shut up boi[ Lost ] wrote:
BN Please - Frontier - lol
shut up boi[ Lost ] wrote:
BN Please - Frontier - lol
<3CrystilonZ wrote:
Deemo <3
I'll say this is a decent set
gl
thanks Alchyr ><Alchyr wrote:
Mod queue request -
Lost's Light Insane
I really like the sv changes in this diff.SPOILER00:08:262 (5,1) - Blanket these? ok
00:39:762 (5) - ctrl+up three times for better blanket ok
00:47:074 (2,3) - Blanket here is slightly off ok
Osu is really mean to perfect stacking.
01:04:137 (4) - ctrl+right once ok
01:05:637 (4) - ctrl+right once, ctrl+down once. ok
01:07:137 (4) - ctrl+right once, ctrl+down once. ok
01:10:137 (4) - I think you're smart enough considering the quality of this map that I don't need to spell this out for you every time, as it would probably just get annoying. ok
01:11:637 (4) - Just check all of them. ok
01:12:012 (1,2,3) - Not quite perfectly blanketed ok
01:30:012 (1) - Another few slightly off perfect stacks, because osu. ok
01:38:074 (3) - Slightly off blanket, can be fixed with ctrl+left once ok
02:02:074 (2,3) - not blanketed, but that's fine as making it blanket would make this slider curve too much and it'd probably look bad. yes i think so
02:05:637 (4) - Stacks ok
02:19:512 (1,2,3,4,5,6) - I was actually expecting you to keep using the stacking pattern of 02:19:512 (1,2,3) - but the way it is is cool too. Just, the fact that you use a stacking pattern on 02:19:512 (1,2) - and not the rest is slightly misleading ok
Very good diff.
I feel like I'm just nitpicking >.>
Hurry up and get this ranked!
@KittyAdventure- Frontier - wrote:
@Alchyr
But i'm already used distance snap, i'm used 1,2x and 1,3x snap because sometime it's too near if used 1,2x, so i'm used 1,3x. Your sugestion isn't good too. I try used your sugestion but just some from sugestion is look bad, sorry!Alchyr wrote:
@KittyAdventure- Frontier - wrote:
@Alchyr
You know, if you turn off grid snap you can move things much more precisely :c
Thanks!kunka wrote:
Hi
From my m4m Q~Liberation
- 00:03:574 - and 00:04:324 - I recommend that I pick up piano sounds. Would you add circle? I wanna follow violin sounds
- 00:31:699 (2) - I had a slightly strange impression. Because 00:31:512 (1) - and 00:31:886 (3) - and 00:32:074 (4) - have a good sound here, the present conditions don't have any problem. However, the 00:31:699 (2) - isn't so. I feel a sense of incongruity in being an object same as them. I suggest it as follows. https://puu.sh/vxT0H.jpg 00:31:512 (1) - , 00:31:886 (3) - , rhythm of 00:32:074 (4) - become plain by changing it.
- 01:33:387 (1,2) - fmm,,I think that the flow isn't clean tbh. When you use a copy of the 01:33:012 (1,2) - , I think that it can make a good flow. An example https://puu.sh/vxUk9.jpg
- 01:41:355 - I think this drum sound to be a very important sound. I recommend addition of the circle.
- 02:02:262 (2) - I recommend a difficult pattern. How about this? https://puu.sh/vxUNg.jpg
- 02:09:574 - You overlooking of a sound. follow vocal like 01:04:512 (4,5)
Insane
- 00:03:012 (1,2,3) - I think that piano sound of the 00:03:574 - is necessary. https://puu.sh/vxVez.jpg follow violin
- 00:07:512 (1) - I think that type-picking of the sound such as the Liberation diff is necessary. I recommend 1/2 slider and the constitution of 1 circle.
- 00:13:324 - Would you add a circle? nope
- 02:00:012 (4,5,1,2,3,4,5) - As for this phrase, higher snapping is possible. Try this https://puu.sh/vxWc7.jpg and https://puu.sh/vxWhn.jpg
Normal gl
- 00:01:512 (1) - I'm worried about 0 of the x-axis of the start. The problem is settled by switching to vertical movement. https://puu.sh/vxWw2.jpg I think it's not a big problem. It doesn't go outside the gameplay field. I mean, it's okay.
- 00:03:574 - This is the same as insane diff. I recommend addition of the circle. followww violinnnn
- 00:32:262 (2) - This rhythm is easy diff. If it's normal diff, I suggest it as follows. https://puu.sh/vxWNo.jpg
- 00:33:012 (1,1) - I think that I have some problems. Spinner is started after 1/4 of the hit object. I think that this is fast. And the spinner needs distance of 4/4. I suggest it as a method of the solutions to the problem as follows. https://puu.sh/vxXeK.jpg
MBmasher wrote:
my mod queueNormal00:15:827 (1) - too short for first diff imo i think it's long enough tho
looks good
Nice mapset, sorry for short mod and good luck! Thanks!
lit120 wrote:
yo, sorry for being so late .-. nvmfixed all
seems ok xd Thanks! ^^
i think you don't have to. i think im feel lazy to add sb back xPKittyAdventure wrote:
Ehh, I try fix it, it's because my fault so i'm much fix it!
Thanks lit120lit120 wrote:
yo, sorry for being so late .-. ><
[lost]seems ok xd
- 02:21:762 (1) - i'd recommend for stacking this on 02:21:574 (6) - to represent the only ending part on this last note, even that the piano isn't as loud as from 02:21:012 (5) - fixed
yay, Thanks :3Pentori wrote:
[BoatKrab's Insane]
00:01:512 (1) - can you try seperate the slider head a bit more. almost looks burai
00:17:024 (3,4) - clicking 4 feels a bit too fast, its almost like playing a duplet. it could work in other sections, but feels really inappropriate in a slow one
00:36:762 (1) - it isn't really clear what you're following here, having a spinner begin from 00:35:918 - seems like a better option to represent those sounds, or you could just remove the circle
01:18:012 - can't say i'm too happy with how this is executed either. there isn't a pure drum roll in the music, its constantly on/off. eg. 01:18:574 (6,7) - could be replaced with a kick slider because 01:18:667 (7) - doesn't exist, and it gives emphasis to 01:18:761 (1) I don't understand this ;u;
01:30:012 - ^
01:34:324 (7) - i'd break this into 2 circles, because unlike all of 01:33:387 (2,3,4,5,6) - theres a strong drum on 01:34:418
01:35:637 (6,7) - map the blue ticks here? only using the 1/2s doesn't represent the intensity that well No, it just follow how the sound be
definitely has a lot of potential, see if you can work on outlining the strong sounds in the kiai a bit better
Add "3.0" in tags because it's a version when this song comes :3Pentori wrote:
hey! hello there~ ;3
[Liberation]
00:01:512 (1,3) - having some whistles from the start would be nice for feedback k
00:16:292 (2) - think u should nc this for bpm changes k
00:30:762 (1,2,3,4) - 00:31:886 (3,4) - 00:32:637 (3) - i dont think the map benefits from these at all, the song is quite calm here yet overmapping the slider ends represents a higher intensity. circles would work fine remap this part to something like extra did
00:43:512 (1,2) - hard to tell this is 3/4, cause of the short slider length and spacing between the objects. try make the spacing appear different from 1/2 patterns 00:43:887 (2,3) make first slider to 1/1 beat slider and make 1/2 beat gap between note. (I didn't think about it ;;)
00:47:262 (3) - i reckon you could try increasing sv here to make the slider feel stronger. the music picks up here and keeping the same sv doesn't show that well change to 0.6x
01:18:012 - difficulty feels way too forced here, i suggest you reconsider your approach to mapping this. a lot of the kick sliders have nothing supporting them in the music eg. 01:18:387 (3,4) - 01:18:949 (2,3,4) - and devalues the importance of the stronger ones 01:18:012 (1,2) - 01:18:762 (1) - 01:19:324 (4,1) - etc.I think it's okay. I made these follows the symphonic sound here.i'll make something like in deemo
01:20:074 (4) - could use a 1/8 repeat here, to follow the music more closelyi wanna make too but idk how to make this xpi found way to solve this :3
01:20:793 (1) - snap to red tick? even tho the sounds start earlier, its really unintuitive. and theres a strong kick on 01:20:824 k
01:22:887 (1) - emphasis could be much better here. the jump on 01:22:324 (1) - works well as it makes it stand out, but at 01:22:887 (1) - u have the jump to 01:23:074 (2) - yet the strong beat here is 01:22:887 (1) . i think it's fine. i don't wanna make jump between 01:22:793 (4) and this one.
It could make the player miss here and i also wanna keep the consistent between streams zzz (might not a great idea xp)
01:23:449 (2,3,4) - kick slider + circle would work better imo. 01:23:449 (2) - loses out on a lot of emphasis cos it appears on the top of the triplet idk how to make here ;;
01:25:887 (1) - dont think u need the nc k
01:31:512 (1,2,3,4,5) - 01:33:012 (1,2) - there's no need to do this, this just drowns out what the music is offering. try to place emphasise on the appropriate beats 01:31:512 (1,2,5) make something like extra does.
01:34:512 (1,2,1,2,1,2) - the sliders in this pattern have mostly equal spacing yet the intensities are vastly different. i'd say using less spacing for 01:34:512 (1,2) - would help separate it from the much stronger sounds 01:34:887 (1,2,1,2) don't know how to make here ;;
01:37:512 - the jumps here feel really unjustified in relation to the rest of the maps spacing. consider reducing these i want this part to be intense xp
02:02:074 (2,3,4) - moreeeee emphasise k
02:03:480 (2,3,4,1) - try space this more to avoid the autostack overlap http://puu.sh/vBZdy/1265b68c38.jpg k
its a really nice difficulty, some parts feel very overdone though. Thanks!
[Extra]
00:16:292 (2) - nc for bpm changes k
00:47:262 (2,3) - similar to what was mentioned in liberation, this could be emphasised a bit better. more spacing would help, since right now you follow the general spacing you had for all objects make something as boat's diff does
01:18:012 - also could be executed better. the triplet at 01:18:762 (2) - feels wrong to play because it's emphasising 01:18:949 (4) - while 2 is much stronger. you could also try making 01:19:137 (1,2) - 01:19:699 (2,1) - less intense spacing wise so that 01:19:512 (1) - stands out make something as liberation diff does
01:22:887 (1) - same thing as liberation k
01:40:512 (1,2,1,2,1,2) - intensities are very different here, 01:41:074 (2,1,2) - are much more stressed than the previous 3 sliders. try patterning your sliders in 3 to represent the music k
02:02:074 (2,1) - can make this feel stronger make something like boat's diff does.
definitely has a lot of potential, see if you can work on outlining the strong sounds in the kiai a bit better Thanks for modding!
Haruto wrote:
Nice banner. Ya you should have ask if you want to know how to make it. (Although, this design is originally by Sing and not me)
yeah :V (just kidding. sorry for asking you for a mod. my bad ;( )Ellyu wrote:
What the frug u already got a mod from me. U sure u need one more?
Thanks!Revialink wrote:
Hi! NM from my queue! General
- You have unused files: storyboard still work-in-progress. so i won't delete it.
SB\dot.png
SB\ring.png- All diffs have same issues with timing points (inherited) that I wrote in this mod. There's at least one so check it, guys. where?
Normal
- 01:36:012 - delete here timing point. It repeats itself. k
- 02:25:137 - ^ k
- 00:31:887 (2,3) - DS? umm... okay
- 00:46:512 (4) - make it new combo umm... okay
- 02:13:512 (4) - ^ umm... okay
Good luck!
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,103712,111912
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,1512,,289,121
C,0,1512,,26,44,94
F,0,1512,2262,0.75,0
S,1,1512,2262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,2262,,184,259
C,0,2262,,26,44,94
F,0,2262,3012,0.75,0
S,1,2262,3012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3012,,105,110
C,0,3012,,26,44,94
F,0,3012,3762,0.75,0
S,1,3012,3762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3762,,289,201
C,0,3762,,26,44,94
F,0,3762,4512,0.75,0
S,1,3762,4512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,4512,,276,321
C,0,4512,,130,140,165
F,0,4512,5262,0.75,0
S,1,4512,5262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,5637,,576,252
C,0,5637,,130,140,165
F,0,5637,6387,0.75,0
S,1,5637,6387,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6012,,469,191
C,0,6012,,130,140,165
F,0,6012,6762,0.75,0
S,1,6012,6762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7137,,275,191
C,0,7137,,130,140,165
F,0,7137,7887,0.75,0
S,1,7137,7887,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7512,,148,168
C,0,7512,,177,148,148
F,0,7512,8262,0.75,0
S,1,7512,8262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7699,,143,257
C,0,7699,,177,148,148
F,0,7699,8449,0.75,0
S,1,7699,8449,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7887,,220,296
C,0,7887,,177,148,148
F,0,7887,8637,0.75,0
S,1,7887,8637,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9012,,148,168
C,0,9012,,177,148,148
F,0,9012,9762,0.75,0
S,1,9012,9762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10137,,488,140
C,0,10137,,177,148,148
F,0,10137,10887,0.75,0
S,1,10137,10887,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10512,,572,224
C,0,10512,,255,246,205
F,0,10512,11262,0.75,0
S,1,10512,11262,0.25,1
P,0,10512,11262,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,11262,,472,360
C,0,11262,,255,246,205
F,0,11262,12012,0.75,0
S,1,11262,12012,0.25,1
P,0,11262,12012,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12012,,236,304
C,0,12012,,255,246,205
F,0,12012,12762,0.75,0
S,1,12012,12762,0.25,1
P,0,12012,12762,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12762,,64,224
C,0,12762,,255,246,205
F,0,12762,13512,0.75,0
S,1,12762,13512,0.25,1
P,0,12762,13512,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,13137,,192,96
C,0,13137,,255,246,205
F,0,13137,13887,0.75,0
S,1,13137,13887,0.25,1
P,0,13137,13887,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,13512,,236,304
C,0,13512,,26,44,94
F,0,13512,14262,0.75,0
S,1,13512,14262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,14262,,412,244
C,0,14262,,26,44,94
F,0,14262,15012,0.75,0
S,1,14262,15012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15012,,536,168
C,0,15012,,26,44,94
F,0,15012,15762,0.75,0
S,1,15012,15762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15762,,348,104
C,0,15762,,130,140,165
F,0,15762,16512,0.75,0
S,1,15762,16512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,16292,,256,200
C,0,16292,,130,140,165
F,0,16292,17042,0.75,0
S,1,16292,17042,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,17024,,113,137
C,0,17024,,177,148,148
F,0,17024,17774,0.75,0
S,1,17024,17774,0.25,1
Sprite,Foreground,Centre,"sb\Lyrics\Mapset.png",320,340
S,0,25512,,0.35
C,0,25512,,255,255,255
F,0,25512,25887,0,1
MX,0,25512,30012,320
MY,0,25512,30012,415
F,0,29637,30012,1,0
//Storyboard Sound Samples
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,103712,111912
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,1512,,216,256
C,0,1512,,26,44,94
F,0,1512,2262,0.75,0
S,1,1512,2262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,1887,,124,226
C,0,1887,,26,44,94
F,0,1887,2637,0.75,0
S,1,1887,2637,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,2262,,124,130
C,0,2262,,26,44,94
F,0,2262,3012,0.75,0
S,1,2262,3012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,2637,,216,100
C,0,2637,,26,44,94
F,0,2637,3387,0.75,0
S,1,2637,3387,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3012,,272,178
C,0,3012,,130,140,165
F,0,3012,3762,0.75,0
S,1,3012,3762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3387,,363,147
C,0,3387,,130,140,165
F,0,3387,4137,0.75,0
S,1,3387,4137,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3762,,419,226
C,0,3762,,130,140,165
F,0,3762,4512,0.75,0
S,1,3762,4512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,4137,,363,303
C,0,4137,,130,140,165
F,0,4137,4887,0.75,0
S,1,4137,4887,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,4512,,271,274
C,0,4512,,177,148,148
F,0,4512,5262,0.75,0
S,1,4512,5262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,5262,,320,68
C,0,5262,,177,148,148
F,0,5262,6012,0.75,0
S,1,5262,6012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,5637,,363,147
C,0,5637,,177,148,148
F,0,5637,6387,0.75,0
S,1,5637,6387,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6012,,340,234
C,0,6012,,177,148,148
F,0,6012,6762,0.75,0
S,1,6012,6762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6762,,363,147
C,0,6762,,177,148,148
F,0,6762,7512,0.75,0
S,1,6762,7512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7324,,542,179
C,0,7324,,177,148,148
F,0,7324,8074,0.75,0
S,1,7324,8074,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7512,,542,179
C,0,7512,,255,246,205
F,0,7512,8262,0.75,0
S,1,7512,8262,0.25,1
P,0,7512,8262,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7887,,444,204
C,0,7887,,255,246,205
F,0,7887,8637,0.75,0
S,1,7887,8637,0.25,1
P,0,7887,8637,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9012,,540,276
C,0,9012,,255,246,205
F,0,9012,9762,0.75,0
S,1,9012,9762,0.25,1
P,0,9012,9762,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10137,,284,352
C,0,10137,,255,246,205
F,0,10137,10887,0.75,0
S,1,10137,10887,0.25,1
P,0,10137,10887,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10512,,228,296
C,0,10512,,26,44,94
F,0,10512,11262,0.75,0
S,1,10512,11262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,11262,,308,116
C,0,11262,,26,44,94
F,0,11262,12012,0.75,0
S,1,11262,12012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12012,,445,223
C,0,12012,,26,44,94
F,0,12012,12762,0.75,0
S,1,12012,12762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12762,,308,116
C,0,12762,,26,44,94
F,0,12762,13512,0.75,0
S,1,12762,13512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,13137,,436,72
C,0,13137,,26,44,94
F,0,13137,13887,0.75,0
S,1,13137,13887,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,13512,,552,180
C,0,13512,,130,140,165
F,0,13512,14262,0.75,0
S,1,13512,14262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,14262,,576,403
C,0,14262,,130,140,165
F,0,14262,15012,0.75,0
S,1,14262,15012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15012,,364,432
C,0,15012,,130,140,165
F,0,15012,15762,0.75,0
S,1,15012,15762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15762,,248,308
C,0,15762,,177,148,148
F,0,15762,16512,0.75,0
S,1,15762,16512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,16277,,120,256
C,0,16277,,177,148,148
F,0,16277,17027,0.75,0
S,1,16277,17027,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,17027,,240,388
C,0,17027,,255,246,205
F,0,17027,17777,0.75,0
S,1,17027,17777,0.25,1
P,0,17027,17777,A
Sprite,Foreground,Centre,"sb\Lyrics\Mapset.png",320,340
S,0,25512,,0.35
C,0,25512,,255,255,255
F,0,25512,25887,0,1
MX,0,25512,30012,320
MY,0,25512,30012,415
F,0,29637,30012,1,0
//Storyboard Sound Samples
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,17368,18912
2,104262,111912
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,1512,,152,140
C,0,1512,,26,44,94
F,0,1512,2262,0.75,0
S,1,1512,2262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3012,,116,384
C,0,3012,,26,44,94
F,0,3012,3762,0.75,0
S,1,3012,3762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3762,,349,313
C,0,3762,,26,44,94
F,0,3762,4512,0.75,0
S,1,3762,4512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,4512,,400,412
C,0,4512,,130,140,165
F,0,4512,5262,0.75,0
S,1,4512,5262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,5637,,472,324
C,0,5637,,130,140,165
F,0,5637,6387,0.75,0
S,1,5637,6387,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6012,,566,190
C,0,6012,,130,140,165
F,0,6012,6762,0.75,0
S,1,6012,6762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6762,,375,263
C,0,6762,,130,140,165
F,0,6762,7512,0.75,0
S,1,6762,7512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7512,,472,324
C,0,7512,,130,140,165
F,0,7512,8262,0.75,0
S,1,7512,8262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7887,,420,388
C,0,7887,,177,148,148
F,0,7887,8637,0.75,0
S,1,7887,8637,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9012,,284,288
C,0,9012,,177,148,148
F,0,9012,9762,0.75,0
S,1,9012,9762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9762,,256,272
C,0,9762,,177,148,148
F,0,9762,10512,0.75,0
S,1,9762,10512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10512,,220,160
C,0,10512,,255,246,205
F,0,10512,11262,0.75,0
S,1,10512,11262,0.25,1
P,0,10512,11262,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,11262,,336,144
C,0,11262,,255,246,205
F,0,11262,12012,0.75,0
S,1,11262,12012,0.25,1
P,0,11262,12012,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12012,,452,151
C,0,12012,,255,246,205
F,0,12012,12762,0.75,0
S,1,12012,12762,0.25,1
P,0,12012,12762,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12762,,470,117
C,0,12762,,255,246,205
F,0,12762,13512,0.75,0
S,1,12762,13512,0.25,1
P,0,12762,13512,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,13512,,522,199
C,0,13512,,26,44,94
F,0,13512,14262,0.75,0
S,1,13512,14262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,14262,,504,176
C,0,14262,,26,44,94
F,0,14262,15012,0.75,0
S,1,14262,15012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15012,,486,153
C,0,15012,,26,44,94
F,0,15012,15762,0.75,0
S,1,15012,15762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15762,,477,363
C,0,15762,,130,140,165
F,0,15762,16512,0.75,0
S,1,15762,16512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,16277,,396,364
C,0,16277,,130,140,165
F,0,16277,17027,0.75,0
S,1,16277,17027,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,17027,,420,252
C,0,17027,,130,140,165
F,0,17027,17777,0.75,0
S,1,17027,17777,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,17168,,420,276
C,0,17168,,130,140,165
F,0,17168,17918,0.75,0
S,1,17168,17918,0.25,1
Sprite,Foreground,Centre,"sb\Lyrics\BoatKrab.png",320,340
S,0,25512,,0.35
C,0,25512,,255,255,255
F,0,25512,25887,0,1
MX,0,25512,30012,320
MY,0,25512,30012,415
F,0,29637,30012,1,0
//Storyboard Sound Samples
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,103712,111912
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,1512,,256,312
C,0,1512,,26,44,94
F,0,1512,2262,0.75,0
S,1,1512,2262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,1887,,149,277
C,0,1887,,26,44,94
F,0,1887,2637,0.75,0
S,1,1887,2637,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,2262,,149,145
C,0,2262,,26,44,94
F,0,2262,3012,0.75,0
S,1,2262,3012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,2637,,256,130
C,0,2637,,26,44,94
F,0,2637,3387,0.75,0
S,1,2637,3387,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3012,,321,221
C,0,3012,,130,140,165
F,0,3012,3762,0.75,0
S,1,3012,3762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3387,,386,130
C,0,3387,,130,140,165
F,0,3387,4137,0.75,0
S,1,3387,4137,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3762,,493,165
C,0,3762,,130,140,165
F,0,3762,4512,0.75,0
S,1,3762,4512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,4137,,493,277
C,0,4137,,130,140,165
F,0,4137,4887,0.75,0
S,1,4137,4887,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,4512,,386,312
C,0,4512,,177,148,148
F,0,4512,5262,0.75,0
S,1,4512,5262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,5637,,149,277
C,0,5637,,177,148,148
F,0,5637,6387,0.75,0
S,1,5637,6387,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6012,,257,157
C,0,6012,,177,148,148
F,0,6012,6762,0.75,0
S,1,6012,6762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6762,,149,277
C,0,6762,,177,148,148
F,0,6762,7512,0.75,0
S,1,6762,7512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7324,,192,400
C,0,7324,,177,148,148
F,0,7324,8074,0.75,0
S,1,7324,8074,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7512,,244,372
C,0,7512,,255,246,205
F,0,7512,8262,0.75,0
S,1,7512,8262,0.25,1
P,0,7512,8262,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,8262,,428,432
C,0,8262,,255,246,205
F,0,8262,9012,0.75,0
S,1,8262,9012,0.25,1
P,0,8262,9012,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9012,,556,328
C,0,9012,,255,246,205
F,0,9012,9762,0.75,0
S,1,9012,9762,0.25,1
P,0,9012,9762,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10137,,464,92
C,0,10137,,255,246,205
F,0,10137,10887,0.75,0
S,1,10137,10887,0.25,1
P,0,10137,10887,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10512,,364,160
C,0,10512,,26,44,94
F,0,10512,11262,0.75,0
S,1,10512,11262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,11262,,216,104
C,0,11262,,26,44,94
F,0,11262,12012,0.75,0
S,1,11262,12012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12012,,180,264
C,0,12012,,26,44,94
F,0,12012,12762,0.75,0
S,1,12012,12762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12762,,232,424
C,0,12762,,26,44,94
F,0,12762,13512,0.75,0
S,1,12762,13512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,13512,,428,444
C,0,13512,,130,140,165
F,0,13512,14262,0.75,0
S,1,13512,14262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,14262,,380,308
C,0,14262,,130,140,165
F,0,14262,15012,0.75,0
S,1,14262,15012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15012,,436,164
C,0,15012,,130,140,165
F,0,15012,15762,0.75,0
S,1,15012,15762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15762,,555,171
C,0,15762,,177,148,148
F,0,15762,16512,0.75,0
S,1,15762,16512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,16277,,460,256
C,0,16277,,177,148,148
F,0,16277,17027,0.75,0
S,1,16277,17027,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,17168,,532,424
C,0,17168,,255,246,205
F,0,17168,17918,0.75,0
S,1,17168,17918,0.25,1
P,0,17168,17918,A
Sprite,Foreground,Centre,"sb\Lyrics\Mapset.png",320,340
S,0,25512,,0.35
C,0,25512,,255,255,255
F,0,25512,25887,0,1
MX,0,25512,30012,320
MY,0,25512,30012,415
F,0,29637,30012,1,0
//Storyboard Sound Samples
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,103712,111837
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,1512,,105,205
C,0,1512,,26,44,94
F,0,1512,2262,0.75,0
S,1,1512,2262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3012,,310,183
C,0,3012,,26,44,94
F,0,3012,3762,0.75,0
S,1,3012,3762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,4512,,310,425
C,0,4512,,130,140,165
F,0,4512,5262,0.75,0
S,1,4512,5262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,5262,,501,390
C,0,5262,,130,140,165
F,0,5262,6012,0.75,0
S,1,5262,6012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,5637,,412,286
C,0,5637,,130,140,165
F,0,5637,6387,0.75,0
S,1,5637,6387,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6012,,550,282
C,0,6012,,177,148,148
F,0,6012,6762,0.75,0
S,1,6012,6762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6762,,321,109
C,0,6762,,177,148,148
F,0,6762,7512,0.75,0
S,1,6762,7512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7324,,278,264
C,0,7324,,177,148,148
F,0,7324,8074,0.75,0
S,1,7324,8074,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7512,,200,225
C,0,7512,,255,246,205
F,0,7512,8262,0.75,0
S,1,7512,8262,0.25,1
P,0,7512,8262,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7699,,142,290
C,0,7699,,255,246,205
F,0,7699,8449,0.75,0
S,1,7699,8449,0.25,1
P,0,7699,8449,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7887,,64,255
C,0,7887,,255,246,205
F,0,7887,8637,0.75,0
S,1,7887,8637,0.25,1
P,0,7887,8637,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,8262,,252,370
C,0,8262,,255,246,205
F,0,8262,9012,0.75,0
S,1,8262,9012,0.25,1
P,0,8262,9012,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9012,,463,374
C,0,9012,,26,44,94
F,0,9012,9762,0.75,0
S,1,9012,9762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9668,,473,232
C,0,9668,,26,44,94
F,0,9668,10418,0.75,0
S,1,9668,10418,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9762,,478,214
C,0,9762,,26,44,94
F,0,9762,10512,0.75,0
S,1,9762,10512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10512,,391,271
C,0,10512,,130,140,165
F,0,10512,11262,0.75,0
S,1,10512,11262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,11262,,291,279
C,0,11262,,130,140,165
F,0,11262,12012,0.75,0
S,1,11262,12012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12012,,108,332
C,0,12012,,130,140,165
F,0,12012,12762,0.75,0
S,1,12012,12762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12762,,254,197
C,0,12762,,130,140,165
F,0,12762,13512,0.75,0
S,1,12762,13512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,13512,,73,130
C,0,13512,,177,148,148
F,0,13512,14262,0.75,0
S,1,13512,14262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,14262,,80,340
C,0,14262,,177,148,148
F,0,14262,15012,0.75,0
S,1,14262,15012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15012,,241,418
C,0,15012,,177,148,148
F,0,15012,15762,0.75,0
S,1,15012,15762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15762,,384,337
C,0,15762,,177,148,148
F,0,15762,16512,0.75,0
S,1,15762,16512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,16277,,301,251
C,0,16277,,177,148,148
F,0,16277,17027,0.75,0
S,1,16277,17027,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,17027,,444,402
C,0,17027,,255,246,205
F,0,17027,17777,0.75,0
S,1,17027,17777,0.25,1
P,0,17027,17777,A
Sprite,Foreground,Centre,"sb\Lyrics\Lost.png",320,340
S,0,25512,,0.35
C,0,25512,,255,255,255
F,0,25512,25887,0,1
MX,0,25512,30012,320
MY,0,25512,30012,415
F,0,29637,30012,1,0
//Storyboard Sound Samples
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,103712,111462
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,1512,,168,116
C,0,1512,,22,64,94
F,0,1512,2262,0.75,0
S,1,1512,2262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3012,,332,192
C,0,3012,,22,64,94
F,0,3012,3762,0.75,0
S,1,3012,3762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,4512,,485,111
C,0,4512,,130,140,165
F,0,4512,5262,0.75,0
S,1,4512,5262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,5637,,424,322
C,0,5637,,130,140,165
F,0,5637,6387,0.75,0
S,1,5637,6387,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6012,,324,280
C,0,6012,,130,140,165
F,0,6012,6762,0.75,0
S,1,6012,6762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7137,,92,216
C,0,7137,,130,140,165
F,0,7137,7887,0.75,0
S,1,7137,7887,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7512,,136,144
C,0,7512,,177,148,148
F,0,7512,8262,0.75,0
S,1,7512,8262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,8262,,316,108
C,0,8262,,177,148,148
F,0,8262,9012,0.75,0
S,1,8262,9012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9012,,480,172
C,0,9012,,177,148,148
F,0,9012,9762,0.75,0
S,1,9012,9762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10137,,384,396
C,0,10137,,177,148,148
F,0,10137,10887,0.75,0
S,1,10137,10887,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10512,,280,356
C,0,10512,,255,246,205
F,0,10512,11262,0.75,0
S,1,10512,11262,0.25,1
P,0,10512,11262,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,11262,,124,384
C,0,11262,,255,246,205
F,0,11262,12012,0.75,0
S,1,11262,12012,0.25,1
P,0,11262,12012,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12012,,116,216
C,0,12012,,255,246,205
F,0,12012,12762,0.75,0
S,1,12012,12762,0.25,1
P,0,12012,12762,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12762,,264,200
C,0,12762,,255,246,205
F,0,12762,13512,0.75,0
S,1,12762,13512,0.25,1
P,0,12762,13512,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,13137,,364,148
C,0,13137,,255,246,205
F,0,13137,13887,0.75,0
S,1,13137,13887,0.25,1
P,0,13137,13887,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,13512,,452,220
C,0,13512,,26,44,94
F,0,13512,14262,0.75,0
S,1,13512,14262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,14262,,440,384
C,0,14262,,26,44,94
F,0,14262,15012,0.75,0
S,1,14262,15012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15012,,292,352
C,0,15012,,26,44,94
F,0,15012,15762,0.75,0
S,1,15012,15762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15762,,148,396
C,0,15762,,130,140,165
F,0,15762,16512,0.75,0
S,1,15762,16512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,16277,,85,307
C,0,16277,,130,140,165
F,0,16277,17027,0.75,0
S,1,16277,17027,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,17168,,176,152
C,0,17168,,130,140,165
F,0,17168,17918,0.75,0
S,1,17168,17918,0.25,1
Sprite,Foreground,Centre,"sb\Lyrics\Mapset.png",320,340
S,0,25512,,0.35
C,0,25512,,255,255,255
F,0,25512,25887,0,1
MX,0,25512,30012,320
MY,0,25512,30012,415
F,0,29637,30012,1,0
//Storyboard Sound Samples
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,17358,18462
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,1512,,528,116
C,0,1512,,26,44,94
F,0,1512,2262,0.75,0
S,1,1512,2262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,1887,,412,228
C,0,1887,,26,44,94
F,0,1887,2637,0.75,0
S,1,1887,2637,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,2637,,148,132
C,0,2637,,26,44,94
F,0,2637,3387,0.75,0
S,1,2637,3387,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3012,,80,252
C,0,3012,,130,140,165
F,0,3012,3762,0.75,0
S,1,3012,3762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3574,,264,204
C,0,3574,,130,140,165
F,0,3574,4324,0.75,0
S,1,3574,4324,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3762,,332,248
C,0,3762,,130,140,165
F,0,3762,4512,0.75,0
S,1,3762,4512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,4324,,392,432
C,0,4324,,130,140,165
F,0,4324,5074,0.75,0
S,1,4324,5074,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,4512,,464,392
C,0,4512,,177,148,148
F,0,4512,5262,0.75,0
S,1,4512,5262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,5074,,404,216
C,0,5074,,177,148,148
F,0,5074,5824,0.75,0
S,1,5074,5824,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,5262,,332,248
C,0,5262,,177,148,148
F,0,5262,6012,0.75,0
S,1,5262,6012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,5824,,136,200
C,0,5824,,177,148,148
F,0,5824,6574,0.75,0
S,1,5824,6574,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6012,,76,256
C,0,6012,,255,246,205
F,0,6012,6762,0.75,0
S,1,6012,6762,0.25,1
P,0,6012,6762,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6012,,76,256
C,0,6012,,255,246,205
F,0,6012,6762,0.75,0
S,1,6012,6762,0.25,1
P,0,6012,6762,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6762,,232,388
C,0,6762,,255,246,205
F,0,6762,7512,0.75,0
S,1,6762,7512,0.25,1
P,0,6762,7512,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7324,,156,220
C,0,7324,,255,246,205
F,0,7324,8074,0.75,0
S,1,7324,8074,0.25,1
P,0,7324,8074,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7512,,156,220
C,0,7512,,26,44,94
F,0,7512,8262,0.75,0
S,1,7512,8262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7887,,84,152
C,0,7887,,26,44,94
F,0,7887,8637,0.75,0
S,1,7887,8637,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,8637,,360,204
C,0,8637,,26,44,94
F,0,8637,9387,0.75,0
S,1,8637,9387,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9012,,308,332
C,0,9012,,130,140,165
F,0,9012,9762,0.75,0
S,1,9012,9762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9574,,508,376
C,0,9574,,130,140,165
F,0,9574,10324,0.75,0
S,1,9574,10324,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9762,,512,292
C,0,9762,,130,140,165
F,0,9762,10512,0.75,0
S,1,9762,10512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10512,,384,112
C,0,10512,,177,148,148
F,0,10512,11262,0.75,0
S,1,10512,11262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,11074,,196,156
C,0,11074,,177,148,148
F,0,11074,11824,0.75,0
S,1,11074,11824,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,11262,,196,156
C,0,11262,,177,148,148
F,0,11262,12012,0.75,0
S,1,11262,12012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,11824,,252,344
C,0,11824,,177,148,148
F,0,11824,12574,0.75,0
S,1,11824,12574,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12012,,252,344
C,0,12012,,255,246,205
F,0,12012,12762,0.75,0
S,1,12012,12762,0.25,1
P,0,12012,12762,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12574,,420,280
C,0,12574,,255,246,205
F,0,12574,13324,0.75,0
S,1,12574,13324,0.25,1
P,0,12574,13324,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12762,,420,280
C,0,12762,,255,246,205
F,0,12762,13512,0.75,0
S,1,12762,13512,0.25,1
P,0,12762,13512,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,13137,,528,208
C,0,13137,,255,246,205
F,0,13137,13887,0.75,0
S,1,13137,13887,0.25,1
P,0,13137,13887,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,13512,,420,132
C,0,13512,,26,44,94
F,0,13512,14262,0.75,0
S,1,13512,14262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,14074,,268,220
C,0,14074,,26,44,94
F,0,14074,14824,0.75,0
S,1,14074,14824,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,14262,,212,160
C,0,14262,,26,44,94
F,0,14262,15012,0.75,0
S,1,14262,15012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,14824,,84,228
C,0,14824,,26,44,94
F,0,14824,15574,0.75,0
S,1,14824,15574,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15012,,84,228
C,0,15012,,130,140,165
F,0,15012,15762,0.75,0
S,1,15012,15762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15387,,100,376
C,0,15387,,130,140,165
F,0,15387,16137,0.75,0
S,1,15387,16137,0.25,1
Sprite,Foreground,Centre,"sb\Lyrics\KittyAdventure.png",320,340
S,0,25512,,0.35
C,0,25512,,255,255,255
F,0,25512,25887,0,1
MX,0,25512,30012,320
MY,0,25512,30012,415
F,0,29637,30012,1,0
//Storyboard Sound Samples
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,103712,111192
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,1512,,64,136
C,0,1512,,26,44,94
F,0,1512,2262,0.75,0
S,1,1512,2262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,2262,,236,204
C,0,2262,,26,44,94
F,0,2262,3012,0.75,0
S,1,2262,3012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3012,,416,148
C,0,3012,,26,44,94
F,0,3012,3762,0.75,0
S,1,3012,3762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3762,,576,228
C,0,3762,,26,44,94
F,0,3762,4512,0.75,0
S,1,3762,4512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,4512,,504,404
C,0,4512,,130,140,165
F,0,4512,5262,0.75,0
S,1,4512,5262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,5637,,250,351
C,0,5637,,130,140,165
F,0,5637,6387,0.75,0
S,1,5637,6387,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6012,,144,372
C,0,6012,,130,140,165
F,0,6012,6762,0.75,0
S,1,6012,6762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7137,,220,144
C,0,7137,,130,140,165
F,0,7137,7887,0.75,0
S,1,7137,7887,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7512,,312,124
C,0,7512,,177,148,148
F,0,7512,8262,0.75,0
S,1,7512,8262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,8262,,488,192
C,0,8262,,177,148,148
F,0,8262,9012,0.75,0
S,1,8262,9012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9012,,412,356
C,0,9012,,177,148,148
F,0,9012,9762,0.75,0
S,1,9012,9762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10137,,136,380
C,0,10137,,177,148,148
F,0,10137,10887,0.75,0
S,1,10137,10887,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10512,,108,276
C,0,10512,,255,246,205
F,0,10512,11262,0.75,0
S,1,10512,11262,0.25,1
P,0,10512,11262,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,11262,,160,108
C,0,11262,,255,246,205
F,0,11262,12012,0.75,0
S,1,11262,12012,0.25,1
P,0,11262,12012,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12012,,336,128
C,0,12012,,255,246,205
F,0,12012,12762,0.75,0
S,1,12012,12762,0.25,1
P,0,12012,12762,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12762,,508,92
C,0,12762,,255,246,205
F,0,12762,13512,0.75,0
S,1,12762,13512,0.25,1
P,0,12762,13512,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,13512,,560,276
C,0,13512,,26,44,94
F,0,13512,14262,0.75,0
S,1,13512,14262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,14262,,504,436
C,0,14262,,26,44,94
F,0,14262,15012,0.75,0
S,1,14262,15012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15012,,332,388
C,0,15012,,26,44,94
F,0,15012,15762,0.75,0
S,1,15012,15762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15762,,172,328
C,0,15762,,130,140,165
F,0,15762,16512,0.75,0
S,1,15762,16512,0.25,1
Sprite,Foreground,Centre,"sb\Lyrics\Mapset.png",320,340
S,0,25512,,0.35
C,0,25512,,255,255,255
F,0,25512,25887,0,1
MX,0,25512,30012,320
MY,0,25512,30012,415
F,0,29637,30012,1,0
//Storyboard Sound Samples
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,103512,,0.6
F,0,103512,104512,0,0.6
M,0,103512,105512,513.2117,0,513.2117,480
S,0,103512,105512,0.35,0.75
P,0,103512,111887,A
F,0,105312,105512,0.6,0
F,0,105637,106637,0,0.6
M,0,105637,107637,743.0264,0,743.0264,480
S,0,105637,107637,0.35,0.75
F,0,107437,107637,0.6,0
F,0,107762,108762,0,0.6
M,0,107762,109762,441.8636,0,441.8636,480
S,0,107762,109762,0.35,0.75
F,0,109562,109762,0.6,0
F,0,109887,110887,0,0.6
M,0,109887,111887,506.7927,0,506.7927,480
S,0,109887,111887,0.35,0.75
F,0,111687,111887,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,103637,,0.6
F,0,103637,104637,0,0.6
M,0,103637,105637,590.9958,0,590.9958,480
S,0,103637,105637,0.35,0.75
P,0,103637,112012,A
F,0,105437,105637,0.6,0
F,0,105762,106762,0,0.6
M,0,105762,107762,471.3127,0,471.3127,480
S,0,105762,107762,0.35,0.75
F,0,107562,107762,0.6,0
F,0,107887,108887,0,0.6
M,0,107887,109887,544.5709,0,544.5709,480
S,0,107887,109887,0.35,0.75
F,0,109687,109887,0.6,0
F,0,110012,111012,0,0.6
M,0,110012,112012,422.3351,0,422.3351,480
S,0,110012,112012,0.35,0.75
F,0,111812,112012,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,103762,,0.6
F,0,103762,104762,0,0.6
M,0,103762,105762,548.8914,0,548.8914,480
S,0,103762,105762,0.35,0.75
P,0,103762,112137,A
F,0,105562,105762,0.6,0
F,0,105887,106887,0,0.6
M,0,105887,107887,161.6614,0,161.6614,480
S,0,105887,107887,0.35,0.75
F,0,107687,107887,0.6,0
F,0,108012,109012,0,0.6
M,0,108012,110012,-81.04327,0,-81.04327,480
S,0,108012,110012,0.35,0.75
F,0,109812,110012,0.6,0
F,0,110137,111137,0,0.6
M,0,110137,112137,309.7247,0,309.7247,480
S,0,110137,112137,0.35,0.75
F,0,111937,112137,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,103887,,0.6
F,0,103887,104887,0,0.6
M,0,103887,105887,369.6696,0,369.6696,480
S,0,103887,105887,0.35,0.75
P,0,103887,112262,A
F,0,105687,105887,0.6,0
F,0,106012,107012,0,0.6
M,0,106012,108012,590.6393,0,590.6393,480
S,0,106012,108012,0.35,0.75
F,0,107812,108012,0.6,0
F,0,108137,109137,0,0.6
M,0,108137,110137,218.3779,0,218.3779,480
S,0,108137,110137,0.35,0.75
F,0,109937,110137,0.6,0
F,0,110262,111262,0,0.6
M,0,110262,112262,59.45607,0,59.45607,480
S,0,110262,112262,0.35,0.75
F,0,112062,112262,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,104012,,0.6
F,0,104012,105012,0,0.6
M,0,104012,106012,68.95232,0,68.95232,480
S,0,104012,106012,0.35,0.75
P,0,104012,110262,A
F,0,105812,106012,0.6,0
F,0,106137,107137,0,0.6
M,0,106137,108137,617.2362,0,617.2362,480
S,0,106137,108137,0.35,0.75
F,0,107937,108137,0.6,0
F,0,108262,109262,0,0.6
M,0,108262,110262,186.0431,0,186.0431,480
S,0,108262,110262,0.35,0.75
F,0,110062,110262,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,104137,,0.6
F,0,104137,105137,0,0.6
M,0,104137,106137,370.2876,0,370.2876,480
S,0,104137,106137,0.35,0.75
P,0,104137,110387,A
F,0,105937,106137,0.6,0
F,0,106262,107262,0,0.6
M,0,106262,108262,740.0845,0,740.0845,480
S,0,106262,108262,0.35,0.75
F,0,108062,108262,0.6,0
F,0,108387,109387,0,0.6
M,0,108387,110387,710.6667,0,710.6667,480
S,0,108387,110387,0.35,0.75
F,0,110187,110387,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,104262,,0.6
F,0,104262,105262,0,0.6
M,0,104262,106262,666.7471,0,666.7471,480
S,0,104262,106262,0.35,0.75
P,0,104262,110512,A
F,0,106062,106262,0.6,0
F,0,106387,107387,0,0.6
M,0,106387,108387,-79.13808,0,-79.13808,480
S,0,106387,108387,0.35,0.75
F,0,108187,108387,0.6,0
F,0,108512,109512,0,0.6
M,0,108512,110512,324.3803,0,324.3803,480
S,0,108512,110512,0.35,0.75
F,0,110312,110512,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,104387,,0.6
F,0,104387,105387,0,0.6
M,0,104387,106387,270.6199,0,270.6199,480
S,0,104387,106387,0.35,0.75
P,0,104387,110637,A
F,0,106187,106387,0.6,0
F,0,106512,107512,0,0.6
M,0,106512,108512,490.7505,0,490.7505,480
S,0,106512,108512,0.35,0.75
F,0,108312,108512,0.6,0
F,0,108637,109637,0,0.6
M,0,108637,110637,504.4405,0,504.4405,480
S,0,108637,110637,0.35,0.75
F,0,110437,110637,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,104512,,0.6
F,0,104512,105512,0,0.6
M,0,104512,106512,727.8275,0,727.8275,480
S,0,104512,106512,0.35,0.75
P,0,104512,110762,A
F,0,106312,106512,0.6,0
F,0,106637,107637,0,0.6
M,0,106637,108637,342.4467,0,342.4467,480
S,0,106637,108637,0.35,0.75
F,0,108437,108637,0.6,0
F,0,108762,109762,0,0.6
M,0,108762,110762,-5.4101,0,-5.4101,480
S,0,108762,110762,0.35,0.75
F,0,110562,110762,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,104637,,0.6
F,0,104637,105637,0,0.6
M,0,104637,106637,126.7436,0,126.7436,480
S,0,104637,106637,0.35,0.75
P,0,104637,110887,A
F,0,106437,106637,0.6,0
F,0,106762,107762,0,0.6
M,0,106762,108762,690.6519,0,690.6519,480
S,0,106762,108762,0.35,0.75
F,0,108562,108762,0.6,0
F,0,108887,109887,0,0.6
M,0,108887,110887,126.5276,0,126.5276,480
S,0,108887,110887,0.35,0.75
F,0,110687,110887,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,104762,,0.6
F,0,104762,105762,0,0.6
M,0,104762,106762,142.288,0,142.288,480
S,0,104762,106762,0.35,0.75
P,0,104762,111012,A
F,0,106562,106762,0.6,0
F,0,106887,107887,0,0.6
M,0,106887,108887,480.2277,0,480.2277,480
S,0,106887,108887,0.35,0.75
F,0,108687,108887,0.6,0
F,0,109012,110012,0,0.6
M,0,109012,111012,667.6616,0,667.6616,480
S,0,109012,111012,0.35,0.75
F,0,110812,111012,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,104887,,0.6
F,0,104887,105887,0,0.6
M,0,104887,106887,292.0868,0,292.0868,480
S,0,104887,106887,0.35,0.75
P,0,104887,111137,A
F,0,106687,106887,0.6,0
F,0,107012,108012,0,0.6
M,0,107012,109012,359.9804,0,359.9804,480
S,0,107012,109012,0.35,0.75
F,0,108812,109012,0.6,0
F,0,109137,110137,0,0.6
M,0,109137,111137,571.7298,0,571.7298,480
S,0,109137,111137,0.35,0.75
F,0,110937,111137,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,105012,,0.6
F,0,105012,106012,0,0.6
M,0,105012,107012,433.2909,0,433.2909,480
S,0,105012,107012,0.35,0.75
P,0,105012,111262,A
F,0,106812,107012,0.6,0
F,0,107137,108137,0,0.6
M,0,107137,109137,-37.7321,0,-37.7321,480
S,0,107137,109137,0.35,0.75
F,0,108937,109137,0.6,0
F,0,109262,110262,0,0.6
M,0,109262,111262,180.9349,0,180.9349,480
S,0,109262,111262,0.35,0.75
F,0,111062,111262,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,105137,,0.6
F,0,105137,106137,0,0.6
M,0,105137,107137,293.9631,0,293.9631,480
S,0,105137,107137,0.35,0.75
P,0,105137,111387,A
F,0,106937,107137,0.6,0
F,0,107262,108262,0,0.6
M,0,107262,109262,52.80439,0,52.80439,480
S,0,107262,109262,0.35,0.75
F,0,109062,109262,0.6,0
F,0,109387,110387,0,0.6
M,0,109387,111387,283.4563,0,283.4563,480
S,0,109387,111387,0.35,0.75
F,0,111187,111387,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,105262,,0.6
F,0,105262,106262,0,0.6
M,0,105262,107262,731.7571,0,731.7571,480
S,0,105262,107262,0.35,0.75
P,0,105262,111512,A
F,0,107062,107262,0.6,0
F,0,107387,108387,0,0.6
M,0,107387,109387,280.1414,0,280.1414,480
S,0,107387,109387,0.35,0.75
F,0,109187,109387,0.6,0
F,0,109512,110512,0,0.6
M,0,109512,111512,18.38858,0,18.38858,480
S,0,109512,111512,0.35,0.75
F,0,111312,111512,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,105387,,0.6
F,0,105387,106387,0,0.6
M,0,105387,107387,-81.06659,0,-81.06659,480
S,0,105387,107387,0.35,0.75
P,0,105387,111637,A
F,0,107187,107387,0.6,0
F,0,107512,108512,0,0.6
M,0,107512,109512,146.7848,0,146.7848,480
S,0,107512,109512,0.35,0.75
F,0,109312,109512,0.6,0
F,0,109637,110637,0,0.6
M,0,109637,111637,82.00278,0,82.00278,480
S,0,109637,111637,0.35,0.75
F,0,111437,111637,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,105512,,0.6
F,0,105512,106512,0,0.6
M,0,105512,107512,629.4641,0,629.4641,480
S,0,105512,107512,0.35,0.75
P,0,105512,111762,A
F,0,107312,107512,0.6,0
F,0,107637,108637,0,0.6
M,0,107637,109637,737.2164,0,737.2164,480
S,0,107637,109637,0.35,0.75
F,0,109437,109637,0.6,0
F,0,109762,110762,0,0.6
M,0,109762,111762,243.2026,0,243.2026,480
S,0,109762,111762,0.35,0.75
F,0,111562,111762,0.6,0
lit120 wrote:
[kitty]
- 01:43:512 - 01:52:512 - hm menurutku ya tentang bagian ini, diff lain kan ada break, tapi lu cuma ngemap bagian ini, padahal ini cuma satu diff yg ngemap full tanpa break sih. ya aku tau itu kan tergantung ke GDer sendiri, so up to u xd As I say before, since it's has a sound and I got an idea for mapping in break part, so i'm mapping it.
- 00:09:762 (3) - mendingan ku pindahkan ini ke 441|227 biar bisa jadi bentuk segitiga dari 00:09:012 (1,2) - Kelihatannya hampir terlalu dekat, tidak deh ;w;
- 01:18:199 (2) - coba ngestack ke 01:18:012 (1) - karena (2) itu kan ada suara piano yg lemah, jadi agak cocok utk emphasize ny dari nada yg kuat sama yg lemah. Hmm... nothing special if i'm stack here, so no
- 01:20:074 (2) - menurutku dgn beat ini, kalau lu pake dgn 1/2 slider ini kan agak aneh ku coba dgrkan dan dimengertikan disini. mendingan buat 2 note aja lebih cocok sih imo sesuai dgn beat ny ini, karena white tick itu kan ada suara beat emphasize ny
- 01:24:762 (2) - 324|249 utk bentuk segitiga dari 01:24:012 (1,2) - Sebenarnya, saya suka flow begitu. Lagipula, banyak kok yang pakai flow ini
- 01:34:887 (3,4,5,6) - menurutku yg paling cocok dgn ritme ny ya kek gini http://puu.sh/vBfmx/21415f7625.jpg Malahan lebih fit ritme begini daripada saran kakak, yaudah keep used it
- 01:46:137 (6,1) - ^ ^
- 01:51:012 (1,2) - arahan y axis itu ga gitu linear kali, karena lu dah copy paste slider ny dan ctrl h aja dah bikin mirip arah simetris ny, jadi perbaiki aja y axis ny dari slider itu, dah selesai. Gak kak, memang saya sengaja buat begitu, malahan tambah pusing dilihat kalau ctrl+h, ini saja sudah mulai pusing TwT
- 02:20:262 (3,4,5,6) - yakin lu mau ngemap kek gini di advanced diff lu? ini sih agak terlebihan kali sesuai dgn diff ny .-. Yakin, lagipula tidak ada larangan kok *monstrataquote*
No comment = FixedRevialink wrote:
KittyAdventure's Advanced
- 00:16:025 - delete here timing point. Why do you use it? Ask -Frontier- because i'm really don't know about it :/
- 00:29:262 - ^ It repeats itself. I think it's for hitsound but i'm don't know, I let - Frontier - to fix it
- 01:58:512 (1) - fix it a little.
yayyyNaxess wrote:
Rechecking, no kds
[General]
- Storyboard looks a bit off in places, like boatkrab's diff at 00:01:512 - , with 00:02:262 - missing.
RIP for stroryboarder
[BoatKrab's Insane]- 00:28:512 (1,2) - Would move this away from 00:28:137 (4) - to avoid overlapping
- 00:33:762 (2) - Could reflect the similarity between this and 00:33:012 (1) - by making thier shapes the same. This way you'd also bring contrast between 00:33:762 (2,3) - , being different.
- 01:30:105 - Not in the song, could try doing something similar to 01:24:012 (1) - or 01:18:012 (1) - There are no rhythm to emphasize, this is why it's different
- 01:54:012 (4,5,1,2,3,4) - Quite a lot of 3/2s here, would suggest you split it at 01:56:262 (2) - by turning it into a 1/1 and a circle. I really don't like it ;w;w;w;w;w;
- 01:57:762 (5) - Would turn this into two circles instead, similarly to how 00:23:262 (3,4) - was done, sort of to make it stand out more, since all other notes are sliders here.
Naxess wrote:
Rechecking, no kds k
[General]Let me know when you feel it's ready. I'll definitely want to speak with kitty about the density concerns before anything, though. okay~ Thanks again!
- Storyboard looks a bit off in places, like boatkrab's diff at 00:01:512 - , with 00:02:262 - missing. will fix it after boat finished fixing your mod ;D
[Extra]- 00:21:762 (3,4) - Probably look more visually consistent if this was unstacked like 00:22:512 (1,2) - ... or both stacked. Makes more sense than having only one of them similar to 00:24:012 (1,2) - . Look at 00:27:762 (3,4) - or 00:28:512 (1,2) - , for example. okay
- 01:20:918 (2,3) - Stack here makes the stream a bit awkward to read, try spacing it a bit like this. it doesn't affect too much in gameplay. But I still agree with your idea tho.
- 01:54:012 (1,2,1,2,3) - Would avoid using this many 3/2s, could turn 01:56:262 (2) - into a 1/1 and a circle to cover the vocal. okay
[Liberation]- 01:20:074 (7,1) - Could easily be mistaken for a triple or whatnot if player doesn't play close attention. Snaps are a bit hard to read either way,
try unstacking. I instead unstacking (7) but i still keep (1)- 01:24:480 - Cover this and rearrange the stream to be somewhat symmetrical to 01:24:762 (1,2,3,4) - , for example. This way you'll reflect more of the song. It would also contrast these more from the other triple, 01:23:449 (2,3,4) - . okay
- 01:32:074 - Was this whistle intentional? Slightly out of place compared to previous hitsounding, might've been copy-pasted and then forgotten. fix
- 01:40:512 (1,2,3,1,2,3,1) - Considering that 01:36:012 (1,2,3,4) - 01:37:512 (1,2,3,4) - 01:39:012 (1,2,3,4) - etc are all spread out, I don't really see why this is so cramped in comparison. Does the music differ this much in intensity to justify comparatively smaller spacing? I tried to fix.. idk if this better or not ;;
[Hitsounds]
(looking at Liberation, probably applies to the others as well)- 00:15:012 - Whistle in pattern with 00:13:512 - 00:14:262 - . okay
- 00:15:762 - 00:16:667 - Rather intrusive here, try removing these. okay
- 00:20:637 - Soft-whistle in accordance to 00:22:137 - , same goes for 00:22:887 - , 00:23:637 - , 00:24:387 - , etc. okay
- 00:33:762 - Ideally calm sections like this shouldn't have such intrusive hitsounds, would remove the whistle. okay
- 00:37:512 - Probably want to apply some hitsounding on this section. I understand it's calm and all, but things still need to have hitsounds to where they're frequently heard. Try placing some whistles on prominent piano impacts, for example. Could do something similar like was done at 01:12:012 - or whatnot. add whistle every 2/1 beats
- 01:20:824 - Probably want to move the whistle at 01:20:855 - to here. okay
- 01:26:449 - Missed whistle here okay
- 01:29:168 - 01:29:543 - Could add whistles here as per the drums in the song. Same for 01:35:543 - no fixed only for the first one because i can't hear any drum here (idk it might because my headphone is broken, so i have to use speaker instead and i can't hear sound really well)
- 01:37:324 - Add a whistle here and remove the one at 01:37:887 - in accordance with the song and other whistles here, 01:36:949 - . Goes for 01:38:824 - , 01:40:324 - and 01:39:387 - too. okay
- 01:41:262 - Missed clap? The addition on it's own does nothing atm. i saw boat didn't add it so idk
- 02:02:449 - Would switch back to soft sampleset shortly here as was done with the others. okay
15:41 - Frontier -: could you check marigold again if you don't mind
15:41 *- Frontier - is editing [https://osu.ppy.sh/b/1267717 M2U - Marigold ft. Guriri [KittyAdventure's Advanced]]
15:41 Inversal: เราจะหาอะไรเจอมั้ยละนั่น 5555
15:42 - Frontier -: ถถถถถถถถถถถ
15:42 - Frontier -: เราเพิ่ง remapp อ่ะ
15:42 - Frontier -: เราเลยว่าจะหามอดซักหน่อย
15:44 Inversal: เช็คดิฟไหนหรอ
15:44 - Frontier -: ดิฟ kitty
15:44 - Frontier -: ดิฟเดียวเลยจ้า
15:44 - Frontier -: แค่ตอนเริ่มกับตอนท้ายก็ได้
15:44 - Frontier -: เพราะแก้แค่นั้น
15:44 - Frontier -: :V
15:45 Inversal: ชอบ sb ว้อยยยยยยยยยย
15:46 - Frontier -: อิ
15:47 Inversal: 00:33:762 (3,4) - Ctrl+G rhythm
15:48 - Frontier -: k
15:50 Inversal: 02:18:762 (3) - Suggest to be a slider
15:50 Inversal: แค่นั้นละ
15:50 Inversal: เราไม่เจออะไรจริงๆ
15:50 - Frontier -: okay
15:50 - Frontier -: thanks!