salah satu masalah besar di insane ini. Satu lagi yaitu stream yg sepertinya tidak menghiraukan musik atau vocal dari lagu ini. Pakai stream stream boleh2 aja tapi kalau asal pake malah bisa bikin map tambah jelek :< hmm... mungkin tar gw liat dari comment2 modder lain dl, kalo emang da parah langsung gw remap ulang ini diff

Maaf kalau wa terkesan kasar tapi cuma Easy ama Normal yg pantas di kasih star karena walau masih ada yg bikin wa bingung ritme nya cukup bagus.
Sekian aja dulu kalau butuh bantuan g usah ragu PM aja pasti wa bantu d. Semoga Beruntung dan star
thanks buat modnya : D
GiNa
Hi

[Easy]
-AR1 is really slow for this song, AR+1. Then, OD3 is totally too high imo, OD-1.
01:02:798 – this green line should be exactly at 01:02:809 since it’s for kiai change
00:40:143 – empty feels weird, add a note ?
01:45:476 (5) – remove clap, keep finish only

[Normal]
-HP doesn’t really make sense here (lower than Easy), HP goes up to 3 please.
00:36:143 (2) – this overlapping with (1) is really ugly; Ctrl+H then adjust your spacing. Also, you slow down right here, so this slider should be more far from the previous one.
I set the Distance Snap for 1.6x (don’t forget to set it back to 1.0x after), like this: http://osu.ppy.sh/ss/126322 (Of course it doesn’t need to be that far, is up to you).
01:32:143 (4) – add finish ?
01:45:476 (3) – this should be finish

[Hard]
-Hitsound volumes in this diff are too low, make them like other diff.
-OD+1 ?
00:15:643 (2) – move this down a little, this is just suggestion.
01:21:143 (1) – the end of this slider is not snapping
01:21:810 (3) – ^
01:22:476 (5) – ^
01:45:476 (1) – just finish

[Insane]
00:22:310 (1) – the end of this slider is not snapping
-I can’t really mod this diff, sorry, some of the streams don’t even fit the song.
-You should try the hitsounds just like other diffs, this one just annoying me.
Topic Starter
SYSEN

gina91189 wrote:

Hi

[Easy]
-AR1 is really slow for this song, AR+1. Then, OD3 is totally too high imo, OD-1.okay
01:02:798 – this green line should be exactly at 01:02:809 since it’s for kiai changefixed
00:40:143 – empty feels weird, add a note ?okay
01:45:476 (5) – remove clap, keep finish onlyokay

[Normal]
-HP doesn’t really make sense here (lower than Easy), HP goes up to 3 please.okay
00:36:143 (2) – this overlapping with (1) is really ugly; Ctrl+H then adjust your spacing. Also, you slow down right here, so this slider should be more far from the previous one.
I set the Distance Snap for 1.6x (don’t forget to set it back to 1.0x after), like this: http://osu.ppy.sh/ss/126322 (Of course it doesn’t need to be that far, is up to you).oh, thanks a lot, i forget to ajust my spacing since this sloder is slower
01:32:143 (4) – add finish ?okay
01:45:476 (3) – this should be finishokay

[Hard]
-Hitsound volumes in this diff are too low, make them like other diff.
-OD+1 ?
00:15:643 (2) – move this down a little, this is just suggestion.umm.. no, it won't fit with circle (1)
01:21:143 (1) – the end of this slider is not snappingfixed
01:21:810 (3) – ^fixed XD
01:22:476 (5) – ^^
01:45:476 (1) – just finishokay

[Insane]
00:22:310 (1) – the end of this slider is not snappingokay
-I can’t really mod this diff, sorry, some of the streams don’t even fit the song.
-You should try the hitsounds just like other diffs, this one just annoying me.maybe, i'll think about fixing the streams rather than remapping it
thanks for the mod : D
JoJo
Hi ~ Storyboard mod request by kanpakyin ~

[Skin]
Why is "hit50.png" 256*256 and the others 100*100 ? Although they looks the same in game , But I still suggest you to unify them . And by the way , the "hit300.png" , "hit300k.png" and "hit300g.png" look terrible cutting on the top of the image . Try to remake one ?

[Storyboard]
●It's okay to show several sentences in one image.. But it's not a good idea to cover the character with lyrics imo ...
●Here is the osb code after I deleted the useless codes and made some codes more accurate . You can compare it with your old one and find where you can do better next time .
CODE
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"fuwa.png",320,240
M,0,64905,,160,161
M,0,64905,,160,161
S,0,64905,,0.8
F,0,64905,65812,0.9,0
F,0,67378,67542,0,1
F,0,67542,68614,1,0
F,0,70015,70180,0.1,1
F,0,70180,71169,1,0
Sprite,Foreground,Centre,"fuwa2.png",320,240
S,0,65812,,0.7
F,0,65812,66059,1
M,0,65812,72818,138,262,121,262
F,0,66059,67295,1,0
F,0,68449,68779,0,1
F,0,68779,70097,1,0
F,0,71143,71476,0,1
F,0,71476,72817,1,0
Sprite,Foreground,Centre,"MioAkiyama.png",320,240
F,0,23119,23366,0,0.8105599
M,0,23119,35070,90,297,213,292
S,0,23366,,0.7
F,0,23366,24520,0.8,0.9216
F,0,24520,,0.9216
F,0,26004,27158,1,0
F,0,27158,,0
F,0,33256,33916,0,1
F,0,33916,35070,1,0
F,0,35070,,0
M,0,65564,,272,288
F,0,65564,,0
F,0,65564,65729,0,1
F,0,65729,67213,1,0
F,0,67213,,0
F,0,68367,68614,0,1
F,0,68614,71251,1,0
F,0,71251,71498,0,1
F,0,71498,73806,1
F,0,73806,74795,1,0
Sprite,Foreground,Centre,"YuiHirasawa.png",320,240
F,0,12157,12570,0,1
M,0,12157,23366,227,312,167,314
S,0,12322,,0.71328
F,0,23037,23366,1,0
M,0,23531,42890,167,314,69,310
F,0,27158,27322,0,0.9
F,0,27322,,0.9
M,0,42890,74136,69,310,60,313
F,0,62927,63183,1,0
F,0,64246,64575,0,1
F,0,64575,65729,1,0
F,0,67213,67460,0,1
F,0,67460,68449,1,0
F,0,70015,70345,0,1
F,0,70345,73952,1,0
F,0,74118,74136,0,1
M,0,74136,,60,313
M,0,74136,,60,313
F,0,74136,74160,1,0
M,0,74136,74465,60,313
F,0,74243,74368,0
F,0,74368,74437,0,1
M,0,74465,94823,60,313,222,313
F,0,74493,74702,1,0.8515201
F,0,74702,74868,0.8515201,1
F,0,94328,,1
F,0,94328,,1
F,0,94328,94823,1,0
Sprite,Foreground,Centre,"1.png",320,240
F,0,11828,12817,0,1
M,0,12157,,161,240
S,0,12157,14383,0.6415999,0.6288129
S,0,14383,14465,0.6288129,0.7132797
S,0,14465,14630,0.7132797,0.5596799
S,0,14630,14795,0.5596799,0.7439998
S,0,14795,14960,0.7439998,0.5391997
S,0,14960,15125,0.5391997,0.7951997
S,0,15125,15289,0.7951997,0.6415997
S,0,15289,17267,0.6415997,0.5903997
S,0,17267,17597,0.5903997,0.6988274
S,0,17597,17762,0.6988274,0.6233292
S,0,17762,17927,0.6233292,0.7270353
S,0,17927,18092,0.7270353,0.638537
S,0,18092,18256,0.638537,0.7207108
S,0,18256,18421,0.7207108,0.5906347
S,0,18421,18586,0.5906347,0.6981342
S,0,18586,18751,0.6981342,0.5894482
S,0,18751,18916,0.5894482,0.6778922
S,0,18916,19081,0.6778922,0.5703032
S,0,19081,19245,0.5703032,0.6845258
S,0,19245,20070,0.6845258,0.6415997
S,0,20070,20741,0.6415997,0.5391995
S,0,20741,20894,0.5391995,0.7951995
S,0,20894,21059,0.7951995,0.4879996
S,0,21059,21223,0.4879996,0.7439997
S,0,21223,21388,0.7439997,0.6415996
S,0,35976,38449,0.6415996,0.7235194
S,0,38449,38531,0.7235194,0.6313596
S,0,38531,38696,0.6313596,0.71328
S,0,38696,38861,0.71328,0.5596799
S,0,38861,39274,0.5596799,0.6416
F,0,42487,42817,0.95904,0
R,0,46773,,-0.2457596
Sprite,Foreground,Centre,"2.png",320,240
F,0,42817,43147,0.93856,1
M,0,42817,43806,419,117,162,232
S,0,42817,43806,0.3446402,0.6620802
R,0,43147,43806,-1.29024,-6.307841
S,0,43806,44218,0.6620802,0.5904002
S,0,44218,44383,0.5904002,0.7446437
S,0,44383,44713,0.7446437,0.5895476
S,0,44713,45042,0.5895476,0.693282
S,0,45042,62597,0.693282,0.6620802
R,0,62597,,-6.307841
M,0,62597,63257,162,232,476,115
F,0,62597,63257,1,0
S,0,62597,63257,0.6620802,0.2729602
R,0,62597,63257,-6.307841,-11.53024
Sprite,Foreground,Centre,"3.png",320,240
M,0,74878,,479,80
F,0,74878,,0
S,0,74878,,0.3252292
M,0,74878,75949,479,80,157,246
F,0,74878,75949,0,1
S,0,74878,75949,0.3252292,0.6723198
R,0,74878,75949,-7.7824,0
F,0,94143,94809,1,0

Star ~ And good luck 8-)
Topic Starter
SYSEN

Joshua Lost wrote:

Hi ~ Storyboard mod request by kanpakyin ~

[Skin]
Why is "hit50.png" 256*256 and the others 100*100 ? Although they looks the same in game , But I still suggest you to unify them (that...looks like i missed it when i resize it). And by the way , the "hit300.png" , "hit300k.png" and "hit300g.png" look terrible cutting on the top of the image . Try to remake one ? i'll try...

edit:i forget to swap them when i full upload..D:

[Storyboard]
●It's okay to show several sentences in one image.. But it's not a good idea to cover the character with lyrics imo ... space problem(only half of the screen X()....i can make the image appear in the upper part and the character below them... but it doesn't look good...especially with the animated text
●Here is the osb code after I deleted the useless codes and made some codes more accurate . You can compare it with your old one and find where you can do better next time .thanks, oh... and i made some changes to the code a little bit
CODE
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"fuwa.png",320,240
M,0,64905,,160,161
M,0,64905,,160,161
S,0,64905,,0.8
F,0,64905,65812,0.9,0
F,0,67378,67542,0,1
F,0,67542,68614,1,0
F,0,70015,70180,0.1,1
F,0,70180,71169,1,0
Sprite,Foreground,Centre,"fuwa2.png",320,240
S,0,65812,,0.7
F,0,65812,66059,1
M,0,65812,72818,138,262,121,262
F,0,66059,67295,1,0
F,0,68449,68779,0,1
F,0,68779,70097,1,0
F,0,71143,71476,0,1
F,0,71476,72817,1,0
Sprite,Foreground,Centre,"MioAkiyama.png",320,240
F,0,23119,23366,0,0.8105599
M,0,23119,35070,90,297,213,292
S,0,23366,,0.7
F,0,23366,24520,0.8,0.9216
F,0,24520,,0.9216
F,0,26004,27158,1,0
F,0,27158,,0
F,0,33256,33916,0,1
F,0,33916,35070,1,0
F,0,35070,,0
M,0,65564,,272,288
F,0,65564,,0
F,0,65564,65729,0,1
F,0,65729,67213,1,0
F,0,67213,,0
F,0,68367,68614,0,1
F,0,68614,71251,1,0
F,0,71251,71498,0,1
F,0,71498,73806,1
F,0,73806,74795,1,0
Sprite,Foreground,Centre,"YuiHirasawa.png",320,240
F,0,12157,12570,0,1
M,0,12157,23366,227,312,167,314
S,0,12322,,0.71328
F,0,23037,23366,1,0
M,0,23531,42890,167,314,69,310
F,0,27158,27322,0,0.9
F,0,27322,,0.9
M,0,42890,74136,69,310,60,313
F,0,62927,63183,1,0
F,0,64246,64575,0,1
F,0,64575,65729,1,0
F,0,67213,67460,0,1
F,0,67460,68449,1,0
F,0,70015,70345,0,1
F,0,70345,73952,1,0
F,0,74118,74136,0,1
M,0,74136,,60,313
M,0,74136,,60,313
F,0,74136,74160,1,0
M,0,74136,74465,60,313
F,0,74243,74368,0
F,0,74368,74437,0,1
M,0,74465,94823,60,313,222,313
F,0,74493,74702,1,0.8515201
F,0,74702,74868,0.8515201,1
F,0,94328,,1
F,0,94328,,1
F,0,94328,94823,1,0
Sprite,Foreground,Centre,"1.png",320,240
F,0,11828,12817,0,1
M,0,12157,,161,240
S,0,12157,14383,0.6415999,0.6288129
S,0,14383,14465,0.6288129,0.7132797
S,0,14465,14630,0.7132797,0.5596799
S,0,14630,14795,0.5596799,0.7439998
S,0,14795,14960,0.7439998,0.5391997
S,0,14960,15125,0.5391997,0.7951997
S,0,15125,15289,0.7951997,0.6415997
S,0,15289,17267,0.6415997,0.5903997
S,0,17267,17597,0.5903997,0.6988274
S,0,17597,17762,0.6988274,0.6233292
S,0,17762,17927,0.6233292,0.7270353
S,0,17927,18092,0.7270353,0.638537
S,0,18092,18256,0.638537,0.7207108
S,0,18256,18421,0.7207108,0.5906347
S,0,18421,18586,0.5906347,0.6981342
S,0,18586,18751,0.6981342,0.5894482
S,0,18751,18916,0.5894482,0.6778922
S,0,18916,19081,0.6778922,0.5703032
S,0,19081,19245,0.5703032,0.6845258
S,0,19245,20070,0.6845258,0.6415997
S,0,20070,20741,0.6415997,0.5391995
S,0,20741,20894,0.5391995,0.7951995
S,0,20894,21059,0.7951995,0.4879996
S,0,21059,21223,0.4879996,0.7439997
S,0,21223,21388,0.7439997,0.6415996
S,0,35976,38449,0.6415996,0.7235194
S,0,38449,38531,0.7235194,0.6313596
S,0,38531,38696,0.6313596,0.71328
S,0,38696,38861,0.71328,0.5596799
S,0,38861,39274,0.5596799,0.6416
F,0,42487,42817,0.95904,0
R,0,46773,,-0.2457596
Sprite,Foreground,Centre,"2.png",320,240
F,0,42817,43147,0.93856,1
M,0,42817,43806,419,117,162,232
S,0,42817,43806,0.3446402,0.6620802
R,0,43147,43806,-1.29024,-6.307841
S,0,43806,44218,0.6620802,0.5904002
S,0,44218,44383,0.5904002,0.7446437
S,0,44383,44713,0.7446437,0.5895476
S,0,44713,45042,0.5895476,0.693282
S,0,45042,62597,0.693282,0.6620802
R,0,62597,,-6.307841
M,0,62597,63257,162,232,476,115
F,0,62597,63257,1,0
S,0,62597,63257,0.6620802,0.2729602
R,0,62597,63257,-6.307841,-11.53024
Sprite,Foreground,Centre,"3.png",320,240
M,0,74878,,479,80
F,0,74878,,0
S,0,74878,,0.3252292
M,0,74878,75949,479,80,157,246
F,0,74878,75949,0,1
S,0,74878,75949,0.3252292,0.6723198
R,0,74878,75949,-7.7824,0
F,0,94143,94809,1,0

Star ~ And good luck 8-)
thanks!.. : D
OzzyOzrock
Which mix is this anyways...

[Easy]
A lot of ugly sliders here, and spacing problems.

Ugly sliders could be confusing to beginners the way you make them here. The way you curve them could baffle them in a way.
And the spacing is just bad to do, as it's an element of reading maps.

00:23:143 (1) - First example, this isn't even distance snapped, you put it too far away from the last slider.
00:41:476 (1) - End this slider at 00:42:809?
00:49:809 (2) - Even though you force a skin with not too bad hitbursts, this note could be hidden.
01:01:976 (3,4) - People will try to hit this as OoOoO, and not the OooOooO you mapped it as.

The sliders make me sad.
[Normal]
This is badly structured, but generally good.

Some sliders with more than one repeat you had here didn't seem to fit very well though.
And the sliders again aaah.
[Hard]
Lots of covering here. Feels crowded.

00:14:643 (3) - This slider gets covered by (1)'s hitburst. Of course, it's more noticeable with your skin, but if someone were to decide to delete it, it'd cover it, and generally, a rule is the it shouldn't be covered using the default osu! skin.
00:17:643 (1) - My gosh you can hardly hear this

There are some other sllight ones, but they're noticeable, but you may be told about them in other mods.
I actually enjoyed playing some parts of this lol.
[Insane]
00:11:643 (1,2,3,4,5,6,7) - Rather than o o ooooo just do a ooo ooo, fits better.
00:15:643 (4) - Too close to (3)

My God, this diff is all over the place... the x2 is horribly unfitting most of the time, circles are everywhere, rhythms don't fit, mix that with ugly looking sliders and you have a pretty bad diff...

The kind of spacing you used for streams is more of a thing you do if you wanna make a stupidly hard diff, which really doesn't fit here.
Hell, most streams didn't even fit the song, it's just very over-mapped.

00:53:976 (2,3,4,5,6) - Too close to (1), looks like it's part of the stream.

Really, just watch where you place notes, try to keep a flow, space things correctly using a sense of symmetry, basically make it nice.
I'm sure you can make this good if you try and get more help from other mappers/other maps.

Good luck. Oh, and use this please: viewtopic.php?f=56&t=37194
Topic Starter
SYSEN

OzzyOzrock wrote:

Which mix is this anyways...

[Easy]
A lot of ugly sliders here, and spacing problems.

Ugly sliders could be confusing to beginners the way you make them here. The way you curve them could baffle them in a way.
And the spacing is just bad to do, as it's an element of reading maps.

00:23:143 (1) - First example, this isn't even distance snapped, you put it too far away from the last slider. uhh..right...i wonder why AImod didn't show this
00:41:476 (1) - End this slider at 00:42:809?maybe i better not... im not rally good at making long spinning sliders
00:49:809 (2) - Even though you force a skin with not too bad hitbursts, this note could be hidden.hmm..maybe i'll stack it for now... since it's reverse slider...it'll be ugly if i placed it in other place
01:01:976 (3,4) - People will try to hit this as OoOoO, and not the OooOooO you mapped it as. (hmm...maybe 1.50spacing will do)

The sliders make me sad. i make the straight slider with curve at the end in purpose...to trick some new players....hope it's allowed : (, for the strange elbows......i dunno what to do since i don't have any idea...maybe i'll fix it..but not changing the slider structure
[Normal]
This is badly structured, but generally good. maybe i'll reposition some of it...after i've done remapping insane...edit:i'll do it next time maybe...i feel like i wanna take a rest after remapping insane XD

Some sliders with more than one repeat you had here didn't seem to fit very well though.
And the sliders again aaah.
[Hard]
Lots of covering here. Feels crowded.

00:14:643 (3) - This slider gets covered by (1)'s hitburst. Of course, it's more noticeable with your skin, but if someone were to decide to delete it, it'd cover it, and generally, a rule is the it shouldn't be covered using the default osu! skin.maybe i'll better stack the (3) with (1)...hope it's more noticeable now
00:17:643 (1) - My gosh you can hardly hear thisoh right... added whistle : D

There are some other sllight ones, but they're noticeable, but you may be told about them in other mods.
I actually enjoyed playing some parts of this lol.
[Insane] maybe i'll get something from your mod and other mod... thanks a lot XD
00:11:643 (1,2,3,4,5,6,7) - Rather than o o ooooo just do a ooo ooo, fits better. okay thanks : D
00:15:643 (4) - Too close to (3)

My God, this diff is all over the place... the x2 is horribly unfitting most of the time, circles are everywhere, rhythms don't fit, mix that with ugly looking sliders and you have a pretty bad diff...

The kind of spacing you used for streams is more of a thing you do if you wanna make a stupidly hard diff, which really doesn't fit here.
Hell, most streams didn't even fit the song, it's just very over-mapped. edit:remapped after i see this...the 3rd person who said this XD

00:53:976 (2,3,4,5,6) - Too close to (1), looks like it's part of the stream. uh oh... looks like it's time to remap this diff

Really, just watch where you place notes, try to keep a flow, space things correctly using a sense of symmetry, basically make it nice.
I'm sure you can make this good if you try and get more help from other mappers/other maps.

Good luck. Oh, and use this please: viewtopic.php?f=56&t=37194
thanks a lot : D
Raging Bull
Hi.

General:
Make a hit0 skin so it will be consistent with your other hit50 hit100 etc etc skin.
Mp3 sounds rather low :< Maybe find another mp3?
Reeeaaaalllllyyy don't think you need a break in the middle. Just map it.
And what does the SB say? Can't read japanese :<
Use consistent tickrate for all diff. Use tickrate 2.
Easy:
00:21:143 (5) - Shorten slider so it lands on red tick?
00:21:809 (1) - Slider sounds better if you move it to 00:21:976.
Seems to me you are mapping both the music and vocals. Please choose one as it can be confusing like
00:24:143 (2,1,2) - is different from 00:27:143 (1,2,3,4,1,2,3,4). I think mapping to the vocals would be good for easy, but it's my an idea :L

Normal:
+2 OD?
00:36:143 (2) - I don't recommend a slider change for a normal, especially during the middle of a song and the sliders before and after are 1x. Just remove timing section and adjust slider.

Hard:
00:18:143 (3) - Rather hard to see that this is a slider because that particular area will be filled with slider/combo splat. Move this slider?
00:53:810 (8,1) - Not rather sure about this. It's a jump+stream in hard. Maybe move 1 closer and make the stream a curvy one? (bad) example XD

Insane:
00:31:476 (8) - Uhhhhh. You have one wacky slider. I can't move the anchor points at all.... But fix return arrow. It looks ugly. (Just delete slider and remake slider if you can't move it like me.)
00:50:143 (1) - Combo burst partially blocks reverse arrow. Move 1 please.
01:22:143 (1,2,3,4,5,6,7,8,9) - I find this stream really unnecessary.
01:38:476 (3,4,5,6,1) - Don't know if you're trying to make a star, but if you are, fix it. Looks ugly.
01:44:476 (1,4) - Move these two so they don't have ugly overlap with 01:43:143 (1)

Nice map.
Topic Starter
SYSEN

Raging Bull wrote:

Hi.

General:
Make a hit0 skin so it will be consistent with your other hit50 hit100 etc etc skin. yes.. i forget to add it it last time
Mp3 sounds rather low :< Maybe find another mp3? i want to...but, the good quality all is dominated by Yoko Hikasa version, it's the best Aki Toyosaki short version i can find : (
Reeeaaaalllllyyy don't think you need a break in the middle. Just map it. many modders says it's strange last time i map this part
And what does the SB say? Can't read japanese :< it's the lyrics : D
Use consistent tickrate for all diff. Use tickrate 2. maybe i'll think about it....
Easy:
00:21:143 (5) - Shorten slider so it lands on red tick? no.. i must avoid red ticks on easy as much as possible : (
00:21:809 (1) - Slider sounds better if you move it to 00:21:976. ^
Seems to me you are mapping both the music and vocals. Please choose one as it can be confusing like
00:24:143 (2,1,2) - is different from 00:27:143 (1,2,3,4,1,2,3,4). I think mapping to the vocals would be good for easy, but it's my an idea :L umm.. mapping the music is my priority, but i make the notes match, like outting the end of the slider where there are some vocals

Normal:
+2 OD?maybe i'll think over it
00:36:143 (2) - I don't recommend a slider change for a normal, especially during the middle of a song and the sliders before and after are 1x. Just remove timing section and adjust slider. changed into a slider

Hard:
00:18:143 (3) - Rather hard to see that this is a slider because that particular area will be filled with slider/combo splat. Move this slider?okay
00:53:810 (8,1) - Not rather sure about this. It's a jump+stream in hard. Maybe move 1 closer and make the stream a curvy one? (bad) example XD okay

Insane:
00:31:476 (8) - Uhhhhh. You have one wacky slider. I can't move the anchor points at all.... But fix return arrow. It looks ugly. (Just delete slider and remake slider if you can't move it like me.) hope it's fixed now
00:50:143 (1) - Combo burst partially blocks reverse arrow. Move 1 please.okay
01:22:143 (1,2,3,4,5,6,7,8,9) - I find this stream really unnecessary.changed into star
01:38:476 (3,4,5,6,1) - Don't know if you're trying to make a star, but if you are, fix it. Looks ugly.eh..it's atar...(i actually didn't intend to make a star...but now i fixed it XD)
01:44:476 (1,4) - Move these two so they don't have ugly overlap with 01:43:143 (1)okay

Nice map.
thanks for the mod : D
Kiddo-Kun
[Easy]
00:43:809 (1) - Works better without this circle here IMO. But that circle is not a problem.
00:23:143 (2) - Remove the new combo. It matches the vocals better and that is what you did up ahead at 00:26:476 (2)

[Normal]
-Bump up the AR by 1 or 2.

00:06:810 (1,2,3) - I don't think a stack is a good way to start off. I'm not a fan of stacks on easier diffs.
00:10:809 (1) - Remove new combo, like you did here 00:08:143 (4).
01:33:809 (1) - I expected this to be on the red tick since you were following the lyrics here: 01:31:476 (1,2,3). It would sounds better/play better IMO if you delete Move (1) to the next red tick and delete (2). Fix up the spacing of course
01:29:143 (2,3,4,5) - You are abusing the finishes here.
01:44:143 (1,2,3) - Boring stacks. Change it up.

[Hard]
00:41:476 (1,2,3) - This here sounds really strange. Try fixing it up and making it sound better.
01:23:810 (5) - Sounds better ending on the white tick ahead.

[Insane]
00:57:143 (1,2,3) - These finishes sound like they're out of place.

Here is where I would give a overall on the map...But I'm tired.
NICE, STAR, GOOD NIGHT.
Topic Starter
SYSEN

Kiddo-Kun wrote:

[Easy]
00:43:809 (1) - Works better without this circle here IMO. But that circle is not a problem. the empty space will become the problem... maybe i shouldn't remove the circle
00:23:143 (2) - Remove the new combo. It matches the vocals better and that is what you did up ahead at 00:26:476 (2) okay

[Normal]
-Bump up the AR by 1 or 2. maybe i'll increase it by 1

00:06:810 (1,2,3) - I don't think a stack is a good way to start off. I'm not a fan of stacks on easier diffs. well.. for the beginning i think i'll stack it for now
00:10:809 (1) - Remove new combo, like you did here 00:08:143 (4).okay
01:33:809 (1) - I expected this to be on the red tick since you were following the lyrics here: 01:31:476 (1,2,3). It would sounds better/play better IMO if you delete Move (1) to the next red tick and delete (2). Fix up the spacing of coursei think i better not do this since most of start of the note before this start at white tick (only some sliders that end at red tick), and the note after this is not following the vocals
01:29:143 (2,3,4,5) - You are abusing the finishes here.uh..okay..i'll fix it
01:44:143 (1,2,3) - Boring stacks. Change it up.okay

[Hard]
00:41:476 (1,2,3) - This here sounds really strange. Try fixing it up and making it sound better.okay
01:23:810 (5) - Sounds better ending on the white tick ahead.ehhh... i didn't notice it was unsnapped

[Insane]
00:57:143 (1,2,3) - These finishes sound like they're out of place.fixed

Here is where I would give a overall on the map...But I'm tired.
NICE, STAR, GOOD NIGHT.
thanks for the mod : D
phonic
Nice Song


Rnked GoGo!!!!


Star
Kotone
8-) hi
General
I don't sure but I think the size of hit50.png~hit300k.png use 256*256 better
and see this
SPOILER
see the rim of this,ugly
then I think the number is too small
I suggest you remake them

Easy
00:15:809 (5,1) - don't overlap is looks better
00:17:476 (1) - add finish and no clap
00:21:809 (1) - ^
00:33:476 (1) - ^
00:38:476 (1) - ^

lazy to mod
tutuhaha
Easy
01:01:976 (3,4) - Bad jump, need distance snap

Normal
00:44:143-01:34:809 Volume 65%
00:37:809 (X) - add clap
00:44:474 (X) - add clap
00:46:809 (2) - add clap
......why you choose the soft Sampleset I think in KIAI time you can just choose the nomel Sampleset
then you don't need any clap....

It is find
but why you use lot for point to construction one short slider like 00:16:809 (3) or 00:29:476 (1)
or 00:30:809 (3)?
so ugly I think....
you need change

Hard
00:07:976 (X) - add circle add clap
00:09:976 (X) - add circle add clap
00:45:976 (3) - ....no good
01:02:809 (4) - spacing
01:33:476 - 01:34:809 (X) spacing
01:44:143 - 01:45:476 (X) spacing

:< I think you have lot for spacing problem in there
New mapper best use distance snap
you can change Slider Velocity to help you make a good spacing
and I don't like you use lot for point to construction one short slider either :<
and why you did not choose Nomel Sampleset??????????????????
and Slider Tick Rate need 1 no 2 because easy and normal is 1

Insane
00:21:143 (4) - too hard
00:25:809 - 00:26:809 spacing and too hard to read this, you can change the new combo
00:28:476 (5) - new combo
00:48:309 (123) - no good :<

need more work, New mapper can use some like Filp Horizontally or Filp Vertically improve difficulty
you can try

GO GO Star~
Topic Starter
SYSEN
i'll fix the song with these mod in hours next... got busy suddenly X (
UnderminE
Hey~

Make sure about all diffs start at the same point and also end in the same point I think.

Looks good, star :D
Topic Starter
SYSEN

karenying wrote:

8-) hi
General
I don't sure but I think the size of hit50.png~hit300k.png use 256*256 bettermaybe i'll use smaller than 256*256, since i can't use 256*256 because it'll result in unused transparency
and see this
SPOILER
see the rim of this,ugly
then I think the number is too small
I suggest you remake them
[attachment=0:0ac2d].png[/attachment:0ac2d]
i'll try my best (to resize it, so it doesn't pixelate)...since the skin maker rarely online now

Easy
00:15:809 (5,1) - don't overlap is looks better okay
00:17:476 (1) - add finish and no clapokay
00:21:809 (1) - ^okay
00:33:476 (1) - ^okay
00:38:476 (1) - ^okay

lazy to mod
thanks anyway : D, kds because i use all of your modding in easy
Topic Starter
SYSEN

tutuhaha wrote:

Easy
01:01:976 (3,4) - Bad jump, need distance snap uhh... i got confused in this...since if i use distance snap new players will hit it too quickly...maybe i'll change into normal spacing for now

Normal
00:44:143-01:34:809 Volume 65%okay
00:37:809 (X) - add clap used finish instead
00:44:474 (X) - add clap^
00:46:809 (2) - add clapadded, and i add clap in (3)too
......why you choose the soft Sampleset I think in KIAI time you can just choose the nomel Sampleset
then you don't need any clap....finishes in normal sampleset just not suit this song, i need normal sound from softsampleset(i forgot to add whistle in easier diffs, but i need whisltle from soft sampleset, so i need finishes, normal, and whistle from softsampleset)

It is find
but why you use lot for point to construction one short slider like 00:16:809 (3) or 00:29:476 (1)
or 00:30:809 (3)?sorry for that, i still can't make good slider curves with 2-3 points, so i used 5or6 points : (
so ugly I think....
you need change

Hard
00:07:976 (X) - add circle add clap umm..no...it fits the song well...but i just feel it doesn't fit for this diff
00:09:976 (X) - add circle add clap^
00:45:976 (3) - ....no goodoh..okay then i'll move it
01:02:809 (4) - spacingokay
01:33:476 - 01:34:809 (X) spacingi cant fix it since it's a star pattern
01:44:143 - 01:45:476 (X) spacingokay then..i'll move it a bit closer

:< I think you have lot for spacing problem in there
New mapper best use distance snap i can't make any jumps : (, and if i use distance snap, i'll be yelled that i didn't organize the pattern very well, (really, i remapped this map once using distance snap, it was like i place random notes with well spacing, but the placement are ugly, so i remapped again without distance snap)
you can change Slider Velocity to help you make a good spacing
and I don't like you use lot for point to construction one short slider either :< (i'll try my best to change it)
and why you did not choose Nomel Sampleset?????????????????? i already do that, replacing the whistle from normal sampleset into normal softsampleset sound , and the result is the sound of normal sampleset overrides the whistle..
and Slider Tick Rate need 1 no 2 because easy and normal is 1 i'll change the normal and easy into 2 then

Insane
00:21:143 (4) - too hard i won't make it decent hard : D,and i think 2.30 spacing is still good, well... i'll change it if someone says the same thing
00:25:809 - 00:26:809 spacing and too hard to read this, you can change the new combookay.
00:28:476 (5) - new combookay
00:48:309 (123) - no good :< umm...why : ( ?

need more work, New mapper can use some like Filp Horizontally or Filp Vertically improve difficulty
you can try (thanks for the info )

GO GO Star~
thanks for the mod : D
Topic Starter
SYSEN

UnderminE wrote:

Hey~

Make sure about all diffs start at the same point and also end in the same point I think.

Looks good, star :D
umm...okay then...
Suzully
Thank you for mod request~ :)

[General]

  • I strongly recommend you to use normal hitsound.
    Now, you use normal-hitsound.wav as custom soft-hitclap.wav.
    That's not good.
    Try to play or watch auto-play it with Taiko mode.
    Most of sounds are "k". There is no "d" sound.
    In addition, what all notes are clap is nonsense.
[Easy]
  1. 01:45:976 (1) - Too short as easy-diff.
[Normal]
  1. 00:35:976 (T) - Remove this green-line.
  2. 00:37:643 (T) - ^
  3. 00:36:143 (1) - Finish this spinner at 00:37:476.
  4. 01:33:809 (1,2,3) - Wide spacing doesn't suit as normal-diff.
[Hard]
  1. 00:21:809 (x) - Add a note.
  2. 00:53:976 (1,2,3,4,5,6,7,8) - This formation prevents flow of play imo.
  3. 01:02:476 (3) - Remove finish.
  4. 01:28:643 (3,5,6) - Narrow spacing.
  5. 01:34:810 (T) - I can't see why you use 0.5x SV.
[Insane]

  • Why do you set StackLeniency 1?
    It shuld be 0.7(default) unless there are any problems.
  1. 00:19:309 (x) - Add a note.
  2. 00:21:143 (4,5) - Too wide spacing. Make them nearer or add new combo at (4).
  3. 00:26:310 (3) - Remove finish.
  4. 00:26:809 (3) - ^ at end of slider.
  5. 00:38:476 (2) - Add finish at start of slider.
  6. 00:38:976 (3) - Remove finish.
  7. 00:39:809 (3) - ^ at start of slider.
  8. 01:44:476 (1,4) - Delete these notes because there is no back-sound here.
That's all.
Your hitsound lacks consistency.
Please keep work more.
If so, I believe you will be good mapper.
Good luck~
poisonchan
Heeya :3
Rechecking your map as your request. Hope it helps :3

[General]
- Remove 'Afterschool Light Fluffy' from the tags.
- Add Mio Akiyama and Yoko Hikasa in the tags.

[Easy]
00:17:476 (1) - Extra point in the slider. Delete it.
00:35:143 (1) - Remove new combo.
00:36:143 (3) - New combo.
01:13:476 - Drag the ending of the break here.
01:23:143 (1) - Remove new combo.
01:35:143 (1,2,3,1,2,3,4,5) - It kinda sounds out of rhythm ><
01:45:976 (1) - This is spinner is too short for an Easy, change it >< !

[Normal]
00:20:143 (1) - Remove new combo.
00:29:476 (1) - ^
00:31:809 (4) - New combo.
00:32:476 (1) - Remove new combo.
00:33:143 (2) - New combo.
00:33:809 (1) - Remove new combo.
00:35:476 (1) - ^
00:46:476 (1) - ^
00:51:809 (1) - ^
00:56:476 (1) - ^
01:13:476 - Drag the ending of the break here ?
01:18:476 (1) - Remove new combo.
01:23:809 (1) - ^
01:28:476 (1) - ^
01:33:809 (1) - ^
01:45:643 (1) - ^

[Hard]
00:11:476 (1) - Remove new combo.
00:22:309 (1) - ^
00:23:309 (6) - New combo.
00:23:809 (1) - Remove new combo.
00:30:810 (7,8,9) - This spacing is odd >< Fix it :T ?
00:35:309 (5) - New combo.
00:38:143 (1) - Remove new combo.
00:39:143 (4) - New combo.
00:39:810 (1) - Remove new combo.
00:45:310 (1) - ^
00:47:309 (1) - ^
00:48:809 (4) - New combo.
00:55:976 (1) - Remove new combo.
01:00:476 (3) - Weird spacing.
01:01:476 (1) - ^ , Don't stack it.
01:13:476 - Drag the ending of the break here ?
01:17:476 (1) - Remove new combo.
01:18:643 (6) - New combo.
01:19:809 (1) - Remove new combo.
01:20:810 (4) - New combo.
01:21:143 (1) - Remove new combo.
01:27:976 (1) - ^
01:29:143 (5) - New combo.
01:30:309 (8) - Wrong spacing.
01:31:476 (1) - Too close to the previous beat.
01:36:809 (4) - New combo
01:37:809 (1) - Remove new combo
01:42:143 (6) - New combo

Check AIMod, there is a few spacing issues to fix there. (Others you can ignore)

[Insane]
Ok, you have serious new combo issues here ;_; Try following the rhythm with them, like I told you in the other diffs.
When you finish that, take a look at the spacing.
Don't stack too much, don't overlap and try to make the flow 'clean'. If you need help with that, poke me in game, and I will come here to recheck one more time.


You have improved alot :D I'm impressed. Deserves a star. :3

@edit: uh ;_; no need for kudosu, since it's a recheck >3<
Topic Starter
SYSEN

Suzully wrote:

Thank you for mod request~ :)

[General]

  • I strongly recommend you to use normal hitsound.
    Now, you use normal-hitsound.wav as custom soft-hitclap.wav.
    That's not good.
    Try to play or watch auto-play it with Taiko mode.
    Most of sounds are "k". There is no "d" sound.
    In addition, what all notes are clap is nonsense.ahh..okay then......fixed : D
[Easy]
  1. 01:45:976 (1) - Too short as easy-diffi'll change it into slider then.
[Normal]
  1. 00:35:976 (T) - Remove this green-line.umm..no
  2. 00:37:643 (T) - ^no...it just...don't fit the vocals
  3. 00:36:143 (1) - Finish this spinner at 00:37:476.okay
  4. 01:33:809 (1,2,3) - Wide spacing doesn't suit as normal-diffokay.
[Hard]
  1. 00:21:809 (x) - Add a note.umm..no,
  2. 00:53:976 (1,2,3,4,5,6,7,8) - This formation prevents flow of play imo.hmm... i'll fix it then
  3. 01:02:476 (3) - Remove finish.okay
  4. 01:28:643 (3,5,6) - Narrow spacing.moved 6 a bit farther
  5. 01:34:810 (T) - I can't see why you use 0.5x SVerr...i'll take it in notes...i'll change it if another modder say something about this : (.
[Insane]

  • Why do you set StackLeniency 1?
    It shuld be 0.7(default) unless there are any problems. err...fixed, dunno why i set it into 1
  1. 00:19:309 (x) - Add a note.okay
  2. 00:21:143 (4,5) - Too wide spacing. Make them nearer or add new combo at (4).okay..
  3. 00:26:310 (3) - Remove finish.removed
  4. 00:26:809 (3) - ^ at end of slider.^
  5. 00:38:476 (2) - Add finish at start of slider.added
  6. 00:38:976 (3) - Remove finish.removed
  7. 00:39:809 (3) - ^ at start of slider.okay
  8. 01:44:476 (1,4) - Delete these notes because there is no back-sound here no, this part had a small guitar sound.
That's all.
Your hitsound lacks consistency.
Please keep work more.
If so, I believe you will be good mapper.
Good luck~
thanks for the mod
Topic Starter
SYSEN

poisonchan wrote:

Heeya :3
Rechecking your map as your request. Hope it helps :3

[General]
- Remove 'Afterschool Light Fluffy' from the tags. no it's from Afterschool Tea Time, and the English name for the song is Light and Fluffy time
- Add Mio Akiyama and Yoko Hikasa in the tags.okay

[Easy]
00:17:476 (1) - Extra point in the slider. Delete it. okay
00:35:143 (1) - Remove new combo.okay
00:36:143 (3) - New combo.okay
01:13:476 - Drag the ending of the break here.okay
01:23:143 (1) - Remove new combo.okay
01:35:143 (1,2,3,1,2,3,4,5) - It kinda sounds out of rhythm >< okay, maybe i'll change something here
01:45:976 (1) - This is spinner is too short for an Easy, change it >< changed!

[Normal]
00:20:143 (1) - Remove new combo.okay
00:29:476 (1) - ^okay
00:31:809 (4) - New combo.uhh...no...it seems off to add new combo in here
00:32:476 (1) - Remove new combo.okay
00:33:143 (2) - New combo.okay
00:33:809 (1) - Remove new combo.for this part, maybe i better go without removing..since it'll be colorful if i remove it(maybe. it's because i didn't apply your mod in notes before it)
00:35:476 (1) - ^^
00:46:476 (1) - ^umm...no, it got a new pattern and the vocals support it
00:51:809 (1) - ^okay
00:56:476 (1) - ^okay
01:13:476 - Drag the ending of the break here ? okay
01:18:476 (1) - Remove new combo.umm...no, same like 46476
01:23:809 (1) - ^okay
01:28:476 (1) - ^okay
01:33:809 (1) - ^okay
01:45:643 (1) - ^it's a spinner...but okay..

[Hard]
00:11:476 (1) - Remove new combo.okay
00:22:309 (1) - ^okay
00:23:309 (6) - New combo.okay
00:23:809 (1) - Remove new combo.okay
00:30:810 (7,8,9) - This spacing is odd >< Fix it :T ?okay
00:35:309 (5) - New combo.okay
00:38:143 (1) - Remove new combo.okay
00:39:143 (4) - New combo.okay
00:39:810 (1) - Remove new combo.okay
00:45:310 (1) - ^okay
00:47:309 (1) - ^okay
00:48:809 (4) - New combo.okay
00:55:976 (1) - Remove new combo.okay
01:00:476 (3) - Weird spacing.okay, i'll make it triangle
01:01:476 (1) - ^ , Don't stack it. okay
01:13:476 - Drag the ending of the break here ? okay
01:17:476 (1) - Remove new combo.okay
01:18:643 (6) - New combo.okay
01:19:809 (1) - Remove new combo.okay
01:20:810 (4) - New combo.okay
01:21:143 (1) - Remove new combo.okay
01:27:976 (1) - ^okay
01:29:143 (5) - New combo.okay
01:30:309 (8) - Wrong spacing.err.. maybe i'll just move it 1 grid left
01:31:476 (1) - Too close to the previous beat.i make it in purpose
01:36:809 (4) - New combookay
01:37:809 (1) - Remove new combookay
01:42:143 (6) - New combookay

Check AIMod, there is a few spacing issues to fix there. (Others you can ignore)

[Insane]
Ok, you have serious new combo issues here ;_; Try following the rhythm with them, like I told you in the other diffs.
When you finish that, take a look at the spacing.
Don't stack too much, don't overlap and try to make the flow 'clean'. If you need help with that, poke me in game, and I will come here to recheck one more time. okay...but i can't be sure about the part dont stack too much XD, since i like stacking notes even it's not 1/4


You have improved alot :D I'm impressed. Deserves a star. :3
thanks for the mod
fanzhen0019
Hi there :D
From Kanon's queue

-Easy-
00:32:476 (1,2) - err I think align 1&2 looks better (just push shift and move 2--->http://osu.ppy.sh/ss/129212)
00:38:809 (X) - Add finsh?
Claps on the first KIAI part sounds weird..
01:44:143 (4) - I recommend not to stack it with 3
01:45:976 (1) - Decrease the volume?

-Normal-
00:16:809 (X) - Add clap?
00:17:476 (X) - Add finish?
00:22:809 (X) - ^
01:21:809 (2) - Move up 1grid and right 1grid (grid level 3
01:26:809 (X) - Add finish?
01:45:643 (1) - Decrease the volume?

-Hard-
00:43:476 (1,2,3,4,5,6,7,8) - Such stream is harder than a hard diff IMO..Use something instead plz
00:53:976 (1,2,3,4,5,6,7) - ^
And so on..
01:23:143 (1,2,3,4,5) - try this? --> http://osu.ppy.sh/ss/129225
01:33:476 (1,2,3,4,5,1) ---> http://osu.ppy.sh/ss/129228
01:45:643 (1) - Decrease the volume?

-Insane-
00:31:476 (8) - Bad spacing...And,what's wrong with the slider...↓

↑Fix it plz..
00:42:309 (3,4,5,6,1) - Stream here sounds strange. try this? ↓

01:45:476 (5) - Add a finish
01:45:643 (1) - Decrease the volume?

Though hitsounds sounds a bit..err,I have no idea about how to describe it lol
Still need more work about hitsounds :3
Good luck
STAR \:D/

Topic Starter
SYSEN

fanzhen0019 wrote:

Hi there :D
From Kanon's queue

-Easy-
00:32:476 (1,2) - err I think align 1&2 looks better (just push shift and move 2--->http://osu.ppy.sh/ss/129212) okay
00:38:809 (X) - Add finsh? okay
Claps on the first KIAI part sounds weird.. err.. it's...part that i missed last time
01:44:143 (4) - I recommend not to stack it with 3okay
01:45:976 (1) - Decrease the volume?okay

-Normal-
00:16:809 (X) - Add clap?okay
00:17:476 (X) - Add finish?okay
00:22:809 (X) - ^okay
01:21:809 (2) - Move up 1grid and right 1grid (grid level 3 okay
01:26:809 (X) - Add finish?okay
01:45:643 (1) - Decrease the volume?okay

-Hard-
00:43:476 (1,2,3,4,5,6,7,8) - Such stream is harder than a hard diff IMO..Use something instead plz uhh...t'll take it into my note...i'll consider changing it if there are another 2 modders says so X ( ...this part doesn't look really good without streams
00:53:976 (1,2,3,4,5,6,7) - ^^
And so on..
01:23:143 (1,2,3,4,5) - try this? --> http://osu.ppy.sh/ss/129225err... isn.t it already like ...that.... ......... ..oh, the (2) is off... fixed...
01:33:476 (1,2,3,4,5,1) ---> http://osu.ppy.sh/ss/129228okay
01:45:643 (1) - Decrease the volume?okay

-Insane-
00:31:476 (8) - Bad spacing...And,what's wrong with the slider...↓okay, the slider...that's............ fixed......
[attachment=1:afc9f]....er.png[/attachment:afc9f]
↑Fix it plz..
00:42:309 (3,4,5,6,1) - Stream here sounds strange. try this? ↓ umm..no
[attachment=0:afc9f]rhythm2.png[/attachment:afc9f]
01:45:476 (5) - Add a finishokay
01:45:643 (1) - Decrease the volume?okay

Though hitsounds sounds a bit..err,I have no idea about how to describe it lol yeah..it's becoming more epic after i started using fixing the hitsounds.
Still need more work about hitsounds :3
Good luck
STAR \:D/
thanks for the mod
Breeze
Hi there

[General]
  1. Could you please change a better BG? This one has a obvious kink mark there,I feel charactor's face has a little deformation
  2. Are you sure turn on countdown? I personally think it doesn't fit this song
[Easy]
  1. 00:43:809 (1) - Delete this note seems better, or remove the finish sound
  2. 00:58:809 (4) - This clap sounds werid, remove would be better IMO
  3. 01:45:976 (1) - Maybe last 01:45:476 a slider to 01:46:809 would better, or use a spinner instead
[Normal]
  1. 01:34:809 - I just confused why here start 0.5xBPM, well, maybe you feel music here is slow down, that's no a big deal anyways
[Insane]
I hate jump maps since I can't FC >:(
  1. 01:44:809 (2,3,4) - I feel this jump is too large
nice map
star
Topic Starter
SYSEN

Breeze wrote:

Hi there

[General]
  1. Could you please change a better BG? This one has a obvious kink mark there,I feel charactor's face has a little deformation uh...i'll think about that.. since it's part of the SB : (
  2. Are you sure turn on countdown? I personally think it doesn't fit this song i think it fits...since many maps of this song use countdown...(not the Osu! countdown..but from the video countdown)
[Easy]
  1. 00:43:809 (1) - Delete this note seems better, or remove the finish soundokay.. finish added
  2. 00:58:809 (4) - This clap sounds werid, remove would be better IMOT-..that's missed part again... (oh well) removed the clap XD
  3. 01:45:976 (1) - Maybe last 01:45:476 a slider to 01:46:809 would better, or use a spinner insteadoh.. you're right...maybe i'll make the slider longer
[Normal]
  1. 01:34:809 - I just confused why here start 0.5xBPM, well, maybe you feel music here is slow down, that's no a big deal anyways maybe you mean in hard diff...oh well... since you're the second person said that maybe i'll fix it into 1.0
[Insane]
I hate jump maps since I can't FC >:(
  1. 01:44:809 (2,3,4) - I feel this jump is too largeokay
nice map
star
thanks for the mod
eldnl
[General]

- The background is really bad, because you turn a photo that was larger sideways.
- Disable countdown in all difficulties, is not necessary.
- In the break, MioAkiyama.png the first two times appears very early in my opinion.

[Easy]

Tick rate 1. The sliders looks weird because the sliderspeed is too slow.
00:44:143 - Many random finish and claps, this sounds really bad, I suggest to use this pattern: http://puu.sh/4hFQ
01:45:476 (1) Reduce 1/2 the slider, I think sounds better. Add a finish at the start and whistle at the end.

[Normal]

00:23:476 (1) Remove new combo, for be consistent with the previous one.
00:26:143 (1) ^ Same, there are just (1) and (2).
00:29:476 (5) New combo here.
00:32:476 (9) New combo here too, and remove in the next note.
00:38:476 - The finish here sounds noisy .... follow the pattern.
01:01:809 (4) Remove finish, sounds strange.
01:33:809 (4) ^ Same.

[Hard]

00:22:643 (5,6,7) Change these three notes for a slider?
00:43:476 - I think that a stream like this is for an insane difficulty, is very difficult for a [Hard] difficulty.
00:53:976 - ^ Same, also you need a new combo in (9).
00:55:976 (1) If you apply the previous changes, remove new combo here.
00:59:143 (1) Remove new combo here too.
01:02:809 (4) I can't feel a jump here, please put the (4) In the center of the triangle. http://puu.sh/4hIM
01:15:476 (1) This stream feels very good. I don't have problem with this.
01:21:476 (4) Stack it perfectly.
01:25:976 - But the long stream does not seem very good for me.
01:40:809 (3) This note is very close to the previous slider.
01:45:643 (1) Use a soft-sound for the spin.

[Insane]

The spacing in this diff don't follow the song I think. But is fine anyways.
00:21:143 (1,2,1) Considering the spacing between (1,2) the space between (3,1) is too close.
00:44:143 - Please follow the hitsound pattern mentioned previously. http://puu.sh/4hFQ
00:51:476 (8) New combo here, this combo is very long.
01:22:809 (8) ^ Same
01:27:143 (1) Remove new combo here and add in (3).
01:41:809 (7) This note is too close to the previous slider.
01:44:476 (1) Remove this note, don't follow anything.
01:45:143 (4) ^ Same.

Star and good luck (:
vivere
Hi there.

[Easy]:
  1. 01:34:809 (4) - Start a new combo here, and remove this new combo: 01:35:143 (1).
  2. 00:21:809 (1) - Add finish at the end.
  3. 00:32:476 (1) - ^
  4. 00:33:809 (2) - Remove finish in the beginning and replace it for a clap.
  5. 01:17:476 (1) - Add finish in the beginning.
  6. 01:18:476 (2) - Remove finish.
  7. 01:18:809 (3) - Add finish in the beginning.
  8. 01:20:476 (4) - Remove finish.
  9. 01:20:809 (1) - Add finish at the end.
  10. 01:21:809 (2) - Remove finish.
  11. 01:26:809 (1) - Add finish in the beginning.
  12. 01:45:809 - In this Inherited point reduce volume to 15%.
[Normal]:
  1. 00:14:976 (7) - Remove clap.
  2. 00:19:476 (5) - ^ in the beginning.
  3. 00:21:976 (1) - ^ and replace it for a finish.
  4. 00:22:809 (4) - Remove finish.
  5. 00:24:643 (1) - Add finish in the beginning.
  6. 00:29:143 (4,6) - Replace these two finishs for claps. It sounds really really "weird".
  7. 00:31:809 (8) - Remove finish and replace it for a clap.
  8. 00:33:309 (1) - Remove clap.
  9. 00:34:809 (3) - ^
  10. 00:35:643 (4) - ^
  11. 00:52:643 (6) - Remove clap at the end of the slider.
  12. 01:18:476 (1) - Add clap at the end.
  13. 01:18:809 (2) - Add clap in the beginning.
  14. 01:19:309 (3) - ^
  15. 01:20:809 (1) - Add finish at the end.
  16. 01:21:809 (2,4) - Remove these finishs, it sounds really bad D:
  17. 01:45:643 - The same as Easy, reduce volume to 15%
[Hard]:
  1. 00:23:809 (2,3) - Add a clap in these two notes.
  2. 00:25:143 (2,3) - ^
  3. 00:25:976 (1) - Add a clap at the end and (2) too.
  4. 00:34:476 (2,3) - Add a clap.
  5. 00:35:809 (2,3) - ^
  6. 01:44:309 (2) - Add whistle.
  7. 01:44:809 (3) - ^
  8. 01:45:643 - As Normal and Easy, reduce volume to 15%
[Insane]:
  1. 00:18:976 (6) - New combo, then, remove this new combo: 00:21:143.
  2. 00:26:476 (1) - Why there are new combo?... Remove it.
  3. 00:37:809 (1) - Remove new combo.
  4. 00:38:476 (8) - Add a new combo.
  5. 00:41:643 (8) - ^
  6. 01:36:476 (1) - Remove new combo.
  7. 01:45:643 - As in Hard, Normal and Easy... Reduce volume to 15%
Well, that's all...

Good luck and Star :3
Kyonko Hizara
:) :) :) :) :) :) :) :) :) :) :) :) :) Star star star bla bla bla message is too short fffffff
Topic Starter
SYSEN

eldnl wrote:

[General]

- The background is really bad, because you turn a photo that was larger sideways.err... okay then... i'll fix it in the next full upload
- Disable countdown in all difficulties, is not necessary. since you're the second person said that... okay then
- In the break, MioAkiyama.png the first two times appears very early in my opinion.uhh... yes... i'll fix it in the next full upload

[Easy]

Tick rate 1. The sliders looks weird because the sliderspeed is too slow.okay..but is it allowed to have different sliderticks in different diffs?)
00:44:143 - Many random finish and claps, this sounds really bad, I suggest to use this pattern: http://puu.sh/4hFQ i'l lconsider it using it in hard of insane... since in easy diffs 95% the notes are in white tick..
01:45:476 (1) Reduce 1/2 the slider, I think sounds better. Add a finish at the start and whistle at the end.ehh...i make the slider too far...okay fixed

[Normal]

00:23:476 (1) Remove new combo, for be consistent with the previous one.okay
00:26:143 (1) ^ Same, there are just (1) and (2).okay
00:29:476 (5) New combo here.okay
00:32:476 (9) New combo here too, and remove in the next note.okay
00:38:476 - The finish here sounds noisy .... follow the pattern.okay
01:01:809 (4) Remove finish, sounds strange.okay
01:33:809 (4) ^ Same.okay

[Hard]

00:22:643 (5,6,7) Change these three notes for a slider?okay
00:43:476 - I think that a stream like this is for an insane difficulty, is very difficult for a [Hard] difficulty.uhh.. now let's see if there are one more modder says about this stream... i'll change it
00:53:976 - ^ Same, also you need a new combo in (9).okay.. and ^
00:55:976 (1) If you apply the previous changes, remove new combo here.okay
00:59:143 (1) Remove new combo here too.okay
01:02:809 (4) I can't feel a jump here, please put the (4) In the center of the triangle. http://puu.sh/4hIMokay
01:15:476 (1) This stream feels very good. I don't have problem with this.
01:21:476 (4) Stack it perfectly.okay, really.. i had really hard time stacking this
01:25:976 - But the long stream does not seem very good for me.same like stream above
01:40:809 (3) This note is very close to the previous slider.ehh.. i didn't notice it
01:45:643 (1) Use a soft-sound for the spin.okay

[Insane]

The spacing in this diff don't follow the song I think. But is fine anyways.
00:21:143 (1,2,1) Considering the spacing between (1,2) the space between (3,1) is too close.hmm.. i think it's fine with it
00:44:143 - Please follow the hitsound pattern mentioned previously. http://puu.sh/4hFQokay, i messed up a bit in the middle....(in purpose)
00:51:476 (8) New combo here, this combo is very long.okay
01:22:809 (8) ^ Sameokay
01:27:143 (1) Remove new combo here and add in (3).okay
01:41:809 (7) This note is too close to the previous slider.i didn't notice it
01:44:476 (1) Remove this note, don't follow anything.umm no... on a sec... maybe i'll think about it
01:45:143 (4) ^ Same.^

Star and good luck (:
thanks for the mod : D
Topic Starter
SYSEN

vivere wrote:

Hi there.

[Easy]:
  1. 01:34:809 (4) - Start a new combo here, and remove this new combo: 01:35:143 (1).umm.. no
  2. 00:21:809 (1) - Add finish at the end.okay
  3. 00:32:476 (1) - ^okay
  4. 00:33:809 (2) - Remove finish in the beginning and replace it for a clap.okay
  5. 01:17:476 (1) - Add finish in the beginning.okay
  6. 01:18:476 (2) - Remove finish.okay
  7. 01:18:809 (3) - Add finish in the beginning.okay
  8. 01:20:476 (4) - Remove finish.okay
  9. 01:20:809 (1) - Add finish at the end.okay
  10. 01:21:809 (2) - Remove finish.okay
  11. 01:26:809 (1) - Add finish in the beginning.okay
  12. 01:45:809 - In this Inherited point reduce volume to 15%okay.
[Normal]:
  1. 00:14:976 (7) - Remove clap.okay
  2. 00:19:476 (5) - ^ in the beginning.umm.. no..
  3. 00:21:976 (1) - ^ and replace it for a finish.okay
  4. 00:22:809 (4) - Remove finish.okay
  5. 00:24:643 (1) - Add finish in the beginning.okay
  6. 00:29:143 (4,6) - Replace these two finishs for claps. It sounds really really "weird".okay
  7. 00:31:809 (8) - Remove finish and replace it for a clap.removed
  8. 00:33:309 (1) - Remove clap.err.. no..sounds ... a bit strange to me
  9. 00:34:809 (3) - ^okay
  10. 00:35:643 (4) - ^err.. no..
  11. 00:52:643 (6) - Remove clap at the end of the slider.okay
  12. 01:18:476 (1) - Add clap at the end.okay
  13. 01:18:809 (2) - Add clap in the beginning.no...
  14. 01:19:309 (3) - ^^
  15. 01:20:809 (1) - Add finish at the end.okay
  16. 01:21:809 (2,4) - Remove these finishs, it sounds really bad D:okay
  17. 01:45:643 - The same as Easy, reduce volume to 15%okay
[Hard]:
  1. 00:23:809 (2,3) - Add a clap in these two notes.okay
  2. 00:25:143 (2,3) - ^okay
  3. 00:25:976 (1) - Add a clap at the end and (2) too.
  4. 00:34:476 (2,3) - Add a clap.okay
  5. 00:35:809 (2,3) - ^okay
  6. 01:44:309 (2) - Add whistle.okay
  7. 01:44:809 (3) - ^okay
  8. 01:45:643 - As Normal and Easy, reduce volume to 15%okay
[Insane]:
  1. 00:18:976 (6) - New combo, then, remove this new combo: 00:21:143.no...
  2. 00:26:476 (1) - Why there are new combo?... Remove it.to make the note more noticeable... oh well.. removed the new combo now
  3. 00:37:809 (1) - Remove new combo.okay
  4. 00:38:476 (8) - Add a new combo.okay
  5. 00:41:643 (8) - ^okay
  6. 01:36:476 (1) - Remove new combo.umm.no
  7. 01:45:643 - As in Hard, Normal and Easy... Reduce volume to 15%okay
Well, that's all...

Good luck and Star :3
thanks for the mod : D
kurohana
kimi wo miteru to itsumo haato dokidoki ~ ♫
my mooood ♫

[General]
- storyboard folder is unused... or is it a mistake by me? if not, delete the folder
- looks better, if the lyrics don't hide the charas
- silenced sliderticks are unrankable, delete this

[Easy]
- 00:43:809 (1) delete this note, because its easier for beginner

[Normal]
- 00:21:976 (1,2,3,4) a bit hard for normal, or not?
- 00:24:476 (7,1,2,3) ^
- 00:46:476 (1,2,3,4) ^
- 01:18:476 (1,2,3,4) ^

[Hard]
- 00:43:476 (1,2,3,4,5,6,7,8,1) this kind of strem is too hard for hard
- 00:53:976 (1,2,3,4,5,6,7) ^
- 01:15:476 (1,2,3,4,5) ^
- 01:25:976 (1,2,3,4,5,6,7) ^

[Insane]
- i like this diff °^° good

thanks for let me mod this song ~ ♫
star and good luck ;) let me know, if you map another k-on ong :)
Topic Starter
SYSEN

kurohana wrote:

kimi wo miteru to itsumo haato dokidoki ~ ♫
my mooood ♫

[General]
- storyboard folder is unused... or is it a mistake by me? if not, delete the folder i think i already deleted it...
- looks better, if the lyrics don't hide the charas it's....oh nvm... i am planning to recreate a new lyrics storyboard for this map
- silenced sliderticks are unrankable, delete this w-wha...okay then... i just know it's unrankable

[Easy]
- 00:43:809 (1) delete this note, because its easier for beginner okay

[Normal]
- 00:21:976 (1,2,3,4) a bit hard for normal, or not? err.. maybe i change the (2) and (3) into slider will make it better and easier
- 00:24:476 (7,1,2,3) ^changed a bit
- 00:46:476 (1,2,3,4) ^^
- 01:18:476 (1,2,3,4) ^^

[Hard]
- 00:43:476 (1,2,3,4,5,6,7,8,1) this kind of strem is too hard for hard oh...you're the third person who said it...... okay.. i'll remove all the stream in this diff XD
- 00:53:976 (1,2,3,4,5,6,7) ^changed into jump XD
- 01:15:476 (1,2,3,4,5) ^changed
- 01:25:976 (1,2,3,4,5,6,7) ^changed

[Insane]
- i like this diff °^° good

thanks for let me mod this song ~ ♫
star and good luck ;) let me know, if you map another k-on ong :) sure : D
thanks for the mod : D
Leorda
Halo

General

* Don't put some random hitsounds. Use the clap if the object is place in 2nd and 4th white ticks. And use finish hitsound for long white tick
* Try find some good BG?
* Where is the SB in outro of the song?

------------------------------------------------------------------------

Easy

00:23:809 (x) - Add note here?
00:23:809 (x) - ^
01:24:143 (5) - Overlapped by previous slider is ugly (Nazi)
01:26:809 (3,4) - Please fill the object between this object. The gap feels weird

------------------------------------------------------------------------

Normal
01:00:476 (x) - Add note here, to prevent of pause notes for average player
01:01:809 (4) - Move to 01:01:976?

------------------------------------------------------------------------

Hard
00:21:809 (x) - Add note here?
01:21:476 (4) - Not stack perfectly with tail slider (Nazi)
01:22:143 (6) - ^
01:22:810 (8) - ^

------------------------------------------------------------------------

Insane
00:16:143 (10) - The sliderbody is almost offscreen
00:22:310 (1) - Can you make this slider more curve? Like other slider?
00:40:976 (6) - New combo for jump pattern

------------------------------------------------------------------------

That's all
IceBeam
Hello.

First of all I have to agree with Leorda's issues.
What's about hitsounds - you really should add them in some order,for example,as Leorda suggested - claps at 2-nd/4-th white tick and finishes at downbeats(long white tick).I'd suggest to add finish at every 4-th downbeat.

Example:
00:06:809 -
00:12:143 -
00:17:476 -
00:22:809 - and etc.

Though it's minor,cause custom claps fit well,but missing SB after 01:34:809 is a heavy issue,cause lyrics continue.So..you should probably continue storyboarding as well.

And one thing about the map's folder - why .osb file's name differs from the rest? :| I mean the most of the letters aren't capitalized,as they should be.
Though it doesn't really affects anything,cause storyboard works well,but looks a bit weird.

[Easy]
00:17:143 - Rhytm sounds incomplete without this note.
00:19:809 (3) - Clap.
00:21:143 (5) - I'd shorten this slider to previous red tick.
00:24:809 (1) - It finishes a bit late,I'd shorten to 00:25:476 and add another note with clap to 00:25:809.
00:28:476 (2,3,4) - Remove (3)-rd note and add claps to (2) and (4).
00:30:809 (2) - As it's Easy difficuly,maybe add a reverse instead of a circle at 00:31:809 (3)?
00:31:809 (3) - Clap.
00:35:143 (3,4) - Change clap from (4) to (3).
00:46:810 (2) - Again,reverse is easier to read.
01:00:143 (2,3,4) - Like this would be much easier to play:
01:40:809 (2) - Shorten to 01:41:476.

[Normal]
Raise HP Drain a bit,it's Normal after all.

00:21:809 - Note with finish is missing.
00:44:476 - Clap.
01:44:309 - I'd add a note.
01:44:976 - ^

Hitsounds could be improved,but otherwise it looks fine.

[Hard]
00:48:809 (1) - Fix distance,it looks a bit closer then it should be.
01:01:476 (1,2,3,4) - Doesn't looks/plays so good,I'd unstack.
01:15:476 (1,2) - Stack them,otherwise distance between 01:15:809 (2) and 01:16:143 (1) looks wrong.
Or make like this:
01:31:476 (1) - Too close to previous object.

[Insane]
00:25:976 (1,2,3,4,5) - Could you clear up this pattern a bit? Cause they all overlap and hidden by hitbursts.
00:37:143 (6,7,1) - Not a good idea =| These stack break the flow so much..
00:43:310 (5) - Again,clear up it a bit,this note is almost invisible.
01:36:810 (1) - Remove NC?
01:43:810 (4,5,1) - Could you reduce a jump to (1) a little? It'd help to read 01:44:476 (1,2,3,4) jumps better.

Nice mapset overall.
If you'll improve hitsounds a bit more,it'd be really solid mapset!
Good luck to you and have my star~
Topic Starter
SYSEN
hmm.. im still in progress of making new SB now... it's halfway done XD
i'll take the mod after i finished it... sorry for taking a while : (
Topic Starter
SYSEN

Leorda wrote:

Halo

General

* Don't put some random hitsounds. Use the clap if the object is place in 2nd and 4th white ticks. And use finish hitsound for long white tick iokay
* Try find some good BG? okay
* Where is the SB in outro of the song? it's..i remapped the storyboard while you're modding this map : D

------------------------------------------------------------------------

Easy

00:23:809 (x) - Add note here? umm..no, since the note after this has the rythm like this
00:23:809 (x) - ^^
01:24:143 (5) - Overlapped by previous slider is ugly (Nazi)okay
01:26:809 (3,4) - Please fill the object between this object. The gap feels weirdi-it's not.....uhh... i'll think about it

------------------------------------------------------------------------

Normal
01:00:476 (x) - Add note here, to prevent of pause notes for average player okay
01:01:809 (4) - Move to 01:01:976? no....the rythm...sound a bit off...

------------------------------------------------------------------------

Hard
00:21:809 (x) - Add note here? no...can't tell why : (
01:21:476 (4) - Not stack perfectly with tail slider (Nazi) wahh... really....i really had a hard hard time stacking this : (, hope it's better now
01:22:143 (6) - ^ ^
01:22:810 (8) - ^^

------------------------------------------------------------------------

Insane
00:16:143 (10) - The sliderbody is almost offscreenoh right...fixed
00:22:310 (1) - Can you make this slider more curve? Like other slider?okay
00:40:976 (6) - New combo for jump patternokay

------------------------------------------------------------------------

That's all
thanks for the mod
Topic Starter
SYSEN

IceBeam wrote:

Hello.

First of all I have to agree with Leorda's issues.
What's about hitsounds - you really should add them in some order,for example,as Leorda suggested - claps at 2-nd/4-th white tick and finishes at downbeats(long white tick).I'd suggest to add finish at every 4-th downbeat.i'll fix the hitsound after a while...my head wanna explode after remapped the storyboard X(


Example:
00:06:809 -
00:12:143 -
00:17:476 -
00:22:809 - and etc.

Though it's minor,cause custom claps fit well,but missing SB after 01:34:809 is a heavy issue,cause lyrics continue.So..you should probably continue storyboarding as well.

And one thing about the map's folder - why .osb file's name differs from the rest? :| I mean the most of the letters aren't capitalized,as they should be.
Though it doesn't really affects anything,cause storyboard works well,but looks a bit weird.
okay... i'll fix the names

[Easy]
00:17:143 - Rhytm sounds incomplete without this note.hmm.. you're right
00:19:809 (3) - Clap.okay
00:21:143 (5) - I'd shorten this slider to previous red tick.okay
00:24:809 (1) - It finishes a bit late,I'd shorten to 00:25:476 and add another note with clap to 00:25:809.okay
00:28:476 (2,3,4) - Remove (3)-rd note and add claps to (2) and (4).okay
00:30:809 (2) - As it's Easy difficuly,maybe add a reverse instead of a circle at 00:31:809 (3)?okay
00:31:809 (3) - Clap.okay
00:35:143 (3,4) - Change clap from (4) to (3).okay
00:46:810 (2) - Again,reverse is easier to read.okay
01:00:143 (2,3,4) - Like this would be much easier to play:okay
01:40:809 (2) - Shorten to 01:41:476.okay

[Normal]
Raise HP Drain a bit,it's Normal after all. okay

00:21:809 - Note with finish is missing.hmm.. i'll add it then
00:44:476 - Clap.okay
01:44:309 - I'd add a note.okay
01:44:976 - ^okay

Hitsounds could be improved,but otherwise it looks fine.

[Hard]
00:48:809 (1) - Fix distance,it looks a bit closer then it should be.okay
01:01:476 (1,2,3,4) - Doesn't looks/plays so good,I'd unstack.okay then..
01:15:476 (1,2) - Stack them,otherwise distance between 01:15:809 (2) and 01:16:143 (1) looks wrong.
Or make like this: i think i'll keep with stacking for now..
01:31:476 (1) - Too close to previous object.okay

[Insane]
00:25:976 (1,2,3,4,5) - Could you clear up this pattern a bit? Cause they all overlap and hidden by hitbursts.okay
00:37:143 (6,7,1) - Not a good idea =| These stack break the flow so much..okay..
00:43:310 (5) - Again,clear up it a bit,this note is almost invisible.okay..
01:36:810 (1) - Remove NC?that's...how can is miss it....
01:43:810 (4,5,1) - Could you reduce a jump to (1) a little? It'd help to read 01:44:476 (1,2,3,4) jumps better.okay

Nice mapset overall.
If you'll improve hitsounds a bit more,it'd be really solid mapset!
Good luck to you and have my star~
thanks for the mod : D
SamiPale
Hello, request from Team Chunbi Modding Queue

[Easy]
00:14:809(4,5) - These slider, make them parallel
00:29:476(1) - Remove this clap?
00:44:143(1) - ^
00:49:143(1) - Add finish?

[Normal]
00:19:809(5) - Remove clap
00:30:143(1) - Finish instead of clap
00:38:476(1) - Clap
00:44:143(1) - Remove clap on the start and the end, add finish at the start?
01:20:809(1,2,3,4,5,6) - All using clap sounds not that good, rearrange them?

[Hard]
I don't know if you did it on purpose. If no, delete those sliderslide whistles like 00:13:809/00:28:143 etc. since they sounds weird, except 01:21:309(3,5,7)
00:11:976(6) - Finish sound move to 00:12:143
00:57:476(1,2,3) - Remove these claps or using clap by "oxoxx"(x means clap)
01:02:976(4) - 3 grid down on grid lv3
01:17:976(10) - Add whistle?
01:26:476(4) - Add finish?
01:25:809(3) - Use spacing like 01:25:976(1,2) and align with 01:25:976(1)

[Insane]
00:12:309(9) - Finish sound move to 00:12:143
00:13:309(3) - Use clap instead of finish
00:22:809(3) - Add finish?
00:23:643(1) - This clap sounds lonely, you can try to add clap on 00:24:476, 00:27:143, etc.
00:29:143(7) - Add clap?
00:35:143(6) - Clap instead here and add finish at 00:35:309?
00:43:143(4,5) - Weird spacing, or you can add newcombo here
00:55:809(1,4,7) - Add clap?
01:27:976(1) - Finish sound move to 01:28:143?
01:35:976(4) - 1 grid down on grid lv4
01:44:476(1) - Remove newcombo
01:44:809(2) - Newcombo
01:45:643(1) - Using 40%-50% volume is better

I haven't modded SB yet since it is not finished
Normal and Hard diff are a bit hard, thinking the diff spread is important ;)
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