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M2U - Marigold (ft. Guriri)

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Topic Starter
- Frontier -

[ Lost ] wrote:

BN Please - Frontier - lol

8-)
shut up boi
Alchyr
Mod queue request -

SPOILER
General
Deemo! and M2U! <3

Very nice storyboard.

KittyAdventure's Advanced
I believe some other mods have mentioned this, but work on your blanketing :c
00:02:637 (3,1) - http://i.imgur.com/qUUqeKH.png By using ctrl-g on 00:02:637 (3) - very easy to tell that blanket is slightly off
00:15:387 (2) - Perhaps lower volume on this slightly
00:40:512 (1,3) - Again, using ctrl-g and adjusting position on timeline slightly http://i.imgur.com/pec1nNF.png
01:25:512 (1,2) - Don't even need to change anything to see this one :c
I know I'm being a blanket nazi but blame yourself for having so few other problems for me to notice ;)

01:28:887 (2,3) - :c
Also, spacing 01:29:262 (3,4,1) - between these three is slightly inconsistent.

01:36:012 (1,2) - Just ctrl+up on 01:36:574 (2) - once

01:46:512 (1) - ctrl+right once, ctrl+up once

01:58:512 (1) - Not quite symmetrical and it's bothering me slightly

02:16:137 (4,1) - You should really work on your blanketing :c

Pretty good diff, other than the blanketing :


Lost's Light Insane
I really like the sv changes in this diff.

00:08:262 (5,1) - Blanket these?
00:39:762 (5) - ctrl+up three times for better blanket
00:47:074 (2,3) - Blanket here is slightly off

Osu is really mean to perfect stacking.
01:04:137 (4) - ctrl+right once
01:05:637 (4) - ctrl+right once, ctrl+down once.
01:07:137 (4) - ctrl+right once, ctrl+down once.
01:10:137 (4) - I think you're smart enough considering the quality of this map that I don't need to spell this out for you every time, as it would probably just get annoying.
01:11:637 (4) - Just check all of them.
01:12:012 (1,2,3) - Not quite perfectly blanketed

01:30:012 (1) - Another few slightly off perfect stacks, because osu.

01:38:074 (3) - Slightly off blanket, can be fixed with ctrl+left once

02:02:074 (2,3) - not blanketed, but that's fine as making it blanket would make this slider curve too much and it'd probably look bad.

02:05:637 (4) - Stacks

02:19:512 (1,2,3,4,5,6) - I was actually expecting you to keep using the stacking pattern of 02:19:512 (1,2,3) - but the way it is is cool too. Just, the fact that you use a stacking pattern on 02:19:512 (1,2) - and not the rest is slightly misleading

Very good diff.

I feel like I'm just nitpicking >.>
Hurry up and get this ranked!
CrystilonZ
Deemo <3
I'll say this is a decent set

gl
Topic Starter
- Frontier -

CrystilonZ wrote:

Deemo <3
I'll say this is a decent set

gl
<3
Sarawatlism

Alchyr wrote:

Mod queue request -

Lost's Light Insane
I really like the sv changes in this diff.
SPOILER
00:08:262 (5,1) - Blanket these? ok
00:39:762 (5) - ctrl+up three times for better blanket ok
00:47:074 (2,3) - Blanket here is slightly off ok

Osu is really mean to perfect stacking.
01:04:137 (4) - ctrl+right once ok
01:05:637 (4) - ctrl+right once, ctrl+down once. ok
01:07:137 (4) - ctrl+right once, ctrl+down once. ok
01:10:137 (4) - I think you're smart enough considering the quality of this map that I don't need to spell this out for you every time, as it would probably just get annoying. ok
01:11:637 (4) - Just check all of them. ok
01:12:012 (1,2,3) - Not quite perfectly blanketed ok

01:30:012 (1) - Another few slightly off perfect stacks, because osu. ok

01:38:074 (3) - Slightly off blanket, can be fixed with ctrl+left once ok

02:02:074 (2,3) - not blanketed, but that's fine as making it blanket would make this slider curve too much and it'd probably look bad. yes i think so
02:05:637 (4) - Stacks ok

02:19:512 (1,2,3,4,5,6) - I was actually expecting you to keep using the stacking pattern of 02:19:512 (1,2,3) - but the way it is is cool too. Just, the fact that you use a stacking pattern on 02:19:512 (1,2) - and not the rest is slightly misleading ok

Very good diff.

I feel like I'm just nitpicking >.>
Hurry up and get this ranked!
thanks Alchyr ><

Warp : http://puu.sh/vxP79/e69cae029f.rar
Topic Starter
- Frontier -
@Alchyr
Alchyr

- Frontier - wrote:

@Alchyr
@KittyAdventure
You know, if you turn off grid snap you can move things much more precisely :c
kunka
Hi
From my m4m Q~
Liberation

  1. 00:03:574 - and 00:04:324 - I recommend that I pick up piano sounds. Would you add circle?
  2. 00:31:699 (2) - I had a slightly strange impression. Because 00:31:512 (1) - and 00:31:886 (3) - and 00:32:074 (4) - have a good sound here, the present conditions don't have any problem. However, the 00:31:699 (2) - isn't so. I feel a sense of incongruity in being an object same as them. I suggest it as follows. https://puu.sh/vxT0H.jpg 00:31:512 (1) - , 00:31:886 (3) - , rhythm of 00:32:074 (4) - become plain by changing it.
  3. 01:33:387 (1,2) - fmm,,I think that the flow isn't clean tbh. When you use a copy of the 01:33:012 (1,2) - , I think that it can make a good flow. An example https://puu.sh/vxUk9.jpg
  4. 01:41:355 - I think this drum sound to be a very important sound. I recommend addition of the circle.
  5. 02:02:262 (2) - I recommend a difficult pattern. How about this? https://puu.sh/vxUNg.jpg
  6. 02:09:574 - You overlooking of a sound.
Insane

  1. 00:03:012 (1,2,3) - I think that piano sound of the 00:03:574 - is necessary. https://puu.sh/vxVez.jpg
  2. 00:07:512 (1) - I think that type-picking of the sound such as the Liberation diff is necessary. I recommend 1/2 slider and the constitution of 1 circle.
  3. 00:13:324 - Would you add a circle?
  4. 02:00:012 (4,5,1,2,3,4,5) - As for this phrase, higher snapping is possible. Try this https://puu.sh/vxWc7.jpg and https://puu.sh/vxWhn.jpg
Normal

  1. 00:01:512 (1) - I'm worried about 0 of the x-axis of the start. The problem is settled by switching to vertical movement. https://puu.sh/vxWw2.jpg
  2. 00:03:574 - This is the same as insane diff. I recommend addition of the circle.
  3. 00:32:262 (2) - This rhythm is easy diff. If it's normal diff, I suggest it as follows. https://puu.sh/vxWNo.jpg
  4. 00:33:012 (1,1) - I think that I have some problems. Spinner is started after 1/4 of the hit object. I think that this is fast. And the spinner needs distance of 4/4. I suggest it as a method of the solutions to the problem as follows. https://puu.sh/vxXeK.jpg
gl ;)
Kyouren

Alchyr wrote:

- Frontier - wrote:

@Alchyr
@KittyAdventure
You know, if you turn off grid snap you can move things much more precisely :c
But i'm already used distance snap, i'm used 1,2x and 1,3x snap because sometime it's too near if used 1,2x, so i'm used 1,3x. Your sugestion isn't good too. I try used your sugestion but just some from sugestion is look bad, sorry!
Topic Starter
- Frontier -
no reply = fixed

kunka wrote:

Hi
From my m4m Q~
Liberation

  1. 00:03:574 - and 00:04:324 - I recommend that I pick up piano sounds. Would you add circle? I wanna follow violin sounds :D
  2. 00:31:699 (2) - I had a slightly strange impression. Because 00:31:512 (1) - and 00:31:886 (3) - and 00:32:074 (4) - have a good sound here, the present conditions don't have any problem. However, the 00:31:699 (2) - isn't so. I feel a sense of incongruity in being an object same as them. I suggest it as follows. https://puu.sh/vxT0H.jpg 00:31:512 (1) - , 00:31:886 (3) - , rhythm of 00:32:074 (4) - become plain by changing it.
  3. 01:33:387 (1,2) - fmm,,I think that the flow isn't clean tbh. When you use a copy of the 01:33:012 (1,2) - , I think that it can make a good flow. An example https://puu.sh/vxUk9.jpg
  4. 01:41:355 - I think this drum sound to be a very important sound. I recommend addition of the circle.
  5. 02:02:262 (2) - I recommend a difficult pattern. How about this? https://puu.sh/vxUNg.jpg
  6. 02:09:574 - You overlooking of a sound. follow vocal like 01:04:512 (4,5)
Insane

  1. 00:03:012 (1,2,3) - I think that piano sound of the 00:03:574 - is necessary. https://puu.sh/vxVez.jpg follow violin
  2. 00:07:512 (1) - I think that type-picking of the sound such as the Liberation diff is necessary. I recommend 1/2 slider and the constitution of 1 circle.
  3. 00:13:324 - Would you add a circle? nope
  4. 02:00:012 (4,5,1,2,3,4,5) - As for this phrase, higher snapping is possible. Try this https://puu.sh/vxWc7.jpg and https://puu.sh/vxWhn.jpg
Normal

  1. 00:01:512 (1) - I'm worried about 0 of the x-axis of the start. The problem is settled by switching to vertical movement. https://puu.sh/vxWw2.jpg I think it's not a big problem. It doesn't go outside the gameplay field. I mean, it's okay.
  2. 00:03:574 - This is the same as insane diff. I recommend addition of the circle. followww violinnnn
  3. 00:32:262 (2) - This rhythm is easy diff. If it's normal diff, I suggest it as follows. https://puu.sh/vxWNo.jpg
  4. 00:33:012 (1,1) - I think that I have some problems. Spinner is started after 1/4 of the hit object. I think that this is fast. And the spinner needs distance of 4/4. I suggest it as a method of the solutions to the problem as follows. https://puu.sh/vxXeK.jpg
gl ;)
Thanks!
@Everyone: I'm gonna fix the sb
MBmasher
my mod queue

Normal
00:15:827 (1) - too short for first diff imo
looks good

KittyAdventure's Advanced
01:30:012 (1,2,3) - This section seems a bit too "bland" for an intense section, do what you did with the first half.

BoatKrab's Insane
01:16:512 (5,1) - unreadable, stack or something.

Fix the last two lines of the SB, should be "I'll be strong and all will be fine" (the file in Lyrics called "19.png")

Nice mapset, sorry for short mod and good luck! :D
LiousPL
Very long mod from my queue! ;x

  • The hardest diff in mapset OwO

    - No issues, thx






DON'T GIVE KUDOSU FOR THIS MOD, REALLY NICE MAP BTW :3
And yup, I didn't see anything wrong, as an apology I give you kudosu star! :D
lit120
yo, sorry for being so late .-.

[liberation]
  1. 00:33:012 (1) - 00:32:543 (2) - a lil' bit of stack adjustment on the slider will do the fix
  2. 01:12:012 (1) - imo about the visual, stacking on 01:11:074 (6) - will make the visual look better rather than unstacking it
  3. 01:56:262 (3,1) - the blanket here doesn't look rly perfect
[extra]
  1. 00:24:012 (1,2) - try to fix the stack by manual stacking it
  2. 01:30:762 (3,1) - ^
[boatkrab]
  1. 02:21:762 (1) - aw come on, i can hear that slider roll sound there. try to add a custom hitsound and adjust sth here
[insane]
  1. 02:03:012 (1) - i'm not pretty sure about the hitsound of the tail right here, although it seems that the beat doesn't feel rly right from its instrument sound and a hitsound use here .-.
[lost]
  1. 02:21:762 (1) - i'd recommend for stacking this on 02:21:574 (6) - to represent the only ending part on this last note, even that the piano isn't as loud as from 02:21:012 (5) -
[kitty]
  1. 01:43:512 - 01:52:512 - hm menurutku ya tentang bagian ini, diff lain kan ada break, tapi lu cuma ngemap bagian ini, padahal ini cuma satu diff yg ngemap full tanpa break sih. ya aku tau itu kan tergantung ke GDer sendiri, so up to u xd
  2. 00:02:637 (3,1) - blanket ny tolong
  3. 00:09:762 (3) - mendingan ku pindahkan ini ke 441|227 biar bisa jadi bentuk segitiga dari 00:09:012 (1,2) -
  4. 00:40:512 (1,3) - blanket ny
  5. 00:49:324 (4,1) - cek lagi blanketny
  6. 01:03:762 (2,4) - ^
  7. 01:18:199 (2) - coba ngestack ke 01:18:012 (1) - karena (2) itu kan ada suara piano yg lemah, jadi agak cocok utk emphasize ny dari nada yg kuat sama yg lemah
  8. 01:20:074 (2) - menurutku dgn beat ini, kalau lu pake dgn 1/2 slider ini kan agak aneh ku coba dgrkan dan dimengertikan disini. mendingan buat 2 note aja lebih cocok sih imo sesuai dgn beat ny ini, karena white tick itu kan ada suara beat emphasize ny
  9. 01:24:762 (2) - 324|249 utk bentuk segitiga dari 01:24:012 (1,2) -
  10. 01:25:512 (1,2) - tolong blanketny
  11. 01:34:887 (3,4,5,6) - menurutku yg paling cocok dgn ritme ny ya kek gini http://puu.sh/vBfmx/21415f7625.jpg
  12. 01:46:137 (6,1) - ^
  13. 01:51:012 (1,2) - arahan y axis itu ga gitu linear kali, karena lu dah copy paste slider ny dan ctrl h aja dah bikin mirip arah simetris ny, jadi perbaiki aja y axis ny dari slider itu, dah selesai
  14. 02:16:137 (4,1) - ini lagi tentang blanket
  15. 02:20:262 (3,4,5,6) - yakin lu mau ngemap kek gini di advanced diff lu? ini sih agak terlebihan kali sesuai dgn diff ny .-.
seems ok xd
Kyouren
Yeah, I'm the only one who mapping full :D
I'm so happy :D
I'm so happy
I'm so alone.... :"(

Just kidding, Since it's has a sound and I got an idea for mapping in break part, so i'm mapping it. Will check in 9 May!
Topic Starter
- Frontier -
OMGGGG KITTYYY WHAT DID YOU DO WITH SB TT

I decided to delete all the sb because it's all doomed. Everything move to Background section and it's hard to fix this.
If anyone can fix this, please help me.
http://puu.sh/vBQOG/038cfb968e.osb
Topic Starter
- Frontier -
no reply=fix

MBmasher wrote:

my mod queue

Normal
00:15:827 (1) - too short for first diff imo i think it's long enough tho
looks good

Nice mapset, sorry for short mod and good luck! :D Thanks!

lit120 wrote:

yo, sorry for being so late .-. nvm

fixed all


seems ok xd Thanks! ^^
BoatKrab
Fix for MBmasher's and lit120's
Thanks :D

Update: https://puu.sh/vBUZq/d81f48e08d.rar
Kyouren
Ehh, I try fix it, it's because my fault so i'm much fix it!
Topic Starter
- Frontier -

KittyAdventure wrote:

Ehh, I try fix it, it's because my fault so i'm much fix it!
i think you don't have to. i think im feel lazy to add sb back xP
and i think sb might unnecessary ;P most of modders can't mod sb too so meh D;

i wanna make this rank hardly lol so plz fix mod asap ;;
Sarawatlism

lit120 wrote:

yo, sorry for being so late .-. ><

[lost]
  1. 02:21:762 (1) - i'd recommend for stacking this on 02:21:574 (6) - to represent the only ending part on this last note, even that the piano isn't as loud as from 02:21:012 (5) - fixed
seems ok xd
Thanks lit120 :)

warp : http://puu.sh/vBY5C/6c6293e64d.rar
Pentori
hey!
[Liberation]
00:01:512 (1,3) - having some whistles from the start would be nice for feedback
00:16:292 (2) - think u should nc this for bpm changes
00:30:762 (1,2,3,4) - 00:31:886 (3,4) - 00:32:637 (3) - i dont think the map benefits from these at all, the song is quite calm here yet overmapping the slider ends represents a higher intensity. circles would work fine
00:43:512 (1,2) - hard to tell this is 3/4, cause of the short slider length and spacing between the objects. try make the spacing appear different from 1/2 patterns 00:43:887 (2,3)
00:47:262 (3) - i reckon you could try increasing sv here to make the slider feel stronger. the music picks up here and keeping the same sv doesn't show that well
01:18:012 - difficulty feels way too forced here, i suggest you reconsider your approach to mapping this. a lot of the kick sliders have nothing supporting them in the music eg. 01:18:387 (3,4) - 01:18:949 (2,3,4) - and devalues the importance of the stronger ones 01:18:012 (1,2) - 01:18:762 (1) - 01:19:324 (4,1) - etc.
01:20:074 (4) - could use a 1/8 repeat here, to follow the music more closely
01:20:793 (1) - snap to red tick? even tho the sounds start earlier, its really unintuitive. and theres a strong kick on 01:20:824
01:22:887 (1) - emphasis could be much better here. the jump on 01:22:324 (1) - works well as it makes it stand out, but at 01:22:887 (1) - u have the jump to 01:23:074 (2) - yet the strong beat here is 01:22:887 (1) .
01:23:449 (2,3,4) - kick slider + circle would work better imo. 01:23:449 (2) - loses out on a lot of emphasis cos it appears on the top of the triplet
01:25:887 (1) - dont think u need the nc
01:31:512 (1,2,3,4,5) - 01:33:012 (1,2) - there's no need to do this, this just drowns out what the music is offering. try to place emphasise on the appropriate beats 01:31:512 (1,2,5)
01:34:512 (1,2,1,2,1,2) - the sliders in this pattern have mostly equal spacing yet the intensities are vastly different. i'd say using less spacing for 01:34:512 (1,2) - would help separate it from the much stronger sounds 01:34:887 (1,2,1,2)
01:37:512 - the jumps here feel really unjustified in relation to the rest of the maps spacing. consider reducing these
02:02:074 (2,3,4) - moreeeee emphasise
02:03:480 (2,3,4,1) - try space this more to avoid the autostack overlap http://puu.sh/vBZdy/1265b68c38.jpg

its a really nice difficulty, some parts feel very overdone though.

[Extra]
00:16:292 (2) - nc for bpm changes
00:47:262 (2,3) - similar to what was mentioned in liberation, this could be emphasised a bit better. more spacing would help, since right now you follow the general spacing you had for all objects
01:18:012 - also could be executed better. the triplet at 01:18:762 (2) - feels wrong to play because it's emphasising 01:18:949 (4) - while 2 is much stronger. you could also try making 01:19:137 (1,2) - 01:19:699 (2,1) - less intense spacing wise so that 01:19:512 (1) - stands out
01:22:887 (1) - same thing as liberation
01:40:512 (1,2,1,2,1,2) - intensities are very different here, 01:41:074 (2,1,2) - are much more stressed than the previous 3 sliders. try patterning your sliders in 3 to represent the music
02:02:074 (2,1) - can make this feel stronger

[BoatKrab's Insane]
00:01:512 (1) - can you try seperate the slider head a bit more. almost looks burai
00:17:024 (3,4) - clicking 4 feels a bit too fast, its almost like playing a duplet. it could work in other sections, but feels really inappropriate in a slow one
00:36:762 (1) - it isn't really clear what you're following here, having a spinner begin from 00:35:918 - seems like a better option to represent those sounds, or you could just remove the circle
01:18:012 - can't say i'm too happy with how this is executed either. there isn't a pure drum roll in the music, its constantly on/off. eg. 01:18:574 (6,7) - could be replaced with a kick slider because 01:18:667 (7) - doesn't exist, and it gives emphasis to 01:18:761 (1)
01:30:012 - ^
01:34:324 (7) - i'd break this into 2 circles, because unlike all of 01:33:387 (2,3,4,5,6) - theres a strong drum on 01:34:418
01:35:637 (6,7) - map the blue ticks here? only using the 1/2s doesn't represent the intensity that well

definitely has a lot of potential, see if you can work on outlining the strong sounds in the kiai a bit better
BoatKrab

Pentori wrote:

[BoatKrab's Insane]
00:01:512 (1) - can you try seperate the slider head a bit more. almost looks burai
00:17:024 (3,4) - clicking 4 feels a bit too fast, its almost like playing a duplet. it could work in other sections, but feels really inappropriate in a slow one
00:36:762 (1) - it isn't really clear what you're following here, having a spinner begin from 00:35:918 - seems like a better option to represent those sounds, or you could just remove the circle
01:18:012 - can't say i'm too happy with how this is executed either. there isn't a pure drum roll in the music, its constantly on/off. eg. 01:18:574 (6,7) - could be replaced with a kick slider because 01:18:667 (7) - doesn't exist, and it gives emphasis to 01:18:761 (1) I don't understand this ;u;
01:30:012 - ^
01:34:324 (7) - i'd break this into 2 circles, because unlike all of 01:33:387 (2,3,4,5,6) - theres a strong drum on 01:34:418
01:35:637 (6,7) - map the blue ticks here? only using the 1/2s doesn't represent the intensity that well No, it just follow how the sound be

definitely has a lot of potential, see if you can work on outlining the strong sounds in the kiai a bit better
yay, Thanks :3

Update: https://puu.sh/vC6I3/14a6125e6c.rar
Topic Starter
- Frontier -
1001th! :3
reply cuz he's a bn :V

Pentori wrote:

hey! hello there~ ;3
[Liberation]
00:01:512 (1,3) - having some whistles from the start would be nice for feedback k
00:16:292 (2) - think u should nc this for bpm changes k
00:30:762 (1,2,3,4) - 00:31:886 (3,4) - 00:32:637 (3) - i dont think the map benefits from these at all, the song is quite calm here yet overmapping the slider ends represents a higher intensity. circles would work fine remap this part to something like extra did
00:43:512 (1,2) - hard to tell this is 3/4, cause of the short slider length and spacing between the objects. try make the spacing appear different from 1/2 patterns 00:43:887 (2,3) make first slider to 1/1 beat slider and make 1/2 beat gap between note. (I didn't think about it ;;)
00:47:262 (3) - i reckon you could try increasing sv here to make the slider feel stronger. the music picks up here and keeping the same sv doesn't show that well change to 0.6x
01:18:012 - difficulty feels way too forced here, i suggest you reconsider your approach to mapping this. a lot of the kick sliders have nothing supporting them in the music eg. 01:18:387 (3,4) - 01:18:949 (2,3,4) - and devalues the importance of the stronger ones 01:18:012 (1,2) - 01:18:762 (1) - 01:19:324 (4,1) - etc. I think it's okay. I made these follows the symphonic sound here. i'll make something like in deemo
01:20:074 (4) - could use a 1/8 repeat here, to follow the music more closely i wanna make too but idk how to make this xp i found way to solve this :3
01:20:793 (1) - snap to red tick? even tho the sounds start earlier, its really unintuitive. and theres a strong kick on 01:20:824 k
01:22:887 (1) - emphasis could be much better here. the jump on 01:22:324 (1) - works well as it makes it stand out, but at 01:22:887 (1) - u have the jump to 01:23:074 (2) - yet the strong beat here is 01:22:887 (1) . i think it's fine. i don't wanna make jump between 01:22:793 (4) and this one.
It could make the player miss here and i also wanna keep the consistent between streams zzz (might not a great idea xp)

01:23:449 (2,3,4) - kick slider + circle would work better imo. 01:23:449 (2) - loses out on a lot of emphasis cos it appears on the top of the triplet idk how to make here ;;
01:25:887 (1) - dont think u need the nc k
01:31:512 (1,2,3,4,5) - 01:33:012 (1,2) - there's no need to do this, this just drowns out what the music is offering. try to place emphasise on the appropriate beats 01:31:512 (1,2,5) make something like extra does.
01:34:512 (1,2,1,2,1,2) - the sliders in this pattern have mostly equal spacing yet the intensities are vastly different. i'd say using less spacing for 01:34:512 (1,2) - would help separate it from the much stronger sounds 01:34:887 (1,2,1,2) don't know how to make here ;;
01:37:512 - the jumps here feel really unjustified in relation to the rest of the maps spacing. consider reducing these i want this part to be intense xp
02:02:074 (2,3,4) - moreeeee emphasise k
02:03:480 (2,3,4,1) - try space this more to avoid the autostack overlap http://puu.sh/vBZdy/1265b68c38.jpg k

its a really nice difficulty, some parts feel very overdone though. Thanks!

[Extra]
00:16:292 (2) - nc for bpm changes k
00:47:262 (2,3) - similar to what was mentioned in liberation, this could be emphasised a bit better. more spacing would help, since right now you follow the general spacing you had for all objects make something as boat's diff does
01:18:012 - also could be executed better. the triplet at 01:18:762 (2) - feels wrong to play because it's emphasising 01:18:949 (4) - while 2 is much stronger. you could also try making 01:19:137 (1,2) - 01:19:699 (2,1) - less intense spacing wise so that 01:19:512 (1) - stands out make something as liberation diff does
01:22:887 (1) - same thing as liberation k
01:40:512 (1,2,1,2,1,2) - intensities are very different here, 01:41:074 (2,1,2) - are much more stressed than the previous 3 sliders. try patterning your sliders in 3 to represent the music k
02:02:074 (2,1) - can make this feel stronger make something like boat's diff does.

definitely has a lot of potential, see if you can work on outlining the strong sounds in the kiai a bit better Thanks for modding!
Add "3.0" in tags because it's a version when this song comes :3
Add "Forgotten Hourglass" (why did i forgot this ;;)
Topic Starter
- Frontier -
no one mod my map ;(
#feelsbadman
Haruto

- Frontier - wrote:


Thanks Haruto for didn't tell me how to do this kind of banner. I made by myself and his banner is inspiration
Nice banner. Ya you should have ask if you want to know how to make it. (Although, this design is originally by Sing and not me)
Topic Starter
- Frontier -

Haruto wrote:

Nice banner. Ya you should have ask if you want to know how to make it. (Although, this design is originally by Sing and not me)
Ellyu
Hi from my q.

[General]
ok. seems like...

What the frug u already got a mod from me. U sure u need one more? :?:
Topic Starter
- Frontier -

Ellyu wrote:

What the frug u already got a mod from me. U sure u need one more? :?:
yeah :V (just kidding. sorry for asking you for a mod. my bad ;( )
Topic Starter
- Frontier -
Updated old sb!
However, I still need to add ring sb. It might take a long time. So I moved it to wip section first!
Shyotamaze
yay the sb is back! :)
Froskya

Hi! NM from my queue!

General

  1. You have unused files:
    SB\dot.png
    SB\ring.png
  2. All diffs have same issues with timing points (inherited) that I wrote in this mod. There's at least one so check it, guys.


Normal

  1. 01:36:012 - delete here timing point. It repeats itself.
  2. 02:25:137 - ^
  3. 00:31:887 (2,3) - DS?
  4. 00:46:512 (4) - make it new combo
  5. 02:13:512 (4) - ^


KittyAdventure's Advanced

  1. 00:16:025 - delete here timing point. Why do you use it?
  2. 00:29:262 - ^ It repeats itself.
  3. 00:55:512 - ^
  4. 01:01:512 - ^
  5. 01:20:449 - ^
  6. 01:21:012 - ^
  7. 01:24:012 - ^
  8. 01:32:449 - ^
  9. 01:33:012 - ^
  10. 01:34:887 - ^
  11. 01:35:637 - ^
  12. 01:36:012 - ^
  13. 01:42:012 - ^
  14. 01:42:199 - ^
  15. 02:21:762 - ^
  16. 02:25:137 - ^
  17. 02:05:262 - 02:13:512 - ^ Delete them all.
  18. 01:58:512 (1) - fix it a little.

Good luck!

Topic Starter
- Frontier -

Revialink wrote:

Hi! NM from my queue!

General

  1. You have unused files: storyboard still work-in-progress. so i won't delete it.
    SB\dot.png
    SB\ring.png
  2. All diffs have same issues with timing points (inherited) that I wrote in this mod. There's at least one so check it, guys. where? :o


Normal

  1. 01:36:012 - delete here timing point. It repeats itself. k
  2. 02:25:137 - ^ k
  3. 00:31:887 (2,3) - DS? umm... okay
  4. 00:46:512 (4) - make it new combo umm... okay
  5. 02:13:512 (4) - ^ umm... okay


Good luck!

Thanks!
Kyouren
Ring SB for every diff (I still have a old backup, so i'm think i'm have to send it now uwu)

Liberation
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,103712,111912
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,1512,,289,121
C,0,1512,,26,44,94
F,0,1512,2262,0.75,0
S,1,1512,2262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,2262,,184,259
C,0,2262,,26,44,94
F,0,2262,3012,0.75,0
S,1,2262,3012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3012,,105,110
C,0,3012,,26,44,94
F,0,3012,3762,0.75,0
S,1,3012,3762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3762,,289,201
C,0,3762,,26,44,94
F,0,3762,4512,0.75,0
S,1,3762,4512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,4512,,276,321
C,0,4512,,130,140,165
F,0,4512,5262,0.75,0
S,1,4512,5262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,5637,,576,252
C,0,5637,,130,140,165
F,0,5637,6387,0.75,0
S,1,5637,6387,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6012,,469,191
C,0,6012,,130,140,165
F,0,6012,6762,0.75,0
S,1,6012,6762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7137,,275,191
C,0,7137,,130,140,165
F,0,7137,7887,0.75,0
S,1,7137,7887,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7512,,148,168
C,0,7512,,177,148,148
F,0,7512,8262,0.75,0
S,1,7512,8262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7699,,143,257
C,0,7699,,177,148,148
F,0,7699,8449,0.75,0
S,1,7699,8449,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7887,,220,296
C,0,7887,,177,148,148
F,0,7887,8637,0.75,0
S,1,7887,8637,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9012,,148,168
C,0,9012,,177,148,148
F,0,9012,9762,0.75,0
S,1,9012,9762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10137,,488,140
C,0,10137,,177,148,148
F,0,10137,10887,0.75,0
S,1,10137,10887,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10512,,572,224
C,0,10512,,255,246,205
F,0,10512,11262,0.75,0
S,1,10512,11262,0.25,1
P,0,10512,11262,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,11262,,472,360
C,0,11262,,255,246,205
F,0,11262,12012,0.75,0
S,1,11262,12012,0.25,1
P,0,11262,12012,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12012,,236,304
C,0,12012,,255,246,205
F,0,12012,12762,0.75,0
S,1,12012,12762,0.25,1
P,0,12012,12762,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12762,,64,224
C,0,12762,,255,246,205
F,0,12762,13512,0.75,0
S,1,12762,13512,0.25,1
P,0,12762,13512,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,13137,,192,96
C,0,13137,,255,246,205
F,0,13137,13887,0.75,0
S,1,13137,13887,0.25,1
P,0,13137,13887,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,13512,,236,304
C,0,13512,,26,44,94
F,0,13512,14262,0.75,0
S,1,13512,14262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,14262,,412,244
C,0,14262,,26,44,94
F,0,14262,15012,0.75,0
S,1,14262,15012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15012,,536,168
C,0,15012,,26,44,94
F,0,15012,15762,0.75,0
S,1,15012,15762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15762,,348,104
C,0,15762,,130,140,165
F,0,15762,16512,0.75,0
S,1,15762,16512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,16292,,256,200
C,0,16292,,130,140,165
F,0,16292,17042,0.75,0
S,1,16292,17042,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,17024,,113,137
C,0,17024,,177,148,148
F,0,17024,17774,0.75,0
S,1,17024,17774,0.25,1
Sprite,Foreground,Centre,"sb\Lyrics\Mapset.png",320,340
S,0,25512,,0.35
C,0,25512,,255,255,255
F,0,25512,25887,0,1
MX,0,25512,30012,320
MY,0,25512,30012,415
F,0,29637,30012,1,0
//Storyboard Sound Samples

Extra
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,103712,111912
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,1512,,216,256
C,0,1512,,26,44,94
F,0,1512,2262,0.75,0
S,1,1512,2262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,1887,,124,226
C,0,1887,,26,44,94
F,0,1887,2637,0.75,0
S,1,1887,2637,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,2262,,124,130
C,0,2262,,26,44,94
F,0,2262,3012,0.75,0
S,1,2262,3012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,2637,,216,100
C,0,2637,,26,44,94
F,0,2637,3387,0.75,0
S,1,2637,3387,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3012,,272,178
C,0,3012,,130,140,165
F,0,3012,3762,0.75,0
S,1,3012,3762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3387,,363,147
C,0,3387,,130,140,165
F,0,3387,4137,0.75,0
S,1,3387,4137,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3762,,419,226
C,0,3762,,130,140,165
F,0,3762,4512,0.75,0
S,1,3762,4512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,4137,,363,303
C,0,4137,,130,140,165
F,0,4137,4887,0.75,0
S,1,4137,4887,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,4512,,271,274
C,0,4512,,177,148,148
F,0,4512,5262,0.75,0
S,1,4512,5262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,5262,,320,68
C,0,5262,,177,148,148
F,0,5262,6012,0.75,0
S,1,5262,6012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,5637,,363,147
C,0,5637,,177,148,148
F,0,5637,6387,0.75,0
S,1,5637,6387,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6012,,340,234
C,0,6012,,177,148,148
F,0,6012,6762,0.75,0
S,1,6012,6762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6762,,363,147
C,0,6762,,177,148,148
F,0,6762,7512,0.75,0
S,1,6762,7512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7324,,542,179
C,0,7324,,177,148,148
F,0,7324,8074,0.75,0
S,1,7324,8074,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7512,,542,179
C,0,7512,,255,246,205
F,0,7512,8262,0.75,0
S,1,7512,8262,0.25,1
P,0,7512,8262,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7887,,444,204
C,0,7887,,255,246,205
F,0,7887,8637,0.75,0
S,1,7887,8637,0.25,1
P,0,7887,8637,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9012,,540,276
C,0,9012,,255,246,205
F,0,9012,9762,0.75,0
S,1,9012,9762,0.25,1
P,0,9012,9762,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10137,,284,352
C,0,10137,,255,246,205
F,0,10137,10887,0.75,0
S,1,10137,10887,0.25,1
P,0,10137,10887,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10512,,228,296
C,0,10512,,26,44,94
F,0,10512,11262,0.75,0
S,1,10512,11262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,11262,,308,116
C,0,11262,,26,44,94
F,0,11262,12012,0.75,0
S,1,11262,12012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12012,,445,223
C,0,12012,,26,44,94
F,0,12012,12762,0.75,0
S,1,12012,12762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12762,,308,116
C,0,12762,,26,44,94
F,0,12762,13512,0.75,0
S,1,12762,13512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,13137,,436,72
C,0,13137,,26,44,94
F,0,13137,13887,0.75,0
S,1,13137,13887,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,13512,,552,180
C,0,13512,,130,140,165
F,0,13512,14262,0.75,0
S,1,13512,14262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,14262,,576,403
C,0,14262,,130,140,165
F,0,14262,15012,0.75,0
S,1,14262,15012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15012,,364,432
C,0,15012,,130,140,165
F,0,15012,15762,0.75,0
S,1,15012,15762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15762,,248,308
C,0,15762,,177,148,148
F,0,15762,16512,0.75,0
S,1,15762,16512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,16277,,120,256
C,0,16277,,177,148,148
F,0,16277,17027,0.75,0
S,1,16277,17027,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,17027,,240,388
C,0,17027,,255,246,205
F,0,17027,17777,0.75,0
S,1,17027,17777,0.25,1
P,0,17027,17777,A
Sprite,Foreground,Centre,"sb\Lyrics\Mapset.png",320,340
S,0,25512,,0.35
C,0,25512,,255,255,255
F,0,25512,25887,0,1
MX,0,25512,30012,320
MY,0,25512,30012,415
F,0,29637,30012,1,0
//Storyboard Sound Samples

BoatKrab's Insane
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,17368,18912
2,104262,111912
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,1512,,152,140
C,0,1512,,26,44,94
F,0,1512,2262,0.75,0
S,1,1512,2262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3012,,116,384
C,0,3012,,26,44,94
F,0,3012,3762,0.75,0
S,1,3012,3762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3762,,349,313
C,0,3762,,26,44,94
F,0,3762,4512,0.75,0
S,1,3762,4512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,4512,,400,412
C,0,4512,,130,140,165
F,0,4512,5262,0.75,0
S,1,4512,5262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,5637,,472,324
C,0,5637,,130,140,165
F,0,5637,6387,0.75,0
S,1,5637,6387,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6012,,566,190
C,0,6012,,130,140,165
F,0,6012,6762,0.75,0
S,1,6012,6762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6762,,375,263
C,0,6762,,130,140,165
F,0,6762,7512,0.75,0
S,1,6762,7512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7512,,472,324
C,0,7512,,130,140,165
F,0,7512,8262,0.75,0
S,1,7512,8262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7887,,420,388
C,0,7887,,177,148,148
F,0,7887,8637,0.75,0
S,1,7887,8637,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9012,,284,288
C,0,9012,,177,148,148
F,0,9012,9762,0.75,0
S,1,9012,9762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9762,,256,272
C,0,9762,,177,148,148
F,0,9762,10512,0.75,0
S,1,9762,10512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10512,,220,160
C,0,10512,,255,246,205
F,0,10512,11262,0.75,0
S,1,10512,11262,0.25,1
P,0,10512,11262,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,11262,,336,144
C,0,11262,,255,246,205
F,0,11262,12012,0.75,0
S,1,11262,12012,0.25,1
P,0,11262,12012,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12012,,452,151
C,0,12012,,255,246,205
F,0,12012,12762,0.75,0
S,1,12012,12762,0.25,1
P,0,12012,12762,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12762,,470,117
C,0,12762,,255,246,205
F,0,12762,13512,0.75,0
S,1,12762,13512,0.25,1
P,0,12762,13512,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,13512,,522,199
C,0,13512,,26,44,94
F,0,13512,14262,0.75,0
S,1,13512,14262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,14262,,504,176
C,0,14262,,26,44,94
F,0,14262,15012,0.75,0
S,1,14262,15012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15012,,486,153
C,0,15012,,26,44,94
F,0,15012,15762,0.75,0
S,1,15012,15762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15762,,477,363
C,0,15762,,130,140,165
F,0,15762,16512,0.75,0
S,1,15762,16512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,16277,,396,364
C,0,16277,,130,140,165
F,0,16277,17027,0.75,0
S,1,16277,17027,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,17027,,420,252
C,0,17027,,130,140,165
F,0,17027,17777,0.75,0
S,1,17027,17777,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,17168,,420,276
C,0,17168,,130,140,165
F,0,17168,17918,0.75,0
S,1,17168,17918,0.25,1
Sprite,Foreground,Centre,"sb\Lyrics\BoatKrab.png",320,340
S,0,25512,,0.35
C,0,25512,,255,255,255
F,0,25512,25887,0,1
MX,0,25512,30012,320
MY,0,25512,30012,415
F,0,29637,30012,1,0
//Storyboard Sound Samples

Insane
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,103712,111912
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,1512,,256,312
C,0,1512,,26,44,94
F,0,1512,2262,0.75,0
S,1,1512,2262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,1887,,149,277
C,0,1887,,26,44,94
F,0,1887,2637,0.75,0
S,1,1887,2637,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,2262,,149,145
C,0,2262,,26,44,94
F,0,2262,3012,0.75,0
S,1,2262,3012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,2637,,256,130
C,0,2637,,26,44,94
F,0,2637,3387,0.75,0
S,1,2637,3387,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3012,,321,221
C,0,3012,,130,140,165
F,0,3012,3762,0.75,0
S,1,3012,3762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3387,,386,130
C,0,3387,,130,140,165
F,0,3387,4137,0.75,0
S,1,3387,4137,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3762,,493,165
C,0,3762,,130,140,165
F,0,3762,4512,0.75,0
S,1,3762,4512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,4137,,493,277
C,0,4137,,130,140,165
F,0,4137,4887,0.75,0
S,1,4137,4887,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,4512,,386,312
C,0,4512,,177,148,148
F,0,4512,5262,0.75,0
S,1,4512,5262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,5637,,149,277
C,0,5637,,177,148,148
F,0,5637,6387,0.75,0
S,1,5637,6387,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6012,,257,157
C,0,6012,,177,148,148
F,0,6012,6762,0.75,0
S,1,6012,6762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6762,,149,277
C,0,6762,,177,148,148
F,0,6762,7512,0.75,0
S,1,6762,7512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7324,,192,400
C,0,7324,,177,148,148
F,0,7324,8074,0.75,0
S,1,7324,8074,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7512,,244,372
C,0,7512,,255,246,205
F,0,7512,8262,0.75,0
S,1,7512,8262,0.25,1
P,0,7512,8262,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,8262,,428,432
C,0,8262,,255,246,205
F,0,8262,9012,0.75,0
S,1,8262,9012,0.25,1
P,0,8262,9012,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9012,,556,328
C,0,9012,,255,246,205
F,0,9012,9762,0.75,0
S,1,9012,9762,0.25,1
P,0,9012,9762,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10137,,464,92
C,0,10137,,255,246,205
F,0,10137,10887,0.75,0
S,1,10137,10887,0.25,1
P,0,10137,10887,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10512,,364,160
C,0,10512,,26,44,94
F,0,10512,11262,0.75,0
S,1,10512,11262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,11262,,216,104
C,0,11262,,26,44,94
F,0,11262,12012,0.75,0
S,1,11262,12012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12012,,180,264
C,0,12012,,26,44,94
F,0,12012,12762,0.75,0
S,1,12012,12762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12762,,232,424
C,0,12762,,26,44,94
F,0,12762,13512,0.75,0
S,1,12762,13512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,13512,,428,444
C,0,13512,,130,140,165
F,0,13512,14262,0.75,0
S,1,13512,14262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,14262,,380,308
C,0,14262,,130,140,165
F,0,14262,15012,0.75,0
S,1,14262,15012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15012,,436,164
C,0,15012,,130,140,165
F,0,15012,15762,0.75,0
S,1,15012,15762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15762,,555,171
C,0,15762,,177,148,148
F,0,15762,16512,0.75,0
S,1,15762,16512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,16277,,460,256
C,0,16277,,177,148,148
F,0,16277,17027,0.75,0
S,1,16277,17027,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,17168,,532,424
C,0,17168,,255,246,205
F,0,17168,17918,0.75,0
S,1,17168,17918,0.25,1
P,0,17168,17918,A
Sprite,Foreground,Centre,"sb\Lyrics\Mapset.png",320,340
S,0,25512,,0.35
C,0,25512,,255,255,255
F,0,25512,25887,0,1
MX,0,25512,30012,320
MY,0,25512,30012,415
F,0,29637,30012,1,0
//Storyboard Sound Samples

Lost's Light Insane
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,103712,111837
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,1512,,105,205
C,0,1512,,26,44,94
F,0,1512,2262,0.75,0
S,1,1512,2262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3012,,310,183
C,0,3012,,26,44,94
F,0,3012,3762,0.75,0
S,1,3012,3762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,4512,,310,425
C,0,4512,,130,140,165
F,0,4512,5262,0.75,0
S,1,4512,5262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,5262,,501,390
C,0,5262,,130,140,165
F,0,5262,6012,0.75,0
S,1,5262,6012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,5637,,412,286
C,0,5637,,130,140,165
F,0,5637,6387,0.75,0
S,1,5637,6387,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6012,,550,282
C,0,6012,,177,148,148
F,0,6012,6762,0.75,0
S,1,6012,6762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6762,,321,109
C,0,6762,,177,148,148
F,0,6762,7512,0.75,0
S,1,6762,7512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7324,,278,264
C,0,7324,,177,148,148
F,0,7324,8074,0.75,0
S,1,7324,8074,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7512,,200,225
C,0,7512,,255,246,205
F,0,7512,8262,0.75,0
S,1,7512,8262,0.25,1
P,0,7512,8262,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7699,,142,290
C,0,7699,,255,246,205
F,0,7699,8449,0.75,0
S,1,7699,8449,0.25,1
P,0,7699,8449,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7887,,64,255
C,0,7887,,255,246,205
F,0,7887,8637,0.75,0
S,1,7887,8637,0.25,1
P,0,7887,8637,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,8262,,252,370
C,0,8262,,255,246,205
F,0,8262,9012,0.75,0
S,1,8262,9012,0.25,1
P,0,8262,9012,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9012,,463,374
C,0,9012,,26,44,94
F,0,9012,9762,0.75,0
S,1,9012,9762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9668,,473,232
C,0,9668,,26,44,94
F,0,9668,10418,0.75,0
S,1,9668,10418,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9762,,478,214
C,0,9762,,26,44,94
F,0,9762,10512,0.75,0
S,1,9762,10512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10512,,391,271
C,0,10512,,130,140,165
F,0,10512,11262,0.75,0
S,1,10512,11262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,11262,,291,279
C,0,11262,,130,140,165
F,0,11262,12012,0.75,0
S,1,11262,12012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12012,,108,332
C,0,12012,,130,140,165
F,0,12012,12762,0.75,0
S,1,12012,12762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12762,,254,197
C,0,12762,,130,140,165
F,0,12762,13512,0.75,0
S,1,12762,13512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,13512,,73,130
C,0,13512,,177,148,148
F,0,13512,14262,0.75,0
S,1,13512,14262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,14262,,80,340
C,0,14262,,177,148,148
F,0,14262,15012,0.75,0
S,1,14262,15012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15012,,241,418
C,0,15012,,177,148,148
F,0,15012,15762,0.75,0
S,1,15012,15762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15762,,384,337
C,0,15762,,177,148,148
F,0,15762,16512,0.75,0
S,1,15762,16512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,16277,,301,251
C,0,16277,,177,148,148
F,0,16277,17027,0.75,0
S,1,16277,17027,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,17027,,444,402
C,0,17027,,255,246,205
F,0,17027,17777,0.75,0
S,1,17027,17777,0.25,1
P,0,17027,17777,A
Sprite,Foreground,Centre,"sb\Lyrics\Lost.png",320,340
S,0,25512,,0.35
C,0,25512,,255,255,255
F,0,25512,25887,0,1
MX,0,25512,30012,320
MY,0,25512,30012,415
F,0,29637,30012,1,0
//Storyboard Sound Samples

Hard
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,103712,111462
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,1512,,168,116
C,0,1512,,22,64,94
F,0,1512,2262,0.75,0
S,1,1512,2262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3012,,332,192
C,0,3012,,22,64,94
F,0,3012,3762,0.75,0
S,1,3012,3762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,4512,,485,111
C,0,4512,,130,140,165
F,0,4512,5262,0.75,0
S,1,4512,5262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,5637,,424,322
C,0,5637,,130,140,165
F,0,5637,6387,0.75,0
S,1,5637,6387,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6012,,324,280
C,0,6012,,130,140,165
F,0,6012,6762,0.75,0
S,1,6012,6762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7137,,92,216
C,0,7137,,130,140,165
F,0,7137,7887,0.75,0
S,1,7137,7887,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7512,,136,144
C,0,7512,,177,148,148
F,0,7512,8262,0.75,0
S,1,7512,8262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,8262,,316,108
C,0,8262,,177,148,148
F,0,8262,9012,0.75,0
S,1,8262,9012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9012,,480,172
C,0,9012,,177,148,148
F,0,9012,9762,0.75,0
S,1,9012,9762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10137,,384,396
C,0,10137,,177,148,148
F,0,10137,10887,0.75,0
S,1,10137,10887,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10512,,280,356
C,0,10512,,255,246,205
F,0,10512,11262,0.75,0
S,1,10512,11262,0.25,1
P,0,10512,11262,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,11262,,124,384
C,0,11262,,255,246,205
F,0,11262,12012,0.75,0
S,1,11262,12012,0.25,1
P,0,11262,12012,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12012,,116,216
C,0,12012,,255,246,205
F,0,12012,12762,0.75,0
S,1,12012,12762,0.25,1
P,0,12012,12762,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12762,,264,200
C,0,12762,,255,246,205
F,0,12762,13512,0.75,0
S,1,12762,13512,0.25,1
P,0,12762,13512,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,13137,,364,148
C,0,13137,,255,246,205
F,0,13137,13887,0.75,0
S,1,13137,13887,0.25,1
P,0,13137,13887,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,13512,,452,220
C,0,13512,,26,44,94
F,0,13512,14262,0.75,0
S,1,13512,14262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,14262,,440,384
C,0,14262,,26,44,94
F,0,14262,15012,0.75,0
S,1,14262,15012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15012,,292,352
C,0,15012,,26,44,94
F,0,15012,15762,0.75,0
S,1,15012,15762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15762,,148,396
C,0,15762,,130,140,165
F,0,15762,16512,0.75,0
S,1,15762,16512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,16277,,85,307
C,0,16277,,130,140,165
F,0,16277,17027,0.75,0
S,1,16277,17027,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,17168,,176,152
C,0,17168,,130,140,165
F,0,17168,17918,0.75,0
S,1,17168,17918,0.25,1
Sprite,Foreground,Centre,"sb\Lyrics\Mapset.png",320,340
S,0,25512,,0.35
C,0,25512,,255,255,255
F,0,25512,25887,0,1
MX,0,25512,30012,320
MY,0,25512,30012,415
F,0,29637,30012,1,0
//Storyboard Sound Samples

KittyAdventure's Advanced
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,17358,18462
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,1512,,528,116
C,0,1512,,26,44,94
F,0,1512,2262,0.75,0
S,1,1512,2262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,1887,,412,228
C,0,1887,,26,44,94
F,0,1887,2637,0.75,0
S,1,1887,2637,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,2637,,148,132
C,0,2637,,26,44,94
F,0,2637,3387,0.75,0
S,1,2637,3387,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3012,,80,252
C,0,3012,,130,140,165
F,0,3012,3762,0.75,0
S,1,3012,3762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3574,,264,204
C,0,3574,,130,140,165
F,0,3574,4324,0.75,0
S,1,3574,4324,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3762,,332,248
C,0,3762,,130,140,165
F,0,3762,4512,0.75,0
S,1,3762,4512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,4324,,392,432
C,0,4324,,130,140,165
F,0,4324,5074,0.75,0
S,1,4324,5074,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,4512,,464,392
C,0,4512,,177,148,148
F,0,4512,5262,0.75,0
S,1,4512,5262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,5074,,404,216
C,0,5074,,177,148,148
F,0,5074,5824,0.75,0
S,1,5074,5824,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,5262,,332,248
C,0,5262,,177,148,148
F,0,5262,6012,0.75,0
S,1,5262,6012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,5824,,136,200
C,0,5824,,177,148,148
F,0,5824,6574,0.75,0
S,1,5824,6574,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6012,,76,256
C,0,6012,,255,246,205
F,0,6012,6762,0.75,0
S,1,6012,6762,0.25,1
P,0,6012,6762,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6012,,76,256
C,0,6012,,255,246,205
F,0,6012,6762,0.75,0
S,1,6012,6762,0.25,1
P,0,6012,6762,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6762,,232,388
C,0,6762,,255,246,205
F,0,6762,7512,0.75,0
S,1,6762,7512,0.25,1
P,0,6762,7512,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7324,,156,220
C,0,7324,,255,246,205
F,0,7324,8074,0.75,0
S,1,7324,8074,0.25,1
P,0,7324,8074,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7512,,156,220
C,0,7512,,26,44,94
F,0,7512,8262,0.75,0
S,1,7512,8262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7887,,84,152
C,0,7887,,26,44,94
F,0,7887,8637,0.75,0
S,1,7887,8637,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,8637,,360,204
C,0,8637,,26,44,94
F,0,8637,9387,0.75,0
S,1,8637,9387,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9012,,308,332
C,0,9012,,130,140,165
F,0,9012,9762,0.75,0
S,1,9012,9762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9574,,508,376
C,0,9574,,130,140,165
F,0,9574,10324,0.75,0
S,1,9574,10324,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9762,,512,292
C,0,9762,,130,140,165
F,0,9762,10512,0.75,0
S,1,9762,10512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10512,,384,112
C,0,10512,,177,148,148
F,0,10512,11262,0.75,0
S,1,10512,11262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,11074,,196,156
C,0,11074,,177,148,148
F,0,11074,11824,0.75,0
S,1,11074,11824,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,11262,,196,156
C,0,11262,,177,148,148
F,0,11262,12012,0.75,0
S,1,11262,12012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,11824,,252,344
C,0,11824,,177,148,148
F,0,11824,12574,0.75,0
S,1,11824,12574,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12012,,252,344
C,0,12012,,255,246,205
F,0,12012,12762,0.75,0
S,1,12012,12762,0.25,1
P,0,12012,12762,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12574,,420,280
C,0,12574,,255,246,205
F,0,12574,13324,0.75,0
S,1,12574,13324,0.25,1
P,0,12574,13324,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12762,,420,280
C,0,12762,,255,246,205
F,0,12762,13512,0.75,0
S,1,12762,13512,0.25,1
P,0,12762,13512,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,13137,,528,208
C,0,13137,,255,246,205
F,0,13137,13887,0.75,0
S,1,13137,13887,0.25,1
P,0,13137,13887,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,13512,,420,132
C,0,13512,,26,44,94
F,0,13512,14262,0.75,0
S,1,13512,14262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,14074,,268,220
C,0,14074,,26,44,94
F,0,14074,14824,0.75,0
S,1,14074,14824,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,14262,,212,160
C,0,14262,,26,44,94
F,0,14262,15012,0.75,0
S,1,14262,15012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,14824,,84,228
C,0,14824,,26,44,94
F,0,14824,15574,0.75,0
S,1,14824,15574,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15012,,84,228
C,0,15012,,130,140,165
F,0,15012,15762,0.75,0
S,1,15012,15762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15387,,100,376
C,0,15387,,130,140,165
F,0,15387,16137,0.75,0
S,1,15387,16137,0.25,1
Sprite,Foreground,Centre,"sb\Lyrics\KittyAdventure.png",320,340
S,0,25512,,0.35
C,0,25512,,255,255,255
F,0,25512,25887,0,1
MX,0,25512,30012,320
MY,0,25512,30012,415
F,0,29637,30012,1,0
//Storyboard Sound Samples

Normal
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,103712,111192
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,1512,,64,136
C,0,1512,,26,44,94
F,0,1512,2262,0.75,0
S,1,1512,2262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,2262,,236,204
C,0,2262,,26,44,94
F,0,2262,3012,0.75,0
S,1,2262,3012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3012,,416,148
C,0,3012,,26,44,94
F,0,3012,3762,0.75,0
S,1,3012,3762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3762,,576,228
C,0,3762,,26,44,94
F,0,3762,4512,0.75,0
S,1,3762,4512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,4512,,504,404
C,0,4512,,130,140,165
F,0,4512,5262,0.75,0
S,1,4512,5262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,5637,,250,351
C,0,5637,,130,140,165
F,0,5637,6387,0.75,0
S,1,5637,6387,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,6012,,144,372
C,0,6012,,130,140,165
F,0,6012,6762,0.75,0
S,1,6012,6762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7137,,220,144
C,0,7137,,130,140,165
F,0,7137,7887,0.75,0
S,1,7137,7887,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,7512,,312,124
C,0,7512,,177,148,148
F,0,7512,8262,0.75,0
S,1,7512,8262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,8262,,488,192
C,0,8262,,177,148,148
F,0,8262,9012,0.75,0
S,1,8262,9012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,9012,,412,356
C,0,9012,,177,148,148
F,0,9012,9762,0.75,0
S,1,9012,9762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10137,,136,380
C,0,10137,,177,148,148
F,0,10137,10887,0.75,0
S,1,10137,10887,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,10512,,108,276
C,0,10512,,255,246,205
F,0,10512,11262,0.75,0
S,1,10512,11262,0.25,1
P,0,10512,11262,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,11262,,160,108
C,0,11262,,255,246,205
F,0,11262,12012,0.75,0
S,1,11262,12012,0.25,1
P,0,11262,12012,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12012,,336,128
C,0,12012,,255,246,205
F,0,12012,12762,0.75,0
S,1,12012,12762,0.25,1
P,0,12012,12762,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,12762,,508,92
C,0,12762,,255,246,205
F,0,12762,13512,0.75,0
S,1,12762,13512,0.25,1
P,0,12762,13512,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,13512,,560,276
C,0,13512,,26,44,94
F,0,13512,14262,0.75,0
S,1,13512,14262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,14262,,504,436
C,0,14262,,26,44,94
F,0,14262,15012,0.75,0
S,1,14262,15012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15012,,332,388
C,0,15012,,26,44,94
F,0,15012,15762,0.75,0
S,1,15012,15762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,15762,,172,328
C,0,15762,,130,140,165
F,0,15762,16512,0.75,0
S,1,15762,16512,0.25,1
Sprite,Foreground,Centre,"sb\Lyrics\Mapset.png",320,340
S,0,25512,,0.35
C,0,25512,,255,255,255
F,0,25512,25887,0,1
MX,0,25512,30012,320
MY,0,25512,30012,415
F,0,29637,30012,1,0
//Storyboard Sound Samples

Particle SB

SPOILER
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,103512,,0.6
F,0,103512,104512,0,0.6
M,0,103512,105512,513.2117,0,513.2117,480
S,0,103512,105512,0.35,0.75
P,0,103512,111887,A
F,0,105312,105512,0.6,0
F,0,105637,106637,0,0.6
M,0,105637,107637,743.0264,0,743.0264,480
S,0,105637,107637,0.35,0.75
F,0,107437,107637,0.6,0
F,0,107762,108762,0,0.6
M,0,107762,109762,441.8636,0,441.8636,480
S,0,107762,109762,0.35,0.75
F,0,109562,109762,0.6,0
F,0,109887,110887,0,0.6
M,0,109887,111887,506.7927,0,506.7927,480
S,0,109887,111887,0.35,0.75
F,0,111687,111887,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,103637,,0.6
F,0,103637,104637,0,0.6
M,0,103637,105637,590.9958,0,590.9958,480
S,0,103637,105637,0.35,0.75
P,0,103637,112012,A
F,0,105437,105637,0.6,0
F,0,105762,106762,0,0.6
M,0,105762,107762,471.3127,0,471.3127,480
S,0,105762,107762,0.35,0.75
F,0,107562,107762,0.6,0
F,0,107887,108887,0,0.6
M,0,107887,109887,544.5709,0,544.5709,480
S,0,107887,109887,0.35,0.75
F,0,109687,109887,0.6,0
F,0,110012,111012,0,0.6
M,0,110012,112012,422.3351,0,422.3351,480
S,0,110012,112012,0.35,0.75
F,0,111812,112012,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,103762,,0.6
F,0,103762,104762,0,0.6
M,0,103762,105762,548.8914,0,548.8914,480
S,0,103762,105762,0.35,0.75
P,0,103762,112137,A
F,0,105562,105762,0.6,0
F,0,105887,106887,0,0.6
M,0,105887,107887,161.6614,0,161.6614,480
S,0,105887,107887,0.35,0.75
F,0,107687,107887,0.6,0
F,0,108012,109012,0,0.6
M,0,108012,110012,-81.04327,0,-81.04327,480
S,0,108012,110012,0.35,0.75
F,0,109812,110012,0.6,0
F,0,110137,111137,0,0.6
M,0,110137,112137,309.7247,0,309.7247,480
S,0,110137,112137,0.35,0.75
F,0,111937,112137,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,103887,,0.6
F,0,103887,104887,0,0.6
M,0,103887,105887,369.6696,0,369.6696,480
S,0,103887,105887,0.35,0.75
P,0,103887,112262,A
F,0,105687,105887,0.6,0
F,0,106012,107012,0,0.6
M,0,106012,108012,590.6393,0,590.6393,480
S,0,106012,108012,0.35,0.75
F,0,107812,108012,0.6,0
F,0,108137,109137,0,0.6
M,0,108137,110137,218.3779,0,218.3779,480
S,0,108137,110137,0.35,0.75
F,0,109937,110137,0.6,0
F,0,110262,111262,0,0.6
M,0,110262,112262,59.45607,0,59.45607,480
S,0,110262,112262,0.35,0.75
F,0,112062,112262,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,104012,,0.6
F,0,104012,105012,0,0.6
M,0,104012,106012,68.95232,0,68.95232,480
S,0,104012,106012,0.35,0.75
P,0,104012,110262,A
F,0,105812,106012,0.6,0
F,0,106137,107137,0,0.6
M,0,106137,108137,617.2362,0,617.2362,480
S,0,106137,108137,0.35,0.75
F,0,107937,108137,0.6,0
F,0,108262,109262,0,0.6
M,0,108262,110262,186.0431,0,186.0431,480
S,0,108262,110262,0.35,0.75
F,0,110062,110262,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,104137,,0.6
F,0,104137,105137,0,0.6
M,0,104137,106137,370.2876,0,370.2876,480
S,0,104137,106137,0.35,0.75
P,0,104137,110387,A
F,0,105937,106137,0.6,0
F,0,106262,107262,0,0.6
M,0,106262,108262,740.0845,0,740.0845,480
S,0,106262,108262,0.35,0.75
F,0,108062,108262,0.6,0
F,0,108387,109387,0,0.6
M,0,108387,110387,710.6667,0,710.6667,480
S,0,108387,110387,0.35,0.75
F,0,110187,110387,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,104262,,0.6
F,0,104262,105262,0,0.6
M,0,104262,106262,666.7471,0,666.7471,480
S,0,104262,106262,0.35,0.75
P,0,104262,110512,A
F,0,106062,106262,0.6,0
F,0,106387,107387,0,0.6
M,0,106387,108387,-79.13808,0,-79.13808,480
S,0,106387,108387,0.35,0.75
F,0,108187,108387,0.6,0
F,0,108512,109512,0,0.6
M,0,108512,110512,324.3803,0,324.3803,480
S,0,108512,110512,0.35,0.75
F,0,110312,110512,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,104387,,0.6
F,0,104387,105387,0,0.6
M,0,104387,106387,270.6199,0,270.6199,480
S,0,104387,106387,0.35,0.75
P,0,104387,110637,A
F,0,106187,106387,0.6,0
F,0,106512,107512,0,0.6
M,0,106512,108512,490.7505,0,490.7505,480
S,0,106512,108512,0.35,0.75
F,0,108312,108512,0.6,0
F,0,108637,109637,0,0.6
M,0,108637,110637,504.4405,0,504.4405,480
S,0,108637,110637,0.35,0.75
F,0,110437,110637,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,104512,,0.6
F,0,104512,105512,0,0.6
M,0,104512,106512,727.8275,0,727.8275,480
S,0,104512,106512,0.35,0.75
P,0,104512,110762,A
F,0,106312,106512,0.6,0
F,0,106637,107637,0,0.6
M,0,106637,108637,342.4467,0,342.4467,480
S,0,106637,108637,0.35,0.75
F,0,108437,108637,0.6,0
F,0,108762,109762,0,0.6
M,0,108762,110762,-5.4101,0,-5.4101,480
S,0,108762,110762,0.35,0.75
F,0,110562,110762,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,104637,,0.6
F,0,104637,105637,0,0.6
M,0,104637,106637,126.7436,0,126.7436,480
S,0,104637,106637,0.35,0.75
P,0,104637,110887,A
F,0,106437,106637,0.6,0
F,0,106762,107762,0,0.6
M,0,106762,108762,690.6519,0,690.6519,480
S,0,106762,108762,0.35,0.75
F,0,108562,108762,0.6,0
F,0,108887,109887,0,0.6
M,0,108887,110887,126.5276,0,126.5276,480
S,0,108887,110887,0.35,0.75
F,0,110687,110887,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,104762,,0.6
F,0,104762,105762,0,0.6
M,0,104762,106762,142.288,0,142.288,480
S,0,104762,106762,0.35,0.75
P,0,104762,111012,A
F,0,106562,106762,0.6,0
F,0,106887,107887,0,0.6
M,0,106887,108887,480.2277,0,480.2277,480
S,0,106887,108887,0.35,0.75
F,0,108687,108887,0.6,0
F,0,109012,110012,0,0.6
M,0,109012,111012,667.6616,0,667.6616,480
S,0,109012,111012,0.35,0.75
F,0,110812,111012,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,104887,,0.6
F,0,104887,105887,0,0.6
M,0,104887,106887,292.0868,0,292.0868,480
S,0,104887,106887,0.35,0.75
P,0,104887,111137,A
F,0,106687,106887,0.6,0
F,0,107012,108012,0,0.6
M,0,107012,109012,359.9804,0,359.9804,480
S,0,107012,109012,0.35,0.75
F,0,108812,109012,0.6,0
F,0,109137,110137,0,0.6
M,0,109137,111137,571.7298,0,571.7298,480
S,0,109137,111137,0.35,0.75
F,0,110937,111137,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,105012,,0.6
F,0,105012,106012,0,0.6
M,0,105012,107012,433.2909,0,433.2909,480
S,0,105012,107012,0.35,0.75
P,0,105012,111262,A
F,0,106812,107012,0.6,0
F,0,107137,108137,0,0.6
M,0,107137,109137,-37.7321,0,-37.7321,480
S,0,107137,109137,0.35,0.75
F,0,108937,109137,0.6,0
F,0,109262,110262,0,0.6
M,0,109262,111262,180.9349,0,180.9349,480
S,0,109262,111262,0.35,0.75
F,0,111062,111262,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,105137,,0.6
F,0,105137,106137,0,0.6
M,0,105137,107137,293.9631,0,293.9631,480
S,0,105137,107137,0.35,0.75
P,0,105137,111387,A
F,0,106937,107137,0.6,0
F,0,107262,108262,0,0.6
M,0,107262,109262,52.80439,0,52.80439,480
S,0,107262,109262,0.35,0.75
F,0,109062,109262,0.6,0
F,0,109387,110387,0,0.6
M,0,109387,111387,283.4563,0,283.4563,480
S,0,109387,111387,0.35,0.75
F,0,111187,111387,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,105262,,0.6
F,0,105262,106262,0,0.6
M,0,105262,107262,731.7571,0,731.7571,480
S,0,105262,107262,0.35,0.75
P,0,105262,111512,A
F,0,107062,107262,0.6,0
F,0,107387,108387,0,0.6
M,0,107387,109387,280.1414,0,280.1414,480
S,0,107387,109387,0.35,0.75
F,0,109187,109387,0.6,0
F,0,109512,110512,0,0.6
M,0,109512,111512,18.38858,0,18.38858,480
S,0,109512,111512,0.35,0.75
F,0,111312,111512,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,105387,,0.6
F,0,105387,106387,0,0.6
M,0,105387,107387,-81.06659,0,-81.06659,480
S,0,105387,107387,0.35,0.75
P,0,105387,111637,A
F,0,107187,107387,0.6,0
F,0,107512,108512,0,0.6
M,0,107512,109512,146.7848,0,146.7848,480
S,0,107512,109512,0.35,0.75
F,0,109312,109512,0.6,0
F,0,109637,110637,0,0.6
M,0,109637,111637,82.00278,0,82.00278,480
S,0,109637,111637,0.35,0.75
F,0,111437,111637,0.6,0
Sprite,Background,Centre,"sb\dot.png",320,240
F,0,105512,,0.6
F,0,105512,106512,0,0.6
M,0,105512,107512,629.4641,0,629.4641,480
S,0,105512,107512,0.35,0.75
P,0,105512,111762,A
F,0,107312,107512,0.6,0
F,0,107637,108637,0,0.6
M,0,107637,109637,737.2164,0,737.2164,480
S,0,107637,109637,0.35,0.75
F,0,109437,109637,0.6,0
F,0,109762,110762,0,0.6
M,0,109762,111762,243.2026,0,243.2026,480
S,0,109762,111762,0.35,0.75
F,0,111562,111762,0.6,0
-------------------------------------------------------------------------------------

lit120 wrote:

[kitty]
  1. 01:43:512 - 01:52:512 - hm menurutku ya tentang bagian ini, diff lain kan ada break, tapi lu cuma ngemap bagian ini, padahal ini cuma satu diff yg ngemap full tanpa break sih. ya aku tau itu kan tergantung ke GDer sendiri, so up to u xd As I say before, since it's has a sound and I got an idea for mapping in break part, so i'm mapping it.
  2. 00:09:762 (3) - mendingan ku pindahkan ini ke 441|227 biar bisa jadi bentuk segitiga dari 00:09:012 (1,2) - Kelihatannya hampir terlalu dekat, tidak deh ;w;
  3. 01:18:199 (2) - coba ngestack ke 01:18:012 (1) - karena (2) itu kan ada suara piano yg lemah, jadi agak cocok utk emphasize ny dari nada yg kuat sama yg lemah. Hmm... nothing special if i'm stack here, so no
  4. 01:20:074 (2) - menurutku dgn beat ini, kalau lu pake dgn 1/2 slider ini kan agak aneh ku coba dgrkan dan dimengertikan disini. mendingan buat 2 note aja lebih cocok sih imo sesuai dgn beat ny ini, karena white tick itu kan ada suara beat emphasize ny
  5. 01:24:762 (2) - 324|249 utk bentuk segitiga dari 01:24:012 (1,2) - Sebenarnya, saya suka flow begitu. Lagipula, banyak kok yang pakai flow ini
  6. 01:34:887 (3,4,5,6) - menurutku yg paling cocok dgn ritme ny ya kek gini http://puu.sh/vBfmx/21415f7625.jpg Malahan lebih fit ritme begini daripada saran kakak, yaudah keep used it
  7. 01:46:137 (6,1) - ^ ^
  8. 01:51:012 (1,2) - arahan y axis itu ga gitu linear kali, karena lu dah copy paste slider ny dan ctrl h aja dah bikin mirip arah simetris ny, jadi perbaiki aja y axis ny dari slider itu, dah selesai. Gak kak, memang saya sengaja buat begitu, malahan tambah pusing dilihat kalau ctrl+h, ini saja sudah mulai pusing TwT
  9. 02:20:262 (3,4,5,6) - yakin lu mau ngemap kek gini di advanced diff lu? ini sih agak terlebihan kali sesuai dgn diff ny .-. Yakin, lagipula tidak ada larangan kok *monstrataquote*

Revialink wrote:

KittyAdventure's Advanced

  1. 00:16:025 - delete here timing point. Why do you use it? Ask -Frontier- because i'm really don't know about it :/
  2. 00:29:262 - ^ It repeats itself. I think it's for hitsound but i'm don't know, I let - Frontier - to fix it
  3. 01:58:512 (1) - fix it a little.
No comment = Fixed
@MBmasher: Following the background music, so no change!

I remapping some stuff and i'm decided to not used blanket this time. *I'm know my blankets is so bad, but i'm too lazy to fix blankets and i'm see it's blanket. I need to learning more how to make blanket. I see other mapper with bad blankets but they say it's fine*

Thank you for mod! Upgrade! :3

Link: http://puu.sh/vHdPZ/d9cd9b561d.rar

Naxess
Rechecking, no kds


  • [General]
  1. Storyboard looks a bit off in places, like boatkrab's diff at 00:01:512 - , with 00:02:262 - missing.

    [BoatKrab's Insane]
  2. 00:28:512 (1,2) - Would move this away from 00:28:137 (4) - to avoid overlapping.
  3. 00:33:762 (2) - Could reflect the similarity between this and 00:33:012 (1) - by making thier shapes the same. This way you'd also bring contrast between 00:33:762 (2,3) - , being different.
  4. 01:30:105 - Not in the song, could try doing something similar to 01:24:012 (1) - or 01:18:012 (1) -
  5. 01:54:012 (4,5,1,2,3,4) - Quite a lot of 3/2s here, would suggest you split it at 01:56:262 (2) - by turning it into a 1/1 and a circle.
  6. 01:57:762 (5) - Would turn this into two circles instead, similarly to how 00:23:262 (3,4) - was done, sort of to make it stand out more, since all other notes are sliders here.

    [Extra]
  7. 00:21:762 (3,4) - Probably look more visually consistent if this was unstacked like 00:22:512 (1,2) - ... or both stacked. Makes more sense than having only one of them similar to 00:24:012 (1,2) - . Look at 00:27:762 (3,4) - or 00:28:512 (1,2) - , for example.
  8. 01:20:918 (2,3) - Stack here makes the stream a bit awkward to read, try spacing it a bit like this.
  9. 01:54:012 (1,2,1,2,3) - Would avoid using this many 3/2s, could turn 01:56:262 (2) - into a 1/1 and a circle to cover the vocal.

    [Liberation]
  10. 01:20:074 (7,1) - Could easily be mistaken for a triple or whatnot if player doesn't play close attention. Snaps are a bit hard to read either way,
    try unstacking.
  11. 01:24:480 - Cover this and rearrange the stream to be somewhat symmetrical to 01:24:762 (1,2,3,4) - , for example. This way you'll reflect more of the song. It would also contrast these more from the other triple, 01:23:449 (2,3,4) - .
  12. 01:32:074 - Was this whistle intentional? Slightly out of place compared to previous hitsounding, might've been copy-pasted and then forgotten.
  13. 01:40:512 (1,2,3,1,2,3,1) - Considering that 01:36:012 (1,2,3,4) - 01:37:512 (1,2,3,4) - 01:39:012 (1,2,3,4) - etc are all spread out, I don't really see why this is so cramped in comparison. Does the music differ this much in intensity to justify comparatively smaller spacing?

    [Hitsounds]
    (looking at Liberation, probably applies to the others as well)
  14. 00:15:012 - Whistle in pattern with 00:13:512 - 00:14:262 - .
  15. 00:15:762 - 00:16:667 - Rather intrusive here, try removing these.
  16. 00:20:637 - Soft-whistle in accordance to 00:22:137 - , same goes for 00:22:887 - , 00:23:637 - , 00:24:387 - , etc.
  17. 00:33:762 - Ideally calm sections like this shouldn't have such intrusive hitsounds, would remove the whistle.
  18. 00:37:512 - Probably want to apply some hitsounding on this section. I understand it's calm and all, but things still need to have hitsounds to where they're frequently heard. Try placing some whistles on prominent piano impacts, for example. Could do something similar like was done at 01:12:012 - or whatnot.
  19. 01:20:824 - Probably want to move the whistle at 01:20:855 - to here.
  20. 01:26:449 - Missed whistle here
  21. 01:29:168 - 01:29:543 - Could add whistles here as per the drums in the song. Same for 01:35:543 -
  22. 01:37:324 - Add a whistle here and remove the one at 01:37:887 - in accordance with the song and other whistles here, 01:36:949 - . Goes for 01:38:824 - , 01:40:324 - and 01:39:387 - too.
  23. 01:41:262 - Missed clap? The addition on it's own does nothing atm.
  24. 02:02:449 - Would switch back to soft sampleset shortly here as was done with the others.
Let me know when you feel it's ready. I'll definitely want to speak with kitty about the density concerns before anything, though.
BoatKrab

Naxess wrote:

Rechecking, no kds


  • [General]
  1. Storyboard looks a bit off in places, like boatkrab's diff at 00:01:512 - , with 00:02:262 - missing.
    RIP for stroryboarder

    [BoatKrab's Insane]
  2. 00:28:512 (1,2) - Would move this away from 00:28:137 (4) - to avoid overlapping
  3. 00:33:762 (2) - Could reflect the similarity between this and 00:33:012 (1) - by making thier shapes the same. This way you'd also bring contrast between 00:33:762 (2,3) - , being different.
  4. 01:30:105 - Not in the song, could try doing something similar to 01:24:012 (1) - or 01:18:012 (1) - There are no rhythm to emphasize, this is why it's different
  5. 01:54:012 (4,5,1,2,3,4) - Quite a lot of 3/2s here, would suggest you split it at 01:56:262 (2) - by turning it into a 1/1 and a circle. I really don't like it ;w;w;w;w;w;
  6. 01:57:762 (5) - Would turn this into two circles instead, similarly to how 00:23:262 (3,4) - was done, sort of to make it stand out more, since all other notes are sliders here.
yayyy

Update: https://puu.sh/vNHr1/d5f103f979.rar
Topic Starter
- Frontier -
after waiting for a new mod about 5 days

Naxess wrote:

Rechecking, no kds k


  • [General]
  1. Storyboard looks a bit off in places, like boatkrab's diff at 00:01:512 - , with 00:02:262 - missing. will fix it after boat finished fixing your mod ;D

    [Extra]
  2. 00:21:762 (3,4) - Probably look more visually consistent if this was unstacked like 00:22:512 (1,2) - ... or both stacked. Makes more sense than having only one of them similar to 00:24:012 (1,2) - . Look at 00:27:762 (3,4) - or 00:28:512 (1,2) - , for example. okay
  3. 01:20:918 (2,3) - Stack here makes the stream a bit awkward to read, try spacing it a bit like this. it doesn't affect too much in gameplay. But I still agree with your idea tho.
  4. 01:54:012 (1,2,1,2,3) - Would avoid using this many 3/2s, could turn 01:56:262 (2) - into a 1/1 and a circle to cover the vocal. okay

    [Liberation]
  5. 01:20:074 (7,1) - Could easily be mistaken for a triple or whatnot if player doesn't play close attention. Snaps are a bit hard to read either way,
    try unstacking. I instead unstacking (7) but i still keep (1)
  6. 01:24:480 - Cover this and rearrange the stream to be somewhat symmetrical to 01:24:762 (1,2,3,4) - , for example. This way you'll reflect more of the song. It would also contrast these more from the other triple, 01:23:449 (2,3,4) - . okay
  7. 01:32:074 - Was this whistle intentional? Slightly out of place compared to previous hitsounding, might've been copy-pasted and then forgotten. fix
  8. 01:40:512 (1,2,3,1,2,3,1) - Considering that 01:36:012 (1,2,3,4) - 01:37:512 (1,2,3,4) - 01:39:012 (1,2,3,4) - etc are all spread out, I don't really see why this is so cramped in comparison. Does the music differ this much in intensity to justify comparatively smaller spacing? I tried to fix.. idk if this better or not ;;

    [Hitsounds]
    (looking at Liberation, probably applies to the others as well)
  9. 00:15:012 - Whistle in pattern with 00:13:512 - 00:14:262 - . okay
  10. 00:15:762 - 00:16:667 - Rather intrusive here, try removing these. okay
  11. 00:20:637 - Soft-whistle in accordance to 00:22:137 - , same goes for 00:22:887 - , 00:23:637 - , 00:24:387 - , etc. okay
  12. 00:33:762 - Ideally calm sections like this shouldn't have such intrusive hitsounds, would remove the whistle. okay
  13. 00:37:512 - Probably want to apply some hitsounding on this section. I understand it's calm and all, but things still need to have hitsounds to where they're frequently heard. Try placing some whistles on prominent piano impacts, for example. Could do something similar like was done at 01:12:012 - or whatnot. add whistle every 2/1 beats
  14. 01:20:824 - Probably want to move the whistle at 01:20:855 - to here. okay
  15. 01:26:449 - Missed whistle here okay
  16. 01:29:168 - 01:29:543 - Could add whistles here as per the drums in the song. Same for 01:35:543 - no fixed only for the first one because i can't hear any drum here (idk it might because my headphone is broken, so i have to use speaker instead and i can't hear sound really well)
  17. 01:37:324 - Add a whistle here and remove the one at 01:37:887 - in accordance with the song and other whistles here, 01:36:949 - . Goes for 01:38:824 - , 01:40:324 - and 01:39:387 - too. okay
  18. 01:41:262 - Missed clap? The addition on it's own does nothing atm. i saw boat didn't add it so idk
  19. 02:02:449 - Would switch back to soft sampleset shortly here as was done with the others. okay
Let me know when you feel it's ready. I'll definitely want to speak with kitty about the density concerns before anything, though. okay~ Thanks again!
Topic Starter
- Frontier -
Inversal
15:41 - Frontier -: could you check marigold again if you don't mind
15:41 *- Frontier - is editing [https://osu.ppy.sh/b/1267717 M2U - Marigold ft. Guriri [KittyAdventure's Advanced]]
15:41 Inversal: เราจะหาอะไรเจอมั้ยละนั่น 5555
15:42 - Frontier -: ถถถถถถถถถถถ
15:42 - Frontier -: เราเพิ่ง remapp อ่ะ
15:42 - Frontier -: เราเลยว่าจะหามอดซักหน่อย
15:44 Inversal: เช็คดิฟไหนหรอ
15:44 - Frontier -: ดิฟ kitty
15:44 - Frontier -: ดิฟเดียวเลยจ้า
15:44 - Frontier -: แค่ตอนเริ่มกับตอนท้ายก็ได้
15:44 - Frontier -: เพราะแก้แค่นั้น
15:44 - Frontier -: :V
15:45 Inversal: ชอบ sb ว้อยยยยยยยยยย
15:46 - Frontier -: อิ
15:47 Inversal: 00:33:762 (3,4) - Ctrl+G rhythm
15:48 - Frontier -: k
15:50 Inversal: 02:18:762 (3) - Suggest to be a slider
15:50 Inversal: แค่นั้นละ
15:50 Inversal: เราไม่เจออะไรจริงๆ
15:50 - Frontier -: okay
15:50 - Frontier -: thanks!
30201102
[General]
  1. I think the hitsounds between 00:15:762 - and 00:17:202 - are a bit too loud. Even if that last note is a bit louder I think the hitsound currently overpowers the BGM. Consider turning the volume down to around 15%
[KittyAdventure's Advanced]
  1. Why is this the only diff with tickrate 2? It seems a bit out of place especially considering the diffs directly above and below bith have tickrate 1
[Lost's Light Insane]
  1. Only issue is streams directly after a long slider, which occurs in 2 places: 00:25:512 (1,2,3,4,5) - and 00:58:512 (1,2,3,4) - . I think the 1st one is ok but the second one has the stream start with the slider tail, which is typically a weaker element since it's unclickable. I would consider shortening the slider to the previous blue tick and start the stream on the white tick with a regular note
[Insane]
  1. 00:10:512 (1,2,3,4) - this musical theme occurs several times in the song and I think you mapped it better in the other instances. 00:10:512 (1,2) - These two sliders have the same musical pitch, but 00:11:262 (2,3) - these two sliders are the ones with the same shape. In the other cases, the 1st 2 sliders have the same shape, with the 3rd one different (for example 00:13:512 (1,2,3,1) - ). I think this fits the music better and recommend switching the slider shapes here
Underdogs
mod queue w
Normal
  1. 00:39:012 (3) - Maybe make a curve like this as it will emphasize the vocal much more, since the pitching goes up
  2. 00:45:012 (3) - ^. But it might lead into an anti-flow for 00:46:512 (1) - so feel free to cast this away
  3. 01:10:137 (2,3) - Don't stack this. The song progresses rather steadily, and the stack just kills the flow.
  4. 02:00:762 (4,1) - nitpicky stuff. maybe make this flow-ish?
  5. 02:19:512 (1) - unrankable stuff . Changes of SV in Normal is strictly prohibited as it will break the visual spacing. Make this x1.0 SV again

Kitty Advanced
  1. 00:06:762 (4,2) - checked gameplay. The stack has a high chance of being unrankable. Although the reverse arrow can be spotted after the slider 00:07:512 (1) - is finished, the current slider velocity is too fast, and the fade time is too slow, probably giving those who just played advanced diff a hard time to read the reverse arrow. Consider fixing this
  2. 00:15:762 (1) - add a circler before this spinner. Advanced diff (as most mapper had already known) is a diff between Normal and Hard, and i think it's pretty much acceptable adding a circle before spinner to show one of the 3* stuff
  3. 00:29:262 (3,1) - nitpicky stuff. probably move 00:30:012 (1) - a bit to the left. its minor so its up to you
  4. 00:46:512 (1) - make this the same as 00:45:762 (3) - . Looks visually pleasing that way than the current one+flows better
  5. 01:06:012 (1,3) - maybe just me (or intentionally made) or these arent mirrored properly? https://osu.ppy.sh/ss/8100756
  6. 01:18:012 (1,2) - Rhythm-wise I guess this is acceptable. But subjectively speaking, ctrl+g the rhythm sounds way better. Because having a slider on off-beat sounds awkward, plus there is no sound that can support the red tick.
  7. 01:25:699 (2) - Maybe make this reverse arrow like 01:24:199 (2) - , because both sounds the same atm

Hard
  1. 00:17:158 (1) - prolly make this a slider with reverse arrow. Sounds much more better for a Hard diff (use 1/16 beat snap)
  2. 00:58:137 (3) - drag this a bit below, will visually look like a zigzag more


mapset is solid and you said you wanted mods for lower diff

good luck
Underdogs
mod queue w
Normal
  1. 00:39:012 (3) - Maybe make a curve like this as it will emphasize the vocal much more, since the pitching goes up
  2. 00:45:012 (3) - ^. But it might lead into an anti-flow for 00:46:512 (1) - so feel free to cast this away
  3. 01:10:137 (2,3) - Don't stack this. The song progresses rather steadily, and the stack just kills the flow.
  4. 02:00:762 (4,1) - nitpicky stuff. maybe make this flow-ish?
  5. 02:19:512 (1) - unrankable stuff . Changes of SV in Normal is strictly prohibited as it will break the visual spacing. Make this x1.0 SV again

Kitty Advanced
  1. 00:06:762 (4,2) - checked gameplay. The stack has a high chance of being unrankable. Although the reverse arrow can be spotted after the slider 00:07:512 (1) - is finished, the current slider velocity is too fast, and the fade time is too slow, probably giving those who just played advanced diff a hard time to read the reverse arrow. Consider fixing this
  2. 00:15:762 (1) - add a circler before this spinner. Advanced diff (as most mapper had already known) is a diff between Normal and Hard, and i think it's pretty much acceptable adding a circle before spinner to show one of the 3* stuff
  3. 00:29:262 (3,1) - nitpicky stuff. probably move 00:30:012 (1) - a bit to the left. its minor so its up to you
  4. 00:46:512 (1) - make this the same as 00:45:762 (3) - . Looks visually pleasing that way than the current one+flows better
  5. 01:06:012 (1,3) - maybe just me (or intentionally made) or these arent mirrored properly? https://osu.ppy.sh/ss/8100756
  6. 01:18:012 (1,2) - Rhythm-wise I guess this is acceptable. But subjectively speaking, ctrl+g the rhythm sounds way better. Because having a slider on off-beat sounds awkward, plus there is no sound that can support the red tick.
  7. 01:25:699 (2) - Maybe make this reverse arrow like 01:24:199 (2) - , because both sounds the same atm

Hard
  1. 00:17:158 (1) - prolly make this a slider with reverse arrow. Sounds much more better for a Hard diff (use 1/16 beat snap)
  2. 00:58:137 (3) - drag this a bit below, will visually look like a zigzag more


mapset is solid and you said you wanted mods for lower diff

good luck
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