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Greetings

So I was casually browsing through the modding queues when I found this. Storyboard seems really nice, mapped cleanly too. Did you make the storyboard?


  • [General]
  1. Might want to silence the soft-sliderslide, kind of disrupts the calm in some parts of the song, for example 00:13:512 - . Here, take this 44 byte blank wav.
  2. Might want to raise the HP of boatkrab's insane to fit the settings of adjacent difficulties.
  3. The snapping of 00:16:012 - is 1/12 in some diffs and 1/16 in others, try keeping these the same. Personally I think 1/16 sounds more accurate, but better to check with others as well.

    [Normal]
  4. 00:45:012 (3) - Try moving the red anchor to the slidertick to reflect the sound at 00:45:387 - , like 00:39:012 (3) - does.
  5. 00:59:262 - This SV change doesn't do anything atm, but I'm pretty sure newer modders may catch on to it and think it's a problem, so consider removing it.
  6. 01:53:449 - This density is a bit high for being such a calm section. Especially in comparison to the others. Try replacing that rhythm with a circle instead, to lower the density. Take a look at 01:59:637 - , for example.
  7. 02:02:262 (2) - 00:47:262 (5) - If possible I would've liked for distinct sounds like these to stand out by having both impacts be circles, rather than being a slider like the rest. Although, it might be beyond the scope of rhythmical density intended for the difficulty. Even so, there is headroom available in terms of SR.
  8. 02:19:512 (1,2,3,1) - Instead of continuing this slider train, I would have notably reduced SV here, along with density. Could try something like this for rhythm.

    [KittyAdventure's Advanced]
  9. 00:01:512 - Some conflicting custom sample settings here, unify them to avoid technical issues in the map.
  10. 00:03:574 - This rhythm feels a bit too dense for being the intro, and this is actually more intense than how the Hard is mapped here. The constant use of circles in between sliders becomes slightly repetitive, especially when used consecutively like this. The contrast between 00:10:512 - and 00:13:512 - is kind of lacking, as well. Because of the repeating pattern of 1/1s and circles, two 1/2s like 00:15:012 (5,6) - also becomes a bit unexpected. This is a lot of things for one section, so would suggest you rework this. Try lowering the overall density a bit to bring more contrast between this part and 00:19:512 - .
  11. 00:21:949 (2) - This impact happens at 00:22:043 - , and not the red tick. Would start a slider from 00:21:762 - , where a prominent snare exists and a click would be more predictable instead. Additionally, would turn 00:22:137 - into a 1/2 slider or circle with 1/1 gap, as 00:22:324 - isn't very strong.
  12. 00:22:512 - is also pretty much the same as 00:21:762 - 00:28:512 - etc, but with a different pitch, so would make if rhythm was somewhat similar.
  13. 00:25:324 - Preferably the circles right before prominent sounds should be placed differently than others, for the sake of making it stand out properly. In this case 00:26:074 (2,3) - is pretty much arranged in the same way 00:25:324 (3,1) - is. Could otherwise stack 00:25:324 (3) - on 00:25:512 (1) - . There's another case at 01:05:824 (6) - , where things are both stacked and unstacked at times, so would change the rhythm, sort of like 01:11:262 (3,4) - 01:08:262 (3,4) - were done.
  14. 00:28:512 (1,2) - For sliders, there's usually a general rule of thumb that white ticks take priority over red ticks, and red over blue, etc, unless the song suggests otherwise. So swapping these rhythmically would make it seem more natural to play, especially since 00:28:512 - is stronger in this case, and 00:28:699 - weaker than 00:28:887 - .
  15. 00:33:012 - This is where density should decrease, but it seems to continue like it did before, which kind of fails to express what the song is doing here. I realize 00:33:762 - is a rhythm technique to switch instrumental layer, but it's usually discouraged in calmer sections, as it requires the player to focus more, which again, goes against how the song sounds here. Could instead try something like this.
  16. 00:44:074 (2) - Here, 00:44:074 - is weaker than 00:44:262 - . I realize you're following the flute, but the flute is no longer heard at 00:44:262 - , where another instrument starts. This leads to players expecting it to be clickable, hence why it feels awkward in gameplay. Would try this instead, where vocals are also prioritized.
  17. 00:57:762 - Two distinct impacts, so would try two circles, where the second could be stacked over 00:58:512 (1) - , to emphasize the transition. Applies to 02:02:262 (3) - as well.
  18. 01:35:262 (4,5) - Could swap these rhythmically to emphasize 01:35:637 - 01:35:824 - , as the current is the same way 01:33:762 (3,4,1,2) - are done, for instance, which wouldn't be good contrast.
  19. 01:41:637 - It's important that rhythm density correlates to the intensity of the song. Having things like 01:42:199 (2,3,4,5,1) - , may fit the individual sounds, but it doesn't fit the song at the time when comparing this section to others. Could try making use of some SV changes as well to make lower density sections feel slower.
  20. 01:43:512 - This part is a break in all other difficulties. Are you sure you don't want any breaks in the map? It is still around 2:30 in length.
  21. 01:58:512 (1) - Refrain from cramping sliders this much, this looks really bad lol
  22. 02:16:512 - This starts off well, but the density quickly starts spiraling into 02:18:012 (1,2,3,4) - and some really dense stuff like 02:20:262 (3,4,5,6) - . Would highly suggest you reconsider parts like these.

    Calm parts may need some work, some sliders start on weaker sounds than they end or roll over etc. There's some things to look into here, although it is relatively new so I suppose it's to be expected.

    [Hard]
  23. Going to ignore the gap here since we're waiting for kittyadventure's adv. aand it's here
  24. 00:21:762 (7,8) - 00:22:512 (1,2) - Having two different ways to indicate 1/4 may get slightly confusing. These are also the same sounds so having both the same would make sense. Same would apply to 00:28:512 (1,2) - , depending on what you do.
  25. 00:35:262 (5,6) - This would work better if they were rhythmically swapped. Generally priority will go white > red > blue etc, unless the song suggests otherwise, meaning 00:35:262 - would be the start of the slider, and 00:35:637 - would be the circle. This way you'll also rhythmically emphasize 00:35:824 - through contrast.
  26. 00:44:449 - These sliderends felt kind of awkward after previously clicking on the same sound, 00:38:449 - , additionally, 00:44:262 - might want to be covered. In it's current state, this will probably cause players to lift too early. Slider is just a bit too long, and you'd expect to click on the beginning of a new stanza.
  27. 00:47:262 (6) - Could replace this with two circles instead to give contrast from 00:46:512 (5) - , in order to reflect the more prominent sounds here, similarly to what was suggested in Normal. Would also apply to 02:02:262 (2) - .
  28. 01:20:262 (7) - 1/2 stacking should preferably not be done in conjunction with 1/4, 01:20:918 (9) - . Could otherwise just unstack the first stack like this. Break in flow will work as emphasis for the sound.
  29. 01:26:449 - Could end the slider here instead, to cover both that impact as well as 01:26:543 - .
  30. 01:27:199 (2,3,4,5,6) - 5-note streams might be a bit over the top for a Hard. It's sort of edge-case so would recommend you try something else if possible.
  31. 01:53:449 (2,3) - In this case the white > red priority for sliders applies, so basically swap them rhythmically.

    [Lost's Light Insane]
  32. 01:02:262 (3,4) - Might want to stack this considering that 01:00:762 (3,4) - 01:03:762 (3,4) - 01:05:262 (3,4) - etc are stacked, being part of the same concept.
  33. 01:21:387 (1) - This NC looks a bit out of place.

    [Insane]
  34. 00:22:137 (4,6) - Could avoid this overlap by changing the pattern of the second one.
  35. 00:24:012 (1,2,3) - Seems like a lot of notes are sort of cramped together, which sort of damages the visual appeal. Try spreading them out, in this case moving 00:24:012 (1) - downwards or whatnot.
  36. 00:57:762 (1,1,1,1,1) - This is a lot of NCing, try removing the new combo on 00:58:137 (1) - .
  37. 01:04:512 (4,5) - Not going to stack the tail and head like 01:03:012 (1,2) - 01:08:262 (7,1) - 01:11:262 (7,1) - were done?
  38. 02:07:512 (1,2) - 02:09:012 (4,5) - Similarly to how many of the other tails and heads are stacked, could stack these too for visual consistency.


@BoatKrab, you've got conflicting custom sampleset settings on 00:01:512 - .

I can check back in two or three weeks to see how things are going, along with modding the rest, if you'd like.
posted
หิว kds ค่ะ

[Normal]
  1. 00:15:855 (1) - นี่หยุดตรงนี้เพราะขึ้นห้องใหม่ใช่มั้ย -- ลดไปให้หยุดที่ 00:17:168 - ซะ เพราะมันงงมาก งงจริงๆ -.- (เพิ่ม Break ด้วยนะ)
  2. 00:24:012 (3) - NC ตรงนี้เพราะขึ้นจังหวะใหม่ ลบตรงนี้ละกัน 00:25:512 (1) - และไปใส่ตรงนี้แทน 00:27:012 (7) -
  3. 00:32:262 (2) - จริงๆ ทำเป็น 1/2 Slider ก้ได้นะ ดูเข้าดีกว่าด้วยแหละ
  4. 00:35:262 - Spinner ควรเริ่มตรงนี้นะ ไม่ใช่ 00:34:699 -
  5. 00:40:512 (4) - NC ด้วยครับ จังหวะคนละแบบกันเลย 00:51:012 (4) - ด้วย
  6. 01:00:012 (1,2) - ตัวทำลาย Flow ชั้นดีย์
  7. 01:03:012 (1,2,3) - แนะนำว่าให้ทำใหม่ มองยังไงก้ผิดอ่ะ แบบนี้มะ
  8. 01:31:512 (3,4) - กะต็อด 4 มาทางซ้ายหน่อย มันขัดๆ .-.
  9. 01:33:012 (1) - ขยับตาม 4 แล้วก้เอาลงมาด้วยนะ ลงนิดนึง
  10. 01:39:012 (1) - NC จ่ะ
  11. 01:52:512 (1,2,3,4,5) - 01:55:512 (1,2,3,4) - เอาตรงๆ มองผ่านๆไม่คิดอะไร พอมาดูอีกทีคืออะไร ทำไมใช้ 1/2 เยอะแบบยาวเลย ทั้งๆที่ทั้งแมพคง 1/1 มาแต่เน้น DS ห่างๆ ถ้าคิดว่าตาม Vocal จริงๆ แล้ว 01:58:512 (1,2,3,4) - ล่ะ????
  12. 02:16:512 (1,2,3,4,1,2,3,1) - ตรงนี้คิดว่าจะมีปัญหากับผู้เล่นใหม่ กับเราด้วยแหละจริงๆ เพราะก่อนหน้านี้ (ช่วง 02:04:512 - ถึง 02:15:762 -) ไม่ได้ใช้ 1/2 แต่ดันมา 1/2 เอาอีตอนท้ายกระทันหัน เป็นเราก้ตั้งตัวไม่ทันนะจริงๆ แนะว่ให้ทำ 1/2 ช่วงที่กล่าวมาข้างต้นด้วย จะดีมาก ตาม Vocal พอดีแหละ La la la la la land


ดิฟดีย์ แต่ว่าแปลกๆ 55555+

[KittyAdventure's Advanced]
  1. Don't you use Kitty's Advanced for diff name?
  2. 00:15:012 (1) - NC here cus it's being slowly
  3. 00:33:574 (2,3) - I don't know why you place them like this, it's kinda weird try this imo
  4. 00:37:137 (1) - ....?? why??
  5. 00:37:512 - I bet you're forgot to change sampleset to default lel
  6. 01:27:762 (3,4,1) - Don't you make them be a perfect triangle? (like 01:24:012 (1,2,3) - )
  7. 01:37:137 (3,4) - Change to slider for more better? (01:38:637 (4) - 01:40:137 (3) - )
  8. 01:43:887 - 01:52:137 - It's kinda a slow rhythm.. I don't know what are you thinking about this, for me this is unnecessary part. And this part has more frequency of the circle than 01:52:512 - tho
  9. 02:03:012 (4) - Remove NC and add a new one 02:03:387 (1) -
  10. 02:18:949 (4) - Well, this circle is following the rhythm but 02:16:512 (1,2,3,4,1,2,3) - is now following the vocal with the same part... remove 02:18:949 (4) - for more newbie readable and 02:19:512 - this part is fine cus it's a new rhythm here :3


Good job as always, Kitty <3

[Hard]
  1. 00:17:168 - ไม่แน่ใจว่าควรเพิ่ม Break เข้าไปมั้ย
  2. 00:21:012 (1) - NC ค่ะ เพราะมันมีแค่ Combo ตรงนี้ที่มันเกิน 4 ลองไปดูตรงอื่นที่ท่อนเดียวกันสิ อิอิ
  3. 00:40:512 (6) - NCCCCCCC เอาเหตุผลด้วยมั้ยยย ;-; 00:46:512 (5) - นี่ด้วยค่าาาาาาาาาาาาาาาาาาาา
  4. 00:57:012 (1,2) - ห่างกับ 00:58:512 (3) - แบบเห็นได้ชัดเลย ไม่มีจังหวะให้เน้นด้วยนะ ;-;
  5. 01:03:012 (1) - จงหาความแตกต่างกับ 01:08:262 (7) - แน่นอนว่าจังหวะเดียวกัน แต่ถ้าให้เดา คงเอา NC ที่เส้นใหญ่เป็นหลัก เอาให้ดีนะ ลบ NC 01:03:012 (1) - เพิ่มใหม่ตรง 01:03:762 (2) - จะดีกว่า อิอิ
  6. 01:16:512 (1) - NC นี่อีก
  7. 01:21:949 (5) - ลด Reverse มา 1 จุด มันสามารถทำให้ Player งงได้ เราเช่นกัน
  8. 01:29:637 (1,1) - ไม่น่าห่างนะ เข้าใจว่าจังหวะหนักแต่ว่า 01:29:262 (3,1) - มันก้ห่างพอๆกันอ่ะ เล่น HD คือ Miss แน่ๆ = ="
  9. 01:19:512 (5) - อันนี้ไม่แน่ใจว่าจะ NC ดีมั้ย แต่อยากให้ NC เพราะจังหวะพาไปมากกว่า imo
  10. 01:33:199 (2,3,4,5,6,7,8) - แบบนี้ดีกว่ามั้ย จะได้ให้จังหวะรัวไปเน้นตรง 01:34:324 (7,8,1) - ไม่งงด้วย
  11. 01:40:512 (5) - NC
  12. 01:58:512 (1) - ทำไมทำแบบนี้ ทำ 1/1 แล้วใส่ Circle ตรงนี้ 01:59:449 - แทนเหอะ -*-

อยากให้ฝึก NC เยอะๆ ไม่ต้องกลัวว่าจะถี่ไป เอาให้มันเข้าจังหวะก่อน เรื่องอื่นไว้ค่อยปรับทีหลัง

[Lost's Light Insane]
  1. 00:09:668 (2) - จังหวะช้าอยู่เลยนะพี่ มา 1/4 เลยหรอ .-.
  2. 00:36:012 (4) - ถ้าจะลากให้ตัวนี้จังหวะยาว คิดว่าแบบนี้น่าจะเข้ากันมากกว่า
  3. 00:56:074 (5,1) - คิดว่า NC ตรง 00:56:262 (1) - ผิดอ่ะ เพราะพี่ตามเสียง Vocal แล้วมันยังอยู่คำเดียวกันอยู่เลย *remains*
  4. 01:21:387 (1) - ทำไม NC ตรงนี้อ่ะกรรม
  5. 01:22:324 (7) - NC ตรงนี้ เพราะจังหวะกลองมันหนักมาก

ปรมาจารย์เช่นเคย ม็อดไม่ออก ;w;

[Insane]
  1. 00:25:512 (1,2) - โดดบรรลัยวายวอด ห่างกันไปมั้ย ถถถถ
  2. 01:06:762 (3,4) - คือตรงนี้ไม่มีที่วาง 4 ใช่มั้ย ถถถถ เอามาวางไว้ซัก x:28 y:80 ก้ได้ โดดกับ 01:07:512 (5) - ใส่ NC ตรง 5 ด้วยก้ได้ :v
  3. 01:16:512 (5) - เพิ่ม NC ตรงนี้ แล้วไปลบตรง 01:17:262 (7) -

ใช้ได้เลย สวยดีๆ จำได้ว่าเคยม็อดมากกว่านี้ อี Chrome เลว

[Light Extra]
  1. อยากให้เปลี่ยนเป็น Extra ไปเลยเพราะว่าดิฟ Extra จริงๆเป็น Liberation ไปแล้ว GG
  2. 00:05:262 (2) - ทำเป็น Slider เถอะ DS 00:04:512 (1,2) - เท่ากันกับ 1/1 Circle เลยนะ --
  3. 00:37:512 - ตั้งแต่ท่อนนี้จะใช้ DS 2.5x โดยประมาณ และท่อนนี้ก้เช่นกัน 00:40:512 - แต่ว่ามันคนละจังหวะเลย คือมันผิดมาก เห็นได้ชัดแจ๋ว
  4. 01:19:324 (2) - ตรงนี้มันควรจะมี Triple เหมือนกับ 01:18:762 (2,3,4) - 01:18:199 (2,3,4) - เพราะมันอยู่ในท่อนเดียวกัน หันไปทางเดียวกันอีก แนะนำ
  5. 01:20:262 (1) - 01:20:449 (4) - ลบ NC ออก
  6. 01:22:324 (6) - NC ตรงนี้เพราะเน้นจังหวะกลอง ที่จริงอยากให้ทำเป็นรูปร่างใหม่ที่ไม่ได้ก็อปมาจาก 01:22:137 (5) - เพราะมันจังหวะหนักด้วย
  7. 01:22:887 (1) - นี่ก้ควรเป็น 1/4 Slider
  8. 01:23:637 (1) - NC ออก
  9. 01:30:762 (3) - NC ใหม่ตรงนี้
  10. 01:42:012 (3) - ย้าย 3 มาไว้ตรง x:498 Y:201 ให้มันเป็นสามเหลี่ยมแบบดีๆ
  11. 01:52:512 - ท่อนนี้ Player ถูกเซ็ตเป็นที่เรียบร้อยแล้วว่าต้องเล่น 1/2 นะ จนกระทั่ง 02:01:980 (2) - มาจากไหนนนนนน 02:03:480 (2) - นี่อีก DS ชิดไม่ได้ช่วยเลยนะ -.-

ถือว่าสวยดีนะ ชอบๆ 555

[Library]
  1. 00:19:512 (1,2) - เอาอีกและ :v
  2. 00:25:137 (7) - NC ตรงนี้ 00:25:512 (1) - ลบ NC ออก 00:26:637 (1) - ลบ NC ออกอีกรอบ :v
  3. 00:46:512 (1,2,3,4,5,6) - DS เน่าหมดเลย -.-
  4. 01:19:512 (1,2,3,4) - พอทำให้มันเรียงแล้วแปลกๆ ลอง
  5. 01:22:324 (6) - NC ด้วย ถ้าทำเป็น Slider หักจะดีมากกกกก
  6. 01:22:887 (1) - ควรเป็น 1/4 Slider
  7. 01:28:887 (1,1) - ทำไม NC ทั้งๆที่รัวก่อนหน้านี้ไม่เห็น NC แบบเดียวกันเป๊ะ 00:31:137 (3,3) - 01:16:512 (1,2,3,4) -
  8. 01:33:387 (3,4,5,6) - เราว่ารัวตรงนี้ผิดอ่ะ คือมันมีจังหวะที่เป็นเสีบง ติ๊งๆๆๆๆ อยู่ แล้วมารัวเป็น Circle แทนมันเลยแปลกๆ ใส่ 1/4 แทนไป แล้วทำให้เป็นรูปร่างเดียวกัน ประมาณว่าแบบนี้ แล้ว 01:33:762 (1,2,3) - มันก้ตามเสียงติ้งๆด้วยไง
  9. 02:01:512 (1,2,3,4,5,6) - เกลียดจำพวกรัวแบบนี้ รัวแบบห่างแล้ว Stack 5555
  10. 02:03:012 (1) - NC ออก

ดิฟนี้ชอบสุดละ เล่นมันดี แต่ก้แปลกๆไปบางช่วง ขัดซะหมดเลย

[]
ในที่สุดก้ม็อดเสร็จ ;w;
edit.1 จริงๆม็อดต่อละ แต่อี Chrome เลว แม่งดับ หายเลย
posted

Naxess wrote:



[Lost's Light Insane]
  1. 01:02:262 (3,4) - Might want to stack this considering that 01:00:762 (3,4) - 01:03:762 (3,4) - 01:05:262 (3,4) - etc are stacked, being part of the same concept. yes fixed
  2. 01:21:387 (1) - This NC looks a bit out of place. fixed

BoatKrab wrote:

หิว kds ค่ะ

[Lost's Light Insane]
  1. 00:09:668 (2) - จังหวะช้าอยู่เลยนะพี่ มา 1/4 เลยหรอ .-. ตามเสียงไวโอลินนะ
  2. 00:36:012 (4) - ถ้าจะลากให้ตัวนี้จังหวะยาว คิดว่าแบบนี้น่าจะเข้ากันมากกว่า fixed
  3. 00:56:074 (5,1) - คิดว่า NC ตรง 00:56:262 (1) - ผิดอ่ะ เพราะพี่ตามเสียง Vocal แล้วมันยังอยู่คำเดียวกันอยู่เลย *remains* fixed
  4. 01:21:387 (1) - ทำไม NC ตรงนี้อ่ะกรรม ม็อดบนบอกไปแล้วจ้า
  5. 01:22:324 (7) - NC ตรงนี้ เพราะจังหวะกลองมันหนักมาก fixed

ปรมาจารย์เช่นเคย ม็อดไม่ออก ;w; เง้อ ดีแล้วม็อดยาวขก. แก้ 5555


Thanks Naxess, BoatKrab :)

warp http://puu.sh/vld2k/620fb15e57.rar
posted
Yo

Storyboard
- 00:43:283 - The lyrics disappear too quickly hear, since the text is gone before the vocals sing "as I".
- 00:47:730 - Similar thing, I think this seems to be reoccuring throughout the SB.
- 01:43:512 - I'd maybe put something interesting here rather than just black since there's a break in most diffs here, there'll be more people who could pay attention to the SB.
- 02:07:699 - I think the lyrics go "love you too always deeply".

Normal
- 00:18:012 - Maybe lower the volume for the spinner end? Alternatively end it at 00:17:074 to match the piano.
- 00:30:012 (1,2,1) - Maybe make these equal spacing so distance-time equality is easier to read?
- 00:49:512 (3) - I would rotate this slightly so that the visual flow through 2-3 looks a little neater.

KittyAdventure's Advanced
- 01:21:762 (3) - I would consider making this a reverse slider to reflect the fast piano notes here.
- 01:54:012 (1) - Such a sharp slider feels out of place to me, especially next to 01:54:762 (3).
- 01:58:512 (1) - This seems kind of random too.

Hard
- 00:43:512 (1) - This long slider misses quite a few piano notes that you could potentially map to, and I feel mapping 00:44:449 to an active beat would emphasise the vocals better like you did at 00:38:449.
- 01:34:137 (6,7,8) - This may be a little too difficult for a Hard diff to both read and understand how to play. A 5-note stream may work since you used one earlier, or just stick with repeat sliders.
- 01:58:512 (1) - Similar issue as the first slider.

Lost's Light Insane
- 00:25:512 (1) - I'd suggest shortening this to the red tick and then placing a circle on the blue so that the stream is a little easier to follow, since it's easier to recognise when to release the slider this way.
- 01:11:637 (4) - I would Ctrl+J this so that the offset in the angle makes it easier to recognise this is two sliders.

Insane
- 00:59:262 (1,1) - I would suggest making these patterns like in my image so that only one movement is required to start following the faster slider making it more comfortable to follow. This applies to other parts in this diff and the higher diffs I guess.

BoatKrab's Insane
- 00:57:012 (1,2,3,1) - I would arrange these similar to how you did at 00:46:512 (1,2,3,4) so it's a little easier to read the timing (I would make 1 a circle in this case).
- 01:03:762 (2) - I would end this slider at 01:04:137 so that it matches the timing of the vocals.
- 02:21:574 (2,1) - I don't think increasing the spacing is necessary for this since this final vocal note is a lot softer.

Light Extra
- 01:25:512 (1,2,3,4,5) - I feel like the spacing between the triple and the other circles should be increased to reflect the intensity of the song better, and since you used larger spacing for the kick sliders in this section, this one triple feels underwhelming.
- 02:01:980 (2) - I would suggest something like in my image so that at least one of the stronger beats are clicked.
- 02:03:480 (2) - Could do the same thing here I guess.

Liberation
- 00:55:137 (4,1) - This flow seems pretty uncomfortable for me, which could be improved. I'd say something like this would be better:
- 00:57:012 (1) - I would snap this to either the red or white tick so that it's easier to recognise when to release the slider.
- 01:21:012 (1,1) - This feels kind of uncomfortable and difficult to follow too. I would rotate 01:21:199 (1,2,3) by 180 degrees personally.
- 01:25:699 (1,2,1) - Perfect stacking these probably isn't a good idea, since I couldn't tell this was a 1/8 triple when I was playtesting. I would just offset stack these like a normal triple.
posted
Hello ,
NM from my q

[Normal]
00:33:012 (1) - might be make non curved for visual identity with previous slider, will be feels a bit better as it have less intense in song, also might to put it a bit down, for making start spinner closer to center, it's more comfortable imo
01:00:012 (1) - ctrl-j with idea 01:00:012 (1,3) - blanket , seems cool https://puu.sh/vloht.jpg
01:35:262 (4) - move it to ~ x83 y132 , alose if rotate it ~25 degrees i"ll get https://puu.sh/vloG0.jpg imo more neat variation
01:52:512 (1,2,3) - kind a overmapped for calm part, rhythm suggestion: https://puu.sh/vloPi.jpg or http://puu.sh/vlphQ.jpg <- also make sense to move red dot for end of "you" for emphreise it better

[Advanced]
00:15:012 (5,6) - unexpected rhythm, have no idea why You broke rhythm destiny Suggestion: http://puu.sh/vlq8d.jpg
00:25:512 (1,2,3) - that undermapped stream feels weird, catch 1 beat inside line of identical beats is not best idea Maybe: https://puu.sh/vlqS5.jpg
00:28:699 - Beat kinda weak and it made me confused when i was forced to click it, especially with unclickable strong one 00:28:887 -
suggestion: https://puu.sh/vlqJF.jpg
00:33:574 (2,3,4) - Your ability swaps from strong beats to weak makes me sad :? Suggestion to strong beats: https://puu.sh/vlreh.jpg
01:33:762 (3) - from 01:33:762 - reverse slider fits for repetitive sounds well
01:35:262 (4,5) - ctrl-g by rhythm for 01:34:887 - 01:35:262 - same impact from equal big beats
01:41:637 (1) - 01:42:762 - based exactly on similar sounds ... make sense to do 1/2 reverse 01:42:762 - as well
02:18:387 (2,3,4) - cmon, it's advanced, make less intance for 2 last beat, like 3 1/2 sliders, its calm part so a bit undermap fits well.
02:19:887 (2,3,4,5,6,1) - fogot about last suggestion, this one is really dumb.... You know your hardest moment in map in lastest calmest section... cmon...

[Hard]
00:30:012 - make sense to add one more green line with like ~0.85 SV. There is music becomes calmer with zero emphasis about it on map, and
changes 00:33:012 - feels too sharp, after previous section.
01:01:512 (5,6) - maybe use more softer angle , now it stands out from other 1/2 jumps in this part.
01:14:824 (5) - hmm, why did You spaced it? Vocal? imo it's too much for vocal here, i suggest to nerf this jump 01:14:262 (4,5) -
01:20:262 (7,8,9,1) - i suggest don't use 1/4 and 1/2 stack nearly, it's hard to catch with this AR. Simply unstack 1/2 would work well
rest good

[light Insane]
The best light insane, which I played per 1.5 years

[Insane]
00:20:168 - Make sense to map this sound as it really noticeable, i suggest triple http://puu.sh/vlsz3.jpg and it fits well with your
destiny 00:21:762 (3,4) - 00:22:887 (6,7,1) - Actually 00:20:168 - sounds like 00:26:074 (3,4,5) -
01:04:512 (4,5) - stack it on 4th tail like You did earlier for consistency
01:34:137 - hmm it's too weak to be clicable, it feels much better as continue 4th https://puu.sh/vlt9B.jpg , yeah ruin same time sliders but still better for playability imo...

[]
too tired today, stop here...
Yeah... it's good mapset. Really, i want to see it ranked.
Well done.
GL.
posted
Looks like there is a lot of mods here when i sleep :o
posted
no comment = fixed because there are lots of mods here xd

SolarFox wrote:

hello from m4m queue
Insane
00:25:980 (2,3,4,5) - please move closer to slider tail (1) ;w;
02:16:512 (1,2,3,4) - no need to overlap imo since you didnt on 02:19:512 (1,2,3) - keep ds ;w; (but may change later)
Liberation
01:05:637 (6,1) - spacing too large imo. 2.60-2.90x should be enough
01:33:949 (2) - can ctrl+g if you want, also to keep consistent ds with 01:34:137 (3,4) - b..but this is already keep ds


that's all I can suggest.. the mapset is really good i dont have anything good to point out ;w; YAY

good luck!

Naxess wrote:

Greetings

So I was casually browsing through the modding queues when I found this. Storyboard seems really nice, mapped cleanly too. Did you make the storyboard? Yes, I am.


  • [General]
  1. Might want to silence the soft-sliderslide, kind of disrupts the calm in some parts of the song, for example 00:13:512 - . Here, take this 44 byte blank wav.
  2. Might want to raise the HP of boatkrab's insane to fit the settings of adjacent difficulties. he said he would raise to 6.5
  3. The snapping of 00:16:012 - is 1/12 in some diffs and 1/16 in others, try keeping these the same. Personally I think 1/16 sounds more accurate, but better to check with others as well.

    [Normal]
  4. 00:45:012 (3) - Try moving the red anchor to the slidertick to reflect the sound at 00:45:387 - , like 00:39:012 (3) - does.
  5. 00:59:262 - This SV change doesn't do anything atm, but I'm pretty sure newer modders may catch on to it and think it's a problem, so consider removing it. sorry but idk where should i move to
  6. 01:53:449 - This density is a bit high for being such a calm section. Especially in comparison to the others. Try replacing that rhythm with a circle instead, to lower the density. Take a look at 01:59:637 - , for example.
  7. 02:02:262 (2) - 00:47:262 (5) - If possible I would've liked for distinct sounds like these to stand out by having both impacts be circles, rather than being a slider like the rest. Although, it might be beyond the scope of rhythmical density intended for the difficulty. Even so, there is headroom available in terms of SR.
  8. 02:19:512 (1,2,3,1) - Instead of continuing this slider train, I would have notably reduced SV here, along with density. Could try something like this for rhythm.

    [Hard]
  9. Going to ignore the gap here since we're waiting for kittyadventure's adv. aand it's here
  10. 00:21:762 (7,8) - 00:22:512 (1,2) - Having two different ways to indicate 1/4 may get slightly confusing. These are also the same sounds so having both the same would make sense. Same would apply to 00:28:512 (1,2) - , depending on what you do. I'd try ;w;
  11. 00:35:262 (5,6) - This would work better if they were rhythmically swapped. Generally priority will go white > red > blue etc, unless the song suggests otherwise, meaning 00:35:262 - would be the start of the slider, and 00:35:637 - would be the circle. This way you'll also rhythmically emphasize 00:35:824 - through contrast.
  12. 00:44:449 - These sliderends felt kind of awkward after previously clicking on the same sound, 00:38:449 - , additionally, 00:44:262 - might want to be covered. In it's current state, this will probably cause players to lift too early. Slider is just a bit too long, and you'd expect to click on the beginning of a new stanza.
  13. 00:47:262 (6) - Could replace this with two circles instead to give contrast from 00:46:512 (5) - , in order to reflect the more prominent sounds here, similarly to what was suggested in Normal. Would also apply to 02:02:262 (2) - .
  14. 01:20:262 (7) - 1/2 stacking should preferably not be done in conjunction with 1/4, 01:20:918 (9) - . Could otherwise just unstack the first stack like this. Break in flow will work as emphasis for the sound.
  15. 01:26:449 - Could end the slider here instead, to cover both that impact as well as 01:26:543 - .
  16. 01:27:199 (2,3,4,5,6) - 5-note streams might be a bit over the top for a Hard. It's sort of edge-case so would recommend you try something else if possible.
  17. 01:53:449 (2,3) - In this case the white > red priority for sliders applies, so basically swap them rhythmically.

    [Insane]
  18. 00:22:137 (4,6) - Could avoid this overlap by changing the pattern of the second one.
  19. 00:24:012 (1,2,3) - Seems like a lot of notes are sort of cramped together, which sort of damages the visual appeal. Try spreading them out, in this case moving 00:24:012 (1) - downwards or whatnot. i instead change (1) slider
  20. 00:57:762 (1,1,1,1,1) - This is a lot of NCing, try removing the new combo on 00:58:137 (1) - .
  21. 01:04:512 (4,5) - Not going to stack the tail and head like 01:03:012 (1,2) - 01:08:262 (7,1) - 01:11:262 (7,1) - were done?
  22. 02:07:512 (1,2) - 02:09:012 (4,5) - Similarly to how many of the other tails and heads are stacked, could stack these too for visual consistency.


@BoatKrab, you've got conflicting custom sampleset settings on 00:01:512 - .

I can check back in two or three weeks to see how things are going, along with modding the rest, if you'd like. Thanks :3


Reply the others soon!
posted

-Mo- wrote:

Yo
BoatKrab's Insane
- 00:57:012 (1,2,3,1) - I would arrange these similar to how you did at 00:46:512 (1,2,3,4) so it's a little easier to read the timing (I would make 1 a circle in this case). It's not the same rhythm. If it is, I'll alway follow the vocals . -.
- 01:03:762 (2) - I would end this slider at 01:04:137 so that it matches the timing of the vocals. Like I said ;w;
- 02:21:574 (2,1) - I don't think increasing the spacing is necessary for this since this final vocal note is a lot softer.


Thanks :D

Update: https://puu.sh/vlFbI/50b025f4b0.rar
posted
no comment = fixed :S

BoatKrab wrote:

หิว kds ค่ะ

[Normal]
  1. 00:15:855 (1) - นี่หยุดตรงนี้เพราะขึ้นห้องใหม่ใช่มั้ย -- ลดไปให้หยุดที่ 00:17:168 - ซะ เพราะมันงงมาก งงจริงๆ -.- (เพิ่ม Break ด้วยนะ)
  2. 00:24:012 (3) - NC ตรงนี้เพราะขึ้นจังหวะใหม่ ลบตรงนี้ละกัน 00:25:512 (1) - และไปใส่ตรงนี้แทน 00:27:012 (7) -
  3. 00:32:262 (2) - จริงๆ ทำเป็น 1/2 Slider ก้ได้นะ ดูเข้าดีกว่าด้วยแหละ ทำ 1/1 แทนเพราะถ้าทำ 1/2 เดี๋ยวโดนว่าแบบอยู่ดีๆก็ยากอีก
  4. 00:35:262 - Spinner ควรเริ่มตรงนี้นะ ไม่ใช่ 00:34:699 -
  5. 00:40:512 (4) - NC ด้วยครับ จังหวะคนละแบบกันเลย 00:51:012 (4) - ด้วย
  6. 01:00:012 (1,2) - ตัวทำลาย Flow ชั้นดีย์
  7. 01:03:012 (1,2,3) - แนะนำว่าให้ทำใหม่ มองยังไงก้ผิดอ่ะ แบบนี้มะ
  8. 01:31:512 (3,4) - กะต็อด 4 มาทางซ้ายหน่อย มันขัดๆ .-.
  9. 01:33:012 (1) - ขยับตาม 4 แล้วก้เอาลงมาด้วยนะ ลงนิดนึง
  10. 01:39:012 (1) - NC จ่ะ
  11. 01:52:512 (1,2,3,4,5) - 01:55:512 (1,2,3,4) - เอาตรงๆ มองผ่านๆไม่คิดอะไร พอมาดูอีกทีคืออะไร ทำไมใช้ 1/2 เยอะแบบยาวเลย ทั้งๆที่ทั้งแมพคง 1/1 มาแต่เน้น DS ห่างๆ ถ้าคิดว่าตาม Vocal จริงๆ แล้ว 01:58:512 (1,2,3,4) - ล่ะ???? หนูไม่รู้หนูแก้ไปแล้ว
  12. 02:16:512 (1,2,3,4,1,2,3,1) - ตรงนี้คิดว่าจะมีปัญหากับผู้เล่นใหม่ กับเราด้วยแหละจริงๆ เพราะก่อนหน้านี้ (ช่วง 02:04:512 - ถึง 02:15:762 -) ไม่ได้ใช้ 1/2 แต่ดันมา 1/2 เอาอีตอนท้ายกระทันหัน เป็นเราก้ตั้งตัวไม่ทันนะจริงๆ แนะว่ให้ทำ 1/2 ช่วงที่กล่าวมาข้างต้นด้วย จะดีมาก ตาม Vocal พอดีแหละ La la la la la landอื้ม la la land ชั่งคิดได้ .-.


ดิฟดีย์ แต่ว่าแปลกๆ 55555+ เราไม่ค่อยทำดิฟง่ายๆไง :V

[Hard]
  1. 00:17:168 - ไม่แน่ใจว่าควรเพิ่ม Break เข้าไปมั้ย
  2. 00:21:012 (1) - NC ค่ะ เพราะมันมีแค่ Combo ตรงนี้ที่มันเกิน 4 ลองไปดูตรงอื่นที่ท่อนเดียวกันสิ อิอิ รีแมพตรงนี้ใหม่แม่ง 555555
  3. 00:40:512 (6) - NCCCCCCC เอาเหตุผลด้วยมั้ยยย ;-; 00:46:512 (5) - นี่ด้วยค่าาาาาาาาาาาาาาาาาาาา
  4. 00:57:012 (1,2) - ห่างกับ 00:58:512 (3) - แบบเห็นได้ชัดเลย ไม่มีจังหวะให้เน้นด้วยนะ ;-; ขอโทษได้มั้ยหล่า
  5. 01:03:012 (1) - จงหาความแตกต่างกับ 01:08:262 (7) - แน่นอนว่าจังหวะเดียวกัน แต่ถ้าให้เดา คงเอา NC ที่เส้นใหญ่เป็นหลัก เอาให้ดีนะ ลบ NC 01:03:012 (1) - เพิ่มใหม่ตรง 01:03:762 (2) - จะดีกว่า อิอิ แกมองไงวะว่าจังหวะะเดียวกัน .-. อันแรกมันขึ้นเนื้อใหม่ อันสองมันจบเนื้อ
  6. 01:16:512 (1) - NC นี่อีก เหมือนจำได้ว่า nc แล้วหนิ ;-;
  7. 01:21:949 (5) - ลด Reverse มา 1 จุด มันสามารถทำให้ Player งงได้ เราเช่นกัน
  8. 01:29:637 (1,1) - ไม่น่าห่างนะ เข้าใจว่าจังหวะหนักแต่ว่า 01:29:262 (3,1) - มันก้ห่างพอๆกันอ่ะ เล่น HD คือ Miss แน่ๆ = =" อันนี้คือไม่รู้สิะีแก้เลยค่ะซิส ทำไงดีคะซิส
  9. 01:19:512 (5) - อันนี้ไม่แน่ใจว่าจะ NC ดีมั้ย แต่อยากให้ NC เพราะจังหวะพาไปมากกว่า imo ไม่ต้อง nc หรอก :v
  10. 01:33:199 (2,3,4,5,6,7,8) - แบบนี้ดีกว่ามั้ย จะได้ให้จังหวะรัวไปเน้นตรง 01:34:324 (7,8,1) - ไม่งงด้วย
  11. 01:40:512 (5) - NC
  12. 01:58:512 (1) - ทำไมทำแบบนี้ ทำ 1/1 แล้วใส่ Circle ตรงนี้ 01:59:449 - แทนเหอะ -*- ทำแบบดิฟนายดีก่า

อยากให้ฝึก NC เยอะๆ ไม่ต้องกลัวว่าจะถี่ไป เอาให้มันเข้าจังหวะก่อน เรื่องอื่นไว้ค่อยปรับทีหลัง

[Insane]
  1. 00:25:512 (1,2) - โดดบรรลัยวายวอด ห่างกันไปมั้ย ถถถถ
  2. 01:06:762 (3,4) - คือตรงนี้ไม่มีที่วาง 4 ใช่มั้ย นั่นแหล่ะ :v ถถถถ เอามาวางไว้ซัก x:28 y:80 ก้ได้ โดดกับ 01:07:512 (5) - ใส่ NC ตรง 5 ด้วยก้ได้ :v
  3. 01:16:512 (5) - เพิ่ม NC ตรงนี้ แล้วไปลบตรง 01:17:262 (7) - ไม่เอา nc ออกตรง 01:17:262 นะเพราะ SV มันเพิ่ม มันเป็นโดดด้วย แถมเสียงมันก็เน้นเลยไม่เอา nc ออกจบป้ะ

ใช้ได้เลย สวยดีๆ จำได้ว่าเคยม็อดมากกว่านี้ อี Chrome เลว ดีละกำ ขก.ตอบ

[Light Extra]
  1. อยากให้เปลี่ยนเป็น Extra ไปเลยเพราะว่าดิฟ Extra จริงๆเป็น Liberation ไปแล้ว GG มันง่ายกว่า extra งายย ถึงแม้จะไม่ต่างมากก็เหอะ
  2. 00:05:262 (2) - ทำเป็น Slider เถอะ DS 00:04:512 (1,2) - เท่ากันกับ 1/1 Circle เลยนะ -- งง เดี๋ยวถาม
  3. 00:37:512 - ตั้งแต่ท่อนนี้จะใช้ DS 2.5x โดยประมาณ และท่อนนี้ก้เช่นกัน 00:40:512 - แต่ว่ามันคนละจังหวะเลย คือมันผิดมาก เห็นได้ชัดแจ๋ว ก็มันร้องไม่มากอ่ะ 'w'
  4. 01:19:324 (2) - ตรงนี้มันควรจะมี Triple เหมือนกับ 01:18:762 (2,3,4) - 01:18:199 (2,3,4) - เพราะมันอยู่ในท่อนเดียวกัน หันไปทางเดียวกันอีก แนะนำ ไม่โอเคอ่ะบ/color]
  5. 01:20:262 (1) - 01:20:449 (4) - ลบ NC ออก [color=red]ไม่ลบตรง 01:20:449 (4) เพราะมีเสียงใหญ่
  6. 01:22:324 (6) - NC ตรงนี้เพราะเน้นจังหวะกลอง ที่จริงอยากให้ทำเป็นรูปร่างใหม่ที่ไม่ได้ก็อปมาจาก 01:22:137 (5) - เพราะมันจังหวะหนักด้วย
  7. 01:22:887 (1) - นี่ก้ควรเป็น 1/4 Slider
  8. 01:23:637 (1) - NC ออก
  9. 01:30:762 (3) - NC ใหม่ตรงนี้ nc 01:31:512 (5) แทน
  10. 01:42:012 (3) - ย้าย 3 มาไว้ตรง x:498 Y:201 ให้มันเป็นสามเหลี่ยมแบบดีๆ
  11. 01:52:512 - ท่อนนี้ Player ถูกเซ็ตเป็นที่เรียบร้อยแล้วว่าต้องเล่น 1/2 นะ จนกระทั่ง 02:01:980 (2) - มาจากไหนนนนนน 02:03:480 (2) - นี่อีก DS ชิดไม่ได้ช่วยเลยนะ -.- ก็มันมีรัวอ่ะ ให้เอาออกไรงี้ก็ไม่โอเคป้ะ

ถือว่าสวยดีนะ ชอบๆ 555

[LibraryLiberation]
  1. 00:19:512 (1,2) - เอาอีกและ :v มันเป็น ex อ่ะค่ะ
  2. 00:25:137 (7) - NC ตรงนี้ 00:25:512 (1) - ลบ NC ออก 00:26:637 (1) - ลบ NC ออกอีกรอบ :v สองอันแรกอ่ะไม่โอเคจริงๆ
  3. 00:46:512 (1,2,3,4,5,6) - DS เน่าหมดเลย -.-
  4. 01:19:512 (1,2,3,4) - พอทำให้มันเรียงแล้วแปลกๆ ลอง
  5. 01:22:324 (6) - NC ด้วย ถ้าทำเป็น Slider หักจะดีมากกกกก slider หักคือ?
  6. 01:22:887 (1) - ควรเป็น 1/4 Slider no thanks
  7. 01:28:887 (1,1) - ทำไม NC ทั้งๆที่รัวก่อนหน้านี้ไม่เห็น NC แบบเดียวกันเป๊ะ 00:31:137 (3,3) - 01:16:512 (1,2,3,4) -
  8. 01:33:387 (3,4,5,6) - เราว่ารัวตรงนี้ผิดอ่ะ คือมันมีจังหวะที่เป็นเสีบง ติ๊งๆๆๆๆ อยู่ แล้วมารัวเป็น Circle แทนมันเลยแปลกๆ ใส่ 1/4 แทนไป แล้วทำให้เป็นรูปร่างเดียวกัน ประมาณว่าแบบนี้ แล้ว 01:33:762 (1,2,3) - มันก้ตามเสียงติ้งๆด้วยไง ไม่
  9. 02:01:512 (1,2,3,4,5,6) - เกลียดจำพวกรัวแบบนี้ รัวแบบห่างแล้ว Stack 5555 งั้นก็ไม่ต้องทำ 555
  10. 02:03:012 (1) - NC ออก ไม่

ดิฟนี้ชอบสุดละ เล่นมันดี แต่ก้แปลกๆไปบางช่วง ขัดซะหมดเลย

[]
ในที่สุดก้ม็อดเสร็จ ;w; เย้


fuck. too many mods
try to finish it soon.


-Mo- wrote:

Yo

Storyboard
- 00:43:283 - The lyrics disappear too quickly hear, since the text is gone before the vocals sing "as I".
- 00:47:730 - Similar thing, I think this seems to be reoccuring throughout the SB.
- 01:43:512 - I'd maybe put something interesting here rather than just black since there's a break in most diffs here, there'll be more people who could pay attention to the SB. Will think about it
- 02:07:699 - I think the lyrics go "love you too always deeply".

Normal
- 00:18:012 - Maybe lower the volume for the spinner end? Alternatively end it at 00:17:074 to match the piano. already fixed from previous mod
- 00:30:012 (1,2,1) - Maybe make these equal spacing so distance-time equality is easier to read?
- 00:49:512 (3) - I would rotate this slightly so that the visual flow through 2-3 looks a little neater.

Hard
- 00:43:512 (1) - This long slider misses quite a few piano notes that you could potentially map to, and I feel mapping 00:44:449 to an active beat would emphasise the vocals better like you did at 00:38:449. Fixed from previous mod
- 01:34:137 (6,7,8) - This may be a little too difficult for a Hard diff to both read and understand how to play. A 5-note stream may work since you used one earlier, or just stick with repeat sliders. Fixed from previous mod
- 01:58:512 (1) - Similar issue as the first slider. Fixed from previous mod

Insane
- 00:59:262 (1,1) - I would suggest making these patterns like in my image so that only one movement is required to start following the faster slider making it more comfortable to follow. This applies to other parts in this diff and the higher diffs I guess. It would lack the DS. however, i instead ctrl+g at slow (1).

Light Extra
- 01:25:512 (1,2,3,4,5) - I feel like the spacing between the triple and the other circles should be increased to reflect the intensity of the song better, and since you used larger spacing for the kick sliders in this section, this one triple feels underwhelming.
- 02:01:980 (2) - I would suggest something like in my image so that at least one of the stronger beats are clicked.
- 02:03:480 (2) - Could do the same thing here I guess. Fixed from previous mod

Liberation
- 00:55:137 (4,1) - This flow seems pretty uncomfortable for me, which could be improved. I'd say something like this would be better:
- 00:57:012 (1) - I would snap this to either the red or white tick so that it's easier to recognise when to release the slider.
- 01:21:012 (1,1) - This feels kind of uncomfortable and difficult to follow too. I would rotate 01:21:199 (1,2,3) by 180 degrees personally.
- 01:25:699 (1,2,1) - Perfect stacking these probably isn't a good idea, since I couldn't tell this was a 1/8 triple when I was playtesting. I would just offset stack these like a normal triple. so i would make a little triangle here xD

Mitkoff wrote:

Hello ,
NM from my q

[Normal]
00:33:012 (1) - might be make non curved for visual identity with previous slider, will be feels a bit better as it have less intense in song, also might to put it a bit down, for making start spinner closer to center, it's more comfortable imo
01:00:012 (1) - ctrl-j with idea 01:00:012 (1,3) - blanket , seems cool https://puu.sh/vloht.jpg Fixed from previous mod
01:35:262 (4) - move it to ~ x83 y132 , alose if rotate it ~25 degrees i"ll get https://puu.sh/vloG0.jpg imo more neat variation instead rotate 15 degrees for ds
01:52:512 (1,2,3) - kind a overmapped for calm part, rhythm suggestion: https://puu.sh/vloPi.jpg or http://puu.sh/vlphQ.jpg <- also make sense to move red dot for end of "you" for emphreise it better Fixed from previous mod

[Hard]
00:30:012 - make sense to add one more green line with like ~0.85 SV. There is music becomes calmer with zero emphasis about it on map, and
changes 00:33:012 - feels too sharp, after previous section. nah, i think it's okay
01:01:512 (5,6) - maybe use more softer angle , now it stands out from other 1/2 jumps in this part. isn't it okay?
01:14:824 (5) - hmm, why did You spaced it? Vocal? imo it's too much for vocal here, i suggest to nerf this jump 01:14:262 (4,5) - It's a strong beat here
01:20:262 (7,8,9,1) - i suggest don't use 1/4 and 1/2 stack nearly, it's hard to catch with this AR. Simply unstack 1/2 would work well Fixed from previous mod
rest good

[Insane]
00:20:168 - Make sense to map this sound as it really noticeable, i suggest triple http://puu.sh/vlsz3.jpg and it fits well with your
destiny 00:21:762 (3,4) - 00:22:887 (6,7,1) - Actually 00:20:168 - sounds like 00:26:074 (3,4,5) -
01:04:512 (4,5) - stack it on 4th tail like You did earlier for consistency Fixed from previous mod
01:34:137 - hmm it's too weak to be clicable, it feels much better as continue 4th https://puu.sh/vlt9B.jpg , yeah ruin same time sliders but still better for playability imo... not good for me ;w;

[]
too tired today, stop here...
Yeah... it's good mapset. Really, i want to see it ranked.
Well done.
GL.


YAYYYAYAYAYA
posted

-Mo- wrote:

Yo Yo :)
Lost's Light Insane
- 00:25:512 (1) - I'd suggest shortening this to the red tick and then placing a circle on the blue so that the stream is a little easier to follow, since it's easier to recognise when to release the slider this way. fixed
- 01:11:637 (4) - I would Ctrl+J this so that the offset in the angle makes it easier to recognise this is two sliders. fixed

SolarFox wrote:

hello from m4m queue Sorry ;w; i didn't see your mod
Lost
00:31:137 (4,1) - im really unsure if you should overlap almost the entire slider body fixed
01:07:137 (4,1) - the overlap feels weird since you didnt overlap patterns on previous section nope


that's all I can suggest.. the mapset is really good i dont have anything good to point out ;w;

good luck!



Thanks Mo-Chan, SolarFox><

Warp : http://puu.sh/vm8qv/48a0f75fac.rar
posted
Normal

00:38:637 (2) - remove
00:41:637 (2) - ^
00:44:637 (2) - ^

KittyAdventure's Advanced

02:20:449 (4,6) - remove bcs this can be hard for new players

Hard

nothing sorry.

Lost's Light Insane

00:30:574 (2) - remove

Insane

00:54:762 (2) - remove

BoatKrab's Insane

Why this is 1/16? This can be only changed to 1/8
00:43:324 (5) - remove

Light Extra

nothing, sorry but your difficults are so good

Liberation

nothing, sorry but your difficults are so good

Generally I did it all twice, because the page of the person I logged out of the account and suddenly the page changed. It ended up getting everything removed.
Although the map is so cool so I do not have much to complain about.
posted
no fixed :D they need to have those notes to emphasize the song
anyway thanks!
posted
Awesome map!!!
Deemo uwuuuuuuu

Good luck!!!! (ノ´ヮ´)ノ~☆
posted

Modem wrote:

Awesome map!!!
Deemo uwuuuuuuu

Good luck!!!! (ノ´ヮ´)ノ~☆


ayyy~ thanks modem! <3
posted

Wikozo wrote:


Lost's Light Insane

00:30:574 (2) - remove what ? nope


sorry guys, no fixed :(
posted

Wikozo wrote:

BoatKrab's Insane

Why this is 1/16? This can be only changed to 1/8 No needed, it just displays you how many divisor you use
00:43:324 (5) - remove No

No update for this mod :|

Increase HP drain to 6 from 5 and more hitsound was added
Here: https://puu.sh/vnd4Q/a7e0122e97.rar
posted
Hi M4M for this map.

[ General]
  1. 00:15:762 - Uh hello this part is a slowdown in BPM please don't map it with 1/512 snapping. Here's some timing for you. See if it works and if so keep it, if not then remove it.
    1. 00:15:949 - 86 bpm.
    2. 00:16:297 - 84 bpm.
    3. 00:17:011 - 79 bpm.
    4. 00:17:105 - 121 bpm.
    5. 00:17:166 - 102.25 bpm. (to snap to your next notes after the break)
  2. 00:17:168 - This keysound should be one note higher I think.
  3. Volume settings of below 5% are unrankable so you need to change those. 0.00x SV is pointless cuz it acts like 0.10x anyways but meh not as important.
  4. Questions I have about the SB:
    1. alice.png seems very unnecessary since it just overlaps the picture of Alice that is already there. Can't it be removed? Even then it's not cropped optimally and takes up unnecessary file space. Would recommend crop it down to conserve space.
    2. What is the use of white.png? I can't really see it being used in the storyboard so isn't all it's doing taking up space?
  5. Your spread has many unnecessary difficulties. The Insane and Light Extra are both unnecessary as they're only different variations of the song with slightly less difficulty and since Liberation is only 4.94* atm the spread isn't exactly optimal to get there. You could pass this set with way fewer difficulties. (btw this is just something to consider, it's not really a problem in essence. It was more annoying for me to mod so many diffs of a 1:50 mapset is all. I wouldn't be complaining if it were a 30 second set but then again I'm retarded like that.)
  6. Your OD settings all across the difficulties are screwed up, they should go up linearly. You should try to make them make more sense. Insane OD should be greater than 7 and none of the Insanes meet this guideline.
[ Normal]
  1. 00:25:512 (1) - NC seems out of place.
  2. 00:57:762 (2) - Could be two circles to emphasize the stronger vocals and the background strings.
  3. 01:03:012 (1,2) - Slider end stacks are heavily discouraged in easier difficulties. The player will almost definitely misread this as too early and misclick. I suggest moving it away.
  4. 01:41:074 - Really noticeable snare you could probably hit. If you do this you could make 01:41:262 (4) - a 1/2 slider.
  5. 01:58:137 (5) - Intentional normal whistle?
[ Kitty's Advanced]
  1. 00:09:012 (1,2,3) - Doesn't look too nice as is since it seems to be meant to be symmetrical. Try something like this: http://i.imgur.com/lvOvaHb.png
  2. 00:37:137 (1) - Imo this can just be deleted because it's not a very noticeable sound and it would give more recovery time to the spinner.
  3. 01:34:137 (4,1) - I think this might actually work a bit better ctrl+g'd so you get the snare clickable considering for the rest of this part it's clickable.
  4. 01:41:637 (1,2,3,4,5,1) - I feel like this density is a bit unfitting for the decline in the song. Perhaps try to make a reverses for 01:42:199 (2,3) - and 01:42:762 (4) - and the sound on 01:43:137 - ?
  5. 01:51:012 (1,2) - I like cat ears as much as the next guy but this might be a bit too ambiguous to follow for a Hard difficulty player? Almost unnecessarily so imo since this part is fairly calm and adding a weird slider shape like this might make it harder to read than it should be.
  6. 01:52:512 - 02:03:012 Why snares hitsounded from here on? There's no snare in the song so you can replace them with whistles or something less obviously a snare.
  7. 02:13:512 (1,2,3) - Could make a nicer triangle out of the end of 1.
  8. 02:20:262 (3,4,5,6) - Too high density for such a calm part imo. Circles are much harder to acc and require more clicks anyways and players might find it difficult at this level. I suggest 1/2 sliders. These sounds aren't too strong anyways.
[ Hard]
  1. 00:01:512 (1) - Please. The strongest beats are on every tick except the clickable head and this kills click emphasis. 1/2 sliders work fine here or even just single reverses + circle.
  2. 00:33:012 (1,3) - Idk about hiding these circles. They could be misread. Perhaps make them offset a bit http://i.imgur.com/WoTpjAV.png
  3. 00:37:512 - and 01:52:512 - I feel like the SV is WAY too low here, it makes each object feel like a jump when you have it set at 1.5 base DS. It feels kind of awkward to play too. On Hard diffs changes of up to 0.2x are pretty noticeable due to the SV already being quite low imo so maybe change it to 0.75x instead of 0.5x.
[ Lost's Insane]
  1. 01:05:637 (4) - Is there supposed to be a whistle on this head? I don't hear a kick in the song and it's not done elsewhere that I can hear.
  2. 01:16:887 (5) - NC? Might be a bit easier to recover HP if you fuck up the jump.
  3. 01:19:512 (1) - Based on your hitsounding this should probably be two circles? Both drums sound very clickable.
  4. 01:25:137 (7) - Skipping this 1/4 is really weird considering you mapped a lot of the 1/4 piano before imo.


I like this difficulty.
[ Insane]
  1. 00:01:512 (1,2,3,4,1,2,3,4) - The notes of 00:01:887 (2,3,4) - and 00:03:387 (2,3,4) - are much stronger than the rest actually but the pattern doesn't reflect that. Ctrl+G of 3 and 4 would fix this.
  2. 00:22:512 (5,6) - Spacing 1/4 like this and then the same as 1/2 ( similar spacing to 00:20:637 (5,1) - ) like 00:23:168 (7,1) - can be confusing. I suggest moving the triple closer.
  3. 00:54:949 (3) - Could be two circles for distinct vocals.
  4. 01:29:262 (1,2) - I feel like these drums aren't emphasized since they're lumped in the same pattern as the rest of the sounds. Maybe arrange them differently to show the drums coming in?
  5. 01:34:887 (3) - Could use more emphasis since it's stronger than 01:34:699 (2) - but spaced the same.
  6. 01:36:574 (3,4,1) - Visual spacing could be improved imo, try moving 1 a bit further away.
[ Insane]
  1. 00:20:262 (6,7) - Skipping this 1/4 feels really weird considering you mapped it at 00:19:887 (2,3,4,5).
  2. 00:49:512 - Starting from here for about 5-7 seconds you kinda just stop mapping the song and go for jumpspam. There's clearly vocals you can emphasize with different rhythm. Atm this doesn't really follow the song very well and spacing emphasis can only do so much.
  3. 01:18:199 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I don't think this stream really needs to be in the map. It sounds overmapped and if you're trying to follow the held vocals with constant tapping I think that's not exactly the best way to go about doing so. Same for 01:30:012 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,9) - this is just completely overmapped.
  4. 01:34:324 (7) - Could be an actual triple for differentiation considering the drums come in on this and there's nothing to set it apart from the other kicksliders.


I don't like how this diff ignores the song in the parts I mentioned. It creates a disconnect in the map from the song and kind of ruins it imo.
[ Light Extra (this spread is getting ridiculous)]
  1. 00:01:512 (1,2,3,4,1,2,3,4) - Same issue as Insane.
  2. 00:47:262 (2) - Rip emphasis? There's nothing to differentiate these snares and strings from the slider before it. They can be two circles and spaced much higher if you want but anything to make these stand out.
  3. 01:04:137 (3,1) - Overlap looks forced because if the stack with 01:03:762 (2,1) - maybe move 2 higher.
  4. 01:18:012 - Again I can't agree with this 1/4 spam in this area. The only 1/4 I hear is 01:18:480 - and it's blue tick rhythm. Also the way you did 1/4 spam here but not at 01:30:012 - is kinda lol.
  5. 02:01:980 (2,3,1) - this might be a bit hard to read stacked like this. Maybe like http://i.imgur.com/PWRHjvk.png is better.
[ Liberation (from modding all these difficulties)]
Why is the CS so low? It can be much higher like 4 or something. It makes the map too easy imo.

  1. 01:18:012 - Again I don't agree with the 1/4 spam here.
  2. 01:24:012 (1) - Doesn't have much emphasis considering the flow is the same 01:23:824 (5,1,2) - for all these. The triple ends up having more emphasis now as it's stopping from linear motion. I'm not sure how you'd fix this though.
  3. 01:29:449 (6) - Also suffers from differentiation issues, could be a normal triple.
Good luck. This took way too long.
posted
give me a poke when you reply to this mod and i'll mod after, don't wanna go over multiple points
posted
no comment = fixed

Mir wrote:

Hi M4M for this map.

[ General]
  1. 00:15:762 - Uh hello this part is a slowdown in BPM please don't map it with 1/512 snapping. Here's some timing for you. See if it works and if so keep it, if not then remove it. I think this one doesn't fit with the song. Anyway, I'll copy bpm from Battle's Mapset instead
    1. 00:15:949 - 86 bpm.
    2. 00:16:297 - 84 bpm.
    3. 00:17:011 - 79 bpm.
    4. 00:17:105 - 121 bpm.
    5. 00:17:166 - 102.25 bpm. (to snap to your next notes after the break)
  2. 00:17:168 - This keysound should be one note higher I think. I think it fits with the song already .-.
  3. Volume settings of below 5% are unrankable so you need to change those. 0.00x SV is pointless cuz it acts like 0.10x anyways but meh not as important.
  4. Questions I have about the SB:
    1. alice.png seems very unnecessary since it just overlaps the picture of Alice that is already there. Can't it be removed? Even then it's not cropped optimally and takes up unnecessary file space. Would recommend crop it down to conserve space. alice.png overlaps the spectrum there.
    2. What is the use of white.png? I can't really see it being used in the storyboard so isn't all it's doing taking up space? white.png uses at 01:15:012, 01:16:512, and 01:18:012
  5. Your spread has many unnecessary difficulties. The Insane and Light Extra are both unnecessary as they're only different variations of the song with slightly less difficulty and since Liberation is only 4.94* atm the spread isn't exactly optimal to get there. You could pass this set with way fewer difficulties. After Light Ex was added. Mapset is like 4.2>4.6>4.9 Difficulty gaps between Insane and Light Ex is kinda off. So, it needs to have one diff which is between Insane and Light Ex. And that's it!
  6. Your OD settings all across the difficulties are screwed up, they should go up linearly. You should try to make them make more sense. Insane OD should be greater than 7 and none of the Insanes meet this guideline. Change OD and HP in Insane diff to 7.
[ Normal]
  1. 00:25:512 (1) - NC seems out of place. That's okay
  2. 00:57:762 (2) - Could be two circles to emphasize the stronger vocals and the background strings.
  3. 01:03:012 (1,2) - Slider end stacks are heavily discouraged in easier difficulties. The player will almost definitely misread this as too early and misclick. I suggest moving it away.
  4. 01:41:074 - Really noticeable snare you could probably hit. If you do this you could make 01:41:262 (4) - a 1/2 slider.
  5. 01:58:137 (5) - Intentional normal whistle? boat didn't do it, so yeah.
[ Hard]
  1. 00:01:512 (1) - Please. The strongest beats are on every tick except the clickable head and this kills click emphasis. 1/2 sliders work fine here or even just single reverses + circle.
  2. 00:33:012 (1,3) - Idk about hiding these circles. They could be misread. Perhaps make them offset a bit http://i.imgur.com/WoTpjAV.png
  3. 00:37:512 - and 01:52:512 - I feel like the SV is WAY too low here, it makes each object feel like a jump when you have it set at 1.5 base DS. It feels kind of awkward to play too. On Hard diffs changes of up to 0.2x are pretty noticeable due to the SV already being quite low imo so maybe change it to 0.75x instead of 0.5x. 0.5x not that slow.
[ Insane]
  1. 00:01:512 (1,2,3,4,1,2,3,4) - The notes of 00:01:887 (2,3,4) - and 00:03:387 (2,3,4) - are much stronger than the rest actually but the pattern doesn't reflect that. Ctrl+G of 3 and 4 would fix this. keep the proper ds and shape here
  2. 00:22:512 (5,6) - Spacing 1/4 like this and then the same as 1/2 ( similar spacing to 00:20:637 (5,1) - ) like 00:23:168 (7,1) - can be confusing. I suggest moving the triple closer.
  3. 00:54:949 (3) - Could be two circles for distinct vocals. nowhere to move
  4. 01:29:262 (1,2) - I feel like these drums aren't emphasized since they're lumped in the same pattern as the rest of the sounds. Maybe arrange them differently to show the drums coming in? It may make the players confused. but if you know how to adjust here. i'll fix it
  5. 01:34:887 (3) - Could use more emphasis since it's stronger than 01:34:699 (2) - but spaced the same. keep the triangle shape. but i'll nc instead
  6. 01:36:574 (3,4,1) - Visual spacing could be improved imo, try moving 1 a bit further away.
[ Light Extra (this spread is getting ridiculous)]
  1. 00:01:512 (1,2,3,4,1,2,3,4) - Same issue as Insane. same answer as well
  2. 00:47:262 (2) - Rip emphasis? There's nothing to differentiate these snares and strings from the slider before it. They can be two circles and spaced much higher if you want but anything to make these stand out.
  3. 01:04:137 (3,1) - Overlap looks forced because if the stack with 01:03:762 (2,1) - maybe move 2 higher. 01:03:762 (2) and 01:04:512 (1) are stack with 01:02:824 (4). I think it's not an issue anyway.
  4. 01:18:012 - Again I can't agree with this 1/4 spam in this area. The only 1/4 I hear is 01:18:480 - and it's blue tick rhythm. Also the way you did 1/4 spam here but not at 01:30:012 - is kinda lol. follow the violin(?) sound
  5. 02:01:980 (2,3,1) - this might be a bit hard to read stacked like this. Maybe like http://i.imgur.com/PWRHjvk.png is better.
[ Liberation (from modding all these difficulties)]
Why is the CS so low? It can be much higher like 4 or something. It makes the map too easy imo. idk

  1. 01:18:012 - Again I don't agree with the 1/4 spam here. Again, i follow with that sound.
  2. 01:24:012 (1) - Doesn't have much emphasis considering the flow is the same 01:23:824 (5,1,2) - for all these. The triple ends up having more emphasis now as it's stopping from linear motion. I'm not sure how you'd fix this though. idk how to fix here either
  3. 01:29:449 (6) - Also suffers from differentiation issues, could be a normal triple.
Good luck. This took way too long.
posted

Mir wrote:

Hi M4M for this map.
[ Lost's Insane]
  1. 01:05:637 (4) - Is there supposed to be a whistle on this head? I don't hear a kick in the song and it's not done elsewhere that I can hear. fixed
  2. 01:16:887 (5) - NC? Might be a bit easier to recover HP if you fuck up the jump. ok
  3. 01:19:512 (1) - Based on your hitsounding this should probably be two circles? Both drums sound very clickable. nope
  4. 01:25:137 (7) - Skipping this 1/4 is really weird considering you mapped a lot of the 1/4 piano before imo. nope


I like this difficulty. :)
Good luck. This took way too long.


Thanks Mir

Warp : http://puu.sh/vo72O/a31dd1b010.rar
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