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Kuroki Meisa - Wired Life (TV Size)

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Topic Starter
Shourinkai
This beatmap was submitted using in-game submission on Monday, September 12, 2011 at 1:22:14 AM

Artist: Kuroki Meisa
Title: Wired Life (TV Size)
Source: Ao No Exorcist
Tags: blue exorcist backfire
BPM: 128
Filesize: 15630kb
Play Time: 01:23
Difficulties Available:
  1. Backfire's Taiko Oni (4.94 stars, 388 notes)
  2. Connect (0.29 stars, 52 notes)
  3. Entwined (4.22 stars, 147 notes)
  4. Light (3.22 stars, 123 notes)
  5. Struggle (4.77 stars, 224 notes)
  6. Wired (5 stars, 299 notes)
Download: Kuroki Meisa - Wired Life (TV Size)
Download: Kuroki Meisa - Wired Life (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
*These are my very first submitted beatmaps.

I suppose I should say that IF YOU DOWNLOADED BEFORE AUGUST 25TH THEN PLEASE REDOWNLOAD! or something.

Mods:
KGFA
X3r0
EvianBubble
Backfire
BlazzyArrow
Genkishi
Breeze
Kytoxid (I hate you man <3) x2
Weiren
kanpakyin
MoodyRPG
UnderminE
OzzyOzrock
Nakagawa-Kanon


I look forward to constructive criticism and/or stars. So without further ado. Enjoy! ^^

Changelog:
SPOILER
July 18th:
1st edit ~ Made change to Hard life drain and overall difficulty.
2nd edit ~ Did a little bit of overhauling, added [Insane], & modified hitsound for clap.
3rd edit ~ Did a lot of overhauling on [Insane] following the helpful advice of KGFA, some minor changes to [Hard] courtesy of player KGFA, and lost hitsound for clap... 4th edit to come.
4th edit ~ "Fixed" hitsound problem, reduce audio kbps, minor changes on [Easy] and [Normal] following the advice of X3r0, probably did something to [Hard], fixed critical error in [Insane] and probably some other stuff.
5th edit ~ This is the last foreseeable edit. It includes a very, very minor edit to [Easy] and the video.

July 19th:
6th edit ~ With a new day comes new perspectives and so changes all around! Adjustments to all four difficulties.
7th edit ~ Some more minor changes to [Easy] (courtesy of X3r0 again), [Insane], and I think [Normal]... Added begininng of [Insane] to end.

July 20th:
8th edit ~ Changed offset for all four diffs and fixed resulting errors in [Hard]. Added preview point to [Easy].

July 25th:
9th edit ~ Finally got off my lazy a- ... ahem. Anyways, new background vid implemented. Vid size is now 6.06Mb down from 23.2Mb.
PS: There was absolutely no need for the quality of vid that was previously used. I apologize for any inconvience I may have caused due to the past absurd file size or recent change.

July 28th:
10th edit ~ Added new difficulty [~Connect~]!
Renamed diffs (in order from easiest to hardest):
{New} Easy -> [~Connect~]
{Old} Easy -> [~Beautiful~]
Normal -> [~Entwined~]
Hard ->[~Struggle~]
Insane ->[~Wired~]
Readjusted offset on all diffs, hopefully beats will be a little more precise now.
Modified [~Wired~] a little bit. Added notes and moved some around for better flow.

July 29th:
Minor Edit - Moved the video -75ms... it was off by 75ms and that urked me. Call me "CDO" if you will.

August 4th:
Jeez, made tons of changes and still making them, just didn't want to forget stuff to put in here. So:
General:
(This will be my general changelog layout until further notice...) Notice has been furthened... No that made no sense.
  1. Changed title, tags, diff names (removed ~, they were kinda unnescessary), and source.. to... crap I'll get the done after this.
  2. Removed lettbox during breaks (as if there are any), didn't know about the whole video+letterbox thing.
  3. Shifted (actually got rid of) timing sections at beginning of most maps since the same effect can be done by changing the "master" timing point.
Connect:
  1. Incorporated EvianBubble's hitsound map and made minor (oh so minor) adjustments.
  2. Replaced spinner at 01:13:316 with a slider.
Beautiful:
EIP (Edit in progress)
  1. Renamed to [Light]
  2. Changed tick rate to 1. Added custom hitfinish to account for this.
Update:
General:

Added [Backfire's Taiko Oni] Courtesy of Backfire!

Changed all the Sources, removed the "2nd ED".
Added Kiai time from 00:37:457/00:37:691(On [Light]) -> 00:52:691 (in correspondence to what EvianBubble did on [Connect])

[Light]
  1. Messed around with timing sections: added S:C2 @ 00:49:879, S:C1 @ 01:05:582, S @ 01:13:551, S:C1 @ 01:14:957 ; changed 01:12:192 to S:C1 (Was S:C2)
  2. Added hitsounds where I found suitable. Most notable from 00:52:223 - 01:18:004. Added claps and moved whistles.
  3. 00:20:817 (1,2,3,4,5,6) - Modified pattern and added 3 beats.
  4. 00:26:442 (4, 5) - Added 2 beats to fill gap.
  5. 00:44:488 (6) - Added reverse slider to fill gap.
  6. 00:45:426 (1,2) - Made changes according to EvianBubble's suggestion.
  7. 00:48:473 (1,2,3) - Made changes according to EvianBubble's suggestion.
  8. 00:50:582 (5,6) - Moved (5) and (6) up and changed their directions from upward to downward.
  9. 00:58:795 (2,3) - Reduced (2) from reverse slider to normal, added (3).

    [Struggle]
  10. 00:37:457 (1) - Begun combo start and modified combo before it to line up with kiai time start.
August 06:
[Connect]&[Entwined]
Did everything Genkishi caught/suggested.
[Backfire's Taiko Oni]
Applied.

August 10:
New bg image (resized), new offset, new lots o' things.

August 11:
Applied Breeze's mod. See http://osu.ppy.sh/forum/viewtopic.php?p=975973#p975973.
Applied Kytoxid's mod. See http://osu.ppy.sh/forum/viewtopic.php?p=977131#p977131.

August 12:
Applied Weiren's mod. See http://osu.ppy.sh/forum/viewtopic.php?p=977486#p977486.

August 14:
Just fixed a couple of sound issues in [Light], [Entwined], and [Struggle] but kept one sound problem in [Struggle] because I personally kinda like it. Added a beat to [Struggle] to help maintain flow.
[Wired] Just got a whole lot harder. Major facelift for it so get ready to take a brusin'.

August 15:
Applied kanpakyin's mod. See http://osu.ppy.sh/forum/viewtopic.php?p=983480#p983480.
Applied MoodyRPG's mod. See http://osu.ppy.sh/forum/viewtopic.php?p=983498#p983498.
Applied UnderminE's mod. See http://osu.ppy.sh/forum/viewtopic.php?p=983571#p983571.

August 25:
Applied Kytoxid's re-mod. See http://osu.ppy.sh/forum/viewtopic.php?p=999189#p999189.

Added new video (dl'd a better version of the first one I used).
Added 7 combo bursts.
Added star image.

August 28:
Applied Nakagawa-Kanon's mod. See http://osu.ppy.sh/forum/viewtopic.php?p=1003373#p1003373.

September 1:
I think I made [Struggle] and [Wired] suck less...

Storyboard in progress.
Cloudy
[General]

You thinking of adding a video?
Set a preview point.
Your .mp3 is 320kbps, reduce it to 192 or less. There usually isn't a need for excessively high quality audio.

[Easy]

00:45:380; This repeat slider is a bit long, you can either shorten it or leave it as it is. It seems fine to me either way.
Overall, I don't see any ground breaking errors in this difficulty and I'm not experienced enough to know the smaller flaws so as far as I know this difficulty appears to be OK.

[Normal]

00:11:396; As before with your easy difficulty, this repeat slider ought to be cut earlier. For example, the slider stops @ 00:12:333 and every half beat from then on is replaced by a hit circle, creating a stream. So 2,3,4,5,6 I've added in between that gap after your shortened slider and 7,8. To be honest though, its actually pretty much acceptable as it is now and I just personally think that is a better way to do it.

So far I don't see much wrong with these two difficulties; good luck with your map.
Topic Starter
Shourinkai
Thank you for the advice, I'll definitely makes use of it.
KGFA
I like it, it's a good song, keep going
Elfen_Lied
good map~ :)
Cloudy
[Easy]

00:46:552; Avoid stacking more than three consecutive notes together on this difficulty, especially since this is right after a repeat slider. You should either space this stream out in an arc like fashion (01:16:552; you have done this with 4,5,6) or what I have done is, extend the repeat slider by 1/2 a beat, remove note 2, then stack the other three beats on top of each other like before. If this method is employed I suggest moving either the notes or the slider so that when the slider ends, the end is facing the stream. @ 01:09:052 and other places such as 01:10:927 stacking 3 consecutive notes have also been used, so this will be consistent with the whole difficulty.

[Normal]

00:35:536; The 6 should be spaced in the same way the other notes in the stream are spaced. So the distance from 5 & 6 should be equivalent to let's say 2 & 3 or 4 & 5 in that combo.
Topic Starter
Shourinkai

X3r0 wrote:

[Easy]

00:46:552; Avoid stacking more than three consecutive notes together on this difficulty, especially since this is right after a repeat slider. You should either space this stream out in an arc like fashion (01:16:552; you have done this with 4,5,6) or what I have done is, extend the repeat slider by 1/2 a beat, remove note 2, then stack the other three beats on top of each other like before. If this method is employed I suggest moving either the notes or the slider so that when the slider ends, the end is facing the stream. @ 01:09:052 and other places such as 01:10:927 stacking 3 consecutive notes have also been used, so this will be consistent with the whole difficulty.

[Normal]

00:35:536; The 6 should be spaced in the same way the other notes in the stream are spaced. So the distance from 5 & 6 should be equivalent to let's say 2 & 3 or 4 & 5 in that combo.
Done and done. If you see anything else that could use improving (even if it's just your opinion) then go ahead and tell me. Thank you for your help X3r0.
meredithzhao
nice map~
Cloudy
[Easy]

00:54:989; New combo here?

Like above as opposed to the original below.


01:02:489; Same thing as above, new combo @ 6. Though this is really only for consistency to what I've done above.
r-Beatz
love it! ♥
249232373
a nice map
-BaKa_old

r-Beatz wrote:

love it! ♥
nice map ....love it too..
CMP
wow~! good


throw star~!

@@@@@@@@@@@@@@@@@@@@@@@



my pending map->http://osu.ppy.sh/31388
phonic
:!: :!: :!: :!: :!: :!: :!:


Star :) :) :) :) :) :)
EvianBubble
General
Title should be Wired Life (TV size)
Why do your diff names have ~s in them? O_O
Source should be Ao no Exorcist
Tags: Remove all your current tags (they are either in the title, artist, or source fields, so aren't needed - anime will be the category it's placed in after ranking), you should add "blue" since the English title is "Blue Exorcist"
Move your first timing section to 00:02:067 (no timing changes, just it's the downbeat of the bar so it makes more sense :3)
You should use hitsounds :3
I personally recommend using grid level 3 for mapping, it makes things look neater and such (at the top click view, then "grid level" and choose 3)
Uncheck "letterbox during breaks" since you have video
00:37:691 - Start kiai time here?
00:52:691 - End kiai here?

Connect
00:05:113 (1) - I suggest making this 60% volume and adding whistle
00:07:691 (1,2,3) - Add whistle to the middle and end of (1), (2), and the end of (3)
00:15:192 (1,2,3) - These are too close together. I read them fine but might be confusing for a new player. Move like this?
00:21:285 (1) - I think the next beat after this comes too soon after a spinner at this diff, so I suggest ending at 00:22:691 and adding a finish
00:23:629 (1) - Add whistle to beginning. Move two grids up (lv 3)
00:26:442 (2) - Add finish at 50% volume
00:27:379 (3) - Move two grids down and one right, whistle on beginning and end
00:30:191 (1,2,3,4) - Finish on beginning of (1), clap on (2, 4), whistle on beginning of (3)
00:33:941 (1) - Add whistle to the body, finish on end
01:13:316 (1) - I don't really like this spinner. Map through it?
01:23:160 (1) - Move this to the right, 'cus now it just looks ugly :(

(BTW, I stopped saying hitsound stuff halfway through 'cus I got annoyed lol XD I've attatched the osu file with all the hitsound changes I'd've made and everything else I said, so just CHANGE ANYTHING YOU DON'T AGREE WITH :D)

Beautiful
I do not like tick rate 2 at all for this song >_< Consider changing
00:18:004 (2) - Consider moving to the right side of (1) - fixes spacing without looking odd
00:20:817 (1,2,3) - Don't you want more of a build up here? Consider adding notes at 00:21:285, 00:22:223, and 00:22:457
00:23:629 - Those hitsounds sound kind of ... funny X_X
00:26:442 - Definitely suggest adding a note here
00:33:941 (1,2) - Sounds kind of odd but I can't think of a better way to map this :S
00:35:582 (1,1,1,2) - I quite like this. Although I don't think you need a new combo for all those notes
00:44:723 - Add note here and 00:44:957 here
00:45:426 (1) - Consider changing this combo like so. I think it flows a lot better (look at timeline)
00:48:473 (1,2,3) - Make (2) one half beat longer, shorten (3) by one and move it forward (look at timeline)
00:50:582 (4,5,6) - Spacing, these need to be moved closer together
00:57:848 (1,2) - Maybe change to this? (Timeline)

I didn't make any hitsound suggestions, but I would suggest doing something to what I did in my hitsounds one :O

Sorry I didn't get to finish. Please tell me when you've changed stuff so I can recheck :) (So no star yet :P)

Download: Kuroki Meisa - Wired Life ~TV Version~ (Shourinkai) [Hitsounds].osu
Topic Starter
Shourinkai
SPOILER

EvianBubble wrote:

General
Title should be Wired Life (TV size)
Why do your diff names have ~s in them? O_O
Source should be Ao no Exorcist
Tags: Remove all your current tags (they are either in the title, artist, or source fields, so aren't needed - anime will be the category it's placed in after ranking), you should add "blue" since the English title is "Blue Exorcist"
Move your first timing section to 00:02:067 (no timing changes, just it's the downbeat of the bar so it makes more sense :3)
You should use hitsounds :3
I personally recommend using grid level 3 for mapping, it makes things look neater and such (at the top click view, then "grid level" and choose 3)
Uncheck "letterbox during breaks" since you have video
00:37:691 - Start kiai time here?
00:52:691 - End kiai here?

Connect
00:05:113 (1) - I suggest making this 60% volume and adding whistle
00:07:691 (1,2,3) - Add whistle to the middle and end of (1), (2), and the end of (3)
00:15:192 (1,2,3) - These are too close together. I read them fine but might be confusing for a new player. Move like this?


00:21:285 (1) - I think the next beat after this comes too soon after a spinner at this diff, so I suggest ending at 00:22:691 and adding a finish
00:23:629 (1) - Add whistle to beginning. Move two grids up (lv 3)
00:26:442 (2) - Add finish at 50% volume
00:27:379 (3) - Move two grids down and one right, whistle on beginning and end
00:30:191 (1,2,3,4) - Finish on beginning of (1), clap on (2, 4), whistle on beginning of (3)
00:33:941 (1) - Add whistle to the body, finish on end
01:13:316 (1) - I don't really like this spinner. Map through it?
01:23:160 (1) - Move this to the right, 'cus now it just looks ugly :(

(BTW, I stopped saying hitsound stuff halfway through 'cus I got annoyed lol XD I've attatched the osu file with all the hitsound changes I'd've made and everything else I said, so just CHANGE ANYTHING YOU DON'T AGREE WITH :D)

Beautiful
I do not like tick rate 2 at all for this song >_< Consider changing
00:18:004 (2) - Consider moving to the right side of (1) - fixes spacing without looking odd
00:20:817 (1,2,3) - Don't you want more of a build up here? Consider adding notes at 00:21:285, 00:22:223, and 00:22:457
00:23:629 - Those hitsounds sound kind of ... funny X_X
00:26:442 - Definitely suggest adding a note here
00:33:941 (1,2) - Sounds kind of odd but I can't think of a better way to map this :S
00:35:582 (1,1,1,2) - I quite like this. Although I don't think you need a new combo for all those notes
00:44:723 - Add note here and 00:44:957 here
00:45:426 (1) - Consider changing this combo like so. I think it flows a lot better (look at timeline)

00:48:473 (1,2,3) - Make (2) one half beat longer, shorten (3) by one and move it forward (look at timeline)

00:50:582 (4,5,6) - Spacing, these need to be moved closer together
00:57:848 (1,2) - Maybe change to this? (Timeline)


I didn't make any hitsound suggestions, but I would suggest doing something to what I did in my hitsounds one :O

Sorry I didn't get to finish. Please tell me when you've changed stuff so I can recheck :) (So no star yet :P)

Made all changes unless I didn't want to. :D
Check the changelog under August 4th to see what I did (I MAY have missed a few things).
Backfire
Yumyumyumyumyumyum boobies yum here's my taiko, I hope you like it.

Download: Kuroki Meisa - Wired Life (TV Size) (Shourinkai) [Backfire's Taiko Oni].osu
BrokenArrow
Mod by request

Backfire's Taiko Oni

Set the difficulty of Circle Size, Approach Rate, HP Drain and Overall Difficulty to 5.

00:37:457 - 00:51:988 - Add kia-time like it's in the other diffs
00:11:207 (20) - kat?

Found nothing else :D
Great work, here is your star~
Backfire
Right then, since he was lazy and didnt put kiai, I went ahead and put it in, and added that kat. That stream was always awkward :x

Download: Kuroki Meisa - Wired Life (TV Size) (Shourinkai) [Backfire's Taiko Oni].osu
UnderminE
I love this song. And it has such a beautiful video. yay Ao no Exorcist~
Topic Starter
Shourinkai

Backfire wrote:

Right then, since he was lazy and didnt put kiai, I went ahead and put it in, and added that kat. That stream was always awkward :x
Hey, being lazy and forgetting are two different things. xD
Added.
Genkishi
[General]

-Why it has 2 OSB files? Delete the other one then full submit

[Connect]

1:11:441 (4)- make the slider up to 1:12:379

@_@ i am very lazy at modding easy

[Light]

00:08:629 (3)-clap
00:10:504 (6)-^
00:11:442 (1)-add clap in the reverse arrow but do not add clap in this reverse arrow 00:12:379 and add clap into the end of the slider
00:14:254 (3)-clap
00:16:129 (2)-^
00:18:004 (2)-^
00:22:692 (5)-finish
00:23:160 (6)-whistle
00:54:566 (5)-clap
00:56:441 (4)-^
01:16:598 (4)-new combo
01:17:535 (7)-^

[Entwigned]

00:10:973 (8)-1 grid up

Start a new kiai here at 01:00:191 up to 01:20:348


I'm Gonna Pass on the other diff.!..I am tired xD

Take a Star
Weez
This is now stuck in my head :O
I blame you!!!!!

General
- Offset is 192! change and make sure to resnap all notes.
- Add Backfire to the tags for ALL the diffs!
- In the folder, open all the .osu files in notepad and change the audio lead-in to 1000
- The .osu files of Connect and Light, change the preview time to 37411
- The bg image should be a image that is 4:3 (1024*768, or 800*600)
- Kiai time isn't really working well for most of the diffs. All of them should be done just like in hte Entwined diff.

Connect
00:43:316 (4) - This slider feels weird, try chaning it to something like this: http://puu.sh/4cDC
00:47:066 (5) - Same thing as above
00:56:441 (5) - ^

Light
00:35:582 (1,1,1,2) - This should be just one combo. Way it is now seems out of place.
00:39:566 (3) - Add a clap instead here. You do it for the next set of combos
00:49:645 (3) - This isn't a really pretty slider. Consider cahnging this.
(Suggestion) 01:19:410 (4) - Looks good now but try this out, looks even better! http://osu.ppy.sh/ss/128420
01:22:691 - Snap the inherited timing point to here.

Entwined
I like htis diff!

Struggle

00:55:035 (1,2,3,4,5,6) - Weird pattern here, try copying the previous combo and pasting it and press crtl+H
01:10:973 (3,4,5) - Follow the same spacing pattern like in 01:09:098 (3,4,5)


Wired
- Should end like the other diffs.
There are way to much spacing errors here. Go through it and try to follow one spacing (except when you use jumps.)

~Call me back for a remod or if you need help, I'll star then~
Topic Starter
Shourinkai

Weezy wrote:

This is now stuck in my head :O
I blame you!!!!! :O Don't shoot the messenger.

General
- Offset is 192! change and make sure to resnap all notes.
- Add Backfire to the tags for ALL the diffs!
- In the folder, open all the .osu files in notepad and change the audio lead-in to 1000
- The .osu files of Connect and Light, change the preview time to 37411
- The bg image should be a image that is 4:3 (1024*768, or 800*600)
- Kiai time isn't really working well for most of the diffs. All of them should be done just like in hte Entwined diff.
Did all! ^^

Connect
00:43:316 (4) - This slider feels weird, try chaning it to something like this: http://puu.sh/4cDC
00:47:066 (5) - Same thing as above
00:56:441 (5) - ^
Did all! ^^

Light
00:35:582 (1,1,1,2) - This should be just one combo. Way it is now seems out of place.
00:39:566 (3) - Add a clap instead here. You do it for the next set of combos
00:49:645 (3) - This isn't a really pretty slider. Consider cahnging this.
(Suggestion) 01:19:410 (4) - Looks good now but try this out, looks even better! http://osu.ppy.sh/ss/128420
01:22:691 - Snap the inherited timing point to here.
Did all! ^^

Entwined
I like htis diff!
Sweetness

Struggle

00:55:035 (1,2,3,4,5,6) - Weird pattern here, try copying the previous combo and pasting it and press crtl+H Didn't exactly do that but I definitely change the pattern. I may have to reduce space since pythag law and all.
01:10:973 (3,4,5) - Follow the same spacing pattern like in 01:09:098 (3,4,5) Done.


Wired
- Should end like the other diffs. Deleted last portion.
There are way to much spacing errors here. Go through it and try to follow one spacing (except when you use jumps.) Edit: Actually, if someone else suggests this then I will do it, however most if not everything I did here is intentonal.

~Call me back for a remod or if you need help, I'll star then~
Breeze
Hi there

[General]
  1. Please delete osb file since it's not uesd
  2. Please use only one StackLeniency in all diff.s
[Conecet]
  1. 01:13:316 (5) - The shade of this slider looks bad, change it or not, all depends on you. You can try use 2 more spots to change shade, like this maybe
[Light]
  1. 01:13:785 (5) - I'm strongly recommond that note shouldn't be obstructed by other note, it's ugly and make it hard to read
[Entwined]
  1. 00:12:145 (1,2,3) - spacing wrong, it's eye visible the spacing of 1,2,3 is bigger than 4,5,6,7 etc.
  2. 00:14:254 (11) - spacing wrong
  3. 00:23:160 - add a note sounds better
  4. 01:14:723 (2) - spacing wrong
[Struggle]
  1. 00:09:332 (6,8) - Why here jump?
  2. 00:13:551 (3) - confusing jump IMO, even if you wanna use a jump, you should use new combo
  3. 00:17:301 (4) - Now I don't why this diff. so many jumps, and jump without any proper reson, I think it's unrankable
  4. 00:23:863 (1-11) - spacing confused
  5. 00:36:754 (6,7) - This jump is acceptable for me, you should new combo here, it's a big jump
  6. 00:48:941 (3) - this still confusing me
  7. 00:51:051 (3) - ^
  8. 01:20:816 (1-8) - spacing, spacing
    This diff. has many spacing issues, I think should fix these first
map itself not bad, star
Topic Starter
Shourinkai

Breeze wrote:

Hi there

[General]
  1. Please delete osb file since it's not uesd
  2. Please use only one StackLeniency in all diff.s
Done all!

[Conecet]
  1. 01:13:316 (5) - The shade of this slider looks bad, change it or not, all depends on you. You can try use 2 more spots to change shade, like this maybe
    [attachment=0:4cdf1]0.jpg[/attachment:4cdf1]
Done!

[Light]
  1. 01:13:785 (5) - I'm strongly recommond that note shouldn't be obstructed by other note, it's ugly and make it hard to read Put notes on top of end of slider instead, hope this looks better.
[Entwined]
  1. 00:12:145 (1,2,3) - spacing wrong, it's eye visible the spacing of 1,2,3 is bigger than 4,5,6,7 etc. Haha, yeah... Fixed + added new combo at 7.
  2. 00:14:254 (11) - spacing wrong Fixed I think. :P
  3. 00:23:160 - add a note sounds better Added + changed pattern to flow better and prevent jump.
  4. 01:14:723 (2) - spacing wrongRotated/re-grid snapped 1,2 and changed spacing on other question mark.
[Struggle]
  1. 00:09:332 (6,8) - Why here jump? For kicks? :D
  2. 00:13:551 (3) - confusing jump IMO, even if you wanna use a jump, you should use new combo Added new combos but didn't actually move any notes. Hope this helps.
  3. 00:17:301 (4) - Now I don't why this diff. so many jumps, and jump without any proper reson, I think it's unrankable Moved note to proper spacing instead of jump. *Well it's not supposed to be easy. :O I guess I can see where you're coming from but I like this one being all jumpy.
  4. 00:23:863 (1-11) - spacing confused Added new combos but didn't change anything around. Again, hopefully this helps. *That's how most of my harder patterns are. :D
  5. 00:36:754 (6,7) - This jump is acceptable for me, you should new combo here, it's a big jump Added and removed followig combo.
  6. 00:48:941 (3) - this still confusing me Completely rearranged pattern.
  7. 00:51:051 (3) - ^_________________^ to conform with previous change.
  8. 01:20:816 (1-8) - spacing, spacing An awesome map deserves a big finish, right? Nah, I'm not that vain, but it's all intentionally confusing.
    This diff. has many spacing issues, I think should fix these first Aw....
map itself not bad, star
Thank you very much! ^^
Kytoxid
[General]

Delete osb and full submit. Or don't. Whatever. :P

This song should easily be available at 192kbps MP3 and 848x480 video. (I'm pretty sure it's broadcast in 720p) Higher quality stuff is better, right? Since this is a TV-Size map, you could also use 800kbps or so video. Just to make things look better.

Ending sliders: 01:23:160 (1) are too silent to be ranked. It would be better probably to silence just the tail, and leave some volume (30-50%?) on the head.

0.2 stack leniency makes some patterns hard to read, but higher would make some patterns uglier...

The blue approach circle colour is a bit hard to see at times.

For the harder difficulties:
00:05:113 (1,2) - Much better as a slider than 2 notes; the player has no sense of the tempo yet.

[Connect]

00:18:942 (3) - Just my opinion, but this slider's really ugly. XD
00:33:941 (1) - Almost symmetrical; vertically line up the start and end points, and the middle tick should move right to the middle of the slider. If you'd like, center that.
00:38:629 (1,3) - Put these on the same spot.
01:05:816 (1) - If this is a W, it needs to be neater.
01:13:316 (5) - So close to symmetrical. Adjust it a bit so that the start and end points vertically line up?
01:21:754 (2) - Move it up and left a bit, so that the start lines up with the endpoint of 1, and that the 2's not partially covered.

I'm a big fan of perfect-looking sliders, so you notice a lot of these are about those. XD Here's a guide that you can follow if you get frustrated making them: http://www.tinyurl.com/delicioussliderguide. Or you can ignore me.

[Light]

00:20:817 (1,2,3,4,5,6) - Pretty confusing for an Easy/Normal.
00:33:941 (1) - I think this combo would be more intuitive like this: http://osu.ppy.sh/ss/129071 (ignore the note placements, they're not spaced properly. Just look at the timeline)
00:46:598 (2) - You have so many hitsounds in this combo that the lack of a hitsound at the center of this slider feels a bit unnatural. Shorten the slider and add a repeat or a note where the endpoint currently is? Just to maintain the 1/2 pattern.
00:54:566 (5) and 00:56:441 (4) and 00:58:785 (2) - I think having new combos on these 3 notes rather than where you currently have them feels better.
01:02:066 (5,4) - ^
01:09:566 (6,5) - ^ This one is less so because you have them in stacks, so what you have here is perfectly fine too.
01:16:598 (1) - No new combo here, just to match what you have before (or what I recommended, they both shouldn't have one here).

Looking back, this map might need a bit more approach rate. As well, you have a few jumps here; I think they're intuitive enough for Easy/Normal, but some might disagree. I won't complain about them though.

[Entwined]

00:09:567 (4,5,6,7,8,1) - Should probably be 2 squares, so move 8 and 1 a grid left.
00:11:442 (1,2,3,4,5,6,1,2,3,4,5) - A bit messy.
00:21:520 (6) - Better symmetry would be good.
00:33:941 (1) - This note and everything after it; flip it horizontally with Ctrl-H. That way the hitburst doesn't slightly cover the 2 after, and the player's mouse can continue its path right. If you do this, note that where I say "left" after here I mean right, and vice versa (i.e. my directions in mods after this one assume you chose not to flip)
00:37:457 (1) - Pull the tail a bit more to the left to line it up with the center, or pull 2 and 3 a grid right.
00:48:473 (1,2,3) - Move the 2 and 3 a bit so that it looks like http://osu.ppy.sh/ss/129073. Tried to word out why, but couldn't find the words, so I hope you understand why it looks neater.
01:01:129 (2,3,1,2) - Move the 3 and 1 up a bit, and the 2 left a bit so that the entire sequence forms a smooth arc.
01:17:535 (1,2,3,4,1) - Feels a bit messy with the sheer number of notes, approach circles, and hitbursts.
01:23:160 (1) - Apart from what was mentioned at the beginning about the end sliders, just wanted to comment on how smooth and nice this slider is.

Probably would be better with a bit faster approach rate.

[Struggle]

Whoa. Big jump in difficulty from the previous one, especially with those jumps. I'd put this at Hard/Insane just because of those jumps and spacing things.

00:16:598 (1,2) - If you move these notes left a bit, 2,3,4,5 can form a diamond! WHOA DIAMOND!
00:22:692 (1,1,2,3,1,2,3,4,1,2,3) - This section hurts just because it's after a short spinner and you immediately go into jumps with some overlapping circles.
00:27:379 (1,2,3) - Not straight! D:
00:29:254 (5) - That sound in the middle threw me off because that spot is covered by the hitburst. Probably better not to do that, even though it looks good.
00:32:887 (6) - I don't like this note because it's hard to predict how many repeats you have in that slider and where exactly this note lands, since you use a lot of even-number-of-repeat sliders already.
00:36:754 (1) - Starting here, this map goes crazy with the jumps and larger spacing, and I'd firmly put it in Insane because of that. So even though you have 5 osu! difficulties, you don't really have a difficulty that fits well under Hard. It's like, "Easy, Easy/Normal, Normal, Insane, Insane". I think a good Hard is important, but this is really just an observation.
01:20:816 (1,2,3,4,5,6,7,8) - Is there a pattern I'm missing in these jumps? If not, it should follow a pattern to avoid looking so messy.

[Wired]

00:04:059 (1,2,3,4,5,6,7,8,9,10,11) - This combo shouldn't be here; the player has no sense of time yet, like I said before, and even if they felt the beat from the previous 4 seconds or so, this starts on a blue tick just to mess that up.
00:07:692 (1) - I don't understand your reasoning for the combos in this whole part.
00:15:192 (4,5,6) - 4 isn't lined up with 1,2,3. 5 isn't lined up with 4. And 6 is just not symmetrical. XD Personally I'd use flip and reverse to make 5 a mirror copy of 4.
00:20:817 (5,6,7) - The slider's gone by the time 7 appears, just make this symmetrical.
00:24:449 (1,2,3,4,5) - Make this symmetrical too.
00:26:793 (1,2,3,4,5) - Not straight.
00:33:473 (5) - If you turn off Grid Snap and turn on Distance Snap and hold Ctrl and move this to the left of the endpoint of 4, osu! will snap it perfectly horizontally for you.
00:39:566 (3) - Stack this under the previous 5?
00:40:973 (1,2,3) - Kinda mean antijump here.
00:50:816 (1) - The partial overlap of the endpoint by the previous hitbursts makes this look sloppy.
01:07:691 (1,2,3,4,5,6) - Is the gradually increasing spacing intentional? 1,2,3 is closer than 3,4,5,6.
01:17:066 (2) - I'd put the new combo here instead, but I still don't understand your combo scheme, lol.
01:23:160 (1) - Ooh, another cool slider.

The jumps in here are kinda mad too, but meh. I could go through them reasonably well, and it's the hardest diff, so...

[Taiko]

Seemed a bit easy for Oni, but otherwise fine. I don't really mod Taiko that much.

I warned you.
Topic Starter
Shourinkai
SPOILER

Kytoxid wrote:

[General]

Delete osb and full submit. Or don't. Whatever. :P I thought I already did that. >:O Done.

This song should easily be available at 192kbps MP3 and 848x480 video. (I'm pretty sure it's broadcast in 720p) Higher quality stuff is better, right? Since this is a TV-Size map, you could also use 800kbps or so video. Just to make things look better. Done and done at the expense of english subtitles (couldn't find the original source).

Ending sliders: 01:23:160 (1) are too silent to be ranked. It would be better probably to silence just the tail, and leave some volume (30-50%?) on the head. Done.

0.2 stack leniency makes some patterns hard to read, but higher would make some patterns uglier...

The blue approach circle colour is a bit hard to see at times. Changed to a light blue. Hopefully this helps.

For the harder difficulties:
00:05:113 (1,2) - Much better as a slider than 2 notes; the player has no sense of the tempo yet. Changed on [Entwined] and [Struggle].

[Connect]

00:18:942 (3) - Just my opinion, but this slider's really ugly. XD Yeah, I think I was trying to have it follow the lyrics or something while looking like a "W". I guess I was just asking too much of it. Now a 5-point "W" slider.
00:33:941 (1) - Almost symmetrical; vertically line up the start and end points, and the middle tick should move right to the middle of the slider. If you'd like, center that. I have... absolutely no clue what you're talking about, however I fixed it in the best way I could so I'll get you to check it later.
00:38:629 (1,3) - Put these on the same spot. Kinda, sorta did this. Moved due to slide resnap and distance snap, then rotated 2.
01:05:816 (1) - If this is a W, it needs to be neater. What the-? No clue how to make it neater so I did my best.
01:13:316 (5) - So close to symmetrical. Adjust it a bit so that the start and end points vertically line up? That did the trick. ;D Done.
01:21:754 (2) - Move it up and left a bit, so that the start lines up with the endpoint of 1, and that the 2's not partially covered.Okai~ I also changed the slider in the previous combo (4) where the final bend is parallel to 2.

I'm a big fan of perfect-looking sliders, so you notice a lot of these are about those. XD Here's a guide that you can follow if you get frustrated making them: http://www.tinyurl.com/delicioussliderguide. Or you can ignore me. Thanks. I'll make good use of this.

[Light]

00:20:817 (1,2,3,4,5,6) - Pretty confusing for an Easy/Normal.
00:33:941 (1) - I think this combo would be more intuitive like this: http://osu.ppy.sh/ss/129071 (ignore the note placements, they're not spaced properly. Just look at the timeline) Wdfbbqsawfad!? I already did that? Did my past upload not work or something?
00:46:598 (2) - You have so many hitsounds in this combo that the lack of a hitsound at the center of this slider feels a bit unnatural. Shorten the slider and add a repeat or a note where the endpoint currently is? Just to maintain the 1/2 pattern. Or better, I could work my custom .wav wand and make it all better. ^^
00:54:566 (5) and 00:56:441 (4) and 00:58:785 (2) - I think having new combos on these 3 notes rather than where you currently have them feels better. Okai~
01:02:066 (5,4) - ^ Yep.
01:09:566 (6,5) - ^ This one is less so because you have them in stacks, so what you have here is perfectly fine too. Ok.
01:16:598 (1) - No new combo here, just to match what you have before (or what I recommended, they both shouldn't have one here). "They both..." Anyways, got rid of combo, I think some else modded it, but I didn't originally have it that way.

Looking back, this map might need a bit more approach rate. As well, you have a few jumps here; I think they're intuitive enough for Easy/Normal, but some might disagree. I won't complain about them though. Intuition! Increased AR by 1 tick.

[Entwined]

00:09:567 (4,5,6,7,8,1) - Should probably be 2 squares, so move 8 and 1 a grid left. Done-
00:11:442 (1,2,3,4,5,6,1,2,3,4,5) - A bit messy.-and done (hopefully less messy).
00:21:520 (6) - Better symmetry would be good. Done
00:33:941 (1) - This note and everything after it; flip it horizontally with Ctrl-H. That way the hitburst doesn't slightly cover the 2 after, and the player's mouse can continue its path right. If you do this, note that where I say "left" after here I mean right, and vice versa (i.e. my directions in mods after this one assume you chose not to flip) Done.
00:37:457 (1) - Pull the tail a bit more to the {right} to line it up with the center, or pull 2 and 3 a grid {left}. Done after a fair amount of stupidity from yours truely.
00:48:473 (1,2,3) - Move the 2 and 3 a bit so that it looks like http://osu.ppy.sh/ss/129073. Tried to word out why, but couldn't find the words, so I hope you understand why it looks neater. No clue why it looks neater, but then again I just flipped my map! Done.
01:01:129 (2,3,1,2) - Move the 3 and 1 up a bit, and the 2 {right} a bit so that the entire sequence forms a smooth arc. Well I purposely did that sloppy crap but mainly because I was too lazy to make it a nice, perfect-looking thing so done (I think).
01:17:535 (1,2,3,4,1) - Feels a bit messy with the sheer number of notes, approach circles, and hitbursts. Moved 2nd combo's 3, maybe this helps?
01:23:160 (1) - Apart from what was mentioned at the beginning about the end sliders, just wanted to comment on how smooth and nice this slider is. PFFT WTFALEGFALUFLAR!? A COMPLIMENT!? This will not do- not one bit!

Probably would be better with a bit faster approach rate. Increased by 1.

[Struggle]

Whoa. Big jump in difficulty from the previous one, especially with those jumps. I'd put this at Hard/Insane just because of those jumps and spacing things.

00:16:598 (1,2) - If you move these notes left a bit, 2,3,4,5 can form a diamond! WHOA DIAMOND! HAHAHAHAH I have no clue wdf you're talking about...
00:22:692 (1,1,2,3,1,2,3,4,1,2,3) - This section hurts just because it's after a short spinner and you immediately go into jumps with some overlapping circles. SUFFER! >:O *coughs* Anyways, removed spinner and filled in with notes.
00:27:379 (1,2,3) - Not straight! D: (A)Ahuh, and? (B)DEAL WITH IT! (C)You're not str-*coughs hard* That was a friend's work, I think it was meant to take away from the genericness of it all but w/e. Fixed.
00:29:254 (5) - That sound in the middle threw me off because that spot is covered by the hitburst. Probably better not to do that, even though it looks good. Not to be mean, but how did that throw you off? It follows the same triple clap as the other beats in the combo. I would just like another reason as to why that would throw a player off, that's all.
00:32:887 (6) - I don't like this note because it's hard to predict how many repeats you have in that slider and where exactly this note lands, since you use a lot of even-number-of-repeat sliders already. Fair enough, removed 6 and added a repeat to 5.
00:36:754 (1) - Starting here, this map goes crazy with the jumps and larger spacing, and I'd firmly put it in Insane because of that. So even though you have 5 osu! difficulties, you don't really have a difficulty that fits well under Hard. It's like, "Easy, Easy/Normal, Normal, Insane, Insane". I think a good Hard is important, but this is really just an observation.Tried making it easy by reducing jumps/jump-difficulty/jump spacing and increase circle size.
01:20:816 (1,2,3,4,5,6,7,8) - Is there a pattern I'm missing in these jumps? If not, it should follow a pattern to avoid looking so messy. Omgwtf I just added a pattern. Wooooooooooo.

Ok so there was a lot of use of ctrl+shift+s, I hope it's better now. Had to screw with combo colors at the end because it went from red with the red box in the bg to green with green boxes in the bg. I mean, honestly. >_<

[Wired]

00:04:059 (1,2,3,4,5,6,7,8,9,10,11) - This combo shouldn't be here; the player has no sense of time yet, like I said before, and even if they felt the beat from the previous 4 seconds or so, this starts on a blue tick just to mess that up. I liked this part though. :(
00:07:692 (1) - I don't understand your reasoning for the combos in this whole part. There's a reaso-? I mean. Tried to add a reason, new combo after every upbeat until 00:15:191. That work?
00:15:192 (4,5,6) - 4 isn't lined up with 1,2,3. 5 isn't lined up with 4. And 6 is just not symmetrical. XD Personally I'd use flip and reverse to make 5 a mirror copy of 4. Done with a little shifting. Symmetry. Symmety.
00:20:817 (5,6,7) - The slider's gone by the time 7 appears, just make this symmetrical. Done.
00:24:449 (1,2,3,4,5) - Make this symmetrical too. It's not symmetrical?
00:26:793 (1,2,3,4,5) - Not straight. Says yoooou~- It's not... Fixed.
00:33:473 (5) - If you turn off Grid Snap and turn on Distance Snap and hold Ctrl and move this to the left of the endpoint of 4, osu! will snap it perfectly horizontally for you. FU- I wish I new about that sooner! >_< Done.
00:39:566 (3) - Stack this under the previous 5? Done. Adjusted other notes in combo to compensate.
00:40:973 (1,2,3) - Kinda mean antijump here. Umad?
00:50:816 (1) - The partial overlap of the endpoint by the previous hitbursts makes this look sloppy. Moved it down and it's perfectly spaced already... Wonder why I put it up there. :3
01:07:691 (1,2,3,4,5,6) - Is the gradually increasing spacing intentional? 1,2,3 is closer than 3,4,5,6. Totally intentional... Then why is this green? You may never find out (fixed).
01:17:066 (2) - I'd put the new combo here instead, but I still don't understand your combo scheme, lol. Combo scheme, schmombo... yeah... How about dem crazy stuffs. I moved lots of things around here. Spacing was all over ther !@#$ing place.
01:23:160 (1) - Ooh, another cool slider. I approve of you approving my slider.

The jumps in here are kinda mad too, but meh. I could go through them reasonably well, and it's the hardest diff, so...

[Taiko]

Seemed a bit easy for Oni, but otherwise fine. I don't really mod Taiko that much.

I warned you. And I hate you. /ragemoar

Kytoxid check above to see what I did (and maybe laugh a little).
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