HO-KAGO TEA TIME - Fuwa Fuwa Time

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Topic Starter
SYSEN

Ruish wrote:

Overall: Why is the timing on easy not the same as the other difficulties?
- Use AImod. You should have almost no spacing errors in easy and normal.
- Looks like you forgot to move some stuff after changing the offset

-oh thanks..... (really, i never know there are things like AImod)
-much worse than that... i forgot to change the offset after i fixed the mp3 : (


Easy
- Please no 1/4 in easy should be gone when you change bpm
- lots of spacing problems through out the map. Please use distance snap and I usually use level 4 grid to fix the problem.
- don't change the spacing in easy
00:29:300 (1) - move it somewhere so it's not behind the slider (done)
00:20:729 (7) - repeat? (i make a new note at (00:21:299)
00:22:048 (1) - extend this one until white line?(done)
00:24:355 (2) - start on next white line?(moved into the red line instead)
00:29:300 (1) - move please (done)
00:32:597 (5) - i would extend this to white to match the length of the previous sliders (didn't do it.. sorry)

00:34:905 (6) - i think it's hard to time this beat (deleted the notes)
00:38:366 (1,2,3,4,5,6,7,8) - white tick?(done)
00:43:147 (1) - start on red tick?(done)
01:19:081 (4) - feels like it should start on the white tick before. Maybe end on 2nd blue tick and use a return arrow?(done)


Normal
- This is actually a hard difficulty
- no jumps or blue ticks in normal (oh man... i was hoping i can make even a short and few of them)
- I will try to mod this as a hard
- fix spacing please
eg. 00:44:886 (3), 00:52:053 (7), 01:16:052 (1),
(there are still jumps left... nearly done)

00:23:882 (4) - put on same grid as 1?(done)
00:27:053 (5,1,2,3,4,5,6) - this pattern here is really off(maybe i'll make another flower pattern)
00:35:553 (2) - move somewhere more visible please(i rotated the (3) so it becomes visible)
00:43:219 (1) - Not enough recovery time (shortened the spinner)
01:01:386 (3,4,5,6) - i think they should be moved right starting on the red tick(it becomes white tick after i changed the offset : D)
01:31:364 (1) - recovery (moved the next note two ticks ahead)

Hard(i remapped almost 3/4 of this map..)
- increase circle size a bit? :/
- soooo many jumps..feels like an insane lol
- lots of spacing problems
- suggest decreasing slider velocity a bit
eg. 00:12:219 (13),

- 00:37:712 (1) - spinner recovery time...





I'm going to sleep right now..I'll finish modding this tomorrow. Fix your spacing then i'll give you a star :).
hmm... okay!
thanks a lot! : D
Mithos
From my modding queue.

Easy difficulty
Some sliders started early. This is probably an easy fix, just move them down so they land on the beat the syllable starts on. There was a really quick spinner that was too quick and hard to determine for an easy diff. A few little spacing errors that would get picked up by a nazi mod, but nothing huge. It's a good difficulty, but some variation in the hitsounds and some timing fixes could make this map even better.

Normal Difficulty
My usual advice for normal maps is that they are 3 1/2 stars to 4 stars, simply because of the difficulty jump. If this was someone's favorite song, they would want to play it from the time they start to the time they quit, and the difficulty jump here makes it hard for players to step up to. Assuming the player is at the level to play this, there are major spacing issues that when combined with the fast approach and slider speeds, make this chart hard to sightread (I failed this 3 times spite being able to do some insanes well). Lower the difficulty a bit to match the normal title, and fix some of your spacing issues. Use a finer grid level and use distance snap to resnap offsync notes.

Hard Difficulty
I can't stress how important proper spacing is with beatmaps. The hitsounds on the stacks made it hard to tell the other note even existed, and having my mouse speed changing from normal to super fast on what seemed to be a repeat of the melody is NEVER a good thing. Jumps and bad spacing are two different things, and it doesn't seem like you figured out when jumps are usually well placed.

Extreme Difficulty
Hitsounds are important because it places an impression on the player that he or she has hit that note and did not miss it. The light cymbal hitsound was too quiet, that anyone playing at a lower volume or lower quality headphones (that don't pick up everything) would be deaf to the hitsounds. The chart itself was pretty good spacing wise, some nifty jumps, but some patterns had unnecessarily hidden stacks that made this chart a devil to read.

Nice BG graphics, nice MP3 quality, and the charts got better as the difficulty rose. You don't have to listen to my advice, and I may be dead wrong, but I feel as if this needs a lot of work with spacing, hitsounds, and difficulty.
Topic Starter
SYSEN

Mithost wrote:

From my modding queue.

Easy difficulty
Some sliders started early. This is probably an easy fix, just move them down so they land on the beat the syllable starts on. There was a really quick spinner that was too quick and hard to determine for an easy diff. A few little spacing errors that would get picked up by a nazi mod, but nothing huge. It's a good difficulty, but some variation in the hitsounds and some timing fixes could make this map even better.
hmm.. i just noticed... anyway.. thanks for telling me this : D

Normal Difficulty
My usual advice for normal maps is that they are 3 1/2 stars to 4 stars, simply because of the difficulty jump. If this was someone's favorite song, they would want to play it from the time they start to the time they quit, and the difficulty jump here makes it hard for players to step up to. Assuming the player is at the level to play this, there are major spacing issues that when combined with the fast approach and slider speeds, make this chart hard to sightread (I failed this 3 times spite being able to do some insanes well). Lower the difficulty a bit to match the normal title, and fix some of your spacing issues. Use a finer grid level and use distance snap to resnap offsync notes.
oh well... maybe it's time to remap
hope not... maybe i'll remap this if there are another modder that asked this map to be remapped

Hard Difficulty
I can't stress how important proper spacing is with beatmaps. The hitsounds on the stacks made it hard to tell the other note even existed, and having my mouse speed changing from normal to super fast on what seemed to be a repeat of the melody is NEVER a good thing. Jumps and bad spacing are two different things, and it doesn't seem like you figured out when jumps are usually well placed.
now im changing it into some accelerated spacing : ) so no instant jump...

Extreme Difficulty
Hitsounds are important because it places an impression on the player that he or she has hit that note and did not miss it. The light cymbal hitsound was too quiet, that anyone playing at a lower volume or lower quality headphones (that don't pick up everything) would be deaf to the hitsounds. The chart itself was pretty good spacing wise, some nifty jumps, but some patterns had unnecessarily hidden stacks that made this chart a devil to read.
yes... im working on this to replace the inhuman jumps


Nice BG graphics, nice MP3 quality, and the charts got better as the difficulty rose. You don't have to listen to my advice, and I may be dead wrong, but I feel as if this needs a lot of work with spacing, hitsounds, and difficulty.
[Shalon]
Easy
00:18:800 (4) - New combo
00:24:632 (2) - ^
00:27:298 (3) - ^
00:29:297 (1,2,3,4) - Is this notes are really fit on song?

00:29:297 (1,2,3,) - move it one tick with 1/2
00:31:463 (4) - move it at 00:31:297

00:32:630 (5) - new combo
00:32:630 (5) - How about end this at 34:296?

00:36:212 (1) - replace it with slider. or make it more longer.

00:40:128 (5) - new combo

00:48:125 (5) - move it small upward. (View - grid level - 4)
00:48:792 (1) - ^

00:55:623 (3,4,5,6) - Out of sound.

01:15:118 (1) - make it more shorten.

01:27:115 (5) - new combo
01:28:947 (6) - make it more longer.

01:31:280 (1) - move it at 01:31:447
01:32:613 (2) - move it at 01:32:780

Normal
*AR is too fast for normal.
*How about use more bigger circle?
00:09:469 (5) - new combo
00:29:464 (4) - ^ , and end it at 00:30:797

about kiai time, so many notes are out of sound, and patterns are so irregular for normal diff.
Sorry for say like that, but in my opinion, it need remapping.

Hard
00:08:136 (5) - new combo
00:20:133 (10) - delete it.
00:20:300 (1) - start it at 00:20:133
00:22:299 (4,5) - ..well,.. delete it.
and.. don't use 1.5x speed at hard. since this map's bpm is not low.
and, use more regular patterns.
this map should be more complete to mod. so I'll and my mod at here.

Good luck.
Topic Starter
SYSEN

[Shalon] wrote:

Easy
00:18:800 (4) - New combo (done)
00:24:632 (2) - ^ (done)
00:27:298 (3) - ^(done)
00:29:297 (1,2,3,4) - Is this notes are really fit on song? (hmm.. maybe i better change it into long slider)

00:29:297 (1,2,3,) - move it one tick with 1/2(changed into slider : D)
00:31:463 (4) - move it at 00:31:297(done<-end of slider now)

00:32:630 (5) - new combo (done)
00:32:630 (5) - How about end this at 34:296? (since there are many long sliders maybe i think i better not do this)

00:36:212 (1) - replace it with slider. or make it more longer.(done)

00:40:128 (5) - new combo(done)

00:48:125 (5) - move it small upward. (View - grid level - 4) (done)
00:48:792 (1) - ^(done)

00:55:623 (3,4,5,6) - Out of sound.(oh sorry.. i forgot to remove that note)

01:15:118 (1) - make it more shorten.(done)

01:27:115 (5) - new combo(done)
01:28:947 (6) - make it more longer.(done)

01:31:280 (1) - move it at 01:31:447(done)
01:32:613 (2) - move it at 01:32:780(done)

Normal (<---remapped...everything...)
*AR is too fast for normal.
*How about use more bigger circle?
00:09:469 (5) - new combo
00:29:464 (4) - ^ , and end it at 00:30:797

about kiai time, so many notes are out of sound, and patterns are so irregular for normal diff.
Sorry for say like that, but in my opinion, it need remapping.
(remapped now : D)

Hard
00:08:136 (5) - new combo(done)
00:20:133 (10) - delete it.(done)
00:20:300 (1) - start it at 00:20:133(done)
00:22:299 (4,5) - ..well,.. delete it.(umm..i didn't do it... sorry)
and.. don't use 1.5x speed at hard. since this map's bpm is not low. (i think if i keep 1.0 it will be boring)
and, use more regular patterns. (i use jumps to make this map is less boring : ) and a little challenge...maybe..)
this map should be more complete to mod. so I'll and my mod at here.

Good luck.
Thanks for the mod! : D
Snowy Dream
[General]
choose a distance spacing, and use it in different diffs
every diff needs a normal distance spacing
Remember to turn this on




[Easy]
00:29:297 (2) - move to 00:29:464
00:41:461 (1) - reduce an arrow
00:43:293 (1) - move to 00:43:460
00:47:126 (4) - move to 00:46:792
01:27:115 (1) - move to 01:26:781
01:28:114 (x) - add a note
01:28:947 (3) - move to 01:29:447
01:32:613 (2) - move to 01:32:780
01:33:613 (3) - move to 01:33:446
-------------------------------------------------
Spacing is a big problem
Now plz fix it first
Topic Starter
SYSEN

Snowy Dream wrote:

[General]
choose a distance spacing, and use it in different diffs
every diff needs a normal distance spacing
Remember to turn this on


thanks...
easy and 85% of normal diff spacing has been fixed using distance spacing now


but i do some error spacing in hard and extreme in purpose



[Easy]
00:29:297 (2) - move to 00:29:464 (done)
00:41:461 (1) - reduce an arrow (done)
00:43:293 (1) - move to 00:43:460 (done)
00:47:126 (4) - move to 00:46:792 (done)
01:27:115 (1) - move to 01:26:781(done)
01:28:114 (x) - add a note added a slider
01:28:947 (3) - move to 01:29:447 added a slider
01:32:613 (2) - move to 01:32:780 (done)
01:33:613 (3) - move to 01:33:446 (done)
-------------------------------------------------
Spacing is a big problem
Now plz fix it first
easy fixed... but some hard, and extreme i do some error spacing in purpose
Topic Starter
SYSEN
thanks for all modders ...
please if you download before 25July2011.. redownload again...it has many changes and remaps
Jenny
General/Overall: Use another sound-volume, 100% is too much - try like 40-70% ones.
Use Normal-hitsounds, sounds better at this.
Try using some more hitsounds when switching to normal-sampleset

Easy:
I'm no good at easy-modding...
00:56:956 (3) - feels like beginning and ending in nothing...
01:27:115 (5) - ^
01:28:947 (6) - ^
01:33:613 (3) - move to 01:33:446


Normal:
00:17:634 (1) - redesign to 1/2-length-slider with one reverse-arrow
00:46:459 (2) - add 1/2-length slider with one reverse-arrow
00:47:126 (3) - add 1/2-length slider without reverse-arrow
00:47:625 (4) - add 1/2-length slider with two reverse-arrows
01:18:284 (2) - ^
01:19:117 (3) - add 1/2-length slider with one reverse-arrow
01:19:617 (4) - add 1/2-length slider without reverse-arrow
01:19:950 (5) - ^
01:20:116 (which is the ending point of 5) - add finish (normal sampleset)

Hard:
00:12:968 (3,4) - why silenced? sounds empty
00:20:800 (2) - add note
00:23:632 (3) - use kind of a 1-time-reverseslider with 1/4
00:23:965 (4) - ^
00:24:965 (8) - ^
00:25:298 (9) - add note
00:25:465 (10) - 1-time-reverseslider with 1/4
00:30:297 (4) - add note
00:30:464 (5) - ^
00:30:630 (6) - ^
00:30:797 (7) - ^
00:30:880 (8) - ^
00:30:963 (9) - place it under the last 2 added notes, so it's a tripplet-slider-combo
- This feels so empty at too many parts, i think Normal sampleset will help alot (with like 40-70% volume), but you got to place more notes at some points... -
01:26:448 (8) - add note
01:26:615 (9) - ^
01:44:276 (1) - ^
01:44:610 (3) - ^
01:44:776 (1) - ^
(Use the last ones as kind of row-minijump-row-combo)
Please notice for the not-mentioned parts: Try to make them feel less empty, using normal-sampleset and adding some notes here and there - guess other modders will tell you the same.

To the extreme one: Use Normal-sampleset for that aswell, like ~70% overall-volume and in the sections which aren't that loud like the rest is, reduce to ~30-40% instead of soft-sampleset or silencing.
Try using more hitsounds : x

Stared anyway, this can result in a good map if you follow modders who know what they're talking about.
Topic Starter
SYSEN

Broetchen8441 wrote:

General/Overall: Use another sound-volume, 100% is too much - try like 40-70% ones.
Use Normal-hitsounds, sounds better at this.
Try using some more hitsounds when switching to normal-sampleset

Easy:
I'm no good at easy-modding...
00:56:956 (3) - feels like beginning and ending in nothing... (hmm.. right.... i've changed the length of slider to make it follow the rythm)
01:27:115 (5) - ^ (same)
01:28:947 (6) - ^ (same)
01:33:613 (3) - move to 01:33:446 (done)


Normal:
00:17:634 (1) - redesign to 1/2-length-slider with one reverse-arrow (i've done it before... tested with vocal and drum rythm... and i think the drum rythm is better with this one)
00:46:459 (2) - add 1/2-length slider with one reverse-arrow(added)
00:47:126 (3) - add 1/2-length slider without reverse-arrow(added)
00:47:625 (4) - add 1/2-length slider with two reverse-arrows(added)
01:18:284 (2) - ^ (added)
01:19:117 (3) - add 1/2-length slider with one reverse-arrow(added)
01:19:617 (4) - add 1/2-length slider without reverse-arrow(added)
01:19:950 (5) - ^(added)
01:20:116 (which is the ending point of 5) - add finish (normal sampleset)(added)

Hard:
00:12:968 (3,4) - why silenced? sounds empty (umm... i add the whistle sound maybe... since the normal hitsoft sounds really low volume)
00:20:800 (2) - add note (added)
00:23:632 (3) - use kind of a 1-time-reverseslider with 1/4 (hmm..thanks a lot! works well with the song... maybe some of the slider i'll change it into small streams)

00:23:965 (4) - ^(added)
00:24:965 (8) - ^(added)
00:25:298 (9) - add note(added)

00:25:465 (10) - 1-time-reverseslider with 1/4(added)
00:30:297 (4) - add note(added)
00:30:464 (5) - ^(added)
00:30:630 (6) - ^(added)
00:30:797 (7) - ^(added)
00:30:880 (8) - ^(added)
00:30:963 (9) - place it under the last 2 added notes, so it's a tripplet-slider-combo(added)

- This feels so empty at too many parts, i think Normal sampleset will help alot (with like 40-70% volume), but you got to place more notes at some points... -

01:26:448 (8) - add note
01:26:615 (9) - ^(added)
01:44:276 (1) - ^(added)
01:44:610 (3) - ^(i didn't add it... but i added jump)
01:44:776 (1) - ^(same)
(Use the last ones as kind of row-minijump-row-combo)
Please notice for the not-mentioned parts: Try to make them feel less empty, using normal-sampleset and adding some notes here and there - guess other modders will tell you the same.

To the extreme one: Use Normal-sampleset for that aswell, like ~70% overall-volume and in the sections which aren't that loud like the rest is, reduce to ~30-40% instead of soft-sampleset or silencing.
Try using more hitsounds : x (hmm, the easiest way maybe is using custom hitsounds.... maybe i'll try working on it.. if not then i'll just go with volumes)

Stared anyway, this can result in a good map if you follow modders who know what they're talking about.
thanks a lot for the mod
it really helps a lot : D
indyinyou
about hissound use default better

[Normal]

00:12:135 : remove clap add fin
00:33:484 : ^
00:49:458 : ^
00:50:125 : remove fin and newcombo
00:53:790 : add note and fin
00:54:790 : fin
00:57:456 : move spin to here better end to 00:58:789 add fin at spin
01:25:782 : add note and fin
01:26:782 : fin
01:29:447 : same 00:57:456
01:32:446 : add note and fin
01:33:113 : ^
01:34:779 : remove clap add fin

they're just suggestions

star ~
Topic Starter
SYSEN

indyinyou wrote:

about hissound use default better hmm... but i need whistles from soft hitsounds and normal hitsound : ) ...anyway i'm looking for the custom hitsounds now

[Normal]

00:12:135 : remove clap add fin done
00:33:484 : ^ done
00:49:458 : ^ done
00:50:125 : remove fin and newcombo done
00:53:790 : add note and fin i didn't do it... because as i tested it were better when i'm using 1/4 note.. but in this normal diff.. maybe i shouldn't do it
00:54:790 : fin didn't do it
00:57:456 : move spin to here better end to 00:58:789 add fin at spin didn't do it
01:25:782 : add note and fin didn't do it
01:26:782 : fin didn't do it
01:29:447 : same 00:57:456 didn't do it
01:32:446 : add note and fin didn't do it
01:33:113 : ^ didn't do it
01:34:779 : remove clap add fin (done)

they're just suggestions

star ~
Aleks719
Hello. I'll write about general and folder, since they have some problems :)

Folder
  1. You are needing in approachcircle since you have hitcircle and hitcircleoverlay. It could be copy of template skin, but you needing in that.
  2. Since "k-on-insert-cover" is BG, it must be 1024x768 or lower (it must has 4:3 resolution), but not lower than 800x600. Crop this image or try to find another picture for BG.
  3. Some of your skin elements have a lot transparency. MATs don't like this. I strongly suggest to cut useless transparency. Hit images must be square (100x100 as example), crop them carefully.
  4. Remove skin.ini
  5. Remove "storyboard" folder since you didn't use this images in storyboard (files in song folder work, not in storyboard folder).
  6. Hitsounds "normal-hitfinish2", "normal-hitnormal2", "normal-hitwhistle2", "soft-hitclap2" are not working because you didn't use it in map. Remove them
  7. ...Aaaaaaaaaaand make full submit after this fixes.


General
  1. You have slider velocity 1,40 in all diffs. Slider velocity for easy : 0,6-1.0 ; for normal 0,9-1,3 ; for hard : 1,4-1,8, for insane : 1,6 - 2,5. It's not a rule, but you must know about it. Easy must be easier, Hard - harder...
  2. Don't use 100% of hitsounds volume. Hitsounds must be quiet than music!
  3. Don't use claps for making notes louder :D
  4. Make kiai time similar for all diffs
  5. Choose preview point and set it for all diffs in one place. As example, here : 00:43:460
  6. Hard has not long break, but other diffs - have. Very strange.


Extreme
AR -1
00:31:463 - avoid very short breaks, like that. Remove it~
Topic Starter
SYSEN

Aleks719 wrote:

Hello. I'll write about general and folder, since they have some problems :)

Folder
  1. You are needing in approachcircle since you have hitcircle and hitcircleoverlay. It could be copy of template skin, but you needing in that. (oh god... the skin maker can''t online as much as last week)..oh well.. maybe i'll just add from template skin then
  2. Since "k-on-insert-cover" is BG, it must be 1024x768 or lower (it must has 4:3 resolution), but not lower than 800x600. Crop this image or try to find another picture for BG. hmm..i'll resize and crop it...but i can't change the BG since it's used for SB
  3. Some of your skin elements have a lot transparency. MATs don't like this. I strongly suggest to cut useless transparency. Hit images must be square (100x100 as example), crop them carefully. (ahh...maybe i'll just add elements from his KH skin since the hit50 hit 100 and hit 300 is rather similiar...only didn't had any tea logo...(or i better not use the hit 300 hit 50 hit 100)
    [attachment=0:cecda]3245.png[/attachment:cecda]
  4. Remove skin.ini (okay)
  5. Remove "storyboard" folder since you didn't use this images in storyboard (files in song folder work, not in storyboard folder). okay
  6. Hitsounds "normal-hitfinish2", "normal-hitnormal2", "normal-hitwhistle2", "soft-hitclap2" are not working because you didn't use it in map. Remove them okay
  7. ...Aaaaaaaaaaand make full submit after this fixes.
okay!.. i give up finding the custom hitsound...i'll fix it right away and full submit... : (

General
  1. You have slider velocity 1,40 in all diffs. Slider velocity for easy : 0,6-1.0 ; for normal 0,9-1,3 ; for hard : 1,4-1,8, for insane : 1,6 - 2,5. It's not a rule, but you must know about it. Easy must be easier, Hard - harder... (hmm ithink easy is 0.505, normal0.50- 1.0 and hard has 1.0 and 1.5...i am still afraid to do 1.5++ for insane since it will result in overmapped map)
  2. Don't use 100% of hitsounds volume. Hitsounds must be quiet than music! (im thinking about custom hitsounds....if i didn't find any i'll just play with the volumes)
  3. Don't use claps for making notes louder :D (oh.. it's normal hitsound..i'll reduce the volume then)
  4. Make kiai time similar for all diffs oh...you noticed it : (
  5. Choose preview point and set it for all diffs in one place. As example, here : 00:43:460 (okay)
  6. Hard has not long break, but other diffs - have. Very strange.
(because i think easy and normal still need breaks for the new players...and hard is decent... not too overmapped so i didn't make a long breaks, and extreme is overmapped... so i give a long break in extreme)

Extreme
AR -1
00:31:463 - avoid very short breaks, like that. Remove it~(okay)
thanks!
nice mod : )
winber1
General

--If you going to put "Yui" as a tag, you might as well put "Hirasawa" as well lol. Also, "K-On!" should be all caps if I recall correctly (e.g. "K-ON!")
--hitsounds are really loud... you should lower the volume a bit
--Set Preview point
--I wuold rather map all difficulties to the same place... easy and normal end a little earlier..

--Please use Distance snapping before you randomly place jumps. It just makes it really hard to read if so many jumps and anti-spacings are just so unpredictable.
--also, try not to overlap so much..

Extreme

--I would really rather you stack notes better and spend a little more time on the shapes that you make :/ it looks kinda ugly right now. However, i do praise you for your spacing, for it is actually fun to play imo (K-ON!! <3)
--SV Changes are a little weird

00:11:969 (3,4,5,6,7) - i don't like this cluster of notes very much. I'd rather have it in a curve or a straight line
00:36:629 (1,1,2,3,4,5) - this was actually a little hard to read at first because i was exactly sure when that note came after the spinner, and then i just get disoriented, espeically since it doesn't follow anything in the music
00:38:795 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10) - space out more?
00:41:127 (10,1) - i would space out a little more
01:01:455 (6,7,8,9,10) - i would rather follow vocals more here..
01:23:116 (6) - new combo
01:29:447 (x) - add note
01:33:446 (6,7,8,9,10) - i would rather follow vocals more :/
01:45:443 (8) - new combo
01:45:110 (7,8) - space out a little more.

Hard


--I would refrain from using so many spacing changes in the easier difficulties, even in this "hard" diff
--the hitsounds start to seem kinda random later on in the song...
--SV changes are a little odd too in this diff.

00:13:968 (x) - add a note stacked on top of combo 7
00:15:135 (12,1,2,3,4) - I would much rather you stick with your spacing, this sudden spacing change doesn't make sense.
00:20:800 (2,3,1) - ^
00:23:132 (1) - i wouldn't really change SV here
00:28:797 (7,1) - spacing
00:29:797 (2,3,4,5,6) - i would folow vocals more rather than making your own drum beat.
00:34:629 (x) - add note
00:40:128 (7) - new combo
00:40:461 (1) - remove combo
00:44:460 (x) - add note
00:47:459 (9,10) - space out a little better?
00:50:791 (5,1) - ^
00:54:790 (1,2,3) - spacing
00:55:498 (4,5) - these notes are snapped very oddly. put them on the red/white ticks
00:55:832 (5,6,7) - i would space out more equally :/
00:56:831 (1,2) - ^ also, these notes are snapped on 1/8, which is just like no.
00:57:789 (4) - new combo
01:01:288 (1,2,3,4,5,6) - folow vocals a little more?
01:03:121 - why did you map this part?? no other diff has this part mapped, either you map this in all diffs or delete this. it doesn't really make much sense to me being there.
01:12:910 (1,2,3,4) - the snapping is weird.. and the notes don't really follow the music very well... idk what this is even trying to follow
01:13:743 (1,2,3,4,5,6) - this stream of six is just weird, and the first three notes are not snapped properly... streams usually come in odd numbers, this is just awkward and the music does provoke something like this (you shuold just delete that whole section... since no other diff has it mapped..)
01:37:778 (5) - new combo?
01:40:444 (5) - new combo?

Normal

--try no to overlap. some of the overlaps looks a little weird and could make it hard for beginners to read.

00:18:300 (1) - remove combo
00:18:300 (1,2,3,4,5) - all of these 1/2 tick notes are very weird and don't follow the music very well. THey fit better on white ticks.
00:29:464 (4) - you can do something a lot more interesting rather than repeating this so many times >_>

Easy

00:27:298 (1,2) - spacing
00:35:296 (x) - add note
00:55:790 - why is an awkward space here...? lol
00:56:956 (3) - start slider at 00:57:456 and end in the same place as before
01:15:118 (1,2) - spacing
01:26:781 (5) - new combo
01:29:447 (2) - you should start the slider here and add a note at 01:29:114 -

sorry, i can't star this at the moment. feel free to post on my queue if you want a recheck.

hope this helps~
Topic Starter
SYSEN

winber1 wrote:

General

--If you going to put "Yui" as a tag, you might as well put "Hirasawa" as well lol. Also, "K-On!" should be all caps if I recall correctly (e.g. "K-ON!") http://en.wikipedia.org/wiki/K-On! the wiki says K-On! but in the anime logo it was written K-ON! ...maybe i'll stick with wiki for now
--hitsounds are really loud... you should lower the volume a bit fixed
--Set Preview point i've already done it when you're modding my map : )
--I wuold rather map all difficulties to the same place... easy and normal end a little earlier..

--Please use Distance snapping before you randomly place jumps. It just makes it really hard to read if so many jumps and anti-spacings are just so unpredictable. (okay...fixed some of them....some still left... but they're not noticeable like last time)
--also, try not to overlap so much.. (i'll try)

Extreme

--I would really rather you stack notes better and spend a little more time on the shapes that you make :/ it looks kinda ugly right now. However, i do praise you for your spacing, for it is actually fun to play imo (K-ON!! <3) (okay i'll work on it)
--SV Changes are a little weird okay...fixed but there are still some SV changes : )

00:11:969 (3,4,5,6,7) - i don't like this cluster of notes very much. I'd rather have it in a curve or a straight line
(hmm... looks maybe i just make it stack..on second thought....curves is more beautiful : D)
00:36:629 (1,1,2,3,4,5) - this was actually a little hard to read at first because i was exactly sure when that note came after the spinner, and then i just get disoriented, espeically since it doesn't follow anything in the music
(yeah...it looks like the first note that come suddenly after spinner is the problem......(1) removed... more recovery time after spinner.....for the rythm..i make it to match the notes after it)
00:38:795 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10) - space out more? (okay!, i'll gladly do it : D)
00:41:127 (10,1) - i would space out a little more (okay.. i moved (10)farther away)
01:01:455 (6,7,8,9,10) - i would rather follow vocals more here.. (i make it follow vocals at first... but i changed it into star formation so the jump timing is predictable since the timing is like 6 - 7 -- 8 - 9 long delay between 7 and 8)
01:23:116 (6) - new combo (oh right.. i forgot about it)
01:29:447 (x) - add note (done)
01:33:446 (6,7,8,9,10) - i would rather follow vocals more :/ (same like 01:01:455)
01:45:443 (8) - new combo(done)
01:45:110 (7,8) - space out a little more. added(hurray..... more jumps)

Hard


--I would refrain from using so many spacing changes in the easier difficulties, even in this "hard" diff
--the hitsounds start to seem kinda random later on in the song...(hmm..i''ll try fix it)
--SV changes are a little odd too in this diff. fixed

00:13:968 (x) - add a note stacked on top of combo 7 (works well...thanks!)
00:15:135 (12,1,2,3,4) - I would much rather you stick with your spacing, this sudden spacing change doesn't make sense.(hmm okay)
00:20:800 (2,3,1) - ^ (okay)
00:23:132 (1) - i wouldn't really change SV here(oh...it's the old SV!... i forgot to change it)
00:28:797 (7,1) - spacing (done)
00:29:797 (2,3,4,5,6) - i would folow vocals more rather than making your own drum beat. i moved (3) one tick so it follows the vocals...but the rest is my drum beat since there is not much vocals here
00:34:629 (x) - add note (oh right... i added a new note after that too)
00:40:128 (7) - new combo(okay)
00:40:461 (1) - remove combo(okay)
00:44:460 (x) - add note (okay...hope the recovery time is enough for players here)
00:47:459 (9,10) - space out a little better? (okay... i'll even fix the 1-10 spacing )
00:50:791 (5,1) - ^ fixed
00:54:790 (1,2,3) - spacing fixed
00:55:498 (4,5) - these notes are snapped very oddly. put them on the red/white ticks eh...i forgot to resnap these
00:55:832 (5,6,7) - i would space out more equally :/ (fixed... become triangle shaped now)
00:56:831 (1,2) - ^ also, these notes are snapped on 1/8, which is just like no. (oh...i forgot to resnap this note again)
00:57:789 (4) - new combo done
01:01:288 (1,2,3,4,5,6) - folow vocals a little more? (okay...i won't make any jump so the timing is predictable..but in the last part 01:33:446--<i still keep the star formation... because it's last part..... )
01:03:121 - why did you map this part?? no other diff has this part mapped, either you map this in all diffs or delete this. it doesn't really make much sense to me being there. (okay..maybe i just add long break here just like Aleks said)
01:12:910 (1,2,3,4) - the snapping is weird.. and the notes don't really follow the music very well... idk what this is even trying to follow removed
01:13:743 (1,2,3,4,5,6) - this stream of six is just weird, and the first three notes are not snapped properly... streams usually come in odd numbers, this is just awkward and the music does provoke something like this (you shuold just delete that whole section... since no other diff has it mapped..) removed oh.. that stream is for easy points...(i make it before remapped...and i thought it better be there) oh nvm...i deleted it though : D
01:37:778 (5) - new combo? okay
01:40:444 (5) - new combo? okay

Normal

--try no to overlap. some of the overlaps looks a little weird and could make it hard for beginners to read. (okay)..on secon thought.... maybe i'll remove some of them and keep a few of them

00:18:300 (1) - remove combo (okay)
00:18:300 (1,2,3,4,5) - all of these 1/2 tick notes are very weird and don't follow the music very well. THey fit better on white ticks.(oh you're right)
00:29:464 (4) - you can do something a lot more interesting rather than repeating this so many times >_> (i make reverse slider note and a reverse lider again)

Easy

00:27:298 (1,2) - spacing(okay)
00:35:296 (x) - add note(okay)
00:55:790 - why is an awkward space here...? lol okay... i'll add some notes
00:56:956 (3) - start slider at 00:57:456 and end in the same place as before okay
01:15:118 (1,2) - spacing okay
01:26:781 (5) - new combo okay
01:29:447 (2) - you should start the slider here and add a note at 01:29:114 - (okay)

sorry, i can't star this at the moment. feel free to post on my queue if you want a recheck.
okay...i'll post this map in your queque again after i've done changing the volumes

hope this helps~
thanks for the mod!
: D
hoLysoup
hihi~ :)
[General]
Disable letterbox during breaks
Hard and Extreme you mapped until 01:45:443, however Easy and Normal you didn't. Even though they're easier diffs still map to 01:45:443?

[Extreme]

I think this is a good insane difficulty however, you need to either turn up the volume or add more hitsounds to some of the beats because even though I'm hitting all the beats and FC-ing this, I still feel like I missed some during the way. With AR9, players don't have much time to check their accuracy to see if they missed something or not. And the hit300s and 100s kind of blend in with the BG and SB you have going on. Therefore, you should most definitely tune up the volume for all the silent beats.
Another thing what is with this tiny unmapped part: 00:31:463 it ruins the flow of the jumps. Definitely put something there
Also, maybe add a spinner from 01:45:609 to 01:46:776?

[Easy]
For the easy diff, instead of making all the inherit sections x0.5 why don't you just turn down the slider velocity? :O
Usually every mapper turns down slider velocity as the difficulty gets easier. You can verify by looking at how others map, it's not a big deal it's just I find it weird you didn't set different slider velocities for each difficulty.
00:41:461 (1) - I don't think this is a good idea on Easy... maybe a spinner?

[Hard]

AR 8 is too high for hard, AR 6 will do.
00:12:135 - add beat here. It's too confusing for hard to only have 4.
00:26:298 - add beat here?
00:39:794 (5) - New combo here and delete new combo 00:40:128 (1)
00:40:461 (3) - Then make this new combo to make the scatter beats easier to read
00:43:460 (1) - Spinner too short for hard
Delete 01:15:368 (1) and 01:15:868 (7) They make no sense how they don't even start on a down beat or an upbeat. Definitely not for Hard.
01:25:782 (1,5,6) - Too close to previous beats to create anti-jump. Make these further or rearrange them somehow.

Normal looks fine
nice map
:D☆~
Topic Starter
SYSEN

hoLysoup wrote:

hihi~ :)
[General]
Disable letterbox during breaks (okay.. disabled : D )
Hard and Extreme you mapped until 01:45:443, however Easy and Normal you didn't. Even though they're easier diffs still map to 01:45:443? (.umm i actually didn't know much about it... anyway.....normal added...i didn't make for easy.. i think the beat is a bit too fast for easy)

[Extreme]

I think this is a good insane difficulty however, you need to either turn up the volume or add more hitsounds to some of the beats because even though I'm hitting all the beats and FC-ing this, I still feel like I missed some during the way. With AR9, players don't have much time to check their accuracy to see if they missed something or not. And the hit300s and 100s kind of blend in with the BG and SB you have going on. Therefore, you should most definitely tune up the volume for all the silent beats. (okay.. i'll replace the silent notes with whistles : D...oh.. and for the skin..........the only option is use it or not : ( since the skin maker rarely Online now)...maybe i'll just keep it for a while)
Another thing what is with this tiny unmapped part: 00:31:463 it ruins the flow of the jumps. Definitely put something there fixed
Also, maybe add a spinner from 01:45:609 to 01:46:776? oh! it works well

[Easy]
For the easy diff, instead of making all the inherit sections x0.5 why don't you just turn down the slider velocity? :O
Usually every mapper turns down slider velocity as the difficulty gets easier. You can verify by looking at how others map, it's not a big deal it's just I find it weird you didn't set different slider velocities for each difficulty. (oh right... now you mention it... i just know how to turn the velocity down : ).......)
00:41:461 (1) - I don't think this is a good idea on Easy... maybe a spinner? (hmmm... now i think about it...spinner is better : D )

[Hard]

AR 8 is too high for hard, AR 6 will do. okay
00:12:135 - add beat here. It's too confusing for hard to only have 4.added
00:26:298 - add beat here?i think i better not...since the notes after this had this rythm pattern...i just want to make each pattern rather different : D
00:39:794 (5) - New combo here and delete new combo 00:40:128 (1) okay
00:40:461 (3) - Then make this new combo to make the scatter beats easier to read yay...more jumps
00:43:460 (1) - Spinner too short for hard stream added : D
Delete 01:15:368 (1) and 01:15:868 (7) They make no sense how they don't even start on a down beat or an upbeat. Definitely not for Hard. okay... only 1 and 7 right?
01:25:782 (1,5,6) - Too close to previous beats to create anti-jump. Make these further or rearrange them somehow. (maybe i better make it into standard note)

Normal looks fine
nice map
:D☆~
thanks for the mod : D
spboxer3
[Easy]
00:36:129 - to 00:36:129 - add 1 slider
00:47:126 (4) - move to 00:46:792 - and add 1 not at 00:47:792 -
00:54:124 (1,2) - stack
00:56:790 - add 1 note
01:34:113 (4) - move to 01:33:946 -

[Normal]
00:06:803 - ?
00:17:467 (1,2,3,4,5,6,7) - not prefect
00:41:127 - add 1 note and spinner start at 00:41:461 -
01:29:948 (1) - too small spinner in normal. you can use slider
01:38:112 (3,4,1) - also not good :(
01:42:111 (3) - don't do that...look your slider in break at window~

[Hard]
00:06:803 (1,2,3,4) - let it become square
00:11:136 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12) - your spacing is very close. so i think you need have more high spacing!
00:14:968 (11,2) - stack
00:16:634 (3) - not fit in this song rhythm
00:17:134 - add 1 note
00:18:800 (4) - why?
00:26:298 - add 1 note
00:31:297 (1,2,3,1) - not prefect
00:32:296 (1) - why this way have new combo?
00:40:461 (5,6,7,8,9) - you can make more pretty!
00:41:461 (10,11) - spacing
00:43:460 - add 1 note
00:44:126 - add 1 slider finish at 00:44:460 (1) - and remove this note
00:47:292 (8) - slider at here [00:47:459 (9) - move at here and not change finish time]
00:55:457 (4,5) - stack
01:16:451 (3,4,5,6,7,8) - make it have more like star lol
01:24:449 (6) - let it more pretty
01:26:781 (1,2,3,4,5,6) - not thing to say... lol
01:33:446 (6,7,8,9,10) - make it have more like star.
01:34:779 (10) - slider at here...

[Extreme]
00:15:135 (1,3) - stack
00:36:629 (1) - spinner ? not good :(
00:38:795 (1,2,3,4,5) - make it have more like star.
00:41:377 (2) - remove it
00:41:877 (7) - ^
00:43:627 (7,8,10) - ^
00:44:293 (1,2,3,1,2,3,4,5,6) - what's this =口="
00:47:292 - add 1 note
00:47:459 (7) - remove it
00:47:959 - add 1 note
00:48:875 - remove it
00:56:456 (7,8,9,10,11,12,13) - make it have more like star.
01:01:455 (6,7,8,9,10) - ^
01:15:451 (1) - add 1 note
01:15:701 (2) - remove it
01:16:284 (1,2,3,1,2,3,4,5,6) - ...
01:27:281 (8,9,10,1,2,3,4) - make it have more like star.
01:33:446 (6,7,8,9,10) - ^
01:35:112 (1,2,3) - spacing
01:37:112 (6,7) - stack
01:42:444 (11,12) - ^


look! you need fix many thing
you need learn more mapper make map's skill!
hope you can let this map more and more prefect!!
give you star...
Topic Starter
SYSEN

spboxer3 wrote:

[Easy]
00:36:129 - to 00:36:129 - add 1 slider okay
00:47:126 (4) - move to 00:46:792 - and add 1 not at 00:47:792 - okay
00:54:124 (1,2) - stack okay
00:56:790 - add 1 noteokay
01:34:113 (4) - move to 01:33:946 - okay

[Normal]
00:06:803 - ? oh right....(how can i forget to add note there)
00:17:467 (1,2,3,4,5,6,7) - not prefectmaybe i'll just change the notes into sliders here then
00:41:127 - add 1 note and spinner start at 00:41:461 -okay
01:29:948 (1) - too small spinner in normal. you can use slider added slider and i make 1 more reverse slider
01:38:112 (3,4,1) - also not good :( (okay...i rotated 3 90 degree)
01:42:111 (3) - don't do that...look your slider in break at window~oh right.. thanks for reminding me

[Hard]
00:06:803 (1,2,3,4) - let it become square (sorry, i can't agree with this.... the notes after this are in diamond pattern... i need this pattern to make an accelerated spacing)
00:11:136 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12) - your spacing is very close. so i think you need have more high spacing!oh right.... sorry about that
00:14:968 (11,2) - stack okay
00:16:634 (3) - not fit in this song rhythmnow that you mention it....maybe i'll better make the slider shorter
00:17:134 - add 1 noteokay
00:18:800 (4) - why?fixed(i was creating this on purpose for a trap......looks like it doesn't look good)
00:26:298 - add 1 notenope, the rythm in this time maybe match...but it sounds strange for the next rythm cause it's 2 ticks ahead, si i need 2 ticks spacing before that note
00:31:297 (1,2,3,1) - not prefectfixed
00:32:296 (1) - why this way have new combo? fixed
00:40:461 (5,6,7,8,9) - you can make more pretty! i know..but.....okay i'll do it......i was thinking about the spacing(a little bit cruel for hard)...but i'll do it if you say so
00:41:461 (10,11) - spacingokay
00:43:460 - add 1 noteokay
00:44:126 - add 1 slider finish at 00:44:460 (1) - and remove this notedone
00:47:292 (8) - slider at here [00:47:459 (9) - move at here and not change finish time]done
00:55:457 (4,5) - stackdone
01:16:451 (3,4,5,6,7,8) - make it have more like star lolokay
01:24:449 (6) - let it more pretty hope it's not as bad as last time
01:26:781 (1,2,3,4,5,6) - not thing to say... loloh.. okay.. i'll creat a triangle then
01:33:446 (6,7,8,9,10) - make it have more like star.okay
01:34:779 (10) - slider at here...nope...since it's the changing rythm pattern and changing from kiai time to normal

[Extreme]
00:15:135 (1,3) - stack okay
00:36:629 (1) - spinner ? not good :(okay...i'll make it a drain section then
00:38:795 (1,2,3,4,5) - make it have more like star. okay
00:41:377 (2) - remove it okay
00:41:877 (7) - ^ no..it breaks up streams and doesn't match with the rythm...
00:43:627 (7,8,10) - ^ same as above... and i think it makes the pattern more hard to read since the notes is becoming 3ticks ahead
00:44:293 (1,2,3,1,2,3,4,5,6) - what's this =口=" okay..i'll make it 2 stacked notes(that's the overspacing that talk about in the front page.....err.. sorry i forgot to edit the time at the front page since the old map is that time)
00:47:292 - add 1 note okay...(now i can complete the star pattern : )
00:47:459 (7) - remove iti think i better not... the pattern will be harder to read plus there will be an empty space
00:47:959 - add 1 note sorry... it doesn't follow the vocals and rythm pattern
00:48:875 - remove itsorry... i think making a space between 1/4 beat spacing is not a good idea.
00:56:456 (7,8,9,10,11,12,13) - make it have more like star.okay
01:01:455 (6,7,8,9,10) - ^ umm... i think it's like a star already
01:15:451 (1) - add 1 note okay
01:15:701 (2) - remove it okay
01:16:284 (1,2,3,1,2,3,4,5,6) - ...fixed the overspacing
01:27:281 (8,9,10,1,2,3,4) - make it have more like star. okay
01:33:446 (6,7,8,9,10) - ^ i think it's star already
01:35:112 (1,2,3) - spacingsorry... i forgot to fix it
01:37:112 (6,7) - stack oh okay..it's less than level 4 grid..(how can you notice it?)
01:42:444 (11,12) - ^okay


look! you need fix many thing
you need learn more mapper make map's skill! sorry about that....i'm still learning : (
hope you can let this map more and more prefect!!
give you star...
Thanks for the mod!
: D
oh...
and about the star pattern that you tell me...maybe above i say okay (it's not make more like a star... but fix the very small flaw without grid snap) because:
but instead i make
to avoid overspacing
now maybe i'll just add more space a bit but still... the star i make is not much different from the last time
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